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-rw-r--r--indra/newview/llvoavatar.h1438
1 files changed, 719 insertions, 719 deletions
diff --git a/indra/newview/llvoavatar.h b/indra/newview/llvoavatar.h
index 4bb0c8aa73..c14784cc6d 100644
--- a/indra/newview/llvoavatar.h
+++ b/indra/newview/llvoavatar.h
@@ -6,21 +6,21 @@
* $LicenseInfo:firstyear=2001&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2010, Linden Research, Inc.
- *
+ *
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
- *
+ *
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
- *
+ *
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
+ *
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
@@ -48,7 +48,7 @@
#include "lltexglobalcolor.h"
#include "lldriverparam.h"
#include "llviewertexlayer.h"
-#include "material_codes.h" // LL_MCODE_END
+#include "material_codes.h" // LL_MCODE_END
#include "llrigginginfo.h"
#include "llviewerstats.h"
#include "llvovolume.h"
@@ -82,19 +82,19 @@ extern U32 gFrameCount;
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// LLVOAvatar
-//
+//
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
class LLVOAvatar :
- public LLAvatarAppearance,
- public LLViewerObject,
- public boost::signals2::trackable
+ public LLAvatarAppearance,
+ public LLViewerObject,
+ public boost::signals2::trackable
{
LL_ALIGN_NEW;
- LOG_CLASS(LLVOAvatar);
+ LOG_CLASS(LLVOAvatar);
public:
- friend class LLVOAvatarSelf;
- friend class LLAvatarCheckImpostorMode;
+ friend class LLVOAvatarSelf;
+ friend class LLAvatarCheckImpostorMode;
/********************************************************************************
** **
@@ -102,13 +102,13 @@ public:
**/
public:
- LLVOAvatar(const LLUUID &id, const LLPCode pcode, LLViewerRegion *regionp);
- virtual void markDead();
- static void initClass(); // Initialize data that's only init'd once per class.
- static void cleanupClass(); // Cleanup data that's only init'd once per class.
- virtual void initInstance(); // Called after construction to initialize the class.
+ LLVOAvatar(const LLUUID &id, const LLPCode pcode, LLViewerRegion *regionp);
+ virtual void markDead();
+ static void initClass(); // Initialize data that's only init'd once per class.
+ static void cleanupClass(); // Cleanup data that's only init'd once per class.
+ virtual void initInstance(); // Called after construction to initialize the class.
protected:
- virtual ~LLVOAvatar();
+ virtual ~LLVOAvatar();
/** Initialization
** **
@@ -119,125 +119,125 @@ protected:
** INHERITED
**/
- //--------------------------------------------------------------------
- // LLViewerObject interface and related
- //--------------------------------------------------------------------
+ //--------------------------------------------------------------------
+ // LLViewerObject interface and related
+ //--------------------------------------------------------------------
public:
- /*virtual*/ void updateGL();
- /*virtual*/ LLVOAvatar* asAvatar();
-
- virtual U32 processUpdateMessage(LLMessageSystem *mesgsys,
- void **user_data,
- U32 block_num,
- const EObjectUpdateType update_type,
- LLDataPacker *dp);
- virtual void idleUpdate(LLAgent &agent, const F64 &time);
- /*virtual*/ BOOL updateLOD();
- BOOL updateJointLODs();
- void updateLODRiggedAttachments( void );
- /*virtual*/ BOOL isActive() const; // Whether this object needs to do an idleUpdate.
- S32Bytes totalTextureMemForUUIDS(std::set<LLUUID>& ids);
- bool allTexturesCompletelyDownloaded(std::set<LLUUID>& ids) const;
- bool allLocalTexturesCompletelyDownloaded() const;
- bool allBakedTexturesCompletelyDownloaded() const;
- void bakedTextureOriginCounts(S32 &sb_count, S32 &host_count,
- S32 &both_count, S32 &neither_count);
- std::string bakedTextureOriginInfo();
- void collectLocalTextureUUIDs(std::set<LLUUID>& ids) const;
- void collectBakedTextureUUIDs(std::set<LLUUID>& ids) const;
- void collectTextureUUIDs(std::set<LLUUID>& ids);
- void releaseOldTextures();
- /*virtual*/ void updateTextures();
- LLViewerFetchedTexture* getBakedTextureImage(const U8 te, const LLUUID& uuid);
- /*virtual*/ S32 setTETexture(const U8 te, const LLUUID& uuid); // If setting a baked texture, need to request it from a non-local sim.
- /*virtual*/ void onShift(const LLVector4a& shift_vector);
- /*virtual*/ U32 getPartitionType() const;
- /*virtual*/ const LLVector3 getRenderPosition() const;
- /*virtual*/ void updateDrawable(BOOL force_damped);
- /*virtual*/ LLDrawable* createDrawable(LLPipeline *pipeline);
- /*virtual*/ BOOL updateGeometry(LLDrawable *drawable);
- /*virtual*/ void setPixelAreaAndAngle(LLAgent &agent);
- /*virtual*/ void updateRegion(LLViewerRegion *regionp);
- /*virtual*/ void updateSpatialExtents(LLVector4a& newMin, LLVector4a &newMax);
- void calculateSpatialExtents(LLVector4a& newMin, LLVector4a& newMax);
- /*virtual*/ BOOL lineSegmentIntersect(const LLVector4a& start, const LLVector4a& end,
- S32 face = -1, // which face to check, -1 = ALL_SIDES
- BOOL pick_transparent = FALSE,
- BOOL pick_rigged = FALSE,
+ /*virtual*/ void updateGL();
+ /*virtual*/ LLVOAvatar* asAvatar();
+
+ virtual U32 processUpdateMessage(LLMessageSystem *mesgsys,
+ void **user_data,
+ U32 block_num,
+ const EObjectUpdateType update_type,
+ LLDataPacker *dp);
+ virtual void idleUpdate(LLAgent &agent, const F64 &time);
+ /*virtual*/ BOOL updateLOD();
+ BOOL updateJointLODs();
+ void updateLODRiggedAttachments( void );
+ /*virtual*/ BOOL isActive() const; // Whether this object needs to do an idleUpdate.
+ S32Bytes totalTextureMemForUUIDS(std::set<LLUUID>& ids);
+ bool allTexturesCompletelyDownloaded(std::set<LLUUID>& ids) const;
+ bool allLocalTexturesCompletelyDownloaded() const;
+ bool allBakedTexturesCompletelyDownloaded() const;
+ void bakedTextureOriginCounts(S32 &sb_count, S32 &host_count,
+ S32 &both_count, S32 &neither_count);
+ std::string bakedTextureOriginInfo();
+ void collectLocalTextureUUIDs(std::set<LLUUID>& ids) const;
+ void collectBakedTextureUUIDs(std::set<LLUUID>& ids) const;
+ void collectTextureUUIDs(std::set<LLUUID>& ids);
+ void releaseOldTextures();
+ /*virtual*/ void updateTextures();
+ LLViewerFetchedTexture* getBakedTextureImage(const U8 te, const LLUUID& uuid);
+ /*virtual*/ S32 setTETexture(const U8 te, const LLUUID& uuid); // If setting a baked texture, need to request it from a non-local sim.
+ /*virtual*/ void onShift(const LLVector4a& shift_vector);
+ /*virtual*/ U32 getPartitionType() const;
+ /*virtual*/ const LLVector3 getRenderPosition() const;
+ /*virtual*/ void updateDrawable(BOOL force_damped);
+ /*virtual*/ LLDrawable* createDrawable(LLPipeline *pipeline);
+ /*virtual*/ BOOL updateGeometry(LLDrawable *drawable);
+ /*virtual*/ void setPixelAreaAndAngle(LLAgent &agent);
+ /*virtual*/ void updateRegion(LLViewerRegion *regionp);
+ /*virtual*/ void updateSpatialExtents(LLVector4a& newMin, LLVector4a &newMax);
+ void calculateSpatialExtents(LLVector4a& newMin, LLVector4a& newMax);
+ /*virtual*/ BOOL lineSegmentIntersect(const LLVector4a& start, const LLVector4a& end,
+ S32 face = -1, // which face to check, -1 = ALL_SIDES
+ BOOL pick_transparent = FALSE,
+ BOOL pick_rigged = FALSE,
BOOL pick_unselectable = TRUE,
- S32* face_hit = NULL, // which face was hit
- LLVector4a* intersection = NULL, // return the intersection point
- LLVector2* tex_coord = NULL, // return the texture coordinates of the intersection point
- LLVector4a* normal = NULL, // return the surface normal at the intersection point
- LLVector4a* tangent = NULL); // return the surface tangent at the intersection point
- virtual LLViewerObject* lineSegmentIntersectRiggedAttachments(
+ S32* face_hit = NULL, // which face was hit
+ LLVector4a* intersection = NULL, // return the intersection point
+ LLVector2* tex_coord = NULL, // return the texture coordinates of the intersection point
+ LLVector4a* normal = NULL, // return the surface normal at the intersection point
+ LLVector4a* tangent = NULL); // return the surface tangent at the intersection point
+ virtual LLViewerObject* lineSegmentIntersectRiggedAttachments(
const LLVector4a& start, const LLVector4a& end,
- S32 face = -1, // which face to check, -1 = ALL_SIDES
- BOOL pick_transparent = FALSE,
- BOOL pick_rigged = FALSE,
+ S32 face = -1, // which face to check, -1 = ALL_SIDES
+ BOOL pick_transparent = FALSE,
+ BOOL pick_rigged = FALSE,
BOOL pick_unselectable = TRUE,
- S32* face_hit = NULL, // which face was hit
- LLVector4a* intersection = NULL, // return the intersection point
- LLVector2* tex_coord = NULL, // return the texture coordinates of the intersection point
- LLVector4a* normal = NULL, // return the surface normal at the intersection point
- LLVector4a* tangent = NULL); // return the surface tangent at the intersection point
-
- //--------------------------------------------------------------------
- // LLCharacter interface and related
- //--------------------------------------------------------------------
+ S32* face_hit = NULL, // which face was hit
+ LLVector4a* intersection = NULL, // return the intersection point
+ LLVector2* tex_coord = NULL, // return the texture coordinates of the intersection point
+ LLVector4a* normal = NULL, // return the surface normal at the intersection point
+ LLVector4a* tangent = NULL); // return the surface tangent at the intersection point
+
+ //--------------------------------------------------------------------
+ // LLCharacter interface and related
+ //--------------------------------------------------------------------
public:
- /*virtual*/ LLVector3 getCharacterPosition();
- /*virtual*/ LLQuaternion getCharacterRotation();
- /*virtual*/ LLVector3 getCharacterVelocity();
- /*virtual*/ LLVector3 getCharacterAngularVelocity();
-
- /*virtual*/ LLUUID remapMotionID(const LLUUID& id);
- /*virtual*/ BOOL startMotion(const LLUUID& id, F32 time_offset = 0.f);
- /*virtual*/ BOOL stopMotion(const LLUUID& id, BOOL stop_immediate = FALSE);
- virtual bool hasMotionFromSource(const LLUUID& source_id);
- virtual void stopMotionFromSource(const LLUUID& source_id);
- virtual void requestStopMotion(LLMotion* motion);
- LLMotion* findMotion(const LLUUID& id) const;
- void startDefaultMotions();
- void dumpAnimationState();
-
- virtual LLJoint* getJoint(const std::string &name);
- LLJoint* getJoint(S32 num);
+ /*virtual*/ LLVector3 getCharacterPosition();
+ /*virtual*/ LLQuaternion getCharacterRotation();
+ /*virtual*/ LLVector3 getCharacterVelocity();
+ /*virtual*/ LLVector3 getCharacterAngularVelocity();
+
+ /*virtual*/ LLUUID remapMotionID(const LLUUID& id);
+ /*virtual*/ BOOL startMotion(const LLUUID& id, F32 time_offset = 0.f);
