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-rw-r--r--indra/newview/llvoiceclient.h1015
1 files changed, 347 insertions, 668 deletions
diff --git a/indra/newview/llvoiceclient.h b/indra/newview/llvoiceclient.h
index a96cf18e27..3fa82105a3 100644
--- a/indra/newview/llvoiceclient.h
+++ b/indra/newview/llvoiceclient.h
@@ -17,8 +17,7 @@
* There are special exceptions to the terms and conditions of the GPL as
* it is applied to this Source Code. View the full text of the exception
* in the file doc/FLOSS-exception.txt in this software distribution, or
- * online at
- * http://secondlifegrid.net/programs/open_source/licensing/flossexception
+ * online at http://secondlifegrid.net/programs/open_source/licensing/flossexception
*
* By copying, modifying or distributing this software, you acknowledge
* that you have read and understood your obligations described above,
@@ -33,7 +32,6 @@
#define LL_VOICE_CLIENT_H
class LLVOAvatar;
-class LLVivoxProtocolParser;
#include "lliopipe.h"
#include "llpumpio.h"
@@ -42,9 +40,14 @@ class LLVivoxProtocolParser;
#include "v3math.h"
#include "llframetimer.h"
#include "llviewerregion.h"
-#include "m3math.h" // LLMatrix3
+#include "llcallingcard.h" // for LLFriendObserver
+#include "llsecapi.h"
+
+// devices
+
+typedef std::vector<std::string> LLVoiceDeviceList;
+
-class LLFriendObserver;
class LLVoiceClientParticipantObserver
{
public:
@@ -52,6 +55,9 @@ public:
virtual void onChange() = 0;
};
+
+///////////////////////////////////
+/// @class LLVoiceClientStatusObserver
class LLVoiceClientStatusObserver
{
public:
@@ -65,11 +71,7 @@ public:
STATUS_JOINED,
STATUS_LEFT_CHANNEL,
STATUS_VOICE_DISABLED,
-
- // Adding STATUS_VOICE_ENABLED as pair status for STATUS_VOICE_DISABLED
- // See LLVoiceClient::setVoiceEnabled()
STATUS_VOICE_ENABLED,
-
BEGIN_ERROR_STATUS,
ERROR_CHANNEL_FULL,
ERROR_CHANNEL_LOCKED,
@@ -83,690 +85,367 @@ public:
static std::string status2string(EStatusType inStatus);
};
-class LLVoiceClient: public LLSingleton<LLVoiceClient>
+struct LLVoiceVersionInfo
{
- LOG_CLASS(LLVoiceClient);
- public:
- LLVoiceClient();
- ~LLVoiceClient();
-
- public:
- static void init(LLPumpIO *pump); // Call this once at application startup (creates connector)
- static void terminate(); // Call this to clean up during shutdown
-
- protected:
- bool writeString(const std::string &str);
-
- public:
-
- static F32 OVERDRIVEN_POWER_LEVEL;
-
- void updateSettings(); // call after loading settings and whenever they change
-
- void getCaptureDevicesSendMessage();
- void getRenderDevicesSendMessage();
-
- void clearCaptureDevices();
- void addCaptureDevice(const std::string& name);
- void setCaptureDevice(const std::string& name);
-
- void clearRenderDevices();
- void addRenderDevice(const std::string& name);
- void setRenderDevice(const std::string& name);
-
- void tuningStart();
- void tuningStop();
- bool inTuningMode();
- bool inTuningStates();
-
- void tuningRenderStartSendMessage(const std::string& name, bool loop);
- void tuningRenderStopSendMessage();
-
- void tuningCaptureStartSendMessage(int duration);
- void tuningCaptureStopSendMessage();
-
- void tuningSetMicVolume(float volume);
- void tuningSetSpeakerVolume(float volume);
- float tuningGetEnergy(void);
-
- // This returns true when it's safe to bring up the "device settings" dialog in the prefs.
- // i.e. when the daemon is running and connected, and the device lists are populated.
- bool deviceSettingsAvailable();
-
- // Requery the vivox daemon for the current list of input/output devices.
- // If you pass true for clearCurrentList, deviceSettingsAvailable() will be false until the query has completed
- // (use this if you want to know when it's done).
- // If you pass false, you'll have no way to know when the query finishes, but the device lists will not appear empty in the interim.
- void refreshDeviceLists(bool clearCurrentList = true);
-
- // Call this if the connection to the daemon terminates unexpectedly. It will attempt to reset everything and relaunch.
- void daemonDied();
-
- // Call this if we're just giving up on voice (can't provision an account, etc.). It will clean up and go away.
