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-rw-r--r--indra/newview/llvoavatar.cpp23482
1 files changed, 11741 insertions, 11741 deletions
diff --git a/indra/newview/llvoavatar.cpp b/indra/newview/llvoavatar.cpp
index f2b623f1ee..9a798e3b01 100644
--- a/indra/newview/llvoavatar.cpp
+++ b/indra/newview/llvoavatar.cpp
@@ -1,11741 +1,11741 @@
-/**
- * @File llvoavatar.cpp
- * @brief Implementation of LLVOAvatar class which is a derivation of LLViewerObject
- *
- * $LicenseInfo:firstyear=2001&license=viewerlgpl$
- * Second Life Viewer Source Code
- * Copyright (C) 2010, Linden Research, Inc.
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation;
- * version 2.1 of the License only.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
- * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
- * $/LicenseInfo$
- */
-
-#include "llviewerprecompiledheaders.h"
-
-#include "llvoavatar.h"
-
-#include <stdio.h>
-#include <ctype.h>
-#include <sstream>
-
-#include "llaudioengine.h"
-#include "noise.h"
-#include "sound_ids.h"
-#include "raytrace.h"
-
-#include "llagent.h" // Get state values from here
-#include "llagentbenefits.h"
-#include "llagentcamera.h"
-#include "llagentwearables.h"
-#include "llanimationstates.h"
-#include "llavatarnamecache.h"
-#include "llavatarpropertiesprocessor.h"
-#include "llavatarrendernotifier.h"
-#include "llcontrolavatar.h"
-#include "llexperiencecache.h"
-#include "llphysicsmotion.h"
-#include "llviewercontrol.h"
-#include "llcallingcard.h" // IDEVO for LLAvatarTracker
-#include "lldrawpoolavatar.h"
-#include "lldriverparam.h"
-#include "llpolyskeletaldistortion.h"
-#include "lleditingmotion.h"
-#include "llemote.h"
-#include "llfloatertools.h"
-#include "llheadrotmotion.h"
-#include "llhudeffecttrail.h"
-#include "llhudmanager.h"
-#include "llhudnametag.h"
-#include "llhudtext.h" // for mText/mDebugText
-#include "llimview.h"
-#include "llinitparam.h"
-#include "llkeyframefallmotion.h"
-#include "llkeyframestandmotion.h"
-#include "llkeyframewalkmotion.h"
-#include "llmanipscale.h" // for get_default_max_prim_scale()
-#include "llmeshrepository.h"
-#include "llmutelist.h"
-#include "llmoveview.h"
-#include "llnotificationsutil.h"
-#include "llphysicsshapebuilderutil.h"
-#include "llquantize.h"
-#include "llrand.h"
-#include "llregionhandle.h"
-#include "llresmgr.h"
-#include "llselectmgr.h"
-#include "llsprite.h"
-#include "lltargetingmotion.h"
-#include "lltoolmgr.h"
-#include "lltoolmorph.h"
-#include "llviewercamera.h"
-#include "llviewertexlayer.h"
-#include "llviewertexturelist.h"
-#include "llviewermenu.h"
-#include "llviewerobjectlist.h"
-#include "llviewerparcelmgr.h"
-#include "llviewerregion.h"
-#include "llviewershadermgr.h"
-#include "llviewerstats.h"
-#include "llviewerwearable.h"
-#include "llvoavatarself.h"
-#include "llvovolume.h"
-#include "llworld.h"
-#include "pipeline.h"
-#include "llviewershadermgr.h"
-#include "llsky.h"
-#include "llanimstatelabels.h"
-#include "lltrans.h"
-#include "llappearancemgr.h"
-
-#include "llgesturemgr.h" //needed to trigger the voice gesticulations
-#include "llvoiceclient.h"
-#include "llvoicevisualizer.h" // Ventrella
-
-#include "lldebugmessagebox.h"
-#include "llsdutil.h"
-#include "llscenemonitor.h"
-#include "llsdserialize.h"
-#include "llcallstack.h"
-#include "llrendersphere.h"
-#include "llskinningutil.h"
-
-#include "llperfstats.h"
-
-#include <boost/lexical_cast.hpp>
-
-extern F32 SPEED_ADJUST_MAX;
-extern F32 SPEED_ADJUST_MAX_SEC;
-extern F32 ANIM_SPEED_MAX;
-extern F32 ANIM_SPEED_MIN;
-extern U32 JOINT_COUNT_REQUIRED_FOR_FULLRIG;
-
-const F32 MAX_HOVER_Z = 2.0;
-const F32 MIN_HOVER_Z = -2.0;
-
-const F32 MIN_ATTACHMENT_COMPLEXITY = 0.f;
-const F32 DEFAULT_MAX_ATTACHMENT_COMPLEXITY = 1.0e6f;
-
-// Unlike with 'self' avatar, server doesn't inform viewer about
-// expected attachments so viewer has to wait to see if anything
-// else will arrive
-const F32 FIRST_APPEARANCE_CLOUD_MIN_DELAY = 3.f; // seconds
-const F32 FIRST_APPEARANCE_CLOUD_MAX_DELAY = 15.f;
-const F32 FIRST_APPEARANCE_CLOUD_IMPOSTOR_MODIFIER = 1.25f;
-
-using namespace LLAvatarAppearanceDefines;
-
-//-----------------------------------------------------------------------------
-// Global constants
-//-----------------------------------------------------------------------------
-const LLUUID ANIM_AGENT_BODY_NOISE = LLUUID("9aa8b0a6-0c6f-9518-c7c3-4f41f2c001ad"); //"body_noise"
-const LLUUID ANIM_AGENT_BREATHE_ROT = LLUUID("4c5a103e-b830-2f1c-16bc-224aa0ad5bc8"); //"breathe_rot"
-const LLUUID ANIM_AGENT_EDITING = LLUUID("2a8eba1d-a7f8-5596-d44a-b4977bf8c8bb"); //"editing"
-const LLUUID ANIM_AGENT_EYE = LLUUID("5c780ea8-1cd1-c463-a128-48c023f6fbea"); //"eye"
-const LLUUID ANIM_AGENT_FLY_ADJUST = LLUUID("db95561f-f1b0-9f9a-7224-b12f71af126e"); //"fly_adjust"
-const LLUUID ANIM_AGENT_HAND_MOTION = LLUUID("ce986325-0ba7-6e6e-cc24-b17c4b795578"); //"hand_motion"
-const LLUUID ANIM_AGENT_HEAD_ROT = LLUUID("e6e8d1dd-e643-fff7-b238-c6b4b056a68d"); //"head_rot"
-const LLUUID ANIM_AGENT_PELVIS_FIX = LLUUID("0c5dd2a2-514d-8893-d44d-05beffad208b"); //"pelvis_fix"
-const LLUUID ANIM_AGENT_TARGET = LLUUID("0e4896cb-fba4-926c-f355-8720189d5b55"); //"target"
-const LLUUID ANIM_AGENT_WALK_ADJUST = LLUUID("829bc85b-02fc-ec41-be2e-74cc6dd7215d"); //"walk_adjust"
-const LLUUID ANIM_AGENT_PHYSICS_MOTION = LLUUID("7360e029-3cb8-ebc4-863e-212df440d987"); //"physics_motion"
-
-
-//-----------------------------------------------------------------------------
-// Constants
-//-----------------------------------------------------------------------------
-const F32 DELTA_TIME_MIN = 0.01f; // we clamp measured delta_time to this
-const F32 DELTA_TIME_MAX = 0.2f; // range to insure stability of computations.
-
-const F32 PELVIS_LAG_FLYING = 0.22f;// pelvis follow half life while flying
-const F32 PELVIS_LAG_WALKING = 0.4f; // ...while walking
-const F32 PELVIS_LAG_MOUSELOOK = 0.15f;
-const F32 MOUSELOOK_PELVIS_FOLLOW_FACTOR = 0.5f;
-const F32 TORSO_NOISE_AMOUNT = 1.0f; // Amount of deviation from up-axis, in degrees
-const F32 TORSO_NOISE_SPEED = 0.2f; // Time scale factor on torso noise.
-
-const F32 BREATHE_ROT_MOTION_STRENGTH = 0.05f;
-
-const S32 MIN_REQUIRED_PIXEL_AREA_BODY_NOISE = 10000;
-const S32 MIN_REQUIRED_PIXEL_AREA_BREATHE = 10000;
-const S32 MIN_REQUIRED_PIXEL_AREA_PELVIS_FIX = 40;
-
-const S32 TEX_IMAGE_SIZE_OTHER = 512 / 4; // The size of local textures for other (!isSelf()) avatars
-
-const F32 HEAD_MOVEMENT_AVG_TIME = 0.9f;
-
-const S32 MORPH_MASK_REQUESTED_DISCARD = 0;
-
-const F32 MAX_STANDOFF_FROM_ORIGIN = 3;
-const F32 MAX_STANDOFF_DISTANCE_CHANGE = 32;
-
-// Discard level at which to switch to baked textures
-// Should probably be 4 or 3, but didn't want to change it while change other logic - SJB
-const S32 SWITCH_TO_BAKED_DISCARD = 5;
-
-const F32 HOVER_EFFECT_MAX_SPEED = 3.f;
-const F32 HOVER_EFFECT_STRENGTH = 0.f;
-const F32 UNDERWATER_EFFECT_STRENGTH = 0.1f;
-const F32 UNDERWATER_FREQUENCY_DAMP = 0.33f;
-const F32 APPEARANCE_MORPH_TIME = 0.65f;
-const F32 TIME_BEFORE_MESH_CLEANUP = 5.f; // seconds
-const S32 AVATAR_RELEASE_THRESHOLD = 10; // number of avatar instances before releasing memory
-const F32 FOOT_GROUND_COLLISION_TOLERANCE = 0.25f;
-const F32 AVATAR_LOD_TWEAK_RANGE = 0.7f;
-const S32 MAX_BUBBLE_CHAT_LENGTH = DB_CHAT_MSG_STR_LEN;
-const S32 MAX_BUBBLE_CHAT_UTTERANCES = 12;
-const F32 CHAT_FADE_TIME = 8.0;
-const F32 BUBBLE_CHAT_TIME = CHAT_FADE_TIME * 3.f;
-const F32 NAMETAG_UPDATE_THRESHOLD = 0.3f;
-const F32 NAMETAG_VERTICAL_SCREEN_OFFSET = 25.f;
-const F32 NAMETAG_VERT_OFFSET_WEIGHT = 0.17f;
-
-const U32 LLVOAvatar::VISUAL_COMPLEXITY_UNKNOWN = 0;
-const F64 HUD_OVERSIZED_TEXTURE_DATA_SIZE = 1024 * 1024;
-
-const F32 MAX_TEXTURE_WAIT_TIME_SEC = 60;
-const F32 MAX_ATTACHMENT_WAIT_TIME_SEC = 60;
-
-const S32 MIN_NONTUNED_AVS = 5;
-
-enum ERenderName
-{
- RENDER_NAME_NEVER,
- RENDER_NAME_ALWAYS,
- RENDER_NAME_FADE
-};
-
-#define JELLYDOLLS_SHOULD_IMPOSTOR
-
-//-----------------------------------------------------------------------------
-// Callback data
-//-----------------------------------------------------------------------------
-
-struct LLTextureMaskData
-{
- LLTextureMaskData( const LLUUID& id ) :
- mAvatarID(id),
- mLastDiscardLevel(S32_MAX)
- {}
- LLUUID mAvatarID;
- S32 mLastDiscardLevel;
-};
-
-/*********************************************************************************
- ** **
- ** Begin private LLVOAvatar Support classes
- **
- **/
-
-
-struct LLAppearanceMessageContents: public LLRefCount
-{
- LLAppearanceMessageContents():
- mAppearanceVersion(-1),
- mParamAppearanceVersion(-1),
- mCOFVersion(LLViewerInventoryCategory::VERSION_UNKNOWN)
- {
- }
- LLTEContents mTEContents;
- S32 mAppearanceVersion;
- S32 mParamAppearanceVersion;
- S32 mCOFVersion;
- // For future use:
- //U32 appearance_flags = 0;
- std::vector<F32> mParamWeights;
- std::vector<LLVisualParam*> mParams;
- LLVector3 mHoverOffset;
- bool mHoverOffsetWasSet;
-};
-
-
-//-----------------------------------------------------------------------------
-// class LLBodyNoiseMotion
-//-----------------------------------------------------------------------------
-class LLBodyNoiseMotion :
- public LLMotion
-{
-public:
- // Constructor
- LLBodyNoiseMotion(const LLUUID &id)
- : LLMotion(id)
- {
- mName = "body_noise";
- mTorsoState = new LLJointState;
- }
-
- // Destructor
- virtual ~LLBodyNoiseMotion() { }
-
-public:
- //-------------------------------------------------------------------------
- // functions to support MotionController and MotionRegistry
- //-------------------------------------------------------------------------
- // static constructor
- // all subclasses must implement such a function and register it
- static LLMotion *create(const LLUUID &id) { return new LLBodyNoiseMotion(id); }
-
-public:
- //-------------------------------------------------------------------------
- // animation callbacks to be implemented by subclasses
- //-------------------------------------------------------------------------
-
- // motions must specify whether or not they loop
- virtual bool getLoop() { return true; }
-
- // motions must report their total duration
- virtual F32 getDuration() { return 0.0; }
-
- // motions must report their "ease in" duration
- virtual F32 getEaseInDuration() { return 0.0; }
-
- // motions must report their "ease out" duration.
- virtual F32 getEaseOutDuration() { return 0.0; }
-
- // motions must report their priority
- virtual LLJoint::JointPriority getPriority() { return LLJoint::HIGH_PRIORITY; }
-
- virtual LLMotionBlendType getBlendType() { return ADDITIVE_BLEND; }
-
- // called to determine when a motion should be activated/deactivated based on avatar pixel coverage
- virtual F32 getMinPixelArea() { return MIN_REQUIRED_PIXEL_AREA_BODY_NOISE; }
-
- // run-time (post constructor) initialization,
- // called after parameters have been set
- // must return true to indicate success and be available for activation
- virtual LLMotionInitStatus onInitialize(LLCharacter *character)
- {
- if( !mTorsoState->setJoint( character->getJoint("mTorso") ))
- {
- return STATUS_FAILURE;
- }
-
- mTorsoState->setUsage(LLJointState::ROT);
-
- addJointState( mTorsoState );
- return STATUS_SUCCESS;
- }
-
- // called when a motion is activated
- // must return true to indicate success, or else
- // it will be deactivated
- virtual bool onActivate() { return true; }
-
- // called per time step
- // must return true while it is active, and
- // must return false when the motion is completed.
- virtual bool onUpdate(F32 time, U8* joint_mask)
- {
- LL_PROFILE_ZONE_SCOPED_CATEGORY_AVATAR;
- F32 nx[2];
- nx[0]=time*TORSO_NOISE_SPEED;
- nx[1]=0.0f;
- F32 ny[2];
- ny[0]=0.0f;
- ny[1]=time*TORSO_NOISE_SPEED;
- F32 noiseX = noise2(nx);
- F32 noiseY = noise2(ny);
-
- F32 rx = TORSO_NOISE_AMOUNT * DEG_TO_RAD * noiseX / 0.42f;
- F32 ry = TORSO_NOISE_AMOUNT * DEG_TO_RAD * noiseY / 0.42f;
- LLQuaternion tQn;
- tQn.setQuat( rx, ry, 0.0f );
- mTorsoState->setRotation( tQn );
-
- return true;
- }
-
- // called when a motion is deactivated
- virtual void onDeactivate() {}
-
-private:
- //-------------------------------------------------------------------------
- // joint states to be animated
- //-------------------------------------------------------------------------
- LLPointer<LLJointState> mTorsoState;
-};
-
-//-----------------------------------------------------------------------------
-// class LLBreatheMotionRot
-//-----------------------------------------------------------------------------
-class LLBreatheMotionRot :
- public LLMotion
-{
-public:
- // Constructor
- LLBreatheMotionRot(const LLUUID &id) :
- LLMotion(id),
- mBreatheRate(1.f),
- mCharacter(NULL)
- {
- mName = "breathe_rot";
- mChestState = new LLJointState;
- }
-
- // Destructor
- virtual ~LLBreatheMotionRot() {}
-
-public:
- //-------------------------------------------------------------------------
- // functions to support MotionController and MotionRegistry
- //-------------------------------------------------------------------------
- // static constructor
- // all subclasses must implement such a function and register it
- static LLMotion *create(const LLUUID &id) { return new LLBreatheMotionRot(id); }
-
-public:
- //-------------------------------------------------------------------------
- // animation callbacks to be implemented by subclasses
- //-------------------------------------------------------------------------
-
- // motions must specify whether or not they loop
- virtual bool getLoop() { return true; }
-
- // motions must report their total duration
- virtual F32 getDuration() { return 0.0; }
-
- // motions must report their "ease in" duration
- virtual F32 getEaseInDuration() { return 0.0; }
-
- // motions must report their "ease out" duration.
- virtual F32 getEaseOutDuration() { return 0.0; }
-
- // motions must report their priority
- virtual LLJoint::JointPriority getPriority() { return LLJoint::MEDIUM_PRIORITY; }
-
- virtual LLMotionBlendType getBlendType() { return NORMAL_BLEND; }
-
- // called to determine when a motion should be activated/deactivated based on avatar pixel coverage
- virtual F32 getMinPixelArea() { return MIN_REQUIRED_PIXEL_AREA_BREATHE; }
-
- // run-time (post constructor) initialization,
- // called after parameters have been set
- // must return true to indicate success and be available for activation
- virtual LLMotionInitStatus onInitialize(LLCharacter *character)
- {
- mCharacter = character;
- bool success = true;
-
- if ( !mChestState->setJoint( character->getJoint( "mChest" ) ) )
- {
- success = false;
- }
-
- if ( success )
- {
- mChestState->setUsage(LLJointState::ROT);
- addJointState( mChestState );
- }
-
- if ( success )
- {
- return STATUS_SUCCESS;
- }
- else
- {
- return STATUS_FAILURE;
- }
- }
-
- // called when a motion is activated
- // must return true to indicate success, or else
- // it will be deactivated
- virtual bool onActivate() { return true; }
-
- // called per time step
- // must return true while it is active, and
- // must return false when the motion is completed.
- virtual bool onUpdate(F32 time, U8* joint_mask)
- {
- LL_PROFILE_ZONE_SCOPED_CATEGORY_AVATAR;
- mBreatheRate = 1.f;
-
- F32 breathe_amt = (sinf(mBreatheRate * time) * BREATHE_ROT_MOTION_STRENGTH);
-
- mChestState->setRotation(LLQuaternion(breathe_amt, LLVector3(0.f, 1.f, 0.f)));
-
- return true;
- }
-
- // called when a motion is deactivated
- virtual void onDeactivate() {}
-
-private:
- //-------------------------------------------------------------------------
- // joint states to be animated
- //-------------------------------------------------------------------------
- LLPointer<LLJointState> mChestState;
- F32 mBreatheRate;
- LLCharacter* mCharacter;
-};
-
-//-----------------------------------------------------------------------------
-// class LLPelvisFixMotion
-//-----------------------------------------------------------------------------
-class LLPelvisFixMotion :
- public LLMotion
-{
-public:
- // Constructor
- LLPelvisFixMotion(const LLUUID &id)
- : LLMotion(id), mCharacter(NULL)
- {
- mName = "pelvis_fix";
-
- mPelvisState = new LLJointState;
- }
-
- // Destructor
- virtual ~LLPelvisFixMotion() { }
-
-public:
- //-------------------------------------------------------------------------
- // functions to support MotionController and MotionRegistry
- //-------------------------------------------------------------------------
- // static constructor
- // all subclasses must implement such a function and register it
- static LLMotion *create(const LLUUID& id) { return new LLPelvisFixMotion(id); }
-
-public:
- //-------------------------------------------------------------------------
- // animation callbacks to be implemented by subclasses
- //-------------------------------------------------------------------------
-
- // motions must specify whether or not they loop
- virtual bool getLoop() { return true; }
-
- // motions must report their total duration
- virtual F32 getDuration() { return 0.0; }
-
- // motions must report their "ease in" duration
- virtual F32 getEaseInDuration() { return 0.5f; }
-
- // motions must report their "ease out" duration.
- virtual F32 getEaseOutDuration() { return 0.5f; }
-
- // motions must report their priority
- virtual LLJoint::JointPriority getPriority() { return LLJoint::LOW_PRIORITY; }
-
- virtual LLMotionBlendType getBlendType() { return NORMAL_BLEND; }
-
- // called to determine when a motion should be activated/deactivated based on avatar pixel coverage
- virtual F32 getMinPixelArea() { return MIN_REQUIRED_PIXEL_AREA_PELVIS_FIX; }
-
- // run-time (post constructor) initialization,
- // called after parameters have been set
- // must return true to indicate success and be available for activation
- virtual LLMotionInitStatus onInitialize(LLCharacter *character)
- {
- mCharacter = character;
-
- if (!mPelvisState->setJoint( character->getJoint("mPelvis")))
- {
- return STATUS_FAILURE;
- }
-
- mPelvisState->setUsage(LLJointState::POS);
-
- addJointState( mPelvisState );
- return STATUS_SUCCESS;
- }
-
- // called when a motion is activated
- // must return true to indicate success, or else
- // it will be deactivated
- virtual bool onActivate() { return true; }
-
- // called per time step
- // must return true while it is active, and
- // must return false when the motion is completed.
