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-rwxr-xr-x[-rw-r--r--]indra/newview/llvograss.cpp214
1 files changed, 188 insertions, 26 deletions
diff --git a/indra/newview/llvograss.cpp b/indra/newview/llvograss.cpp
index 8a79d564d3..591d5cae0b 100644..100755
--- a/indra/newview/llvograss.cpp
+++ b/indra/newview/llvograss.cpp
@@ -34,6 +34,7 @@
#include "llagentcamera.h"
#include "llnotificationsutil.h"
#include "lldrawable.h"
+#include "lldrawpoolalpha.h"
#include "llface.h"
#include "llsky.h"
#include "llsurface.h"
@@ -101,7 +102,7 @@ void LLVOGrass::updateSpecies()
SpeciesMap::const_iterator it = sSpeciesTable.begin();
mSpecies = (*it).first;
}
- setTEImage(0, LLViewerTextureManager::getFetchedTexture(sSpeciesTable[mSpecies]->mTextureID, TRUE, LLViewerTexture::BOOST_NONE, LLViewerTexture::LOD_TEXTURE));
+ setTEImage(0, LLViewerTextureManager::getFetchedTexture(sSpeciesTable[mSpecies]->mTextureID, FTT_DEFAULT, TRUE, LLGLTexture::BOOST_NONE, LLViewerTexture::LOD_TEXTURE));
}
@@ -276,17 +277,17 @@ BOOL LLVOGrass::isActive() const
return TRUE;
}
-BOOL LLVOGrass::idleUpdate(LLAgent &agent, LLWorld &world, const F64 &time)
+void LLVOGrass::idleUpdate(LLAgent &agent, LLWorld &world, const F64 &time)
{
if (mDead || !(gPipeline.hasRenderType(LLPipeline::RENDER_TYPE_GRASS)))
{
- return TRUE;
+ return;
}
if (!mDrawable)
{
// So drones work.
- return TRUE;
+ return;
}
if(LLVOTree::isTreeRenderingStopped()) //stop rendering grass
@@ -296,14 +297,14 @@ BOOL LLVOGrass::idleUpdate(LLAgent &agent, LLWorld &world, const F64 &time)
mNumBlades = 0 ;
gPipeline.markRebuild(mDrawable, LLDrawable::REBUILD_ALL, TRUE);
}
- return TRUE ;
+ return;
}
else if(!mNumBlades)//restart grass rendering
{
mNumBlades = GRASS_MAX_BLADES ;
gPipeline.markRebuild(mDrawable, LLDrawable::REBUILD_ALL, TRUE);
- return TRUE ;
+ return;
}
if (mPatch && (mLastPatchUpdateTime != mPatch->getLastUpdateTime()))
@@ -311,7 +312,7 @@ BOOL LLVOGrass::idleUpdate(LLAgent &agent, LLWorld &world, const F64 &time)
gPipeline.markRebuild(mDrawable, LLDrawable::REBUILD_VOLUME, TRUE);
}
- return TRUE;
+ return;
}
@@ -380,8 +381,10 @@ BOOL LLVOGrass::updateLOD()
{
mNumBlades <<= 1;
}
-
- face->setSize(mNumBlades*8, mNumBlades*12);
+ if (face)
+ {
+ face->setSize(mNumBlades*8, mNumBlades*12);
+ }
gPipeline.markRebuild(mDrawable, LLDrawable::REBUILD_ALL, TRUE);
}
else if (num_blades <= (mNumBlades >> 1))
@@ -391,7 +394,10 @@ BOOL LLVOGrass::updateLOD()
mNumBlades >>=1;
}
- face->setSize(mNumBlades*8, mNumBlades*12);
+ if (face)
+ {
+ face->setSize(mNumBlades*8, mNumBlades*12);
+ }
gPipeline.markRebuild(mDrawable, LLDrawable::REBUILD_ALL, TRUE);
return TRUE;
}
@@ -449,14 +455,16 @@ void LLVOGrass::plantBlades()
