summaryrefslogtreecommitdiff
path: root/indra/newview/llvovolume.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'indra/newview/llvovolume.cpp')
-rw-r--r--indra/newview/llvovolume.cpp721
1 files changed, 395 insertions, 326 deletions
diff --git a/indra/newview/llvovolume.cpp b/indra/newview/llvovolume.cpp
index 9023147a7d..9e051a6470 100644
--- a/indra/newview/llvovolume.cpp
+++ b/indra/newview/llvovolume.cpp
@@ -409,7 +409,7 @@ BOOL LLVOVolume::idleUpdate(LLAgent &agent, LLWorld &world, const F64 &time)
void LLVOVolume::updateTextures(LLAgent &agent)
{
const F32 TEXTURE_AREA_REFRESH_TIME = 5.f; // seconds
- if (mTextureUpdateTimer.getElapsedTimeF32() > TEXTURE_AREA_REFRESH_TIME)
+ if (mDrawable.notNull() && mTextureUpdateTimer.getElapsedTimeF32() > TEXTURE_AREA_REFRESH_TIME)
{
if (mDrawable->isVisible())
{
@@ -468,17 +468,6 @@ void LLVOVolume::updateTextures()
F32 old_size = face->getVirtualSize();
- if (face->getPoolType() == LLDrawPool::POOL_ALPHA)
- {
-
- if (LLPipeline::sFastAlpha &&
- vsize < MIN_ALPHA_SIZE && old_size > MIN_ALPHA_SIZE ||
- vsize > MIN_ALPHA_SIZE && old_size < MIN_ALPHA_SIZE)
- {
- gPipeline.markRebuild(mDrawable, LLDrawable::REBUILD_COLOR, FALSE);
- }
- }
-
if (face->mTextureMatrix != NULL)
{
if (vsize < MIN_TEX_ANIM_SIZE && old_size > MIN_TEX_ANIM_SIZE ||
@@ -1283,10 +1272,12 @@ S32 LLVOVolume::setTEColor(const U8 te, const LLColor3& color)
S32 LLVOVolume::setTEColor(const U8 te, const LLColor4& color)
{
S32 res = LLViewerObject::setTEColor(te, color);
- if (res)
+ if (res && mDrawable.notNull())
{
- gPipeline.markTextured(mDrawable);
- mFaceMappingChanged = TRUE;
+ //gPipeline.markTextured(mDrawable);
+ mDrawable->setState(LLDrawable::REBUILD_COLOR);
+ dirtyMesh();
+ //mFaceMappingChanged = TRUE;
}
return res;
}
@@ -1392,11 +1383,11 @@ S32 LLVOVolume::setTEScaleT(const U8 te, const F32 t)
void LLVOVolume::updateTEData()
{
- if (mDrawable.notNull())
+ /*if (mDrawable.notNull())
{
mFaceMappingChanged = TRUE;
gPipeline.markRebuild(mDrawable, LLDrawable::REBUILD_MATERIAL, TRUE);
- }
+ }*/
}
//----------------------------------------------------------------------------
@@ -1824,7 +1815,9 @@ F32 LLVOVolume::getBinRadius()
{
LLFace* face = mDrawable->getFace(i);
if (face->getPoolType() == LLDrawPool::POOL_ALPHA &&
- (!LLPipeline::sFastAlpha || face->getVirtualSize() > MIN_ALPHA_SIZE))
+ (!LLPipeline::sFastAlpha ||
+ face->getFaceColor().mV[3] != 1.f ||
+ !face->getTexture()->getIsAlphaMask()))
{
alpha_wrap = TRUE;
break;
@@ -1849,14 +1842,20 @@ F32 LLVOVolume::getBinRadius()
}
else if (mDrawable->isStatic())
{
- if (mDrawable->getRadius() < 2.0f)
+ /*if (mDrawable->getRadius() < 2.0f)
{
radius = 16.f;
}
else
{
radius = llmax(mDrawable->getRadius(), 32.f);
- }
+ }*/
+
+ radius = (((S32) mDrawable->getRadius())/2+1)*8;
+ }
+ else if (mDrawable->getVObj()->isAttachment())
+ {
+ radius = (((S32) (mDrawable->getRadius()*4)+1))*2;
}
else
{
@@ -2128,6 +2127,11 @@ void LLVolumeGeometryManager::registerFace(LLSpatialGroup* group, LLFace* facep,
glow = (U8) (facep->getTextureEntry()->getGlow() * 255);
}
+ if (facep->mVertexBuffer.isNull())
+ {
+ llerrs << "WTF?" << llendl;
+ }
+
if (idx >= 0 &&
draw_vec[idx]->mVertexBuffer == facep->mVertexBuffer &&
draw_vec[idx]->mEnd == facep->getGeomIndex()-1 &&
@@ -2146,6 +2150,8 @@ void LLVolumeGeometryManager::registerFace(LLSpatialGroup* group, LLFace* facep,
draw_vec[idx]->mEnd += facep->getGeomCount();
draw_vec[idx]->mVSize = llmax(draw_vec[idx]->mVSize, facep->getVirtualSize());