- virtual bool onUpdate(F32 time, U8* joint_mask)
- {
- LL_PROFILE_ZONE_SCOPED_CATEGORY_AVATAR;
- mPelvisState->setPosition(LLVector3::zero);
-
- return true;
- }
-
- // called when a motion is deactivated
- virtual void onDeactivate() {}
-
-private:
- //-------------------------------------------------------------------------
- // joint states to be animated
- //-------------------------------------------------------------------------
- LLPointer<LLJointState> mPelvisState;
- LLCharacter* mCharacter;
-};
-
-/**
- **
- ** End LLVOAvatar Support classes
- ** **
- *********************************************************************************/
-
-
-//-----------------------------------------------------------------------------
-// Static Data
-//-----------------------------------------------------------------------------
-U32 LLVOAvatar::sMaxNonImpostors = 12; // Set from RenderAvatarMaxNonImpostors
-bool LLVOAvatar::sLimitNonImpostors = false; // True unless RenderAvatarMaxNonImpostors is 0 (unlimited)
-F32 LLVOAvatar::sRenderDistance = 256.f;
-S32 LLVOAvatar::sNumVisibleAvatars = 0;
-S32 LLVOAvatar::sNumLODChangesThisFrame = 0;
-
-const LLUUID LLVOAvatar::sStepSoundOnLand("e8af4a28-aa83-4310-a7c4-c047e15ea0df");
-const LLUUID LLVOAvatar::sStepSounds[LL_MCODE_END] =
-{
- SND_STONE_RUBBER,
- SND_METAL_RUBBER,
- SND_GLASS_RUBBER,
- SND_WOOD_RUBBER,
- SND_FLESH_RUBBER,
- SND_RUBBER_PLASTIC,
- SND_RUBBER_RUBBER
-};
-
-S32 LLVOAvatar::sRenderName = RENDER_NAME_ALWAYS;
-bool LLVOAvatar::sRenderGroupTitles = true;
-S32 LLVOAvatar::sNumVisibleChatBubbles = 0;
-bool LLVOAvatar::sDebugInvisible = false;
-bool LLVOAvatar::sShowAttachmentPoints = false;
-bool LLVOAvatar::sShowAnimationDebug = false;
-bool LLVOAvatar::sVisibleInFirstPerson = false;
-F32 LLVOAvatar::sLODFactor = 1.f;
-F32 LLVOAvatar::sPhysicsLODFactor = 1.f;
-bool LLVOAvatar::sJointDebug = false;
-F32 LLVOAvatar::sUnbakedTime = 0.f;
-F32 LLVOAvatar::sUnbakedUpdateTime = 0.f;
-F32 LLVOAvatar::sGreyTime = 0.f;
-F32 LLVOAvatar::sGreyUpdateTime = 0.f;
-LLPointer<LLViewerTexture> LLVOAvatar::sCloudTexture = NULL;
-std::vector<LLUUID> LLVOAvatar::sAVsIgnoringARTLimit;
-S32 LLVOAvatar::sAvatarsNearby = 0;
-
-//-----------------------------------------------------------------------------
-// Helper functions
-//-----------------------------------------------------------------------------
-static F32 calc_bouncy_animation(F32 x);
-
-//-----------------------------------------------------------------------------
-// LLVOAvatar()
-//-----------------------------------------------------------------------------
-LLVOAvatar::LLVOAvatar(const LLUUID& id,
- const LLPCode pcode,
- LLViewerRegion* regionp) :
- LLAvatarAppearance(&gAgentWearables),
- LLViewerObject(id, pcode, regionp),
- mSpecialRenderMode(0),
- mAttachmentSurfaceArea(0.f),
- mAttachmentVisibleTriangleCount(0),
- mAttachmentEstTriangleCount(0.f),
- mReportedVisualComplexity(VISUAL_COMPLEXITY_UNKNOWN),
- mTurning(false),
- mLastSkeletonSerialNum( 0 ),
- mIsSitting(false),
- mTimeVisible(),
- mTyping(false),
- mMeshValid(false),
- mVisible(false),
- mLastImpostorUpdateFrameTime(0.f),
- mLastImpostorUpdateReason(0),
- mWindFreq(0.f),
- mRipplePhase( 0.f ),
- mBelowWater(false),
- mLastAppearanceBlendTime(0.f),
- mAppearanceAnimating(false),
- mNameIsSet(false),
- mTitle(),
- mNameAway(false),
- mNameDoNotDisturb(false),
- mNameMute(false),
- mNameAppearance(false),
- mNameFriend(false),
- mNameAlpha(0.f),
- mRenderGroupTitles(sRenderGroupTitles),
- mNameCloud(false),
- mFirstTEMessageReceived( false ),
- mFirstAppearanceMessageReceived( false ),
- mCulled( false ),
- mVisibilityRank(0),
- mNeedsSkin(false),
- mLastSkinTime(0.f),
- mUpdatePeriod(1),
- mOverallAppearance(AOA_INVISIBLE),
- mVisualComplexityStale(true),
- mVisuallyMuteSetting(AV_RENDER_NORMALLY),
- mMutedAVColor(LLColor4::white /* used for "uninitialize" */),
- mFirstFullyVisible(true),
- mFirstDecloudTime(-1.f),
- mFullyLoaded(false),
- mPreviousFullyLoaded(false),
- mFullyLoadedInitialized(false),
- mLastCloudAttachmentCount(0),
- mVisualComplexity(VISUAL_COMPLEXITY_UNKNOWN),
- mLoadedCallbacksPaused(false),
- mLoadedCallbackTextures(0),
- mRenderUnloadedAvatar(LLCachedControl<bool>(gSavedSettings, "RenderUnloadedAvatar", false)),
- mLastRezzedStatus(-1),
- mIsEditingAppearance(false),
- mUseLocalAppearance(false),
- mLastUpdateRequestCOFVersion(-1),
- mLastUpdateReceivedCOFVersion(-1),
- mCachedMuteListUpdateTime(0),
- mCachedInMuteList(false),
- mIsControlAvatar(false),
- mIsUIAvatar(false),
- mEnableDefaultMotions(true)
-{
- LL_DEBUGS("AvatarRender") << "LLVOAvatar Constructor (0x" << this << ") id:" << mID << LL_ENDL;
-
- //VTResume(); // VTune
- setHoverOffset(LLVector3(0.0, 0.0, 0.0));
-
- // mVoiceVisualizer is created by the hud effects manager and uses the HUD Effects pipeline
- const bool needsSendToSim = false; // currently, this HUD effect doesn't need to pack and unpack data to do its job
- mVoiceVisualizer = ( LLVoiceVisualizer *)LLHUDManager::getInstance()->createViewerEffect( LLHUDObject::LL_HUD_EFFECT_VOICE_VISUALIZER, needsSendToSim );
-
- LL_DEBUGS("Avatar","Message") << "LLVOAvatar Constructor (0x" << this << ") id:" << mID << LL_ENDL;
- mPelvisp = NULL;
-
- mDirtyMesh = 2; // Dirty geometry, need to regenerate.
- mMeshTexturesDirty = false;
- mHeadp = NULL;
-
-
- // set up animation variables
- mSpeed = 0.f;
- setAnimationData("Speed", &mSpeed);
-
- mNeedsImpostorUpdate = true;
- mLastImpostorUpdateReason = 0;
- mNeedsAnimUpdate = true;
-
- mNeedsExtentUpdate = true;
-
- mImpostorDistance = 0;
- mImpostorPixelArea = 0;
-
- setNumTEs(TEX_NUM_INDICES);
-
- mbCanSelect = true;
-
- mSignaledAnimations.clear();
- mPlayingAnimations.clear();
-
- mWasOnGroundLeft = false;
- mWasOnGroundRight = false;
-
- mTimeLast = 0.0f;
- mSpeedAccum = 0.0f;
-
- mRippleTimeLast = 0.f;
-
- mInAir = false;
-
- mStepOnLand = true;
- mStepMaterial = 0;
-
- mLipSyncActive = false;
- mOohMorph = NULL;
- mAahMorph = NULL;
-
- mCurrentGesticulationLevel = 0;
-
- mFirstAppearanceMessageTimer.reset();
- mRuthTimer.reset();
- mRuthDebugTimer.reset();
- mDebugExistenceTimer.reset();
- mLastAppearanceMessageTimer.reset();
-
- if(LLSceneMonitor::getInstance()->isEnabled())
- {
- LLSceneMonitor::getInstance()->freezeAvatar((LLCharacter*)this);
- }
-
- mVisuallyMuteSetting = LLVOAvatar::VisualMuteSettings(LLRenderMuteList::getInstance()->getSavedVisualMuteSetting(getID()));
-}
-
-std::string LLVOAvatar::avString() const
-{
- if (isControlAvatar())
- {
- return " " + getFullname() + " ";
- }
- else
- {
- std::string viz_string = LLVOAvatar::rezStatusToString(getRezzedStatus());
- return " Avatar '" + getFullname() + "' " + viz_string + " ";
- }
-}
-
-void LLVOAvatar::debugAvatarRezTime(std::string notification_name, std::string comment)
-{
- if (gDisconnected)
- {
- // If we disconected, these values are likely to be invalid and
- // avString() might crash due to a dead sAvatarDictionary
- return;
- }
-
- LL_INFOS("Avatar") << "REZTIME: [ " << (U32)mDebugExistenceTimer.getElapsedTimeF32()
- << "sec ]"
- << avString()
- << "RuthTimer " << (U32)mRuthDebugTimer.getElapsedTimeF32()
- << " Notification " << notification_name
- << " : " << comment
- << LL_ENDL;
-
- if (gSavedSettings.getBOOL("DebugAvatarRezTime"))
- {
- LLSD args;
- args["EXISTENCE"] = llformat("%d",(U32)mDebugExistenceTimer.getElapsedTimeF32());
- args["TIME"] = llformat("%d",(U32)mRuthDebugTimer.getElapsedTimeF32());
- args["NAME"] = getFullname();
- LLNotificationsUtil::add(notification_name,args);
- }
-}
-
-//------------------------------------------------------------------------
-// LLVOAvatar::~LLVOAvatar()
-//------------------------------------------------------------------------
-LLVOAvatar::~LLVOAvatar()
-{
- if (!mFullyLoaded)
- {
- debugAvatarRezTime("AvatarRezLeftCloudNotification","left after ruth seconds as cloud");
- }
- else
- {
- debugAvatarRezTime("AvatarRezLeftNotification","left sometime after declouding");
- }
-
- if(mTuned)
- {
- LLPerfStats::tunedAvatars--;
- mTuned = false;
- }
- sAVsIgnoringARTLimit.erase(std::remove(sAVsIgnoringARTLimit.begin(), sAVsIgnoringARTLimit.end(), mID), sAVsIgnoringARTLimit.end());
-
-
- logPendingPhases();
-
- LL_DEBUGS("Avatar") << "LLVOAvatar Destructor (0x" << this << ") id:" << mID << LL_ENDL;
-
- std::for_each(mAttachmentPoints.begin(), mAttachmentPoints.end(), DeletePairedPointer());
- mAttachmentPoints.clear();
-
- mDead = true;
-
- mAnimationSources.clear();
- LLLoadedCallbackEntry::cleanUpCallbackList(&mCallbackTextureList) ;
-
- getPhases().clearPhases();
-
- LL_DEBUGS() << "LLVOAvatar Destructor end" << LL_ENDL;
-}
-
-void LLVOAvatar::markDead()
-{
- if (mNameText)
- {
- mNameText->markDead();
- mNameText = NULL;
- sNumVisibleChatBubbles--;
- }
- mVoiceVisualizer->markDead();
- LLLoadedCallbackEntry::cleanUpCallbackList(&mCallbackTextureList) ;
- LLViewerObject::markDead();
-}
-
-
-bool LLVOAvatar::isFullyBaked()
-{
- if (mIsDummy) return true;
- if (getNumTEs() == 0) return false;
-
- for (U32 i = 0; i < mBakedTextureDatas.size(); i++)
- {
- if (!isTextureDefined(mBakedTextureDatas[i].mTextureIndex)
- && ((i != BAKED_SKIRT) || isWearingWearableType(LLWearableType::WT_SKIRT))
- && (i != BAKED_LEFT_ARM) && (i != BAKED_LEFT_LEG) && (i != BAKED_AUX1) && (i != BAKED_AUX2) && (i != BAKED_AUX3))
- {
- return false;
- }
- }
- return true;
-}
-
-bool LLVOAvatar::isFullyTextured() const
-{
- for (S32 i = 0; i < mMeshLOD.size(); i++)
- {
- LLAvatarJoint* joint = mMeshLOD[i];
- if (i==MESH_ID_SKIRT && !isWearingWearableType(LLWearableType::WT_SKIRT))
- {
- continue; // don't care about skirt textures if we're not wearing one.
- }
- if (!joint)
- {
- continue; // nonexistent LOD OK.
- }
- avatar_joint_mesh_list_t::iterator meshIter = joint->mMeshParts.begin();
- if (meshIter != joint->mMeshParts.end())
- {
- LLAvatarJointMesh *mesh = (*meshIter);
- if (!mesh)
- {
- continue; // nonexistent mesh OK
- }
- if (mesh->hasGLTexture())
- {
- continue; // Mesh exists and has a baked texture.
- }
- if (mesh->hasComposite())
- {
- continue; // Mesh exists and has a composite texture.
- }
- // Fail
- return false;
- }
- }
- return true;
-}
-
-bool LLVOAvatar::hasGray() const
-{
- return !getIsCloud() && !isFullyTextured();
-}
-
-S32 LLVOAvatar::getRezzedStatus() const
-{
- if (getIsCloud()) return 0;
- bool textured = isFullyTextured();
- bool all_baked_loaded = allBakedTexturesCompletelyDownloaded();
- if (textured && all_baked_loaded && getAttachmentCount() == mSimAttachments.size()) return 4;
- if (textured && all_baked_loaded) return 3;
- if (textured) return 2;
- llassert(hasGray());
- return 1; // gray
-}
-
-void LLVOAvatar::deleteLayerSetCaches(bool clearAll)
-{
- for (U32 i = 0; i < mBakedTextureDatas.size(); i++)
- {
- if (mBakedTextureDatas[i].mTexLayerSet)
- {
- // ! BACKWARDS COMPATIBILITY !
- // Can be removed after hair baking is mandatory on the grid
- if ((i != BAKED_HAIR || isSelf()) && !clearAll)
- {
- mBakedTextureDatas[i].mTexLayerSet->deleteCaches();
- }
- }
- if (mBakedTextureDatas[i].mMaskTexName)
- {
- LLImageGL::deleteTextures(1, (GLuint*)&(mBakedTextureDatas[i].mMaskTexName));
- mBakedTextureDatas[i].mMaskTexName = 0 ;
- }
- }
-}
-
-// static
-bool LLVOAvatar::areAllNearbyInstancesBaked(S32& grey_avatars)
-{
- bool res = true;
- grey_avatars = 0;
- for (std::vector<LLCharacter*>::iterator iter = LLCharacter::sInstances.begin();
- iter != LLCharacter::sInstances.end(); ++iter)
- {
- LLVOAvatar* inst = (LLVOAvatar*) *iter;
- if( inst->isDead() )
- {
- continue;
- }
- else if( !inst->isFullyBaked() )
- {
- res = false;
- if (inst->mHasGrey)
- {
- ++grey_avatars;
- }
- }
- }
- return res;
-}
-
-// static
-void LLVOAvatar::getNearbyRezzedStats(std::vector<S32>& counts, F32& avg_cloud_time, S32& cloud_avatars)
-{
- counts.clear();
- counts.resize(5);
- avg_cloud_time = 0;
- cloud_avatars = 0;
- S32 count_avg = 0;
- for (std::vector<LLCharacter*>::iterator iter = LLCharacter::sInstances.begin();
- iter != LLCharacter::sInstances.end(); ++iter)
- {
- LLVOAvatar* inst = (LLVOAvatar*) *iter;
- if (inst)
- {
- S32 rez_status = inst->getRezzedStatus();
- counts[rez_status]++;
- F32 time = inst->getFirstDecloudTime();
- if (time >= 0)
- {
- avg_cloud_time+=time;
- count_avg++;
- }
- if (!inst->isFullyLoaded() || time < 0)
- {
- // still renders as cloud
- cloud_avatars++;
- }
- }
- }
- if (count_avg > 0)
- {
- avg_cloud_time /= count_avg;
- }
-}
-
-// static
-std::string LLVOAvatar::rezStatusToString(S32 rez_status)
-{
- if (rez_status==0) return "cloud";
- if (rez_status==1) return "gray";
- if (rez_status==2) return "downloading baked";
- if (rez_status==3) return "loading attachments";
- if (rez_status==4) return "full";
- return "unknown";
-}
-
-// static
-void LLVOAvatar::dumpBakedStatus()
-{
- LLVector3d camera_pos_global = gAgentCamera.getCameraPositionGlobal();
-
- for (std::vector<LLCharacter*>::iterator iter = LLCharacter::sInstances.begin();
- iter != LLCharacter::sInstances.end(); ++iter)
- {
- LLVOAvatar* inst = (LLVOAvatar*) *iter;
- LL_INFOS() << "Avatar ";
-
- LLNameValue* firstname = inst->getNVPair("FirstName");
- LLNameValue* lastname = inst->getNVPair("LastName");
-
- if( firstname )
- {
- LL_CONT << firstname->getString();
- }
- if( lastname )
- {
- LL_CONT << " " << lastname->getString();
- }
-
- LL_CONT << " " << inst->mID;
-
- if( inst->isDead() )
- {
- LL_CONT << " DEAD ("<< inst->getNumRefs() << " refs)";
- }
-
- if( inst->isSelf() )
- {
- LL_CONT << " (self)";
- }
-
-
- F64 dist_to_camera = (inst->getPositionGlobal() - camera_pos_global).length();
- LL_CONT << " " << dist_to_camera << "m ";
-
- LL_CONT << " " << inst->mPixelArea << " pixels";
-
- if( inst->isVisible() )
- {
- LL_CONT << " (visible)";
- }
- else
- {
- LL_CONT << " (not visible)";
- }
-
- if( inst->isFullyBaked() )
- {
- LL_CONT << " Baked";
- }
- else
- {
- LL_CONT << " Unbaked (";
-
- for (LLAvatarAppearanceDictionary::BakedTextures::const_iterator iter = LLAvatarAppearance::getDictionary()->getBakedTextures().begin();
- iter != LLAvatarAppearance::getDictionary()->getBakedTextures().end();
- ++iter)
- {
- const LLAvatarAppearanceDictionary::BakedEntry *baked_dict = iter->second;
- const ETextureIndex index = baked_dict->mTextureIndex;
- if (!inst->isTextureDefined(index))
- {
- LL_CONT << " " << (LLAvatarAppearance::getDictionary()->getTexture(index) ? LLAvatarAppearance::getDictionary()->getTexture(index)->mName : "");
- }
- }
- LL_CONT << " ) " << inst->getUnbakedPixelAreaRank();
- if( inst->isCulled() )
- {
- LL_CONT << " culled";
- }
- }
- LL_CONT << LL_ENDL;
- }
-}
-
-//static
-void LLVOAvatar::restoreGL()
-{
- if (!isAgentAvatarValid()) return;
-
- gAgentAvatarp->setCompositeUpdatesEnabled(true);
- for (U32 i = 0; i < gAgentAvatarp->mBakedTextureDatas.size(); i++)
- {
- gAgentAvatarp->invalidateComposite(gAgentAvatarp->getTexLayerSet(i));
- }
- gAgentAvatarp->updateMeshTextures();
-}
-
-//static
-void LLVOAvatar::destroyGL()
-{
- deleteCachedImages();
-
- resetImpostors();
-}
-
-//static
-void LLVOAvatar::resetImpostors()
-{
- for (std::vector<LLCharacter*>::iterator iter = LLCharacter::sInstances.begin();
- iter != LLCharacter::sInstances.end(); ++iter)
- {
- LLVOAvatar* avatar = (LLVOAvatar*) *iter;
- avatar->mImpostor.release();
- avatar->mNeedsImpostorUpdate = true;
- avatar->mLastImpostorUpdateReason = 1;
- }
-}
-
-// static
-void LLVOAvatar::deleteCachedImages(bool clearAll)
-{
- if (LLViewerTexLayerSet::sHasCaches)
- {
- for (std::vector<LLCharacter*>::iterator iter = LLCharacter::sInstances.begin();
- iter != LLCharacter::sInstances.end(); ++iter)
- {
- LLVOAvatar* inst = (LLVOAvatar*) *iter;
- inst->deleteLayerSetCaches(clearAll);
- }
- LLViewerTexLayerSet::sHasCaches = false;
- }
- LLVOAvatarSelf::deleteScratchTextures();
- LLTexLayerStaticImageList::getInstance()->deleteCachedImages();
-}
-
-
-//------------------------------------------------------------------------
-// static
-// LLVOAvatar::initClass()
-//------------------------------------------------------------------------
-void LLVOAvatar::initClass()
-{
- gAnimLibrary.animStateSetString(ANIM_AGENT_BODY_NOISE,"body_noise");
- gAnimLibrary.animStateSetString(ANIM_AGENT_BREATHE_ROT,"breathe_rot");
- gAnimLibrary.animStateSetString(ANIM_AGENT_PHYSICS_MOTION,"physics_motion");
- gAnimLibrary.animStateSetString(ANIM_AGENT_EDITING,"editing");
- gAnimLibrary.animStateSetString(ANIM_AGENT_EYE,"eye");
- gAnimLibrary.animStateSetString(ANIM_AGENT_FLY_ADJUST,"fly_adjust");
- gAnimLibrary.animStateSetString(ANIM_AGENT_HAND_MOTION,"hand_motion");
- gAnimLibrary.animStateSetString(ANIM_AGENT_HEAD_ROT,"head_rot");
- gAnimLibrary.animStateSetString(ANIM_AGENT_PELVIS_FIX,"pelvis_fix");
- gAnimLibrary.animStateSetString(ANIM_AGENT_TARGET,"target");
- gAnimLibrary.animStateSetString(ANIM_AGENT_WALK_ADJUST,"walk_adjust");
-
- // Where should this be set initially?
