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Diffstat (limited to 'indra/newview/llvotree.cpp')
-rw-r--r--indra/newview/llvotree.cpp17
1 files changed, 12 insertions, 5 deletions
diff --git a/indra/newview/llvotree.cpp b/indra/newview/llvotree.cpp
index 4564207da4..337ddfb24d 100644
--- a/indra/newview/llvotree.cpp
+++ b/indra/newview/llvotree.cpp
@@ -374,7 +374,7 @@ BOOL LLVOTree::idleUpdate(LLAgent &agent, LLWorld &world, const F64 &time)
// *TODO: I don't know what's so special about trees
// that they don't get REBUILD_POSITION automatically
// at a higher level.
- const LLVector3 &this_position = getPositionAgent();
+ const LLVector3 &this_position = getPositionRegion();
if (this_position != mLastPosition)
{
gPipeline.markRebuild(mDrawable, LLDrawable::REBUILD_POSITION);
@@ -490,11 +490,16 @@ BOOL LLVOTree::updateGeometry(LLDrawable *drawable)
if(mTrunkLOD >= sMAX_NUM_TREE_LOD_LEVELS) //do not display the tree.
{
mReferenceBuffer = NULL ;
- mDrawable->getFace(0)->setVertexBuffer(NULL);
+ LLFace * facep = drawable->getFace(0);
+ if (facep)
+ {
+ facep->setVertexBuffer(NULL);
+ }
return TRUE ;
}
- if (mReferenceBuffer.isNull() || !mDrawable->getFace(0)->getVertexBuffer())
+ if (mDrawable->getFace(0) &&
+ (mReferenceBuffer.isNull() || !mDrawable->getFace(0)->getVertexBuffer()))
{
const F32 SRR3 = 0.577350269f; // sqrt(1/3)
const F32 SRR2 = 0.707106781f; // sqrt(1/2)
@@ -507,6 +512,7 @@ BOOL LLVOTree::updateGeometry(LLDrawable *drawable)
S32 lod;
LLFace *face = drawable->getFace(0);
+ if (!face) return TRUE;
face->mCenterAgent = getPositionAgent();
face->mCenterLocal = face->mCenterAgent;
@@ -837,10 +843,10 @@ void LLVOTree::updateMesh()
LLMatrix4 matrix;
// Translate to tree base HACK - adjustment in Z plants tree underground
- const LLVector3 &pos_agent = getPositionAgent();
+ const LLVector3 &pos_region = getPositionRegion();
//gGL.translatef(pos_agent.mV[VX], pos_agent.mV[VY], pos_agent.mV[VZ] - 0.1f);
LLMatrix4 trans_mat;
- trans_mat.setTranslation(pos_agent.mV[VX], pos_agent.mV[VY], pos_agent.mV[VZ] - 0.1f);
+ trans_mat.setTranslation(pos_region.mV[VX], pos_region.mV[VY], pos_region.mV[VZ] - 0.1f);
trans_mat *= matrix;
// Rotate to tree position and bend for current trunk/wind
@@ -879,6 +885,7 @@ void LLVOTree::updateMesh()
calcNumVerts(vert_count, index_count, mTrunkLOD, stop_depth, mDepth, mTrunkDepth, mBranches);
LLFace* facep = mDrawable->getFace(0);
+ if (!facep) return;
LLVertexBuffer* buff = new LLVertexBuffer(LLDrawPoolTree::VERTEX_DATA_MASK, GL_STATIC_DRAW_ARB);
buff->allocateBuffer(vert_count, index_count, TRUE);
facep->setVertexBuffer(buff);