validate_draw_info(*draw_vec[idx]);
+ update_min_max(draw_vec[idx]->mExtents[0], draw_vec[idx]->mExtents[1], facep->mExtents[0]);
+ update_min_max(draw_vec[idx]->mExtents[0], draw_vec[idx]->mExtents[1], facep->mExtents[1]);
}
else
{
@@ -2161,6 +2167,12 @@ void LLVolumeGeometryManager::registerFace(LLSpatialGroup* group, LLFace* facep,
draw_info->mTextureMatrix = tex_mat;
draw_info->mModelMatrix = model_mat;
draw_info->mGlowColor.setVec(0,0,0,glow);
+ if (type == LLRenderPass::PASS_ALPHA)
+ { //for alpha sorting
+ facep->setDrawInfo(draw_info);
+ }
+ draw_info->mExtents[0] = facep->mExtents[0];
+ draw_info->mExtents[1] = facep->mExtents[1];
validate_draw_info(*draw_info);
}
}
@@ -2184,89 +2196,15 @@ void LLVolumeGeometryManager::rebuildGeom(LLSpatialGroup* group)
group->mLastUpdateViewAngle = group->mViewAngle;
- if (!group->isState(LLSpatialGroup::GEOM_DIRTY |
- LLSpatialGroup::ALPHA_DIRTY))
+ if (!group->isState(LLSpatialGroup::GEOM_DIRTY | LLSpatialGroup::ALPHA_DIRTY))
{
- if (group->isState(LLSpatialGroup::MESH_DIRTY))
+ if (group->isState(LLSpatialGroup::MESH_DIRTY) && !LLPipeline::sDelayVBUpdate)
{
- S32 num_mapped_veretx_buffer = LLVertexBuffer::sMappedCount ;
-
- group->mBuilt = 1.f;
LLFastTimer ftm(LLFastTimer::FTM_REBUILD_VBO);
-
LLFastTimer ftm2(LLFastTimer::FTM_REBUILD_VOLUME_VB);
-
- for (LLSpatialGroup::element_iter drawable_iter = group->getData().begin(); drawable_iter != group->getData().end(); ++drawable_iter)
- {
- LLDrawable* drawablep = *drawable_iter;
-
- if (drawablep->isDead() || drawablep->isState(LLDrawable::FORCE_INVISIBLE) )
- {
- continue;
- }
-
- if (drawablep->isState(LLDrawable::REBUILD_ALL))
- {
- LLVOVolume* vobj = drawablep->getVOVolume();
- vobj->preRebuild();
- LLVolume* volume = vobj->getVolume();
- for (S32 i = 0; i < drawablep->getNumFaces(); ++i)
- {
- LLFace* face = drawablep->getFace(i);
- if (face && face->mVertexBuffer.notNull())
- {
- face->getGeometryVolume(*volume, face->getTEOffset(),
- vobj->getRelativeXform(), vobj->getRelativeXformInvTrans(), face->getGeomIndex());
- }
- }
-
- drawablep->clearState(LLDrawable::REBUILD_ALL);
- }
- }
-
- //unmap all the buffers
- for (LLSpatialGroup::buffer_map_t::iterator i = group->mBufferMap.begin(); i != group->mBufferMap.end(); ++i)
- {
- LLSpatialGroup::buffer_list_t& list = i->second;
- for (LLSpatialGroup::buffer_list_t::iterator j = list.begin(); j != list.end(); ++j)
- {
- LLVertexBuffer* buffer = *j;
- if (buffer->isLocked())
- {
- buffer->setBuffer(0);
- }
- }
- }
-
- // don't forget alpha
- if( group != NULL &&
- !group->mVertexBuffer.isNull() &&
- group->mVertexBuffer->isLocked())
- {
- group->mVertexBuffer->setBuffer(0);
- }
-
- //if not all buffers are unmapped
- if(num_mapped_veretx_buffer != LLVertexBuffer::sMappedCount)
- {
- llwarns << "Not all mapped vertex buffers are unmapped!" << llendl ;
- for (LLSpatialGroup::element_iter drawable_iter = group->getData().begin(); drawable_iter != group->getData().end(); ++drawable_iter)
- {
- LLDrawable* drawablep = *drawable_iter;
- for (S32 i = 0; i < drawablep->getNumFaces(); ++i)
- {
- LLFace* face = drawablep->getFace(i);
- if (face && face->mVertexBuffer.notNull() && face->mVertexBuffer->isLocked())
- {
- face->mVertexBuffer->setBuffer(0) ;
- }
- }
- }
- }
-
- group->clearState(LLSpatialGroup::MESH_DIRTY);
+
+ rebuildMesh(group);
}
-
return;
}
@@ -2279,15 +2217,20 @@ void LLVolumeGeometryManager::rebuildGeom(LLSpatialGroup* group)
mFaceList.clear();
+ std::vector<LLFace*> fullbright_faces;
