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-rw-r--r--indra/newview/llvoavatarself.h822
1 files changed, 411 insertions, 411 deletions
diff --git a/indra/newview/llvoavatarself.h b/indra/newview/llvoavatarself.h
index 4bc414785e..77556c8412 100644
--- a/indra/newview/llvoavatarself.h
+++ b/indra/newview/llvoavatarself.h
@@ -1,411 +1,411 @@
-/**
- * @file llvoavatarself.h
- * @brief Declaration of LLVOAvatar class which is a derivation fo
- * LLViewerObject
- *
- * $LicenseInfo:firstyear=2001&license=viewerlgpl$
- * Second Life Viewer Source Code
- * Copyright (C) 2010, Linden Research, Inc.
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation;
- * version 2.1 of the License only.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
- * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
- * $/LicenseInfo$
- */
-
-#ifndef LL_LLVOAVATARSELF_H
-#define LL_LLVOAVATARSELF_H
-
-#include "llviewertexture.h"
-#include "llvoavatar.h"
-#include <map>
-#include "lleventcoro.h"
-#include "llcoros.h"
-
-struct LocalTextureData;
-class LLInventoryCallback;
-
-
-//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
-// LLVOAvatarSelf
-//
-//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
-class LLVOAvatarSelf :
- public LLVOAvatar
-{
- LOG_CLASS(LLVOAvatarSelf);
-
-/********************************************************************************
- ** **
- ** INITIALIZATION
- **/
-
-public:
- LLVOAvatarSelf(const LLUUID &id, const LLPCode pcode, LLViewerRegion *regionp);
- virtual ~LLVOAvatarSelf();
- virtual void markDead();
- virtual void initInstance(); // Called after construction to initialize the class.
- void cleanup();
-protected:
- /*virtual*/ bool loadAvatar();
- bool loadAvatarSelf();
- bool buildSkeletonSelf(const LLAvatarSkeletonInfo *info);
- bool buildMenus();
-
-/** Initialization
- ** **
- *******************************************************************************/
-
-/********************************************************************************
- ** **
- ** INHERITED
- **/
-
- //--------------------------------------------------------------------
- // LLViewerObject interface and related
- //--------------------------------------------------------------------
-public:
- boost::signals2::connection mRegionChangedSlot;
-
- void onSimulatorFeaturesReceived(const LLUUID& region_id);
- /*virtual*/ void updateRegion(LLViewerRegion *regionp);
- /*virtual*/ void idleUpdate(LLAgent &agent, const F64 &time);
-
- //--------------------------------------------------------------------
- // LLCharacter interface and related
- //--------------------------------------------------------------------
-public:
- /*virtual*/ bool hasMotionFromSource(const LLUUID& source_id);
- /*virtual*/ void stopMotionFromSource(const LLUUID& source_id);
- /*virtual*/ void requestStopMotion(LLMotion* motion);
- /*virtual*/ LLJoint* getJoint(const std::string &name);
-
- /*virtual*/ bool setVisualParamWeight(const LLVisualParam *which_param, F32 weight);
- /*virtual*/ bool setVisualParamWeight(const char* param_name, F32 weight);
- /*virtual*/ bool setVisualParamWeight(S32 index, F32 weight);
- /*virtual*/ void updateVisualParams();
- void writeWearablesToAvatar();
- /*virtual*/ void idleUpdateAppearanceAnimation();
-
-private:
- // helper function. Passed in param is assumed to be in avatar's parameter list.
