diff options
Diffstat (limited to 'indra/newview/llvoavatar.h')
-rwxr-xr-x | indra/newview/llvoavatar.h | 24 |
1 files changed, 12 insertions, 12 deletions
diff --git a/indra/newview/llvoavatar.h b/indra/newview/llvoavatar.h index 85f6f25009..b05eed344b 100755 --- a/indra/newview/llvoavatar.h +++ b/indra/newview/llvoavatar.h @@ -128,15 +128,15 @@ protected: public: /*virtual*/ void updateGL(); /*virtual*/ LLVOAvatar* asAvatar(); - virtual U32 processUpdateMessage(LLMessageSystem *mesgsys, + virtual U32 processUpdateMessage(LLMessageSystem *mesgsys, void **user_data, U32 block_num, const EObjectUpdateType update_type, LLDataPacker *dp); - virtual void idleUpdate(LLAgent &agent, LLWorld &world, const F64 &time); + virtual void idleUpdate(LLAgent &agent, LLWorld &world, const F64 &time); /*virtual*/ BOOL updateLOD(); - BOOL updateJointLODs(); - void updateLODRiggedAttachments( void ); + BOOL updateJointLODs(); + void updateLODRiggedAttachments( void ); /*virtual*/ BOOL isActive() const; // Whether this object needs to do an idleUpdate. S32 totalTextureMemForUUIDS(std::set<LLUUID>& ids); bool allTexturesCompletelyDownloaded(std::set<LLUUID>& ids) const; @@ -162,22 +162,22 @@ public: /*virtual*/ void updateRegion(LLViewerRegion *regionp); /*virtual*/ void updateSpatialExtents(LLVector4a& newMin, LLVector4a &newMax); /*virtual*/ void getSpatialExtents(LLVector4a& newMin, LLVector4a& newMax); - /*virtual*/ BOOL lineSegmentIntersect(const LLVector3& start, const LLVector3& end, + /*virtual*/ BOOL lineSegmentIntersect(const LLVector4a& start, const LLVector4a& end, S32 face = -1, // which face to check, -1 = ALL_SIDES BOOL pick_transparent = FALSE, S32* face_hit = NULL, // which face was hit - LLVector3* intersection = NULL, // return the intersection point + LLVector4a* intersection = NULL, // return the intersection point LLVector2* tex_coord = NULL, // return the texture coordinates of the intersection point - LLVector3* normal = NULL, // return the surface normal at the intersection point - LLVector3* bi_normal = NULL); // return the surface bi-normal at the intersection point - LLViewerObject* lineSegmentIntersectRiggedAttachments(const LLVector3& start, const LLVector3& end, + LLVector4a* normal = NULL, // return the surface normal at the intersection point + LLVector4a* tangent = NULL); // return the surface tangent at the intersection point + LLViewerObject* lineSegmentIntersectRiggedAttachments(const LLVector4a& start, const LLVector4a& end, S32 face = -1, // which face to check, -1 = ALL_SIDES BOOL pick_transparent = FALSE, S32* face_hit = NULL, // which face was hit - LLVector3* intersection = NULL, // return the intersection point + LLVector4a* intersection = NULL, // return the intersection point LLVector2* tex_coord = NULL, // return the texture coordinates of the intersection point - LLVector3* normal = NULL, // return the surface normal at the intersection point - LLVector3* bi_normal = NULL); // return the surface bi-normal at the intersection point + LLVector4a* normal = NULL, // return the surface normal at the intersection point + LLVector4a* tangent = NULL); // return the surface tangent at the intersection point //-------------------------------------------------------------------- // LLCharacter interface and related |