+ std::vector<LLFace*> bump_faces;
+ std::vector<LLFace*> simple_faces;
+
std::vector<LLFace*> alpha_faces;
- U32 vertex_count = 0;
- U32 index_count = 0;
U32 useage = group->mSpatialPartition->mBufferUsage;
U32 max_vertices = (gSavedSettings.getS32("RenderMaxVBOSize")*1024)/LLVertexBuffer::calcStride(group->mSpatialPartition->mVertexDataMask);
+ U32 max_total = (gSavedSettings.getS32("RenderMaxNodeSize")*1024)/LLVertexBuffer::calcStride(group->mSpatialPartition->mVertexDataMask);
max_vertices = llmin(max_vertices, (U32) 65535);
- //get all the faces into a list, putting alpha faces in their own list
+ U32 cur_total = 0;
+
+ //get all the faces into a list
for (LLSpatialGroup::element_iter drawable_iter = group->getData().begin(); drawable_iter != group->getData().end(); ++drawable_iter)
{
LLDrawable* drawablep = *drawable_iter;
@@ -2313,6 +2256,16 @@ void LLVolumeGeometryManager::rebuildGeom(LLSpatialGroup* group)
//sum up face verts and indices
drawablep->updateFaceSize(i);
LLFace* facep = drawablep->getFace(i);
+
+ if (cur_total > max_total)
+ {
+ facep->mVertexBuffer = NULL;
+ facep->mLastVertexBuffer = NULL;
+ continue;
+ }
+
+ cur_total += facep->getGeomCount();
+
if (facep->hasGeometry() && facep->mPixelArea > FORCE_CULL_AREA)
{
const LLTextureEntry* te = facep->getTextureEntry();
@@ -2349,36 +2302,14 @@ void LLVolumeGeometryManager::rebuildGeom(LLSpatialGroup* group)
if (type == LLDrawPool::POOL_ALPHA)
{
- BOOL alpha_opt = LLPipeline::sFastAlpha && gPipeline.canUseWindLightShadersOnObjects() && facep->getVirtualSize() < MIN_ALPHA_SIZE;
-
- const LLColor4& col = facep->getTextureEntry()->getColor();
-
- if (alpha_opt)
- { //if we're applying the alpha optimization, only blend faces that have alpha (0.15, 0.5]
- //for faces with alpha (0.5, 1.0], render with an alpha mask
- //for faces with alpha [0.0, 0.15], don't render
- if (col.mV[3] > 0.5f)
- {
- mFaceList.push_back(facep);
- }
- else if (col.mV[3] > 0.15f)
- {
- vertex_count += facep->getGeomCount();
- index_count += facep->getIndicesCount();
- alpha_faces.push_back(facep);
- }
- else
- { //face has no renderable geometry
- facep->mVertexBuffer = NULL;
- facep->mLastVertexBuffer = NULL;
- //don't alpha wrap drawables that have only tiny tiny alpha faces
- facep->setPoolType(LLDrawPool::POOL_SIMPLE);
- }
+ if (LLPipeline::sFastAlpha &&
+ (te->getColor().mV[VW] == 1.0f) &&
+ facep->getTexture()->getIsAlphaMask())
+ { //can be treated as alpha mask
+ simple_faces.push_back(facep);
}
else
{
- vertex_count += facep->getGeomCount();
- index_count += facep->getIndicesCount();
alpha_faces.push_back(facep);
}
}
@@ -2388,124 +2319,300 @@ void LLVolumeGeometryManager::rebuildGeom(LLSpatialGroup* group)
{
facep->mLastUpdateTime = gFrameTimeSeconds;
}
- mFaceList.push_back(facep);
+
+ if (gPipeline.canUseWindLightShadersOnObjects()
+ && LLPipeline::sRenderBump)
+ {
+ if (te->getBumpmap())
+ { //needs normal + binormal
+ bump_faces.push_back(facep);
+ }
+ else if (te->getShiny() || !te->getFullbright())
+ { //needs normal
+ simple_faces.push_back(facep);
+ }
+ else
+ { //doesn't need normal
+ fullbright_faces.push_back(facep);
+ }
+ }
+ else
+ {
+ if (te->getBumpmap() && LLPipeline::sRenderBump)
+ { //needs normal + binormal
+ bump_faces.push_back(facep);
+ }
+ else if (te->getShiny() && LLPipeline::sRenderBump ||
+ !te->getFullbright())
+ { //needs normal
+ simple_faces.push_back(facep);
+ }
+ else
+ { //doesn't need normal
+ fullbright_faces.push_back(facep);
+ }
+ }
}
}
else