- bool setParamWeight(const LLViewerVisualParam *param, F32 weight);
-
-/********************************************************************************
- ** **
- ** STATE
- **/
-
-public:
- /*virtual*/ bool isSelf() const { return true; }
- virtual bool isBuddy() const { return false; }
- /*virtual*/ bool isValid() const;
-
- //--------------------------------------------------------------------
- // Updates
- //--------------------------------------------------------------------
-public:
- /*virtual*/ bool updateCharacter(LLAgent &agent);
- /*virtual*/ void idleUpdateTractorBeam();
- bool checkStuckAppearance();
-
- //--------------------------------------------------------------------
- // Loading state
- //--------------------------------------------------------------------
-public:
- /*virtual*/ bool getIsCloud() const;
-
- //--------------------------------------------------------------------
- // Region state
- //--------------------------------------------------------------------
- void resetRegionCrossingTimer() { mRegionCrossingTimer.reset(); }
-
-private:
- U64 mLastRegionHandle;
- LLFrameTimer mRegionCrossingTimer;
- S32 mRegionCrossingCount;
-
-/** State
- ** **
- *******************************************************************************/
-
-/********************************************************************************
- ** **
- ** RENDERING
- **/
-
- //--------------------------------------------------------------------
- // Render beam
- //--------------------------------------------------------------------
-protected:
- bool needsRenderBeam();
-private:
- LLPointer<LLHUDEffectSpiral> mBeam;
- LLFrameTimer mBeamTimer;
-
- //--------------------------------------------------------------------
- // LLVOAvatar Constants
- //--------------------------------------------------------------------
-public:
- /*virtual*/ LLViewerTexture::EBoostLevel getAvatarBoostLevel() const { return LLGLTexture::BOOST_AVATAR_SELF; }
- /*virtual*/ LLViewerTexture::EBoostLevel getAvatarBakedBoostLevel() const { return LLGLTexture::BOOST_AVATAR_BAKED_SELF; }
- /*virtual*/ S32 getTexImageSize() const { return LLVOAvatar::getTexImageSize()*4; }
-
-/** Rendering
- ** **
- *******************************************************************************/
-
-/********************************************************************************
- ** **
- ** TEXTURES
- **/
-
- //--------------------------------------------------------------------
- // Loading status
- //--------------------------------------------------------------------
-public:
- S32 getLocalDiscardLevel(LLAvatarAppearanceDefines::ETextureIndex type, U32 index) const;
- bool areTexturesCurrent() const;
- bool isLocalTextureDataAvailable(const LLViewerTexLayerSet* layerset) const;
- bool isLocalTextureDataFinal(const LLViewerTexLayerSet* layerset) const;
- // If you want to check all textures of a given type, pass gAgentWearables.getWearableCount() for index
- /*virtual*/ bool isTextureDefined(LLAvatarAppearanceDefines::ETextureIndex type, U32 index) const;
- /*virtual*/ bool isTextureVisible(LLAvatarAppearanceDefines::ETextureIndex type, U32 index = 0) const;
- /*virtual*/ bool isTextureVisible(LLAvatarAppearanceDefines::ETextureIndex type, LLViewerWearable *wearable) const;
-
-
- //--------------------------------------------------------------------
- // Local Textures
- //--------------------------------------------------------------------
-public:
- bool getLocalTextureGL(LLAvatarAppearanceDefines::ETextureIndex type, LLViewerTexture** image_gl_pp, U32 index) const;
- LLViewerFetchedTexture* getLocalTextureGL(LLAvatarAppearanceDefines::ETextureIndex type, U32 index) const;
- const LLUUID& getLocalTextureID(LLAvatarAppearanceDefines::ETextureIndex type, U32 index) const;
- void setLocalTextureTE(U8 te, LLViewerTexture* image, U32 index);
- /*virtual*/ void setLocalTexture(LLAvatarAppearanceDefines::ETextureIndex type, LLViewerTexture* tex, bool baked_version_exits, U32 index);
-protected:
- /*virtual*/ void setBakedReady(LLAvatarAppearanceDefines::ETextureIndex type, bool baked_version_exists, U32 index);
- void localTextureLoaded(bool succcess, LLViewerFetchedTexture *src_vi, LLImageRaw* src, LLImageRaw* aux_src, S32 discard_level, bool final, void* userdata);
- void getLocalTextureByteCount(S32* gl_byte_count) const;
- /*virtual*/ void addLocalTextureStats(LLAvatarAppearanceDefines::ETextureIndex i, LLViewerFetchedTexture* imagep, F32 texel_area_ratio, bool rendered, bool covered_by_baked);
- LLLocalTextureObject* getLocalTextureObject(LLAvatarAppearanceDefines::ETextureIndex i, U32 index) const;
-
-private:
- static void onLocalTextureLoaded(bool succcess, LLViewerFetchedTexture *src_vi, LLImageRaw* src, LLImageRaw* aux_src, S32 discard_level, bool final, void* userdata);
-
- /*virtual*/ void setImage(const U8 te, LLViewerTexture *imagep, const U32 index);
- /*virtual*/ LLViewerTexture* getImage(const U8 te, const U32 index) const;
-
-
- //--------------------------------------------------------------------
- // Baked textures
- //--------------------------------------------------------------------
-public:
- LLAvatarAppearanceDefines::ETextureIndex getBakedTE(const LLViewerTexLayerSet* layerset ) const;
- // SUNSHINE CLEANUP - dead? or update to just call request appearance update?
