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-rw-r--r--indra/newview/llvoavatarself.h428
1 files changed, 214 insertions, 214 deletions
diff --git a/indra/newview/llvoavatarself.h b/indra/newview/llvoavatarself.h
index 6384e2b844..736bc11a4c 100644
--- a/indra/newview/llvoavatarself.h
+++ b/indra/newview/llvoavatarself.h
@@ -6,21 +6,21 @@
* $LicenseInfo:firstyear=2001&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2010, Linden Research, Inc.
- *
+ *
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
- *
+ *
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
- *
+ *
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
+ *
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
@@ -43,9 +43,9 @@ class LLInventoryCallback;
//
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
class LLVOAvatarSelf :
- public LLVOAvatar
+ public LLVOAvatar
{
- LOG_CLASS(LLVOAvatarSelf);
+ LOG_CLASS(LLVOAvatarSelf);
/********************************************************************************
** **
@@ -53,16 +53,16 @@ class LLVOAvatarSelf :
**/
public:
- LLVOAvatarSelf(const LLUUID &id, const LLPCode pcode, LLViewerRegion *regionp);
- virtual ~LLVOAvatarSelf();
- virtual void markDead();
- virtual void initInstance(); // Called after construction to initialize the class.
- void cleanup();
+ LLVOAvatarSelf(const LLUUID &id, const LLPCode pcode, LLViewerRegion *regionp);
+ virtual ~LLVOAvatarSelf();
+ virtual void markDead();
+ virtual void initInstance(); // Called after construction to initialize the class.
+ void cleanup();
protected:
- /*virtual*/ BOOL loadAvatar();
- BOOL loadAvatarSelf();
- BOOL buildSkeletonSelf(const LLAvatarSkeletonInfo *info);
- BOOL buildMenus();
+ /*virtual*/ BOOL loadAvatar();
+ BOOL loadAvatarSelf();
+ BOOL buildSkeletonSelf(const LLAvatarSkeletonInfo *info);
+ BOOL buildMenus();
/** Initialization
** **
@@ -73,35 +73,35 @@ protected:
** INHERITED
**/
- //--------------------------------------------------------------------
- // LLViewerObject interface and related
- //--------------------------------------------------------------------
+ //--------------------------------------------------------------------
+ // LLViewerObject interface and related
+ //--------------------------------------------------------------------
public:
- boost::signals2::connection mRegionChangedSlot;
+ boost::signals2::connection mRegionChangedSlot;
- void onSimulatorFeaturesReceived(const LLUUID& region_id);
- /*virtual*/ void updateRegion(LLViewerRegion *regionp);
- /*virtual*/ void idleUpdate(LLAgent &agent, const F64 &time);
+ void onSimulatorFeaturesReceived(const LLUUID& region_id);
+ /*virtual*/ void updateRegion(LLViewerRegion *regionp);
+ /*virtual*/ void idleUpdate(LLAgent &agent, const F64 &time);
- //--------------------------------------------------------------------
- // LLCharacter interface and related
- //--------------------------------------------------------------------
+ //--------------------------------------------------------------------
+ // LLCharacter interface and related
+ //--------------------------------------------------------------------
public:
- /*virtual*/ bool hasMotionFromSource(const LLUUID& source_id);
- /*virtual*/ void stopMotionFromSource(const LLUUID& source_id);
- /*virtual*/ void requestStopMotion(LLMotion* motion);
- /*virtual*/ LLJoint* getJoint(const std::string &name);
-
- /*virtual*/ BOOL setVisualParamWeight(const LLVisualParam *which_param, F32 weight);
- /*virtual*/ BOOL setVisualParamWeight(const char* param_name, F32 weight);
- /*virtual*/ BOOL setVisualParamWeight(S32 index, F32 weight);
- /*virtual*/ void updateVisualParams();
- void writeWearablesToAvatar();
- /*virtual*/ void idleUpdateAppearanceAnimation();
+ /*virtual*/ bool hasMotionFromSource(const LLUUID& source_id);
+ /*virtual*/ void stopMotionFromSource(const LLUUID& source_id);
+ /*virtual*/ void requestStopMotion(LLMotion* motion);
+ /*virtual*/ LLJoint* getJoint(const std::string &name);
+
+ /*virtual*/ BOOL setVisualParamWeight(const LLVisualParam *which_param, F32 weight);
+ /*virtual*/ BOOL setVisualParamWeight(const char* param_name, F32 weight);
+ /*virtual*/ BOOL setVisualParamWeight(S32 index, F32 weight);
+ /*virtual*/ void updateVisualParams();
+ void writeWearablesToAvatar();
+ /*virtual*/ void idleUpdateAppearanceAnimation();
private:
- // helper function. Passed in param is assumed to be in avatar's parameter list.