}
LLFace *face = mDrawable->getFace(0);
+ if (face)
+ {
+ face->setTexture(getTEImage(0));
+ face->setState(LLFace::GLOBAL);
+ face->setSize(mNumBlades * 8, mNumBlades * 12);
+ face->setVertexBuffer(NULL);
+ face->setTEOffset(0);
+ face->mCenterLocal = mPosition + mRegionp->getOriginAgent();
+ }
- face->setTexture(getTEImage(0));
- face->setState(LLFace::GLOBAL);
- face->setSize(mNumBlades * 8, mNumBlades * 12);
- face->setVertexBuffer(NULL);
- face->setTEOffset(0);
- face->mCenterLocal = mPosition + mRegionp->getOriginAgent();
-
mDepth = (face->mCenterLocal - LLViewerCamera::getInstance()->getOrigin())*LLViewerCamera::getInstance()->getAtAxis();
mDrawable->setPosition(face->mCenterLocal);
mDrawable->movePartition();
@@ -468,6 +476,7 @@ void LLVOGrass::getGeometry(S32 idx,
LLStrider<LLVector3>& normalsp,
LLStrider<LLVector2>& texcoordsp,
LLStrider<LLColor4U>& colorsp,
+ LLStrider<LLColor4U>& emissivep,
LLStrider<U16>& indicesp)
{
if(!mNumBlades)//stop rendering grass
@@ -486,6 +495,8 @@ void LLVOGrass::getGeometry(S32 idx,
LLColor4U color(255,255,255,255);
LLFace *face = mDrawable->getFace(idx);
+ if (!face)
+ return;
F32 width = sSpeciesTable[mSpecies]->mBladeSizeX;
F32 height = sSpeciesTable[mSpecies]->mBladeSizeY;
@@ -594,6 +605,7 @@ U32 LLVOGrass::getPartitionType() const
}
LLGrassPartition::LLGrassPartition()
+: LLSpatialPartition(LLDrawPoolAlpha::VERTEX_DATA_MASK | LLVertexBuffer::MAP_TEXTURE_INDEX, TRUE, GL_STREAM_DRAW_ARB)
{
mDrawableType = LLPipeline::RENDER_TYPE_GRASS;
mPartitionType = LLViewerRegion::PARTITION_GRASS;
@@ -604,6 +616,146 @@ LLGrassPartition::LLGrassPartition()
mBufferUsage = GL_DYNAMIC_DRAW_ARB;
}
+void LLGrassPartition::addGeometryCount(LLSpatialGroup* group, U32& vertex_count, U32& index_count)
+{
+ group->mBufferUsage = mBufferUsage;
+
+ mFaceList.clear();
+
+ LLViewerCamera* camera = LLViewerCamera::getInstance();
+ for (LLSpatialGroup::element_iter i = group->getDataBegin(); i != group->getDataEnd(); ++i)
+ {
+ LLDrawable* drawablep = *i;
+
+ if (drawablep->isDead())
+ {
+ continue;
+ }
+
+ LLAlphaObject* obj = (LLAlphaObject*) drawablep->getVObj().get();
+ obj->mDepth = 0.f;
+
+ if (drawablep->isAnimating())
+ {
+ group->mBufferUsage = GL_STREAM_DRAW_ARB;
+ }
+
+ U32 count = 0;
+ for (S32 j = 0; j < drawablep->getNumFaces(); ++j)
+ {
+ drawablep->updateFaceSize(j);
+
+ LLFace* facep = drawablep->getFace(j);
+ if ( !facep || !facep->hasGeometry())
+ {
+ continue;
+ }
+
+ if ((facep->getGeomCount() + vertex_count) <= 65536)
+ {
+ count++;
+ facep->mDistance = (facep->mCenterLocal - camera->getOrigin()) * camera->getAtAxis();
+ obj->mDepth += facep->mDistance;
+
+ mFaceList.push_back(facep);