+ /*virtual*/ BOOL stopMotion(const LLUUID& id, BOOL stop_immediate = FALSE);
+ virtual bool hasMotionFromSource(const LLUUID& source_id);
+ virtual void stopMotionFromSource(const LLUUID& source_id);
+ virtual void requestStopMotion(LLMotion* motion);
+ LLMotion* findMotion(const LLUUID& id) const;
+ void startDefaultMotions();
+ void dumpAnimationState();
+
+ virtual LLJoint* getJoint(const std::string &name);
+ LLJoint* getJoint(S32 num);
//if you KNOW joint_num is a valid animated joint index, use getSkeletonJoint for efficiency
inline LLJoint* getSkeletonJoint(S32 joint_num) { return mSkeleton[joint_num]; }
inline size_t getSkeletonJointCount() const { return mSkeleton.size(); }
- void notifyAttachmentMeshLoaded();
- void addAttachmentOverridesForObject(LLViewerObject *vo, std::set<LLUUID>* meshes_seen = NULL, bool recursive = true);
- void removeAttachmentOverridesForObject(const LLUUID& mesh_id);
- void removeAttachmentOverridesForObject(LLViewerObject *vo);
- bool jointIsRiggedTo(const LLJoint *joint) const;
- void clearAttachmentOverrides();
- void rebuildAttachmentOverrides();
- void updateAttachmentOverrides();
+ void notifyAttachmentMeshLoaded();
+ void addAttachmentOverridesForObject(LLViewerObject *vo, std::set<LLUUID>* meshes_seen = NULL, bool recursive = true);
+ void removeAttachmentOverridesForObject(const LLUUID& mesh_id);
+ void removeAttachmentOverridesForObject(LLViewerObject *vo);
+ bool jointIsRiggedTo(const LLJoint *joint) const;
+ void clearAttachmentOverrides();
+ void rebuildAttachmentOverrides();
+ void updateAttachmentOverrides();
void showAttachmentOverrides(bool verbose = false) const;
- void getAttachmentOverrideNames(std::set<std::string>& pos_names,
+ void getAttachmentOverrideNames(std::set<std::string>& pos_names,
std::set<std::string>& scale_names) const;
- void getAssociatedVolumes(std::vector<LLVOVolume*>& volumes);
+ void getAssociatedVolumes(std::vector<LLVOVolume*>& volumes);
// virtual
- void updateRiggingInfo();
- // This encodes mesh id and LOD, so we can see whether display is up-to-date.
- std::map<LLUUID,S32> mLastRiggingInfoKey;
-
- std::set<LLUUID> mActiveOverrideMeshes;
- virtual void onActiveOverrideMeshesChanged();
-
- /*virtual*/ const LLUUID& getID() const;
- /*virtual*/ void addDebugText(const std::string& text);
- /*virtual*/ F32 getTimeDilation();
- /*virtual*/ void getGround(const LLVector3 &inPos, LLVector3 &outPos, LLVector3 &outNorm);
- /*virtual*/ F32 getPixelArea() const;
- /*virtual*/ LLVector3d getPosGlobalFromAgent(const LLVector3 &position);
- /*virtual*/ LLVector3 getPosAgentFromGlobal(const LLVector3d &position);
- virtual void updateVisualParams();
+ void updateRiggingInfo();
+ // This encodes mesh id and LOD, so we can see whether display is up-to-date.
+ std::map<LLUUID,S32> mLastRiggingInfoKey;
+
+ std::set<LLUUID> mActiveOverrideMeshes;
+ virtual void onActiveOverrideMeshesChanged();
+
+ /*virtual*/ const LLUUID& getID() const;
+ /*virtual*/ void addDebugText(const std::string& text);
+ /*virtual*/ F32 getTimeDilation();
+ /*virtual*/ void getGround(const LLVector3 &inPos, LLVector3 &outPos, LLVector3 &outNorm);
+ /*virtual*/ F32 getPixelArea() const;
+ /*virtual*/ LLVector3d getPosGlobalFromAgent(const LLVector3 &position);
+ /*virtual*/ LLVector3 getPosAgentFromGlobal(const LLVector3d &position);
+ virtual void updateVisualParams();
/** Inherited
** **
@@ -249,61 +249,61 @@ public:
**/
public:
- virtual bool isSelf() const { return false; } // True if this avatar is for this viewer's agent
+ virtual bool isSelf() const { return false; } // True if this avatar is for this viewer's agent
- virtual bool isControlAvatar() const { return mIsControlAvatar; } // True if this avatar is a control av (no associated user)
- virtual bool isUIAvatar() const { return mIsUIAvatar; } // True if this avatar is a supplemental av used in some UI views (no associated user)
+ virtual bool isControlAvatar() const { return mIsControlAvatar; } // True if this avatar is a control av (no associated user)
+ virtual bool isUIAvatar() const { return mIsUIAvatar; } // True if this avatar is a supplemental av used in some UI views (no associated user)
- // If this is an attachment, return the avatar it is attached to. Otherwise NULL.
- virtual const LLVOAvatar *getAttachedAvatar() const { return NULL; }
- virtual LLVOAvatar *getAttachedAvatar() { return NULL; }
+ // If this is an attachment, return the avatar it is attached to. Otherwise NULL.
+ virtual const LLVOAvatar *getAttachedAvatar() const { return NULL; }
+ virtual LLVOAvatar *getAttachedAvatar() { return NULL; }
private: //aligned members
- LL_ALIGN_16(LLVector4a mImpostorExtents[2]);
+ LL_ALIGN_16(LLVector4a mImpostorExtents[2]);
- //--------------------------------------------------------------------
- // Updates
- //--------------------------------------------------------------------
+ //--------------------------------------------------------------------
+ // Updates
+ //--------------------------------------------------------------------
public:
- void updateAppearanceMessageDebugText();
- void updateAnimationDebugText();
- virtual void updateDebugText();
- virtual bool computeNeedsUpdate();
- virtual bool updateCharacter(LLAgent &agent);
- void updateFootstepSounds();
- void computeUpdatePeriod();
- void updateOrientation(LLAgent &agent, F32 speed, F32 delta_time);
- void updateTimeStep();
- void updateRootPositionAndRotation(LLAgent &agent, F32 speed, bool was_sit_ground_constrained);
-
- void idleUpdateVoiceVisualizer(bool voice_enabled, const LLVector3 &position);
- void idleUpdateMisc(bool detailed_update);
- virtual void idleUpdateAppearanceAnimation();
- void idleUpdateLipSync(bool voice_enabled);
- void idleUpdateLoadingEffect();
- void idleUpdateWindEffect();
- void idleUpdateNameTag(const LLVector3& root_pos_last);
- void idleUpdateNameTagText(bool new_name);
- void idleUpdateNameTagAlpha(bool new_name, F32 alpha);
- LLColor4 getNameTagColor(bool is_friend);
- void clearNameTag();
- static void invalidateNameTag(const LLUUID& agent_id);
- // force all name tags to rebuild, useful when display names turned on/off
- static void invalidateNameTags();
- void addNameTagLine(const std::string& line, const LLColor4& color, S32 style, const LLFontGL* font, const bool use_ellipses = false);
- void idleUpdateRenderComplexity();
- void idleUpdateDebugInfo();
- void accountRenderComplexityForObject(LLViewerObject *attached_object,
+ void updateAppearanceMessageDebugText();
+ void updateAnimationDebugText();
+ virtual void updateDebugText();
+ virtual bool computeNeedsUpdate();
+ virtual bool updateCharacter(LLAgent &agent);
+ void updateFootstepSounds();
+ void computeUpdatePeriod();
+ void updateOrientation(LLAgent &agent, F32 speed, F32 delta_time);
+ void updateTimeStep();
+ void updateRootPositionAndRotation(LLAgent &agent, F32 speed, bool was_sit_ground_constrained);
+
+ void idleUpdateVoiceVisualizer(bool voice_enabled, const LLVector3 &position);
+ void idleUpdateMisc(bool detailed_update);
+ virtual void idleUpdateAppearanceAnimation();
+ void idleUpdateLipSync(bool voice_enabled);
+ void idleUpdateLoadingEffect();
+ void idleUpdateWindEffect();
+ void idleUpdateNameTag(const LLVector3& root_pos_last);
+ void idleUpdateNameTagText(bool new_name);
+ void idleUpdateNameTagAlpha(bool new_name, F32 alpha);
+ LLColor4 getNameTagColor(bool is_friend);
+ void clearNameTag();
+ static void invalidateNameTag(const LLUUID& agent_id);
+ // force all name tags to rebuild, useful when display names turned on/off
+ static void invalidateNameTags();
+ void addNameTagLine(const std::string& line, const LLColor4& color, S32 style, const LLFontGL* font, const bool use_ellipses = false);
+ void idleUpdateRenderComplexity();
+ void idleUpdateDebugInfo();
+ void accountRenderComplexityForObject(LLViewerObject *attached_object,
const F32 max_attachment_complexity,
LLVOVolume::texture_cost_t& textures,
U32& cost,
hud_complexity_list_t& hud_complexity_list,
object_complexity_list_t& object_complexity_list);
- void calculateUpdateRenderComplexity();
- static const U32 VISUAL_COMPLEXITY_UNKNOWN;
- void updateVisualComplexity();
-
+ void calculateUpdateRenderComplexity();
+ static const U32 VISUAL_COMPLEXITY_UNKNOWN;
+ void updateVisualComplexity();
+
void placeProfileQuery();
void readProfileQuery(S32 retries);
@@ -325,126 +325,126 @@ public:
// return 0.f if this avatar has not been profiled using gPipeline.mProfileAvatar
F32 getCPURenderTime() { return mCPURenderTime; }
-
+
// avatar render cost
- U32 getVisualComplexity() { return mVisualComplexity; };
+ U32 getVisualComplexity() { return mVisualComplexity; };
// surface area calculation
- F32 getAttachmentSurfaceArea() { return mAttachmentSurfaceArea; };
+ F32 getAttachmentSurfaceArea() { return mAttachmentSurfaceArea; };
+
+ U32 getReportedVisualComplexity() { return mReportedVisualComplexity; }; // Numbers as reported by the SL server
+ void setReportedVisualComplexity(U32 value) { mReportedVisualComplexity = value; };
- U32 getReportedVisualComplexity() { return mReportedVisualComplexity; }; // Numbers as reported by the SL server
- void setReportedVisualComplexity(U32 value) { mReportedVisualComplexity = value; };
-
- S32 getUpdatePeriod() { return mUpdatePeriod; };
- const LLColor4 & getMutedAVColor() { return mMutedAVColor; };
- static void updateImpostorRendering(U32 newMaxNonImpostorsValue);
+ S32 getUpdatePeriod() { return mUpdatePeriod; };
+ const LLColor4 & getMutedAVColor() { return mMutedAVColor; };
+ static void updateImpostorRendering(U32 newMaxNonImpostorsValue);
- void idleUpdateBelowWater();
+ void idleUpdateBelowWater();
- static void updateNearbyAvatarCount();
+ static void updateNearbyAvatarCount();
LLVector3 idleCalcNameTagPosition(const LLVector3 &root_pos_last);
- //--------------------------------------------------------------------
- // Static preferences (controlled by user settings/menus)
- //--------------------------------------------------------------------
+ //--------------------------------------------------------------------
+ // Static preferences (controlled by user settings/menus)
+ //--------------------------------------------------------------------
public:
- static S32 sRenderName;
- static BOOL sRenderGroupTitles;
- static const U32 NON_IMPOSTORS_MAX_SLIDER; /* Must equal the maximum allowed the RenderAvatarMaxNonImpostors
- * slider in panel_preferences_graphics1.xml */
- static U32 sMaxNonImpostors; // affected by control "RenderAvatarMaxNonImpostors"
- static bool sLimitNonImpostors; // use impostors for far away avatars
- static F32 sRenderDistance; // distance at which avatars will render.