- LLJoint::setDebugJointNames(gSavedSettings.getString("DebugAvatarJoints"));
-
- LLControlAvatar::sRegionChangedSlot = gAgent.addRegionChangedCallback(&LLControlAvatar::onRegionChanged);
-
- sCloudTexture = LLViewerTextureManager::getFetchedTextureFromFile("cloud-particle.j2c");
-}
-
-
-void LLVOAvatar::cleanupClass()
-{
-}
-
-// virtual
-void LLVOAvatar::initInstance()
-{
- //-------------------------------------------------------------------------
- // register motions
- //-------------------------------------------------------------------------
- if (LLCharacter::sInstances.size() == 1)
- {
- registerMotion( ANIM_AGENT_DO_NOT_DISTURB, LLNullMotion::create );
- registerMotion( ANIM_AGENT_CROUCH, LLKeyframeStandMotion::create );
- registerMotion( ANIM_AGENT_CROUCHWALK, LLKeyframeWalkMotion::create );
- registerMotion( ANIM_AGENT_EXPRESS_AFRAID, LLEmote::create );
- registerMotion( ANIM_AGENT_EXPRESS_ANGER, LLEmote::create );
- registerMotion( ANIM_AGENT_EXPRESS_BORED, LLEmote::create );
- registerMotion( ANIM_AGENT_EXPRESS_CRY, LLEmote::create );
- registerMotion( ANIM_AGENT_EXPRESS_DISDAIN, LLEmote::create );
- registerMotion( ANIM_AGENT_EXPRESS_EMBARRASSED, LLEmote::create );
- registerMotion( ANIM_AGENT_EXPRESS_FROWN, LLEmote::create );
- registerMotion( ANIM_AGENT_EXPRESS_KISS, LLEmote::create );
- registerMotion( ANIM_AGENT_EXPRESS_LAUGH, LLEmote::create );
- registerMotion( ANIM_AGENT_EXPRESS_OPEN_MOUTH, LLEmote::create );
- registerMotion( ANIM_AGENT_EXPRESS_REPULSED, LLEmote::create );
- registerMotion( ANIM_AGENT_EXPRESS_SAD, LLEmote::create );
- registerMotion( ANIM_AGENT_EXPRESS_SHRUG, LLEmote::create );
- registerMotion( ANIM_AGENT_EXPRESS_SMILE, LLEmote::create );
- registerMotion( ANIM_AGENT_EXPRESS_SURPRISE, LLEmote::create );
- registerMotion( ANIM_AGENT_EXPRESS_TONGUE_OUT, LLEmote::create );
- registerMotion( ANIM_AGENT_EXPRESS_TOOTHSMILE, LLEmote::create );
- registerMotion( ANIM_AGENT_EXPRESS_WINK, LLEmote::create );
- registerMotion( ANIM_AGENT_EXPRESS_WORRY, LLEmote::create );
- registerMotion( ANIM_AGENT_FEMALE_RUN_NEW, LLKeyframeWalkMotion::create );
- registerMotion( ANIM_AGENT_FEMALE_WALK, LLKeyframeWalkMotion::create );
- registerMotion( ANIM_AGENT_FEMALE_WALK_NEW, LLKeyframeWalkMotion::create );
- registerMotion( ANIM_AGENT_RUN, LLKeyframeWalkMotion::create );
- registerMotion( ANIM_AGENT_RUN_NEW, LLKeyframeWalkMotion::create );
- registerMotion( ANIM_AGENT_STAND, LLKeyframeStandMotion::create );
- registerMotion( ANIM_AGENT_STAND_1, LLKeyframeStandMotion::create );
- registerMotion( ANIM_AGENT_STAND_2, LLKeyframeStandMotion::create );
- registerMotion( ANIM_AGENT_STAND_3, LLKeyframeStandMotion::create );
- registerMotion( ANIM_AGENT_STAND_4, LLKeyframeStandMotion::create );
- registerMotion( ANIM_AGENT_STANDUP, LLKeyframeFallMotion::create );
- registerMotion( ANIM_AGENT_TURNLEFT, LLKeyframeWalkMotion::create );
- registerMotion( ANIM_AGENT_TURNRIGHT, LLKeyframeWalkMotion::create );
- registerMotion( ANIM_AGENT_WALK, LLKeyframeWalkMotion::create );
- registerMotion( ANIM_AGENT_WALK_NEW, LLKeyframeWalkMotion::create );
-
- // motions without a start/stop bit
- registerMotion( ANIM_AGENT_BODY_NOISE, LLBodyNoiseMotion::create );
- registerMotion( ANIM_AGENT_BREATHE_ROT, LLBreatheMotionRot::create );
- registerMotion( ANIM_AGENT_PHYSICS_MOTION, LLPhysicsMotionController::create );
- registerMotion( ANIM_AGENT_EDITING, LLEditingMotion::create );
- registerMotion( ANIM_AGENT_EYE, LLEyeMotion::create );
- registerMotion( ANIM_AGENT_FEMALE_WALK, LLKeyframeWalkMotion::create );
- registerMotion( ANIM_AGENT_FLY_ADJUST, LLFlyAdjustMotion::create );
- registerMotion( ANIM_AGENT_HAND_MOTION, LLHandMotion::create );
- registerMotion( ANIM_AGENT_HEAD_ROT, LLHeadRotMotion::create );
- registerMotion( ANIM_AGENT_PELVIS_FIX, LLPelvisFixMotion::create );
- registerMotion( ANIM_AGENT_SIT_FEMALE, LLKeyframeMotion::create );
- registerMotion( ANIM_AGENT_TARGET, LLTargetingMotion::create );
- registerMotion( ANIM_AGENT_WALK_ADJUST, LLWalkAdjustMotion::create );
- }
-
- LLAvatarAppearance::initInstance();
-
- // preload specific motions here
- createMotion( ANIM_AGENT_CUSTOMIZE);
- createMotion( ANIM_AGENT_CUSTOMIZE_DONE);
-
- //VTPause(); // VTune
-
- mVoiceVisualizer->setVoiceEnabled( LLVoiceClient::getInstance()->getVoiceEnabled( mID ) );
-
- mInitFlags |= 1<<1;
-}
-
-// virtual
-LLAvatarJoint* LLVOAvatar::createAvatarJoint()
-{
- return new LLViewerJoint();
-}
-
-// virtual
-LLAvatarJoint* LLVOAvatar::createAvatarJoint(S32 joint_num)
-{
- return new LLViewerJoint(joint_num);
-}
-
-// virtual
-LLAvatarJointMesh* LLVOAvatar::createAvatarJointMesh()
-{
- return new LLViewerJointMesh();
-}
-
-// virtual
-LLTexLayerSet* LLVOAvatar::createTexLayerSet()
-{
- return new LLViewerTexLayerSet(this);
-}
-
-const LLVector3 LLVOAvatar::getRenderPosition() const
-{
-
- if (mDrawable.isNull() || mDrawable->getGeneration() < 0)
- {
- return getPositionAgent();
- }
- else if (isRoot())
- {
- F32 fixup;
- if ( hasPelvisFixup( fixup) )
- {
- //Apply a pelvis fixup (as defined by the avs skin)
- LLVector3 pos = mDrawable->getPositionAgent();
- pos[VZ] += fixup;
- return pos;
- }
- else
- {
- return mDrawable->getPositionAgent();
- }
- }
- else
- {
- return getPosition() * mDrawable->getParent()->getRenderMatrix();
- }
-}
-
-void LLVOAvatar::updateDrawable(bool force_damped)
-{
- clearChanged(SHIFTED);
-}
-
-void LLVOAvatar::onShift(const LLVector4a& shift_vector)
-{
- const LLVector3& shift = reinterpret_cast<const LLVector3&>(shift_vector);
- mLastAnimExtents[0] += shift;
- mLastAnimExtents[1] += shift;
-}
-
-void LLVOAvatar::updateSpatialExtents(LLVector4a& newMin, LLVector4a &newMax)
-{
- if (mDrawable.isNull())
- {
- return;
- }
-
- if (mNeedsExtentUpdate)
- {
- calculateSpatialExtents(newMin,newMax);
- mLastAnimExtents[0].set(newMin.getF32ptr());
- mLastAnimExtents[1].set(newMax.getF32ptr());
- mLastAnimBasePos = mPelvisp->getWorldPosition();
- mNeedsExtentUpdate = false;
- }
- else
- {
- LLVector3 new_base_pos = mPelvisp->getWorldPosition();
- LLVector3 shift = new_base_pos-mLastAnimBasePos;
- mLastAnimExtents[0] += shift;
- mLastAnimExtents[1] += shift;
- mLastAnimBasePos = new_base_pos;
-
- }
-
- if (isImpostor() && !needsImpostorUpdate())
- {
- LLVector3 delta = getRenderPosition() -
- ((LLVector3(mDrawable->getPositionGroup().getF32ptr())-mImpostorOffset));
-
- newMin.load3( (mLastAnimExtents[0] + delta).mV);
- newMax.load3( (mLastAnimExtents[1] + delta).mV);
- }
- else
- {
- newMin.load3(mLastAnimExtents[0].mV);
- newMax.load3(mLastAnimExtents[1].mV);
- LLVector4a pos_group;
- pos_group.setAdd(newMin,newMax);
- pos_group.mul(0.5f);
- mImpostorOffset = LLVector3(pos_group.getF32ptr())-getRenderPosition();
- mDrawable->setPositionGroup(pos_group);
- }
-}
-
-
-void LLVOAvatar::calculateSpatialExtents(LLVector4a& newMin, LLVector4a& newMax)
-{
- LL_PROFILE_ZONE_SCOPED_CATEGORY_AVATAR;
-
- const S32 BOX_DETAIL_DEFAULT = 3;
- S32 box_detail = BOX_DETAIL_DEFAULT;
- if (getOverallAppearance() != AOA_NORMAL)
- {
- if (isControlAvatar())
- {
- // Animated objects don't show system avatar but do need to include rigged meshes in their bounding box.
- box_detail = 3;
- }
- else
- {
- // Jellydolled avatars ignore attachments, etc, use only system avatar.
- box_detail = 1;
- }
- }
-
- // FIXME the update_min_max function used below assumes there is a
- // known starting point, but in general there isn't. Ideally the
- // box update logic should be modified to handle the no-point-yet
- // case. For most models, starting with the pelvis is safe though.
- LLVector3 zero_pos;
- LLVector4a pos;
- if (dist_vec(zero_pos, mPelvisp->getWorldPosition())<0.001)
- {
- // Don't use pelvis until av initialized
- pos.load3(getRenderPosition().mV);
- }
- else
- {
- pos.load3(mPelvisp->getWorldPosition().mV);
- }
- newMin = pos;
- newMax = pos;
-
- if (box_detail>=1 && !isControlAvatar())
- {
- //stretch bounding box by joint positions. Doing this for
- //control avs, where the polymeshes aren't maintained or
- //displayed, can give inaccurate boxes due to joints stuck at (0,0,0).
- for (polymesh_map_t::iterator i = mPolyMeshes.begin(); i != mPolyMeshes.end(); ++i)
- {
- LLPolyMesh* mesh = i->second;
- for (S32 joint_num = 0; joint_num < mesh->mJointRenderData.size(); joint_num++)
- {
- LLVector4a trans;
- trans.load3( mesh->mJointRenderData[joint_num]->mWorldMatrix->getTranslation().mV);
- update_min_max(newMin, newMax, trans);
- }
- }
- }
-
- // Pad bounding box for starting joint, plus polymesh if
- // applicable. Subsequent calcs should be accurate enough to not
- // need padding.
- LLVector4a padding(0.25);
- newMin.sub(padding);
- newMax.add(padding);
-
-
- //stretch bounding box by static attachments
- if (box_detail >= 2)
- {
- float max_attachment_span = get_default_max_prim_scale() * 5.0f;
-
- for (attachment_map_t::iterator iter = mAttachmentPoints.begin();
- iter != mAttachmentPoints.end();
- ++iter)
- {
- LLViewerJointAttachment* attachment = iter->second;
-
- if (attachment->getValid())
- {
- for (LLViewerJointAttachment::attachedobjs_vec_t::iterator attachment_iter = attachment->mAttachedObjects.begin();
- attachment_iter != attachment->mAttachedObjects.end();
- ++attachment_iter)
- {
- // Don't we need to look at children of attached_object as well?
- const LLViewerObject* attached_object = attachment_iter->get();
- if (attached_object && !attached_object->isHUDAttachment())
- {
- const LLVOVolume *vol = dynamic_cast<const LLVOVolume*>(attached_object);
- if (vol && vol->isAnimatedObject())
- {
- // Animated objects already have a bounding box in their control av, use that.
- // Could lag by a frame if there's no guarantee on order of processing for avatars.
- LLControlAvatar *cav = vol->getControlAvatar();
- if (cav)
- {
- LLVector4a cav_min;
- cav_min.load3(cav->mLastAnimExtents[0].mV);
- LLVector4a cav_max;
- cav_max.load3(cav->mLastAnimExtents[1].mV);
- update_min_max(newMin,newMax,cav_min);
- update_min_max(newMin,newMax,cav_max);
- continue;
- }
- }
- if (vol && vol->isRiggedMeshFast())
- {
- continue;
- }
- LLDrawable* drawable = attached_object->mDrawable;
- if (drawable && !drawable->isState(LLDrawable::RIGGED | LLDrawable::RIGGED_CHILD)) // <-- don't extend bounding box if any rigged objects are present
- {
- LLSpatialBridge* bridge = drawable->getSpatialBridge();
- if (bridge)
- {
- const LLVector4a* ext = bridge->getSpatialExtents();
- LLVector4a distance;
- distance.setSub(ext[1], ext[0]);
- LLVector4a max_span(max_attachment_span);
-
- S32 lt = distance.lessThan(max_span).getGatheredBits() & 0x7;
-
- // Only add the prim to spatial extents calculations if it isn't a megaprim.
- // max_attachment_span calculated at the start of the function
- // (currently 5 times our max prim size)
- if (lt == 0x7)
- {
- update_min_max(newMin,newMax,ext[0]);
- update_min_max(newMin,newMax,ext[1]);
- }
- }
- }
- }
- }
- }
- }
- }
-
- // Stretch bounding box by rigged mesh joint boxes
- if (box_detail>=3)
- {
- updateRiggingInfo();
- for (S32 joint_num = 0; joint_num < LL_CHARACTER_MAX_ANIMATED_JOINTS; joint_num++)
- {
- LLJoint *joint = getJoint(joint_num);
- LLJointRiggingInfo *rig_info = NULL;
- if (joint_num < mJointRiggingInfoTab.size())
- {
- rig_info = &mJointRiggingInfoTab[joint_num];
- }
-
- if (joint && rig_info && rig_info->isRiggedTo())
- {
- LLViewerJointAttachment *as_joint_attach = dynamic_cast<LLViewerJointAttachment*>(joint);
- if (as_joint_attach && as_joint_attach->getIsHUDAttachment())
- {
- // Ignore bounding box of HUD joints
- continue;
- }
- LLMatrix4a mat;
- LLVector4a new_extents[2];
- mat.loadu(joint->getWorldMatrix());
- matMulBoundBox(mat, rig_info->getRiggedExtents(), new_extents);
- update_min_max(newMin, newMax, new_extents[0]);
- update_min_max(newMin, newMax, new_extents[1]);
- //if (isSelf())
- //{
- // LL_INFOS() << joint->getName() << " extents " << new_extents[0] << "," << new_extents[1] << LL_ENDL;
- // LL_INFOS() << joint->getName() << " av box is " << newMin << "," << newMax << LL_ENDL;
- //}
- }
- }
- }
-
- // Update pixel area
- LLVector4a center, size;
- center.setAdd(newMin, newMax);
- center.mul(0.5f);
-
- size.setSub(newMax,newMin);
- size.mul(0.5f);
-
- mPixelArea = LLPipeline::calcPixelArea(center, size, *LLViewerCamera::getInstance());
-}
-
-void render_sphere_and_line(const LLVector3& begin_pos, const LLVector3& end_pos, F32 sphere_scale, const LLVector3& occ_color, const LLVector3& visible_color)
-{
- // Unoccluded bone portions
- LLGLDepthTest normal_depth(GL_TRUE);
-
- // Draw line segment for unoccluded joint
- gGL.diffuseColor3f(visible_color[0], visible_color[1], visible_color[2]);
-
- gGL.begin(LLRender::LINES);
- gGL.vertex3fv(begin_pos.mV);
- gGL.vertex3fv(end_pos.mV);
- gGL.end();
-
-
- // Draw sphere representing joint pos
- gGL.pushMatrix();
- gGL.scalef(sphere_scale, sphere_scale, sphere_scale);
- gSphere.renderGGL();
- gGL.popMatrix();
-
- LLGLDepthTest depth_under(GL_TRUE, GL_FALSE, GL_GREATER);
-
- // Occluded bone portions
- gGL.diffuseColor3f(occ_color[0], occ_color[1], occ_color[2]);
-
- gGL.begin(LLRender::LINES);
- gGL.vertex3fv(begin_pos.mV);
- gGL.vertex3fv(end_pos.mV);
- gGL.end();
-
- // Draw sphere representing joint pos
- gGL.pushMatrix();
- gGL.scalef(sphere_scale, sphere_scale, sphere_scale);
- gSphere.renderGGL();
- gGL.popMatrix();
-}
-
-//-----------------------------------------------------------------------------
-// renderCollisionVolumes()
-//-----------------------------------------------------------------------------
-void LLVOAvatar::renderCollisionVolumes()
-{
- std::ostringstream ostr;
-
- for (S32 i = 0; i < mNumCollisionVolumes; i++)
- {
- ostr << mCollisionVolumes[i].getName() << ", ";
-
- LLAvatarJointCollisionVolume& collision_volume = mCollisionVolumes[i];
-
- collision_volume.updateWorldMatrix();
-
- gGL.pushMatrix();
- gGL.multMatrix( &collision_volume.getXform()->getWorldMatrix().mMatrix[0][0] );
-
- LLVector3 begin_pos(0,0,0);
- LLVector3 end_pos(collision_volume.getEnd());
- static F32 sphere_scale = 1.0f;
- static F32 center_dot_scale = 0.05f;
-
- static LLVector3 BLUE(0.0f, 0.0f, 1.0f);
- static LLVector3 PASTEL_BLUE(0.5f, 0.5f, 1.0f);
- static LLVector3 RED(1.0f, 0.0f, 0.0f);
- static LLVector3 PASTEL_RED(1.0f, 0.5f, 0.5f);
- static LLVector3 WHITE(1.0f, 1.0f, 1.0f);
-
-
- LLVector3 cv_color_occluded;
- LLVector3 cv_color_visible;
- LLVector3 dot_color_occluded(WHITE);
- LLVector3 dot_color_visible(WHITE);
- if (isControlAvatar())
- {
- cv_color_occluded = RED;
- cv_color_visible = PASTEL_RED;
- }
- else
- {
- cv_color_occluded = BLUE;
- cv_color_visible = PASTEL_BLUE;
- }
- render_sphere_and_line(begin_pos, end_pos, sphere_scale, cv_color_occluded, cv_color_visible);
- render_sphere_and_line(begin_pos, end_pos, center_dot_scale, dot_color_occluded, dot_color_visible);
-
- gGL.popMatrix();
- }
-
-
- if (mNameText.notNull())
- {
- LLVector4a unused;
-
- mNameText->lineSegmentIntersect(unused, unused, unused, true);
- }
-}
-
-void LLVOAvatar::renderBones(const std::string &selected_joint)
-{
- LLGLEnable blend(GL_BLEND);
-
- avatar_joint_list_t::iterator iter = mSkeleton.begin();
- avatar_joint_list_t::iterator end = mSkeleton.end();
-
- // For selected joints
- static LLVector3 SELECTED_COLOR_OCCLUDED(1.0f, 1.0f, 0.0f);
- static LLVector3 SELECTED_COLOR_VISIBLE(0.5f, 0.5f, 0.5f);
- // For bones with position overrides defined
- static LLVector3 OVERRIDE_COLOR_OCCLUDED(1.0f, 0.0f, 0.0f);
- static LLVector3 OVERRIDE_COLOR_VISIBLE(0.5f, 0.5f, 0.5f);
- // For bones which are rigged to by at least one attachment
- static LLVector3 RIGGED_COLOR_OCCLUDED(0.0f, 1.0f, 1.0f);
- static LLVector3 RIGGED_COLOR_VISIBLE(0.5f, 0.5f, 0.5f);
- // For bones not otherwise colored
- static LLVector3 OTHER_COLOR_OCCLUDED(0.0f, 1.0f, 0.0f);
- static LLVector3 OTHER_COLOR_VISIBLE(0.5f, 0.5f, 0.5f);
-
- static F32 SPHERE_SCALEF = 0.001f;
-
- for (; iter != end; ++iter)
- {
- LLJoint* jointp = *iter;
- if (!jointp)
- {
- continue;
- }
-
- jointp->updateWorldMatrix();
-
- LLVector3 occ_color, visible_color;
-
- LLVector3 pos;
- LLUUID mesh_id;
- F32 sphere_scale = SPHERE_SCALEF;
-
- // We are in render, so it is preferable to implement selection
- // in a different way, but since this is for debug/preview, this
- // is low priority
- if (jointp->getName() == selected_joint)
- {
- sphere_scale *= 16;
- occ_color = SELECTED_COLOR_OCCLUDED;
- visible_color = SELECTED_COLOR_VISIBLE;
- }
- else if (jointp->hasAttachmentPosOverride(pos,mesh_id))
- {
- occ_color = OVERRIDE_COLOR_OCCLUDED;
- visible_color = OVERRIDE_COLOR_VISIBLE;
- }
- else
- {
- if (jointIsRiggedTo(jointp))
- {
- occ_color = RIGGED_COLOR_OCCLUDED;
- visible_color = RIGGED_COLOR_VISIBLE;
- }
- else
- {
- occ_color = OTHER_COLOR_OCCLUDED;
- visible_color = OTHER_COLOR_VISIBLE;
- }
- }
- LLVector3 begin_pos(0,0,0);
- LLVector3 end_pos(jointp->getEnd());
-
-
- gGL.pushMatrix();
- gGL.multMatrix( &jointp->getXform()->getWorldMatrix().mMatrix[0][0] );
-
- render_sphere_and_line(begin_pos, end_pos, sphere_scale, occ_color, visible_color);
-
- gGL.popMatrix();
- }
-}
-
-
-void LLVOAvatar::renderJoints()
-{
- std::ostringstream ostr;
- std::ostringstream nullstr;
-
- for (joint_map_t::iterator iter = mJointMap.begin(); iter != mJointMap.end(); ++iter)
- {
- LLJoint* jointp = iter->second;
- if (!jointp)
- {
- nullstr << iter->first << " is NULL" << std::endl;
- continue;
- }
-
- ostr << jointp->getName() << ", ";
-
- jointp->updateWorldMatrix();
-
- gGL.pushMatrix();
- gGL.multMatrix( &jointp->getXform()->getWorldMatrix().mMatrix[0][0] );
-
- gGL.diffuseColor3f( 1.f, 0.f, 1.f );
-
- gGL.begin(LLRender::LINES);
-
- LLVector3 v[] =
- {
- LLVector3(1,0,0),
- LLVector3(-1,0,0),
- LLVector3(0,1,0),
- LLVector3(0,-1,0),
-
- LLVector3(0,0,-1),
- LLVector3(0,0,1),
- };
-
- //sides
- gGL.vertex3fv(v[0].mV);
- gGL.vertex3fv(v[2].mV);
-
- gGL.vertex3fv(v[0].mV);
- gGL.vertex3fv(v[3].mV);
-
- gGL.vertex3fv(v[1].mV);
- gGL.vertex3fv(v[2].mV);
-
- gGL.vertex3fv(v[1].mV);
- gGL.vertex3fv(v[3].mV);
-
-
- //top
- gGL.vertex3fv(v[0].mV);
- gGL.vertex3fv(v[4].mV);
-
- gGL.vertex3fv(v[1].mV);
- gGL.vertex3fv(v[4].mV);
-
- gGL.vertex3fv(v[2].mV);
- gGL.vertex3fv(v[4].mV);
-
- gGL.vertex3fv(v[3].mV);
- gGL.vertex3fv(v[4].mV);
-
-
- //bottom
- gGL.vertex3fv(v[0].mV);
- gGL.vertex3fv(v[5].mV);
-
- gGL.vertex3fv(v[1].mV);
- gGL.vertex3fv(v[5].mV);
-
- gGL.vertex3fv(v[2].mV);
- gGL.vertex3fv(v[5].mV);
-
- gGL.vertex3fv(v[3].mV);
- gGL.vertex3fv(v[5].mV);
-
- gGL.end();
-
- gGL.popMatrix();
- }
-
- mDebugText.clear();
- addDebugText(ostr.str());
- addDebugText(nullstr.str());
-}
-
-bool LLVOAvatar::lineSegmentIntersect(const LLVector4a& start, const LLVector4a& end,
- S32 face,
- bool pick_transparent,
- bool pick_rigged,
- bool pick_unselectable,
- S32* face_hit,
- LLVector4a* intersection,
- LLVector2* tex_coord,
- LLVector4a* normal,
- LLVector4a* tangent)
-{
- if ((isSelf() && !gAgent.needsRenderAvatar()) || !LLPipeline::sPickAvatar)
- {
- return false;
- }
-
- if (isControlAvatar())
- {
- return false;
- }
-
- if (lineSegmentBoundingBox(start, end))
- {
- for (S32 i = 0; i < mNumCollisionVolumes; ++i)
- {
- mCollisionVolumes[i].updateWorldMatrix();
-
- glh::matrix4f mat((F32*) mCollisionVolumes[i].getXform()->getWorldMatrix().mMatrix);
- glh::matrix4f inverse = mat.inverse();
- glh::matrix4f norm_mat = inverse.transpose();
-
- glh::vec3f p1(start.getF32ptr());
- glh::vec3f p2(end.getF32ptr());
-
- inverse.mult_matrix_vec(p1);
- inverse.mult_matrix_vec(p2);
-
- LLVector3 position;
- LLVector3 norm;
-
- if (linesegment_sphere(LLVector3(p1.v), LLVector3(p2.v), LLVector3(0,0,0), 1.f, position, norm))
- {
- glh::vec3f res_pos(position.mV);
- mat.mult_matrix_vec(res_pos);
-
- norm.normalize();
- glh::vec3f res_norm(norm.mV);
- norm_mat.mult_matrix_dir(res_norm);
-
- if (intersection)
- {
- intersection->load3(res_pos.v);
- }
-
- if (normal)
- {
- normal->load3(res_norm.v);
- }
-
- return true;
- }
- }
-
- if (isSelf())
- {
- for (attachment_map_t::iterator iter = mAttachmentPoints.begin();
- iter != mAttachmentPoints.end();
- ++iter)
- {
- LLViewerJointAttachment* attachment = iter->second;
-
- for (LLViewerJointAttachment::attachedobjs_vec_t::iterator attachment_iter = attachment->mAttachedObjects.begin();
- attachment_iter != attachment->mAttachedObjects.end();
- ++attachment_iter)
- {
- LLViewerObject* attached_object = attachment_iter->get();
-
- if (attached_object && !attached_object->isDead() && attachment->getValid())
- {
- LLDrawable* drawable = attached_object->mDrawable;
- if (drawable->isState(LLDrawable::RIGGED))
- { //regenerate octree for rigged attachment
- gPipeline.markRebuild(mDrawable, LLDrawable::REBUILD_RIGGED);
- }
- }
- }
- }
- }
- }
-
-
-
- LLVector4a position;
- if (mNameText.notNull() && mNameText->lineSegmentIntersect(start, end, position))
- {
- if (intersection)
- {
- *intersection = position;
- }
-
- return true;
- }
-
- return false;
-}
-
-// virtual
-LLViewerObject* LLVOAvatar::lineSegmentIntersectRiggedAttachments(const LLVector4a& start, const LLVector4a& end,
- S32 face,
- bool pick_transparent,
- bool pick_rigged,
- bool pick_unselectable,
- S32* face_hit,
- LLVector4a* intersection,
- LLVector2* tex_coord,
- LLVector4a* normal,
- LLVector4a* tangent)
-{
- if (isSelf() && !gAgent.needsRenderAvatar())
- {
- return NULL;
- }
-
- LLViewerObject* hit = NULL;
-
- if (lineSegmentBoundingBox(start, end))
- {
- LLVector4a local_end = end;
- LLVector4a local_intersection;
-
- for (attachment_map_t::iterator iter = mAttachmentPoints.begin();
- iter != mAttachmentPoints.end();
- ++iter)
- {
- LLViewerJointAttachment* attachment = iter->second;
-
- for (LLViewerJointAttachment::attachedobjs_vec_t::iterator attachment_iter = attachment->mAttachedObjects.begin();
- attachment_iter != attachment->mAttachedObjects.end();
- ++attachment_iter)
- {
- LLViewerObject* attached_object = attachment_iter->get();
-
- if (attached_object->lineSegmentIntersect(start, local_end, face, pick_transparent, pick_rigged, pick_unselectable, face_hit, &local_intersection, tex_coord, normal, tangent))
- {
- local_end = local_intersection;
- if (intersection)
- {
- *intersection = local_intersection;
- }
-
- hit = attached_object;
- }
- }
- }
- }
-
- return hit;
-}
-
-
-LLVOAvatar* LLVOAvatar::asAvatar()
-{
- return this;
-}
-
-//-----------------------------------------------------------------------------
-// LLVOAvatar::startDefaultMotions()
-//-----------------------------------------------------------------------------
-void LLVOAvatar::startDefaultMotions()
-{
- //-------------------------------------------------------------------------
- // start default motions
- //-------------------------------------------------------------------------
- startMotion( ANIM_AGENT_HEAD_ROT );
- startMotion( ANIM_AGENT_EYE );
- startMotion( ANIM_AGENT_BODY_NOISE );
- startMotion( ANIM_AGENT_BREATHE_ROT );
- startMotion( ANIM_AGENT_PHYSICS_MOTION );
- startMotion( ANIM_AGENT_HAND_MOTION );
- startMotion( ANIM_AGENT_PELVIS_FIX );
-
- //-------------------------------------------------------------------------
- // restart any currently active motions
- //-------------------------------------------------------------------------
- processAnimationStateChanges();
-}
-
-//-----------------------------------------------------------------------------
-// LLVOAvatar::buildCharacter()
-// Deferred initialization and rebuild of the avatar.
