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-rw-r--r--indra/newview/llvoavatar.h2512
1 files changed, 1256 insertions, 1256 deletions
diff --git a/indra/newview/llvoavatar.h b/indra/newview/llvoavatar.h
index b10675ac4e..1ef0e6e768 100644
--- a/indra/newview/llvoavatar.h
+++ b/indra/newview/llvoavatar.h
@@ -1,1256 +1,1256 @@
-/**
- * @file llvoavatar.h
- * @brief Declaration of LLVOAvatar class which is a derivation of
- * LLViewerObject
- *
- * $LicenseInfo:firstyear=2001&license=viewerlgpl$
- * Second Life Viewer Source Code
- * Copyright (C) 2010, Linden Research, Inc.
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation;
- * version 2.1 of the License only.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
- * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
- * $/LicenseInfo$
- */
-
-#ifndef LL_VOAVATAR_H
-#define LL_VOAVATAR_H
-
-#include <map>
-#include <deque>
-#include <string>
-#include <vector>
-
-#include <boost/signals2/trackable.hpp>
-
-#include "llavatarappearance.h"
-#include "llchat.h"
-#include "lldrawpoolalpha.h"
-#include "llviewerobject.h"
-#include "llcharacter.h"
-#include "llcontrol.h"
-#include "llviewerjointmesh.h"
-#include "llviewerjointattachment.h"
-#include "llrendertarget.h"
-#include "llavatarappearancedefines.h"
-#include "lltexglobalcolor.h"
-#include "lldriverparam.h"
-#include "llviewertexlayer.h"
-#include "material_codes.h" // LL_MCODE_END
-#include "llrigginginfo.h"
-#include "llviewerstats.h"
-#include "llvovolume.h"
-#include "llavatarrendernotifier.h"
-#include "llmodel.h"
-
-extern const LLUUID ANIM_AGENT_BODY_NOISE;
-extern const LLUUID ANIM_AGENT_BREATHE_ROT;
-extern const LLUUID ANIM_AGENT_PHYSICS_MOTION;
-extern const LLUUID ANIM_AGENT_EDITING;
-extern const LLUUID ANIM_AGENT_EYE;
-extern const LLUUID ANIM_AGENT_FLY_ADJUST;
-extern const LLUUID ANIM_AGENT_HAND_MOTION;
-extern const LLUUID ANIM_AGENT_HEAD_ROT;
-extern const LLUUID ANIM_AGENT_PELVIS_FIX;
-extern const LLUUID ANIM_AGENT_TARGET;
-extern const LLUUID ANIM_AGENT_WALK_ADJUST;
-
-class LLViewerWearable;
-class LLVoiceVisualizer;
-class LLHUDNameTag;
-class LLHUDEffectSpiral;
-class LLTexGlobalColor;
-
-struct LLAppearanceMessageContents;
-class LLViewerJointMesh;
-
-const F32 MAX_AVATAR_LOD_FACTOR = 1.0f;
-
-extern U32 gFrameCount;
-
-//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
-// LLVOAvatar
-//
-//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
-class LLVOAvatar :
- public LLAvatarAppearance,
- public LLViewerObject,
- public boost::signals2::trackable
-{
- LL_ALIGN_NEW;
- LOG_CLASS(LLVOAvatar);
-
-public:
- friend class LLVOAvatarSelf;
- friend class LLAvatarCheckImpostorMode;
-
-/********************************************************************************
- ** **
- ** INITIALIZATION
- **/
-
-public:
- LLVOAvatar(const LLUUID &id, const LLPCode pcode, LLViewerRegion *regionp);
- virtual void markDead();
- static void initClass(); // Initialize data that's only init'd once per class.
- static void cleanupClass(); // Cleanup data that's only init'd once per class.
- virtual void initInstance(); // Called after construction to initialize the class.
-protected:
- virtual ~LLVOAvatar();
-
-/** Initialization
- ** **
- *******************************************************************************/
-
-/********************************************************************************
- ** **
- ** INHERITED
- **/
-
- //--------------------------------------------------------------------
- // LLViewerObject interface and related
- //--------------------------------------------------------------------
-public:
- /*virtual*/ void updateGL();
- /*virtual*/ LLVOAvatar* asAvatar();
-
- virtual U32 processUpdateMessage(LLMessageSystem *mesgsys,
- void **user_data,
- U32 block_num,
- const EObjectUpdateType update_type,
- LLDataPacker *dp);
- virtual void idleUpdate(LLAgent &agent, const F64 &time);
- /*virtual*/ bool updateLOD();
- bool updateJointLODs();
- void updateLODRiggedAttachments( void );
- /*virtual*/ bool isActive() const; // Whether this object needs to do an idleUpdate.
- S32Bytes totalTextureMemForUUIDS(std::set<LLUUID>& ids);
- bool allTexturesCompletelyDownloaded(std::set<LLUUID>& ids) const;
- bool allLocalTexturesCompletelyDownloaded() const;
- bool allBakedTexturesCompletelyDownloaded() const;
- void bakedTextureOriginCounts(S32 &sb_count, S32 &host_count,
- S32 &both_count, S32 &neither_count);
- std::string bakedTextureOriginInfo();
- void collectLocalTextureUUIDs(std::set<LLUUID>& ids) const;
- void collectBakedTextureUUIDs(std::set<LLUUID>& ids) const;
- void collectTextureUUIDs(std::set<LLUUID>& ids);
- void releaseOldTextures();
- /*virtual*/ void updateTextures();
- LLViewerFetchedTexture* getBakedTextureImage(const U8 te, const LLUUID& uuid);
- /*virtual*/ S32 setTETexture(const U8 te, const LLUUID& uuid); // If setting a baked texture, need to request it from a non-local sim.
- /*virtual*/ void onShift(const LLVector4a& shift_vector);
- /*virtual*/ U32 getPartitionType() const;
- /*virtual*/ const LLVector3 getRenderPosition() const;
- /*virtual*/ void updateDrawable(bool force_damped);
- /*virtual*/ LLDrawable* createDrawable(LLPipeline *pipeline);
- /*virtual*/ bool updateGeometry(LLDrawable *drawable);
- /*virtual*/ void setPixelAreaAndAngle(LLAgent &agent);
- /*virtual*/ void updateRegion(LLViewerRegion *regionp);
- /*virtual*/ void updateSpatialExtents(LLVector4a& newMin, LLVector4a &newMax);
- void calculateSpatialExtents(LLVector4a& newMin, LLVector4a& newMax);
- /*virtual*/ bool lineSegmentIntersect(const LLVector4a& start, const LLVector4a& end,
- S32 face = -1, // which face to check, -1 = ALL_SIDES
- bool pick_transparent = false,
- bool pick_rigged = false,
- bool pick_unselectable = true,
- S32* face_hit = NULL, // which face was hit
- LLVector4a* intersection = NULL, // return the intersection point
- LLVector2* tex_coord = NULL, // return the texture coordinates of the intersection point
- LLVector4a* normal = NULL, // return the surface normal at the intersection point
- LLVector4a* tangent = NULL); // return the surface tangent at the intersection point
- virtual LLViewerObject* lineSegmentIntersectRiggedAttachments(
- const LLVector4a& start, const LLVector4a& end,
- S32 face = -1, // which face to check, -1 = ALL_SIDES
- bool pick_transparent = false,
- bool pick_rigged = false,
- bool pick_unselectable = true,
- S32* face_hit = NULL, // which face was hit
- LLVector4a* intersection = NULL, // return the intersection point
- LLVector2* tex_coord = NULL, // return the texture coordinates of the intersection point
- LLVector4a* normal = NULL, // return the surface normal at the intersection point
- LLVector4a* tangent = NULL); // return the surface tangent at the intersection point
-
- //--------------------------------------------------------------------
- // LLCharacter interface and related
- //--------------------------------------------------------------------
-public:
- /*virtual*/ LLVector3 getCharacterPosition();
- /*virtual*/ LLQuaternion getCharacterRotation();
- /*virtual*/ LLVector3 getCharacterVelocity();
- /*virtual*/ LLVector3 getCharacterAngularVelocity();
-
- /*virtual*/ LLUUID remapMotionID(const LLUUID& id);
- /*virtual*/ bool startMotion(const LLUUID& id, F32 time_offset = 0.f);
- /*virtual*/ bool stopMotion(const LLUUID& id, bool stop_immediate = false);
- virtual bool hasMotionFromSource(const LLUUID& source_id);
- virtual void stopMotionFromSource(const LLUUID& source_id);
- virtual void requestStopMotion(LLMotion* motion);
- LLMotion* findMotion(const LLUUID& id) const;
- void startDefaultMotions();
- void dumpAnimationState();
-
- virtual LLJoint* getJoint(const std::string &name);
- LLJoint* getJoint(S32 num);
-
- //if you KNOW joint_num is a valid animated joint index, use getSkeletonJoint for efficiency
- inline LLJoint* getSkeletonJoint(S32 joint_num) { return mSkeleton[joint_num]; }
- inline size_t getSkeletonJointCount() const { return mSkeleton.size(); }
-
- void notifyAttachmentMeshLoaded();
- void addAttachmentOverridesForObject(LLViewerObject *vo, std::set<LLUUID>* meshes_seen = NULL, bool recursive = true);
- void removeAttachmentOverridesForObject(const LLUUID& mesh_id);
- void removeAttachmentOverridesForObject(LLViewerObject *vo);
- bool jointIsRiggedTo(const LLJoint *joint) const;
- void clearAttachmentOverrides();
- void rebuildAttachmentOverrides();
- void updateAttachmentOverrides();
- void showAttachmentOverrides(bool verbose = false) const;
- void getAttachmentOverrideNames(std::set<std::string>& pos_names,
- std::set<std::string>& scale_names) const;
-
- void getAssociatedVolumes(std::vector<LLVOVolume*>& volumes);
-
- // virtual
- void updateRiggingInfo();
- // This encodes mesh id and LOD, so we can see whether display is up-to-date.
- std::map<LLUUID,S32> mLastRiggingInfoKey;
-
- std::set<LLUUID> mActiveOverrideMeshes;
- virtual void onActiveOverrideMeshesChanged();
-
- /*virtual*/ const LLUUID& getID() const;
- /*virtual*/ void addDebugText(const std::string& text);
- /*virtual*/ F32 getTimeDilation();
- /*virtual*/ void getGround(const LLVector3 &inPos, LLVector3 &outPos, LLVector3 &outNorm);
- /*virtual*/ F32 getPixelArea() const;
- /*virtual*/ LLVector3d getPosGlobalFromAgent(const LLVector3 &position);
- /*virtual*/ LLVector3 getPosAgentFromGlobal(const LLVector3d &position);
- virtual void updateVisualParams();
-
-/** Inherited
- ** **
- *******************************************************************************/
-
-/********************************************************************************
- ** **
- ** STATE
- **/
-
-public:
- virtual bool isSelf() const { return false; } // True if this avatar is for this viewer's agent
-
- virtual bool isControlAvatar() const { return mIsControlAvatar; } // True if this avatar is a control av (no associated user)
- virtual bool isUIAvatar() const { return mIsUIAvatar; } // True if this avatar is a supplemental av used in some UI views (no associated user)
- virtual bool isBuddy() const;
-
- // If this is an attachment, return the avatar it is attached to. Otherwise NULL.
