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-rwxr-xr-x[-rw-r--r--]indra/newview/llvoavatar.h546
1 files changed, 238 insertions, 308 deletions
diff --git a/indra/newview/llvoavatar.h b/indra/newview/llvoavatar.h
index 6a4e09593c..9d45a74ecc 100644..100755
--- a/indra/newview/llvoavatar.h
+++ b/indra/newview/llvoavatar.h
@@ -25,8 +25,8 @@
* $/LicenseInfo$
*/
-#ifndef LL_LLVOAVATAR_H
-#define LL_LLVOAVATAR_H
+#ifndef LL_VOAVATAR_H
+#define LL_VOAVATAR_H
#include <map>
#include <deque>
@@ -36,6 +36,7 @@
#include <boost/signals2.hpp>
#include "imageids.h" // IMG_INVISIBLE
+#include "llavatarappearance.h"
#include "llchat.h"
#include "lldrawpoolalpha.h"
#include "llviewerobject.h"
@@ -44,10 +45,12 @@
#include "llviewerjointmesh.h"
#include "llviewerjointattachment.h"
#include "llrendertarget.h"
-#include "llvoavatardefines.h"
+#include "llavatarappearancedefines.h"
#include "lltexglobalcolor.h"
#include "lldriverparam.h"
+#include "llviewertexlayer.h"
#include "material_codes.h" // LL_MCODE_END
+#include "llviewerstats.h"
extern const LLUUID ANIM_AGENT_BODY_NOISE;
extern const LLUUID ANIM_AGENT_BREATHE_ROT;
@@ -61,30 +64,30 @@ extern const LLUUID ANIM_AGENT_PELVIS_FIX;
extern const LLUUID ANIM_AGENT_TARGET;
extern const LLUUID ANIM_AGENT_WALK_ADJUST;
-class LLTexLayerSet;
+class LLViewerWearable;
class LLVoiceVisualizer;
class LLHUDNameTag;
class LLHUDEffectSpiral;
class LLTexGlobalColor;
-class LLVOAvatarBoneInfo;
-class LLVOAvatarSkeletonInfo;
+struct LLVOAvatarBoneInfo;
+struct LLVOAvatarChildJoint;
+//class LLViewerJoint;
+struct LLAppearanceMessageContents;
+struct LLVOAvatarSkeletonInfo;
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// LLVOAvatar
//
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
class LLVOAvatar :
+ public LLAvatarAppearance,
public LLViewerObject,
- public LLCharacter,
public boost::signals2::trackable
{
LOG_CLASS(LLVOAvatar);
public:
friend class LLVOAvatarSelf;
-protected:
- struct LLVOAvatarXmlInfo;
- struct LLMaskedMorph;
/********************************************************************************
** **
@@ -92,6 +95,16 @@ protected:
**/
public:
+ void* operator new(size_t size)
+ {
+ return ll_aligned_malloc_16(size);
+ }
+
+ void operator delete(void* ptr)
+ {
+ ll_aligned_free_16(ptr);
+ }
+
LLVOAvatar(const LLUUID &id, const LLPCode pcode, LLViewerRegion *regionp);
virtual void markDead();
static void initClass(); // Initialize data that's only init'd once per class.
@@ -99,9 +112,6 @@ public:
virtual void initInstance(); // Called after construction to initialize the class.
protected:
virtual ~LLVOAvatar();
- BOOL loadSkeletonNode();
- BOOL loadMeshNodes();
- virtual BOOL loadLayersets();
/** Initialization
** **
@@ -116,61 +126,71 @@ protected:
// LLViewerObject interface and related
//--------------------------------------------------------------------
public:
- virtual void updateGL();
- virtual LLVOAvatar* asAvatar();
+ /*virtual*/ void updateGL();
+ /*virtual*/ LLVOAvatar* asAvatar();
virtual U32 processUpdateMessage(LLMessageSystem *mesgsys,
void **user_data,
U32 block_num,
const EObjectUpdateType update_type,
LLDataPacker *dp);
- virtual BOOL idleUpdate(LLAgent &agent, LLWorld &world, const F64 &time);
- virtual BOOL updateLOD();
+ virtual void idleUpdate(LLAgent &agent, LLWorld &world, const F64 &time);
+ /*virtual*/ BOOL updateLOD();
BOOL updateJointLODs();
void updateLODRiggedAttachments( void );
- virtual BOOL isActive() const; // Whether this object needs to do an idleUpdate.
- virtual void updateTextures();
- virtual S32 setTETexture(const U8 te, const LLUUID& uuid); // If setting a baked texture, need to request it from a non-local sim.
- virtual void onShift(const LLVector4a& shift_vector);
- virtual U32 getPartitionType() const;
- virtual const LLVector3 getRenderPosition() const;
- virtual void updateDrawable(BOOL force_damped);
- virtual LLDrawable* createDrawable(LLPipeline *pipeline);
- virtual BOOL updateGeometry(LLDrawable *drawable);
- virtual void setPixelAreaAndAngle(LLAgent &agent);
- virtual void updateRegion(LLViewerRegion *regionp);
- virtual void updateSpatialExtents(LLVector4a& newMin, LLVector4a &newMax);
- virtual void getSpatialExtents(LLVector4a& newMin, LLVector4a& newMax);
- virtual BOOL lineSegmentIntersect(const LLVector3& start, const LLVector3& end,
+ /*virtual*/ BOOL isActive() const; // Whether this object needs to do an idleUpdate.