- BOOL setParamWeight(const LLViewerVisualParam *param, F32 weight);
+ // helper function. Passed in param is assumed to be in avatar's parameter list.
+ BOOL setParamWeight(const LLViewerVisualParam *param, F32 weight);
/********************************************************************************
** **
@@ -109,33 +109,33 @@ private:
**/
public:
- /*virtual*/ bool isSelf() const { return true; }
- /*virtual*/ BOOL isValid() const;
+ /*virtual*/ bool isSelf() const { return true; }
+ /*virtual*/ BOOL isValid() const;
- //--------------------------------------------------------------------
- // Updates
- //--------------------------------------------------------------------
+ //--------------------------------------------------------------------
+ // Updates
+ //--------------------------------------------------------------------
public:
- /*virtual*/ bool updateCharacter(LLAgent &agent);
- /*virtual*/ void idleUpdateTractorBeam();
- bool checkStuckAppearance();
+ /*virtual*/ bool updateCharacter(LLAgent &agent);
+ /*virtual*/ void idleUpdateTractorBeam();
+ bool checkStuckAppearance();
- //--------------------------------------------------------------------
- // Loading state
- //--------------------------------------------------------------------
+ //--------------------------------------------------------------------
+ // Loading state
+ //--------------------------------------------------------------------
public:
- /*virtual*/ bool getIsCloud() const;
+ /*virtual*/ bool getIsCloud() const;
- //--------------------------------------------------------------------
- // Region state
- //--------------------------------------------------------------------
- void resetRegionCrossingTimer() { mRegionCrossingTimer.reset(); }
+ //--------------------------------------------------------------------
+ // Region state
+ //--------------------------------------------------------------------
+ void resetRegionCrossingTimer() { mRegionCrossingTimer.reset(); }
private:
- U64 mLastRegionHandle;
- LLFrameTimer mRegionCrossingTimer;
- S32 mRegionCrossingCount;
-
+ U64 mLastRegionHandle;
+ LLFrameTimer mRegionCrossingTimer;
+ S32 mRegionCrossingCount;
+
/** State
** **
*******************************************************************************/
@@ -145,22 +145,22 @@ private:
** RENDERING
**/
- //--------------------------------------------------------------------
- // Render beam
- //--------------------------------------------------------------------
+ //--------------------------------------------------------------------
+ // Render beam
+ //--------------------------------------------------------------------
protected:
- BOOL needsRenderBeam();
+ BOOL needsRenderBeam();
private:
- LLPointer<LLHUDEffectSpiral> mBeam;
- LLFrameTimer mBeamTimer;
+ LLPointer<LLHUDEffectSpiral> mBeam;
+ LLFrameTimer mBeamTimer;
- //--------------------------------------------------------------------
- // LLVOAvatar Constants
- //--------------------------------------------------------------------
+ //--------------------------------------------------------------------
+ // LLVOAvatar Constants
+ //--------------------------------------------------------------------
public:
- /*virtual*/ LLViewerTexture::EBoostLevel getAvatarBoostLevel() const { return LLGLTexture::BOOST_AVATAR_SELF; }
- /*virtual*/ LLViewerTexture::EBoostLevel getAvatarBakedBoostLevel() const { return LLGLTexture::BOOST_AVATAR_BAKED_SELF; }
- /*virtual*/ S32 getTexImageSize() const { return LLVOAvatar::getTexImageSize()*4; }
+ /*virtual*/ LLViewerTexture::EBoostLevel getAvatarBoostLevel() const { return LLGLTexture::BOOST_AVATAR_SELF; }
+ /*virtual*/ LLViewerTexture::EBoostLevel getAvatarBakedBoostLevel() const { return LLGLTexture::BOOST_AVATAR_BAKED_SELF; }
+ /*virtual*/ S32 getTexImageSize() const { return LLVOAvatar::getTexImageSize()*4; }
/** Rendering
** **
@@ -171,86 +171,86 @@ public:
** TEXTURES
**/
- //--------------------------------------------------------------------
- // Loading status
- //--------------------------------------------------------------------