{ //face has no renderable geometry
facep->mVertexBuffer = NULL;
facep->mLastVertexBuffer = NULL;
- //don't alpha wrap drawables that have only tiny tiny alpha faces
- facep->setPoolType(LLDrawPool::POOL_SIMPLE);
}
}
}
- U16 alpha_vertex_count = vertex_count > 65535 ? 65535 : vertex_count;
- U32 alpha_index_count = index_count;
-
group->mBufferUsage = useage;
//PROCESS NON-ALPHA FACES
+ U32 simple_mask = LLVertexBuffer::MAP_TEXCOORD0 | LLVertexBuffer::MAP_NORMAL | LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_COLOR;
+ U32 alpha_mask = simple_mask | 0x80000000; //hack to give alpha verts their own VBO
+ U32 bump_mask = LLVertexBuffer::MAP_TEXCOORD0 | LLVertexBuffer::MAP_TEXCOORD1 | LLVertexBuffer::MAP_NORMAL | LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_COLOR;
+ U32 fullbright_mask = LLVertexBuffer::MAP_TEXCOORD0 | LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_COLOR;
+
+ if (LLPipeline::sRenderDeferred)
{
- //sort faces by things that break batches
- std::sort(mFaceList.begin(), mFaceList.end(), LLFace::CompareBatchBreaker());
-
- std::vector<LLFace*>::iterator face_iter = mFaceList.begin();
-
- LLSpatialGroup::buffer_map_t buffer_map;
+ bump_mask |= LLVertexBuffer::MAP_BINORMAL;
+ }
- LLViewerImage* last_tex = NULL;
- U32 buffer_index = 0;
+ genDrawInfo(group, simple_mask, simple_faces);
+ genDrawInfo(group, bump_mask, bump_faces);
+ genDrawInfo(group, fullbright_mask, fullbright_faces);
+ genDrawInfo(group, alpha_mask, alpha_faces, TRUE);
- while (face_iter != mFaceList.end())
+ if (!LLPipeline::sDelayVBUpdate)
+ {
+ //drawables have been rebuilt, clear rebuild status
+ for (LLSpatialGroup::element_iter drawable_iter = group->getData().begin(); drawable_iter != group->getData().end(); ++drawable_iter)
{
- //pull off next face
- LLFace* facep = *face_iter;
- LLViewerImage* tex = facep->getTexture();
+ LLDrawable* drawablep = *drawable_iter;
+ drawablep->clearState(LLDrawable::REBUILD_ALL);
+ }
+ }
- if (last_tex == tex)
- {
- buffer_index++;
- }
- else
+ group->mLastUpdateTime = gFrameTimeSeconds;
+ group->mBuilt = 1.f;
+ group->clearState(LLSpatialGroup::GEOM_DIRTY | LLSpatialGroup::ALPHA_DIRTY);
+
+ if (LLPipeline::sDelayVBUpdate)
+ {
+ group->setState(LLSpatialGroup::MESH_DIRTY);
+ }
+
+ mFaceList.clear();
+}
+
+void LLVolumeGeometryManager::rebuildMesh(LLSpatialGroup* group)
+{
+ if (group->isState(LLSpatialGroup::MESH_DIRTY))
+ {
+ S32 num_mapped_veretx_buffer = LLVertexBuffer::sMappedCount ;
+
+ group->mBuilt = 1.f;
+
+ for (LLSpatialGroup::element_iter drawable_iter = group->getData().begin(); drawable_iter != group->getData().end(); ++drawable_iter)
+ {
+ LLDrawable* drawablep = *drawable_iter;
+
+ if (drawablep->isDead() || drawablep->isState(LLDrawable::FORCE_INVISIBLE) )
{
- last_tex = tex;
- buffer_index = 0;
+ continue;
}
- U32 index_count = facep->getIndicesCount();
- U32 geom_count = facep->getGeomCount();
-
- //sum up vertices needed for this texture
- std::vector<LLFace*>::iterator i = face_iter;
- ++i;
-
- while (i != mFaceList.end() &&
- (LLPipeline::sTextureBindTest || (*i)->getTexture() == tex))
+ if (drawablep->isState(LLDrawable::REBUILD_ALL))
{
- facep = *i;
-
- if (geom_count + facep->getGeomCount() > max_vertices)
- { //cut vertex buffers on geom count too big
- break;
+ LLVOVolume* vobj = drawablep->getVOVolume();
+ vobj->preRebuild();
+ LLVolume* volume = vobj->getVolume();
+ for (S32 i = 0; i < drawablep->getNumFaces(); ++i)
+ {
+ LLFace* face = drawablep->getFace(i);