+ S32 totalTextureMemForUUIDS(std::set<LLUUID>& ids);
+ bool allTexturesCompletelyDownloaded(std::set<LLUUID>& ids) const;
+ bool allLocalTexturesCompletelyDownloaded() const;
+ bool allBakedTexturesCompletelyDownloaded() const;
+ void bakedTextureOriginCounts(S32 &sb_count, S32 &host_count,
+ S32 &both_count, S32 &neither_count);
+ std::string bakedTextureOriginInfo();
+ void collectLocalTextureUUIDs(std::set<LLUUID>& ids) const;
+ void collectBakedTextureUUIDs(std::set<LLUUID>& ids) const;
+ void collectTextureUUIDs(std::set<LLUUID>& ids);
+ void releaseOldTextures();
+ /*virtual*/ void updateTextures();
+ LLViewerFetchedTexture* getBakedTextureImage(const U8 te, const LLUUID& uuid);
+ /*virtual*/ S32 setTETexture(const U8 te, const LLUUID& uuid); // If setting a baked texture, need to request it from a non-local sim.
+ /*virtual*/ void onShift(const LLVector4a& shift_vector);
+ /*virtual*/ U32 getPartitionType() const;
+ /*virtual*/ const LLVector3 getRenderPosition() const;
+ /*virtual*/ void updateDrawable(BOOL force_damped);
+ /*virtual*/ LLDrawable* createDrawable(LLPipeline *pipeline);
+ /*virtual*/ BOOL updateGeometry(LLDrawable *drawable);
+ /*virtual*/ void setPixelAreaAndAngle(LLAgent &agent);
+ /*virtual*/ void updateRegion(LLViewerRegion *regionp);
+ /*virtual*/ void updateSpatialExtents(LLVector4a& newMin, LLVector4a &newMax);
+ /*virtual*/ void getSpatialExtents(LLVector4a& newMin, LLVector4a& newMax);
+ /*virtual*/ BOOL lineSegmentIntersect(const LLVector4a& start, const LLVector4a& end,
S32 face = -1, // which face to check, -1 = ALL_SIDES
BOOL pick_transparent = FALSE,
S32* face_hit = NULL, // which face was hit
- LLVector3* intersection = NULL, // return the intersection point
+ LLVector4a* intersection = NULL, // return the intersection point
LLVector2* tex_coord = NULL, // return the texture coordinates of the intersection point
- LLVector3* normal = NULL, // return the surface normal at the intersection point
- LLVector3* bi_normal = NULL); // return the surface bi-normal at the intersection point
- LLViewerObject* lineSegmentIntersectRiggedAttachments(const LLVector3& start, const LLVector3& end,
+ LLVector4a* normal = NULL, // return the surface normal at the intersection point
+ LLVector4a* tangent = NULL); // return the surface tangent at the intersection point
+ LLViewerObject* lineSegmentIntersectRiggedAttachments(const LLVector4a& start, const LLVector4a& end,
S32 face = -1, // which face to check, -1 = ALL_SIDES
BOOL pick_transparent = FALSE,
S32* face_hit = NULL, // which face was hit
- LLVector3* intersection = NULL, // return the intersection point
+ LLVector4a* intersection = NULL, // return the intersection point
LLVector2* tex_coord = NULL, // return the texture coordinates of the intersection point
- LLVector3* normal = NULL, // return the surface normal at the intersection point
- LLVector3* bi_normal = NULL); // return the surface bi-normal at the intersection point
+ LLVector4a* normal = NULL, // return the surface normal at the intersection point
+ LLVector4a* tangent = NULL); // return the surface tangent at the intersection point
//--------------------------------------------------------------------
// LLCharacter interface and related
//--------------------------------------------------------------------
public:
- virtual LLVector3 getCharacterPosition();
- virtual LLQuaternion getCharacterRotation();
- virtual LLVector3 getCharacterVelocity();
- virtual LLVector3 getCharacterAngularVelocity();
- virtual LLJoint* getCharacterJoint(U32 num);
- virtual BOOL allocateCharacterJoints(U32 num);
-
- virtual LLUUID remapMotionID(const LLUUID& id);
- virtual BOOL startMotion(const LLUUID& id, F32 time_offset = 0.f);
- virtual BOOL stopMotion(const LLUUID& id, BOOL stop_immediate = FALSE);
+ /*virtual*/ LLVector3 getCharacterPosition();
+ /*virtual*/ LLQuaternion getCharacterRotation();
+ /*virtual*/ LLVector3 getCharacterVelocity();
+ /*virtual*/ LLVector3 getCharacterAngularVelocity();
+
+ /*virtual*/ LLUUID remapMotionID(const LLUUID& id);