+ //--------------------------------------------------------------------
+ // Loading status
+ //--------------------------------------------------------------------
public:
- S32 getLocalDiscardLevel(LLAvatarAppearanceDefines::ETextureIndex type, U32 index) const;
- bool areTexturesCurrent() const;
- BOOL isLocalTextureDataAvailable(const LLViewerTexLayerSet* layerset) const;
- BOOL isLocalTextureDataFinal(const LLViewerTexLayerSet* layerset) const;
- // If you want to check all textures of a given type, pass gAgentWearables.getWearableCount() for index
- /*virtual*/ BOOL isTextureDefined(LLAvatarAppearanceDefines::ETextureIndex type, U32 index) const;
- /*virtual*/ BOOL isTextureVisible(LLAvatarAppearanceDefines::ETextureIndex type, U32 index = 0) const;
- /*virtual*/ BOOL isTextureVisible(LLAvatarAppearanceDefines::ETextureIndex type, LLViewerWearable *wearable) const;
-
-
- //--------------------------------------------------------------------
- // Local Textures
- //--------------------------------------------------------------------
+ S32 getLocalDiscardLevel(LLAvatarAppearanceDefines::ETextureIndex type, U32 index) const;
+ bool areTexturesCurrent() const;
+ BOOL isLocalTextureDataAvailable(const LLViewerTexLayerSet* layerset) const;
+ BOOL isLocalTextureDataFinal(const LLViewerTexLayerSet* layerset) const;
+ // If you want to check all textures of a given type, pass gAgentWearables.getWearableCount() for index
+ /*virtual*/ BOOL isTextureDefined(LLAvatarAppearanceDefines::ETextureIndex type, U32 index) const;
+ /*virtual*/ BOOL isTextureVisible(LLAvatarAppearanceDefines::ETextureIndex type, U32 index = 0) const;
+ /*virtual*/ BOOL isTextureVisible(LLAvatarAppearanceDefines::ETextureIndex type, LLViewerWearable *wearable) const;
+
+
+ //--------------------------------------------------------------------
+ // Local Textures
+ //--------------------------------------------------------------------
public:
- BOOL getLocalTextureGL(LLAvatarAppearanceDefines::ETextureIndex type, LLViewerTexture** image_gl_pp, U32 index) const;
- LLViewerFetchedTexture* getLocalTextureGL(LLAvatarAppearanceDefines::ETextureIndex type, U32 index) const;
- const LLUUID& getLocalTextureID(LLAvatarAppearanceDefines::ETextureIndex type, U32 index) const;
- void setLocalTextureTE(U8 te, LLViewerTexture* image, U32 index);
- /*virtual*/ void setLocalTexture(LLAvatarAppearanceDefines::ETextureIndex type, LLViewerTexture* tex, BOOL baked_version_exits, U32 index);
+ BOOL getLocalTextureGL(LLAvatarAppearanceDefines::ETextureIndex type, LLViewerTexture** image_gl_pp, U32 index) const;
+ LLViewerFetchedTexture* getLocalTextureGL(LLAvatarAppearanceDefines::ETextureIndex type, U32 index) const;
+ const LLUUID& getLocalTextureID(LLAvatarAppearanceDefines::ETextureIndex type, U32 index) const;
+ void setLocalTextureTE(U8 te, LLViewerTexture* image, U32 index);
+ /*virtual*/ void setLocalTexture(LLAvatarAppearanceDefines::ETextureIndex type, LLViewerTexture* tex, BOOL baked_version_exits, U32 index);
protected:
- /*virtual*/ void setBakedReady(LLAvatarAppearanceDefines::ETextureIndex type, BOOL baked_version_exists, U32 index);
- void localTextureLoaded(BOOL succcess, LLViewerFetchedTexture *src_vi, LLImageRaw* src, LLImageRaw* aux_src, S32 discard_level, BOOL final, void* userdata);
- void getLocalTextureByteCount(S32* gl_byte_count) const;
- /*virtual*/ void addLocalTextureStats(LLAvatarAppearanceDefines::ETextureIndex i, LLViewerFetchedTexture* imagep, F32 texel_area_ratio, BOOL rendered, BOOL covered_by_baked);
- LLLocalTextureObject* getLocalTextureObject(LLAvatarAppearanceDefines::ETextureIndex i, U32 index) const;
+ /*virtual*/ void setBakedReady(LLAvatarAppearanceDefines::ETextureIndex type, BOOL baked_version_exists, U32 index);
+ void localTextureLoaded(BOOL succcess, LLViewerFetchedTexture *src_vi, LLImageRaw* src, LLImageRaw* aux_src, S32 discard_level, BOOL final, void* userdata);
+ void getLocalTextureByteCount(S32* gl_byte_count) const;