- static BOOL sShowAnimationDebug; // show animation debug info
- static BOOL sShowCollisionVolumes; // show skeletal collision volumes
- static BOOL sVisibleInFirstPerson;
- static S32 sNumLODChangesThisFrame;
- static S32 sNumVisibleChatBubbles;
- static BOOL sDebugInvisible;
- static BOOL sShowAttachmentPoints;
- static F32 sLODFactor; // user-settable LOD factor
- static F32 sPhysicsLODFactor; // user-settable physics LOD factor
- static BOOL sJointDebug; // output total number of joints being touched for each avatar
+ static S32 sRenderName;
+ static BOOL sRenderGroupTitles;
+ static const U32 NON_IMPOSTORS_MAX_SLIDER; /* Must equal the maximum allowed the RenderAvatarMaxNonImpostors
+ * slider in panel_preferences_graphics1.xml */
+ static U32 sMaxNonImpostors; // affected by control "RenderAvatarMaxNonImpostors"
+ static bool sLimitNonImpostors; // use impostors for far away avatars
+ static F32 sRenderDistance; // distance at which avatars will render.
+ static BOOL sShowAnimationDebug; // show animation debug info
+ static BOOL sShowCollisionVolumes; // show skeletal collision volumes
+ static BOOL sVisibleInFirstPerson;
+ static S32 sNumLODChangesThisFrame;
+ static S32 sNumVisibleChatBubbles;
+ static BOOL sDebugInvisible;
+ static BOOL sShowAttachmentPoints;
+ static F32 sLODFactor; // user-settable LOD factor
+ static F32 sPhysicsLODFactor; // user-settable physics LOD factor
+ static BOOL sJointDebug; // output total number of joints being touched for each avatar
static LLPointer<LLViewerTexture> sCloudTexture;
- static std::vector<LLUUID> sAVsIgnoringARTLimit;
+ static std::vector<LLUUID> sAVsIgnoringARTLimit;
static S32 sAvatarsNearby;
- //--------------------------------------------------------------------
- // Region state
- //--------------------------------------------------------------------
+ //--------------------------------------------------------------------
+ // Region state
+ //--------------------------------------------------------------------
public:
- LLHost getObjectHost() const;
+ LLHost getObjectHost() const;
- //--------------------------------------------------------------------
- // Loading state
- //--------------------------------------------------------------------
+ //--------------------------------------------------------------------
+ // Loading state
+ //--------------------------------------------------------------------
public:
- BOOL isFullyLoaded() const;
+ BOOL isFullyLoaded() const;
// check and return current state relative to limits
// default will test only the geometry (combined=false).
// this allows us to disable shadows separately on complex avatars.
- inline bool isTooSlowWithoutShadows() const {return mTooSlowWithoutShadows;};
- bool isTooSlow() const;
+ inline bool isTooSlowWithoutShadows() const {return mTooSlowWithoutShadows;};
+ bool isTooSlow() const;
- void updateTooSlow();
+ void updateTooSlow();
- bool isTooComplex() const;
- bool visualParamWeightsAreDefault();
- virtual bool getIsCloud() const;
- BOOL isFullyTextured() const;
- BOOL hasGray() const;
- S32 getRezzedStatus() const; // 0 = cloud, 1 = gray, 2 = textured, 3 = textured and fully downloaded.
- void updateRezzedStatusTimers(S32 status);
+ bool isTooComplex() const;
+ bool visualParamWeightsAreDefault();
+ virtual bool getIsCloud() const;
+ BOOL isFullyTextured() const;
+ BOOL hasGray() const;
+ S32 getRezzedStatus() const; // 0 = cloud, 1 = gray, 2 = textured, 3 = textured and fully downloaded.
+ void updateRezzedStatusTimers(S32 status);
- S32 mLastRezzedStatus;
+ S32 mLastRezzedStatus;
-
- void startPhase(const std::string& phase_name);
- void stopPhase(const std::string& phase_name, bool err_check = true);
- void clearPhases();
- void logPendingPhases();
- static void logPendingPhasesAllAvatars();
- void logMetricsTimerRecord(const std::string& phase_name, F32 elapsed, bool completed);
+
+ void startPhase(const std::string& phase_name);
+ void stopPhase(const std::string& phase_name, bool err_check = true);
+ void clearPhases();
+ void logPendingPhases();
+ static void logPendingPhasesAllAvatars();
+ void logMetricsTimerRecord(const std::string& phase_name, F32 elapsed, bool completed);
void calcMutedAVColor();
-
+
protected:
- LLViewerStats::PhaseMap& getPhases() { return mPhases; }
- BOOL updateIsFullyLoaded();
- BOOL processFullyLoadedChange(bool loading);
- void updateRuthTimer(bool loading);
- F32 calcMorphAmount();
+ LLViewerStats::PhaseMap& getPhases() { return mPhases; }
+ BOOL updateIsFullyLoaded();
+ BOOL processFullyLoadedChange(bool loading);
+ void updateRuthTimer(bool loading);
+ F32 calcMorphAmount();
private:
- BOOL mFirstFullyVisible;
- F32 mFirstUseDelaySeconds;
- LLFrameTimer mFirstAppearanceMessageTimer;
-
- BOOL mFullyLoaded;
- BOOL mPreviousFullyLoaded;
- BOOL mFullyLoadedInitialized;
- S32 mFullyLoadedFrameCounter;
- LLColor4 mMutedAVColor;
- LLFrameTimer mFullyLoadedTimer;
- LLFrameTimer mRuthTimer;
+ BOOL mFirstFullyVisible;
+ F32 mFirstUseDelaySeconds;
+ LLFrameTimer mFirstAppearanceMessageTimer;
+
+ BOOL mFullyLoaded;
+ BOOL mPreviousFullyLoaded;
+ BOOL mFullyLoadedInitialized;
+ S32 mFullyLoadedFrameCounter;
+ LLColor4 mMutedAVColor;
+ LLFrameTimer mFullyLoadedTimer;
+ LLFrameTimer mRuthTimer;
// variables to hold "slowness" status
- bool mTooSlow{false};
- bool mTooSlowWithoutShadows{false};
+ bool mTooSlow{false};
+ bool mTooSlowWithoutShadows{false};
bool mTuned{false};
private:
- LLViewerStats::PhaseMap mPhases;
+ LLViewerStats::PhaseMap mPhases;
protected:
- LLFrameTimer mInvisibleTimer;
-
+ LLFrameTimer mInvisibleTimer;
+
/** State
** **
*******************************************************************************/
@@ -454,25 +454,25 @@ protected:
**/
protected:
- /*virtual*/ LLAvatarJoint* createAvatarJoint(); // Returns LLViewerJoint
- /*virtual*/ LLAvatarJoint* createAvatarJoint(S32 joint_num); // Returns LLViewerJoint
- /*virtual*/ LLAvatarJointMesh* createAvatarJointMesh(); // Returns LLViewerJointMesh
+ /*virtual*/ LLAvatarJoint* createAvatarJoint(); // Returns LLViewerJoint
+ /*virtual*/ LLAvatarJoint* createAvatarJoint(S32 joint_num); // Returns LLViewerJoint
+ /*virtual*/ LLAvatarJointMesh* createAvatarJointMesh(); // Returns LLViewerJointMesh
public:
- void updateHeadOffset();
- void debugBodySize() const;
- void postPelvisSetRecalc( void );
+ void updateHeadOffset();
+ void debugBodySize() const;
+ void postPelvisSetRecalc( void );
- /*virtual*/ BOOL loadSkeletonNode();
+ /*virtual*/ BOOL loadSkeletonNode();
void initAttachmentPoints(bool ignore_hud_joints = false);
- /*virtual*/ void buildCharacter();
+ /*virtual*/ void buildCharacter();
void resetVisualParams();
- void applyDefaultParams();
- void resetSkeleton(bool reset_animations);
+ void applyDefaultParams();
+ void resetSkeleton(bool reset_animations);
- LLVector3 mCurRootToHeadOffset;
- LLVector3 mTargetRootToHeadOffset;
+ LLVector3 mCurRootToHeadOffset;
+ LLVector3 mTargetRootToHeadOffset;
- S32 mLastSkeletonSerialNum;
+ S32 mLastSkeletonSerialNum;
/** Skeleton
@@ -485,76 +485,76 @@ public:
**/
public:
- U32 renderImpostor(LLColor4U color = LLColor4U(255,255,255,255), S32 diffuse_channel = 0);
- bool isVisuallyMuted();
- bool isInMuteList() const;
- void forceUpdateVisualMuteSettings();
-
- // Visual Mute Setting is an input. Does not necessarily determine
- // what the avatar looks like, because it interacts with other
- // settings like muting, complexity threshold. Should be private or protected.