- virtual const LLVOAvatar *getAttachedAvatar() const { return NULL; }
- virtual LLVOAvatar *getAttachedAvatar() { return NULL; }
-
-
-private: //aligned members
- LL_ALIGN_16(LLVector4a mImpostorExtents[2]);
-
- //--------------------------------------------------------------------
- // Updates
- //--------------------------------------------------------------------
-public:
- void updateAppearanceMessageDebugText();
- void updateAnimationDebugText();
- virtual void updateDebugText();
- virtual bool computeNeedsUpdate();
- virtual bool updateCharacter(LLAgent &agent);
- void updateFootstepSounds();
- void computeUpdatePeriod();
- void updateOrientation(LLAgent &agent, F32 speed, F32 delta_time);
- void updateTimeStep();
- void updateRootPositionAndRotation(LLAgent &agent, F32 speed, bool was_sit_ground_constrained);
-
- void idleUpdateVoiceVisualizer(bool voice_enabled, const LLVector3 &position);
- void idleUpdateMisc(bool detailed_update);
- virtual void idleUpdateAppearanceAnimation();
- void idleUpdateLipSync(bool voice_enabled);
- void idleUpdateLoadingEffect();
- void idleUpdateWindEffect();
- void idleUpdateNameTag(const LLVector3& root_pos_last);
- void idleUpdateNameTagText(bool new_name);
- void idleUpdateNameTagAlpha(bool new_name, F32 alpha);
- LLColor4 getNameTagColor(bool is_friend);
- void clearNameTag();
- static void invalidateNameTag(const LLUUID& agent_id);
- // force all name tags to rebuild, useful when display names turned on/off
- static void invalidateNameTags();
- void addNameTagLine(const std::string& line, const LLColor4& color, S32 style, const LLFontGL* font, const bool use_ellipses = false);
- void idleUpdateRenderComplexity();
- void idleUpdateDebugInfo();
- void accountRenderComplexityForObject(LLViewerObject *attached_object,
- const F32 max_attachment_complexity,
- LLVOVolume::texture_cost_t& textures,
- U32& cost,
- hud_complexity_list_t& hud_complexity_list,
- object_complexity_list_t& object_complexity_list);
- void calculateUpdateRenderComplexity();
- static const U32 VISUAL_COMPLEXITY_UNKNOWN;
- void updateVisualComplexity();
-
- void placeProfileQuery();
- void readProfileQuery(S32 retries);
-
- // get the GPU time in ms of rendering this avatar including all attachments
- // returns 0.f if this avatar has not been profiled using gPipeline.profileAvatar
- // or the avatar is visually muted
- F32 getGPURenderTime();
-
- // get the total GPU render time in ms of all avatars that have been benched
- static F32 getTotalGPURenderTime();
-
- // get the max GPU render time in ms of all avatars that have been benched
- static F32 getMaxGPURenderTime();
-
- // get the average GPU render time in ms of all avatars that have been benched
- static F32 getAverageGPURenderTime();
-
- // get the CPU time in ms of rendering this avatar including all attachments
- // return 0.f if this avatar has not been profiled using gPipeline.mProfileAvatar
- F32 getCPURenderTime() { return mCPURenderTime; }
-
-
- // avatar render cost
- U32 getVisualComplexity() { return mVisualComplexity; };
-
- // surface area calculation
- F32 getAttachmentSurfaceArea() { return mAttachmentSurfaceArea; };
-
- U32 getReportedVisualComplexity() { return mReportedVisualComplexity; }; // Numbers as reported by the SL server
- void setReportedVisualComplexity(U32 value) { mReportedVisualComplexity = value; };
-
- S32 getUpdatePeriod() { return mUpdatePeriod; };
- const LLColor4 & getMutedAVColor() { return mMutedAVColor; };
- static void updateImpostorRendering(U32 newMaxNonImpostorsValue);
-
- void idleUpdateBelowWater();
-
- static void updateNearbyAvatarCount();
-
- LLVector3 idleCalcNameTagPosition(const LLVector3 &root_pos_last);
-
- //--------------------------------------------------------------------
- // Static preferences (controlled by user settings/menus)
- //--------------------------------------------------------------------
-public:
- static S32 sRenderName;
- static bool sRenderGroupTitles;
- static const U32 NON_IMPOSTORS_MAX_SLIDER; /* Must equal the maximum allowed the RenderAvatarMaxNonImpostors
- * slider in panel_preferences_graphics1.xml */
- static U32 sMaxNonImpostors; // affected by control "RenderAvatarMaxNonImpostors"
- static bool sLimitNonImpostors; // use impostors for far away avatars
- static F32 sRenderDistance; // distance at which avatars will render.
- static bool sShowAnimationDebug; // show animation debug info
- static bool sShowCollisionVolumes; // show skeletal collision volumes
- static bool sVisibleInFirstPerson;
- static S32 sNumLODChangesThisFrame;
- static S32 sNumVisibleChatBubbles;
- static bool sDebugInvisible;
- static bool sShowAttachmentPoints;
- static F32 sLODFactor; // user-settable LOD factor
- static F32 sPhysicsLODFactor; // user-settable physics LOD factor
- static bool sJointDebug; // output total number of joints being touched for each avatar
-
- static LLPointer<LLViewerTexture> sCloudTexture;
-
- static std::vector<LLUUID> sAVsIgnoringARTLimit;
- static S32 sAvatarsNearby;
-
- //--------------------------------------------------------------------
- // Region state
- //--------------------------------------------------------------------
-public:
- LLHost getObjectHost() const;
-
- //--------------------------------------------------------------------
- // Loading state
- //--------------------------------------------------------------------
-public:
- bool isFullyLoaded() const;
- F32 getFirstDecloudTime() const {return mFirstDecloudTime;}
-
- // check and return current state relative to limits
- // default will test only the geometry (combined=false).
- // this allows us to disable shadows separately on complex avatars.
-
- inline bool isTooSlowWithoutShadows() const {return mTooSlowWithoutShadows;};
- bool isTooSlow() const;
-
- void updateTooSlow();
-
- bool isTooComplex() const;
- bool visualParamWeightsAreDefault();
- virtual bool getIsCloud() const;
- bool isFullyTextured() const;
- bool hasGray() const;
- S32 getRezzedStatus() const; // 0 = cloud, 1 = gray, 2 = textured, 3 = textured and fully downloaded.
- void updateRezzedStatusTimers(S32 status);
-
- S32 mLastRezzedStatus;
-
-
- void startPhase(const std::string& phase_name);
- void stopPhase(const std::string& phase_name, bool err_check = true);
- void clearPhases();
- void logPendingPhases();
- static void logPendingPhasesAllAvatars();
- void logMetricsTimerRecord(const std::string& phase_name, F32 elapsed, bool completed);
-
- void calcMutedAVColor();
-
-protected:
- LLViewerStats::PhaseMap& getPhases() { return mPhases; }
- bool updateIsFullyLoaded();
- bool processFullyLoadedChange(bool loading);
- void updateRuthTimer(bool loading);
- F32 calcMorphAmount();
-
-private:
- bool mFirstFullyVisible;
- F32 mFirstDecloudTime;
- LLFrameTimer mFirstAppearanceMessageTimer;
-
- bool mFullyLoaded;
- bool mPreviousFullyLoaded;
- bool mFullyLoadedInitialized;
- S32 mFullyLoadedFrameCounter;
- LLColor4 mMutedAVColor;
- LLFrameTimer mFullyLoadedTimer;
- LLFrameTimer mRuthTimer;
-
- // variables to hold "slowness" status
- bool mTooSlow{false};
- bool mTooSlowWithoutShadows{false};
-
- bool mTuned{false};
-
-private:
- LLViewerStats::PhaseMap mPhases;
-
-protected:
- LLFrameTimer mInvisibleTimer;
-
-/** State
- ** **
- *******************************************************************************/
-/********************************************************************************
- ** **
- ** SKELETON
- **/
-
-protected:
- /*virtual*/ LLAvatarJoint* createAvatarJoint(); // Returns LLViewerJoint
- /*virtual*/ LLAvatarJoint* createAvatarJoint(S32 joint_num); // Returns LLViewerJoint
- /*virtual*/ LLAvatarJointMesh* createAvatarJointMesh(); // Returns LLViewerJointMesh
-public:
- void updateHeadOffset();
- void debugBodySize() const;
- void postPelvisSetRecalc( void );
-
- /*virtual*/ bool loadSkeletonNode();
- void initAttachmentPoints(bool ignore_hud_joints = false);
- /*virtual*/ void buildCharacter();
- void resetVisualParams();
- void applyDefaultParams();
- void resetSkeleton(bool reset_animations);
-
- LLVector3 mCurRootToHeadOffset;
- LLVector3 mTargetRootToHeadOffset;
-
- S32 mLastSkeletonSerialNum;
-
-
-/** Skeleton
- ** **
- *******************************************************************************/
-
-/********************************************************************************
- ** **
- ** RENDERING
- **/
-
-public:
- U32 renderImpostor(LLColor4U color = LLColor4U(255,255,255,255), S32 diffuse_channel = 0);
- bool isVisuallyMuted();
- bool isInMuteList() const;
-
- // states for RenderAvatarComplexityMode
- enum ERenderComplexityMode
- {
- AV_RENDER_LIMIT_BY_COMPLEXITY = 0,
- AV_RENDER_ALWAYS_SHOW_FRIENDS = 1,
- AV_RENDER_ONLY_SHOW_FRIENDS = 2
- };
-
- // Visual Mute Setting is an input. Does not necessarily determine
- // what the avatar looks like, because it interacts with other
- // settings like muting, complexity threshold. Should be private or protected.
- enum VisualMuteSettings
- {
- AV_RENDER_NORMALLY = 0,
- AV_DO_NOT_RENDER = 1,
- AV_ALWAYS_RENDER = 2
- };
- void setVisualMuteSettings(VisualMuteSettings set);
-
-protected:
- // If you think you need to access this outside LLVOAvatar, you probably want getOverallAppearance()
- VisualMuteSettings getVisualMuteSettings() { return mVisuallyMuteSetting; };
-
-public:
-
- // Overall Appearance is an output. Depending on whether the
- // avatar is blocked/muted, whether it exceeds the complexity
- // threshold, etc, avatar will want to be displayed in one of
- // these ways. Rendering code that wants to know how to display an
- // avatar should be looking at this value, NOT the visual mute
- // settings
- enum AvatarOverallAppearance
- {
- AOA_NORMAL,
- AOA_JELLYDOLL,
- AOA_INVISIBLE
- };
-
- AvatarOverallAppearance getOverallAppearance() const;
- void setOverallAppearanceNormal();
- void setOverallAppearanceJellyDoll();
- void setOverallAppearanceInvisible();
-
- void updateOverallAppearance();
- void updateOverallAppearanceAnimations();
-
- std::set<LLUUID> mJellyAnims;
-
- U32 renderRigid();
- U32 renderSkinned();
- F32 getLastSkinTime() { return mLastSkinTime; }
- U32 renderTransparent(bool first_pass);
- void renderCollisionVolumes();
- void renderBones(const std::string &selected_joint = std::string());
- void renderJoints();
- static void deleteCachedImages(bool clearAll=true);
- static void destroyGL();
- static void restoreGL();
- S32 mSpecialRenderMode; // special lighting
-
-private:
- friend class LLPipeline;
- AvatarOverallAppearance mOverallAppearance;
- F32 mAttachmentSurfaceArea; //estimated surface area of attachments
- U32 mAttachmentVisibleTriangleCount;
- F32 mAttachmentEstTriangleCount;
- bool shouldAlphaMask();
-
- bool mNeedsSkin; // avatar has been animated and verts have not been updated
- F32 mLastSkinTime; //value of gFrameTimeSeconds at last skin update
-
- S32 mUpdatePeriod;
- S32 mNumInitFaces; //number of faces generated when creating the avatar drawable, does not inculde splitted faces due to long vertex buffer.
-
- // profile handle
- U32 mGPUTimerQuery = 0;
-
- // profile results
-
- // GPU render time in ms
- F32 mGPURenderTime = 0.f;
- bool mGPUProfilePending = false;
-
- // CPU render time in ms
- F32 mCPURenderTime = 0.f;
-
- // the isTooComplex method uses these mutable values to avoid recalculating too frequently
- // DEPRECATED -- obsolete avatar render cost values
- mutable U32 mVisualComplexity;
- mutable bool mVisualComplexityStale;
- U32 mReportedVisualComplexity; // from other viewers through the simulator
-
- mutable bool mCachedInMuteList;
- mutable F64 mCachedMuteListUpdateTime;
-
- VisualMuteSettings mVisuallyMuteSetting; // Always or never visually mute this AV
-
- //--------------------------------------------------------------------
- // animated object status
- //--------------------------------------------------------------------
-public:
- bool mIsControlAvatar;
- bool mIsUIAvatar;
- bool mEnableDefaultMotions;
-
- //--------------------------------------------------------------------
- // Morph masks
- //--------------------------------------------------------------------
-public:
- /*virtual*/ void applyMorphMask(const U8* tex_data, S32 width, S32 height, S32 num_components, LLAvatarAppearanceDefines::EBakedTextureIndex index = LLAvatarAppearanceDefines::BAKED_NUM_INDICES);
- bool morphMaskNeedsUpdate(LLAvatarAppearanceDefines::EBakedTextureIndex index = LLAvatarAppearanceDefines::BAKED_NUM_INDICES);
-
-
- //--------------------------------------------------------------------
- // Global colors
- //--------------------------------------------------------------------
-public:
- /*virtual*/void onGlobalColorChanged(const LLTexGlobalColor* global_color);
-
- //--------------------------------------------------------------------
- // Visibility
- //--------------------------------------------------------------------
-protected:
- void updateVisibility();
-private:
- U32 mVisibilityRank;
- bool mVisible;
-
- //--------------------------------------------------------------------
- // Shadowing
- //--------------------------------------------------------------------
-public:
- void updateShadowFaces();
- LLDrawable* mShadow;
-private:
- LLFace* mShadow0Facep;
- LLFace* mShadow1Facep;
- LLPointer<LLViewerTexture> mShadowImagep;
-
- //--------------------------------------------------------------------
- // Impostors
- //--------------------------------------------------------------------
-public:
- virtual bool isImpostor();
- bool shouldImpostor(const F32 rank_factor = 1.0);
- bool needsImpostorUpdate() const;
- const LLVector3& getImpostorOffset() const;
- const LLVector2& getImpostorDim() const;
- void getImpostorValues(LLVector4a* extents, LLVector3& angle, F32& distance) const;
- void cacheImpostorValues();
- void setImpostorDim(const LLVector2& dim);
- static void resetImpostors();
- static void updateImpostors();
- LLRenderTarget mImpostor;
- bool mNeedsImpostorUpdate;
- S32 mLastImpostorUpdateReason;
- F32SecondsImplicit mLastImpostorUpdateFrameTime;
- const LLVector3* getLastAnimExtents() const { return mLastAnimExtents; }
- void setNeedsExtentUpdate(bool val) { mNeedsExtentUpdate = val; }
-
-private:
- LLVector3 mImpostorOffset;
- LLVector2 mImpostorDim;
- // This becomes true in the constructor and false after the first
- // idleUpdateMisc(). Not clear it serves any purpose.