-//-----------------------------------------------------------------------------
-// virtual
-void LLVOAvatar::buildCharacter()
-{
- LLAvatarAppearance::buildCharacter();
-
- // Not done building yet; more to do.
- mIsBuilt = false;
-
- //-------------------------------------------------------------------------
- // set head offset from pelvis
- //-------------------------------------------------------------------------
- updateHeadOffset();
-
- //-------------------------------------------------------------------------
- // initialize lip sync morph pointers
- //-------------------------------------------------------------------------
- mOohMorph = getVisualParam( "Lipsync_Ooh" );
- mAahMorph = getVisualParam( "Lipsync_Aah" );
-
- // If we don't have the Ooh morph, use the Kiss morph
- if (!mOohMorph)
- {
- LL_WARNS() << "Missing 'Ooh' morph for lipsync, using fallback." << LL_ENDL;
- mOohMorph = getVisualParam( "Express_Kiss" );
- }
-
- // If we don't have the Aah morph, use the Open Mouth morph
- if (!mAahMorph)
- {
- LL_WARNS() << "Missing 'Aah' morph for lipsync, using fallback." << LL_ENDL;
- mAahMorph = getVisualParam( "Express_Open_Mouth" );
- }
-
- // Currently disabled for control avatars (animated objects), enabled for all others.
- if (mEnableDefaultMotions)
- {
- startDefaultMotions();
- }
-
- //-------------------------------------------------------------------------
- // restart any currently active motions
- //-------------------------------------------------------------------------
- processAnimationStateChanges();
-
- mIsBuilt = true;
- stop_glerror();
-
- mMeshValid = true;
-}
-
-//-----------------------------------------------------------------------------
-// resetVisualParams()
-//-----------------------------------------------------------------------------
-void LLVOAvatar::resetVisualParams()
-{
- // Skeletal params
- {
- LLAvatarXmlInfo::skeletal_distortion_info_list_t::iterator iter;
- for (iter = sAvatarXmlInfo->mSkeletalDistortionInfoList.begin();
- iter != sAvatarXmlInfo->mSkeletalDistortionInfoList.end();
- ++iter)
- {
- LLPolySkeletalDistortionInfo *info = (LLPolySkeletalDistortionInfo*)*iter;
- LLPolySkeletalDistortion *param = dynamic_cast<LLPolySkeletalDistortion*>(getVisualParam(info->getID()));
- *param = LLPolySkeletalDistortion(this);
- llassert(param);
- if (!param->setInfo(info))
- {
- llassert(false);
- }
- }
- }
-
- // Driver parameters
- for (LLAvatarXmlInfo::driver_info_list_t::iterator iter = sAvatarXmlInfo->mDriverInfoList.begin();
- iter != sAvatarXmlInfo->mDriverInfoList.end();
- ++iter)
- {
- LLDriverParamInfo *info = *iter;
- LLDriverParam *param = dynamic_cast<LLDriverParam*>(getVisualParam(info->getID()));
- LLDriverParam::entry_list_t driven_list = param->getDrivenList();
- *param = LLDriverParam(this);
- llassert(param);
- if (!param->setInfo(info))
- {
- llassert(false);
- }
- param->setDrivenList(driven_list);
- }
-}
-
-void LLVOAvatar::applyDefaultParams()
-{
- // These are params from avs with newly created copies of shape,
- // skin, hair, eyes, plus gender set as noted. Run arche_tool.py
- // to get params from some other xml appearance dump.
- std::map<S32, U8> male_params = {
- {1,33}, {2,61}, {4,85}, {5,23}, {6,58}, {7,127}, {8,63}, {10,85}, {11,63}, {12,42}, {13,0}, {14,85}, {15,63}, {16,36}, {17,85}, {18,95}, {19,153}, {20,63}, {21,34}, {22,0}, {23,63}, {24,109}, {25,88}, {27,132}, {31,63}, {33,136}, {34,81}, {35,85}, {36,103}, {37,136}, {38,127}, {80,255}, {93,203}, {98,0}, {99,0}, {105,127}, {108,0}, {110,0}, {111,127}, {112,0}, {113,0}, {114,127}, {115,0}, {116,0}, {117,0}, {119,127}, {130,114}, {131,127}, {132,99}, {133,63}, {134,127}, {135,140}, {136,127}, {137,127}, {140,0}, {141,0}, {142,0}, {143,191}, {150,0}, {155,104}, {157,0}, {162,0}, {163,0}, {165,0}, {166,0}, {167,0}, {168,0}, {169,0}, {177,0}, {181,145}, {182,216}, {183,133}, {184,0}, {185,127}, {192,0}, {193,127}, {196,170}, {198,0}, {503,0}, {505,127}, {506,127}, {507,109}, {508,85}, {513,127}, {514,127}, {515,63}, {517,85}, {518,42}, {603,100}, {604,216}, {605,214}, {606,204}, {607,204}, {608,204}, {609,51}, {616,25}, {617,89}, {619,76}, {624,204}, {625,0}, {629,127}, {637,0}, {638,0}, {646,144}, {647,85}, {649,127}, {650,132}, {652,127}, {653,85}, {654,0}, {656,127}, {659,127}, {662,127}, {663,127}, {664,127}, {665,127}, {674,59}, {675,127}, {676,85}, {678,127}, {682,127}, {683,106}, {684,47}, {685,79}, {690,127}, {692,127}, {693,204}, {700,63}, {701,0}, {702,0}, {703,0}, {704,0}, {705,127}, {706,127}, {707,0}, {708,0}, {709,0}, {710,0}, {711,127}, {712,0}, {713,159}, {714,0}, {715,0}, {750,178}, {752,127}, {753,36}, {754,85}, {755,131}, {756,127}, {757,127}, {758,127}, {759,153}, {760,95}, {762,0}, {763,140}, {764,74}, {765,27}, {769,127}, {773,127}, {775,0}, {779,214}, {780,204}, {781,198}, {785,0}, {789,0}, {795,63}, {796,30}, {799,127}, {800,226}, {801,255}, {802,198}, {803,255}, {804,255}, {805,255}, {806,255}, {807,255}, {808,255}, {812,255}, {813,255}, {814,255}, {815,204}, {816,0}, {817,255}, {818,255}, {819,255}, {820,255}, {821,255}, {822,255}, {823,255}, {824,255}, {825,255}, {826,255}, {827,255}, {828,0}, {829,255}, {830,255}, {834,255}, {835,255}, {836,255}, {840,0}, {841,127}, {842,127}, {844,255}, {848,25}, {858,100}, {859,255}, {860,255}, {861,255}, {862,255}, {863,84}, {868,0}, {869,0}, {877,0}, {879,51}, {880,132}, {921,255}, {922,255}, {923,255}, {10000,0}, {10001,0}, {10002,25}, {10003,0}, {10004,25}, {10005,23}, {10006,51}, {10007,0}, {10008,25}, {10009,23}, {10010,51}, {10011,0}, {10012,0}, {10013,25}, {10014,0}, {10015,25}, {10016,23}, {10017,51}, {10018,0}, {10019,0}, {10020,25}, {10021,0}, {10022,25}, {10023,23}, {10024,51}, {10025,0}, {10026,25}, {10027,23}, {10028,51}, {10029,0}, {10030,25}, {10031,23}, {10032,51}, {11000,1}, {11001,127}
- };
- std::map<S32, U8> female_params = {
- {1,33}, {2,61}, {4,85}, {5,23}, {6,58}, {7,127}, {8,63}, {10,85}, {11,63}, {12,42}, {13,0}, {14,85}, {15,63}, {16,36}, {17,85}, {18,95}, {19,153}, {20,63}, {21,34}, {22,0}, {23,63}, {24,109}, {25,88}, {27,132}, {31,63}, {33,136}, {34,81}, {35,85}, {36,103}, {37,136}, {38,127}, {80,0}, {93,203}, {98,0}, {99,0}, {105,127}, {108,0}, {110,0}, {111,127}, {112,0}, {113,0}, {114,127}, {115,0}, {116,0}, {117,0}, {119,127}, {130,114}, {131,127}, {132,99}, {133,63}, {134,127}, {135,140}, {136,127}, {137,127}, {140,0}, {141,0}, {142,0}, {143,191}, {150,0}, {155,104}, {157,0}, {162,0}, {163,0}, {165,0}, {166,0}, {167,0}, {168,0}, {169,0}, {177,0}, {181,145}, {182,216}, {183,133}, {184,0}, {185,127}, {192,0}, {193,127}, {196,170}, {198,0}, {503,0}, {505,127}, {506,127}, {507,109}, {508,85}, {513,127}, {514,127}, {515,63}, {517,85}, {518,42}, {603,100}, {604,216}, {605,214}, {606,204}, {607,204}, {608,204}, {609,51}, {616,25}, {617,89}, {619,76}, {624,204}, {625,0}, {629,127}, {637,0}, {638,0}, {646,144}, {647,85}, {649,127}, {650,132}, {652,127}, {653,85}, {654,0}, {656,127}, {659,127}, {662,127}, {663,127}, {664,127}, {665,127}, {674,59}, {675,127}, {676,85}, {678,127}, {682,127}, {683,106}, {684,47}, {685,79}, {690,127}, {692,127}, {693,204}, {700,63}, {701,0}, {702,0}, {703,0}, {704,0}, {705,127}, {706,127}, {707,0}, {708,0}, {709,0}, {710,0}, {711,127}, {712,0}, {713,159}, {714,0}, {715,0}, {750,178}, {752,127}, {753,36}, {754,85}, {755,131}, {756,127}, {757,127}, {758,127}, {759,153}, {760,95}, {762,0}, {763,140}, {764,74}, {765,27}, {769,127}, {773,127}, {775,0}, {779,214}, {780,204}, {781,198}, {785,0}, {789,0}, {795,63}, {796,30}, {799,127}, {800,226}, {801,255}, {802,198}, {803,255}, {804,255}, {805,255}, {806,255}, {807,255}, {808,255}, {812,255}, {813,255}, {814,255}, {815,204}, {816,0}, {817,255}, {818,255}, {819,255}, {820,255}, {821,255}, {822,255}, {823,255}, {824,255}, {825,255}, {826,255}, {827,255}, {828,0}, {829,255}, {830,255}, {834,255}, {835,255}, {836,255}, {840,0}, {841,127}, {842,127}, {844,255}, {848,25}, {858,100}, {859,255}, {860,255}, {861,255}, {862,255}, {863,84}, {868,0}, {869,0}, {877,0}, {879,51}, {880,132}, {921,255}, {922,255}, {923,255}, {10000,0}, {10001,0}, {10002,25}, {10003,0}, {10004,25}, {10005,23}, {10006,51}, {10007,0}, {10008,25}, {10009,23}, {10010,51}, {10011,0}, {10012,0}, {10013,25}, {10014,0}, {10015,25}, {10016,23}, {10017,51}, {10018,0}, {10019,0}, {10020,25}, {10021,0}, {10022,25}, {10023,23}, {10024,51}, {10025,0}, {10026,25}, {10027,23}, {10028,51}, {10029,0}, {10030,25}, {10031,23}, {10032,51}, {11000,1}, {11001,127}
- };
- std::map<S32, U8> *params = NULL;
- if (getSex() == SEX_MALE)
- params = &male_params;
- else
- params = &female_params;
-
- for( auto it = params->begin(); it != params->end(); ++it)
- {
- LLVisualParam* param = getVisualParam(it->first);
- if( !param )
- {
- // invalid id
- break;
- }
-
- U8 value = it->second;
- F32 newWeight = U8_to_F32(value, param->getMinWeight(), param->getMaxWeight());
- param->setWeight(newWeight);
- }
-}
-
-//-----------------------------------------------------------------------------
-// resetSkeleton()
-//-----------------------------------------------------------------------------
-void LLVOAvatar::resetSkeleton(bool reset_animations)
-{
- LL_DEBUGS("Avatar") << avString() << " reset starts" << LL_ENDL;
- if (!isControlAvatar() && !mLastProcessedAppearance)
- {
- LL_WARNS() << "Can't reset avatar " << getID() << "; no appearance message has been received yet." << LL_ENDL;
- return;
- }
-
- // Save mPelvis state
- //LLVector3 pelvis_pos = getJoint("mPelvis")->getPosition();
- //LLQuaternion pelvis_rot = getJoint("mPelvis")->getRotation();
-
- // Clear all attachment pos and scale overrides
- clearAttachmentOverrides();
-
- // Note that we call buildSkeleton twice in this function. The first time is
- // just to get the right scale for the collision volumes, because
- // this will be used in setting the mJointScales for the
- // LLPolySkeletalDistortions of which the CVs are children.
- if( !buildSkeleton(sAvatarSkeletonInfo) )
- {
- LL_ERRS() << "Error resetting skeleton" << LL_ENDL;
- }
-
- // Reset some params to default state, without propagating changes downstream.
- resetVisualParams();
-
- // Now we have to reset the skeleton again, because its state
- // got clobbered by the resetVisualParams() calls
- // above.
- if( !buildSkeleton(sAvatarSkeletonInfo) )
- {
- LL_ERRS() << "Error resetting skeleton" << LL_ENDL;
- }
-
- // Reset attachment points
- // BuildSkeleton only does bones and CVs but we still need to reinit huds
- // since huds can be animated.
- bool ignore_hud_joints = !isSelf();
- initAttachmentPoints(ignore_hud_joints);
-
- // Fix up collision volumes
- for (LLVisualParam *param = getFirstVisualParam();
- param;
- param = getNextVisualParam())
- {
- LLPolyMorphTarget *poly_morph = dynamic_cast<LLPolyMorphTarget*>(param);
- if (poly_morph)
- {
- // This is a kludgy way to correct for the fact that the
- // collision volumes have been reset out from under the
- // poly morph sliders.
- F32 delta_weight = poly_morph->getLastWeight() - poly_morph->getDefaultWeight();
- poly_morph->applyVolumeChanges(delta_weight);
- }
- }
-
- // Reset tweakable params to preserved state
- if (getOverallAppearance() == AOA_NORMAL)
- {
- if (mLastProcessedAppearance)
- {
- bool slam_params = true;
- applyParsedAppearanceMessage(*mLastProcessedAppearance, slam_params);
- }
- }
- else
- {
- // Stripped down approximation of
- // applyParsedAppearanceMessage, but with alternative default
- // (jellydoll) params
- setCompositeUpdatesEnabled( false );
- gPipeline.markGLRebuild(this);
- applyDefaultParams();
- setCompositeUpdatesEnabled( true );
- updateMeshTextures();
- updateMeshVisibility();
- }
- updateVisualParams();
-
- // Restore attachment pos overrides
- updateAttachmentOverrides();
-
- // Animations
- if (reset_animations)
- {
- if (isSelf())
- {
- // This is equivalent to "Stop Animating Me". Will reset
- // all animations and propagate the changes to other
- // viewers.
- gAgent.stopCurrentAnimations();
- }
- else
- {
- // Local viewer-side reset for non-self avatars.
- resetAnimations();
- }
- }
-
- LL_DEBUGS("Avatar") << avString() << " reset ends" << LL_ENDL;
-}
-
-//-----------------------------------------------------------------------------
-// releaseMeshData()
-//-----------------------------------------------------------------------------
-void LLVOAvatar::releaseMeshData()
-{
- if (sInstances.size() < AVATAR_RELEASE_THRESHOLD || isUIAvatar())
- {
- return;
- }
-
- // cleanup mesh data
- for (avatar_joint_list_t::iterator iter = mMeshLOD.begin();
- iter != mMeshLOD.end();
- ++iter)
- {
- LLAvatarJoint* joint = (*iter);
- joint->setValid(false, true);
- }
-
- //cleanup data
- if (mDrawable.notNull())
- {
- LLFace* facep = mDrawable->getFace(0);
- if (facep)
- {
- facep->setSize(0, 0);
- for(S32 i = mNumInitFaces ; i < mDrawable->getNumFaces(); i++)
- {
- facep = mDrawable->getFace(i);
- if (facep)
- {
- facep->setSize(0, 0);
- }
- }
- }
- }
-
- for (attachment_map_t::iterator iter = mAttachmentPoints.begin();
- iter != mAttachmentPoints.end();
- ++iter)
- {
- LLViewerJointAttachment* attachment = iter->second;
- if (!attachment->getIsHUDAttachment())
- {
- attachment->setAttachmentVisibility(false);
- }
- }
- mMeshValid = false;
-}
-
-//-----------------------------------------------------------------------------
-// restoreMeshData()
-//-----------------------------------------------------------------------------
-// virtual
-void LLVOAvatar::restoreMeshData()
-{
- llassert(!isSelf());
- if (mDrawable.isNull())
- {
- return;
- }
-
- //LL_INFOS() << "Restoring" << LL_ENDL;
- mMeshValid = true;
- updateJointLODs();
-
- for (attachment_map_t::iterator iter = mAttachmentPoints.begin();
- iter != mAttachmentPoints.end();
- ++iter)
- {
- LLViewerJointAttachment* attachment = iter->second;
- if (!attachment->getIsHUDAttachment())
- {
- attachment->setAttachmentVisibility(true);
- }
- }
-
- // force mesh update as LOD might not have changed to trigger this
- gPipeline.markRebuild(mDrawable, LLDrawable::REBUILD_GEOMETRY);
-}
-
-//-----------------------------------------------------------------------------
-// updateMeshData()
-//-----------------------------------------------------------------------------
-void LLVOAvatar::updateMeshData()
-{
- if (mDrawable.notNull())
- {
- stop_glerror();
-
- S32 f_num = 0 ;
- const U32 VERTEX_NUMBER_THRESHOLD = 128 ;//small number of this means each part of an avatar has its own vertex buffer.
- const S32 num_parts = mMeshLOD.size();
-
- // this order is determined by number of LODS
- // if a mesh earlier in this list changed LODs while a later mesh doesn't,
- // the later mesh's index offset will be inaccurate
- for(S32 part_index = 0 ; part_index < num_parts ;)
- {
- S32 j = part_index ;
- U32 last_v_num = 0, num_vertices = 0 ;
- U32 last_i_num = 0, num_indices = 0 ;
-
- while(part_index < num_parts && num_vertices < VERTEX_NUMBER_THRESHOLD)
- {
- last_v_num = num_vertices ;
- last_i_num = num_indices ;
-
- LLViewerJoint* part_mesh = getViewerJoint(part_index++);
- if (part_mesh)
- {
- part_mesh->updateFaceSizes(num_vertices, num_indices, mAdjustedPixelArea);
- }
- }
- if(num_vertices < 1)//skip empty meshes
- {
- continue ;
- }
- if(last_v_num > 0)//put the last inserted part into next vertex buffer.
- {
- num_vertices = last_v_num ;
- num_indices = last_i_num ;
- part_index-- ;
- }
-
- LLFace* facep = NULL;
- if(f_num < mDrawable->getNumFaces())
- {
- facep = mDrawable->getFace(f_num);
- }
- else
- {
- facep = mDrawable->getFace(0);
- if (facep)
- {
- facep = mDrawable->addFace(facep->getPool(), facep->getTexture()) ;
- }
- }
- if (!facep) continue;
-
- // resize immediately
- facep->setSize(num_vertices, num_indices);
-
- bool terse_update = false;
-
- facep->setGeomIndex(0);
- facep->setIndicesIndex(0);
-
- LLVertexBuffer* buff = facep->getVertexBuffer();
- if(!facep->getVertexBuffer())
- {
- buff = new LLVertexBuffer(LLDrawPoolAvatar::VERTEX_DATA_MASK);
- if (!buff->allocateBuffer(num_vertices, num_indices))
- {
- LL_WARNS() << "Failed to allocate Vertex Buffer for Mesh to "
- << num_vertices << " vertices and "
- << num_indices << " indices" << LL_ENDL;
- // Attempt to create a dummy triangle (one vertex, 3 indices, all 0)
- facep->setSize(1, 3);
- buff->allocateBuffer(1, 3);
- memset((U8*) buff->getMappedData(), 0, buff->getSize());
- memset((U8*) buff->getMappedIndices(), 0, buff->getIndicesSize());
- }
- facep->setVertexBuffer(buff);
- }
- else
- {
- if (buff->getNumIndices() == num_indices &&
- buff->getNumVerts() == num_vertices)
- {
- terse_update = true;
- }
- else
- {
- buff = new LLVertexBuffer(buff->getTypeMask());
- if (!buff->allocateBuffer(num_vertices, num_indices))
- {
- LL_WARNS() << "Failed to allocate vertex buffer for Mesh, Substituting" << LL_ENDL;
- // Attempt to create a dummy triangle (one vertex, 3 indices, all 0)
- facep->setSize(1, 3);
- buff->allocateBuffer(1, 3);
- memset((U8*) buff->getMappedData(), 0, buff->getSize());
- memset((U8*) buff->getMappedIndices(), 0, buff->getIndicesSize());
- }
- }
- }
-
-
- // This is a hack! Avatars have their own pool, so we are detecting
- // the case of more than one avatar in the pool (thus > 0 instead of >= 0)
- if (facep->getGeomIndex() > 0)
- {
- LL_ERRS() << "non-zero geom index: " << facep->getGeomIndex() << " in LLVOAvatar::restoreMeshData" << LL_ENDL;
- }
-
- if (num_vertices == buff->getNumVerts() && num_indices == buff->getNumIndices())
- {
- for(S32 k = j ; k < part_index ; k++)
- {
- bool rigid = false;
- if (k == MESH_ID_EYEBALL_LEFT ||
- k == MESH_ID_EYEBALL_RIGHT)
- {
- //eyeballs can't have terse updates since they're never rendered with
- //the hardware skinning shader
- rigid = true;
- }
-
- LLViewerJoint* mesh = getViewerJoint(k);
- if (mesh)
- {
- mesh->updateFaceData(facep, mAdjustedPixelArea, k == MESH_ID_HAIR, terse_update && !rigid);
- }
- }
- }
-
- stop_glerror();
- buff->unmapBuffer();
-
- if(!f_num)
- {
- f_num += mNumInitFaces ;
- }
- else
- {
- f_num++ ;
- }
- }
- }
-}
-
-//------------------------------------------------------------------------
-
-//------------------------------------------------------------------------
-// LLVOAvatar::processUpdateMessage()
-//------------------------------------------------------------------------
-U32 LLVOAvatar::processUpdateMessage(LLMessageSystem *mesgsys,
- void **user_data,
- U32 block_num, const EObjectUpdateType update_type,
- LLDataPacker *dp)
-{
- const bool had_no_name = !getNVPair("FirstName");
-
- // Do base class updates...