- void giveUp();
-
- /////////////////////////////
- // Response/Event handlers
- void connectorCreateResponse(int statusCode, std::string &statusString, std::string &connectorHandle, std::string &versionID);
- void loginResponse(int statusCode, std::string &statusString, std::string &accountHandle, int numberOfAliases);
- void sessionCreateResponse(std::string &requestId, int statusCode, std::string &statusString, std::string &sessionHandle);
- void sessionGroupAddSessionResponse(std::string &requestId, int statusCode, std::string &statusString, std::string &sessionHandle);
- void sessionConnectResponse(std::string &requestId, int statusCode, std::string &statusString);
- void logoutResponse(int statusCode, std::string &statusString);
- void connectorShutdownResponse(int statusCode, std::string &statusString);
-
- void accountLoginStateChangeEvent(std::string &accountHandle, int statusCode, std::string &statusString, int state);
- void mediaStreamUpdatedEvent(std::string &sessionHandle, std::string &sessionGroupHandle, int statusCode, std::string &statusString, int state, bool incoming);
- void textStreamUpdatedEvent(std::string &sessionHandle, std::string &sessionGroupHandle, bool enabled, int state, bool incoming);
- void sessionAddedEvent(std::string &uriString, std::string &alias, std::string &sessionHandle, std::string &sessionGroupHandle, bool isChannel, bool incoming, std::string &nameString, std::string &applicationString);
- void sessionGroupAddedEvent(std::string &sessionGroupHandle);
- void sessionRemovedEvent(std::string &sessionHandle, std::string &sessionGroupHandle);
- void participantAddedEvent(std::string &sessionHandle, std::string &sessionGroupHandle, std::string &uriString, std::string &alias, std::string &nameString, std::string &displayNameString, int participantType);
- void participantRemovedEvent(std::string &sessionHandle, std::string &sessionGroupHandle, std::string &uriString, std::string &alias, std::string &nameString);
- void participantUpdatedEvent(std::string &sessionHandle, std::string &sessionGroupHandle, std::string &uriString, std::string &alias, bool isModeratorMuted, bool isSpeaking, int volume, F32 energy);
- void auxAudioPropertiesEvent(F32 energy);
- void buddyPresenceEvent(std::string &uriString, std::string &alias, std::string &statusString, std::string &applicationString);
- void messageEvent(std::string &sessionHandle, std::string &uriString, std::string &alias, std::string &messageHeader, std::string &messageBody, std::string &applicationString);
- void sessionNotificationEvent(std::string &sessionHandle, std::string &uriString, std::string &notificationType);
- void subscriptionEvent(std::string &buddyURI, std::string &subscriptionHandle, std::string &alias, std::string &displayName, std::string &applicationString, std::string &subscriptionType);
-
- void buddyListChanged();
- void muteListChanged();
- void updateFriends(U32 mask);
-
- /////////////////////////////
- // Sending updates of current state
-static void updatePosition(void);
- void setCameraPosition(const LLVector3d &position, const LLVector3 &velocity, const LLMatrix3 &rot);
- void setAvatarPosition(const LLVector3d &position, const LLVector3 &velocity, const LLMatrix3 &rot);
- bool channelFromRegion(LLViewerRegion *region, std::string &name);
- void leaveChannel(void); // call this on logout or teleport begin
-
-
- void setMuteMic(bool muted); // Use this to mute the local mic (for when the client is minimized, etc), ignoring user PTT state.
- bool getMuteMic() const;
- void setUserPTTState(bool ptt);
- bool getUserPTTState();
- void toggleUserPTTState(void);
- void inputUserControlState(bool down); // interpret any sort of up-down mic-open control input according to ptt-toggle prefs
- void setVoiceEnabled(bool enabled);
- static bool voiceEnabled();
- // Checks is voice working judging from mState
- // Returns true if vivox has successfully logged in and is not in error state
- bool voiceWorking();
- void setUsePTT(bool usePTT);
- void setPTTIsToggle(bool PTTIsToggle);
- bool getPTTIsToggle();
- void setPTTKey(std::string &key);
- void setEarLocation(S32 loc);
- void setVoiceVolume(F32 volume);
- void setMicGain(F32 volume);
- void setUserVolume(const LLUUID& id, F32 volume); // sets volume for specified agent, from 0-1 (where .5 is nominal)
- void setLipSyncEnabled(BOOL enabled);
- BOOL lipSyncEnabled();
-
- // PTT key triggering
- void keyDown(KEY key, MASK mask);
- void keyUp(KEY key, MASK mask);
- void middleMouseState(bool down);
-
- // Return the version of the Vivox library
- std::string getAPIVersion() const { return mAPIVersion; }
-
- /////////////////////////////
- // Accessors for data related to nearby speakers
- BOOL getVoiceEnabled(const LLUUID& id); // true if we've received data for this avatar
- BOOL getIsSpeaking(const LLUUID& id);
- BOOL getIsModeratorMuted(const LLUUID& id);
- F32 getCurrentPower(const LLUUID& id); // "power" is related to "amplitude" in a defined way. I'm just not sure what the formula is...
- BOOL getOnMuteList(const LLUUID& id);
- F32 getUserVolume(const LLUUID& id);
- std::string getDisplayName(const LLUUID& id);
-
- // MBW -- XXX -- Not sure how to get this data out of the TVC
- BOOL getUsingPTT(const LLUUID& id);
- std::string getGroupID(const LLUUID& id); // group ID if the user is in group chat (empty string if not applicable)
+ std::string serverType;
+ std::string serverVersion;
+};
- /////////////////////////////
- BOOL getAreaVoiceDisabled(); // returns true if the area the avatar is in is speech-disabled.
- // Use this to determine whether to show a "no speech" icon in the menu bar.
-
- /////////////////////////////
- // Recording controls
- void recordingLoopStart(int seconds = 3600, int deltaFramesPerControlFrame = 200);
- void recordingLoopSave(const std::string& filename);
- void recordingStop();
-
- // Playback controls
- void filePlaybackStart(const std::string& filename);
- void filePlaybackStop();
- void filePlaybackSetPaused(bool paused);
- void filePlaybackSetMode(bool vox = false, float speed = 1.0f);
-
-
- // This is used by the string-keyed maps below, to avoid storing the string twice.
- // The 'const std::string *' in the key points to a string actually stored in the object referenced by the map.
- // The add and delete operations for each map allocate and delete in the right order to avoid dangling references.
- // The default compare operation would just compare pointers, which is incorrect, so they must use this comparitor instead.