+ vertex_count += facep->getGeomCount();
+ index_count += facep->getIndicesCount();
+ llassert(facep->getIndicesCount() < 65536);
+ }
+ else
+ {
+ facep->clearVertexBuffer();
+ }
+ }
+
+ obj->mDepth /= count;
+ }
+}
+
+static LLFastTimer::DeclareTimer FTM_REBUILD_GRASS_VB("Grass VB");
+
+void LLGrassPartition::getGeometry(LLSpatialGroup* group)
+{
+ LLFastTimer ftm(FTM_REBUILD_GRASS_VB);
+
+ std::sort(mFaceList.begin(), mFaceList.end(), LLFace::CompareDistanceGreater());
+
+ U32 index_count = 0;
+ U32 vertex_count = 0;
+
+ group->clearDrawMap();
+
+ LLVertexBuffer* buffer = group->mVertexBuffer;
+
+ LLStrider<U16> indicesp;
+ LLStrider<LLVector4a> verticesp;
+ LLStrider<LLVector3> normalsp;
+ LLStrider<LLVector2> texcoordsp;
+ LLStrider<LLColor4U> colorsp;
+
+ buffer->getVertexStrider(verticesp);
+ buffer->getNormalStrider(normalsp);
+ buffer->getColorStrider(colorsp);
+ buffer->getTexCoord0Strider(texcoordsp);
+ buffer->getIndexStrider(indicesp);
+
+ LLSpatialGroup::drawmap_elem_t& draw_vec = group->mDrawMap[mRenderPass];
+
+ for (std::vector<LLFace*>::iterator i = mFaceList.begin(); i != mFaceList.end(); ++i)
+ {
+ LLFace* facep = *i;
+ LLAlphaObject* object = (LLAlphaObject*) facep->getViewerObject();
+ facep->setGeomIndex(vertex_count);
+ facep->setIndicesIndex(index_count);
+ facep->setVertexBuffer(buffer);
+ facep->setPoolType(LLDrawPool::POOL_ALPHA);
+
+ //dummy parameter (unused by this implementation)
+ LLStrider<LLColor4U> emissivep;
+
+ object->getGeometry(facep->getTEOffset(), verticesp, normalsp, texcoordsp, colorsp, emissivep, indicesp);
+
+ vertex_count += facep->getGeomCount();
+ index_count += facep->getIndicesCount();
+
+ S32 idx = draw_vec.size()-1;
+
+ BOOL fullbright = facep->isState(LLFace::FULLBRIGHT);
+ F32 vsize = facep->getVirtualSize();
+
+ if (idx >= 0 && draw_vec[idx]->mEnd == facep->getGeomIndex()-1 &&
+ draw_vec[idx]->mTexture == facep->getTexture() &&
+ (U16) (draw_vec[idx]->mEnd - draw_vec[idx]->mStart + facep->getGeomCount()) <= (U32) gGLManager.mGLMaxVertexRange &&
+ //draw_vec[idx]->mCount + facep->getIndicesCount() <= (U32) gGLManager.mGLMaxIndexRange &&
+ draw_vec[idx]->mEnd - draw_vec[idx]->mStart + facep->getGeomCount() < 4096 &&
+ draw_vec[idx]->mFullbright == fullbright)
+ {
+ draw_vec[idx]->mCount += facep->getIndicesCount();
+ draw_vec[idx]->mEnd += facep->getGeomCount();
+ draw_vec[idx]->mVSize = llmax(draw_vec[idx]->mVSize, vsize);
+ }
+ else
+ {
+ U32 start = facep->getGeomIndex();
+ U32 end = start + facep->getGeomCount()-1;
+ U32 offset = facep->getIndicesStart();
+ U32 count = facep->getIndicesCount();
+ LLDrawInfo* info = new LLDrawInfo(start,end,count,offset,facep->getTexture(),