+ if (face && face->mVertexBuffer.notNull())
+ {
+ face->getGeometryVolume(*volume, face->getTEOffset(),
+ vobj->getRelativeXform(), vobj->getRelativeXformInvTrans(), face->getGeomIndex());
+ }
}
- ++i;
- index_count += facep->getIndicesCount();
- geom_count += facep->getGeomCount();
+ drawablep->clearState(LLDrawable::REBUILD_ALL);
}
+ }
- //create/delete/resize vertex buffer if needed
- LLVertexBuffer* buffer = NULL;
- LLSpatialGroup::buffer_map_t::iterator found_iter = group->mBufferMap.find(tex);
- if (found_iter != group->mBufferMap.end())
+ //unmap all the buffers
+ for (LLSpatialGroup::buffer_map_t::iterator i = group->mBufferMap.begin(); i != group->mBufferMap.end(); ++i)
+ {
+ LLSpatialGroup::buffer_texture_map_t& map = i->second;
+ for (LLSpatialGroup::buffer_texture_map_t::iterator j = map.begin(); j != map.end(); ++j)
{
- if (buffer_index < found_iter->second.size())
+ LLSpatialGroup::buffer_list_t& list = j->second;
+ for (LLSpatialGroup::buffer_list_t::iterator k = list.begin(); k != list.end(); ++k)
{
- buffer = found_iter->second[buffer_index];
+ LLVertexBuffer* buffer = *k;
+ if (buffer->isLocked())
+ {
+ buffer->setBuffer(0);
+ }
}
}
-
- if (!buffer)
- { //create new buffer if needed
+ }
+
+ // don't forget alpha
+ if( group != NULL &&
+ !group->mVertexBuffer.isNull() &&
+ group->mVertexBuffer->isLocked())
+ {
+ group->mVertexBuffer->setBuffer(0);
+ }
+
+ //if not all buffers are unmapped
+ if(num_mapped_veretx_buffer != LLVertexBuffer::sMappedCount)
+ {
+ llwarns << "Not all mapped vertex buffers are unmapped!" << llendl ;
+ for (LLSpatialGroup::element_iter drawable_iter = group->getData().begin(); drawable_iter != group->getData().end(); ++drawable_iter)
+ {
+ LLDrawable* drawablep = *drawable_iter;
+ for (S32 i = 0; i < drawablep->getNumFaces(); ++i)
+ {
+ LLFace* face = drawablep->getFace(i);
+ if (face && face->mVertexBuffer.notNull() && face->mVertexBuffer->isLocked())
+ {
+ face->mVertexBuffer->setBuffer(0) ;
+ }
+ }
+ }
+ }
+
+ group->clearState(LLSpatialGroup::MESH_DIRTY);
+ }
+}
+
+void LLVolumeGeometryManager::genDrawInfo(LLSpatialGroup* group, U32 mask, std::vector<LLFace*>& faces, BOOL distance_sort)
+{
+ //calculate maximum number of vertices to store in a single buffer
+ U32 max_vertices = (gSavedSettings.getS32("RenderMaxVBOSize")*1024)/LLVertexBuffer::calcStride(group->mSpatialPartition->mVertexDataMask);
+ max_vertices = llmin(max_vertices, (U32) 65535);
+
+ if (!distance_sort)
+ {
+ //sort faces by things that break batches
+ std::sort(faces.begin(), faces.end(), LLFace::CompareBatchBreaker());
+ }
+ else
+ {
+ //sort faces by distance
+ std::sort(faces.begin(), faces.end(), LLFace::CompareDistanceGreater());
+ }
+
+ std::vector<LLFace*>::iterator face_iter = faces.begin();
+
+ LLSpatialGroup::buffer_map_t buffer_map;
+
+ LLViewerImage* last_tex = NULL;
+ S32 buffer_index = 0;
+
+ if (distance_sort)
+ {
+ buffer_index = -1;
+ }
+
+ while (face_iter != faces.end())
+ {
+ //pull off next face
+ LLFace* facep = *face_iter;
+ LLViewerImage* tex = facep->getTexture();
+
+ if (distance_sort)
+ {
+ tex = NULL;
+ }
+
+ if (last_tex == tex)
+ {
+ buffer_index++;
+ }
+ else
+ {
+ last_tex = tex;
+ buffer_index = 0;
+ }
+
+ U32 index_count = facep->getIndicesCount();
+ U32 geom_count = facep->getGeomCount();
+
+ //sum up vertices needed for this texture
+ std::vector<LLFace*>::iterator i = face_iter;
+ ++i;
+
+ while (i != faces.end() &&
+ (LLPipeline::sTextureBindTest || (distance_sort || (*i)->getTexture() == tex)))
+ {