- void forceBakeAllTextures(bool slam_for_debug = false);
-protected:
- /*virtual*/ void removeMissingBakedTextures();
-
- //--------------------------------------------------------------------
- // Layers
- //--------------------------------------------------------------------
-public:
- void requestLayerSetUpdate(LLAvatarAppearanceDefines::ETextureIndex i);
- LLViewerTexLayerSet* getLayerSet(LLAvatarAppearanceDefines::EBakedTextureIndex baked_index) const;
- LLViewerTexLayerSet* getLayerSet(LLAvatarAppearanceDefines::ETextureIndex index) const;
-
-
- //--------------------------------------------------------------------
- // Composites
- //--------------------------------------------------------------------
-public:
- /* virtual */ void invalidateComposite(LLTexLayerSet* layerset);
- /* virtual */ void invalidateAll();
- /* virtual */ void setCompositeUpdatesEnabled(bool b); // only works for self
- /* virtual */ void setCompositeUpdatesEnabled(U32 index, bool b);
- /* virtual */ bool isCompositeUpdateEnabled(U32 index);
- void setupComposites();
- void updateComposites();
-
- const LLUUID& grabBakedTexture(LLAvatarAppearanceDefines::EBakedTextureIndex baked_index) const;
- bool canGrabBakedTexture(LLAvatarAppearanceDefines::EBakedTextureIndex baked_index) const;
-
-
- //--------------------------------------------------------------------
- // Scratch textures (used for compositing)
- //--------------------------------------------------------------------
-public:
- static void deleteScratchTextures();
-private:
- static S32Bytes sScratchTexBytes;
- static std::map< LLGLenum, LLGLuint*> sScratchTexNames;
-
-/** Textures
- ** **
- *******************************************************************************/
-
-/********************************************************************************
- ** **
- ** MESHES
- **/
-protected:
- /*virtual*/ void restoreMeshData();
-
-/** Meshes
- ** **
- *******************************************************************************/
-
-/********************************************************************************
- ** **
- ** WEARABLES
- **/
-
-public:
- void wearableUpdated(LLWearableType::EType type);
-protected:
- U32 getNumWearables(LLAvatarAppearanceDefines::ETextureIndex i) const;
-
- //--------------------------------------------------------------------
- // Attachments
- //--------------------------------------------------------------------
-public:
- void updateAttachmentVisibility(U32 camera_mode);
- bool isWearingAttachment(const LLUUID& inv_item_id) const;
- LLViewerObject* getWornAttachment(const LLUUID& inv_item_id);
- bool getAttachedPointName(const LLUUID& inv_item_id, std::string& name) const;
- /*virtual*/ const LLViewerJointAttachment *attachObject(LLViewerObject *viewer_object);
- /*virtual*/ bool detachObject(LLViewerObject *viewer_object);
- static bool detachAttachmentIntoInventory(const LLUUID& item_id);
-
- bool hasAttachmentsInTrash();
-
- //--------------------------------------------------------------------
- // HUDs
- //--------------------------------------------------------------------
-private:
- LLViewerJoint* mScreenp; // special purpose joint for HUD attachments
-
-/** Attachments
- ** **
- *******************************************************************************/
-
-/********************************************************************************
- ** **
- ** APPEARANCE
- **/
-
-public:
- static void onCustomizeStart(bool disable_camera_switch = false);
- static void onCustomizeEnd(bool disable_camera_switch = false);
- LLPointer<LLInventoryCallback> mEndCustomizeCallback;
-
- //--------------------------------------------------------------------
- // Visibility
- //--------------------------------------------------------------------
-
- /* virtual */ bool shouldRenderRigged() const;
-
-public:
- bool sendAppearanceMessage(LLMessageSystem *mesgsys) const;
-
- // -- care and feeding of hover height.