- bool mNeedsAnimUpdate;
- bool mNeedsExtentUpdate;
- LLVector3 mImpostorAngle;
- F32 mImpostorDistance;
- F32 mImpostorPixelArea;
- LLVector3 mLastAnimExtents[2];
- LLVector3 mLastAnimBasePos;
-
- LLCachedControl<bool> mRenderUnloadedAvatar;
-
- //--------------------------------------------------------------------
- // Wind rippling in clothes
- //--------------------------------------------------------------------
-public:
- LLVector4 mWindVec;
- F32 mRipplePhase;
- bool mBelowWater;
-private:
- F32 mWindFreq;
- LLFrameTimer mRippleTimer;
- F32 mRippleTimeLast;
- LLVector3 mRippleAccel;
- LLVector3 mLastVel;
-
- //--------------------------------------------------------------------
- // Culling
- //--------------------------------------------------------------------
-public:
- static void cullAvatarsByPixelArea();
- bool isCulled() const { return mCulled; }
-private:
- bool mCulled;
-
- //--------------------------------------------------------------------
- // Constants
- //--------------------------------------------------------------------
-public:
- virtual LLViewerTexture::EBoostLevel getAvatarBoostLevel() const { return LLGLTexture::BOOST_AVATAR; }
- virtual LLViewerTexture::EBoostLevel getAvatarBakedBoostLevel() const { return LLGLTexture::BOOST_AVATAR_BAKED; }
- virtual S32 getTexImageSize() const;
- /*virtual*/ S32 getTexImageArea() const { return getTexImageSize()*getTexImageSize(); }
-
-/** Rendering
- ** **
- *******************************************************************************/
-
-/********************************************************************************
- ** **
- ** TEXTURES
- **/
-
- //--------------------------------------------------------------------
- // Loading status
- //--------------------------------------------------------------------
-public:
- virtual bool isTextureDefined(LLAvatarAppearanceDefines::ETextureIndex type, U32 index = 0) const;
- virtual bool isTextureVisible(LLAvatarAppearanceDefines::ETextureIndex type, U32 index = 0) const;
- virtual bool isTextureVisible(LLAvatarAppearanceDefines::ETextureIndex type, LLViewerWearable *wearable) const;
-
- bool isFullyBaked();
- static bool areAllNearbyInstancesBaked(S32& grey_avatars);
- static void getNearbyRezzedStats(std::vector<S32>& counts, F32& avg_cloud_time, S32& cloud_avatars);
- static std::string rezStatusToString(S32 status);
-
- //--------------------------------------------------------------------
- // Baked textures
- //--------------------------------------------------------------------
-public:
- /*virtual*/ LLTexLayerSet* createTexLayerSet(); // Return LLViewerTexLayerSet
- void releaseComponentTextures(); // ! BACKWARDS COMPATIBILITY !
-
-protected:
- static void onBakedTextureMasksLoaded(bool success, LLViewerFetchedTexture *src_vi, LLImageRaw* src, LLImageRaw* aux_src, S32 discard_level, bool final, void* userdata);
- static void onInitialBakedTextureLoaded(bool success, LLViewerFetchedTexture *src_vi, LLImageRaw* src, LLImageRaw* aux_src, S32 discard_level, bool final, void* userdata);
- static void onBakedTextureLoaded(bool success, LLViewerFetchedTexture *src_vi, LLImageRaw* src, LLImageRaw* aux_src, S32 discard_level, bool final, void* userdata);
- virtual void removeMissingBakedTextures();
- void useBakedTexture(const LLUUID& id);
- LLViewerTexLayerSet* getTexLayerSet(const U32 index) const { return dynamic_cast<LLViewerTexLayerSet*>(mBakedTextureDatas[index].mTexLayerSet); }
-
-
- LLLoadedCallbackEntry::source_callback_list_t mCallbackTextureList ;
- bool mLoadedCallbacksPaused;
- S32 mLoadedCallbackTextures; // count of 'loaded' baked textures, filled from mCallbackTextureList
- LLFrameTimer mLastTexCallbackAddedTime;
- std::set<LLUUID> mTextureIDs;
- //--------------------------------------------------------------------
- // Local Textures
- //--------------------------------------------------------------------
-protected:
- virtual void setLocalTexture(LLAvatarAppearanceDefines::ETextureIndex type, LLViewerTexture* tex, bool baked_version_exits, U32 index = 0);
- virtual void addLocalTextureStats(LLAvatarAppearanceDefines::ETextureIndex type, LLViewerFetchedTexture* imagep, F32 texel_area_ratio, bool rendered, bool covered_by_baked);
- // MULTI-WEARABLE: make self-only?
- virtual void setBakedReady(LLAvatarAppearanceDefines::ETextureIndex type, bool baked_version_exists, U32 index = 0);
-
- //--------------------------------------------------------------------
- // Texture accessors
- //--------------------------------------------------------------------
-private:
- virtual void setImage(const U8 te, LLViewerTexture *imagep, const U32 index);
- virtual LLViewerTexture* getImage(const U8 te, const U32 index) const;
- const std::string getImageURL(const U8 te, const LLUUID &uuid);
-
- virtual const LLTextureEntry* getTexEntry(const U8 te_num) const;
- virtual void setTexEntry(const U8 index, const LLTextureEntry &te);
-
- void checkTextureLoading() ;
- //--------------------------------------------------------------------
- // Layers
- //--------------------------------------------------------------------
-protected:
- void deleteLayerSetCaches(bool clearAll = true);
- void addBakedTextureStats(LLViewerFetchedTexture* imagep, F32 pixel_area, F32 texel_area_ratio, S32 boost_level);
-
- //--------------------------------------------------------------------
- // Composites
- //--------------------------------------------------------------------
-public:
- virtual void invalidateComposite(LLTexLayerSet* layerset);
- virtual void invalidateAll();
- virtual void setCompositeUpdatesEnabled(bool b) {}
- virtual void setCompositeUpdatesEnabled(U32 index, bool b) {}
- virtual bool isCompositeUpdateEnabled(U32 index) { return false; }
-
- //--------------------------------------------------------------------
- // Static texture/mesh/baked dictionary
- //--------------------------------------------------------------------
-public:
- static bool isIndexLocalTexture(LLAvatarAppearanceDefines::ETextureIndex i);
- static bool isIndexBakedTexture(LLAvatarAppearanceDefines::ETextureIndex i);
-
- //--------------------------------------------------------------------
- // Messaging
- //--------------------------------------------------------------------
-public:
- void onFirstTEMessageReceived();
-private:
- bool mFirstTEMessageReceived;
- bool mFirstAppearanceMessageReceived;
-
-/** Textures
- ** **
- *******************************************************************************/
-
-/********************************************************************************
- ** **
- ** MESHES
- **/
-
-public:
- void debugColorizeSubMeshes(U32 i, const LLColor4& color);
- virtual void updateMeshTextures();
- void updateSexDependentLayerSets();
- virtual void dirtyMesh(); // Dirty the avatar mesh
- void updateMeshData();
- void updateMeshVisibility();
- LLViewerTexture* getBakedTexture(const U8 te);
-
- // Matrix palette cache entry
- class alignas(16) MatrixPaletteCache
- {
- public:
- // Last frame this entry was updated
- U32 mFrame;
-
- // List of Matrix4a's for this entry
- LLMeshSkinInfo::matrix_list_t mMatrixPalette;
-
- // Float array ready to be sent to GL
- std::vector<F32> mGLMp;
-
- MatrixPaletteCache() :
- mFrame(gFrameCount - 1)
- {
- }
- };
-
- // Accessor for Matrix Palette Cache
- // Will do a map lookup for the entry associated with the given MeshSkinInfo
- // Will update said entry if it hasn't been updated yet this frame
- const MatrixPaletteCache& updateSkinInfoMatrixPalette(const LLMeshSkinInfo* skinInfo);
-
- // Map of LLMeshSkinInfo::mHash to MatrixPaletteCache
- typedef std::unordered_map<U64, MatrixPaletteCache> matrix_palette_cache_t;
- matrix_palette_cache_t mMatrixPaletteCache;
-
-protected:
- void releaseMeshData();
- virtual void restoreMeshData();
-private:
- virtual void dirtyMesh(S32 priority); // Dirty the avatar mesh, with priority
- LLViewerJoint* getViewerJoint(S32 idx);
- S32 mDirtyMesh; // 0 -- not dirty, 1 -- morphed, 2 -- LOD
- bool mMeshTexturesDirty;
-
- //--------------------------------------------------------------------
- // Destroy invisible mesh
- //--------------------------------------------------------------------
-protected:
- bool mMeshValid;
- LLFrameTimer mMeshInvisibleTime;
-
-/** Meshes
- ** **
- *******************************************************************************/
-
-/********************************************************************************
- ** **
- ** APPEARANCE
- **/
-
- LLPointer<LLAppearanceMessageContents> mLastProcessedAppearance;
-
-public:
- void parseAppearanceMessage(LLMessageSystem* mesgsys, LLAppearanceMessageContents& msg);
- void processAvatarAppearance(LLMessageSystem* mesgsys);
- void applyParsedAppearanceMessage(LLAppearanceMessageContents& contents, bool slam_params);
- void hideHair();
- void hideSkirt();
- void startAppearanceAnimation();
-
- //--------------------------------------------------------------------
- // Appearance morphing
- //--------------------------------------------------------------------
-public:
- bool getIsAppearanceAnimating() const { return mAppearanceAnimating; }
-
- // True if we are computing our appearance via local compositing
- // instead of baked textures, as for example during wearable
- // editing or when waiting for a subsequent server rebake.
- /*virtual*/ bool isUsingLocalAppearance() const { return mUseLocalAppearance; }
-
- // True if we are currently in appearance editing mode. Often but
- // not always the same as isUsingLocalAppearance().
- /*virtual*/ bool isEditingAppearance() const { return mIsEditingAppearance; }
-
- // FIXME review isUsingLocalAppearance uses, some should be isEditing instead.