- enum VisualMuteSettings
- {
- AV_RENDER_NORMALLY = 0,
- AV_DO_NOT_RENDER = 1,
- AV_ALWAYS_RENDER = 2
- };
- void setVisualMuteSettings(VisualMuteSettings set);
+ U32 renderImpostor(LLColor4U color = LLColor4U(255,255,255,255), S32 diffuse_channel = 0);
+ bool isVisuallyMuted();
+ bool isInMuteList() const;
+ void forceUpdateVisualMuteSettings();
+
+ // Visual Mute Setting is an input. Does not necessarily determine
+ // what the avatar looks like, because it interacts with other
+ // settings like muting, complexity threshold. Should be private or protected.
+ enum VisualMuteSettings
+ {
+ AV_RENDER_NORMALLY = 0,
+ AV_DO_NOT_RENDER = 1,
+ AV_ALWAYS_RENDER = 2
+ };
+ void setVisualMuteSettings(VisualMuteSettings set);
protected:
- // If you think you need to access this outside LLVOAvatar, you probably want getOverallAppearance()
- VisualMuteSettings getVisualMuteSettings() { return mVisuallyMuteSetting; };
+ // If you think you need to access this outside LLVOAvatar, you probably want getOverallAppearance()
+ VisualMuteSettings getVisualMuteSettings() { return mVisuallyMuteSetting; };
public:
- // Overall Appearance is an output. Depending on whether the
- // avatar is blocked/muted, whether it exceeds the complexity
- // threshold, etc, avatar will want to be displayed in one of
- // these ways. Rendering code that wants to know how to display an
- // avatar should be looking at this value, NOT the visual mute
- // settings
- enum AvatarOverallAppearance
- {
- AOA_NORMAL,
- AOA_JELLYDOLL,
- AOA_INVISIBLE
- };
-
- AvatarOverallAppearance getOverallAppearance() const;
- void setOverallAppearanceNormal();
- void setOverallAppearanceJellyDoll();
- void setOverallAppearanceInvisible();
-
- void updateOverallAppearance();
- void updateOverallAppearanceAnimations();
-
- std::set<LLUUID> mJellyAnims;
-
- U32 renderRigid();
- U32 renderSkinned();
- F32 getLastSkinTime() { return mLastSkinTime; }
- U32 renderTransparent(BOOL first_pass);
- void renderCollisionVolumes();
- void renderBones(const std::string &selected_joint = std::string());
- void renderJoints();
- static void deleteCachedImages(bool clearAll=true);
- static void destroyGL();
- static void restoreGL();
- S32 mSpecialRenderMode; // special lighting
-
+ // Overall Appearance is an output. Depending on whether the
+ // avatar is blocked/muted, whether it exceeds the complexity
+ // threshold, etc, avatar will want to be displayed in one of
+ // these ways. Rendering code that wants to know how to display an
+ // avatar should be looking at this value, NOT the visual mute
+ // settings
+ enum AvatarOverallAppearance
+ {
+ AOA_NORMAL,
+ AOA_JELLYDOLL,
+ AOA_INVISIBLE
+ };
+
+ AvatarOverallAppearance getOverallAppearance() const;
+ void setOverallAppearanceNormal();
+ void setOverallAppearanceJellyDoll();
+ void setOverallAppearanceInvisible();
+
+ void updateOverallAppearance();
+ void updateOverallAppearanceAnimations();
+
+ std::set<LLUUID> mJellyAnims;
+
+ U32 renderRigid();
+ U32 renderSkinned();
+ F32 getLastSkinTime() { return mLastSkinTime; }
+ U32 renderTransparent(BOOL first_pass);
+ void renderCollisionVolumes();
+ void renderBones(const std::string &selected_joint = std::string());
+ void renderJoints();
+ static void deleteCachedImages(bool clearAll=true);
+ static void destroyGL();
+ static void restoreGL();
+ S32 mSpecialRenderMode; // special lighting
+
private:
friend class LLPipeline;
- AvatarOverallAppearance mOverallAppearance;
- F32 mAttachmentSurfaceArea; //estimated surface area of attachments
- U32 mAttachmentVisibleTriangleCount;
- F32 mAttachmentEstTriangleCount;
- bool shouldAlphaMask();
+ AvatarOverallAppearance mOverallAppearance;
+ F32 mAttachmentSurfaceArea; //estimated surface area of attachments
+ U32 mAttachmentVisibleTriangleCount;
+ F32 mAttachmentEstTriangleCount;
+ bool shouldAlphaMask();
- BOOL mNeedsSkin; // avatar has been animated and verts have not been updated
- F32 mLastSkinTime; //value of gFrameTimeSeconds at last skin update
+ BOOL mNeedsSkin; // avatar has been animated and verts have not been updated
+ F32 mLastSkinTime; //value of gFrameTimeSeconds at last skin update
- S32 mUpdatePeriod;
- S32 mNumInitFaces; //number of faces generated when creating the avatar drawable, does not inculde splitted faces due to long vertex buffer.
+ S32 mUpdatePeriod;
+ S32 mNumInitFaces; //number of faces generated when creating the avatar drawable, does not inculde splitted faces due to long vertex buffer.
// profile handle
U32 mGPUTimerQuery = 0;
@@ -568,126 +568,126 @@ private:
// CPU render time in ms
F32 mCPURenderTime = 0.f;
- // the isTooComplex method uses these mutable values to avoid recalculating too frequently
+ // the isTooComplex method uses these mutable values to avoid recalculating too frequently
// DEPRECATED -- obsolete avatar render cost values
- mutable U32 mVisualComplexity;
- mutable bool mVisualComplexityStale;
- U32 mReportedVisualComplexity; // from other viewers through the simulator
+ mutable U32 mVisualComplexity;
+ mutable bool mVisualComplexityStale;
+ U32 mReportedVisualComplexity; // from other viewers through the simulator
- mutable bool mCachedInMuteList;
- mutable F64 mCachedMuteListUpdateTime;
+ mutable bool mCachedInMuteList;
+ mutable F64 mCachedMuteListUpdateTime;
- VisualMuteSettings mVisuallyMuteSetting; // Always or never visually mute this AV
+ VisualMuteSettings mVisuallyMuteSetting; // Always or never visually mute this AV
- //--------------------------------------------------------------------
- // animated object status
- //--------------------------------------------------------------------
+ //--------------------------------------------------------------------
+ // animated object status
+ //--------------------------------------------------------------------
public:
bool mIsControlAvatar;
bool mIsUIAvatar;
bool mEnableDefaultMotions;
- //--------------------------------------------------------------------
- // Morph masks
- //--------------------------------------------------------------------
+ //--------------------------------------------------------------------
+ // Morph masks
+ //--------------------------------------------------------------------
public:
- /*virtual*/ void applyMorphMask(U8* tex_data, S32 width, S32 height, S32 num_components, LLAvatarAppearanceDefines::EBakedTextureIndex index = LLAvatarAppearanceDefines::BAKED_NUM_INDICES);
- BOOL morphMaskNeedsUpdate(LLAvatarAppearanceDefines::EBakedTextureIndex index = LLAvatarAppearanceDefines::BAKED_NUM_INDICES);
+ /*virtual*/ void applyMorphMask(U8* tex_data, S32 width, S32 height, S32 num_components, LLAvatarAppearanceDefines::EBakedTextureIndex index = LLAvatarAppearanceDefines::BAKED_NUM_INDICES);
+ BOOL morphMaskNeedsUpdate(LLAvatarAppearanceDefines::EBakedTextureIndex index = LLAvatarAppearanceDefines::BAKED_NUM_INDICES);
-
- //--------------------------------------------------------------------
- // Global colors
- //--------------------------------------------------------------------
+
+ //--------------------------------------------------------------------
+ // Global colors
+ //--------------------------------------------------------------------
public:
- /*virtual*/void onGlobalColorChanged(const LLTexGlobalColor* global_color);
+ /*virtual*/void onGlobalColorChanged(const LLTexGlobalColor* global_color);
- //--------------------------------------------------------------------
- // Visibility
- //--------------------------------------------------------------------
+ //--------------------------------------------------------------------
+ // Visibility
+ //--------------------------------------------------------------------
protected:
- void updateVisibility();
+ void updateVisibility();
private:
- U32 mVisibilityRank;
- BOOL mVisible;
-
- //--------------------------------------------------------------------
- // Shadowing
- //--------------------------------------------------------------------
+ U32 mVisibilityRank;
+ BOOL mVisible;
+
+ //--------------------------------------------------------------------
+ // Shadowing
+ //--------------------------------------------------------------------
public:
- void updateShadowFaces();
- LLDrawable* mShadow;
+ void updateShadowFaces();
+ LLDrawable* mShadow;
private:
- LLFace* mShadow0Facep;
- LLFace* mShadow1Facep;
- LLPointer<LLViewerTexture> mShadowImagep;
+ LLFace* mShadow0Facep;
+ LLFace* mShadow1Facep;
+ LLPointer<LLViewerTexture> mShadowImagep;
- //--------------------------------------------------------------------
- // Impostors
- //--------------------------------------------------------------------
+ //--------------------------------------------------------------------
+ // Impostors
+ //--------------------------------------------------------------------
public:
- virtual BOOL isImpostor();
- BOOL shouldImpostor(const F32 rank_factor = 1.0);
- BOOL needsImpostorUpdate() const;
- const LLVector3& getImpostorOffset() const;
- const LLVector2& getImpostorDim() const;
- void getImpostorValues(LLVector4a* extents, LLVector3& angle, F32& distance) const;
- void cacheImpostorValues();
- void setImpostorDim(const LLVector2& dim);
- static void resetImpostors();
- static void updateImpostors();
- LLRenderTarget mImpostor;
- BOOL mNeedsImpostorUpdate;
- S32 mLastImpostorUpdateReason;
- F32SecondsImplicit mLastImpostorUpdateFrameTime;
+ virtual BOOL isImpostor();
+ BOOL shouldImpostor(const F32 rank_factor = 1.0);
+ BOOL needsImpostorUpdate() const;
+ const LLVector3& getImpostorOffset() const;
+ const LLVector2& getImpostorDim() const;
+ void getImpostorValues(LLVector4a* extents, LLVector3& angle, F32& distance) const;
+ void cacheImpostorValues();
+ void setImpostorDim(const LLVector2& dim);
+ static void resetImpostors();
+ static void updateImpostors();
+ LLRenderTarget mImpostor;
+ BOOL mNeedsImpostorUpdate;
+ S32 mLastImpostorUpdateReason;
+ F32SecondsImplicit mLastImpostorUpdateFrameTime;
const LLVector3* getLastAnimExtents() const { return mLastAnimExtents; }
- void setNeedsExtentUpdate(bool val) { mNeedsExtentUpdate = val; }
+ void setNeedsExtentUpdate(bool val) { mNeedsExtentUpdate = val; }
private:
- LLVector3 mImpostorOffset;
- LLVector2 mImpostorDim;
+ LLVector3 mImpostorOffset;
+ LLVector2 mImpostorDim;
// This becomes true in the constructor and false after the first
// idleUpdateMisc(). Not clear it serves any purpose.