- void setHoverIfRegionEnabled();
- void sendHoverHeight() const;
- /*virtual*/ void setHoverOffset(const LLVector3& hover_offset, bool send_update=true);
-
-private:
- mutable LLVector3 mLastHoverOffsetSent;
-
-/** Appearance
- ** **
- *******************************************************************************/
-
-/********************************************************************************
- ** **
- ** DIAGNOSTICS
- **/
-
- //--------------------------------------------------------------------
- // General
- //--------------------------------------------------------------------
-public:
- static void dumpTotalLocalTextureByteCount();
- void dumpLocalTextures() const;
- static void dumpScratchTextureByteCount();
- void dumpWearableInfo(LLAPRFile& outfile);
-
- //--------------------------------------------------------------------
- // Avatar Rez Metrics
- //--------------------------------------------------------------------
-public:
- struct LLAvatarTexData
- {
- LLAvatarTexData(const LLUUID& id, LLAvatarAppearanceDefines::ETextureIndex index) :
- mAvatarID(id),
- mIndex(index)
- {}
- LLUUID mAvatarID;
- LLAvatarAppearanceDefines::ETextureIndex mIndex;
- };
-
- LLTimer mTimeSinceLastRezMessage;
- bool updateAvatarRezMetrics(bool force_send);
-
- std::vector<LLSD> mPendingTimerRecords;
- void addMetricsTimerRecord(const LLSD& record);
-
- void debugWearablesLoaded() { mDebugTimeWearablesLoaded = mDebugSelfLoadTimer.getElapsedTimeF32(); }
- void debugAvatarVisible() { mDebugTimeAvatarVisible = mDebugSelfLoadTimer.getElapsedTimeF32(); }
- void outputRezDiagnostics() const;
- void outputRezTiming(const std::string& msg) const;
- void reportAvatarRezTime() const;
- void debugBakedTextureUpload(LLAvatarAppearanceDefines::EBakedTextureIndex index, bool finished);
- static void debugOnTimingLocalTexLoaded(bool success, LLViewerFetchedTexture *src_vi, LLImageRaw* src, LLImageRaw* aux_src, S32 discard_level, bool final, void* userdata);
-
- bool isAllLocalTextureDataFinal() const;
-
- const LLViewerTexLayerSet* debugGetLayerSet(LLAvatarAppearanceDefines::EBakedTextureIndex index) const { return (LLViewerTexLayerSet*)(mBakedTextureDatas[index].mTexLayerSet); }
- const std::string verboseDebugDumpLocalTextureDataInfo(const LLViewerTexLayerSet* layerset) const; // Lists out state of this particular baked texture layer
- void dumpAllTextures() const;
- const std::string debugDumpLocalTextureDataInfo(const LLViewerTexLayerSet* layerset) const; // Lists out state of this particular baked texture layer
- const std::string debugDumpAllLocalTextureDataInfo() const; // Lists out which baked textures are at highest LOD
- void sendViewerAppearanceChangeMetrics(); // send data associated with completing a change.
-private:
- LLFrameTimer mDebugSelfLoadTimer;
- F32 mDebugTimeWearablesLoaded;
- F32 mDebugTimeAvatarVisible;
- F32 mDebugTextureLoadTimes[LLAvatarAppearanceDefines::TEX_NUM_INDICES][MAX_DISCARD_LEVEL+1]; // load time for each texture at each discard level
- F32 mDebugBakedTextureTimes[LLAvatarAppearanceDefines::BAKED_NUM_INDICES][2]; // time to start upload and finish upload of each baked texture
- void debugTimingLocalTexLoaded(bool success, LLViewerFetchedTexture *src_vi, LLImageRaw* src, LLImageRaw* aux_src, S32 discard_level, bool final, void* userdata);
-
- void appearanceChangeMetricsCoro(std::string url);
- bool mInitialMetric;
- S32 mMetricSequence;
-/** Diagnostics
- ** **
- *******************************************************************************/
-
-};
-
-extern LLPointer<LLVOAvatarSelf> gAgentAvatarp;
-
-bool isAgentAvatarValid();
-
-void selfStartPhase(const std::string& phase_name);
-void selfStopPhase(const std::string& phase_name, bool err_check = true);
-void selfClearPhases();
-
-#endif // LL_VO_AVATARSELF_H
+/**
+ * @file llvoavatarself.h
+ * @brief Declaration of LLVOAvatar class which is a derivation fo
+ * LLViewerObject
+ *
+ * $LicenseInfo:firstyear=2001&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2010, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+
+#ifndef LL_LLVOAVATARSELF_H
+#define LL_LLVOAVATARSELF_H
+
+#include "llviewertexture.h"
+#include "llvoavatar.h"
+#include <map>
+#include "lleventcoro.h"
+#include "llcoros.h"
+
+struct LocalTextureData;
+class LLInventoryCallback;
+
+
+//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+// LLVOAvatarSelf
+//
+//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+class LLVOAvatarSelf :
+ public LLVOAvatar
+{
+ LOG_CLASS(LLVOAvatarSelf);
+
+/********************************************************************************
+ ** **
+ ** INITIALIZATION
+ **/
+
+public:
+ LLVOAvatarSelf(const LLUUID &id, const LLPCode pcode, LLViewerRegion *regionp);
+ virtual ~LLVOAvatarSelf();
+ virtual void markDead();
+ virtual void initInstance(); // Called after construction to initialize the class.