+ /*virtual*/ BOOL startMotion(const LLUUID& id, F32 time_offset = 0.f);
+ /*virtual*/ BOOL stopMotion(const LLUUID& id, BOOL stop_immediate = FALSE);
virtual void stopMotionFromSource(const LLUUID& source_id);
virtual void requestStopMotion(LLMotion* motion);
LLMotion* findMotion(const LLUUID& id) const;
@@ -178,25 +198,18 @@ public:
void dumpAnimationState();
virtual LLJoint* getJoint(const std::string &name);
- virtual LLJoint* getRootJoint() { return &mRoot; }
void resetJointPositions( void );
void resetJointPositionsToDefault( void );
void resetSpecificJointPosition( const std::string& name );
- virtual const char* getAnimationPrefix() { return "avatar"; }
- virtual const LLUUID& getID() const;
- virtual LLVector3 getVolumePos(S32 joint_index, LLVector3& volume_offset);
- virtual LLJoint* findCollisionVolume(U32 volume_id);
- virtual S32 getCollisionVolumeID(std::string &name);
- virtual void addDebugText(const std::string& text);
- virtual F32 getTimeDilation();
- virtual void getGround(const LLVector3 &inPos, LLVector3 &outPos, LLVector3 &outNorm);
- virtual F32 getPixelArea() const;
- virtual LLPolyMesh* getHeadMesh();
- virtual LLPolyMesh* getUpperBodyMesh();
- virtual LLVector3d getPosGlobalFromAgent(const LLVector3 &position);
- virtual LLVector3 getPosAgentFromGlobal(const LLVector3d &position);
+ /*virtual*/ const LLUUID& getID() const;
+ /*virtual*/ void addDebugText(const std::string& text);
+ /*virtual*/ F32 getTimeDilation();
+ /*virtual*/ void getGround(const LLVector3 &inPos, LLVector3 &outPos, LLVector3 &outNorm);
+ /*virtual*/ F32 getPixelArea() const;
+ /*virtual*/ LLVector3d getPosGlobalFromAgent(const LLVector3 &position);
+ /*virtual*/ LLVector3 getPosAgentFromGlobal(const LLVector3d &position);
virtual void updateVisualParams();
@@ -211,13 +224,9 @@ public:
public:
virtual bool isSelf() const { return false; } // True if this avatar is for this viewer's agent
- bool isBuilt() const { return mIsBuilt; }
private: //aligned members
- LLVector4a mImpostorExtents[2];
-
-private:
- BOOL mSupportsAlphaLayers; // For backwards compatibility, TRUE for 1.23+ clients
+ LL_ALIGN_16(LLVector4a mImpostorExtents[2]);
//--------------------------------------------------------------------
// Updates
@@ -232,7 +241,7 @@ public:
void idleUpdateWindEffect();
void idleUpdateNameTag(const LLVector3& root_pos_last);
void idleUpdateNameTagText(BOOL new_name);
- LLVector3 idleUpdateNameTagPosition(const LLVector3& root_pos_last);
+ void idleUpdateNameTagPosition(const LLVector3& root_pos_last);
void idleUpdateNameTagAlpha(BOOL new_name, F32 alpha);
LLColor4 getNameTagColor(bool is_friend);
void clearNameTag();
@@ -241,6 +250,20 @@ public:
static void invalidateNameTags();
void addNameTagLine(const std::string& line, const LLColor4& color, S32 style, const LLFontGL* font);
void idleUpdateRenderCost();
+ void calculateUpdateRenderCost();
+ void updateVisualComplexity() { mVisualComplexityStale = TRUE; }
+
+ S32 getVisualComplexity() { return mVisualComplexity; }; // Numbers calculated here by rendering AV
+ S32 getAttachmentGeometryBytes() { return mAttachmentGeometryBytes; }; // number of bytes in attached geometry
+ F32 getAttachmentSurfaceArea() { return mAttachmentSurfaceArea; }; // estimated surface area of attachments
+
+ S32 getReportedVisualComplexity() { return mReportedVisualComplexity; }; // Numbers as reported by the SL server
+ void setReportedVisualComplexity(S32 value) { mReportedVisualComplexity = value; };
+
+ S32 getUpdatePeriod() { return mUpdatePeriod; };
+ const LLColor4 & getMutedAVColor() { return mMutedAVColor; };
+
+
void idleUpdateBelowWater();
//--------------------------------------------------------------------
@@ -277,99 +300,82 @@ public:
public:
BOOL isFullyLoaded() const;
bool isTooComplex() const;
- bool visualParamWeightsAreDefault();
+ bool visualParamWeightsAreDefault();
+ virtual BOOL getIsCloud() const;
+ BOOL isFullyTextured() const;
+ BOOL hasGray() const;
+ S32 getRezzedStatus() const; // 0 = cloud, 1 = gray, 2 = textured, 3 = textured and fully downloaded.