- U32 retval = LLViewerObject::processUpdateMessage(mesgsys, user_data, block_num, update_type, dp);
-
- // Print out arrival information once we have name of avatar.
- const bool has_name = getNVPair("FirstName");
- if (had_no_name && has_name)
- {
- mDebugExistenceTimer.reset();
- debugAvatarRezTime("AvatarRezArrivedNotification", "avatar arrived");
- }
-
- if (retval & LLViewerObject::INVALID_UPDATE)
- {
- if (isSelf())
- {
- //tell sim to cancel this update
- gAgent.teleportViaLocation(gAgent.getPositionGlobal());
- }
- }
-
- return retval;
-}
-
-LLViewerFetchedTexture *LLVOAvatar::getBakedTextureImage(const U8 te, const LLUUID& uuid)
-{
- LLViewerFetchedTexture *result = NULL;
-
- if (uuid == IMG_DEFAULT_AVATAR ||
- uuid == IMG_DEFAULT ||
- uuid == IMG_INVISIBLE)
- {
- // Should already exist, don't need to find it on sim or baked-texture host.
- result = gTextureList.findImage(uuid, TEX_LIST_STANDARD);
- }
- if (!result)
- {
- const std::string url = getImageURL(te,uuid);
-
- if (url.empty())
- {
- LL_WARNS() << "unable to determine URL for te " << te << " uuid " << uuid << LL_ENDL;
- return NULL;
- }
- LL_DEBUGS("Avatar") << avString() << "get server-bake image from URL " << url << LL_ENDL;
- result = LLViewerTextureManager::getFetchedTextureFromUrl(
- url, FTT_SERVER_BAKE, true, LLGLTexture::BOOST_NONE, LLViewerTexture::LOD_TEXTURE, 0, 0, uuid);
- if (result->isMissingAsset())
- {
- result->setIsMissingAsset(false);
- }
-
- }
- return result;
-}
-
-// virtual
-S32 LLVOAvatar::setTETexture(const U8 te, const LLUUID& uuid)
-{
- if (!isIndexBakedTexture((ETextureIndex)te))
- {
- // Sim still sends some uuids for non-baked slots sometimes - ignore.
- return LLViewerObject::setTETexture(te, LLUUID::null);
- }
-
- LLViewerFetchedTexture *image = getBakedTextureImage(te,uuid);
- llassert(image);
- return setTETextureCore(te, image);
-}
-
-//------------------------------------------------------------------------
-// LLVOAvatar::dumpAnimationState()
-//------------------------------------------------------------------------
-void LLVOAvatar::dumpAnimationState()
-{
- LL_INFOS() << "==============================================" << LL_ENDL;
- for (LLVOAvatar::AnimIterator it = mSignaledAnimations.begin(); it != mSignaledAnimations.end(); ++it)
- {
- LLUUID id = it->first;
- std::string playtag = "";
- if (mPlayingAnimations.find(id) != mPlayingAnimations.end())
- {
- playtag = "*";
- }
- LL_INFOS() << gAnimLibrary.animationName(id) << playtag << LL_ENDL;
- }
- for (LLVOAvatar::AnimIterator it = mPlayingAnimations.begin(); it != mPlayingAnimations.end(); ++it)
- {
- LLUUID id = it->first;
- bool is_signaled = mSignaledAnimations.find(id) != mSignaledAnimations.end();
- if (!is_signaled)
- {
- LL_INFOS() << gAnimLibrary.animationName(id) << "!S" << LL_ENDL;
- }
- }
-}
-
-//------------------------------------------------------------------------
-// idleUpdate()
-//------------------------------------------------------------------------
-void LLVOAvatar::idleUpdate(LLAgent &agent, const F64 &time)
-{
- LL_PROFILE_ZONE_SCOPED_CATEGORY_AVATAR;
-
- if (isDead())
- {
- LL_INFOS() << "Warning! Idle on dead avatar" << LL_ENDL;
- return;
- }
-
- LLCachedControl<bool> friends_only(gSavedSettings, "RenderAvatarFriendsOnly", false);
- if (friends_only()
- && !isUIAvatar()
- && !isControlAvatar()
- && !isSelf()
- && !isBuddy())
- {
- if (mNameText)
- {
- mNameIsSet = false;
- mNameText->markDead();
- mNameText = NULL;
- sNumVisibleChatBubbles--;
- }
- deleteParticleSource();
- mVoiceVisualizer->setVoiceEnabled(false);
-
- return;
- }
-
- // record time and refresh "tooSlow" status
- updateTooSlow();
-
- static LLCachedControl<bool> disable_all_render_types(gSavedSettings, "DisableAllRenderTypes");
- if (!(gPipeline.hasRenderType(mIsControlAvatar ? LLPipeline::RENDER_TYPE_CONTROL_AV : LLPipeline::RENDER_TYPE_AVATAR))
- && !disable_all_render_types && !isSelf())
- {
- if (!mIsControlAvatar)
- {
- idleUpdateNameTag(idleCalcNameTagPosition(mLastRootPos));
- }
- return;
- }
-
- // Update should be happening max once per frame.
- if ((mLastAnimExtents[0]==LLVector3())||
- (mLastAnimExtents[1])==LLVector3())
- {
- mNeedsExtentUpdate = true;
- }
- else
- {
- const S32 upd_freq = 4; // force update every upd_freq frames.
- mNeedsExtentUpdate = ((LLDrawable::getCurrentFrame()+mID.mData[0])%upd_freq==0);
- }
-
- LLScopedContextString str("avatar_idle_update " + getFullname());
-
- checkTextureLoading() ;
-
- // force immediate pixel area update on avatars using last frames data (before drawable or camera updates)
- setPixelAreaAndAngle(gAgent);
-
- // force asynchronous drawable update
- if(mDrawable.notNull())
- {
- if (isSitting() && getParent())
- {
- LLViewerObject *root_object = (LLViewerObject*)getRoot();
- LLDrawable* drawablep = root_object->mDrawable;
- // if this object hasn't already been updated by another avatar...
- if (drawablep) // && !drawablep->isState(LLDrawable::EARLY_MOVE))
- {
- if (root_object->isSelected())
- {
- gPipeline.updateMoveNormalAsync(drawablep);
- }
- else
- {
- gPipeline.updateMoveDampedAsync(drawablep);
- }
- }
- }
- else
- {
- gPipeline.updateMoveDampedAsync(mDrawable);
- }
- }
-
- //--------------------------------------------------------------------
- // set alpha flag depending on state
- //--------------------------------------------------------------------
-
- if (isSelf())
- {
- LLViewerObject::idleUpdate(agent, time);
-
- // trigger fidget anims
- if (isAnyAnimationSignaled(AGENT_STAND_ANIMS, NUM_AGENT_STAND_ANIMS))
- {
- agent.fidget();
- }
- }
- else
- {
- // Should override the idleUpdate stuff and leave out the angular update part.
- LLQuaternion rotation = getRotation();
- LLViewerObject::idleUpdate(agent, time);
- setRotation(rotation);
- }
-
- // attach objects that were waiting for a drawable
- lazyAttach();
-
- // animate the character
- // store off last frame's root position to be consistent with camera position
- mLastRootPos = mRoot->getWorldPosition();
- bool detailed_update = updateCharacter(agent);
-
- static LLUICachedControl<bool> visualizers_in_calls("ShowVoiceVisualizersInCalls", false);
- bool voice_enabled = (visualizers_in_calls || LLVoiceClient::getInstance()->inProximalChannel()) &&
- LLVoiceClient::getInstance()->getVoiceEnabled(mID);
-
- LLVector3 hud_name_pos = idleCalcNameTagPosition(mLastRootPos);
-
- idleUpdateVoiceVisualizer(voice_enabled, hud_name_pos);
- idleUpdateMisc( detailed_update );
- idleUpdateAppearanceAnimation();
- if (detailed_update)
- {
- idleUpdateLipSync( voice_enabled );
- idleUpdateLoadingEffect();
- idleUpdateBelowWater(); // wind effect uses this
- idleUpdateWindEffect();
- }
-
- idleUpdateNameTag(hud_name_pos);
-
- // Complexity has stale mechanics, but updates still can be very rapid
- // so spread avatar complexity calculations over frames to lesen load from
- // rapid updates and to make sure all avatars are not calculated at once.
- S32 compl_upd_freq = 20;
- if (isControlAvatar())
- {
- // animeshes do not (or won't) have impostors nor change outfis,
- // no need for high frequency
- compl_upd_freq = 100;
- }
- else if (mLastRezzedStatus <= 0) //cloud or init
- {
- compl_upd_freq = 60;
- }
- else if (isSelf())
- {
- compl_upd_freq = 5;
- }
- else if (mLastRezzedStatus == 1) //'grey', not fully loaded
- {
- compl_upd_freq = 40;
- }
- else if (isInMuteList()) //cheap, buffers value from search
- {
- compl_upd_freq = 100;
- }
-
- if ((LLFrameTimer::getFrameCount() + mID.mData[0]) % compl_upd_freq == 0)
- {
- // DEPRECATED
- // replace with LLPipeline::profileAvatar?
- // Avatar profile takes ~ 0.5ms while idleUpdateRenderComplexity takes ~5ms
- // (both are unacceptably costly)
- idleUpdateRenderComplexity();
- }
- idleUpdateDebugInfo();
-}
-
-void LLVOAvatar::idleUpdateVoiceVisualizer(bool voice_enabled, const LLVector3 &position)
-{
- bool render_visualizer = voice_enabled;
-
- // Don't render the user's own voice visualizer when in mouselook, or when opening the mic is disabled.
- if(isSelf())
- {
- static LLCachedControl<bool> voice_disable_mic(gSavedSettings, "VoiceDisableMic");
- if(gAgentCamera.cameraMouselook() || voice_disable_mic)
- {
- render_visualizer = false;
- }
- }
-
- mVoiceVisualizer->setVoiceEnabled(render_visualizer);
-
- if ( voice_enabled )
- {
- //----------------------------------------------------------------
- // Only do gesture triggering for your own avatar, and only when you're in a proximal channel.
- //----------------------------------------------------------------
- if( isSelf() )
- {
- //----------------------------------------------------------------------------------------
- // The following takes the voice signal and uses that to trigger gesticulations.
- //----------------------------------------------------------------------------------------
- int lastGesticulationLevel = mCurrentGesticulationLevel;
- mCurrentGesticulationLevel = mVoiceVisualizer->getCurrentGesticulationLevel();
-
- //---------------------------------------------------------------------------------------------------
- // If "current gesticulation level" changes, we catch this, and trigger the new gesture
- //---------------------------------------------------------------------------------------------------
- if ( lastGesticulationLevel != mCurrentGesticulationLevel )
- {
- if ( mCurrentGesticulationLevel != VOICE_GESTICULATION_LEVEL_OFF )
- {
- std::string gestureString = "unInitialized";
- if ( mCurrentGesticulationLevel == 0 ) { gestureString = "/voicelevel1"; }
- else if ( mCurrentGesticulationLevel == 1 ) { gestureString = "/voicelevel2"; }
- else if ( mCurrentGesticulationLevel == 2 ) { gestureString = "/voicelevel3"; }
- else { LL_INFOS() << "oops - CurrentGesticulationLevel can be only 0, 1, or 2" << LL_ENDL; }
-
- // this is the call that Karl S. created for triggering gestures from within the code.
- LLGestureMgr::instance().triggerAndReviseString( gestureString );
- }
- }
-
- } //if( isSelf() )
-
- //-----------------------------------------------------------------------------------------------------------------
- // If the avatar is speaking, then the voice amplitude signal is passed to the voice visualizer.
- // Also, here we trigger voice visualizer start and stop speaking, so it can animate the voice symbol.
- //
- // Notice the calls to "gAwayTimer.reset()". This resets the timer that determines how long the avatar has been
- // "away", so that the avatar doesn't lapse into away-mode (and slump over) while the user is still talking.
- //-----------------------------------------------------------------------------------------------------------------
- if (LLVoiceClient::getInstance()->getIsSpeaking( mID ))
- {
- if (!mVoiceVisualizer->getCurrentlySpeaking())
- {
- mVoiceVisualizer->setStartSpeaking();
-
- //printf( "gAwayTimer.reset();\n" );
- }
-
- mVoiceVisualizer->setSpeakingAmplitude( LLVoiceClient::getInstance()->getCurrentPower( mID ) );
-
- if( isSelf() )
- {
- gAgent.clearAFK();
- }
- }
- else
- {
- if ( mVoiceVisualizer->getCurrentlySpeaking() )
- {
- mVoiceVisualizer->setStopSpeaking();
-
- if ( mLipSyncActive )
- {
- if( mOohMorph ) mOohMorph->setWeight(mOohMorph->getMinWeight());
- if( mAahMorph ) mAahMorph->setWeight(mAahMorph->getMinWeight());
-
- mLipSyncActive = false;
- LLCharacter::updateVisualParams();
- dirtyMesh();
- }
- }
- }
- mVoiceVisualizer->setPositionAgent(position);
- }//if ( voiceEnabled )
-}
-
-static void override_bbox(LLDrawable* drawable, LLVector4a* extents)
-{
- LL_PROFILE_ZONE_SCOPED_CATEGORY_SPATIAL;
- drawable->setSpatialExtents(extents[0], extents[1]);
- drawable->setPositionGroup(LLVector4a(0, 0, 0));
- drawable->movePartition();
-}
-
-void LLVOAvatar::idleUpdateMisc(bool detailed_update)
-{
- LL_PROFILE_ZONE_SCOPED_CATEGORY_AVATAR;
- if (LLVOAvatar::sJointDebug)
- {
- LL_INFOS() << getFullname() << ": joint touches: " << LLJoint::sNumTouches << " updates: " << LLJoint::sNumUpdates << LL_ENDL;
- }
-
- LLJoint::sNumUpdates = 0;
- LLJoint::sNumTouches = 0;
-
- bool visible = isVisible() || mNeedsAnimUpdate;
-
- // update attachments positions
- if (detailed_update)
- {
- U32 draw_order = 0;
- S32 attachment_selected = LLSelectMgr::getInstance()->getSelection()->getObjectCount() && LLSelectMgr::getInstance()->getSelection()->isAttachment();
- for (attachment_map_t::iterator iter = mAttachmentPoints.begin();
- iter != mAttachmentPoints.end();
- ++iter)
- {
- LLViewerJointAttachment* attachment = iter->second;
-
- for (LLViewerJointAttachment::attachedobjs_vec_t::iterator attachment_iter = attachment->mAttachedObjects.begin();
- attachment_iter != attachment->mAttachedObjects.end();
- ++attachment_iter)
- {
- LLViewerObject* attached_object = attachment_iter->get();
- if (!attached_object
- || attached_object->isDead()
- || !attachment->getValid()
- || attached_object->mDrawable.isNull())
- {
- continue;
- }
-
- LLSpatialBridge* bridge = attached_object->mDrawable->getSpatialBridge();
-
- if (visible || !(bridge && bridge->getRadius() < 2.0))
- {
- //override rigged attachments' octree spatial extents with this avatar's bounding box
- bool rigged = false;
- if (bridge)
- {
- //transform avatar bounding box into attachment's coordinate frame
- LLVector4a extents[2];
- bridge->transformExtents(mDrawable->getSpatialExtents(), extents);
-
- if (attached_object->mDrawable->isState(LLDrawable::RIGGED | LLDrawable::RIGGED_CHILD))
- {
- rigged = true;
- override_bbox(attached_object->mDrawable, extents);
- }
- }
-
- // if selecting any attachments, update all of them as non-damped
- if (attachment_selected)
- {
- gPipeline.updateMoveNormalAsync(attached_object->mDrawable);
- }
- else
- {
- // Note: SL-17415; While most objects follow joints,
- // some objects get position updates from server
- gPipeline.updateMoveDampedAsync(attached_object->mDrawable);
- }
-
- // override_bbox calls movePartition() and getSpatialPartition(),
- // so bridge might no longer be valid, get it again.
- // ex: animesh stops being an animesh
- bridge = attached_object->mDrawable->getSpatialBridge();
- if (bridge)
- {
- if (!rigged)
- {
- gPipeline.updateMoveNormalAsync(bridge);
- }
- else
- {
- //specialized impl of updateMoveNormalAsync just for rigged attachment SpatialBridge
- bridge->setState(LLDrawable::MOVE_UNDAMPED);
- bridge->updateMove();
- bridge->setState(LLDrawable::EARLY_MOVE);
-
- LLSpatialGroup* group = attached_object->mDrawable->getSpatialGroup();
- if (group)
- { //set draw order of group
- group->mAvatarp = this;
- group->mRenderOrder = draw_order++;
- }
- }
- }
-
- attached_object->updateText();
- }
- }
- }
- }
-
- mNeedsAnimUpdate = false;
-
- if (isImpostor() && !mNeedsImpostorUpdate)
- {
- LL_ALIGN_16(LLVector4a ext[2]);
- F32 distance;
- LLVector3 angle;
-
- getImpostorValues(ext, angle, distance);
-
- for (U32 i = 0; i < 3 && !mNeedsImpostorUpdate; i++)
- {
- F32 cur_angle = angle.mV[i];
- F32 old_angle = mImpostorAngle.mV[i];
- F32 angle_diff = fabsf(cur_angle-old_angle);
-
- if (angle_diff > F_PI/512.f*distance*mUpdatePeriod)
- {
- mNeedsImpostorUpdate = true;
- mLastImpostorUpdateReason = 2;
- }
- }
-
- if (detailed_update && !mNeedsImpostorUpdate)
- { //update impostor if view angle, distance, or bounding box change
- //significantly
-
- F32 dist_diff = fabsf(distance-mImpostorDistance);
- if (dist_diff/mImpostorDistance > 0.1f)
- {
- mNeedsImpostorUpdate = true;
- mLastImpostorUpdateReason = 3;
- }
- else
- {
- ext[0].load3(mLastAnimExtents[0].mV);
- ext[1].load3(mLastAnimExtents[1].mV);
- // Expensive. Just call this once per frame, in updateSpatialExtents();
- //calculateSpatialExtents(ext[0], ext[1]);
- LLVector4a diff;
- diff.setSub(ext[1], mImpostorExtents[1]);
- if (diff.getLength3().getF32() > 0.05f)
- {
- mNeedsImpostorUpdate = true;
- mLastImpostorUpdateReason = 4;
- }
- else
- {
- diff.setSub(ext[0], mImpostorExtents[0]);
- if (diff.getLength3().getF32() > 0.05f)
- {
- mNeedsImpostorUpdate = true;
- mLastImpostorUpdateReason = 5;
- }
- }
- }
- }
- }
-
- if (mDrawable.notNull())
- {
- mDrawable->movePartition();
-
- //force a move if sitting on an active object
- if (getParent() && ((LLViewerObject*) getParent())->mDrawable->isActive())
- {
- gPipeline.markMoved(mDrawable, true);
- }
- }
-}
-
-void LLVOAvatar::idleUpdateAppearanceAnimation()
-{
- // update morphing params
- if (mAppearanceAnimating)
- {
- ESex avatar_sex = getSex();
- F32 appearance_anim_time = mAppearanceMorphTimer.getElapsedTimeF32();
- if (appearance_anim_time >= APPEARANCE_MORPH_TIME)
- {
- mAppearanceAnimating = false;
- for (LLVisualParam *param = getFirstVisualParam();
- param;
- param = getNextVisualParam())
- {
- if (param->isTweakable())
- {
- param->stopAnimating();
- }
- }
- updateVisualParams();
- }
- else
- {
- F32 morph_amt = calcMorphAmount();
- LLVisualParam *param;
-
- if (!isSelf())
- {
- // animate only top level params for non-self avatars
- for (param = getFirstVisualParam();
- param;
- param = getNextVisualParam())
- {
- if (param->isTweakable())
- {
- param->animate(morph_amt);
- }
- }
- }
-
- // apply all params
- for (param = getFirstVisualParam();
- param;
- param = getNextVisualParam())
- {
- param->apply(avatar_sex);
- }
-
- mLastAppearanceBlendTime = appearance_anim_time;
- }
- dirtyMesh();
- }
-}
-
-F32 LLVOAvatar::calcMorphAmount()
-{
- F32 appearance_anim_time = mAppearanceMorphTimer.getElapsedTimeF32();
- F32 blend_frac = calc_bouncy_animation(appearance_anim_time / APPEARANCE_MORPH_TIME);
- F32 last_blend_frac = calc_bouncy_animation(mLastAppearanceBlendTime / APPEARANCE_MORPH_TIME);
-
- F32 morph_amt;
- if (last_blend_frac == 1.f)
- {
- morph_amt = 1.f;
- }
- else
- {
- morph_amt = (blend_frac - last_blend_frac) / (1.f - last_blend_frac);
- }
-
- return morph_amt;
-}
-
-void LLVOAvatar::idleUpdateLipSync(bool voice_enabled)
-{
- // Use the Lipsync_Ooh and Lipsync_Aah morphs for lip sync
- if ( voice_enabled
- && mLastRezzedStatus > 0 // no point updating lip-sync for clouds
- && (LLVoiceClient::getInstance()->lipSyncEnabled())
- && LLVoiceClient::getInstance()->getIsSpeaking( mID ) )
- {
- F32 ooh_morph_amount = 0.0f;
- F32 aah_morph_amount = 0.0f;
-
- mVoiceVisualizer->lipSyncOohAah( ooh_morph_amount, aah_morph_amount );
-
- if( mOohMorph )
- {
- F32 ooh_weight = mOohMorph->getMinWeight()
- + ooh_morph_amount * (mOohMorph->getMaxWeight() - mOohMorph->getMinWeight());
-
- mOohMorph->setWeight( ooh_weight);
- }
-
- if( mAahMorph )
- {
- F32 aah_weight = mAahMorph->getMinWeight()
- + aah_morph_amount * (mAahMorph->getMaxWeight() - mAahMorph->getMinWeight());
-
- mAahMorph->setWeight( aah_weight);
- }
-
- mLipSyncActive = true;
- LLCharacter::updateVisualParams();
- dirtyMesh();
- }
-}
-
-void LLVOAvatar::idleUpdateLoadingEffect()
-{
- // update visibility when avatar is partially loaded
- if (updateIsFullyLoaded()) // changed?