+ /*virtual*/ void addLocalTextureStats(LLAvatarAppearanceDefines::ETextureIndex i, LLViewerFetchedTexture* imagep, F32 texel_area_ratio, BOOL rendered, BOOL covered_by_baked);
+ LLLocalTextureObject* getLocalTextureObject(LLAvatarAppearanceDefines::ETextureIndex i, U32 index) const;
private:
- static void onLocalTextureLoaded(BOOL succcess, LLViewerFetchedTexture *src_vi, LLImageRaw* src, LLImageRaw* aux_src, S32 discard_level, BOOL final, void* userdata);
+ static void onLocalTextureLoaded(BOOL succcess, LLViewerFetchedTexture *src_vi, LLImageRaw* src, LLImageRaw* aux_src, S32 discard_level, BOOL final, void* userdata);
- /*virtual*/ void setImage(const U8 te, LLViewerTexture *imagep, const U32 index);
- /*virtual*/ LLViewerTexture* getImage(const U8 te, const U32 index) const;
+ /*virtual*/ void setImage(const U8 te, LLViewerTexture *imagep, const U32 index);
+ /*virtual*/ LLViewerTexture* getImage(const U8 te, const U32 index) const;
- //--------------------------------------------------------------------
- // Baked textures
- //--------------------------------------------------------------------
+ //--------------------------------------------------------------------
+ // Baked textures
+ //--------------------------------------------------------------------
public:
- LLAvatarAppearanceDefines::ETextureIndex getBakedTE(const LLViewerTexLayerSet* layerset ) const;
- // SUNSHINE CLEANUP - dead? or update to just call request appearance update?
- void forceBakeAllTextures(bool slam_for_debug = false);
+ LLAvatarAppearanceDefines::ETextureIndex getBakedTE(const LLViewerTexLayerSet* layerset ) const;
+ // SUNSHINE CLEANUP - dead? or update to just call request appearance update?
+ void forceBakeAllTextures(bool slam_for_debug = false);
protected:
- /*virtual*/ void removeMissingBakedTextures();
+ /*virtual*/ void removeMissingBakedTextures();
- //--------------------------------------------------------------------
- // Layers
- //--------------------------------------------------------------------
+ //--------------------------------------------------------------------
+ // Layers
+ //--------------------------------------------------------------------
public:
- void requestLayerSetUpdate(LLAvatarAppearanceDefines::ETextureIndex i);
- LLViewerTexLayerSet* getLayerSet(LLAvatarAppearanceDefines::EBakedTextureIndex baked_index) const;
- LLViewerTexLayerSet* getLayerSet(LLAvatarAppearanceDefines::ETextureIndex index) const;
-
-
- //--------------------------------------------------------------------
- // Composites
- //--------------------------------------------------------------------
+ void requestLayerSetUpdate(LLAvatarAppearanceDefines::ETextureIndex i);
+ LLViewerTexLayerSet* getLayerSet(LLAvatarAppearanceDefines::EBakedTextureIndex baked_index) const;
+ LLViewerTexLayerSet* getLayerSet(LLAvatarAppearanceDefines::ETextureIndex index) const;
+
+
+ //--------------------------------------------------------------------
+ // Composites
+ //--------------------------------------------------------------------
public:
- /* virtual */ void invalidateComposite(LLTexLayerSet* layerset);
- /* virtual */ void invalidateAll();
- /* virtual */ void setCompositeUpdatesEnabled(bool b); // only works for self
- /* virtual */ void setCompositeUpdatesEnabled(U32 index, bool b);
- /* virtual */ bool isCompositeUpdateEnabled(U32 index);
- void setupComposites();
- void updateComposites();
+ /* virtual */ void invalidateComposite(LLTexLayerSet* layerset);
+ /* virtual */ void invalidateAll();
+ /* virtual */ void setCompositeUpdatesEnabled(bool b); // only works for self
+ /* virtual */ void setCompositeUpdatesEnabled(U32 index, bool b);
+ /* virtual */ bool isCompositeUpdateEnabled(U32 index);
+ void setupComposites();
+ void updateComposites();
- const LLUUID& grabBakedTexture(LLAvatarAppearanceDefines::EBakedTextureIndex baked_index) const;
- BOOL canGrabBakedTexture(LLAvatarAppearanceDefines::EBakedTextureIndex baked_index) const;
+ const LLUUID& grabBakedTexture(LLAvatarAppearanceDefines::EBakedTextureIndex baked_index) const;