+ void cleanup();
+protected:
+ /*virtual*/ bool loadAvatar();
+ bool loadAvatarSelf();
+ bool buildSkeletonSelf(const LLAvatarSkeletonInfo *info);
+ bool buildMenus();
+
+/** Initialization
+ ** **
+ *******************************************************************************/
+
+/********************************************************************************
+ ** **
+ ** INHERITED
+ **/
+
+ //--------------------------------------------------------------------
+ // LLViewerObject interface and related
+ //--------------------------------------------------------------------
+public:
+ boost::signals2::connection mRegionChangedSlot;
+
+ void onSimulatorFeaturesReceived(const LLUUID& region_id);
+ /*virtual*/ void updateRegion(LLViewerRegion *regionp);
+ /*virtual*/ void idleUpdate(LLAgent &agent, const F64 &time);
+
+ //--------------------------------------------------------------------
+ // LLCharacter interface and related
+ //--------------------------------------------------------------------
+public:
+ /*virtual*/ bool hasMotionFromSource(const LLUUID& source_id);
+ /*virtual*/ void stopMotionFromSource(const LLUUID& source_id);
+ /*virtual*/ void requestStopMotion(LLMotion* motion);
+ /*virtual*/ LLJoint* getJoint(const std::string &name);
+
+ /*virtual*/ bool setVisualParamWeight(const LLVisualParam *which_param, F32 weight);
+ /*virtual*/ bool setVisualParamWeight(const char* param_name, F32 weight);
+ /*virtual*/ bool setVisualParamWeight(S32 index, F32 weight);
+ /*virtual*/ void updateVisualParams();
+ void writeWearablesToAvatar();
+ /*virtual*/ void idleUpdateAppearanceAnimation();
+
+private:
+ // helper function. Passed in param is assumed to be in avatar's parameter list.
+ bool setParamWeight(const LLViewerVisualParam *param, F32 weight);
+
+/********************************************************************************
+ ** **
+ ** STATE
+ **/
+
+public:
+ /*virtual*/ bool isSelf() const { return true; }
+ virtual bool isBuddy() const { return false; }
+ /*virtual*/ bool isValid() const;
+
+ //--------------------------------------------------------------------
+ // Updates
+ //--------------------------------------------------------------------
+public:
+ /*virtual*/ bool updateCharacter(LLAgent &agent);
+ /*virtual*/ void idleUpdateTractorBeam();
+ bool checkStuckAppearance();
+
+ //--------------------------------------------------------------------
+ // Loading state
+ //--------------------------------------------------------------------
+public:
+ /*virtual*/ bool getIsCloud() const;
+
+ //--------------------------------------------------------------------
+ // Region state
+ //--------------------------------------------------------------------
+ void resetRegionCrossingTimer() { mRegionCrossingTimer.reset(); }
+
+private:
+ U64 mLastRegionHandle;
+ LLFrameTimer mRegionCrossingTimer;
+ S32 mRegionCrossingCount;
+
+/** State
+ ** **
+ *******************************************************************************/
+
+/********************************************************************************
+ ** **
+ ** RENDERING
+ **/
+
+ //--------------------------------------------------------------------
+ // Render beam
+ //--------------------------------------------------------------------
+protected:
+ bool needsRenderBeam();
+private:
+ LLPointer<LLHUDEffectSpiral> mBeam;
+ LLFrameTimer mBeamTimer;
+
+ //--------------------------------------------------------------------
+ // LLVOAvatar Constants
+ //--------------------------------------------------------------------