- struct stringMapComparitor
- {
- bool operator()(const std::string* a, const std::string * b) const
- {
- return a->compare(*b) < 0;
- }
- };
-
- struct uuidMapComparitor
- {
- bool operator()(const LLUUID* a, const LLUUID * b) const
- {
- return *a < *b;
- }
- };
-
- struct participantState
- {
- public:
- participantState(const std::string &uri);
-
- bool updateMuteState();
- bool isAvatar();
-
- std::string mURI;
- LLUUID mAvatarID;
- std::string mAccountName;
- std::string mDisplayName;
- LLFrameTimer mSpeakingTimeout;
- F32 mLastSpokeTimestamp;
- F32 mPower;
- int mVolume;
- std::string mGroupID;
- int mUserVolume;
- bool mPTT;
- bool mIsSpeaking;
- bool mIsModeratorMuted;
- bool mOnMuteList; // true if this avatar is on the user's mute list (and should be muted)
- bool mVolumeDirty; // true if this participant needs a volume command sent (either mOnMuteList or mUserVolume has changed)
- bool mAvatarIDValid;
- bool mIsSelf;
- };
- typedef std::map<const std::string *, participantState*, stringMapComparitor> participantMap;
-
- typedef std::map<const LLUUID *, participantState*, uuidMapComparitor> participantUUIDMap;
-
- enum streamState
- {
- streamStateUnknown = 0,
- streamStateIdle = 1,
- streamStateConnected = 2,
- streamStateRinging = 3,
- };
-
- struct sessionState
- {
- public:
- sessionState();
- ~sessionState();
-
- participantState *addParticipant(const std::string &uri);
- // Note: after removeParticipant returns, the participant* that was passed to it will have been deleted.
- // Take care not to use the pointer again after that.
- void removeParticipant(participantState *participant);
- void removeAllParticipants();
-
- participantState *findParticipant(const std::string &uri);
- participantState *findParticipantByID(const LLUUID& id);
-
- bool isCallBackPossible();
- bool isTextIMPossible();
-
- std::string mHandle;
- std::string mGroupHandle;
- std::string mSIPURI;
- std::string mAlias;
- std::string mName;
- std::string mAlternateSIPURI;
- std::string mHash; // Channel password
- std::string mErrorStatusString;
- std::queue<std::string> mTextMsgQueue;
-
- LLUUID mIMSessionID;
- LLUUID mCallerID;
- int mErrorStatusCode;
- int mMediaStreamState;
- int mTextStreamState;
- bool mCreateInProgress; // True if a Session.Create has been sent for this session and no response has been received yet.
- bool mMediaConnectInProgress; // True if a Session.MediaConnect has been sent for this session and no response has been received yet.
- bool mVoiceInvitePending; // True if a voice invite is pending for this session (usually waiting on a name lookup)
- bool mTextInvitePending; // True if a text invite is pending for this session (usually waiting on a name lookup)
- bool mSynthesizedCallerID; // True if the caller ID is a hash of the SIP URI -- this means we shouldn't do a name lookup.
- bool mIsChannel; // True for both group and spatial channels (false for p2p, PSTN)
- bool mIsSpatial; // True for spatial channels
- bool mIsP2P;
- bool mIncoming;
- bool mVoiceEnabled;
- bool mReconnect; // Whether we should try to reconnect to this session if it's dropped
- // Set to true when the mute state of someone in the participant list changes.
- // The code will have to walk the list to find the changed participant(s).
- bool mVolumeDirty;
-
- bool mParticipantsChanged;
- participantMap mParticipantsByURI;
- participantUUIDMap mParticipantsByUUID;
- };
-
- participantState *findParticipantByID(const LLUUID& id);
- participantMap *getParticipantList(void);
- void getParticipantsUUIDSet(std::set<LLUUID>& participant_uuids);
-
- typedef std::map<const std::string*, sessionState*, stringMapComparitor> sessionMap;
- typedef std::set<sessionState*> sessionSet;
-
- typedef sessionSet::iterator sessionIterator;
- sessionIterator sessionsBegin(void);
- sessionIterator sessionsEnd(void);
-
- sessionState *findSession(const std::string &handle);
- sessionState *findSessionBeingCreatedByURI(const std::string &uri);
- sessionState *findSession(const LLUUID &participant_id);
- sessionState *findSessionByCreateID(const std::string &create_id);
-
- sessionState *addSession(const std::string &uri, const std::string &handle = LLStringUtil::null);
- void setSessionHandle(sessionState *session, const std::string &handle = LLStringUtil::null);
- void setSessionURI(sessionState *session, const std::string &uri);
- void deleteSession(sessionState *session);
- void deleteAllSessions(void);
+//////////////////////////////////
+/// @class LLVoiceModuleInterface
+/// @brief Voice module interface
+///
+/// Voice modules should provide an implementation for this interface.
+/////////////////////////////////
- void verifySessionState(void);
+class LLVoiceModuleInterface
+{
+public:
+ LLVoiceModuleInterface() {}
+ virtual ~LLVoiceModuleInterface() {}
+
+ virtual void init(LLPumpIO *pump)=0; // Call this once at application startup (creates connector)
+ virtual void terminate()=0; // Call this to clean up during shutdown
+
+ virtual void updateSettings()=0; // call after loading settings and whenever they change
+
+ virtual bool isVoiceWorking()=0; // connected to a voice server and voice channel
- void joinedAudioSession(sessionState *session);
- void leftAudioSession(sessionState *session);
+ virtual const LLVoiceVersionInfo& getVersion()=0;
+
+ /////////////////////
+ /// @name Tuning
+ //@{
+ virtual void tuningStart()=0;
+ virtual void tuningStop()=0;
+ virtual bool inTuningMode()=0;
+
+ virtual void tuningSetMicVolume(float volume)=0;
+ virtual void tuningSetSpeakerVolume(float volume)=0;
+ virtual float tuningGetEnergy(void)=0;
+ //@}
+
+ /////////////////////
+ /// @name Devices
+ //@{
+ // This returns true when it's safe to bring up the "device settings" dialog in the prefs.