- {
- if (isFullyLoaded())
- {
- if (mFirstFullyVisible)
- {
- mFirstFullyVisible = false;
- mFirstDecloudTime = mFirstAppearanceMessageTimer.getElapsedTimeF32();
- if (isSelf())
- {
- LL_INFOS("Avatar") << avString() << "self isFullyLoaded, mFirstFullyVisible after " << mFirstDecloudTime << LL_ENDL;
- LLAppearanceMgr::instance().onFirstFullyVisible();
- }
- else
- {
- LL_INFOS("Avatar") << avString() << "other isFullyLoaded, mFirstFullyVisible after " << mFirstDecloudTime << LL_ENDL;
- }
- }
-
- deleteParticleSource();
- updateLOD();
- }
- else
- {
- LLPartSysData particle_parameters;
-
- // fancy particle cloud designed by Brent
- particle_parameters.mPartData.mMaxAge = 4.f;
- particle_parameters.mPartData.mStartScale.mV[VX] = 0.8f;
- particle_parameters.mPartData.mStartScale.mV[VX] = 0.8f;
- particle_parameters.mPartData.mStartScale.mV[VY] = 1.0f;
- particle_parameters.mPartData.mEndScale.mV[VX] = 0.02f;
- particle_parameters.mPartData.mEndScale.mV[VY] = 0.02f;
- particle_parameters.mPartData.mStartColor = LLColor4(1, 1, 1, 0.5f);
- particle_parameters.mPartData.mEndColor = LLColor4(1, 1, 1, 0.0f);
- particle_parameters.mPartData.mStartScale.mV[VX] = 0.8f;
- particle_parameters.mPartImageID = sCloudTexture->getID();
- particle_parameters.mMaxAge = 0.f;
- particle_parameters.mPattern = LLPartSysData::LL_PART_SRC_PATTERN_ANGLE_CONE;
- particle_parameters.mInnerAngle = F_PI;
- particle_parameters.mOuterAngle = 0.f;
- particle_parameters.mBurstRate = 0.02f;
- particle_parameters.mBurstRadius = 0.0f;
- particle_parameters.mBurstPartCount = 1;
- particle_parameters.mBurstSpeedMin = 0.1f;
- particle_parameters.mBurstSpeedMax = 1.f;
- particle_parameters.mPartData.mFlags = ( LLPartData::LL_PART_INTERP_COLOR_MASK | LLPartData::LL_PART_INTERP_SCALE_MASK |
- LLPartData::LL_PART_EMISSIVE_MASK | // LLPartData::LL_PART_FOLLOW_SRC_MASK |
- LLPartData::LL_PART_TARGET_POS_MASK );
-
- // do not generate particles for dummy or overly-complex avatars
- if (!mIsDummy && !isTooComplex() && !isTooSlow())
- {
- setParticleSource(particle_parameters, getID());
- }
- }
- }
-}
-
-void LLVOAvatar::idleUpdateWindEffect()
-{
- // update wind effect
- if ((LLViewerShaderMgr::instance()->getShaderLevel(LLViewerShaderMgr::SHADER_AVATAR) >= LLDrawPoolAvatar::SHADER_LEVEL_CLOTH))
- {
- F32 hover_strength = 0.f;
- F32 time_delta = mRippleTimer.getElapsedTimeF32() - mRippleTimeLast;
- mRippleTimeLast = mRippleTimer.getElapsedTimeF32();
- LLVector3 velocity = getVelocity();
- F32 speed = velocity.length();
- //RN: velocity varies too much frame to frame for this to work
- mRippleAccel.clearVec();//lerp(mRippleAccel, (velocity - mLastVel) * time_delta, LLSmoothInterpolation::getInterpolant(0.02f));
- mLastVel = velocity;
- LLVector4 wind;
- wind.setVec(getRegion()->mWind.getVelocityNoisy(getPositionAgent(), 4.f) - velocity);
-
- if (mInAir)
- {
- hover_strength = HOVER_EFFECT_STRENGTH * llmax(0.f, HOVER_EFFECT_MAX_SPEED - speed);
- }
-
- if (mBelowWater)
- {
- // TODO: make cloth flow more gracefully when underwater
- hover_strength += UNDERWATER_EFFECT_STRENGTH;
- }
-
- wind.mV[VZ] += hover_strength;
- wind.normalize();
-
- wind.mV[VW] = llmin(0.025f + (speed * 0.015f) + hover_strength, 0.5f);
- F32 interp;
- if (wind.mV[VW] > mWindVec.mV[VW])
- {
- interp = LLSmoothInterpolation::getInterpolant(0.2f);
- }
- else
- {
- interp = LLSmoothInterpolation::getInterpolant(0.4f);
- }
- mWindVec = lerp(mWindVec, wind, interp);
-
- F32 wind_freq = hover_strength + llclamp(8.f + (speed * 0.7f) + (noise1(mRipplePhase) * 4.f), 8.f, 25.f);
- mWindFreq = lerp(mWindFreq, wind_freq, interp);
-
- if (mBelowWater)
- {
- mWindFreq *= UNDERWATER_FREQUENCY_DAMP;
- }
-
- mRipplePhase += (time_delta * mWindFreq);
- if (mRipplePhase > F_TWO_PI)
- {
- mRipplePhase = fmodf(mRipplePhase, F_TWO_PI);
- }
- }
-}
-
-void LLVOAvatar::idleUpdateNameTag(const LLVector3& root_pos_last)
-{
- LL_PROFILE_ZONE_SCOPED_CATEGORY_AVATAR;
-
- // update chat bubble
- //--------------------------------------------------------------------
- // draw text label over character's head
- //--------------------------------------------------------------------
- if (mChatTimer.getElapsedTimeF32() > BUBBLE_CHAT_TIME)
- {
- mChats.clear();
- }
-
- const F32 time_visible = mTimeVisible.getElapsedTimeF32();
-
- static LLCachedControl<F32> NAME_SHOW_TIME(gSavedSettings, "RenderNameShowTime"); // seconds
- static LLCachedControl<F32> FADE_DURATION(gSavedSettings, "RenderNameFadeDuration"); // seconds
- static LLCachedControl<bool> use_chat_bubbles(gSavedSettings, "UseChatBubbles");
-
- bool visible_chat = use_chat_bubbles && (mChats.size() || mTyping);
- bool render_name = visible_chat ||
- (((sRenderName == RENDER_NAME_ALWAYS) ||
- (sRenderName == RENDER_NAME_FADE && time_visible < NAME_SHOW_TIME)));
- // If it's your own avatar, don't draw in mouselook, and don't
- // draw if we're specifically hiding our own name.
- if (isSelf())
- {
- static LLCachedControl<bool> render_name_show_self(gSavedSettings, "RenderNameShowSelf");
- static LLCachedControl<S32> name_tag_mode(gSavedSettings, "AvatarNameTagMode");
- render_name = render_name
- && !gAgentCamera.cameraMouselook()
- && (visible_chat || (render_name_show_self && name_tag_mode));
- }
-
- if ( !render_name )
- {
- if (mNameText)
- {
- // ...clean up old name tag
- mNameText->markDead();
- mNameText = NULL;
- sNumVisibleChatBubbles--;
- }
- return;
- }
-
- bool new_name = false;
- if (visible_chat != mVisibleChat)
- {
- mVisibleChat = visible_chat;
- new_name = true;
- }
-
- if (sRenderGroupTitles != mRenderGroupTitles)
- {
- mRenderGroupTitles = sRenderGroupTitles;
- new_name = true;
- }
-
- // First Calculate Alpha
- // If alpha > 0, create mNameText if necessary, otherwise delete it
- F32 alpha = 0.f;
- if (mAppAngle > 5.f)
- {
- const F32 START_FADE_TIME = NAME_SHOW_TIME - FADE_DURATION;
- if (!visible_chat && sRenderName == RENDER_NAME_FADE && time_visible > START_FADE_TIME)
- {
- alpha = 1.f - (time_visible - START_FADE_TIME) / FADE_DURATION;
- }
- else
- {
- // ...not fading, full alpha
- alpha = 1.f;
- }
- }
- else if (mAppAngle > 2.f)
- {
- // far away is faded out also
- alpha = (mAppAngle-2.f)/3.f;
- }
-
- if (alpha <= 0.f)
- {
- if (mNameText)
- {
- mNameText->markDead();
- mNameText = NULL;
- sNumVisibleChatBubbles--;
- }
- return;
- }
-
- if (!mNameText)
- {
- mNameText = static_cast<LLHUDNameTag*>( LLHUDObject::addHUDObject(
- LLHUDObject::LL_HUD_NAME_TAG) );
- //mNameText->setMass(10.f);
- mNameText->setSourceObject(this);
- mNameText->setVertAlignment(LLHUDNameTag::ALIGN_VERT_TOP);
- mNameText->setVisibleOffScreen(true);
- mNameText->setMaxLines(11);
- mNameText->setFadeDistance(CHAT_NORMAL_RADIUS, 5.f);
- sNumVisibleChatBubbles++;
- new_name = true;
- }
-
- mNameText->setPositionAgent(root_pos_last);
-
- idleUpdateNameTagText(new_name);
- idleUpdateNameTagAlpha(new_name, alpha);
-}
-
-void LLVOAvatar::idleUpdateNameTagText(bool new_name)
-{
- LLNameValue *title = getNVPair("Title");
- LLNameValue* firstname = getNVPair("FirstName");
- LLNameValue* lastname = getNVPair("LastName");
-
- // Avatars must have a first and last name
- if (!firstname || !lastname) return;
-
- bool is_away = mSignaledAnimations.find(ANIM_AGENT_AWAY) != mSignaledAnimations.end();
- bool is_do_not_disturb = mSignaledAnimations.find(ANIM_AGENT_DO_NOT_DISTURB) != mSignaledAnimations.end();
- bool is_appearance = mSignaledAnimations.find(ANIM_AGENT_CUSTOMIZE) != mSignaledAnimations.end();
- bool is_muted;
- if (isSelf())
- {
- is_muted = false;
- }
- else
- {
- is_muted = isInMuteList();
- }
- bool is_friend = LLAvatarTracker::instance().isBuddy(getID());
- bool is_cloud = getIsCloud();
-
- if (is_appearance != mNameAppearance)
- {
- if (is_appearance)
- {
- debugAvatarRezTime("AvatarRezEnteredAppearanceNotification","entered appearance mode");
- }
- else
- {
- debugAvatarRezTime("AvatarRezLeftAppearanceNotification","left appearance mode");
- }
- }
-
- // Rebuild name tag if state change detected
- if (!mNameIsSet
- || new_name
- || (!title && !mTitle.empty())
- || (title && mTitle != title->getString())
- || is_away != mNameAway
- || is_do_not_disturb != mNameDoNotDisturb
- || is_muted != mNameMute
- || is_appearance != mNameAppearance
- || is_friend != mNameFriend
- || is_cloud != mNameCloud)
- {
- LLColor4 name_tag_color = getNameTagColor(is_friend);
-
- clearNameTag();
-
- if (is_away || is_muted || is_do_not_disturb || is_appearance)
- {
- std::string line;
- if (is_away)
- {
- line += LLTrans::getString("AvatarAway");
- line += ", ";
- }
- if (is_do_not_disturb)
- {
- line += LLTrans::getString("AvatarDoNotDisturb");
- line += ", ";
- }
- if (is_muted)
- {
- line += LLTrans::getString("AvatarMuted");
- line += ", ";
- }
- if (is_appearance)
- {
- line += LLTrans::getString("AvatarEditingAppearance");
- line += ", ";
- }
- if (is_cloud)
- {
- line += LLTrans::getString("LoadingData");
- line += ", ";
- }
- // trim last ", "
- line.resize( line.length() - 2 );
- addNameTagLine(line, name_tag_color, LLFontGL::NORMAL,
- LLFontGL::getFontSansSerifSmall());
- }
-
- if (sRenderGroupTitles
- && title && title->getString() && title->getString()[0] != '\0')
- {
- std::string title_str = title->getString();
- LLStringFn::replace_ascii_controlchars(title_str,LL_UNKNOWN_CHAR);
- addNameTagLine(title_str, name_tag_color, LLFontGL::NORMAL,
- LLFontGL::getFontSansSerifSmall(), true);
- }
-
- static LLUICachedControl<bool> show_display_names("NameTagShowDisplayNames", true);
- static LLUICachedControl<bool> show_usernames("NameTagShowUsernames", true);
- static LLUICachedControl<bool> show_rez_status("NameTagDebugAVRezState", false);
-
- if (LLAvatarName::useDisplayNames())
- {
- LLAvatarName av_name;
- if (!LLAvatarNameCache::get(getID(), &av_name))
- {
- // Force a rebuild at next idle
- // Note: do not connect a callback on idle().
- clearNameTag();
- }
-
- // Might be blank if name not available yet, that's OK
- if (show_display_names)
- {
- addNameTagLine(av_name.getDisplayName(), name_tag_color, LLFontGL::NORMAL,
- LLFontGL::getFontSansSerif(), true);
- }
- // Suppress SLID display if display name matches exactly (ugh)
- if (show_usernames && !av_name.isDisplayNameDefault())
- {
- // *HACK: Desaturate the color
- LLColor4 username_color = name_tag_color * 0.83f;
- addNameTagLine(av_name.getUserName(), username_color, LLFontGL::NORMAL,
- LLFontGL::getFontSansSerifSmall(), true);
- }
- }
- else
- {
- const LLFontGL* font = LLFontGL::getFontSansSerif();
- std::string full_name = LLCacheName::buildFullName( firstname->getString(), lastname->getString() );
- addNameTagLine(full_name, name_tag_color, LLFontGL::NORMAL, font, true);
- }
-
- if (show_rez_status)
- {
- std::string av_string = LLVOAvatar::rezStatusToString(mLastRezzedStatus);
- addNameTagLine(av_string, name_tag_color, LLFontGL::NORMAL, LLFontGL::getFontSansSerifSmall(), true);
- }
-
- mNameAway = is_away;
- mNameDoNotDisturb = is_do_not_disturb;
- mNameMute = is_muted;
- mNameAppearance = is_appearance;
- mNameFriend = is_friend;
- mNameCloud = is_cloud;
- mTitle = title ? title->getString() : "";
- LLStringFn::replace_ascii_controlchars(mTitle,LL_UNKNOWN_CHAR);
- new_name = true;
- }
-
- if (mVisibleChat)
- {
- mNameText->setFont(LLFontGL::getFontSansSerif());
- mNameText->setTextAlignment(LLHUDNameTag::ALIGN_TEXT_LEFT);
- mNameText->setFadeDistance(CHAT_NORMAL_RADIUS * 2.f, 5.f);
-
- std::deque<LLChat>::iterator chat_iter = mChats.begin();
- mNameText->clearString();
-
- LLColor4 new_chat = LLUIColorTable::instance().getColor( isSelf() ? "UserChatColor" : "AgentChatColor" );
- LLColor4 normal_chat = lerp(new_chat, LLColor4(0.8f, 0.8f, 0.8f, 1.f), 0.7f);
- LLColor4 old_chat = lerp(normal_chat, LLColor4(0.6f, 0.6f, 0.6f, 1.f), 0.7f);
- if (mTyping && mChats.size() >= MAX_BUBBLE_CHAT_UTTERANCES)
- {
- ++chat_iter;
- }
-
- for(; chat_iter != mChats.end(); ++chat_iter)
- {
- F32 chat_fade_amt = llclamp((F32)((LLFrameTimer::getElapsedSeconds() - chat_iter->mTime) / CHAT_FADE_TIME), 0.f, 4.f);
- LLFontGL::StyleFlags style;
- switch(chat_iter->mChatType)
- {
- case CHAT_TYPE_WHISPER:
- style = LLFontGL::ITALIC;
- break;
- case CHAT_TYPE_SHOUT:
- style = LLFontGL::BOLD;
- break;
- default:
- style = LLFontGL::NORMAL;
- break;
- }
- if (chat_fade_amt < 1.f)
- {
- F32 u = clamp_rescale(chat_fade_amt, 0.9f, 1.f, 0.f, 1.f);
- mNameText->addLine(chat_iter->mText, lerp(new_chat, normal_chat, u), style);
- }
- else if (chat_fade_amt < 2.f)
- {
- F32 u = clamp_rescale(chat_fade_amt, 1.9f, 2.f, 0.f, 1.f);
- mNameText->addLine(chat_iter->mText, lerp(normal_chat, old_chat, u), style);
- }
- else if (chat_fade_amt < 3.f)
- {
- // *NOTE: only remove lines down to minimum number
- mNameText->addLine(chat_iter->mText, old_chat, style);
- }
- }
- mNameText->setVisibleOffScreen(true);
-
- if (mTyping)
- {
- S32 dot_count = (llfloor(mTypingTimer.getElapsedTimeF32() * 3.f) + 2) % 3 + 1;
- switch(dot_count)
- {
- case 1:
- mNameText->addLine(".", new_chat);
- break;
- case 2:
- mNameText->addLine("..", new_chat);
- break;
- case 3:
- mNameText->addLine("...", new_chat);
- break;
- }
-
- }
- }
- else
- {
- // ...not using chat bubbles, just names
- mNameText->setTextAlignment(LLHUDNameTag::ALIGN_TEXT_CENTER);
- mNameText->setFadeDistance(CHAT_NORMAL_RADIUS, 5.f);
- mNameText->setVisibleOffScreen(false);
- }
-}
-
-void LLVOAvatar::addNameTagLine(const std::string& line, const LLColor4& color, S32 style, const LLFontGL* font, const bool use_ellipses)
-{
- // extra width (NAMETAG_MAX_WIDTH) is for names only, not for chat
- llassert(mNameText);
- if (mVisibleChat)
- {
- mNameText->addLabel(line, LLHUDNameTag::NAMETAG_MAX_WIDTH);
- }
- else
- {
- mNameText->addLine(line, color, (LLFontGL::StyleFlags)style, font, use_ellipses, LLHUDNameTag::NAMETAG_MAX_WIDTH);
- }
- mNameIsSet |= !line.empty();
-}
-
-void LLVOAvatar::clearNameTag()
-{
- mNameIsSet = false;
- if (mNameText)
- {
- mNameText->setLabel("");
- mNameText->setString("");
- }
- mTimeVisible.reset();
-}
-
-//static
-void LLVOAvatar::invalidateNameTag(const LLUUID& agent_id)
-{
- LLViewerObject* obj = gObjectList.findObject(agent_id);
- if (!obj) return;
-
- LLVOAvatar* avatar = dynamic_cast<LLVOAvatar*>(obj);
- if (!avatar) return;
-
- avatar->clearNameTag();
-}
-
-//static
-void LLVOAvatar::invalidateNameTags()
-{
- std::vector<LLCharacter*>::iterator it = LLCharacter::sInstances.begin();
- for ( ; it != LLCharacter::sInstances.end(); ++it)
- {
- LLVOAvatar* avatar = dynamic_cast<LLVOAvatar*>(*it);
- if (!avatar) continue;
- if (avatar->isDead()) continue;
-
- avatar->clearNameTag();
- }
-}
-
-// Compute name tag position during idle update
-LLVector3 LLVOAvatar::idleCalcNameTagPosition(const LLVector3 &root_pos_last)
-{
- LLQuaternion root_rot = mRoot->getWorldRotation();
- LLQuaternion inv_root_rot = ~root_rot;
- LLVector3 pixel_right_vec;
- LLVector3 pixel_up_vec;
- LLViewerCamera::getInstance()->getPixelVectors(root_pos_last, pixel_up_vec, pixel_right_vec);
- LLVector3 camera_to_av = root_pos_last - LLViewerCamera::getInstance()->getOrigin();
- camera_to_av.normalize();
- LLVector3 local_camera_at = camera_to_av * inv_root_rot;
- LLVector3 local_camera_up = camera_to_av % LLViewerCamera::getInstance()->getLeftAxis();
- local_camera_up.normalize();
- local_camera_up = local_camera_up * inv_root_rot;
-
- // position is based on head position, does not require mAvatarOffset here. - Nyx
- LLVector3 avatar_ellipsoid(mBodySize.mV[VX] * 0.4f,
- mBodySize.mV[VY] * 0.4f,
- mBodySize.mV[VZ] * NAMETAG_VERT_OFFSET_WEIGHT);
-
- local_camera_up.scaleVec(avatar_ellipsoid);
- local_camera_at.scaleVec(avatar_ellipsoid);
-
- LLVector3 head_offset = (mHeadp->getLastWorldPosition() - mRoot->getLastWorldPosition()) * inv_root_rot;
-
- if (dist_vec(head_offset, mTargetRootToHeadOffset) > NAMETAG_UPDATE_THRESHOLD)
- {
- mTargetRootToHeadOffset = head_offset;
- }
-
- mCurRootToHeadOffset = lerp(mCurRootToHeadOffset, mTargetRootToHeadOffset, LLSmoothInterpolation::getInterpolant(0.2f));
-
- LLVector3 name_position = mRoot->getLastWorldPosition() + (mCurRootToHeadOffset * root_rot);
- name_position += (local_camera_up * root_rot) - (projected_vec(local_camera_at * root_rot, camera_to_av));
- name_position += pixel_up_vec * NAMETAG_VERTICAL_SCREEN_OFFSET;
-
- const F32 water_height = getRegion()->getWaterHeight();
- static const F32 WATER_HEIGHT_DELTA = 0.25f;
- if (name_position[VZ] < water_height + WATER_HEIGHT_DELTA)
- {
- if (LLViewerCamera::getInstance()->getOrigin()[VZ] >= water_height)
- {
- name_position[VZ] = water_height;
- }
- else if (mNameText) // both camera and HUD are below watermark
- {
- F32 name_world_height = mNameText->getWorldHeight();
- F32 max_z_position = water_height - name_world_height;
- if (name_position[VZ] > max_z_position)
- {
- name_position[VZ] = max_z_position;
- }
- }
- }
-
- return name_position;
-}
-
-void LLVOAvatar::idleUpdateNameTagAlpha(bool new_name, F32 alpha)
-{
- llassert(mNameText);
-
- if (new_name
- || alpha != mNameAlpha)
- {
- mNameText->setAlpha(alpha);
- mNameAlpha = alpha;
- }
-}
-
-LLColor4 LLVOAvatar::getNameTagColor(bool is_friend)
-{
- static LLUICachedControl<bool> show_friends("NameTagShowFriends", false);
- const char* color_name;
- if (show_friends && is_friend)
- {
- color_name = "NameTagFriend";
- }
- else if (LLAvatarName::useDisplayNames())
- {
- // ...color based on whether username "matches" a computed display name
- LLAvatarName av_name;
- if (LLAvatarNameCache::get(getID(), &av_name) && av_name.isDisplayNameDefault())
- {
- color_name = "NameTagMatch";
- }
- else
- {
- color_name = "NameTagMismatch";
- }
- }
- else
- {
- // ...not using display names
- color_name = "NameTagLegacy";
- }
- return LLUIColorTable::getInstance()->getColor( color_name );
-}
-
-void LLVOAvatar::idleUpdateBelowWater()
-{
- F32 avatar_height = (F32)(getPositionGlobal().mdV[VZ]);
-
- F32 water_height;
- water_height = getRegion()->getWaterHeight();
-
- mBelowWater = avatar_height < water_height;
-}
-
-void LLVOAvatar::slamPosition()
-{
- gAgent.setPositionAgent(getPositionAgent());
- // SL-315
- mRoot->setWorldPosition(getPositionAgent()); // teleport
- setChanged(TRANSLATED);
- if (mDrawable.notNull())
- {
- gPipeline.updateMoveNormalAsync(mDrawable);
- }
- mRoot->updateWorldMatrixChildren();
-}
-
-bool LLVOAvatar::isVisuallyMuted()
-{
- bool muted = false;
-
- // Priority order (highest priority first)
- // * own avatar is never visually muted
- // * if on the "always draw normally" list, draw them normally
- // * if on the "always visually mute" list, mute them
- // * check against the render cost and attachment limits
- if (!isSelf())
- {
- if (mVisuallyMuteSetting == AV_ALWAYS_RENDER)
- {
- muted = false;
- }
- else if (mVisuallyMuteSetting == AV_DO_NOT_RENDER)
- {
-#ifdef JELLYDOLLS_SHOULD_IMPOSTOR
- muted = true;
- // Always want to see this AV as an impostor
-#else
- muted = false;
-#endif
- }
- else if (isInMuteList())
- {
- muted = true;
- }
- else if (mIsControlAvatar)
- {
- muted = isTooSlow();
- }
- else
- {
- muted = isTooComplex() || isTooSlow();
- }
- }
-
- return muted;
-}
-
-bool LLVOAvatar::isInMuteList() const
-{
- bool muted = false;
- F64 now = LLFrameTimer::getTotalSeconds();
- if (now < mCachedMuteListUpdateTime)
- {
- muted = mCachedInMuteList;
- }
- else
- {
- muted = LLMuteList::getInstance()->isMuted(getID());
-
- const F64 SECONDS_BETWEEN_MUTE_UPDATES = 1;
- mCachedMuteListUpdateTime = now + SECONDS_BETWEEN_MUTE_UPDATES;
- mCachedInMuteList = muted;
- }
- return muted;
-}
-
-void LLVOAvatar::updateAppearanceMessageDebugText()
-{
- S32 central_bake_version = -1;
- if (getRegion())
- {
- central_bake_version = getRegion()->getCentralBakeVersion();
- }
- bool all_baked_downloaded = allBakedTexturesCompletelyDownloaded();
- bool all_local_downloaded = allLocalTexturesCompletelyDownloaded();
- std::string debug_line = llformat("%s%s - mLocal: %d, mEdit: %d, mUSB: %d, CBV: %d",
- isSelf() ? (all_local_downloaded ? "L" : "l") : "-",
- all_baked_downloaded ? "B" : "b",
- mUseLocalAppearance, mIsEditingAppearance,
- 1, central_bake_version);
- std::string origin_string = bakedTextureOriginInfo();
- debug_line += " [" + origin_string + "]";
- S32 curr_cof_version = LLAppearanceMgr::instance().getCOFVersion();
- S32 last_request_cof_version = mLastUpdateRequestCOFVersion;
- S32 last_received_cof_version = mLastUpdateReceivedCOFVersion;