+ BOOL canGrabBakedTexture(LLAvatarAppearanceDefines::EBakedTextureIndex baked_index) const;
- //--------------------------------------------------------------------
- // Scratch textures (used for compositing)
- //--------------------------------------------------------------------
+ //--------------------------------------------------------------------
+ // Scratch textures (used for compositing)
+ //--------------------------------------------------------------------
public:
- static void deleteScratchTextures();
+ static void deleteScratchTextures();
private:
- static S32Bytes sScratchTexBytes;
- static std::map< LLGLenum, LLGLuint*> sScratchTexNames;
+ static S32Bytes sScratchTexBytes;
+ static std::map< LLGLenum, LLGLuint*> sScratchTexNames;
/** Textures
** **
@@ -261,7 +261,7 @@ private:
** MESHES
**/
protected:
- /*virtual*/ void restoreMeshData();
+ /*virtual*/ void restoreMeshData();
/** Meshes
** **
@@ -273,30 +273,30 @@ protected:
**/
public:
- void wearableUpdated(LLWearableType::EType type);
+ void wearableUpdated(LLWearableType::EType type);
protected:
- U32 getNumWearables(LLAvatarAppearanceDefines::ETextureIndex i) const;
+ U32 getNumWearables(LLAvatarAppearanceDefines::ETextureIndex i) const;
- //--------------------------------------------------------------------
- // Attachments
- //--------------------------------------------------------------------
+ //--------------------------------------------------------------------
+ // Attachments
+ //--------------------------------------------------------------------
public:
- void updateAttachmentVisibility(U32 camera_mode);
- BOOL isWearingAttachment(const LLUUID& inv_item_id) const;
- LLViewerObject* getWornAttachment(const LLUUID& inv_item_id);
- bool getAttachedPointName(const LLUUID& inv_item_id, std::string& name) const;
- /*virtual*/ const LLViewerJointAttachment *attachObject(LLViewerObject *viewer_object);
- /*virtual*/ BOOL detachObject(LLViewerObject *viewer_object);
- static BOOL detachAttachmentIntoInventory(const LLUUID& item_id);
+ void updateAttachmentVisibility(U32 camera_mode);
+ BOOL isWearingAttachment(const LLUUID& inv_item_id) const;
+ LLViewerObject* getWornAttachment(const LLUUID& inv_item_id);
+ bool getAttachedPointName(const LLUUID& inv_item_id, std::string& name) const;
+ /*virtual*/ const LLViewerJointAttachment *attachObject(LLViewerObject *viewer_object);
+ /*virtual*/ BOOL detachObject(LLViewerObject *viewer_object);
+ static BOOL detachAttachmentIntoInventory(const LLUUID& item_id);
bool hasAttachmentsInTrash();
- //--------------------------------------------------------------------
- // HUDs
- //--------------------------------------------------------------------
+ //--------------------------------------------------------------------
+ // HUDs
+ //--------------------------------------------------------------------
private:
- LLViewerJoint* mScreenp; // special purpose joint for HUD attachments
-
+ LLViewerJoint* mScreenp; // special purpose joint for HUD attachments
+
/** Attachments
** **
*******************************************************************************/
@@ -307,26 +307,26 @@ private:
**/
public:
- static void onCustomizeStart(bool disable_camera_switch = false);
- static void onCustomizeEnd(bool disable_camera_switch = false);
- LLPointer<LLInventoryCallback> mEndCustomizeCallback;
+ static void onCustomizeStart(bool disable_camera_switch = false);
+ static void onCustomizeEnd(bool disable_camera_switch = false);
+ LLPointer<LLInventoryCallback> mEndCustomizeCallback;
- //--------------------------------------------------------------------
- // Visibility
- //--------------------------------------------------------------------
+ //--------------------------------------------------------------------
+ // Visibility
+ //--------------------------------------------------------------------
/* virtual */ bool shouldRenderRigged() const;
-
+
public:
- bool sendAppearanceMessage(LLMessageSystem *mesgsys) const;
+ bool sendAppearanceMessage(LLMessageSystem *mesgsys) const;
- // -- care and feeding of hover height.