+ // i.e. when the daemon is running and connected, and the device lists are populated.
+ virtual bool deviceSettingsAvailable()=0;
+
+ // Requery the vivox daemon for the current list of input/output devices.
+ // If you pass true for clearCurrentList, deviceSettingsAvailable() will be false until the query has completed
+ // (use this if you want to know when it's done).
+ // If you pass false, you'll have no way to know when the query finishes, but the device lists will not appear empty in the interim.
+ virtual void refreshDeviceLists(bool clearCurrentList = true)=0;
+
+ virtual void setCaptureDevice(const std::string& name)=0;
+ virtual void setRenderDevice(const std::string& name)=0;
+
+ virtual LLVoiceDeviceList& getCaptureDevices()=0;
+ virtual LLVoiceDeviceList& getRenderDevices()=0;
+
+ virtual void getParticipantList(std::set<LLUUID> &participants)=0;
+ virtual bool isParticipant(const LLUUID& speaker_id)=0;
+ //@}
+
+ ////////////////////////////
+ /// @ name Channel stuff
+ //@{
+ // returns true iff the user is currently in a proximal (local spatial) channel.
+ // Note that gestures should only fire if this returns true.
+ virtual bool inProximalChannel()=0;
+
+ virtual void setNonSpatialChannel(const std::string &uri,
+ const std::string &credentials)=0;
+
+ virtual void setSpatialChannel(const std::string &uri,
+ const std::string &credentials)=0;
+
+ virtual void leaveNonSpatialChannel()=0;
+
+ virtual void leaveChannel(void)=0;
+
+ // Returns the URI of the current channel, or an empty string if not currently in a channel.
+ // NOTE that it will return an empty string if it's in the process of joining a channel.
+ virtual std::string getCurrentChannel()=0;
+ //@}
+
+
+ //////////////////////////
+ /// @name invitations
+ //@{
+ // start a voice channel with the specified user
+ virtual void callUser(const LLUUID &uuid)=0;
+ virtual bool answerInvite(std::string &channelHandle)=0;
+ virtual void declineInvite(std::string &channelHandle)=0;
+ //@}
+
+ /////////////////////////
+ /// @name Volume/gain
+ //@{
+ virtual void setVoiceVolume(F32 volume)=0;
+ virtual void setMicGain(F32 volume)=0;
+ //@}
+
+ /////////////////////////
+ /// @name enable disable voice and features
+ //@{
+ virtual bool voiceEnabled()=0;
+ virtual void setVoiceEnabled(bool enabled)=0;
+ virtual void setLipSyncEnabled(BOOL enabled)=0;
+ virtual BOOL lipSyncEnabled()=0;
+ virtual void setMuteMic(bool muted)=0; // Use this to mute the local mic (for when the client is minimized, etc), ignoring user PTT state.
+ //@}
+
+ ////////////////////////
+ /// @name PTT
+ //@{
+ virtual void setUserPTTState(bool ptt)=0;
+ virtual bool getUserPTTState()=0;
+ virtual void setUsePTT(bool usePTT)=0;
+ virtual void setPTTIsToggle(bool PTTIsToggle)=0;
+ virtual bool getPTTIsToggle()=0;
+ virtual void toggleUserPTTState(void)=0;
+ virtual void inputUserControlState(bool down)=0; // interpret any sort of up-down mic-open control input according to ptt-toggle prefs
+
+ virtual void keyDown(KEY key, MASK mask)=0;
+ virtual void keyUp(KEY key, MASK mask)=0;
+ virtual void middleMouseState(bool down)=0;
+ //@}
+
+ //////////////////////////
+ /// @name nearby speaker accessors
+ //@{
+
+
+ virtual BOOL getVoiceEnabled(const LLUUID& id)=0; // true if we've received data for this avatar
+ virtual std::string getDisplayName(const LLUUID& id)=0;
+ virtual BOOL isOnlineSIP(const LLUUID &id)=0;
+ virtual BOOL isParticipantAvatar(const LLUUID &id)=0;
+ virtual BOOL getIsSpeaking(const LLUUID& id)=0;
+ virtual BOOL getIsModeratorMuted(const LLUUID& id)=0;
+ virtual F32 getCurrentPower(const LLUUID& id)=0; // "power" is related to "amplitude" in a defined way. I'm just not sure what the formula is...
+ virtual BOOL getOnMuteList(const LLUUID& id)=0;
+ virtual F32 getUserVolume(const LLUUID& id)=0;
+ virtual void setUserVolume(const LLUUID& id, F32 volume)=0; // set's volume for specified agent, from 0-1 (where .5 is nominal)
+ //@}
+
+ //////////////////////////
+ /// @name text chat
+ //@{
+ virtual BOOL isSessionTextIMPossible(const LLUUID& id)=0;
+ virtual BOOL isSessionCallBackPossible(const LLUUID& id)=0;
+ virtual BOOL sendTextMessage(const LLUUID& participant_id, const std::string& message)=0;
+ virtual void endUserIMSession(const LLUUID &uuid)=0;
+ //@}
+
+ // authorize the user
+ virtual void userAuthorized(const std::string& user_id,
+ const LLUUID &agentID)=0;
+
+ //////////////////////////////
+ /// @name Status notification
+ //@{
+ virtual void addObserver(LLVoiceClientStatusObserver* observer)=0;
+ virtual void removeObserver(LLVoiceClientStatusObserver* observer)=0;
+ virtual void addObserver(LLFriendObserver* observer)=0;
+ virtual void removeObserver(LLFriendObserver* observer)=0;
+ virtual void addObserver(LLVoiceClientParticipantObserver* observer)=0;
+ virtual void removeObserver(LLVoiceClientParticipantObserver* observer)=0;
+ //@}
+
+ virtual std::string sipURIFromID(const LLUUID &id)=0;
+ //@}
+
+};
- // This is called in several places where the session _may_ need to be deleted.