+ void updateRezzedStatusTimers();
+
+ S32 mLastRezzedStatus;
+
+
+ void startPhase(const std::string& phase_name);
+ void stopPhase(const std::string& phase_name, bool err_check = true);
+ void clearPhases();
+ void logPendingPhases();
+ static void logPendingPhasesAllAvatars();
+ void logMetricsTimerRecord(const std::string& phase_name, F32 elapsed, bool completed);
+
+ static LLColor4 calcMutedAVColor(F32 value, S32 range_low, S32 range_high);
+
protected:
- virtual BOOL getIsCloud();
+ LLViewerStats::PhaseMap& getPhases() { return mPhases; }
BOOL updateIsFullyLoaded();
BOOL processFullyLoadedChange(bool loading);
void updateRuthTimer(bool loading);
F32 calcMorphAmount();
+
private:
+ BOOL mFirstFullyVisible;
BOOL mFullyLoaded;
BOOL mPreviousFullyLoaded;
BOOL mFullyLoadedInitialized;
S32 mFullyLoadedFrameCounter;
S32 mVisualComplexity;
+ BOOL mVisualComplexityStale;
+ LLColor4 mMutedAVColor;
LLFrameTimer mFullyLoadedTimer;
LLFrameTimer mRuthTimer;
+
+private:
+ LLViewerStats::PhaseMap mPhases;
+
protected:
LLFrameTimer mInvisibleTimer;
/** State
** **
*******************************************************************************/
-
/********************************************************************************
** **
** SKELETON
**/
+protected:
+ /*virtual*/ LLAvatarJoint* createAvatarJoint(); // Returns LLViewerJoint
+ /*virtual*/ LLAvatarJoint* createAvatarJoint(S32 joint_num); // Returns LLViewerJoint
+ /*virtual*/ LLAvatarJointMesh* createAvatarJointMesh(); // Returns LLViewerJointMesh
public:
void updateHeadOffset();
- F32 getPelvisToFoot() const { return mPelvisToFoot; }
void setPelvisOffset( bool hasOffset, const LLVector3& translation, F32 offset ) ;
bool hasPelvisOffset( void ) { return mHasPelvisOffset; }
void postPelvisSetRecalc( void );
void setPelvisOffset( F32 pelvixFixupAmount );
+ /*virtual*/ BOOL loadSkeletonNode();
+ /*virtual*/ void buildCharacter();
+
bool mHasPelvisOffset;
LLVector3 mPelvisOffset;
F32 mLastPelvisToFoot;
F32 mPelvisFixup;
F32 mLastPelvisFixup;
+ LLVector3 mCurRootToHeadOffset;
+ LLVector3 mTargetRootToHeadOffset;
- LLVector3 mHeadOffset; // current head position
- LLViewerJoint mRoot;
-protected:
- static BOOL parseSkeletonFile(const std::string& filename);
- void buildCharacter();
- virtual BOOL loadAvatar();
-
- BOOL setupBone(const LLVOAvatarBoneInfo* info, LLViewerJoint* parent, S32 &current_volume_num, S32 &current_joint_num);
- BOOL buildSkeleton(const LLVOAvatarSkeletonInfo *info);
-private:
- BOOL mIsBuilt; // state of deferred character building
- S32 mNumJoints;
- LLViewerJoint* mSkeleton;
-
- //--------------------------------------------------------------------
- // Pelvis height adjustment members.
- //--------------------------------------------------------------------
-public:
- LLVector3 mBodySize;
S32 mLastSkeletonSerialNum;
-private:
- F32 mPelvisToFoot;
- //--------------------------------------------------------------------
- // Cached pointers to well known joints
- //--------------------------------------------------------------------
-public:
- LLViewerJoint* mPelvisp;
- LLViewerJoint* mTorsop;
- LLViewerJoint* mChestp;
- LLViewerJoint* mNeckp;
- LLViewerJoint* mHeadp;
- LLViewerJoint* mSkullp;
- LLViewerJoint* mEyeLeftp;
- LLViewerJoint* mEyeRightp;
- LLViewerJoint* mHipLeftp;
- LLViewerJoint* mHipRightp;
- LLViewerJoint* mKneeLeftp;
- LLViewerJoint* mKneeRightp;
- LLViewerJoint* mAnkleLeftp;
- LLViewerJoint* mAnkleRightp;
- LLViewerJoint* mFootLeftp;
- LLViewerJoint* mFootRightp;
- LLViewerJoint* mWristLeftp;
- LLViewerJoint* mWristRightp;
-
- //--------------------------------------------------------------------
- // XML parse tree
- //--------------------------------------------------------------------
-private:
- static LLXmlTree sXMLTree; // avatar config file
- static LLXmlTree sSkeletonXMLTree; // avatar skeleton file
/** Skeleton
** **
@@ -382,22 +388,33 @@ private:
public:
U32 renderImpostor(LLColor4U color = LLColor4U(255,255,255,255), S32 diffuse_channel = 0);
- bool isVisuallyMuted() const;
+ bool isVisuallyMuted();
+ void setCachedVisualMute(bool muted) { mCachedVisualMute = muted; };
+ void forceUpdateVisualMuteSettings();
+
+ enum VisualMuteSettings
+ {
+ VISUAL_MUTE_NOT_SET = 0,
+ ALWAYS_VISUAL_MUTE = 1,
+ NEVER_VISUAL_MUTE = 2
+ };
+ void setVisualMuteSettings(VisualMuteSettings set) { mVisuallyMuteSetting = set; };
+ VisualMuteSettings getVisualMuteSettings() { return mVisuallyMuteSetting; };
U32 renderRigid();
U32 renderSkinned(EAvatarRenderPass pass);
F32 getLastSkinTime() { return mLastSkinTime; }
- U32 renderSkinnedAttachments();
U32 renderTransparent(BOOL first_pass);
void renderCollisionVolumes();
static void deleteCachedImages(bool clearAll=true);
static void destroyGL();
static void restoreGL();
- BOOL mIsDummy; // for special views
S32 mSpecialRenderMode; // special lighting
- U32 mAttachmentGeometryBytes; //number of bytes in attached geometry
+ S32 mAttachmentGeometryBytes; //number of bytes in attached geometry
F32 mAttachmentSurfaceArea; //estimated surface area of attachments
+ S32 mReportedVisualComplexity; // Numbers as reported by the SL server
+
private:
bool shouldAlphaMask();
@@ -407,13 +424,24 @@ private:
S32 mUpdatePeriod;
S32 mNumInitFaces; //number of faces generated when creating the avatar drawable, does not inculde splitted faces due to long vertex buffer.
