diff options
Diffstat (limited to 'indra/newview/llvoicevisualizer.h')
-rw-r--r-- | indra/newview/llvoicevisualizer.h | 27 |
1 files changed, 0 insertions, 27 deletions
diff --git a/indra/newview/llvoicevisualizer.h b/indra/newview/llvoicevisualizer.h index 5da592c48e..36c78252d1 100644 --- a/indra/newview/llvoicevisualizer.h +++ b/indra/newview/llvoicevisualizer.h @@ -42,12 +42,7 @@ #ifndef LL_VOICE_VISUALIZER_H #define LL_VOICE_VISUALIZER_H -#define XXX_STINSON_CHUI_REWORK // temporarily re-enabling the in-world voice-dot -#ifdef XXX_STINSON_CHUI_REWORK #include "llhudeffect.h" -#else // XXX_STINSON_CHUI_REWORK -#include "llpointer.h" -#endif // XXX_STINSON_CHUI_REWORK //----------------------------------------------------------------------------------------------- // The values of voice gesticulation represent energy levels for avatar animation, based on @@ -65,45 +60,30 @@ enum VoiceGesticulationLevel NUM_VOICE_GESTICULATION_LEVELS }; -#ifdef XXX_STINSON_CHUI_REWORK const static int NUM_VOICE_SYMBOL_WAVES = 7; -#endif // XXX_STINSON_CHUI_REWORK //---------------------------------------------------- // LLVoiceVisualizer class //---------------------------------------------------- -#ifdef XXX_STINSON_CHUI_REWORK class LLVoiceVisualizer : public LLHUDEffect -#else // XXX_STINSON_CHUI_REWORK -class LLVoiceVisualizer : public LLRefCount -#endif // XXX_STINSON_CHUI_REWORK { //--------------------------------------------------- // public methods //--------------------------------------------------- public: -#ifdef XXX_STINSON_CHUI_REWORK LLVoiceVisualizer( const U8 type ); //constructor -#else // XXX_STINSON_CHUI_REWORK - LLVoiceVisualizer(); //constructor -#endif // XXX_STINSON_CHUI_REWORK ~LLVoiceVisualizer(); //destructor -#ifdef XXX_STINSON_CHUI_REWORK void setVoiceSourceWorldPosition( const LLVector3 &p ); // this should be the position of the speaking avatar's head void setMinGesticulationAmplitude( F32 ); // the lower range of meaningful amplitude for setting gesticulation level void setMaxGesticulationAmplitude( F32 ); // the upper range of meaningful amplitude for setting gesticulation level -#endif // XXX_STINSON_CHUI_REWORK void setStartSpeaking(); // tell me when the av starts speaking -#ifdef XXX_STINSON_CHUI_REWORK void setVoiceEnabled( bool ); // tell me whether or not the user is voice enabled -#endif // XXX_STINSON_CHUI_REWORK void setSpeakingAmplitude( F32 ); // tell me how loud the av is speaking (ranges from 0 to 1) void setStopSpeaking(); // tell me when the av stops speaking bool getCurrentlySpeaking(); // the get for the above set VoiceGesticulationLevel getCurrentGesticulationLevel(); // based on voice amplitude, I'll give you the current "energy level" of avatar speech void lipSyncOohAah( F32& ooh, F32& aah ); -#ifdef XXX_STINSON_CHUI_REWORK void render(); // inherited from HUD Effect void packData(LLMessageSystem *mesgsys); // inherited from HUD Effect void unpackData(LLMessageSystem *mesgsys, S32 blocknum); // inherited from HUD Effect @@ -119,7 +99,6 @@ class LLVoiceVisualizer : public LLRefCount //---------------------------------------------------------------------------------------------- void setMaxGesticulationAmplitude(); void setMinGesticulationAmplitude(); -#endif // XXX_STINSON_CHUI_REWORK //--------------------------------------------------- // private members @@ -129,7 +108,6 @@ class LLVoiceVisualizer : public LLRefCount static void setPreferences( ); static void lipStringToF32s ( std::string& in_string, F32*& out_F32s, U32& count_F32s ); // convert a string of digits to an array of floats -#ifdef XXX_STINSON_CHUI_REWORK struct SoundSymbol { F32 mWaveExpansion [ NUM_VOICE_SYMBOL_WAVES ]; @@ -140,20 +118,15 @@ class LLVoiceVisualizer : public LLRefCount bool mActive; LLVector3 mPosition; }; -#endif // XXX_STINSON_CHUI_REWORK LLFrameTimer mTimer; // so I can ask the current time in seconds F64 mStartTime; // time in seconds when speaking started -#ifdef XXX_STINSON_CHUI_REWORK F64 mCurrentTime; // current time in seconds, captured every step F64 mPreviousTime; // copy of "current time" from last frame SoundSymbol mSoundSymbol; // the sound symbol that appears over the avatar's head bool mVoiceEnabled; // if off, no rendering should happen -#endif // XXX_STINSON_CHUI_REWORK bool mCurrentlySpeaking; // is the user currently speaking? -#ifdef XXX_STINSON_CHUI_REWORK LLVector3 mVoiceSourceWorldPosition; // give this to me every step - I need it to update the sound symbol -#endif // XXX_STINSON_CHUI_REWORK F32 mSpeakingAmplitude; // this should be set as often as possible when the user is speaking F32 mMaxGesticulationAmplitude; // this is the upper-limit of the envelope of detectable gesticulation leves F32 mMinGesticulationAmplitude; // this is the lower-limit of the envelope of detectable gesticulation leves |