- // It contains logic for whether to delete the session or keep it around.
- void reapSession(sessionState *session);
-
- // Returns true if the session seems to indicate we've moved to a region on a different voice server
- bool sessionNeedsRelog(sessionState *session);
-
- struct buddyListEntry
- {
- buddyListEntry(const std::string &uri);
- std::string mURI;
- std::string mDisplayName;
- LLUUID mUUID;
- bool mOnlineSL;
- bool mOnlineSLim;
- bool mCanSeeMeOnline;
- bool mHasBlockListEntry;
- bool mHasAutoAcceptListEntry;
- bool mNameResolved;
- bool mInSLFriends;
- bool mInVivoxBuddies;
- bool mNeedsNameUpdate;
- };
-
- typedef std::map<const std::string*, buddyListEntry*, stringMapComparitor> buddyListMap;
-
- // This should be called when parsing a buddy list entry sent by SLVoice.
- void processBuddyListEntry(const std::string &uri, const std::string &displayName);
-
- buddyListEntry *addBuddy(const std::string &uri);
- buddyListEntry *addBuddy(const std::string &uri, const std::string &displayName);
- buddyListEntry *findBuddy(const std::string &uri);
- buddyListEntry *findBuddy(const LLUUID &id);
- buddyListEntry *findBuddyByDisplayName(const std::string &name);
- void deleteBuddy(const std::string &uri);
- void deleteAllBuddies(void);
-
- void deleteAllBlockRules(void);
- void addBlockRule(const std::string &blockMask, const std::string &presenceOnly);
- void deleteAllAutoAcceptRules(void);
- void addAutoAcceptRule(const std::string &autoAcceptMask, const std::string &autoAddAsBuddy);
- void accountListBlockRulesResponse(int statusCode, const std::string &statusString);
- void accountListAutoAcceptRulesResponse(int statusCode, const std::string &statusString);
-
- /////////////////////////////
- // session control messages
- void connectorCreate();
- void connectorShutdown();
-
- void requestVoiceAccountProvision(S32 retries = 3);
- void userAuthorized(
- const std::string& firstName,
- const std::string& lastName,
- const LLUUID &agentID);
- void login(
- const std::string& account_name,
- const std::string& password,
- const std::string& voice_sip_uri_hostname,
- const std::string& voice_account_server_uri);
- void loginSendMessage();
- void logout();
- void logoutSendMessage();
-
- void accountListBlockRulesSendMessage();
- void accountListAutoAcceptRulesSendMessage();
-
- void sessionGroupCreateSendMessage();
- void sessionCreateSendMessage(sessionState *session, bool startAudio = true, bool startText = false);
- void sessionGroupAddSessionSendMessage(sessionState *session, bool startAudio = true, bool startText = false);
- void sessionMediaConnectSendMessage(sessionState *session); // just joins the audio session
- void sessionTextConnectSendMessage(sessionState *session); // just joins the text session
- void sessionTerminateSendMessage(sessionState *session);
- void sessionGroupTerminateSendMessage(sessionState *session);
- void sessionMediaDisconnectSendMessage(sessionState *session);
- void sessionTextDisconnectSendMessage(sessionState *session);
-
- // Pokes the state machine to leave the audio session next time around.
- void sessionTerminate();
-
- // Pokes the state machine to shut down the connector and restart it.
- void requestRelog();
-
- // Does the actual work to get out of the audio session
- void leaveAudioSession();
-
- void addObserver(LLVoiceClientParticipantObserver* observer);
- void removeObserver(LLVoiceClientParticipantObserver* observer);
- void addObserver(LLVoiceClientStatusObserver* observer);
- void removeObserver(LLVoiceClientStatusObserver* observer);
+class LLVoiceClient: public LLSingleton<LLVoiceClient>
+{
+ LOG_CLASS(LLVoiceClient);
+public:
+ LLVoiceClient();
+ ~LLVoiceClient();
- void addObserver(LLFriendObserver* observer);
- void removeObserver(LLFriendObserver* observer);
-
- void lookupName(const LLUUID &id);
- static void onAvatarNameLookup(const LLUUID& id, const std::string& first, const std::string& last, BOOL is_group);
- void avatarNameResolved(const LLUUID &id, const std::string &name);
-
- typedef std::vector<std::string> deviceList;
+ void init(LLPumpIO *pump); // Call this once at application startup (creates connector)
+ void terminate(); // Call this to clean up during shutdown
+
+ const LLVoiceVersionInfo getVersion();
+
+static const F32 OVERDRIVEN_POWER_LEVEL;
- deviceList *getCaptureDevices();
- deviceList *getRenderDevices();
-
- void setNonSpatialChannel(
- const std::string &uri,
- const std::string &credentials);
- void setSpatialChannel(
- const std::string &uri,
- const std::string &credentials);
- // start a voice session with the specified user
- void callUser(const LLUUID &uuid);
-
- // Send a text message to the specified user, initiating the session if necessary.