- if (isSelf())
- {
- debug_line += llformat(" - cof: %d req: %d rcv:%d",
- curr_cof_version, last_request_cof_version, last_received_cof_version);
- static LLCachedControl<bool> debug_force_failure(gSavedSettings, "DebugForceAppearanceRequestFailure");
- if (debug_force_failure)
- {
- debug_line += " FORCING ERRS";
- }
- }
- else
- {
- debug_line += llformat(" - cof rcv:%d", last_received_cof_version);
- }
- debug_line += llformat(" bsz-z: %.3f", mBodySize[2]);
- if (mAvatarOffset[2] != 0.0f)
- {
- debug_line += llformat("avofs-z: %.3f", mAvatarOffset[2]);
- }
- bool hover_enabled = getRegion() && getRegion()->avatarHoverHeightEnabled();
- debug_line += hover_enabled ? " H" : " h";
- const LLVector3& hover_offset = getHoverOffset();
- if (hover_offset[2] != 0.0)
- {
- debug_line += llformat(" hov_z: %.3f", hover_offset[2]);
- debug_line += llformat(" %s", (isSitting() ? "S" : "T"));
- debug_line += llformat("%s", (isMotionActive(ANIM_AGENT_SIT_GROUND_CONSTRAINED) ? "G" : "-"));
- }
- if (mInAir)
- {
- debug_line += " A";
-
- }
-
- LLVector3 ankle_right_pos_agent = mFootRightp->getWorldPosition();
- LLVector3 normal;
- LLVector3 ankle_right_ground_agent = ankle_right_pos_agent;
- resolveHeightAgent(ankle_right_pos_agent, ankle_right_ground_agent, normal);
- F32 rightElev = llmax(-0.2f, ankle_right_pos_agent.mV[VZ] - ankle_right_ground_agent.mV[VZ]);
- debug_line += llformat(" relev %.3f", rightElev);
-
- LLVector3 root_pos = mRoot->getPosition();
- LLVector3 pelvis_pos = mPelvisp->getPosition();
- debug_line += llformat(" rp %.3f pp %.3f", root_pos[2], pelvis_pos[2]);
-
- const LLVector3& scale = getScale();
- debug_line += llformat(" scale-z %.3f", scale[2]);
- S32 is_visible = (S32) isVisible();
- S32 is_m_visible = (S32) mVisible;
- debug_line += llformat(" v %d/%d", is_visible, is_m_visible);
-
- AvatarOverallAppearance aoa = getOverallAppearance();
- if (aoa == AOA_NORMAL)
- {
- debug_line += " N";
- }
- else if (aoa == AOA_JELLYDOLL)
- {
- debug_line += " J";
- }
- else
- {
- debug_line += " I";
- }
-
- if (mMeshValid)
- {
- debug_line += "m";
- }
- else
- {
- debug_line += "-";
- }
- if (isImpostor())
- {
- debug_line += " Imp" + llformat("%d[%d]:%.1f", mUpdatePeriod, mLastImpostorUpdateReason, ((F32)(gFrameTimeSeconds-mLastImpostorUpdateFrameTime)));
- }
-
- addDebugText(debug_line);
-}
-
-LLViewerInventoryItem* getObjectInventoryItem(LLViewerObject *vobj, LLUUID asset_id)
-{
- LLViewerInventoryItem *item = NULL;
-
- if (vobj)
- {
- if (vobj->getInventorySerial()<=0)
- {
- vobj->requestInventory();
- }
- item = vobj->getInventoryItemByAsset(asset_id);
- }
- return item;
-}
-
-LLViewerInventoryItem* recursiveGetObjectInventoryItem(LLViewerObject *vobj, LLUUID asset_id)
-{
- LLViewerInventoryItem *item = getObjectInventoryItem(vobj, asset_id);
- if (!item)
- {
- LLViewerObject::const_child_list_t& children = vobj->getChildren();
- for (LLViewerObject::const_child_list_t::const_iterator it = children.begin();
- it != children.end(); ++it)
- {
- LLViewerObject *childp = *it;
- item = getObjectInventoryItem(childp, asset_id);
- if (item)
- {
- break;
- }
- }
- }
- return item;
-}
-
-void LLVOAvatar::updateAnimationDebugText()
-{
- for (LLMotionController::motion_list_t::iterator iter = mMotionController.getActiveMotions().begin();
- iter != mMotionController.getActiveMotions().end(); ++iter)
- {
- LLMotion* motionp = *iter;
- if (motionp->getMinPixelArea() < getPixelArea())
- {
- std::string output;
- std::string motion_name = motionp->getName();
- if (motion_name.empty())
- {
- if (isControlAvatar())
- {
- LLControlAvatar *control_av = dynamic_cast<LLControlAvatar*>(this);
- // Try to get name from inventory of associated object
- LLVOVolume *volp = control_av->mRootVolp;
- LLViewerInventoryItem *item = recursiveGetObjectInventoryItem(volp,motionp->getID());
- if (item)
- {
- motion_name = item->getName();
- }
- }
- }
- if (motion_name.empty())
- {
- std::string name;
- if (gAgent.isGodlikeWithoutAdminMenuFakery() || isSelf())
- {
- name = motionp->getID().asString();
- LLVOAvatar::AnimSourceIterator anim_it = mAnimationSources.begin();
- for (; anim_it != mAnimationSources.end(); ++anim_it)
- {
- if (anim_it->second == motionp->getID())
- {
- LLViewerObject* object = gObjectList.findObject(anim_it->first);
- if (!object)
- {
- break;
- }
- if (object->isAvatar())
- {
- if (mMotionController.mIsSelf)
- {
- // Searching inventory by asset id is really long
- // so just mark as inventory
- // Also item is likely to be named by LLPreviewAnim
- name += "(inventory)";
- }
- }
- else
- {
- LLViewerInventoryItem* item = NULL;
- if (!object->isInventoryDirty())
- {
- item = object->getInventoryItemByAsset(motionp->getID());
- }
- if (item)
- {
- name = item->getName();
- }
- else if (object->isAttachment())
- {
- name += "(att:" + getAttachmentItemName() + ")";
- }
- else
- {
- // in-world object, name or content unknown
- name += "(in-world)";
- }
- }
- break;
- }
- }
- }
- else
- {
- name = LLUUID::null.asString();
- }
- motion_name = name;
- }
- std::string motion_tag = "";
- if (mPlayingAnimations.find(motionp->getID()) != mPlayingAnimations.end())
- {
- motion_tag = "*";
- }
- output = llformat("%s%s - %d",
- motion_name.c_str(),
- motion_tag.c_str(),
- (U32)motionp->getPriority());
- addDebugText(output);
- }
- }
-}
-
-void LLVOAvatar::updateDebugText()
-{
- // Leave mDebugText uncleared here, in case a derived class has added some state first
-
- if (gSavedSettings.getBOOL("DebugAvatarAppearanceMessage"))
- {
- updateAppearanceMessageDebugText();
- }
-
- if (gSavedSettings.getBOOL("DebugAvatarCompositeBaked"))
- {
- if (!mBakedTextureDebugText.empty())
- addDebugText(mBakedTextureDebugText);
- }
-
- // Develop -> Avatar -> Animation Info
- if (LLVOAvatar::sShowAnimationDebug)
- {
- updateAnimationDebugText();
- }
-
- if (!mDebugText.size() && mText.notNull())
- {
- mText->markDead();
- mText = NULL;
- }
- else if (mDebugText.size())
- {
- setDebugText(mDebugText);
- }
- mDebugText.clear();
-}
-
-//------------------------------------------------------------------------
-// updateFootstepSounds
-// Factored out from updateCharacter()
-// Generate footstep sounds when feet hit the ground
-//------------------------------------------------------------------------
-void LLVOAvatar::updateFootstepSounds()
-{
- if (mIsDummy)
- {
- return;
- }
-
- //-------------------------------------------------------------------------
- // Find the ground under each foot, these are used for a variety
- // of things that follow
- //-------------------------------------------------------------------------
- LLVector3 ankle_left_pos_agent = mFootLeftp->getWorldPosition();
- LLVector3 ankle_right_pos_agent = mFootRightp->getWorldPosition();
-
- LLVector3 ankle_left_ground_agent = ankle_left_pos_agent;
- LLVector3 ankle_right_ground_agent = ankle_right_pos_agent;
- LLVector3 normal;
- resolveHeightAgent(ankle_left_pos_agent, ankle_left_ground_agent, normal);
- resolveHeightAgent(ankle_right_pos_agent, ankle_right_ground_agent, normal);
-
- F32 leftElev = llmax(-0.2f, ankle_left_pos_agent.mV[VZ] - ankle_left_ground_agent.mV[VZ]);
- F32 rightElev = llmax(-0.2f, ankle_right_pos_agent.mV[VZ] - ankle_right_ground_agent.mV[VZ]);
-
- if (!isSitting())
- {
- //-------------------------------------------------------------------------
- // Figure out which foot is on ground
- //-------------------------------------------------------------------------
- if (!mInAir)
- {
- if ((leftElev < 0.0f) || (rightElev < 0.0f))
- {
- ankle_left_pos_agent = mFootLeftp->getWorldPosition();
- ankle_right_pos_agent = mFootRightp->getWorldPosition();
- leftElev = ankle_left_pos_agent.mV[VZ] - ankle_left_ground_agent.mV[VZ];
- rightElev = ankle_right_pos_agent.mV[VZ] - ankle_right_ground_agent.mV[VZ];
- }
- }
- }
-
- const LLUUID AGENT_FOOTSTEP_ANIMS[] = {ANIM_AGENT_WALK, ANIM_AGENT_RUN, ANIM_AGENT_LAND};
- const S32 NUM_AGENT_FOOTSTEP_ANIMS = LL_ARRAY_SIZE(AGENT_FOOTSTEP_ANIMS);
-
- if ( gAudiop && isAnyAnimationSignaled(AGENT_FOOTSTEP_ANIMS, NUM_AGENT_FOOTSTEP_ANIMS) )
- {
- bool playSound = false;
- LLVector3 foot_pos_agent;
-
- bool onGroundLeft = (leftElev <= 0.05f);
- bool onGroundRight = (rightElev <= 0.05f);
-
- // did left foot hit the ground?
- if ( onGroundLeft && !mWasOnGroundLeft )
- {
- foot_pos_agent = ankle_left_pos_agent;
- playSound = true;
- }
-
- // did right foot hit the ground?
- if ( onGroundRight && !mWasOnGroundRight )
- {
- foot_pos_agent = ankle_right_pos_agent;
- playSound = true;
- }
-
- mWasOnGroundLeft = onGroundLeft;
- mWasOnGroundRight = onGroundRight;
-
- if ( playSound )
- {
- const F32 STEP_VOLUME = 0.1f;
- const LLUUID& step_sound_id = getStepSound();
-
- LLVector3d foot_pos_global = gAgent.getPosGlobalFromAgent(foot_pos_agent);
-
- if (LLViewerParcelMgr::getInstance()->canHearSound(foot_pos_global)
- && !LLMuteList::getInstance()->isMuted(getID(), LLMute::flagObjectSounds))
- {
- gAudiop->triggerSound(step_sound_id, getID(), STEP_VOLUME, LLAudioEngine::AUDIO_TYPE_AMBIENT, foot_pos_global);
- }
- }
- }
-}
-
-//------------------------------------------------------------------------
-// computeUpdatePeriod()
-// Factored out from updateCharacter()
-// Set new value for mUpdatePeriod based on distance and various other factors.
-//
-// Note 10-2020: it turns out that none of these update period
-// calculations have been having any effect, because
-// mNeedsImpostorUpdate was not being set in updateCharacter(). So
-// it's really open to question whether we want to enable time based updates, and if
-// so, at what rate. Leaving the rates as given would lead to
-// drastically more frequent impostor updates than we've been doing all these years.
-// ------------------------------------------------------------------------
-void LLVOAvatar::computeUpdatePeriod()
-{
- bool visually_muted = isVisuallyMuted();
- if (mDrawable.notNull()
- && isVisible()
- && (!isSelf() || visually_muted)
- && !isUIAvatar()
- && (sLimitNonImpostors || visually_muted)
- && !mNeedsAnimUpdate)
- {
- const LLVector4a* ext = mDrawable->getSpatialExtents();
- LLVector4a size;
- size.setSub(ext[1],ext[0]);
- F32 mag = size.getLength3().getF32()*0.5f;
-
- const S32 UPDATE_RATE_SLOW = 64;
- const S32 UPDATE_RATE_MED = 48;
- const S32 UPDATE_RATE_FAST = 32;
-
- if (visually_muted)
- { // visually muted avatars update at lowest rate
- mUpdatePeriod = UPDATE_RATE_SLOW;
- }
- else if (! shouldImpostor()
- || mDrawable->mDistanceWRTCamera < 1.f + mag)
- { // first 25% of max visible avatars are not impostored
- // also, don't impostor avatars whose bounding box may be penetrating the
- // impostor camera near clip plane
- mUpdatePeriod = 1;
- }
- else if ( shouldImpostor(4.0) )
- { //background avatars are REALLY slow updating impostors
- mUpdatePeriod = UPDATE_RATE_SLOW;
- }
- else if (mLastRezzedStatus <= 0)
- {
- // Don't update cloud avatars too often
- mUpdatePeriod = UPDATE_RATE_SLOW;
- }
- else if ( shouldImpostor(3.0) )
- { //back 25% of max visible avatars are slow updating impostors
- mUpdatePeriod = UPDATE_RATE_MED;
- }
- else
- {
- //nearby avatars, update the impostors more frequently.
- mUpdatePeriod = UPDATE_RATE_FAST;
- }
- }
- else
- {
- mUpdatePeriod = 1;
- }
-}
-
-//------------------------------------------------------------------------
-// updateOrientation()
-// Factored out from updateCharacter()
-// This is used by updateCharacter() to update the avatar's orientation:
-// - updates mTurning state
-// - updates rotation of the mRoot joint in the skeleton
-// - for self, calls setControlFlags() to notify the simulator about any turns
-//------------------------------------------------------------------------
-void LLVOAvatar::updateOrientation(LLAgent& agent, F32 speed, F32 delta_time)
-{
- LLQuaternion iQ;
- LLVector3 upDir( 0.0f, 0.0f, 1.0f );
-
- // Compute a forward direction vector derived from the primitive rotation
- // and the velocity vector. When walking or jumping, don't let body deviate
- // more than 90 from the view, if necessary, flip the velocity vector.
-
- LLVector3 primDir;
- if (isSelf())
- {
- primDir = agent.getAtAxis() - projected_vec(agent.getAtAxis(), agent.getReferenceUpVector());
- primDir.normalize();
- }
- else
- {
- primDir = getRotation().getMatrix3().getFwdRow();
- }
- LLVector3 velDir = getVelocity();
- velDir.normalize();
- if ( mSignaledAnimations.find(ANIM_AGENT_WALK) != mSignaledAnimations.end())
- {
- F32 vpD = velDir * primDir;
- if (vpD < -0.5f)
- {
- velDir *= -1.0f;
- }
- }
- LLVector3 fwdDir = lerp(primDir, velDir, clamp_rescale(speed, 0.5f, 2.0f, 0.0f, 1.0f));
- if (isSelf() && gAgentCamera.cameraMouselook())
- {
- // make sure fwdDir stays in same general direction as primdir
- if (gAgent.getFlying())
- {
- fwdDir = LLViewerCamera::getInstance()->getAtAxis();
- }
- else
- {
- LLVector3 at_axis = LLViewerCamera::getInstance()->getAtAxis();
- LLVector3 up_vector = gAgent.getReferenceUpVector();
- at_axis -= up_vector * (at_axis * up_vector);
- at_axis.normalize();
-
- F32 dot = fwdDir * at_axis;
- if (dot < 0.f)
- {
- fwdDir -= 2.f * at_axis * dot;
- fwdDir.normalize();
- }
- }
- }
-
- LLQuaternion root_rotation = mRoot->getWorldMatrix().quaternion();
- F32 root_roll, root_pitch, root_yaw;
- root_rotation.getEulerAngles(&root_roll, &root_pitch, &root_yaw);
-
- // When moving very slow, the pelvis is allowed to deviate from the
- // forward direction to allow it to hold its position while the torso
- // and head turn. Once in motion, it must conform however.
- bool self_in_mouselook = isSelf() && gAgentCamera.cameraMouselook();
-
- LLVector3 pelvisDir( mRoot->getWorldMatrix().getFwdRow4().mV );
-
- const F32 AVATAR_PELVIS_ROTATE_THRESHOLD_SLOW = 60.0f;
- const F32 AVATAR_PELVIS_ROTATE_THRESHOLD_FAST = 2.0f;
-
- F32 pelvis_rot_threshold = clamp_rescale(speed, 0.1f, 1.0f, AVATAR_PELVIS_ROTATE_THRESHOLD_SLOW, AVATAR_PELVIS_ROTATE_THRESHOLD_FAST);
-
- if (self_in_mouselook)
- {
- pelvis_rot_threshold *= MOUSELOOK_PELVIS_FOLLOW_FACTOR;
- }
- pelvis_rot_threshold *= DEG_TO_RAD;
-
- F32 angle = angle_between( pelvisDir, fwdDir );
-
- // The avatar's root is allowed to have a yaw that deviates widely
- // from the forward direction, but if roll or pitch are off even
- // a little bit we need to correct the rotation.
- if(root_roll < 1.f * DEG_TO_RAD
- && root_pitch < 5.f * DEG_TO_RAD)
- {
- // smaller correction vector means pelvis follows prim direction more closely
- if (!mTurning && angle > pelvis_rot_threshold*0.75f)
- {
- mTurning = true;
- }
-
- // use tighter threshold when turning
- if (mTurning)
- {
- pelvis_rot_threshold *= 0.4f;
- // account for fps, assume that above value is for ~60fps
- constexpr F32 default_frame_sec = 0.016f;
- F32 prev_frame_sec = LLFrameTimer::getFrameDeltaTimeF32();
- if (default_frame_sec > prev_frame_sec)
- {
- // reduce threshold since turn rate per second is constant,
- // shorter frame means shorter turn.
- pelvis_rot_threshold *= prev_frame_sec/default_frame_sec;
- }
- }
-
- // am I done turning?
- if (angle < pelvis_rot_threshold)
- {
- mTurning = false;
- }
-
- LLVector3 correction_vector = (pelvisDir - fwdDir) * clamp_rescale(angle, pelvis_rot_threshold*0.75f, pelvis_rot_threshold, 1.0f, 0.0f);
- fwdDir += correction_vector;
- }
- else
- {
- mTurning = false;
- }
-
- // Now compute the full world space rotation for the whole body (wQv)
- LLVector3 leftDir = upDir % fwdDir;
- leftDir.normalize();
- fwdDir = leftDir % upDir;
- LLQuaternion wQv( fwdDir, leftDir, upDir );
-
- if (isSelf() && mTurning)
- {
- if ((fwdDir % pelvisDir) * upDir > 0.f)
- {
- gAgent.setControlFlags(AGENT_CONTROL_TURN_RIGHT);
- }
- else
- {
- gAgent.setControlFlags(AGENT_CONTROL_TURN_LEFT);
- }
- }
-
- // Set the root rotation, but do so incrementally so that it
- // lags in time by some fixed amount.
- //F32 u = LLSmoothInterpolation::getInterpolant(PELVIS_LAG);
- F32 pelvis_lag_time = 0.f;
- if (self_in_mouselook)
- {
- pelvis_lag_time = PELVIS_LAG_MOUSELOOK;
- }
- else if (mInAir)
- {
- pelvis_lag_time = PELVIS_LAG_FLYING;
- // increase pelvis lag time when moving slowly
- pelvis_lag_time *= clamp_rescale(mSpeedAccum, 0.f, 15.f, 3.f, 1.f);
- }
- else
- {
- pelvis_lag_time = PELVIS_LAG_WALKING;
- }
-
- F32 u = llclamp((delta_time / pelvis_lag_time), 0.0f, 1.0f);
-
- mRoot->setWorldRotation( slerp(u, mRoot->getWorldRotation(), wQv) );
-}
-
-//------------------------------------------------------------------------
-// updateTimeStep()
-// Factored out from updateCharacter().
-//
-// Updates the time step used by the motion controller, based on area
-// and avatar count criteria. This will also stop the
-// ANIM_AGENT_WALK_ADJUST animation under some circumstances.
-// ------------------------------------------------------------------------
-void LLVOAvatar::updateTimeStep()
-{
- if (!isSelf() && !isUIAvatar()) // ie, non-self avatars, and animated objects will be affected.
- {
- // Note that sInstances counts animated objects and
- // standard avatars in the same bucket. Is this desirable?
- F32 time_quantum = clamp_rescale((F32)sInstances.size(), 10.f, 35.f, 0.f, 0.25f);
- F32 pixel_area_scale = clamp_rescale(mPixelArea, 100, 5000, 1.f, 0.f);
- F32 time_step = time_quantum * pixel_area_scale;
- // Extrema:
- // If number of avs is 10 or less, time_step is unmodified (flagged with 0.0).
- // If area of av is 5000 or greater, time_step is unmodified (flagged with 0.0).
- // If number of avs is 35 or greater, and area of av is 100 or less,
- // time_step takes the maximum possible value of 0.25.
- // Other situations will give values within the (0, 0.25) range.
- if (time_step != 0.f)
- {
- // disable walk motion servo controller as it doesn't work with motion timesteps
- stopMotion(ANIM_AGENT_WALK_ADJUST);
- removeAnimationData("Walk Speed");
- }
- // See SL-763 - playback with altered time step does not
- // appear to work correctly, odd behavior for distant avatars.
- // As of 11-2017, LLMotionController::updateMotions() will
- // ignore the value here. Need to re-enable if it's every
- // fixed.
- mMotionController.setTimeStep(time_step);
- }
-}
-
-void LLVOAvatar::updateRootPositionAndRotation(LLAgent& agent, F32 speed, bool was_sit_ground_constrained)
-{
- if (!(isSitting() && getParent()))
- {
- // This case includes all configurations except sitting on an
- // object, so does include ground sit.
-
- //--------------------------------------------------------------------
- // get timing info
- // handle initial condition case
- //--------------------------------------------------------------------
- F32 animation_time = mAnimTimer.getElapsedTimeF32();
- if (mTimeLast == 0.0f)
- {
- mTimeLast = animation_time;
-
- // Initially put the pelvis at slaved position/mRotation
- // SL-315
- mRoot->setWorldPosition( getPositionAgent() ); // first frame
- mRoot->setWorldRotation( getRotation() );
- }
-
- //--------------------------------------------------------------------
- // dont' let dT get larger than 1/5th of a second
- //--------------------------------------------------------------------
- F32 delta_time = animation_time - mTimeLast;
-
- delta_time = llclamp( delta_time, DELTA_TIME_MIN, DELTA_TIME_MAX );
- mTimeLast = animation_time;
-
- mSpeedAccum = (mSpeedAccum * 0.95f) + (speed * 0.05f);
-
- //--------------------------------------------------------------------
- // compute the position of the avatar's root
- //--------------------------------------------------------------------
- LLVector3d root_pos;
- LLVector3d ground_under_pelvis;
-
- if (isSelf())
- {
- gAgent.setPositionAgent(getRenderPosition());
- }
-
- root_pos = gAgent.getPosGlobalFromAgent(getRenderPosition());
- root_pos.mdV[VZ] += getVisualParamWeight(AVATAR_HOVER);
-
- LLVector3 normal;
- resolveHeightGlobal(root_pos, ground_under_pelvis, normal);
- F32 foot_to_ground = (F32) (root_pos.mdV[VZ] - mPelvisToFoot - ground_under_pelvis.mdV[VZ]);
- bool in_air = ((!LLWorld::getInstance()->getRegionFromPosGlobal(ground_under_pelvis)) ||
- foot_to_ground > FOOT_GROUND_COLLISION_TOLERANCE);
-
- if (in_air && !mInAir)
- {
- mTimeInAir.reset();
- }
- mInAir = in_air;
-
- // SL-402: with the ability to animate the position of joints
- // that affect the body size calculation, computed body size
- // can get stale much more easily. Simplest fix is to update
- // it frequently.