- BOOL mNeedsAnimUpdate;
- bool mNeedsExtentUpdate;
- LLVector3 mImpostorAngle;
- F32 mImpostorDistance;
- F32 mImpostorPixelArea;
- LLVector3 mLastAnimExtents[2];
- LLVector3 mLastAnimBasePos;
-
- LLCachedControl<bool> mRenderUnloadedAvatar;
-
- //--------------------------------------------------------------------
- // Wind rippling in clothes
- //--------------------------------------------------------------------
+ BOOL mNeedsAnimUpdate;
+ bool mNeedsExtentUpdate;
+ LLVector3 mImpostorAngle;
+ F32 mImpostorDistance;
+ F32 mImpostorPixelArea;
+ LLVector3 mLastAnimExtents[2];
+ LLVector3 mLastAnimBasePos;
+
+ LLCachedControl<bool> mRenderUnloadedAvatar;
+
+ //--------------------------------------------------------------------
+ // Wind rippling in clothes
+ //--------------------------------------------------------------------
public:
- LLVector4 mWindVec;
- F32 mRipplePhase;
- BOOL mBelowWater;
+ LLVector4 mWindVec;
+ F32 mRipplePhase;
+ BOOL mBelowWater;
private:
- F32 mWindFreq;
- LLFrameTimer mRippleTimer;
- F32 mRippleTimeLast;
- LLVector3 mRippleAccel;
- LLVector3 mLastVel;
-
- //--------------------------------------------------------------------
- // Culling
- //--------------------------------------------------------------------
+ F32 mWindFreq;
+ LLFrameTimer mRippleTimer;
+ F32 mRippleTimeLast;
+ LLVector3 mRippleAccel;
+ LLVector3 mLastVel;
+
+ //--------------------------------------------------------------------
+ // Culling
+ //--------------------------------------------------------------------
public:
- static void cullAvatarsByPixelArea();
- BOOL isCulled() const { return mCulled; }
+ static void cullAvatarsByPixelArea();
+ BOOL isCulled() const { return mCulled; }
private:
- BOOL mCulled;
+ BOOL mCulled;
- //--------------------------------------------------------------------
- // Constants
- //--------------------------------------------------------------------
+ //--------------------------------------------------------------------
+ // Constants
+ //--------------------------------------------------------------------
public:
- virtual LLViewerTexture::EBoostLevel getAvatarBoostLevel() const { return LLGLTexture::BOOST_AVATAR; }
- virtual LLViewerTexture::EBoostLevel getAvatarBakedBoostLevel() const { return LLGLTexture::BOOST_AVATAR_BAKED; }
- virtual S32 getTexImageSize() const;
- /*virtual*/ S32 getTexImageArea() const { return getTexImageSize()*getTexImageSize(); }
+ virtual LLViewerTexture::EBoostLevel getAvatarBoostLevel() const { return LLGLTexture::BOOST_AVATAR; }
+ virtual LLViewerTexture::EBoostLevel getAvatarBakedBoostLevel() const { return LLGLTexture::BOOST_AVATAR_BAKED; }
+ virtual S32 getTexImageSize() const;
+ /*virtual*/ S32 getTexImageArea() const { return getTexImageSize()*getTexImageSize(); }
/** Rendering
** **
@@ -698,94 +698,94 @@ public:
** TEXTURES
**/
- //--------------------------------------------------------------------
- // Loading status
- //--------------------------------------------------------------------
+ //--------------------------------------------------------------------
+ // Loading status
+ //--------------------------------------------------------------------
public:
- virtual BOOL isTextureDefined(LLAvatarAppearanceDefines::ETextureIndex type, U32 index = 0) const;
- virtual BOOL isTextureVisible(LLAvatarAppearanceDefines::ETextureIndex type, U32 index = 0) const;
- virtual BOOL isTextureVisible(LLAvatarAppearanceDefines::ETextureIndex type, LLViewerWearable *wearable) const;
-
- BOOL isFullyBaked();
- static BOOL areAllNearbyInstancesBaked(S32& grey_avatars);
- static void getNearbyRezzedStats(std::vector<S32>& counts);
- static std::string rezStatusToString(S32 status);
-
- //--------------------------------------------------------------------
- // Baked textures
- //--------------------------------------------------------------------
+ virtual BOOL isTextureDefined(LLAvatarAppearanceDefines::ETextureIndex type, U32 index = 0) const;
+ virtual BOOL isTextureVisible(LLAvatarAppearanceDefines::ETextureIndex type, U32 index = 0) const;
+ virtual BOOL isTextureVisible(LLAvatarAppearanceDefines::ETextureIndex type, LLViewerWearable *wearable) const;
+
+ BOOL isFullyBaked();
+ static BOOL areAllNearbyInstancesBaked(S32& grey_avatars);
+ static void getNearbyRezzedStats(std::vector<S32>& counts);
+ static std::string rezStatusToString(S32 status);
+
+ //--------------------------------------------------------------------
+ // Baked textures
+ //--------------------------------------------------------------------
public:
- /*virtual*/ LLTexLayerSet* createTexLayerSet(); // Return LLViewerTexLayerSet
- void releaseComponentTextures(); // ! BACKWARDS COMPATIBILITY !
+ /*virtual*/ LLTexLayerSet* createTexLayerSet(); // Return LLViewerTexLayerSet
+ void releaseComponentTextures(); // ! BACKWARDS COMPATIBILITY !
protected:
- static void onBakedTextureMasksLoaded(BOOL success, LLViewerFetchedTexture *src_vi, LLImageRaw* src, LLImageRaw* aux_src, S32 discard_level, BOOL final, void* userdata);
- static void onInitialBakedTextureLoaded(BOOL success, LLViewerFetchedTexture *src_vi, LLImageRaw* src, LLImageRaw* aux_src, S32 discard_level, BOOL final, void* userdata);
- static void onBakedTextureLoaded(BOOL success, LLViewerFetchedTexture *src_vi, LLImageRaw* src, LLImageRaw* aux_src, S32 discard_level, BOOL final, void* userdata);
- virtual void removeMissingBakedTextures();
- void useBakedTexture(const LLUUID& id);
- LLViewerTexLayerSet* getTexLayerSet(const U32 index) const { return dynamic_cast<LLViewerTexLayerSet*>(mBakedTextureDatas[index].mTexLayerSet); }
-
-
- LLLoadedCallbackEntry::source_callback_list_t mCallbackTextureList ;
- BOOL mLoadedCallbacksPaused;
- S32 mLoadedCallbackTextures; // count of 'loaded' baked textures, filled from mCallbackTextureList
- LLFrameTimer mLastTexCallbackAddedTime;
- std::set<LLUUID> mTextureIDs;
- //--------------------------------------------------------------------
- // Local Textures
- //--------------------------------------------------------------------
+ static void onBakedTextureMasksLoaded(BOOL success, LLViewerFetchedTexture *src_vi, LLImageRaw* src, LLImageRaw* aux_src, S32 discard_level, BOOL final, void* userdata);
+ static void onInitialBakedTextureLoaded(BOOL success, LLViewerFetchedTexture *src_vi, LLImageRaw* src, LLImageRaw* aux_src, S32 discard_level, BOOL final, void* userdata);
+ static void onBakedTextureLoaded(BOOL success, LLViewerFetchedTexture *src_vi, LLImageRaw* src, LLImageRaw* aux_src, S32 discard_level, BOOL final, void* userdata);
+ virtual void removeMissingBakedTextures();
+ void useBakedTexture(const LLUUID& id);
+ LLViewerTexLayerSet* getTexLayerSet(const U32 index) const { return dynamic_cast<LLViewerTexLayerSet*>(mBakedTextureDatas[index].mTexLayerSet); }
+
+
+ LLLoadedCallbackEntry::source_callback_list_t mCallbackTextureList ;
+ BOOL mLoadedCallbacksPaused;
+ S32 mLoadedCallbackTextures; // count of 'loaded' baked textures, filled from mCallbackTextureList
+ LLFrameTimer mLastTexCallbackAddedTime;
+ std::set<LLUUID> mTextureIDs;
+ //--------------------------------------------------------------------
+ // Local Textures
+ //--------------------------------------------------------------------
protected:
- virtual void setLocalTexture(LLAvatarAppearanceDefines::ETextureIndex type, LLViewerTexture* tex, BOOL baked_version_exits, U32 index = 0);
- virtual void addLocalTextureStats(LLAvatarAppearanceDefines::ETextureIndex type, LLViewerFetchedTexture* imagep, F32 texel_area_ratio, BOOL rendered, BOOL covered_by_baked);
- // MULTI-WEARABLE: make self-only?