-
-private:
- bool mAppearanceAnimating;
- LLFrameTimer mAppearanceMorphTimer;
- F32 mLastAppearanceBlendTime;
- bool mIsEditingAppearance; // flag for if we're actively in appearance editing mode
- bool mUseLocalAppearance; // flag for if we're using a local composite
-
- //--------------------------------------------------------------------
- // Visibility
- //--------------------------------------------------------------------
-public:
- bool isVisible() const;
- virtual bool shouldRenderRigged() const;
- void setVisibilityRank(U32 rank);
- U32 getVisibilityRank() const { return mVisibilityRank; }
- static S32 sNumVisibleAvatars; // Number of instances of this class
-/** Appearance
- ** **
- *******************************************************************************/
-
-/********************************************************************************
- ** **
- ** WEARABLES
- **/
-
- //--------------------------------------------------------------------
- // Attachments
- //--------------------------------------------------------------------
-public:
- void clampAttachmentPositions();
- virtual const LLViewerJointAttachment* attachObject(LLViewerObject *viewer_object);
- virtual bool detachObject(LLViewerObject *viewer_object);
- static bool getRiggedMeshID( LLViewerObject* pVO, LLUUID& mesh_id );
- void cleanupAttachedMesh( LLViewerObject* pVO );
- bool hasPendingAttachedMeshes();
- static LLVOAvatar* findAvatarFromAttachment(LLViewerObject* obj);
- /*virtual*/ bool isWearingWearableType(LLWearableType::EType type ) const;
- LLViewerObject * findAttachmentByID( const LLUUID & target_id ) const;
- LLViewerJointAttachment* getTargetAttachmentPoint(LLViewerObject* viewer_object);
-
-protected:
- void lazyAttach();
- void rebuildRiggedAttachments( void );
-
- //--------------------------------------------------------------------
- // Map of attachment points, by ID
- //--------------------------------------------------------------------
-public:
- S32 getAttachmentCount() const; // Warning: order(N) not order(1)
- typedef std::map<S32, LLViewerJointAttachment*> attachment_map_t;
- attachment_map_t mAttachmentPoints;
- std::vector<LLPointer<LLViewerObject> > mPendingAttachment;
-
- // List of attachments' ids with attach points from simulator.
- // we need this info to know when all attachments are present.
- std::map<LLUUID, S32> mSimAttachments;
- S32 mLastCloudAttachmentCount;
- LLFrameTimer mLastCloudAttachmentChangeTime;
-
- //--------------------------------------------------------------------
- // HUD functions
- //--------------------------------------------------------------------
-public:
- bool hasHUDAttachment() const;
- LLBBox getHUDBBox() const;
- void resetHUDAttachments();
- S32 getMaxAttachments() const;
- bool canAttachMoreObjects(U32 n=1) const;
- S32 getMaxAnimatedObjectAttachments() const;
- bool canAttachMoreAnimatedObjects(U32 n=1) const;
-protected:
- U32 getNumAttachments() const; // O(N), not O(1)
- U32 getNumAnimatedObjectAttachments() const; // O(N), not O(1)
-
-/** Wearables
- ** **
- *******************************************************************************/
-
-/********************************************************************************
- ** **
- ** ACTIONS
- **/
-
- //--------------------------------------------------------------------
- // Animations
- //--------------------------------------------------------------------
-public:
- bool isAnyAnimationSignaled(const LLUUID *anim_array, const S32 num_anims) const;
- void processAnimationStateChanges();
-protected:
- bool processSingleAnimationStateChange(const LLUUID &anim_id, bool start);
- void resetAnimations();
-private:
- LLTimer mAnimTimer;
- F32 mTimeLast;
-
- //--------------------------------------------------------------------
- // Animation state data
- //--------------------------------------------------------------------
-public:
- typedef std::map<LLUUID, S32>::iterator AnimIterator;
- std::map<LLUUID, S32> mSignaledAnimations; // requested state of Animation name/value
- std::map<LLUUID, S32> mPlayingAnimations; // current state of Animation name/value
-
- typedef std::multimap<LLUUID, LLUUID> AnimationSourceMap;
- typedef AnimationSourceMap::iterator AnimSourceIterator;
- AnimationSourceMap mAnimationSources; // object ids that triggered anim ids
-
- //--------------------------------------------------------------------
- // Chat
- //--------------------------------------------------------------------
-public:
- void addChat(const LLChat& chat);
- void clearChat();
- void startTyping() { mTyping = true; mTypingTimer.reset(); }
- void stopTyping() { mTyping = false; }
-private:
- bool mVisibleChat;
-
- //--------------------------------------------------------------------
- // Lip synch morphs
- //--------------------------------------------------------------------
-private:
- bool mLipSyncActive; // we're morphing for lip sync
- LLVisualParam* mOohMorph; // cached pointers morphs for lip sync
- LLVisualParam* mAahMorph; // cached pointers morphs for lip sync
-
- //--------------------------------------------------------------------
- // Flight
- //--------------------------------------------------------------------
-public:
- bool mInAir;
- LLFrameTimer mTimeInAir;
-
-/** Actions
- ** **
- *******************************************************************************/
-
-/********************************************************************************
- ** **
- ** PHYSICS
- **/
-
-private:
- F32 mSpeedAccum; // measures speed (for diagnostics mostly).
- bool mTurning; // controls hysteresis on avatar rotation
- F32 mSpeed; // misc. animation repeated state
-
- //--------------------------------------------------------------------
- // Dimensions
- //--------------------------------------------------------------------
-public:
- void resolveHeightGlobal(const LLVector3d &inPos, LLVector3d &outPos, LLVector3 &outNorm);
- bool distanceToGround( const LLVector3d &startPoint, LLVector3d &collisionPoint, F32 distToIntersectionAlongRay );
- void resolveHeightAgent(const LLVector3 &inPos, LLVector3 &outPos, LLVector3 &outNorm);
- void resolveRayCollisionAgent(const LLVector3d start_pt, const LLVector3d end_pt, LLVector3d &out_pos, LLVector3 &out_norm);
- void slamPosition(); // Slam position to transmitted position (for teleport);
-protected:
-
- //--------------------------------------------------------------------
- // Material being stepped on
- //--------------------------------------------------------------------
-private:
- bool mStepOnLand;
- U8 mStepMaterial;
- LLVector3 mStepObjectVelocity;
-
-/** Physics
- ** **
- *******************************************************************************/
-
-/********************************************************************************
- ** **
- ** HIERARCHY
- **/
-
-public:
- /*virtual*/ bool setParent(LLViewerObject* parent);
- /*virtual*/ void addChild(LLViewerObject *childp);
- /*virtual*/ void removeChild(LLViewerObject *childp);
-
- //--------------------------------------------------------------------
- // Sitting
- //--------------------------------------------------------------------
-public:
- void sitDown(bool bSitting);
- bool isSitting(){return mIsSitting;}
- void sitOnObject(LLViewerObject *sit_object);
- void getOffObject();
-private:
- // set this property only with LLVOAvatar::sitDown method
- bool mIsSitting;
- // position backup in case of missing data
- LLVector3 mLastRootPos;
-
-/** Hierarchy
- ** **
- *******************************************************************************/
-
-/********************************************************************************
- ** **
- ** NAME
- **/
-
-public:
- virtual std::string getFullname() const; // Returns "FirstName LastName"
- std::string avString() const; // Frequently used string in log messages "Avatar '<full name'"
-protected:
- static void getAnimLabels(std::vector<std::string>* labels);
- static void getAnimNames(std::vector<std::string>* names);
-private:
- bool mNameIsSet;
- std::string mTitle;
- bool mNameAway;
- bool mNameDoNotDisturb;
- bool mNameMute;
- bool mNameAppearance;
- bool mNameFriend;
- bool mNameCloud;
- F32 mNameAlpha;
- bool mRenderGroupTitles;
-
- //--------------------------------------------------------------------
- // Display the name (then optionally fade it out)
- //--------------------------------------------------------------------
-public:
- LLFrameTimer mChatTimer;
- LLPointer<LLHUDNameTag> mNameText;
-private:
- LLFrameTimer mTimeVisible;
- std::deque<LLChat> mChats;
- bool mTyping;
- LLFrameTimer mTypingTimer;
-
-/** Name
- ** **
- *******************************************************************************/
-
-/********************************************************************************
- ** **
- ** SOUNDS
- **/
-
- //--------------------------------------------------------------------
- // Voice visualizer
- //--------------------------------------------------------------------
-public:
- // Responsible for detecting the user's voice signal (and when the
- // user speaks, it puts a voice symbol over the avatar's head) and gesticulations
- LLPointer<LLVoiceVisualizer> mVoiceVisualizer;
- int mCurrentGesticulationLevel;
-
- //--------------------------------------------------------------------
- // Step sound
- //--------------------------------------------------------------------
-protected:
- const LLUUID& getStepSound() const;
-private:
- // Global table of sound ids per material, and the ground
- const static LLUUID sStepSounds[LL_MCODE_END];
- const static LLUUID sStepSoundOnLand;
-
- //--------------------------------------------------------------------
- // Foot step state (for generating sounds)
- //--------------------------------------------------------------------
-public:
- void setFootPlane(const LLVector4 &plane) { mFootPlane = plane; }
- LLVector4 mFootPlane;
-private:
- bool mWasOnGroundLeft;
- bool mWasOnGroundRight;
-
-/** Sounds
- ** **
- *******************************************************************************/
-
-/********************************************************************************
- ** **
- ** DIAGNOSTICS
- **/
-
- //--------------------------------------------------------------------
- // General
- //--------------------------------------------------------------------
-public:
- void getSortedJointNames(S32 joint_type, std::vector<std::string>& result) const;
- void dumpArchetypeXML(const std::string& prefix, bool group_by_wearables = false);
- void dumpAppearanceMsgParams( const std::string& dump_prefix,
- const LLAppearanceMessageContents& contents);
- static void dumpBakedStatus();
- const std::string getBakedStatusForPrintout() const;
- void dumpAvatarTEs(const std::string& context) const;
-
- static F32 sUnbakedTime; // Total seconds with >=1 unbaked avatars
- static F32 sUnbakedUpdateTime; // Last time stats were updated (to prevent multiple updates per frame)
- static F32 sGreyTime; // Total seconds with >=1 grey avatars
- static F32 sGreyUpdateTime; // Last time stats were updated (to prevent multiple updates per frame)
-protected:
- S32 getUnbakedPixelAreaRank();
- bool mHasGrey;
-private:
- F32 mMinPixelArea;
- F32 mMaxPixelArea;
- F32 mAdjustedPixelArea;
- std::string mDebugText;
- std::string mBakedTextureDebugText;
-
-
- //--------------------------------------------------------------------
- // Avatar Rez Metrics
- //--------------------------------------------------------------------
-public:
- void debugAvatarRezTime(std::string notification_name, std::string comment = "");
- F32 debugGetExistenceTimeElapsedF32() const { return mDebugExistenceTimer.getElapsedTimeF32(); }
-
-protected:
- LLFrameTimer mRuthDebugTimer; // For tracking how long it takes for av to rez
- LLFrameTimer mDebugExistenceTimer; // Debugging for how long the avatar has been in memory.
- LLFrameTimer mLastAppearanceMessageTimer; // Time since last appearance message received.
-
- //--------------------------------------------------------------------
- // COF monitoring
- //--------------------------------------------------------------------
-
-public:
- // COF version of last viewer-initiated appearance update request. For non-self avs, this will remain at default.
- S32 mLastUpdateRequestCOFVersion;
-
- // COF version of last appearance message received for this av.