- void setHoverIfRegionEnabled();
- void sendHoverHeight() const;
- /*virtual*/ void setHoverOffset(const LLVector3& hover_offset, bool send_update=true);
+ // -- care and feeding of hover height.
+ void setHoverIfRegionEnabled();
+ void sendHoverHeight() const;
+ /*virtual*/ void setHoverOffset(const LLVector3& hover_offset, bool send_update=true);
private:
- mutable LLVector3 mLastHoverOffsetSent;
+ mutable LLVector3 mLastHoverOffsetSent;
/** Appearance
** **
@@ -337,58 +337,58 @@ private:
** DIAGNOSTICS
**/
- //--------------------------------------------------------------------
- // General
- //--------------------------------------------------------------------
-public:
- static void dumpTotalLocalTextureByteCount();
- void dumpLocalTextures() const;
- static void dumpScratchTextureByteCount();
- void dumpWearableInfo(LLAPRFile& outfile);
-
- //--------------------------------------------------------------------
- // Avatar Rez Metrics
- //--------------------------------------------------------------------
-public:
- struct LLAvatarTexData
- {
- LLAvatarTexData(const LLUUID& id, LLAvatarAppearanceDefines::ETextureIndex index) :
- mAvatarID(id),
- mIndex(index)
- {}
- LLUUID mAvatarID;
- LLAvatarAppearanceDefines::ETextureIndex mIndex;
- };
-
- LLTimer mTimeSinceLastRezMessage;
- bool updateAvatarRezMetrics(bool force_send);
-
- std::vector<LLSD> mPendingTimerRecords;
- void addMetricsTimerRecord(const LLSD& record);
-
- void debugWearablesLoaded() { mDebugTimeWearablesLoaded = mDebugSelfLoadTimer.getElapsedTimeF32(); }
- void debugAvatarVisible() { mDebugTimeAvatarVisible = mDebugSelfLoadTimer.getElapsedTimeF32(); }
- void outputRezDiagnostics() const;
- void outputRezTiming(const std::string& msg) const;
- void reportAvatarRezTime() const;
- void debugBakedTextureUpload(LLAvatarAppearanceDefines::EBakedTextureIndex index, BOOL finished);
- static void debugOnTimingLocalTexLoaded(BOOL success, LLViewerFetchedTexture *src_vi, LLImageRaw* src, LLImageRaw* aux_src, S32 discard_level, BOOL final, void* userdata);
-
- BOOL isAllLocalTextureDataFinal() const;
-
- const LLViewerTexLayerSet* debugGetLayerSet(LLAvatarAppearanceDefines::EBakedTextureIndex index) const { return (LLViewerTexLayerSet*)(mBakedTextureDatas[index].mTexLayerSet); }
- const std::string verboseDebugDumpLocalTextureDataInfo(const LLViewerTexLayerSet* layerset) const; // Lists out state of this particular baked texture layer
- void dumpAllTextures() const;
- const std::string debugDumpLocalTextureDataInfo(const LLViewerTexLayerSet* layerset) const; // Lists out state of this particular baked texture layer
- const std::string debugDumpAllLocalTextureDataInfo() const; // Lists out which baked textures are at highest LOD
- void sendViewerAppearanceChangeMetrics(); // send data associated with completing a change.