- virtual void setBakedReady(LLAvatarAppearanceDefines::ETextureIndex type, BOOL baked_version_exists, U32 index = 0);
-
- //--------------------------------------------------------------------
- // Texture accessors
- //--------------------------------------------------------------------
+ virtual void setLocalTexture(LLAvatarAppearanceDefines::ETextureIndex type, LLViewerTexture* tex, BOOL baked_version_exits, U32 index = 0);
+ virtual void addLocalTextureStats(LLAvatarAppearanceDefines::ETextureIndex type, LLViewerFetchedTexture* imagep, F32 texel_area_ratio, BOOL rendered, BOOL covered_by_baked);
+ // MULTI-WEARABLE: make self-only?
+ virtual void setBakedReady(LLAvatarAppearanceDefines::ETextureIndex type, BOOL baked_version_exists, U32 index = 0);
+
+ //--------------------------------------------------------------------
+ // Texture accessors
+ //--------------------------------------------------------------------
private:
- virtual void setImage(const U8 te, LLViewerTexture *imagep, const U32 index);
- virtual LLViewerTexture* getImage(const U8 te, const U32 index) const;
- const std::string getImageURL(const U8 te, const LLUUID &uuid);
+ virtual void setImage(const U8 te, LLViewerTexture *imagep, const U32 index);
+ virtual LLViewerTexture* getImage(const U8 te, const U32 index) const;
+ const std::string getImageURL(const U8 te, const LLUUID &uuid);
- virtual const LLTextureEntry* getTexEntry(const U8 te_num) const;
- virtual void setTexEntry(const U8 index, const LLTextureEntry &te);
+ virtual const LLTextureEntry* getTexEntry(const U8 te_num) const;
+ virtual void setTexEntry(const U8 index, const LLTextureEntry &te);
- void checkTextureLoading() ;
- //--------------------------------------------------------------------
- // Layers
- //--------------------------------------------------------------------
+ void checkTextureLoading() ;
+ //--------------------------------------------------------------------
+ // Layers
+ //--------------------------------------------------------------------
protected:
- void deleteLayerSetCaches(bool clearAll = true);
- void addBakedTextureStats(LLViewerFetchedTexture* imagep, F32 pixel_area, F32 texel_area_ratio, S32 boost_level);
+ void deleteLayerSetCaches(bool clearAll = true);
+ void addBakedTextureStats(LLViewerFetchedTexture* imagep, F32 pixel_area, F32 texel_area_ratio, S32 boost_level);
- //--------------------------------------------------------------------
- // Composites
- //--------------------------------------------------------------------
+ //--------------------------------------------------------------------
+ // Composites
+ //--------------------------------------------------------------------
public:
- virtual void invalidateComposite(LLTexLayerSet* layerset);
- virtual void invalidateAll();
- virtual void setCompositeUpdatesEnabled(bool b) {}
- virtual void setCompositeUpdatesEnabled(U32 index, bool b) {}
- virtual bool isCompositeUpdateEnabled(U32 index) { return false; }
-
- //--------------------------------------------------------------------
- // Static texture/mesh/baked dictionary
- //--------------------------------------------------------------------
+ virtual void invalidateComposite(LLTexLayerSet* layerset);
+ virtual void invalidateAll();
+ virtual void setCompositeUpdatesEnabled(bool b) {}
+ virtual void setCompositeUpdatesEnabled(U32 index, bool b) {}
+ virtual bool isCompositeUpdateEnabled(U32 index) { return false; }
+
+ //--------------------------------------------------------------------
+ // Static texture/mesh/baked dictionary
+ //--------------------------------------------------------------------
public:
- static BOOL isIndexLocalTexture(LLAvatarAppearanceDefines::ETextureIndex i);
- static BOOL isIndexBakedTexture(LLAvatarAppearanceDefines::ETextureIndex i);
+ static BOOL isIndexLocalTexture(LLAvatarAppearanceDefines::ETextureIndex i);
+ static BOOL isIndexBakedTexture(LLAvatarAppearanceDefines::ETextureIndex i);
- //--------------------------------------------------------------------
- // Messaging
- //--------------------------------------------------------------------
+ //--------------------------------------------------------------------
+ // Messaging
+ //--------------------------------------------------------------------
public:
- void onFirstTEMessageReceived();
+ void onFirstTEMessageReceived();
private:
- BOOL mFirstTEMessageReceived;
- BOOL mFirstAppearanceMessageReceived;
-
+ BOOL mFirstTEMessageReceived;
+ BOOL mFirstAppearanceMessageReceived;
+
/** Textures
** **
*******************************************************************************/
@@ -796,13 +796,13 @@ private:
**/
public:
- void debugColorizeSubMeshes(U32 i, const LLColor4& color);
- virtual void updateMeshTextures();
- void updateSexDependentLayerSets();
- virtual void dirtyMesh(); // Dirty the avatar mesh
- void updateMeshData();
- void updateMeshVisibility();
- LLViewerTexture* getBakedTexture(const U8 te);
+ void debugColorizeSubMeshes(U32 i, const LLColor4& color);
+ virtual void updateMeshTextures();
+ void updateSexDependentLayerSets();
+ virtual void dirtyMesh(); // Dirty the avatar mesh
+ void updateMeshData();
+ void updateMeshVisibility();
+ LLViewerTexture* getBakedTexture(const U8 te);
// Matrix palette cache entry
class alignas(16) MatrixPaletteCache
@@ -833,20 +833,20 @@ public:
matrix_palette_cache_t mMatrixPaletteCache;
protected:
- void releaseMeshData();
- virtual void restoreMeshData();
+ void releaseMeshData();
+ virtual void restoreMeshData();
private:
- virtual void dirtyMesh(S32 priority); // Dirty the avatar mesh, with priority
- LLViewerJoint* getViewerJoint(S32 idx);
- S32 mDirtyMesh; // 0 -- not dirty, 1 -- morphed, 2 -- LOD
- BOOL mMeshTexturesDirty;
-
- //--------------------------------------------------------------------
- // Destroy invisible mesh
- //--------------------------------------------------------------------
+ virtual void dirtyMesh(S32 priority); // Dirty the avatar mesh, with priority
+ LLViewerJoint* getViewerJoint(S32 idx);
+ S32 mDirtyMesh; // 0 -- not dirty, 1 -- morphed, 2 -- LOD
+ BOOL mMeshTexturesDirty;
+
+ //--------------------------------------------------------------------
+ // Destroy invisible mesh
+ //--------------------------------------------------------------------
protected:
- BOOL mMeshValid;
- LLFrameTimer mMeshInvisibleTime;
+ BOOL mMeshValid;
+ LLFrameTimer mMeshInvisibleTime;
/** Meshes
** **
@@ -857,49 +857,49 @@ protected:
** APPEARANCE
**/
- LLPointer<LLAppearanceMessageContents> mLastProcessedAppearance;
-
+ LLPointer<LLAppearanceMessageContents> mLastProcessedAppearance;
+
public:
- void parseAppearanceMessage(LLMessageSystem* mesgsys, LLAppearanceMessageContents& msg);
- void processAvatarAppearance(LLMessageSystem* mesgsys);
+ void parseAppearanceMessage(LLMessageSystem* mesgsys, LLAppearanceMessageContents& msg);
+ void processAvatarAppearance(LLMessageSystem* mesgsys);
void applyParsedAppearanceMessage(LLAppearanceMessageContents& contents, bool slam_params);
- void hideHair();
- void hideSkirt();
- void startAppearanceAnimation();
-
- //--------------------------------------------------------------------
- // Appearance morphing
- //--------------------------------------------------------------------
+ void hideHair();
+ void hideSkirt();
+ void startAppearanceAnimation();
+
+ //--------------------------------------------------------------------
+ // Appearance morphing
+ //--------------------------------------------------------------------
public:
- BOOL getIsAppearanceAnimating() const { return mAppearanceAnimating; }
+ BOOL getIsAppearanceAnimating() const { return mAppearanceAnimating; }
- // True if we are computing our appearance via local compositing
- // instead of baked textures, as for example during wearable
- // editing or when waiting for a subsequent server rebake.
- /*virtual*/ BOOL isUsingLocalAppearance() const { return mUseLocalAppearance; }
+ // True if we are computing our appearance via local compositing
+ // instead of baked textures, as for example during wearable
+ // editing or when waiting for a subsequent server rebake.
+ /*virtual*/ BOOL isUsingLocalAppearance() const { return mUseLocalAppearance; }
- // True if we are currently in appearance editing mode. Often but
- // not always the same as isUsingLocalAppearance().
- /*virtual*/ BOOL isEditingAppearance() const { return mIsEditingAppearance; }
+ // True if we are currently in appearance editing mode. Often but
+ // not always the same as isUsingLocalAppearance().
+ /*virtual*/ BOOL isEditingAppearance() const { return mIsEditingAppearance; }
- // FIXME review isUsingLocalAppearance uses, some should be isEditing instead.