- S32 mLastUpdateReceivedCOFVersion;
-
-/** Diagnostics
- ** **
- *******************************************************************************/
-
-/********************************************************************************
- ** **
- ** SUPPORT CLASSES
- **/
-
-protected: // Shared with LLVOAvatarSelf
-
-
-/** Support classes
- ** **
- *******************************************************************************/
-
-}; // LLVOAvatar
-extern const F32 SELF_ADDITIONAL_PRI;
-extern const S32 MAX_TEXTURE_VIRTUAL_SIZE_RESET_INTERVAL;
-
-extern const F32 MAX_HOVER_Z;
-extern const F32 MIN_HOVER_Z;
-
-std::string get_sequential_numbered_file_name(const std::string& prefix,
- const std::string& suffix);
-void dump_sequential_xml(const std::string outprefix, const LLSD& content);
-void dump_visual_param(apr_file_t* file, LLVisualParam* viewer_param, F32 value);
-
-#endif // LL_VOAVATAR_H
-
+/**
+ * @file llvoavatar.h
+ * @brief Declaration of LLVOAvatar class which is a derivation of
+ * LLViewerObject
+ *
+ * $LicenseInfo:firstyear=2001&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2010, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+
+#ifndef LL_VOAVATAR_H
+#define LL_VOAVATAR_H
+
+#include <map>
+#include <deque>
+#include <string>
+#include <vector>
+
+#include <boost/signals2/trackable.hpp>
+
+#include "llavatarappearance.h"
+#include "llchat.h"
+#include "lldrawpoolalpha.h"
+#include "llviewerobject.h"
+#include "llcharacter.h"
+#include "llcontrol.h"
+#include "llviewerjointmesh.h"
+#include "llviewerjointattachment.h"
+#include "llrendertarget.h"
+#include "llavatarappearancedefines.h"
+#include "lltexglobalcolor.h"
+#include "lldriverparam.h"
+#include "llviewertexlayer.h"
+#include "material_codes.h" // LL_MCODE_END
+#include "llrigginginfo.h"
+#include "llviewerstats.h"
+#include "llvovolume.h"
+#include "llavatarrendernotifier.h"
+#include "llmodel.h"
+
+extern const LLUUID ANIM_AGENT_BODY_NOISE;
+extern const LLUUID ANIM_AGENT_BREATHE_ROT;
+extern const LLUUID ANIM_AGENT_PHYSICS_MOTION;
+extern const LLUUID ANIM_AGENT_EDITING;
+extern const LLUUID ANIM_AGENT_EYE;
+extern const LLUUID ANIM_AGENT_FLY_ADJUST;
+extern const LLUUID ANIM_AGENT_HAND_MOTION;
+extern const LLUUID ANIM_AGENT_HEAD_ROT;
+extern const LLUUID ANIM_AGENT_PELVIS_FIX;
+extern const LLUUID ANIM_AGENT_TARGET;
+extern const LLUUID ANIM_AGENT_WALK_ADJUST;
+
+class LLViewerWearable;
+class LLVoiceVisualizer;
+class LLHUDNameTag;
+class LLHUDEffectSpiral;
+class LLTexGlobalColor;
+
+struct LLAppearanceMessageContents;
+class LLViewerJointMesh;
+
+const F32 MAX_AVATAR_LOD_FACTOR = 1.0f;
+
+extern U32 gFrameCount;
+
+//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+// LLVOAvatar
+//
+//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+class LLVOAvatar :
+ public LLAvatarAppearance,
+ public LLViewerObject,
+ public boost::signals2::trackable
+{
+ LL_ALIGN_NEW;
+ LOG_CLASS(LLVOAvatar);
+
+public:
+ friend class LLVOAvatarSelf;
+ friend class LLAvatarCheckImpostorMode;
+
+/********************************************************************************
+ ** **
+ ** INITIALIZATION
+ **/
+
+public:
+ LLVOAvatar(const LLUUID &id, const LLPCode pcode, LLViewerRegion *regionp);
+ virtual void markDead();
+ static void initClass(); // Initialize data that's only init'd once per class.
+ static void cleanupClass(); // Cleanup data that's only init'd once per class.
+ virtual void initInstance(); // Called after construction to initialize the class.
+protected:
+ virtual ~LLVOAvatar();
+
+/** Initialization
+ ** **
+ *******************************************************************************/
+
+/********************************************************************************
+ ** **
+ ** INHERITED
+ **/
+
+ //--------------------------------------------------------------------
+ // LLViewerObject interface and related
+ //--------------------------------------------------------------------
+public:
+ /*virtual*/ void updateGL();
+ /*virtual*/ LLVOAvatar* asAvatar();
+
+ virtual U32 processUpdateMessage(LLMessageSystem *mesgsys,
+ void **user_data,
+ U32 block_num,
+ const EObjectUpdateType update_type,
+ LLDataPacker *dp);
+ virtual void idleUpdate(LLAgent &agent, const F64 &time);
+ /*virtual*/ bool updateLOD();
+ bool updateJointLODs();
+ void updateLODRiggedAttachments( void );
+ /*virtual*/ bool isActive() const; // Whether this object needs to do an idleUpdate.
+ S32Bytes totalTextureMemForUUIDS(std::set<LLUUID>& ids);
+ bool allTexturesCompletelyDownloaded(std::set<LLUUID>& ids) const;
+ bool allLocalTexturesCompletelyDownloaded() const;
+ bool allBakedTexturesCompletelyDownloaded() const;
+ void bakedTextureOriginCounts(S32 &sb_count, S32 &host_count,
+ S32 &both_count, S32 &neither_count);
+ std::string bakedTextureOriginInfo();
+ void collectLocalTextureUUIDs(std::set<LLUUID>& ids) const;
+ void collectBakedTextureUUIDs(std::set<LLUUID>& ids) const;
+ void collectTextureUUIDs(std::set<LLUUID>& ids);
+ void releaseOldTextures();
+ /*virtual*/ void updateTextures();
+ LLViewerFetchedTexture* getBakedTextureImage(const U8 te, const LLUUID& uuid);
+ /*virtual*/ S32 setTETexture(const U8 te, const LLUUID& uuid); // If setting a baked texture, need to request it from a non-local sim.
+ /*virtual*/ void onShift(const LLVector4a& shift_vector);
+ /*virtual*/ U32 getPartitionType() const;
+ /*virtual*/ const LLVector3 getRenderPosition() const;
+ /*virtual*/ void updateDrawable(bool force_damped);
+ /*virtual*/ LLDrawable* createDrawable(LLPipeline *pipeline);
+ /*virtual*/ bool updateGeometry(LLDrawable *drawable);
+ /*virtual*/ void setPixelAreaAndAngle(LLAgent &agent);
+ /*virtual*/ void updateRegion(LLViewerRegion *regionp);
+ /*virtual*/ void updateSpatialExtents(LLVector4a& newMin, LLVector4a &newMax);
+ void calculateSpatialExtents(LLVector4a& newMin, LLVector4a& newMax);
+ /*virtual*/ bool lineSegmentIntersect(const LLVector4a& start, const LLVector4a& end,
+ S32 face = -1, // which face to check, -1 = ALL_SIDES
+ bool pick_transparent = false,
+ bool pick_rigged = false,
+ bool pick_unselectable = true,
+ S32* face_hit = NULL, // which face was hit
+ LLVector4a* intersection = NULL, // return the intersection point
+ LLVector2* tex_coord = NULL, // return the texture coordinates of the intersection point
+ LLVector4a* normal = NULL, // return the surface normal at the intersection point
+ LLVector4a* tangent = NULL); // return the surface tangent at the intersection point
+ virtual LLViewerObject* lineSegmentIntersectRiggedAttachments(
+ const LLVector4a& start, const LLVector4a& end,
+ S32 face = -1, // which face to check, -1 = ALL_SIDES
+ bool pick_transparent = false,
+ bool pick_rigged = false,
+ bool pick_unselectable = true,
+ S32* face_hit = NULL, // which face was hit
+ LLVector4a* intersection = NULL, // return the intersection point
+ LLVector2* tex_coord = NULL, // return the texture coordinates of the intersection point
+ LLVector4a* normal = NULL, // return the surface normal at the intersection point
+ LLVector4a* tangent = NULL); // return the surface tangent at the intersection point
+
+ //--------------------------------------------------------------------
+ // LLCharacter interface and related
+ //--------------------------------------------------------------------
+public:
+ /*virtual*/ LLVector3 getCharacterPosition();
+ /*virtual*/ LLQuaternion getCharacterRotation();
+ /*virtual*/ LLVector3 getCharacterVelocity();
+ /*virtual*/ LLVector3 getCharacterAngularVelocity();
+
+ /*virtual*/ LLUUID remapMotionID(const LLUUID& id);
+ /*virtual*/ bool startMotion(const LLUUID& id, F32 time_offset = 0.f);
+ /*virtual*/ bool stopMotion(const LLUUID& id, bool stop_immediate = false);
+ virtual bool hasMotionFromSource(const LLUUID& source_id);
+ virtual void stopMotionFromSource(const LLUUID& source_id);
+ virtual void requestStopMotion(LLMotion* motion);
+ LLMotion* findMotion(const LLUUID& id) const;
+ void startDefaultMotions();
+ void dumpAnimationState();
+
+ virtual LLJoint* getJoint(const std::string &name);
+ LLJoint* getJoint(S32 num);
+
+ //if you KNOW joint_num is a valid animated joint index, use getSkeletonJoint for efficiency
+ inline LLJoint* getSkeletonJoint(S32 joint_num) { return mSkeleton[joint_num]; }
+ inline size_t getSkeletonJointCount() const { return mSkeleton.size(); }
+
+ void notifyAttachmentMeshLoaded();
+ void addAttachmentOverridesForObject(LLViewerObject *vo, std::set<LLUUID>* meshes_seen = NULL, bool recursive = true);
+ void removeAttachmentOverridesForObject(const LLUUID& mesh_id);
+ void removeAttachmentOverridesForObject(LLViewerObject *vo);
+ bool jointIsRiggedTo(const LLJoint *joint) const;
+ void clearAttachmentOverrides();
+ void rebuildAttachmentOverrides();
+ void updateAttachmentOverrides();
+ void showAttachmentOverrides(bool verbose = false) const;
+ void getAttachmentOverrideNames(std::set<std::string>& pos_names,
+ std::set<std::string>& scale_names) const;
+
+ void getAssociatedVolumes(std::vector<LLVOVolume*>& volumes);
+
+ // virtual
+ void updateRiggingInfo();
+ // This encodes mesh id and LOD, so we can see whether display is up-to-date.
+ std::map<LLUUID,S32> mLastRiggingInfoKey;
+
+ std::set<LLUUID> mActiveOverrideMeshes;
+ virtual void onActiveOverrideMeshesChanged();
+
+ /*virtual*/ const LLUUID& getID() const;
+ /*virtual*/ void addDebugText(const std::string& text);
+ /*virtual*/ F32 getTimeDilation();
+ /*virtual*/ void getGround(const LLVector3 &inPos, LLVector3 &outPos, LLVector3 &outNorm);
+ /*virtual*/ F32 getPixelArea() const;
+ /*virtual*/ LLVector3d getPosGlobalFromAgent(const LLVector3 &position);
+ /*virtual*/ LLVector3 getPosAgentFromGlobal(const LLVector3d &position);
+ virtual void updateVisualParams();
+
+/** Inherited
+ ** **
+ *******************************************************************************/
+
+/********************************************************************************
+ ** **
+ ** STATE
+ **/
+
+public:
+ virtual bool isSelf() const { return false; } // True if this avatar is for this viewer's agent
+
+ virtual bool isControlAvatar() const { return mIsControlAvatar; } // True if this avatar is a control av (no associated user)
+ virtual bool isUIAvatar() const { return mIsUIAvatar; } // True if this avatar is a supplemental av used in some UI views (no associated user)
+ virtual bool isBuddy() const;
+
+ // If this is an attachment, return the avatar it is attached to. Otherwise NULL.
