summaryrefslogtreecommitdiff
path: root/indra/newview/llvoicevisualizer.h
diff options
context:
space:
mode:
Diffstat (limited to 'indra/newview/llvoicevisualizer.h')
-rw-r--r--indra/newview/llvoicevisualizer.h27
1 files changed, 0 insertions, 27 deletions
diff --git a/indra/newview/llvoicevisualizer.h b/indra/newview/llvoicevisualizer.h
index 5da592c48e..36c78252d1 100644
--- a/indra/newview/llvoicevisualizer.h
+++ b/indra/newview/llvoicevisualizer.h
@@ -42,12 +42,7 @@
#ifndef LL_VOICE_VISUALIZER_H
#define LL_VOICE_VISUALIZER_H
-#define XXX_STINSON_CHUI_REWORK // temporarily re-enabling the in-world voice-dot
-#ifdef XXX_STINSON_CHUI_REWORK
#include "llhudeffect.h"
-#else // XXX_STINSON_CHUI_REWORK
-#include "llpointer.h"
-#endif // XXX_STINSON_CHUI_REWORK
//-----------------------------------------------------------------------------------------------
// The values of voice gesticulation represent energy levels for avatar animation, based on
@@ -65,45 +60,30 @@ enum VoiceGesticulationLevel
NUM_VOICE_GESTICULATION_LEVELS
};
-#ifdef XXX_STINSON_CHUI_REWORK
const static int NUM_VOICE_SYMBOL_WAVES = 7;
-#endif // XXX_STINSON_CHUI_REWORK
//----------------------------------------------------
// LLVoiceVisualizer class
//----------------------------------------------------
-#ifdef XXX_STINSON_CHUI_REWORK
class LLVoiceVisualizer : public LLHUDEffect
-#else // XXX_STINSON_CHUI_REWORK
-class LLVoiceVisualizer : public LLRefCount
-#endif // XXX_STINSON_CHUI_REWORK
{
//---------------------------------------------------
// public methods
//---------------------------------------------------
public:
-#ifdef XXX_STINSON_CHUI_REWORK
LLVoiceVisualizer( const U8 type ); //constructor
-#else // XXX_STINSON_CHUI_REWORK
- LLVoiceVisualizer(); //constructor
-#endif // XXX_STINSON_CHUI_REWORK
~LLVoiceVisualizer(); //destructor
-#ifdef XXX_STINSON_CHUI_REWORK
void setVoiceSourceWorldPosition( const LLVector3 &p ); // this should be the position of the speaking avatar's head
void setMinGesticulationAmplitude( F32 ); // the lower range of meaningful amplitude for setting gesticulation level
void setMaxGesticulationAmplitude( F32 ); // the upper range of meaningful amplitude for setting gesticulation level
-#endif // XXX_STINSON_CHUI_REWORK
void setStartSpeaking(); // tell me when the av starts speaking
-#ifdef XXX_STINSON_CHUI_REWORK
void setVoiceEnabled( bool ); // tell me whether or not the user is voice enabled
-#endif // XXX_STINSON_CHUI_REWORK
void setSpeakingAmplitude( F32 ); // tell me how loud the av is speaking (ranges from 0 to 1)
void setStopSpeaking(); // tell me when the av stops speaking
bool getCurrentlySpeaking(); // the get for the above set
VoiceGesticulationLevel getCurrentGesticulationLevel(); // based on voice amplitude, I'll give you the current "energy level" of avatar speech
void lipSyncOohAah( F32& ooh, F32& aah );
-#ifdef XXX_STINSON_CHUI_REWORK
void render(); // inherited from HUD Effect
void packData(LLMessageSystem *mesgsys); // inherited from HUD Effect
void unpackData(LLMessageSystem *mesgsys, S32 blocknum); // inherited from HUD Effect
@@ -119,7 +99,6 @@ class LLVoiceVisualizer : public LLRefCount
//----------------------------------------------------------------------------------------------
void setMaxGesticulationAmplitude();
void setMinGesticulationAmplitude();
-#endif // XXX_STINSON_CHUI_REWORK
//---------------------------------------------------
// private members
@@ -129,7 +108,6 @@ class LLVoiceVisualizer : public LLRefCount
static void setPreferences( );
static void lipStringToF32s ( std::string& in_string, F32*& out_F32s, U32& count_F32s ); // convert a string of digits to an array of floats
-#ifdef XXX_STINSON_CHUI_REWORK
struct SoundSymbol
{
F32 mWaveExpansion [ NUM_VOICE_SYMBOL_WAVES ];
@@ -140,20 +118,15 @@ class LLVoiceVisualizer : public LLRefCount
bool mActive;
LLVector3 mPosition;
};
-#endif // XXX_STINSON_CHUI_REWORK
LLFrameTimer mTimer; // so I can ask the current time in seconds
F64 mStartTime; // time in seconds when speaking started
-#ifdef XXX_STINSON_CHUI_REWORK
F64 mCurrentTime; // current time in seconds, captured every step
F64 mPreviousTime; // copy of "current time" from last frame
SoundSymbol mSoundSymbol; // the sound symbol that appears over the avatar's head
bool mVoiceEnabled; // if off, no rendering should happen
-#endif // XXX_STINSON_CHUI_REWORK
bool mCurrentlySpeaking; // is the user currently speaking?
-#ifdef XXX_STINSON_CHUI_REWORK
LLVector3 mVoiceSourceWorldPosition; // give this to me every step - I need it to update the sound symbol
-#endif // XXX_STINSON_CHUI_REWORK
F32 mSpeakingAmplitude; // this should be set as often as possible when the user is speaking
F32 mMaxGesticulationAmplitude; // this is the upper-limit of the envelope of detectable gesticulation leves
F32 mMinGesticulationAmplitude; // this is the lower-limit of the envelope of detectable gesticulation leves