- bool sendTextMessage(const LLUUID& participant_id, const std::string& message);
-
- // close any existing text IM session with the specified user
- void endUserIMSession(const LLUUID &uuid);
-
- bool answerInvite(std::string &sessionHandle);
- void declineInvite(std::string &sessionHandle);
- void leaveNonSpatialChannel();
+ void updateSettings(); // call after loading settings and whenever they change
- // Returns the URI of the current channel, or an empty string if not currently in a channel.
- // NOTE that it will return an empty string if it's in the process of joining a channel.
- std::string getCurrentChannel();
-
- // returns true iff the user is currently in a proximal (local spatial) channel.
- // Note that gestures should only fire if this returns true.
- bool inProximalChannel();
+ bool isVoiceWorking(); // connected to a voice server and voice channel
- std::string sipURIFromID(const LLUUID &id);
-
- // Returns true if the indicated user is online via SIP presence according to SLVoice.
- // Note that we only get SIP presence data for other users that are in our vivox buddy list.
- bool isOnlineSIP(const LLUUID &id);
-
- // Returns true if the indicated participant is really an SL avatar.
- // This should be used to control the state of the "profile" button.
- // Currently this will be false only for PSTN callers into group chats, and PSTN p2p calls.
- bool isParticipantAvatar(const LLUUID &id);
-
- // Returns true if calling back the session URI after the session has closed is possible.
- // Currently this will be false only for PSTN P2P calls.
- // NOTE: this will return true if the session can't be found.
- bool isSessionCallBackPossible(const LLUUID &session_id);
+ // tuning
+ void tuningStart();
+ void tuningStop();
+ bool inTuningMode();
- // Returns true if the session can accepte text IM's.
- // Currently this will be false only for PSTN P2P calls.
- // NOTE: this will return true if the session can't be found.
- bool isSessionTextIMPossible(const LLUUID &session_id);
-
- private:
-
- // internal state for a simple state machine. This is used to deal with the asynchronous nature of some of the messages.
- // Note: if you change this list, please make corresponding changes to LLVoiceClient::state2string().
- enum state
- {
- stateDisableCleanup,
- stateDisabled, // Voice is turned off.
- stateStart, // Class is initialized, socket is created
- stateDaemonLaunched, // Daemon has been launched
- stateConnecting, // connect() call has been issued
- stateConnected, // connection to the daemon has been made, send some initial setup commands.
- stateIdle, // socket is connected, ready for messaging
- stateMicTuningStart,
- stateMicTuningRunning,
- stateMicTuningStop,
- stateConnectorStart, // connector needs to be started
- stateConnectorStarting, // waiting for connector handle
- stateConnectorStarted, // connector handle received
- stateLoginRetry, // need to retry login (failed due to changing password)
- stateLoginRetryWait, // waiting for retry timer
- stateNeedsLogin, // send login request
- stateLoggingIn, // waiting for account handle
- stateLoggedIn, // account handle received
- stateCreatingSessionGroup, // Creating the main session group
- stateNoChannel, //
- stateJoiningSession, // waiting for session handle
- stateSessionJoined, // session handle received
- stateRunning, // in session, steady state
- stateLeavingSession, // waiting for terminate session response
- stateSessionTerminated, // waiting for terminate session response
-
- stateLoggingOut, // waiting for logout response
- stateLoggedOut, // logout response received
- stateConnectorStopping, // waiting for connector stop
- stateConnectorStopped, // connector stop received
-
- // We go to this state if the login fails because the account needs to be provisioned.
-
- // error states. No way to recover from these yet.
- stateConnectorFailed,
- stateConnectorFailedWaiting,
- stateLoginFailed,
- stateLoginFailedWaiting,
- stateJoinSessionFailed,
- stateJoinSessionFailedWaiting,
-
- stateJail // Go here when all else has failed. Nothing will be retried, we're done.
- };
-
- state mState;
- bool mSessionTerminateRequested;
- bool mRelogRequested;
-
- void setState(state inState);
- state getState(void) { return mState; };
- static std::string state2string(state inState);
-
- void stateMachine();
- static void idle(void *user_data);
-
- LLHost mDaemonHost;
- LLSocket::ptr_t mSocket;
- bool mConnected;
-
- void closeSocket(void);
-
- LLPumpIO *mPump;
- friend class LLVivoxProtocolParser;
-
- std::string mAccountName;
- std::string mAccountPassword;
- std::string mAccountDisplayName;
- std::string mAccountFirstName;
- std::string mAccountLastName;
+ void tuningSetMicVolume(float volume);
+ void tuningSetSpeakerVolume(float volume);
+ float tuningGetEnergy(void);
- bool mTuningMode;
- float mTuningEnergy;
- std::string mTuningAudioFile;
- int mTuningMicVolume;
- bool mTuningMicVolumeDirty;
- int mTuningSpeakerVolume;
- bool mTuningSpeakerVolumeDirty;
- state mTuningExitState; // state to return to when we leave tuning mode.
+ // devices
+
+ // This returns true when it's safe to bring up the "device settings" dialog in the prefs.
+ // i.e. when the daemon is running and connected, and the device lists are populated.
+ bool deviceSettingsAvailable();
- std::string mSpatialSessionURI;
- std::string mSpatialSessionCredentials;
+ // Requery the vivox daemon for the current list of input/output devices.
+ // If you pass true for clearCurrentList, deviceSettingsAvailable() will be false until the query has completed
+ // (use this if you want to know when it's done).