+ //--------------------------------------------------------------------
+ // General
+ //--------------------------------------------------------------------
+public:
+ static void dumpTotalLocalTextureByteCount();
+ void dumpLocalTextures() const;
+ static void dumpScratchTextureByteCount();
+ void dumpWearableInfo(LLAPRFile& outfile);
+
+ //--------------------------------------------------------------------
+ // Avatar Rez Metrics
+ //--------------------------------------------------------------------
+public:
+ struct LLAvatarTexData
+ {
+ LLAvatarTexData(const LLUUID& id, LLAvatarAppearanceDefines::ETextureIndex index) :
+ mAvatarID(id),
+ mIndex(index)
+ {}
+ LLUUID mAvatarID;
+ LLAvatarAppearanceDefines::ETextureIndex mIndex;
+ };
+
+ LLTimer mTimeSinceLastRezMessage;
+ bool updateAvatarRezMetrics(bool force_send);
+
+ std::vector<LLSD> mPendingTimerRecords;
+ void addMetricsTimerRecord(const LLSD& record);
+
+ void debugWearablesLoaded() { mDebugTimeWearablesLoaded = mDebugSelfLoadTimer.getElapsedTimeF32(); }
+ void debugAvatarVisible() { mDebugTimeAvatarVisible = mDebugSelfLoadTimer.getElapsedTimeF32(); }
+ void outputRezDiagnostics() const;
+ void outputRezTiming(const std::string& msg) const;
+ void reportAvatarRezTime() const;
+ void debugBakedTextureUpload(LLAvatarAppearanceDefines::EBakedTextureIndex index, BOOL finished);
+ static void debugOnTimingLocalTexLoaded(BOOL success, LLViewerFetchedTexture *src_vi, LLImageRaw* src, LLImageRaw* aux_src, S32 discard_level, BOOL final, void* userdata);
+
+ BOOL isAllLocalTextureDataFinal() const;
+
+ const LLViewerTexLayerSet* debugGetLayerSet(LLAvatarAppearanceDefines::EBakedTextureIndex index) const { return (LLViewerTexLayerSet*)(mBakedTextureDatas[index].mTexLayerSet); }
+ const std::string verboseDebugDumpLocalTextureDataInfo(const LLViewerTexLayerSet* layerset) const; // Lists out state of this particular baked texture layer
+ void dumpAllTextures() const;
+ const std::string debugDumpLocalTextureDataInfo(const LLViewerTexLayerSet* layerset) const; // Lists out state of this particular baked texture layer
+ const std::string debugDumpAllLocalTextureDataInfo() const; // Lists out which baked textures are at highest LOD
+ void sendViewerAppearanceChangeMetrics(); // send data associated with completing a change.
private:
- LLFrameTimer mDebugSelfLoadTimer;
- F32 mDebugTimeWearablesLoaded;
- F32 mDebugTimeAvatarVisible;
- F32 mDebugTextureLoadTimes[LLAvatarAppearanceDefines::TEX_NUM_INDICES][MAX_DISCARD_LEVEL+1]; // load time for each texture at each discard level
- F32 mDebugBakedTextureTimes[LLAvatarAppearanceDefines::BAKED_NUM_INDICES][2]; // time to start upload and finish upload of each baked texture
- void debugTimingLocalTexLoaded(BOOL success, LLViewerFetchedTexture *src_vi, LLImageRaw* src, LLImageRaw* aux_src, S32 discard_level, BOOL final, void* userdata);
+ LLFrameTimer mDebugSelfLoadTimer;
+ F32 mDebugTimeWearablesLoaded;
+ F32 mDebugTimeAvatarVisible;
+ F32 mDebugTextureLoadTimes[LLAvatarAppearanceDefines::TEX_NUM_INDICES][MAX_DISCARD_LEVEL+1]; // load time for each texture at each discard level
+ F32 mDebugBakedTextureTimes[LLAvatarAppearanceDefines::BAKED_NUM_INDICES][2]; // time to start upload and finish upload of each baked texture
+ void debugTimingLocalTexLoaded(BOOL success, LLViewerFetchedTexture *src_vi, LLImageRaw* src, LLImageRaw* aux_src, S32 discard_level, BOOL final, void* userdata);
void appearanceChangeMetricsCoro(std::string url);
bool mInitialMetric;