+public:
+ /*virtual*/ LLViewerTexture::EBoostLevel getAvatarBoostLevel() const { return LLGLTexture::BOOST_AVATAR_SELF; }
+ /*virtual*/ LLViewerTexture::EBoostLevel getAvatarBakedBoostLevel() const { return LLGLTexture::BOOST_AVATAR_BAKED_SELF; }
+ /*virtual*/ S32 getTexImageSize() const { return LLVOAvatar::getTexImageSize()*4; }
+
+/** Rendering
+ ** **
+ *******************************************************************************/
+
+/********************************************************************************
+ ** **
+ ** TEXTURES
+ **/
+
+ //--------------------------------------------------------------------
+ // Loading status
+ //--------------------------------------------------------------------
+public:
+ S32 getLocalDiscardLevel(LLAvatarAppearanceDefines::ETextureIndex type, U32 index) const;
+ bool areTexturesCurrent() const;
+ bool isLocalTextureDataAvailable(const LLViewerTexLayerSet* layerset) const;
+ bool isLocalTextureDataFinal(const LLViewerTexLayerSet* layerset) const;
+ // If you want to check all textures of a given type, pass gAgentWearables.getWearableCount() for index
+ /*virtual*/ bool isTextureDefined(LLAvatarAppearanceDefines::ETextureIndex type, U32 index) const;
+ /*virtual*/ bool isTextureVisible(LLAvatarAppearanceDefines::ETextureIndex type, U32 index = 0) const;
+ /*virtual*/ bool isTextureVisible(LLAvatarAppearanceDefines::ETextureIndex type, LLViewerWearable *wearable) const;
+
+
+ //--------------------------------------------------------------------
+ // Local Textures
+ //--------------------------------------------------------------------
+public:
+ bool getLocalTextureGL(LLAvatarAppearanceDefines::ETextureIndex type, LLViewerTexture** image_gl_pp, U32 index) const;
+ LLViewerFetchedTexture* getLocalTextureGL(LLAvatarAppearanceDefines::ETextureIndex type, U32 index) const;
+ const LLUUID& getLocalTextureID(LLAvatarAppearanceDefines::ETextureIndex type, U32 index) const;
+ void setLocalTextureTE(U8 te, LLViewerTexture* image, U32 index);
+ /*virtual*/ void setLocalTexture(LLAvatarAppearanceDefines::ETextureIndex type, LLViewerTexture* tex, bool baked_version_exits, U32 index);
+protected:
+ /*virtual*/ void setBakedReady(LLAvatarAppearanceDefines::ETextureIndex type, bool baked_version_exists, U32 index);
+ void localTextureLoaded(bool succcess, LLViewerFetchedTexture *src_vi, LLImageRaw* src, LLImageRaw* aux_src, S32 discard_level, bool final, void* userdata);
+ void getLocalTextureByteCount(S32* gl_byte_count) const;
+ /*virtual*/ void addLocalTextureStats(LLAvatarAppearanceDefines::ETextureIndex i, LLViewerFetchedTexture* imagep, F32 texel_area_ratio, bool rendered, bool covered_by_baked);
+ LLLocalTextureObject* getLocalTextureObject(LLAvatarAppearanceDefines::ETextureIndex i, U32 index) const;
+
+private:
+ static void onLocalTextureLoaded(bool succcess, LLViewerFetchedTexture *src_vi, LLImageRaw* src, LLImageRaw* aux_src, S32 discard_level, bool final, void* userdata);
+
+ /*virtual*/ void setImage(const U8 te, LLViewerTexture *imagep, const U32 index);
+ /*virtual*/ LLViewerTexture* getImage(const U8 te, const U32 index) const;
+
+
+ //--------------------------------------------------------------------
+ // Baked textures
+ //--------------------------------------------------------------------
+public:
+ LLAvatarAppearanceDefines::ETextureIndex getBakedTE(const LLViewerTexLayerSet* layerset ) const;
+ // SUNSHINE CLEANUP - dead? or update to just call request appearance update?