+ // If you pass false, you'll have no way to know when the query finishes, but the device lists will not appear empty in the interim.
+ void refreshDeviceLists(bool clearCurrentList = true);
- std::string mMainSessionGroupHandle; // handle of the "main" session group.
-
- std::string mChannelName; // Name of the channel to be looked up
- bool mAreaVoiceDisabled;
- sessionState *mAudioSession; // Session state for the current audio session
- bool mAudioSessionChanged; // set to true when the above pointer gets changed, so observers can be notified.
+ void setCaptureDevice(const std::string& name);
+ void setRenderDevice(const std::string& name);
- sessionState *mNextAudioSession; // Session state for the audio session we're trying to join
+ const LLVoiceDeviceList& getCaptureDevices();
+ const LLVoiceDeviceList& getRenderDevices();
-// std::string mSessionURI; // URI of the session we're in.
-// std::string mSessionHandle; // returned by ?
-
- S32 mCurrentParcelLocalID; // Used to detect parcel boundary crossings
- std::string mCurrentRegionName; // Used to detect parcel boundary crossings
-
- std::string mConnectorHandle; // returned by "Create Connector" message
- std::string mAccountHandle; // returned by login message
- int mNumberOfAliases;
- U32 mCommandCookie;
+ ////////////////////////////
+ // Channel stuff
+ //
+
+ // returns true iff the user is currently in a proximal (local spatial) channel.
+ // Note that gestures should only fire if this returns true.
+ bool inProximalChannel();
+ void setNonSpatialChannel(
+ const std::string &uri,
+ const std::string &credentials);
+ void setSpatialChannel(
+ const std::string &uri,
+ const std::string &credentials);
+ void leaveNonSpatialChannel();
+
+ // Returns the URI of the current channel, or an empty string if not currently in a channel.
+ // NOTE that it will return an empty string if it's in the process of joining a channel.
+ std::string getCurrentChannel();
+ // start a voice channel with the specified user
+ void callUser(const LLUUID &uuid);
+ bool answerInvite(std::string &channelHandle);
+ void declineInvite(std::string &channelHandle);
+ void leaveChannel(void); // call this on logout or teleport begin
+
+
+ /////////////////////////////
+ // Sending updates of current state
- std::string mVoiceAccountServerURI;
- std::string mVoiceSIPURIHostName;
-
- int mLoginRetryCount;
-
- sessionMap mSessionsByHandle; // Active sessions, indexed by session handle. Sessions which are being initiated may not be in this map.
- sessionSet mSessions; // All sessions, not indexed. This is the canonical session list.
-
- bool mBuddyListMapPopulated;
- bool mBlockRulesListReceived;
- bool mAutoAcceptRulesListReceived;
- buddyListMap mBuddyListMap;
-
- deviceList mCaptureDevices;
- deviceList mRenderDevices;
-
- std::string mCaptureDevice;
- std::string mRenderDevice;
- bool mCaptureDeviceDirty;
- bool mRenderDeviceDirty;
-
- // This should be called when the code detects we have changed parcels.
- // It initiates the call to the server that gets the parcel channel.
- void parcelChanged();
-
- void switchChannel(std::string uri = std::string(), bool spatial = true, bool no_reconnect = false, bool is_p2p = false, std::string hash = "");
- void joinSession(sessionState *session);
-
-static std::string nameFromAvatar(LLVOAvatar *avatar);
-static std::string nameFromID(const LLUUID &id);
-static bool IDFromName(const std::string name, LLUUID &uuid);
-static std::string displayNameFromAvatar(LLVOAvatar *avatar);
- std::string sipURIFromAvatar(LLVOAvatar *avatar);
- std::string sipURIFromName(std::string &name);
-
- // Returns the name portion of the SIP URI if the string looks vaguely like a SIP URI, or an empty string if not.
-static std::string nameFromsipURI(const std::string &uri);
- bool inSpatialChannel(void);
- std::string getAudioSessionURI();
- std::string getAudioSessionHandle();
-
- void sendPositionalUpdate(void);
-
- void buildSetCaptureDevice(std::ostringstream &stream);
- void buildSetRenderDevice(std::ostringstream &stream);
- void buildLocalAudioUpdates(std::ostringstream &stream);
-
- void clearAllLists();
- void checkFriend(const LLUUID& id);
- void sendFriendsListUpdates();
-
- // start a text IM session with the specified user
- // This will be asynchronous, the session may be established at a future time.
- sessionState* startUserIMSession(const LLUUID& uuid);
- void sendQueuedTextMessages(sessionState *session);
-
- void enforceTether(void);
-
- bool mSpatialCoordsDirty;
-
- LLVector3d mCameraPosition;
- LLVector3d mCameraRequestedPosition;
- LLVector3 mCameraVelocity;
- LLMatrix3 mCameraRot;
-
- LLVector3d mAvatarPosition;
- LLVector3 mAvatarVelocity;
- LLMatrix3 mAvatarRot;
-
- bool mPTTDirty;
- bool mPTT;
-
- bool mUsePTT;
- bool mPTTIsMiddleMouse;
- KEY mPTTKey;
- bool mPTTIsToggle;
- bool mUserPTTState;
- bool mMuteMic;
-
- // Set to true when the friends list is known to have changed.