+ bool mCachedVisualMute; // cached return value for isVisuallyMuted()
+ F64 mCachedVisualMuteUpdateTime; // Time to update mCachedVisualMute
+
+ VisualMuteSettings mVisuallyMuteSetting; // Always or never visually mute this AV
+
//--------------------------------------------------------------------
// Morph masks
//--------------------------------------------------------------------
public:
- BOOL morphMaskNeedsUpdate(LLVOAvatarDefines::EBakedTextureIndex index = LLVOAvatarDefines::BAKED_NUM_INDICES);
- void addMaskedMorph(LLVOAvatarDefines::EBakedTextureIndex index, LLPolyMorphTarget* morph_target, BOOL invert, std::string layer);
- void applyMorphMask(U8* tex_data, S32 width, S32 height, S32 num_components, LLVOAvatarDefines::EBakedTextureIndex index = LLVOAvatarDefines::BAKED_NUM_INDICES);
+ /*virtual*/ void applyMorphMask(U8* tex_data, S32 width, S32 height, S32 num_components, LLAvatarAppearanceDefines::EBakedTextureIndex index = LLAvatarAppearanceDefines::BAKED_NUM_INDICES);
+ BOOL morphMaskNeedsUpdate(LLAvatarAppearanceDefines::EBakedTextureIndex index = LLAvatarAppearanceDefines::BAKED_NUM_INDICES);
+
+
+ //--------------------------------------------------------------------
+ // Global colors
+ //--------------------------------------------------------------------
+public:
+ /*virtual*/void onGlobalColorChanged(const LLTexGlobalColor* global_color, BOOL upload_bake);
//--------------------------------------------------------------------
// Visibility
@@ -439,7 +467,7 @@ private:
// Impostors
//--------------------------------------------------------------------
public:
- BOOL isImpostor() const;
+ BOOL isImpostor();
BOOL needsImpostorUpdate() const;
const LLVector3& getImpostorOffset() const;
const LLVector2& getImpostorDim() const;
@@ -496,10 +524,10 @@ private:
// Constants
//--------------------------------------------------------------------
public:
- virtual LLViewerTexture::EBoostLevel getAvatarBoostLevel() const { return LLViewerTexture::BOOST_AVATAR; }
- virtual LLViewerTexture::EBoostLevel getAvatarBakedBoostLevel() const { return LLViewerTexture::BOOST_AVATAR_BAKED; }
+ virtual LLViewerTexture::EBoostLevel getAvatarBoostLevel() const { return LLGLTexture::BOOST_AVATAR; }
+ virtual LLViewerTexture::EBoostLevel getAvatarBakedBoostLevel() const { return LLGLTexture::BOOST_AVATAR_BAKED; }
virtual S32 getTexImageSize() const;
- virtual S32 getTexImageArea() const { return getTexImageSize()*getTexImageSize(); }
+ /*virtual*/ S32 getTexImageArea() const { return getTexImageSize()*getTexImageSize(); }
/** Rendering
** **
@@ -514,18 +542,20 @@ public:
// Loading status
//--------------------------------------------------------------------
public:
- virtual BOOL isTextureDefined(LLVOAvatarDefines::ETextureIndex type, U32 index = 0) const;
- virtual BOOL isTextureVisible(LLVOAvatarDefines::ETextureIndex type, U32 index = 0) const;
- virtual BOOL isTextureVisible(LLVOAvatarDefines::ETextureIndex type, LLWearable *wearable) const;
+ virtual BOOL isTextureDefined(LLAvatarAppearanceDefines::ETextureIndex type, U32 index = 0) const;
+ virtual BOOL isTextureVisible(LLAvatarAppearanceDefines::ETextureIndex type, U32 index = 0) const;
+ virtual BOOL isTextureVisible(LLAvatarAppearanceDefines::ETextureIndex type, LLViewerWearable *wearable) const;
-protected:
BOOL isFullyBaked();
static BOOL areAllNearbyInstancesBaked(S32& grey_avatars);
+ static void getNearbyRezzedStats(std::vector<S32>& counts);
+ static std::string rezStatusToString(S32 status);
//--------------------------------------------------------------------
// Baked textures
//--------------------------------------------------------------------
public:
+ /*virtual*/ LLTexLayerSet* createTexLayerSet(); // Return LLViewerTexLayerSet
void releaseComponentTextures(); // ! BACKWARDS COMPATIBILITY !
protected:
static void onBakedTextureMasksLoaded(BOOL success, LLViewerFetchedTexture *src_vi, LLImageRaw* src, LLImageRaw* aux_src, S32 discard_level, BOOL final, void* userdata);
@@ -533,32 +563,20 @@ protected:
static void onBakedTextureLoaded(BOOL success, LLViewerFetchedTexture *src_vi, LLImageRaw* src, LLImageRaw* aux_src, S32 discard_level, BOOL final, void* userdata);
virtual void removeMissingBakedTextures();
void useBakedTexture(const LLUUID& id);
+ LLViewerTexLayerSet* getTexLayerSet(const U32 index) const { return dynamic_cast<LLViewerTexLayerSet*>(mBakedTextureDatas[index].mTexLayerSet); }
+
- typedef std::deque<LLMaskedMorph *> morph_list_t;
- struct BakedTextureData
- {
- LLUUID mLastTextureIndex;
- LLTexLayerSet* mTexLayerSet; // Only exists for self
- bool mIsLoaded;
- bool mIsUsed;
- LLVOAvatarDefines::ETextureIndex mTextureIndex;
- U32 mMaskTexName;
- // Stores pointers to the joint meshes that this baked texture deals with
- std::vector< LLViewerJointMesh * > mMeshes; // std::vector<LLViewerJointMesh> mJoints[i]->mMeshParts
- morph_list_t mMaskedMorphs;
- };
- typedef std::vector<BakedTextureData> bakedtexturedata_vec_t;
- bakedtexturedata_vec_t mBakedTextureDatas;
LLLoadedCallbackEntry::source_callback_list_t mCallbackTextureList ;
BOOL mLoadedCallbacksPaused;
+ std::set<LLUUID> mTextureIDs;
//--------------------------------------------------------------------
// Local Textures
//--------------------------------------------------------------------
protected:
- virtual void setLocalTexture(LLVOAvatarDefines::ETextureIndex type, LLViewerTexture* tex, BOOL baked_version_exits, U32 index = 0);
- virtual void addLocalTextureStats(LLVOAvatarDefines::ETextureIndex type, LLViewerFetchedTexture* imagep, F32 texel_area_ratio, BOOL rendered, BOOL covered_by_baked, U32 index = 0);
+ virtual void setLocalTexture(LLAvatarAppearanceDefines::ETextureIndex type, LLViewerTexture* tex, BOOL baked_version_exits, U32 index = 0);
+ virtual void addLocalTextureStats(LLAvatarAppearanceDefines::ETextureIndex type, LLViewerFetchedTexture* imagep, F32 texel_area_ratio, BOOL rendered, BOOL covered_by_baked);
// MULTI-WEARABLE: make self-only?