+ facep = *i;
+
+ if (geom_count + facep->getGeomCount() > max_vertices)
+ { //cut vertex buffers on geom count too big
+ break;
+ }
+
+ ++i;
+ index_count += facep->getIndicesCount();
+ geom_count += facep->getGeomCount();
+ }
+
+ //create/delete/resize vertex buffer if needed
+ LLVertexBuffer* buffer = NULL;
+ LLSpatialGroup::buffer_texture_map_t::iterator found_iter = group->mBufferMap[mask].find(tex);
+
+ if (found_iter != group->mBufferMap[mask].end())
+ {
+ if ((U32) buffer_index < found_iter->second.size())
+ {
+ buffer = found_iter->second[buffer_index];
+ }
+ }
+
+ if (!buffer)
+ { //create new buffer if needed
+ buffer = createVertexBuffer(mask,
+ group->mBufferUsage);
+ buffer->allocateBuffer(geom_count, index_count, TRUE);
+ }
+ else
+ {
+ if (LLVertexBuffer::sEnableVBOs && buffer->getUsage() != group->mBufferUsage)
+ {
buffer = createVertexBuffer(group->mSpatialPartition->mVertexDataMask,
- group->mBufferUsage);
+ group->mBufferUsage);
buffer->allocateBuffer(geom_count, index_count, TRUE);
}
- else
+ else
{
- if (LLVertexBuffer::sEnableVBOs && buffer->getUsage() != group->mBufferUsage)
- {
- buffer = createVertexBuffer(group->mSpatialPartition->mVertexDataMask,
- group->mBufferUsage);
- buffer->allocateBuffer(geom_count, index_count, TRUE);
- }
- else
- {
- buffer->resizeBuffer(geom_count, index_count);
- }
+ buffer->resizeBuffer(geom_count, index_count);
}
+ }
- buffer_map[tex].push_back(buffer);
+ buffer_map[mask][tex].push_back(buffer);
- //add face geometry
+ //add face geometry
- U32 indices_index = 0;
- U16 index_offset = 0;
+ U32 indices_index = 0;
+ U16 index_offset = 0;
- while (face_iter < i)
+ while (face_iter < i)
+ {
+ facep = *face_iter;
+ facep->mIndicesIndex = indices_index;
+ facep->mGeomIndex = index_offset;
+ facep->mVertexBuffer = buffer;
{
- facep = *face_iter;
- LLDrawable* drawablep = facep->getDrawable();
- LLVOVolume* vobj = drawablep->getVOVolume();
- LLVolume* volume = vobj->getVolume();
-
- U32 te_idx = facep->getTEOffset();
- facep->mIndicesIndex = indices_index;
- facep->mGeomIndex = index_offset;
- facep->mVertexBuffer = buffer;
+ facep->updateRebuildFlags();
+ if (!LLPipeline::sDelayVBUpdate)
{
+ LLDrawable* drawablep = facep->getDrawable();
+ LLVOVolume* vobj = drawablep->getVOVolume();
+ LLVolume* volume = vobj->getVolume();
+
+ U32 te_idx = facep->getTEOffset();
+
if (facep->getGeometryVolume(*volume, te_idx,
vobj->getRelativeXform(), vobj->getRelativeXformInvTrans(), index_offset))
{
@@ -2513,168 +2620,130 @@ void LLVolumeGeometryManager::rebuildGeom(LLSpatialGroup* group)
facep->getIndicesStart(), facep->getIndicesCount());
}
}
+ }
- index_offset += facep->getGeomCount();
- indices_index += facep->mIndicesCount;
-
- BOOL force_simple = facep->mPixelArea < FORCE_SIMPLE_RENDER_AREA;
- BOOL fullbright = facep->isState(LLFace::FULLBRIGHT);
- const LLTextureEntry* te = facep->getTextureEntry();
+ index_offset += facep->getGeomCount();
+ indices_index += facep->mIndicesCount;
- BOOL is_alpha = facep->getPoolType() == LLDrawPool::POOL_ALPHA ? TRUE : FALSE;
+ BOOL force_simple = facep->mPixelArea < FORCE_SIMPLE_RENDER_AREA;
+ BOOL fullbright = facep->isState(LLFace::FULLBRIGHT);
+ const LLTextureEntry* te = facep->getTextureEntry();
- if (!is_alpha
- && gPipeline.canUseWindLightShadersOnObjects()
- && LLPipeline::sRenderBump
- && te->getShiny())
+ BOOL is_alpha = facep->getPoolType() == LLDrawPool::POOL_ALPHA ? TRUE : FALSE;
+
+ if (is_alpha)
+ {
+ // can we safely treat this as an alpha mask?
