diff options
Diffstat (limited to 'indra/newview/llvoavatar.h')
-rw-r--r--[-rwxr-xr-x] | indra/newview/llvoavatar.h | 56 |
1 files changed, 28 insertions, 28 deletions
diff --git a/indra/newview/llvoavatar.h b/indra/newview/llvoavatar.h index 09d8662034..418cca519d 100755..100644 --- a/indra/newview/llvoavatar.h +++ b/indra/newview/llvoavatar.h @@ -253,20 +253,22 @@ public: // force all name tags to rebuild, useful when display names turned on/off static void invalidateNameTags(); void addNameTagLine(const std::string& line, const LLColor4& color, S32 style, const LLFontGL* font); - void idleUpdateRenderCost(); - void calculateUpdateRenderCost(); - void updateVisualComplexity() { mVisualComplexityStale = TRUE; } + void idleUpdateRenderComplexity(); + void calculateUpdateRenderComplexity(); + static const U32 VISUAL_COMPLEXITY_UNKNOWN; + void updateVisualComplexity(); - S32 getVisualComplexity() { return mVisualComplexity; }; // Numbers calculated here by rendering AV - S32 getAttachmentGeometryBytes() { return mAttachmentGeometryBytes; }; // number of bytes in attached geometry + U32 getVisualComplexity() { return mVisualComplexity; }; // Numbers calculated here by rendering AV F32 getAttachmentSurfaceArea() { return mAttachmentSurfaceArea; }; // estimated surface area of attachments + void addAttachmentArea(F32 delta_area); + void subtractAttachmentArea(F32 delta_area); - S32 getReportedVisualComplexity() { return mReportedVisualComplexity; }; // Numbers as reported by the SL server - void setReportedVisualComplexity(S32 value) { mReportedVisualComplexity = value; }; + U32 getReportedVisualComplexity() { return mReportedVisualComplexity; }; // Numbers as reported by the SL server + void setReportedVisualComplexity(U32 value) { mReportedVisualComplexity = value; }; S32 getUpdatePeriod() { return mUpdatePeriod; }; const LLColor4 & getMutedAVColor() { return mMutedAVColor; }; - + static void updateImpostorRendering(U32 newMaxNonImpostorsValue); void idleUpdateBelowWater(); @@ -276,10 +278,12 @@ public: public: static S32 sRenderName; static BOOL sRenderGroupTitles; - static U32 sMaxVisible; //(affected by control "RenderAvatarMaxVisible") + static const U32 IMPOSTORS_OFF; /* Must equal the maximum allowed the RenderAvatarMaxNonImpostors + * slider in panel_preferences_graphics1.xml */ + static U32 sMaxNonImpostors; //(affected by control "RenderAvatarMaxNonImpostors") static F32 sRenderDistance; //distance at which avatars will render. static BOOL sShowAnimationDebug; // show animation debug info - static BOOL sUseImpostors; //use impostors for far away avatars + static bool sUseImpostors; //use impostors for far away avatars static BOOL sShowFootPlane; // show foot collision plane reported by server static BOOL sShowCollisionVolumes; // show skeletal collision volumes static BOOL sVisibleInFirstPerson; @@ -303,9 +307,9 @@ public: //-------------------------------------------------------------------- public: BOOL isFullyLoaded() const; - bool isTooComplex() const; + bool isTooComplex() const; bool visualParamWeightsAreDefault(); - virtual BOOL getIsCloud() const; + virtual bool getIsCloud() const; BOOL isFullyTextured() const; BOOL hasGray() const; S32 getRezzedStatus() const; // 0 = cloud, 1 = gray, 2 = textured, 3 = textured and fully downloaded. @@ -321,7 +325,7 @@ public: static void logPendingPhasesAllAvatars(); void logMetricsTimerRecord(const std::string& phase_name, F32 elapsed, bool completed); - static LLColor4 calcMutedAVColor(F32 value, S32 range_low, S32 range_high); + void calcMutedAVColor(); protected: LLViewerStats::PhaseMap& getPhases() { return mPhases; } @@ -336,8 +340,6 @@ private: BOOL mPreviousFullyLoaded; BOOL mFullyLoadedInitialized; S32 mFullyLoadedFrameCounter; - S32 mVisualComplexity; - BOOL mVisualComplexityStale; LLColor4 mMutedAVColor; LLFrameTimer mFullyLoadedTimer; LLFrameTimer mRuthTimer; @@ -386,16 +388,15 @@ public: U32 renderImpostor(LLColor4U color = LLColor4U(255,255,255,255), S32 diffuse_channel = 0); bool isVisuallyMuted(); bool isInMuteList(); - void setCachedVisualMute(bool muted) { mCachedVisualMute = muted; }; void forceUpdateVisualMuteSettings(); enum VisualMuteSettings { - VISUAL_MUTE_NOT_SET = 0, - ALWAYS_VISUAL_MUTE = 1, - NEVER_VISUAL_MUTE = 2 + AV_RENDER_NORMALLY = 0, + AV_DO_NOT_RENDER = 1, + AV_ALWAYS_RENDER = 2 }; - void setVisualMuteSettings(VisualMuteSettings set) { mVisuallyMuteSetting = set; }; + void setVisualMuteSettings(VisualMuteSettings set); VisualMuteSettings getVisualMuteSettings() { return mVisuallyMuteSetting; }; U32 renderRigid(); @@ -408,12 +409,9 @@ public: static void destroyGL(); static void restoreGL(); S32 mSpecialRenderMode; // special lighting - S32 mAttachmentGeometryBytes; //number of bytes in attached geometry + + private: F32 mAttachmentSurfaceArea; //estimated surface area of attachments - - S32 mReportedVisualComplexity; // Numbers as reported by the SL server - -private: bool shouldAlphaMask(); BOOL mNeedsSkin; // avatar has been animated and verts have not been updated @@ -422,8 +420,10 @@ private: S32 mUpdatePeriod; S32 mNumInitFaces; //number of faces generated when creating the avatar drawable, does not inculde splitted faces due to long vertex buffer. - bool mCachedVisualMute; // cached return value for isVisuallyMuted() - F64 mCachedVisualMuteUpdateTime; // Time to update mCachedVisualMute + // the isTooComplex method uses these mutable values to avoid recalculating too frequently + mutable U32 mVisualComplexity; + mutable bool mVisualComplexityStale; + U32 mReportedVisualComplexity; // from other viewers through the simulator bool mCachedInMuteList; F64 mCachedMuteListUpdateTime; @@ -469,6 +469,7 @@ private: //-------------------------------------------------------------------- public: BOOL isImpostor(); + BOOL shouldImpostor(const U32 rank_factor = 1) const; BOOL needsImpostorUpdate() const; const LLVector3& getImpostorOffset() const; const LLVector2& getImpostorDim() const; @@ -703,7 +704,6 @@ private: public: BOOL isVisible() const; void setVisibilityRank(U32 rank); - U32 getVisibilityRank() const { return mVisibilityRank; } // unused static S32 sNumVisibleAvatars; // Number of instances of this class /** Appearance ** ** |