+ void forceBakeAllTextures(bool slam_for_debug = false);
+protected:
+ /*virtual*/ void removeMissingBakedTextures();
+
+ //--------------------------------------------------------------------
+ // Layers
+ //--------------------------------------------------------------------
+public:
+ void requestLayerSetUpdate(LLAvatarAppearanceDefines::ETextureIndex i);
+ LLViewerTexLayerSet* getLayerSet(LLAvatarAppearanceDefines::EBakedTextureIndex baked_index) const;
+ LLViewerTexLayerSet* getLayerSet(LLAvatarAppearanceDefines::ETextureIndex index) const;
+
+
+ //--------------------------------------------------------------------
+ // Composites
+ //--------------------------------------------------------------------
+public:
+ /* virtual */ void invalidateComposite(LLTexLayerSet* layerset);
+ /* virtual */ void invalidateAll();
+ /* virtual */ void setCompositeUpdatesEnabled(bool b); // only works for self
+ /* virtual */ void setCompositeUpdatesEnabled(U32 index, bool b);
+ /* virtual */ bool isCompositeUpdateEnabled(U32 index);
+ void setupComposites();
+ void updateComposites();
+
+ const LLUUID& grabBakedTexture(LLAvatarAppearanceDefines::EBakedTextureIndex baked_index) const;
+ bool canGrabBakedTexture(LLAvatarAppearanceDefines::EBakedTextureIndex baked_index) const;
+
+
+ //--------------------------------------------------------------------
+ // Scratch textures (used for compositing)
+ //--------------------------------------------------------------------
+public:
+ static void deleteScratchTextures();
+private:
+ static S32Bytes sScratchTexBytes;
+ static std::map< LLGLenum, LLGLuint*> sScratchTexNames;
+
+/** Textures
+ ** **
+ *******************************************************************************/
+
+/********************************************************************************
+ ** **
+ ** MESHES
+ **/
+protected:
+ /*virtual*/ void restoreMeshData();
+
+/** Meshes
+ ** **
+ *******************************************************************************/
+
+/********************************************************************************
+ ** **
+ ** WEARABLES
+ **/
+
+public:
+ void wearableUpdated(LLWearableType::EType type);
+protected:
+ U32 getNumWearables(LLAvatarAppearanceDefines::ETextureIndex i) const;
+
+ //--------------------------------------------------------------------
+ // Attachments
+ //--------------------------------------------------------------------
+public:
+ void updateAttachmentVisibility(U32 camera_mode);
+ bool isWearingAttachment(const LLUUID& inv_item_id) const;
+ LLViewerObject* getWornAttachment(const LLUUID& inv_item_id);
+ bool getAttachedPointName(const LLUUID& inv_item_id, std::string& name) const;
+ /*virtual*/ const LLViewerJointAttachment *attachObject(LLViewerObject *viewer_object);
+ /*virtual*/ bool detachObject(LLViewerObject *viewer_object);
+ static bool detachAttachmentIntoInventory(const LLUUID& item_id);
+
+ bool hasAttachmentsInTrash();
+
+ //--------------------------------------------------------------------
+ // HUDs
+ //--------------------------------------------------------------------
+private:
+ LLViewerJoint* mScreenp; // special purpose joint for HUD attachments
+
+/** Attachments
+ ** **
+ *******************************************************************************/
+
+/********************************************************************************
+ ** **
+ ** APPEARANCE
+ **/
+
+public:
+ static void onCustomizeStart(bool disable_camera_switch = false);
+ static void onCustomizeEnd(bool disable_camera_switch = false);
+ LLPointer<LLInventoryCallback> mEndCustomizeCallback;
+
+ //--------------------------------------------------------------------
+ // Visibility
+ //--------------------------------------------------------------------
+
+ /* virtual */ bool shouldRenderRigged() const;
+
+public:
+ bool sendAppearanceMessage(LLMessageSystem *mesgsys) const;
+
+ // -- care and feeding of hover height.