+ virtual const LLVOAvatar *getAttachedAvatar() const { return NULL; }
+ virtual LLVOAvatar *getAttachedAvatar() { return NULL; }
+
+
+private: //aligned members
+ LL_ALIGN_16(LLVector4a mImpostorExtents[2]);
+
+ //--------------------------------------------------------------------
+ // Updates
+ //--------------------------------------------------------------------
+public:
+ void updateAppearanceMessageDebugText();
+ void updateAnimationDebugText();
+ virtual void updateDebugText();
+ virtual bool computeNeedsUpdate();
+ virtual bool updateCharacter(LLAgent &agent);
+ void updateFootstepSounds();
+ void computeUpdatePeriod();
+ void updateOrientation(LLAgent &agent, F32 speed, F32 delta_time);
+ void updateTimeStep();
+ void updateRootPositionAndRotation(LLAgent &agent, F32 speed, bool was_sit_ground_constrained);
+
+ void idleUpdateVoiceVisualizer(bool voice_enabled, const LLVector3 &position);
+ void idleUpdateMisc(bool detailed_update);
+ virtual void idleUpdateAppearanceAnimation();
+ void idleUpdateLipSync(bool voice_enabled);
+ void idleUpdateLoadingEffect();
+ void idleUpdateWindEffect();
+ void idleUpdateNameTag(const LLVector3& root_pos_last);
+ void idleUpdateNameTagText(bool new_name);
+ void idleUpdateNameTagAlpha(bool new_name, F32 alpha);
+ LLColor4 getNameTagColor(bool is_friend);
+ void clearNameTag();
+ static void invalidateNameTag(const LLUUID& agent_id);
+ // force all name tags to rebuild, useful when display names turned on/off
+ static void invalidateNameTags();
+ void addNameTagLine(const std::string& line, const LLColor4& color, S32 style, const LLFontGL* font, const bool use_ellipses = false);
+ void idleUpdateRenderComplexity();
+ void idleUpdateDebugInfo();
+ void accountRenderComplexityForObject(LLViewerObject *attached_object,
+ const F32 max_attachment_complexity,
+ LLVOVolume::texture_cost_t& textures,
+ U32& cost,
+ hud_complexity_list_t& hud_complexity_list,
+ object_complexity_list_t& object_complexity_list);
+ void calculateUpdateRenderComplexity();
+ static const U32 VISUAL_COMPLEXITY_UNKNOWN;
+ void updateVisualComplexity();
+
+ void placeProfileQuery();
+ void readProfileQuery(S32 retries);
+
+ // get the GPU time in ms of rendering this avatar including all attachments
+ // returns 0.f if this avatar has not been profiled using gPipeline.profileAvatar
+ // or the avatar is visually muted
+ F32 getGPURenderTime();
+
+ // get the total GPU render time in ms of all avatars that have been benched
+ static F32 getTotalGPURenderTime();
+
+ // get the max GPU render time in ms of all avatars that have been benched
+ static F32 getMaxGPURenderTime();
+
+ // get the average GPU render time in ms of all avatars that have been benched
+ static F32 getAverageGPURenderTime();
+
+ // get the CPU time in ms of rendering this avatar including all attachments
+ // return 0.f if this avatar has not been profiled using gPipeline.mProfileAvatar
+ F32 getCPURenderTime() { return mCPURenderTime; }
+
+
+ // avatar render cost
+ U32 getVisualComplexity() { return mVisualComplexity; };
+
+ // surface area calculation
+ F32 getAttachmentSurfaceArea() { return mAttachmentSurfaceArea; };
+
+ U32 getReportedVisualComplexity() { return mReportedVisualComplexity; }; // Numbers as reported by the SL server
+ void setReportedVisualComplexity(U32 value) { mReportedVisualComplexity = value; };
+
+ S32 getUpdatePeriod() { return mUpdatePeriod; };
+ const LLColor4 & getMutedAVColor() { return mMutedAVColor; };
+ static void updateImpostorRendering(U32 newMaxNonImpostorsValue);
+
+ void idleUpdateBelowWater();
+
+ static void updateNearbyAvatarCount();
+
+ LLVector3 idleCalcNameTagPosition(const LLVector3 &root_pos_last);
+
+ //--------------------------------------------------------------------
+ // Static preferences (controlled by user settings/menus)
+ //--------------------------------------------------------------------
+public:
+ static S32 sRenderName;
+ static bool sRenderGroupTitles;
+ static const U32 NON_IMPOSTORS_MAX_SLIDER; /* Must equal the maximum allowed the RenderAvatarMaxNonImpostors
+ * slider in panel_preferences_graphics1.xml */
+ static U32 sMaxNonImpostors; // affected by control "RenderAvatarMaxNonImpostors"
+ static bool sLimitNonImpostors; // use impostors for far away avatars
+ static F32 sRenderDistance; // distance at which avatars will render.
+ static bool sShowAnimationDebug; // show animation debug info
+ static bool sShowCollisionVolumes; // show skeletal collision volumes
+ static bool sVisibleInFirstPerson;
+ static S32 sNumLODChangesThisFrame;
+ static S32 sNumVisibleChatBubbles;
+ static bool sDebugInvisible;
+ static bool sShowAttachmentPoints;
+ static F32 sLODFactor; // user-settable LOD factor
+ static F32 sPhysicsLODFactor; // user-settable physics LOD factor
+ static bool sJointDebug; // output total number of joints being touched for each avatar
+
+ static LLPointer<LLViewerTexture> sCloudTexture;
+
+ static std::vector<LLUUID> sAVsIgnoringARTLimit;
+ static S32 sAvatarsNearby;
+
+ //--------------------------------------------------------------------
+ // Region state
+ //--------------------------------------------------------------------
+public:
+ LLHost getObjectHost() const;
+
+ //--------------------------------------------------------------------
+ // Loading state
+ //--------------------------------------------------------------------
+public:
+ bool isFullyLoaded() const;
+ F32 getFirstDecloudTime() const {return mFirstDecloudTime;}
+
+ // check and return current state relative to limits
+ // default will test only the geometry (combined=false).
+ // this allows us to disable shadows separately on complex avatars.
+
+ inline bool isTooSlowWithoutShadows() const {return mTooSlowWithoutShadows;};
+ bool isTooSlow() const;
+
+ void updateTooSlow();
+
+ bool isTooComplex() const;
+ bool visualParamWeightsAreDefault();
+ virtual bool getIsCloud() const;
+ bool isFullyTextured() const;
+ bool hasGray() const;
+ S32 getRezzedStatus() const; // 0 = cloud, 1 = gray, 2 = textured, 3 = textured and fully downloaded.
+ void updateRezzedStatusTimers(S32 status);
+
+ S32 mLastRezzedStatus;
+
+
+ void startPhase(const std::string& phase_name);
+ void stopPhase(const std::string& phase_name, bool err_check = true);
+ void clearPhases();
+ void logPendingPhases();
+ static void logPendingPhasesAllAvatars();
+ void logMetricsTimerRecord(const std::string& phase_name, F32 elapsed, bool completed);
+
+ void calcMutedAVColor();
+
+protected:
+ LLViewerStats::PhaseMap& getPhases() { return mPhases; }
+ bool updateIsFullyLoaded();
+ bool processFullyLoadedChange(bool loading);
+ void updateRuthTimer(bool loading);
+ F32 calcMorphAmount();
+
+private:
+ bool mFirstFullyVisible;
+ F32 mFirstDecloudTime;
+ LLFrameTimer mFirstAppearanceMessageTimer;
+
+ bool mFullyLoaded;
+ bool mPreviousFullyLoaded;
+ bool mFullyLoadedInitialized;
+ S32 mFullyLoadedFrameCounter;
+ LLColor4 mMutedAVColor;
+ LLFrameTimer mFullyLoadedTimer;
+ LLFrameTimer mRuthTimer;
+
+ // variables to hold "slowness" status
+ bool mTooSlow{false};
+ bool mTooSlowWithoutShadows{false};
+
+ bool mTuned{false};
+
+private:
+ LLViewerStats::PhaseMap mPhases;
+
+protected:
+ LLFrameTimer mInvisibleTimer;
+
+/** State
+ ** **
+ *******************************************************************************/
+/********************************************************************************
+ ** **
+ ** SKELETON
+ **/
+
+protected:
+ /*virtual*/ LLAvatarJoint* createAvatarJoint(); // Returns LLViewerJoint
+ /*virtual*/ LLAvatarJoint* createAvatarJoint(S32 joint_num); // Returns LLViewerJoint
+ /*virtual*/ LLAvatarJointMesh* createAvatarJointMesh(); // Returns LLViewerJointMesh
+public:
+ void updateHeadOffset();
+ void debugBodySize() const;
+ void postPelvisSetRecalc( void );
+
+ /*virtual*/ bool loadSkeletonNode();
+ void initAttachmentPoints(bool ignore_hud_joints = false);
+ /*virtual*/ void buildCharacter();
+ void resetVisualParams();
+ void applyDefaultParams();
+ void resetSkeleton(bool reset_animations);
+
+ LLVector3 mCurRootToHeadOffset;
+ LLVector3 mTargetRootToHeadOffset;
+
+ S32 mLastSkeletonSerialNum;
+
+
+/** Skeleton
+ ** **
+ *******************************************************************************/
+
+/********************************************************************************
+ ** **
+ ** RENDERING
+ **/
+
+public:
+ U32 renderImpostor(LLColor4U color = LLColor4U(255,255,255,255), S32 diffuse_channel = 0);
+ bool isVisuallyMuted();
+ bool isInMuteList() const;
+
+ // states for RenderAvatarComplexityMode
+ enum ERenderComplexityMode
+ {
+ AV_RENDER_LIMIT_BY_COMPLEXITY = 0,
+ AV_RENDER_ALWAYS_SHOW_FRIENDS = 1,
+ AV_RENDER_ONLY_SHOW_FRIENDS = 2
+ };
+
+ // Visual Mute Setting is an input. Does not necessarily determine
+ // what the avatar looks like, because it interacts with other
+ // settings like muting, complexity threshold. Should be private or protected.
+ enum VisualMuteSettings
+ {
+ AV_RENDER_NORMALLY = 0,
+ AV_DO_NOT_RENDER = 1,
+ AV_ALWAYS_RENDER = 2
+ };
+ void setVisualMuteSettings(VisualMuteSettings set);
+
+protected:
+ // If you think you need to access this outside LLVOAvatar, you probably want getOverallAppearance()
+ VisualMuteSettings getVisualMuteSettings() { return mVisuallyMuteSetting; };
+
+public:
+
+ // Overall Appearance is an output. Depending on whether the
+ // avatar is blocked/muted, whether it exceeds the complexity
+ // threshold, etc, avatar will want to be displayed in one of
+ // these ways. Rendering code that wants to know how to display an
+ // avatar should be looking at this value, NOT the visual mute
+ // settings
+ enum AvatarOverallAppearance
+ {
+ AOA_NORMAL,
+ AOA_JELLYDOLL,
+ AOA_INVISIBLE
+ };
+
+ AvatarOverallAppearance getOverallAppearance() const;
+ void setOverallAppearanceNormal();
+ void setOverallAppearanceJellyDoll();
+ void setOverallAppearanceInvisible();
+
+ void updateOverallAppearance();
+ void updateOverallAppearanceAnimations();
+
+ std::set<LLUUID> mJellyAnims;
+
+ U32 renderRigid();
+ U32 renderSkinned();
+ F32 getLastSkinTime() { return mLastSkinTime; }
+ U32 renderTransparent(bool first_pass);
+ void renderCollisionVolumes();
+ void renderBones(const std::string &selected_joint = std::string());
+ void renderJoints();
+ static void deleteCachedImages(bool clearAll=true);
+ static void destroyGL();
+ static void restoreGL();
+ S32 mSpecialRenderMode; // special lighting
+
+private:
+ friend class LLPipeline;
+ AvatarOverallAppearance mOverallAppearance;
+ F32 mAttachmentSurfaceArea; //estimated surface area of attachments
+ U32 mAttachmentVisibleTriangleCount;
+ F32 mAttachmentEstTriangleCount;
+ bool shouldAlphaMask();
+
+ bool mNeedsSkin; // avatar has been animated and verts have not been updated
+ F32 mLastSkinTime; //value of gFrameTimeSeconds at last skin update
+
+ S32 mUpdatePeriod;
+ S32 mNumInitFaces; //number of faces generated when creating the avatar drawable, does not inculde splitted faces due to long vertex buffer.
+
+ // profile handle
+ U32 mGPUTimerQuery = 0;
+
+ // profile results
+
+ // GPU render time in ms
+ F32 mGPURenderTime = 0.f;
+ bool mGPUProfilePending = false;
+
+ // CPU render time in ms
+ F32 mCPURenderTime = 0.f;
+
+ // the isTooComplex method uses these mutable values to avoid recalculating too frequently
+ // DEPRECATED -- obsolete avatar render cost values
+ mutable U32 mVisualComplexity;
+ mutable bool mVisualComplexityStale;
+ U32 mReportedVisualComplexity; // from other viewers through the simulator
+
+ mutable bool mCachedInMuteList;
+ mutable F64 mCachedMuteListUpdateTime;
+
+ VisualMuteSettings mVisuallyMuteSetting; // Always or never visually mute this AV
+
+ //--------------------------------------------------------------------
+ // animated object status
+ //--------------------------------------------------------------------
+public:
+ bool mIsControlAvatar;
+ bool mIsUIAvatar;
+ bool mEnableDefaultMotions;
+
+ //--------------------------------------------------------------------
+ // Morph masks
+ //--------------------------------------------------------------------
+public:
+ /*virtual*/ void applyMorphMask(const U8* tex_data, S32 width, S32 height, S32 num_components, LLAvatarAppearanceDefines::EBakedTextureIndex index = LLAvatarAppearanceDefines::BAKED_NUM_INDICES);
+ bool morphMaskNeedsUpdate(LLAvatarAppearanceDefines::EBakedTextureIndex index = LLAvatarAppearanceDefines::BAKED_NUM_INDICES);
+
+
+ //--------------------------------------------------------------------
+ // Global colors
+ //--------------------------------------------------------------------
+public:
+ /*virtual*/void onGlobalColorChanged(const LLTexGlobalColor* global_color);
+
+ //--------------------------------------------------------------------
+ // Visibility
+ //--------------------------------------------------------------------
+protected:
+ void updateVisibility();
+private:
+ U32 mVisibilityRank;
+ bool mVisible;
+
+ //--------------------------------------------------------------------
+ // Shadowing
+ //--------------------------------------------------------------------
+public:
+ void updateShadowFaces();
+ LLDrawable* mShadow;
+private:
+ LLFace* mShadow0Facep;
+ LLFace* mShadow1Facep;
+ LLPointer<LLViewerTexture> mShadowImagep;
+
+ //--------------------------------------------------------------------
+ // Impostors
+ //--------------------------------------------------------------------
+public:
+ virtual bool isImpostor();
+ bool shouldImpostor(const F32 rank_factor = 1.0);
+ bool needsImpostorUpdate() const;
+ const LLVector3& getImpostorOffset() const;
+ const LLVector2& getImpostorDim() const;
+ void getImpostorValues(LLVector4a* extents, LLVector3& angle, F32& distance) const;
+ void cacheImpostorValues();
+ void setImpostorDim(const LLVector2& dim);
+ static void resetImpostors();
+ static void updateImpostors();
+ LLRenderTarget mImpostor;
+ bool mNeedsImpostorUpdate;
+ S32 mLastImpostorUpdateReason;
+ F32SecondsImplicit mLastImpostorUpdateFrameTime;
+ const LLVector3* getLastAnimExtents() const { return mLastAnimExtents; }
+ void setNeedsExtentUpdate(bool val) { mNeedsExtentUpdate = val; }
+
+private:
+ LLVector3 mImpostorOffset;
+ LLVector2 mImpostorDim;
+ // This becomes true in the constructor and false after the first
+ // idleUpdateMisc(). Not clear it serves any purpose.