+ //facep->getTexture(),
+ buffer, fullbright);
+ info->mExtents[0] = group->mObjectExtents[0];
+ info->mExtents[1] = group->mObjectExtents[1];
+ info->mVSize = vsize;
+ draw_vec.push_back(info);
+ //for alpha sorting
+ facep->setDrawInfo(info);
+ }
+ }
+
+ buffer->flush();
+ mFaceList.clear();
+}
+
// virtual
void LLVOGrass::updateDrawable(BOOL force_damped)
{
@@ -617,8 +769,8 @@ void LLVOGrass::updateDrawable(BOOL force_damped)
}
// virtual
-BOOL LLVOGrass::lineSegmentIntersect(const LLVector3& start, const LLVector3& end, S32 face, BOOL pick_transparent, S32 *face_hitp,
- LLVector3* intersection,LLVector2* tex_coord, LLVector3* normal, LLVector3* bi_normal)
+BOOL LLVOGrass::lineSegmentIntersect(const LLVector4a& start, const LLVector4a& end, S32 face, BOOL pick_transparent, S32 *face_hitp,
+ LLVector4a* intersection,LLVector2* tex_coord, LLVector4a* normal, LLVector4a* tangent)
{
BOOL ret = FALSE;
@@ -629,7 +781,8 @@ BOOL LLVOGrass::lineSegmentIntersect(const LLVector3& start, const LLVector3& en
return FALSE;
}
- LLVector3 dir = end-start;
+ LLVector4a dir;
+ dir.setSub(end, start);
mPatch = mRegionp->getLand().resolvePatchRegion(getPositionRegion());
@@ -697,23 +850,31 @@ BOOL LLVOGrass::lineSegmentIntersect(const LLVector3& start, const LLVector3& en
U32 idx0 = 0,idx1 = 0,idx2 = 0;
- if (LLTriangleRayIntersect(v[0], v[1], v[2], start, dir, a, b, t, FALSE))
+ LLVector4a v0a,v1a,v2a,v3a;
+
+ v0a.load3(v[0].mV);
+ v1a.load3(v[1].mV);
+ v2a.load3(v[2].mV);
+ v3a.load3(v[3].mV);
+
+
+ if (LLTriangleRayIntersect(v0a, v1a, v2a, start, dir, a, b, t))
{
hit = TRUE;
idx0 = 0; idx1 = 1; idx2 = 2;
}
- else if (LLTriangleRayIntersect(v[1], v[3], v[2], start, dir, a, b, t, FALSE))
+ else if (LLTriangleRayIntersect(v1a, v3a, v2a, start, dir, a, b, t))
{
hit = TRUE;
idx0 = 1; idx1 = 3; idx2 = 2;
}
- else if (LLTriangleRayIntersect(v[2], v[1], v[0], start, dir, a, b, t, FALSE))
+ else if (LLTriangleRayIntersect(v2a, v1a, v0a, start, dir, a, b, t))
{
normal1 = -normal1;
hit = TRUE;
idx0 = 2; idx1 = 1; idx2 = 0;
}
- else if (LLTriangleRayIntersect(v[2], v[3], v[1], start, dir, a, b, t, FALSE))
+ else if (LLTriangleRayIntersect(v2a, v3a, v1a, start, dir, a, b, t))
{
normal1 = -normal1;
hit = TRUE;
@@ -736,7 +897,8 @@ BOOL LLVOGrass::lineSegmentIntersect(const LLVector3& start, const LLVector3& en
closest_t = t;
if (intersection != NULL)
{
- *intersection = start+dir*closest_t;
+ dir.mul(closest_t);
+ intersection->setAdd(start, dir);
}
if (tex_coord != NULL)
@@ -746,7 +908,7 @@ BOOL LLVOGrass::lineSegmentIntersect(const LLVector3& start, const LLVector3& en
if (normal != NULL)
{
- *normal = normal1;
+ normal->load3(normal1.mV);
}
ret = TRUE;
}