- bool mFriendsListDirty;
-
- enum
- {
- earLocCamera = 0, // ear at camera
- earLocAvatar, // ear at avatar
- earLocMixed // ear at avatar location/camera direction
- };
-
- S32 mEarLocation;
-
- bool mSpeakerVolumeDirty;
- bool mSpeakerMuteDirty;
- int mSpeakerVolume;
+ void setVoiceVolume(F32 volume);
+ void setMicGain(F32 volume);
+ void setUserVolume(const LLUUID& id, F32 volume); // set's volume for specified agent, from 0-1 (where .5 is nominal)
+ bool voiceEnabled();
+ void setLipSyncEnabled(BOOL enabled);
+ void setMuteMic(bool muted); // Use this to mute the local mic (for when the client is minimized, etc), ignoring user PTT state.
+ void setUserPTTState(bool ptt);
+ bool getUserPTTState();
+ void toggleUserPTTState(void);
+ void inputUserControlState(bool down); // interpret any sort of up-down mic-open control input according to ptt-toggle prefs
+ void setVoiceEnabled(bool enabled);
+
+ void setUsePTT(bool usePTT);
+ void setPTTIsToggle(bool PTTIsToggle);
+ bool getPTTIsToggle();
+
+ BOOL lipSyncEnabled();
+
+ // PTT key triggering
+ void keyDown(KEY key, MASK mask);
+ void keyUp(KEY key, MASK mask);
+ void middleMouseState(bool down);
+
+
+ /////////////////////////////
+ // Accessors for data related to nearby speakers
+ BOOL getVoiceEnabled(const LLUUID& id); // true if we've received data for this avatar
+ std::string getDisplayName(const LLUUID& id);
+ BOOL isOnlineSIP(const LLUUID &id);
+ BOOL isParticipantAvatar(const LLUUID &id);
+ BOOL getIsSpeaking(const LLUUID& id);
+ BOOL getIsModeratorMuted(const LLUUID& id);
+ F32 getCurrentPower(const LLUUID& id); // "power" is related to "amplitude" in a defined way. I'm just not sure what the formula is...
+ BOOL getOnMuteList(const LLUUID& id);
+ F32 getUserVolume(const LLUUID& id);
+
+ /////////////////////////////
+ BOOL getAreaVoiceDisabled(); // returns true if the area the avatar is in is speech-disabled.
+ // Use this to determine whether to show a "no speech" icon in the menu bar.
+ void getParticipantList(std::set<LLUUID> &participants);
+ bool isParticipant(const LLUUID& speaker_id);
+
+ //////////////////////////
+ /// @name text chat
+ //@{
+ BOOL isSessionTextIMPossible(const LLUUID& id);
+ BOOL isSessionCallBackPossible(const LLUUID& id);
+ BOOL sendTextMessage(const LLUUID& participant_id, const std::string& message);
+ void endUserIMSession(const LLUUID &uuid);
+ //@}
+
- int mMicVolume;
- bool mMicVolumeDirty;
-
- bool mVoiceEnabled;
- bool mWriteInProgress;
- std::string mWriteString;
-
- LLTimer mUpdateTimer;
+ void userAuthorized(const std::string& user_id,
+ const LLUUID &agentID);
+
+ void addObserver(LLVoiceClientStatusObserver* observer);
+ void removeObserver(LLVoiceClientStatusObserver* observer);
+ void addObserver(LLFriendObserver* observer);
+ void removeObserver(LLFriendObserver* observer);
+ void addObserver(LLVoiceClientParticipantObserver* observer);
+ void removeObserver(LLVoiceClientParticipantObserver* observer);
+
+ std::string sipURIFromID(const LLUUID &id);
- BOOL mLipSyncEnabled;
-
- std::string mAPIVersion;
-
- typedef std::set<LLVoiceClientParticipantObserver*> observer_set_t;
- observer_set_t mParticipantObservers;
+protected:
+ LLVoiceModuleInterface* mVoiceModule;
+ LLPumpIO *m_servicePump;
+};
- void notifyParticipantObservers();
+/**
+ * Speaker volume storage helper class
+ **/
- typedef std::set<LLVoiceClientStatusObserver*> status_observer_set_t;
- status_observer_set_t mStatusObservers;
-
- void notifyStatusObservers(LLVoiceClientStatusObserver::EStatusType status);
+class LLSpeakerVolumeStorage : public LLSingleton<LLSpeakerVolumeStorage>
+{
+ LOG_CLASS(LLSpeakerVolumeStorage);
+public:
- typedef std::set<LLFriendObserver*> friend_observer_set_t;
- friend_observer_set_t mFriendObservers;
- void notifyFriendObservers();
+ /**
+ * Sets internal voluem level for specified user.
+ *
+ * @param[in] speaker_id - LLUUID of user to store volume level for
+ * @param[in] volume - external volume level to be stored for user.
+ */
+ void storeSpeakerVolume(const LLUUID& speaker_id, F32 volume);
+
+ /**
+ * Gets stored external volume level for specified speaker.
+ *
+ * If specified user is not found default level will be returned. It is equivalent of
+ * external level 0.5 from the 0.0..1.0 range.
+ * Default external level is calculated as: internal = 400 * external^2
+ * Maps 0.0 to 1.0 to internal values 0-400 with default 0.5 == 100
+ *
+ * @param[in] speaker_id - LLUUID of user to get his volume level
+ */
+ S32 getSpeakerVolume(const LLUUID& speaker_id);
+
+private:
+ friend class LLSingleton<LLSpeakerVolumeStorage>;
+ LLSpeakerVolumeStorage();
+ ~LLSpeakerVolumeStorage();
+
+ const static std::string SETTINGS_FILE_NAME;
+
+ void load();
+ void save();
+
+ typedef std::map<LLUUID, S32> speaker_data_map_t;
+ speaker_data_map_t mSpeakersData;
};
-extern LLVoiceClient *gVoiceClient;
-
#endif //LL_VOICE_CLIENT_H