+ if (LLPipeline::sFastAlpha &&
+ (te->getColor().mV[VW] == 1.0f) &&
+ facep->getTexture()->getIsAlphaMask())
{
- if (tex->getPrimaryFormat() == GL_ALPHA)
+ if (te->getFullbright())
{
- registerFace(group, facep, LLRenderPass::PASS_INVISI_SHINY);
- registerFace(group, facep, LLRenderPass::PASS_INVISIBLE);
- }
- else if (fullbright)
- {
- registerFace(group, facep, LLRenderPass::PASS_FULLBRIGHT_SHINY);
+ registerFace(group, facep, LLRenderPass::PASS_FULLBRIGHT_ALPHA_MASK);
}
else
{
- registerFace(group, facep, LLRenderPass::PASS_SHINY);
+ registerFace(group, facep, LLRenderPass::PASS_ALPHA_MASK);
}
}
else
{
- if (!is_alpha && tex->getPrimaryFormat() == GL_ALPHA)
+ registerFace(group, facep, LLRenderPass::PASS_ALPHA);
+ }
+
+ if (LLPipeline::sRenderDeferred)
+ {
+ registerFace(group, facep, LLRenderPass::PASS_ALPHA_SHADOW);
+ }
+ }
+ else if (gPipeline.canUseVertexShaders()
+ && LLPipeline::sRenderBump
+ && te->getShiny())
+ {
+ if (tex->getPrimaryFormat() == GL_ALPHA)
+ {
+ registerFace(group, facep, LLRenderPass::PASS_INVISI_SHINY);
+ registerFace(group, facep, LLRenderPass::PASS_INVISIBLE);
+ }
+ else if (LLPipeline::sRenderDeferred)
+ {
+ if (te->getBumpmap())
{
- registerFace(group, facep, LLRenderPass::PASS_INVISIBLE);
+ registerFace(group, facep, LLRenderPass::PASS_BUMP);
}
- else if (fullbright)
+ else if (te->getFullbright())
{
- registerFace(group, facep, LLRenderPass::PASS_FULLBRIGHT);
+ registerFace(group, facep, LLRenderPass::PASS_FULLBRIGHT_SHINY);
}
else
{
registerFace(group, facep, LLRenderPass::PASS_SIMPLE);
}
-
- if (!is_alpha && te->getShiny())
- {
- registerFace(group, facep, LLRenderPass::PASS_SHINY);
- }
}
-
- if (!is_alpha)
+ else if (fullbright)
+ {
+ registerFace(group, facep, LLRenderPass::PASS_FULLBRIGHT_SHINY);
+ }
+ else
{
- facep->setPoolType(LLDrawPool::POOL_SIMPLE);
-
- if (!force_simple && te->getBumpmap())
+ registerFace(group, facep, LLRenderPass::PASS_SHINY);
+ }
+ }
+ else
+ {
+ if (!is_alpha && tex->getPrimaryFormat() == GL_ALPHA)
+ {
+ registerFace(group, facep, LLRenderPass::PASS_INVISIBLE);
+ }
+ else if (fullbright)
+ {
+ registerFace(group, facep, LLRenderPass::PASS_FULLBRIGHT);
+ }
+ else
+ {
+ if (LLPipeline::sRenderDeferred && te->getBumpmap())
{
registerFace(group, facep, LLRenderPass::PASS_BUMP);
}
+ else
+ {
+ registerFace(group, facep, LLRenderPass::PASS_SIMPLE);
+ }
}
-
- if (LLPipeline::sRenderGlow && te->getGlow() > 0.f)
+
+ if (!is_alpha && te->getShiny())
{
- registerFace(group, facep, LLRenderPass::PASS_GLOW);
+ registerFace(group, facep, LLRenderPass::PASS_SHINY);
}
-
- ++face_iter;
- }
-
- buffer->setBuffer(0);
- }
-
- group->mBufferMap.clear();
- for (LLSpatialGroup::buffer_map_t::iterator i = buffer_map.begin(); i != buffer_map.end(); ++i)
- {
- group->mBufferMap[i->first] = i->second;
- }
- }
-
- //PROCESS ALPHA FACES
- if (!alpha_faces.empty())
- {
- //sort alpha faces by distance
- std::sort(alpha_faces.begin(), alpha_faces.end(), LLFace::CompareDistanceGreater());