- virtual void setBakedReady(LLVOAvatarDefines::ETextureIndex type, BOOL baked_version_exists, U32 index = 0);
+ virtual void setBakedReady(LLAvatarAppearanceDefines::ETextureIndex type, BOOL baked_version_exists, U32 index = 0);
//--------------------------------------------------------------------
// Texture accessors
@@ -566,6 +584,7 @@ protected:
private:
virtual void setImage(const U8 te, LLViewerTexture *imagep, const U32 index);
virtual LLViewerTexture* getImage(const U8 te, const U32 index) const;
+ const std::string getImageURL(const U8 te, const LLUUID &uuid);
virtual const LLTextureEntry* getTexEntry(const U8 te_num) const;
virtual void setTexEntry(const U8 index, const LLTextureEntry &te);
@@ -592,13 +611,11 @@ public:
// Static texture/mesh/baked dictionary
//--------------------------------------------------------------------
public:
- static BOOL isIndexLocalTexture(LLVOAvatarDefines::ETextureIndex i);
- static BOOL isIndexBakedTexture(LLVOAvatarDefines::ETextureIndex i);
+ static BOOL isIndexLocalTexture(LLAvatarAppearanceDefines::ETextureIndex i);
+ static BOOL isIndexBakedTexture(LLAvatarAppearanceDefines::ETextureIndex i);
private:
- static const LLVOAvatarDefines::LLVOAvatarDictionary *getDictionary() { return sAvatarDictionary; }
- static LLVOAvatarDefines::LLVOAvatarDictionary* sAvatarDictionary;
- static LLVOAvatarSkeletonInfo* sAvatarSkeletonInfo;
- static LLVOAvatarXmlInfo* sAvatarXmlInfo;
+ static const LLAvatarAppearanceDefines::LLAvatarAppearanceDictionary *getDictionary() { return sAvatarDictionary; }
+ static LLAvatarAppearanceDefines::LLAvatarAppearanceDictionary* sAvatarDictionary;
//--------------------------------------------------------------------
// Messaging
@@ -619,22 +636,20 @@ private:
**/
public:
- void updateMeshTextures();
+ void debugColorizeSubMeshes(U32 i, const LLColor4& color);
+ virtual void updateMeshTextures();
void updateSexDependentLayerSets(BOOL upload_bake);
- void dirtyMesh(); // Dirty the avatar mesh
+ virtual void dirtyMesh(); // Dirty the avatar mesh
void updateMeshData();
protected:
void releaseMeshData();
virtual void restoreMeshData();
private:
- void dirtyMesh(S32 priority); // Dirty the avatar mesh, with priority
+ virtual void dirtyMesh(S32 priority); // Dirty the avatar mesh, with priority
+ LLViewerJoint* getViewerJoint(S32 idx);
S32 mDirtyMesh; // 0 -- not dirty, 1 -- morphed, 2 -- LOD
BOOL mMeshTexturesDirty;
- typedef std::multimap<std::string, LLPolyMesh*> polymesh_map_t;
- polymesh_map_t mMeshes;
- std::vector<LLViewerJoint *> mMeshLOD;
-
//--------------------------------------------------------------------
// Destroy invisible mesh
//--------------------------------------------------------------------
@@ -652,38 +667,42 @@ protected:
**/
public:
+ void parseAppearanceMessage(LLMessageSystem* mesgsys, LLAppearanceMessageContents& msg);
void processAvatarAppearance(LLMessageSystem* mesgsys);
void hideSkirt();
void startAppearanceAnimation();
+ /*virtual*/ void bodySizeChanged();
//--------------------------------------------------------------------
// Appearance morphing
//--------------------------------------------------------------------
public:
BOOL getIsAppearanceAnimating() const { return mAppearanceAnimating; }
+
+ // True if we are computing our appearance via local compositing
+ // instead of baked textures, as for example during wearable
+ // editing or when waiting for a subsequent server rebake.
+ /*virtual*/ BOOL isUsingLocalAppearance() const { return mUseLocalAppearance; }
+
+ // True if this avatar should fetch its baked textures via the new
+ // appearance mechanism.
+ BOOL isUsingServerBakes() const;
+ void setIsUsingServerBakes(BOOL newval);
+
+
+ // True if we are currently in appearance editing mode. Often but
+ // not always the same as isUsingLocalAppearance().
+ /*virtual*/ BOOL isEditingAppearance() const { return mIsEditingAppearance; }
+
+ // FIXME review isUsingLocalAppearance uses, some should be isEditing instead.