+ void setHoverIfRegionEnabled();
+ void sendHoverHeight() const;
+ /*virtual*/ void setHoverOffset(const LLVector3& hover_offset, bool send_update=true);
+
+private:
+ mutable LLVector3 mLastHoverOffsetSent;
+
+/** Appearance
+ ** **
+ *******************************************************************************/
+
+/********************************************************************************
+ ** **
+ ** DIAGNOSTICS
+ **/
+
+ //--------------------------------------------------------------------
+ // General
+ //--------------------------------------------------------------------
+public:
+ static void dumpTotalLocalTextureByteCount();
+ void dumpLocalTextures() const;
+ static void dumpScratchTextureByteCount();
+ void dumpWearableInfo(LLAPRFile& outfile);
+
+ //--------------------------------------------------------------------
+ // Avatar Rez Metrics
+ //--------------------------------------------------------------------
+public:
+ struct LLAvatarTexData
+ {
+ LLAvatarTexData(const LLUUID& id, LLAvatarAppearanceDefines::ETextureIndex index) :
+ mAvatarID(id),
+ mIndex(index)
+ {}
+ LLUUID mAvatarID;
+ LLAvatarAppearanceDefines::ETextureIndex mIndex;
+ };
+
+ LLTimer mTimeSinceLastRezMessage;
+ bool updateAvatarRezMetrics(bool force_send);
+
+ std::vector<LLSD> mPendingTimerRecords;
+ void addMetricsTimerRecord(const LLSD& record);
+
+ void debugWearablesLoaded() { mDebugTimeWearablesLoaded = mDebugSelfLoadTimer.getElapsedTimeF32(); }
+ void debugAvatarVisible() { mDebugTimeAvatarVisible = mDebugSelfLoadTimer.getElapsedTimeF32(); }
+ void outputRezDiagnostics() const;
+ void outputRezTiming(const std::string& msg) const;
+ void reportAvatarRezTime() const;
+ void debugBakedTextureUpload(LLAvatarAppearanceDefines::EBakedTextureIndex index, bool finished);
+ static void debugOnTimingLocalTexLoaded(bool success, LLViewerFetchedTexture *src_vi, LLImageRaw* src, LLImageRaw* aux_src, S32 discard_level, bool final, void* userdata);
+
+ bool isAllLocalTextureDataFinal() const;
+
+ const LLViewerTexLayerSet* debugGetLayerSet(LLAvatarAppearanceDefines::EBakedTextureIndex index) const { return (LLViewerTexLayerSet*)(mBakedTextureDatas[index].mTexLayerSet); }
+ const std::string verboseDebugDumpLocalTextureDataInfo(const LLViewerTexLayerSet* layerset) const; // Lists out state of this particular baked texture layer
+ void dumpAllTextures() const;
+ const std::string debugDumpLocalTextureDataInfo(const LLViewerTexLayerSet* layerset) const; // Lists out state of this particular baked texture layer
+ const std::string debugDumpAllLocalTextureDataInfo() const; // Lists out which baked textures are at highest LOD
+ void sendViewerAppearanceChangeMetrics(); // send data associated with completing a change.
+private:
+ LLFrameTimer mDebugSelfLoadTimer;
+ F32 mDebugTimeWearablesLoaded;
+ F32 mDebugTimeAvatarVisible;
+ F32 mDebugTextureLoadTimes[LLAvatarAppearanceDefines::TEX_NUM_INDICES][MAX_DISCARD_LEVEL+1]; // load time for each texture at each discard level
+ F32 mDebugBakedTextureTimes[LLAvatarAppearanceDefines::BAKED_NUM_INDICES][2]; // time to start upload and finish upload of each baked texture
+ void debugTimingLocalTexLoaded(bool success, LLViewerFetchedTexture *src_vi, LLImageRaw* src, LLImageRaw* aux_src, S32 discard_level, bool final, void* userdata);
+
+ void appearanceChangeMetricsCoro(std::string url);
+ bool mInitialMetric;
+ S32 mMetricSequence;
+/** Diagnostics
+ ** **
+ *******************************************************************************/
+
+};
+
+extern LLPointer<LLVOAvatarSelf> gAgentAvatarp;
+
+bool isAgentAvatarValid();
+
+void selfStartPhase(const std::string& phase_name);
+void selfStopPhase(const std::string& phase_name, bool err_check = true);
+void selfClearPhases();
+
+#endif // LL_VO_AVATARSELF_H