-
- //store alpha faces in root vertex buffer
- if (group->mVertexBuffer.isNull() || (LLVertexBuffer::sEnableVBOs && group->mBufferUsage != group->mVertexBuffer->getUsage()))
- {
- group->mVertexBuffer = createVertexBuffer(group->mSpatialPartition->mVertexDataMask,
- group->mBufferUsage);
- group->mVertexBuffer->allocateBuffer(alpha_vertex_count, alpha_index_count, true);
- stop_glerror();
- }
- else
- {
- group->mVertexBuffer->resizeBuffer(alpha_vertex_count, alpha_index_count);
- stop_glerror();
- }
-
- //get vertex buffer striders
- LLVertexBuffer* buffer = group->mVertexBuffer;
-
- U32 index_offset = 0;
- U32 indices_index = 0;
-
- for (std::vector<LLFace*>::iterator i = alpha_faces.begin(); i != alpha_faces.end(); ++i)
- {
- LLFace* facep = *i;
-
- if (facep->mGeomCount + index_offset > 65535)
- { //cut off alpha nodes at 64k vertices
- facep->mVertexBuffer = NULL ;
- facep->mLastVertexBuffer = NULL ;
- continue ;
}
-
- LLDrawable* drawablep = facep->getDrawable();
- LLVOVolume* vobj = drawablep->getVOVolume();
- LLVolume* volume = vobj->getVolume();
-
- U32 te_idx = facep->getTEOffset();
- facep->mIndicesIndex = indices_index;
- facep->mGeomIndex = index_offset;
- facep->mVertexBuffer = group->mVertexBuffer;
- if (facep->getGeometryVolume(*volume, te_idx,
- vobj->getRelativeXform(), vobj->getRelativeXformInvTrans(),
- index_offset))
+
+ if (!is_alpha && !LLPipeline::sRenderDeferred)
{
- buffer->markDirty(facep->getGeomIndex(), facep->getGeomCount(),
- facep->getIndicesStart(), facep->getIndicesCount());
+ facep->setPoolType(LLDrawPool::POOL_SIMPLE);
+
+ if (!force_simple && te->getBumpmap())
+ {
+ registerFace(group, facep, LLRenderPass::PASS_BUMP);
+ }
}
- index_offset += facep->getGeomCount();
- indices_index += facep->mIndicesCount;
-
- registerFace(group, facep, LLRenderPass::PASS_ALPHA);
-
- if (LLPipeline::sRenderGlow && facep->getTextureEntry()->getGlow() > 0.f)
+ if (LLPipeline::sRenderGlow && te->getGlow() > 0.f)
{
registerFace(group, facep, LLRenderPass::PASS_GLOW);
- }
+ }
+
+ ++face_iter;
}
buffer->setBuffer(0);
}
- else
- {
- group->mVertexBuffer = NULL;
- }
- //drawables have been rebuilt, clear rebuild status
- for (LLSpatialGroup::element_iter drawable_iter = group->getData().begin(); drawable_iter != group->getData().end(); ++drawable_iter)
+ group->mBufferMap[mask].clear();
+ for (LLSpatialGroup::buffer_texture_map_t::iterator i = buffer_map[mask].begin(); i != buffer_map[mask].end(); ++i)
{
- LLDrawable* drawablep = *drawable_iter;
- drawablep->clearState(LLDrawable::REBUILD_ALL);
+ group->mBufferMap[mask][i->first] = i->second;
}
-
- group->mLastUpdateTime = gFrameTimeSeconds;
- group->mBuilt = 1.f;
- group->clearState(LLSpatialGroup::GEOM_DIRTY |
- LLSpatialGroup::ALPHA_DIRTY | LLSpatialGroup::MESH_DIRTY);
-
- mFaceList.clear();
}
void LLGeometryManager::addGeometryCount(LLSpatialGroup* group, U32 &vertex_count, U32 &index_count)