+ // FIXME review isUsingLocalAppearance uses, some should be isEditing instead.
private:
- BOOL mAppearanceAnimating;
- LLFrameTimer mAppearanceMorphTimer;
- F32 mLastAppearanceBlendTime;
- BOOL mIsEditingAppearance; // flag for if we're actively in appearance editing mode
- BOOL mUseLocalAppearance; // flag for if we're using a local composite
-
- //--------------------------------------------------------------------
- // Visibility
- //--------------------------------------------------------------------
+ BOOL mAppearanceAnimating;
+ LLFrameTimer mAppearanceMorphTimer;
+ F32 mLastAppearanceBlendTime;
+ BOOL mIsEditingAppearance; // flag for if we're actively in appearance editing mode
+ BOOL mUseLocalAppearance; // flag for if we're using a local composite
+
+ //--------------------------------------------------------------------
+ // Visibility
+ //--------------------------------------------------------------------
public:
- BOOL isVisible() const;
+ BOOL isVisible() const;
virtual bool shouldRenderRigged() const;
- void setVisibilityRank(U32 rank);
- U32 getVisibilityRank() const { return mVisibilityRank; }
- static S32 sNumVisibleAvatars; // Number of instances of this class
+ void setVisibilityRank(U32 rank);
+ U32 getVisibilityRank() const { return mVisibilityRank; }
+ static S32 sNumVisibleAvatars; // Number of instances of this class
/** Appearance
** **
*******************************************************************************/
@@ -909,48 +909,48 @@ public:
** WEARABLES
**/
- //--------------------------------------------------------------------
- // Attachments
- //--------------------------------------------------------------------
+ //--------------------------------------------------------------------
+ // Attachments
+ //--------------------------------------------------------------------
public:
- void clampAttachmentPositions();
- virtual const LLViewerJointAttachment* attachObject(LLViewerObject *viewer_object);
- virtual BOOL detachObject(LLViewerObject *viewer_object);
- static bool getRiggedMeshID( LLViewerObject* pVO, LLUUID& mesh_id );
- void cleanupAttachedMesh( LLViewerObject* pVO );
+ void clampAttachmentPositions();
+ virtual const LLViewerJointAttachment* attachObject(LLViewerObject *viewer_object);
+ virtual BOOL detachObject(LLViewerObject *viewer_object);
+ static bool getRiggedMeshID( LLViewerObject* pVO, LLUUID& mesh_id );
+ void cleanupAttachedMesh( LLViewerObject* pVO );
bool hasPendingAttachedMeshes();
- static LLVOAvatar* findAvatarFromAttachment(LLViewerObject* obj);
- /*virtual*/ BOOL isWearingWearableType(LLWearableType::EType type ) const;
- LLViewerObject * findAttachmentByID( const LLUUID & target_id ) const;
- LLViewerJointAttachment* getTargetAttachmentPoint(LLViewerObject* viewer_object);
+ static LLVOAvatar* findAvatarFromAttachment(LLViewerObject* obj);
+ /*virtual*/ BOOL isWearingWearableType(LLWearableType::EType type ) const;
+ LLViewerObject * findAttachmentByID( const LLUUID & target_id ) const;
+ LLViewerJointAttachment* getTargetAttachmentPoint(LLViewerObject* viewer_object);
protected:
- void lazyAttach();
- void rebuildRiggedAttachments( void );
+ void lazyAttach();
+ void rebuildRiggedAttachments( void );
- //--------------------------------------------------------------------
- // Map of attachment points, by ID
- //--------------------------------------------------------------------
+ //--------------------------------------------------------------------
+ // Map of attachment points, by ID
+ //--------------------------------------------------------------------
public:
- S32 getAttachmentCount(); // Warning: order(N) not order(1) // currently used only by -self
- typedef std::map<S32, LLViewerJointAttachment*> attachment_map_t;
- attachment_map_t mAttachmentPoints;
- std::vector<LLPointer<LLViewerObject> > mPendingAttachment;
-
- //--------------------------------------------------------------------
- // HUD functions
- //--------------------------------------------------------------------
+ S32 getAttachmentCount(); // Warning: order(N) not order(1) // currently used only by -self
+ typedef std::map<S32, LLViewerJointAttachment*> attachment_map_t;
+ attachment_map_t mAttachmentPoints;
+ std::vector<LLPointer<LLViewerObject> > mPendingAttachment;
+
+ //--------------------------------------------------------------------
+ // HUD functions
+ //--------------------------------------------------------------------
public:
- BOOL hasHUDAttachment() const;
- LLBBox getHUDBBox() const;
- void resetHUDAttachments();
- S32 getMaxAttachments() const;
- BOOL canAttachMoreObjects(U32 n=1) const;
- S32 getMaxAnimatedObjectAttachments() const;
- BOOL canAttachMoreAnimatedObjects(U32 n=1) const;
+ BOOL hasHUDAttachment() const;
+ LLBBox getHUDBBox() const;
+ void resetHUDAttachments();
+ S32 getMaxAttachments() const;
+ BOOL canAttachMoreObjects(U32 n=1) const;
+ S32 getMaxAnimatedObjectAttachments() const;
+ BOOL canAttachMoreAnimatedObjects(U32 n=1) const;
protected:
- U32 getNumAttachments() const; // O(N), not O(1)
- U32 getNumAnimatedObjectAttachments() const; // O(N), not O(1)
+ U32 getNumAttachments() const; // O(N), not O(1)
+ U32 getNumAnimatedObjectAttachments() const; // O(N), not O(1)
/** Wearables
** **
@@ -961,56 +961,56 @@ protected:
** ACTIONS
**/
- //--------------------------------------------------------------------
- // Animations
- //--------------------------------------------------------------------
+ //--------------------------------------------------------------------
+ // Animations
+ //--------------------------------------------------------------------
public:
- BOOL isAnyAnimationSignaled(const LLUUID *anim_array, const S32 num_anims) const;
- void processAnimationStateChanges();
+ BOOL isAnyAnimationSignaled(const LLUUID *anim_array, const S32 num_anims) const;
+ void processAnimationStateChanges();
protected:
- BOOL processSingleAnimationStateChange(const LLUUID &anim_id, BOOL start);
- void resetAnimations();
+ BOOL processSingleAnimationStateChange(const LLUUID &anim_id, BOOL start);
+ void resetAnimations();
private:
- LLTimer mAnimTimer;
- F32 mTimeLast;
+ LLTimer mAnimTimer;
+ F32 mTimeLast;
- //--------------------------------------------------------------------
- // Animation state data
- //--------------------------------------------------------------------
+ //--------------------------------------------------------------------
+ // Animation state data
+ //--------------------------------------------------------------------
public:
- typedef std::map<LLUUID, S32>::iterator AnimIterator;
- std::map<LLUUID, S32> mSignaledAnimations; // requested state of Animation name/value
- std::map<LLUUID, S32> mPlayingAnimations; // current state of Animation name/value
+ typedef std::map<LLUUID, S32>::iterator AnimIterator;
+ std::map<LLUUID, S32> mSignaledAnimations; // requested state of Animation name/value
+ std::map<LLUUID, S32> mPlayingAnimations; // current state of Animation name/value
- typedef std::multimap<LLUUID, LLUUID> AnimationSourceMap;
- typedef AnimationSourceMap::iterator AnimSourceIterator;
- AnimationSourceMap mAnimationSources; // object ids that triggered anim ids
+ typedef std::multimap<LLUUID, LLUUID> AnimationSourceMap;
+ typedef AnimationSourceMap::iterator AnimSourceIterator;
+ AnimationSourceMap mAnimationSources; // object ids that triggered anim ids
- //--------------------------------------------------------------------
- // Chat
- //--------------------------------------------------------------------
+ //--------------------------------------------------------------------
+ // Chat
+ //--------------------------------------------------------------------
public:
- void addChat(const LLChat& chat);
- void clearChat();
- void startTyping() { mTyping = TRUE; mTypingTimer.reset(); }
- void stopTyping() { mTyping = FALSE; }
+ void addChat(const LLChat& chat);
+ void clearChat();
+ void startTyping() { mTyping = TRUE; mTypingTimer.reset(); }
+ void stopTyping() { mTyping = FALSE; }
private:
- bool mVisibleChat;
+ bool mVisibleChat;
- //--------------------------------------------------------------------
- // Lip synch morphs
- //--------------------------------------------------------------------
+ //--------------------------------------------------------------------
+ // Lip synch morphs
+ //--------------------------------------------------------------------
private:
- bool mLipSyncActive; // we're morphing for lip sync
- LLVisualParam* mOohMorph; // cached pointers morphs for lip sync
- LLVisualParam* mAahMorph; // cached pointers morphs for lip sync
+ bool mLipSyncActive; // we're morphing for lip sync
+ LLVisualParam* mOohMorph; // cached pointers morphs for lip sync
+ LLVisualParam* mAahMorph; // cached pointers morphs for lip sync
- //--------------------------------------------------------------------
- // Flight
- //--------------------------------------------------------------------
+ //--------------------------------------------------------------------
+ // Flight
+ //--------------------------------------------------------------------
public:
- BOOL mInAir;
- LLFrameTimer mTimeInAir;
+ BOOL mInAir;
+ LLFrameTimer mTimeInAir;
/** Actions
** **
@@ -1022,28 +1022,28 @@ public:
**/
private:
- F32 mSpeedAccum; // measures speed (for diagnostics mostly).
- BOOL mTurning; // controls hysteresis on avatar rotation
- F32 mSpeed; // misc. animation repeated state
+ F32 mSpeedAccum; // measures speed (for diagnostics mostly).