+
private:
BOOL mAppearanceAnimating;
LLFrameTimer mAppearanceMorphTimer;
F32 mLastAppearanceBlendTime;
-
- //--------------------------------------------------------------------
- // Clothing colors (convenience functions to access visual parameters)
- //--------------------------------------------------------------------
-public:
- void setClothesColor(LLVOAvatarDefines::ETextureIndex te, const LLColor4& new_color, BOOL upload_bake);
- LLColor4 getClothesColor(LLVOAvatarDefines::ETextureIndex te);
- static BOOL teToColorParams(LLVOAvatarDefines::ETextureIndex te, U32 *param_name);
-
- //--------------------------------------------------------------------
- // Global colors
- //--------------------------------------------------------------------
-public:
- LLColor4 getGlobalColor(const std::string& color_name ) const;
- void onGlobalColorChanged(const LLTexGlobalColor* global_color, BOOL upload_bake);
-private:
- LLTexGlobalColor* mTexSkinColor;
- LLTexGlobalColor* mTexHairColor;
- LLTexGlobalColor* mTexEyeColor;
+ BOOL mIsEditingAppearance; // flag for if we're actively in appearance editing mode
+ BOOL mUseLocalAppearance; // flag for if we're using a local composite
+ BOOL mUseServerBakes; // flag for if baked textures should be fetched from baking service (false if they're temporary uploads)
//--------------------------------------------------------------------
// Visibility
@@ -693,7 +712,6 @@ public:
void setVisibilityRank(U32 rank);
U32 getVisibilityRank() const { return mVisibilityRank; } // unused
static S32 sNumVisibleAvatars; // Number of instances of this class
- static LLColor4 getDummyColor();
/** Appearance
** **
*******************************************************************************/
@@ -703,9 +721,6 @@ public:
** WEARABLES
**/
-public:
- virtual BOOL isWearingWearableType(LLWearableType::EType type ) const;
-
//--------------------------------------------------------------------
// Attachments
//--------------------------------------------------------------------
@@ -715,6 +730,9 @@ public:
virtual BOOL detachObject(LLViewerObject *viewer_object);
void cleanupAttachedMesh( LLViewerObject* pVO );
static LLVOAvatar* findAvatarFromAttachment(LLViewerObject* obj);
+ /*virtual*/ BOOL isWearingWearableType(LLWearableType::EType type ) const;
+ LLViewerObject * findAttachmentByID( const LLUUID & target_id ) const;
+
protected:
LLViewerJointAttachment* getTargetAttachmentPoint(LLViewerObject* viewer_object);
void lazyAttach();
@@ -735,7 +753,6 @@ public:
public:
BOOL hasHUDAttachment() const;
LLBBox getHUDBBox() const;
- void rebuildHUD();
void resetHUDAttachments();
BOOL canAttachMoreObjects() const;
BOOL canAttachMoreObjects(U32 n) const;
@@ -817,15 +834,6 @@ private:
F32 mSpeed; // misc. animation repeated state
//--------------------------------------------------------------------
- // Collision volumes
- //--------------------------------------------------------------------
-public:
- S32 mNumCollisionVolumes;
- LLViewerJointCollisionVolume* mCollisionVolumes;
-protected:
- BOOL allocateCollisionVolumes(U32 num);
-
- //--------------------------------------------------------------------
// Dimensions
//--------------------------------------------------------------------
public:
@@ -835,7 +843,6 @@ public:
void resolveRayCollisionAgent(const LLVector3d start_pt, const LLVector3d end_pt, LLVector3d &out_pos, LLVector3 &out_norm);
void slamPosition(); // Slam position to transmitted position (for teleport);
protected:
- void computeBodySize();
//--------------------------------------------------------------------
// Material being stepped on
@@ -855,9 +862,9 @@ private:
**/
public:
- virtual BOOL setParent(LLViewerObject* parent);
- virtual void addChild(LLViewerObject *childp);
- virtual void removeChild(LLViewerObject *childp);
+ /*virtual*/ BOOL setParent(LLViewerObject* parent);
+ /*virtual*/ void addChild(LLViewerObject *childp);
+ /*virtual*/ void removeChild(LLViewerObject *childp);
//--------------------------------------------------------------------
// Sitting
@@ -882,14 +889,15 @@ private:
public:
std::string getFullname() const; // Returns "FirstName LastName"
+ std::string avString() const; // Frequently used string in log messages "Avatar '<full name'"
protected:
static void getAnimLabels(LLDynamicArray<std::string>* labels);
static void getAnimNames(LLDynamicArray<std::string>* names);
private:
- std::string mNameString; // UTF-8 title + name + status
+ bool mNameIsSet;
std::string mTitle;
bool mNameAway;
- bool mNameBusy;
+ bool mNameDoNotDisturb;
bool mNameMute;
bool mNameAppearance;
bool mNameFriend;
@@ -960,7 +968,9 @@ private:
// General
//--------------------------------------------------------------------
public:
- static void dumpArchetypeXML(void*);
+ void dumpArchetypeXML(const std::string& prefix, bool group_by_wearables = false);
+ void dumpAppearanceMsgParams( const std::string& dump_prefix,
+ const LLAppearanceMessageContents& contents);
static void dumpBakedStatus();
const std::string getBakedStatusForPrintout() const;
void dumpAvatarTEs(const std::string& context) const;
@@ -977,17 +987,31 @@ private:
F32 mMaxPixelArea;
F32 mAdjustedPixelArea;
std::string mDebugText;
+ std::string mBakedTextureDebugText;
//--------------------------------------------------------------------
// Avatar Rez Metrics
//--------------------------------------------------------------------
public:
+ void debugAvatarRezTime(std::string notification_name, std::string comment = "");
F32 debugGetExistenceTimeElapsedF32() const { return mDebugExistenceTimer.getElapsedTimeF32(); }
+
protected:
LLFrameTimer mRuthDebugTimer; // For tracking how long it takes for av to rez
LLFrameTimer mDebugExistenceTimer; // Debugging for how long the avatar has been in memory.
