diff options
Diffstat (limited to 'indra/newview/llvoavatar.h')
-rw-r--r-- | indra/newview/llvoavatar.h | 71 |
1 files changed, 66 insertions, 5 deletions
diff --git a/indra/newview/llvoavatar.h b/indra/newview/llvoavatar.h index 7cc3337243..e8604464ae 100644 --- a/indra/newview/llvoavatar.h +++ b/indra/newview/llvoavatar.h @@ -299,13 +299,39 @@ public: const F32 max_attachment_complexity, LLVOVolume::texture_cost_t& textures, U32& cost, - hud_complexity_list_t& hud_complexity_list); + hud_complexity_list_t& hud_complexity_list, + object_complexity_list_t& object_complexity_list); void calculateUpdateRenderComplexity(); static const U32 VISUAL_COMPLEXITY_UNKNOWN; void updateVisualComplexity(); - U32 getVisualComplexity() { return mVisualComplexity; }; // Numbers calculated here by rendering AV - F32 getAttachmentSurfaceArea() { return mAttachmentSurfaceArea; }; // estimated surface area of attachments + void placeProfileQuery(); + void readProfileQuery(S32 retries); + + // get the GPU time in ms of rendering this avatar including all attachments + // returns 0.f if this avatar has not been profiled using gPipeline.profileAvatar + // or the avatar is visually muted + F32 getGPURenderTime(); + + // get the total GPU render time in ms of all avatars that have been benched + static F32 getTotalGPURenderTime(); + + // get the max GPU render time in ms of all avatars that have been benched + static F32 getMaxGPURenderTime(); + + // get the average GPU render time in ms of all avatars that have been benched + static F32 getAverageGPURenderTime(); + + // get the CPU time in ms of rendering this avatar including all attachments + // return 0.f if this avatar has not been profiled using gPipeline.mProfileAvatar + F32 getCPURenderTime() { return mCPURenderTime; } + + + // avatar render cost + U32 getVisualComplexity() { return mVisualComplexity; }; + + // surface area calculation + F32 getAttachmentSurfaceArea() { return mAttachmentSurfaceArea; }; U32 getReportedVisualComplexity() { return mReportedVisualComplexity; }; // Numbers as reported by the SL server void setReportedVisualComplexity(U32 value) { mReportedVisualComplexity = value; }; @@ -316,6 +342,8 @@ public: void idleUpdateBelowWater(); + static void updateNearbyAvatarCount(); + //-------------------------------------------------------------------- // Static preferences (controlled by user settings/menus) //-------------------------------------------------------------------- @@ -340,6 +368,9 @@ public: static LLPointer<LLViewerTexture> sCloudTexture; + static std::vector<LLUUID> sAVsIgnoringARTLimit; + static S32 sAvatarsNearby; + //-------------------------------------------------------------------- // Region state //-------------------------------------------------------------------- @@ -351,6 +382,16 @@ public: //-------------------------------------------------------------------- public: BOOL isFullyLoaded() const; + + // check and return current state relative to limits + // default will test only the geometry (combined=false). + // this allows us to disable shadows separately on complex avatars. + + inline bool isTooSlowWithoutShadows() const {return mTooSlowWithoutShadows;}; + bool isTooSlow() const; + + void updateTooSlow(); + bool isTooComplex() const; bool visualParamWeightsAreDefault(); virtual bool getIsCloud() const; @@ -370,7 +411,7 @@ public: void logMetricsTimerRecord(const std::string& phase_name, F32 elapsed, bool completed); void calcMutedAVColor(); - + protected: LLViewerStats::PhaseMap& getPhases() { return mPhases; } BOOL updateIsFullyLoaded(); @@ -391,6 +432,12 @@ private: LLFrameTimer mFullyLoadedTimer; LLFrameTimer mRuthTimer; + // variables to hold "slowness" status + bool mTooSlow{false}; + bool mTooSlowWithoutShadows{false}; + + bool mTuned{false}; + private: LLViewerStats::PhaseMap mPhases; @@ -495,6 +542,7 @@ public: S32 mSpecialRenderMode; // special lighting private: + friend class LLPipeline; AvatarOverallAppearance mOverallAppearance; F32 mAttachmentSurfaceArea; //estimated surface area of attachments U32 mAttachmentVisibleTriangleCount; @@ -507,7 +555,20 @@ private: S32 mUpdatePeriod; S32 mNumInitFaces; //number of faces generated when creating the avatar drawable, does not inculde splitted faces due to long vertex buffer. + // profile handle + U32 mGPUTimerQuery = 0; + + // profile results + + // GPU render time in ms + F32 mGPURenderTime = 0.f; + bool mGPUProfilePending = false; + + // CPU render time in ms + F32 mCPURenderTime = 0.f; + // the isTooComplex method uses these mutable values to avoid recalculating too frequently + // DEPRECATED -- obsolete avatar render cost values mutable U32 mVisualComplexity; mutable bool mVisualComplexityStale; U32 mReportedVisualComplexity; // from other viewers through the simulator @@ -623,7 +684,7 @@ private: //-------------------------------------------------------------------- public: virtual LLViewerTexture::EBoostLevel getAvatarBoostLevel() const { return LLGLTexture::BOOST_AVATAR; } - virtual LLViewerTexture::EBoostLevel getAvatarBakedBoostLevel() const { return LLGLTexture::BOOST_AVATAR_BAKED; } + virtual LLViewerTexture::EBoostLevel getAvatarBakedBoostLevel() const { return LLGLTexture::BOOST_AVATAR_BAKED_SELF; } virtual S32 getTexImageSize() const; /*virtual*/ S32 getTexImageArea() const { return getTexImageSize()*getTexImageSize(); } |