+ BOOL mTurning; // controls hysteresis on avatar rotation
+ F32 mSpeed; // misc. animation repeated state
- //--------------------------------------------------------------------
- // Dimensions
- //--------------------------------------------------------------------
+ //--------------------------------------------------------------------
+ // Dimensions
+ //--------------------------------------------------------------------
public:
- void resolveHeightGlobal(const LLVector3d &inPos, LLVector3d &outPos, LLVector3 &outNorm);
- bool distanceToGround( const LLVector3d &startPoint, LLVector3d &collisionPoint, F32 distToIntersectionAlongRay );
- void resolveHeightAgent(const LLVector3 &inPos, LLVector3 &outPos, LLVector3 &outNorm);
- void resolveRayCollisionAgent(const LLVector3d start_pt, const LLVector3d end_pt, LLVector3d &out_pos, LLVector3 &out_norm);
- void slamPosition(); // Slam position to transmitted position (for teleport);
+ void resolveHeightGlobal(const LLVector3d &inPos, LLVector3d &outPos, LLVector3 &outNorm);
+ bool distanceToGround( const LLVector3d &startPoint, LLVector3d &collisionPoint, F32 distToIntersectionAlongRay );
+ void resolveHeightAgent(const LLVector3 &inPos, LLVector3 &outPos, LLVector3 &outNorm);
+ void resolveRayCollisionAgent(const LLVector3d start_pt, const LLVector3d end_pt, LLVector3d &out_pos, LLVector3 &out_norm);
+ void slamPosition(); // Slam position to transmitted position (for teleport);
protected:
- //--------------------------------------------------------------------
- // Material being stepped on
- //--------------------------------------------------------------------
+ //--------------------------------------------------------------------
+ // Material being stepped on
+ //--------------------------------------------------------------------
private:
- BOOL mStepOnLand;
- U8 mStepMaterial;
- LLVector3 mStepObjectVelocity;
+ BOOL mStepOnLand;
+ U8 mStepMaterial;
+ LLVector3 mStepObjectVelocity;
/** Physics
** **
@@ -1055,23 +1055,23 @@ private:
**/
public:
- /*virtual*/ BOOL setParent(LLViewerObject* parent);
- /*virtual*/ void addChild(LLViewerObject *childp);
- /*virtual*/ void removeChild(LLViewerObject *childp);
+ /*virtual*/ BOOL setParent(LLViewerObject* parent);
+ /*virtual*/ void addChild(LLViewerObject *childp);
+ /*virtual*/ void removeChild(LLViewerObject *childp);
- //--------------------------------------------------------------------
- // Sitting
- //--------------------------------------------------------------------
+ //--------------------------------------------------------------------
+ // Sitting
+ //--------------------------------------------------------------------
public:
- void sitDown(BOOL bSitting);
- BOOL isSitting(){return mIsSitting;}
- void sitOnObject(LLViewerObject *sit_object);
- void getOffObject();
+ void sitDown(BOOL bSitting);
+ BOOL isSitting(){return mIsSitting;}
+ void sitOnObject(LLViewerObject *sit_object);
+ void getOffObject();
private:
- // set this property only with LLVOAvatar::sitDown method
- BOOL mIsSitting;
- // position backup in case of missing data
- LLVector3 mLastRootPos;
+ // set this property only with LLVOAvatar::sitDown method
+ BOOL mIsSitting;
+ // position backup in case of missing data
+ LLVector3 mLastRootPos;
/** Hierarchy
** **
@@ -1083,34 +1083,34 @@ private:
**/
public:
- virtual std::string getFullname() const; // Returns "FirstName LastName"
- std::string avString() const; // Frequently used string in log messages "Avatar '<full name'"
+ virtual std::string getFullname() const; // Returns "FirstName LastName"
+ std::string avString() const; // Frequently used string in log messages "Avatar '<full name'"
protected:
- static void getAnimLabels(std::vector<std::string>* labels);
- static void getAnimNames(std::vector<std::string>* names);
+ static void getAnimLabels(std::vector<std::string>* labels);
+ static void getAnimNames(std::vector<std::string>* names);
private:
bool mNameIsSet;
- std::string mTitle;
- bool mNameAway;
- bool mNameDoNotDisturb;
- bool mNameMute;
- bool mNameAppearance;
- bool mNameFriend;
- bool mNameCloud;
- F32 mNameAlpha;
- BOOL mRenderGroupTitles;
-
- //--------------------------------------------------------------------
- // Display the name (then optionally fade it out)
- //--------------------------------------------------------------------
+ std::string mTitle;
+ bool mNameAway;
+ bool mNameDoNotDisturb;
+ bool mNameMute;
+ bool mNameAppearance;
+ bool mNameFriend;
+ bool mNameCloud;
+ F32 mNameAlpha;
+ BOOL mRenderGroupTitles;
+
+ //--------------------------------------------------------------------
+ // Display the name (then optionally fade it out)
+ //--------------------------------------------------------------------
public:
- LLFrameTimer mChatTimer;
- LLPointer<LLHUDNameTag> mNameText;
+ LLFrameTimer mChatTimer;
+ LLPointer<LLHUDNameTag> mNameText;
private:
- LLFrameTimer mTimeVisible;
- std::deque<LLChat> mChats;
- BOOL mTyping;
- LLFrameTimer mTypingTimer;
+ LLFrameTimer mTimeVisible;
+ std::deque<LLChat> mChats;
+ BOOL mTyping;
+ LLFrameTimer mTypingTimer;
/** Name
** **
@@ -1121,34 +1121,34 @@ private:
** SOUNDS
**/
- //--------------------------------------------------------------------
- // Voice visualizer
- //--------------------------------------------------------------------
+ //--------------------------------------------------------------------
+ // Voice visualizer
+ //--------------------------------------------------------------------
public:
- // Responsible for detecting the user's voice signal (and when the
- // user speaks, it puts a voice symbol over the avatar's head) and gesticulations
- LLPointer<LLVoiceVisualizer> mVoiceVisualizer;
- int mCurrentGesticulationLevel;
-
- //--------------------------------------------------------------------
- // Step sound
- //--------------------------------------------------------------------
+ // Responsible for detecting the user's voice signal (and when the
+ // user speaks, it puts a voice symbol over the avatar's head) and gesticulations
+ LLPointer<LLVoiceVisualizer> mVoiceVisualizer;
+ int mCurrentGesticulationLevel;
+
+ //--------------------------------------------------------------------
+ // Step sound
+ //--------------------------------------------------------------------
protected:
- const LLUUID& getStepSound() const;
+ const LLUUID& getStepSound() const;
private:
- // Global table of sound ids per material, and the ground
- const static LLUUID sStepSounds[LL_MCODE_END];
- const static LLUUID sStepSoundOnLand;
+ // Global table of sound ids per material, and the ground
+ const static LLUUID sStepSounds[LL_MCODE_END];
+ const static LLUUID sStepSoundOnLand;
- //--------------------------------------------------------------------
- // Foot step state (for generating sounds)
- //--------------------------------------------------------------------
+ //--------------------------------------------------------------------
+ // Foot step state (for generating sounds)
+ //--------------------------------------------------------------------
public:
- void setFootPlane(const LLVector4 &plane) { mFootPlane = plane; }
- LLVector4 mFootPlane;
+ void setFootPlane(const LLVector4 &plane) { mFootPlane = plane; }
+ LLVector4 mFootPlane;
private:
- BOOL mWasOnGroundLeft;
- BOOL mWasOnGroundRight;
+ BOOL mWasOnGroundLeft;
+ BOOL mWasOnGroundRight;
/** Sounds
** **
@@ -1158,56 +1158,56 @@ private:
** **
** DIAGNOSTICS
**/
-
- //--------------------------------------------------------------------
- // General
- //--------------------------------------------------------------------
+
+ //--------------------------------------------------------------------
+ // General
+ //--------------------------------------------------------------------
public:
void getSortedJointNames(S32 joint_type, std::vector<std::string>& result) const;
- void dumpArchetypeXML(const std::string& prefix, bool group_by_wearables = false);
- void dumpAppearanceMsgParams( const std::string& dump_prefix,
- const LLAppearanceMessageContents& contents);
- static void dumpBakedStatus();
- const std::string getBakedStatusForPrintout() const;
- void dumpAvatarTEs(const std::string& context) const;
-
- static F32 sUnbakedTime; // Total seconds with >=1 unbaked avatars
- static F32 sUnbakedUpdateTime; // Last time stats were updated (to prevent multiple updates per frame)
- static F32 sGreyTime; // Total seconds with >=1 grey avatars
- static F32 sGreyUpdateTime; // Last time stats were updated (to prevent multiple updates per frame)
+ void dumpArchetypeXML(const std::string& prefix, bool group_by_wearables = false);
+ void dumpAppearanceMsgParams( const std::string& dump_prefix,
+ const LLAppearanceMessageContents& contents);
+ static void dumpBakedStatus();
+ const std::string getBakedStatusForPrintout() const;
+ void dumpAvatarTEs(const std::string& context) const;
+
+ static F32 sUnbakedTime; // Total seconds with >=1 unbaked avatars
+ static F32 sUnbakedUpdateTime; // Last time stats were updated (to prevent multiple updates per frame)
+ static F32 sGreyTime; // Total seconds with >=1 grey avatars
+ static F32 sGreyUpdateTime; // Last time stats were updated (to prevent multiple updates per frame)
protected:
- S32 getUnbakedPixelAreaRank();
- BOOL mHasGrey;
+ S32 getUnbakedPixelAreaRank();
+ BOOL mHasGrey;
private:
- F32 mMinPixelArea;
- F32 mMaxPixelArea;
- F32 mAdjustedPixelArea;
- std::string mDebugText;
- std::string mBakedTextureDebugText;
+ F32 mMinPixelArea;
+ F32 mMaxPixelArea;
+ F32 mAdjustedPixelArea;
+ std::string mDebugText;
+ std::string mBakedTextureDebugText;
- //--------------------------------------------------------------------
- // Avatar Rez Metrics
- //--------------------------------------------------------------------
+ //--------------------------------------------------------------------
+ // Avatar Rez Metrics
+ //--------------------------------------------------------------------
public:
- void debugAvatarRezTime(std::string notification_name, std::string comment = "");
- F32 debugGetExistenceTimeElapsedF32() const { return mDebugExistenceTimer.getElapsedTimeF32(); }
+ void debugAvatarRezTime(std::string notification_name, std::string comment = "");
+ F32 debugGetExistenceTimeElapsedF32() const { return mDebugExistenceTimer.getElapsedTimeF32(); }
protected:
- LLFrameTimer mRuthDebugTimer; // For tracking how long it takes for av to rez
- LLFrameTimer mDebugExistenceTimer; // Debugging for how long the avatar has been in memory.
- LLFrameTimer mLastAppearanceMessageTimer; // Time since last appearance message received.
+ LLFrameTimer mRuthDebugTimer; // For tracking how long it takes for av to rez
+ LLFrameTimer mDebugExistenceTimer; // Debugging for how long the avatar has been in memory.
+ LLFrameTimer mLastAppearanceMessageTimer; // Time since last appearance message received.
- //--------------------------------------------------------------------
- // COF monitoring
- //--------------------------------------------------------------------
+ //--------------------------------------------------------------------
+ // COF monitoring
+ //--------------------------------------------------------------------
public:
- // COF version of last viewer-initiated appearance update request. For non-self avs, this will remain at default.
- S32 mLastUpdateRequestCOFVersion;
+ // COF version of last viewer-initiated appearance update request. For non-self avs, this will remain at default.
+ S32 mLastUpdateRequestCOFVersion;
- // COF version of last appearance message received for this av.
- S32 mLastUpdateReceivedCOFVersion;
+ // COF version of last appearance message received for this av.
+ S32 mLastUpdateReceivedCOFVersion;
/** Diagnostics
** **
@@ -1233,7 +1233,7 @@ extern const F32 MAX_HOVER_Z;
extern const F32 MIN_HOVER_Z;
std::string get_sequential_numbered_file_name(const std::string& prefix,
- const std::string& suffix);
+ const std::string& suffix);
void dump_sequential_xml(const std::string outprefix, const LLSD& content);
void dump_visual_param(apr_file_t* file, LLVisualParam* viewer_param, F32 value);