+ bool mNeedsAnimUpdate;
+ bool mNeedsExtentUpdate;
+ LLVector3 mImpostorAngle;
+ F32 mImpostorDistance;
+ F32 mImpostorPixelArea;
+ LLVector3 mLastAnimExtents[2];
+ LLVector3 mLastAnimBasePos;
+
+ LLCachedControl<bool> mRenderUnloadedAvatar;
+
+ //--------------------------------------------------------------------
+ // Wind rippling in clothes
+ //--------------------------------------------------------------------
+public:
+ LLVector4 mWindVec;
+ F32 mRipplePhase;
+ bool mBelowWater;
+private:
+ F32 mWindFreq;
+ LLFrameTimer mRippleTimer;
+ F32 mRippleTimeLast;
+ LLVector3 mRippleAccel;
+ LLVector3 mLastVel;
+
+ //--------------------------------------------------------------------
+ // Culling
+ //--------------------------------------------------------------------
+public:
+ static void cullAvatarsByPixelArea();
+ bool isCulled() const { return mCulled; }
+private:
+ bool mCulled;
+
+ //--------------------------------------------------------------------
+ // Constants
+ //--------------------------------------------------------------------
+public:
+ virtual LLViewerTexture::EBoostLevel getAvatarBoostLevel() const { return LLGLTexture::BOOST_AVATAR; }
+ virtual LLViewerTexture::EBoostLevel getAvatarBakedBoostLevel() const { return LLGLTexture::BOOST_AVATAR_BAKED; }
+ virtual S32 getTexImageSize() const;
+ /*virtual*/ S32 getTexImageArea() const { return getTexImageSize()*getTexImageSize(); }
+
+/** Rendering
+ ** **
+ *******************************************************************************/
+
+/********************************************************************************
+ ** **
+ ** TEXTURES
+ **/
+
+ //--------------------------------------------------------------------
+ // Loading status
+ //--------------------------------------------------------------------
+public:
+ virtual bool isTextureDefined(LLAvatarAppearanceDefines::ETextureIndex type, U32 index = 0) const;
+ virtual bool isTextureVisible(LLAvatarAppearanceDefines::ETextureIndex type, U32 index = 0) const;
+ virtual bool isTextureVisible(LLAvatarAppearanceDefines::ETextureIndex type, LLViewerWearable *wearable) const;
+
+ bool isFullyBaked();
+ static bool areAllNearbyInstancesBaked(S32& grey_avatars);
+ static void getNearbyRezzedStats(std::vector<S32>& counts, F32& avg_cloud_time, S32& cloud_avatars);
+ static std::string rezStatusToString(S32 status);
+
+ //--------------------------------------------------------------------
+ // Baked textures
+ //--------------------------------------------------------------------
+public:
+ /*virtual*/ LLTexLayerSet* createTexLayerSet(); // Return LLViewerTexLayerSet
+ void releaseComponentTextures(); // ! BACKWARDS COMPATIBILITY !
+
+protected:
+ static void onBakedTextureMasksLoaded(bool success, LLViewerFetchedTexture *src_vi, LLImageRaw* src, LLImageRaw* aux_src, S32 discard_level, bool final, void* userdata);
+ static void onInitialBakedTextureLoaded(bool success, LLViewerFetchedTexture *src_vi, LLImageRaw* src, LLImageRaw* aux_src, S32 discard_level, bool final, void* userdata);
+ static void onBakedTextureLoaded(bool success, LLViewerFetchedTexture *src_vi, LLImageRaw* src, LLImageRaw* aux_src, S32 discard_level, bool final, void* userdata);
+ virtual void removeMissingBakedTextures();
+ void useBakedTexture(const LLUUID& id);
+ LLViewerTexLayerSet* getTexLayerSet(const U32 index) const { return dynamic_cast<LLViewerTexLayerSet*>(mBakedTextureDatas[index].mTexLayerSet); }
+
+
+ LLLoadedCallbackEntry::source_callback_list_t mCallbackTextureList ;
+ bool mLoadedCallbacksPaused;
+ S32 mLoadedCallbackTextures; // count of 'loaded' baked textures, filled from mCallbackTextureList
+ LLFrameTimer mLastTexCallbackAddedTime;
+ std::set<LLUUID> mTextureIDs;
+ //--------------------------------------------------------------------
+ // Local Textures
+ //--------------------------------------------------------------------
+protected:
+ virtual void setLocalTexture(LLAvatarAppearanceDefines::ETextureIndex type, LLViewerTexture* tex, bool baked_version_exits, U32 index = 0);
+ virtual void addLocalTextureStats(LLAvatarAppearanceDefines::ETextureIndex type, LLViewerFetchedTexture* imagep, F32 texel_area_ratio, bool rendered, bool covered_by_baked);
+ // MULTI-WEARABLE: make self-only?
+ virtual void setBakedReady(LLAvatarAppearanceDefines::ETextureIndex type, bool baked_version_exists, U32 index = 0);
+
+ //--------------------------------------------------------------------
+ // Texture accessors
+ //--------------------------------------------------------------------
+private:
+ virtual void setImage(const U8 te, LLViewerTexture *imagep, const U32 index);
+ virtual LLViewerTexture* getImage(const U8 te, const U32 index) const;
+ const std::string getImageURL(const U8 te, const LLUUID &uuid);
+
+ virtual const LLTextureEntry* getTexEntry(const U8 te_num) const;
+ virtual void setTexEntry(const U8 index, const LLTextureEntry &te);
+
+ void checkTextureLoading() ;
+ //--------------------------------------------------------------------
+ // Layers
+ //--------------------------------------------------------------------
+protected:
+ void deleteLayerSetCaches(bool clearAll = true);
+ void addBakedTextureStats(LLViewerFetchedTexture* imagep, F32 pixel_area, F32 texel_area_ratio, S32 boost_level);
+
+ //--------------------------------------------------------------------
+ // Composites
+ //--------------------------------------------------------------------
+public:
+ virtual void invalidateComposite(LLTexLayerSet* layerset);
+ virtual void invalidateAll();
+ virtual void setCompositeUpdatesEnabled(bool b) {}
+ virtual void setCompositeUpdatesEnabled(U32 index, bool b) {}
+ virtual bool isCompositeUpdateEnabled(U32 index) { return false; }
+
+ //--------------------------------------------------------------------
+ // Static texture/mesh/baked dictionary
+ //--------------------------------------------------------------------
+public:
+ static bool isIndexLocalTexture(LLAvatarAppearanceDefines::ETextureIndex i);
+ static bool isIndexBakedTexture(LLAvatarAppearanceDefines::ETextureIndex i);
+
+ //--------------------------------------------------------------------
+ // Messaging
+ //--------------------------------------------------------------------
+public:
+ void onFirstTEMessageReceived();
+private:
+ bool mFirstTEMessageReceived;
+ bool mFirstAppearanceMessageReceived;
+
+/** Textures
+ ** **
+ *******************************************************************************/
+
+/********************************************************************************
+ ** **
+ ** MESHES
+ **/
+
+public:
+ void debugColorizeSubMeshes(U32 i, const LLColor4& color);
+ virtual void updateMeshTextures();
+ void updateSexDependentLayerSets();
+ virtual void dirtyMesh(); // Dirty the avatar mesh
+ void updateMeshData();
+ void updateMeshVisibility();
+ LLViewerTexture* getBakedTexture(const U8 te);
+
+ // Matrix palette cache entry
+ class alignas(16) MatrixPaletteCache
+ {
+ public:
+ // Last frame this entry was updated
+ U32 mFrame;
+
+ // List of Matrix4a's for this entry
+ LLMeshSkinInfo::matrix_list_t mMatrixPalette;
+
+ // Float array ready to be sent to GL
+ std::vector<F32> mGLMp;
+
+ MatrixPaletteCache() :
+ mFrame(gFrameCount - 1)
+ {
+ }
+ };
+
+ // Accessor for Matrix Palette Cache
+ // Will do a map lookup for the entry associated with the given MeshSkinInfo
+ // Will update said entry if it hasn't been updated yet this frame
+ const MatrixPaletteCache& updateSkinInfoMatrixPalette(const LLMeshSkinInfo* skinInfo);
+
+ // Map of LLMeshSkinInfo::mHash to MatrixPaletteCache
+ typedef std::unordered_map<U64, MatrixPaletteCache> matrix_palette_cache_t;
+ matrix_palette_cache_t mMatrixPaletteCache;
+
+protected:
+ void releaseMeshData();
+ virtual void restoreMeshData();
+private:
+ virtual void dirtyMesh(S32 priority); // Dirty the avatar mesh, with priority
+ LLViewerJoint* getViewerJoint(S32 idx);
+ S32 mDirtyMesh; // 0 -- not dirty, 1 -- morphed, 2 -- LOD
+ bool mMeshTexturesDirty;
+
+ //--------------------------------------------------------------------
+ // Destroy invisible mesh
+ //--------------------------------------------------------------------
+protected:
+ bool mMeshValid;
+ LLFrameTimer mMeshInvisibleTime;
+
+/** Meshes
+ ** **
+ *******************************************************************************/
+
+/********************************************************************************
+ ** **
+ ** APPEARANCE
+ **/
+
+ LLPointer<LLAppearanceMessageContents> mLastProcessedAppearance;
+
+public:
+ void parseAppearanceMessage(LLMessageSystem* mesgsys, LLAppearanceMessageContents& msg);
+ void processAvatarAppearance(LLMessageSystem* mesgsys);
+ void applyParsedAppearanceMessage(LLAppearanceMessageContents& contents, bool slam_params);
+ void hideHair();
+ void hideSkirt();
+ void startAppearanceAnimation();
+
+ //--------------------------------------------------------------------
+ // Appearance morphing
+ //--------------------------------------------------------------------
+public:
+ bool getIsAppearanceAnimating() const { return mAppearanceAnimating; }
+
+ // True if we are computing our appearance via local compositing
+ // instead of baked textures, as for example during wearable
+ // editing or when waiting for a subsequent server rebake.
+ /*virtual*/ bool isUsingLocalAppearance() const { return mUseLocalAppearance; }
+
+ // True if we are currently in appearance editing mode. Often but
+ // not always the same as isUsingLocalAppearance().
+ /*virtual*/ bool isEditingAppearance() const { return mIsEditingAppearance; }
+
+ // FIXME review isUsingLocalAppearance uses, some should be isEditing instead.
