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path: root/indra/newview/llvosurfacepatch.cpp
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Diffstat (limited to 'indra/newview/llvosurfacepatch.cpp')
-rw-r--r--indra/newview/llvosurfacepatch.cpp65
1 files changed, 4 insertions, 61 deletions
diff --git a/indra/newview/llvosurfacepatch.cpp b/indra/newview/llvosurfacepatch.cpp
index 897bace4e1..b0af565867 100644
--- a/indra/newview/llvosurfacepatch.cpp
+++ b/indra/newview/llvosurfacepatch.cpp
@@ -59,63 +59,7 @@ public:
// virtual
void setupVertexBuffer(U32 data_mask)
{
- if (LLGLSLShader::sNoFixedFunction)
- { //just use default if shaders are in play
- LLVertexBuffer::setupVertexBuffer(data_mask & ~(MAP_TEXCOORD2 | MAP_TEXCOORD3));
- return;
- }
-
- volatile U8* base = useVBOs() ? (U8*) mAlignedOffset : mMappedData;
-
- //assume tex coords 2 and 3 are present
- U32 type_mask = mTypeMask | MAP_TEXCOORD2 | MAP_TEXCOORD3;
-
- if ((data_mask & type_mask) != data_mask)
- {
- LL_ERRS() << "LLVertexBuffer::setupVertexBuffer missing required components for supplied data mask." << LL_ENDL;
- }
-
- if (data_mask & MAP_NORMAL)
- {
- glNormalPointer(GL_FLOAT, LLVertexBuffer::sTypeSize[TYPE_NORMAL], (void*)(base + mOffsets[TYPE_NORMAL]));
- }
- if (data_mask & MAP_TEXCOORD3)
- { //substitute tex coord 1 for tex coord 3
- glClientActiveTextureARB(GL_TEXTURE3_ARB);
- glTexCoordPointer(2,GL_FLOAT, LLVertexBuffer::sTypeSize[TYPE_TEXCOORD1], (void*)(base + mOffsets[TYPE_TEXCOORD1]));
- glClientActiveTextureARB(GL_TEXTURE0_ARB);
- }
- if (data_mask & MAP_TEXCOORD2)
- { //substitute tex coord 0 for tex coord 2
- glClientActiveTextureARB(GL_TEXTURE2_ARB);
- glTexCoordPointer(2,GL_FLOAT, LLVertexBuffer::sTypeSize[TYPE_TEXCOORD0], (void*)(base + mOffsets[TYPE_TEXCOORD0]));
- glClientActiveTextureARB(GL_TEXTURE0_ARB);
- }
- if (data_mask & MAP_TEXCOORD1)
- {
- glClientActiveTextureARB(GL_TEXTURE1_ARB);
- glTexCoordPointer(2,GL_FLOAT, LLVertexBuffer::sTypeSize[TYPE_TEXCOORD1], (void*)(base + mOffsets[TYPE_TEXCOORD1]));
- glClientActiveTextureARB(GL_TEXTURE0_ARB);
- }
- if (data_mask & MAP_TANGENT)
- {
- glClientActiveTextureARB(GL_TEXTURE2_ARB);
- glTexCoordPointer(3,GL_FLOAT, LLVertexBuffer::sTypeSize[TYPE_TANGENT], (void*)(base + mOffsets[TYPE_TANGENT]));
- glClientActiveTextureARB(GL_TEXTURE0_ARB);
- }
- if (data_mask & MAP_TEXCOORD0)
- {
- glTexCoordPointer(2,GL_FLOAT, LLVertexBuffer::sTypeSize[TYPE_TEXCOORD0], (void*)(base + mOffsets[TYPE_TEXCOORD0]));
- }
- if (data_mask & MAP_COLOR)
- {
- glColorPointer(4, GL_UNSIGNED_BYTE, LLVertexBuffer::sTypeSize[TYPE_COLOR], (void*)(base + mOffsets[TYPE_COLOR]));
- }
-
- if (data_mask & MAP_VERTEX)
- {
- glVertexPointer(3,GL_FLOAT, LLVertexBuffer::sTypeSize[TYPE_VERTEX], (void*)(base + 0));
- }
+ LLVertexBuffer::setupVertexBuffer(data_mask & ~(MAP_TEXCOORD2 | MAP_TEXCOORD3));
}
};
@@ -212,19 +156,19 @@ LLDrawable *LLVOSurfacePatch::createDrawable(LLPipeline *pipeline)
return mDrawable;
}
-static LLTrace::BlockTimerStatHandle FTM_UPDATE_TERRAIN("Update Terrain");
void LLVOSurfacePatch::updateGL()
{
if (mPatchp)
{
+ LL_PROFILE_ZONE_SCOPED
mPatchp->updateGL();
}
}
BOOL LLVOSurfacePatch::updateGeometry(LLDrawable *drawable)
{
- LL_RECORD_BLOCK_TIME(FTM_UPDATE_TERRAIN);
+ LL_PROFILE_ZONE_SCOPED;
dirtySpatialGroup(TRUE);
@@ -1070,10 +1014,9 @@ LLVertexBuffer* LLTerrainPartition::createVertexBuffer(U32 type_mask, U32 usage)
return new LLVertexBufferTerrain();
}
-static LLTrace::BlockTimerStatHandle FTM_REBUILD_TERRAIN_VB("Terrain VB");
void LLTerrainPartition::getGeometry(LLSpatialGroup* group)
{
- LL_RECORD_BLOCK_TIME(FTM_REBUILD_TERRAIN_VB);
+ LL_PROFILE_ZONE_SCOPED;
LLVertexBuffer* buffer = group->mVertexBuffer;