+ //--------------------------------------------------------------------
+ // COF monitoring
+ //--------------------------------------------------------------------
+
+public:
+ // COF version of last viewer-initiated appearance update request. For non-self avs, this will remain at default.
+ S32 mLastUpdateRequestCOFVersion;
+
+ // COF version of last appearance message received for this av.
+ S32 mLastUpdateReceivedCOFVersion;
+
/** Diagnostics
** **
*******************************************************************************/
@@ -999,105 +1023,6 @@ protected:
protected: // Shared with LLVOAvatarSelf
- struct LLVOAvatarXmlInfo
- {
- LLVOAvatarXmlInfo();
- ~LLVOAvatarXmlInfo();
-
- BOOL parseXmlSkeletonNode(LLXmlTreeNode* root);
- BOOL parseXmlMeshNodes(LLXmlTreeNode* root);
- BOOL parseXmlColorNodes(LLXmlTreeNode* root);
- BOOL parseXmlLayerNodes(LLXmlTreeNode* root);
- BOOL parseXmlDriverNodes(LLXmlTreeNode* root);
- BOOL parseXmlMorphNodes(LLXmlTreeNode* root);
-
- struct LLVOAvatarMeshInfo
- {
- typedef std::pair<LLPolyMorphTargetInfo*,BOOL> morph_info_pair_t;
- typedef std::vector<morph_info_pair_t> morph_info_list_t;
-
- LLVOAvatarMeshInfo() : mLOD(0), mMinPixelArea(.1f) {}
- ~LLVOAvatarMeshInfo()
- {
- morph_info_list_t::iterator iter;
- for (iter = mPolyMorphTargetInfoList.begin(); iter != mPolyMorphTargetInfoList.end(); iter++)
- {
- delete iter->first;
- }
- mPolyMorphTargetInfoList.clear();
- }
-
- std::string mType;
- S32 mLOD;
- std::string mMeshFileName;
- std::string mReferenceMeshName;
- F32 mMinPixelArea;
- morph_info_list_t mPolyMorphTargetInfoList;
- };
- typedef std::vector<LLVOAvatarMeshInfo*> mesh_info_list_t;
- mesh_info_list_t mMeshInfoList;
-
- typedef std::vector<LLPolySkeletalDistortionInfo*> skeletal_distortion_info_list_t;
- skeletal_distortion_info_list_t mSkeletalDistortionInfoList;
-
- struct LLVOAvatarAttachmentInfo
- {
- LLVOAvatarAttachmentInfo()
- : mGroup(-1), mAttachmentID(-1), mPieMenuSlice(-1), mVisibleFirstPerson(FALSE),
- mIsHUDAttachment(FALSE), mHasPosition(FALSE), mHasRotation(FALSE) {}
- std::string mName;
- std::string mJointName;
- LLVector3 mPosition;
- LLVector3 mRotationEuler;
- S32 mGroup;
- S32 mAttachmentID;
- S32 mPieMenuSlice;
- BOOL mVisibleFirstPerson;
- BOOL mIsHUDAttachment;
- BOOL mHasPosition;
- BOOL mHasRotation;
- };
- typedef std::vector<LLVOAvatarAttachmentInfo*> attachment_info_list_t;
- attachment_info_list_t mAttachmentInfoList;
-
- LLTexGlobalColorInfo *mTexSkinColorInfo;
- LLTexGlobalColorInfo *mTexHairColorInfo;
- LLTexGlobalColorInfo *mTexEyeColorInfo;
-
- typedef std::vector<LLTexLayerSetInfo*> layer_info_list_t;
- layer_info_list_t mLayerInfoList;
-
- typedef std::vector<LLDriverParamInfo*> driver_info_list_t;
- driver_info_list_t mDriverInfoList;
-
- struct LLVOAvatarMorphInfo
- {
- LLVOAvatarMorphInfo()
- : mInvert(FALSE) {}
- std::string mName;
- std::string mRegion;
- std::string mLayer;
- BOOL mInvert;
- };
-
- typedef std::vector<LLVOAvatarMorphInfo*> morph_info_list_t;
- morph_info_list_t mMorphMaskInfoList;
- };
-
- struct LLMaskedMorph
- {
- LLMaskedMorph(LLPolyMorphTarget *morph_target, BOOL invert, std::string layer) :
- mMorphTarget(morph_target),
- mInvert(invert),
- mLayer(layer)
- {
- morph_target->addPendingMorphMask();
- }
-
- LLPolyMorphTarget *mMorphTarget;
- BOOL mInvert;
- std::string mLayer;
- };
/** Support classes
** **
@@ -1107,4 +1032,9 @@ protected: // Shared with LLVOAvatarSelf
extern const F32 SELF_ADDITIONAL_PRI;
extern const S32 MAX_TEXTURE_VIRTURE_SIZE_RESET_INTERVAL;
-#endif // LL_VO_AVATAR_H
+std::string get_sequential_numbered_file_name(const std::string& prefix,
+ const std::string& suffix);
+void dump_visual_param(apr_file_t* file, LLVisualParam* viewer_param, F32 value);
+
+#endif // LL_VOAVATAR_H
+