+
+private:
+ bool mAppearanceAnimating;
+ LLFrameTimer mAppearanceMorphTimer;
+ F32 mLastAppearanceBlendTime;
+ bool mIsEditingAppearance; // flag for if we're actively in appearance editing mode
+ bool mUseLocalAppearance; // flag for if we're using a local composite
+
+ //--------------------------------------------------------------------
+ // Visibility
+ //--------------------------------------------------------------------
+public:
+ bool isVisible() const;
+ virtual bool shouldRenderRigged() const;
+ void setVisibilityRank(U32 rank);
+ U32 getVisibilityRank() const { return mVisibilityRank; }
+ static S32 sNumVisibleAvatars; // Number of instances of this class
+/** Appearance
+ ** **
+ *******************************************************************************/
+
+/********************************************************************************
+ ** **
+ ** WEARABLES
+ **/
+
+ //--------------------------------------------------------------------
+ // Attachments
+ //--------------------------------------------------------------------
+public:
+ void clampAttachmentPositions();
+ virtual const LLViewerJointAttachment* attachObject(LLViewerObject *viewer_object);
+ virtual bool detachObject(LLViewerObject *viewer_object);
+ static bool getRiggedMeshID( LLViewerObject* pVO, LLUUID& mesh_id );
+ void cleanupAttachedMesh( LLViewerObject* pVO );
+ bool hasPendingAttachedMeshes();
+ static LLVOAvatar* findAvatarFromAttachment(LLViewerObject* obj);
+ /*virtual*/ bool isWearingWearableType(LLWearableType::EType type ) const;
+ LLViewerObject * findAttachmentByID( const LLUUID & target_id ) const;
+ LLViewerJointAttachment* getTargetAttachmentPoint(LLViewerObject* viewer_object);
+
+protected:
+ void lazyAttach();
+ void rebuildRiggedAttachments( void );
+
+ //--------------------------------------------------------------------
+ // Map of attachment points, by ID
+ //--------------------------------------------------------------------
+public:
+ S32 getAttachmentCount() const; // Warning: order(N) not order(1)
+ typedef std::map<S32, LLViewerJointAttachment*> attachment_map_t;
+ attachment_map_t mAttachmentPoints;
+ std::vector<LLPointer<LLViewerObject> > mPendingAttachment;
+
+ // List of attachments' ids with attach points from simulator.
+ // we need this info to know when all attachments are present.
+ std::map<LLUUID, S32> mSimAttachments;
+ S32 mLastCloudAttachmentCount;
+ LLFrameTimer mLastCloudAttachmentChangeTime;
+
+ //--------------------------------------------------------------------
+ // HUD functions
+ //--------------------------------------------------------------------
+public:
+ bool hasHUDAttachment() const;
+ LLBBox getHUDBBox() const;
+ void resetHUDAttachments();
+ S32 getMaxAttachments() const;
+ bool canAttachMoreObjects(U32 n=1) const;
+ S32 getMaxAnimatedObjectAttachments() const;
+ bool canAttachMoreAnimatedObjects(U32 n=1) const;
+protected:
+ U32 getNumAttachments() const; // O(N), not O(1)
+ U32 getNumAnimatedObjectAttachments() const; // O(N), not O(1)
+
+/** Wearables
+ ** **
+ *******************************************************************************/
+
+/********************************************************************************
+ ** **
+ ** ACTIONS
+ **/
+
+ //--------------------------------------------------------------------
+ // Animations
+ //--------------------------------------------------------------------
+public:
+ bool isAnyAnimationSignaled(const LLUUID *anim_array, const S32 num_anims) const;
+ void processAnimationStateChanges();
+protected:
+ bool processSingleAnimationStateChange(const LLUUID &anim_id, bool start);
+ void resetAnimations();
+private:
+ LLTimer mAnimTimer;
+ F32 mTimeLast;
+
+ //--------------------------------------------------------------------
+ // Animation state data
+ //--------------------------------------------------------------------
+public:
+ typedef std::map<LLUUID, S32>::iterator AnimIterator;
+ std::map<LLUUID, S32> mSignaledAnimations; // requested state of Animation name/value
+ std::map<LLUUID, S32> mPlayingAnimations; // current state of Animation name/value
+
+ typedef std::multimap<LLUUID, LLUUID> AnimationSourceMap;
+ typedef AnimationSourceMap::iterator AnimSourceIterator;
+ AnimationSourceMap mAnimationSources; // object ids that triggered anim ids
+
+ //--------------------------------------------------------------------
+ // Chat
+ //--------------------------------------------------------------------
+public:
+ void addChat(const LLChat& chat);
+ void clearChat();
+ void startTyping() { mTyping = true; mTypingTimer.reset(); }
+ void stopTyping() { mTyping = false; }
+private:
+ bool mVisibleChat;
+
+ //--------------------------------------------------------------------
+ // Lip synch morphs
+ //--------------------------------------------------------------------
+private:
+ bool mLipSyncActive; // we're morphing for lip sync
+ LLVisualParam* mOohMorph; // cached pointers morphs for lip sync
+ LLVisualParam* mAahMorph; // cached pointers morphs for lip sync
+
+ //--------------------------------------------------------------------
+ // Flight
+ //--------------------------------------------------------------------
+public:
+ bool mInAir;
+ LLFrameTimer mTimeInAir;
+
+/** Actions
+ ** **
+ *******************************************************************************/
+
+/********************************************************************************
+ ** **
+ ** PHYSICS
+ **/
+
+private:
+ F32 mSpeedAccum; // measures speed (for diagnostics mostly).
+ bool mTurning; // controls hysteresis on avatar rotation
+ F32 mSpeed; // misc. animation repeated state
+
+ //--------------------------------------------------------------------
+ // Dimensions
+ //--------------------------------------------------------------------
+public:
+ void resolveHeightGlobal(const LLVector3d &inPos, LLVector3d &outPos, LLVector3 &outNorm);
+ bool distanceToGround( const LLVector3d &startPoint, LLVector3d &collisionPoint, F32 distToIntersectionAlongRay );
+ void resolveHeightAgent(const LLVector3 &inPos, LLVector3 &outPos, LLVector3 &outNorm);
+ void resolveRayCollisionAgent(const LLVector3d start_pt, const LLVector3d end_pt, LLVector3d &out_pos, LLVector3 &out_norm);
+ void slamPosition(); // Slam position to transmitted position (for teleport);
+protected:
+
+ //--------------------------------------------------------------------
+ // Material being stepped on
+ //--------------------------------------------------------------------
+private:
+ bool mStepOnLand;
+ U8 mStepMaterial;
+ LLVector3 mStepObjectVelocity;
+
+/** Physics
+ ** **
+ *******************************************************************************/
+
+/********************************************************************************
+ ** **
+ ** HIERARCHY
+ **/
+
+public:
+ /*virtual*/ bool setParent(LLViewerObject* parent);
+ /*virtual*/ void addChild(LLViewerObject *childp);
+ /*virtual*/ void removeChild(LLViewerObject *childp);
+
+ //--------------------------------------------------------------------
+ // Sitting
+ //--------------------------------------------------------------------
+public:
+ void sitDown(bool bSitting);
+ bool isSitting(){return mIsSitting;}
+ void sitOnObject(LLViewerObject *sit_object);
+ void getOffObject();
+private:
+ // set this property only with LLVOAvatar::sitDown method
+ bool mIsSitting;
+ // position backup in case of missing data
+ LLVector3 mLastRootPos;
+
+/** Hierarchy
+ ** **
+ *******************************************************************************/
+
+/********************************************************************************
+ ** **
+ ** NAME
+ **/
+
+public:
+ virtual std::string getFullname() const; // Returns "FirstName LastName"
+ std::string avString() const; // Frequently used string in log messages "Avatar '<full name'"
+protected:
+ static void getAnimLabels(std::vector<std::string>* labels);
+ static void getAnimNames(std::vector<std::string>* names);
+private:
+ bool mNameIsSet;
+ std::string mTitle;
+ bool mNameAway;
+ bool mNameDoNotDisturb;
+ bool mNameMute;
+ bool mNameAppearance;
+ bool mNameFriend;
+ bool mNameCloud;
+ F32 mNameAlpha;
+ bool mRenderGroupTitles;
+
+ //--------------------------------------------------------------------
+ // Display the name (then optionally fade it out)
+ //--------------------------------------------------------------------
+public:
+ LLFrameTimer mChatTimer;
+ LLPointer<LLHUDNameTag> mNameText;
+private:
+ LLFrameTimer mTimeVisible;
+ std::deque<LLChat> mChats;
+ bool mTyping;
+ LLFrameTimer mTypingTimer;
+
+/** Name
+ ** **
+ *******************************************************************************/
+
+/********************************************************************************
+ ** **
+ ** SOUNDS
+ **/
+
+ //--------------------------------------------------------------------
+ // Voice visualizer
+ //--------------------------------------------------------------------
+public:
+ // Responsible for detecting the user's voice signal (and when the
+ // user speaks, it puts a voice symbol over the avatar's head) and gesticulations
+ LLPointer<LLVoiceVisualizer> mVoiceVisualizer;
+ int mCurrentGesticulationLevel;
+
+ //--------------------------------------------------------------------
+ // Step sound
+ //--------------------------------------------------------------------
+protected:
+ const LLUUID& getStepSound() const;
+private:
+ // Global table of sound ids per material, and the ground
+ const static LLUUID sStepSounds[LL_MCODE_END];
+ const static LLUUID sStepSoundOnLand;
+
+ //--------------------------------------------------------------------
+ // Foot step state (for generating sounds)
+ //--------------------------------------------------------------------
+public:
+ void setFootPlane(const LLVector4 &plane) { mFootPlane = plane; }
+ LLVector4 mFootPlane;
+private:
+ bool mWasOnGroundLeft;
+ bool mWasOnGroundRight;
+
+/** Sounds
+ ** **
+ *******************************************************************************/
+
+/********************************************************************************
+ ** **
+ ** DIAGNOSTICS
+ **/
+
+ //--------------------------------------------------------------------
+ // General
+ //--------------------------------------------------------------------
+public:
+ void getSortedJointNames(S32 joint_type, std::vector<std::string>& result) const;
+ void dumpArchetypeXML(const std::string& prefix, bool group_by_wearables = false);
+ void dumpAppearanceMsgParams( const std::string& dump_prefix,
+ const LLAppearanceMessageContents& contents);
+ static void dumpBakedStatus();
+ const std::string getBakedStatusForPrintout() const;
+ void dumpAvatarTEs(const std::string& context) const;
+
+ static F32 sUnbakedTime; // Total seconds with >=1 unbaked avatars
+ static F32 sUnbakedUpdateTime; // Last time stats were updated (to prevent multiple updates per frame)
+ static F32 sGreyTime; // Total seconds with >=1 grey avatars
+ static F32 sGreyUpdateTime; // Last time stats were updated (to prevent multiple updates per frame)
+protected:
+ S32 getUnbakedPixelAreaRank();
+ bool mHasGrey;
+private:
+ F32 mMinPixelArea;
+ F32 mMaxPixelArea;
+ F32 mAdjustedPixelArea;
+ std::string mDebugText;
+ std::string mBakedTextureDebugText;
+
+
+ //--------------------------------------------------------------------
+ // Avatar Rez Metrics
+ //--------------------------------------------------------------------
+public:
+ void debugAvatarRezTime(std::string notification_name, std::string comment = "");
+ F32 debugGetExistenceTimeElapsedF32() const { return mDebugExistenceTimer.getElapsedTimeF32(); }
+
+protected:
+ LLFrameTimer mRuthDebugTimer; // For tracking how long it takes for av to rez
+ LLFrameTimer mDebugExistenceTimer; // Debugging for how long the avatar has been in memory.
+ LLFrameTimer mLastAppearanceMessageTimer; // Time since last appearance message received.
+
+ //--------------------------------------------------------------------
+ // COF monitoring
+ //--------------------------------------------------------------------
+
+public:
+ // COF version of last viewer-initiated appearance update request. For non-self avs, this will remain at default.
+ S32 mLastUpdateRequestCOFVersion;
+
+ // COF version of last appearance message received for this av.
+ S32 mLastUpdateReceivedCOFVersion;
+
+/** Diagnostics
+ ** **
+ *******************************************************************************/
+
+/********************************************************************************
+ ** **
+ ** SUPPORT CLASSES
+ **/
+
+protected: // Shared with LLVOAvatarSelf
+
+
+/** Support classes
+ ** **
+ *******************************************************************************/
+
+}; // LLVOAvatar
+extern const F32 SELF_ADDITIONAL_PRI;
+extern const S32 MAX_TEXTURE_VIRTUAL_SIZE_RESET_INTERVAL;
+
+extern const F32 MAX_HOVER_Z;
+extern const F32 MIN_HOVER_Z;
+
+std::string get_sequential_numbered_file_name(const std::string& prefix,
+ const std::string& suffix);
+void dump_sequential_xml(const std::string outprefix, const LLSD& content);
+void dump_visual_param(apr_file_t* file, LLVisualParam* viewer_param, F32 value);
+
+#endif // LL_VOAVATAR_H
+