- // SL-427: this appears to be too frequent, moving to only do on animation state change.
- //computeBodySize();
-
- // correct for the fact that the pelvis is not necessarily the center
- // of the agent's physical representation
- root_pos.mdV[VZ] -= (0.5f * mBodySize.mV[VZ]) - mPelvisToFoot;
- if (!isSitting() && !was_sit_ground_constrained)
- {
- root_pos += LLVector3d(getHoverOffset());
- if (getOverallAppearance() == AOA_JELLYDOLL)
- {
- F32 offz = -0.5 * (getScale()[VZ] - mBodySize.mV[VZ]);
- root_pos[2] += offz;
- // if (!isSelf() && !isControlAvatar())
- // {
- // LL_DEBUGS("Avatar") << "av " << getFullname()
- // << " frame " << LLFrameTimer::getFrameCount()
- // << " root adjust offz " << offz
- // << " scalez " << getScale()[VZ]
- // << " bsz " << mBodySize.mV[VZ]
- // << LL_ENDL;
- // }
- }
- }
- // if (!isSelf() && !isControlAvatar())
- // {
- // LL_DEBUGS("Avatar") << "av " << getFullname() << " aoa " << (S32) getOverallAppearance()
- // << " frame " << LLFrameTimer::getFrameCount()
- // << " scalez " << getScale()[VZ]
- // << " bsz " << mBodySize.mV[VZ]
- // << " root pos " << root_pos[2]
- // << " curr rootz " << mRoot->getPosition()[2]
- // << " pp-z " << mPelvisp->getPosition()[2]
- // << " renderpos " << getRenderPosition()
- // << LL_ENDL;
- // }
-
- LLControlAvatar *cav = dynamic_cast<LLControlAvatar*>(this);
- if (cav)
- {
- // SL-1350: Moved to LLDrawable::updateXform()
- cav->matchVolumeTransform();
- }
- else
- {
- LLVector3 newPosition = gAgent.getPosAgentFromGlobal(root_pos);
- // if (!isSelf() && !isControlAvatar())
- // {
- // LL_DEBUGS("Avatar") << "av " << getFullname()
- // << " frame " << LLFrameTimer::getFrameCount()
- // << " newPosition " << newPosition
- // << " renderpos " << getRenderPosition()
- // << LL_ENDL;
- // }
- if (newPosition != mRoot->getXform()->getWorldPosition())
- {
- mRoot->touch();
- // SL-315
- mRoot->setWorldPosition( newPosition ); // regular update
- }
- }
-
- //--------------------------------------------------------------------
- // Propagate viewer object rotation to root of avatar
- //--------------------------------------------------------------------
- if (!isControlAvatar() && !isAnyAnimationSignaled(AGENT_NO_ROTATE_ANIMS, NUM_AGENT_NO_ROTATE_ANIMS))
- {
- // Rotation fixups for avatars in motion.
- // Skip for animated objects.
- updateOrientation(agent, speed, delta_time);
- }
- }
- else if (mDrawable.notNull())
- {
- // Sitting on an object - mRoot is slaved to mDrawable orientation.
- LLVector3 pos = mDrawable->getPosition();
- pos += getHoverOffset() * mDrawable->getRotation();
- // SL-315
- mRoot->setPosition(pos);
- mRoot->setRotation(mDrawable->getRotation());
- }
-}
-
-//------------------------------------------------------------------------
-// LLVOAvatar::computeNeedsUpdate()
-//
-// Most of the logic here is to figure out when to periodically update impostors.
-// Non-impostors have mUpdatePeriod == 1 and will need update every frame.
-//------------------------------------------------------------------------
-bool LLVOAvatar::computeNeedsUpdate()
-{
- const F32 MAX_IMPOSTOR_INTERVAL = 4.0f;
- computeUpdatePeriod();
-
- bool needs_update_by_frame_count = ((LLDrawable::getCurrentFrame()+mID.mData[0])%mUpdatePeriod == 0);
-
- bool needs_update_by_max_time = ((gFrameTimeSeconds-mLastImpostorUpdateFrameTime)> MAX_IMPOSTOR_INTERVAL);
- bool needs_update = needs_update_by_frame_count || needs_update_by_max_time;
-
- if (needs_update && !isSelf())
- {
- if (needs_update_by_max_time)
- {
- mNeedsImpostorUpdate = true;
- mLastImpostorUpdateReason = 11;
- }
- else
- {
- //mNeedsImpostorUpdate = true;
- //mLastImpostorUpdateReason = 10;
- }
- }
- return needs_update;
-}
-
-// updateCharacter()
-//
-// This is called for all avatars, so there are 4 possible situations:
-//
-// 1) Avatar is your own. In this case the class is LLVOAvatarSelf,
-// isSelf() is true, and agent specifies the corresponding agent
-// information for you. In all the other cases, agent is irrelevant
-// and it would be less confusing if it were null or something.
-//
-// 2) Avatar is controlled by another resident. Class is LLVOAvatar,
-// and isSelf() is false.
-//
-// 3) Avatar is the controller for an animated object. Class is
-// LLControlAvatar and mIsDummy is true. Avatar is a purely
-// viewer-side entity with no representation on the simulator.
-//
-// 4) Avatar is a UI avatar used in some areas of the UI, such as when
-// previewing uploaded animations. Class is LLUIAvatar, and mIsDummy
-// is true. Avatar is purely viewer-side with no representation on the
-// simulator.
-//
-//------------------------------------------------------------------------
-bool LLVOAvatar::updateCharacter(LLAgent &agent)
-{
- updateDebugText();
-
- if (!mIsBuilt)
- {
- return false;
- }
-
- bool visible = isVisible();
- bool is_control_avatar = isControlAvatar(); // capture state to simplify tracing
- bool is_attachment = false;
-
- if (is_control_avatar)
- {
- LLControlAvatar *cav = dynamic_cast<LLControlAvatar*>(this);
- is_attachment = cav && cav->mRootVolp && cav->mRootVolp->isAttachment(); // For attached animated objects
- }
-
- LLScopedContextString str("updateCharacter " + getFullname() + " is_control_avatar "
- + boost::lexical_cast<std::string>(is_control_avatar)
- + " is_attachment " + boost::lexical_cast<std::string>(is_attachment));
-
- // For fading out the names above heads, only let the timer
- // run if we're visible.
- if (mDrawable.notNull() && !visible)
- {
- mTimeVisible.reset();
- }
-
- //--------------------------------------------------------------------
- // The rest should only be done occasionally for far away avatars.
- // Set mUpdatePeriod and visible based on distance and other criteria,
- // and flag for impostor update if needed.
- //--------------------------------------------------------------------
- bool needs_update = computeNeedsUpdate();
-
- //--------------------------------------------------------------------
- // Early out if does not need update and not self
- // don't early out for your own avatar, as we rely on your animations playing reliably
- // for example, the "turn around" animation when entering customize avatar needs to trigger
- // even when your avatar is offscreen
- //--------------------------------------------------------------------
- if (!needs_update && !isSelf())
- {
- updateMotions(LLCharacter::HIDDEN_UPDATE);
- return false;
- }
-
- //--------------------------------------------------------------------
- // Handle transitions between regular rendering, jellydoll, or invisible.
- // Can trigger skeleton reset or animation changes
- //--------------------------------------------------------------------
- updateOverallAppearance();
-
- //--------------------------------------------------------------------
- // change animation time quanta based on avatar render load
- //--------------------------------------------------------------------
- // SL-763 the time step quantization does not currently work.
- //updateTimeStep();
-
- //--------------------------------------------------------------------
- // Update sitting state based on parent and active animation info.
- //--------------------------------------------------------------------
- if (getParent() && !isSitting())
- {
- sitOnObject((LLViewerObject*)getParent());
- }
- else if (!getParent() && isSitting() && !isMotionActive(ANIM_AGENT_SIT_GROUND_CONSTRAINED))
- {
- // If we are starting up, motion might be loading
- LLMotion *motionp = mMotionController.findMotion(ANIM_AGENT_SIT_GROUND_CONSTRAINED);
- if (!motionp || !mMotionController.isMotionLoading(motionp))
- {
- getOffObject();
- }
- }
-
- //--------------------------------------------------------------------
- // create local variables in world coords for region position values
- //--------------------------------------------------------------------
- LLVector3 xyVel = getVelocity();
- xyVel.mV[VZ] = 0.0f;
- F32 speed = xyVel.length();
- // remembering the value here prevents a display glitch if the
- // animation gets toggled during this update.
- bool was_sit_ground_constrained = isMotionActive(ANIM_AGENT_SIT_GROUND_CONSTRAINED);
-
- //--------------------------------------------------------------------
- // This does a bunch of state updating, including figuring out
- // whether av is in the air, setting mRoot position and rotation
- // In some cases, calls updateOrientation() for a lot of the
- // work
- // --------------------------------------------------------------------
- updateRootPositionAndRotation(agent, speed, was_sit_ground_constrained);
-
- //-------------------------------------------------------------------------
- // Update character motions
- //-------------------------------------------------------------------------
- // store data relevant to motions
- mSpeed = speed;
-
- // update animations
- if (!visible)
- {
- updateMotions(LLCharacter::HIDDEN_UPDATE);
- }
- else if (mSpecialRenderMode == 1) // Animation Preview
- {
- updateMotions(LLCharacter::FORCE_UPDATE);
- }
- else
- {
- // Might be better to do HIDDEN_UPDATE if cloud
- updateMotions(LLCharacter::NORMAL_UPDATE);
- }
-
- // Special handling for sitting on ground.
- if (!getParent() && (isSitting() || was_sit_ground_constrained))
- {
-
- F32 off_z = LLVector3d(getHoverOffset()).mdV[VZ];
- if (off_z != 0.0)
- {
- LLVector3 pos = mRoot->getWorldPosition();
- pos.mV[VZ] += off_z;
- mRoot->touch();
- // SL-315
- mRoot->setWorldPosition(pos);
- }
- }
-
- // update head position
- updateHeadOffset();
-
- // Generate footstep sounds when feet hit the ground
- updateFootstepSounds();
-
- // Update child joints as needed.
- mRoot->updateWorldMatrixChildren();
-
- if (visible)
- {
- // System avatar mesh vertices need to be reskinned.
- mNeedsSkin = true;
- }
-
- return visible;
-}
-
-//-----------------------------------------------------------------------------
-// updateHeadOffset()
-//-----------------------------------------------------------------------------
-void LLVOAvatar::updateHeadOffset()
-{
- // since we only care about Z, just grab one of the eyes
- LLVector3 midEyePt = mEyeLeftp->getWorldPosition();
- midEyePt -= mDrawable.notNull() ? mDrawable->getWorldPosition() : mRoot->getWorldPosition();
- midEyePt.mV[VZ] = llmax(-mPelvisToFoot + LLViewerCamera::getInstance()->getNear(), midEyePt.mV[VZ]);
-
- if (mDrawable.notNull())
- {
- midEyePt = midEyePt * ~mDrawable->getWorldRotation();
- }
- if (isSitting())
- {
- mHeadOffset = midEyePt;
- }
- else
- {
- F32 u = llmax(0.f, HEAD_MOVEMENT_AVG_TIME - (1.f / gFPSClamped));
- mHeadOffset = lerp(midEyePt, mHeadOffset, u);
- }
-}
-
-void LLVOAvatar::debugBodySize() const
-{
- LLVector3 pelvis_scale = mPelvisp->getScale();
-
- // some of the joints have not been cached
- LLVector3 skull = mSkullp->getPosition();
- LL_DEBUGS("Avatar") << "skull pos " << skull << LL_ENDL;
- //LLVector3 skull_scale = mSkullp->getScale();
-
- LLVector3 neck = mNeckp->getPosition();
- LLVector3 neck_scale = mNeckp->getScale();
- LL_DEBUGS("Avatar") << "neck pos " << neck << " neck_scale " << neck_scale << LL_ENDL;
-
- LLVector3 chest = mChestp->getPosition();
- LLVector3 chest_scale = mChestp->getScale();
- LL_DEBUGS("Avatar") << "chest pos " << chest << " chest_scale " << chest_scale << LL_ENDL;
-
- // the rest of the joints have been cached
- LLVector3 head = mHeadp->getPosition();
- LLVector3 head_scale = mHeadp->getScale();
- LL_DEBUGS("Avatar") << "head pos " << head << " head_scale " << head_scale << LL_ENDL;
-
- LLVector3 torso = mTorsop->getPosition();
- LLVector3 torso_scale = mTorsop->getScale();
- LL_DEBUGS("Avatar") << "torso pos " << torso << " torso_scale " << torso_scale << LL_ENDL;
-
- LLVector3 hip = mHipLeftp->getPosition();
- LLVector3 hip_scale = mHipLeftp->getScale();
- LL_DEBUGS("Avatar") << "hip pos " << hip << " hip_scale " << hip_scale << LL_ENDL;
-
- LLVector3 knee = mKneeLeftp->getPosition();
- LLVector3 knee_scale = mKneeLeftp->getScale();
- LL_DEBUGS("Avatar") << "knee pos " << knee << " knee_scale " << knee_scale << LL_ENDL;
-
- LLVector3 ankle = mAnkleLeftp->getPosition();
- LLVector3 ankle_scale = mAnkleLeftp->getScale();
- LL_DEBUGS("Avatar") << "ankle pos " << ankle << " ankle_scale " << ankle_scale << LL_ENDL;
-
- LLVector3 foot = mFootLeftp->getPosition();
- LL_DEBUGS("Avatar") << "foot pos " << foot << LL_ENDL;
-
- F32 new_offset = (const_cast<LLVOAvatar*>(this))->getVisualParamWeight(AVATAR_HOVER);
- LL_DEBUGS("Avatar") << "new_offset " << new_offset << LL_ENDL;
-
- F32 new_pelvis_to_foot = hip.mV[VZ] * pelvis_scale.mV[VZ] -
- knee.mV[VZ] * hip_scale.mV[VZ] -
- ankle.mV[VZ] * knee_scale.mV[VZ] -
- foot.mV[VZ] * ankle_scale.mV[VZ];
- LL_DEBUGS("Avatar") << "new_pelvis_to_foot " << new_pelvis_to_foot << LL_ENDL;
-
- LLVector3 new_body_size;
- new_body_size.mV[VZ] = new_pelvis_to_foot +
- // the sqrt(2) correction below is an approximate
- // correction to get to the top of the head
- F_SQRT2 * (skull.mV[VZ] * head_scale.mV[VZ]) +
- head.mV[VZ] * neck_scale.mV[VZ] +
- neck.mV[VZ] * chest_scale.mV[VZ] +
- chest.mV[VZ] * torso_scale.mV[VZ] +
- torso.mV[VZ] * pelvis_scale.mV[VZ];
-
- // TODO -- measure the real depth and width
- new_body_size.mV[VX] = DEFAULT_AGENT_DEPTH;
- new_body_size.mV[VY] = DEFAULT_AGENT_WIDTH;
-
- LL_DEBUGS("Avatar") << "new_body_size " << new_body_size << LL_ENDL;
-}
-
-//------------------------------------------------------------------------
-// postPelvisSetRecalc
-//------------------------------------------------------------------------
-void LLVOAvatar::postPelvisSetRecalc()
-{
- mRoot->updateWorldMatrixChildren();
- computeBodySize();
- dirtyMesh(2);
-}
-//------------------------------------------------------------------------
-// updateVisibility()
-//------------------------------------------------------------------------
-void LLVOAvatar::updateVisibility()
-{
- bool visible = false;
-
- if (mIsDummy)
- {
- visible = false;
- }
- else if (mDrawable.isNull())
- {
- visible = false;
- }
- else
- {
- if (!mDrawable->getSpatialGroup() || mDrawable->getSpatialGroup()->isVisible())
- {
- visible = true;
- }
- else
- {
- visible = false;
- }
-
- if(isSelf())
- {
- if (!gAgentWearables.areWearablesLoaded())
- {
- visible = false;
- }
- }
- else if( !mFirstAppearanceMessageReceived )
- {
- visible = false;
- }
-
- if (sDebugInvisible)
- {
- LLNameValue* firstname = getNVPair("FirstName");
- if (firstname)
- {
- LL_DEBUGS("Avatar") << avString() << " updating visibility" << LL_ENDL;
- }
- else
- {
- LL_INFOS() << "Avatar " << this << " updating visiblity" << LL_ENDL;
- }
-
- if (visible)
- {
- LL_INFOS() << "Visible" << LL_ENDL;
- }
- else
- {
- LL_INFOS() << "Not visible" << LL_ENDL;
- }
-
- /*if (avatar_in_frustum)
- {
- LL_INFOS() << "Avatar in frustum" << LL_ENDL;
- }
- else
- {
- LL_INFOS() << "Avatar not in frustum" << LL_ENDL;
- }*/
-
- /*if (LLViewerCamera::getInstance()->sphereInFrustum(sel_pos_agent, 2.0f))
- {
- LL_INFOS() << "Sel pos visible" << LL_ENDL;
- }
- if (LLViewerCamera::getInstance()->sphereInFrustum(wrist_right_pos_agent, 0.2f))
- {
- LL_INFOS() << "Wrist pos visible" << LL_ENDL;
- }
- if (LLViewerCamera::getInstance()->sphereInFrustum(getPositionAgent(), getMaxScale()*2.f))
- {
- LL_INFOS() << "Agent visible" << LL_ENDL;
- }*/
- LL_INFOS() << "PA: " << getPositionAgent() << LL_ENDL;
- /*LL_INFOS() << "SPA: " << sel_pos_agent << LL_ENDL;
- LL_INFOS() << "WPA: " << wrist_right_pos_agent << LL_ENDL;*/
- for (attachment_map_t::iterator iter = mAttachmentPoints.begin();
- iter != mAttachmentPoints.end();
- ++iter)
- {
- LLViewerJointAttachment* attachment = iter->second;
-
- for (LLViewerJointAttachment::attachedobjs_vec_t::iterator attachment_iter = attachment->mAttachedObjects.begin();
- attachment_iter != attachment->mAttachedObjects.end();
- ++attachment_iter)
- {
- if (LLViewerObject *attached_object = attachment_iter->get())
- {
- if(attached_object->mDrawable->isVisible())
- {
- LL_INFOS() << attachment->getName() << " visible" << LL_ENDL;
- }
- else
- {
- LL_INFOS() << attachment->getName() << " not visible at " << mDrawable->getWorldPosition() << " and radius " << mDrawable->getRadius() << LL_ENDL;
- }
- }
- }
- }
- }
- }
-
- if (!visible && mVisible)
- {
- mMeshInvisibleTime.reset();
- }
-
- if (visible)
- {
- if (!mMeshValid)
- {
- restoreMeshData();
- }
- }
- else
- {
- if (mMeshValid &&
- (isControlAvatar() || mMeshInvisibleTime.getElapsedTimeF32() > TIME_BEFORE_MESH_CLEANUP))
- {
- releaseMeshData();
- }
- }
-
- if ( visible != mVisible )
- {
- LL_DEBUGS("AvatarRender") << "visible was " << mVisible << " now " << visible << LL_ENDL;
- }
- mVisible = visible;
-}
-
-// private
-bool LLVOAvatar::shouldAlphaMask()
-{
- const bool should_alpha_mask = !LLDrawPoolAlpha::sShowDebugAlpha // Don't alpha mask if "Highlight Transparent" checked
- && !LLDrawPoolAvatar::sSkipTransparent;
-
- return should_alpha_mask;
-
-}
-
-//-----------------------------------------------------------------------------
-// renderSkinned()
-//-----------------------------------------------------------------------------
-U32 LLVOAvatar::renderSkinned()
-{
- LL_PROFILE_ZONE_SCOPED_CATEGORY_AVATAR;
-
- U32 num_indices = 0;
-
- if (!mIsBuilt)
- {
- return num_indices;
- }
-
- if (mDrawable.isNull())
- {
- return num_indices;
- }
-
- LLFace* face = mDrawable->getFace(0);
-
- bool needs_rebuild = !face || !face->getVertexBuffer() || mDrawable->isState(LLDrawable::REBUILD_GEOMETRY);
-
- if (needs_rebuild || mDirtyMesh)
- { //LOD changed or new mesh created, allocate new vertex buffer if needed
- if (needs_rebuild || mDirtyMesh >= 2 || mVisibilityRank <= 4)
- {
- updateMeshData();
- mDirtyMesh = 0;
- mNeedsSkin = true;
- mDrawable->clearState(LLDrawable::REBUILD_GEOMETRY);
- }
- }
-
- if (LLViewerShaderMgr::instance()->getShaderLevel(LLViewerShaderMgr::SHADER_AVATAR) <= 0)
- {
- if (mNeedsSkin)
- {
- //generate animated mesh
- LLViewerJoint* lower_mesh = getViewerJoint(MESH_ID_LOWER_BODY);
- LLViewerJoint* upper_mesh = getViewerJoint(MESH_ID_UPPER_BODY);
- LLViewerJoint* skirt_mesh = getViewerJoint(MESH_ID_SKIRT);
- LLViewerJoint* eyelash_mesh = getViewerJoint(MESH_ID_EYELASH);
- LLViewerJoint* head_mesh = getViewerJoint(MESH_ID_HEAD);
- LLViewerJoint* hair_mesh = getViewerJoint(MESH_ID_HAIR);
-
- if(upper_mesh)
- {
- upper_mesh->updateJointGeometry();
- }
- if (lower_mesh)
- {
- lower_mesh->updateJointGeometry();
- }
-
- if( isWearingWearableType( LLWearableType::WT_SKIRT ) )
- {
- if(skirt_mesh)
- {
- skirt_mesh->updateJointGeometry();
- }
- }
-
- if (!isSelf() || gAgent.needsRenderHead() || LLPipeline::sShadowRender)
- {
- if(eyelash_mesh)
- {
- eyelash_mesh->updateJointGeometry();
- }
- if(head_mesh)
- {
- head_mesh->updateJointGeometry();
- }
- if(hair_mesh)
- {
- hair_mesh->updateJointGeometry();
- }
- }
- mNeedsSkin = false;
- mLastSkinTime = gFrameTimeSeconds;
-
- LLFace * face = mDrawable->getFace(0);
- if (face)
- {
- LLVertexBuffer* vb = face->getVertexBuffer();
- if (vb)
- {
- vb->unmapBuffer();
- }
- }
- }
- }
- else
- {
- mNeedsSkin = false;
- }
-
- if (sDebugInvisible)
- {
- LLNameValue* firstname = getNVPair("FirstName");
- if (firstname)
- {
- LL_DEBUGS("Avatar") << avString() << " in render" << LL_ENDL;
- }
- else
- {
- LL_INFOS() << "Avatar " << this << " in render" << LL_ENDL;
- }
- if (!mIsBuilt)
- {
- LL_INFOS() << "Not built!" << LL_ENDL;
- }
- else if (!gAgent.needsRenderAvatar())
- {
- LL_INFOS() << "Doesn't need avatar render!" << LL_ENDL;
- }
- else
- {
- LL_INFOS() << "Rendering!" << LL_ENDL;
- }
- }
-
- if (!mIsBuilt)
- {
- return num_indices;
- }
-
- if (isSelf() && !gAgent.needsRenderAvatar())
- {
- return num_indices;
- }
-
- //--------------------------------------------------------------------
- // render all geometry attached to the skeleton
- //--------------------------------------------------------------------
-
- bool first_pass = true;
- if (!LLDrawPoolAvatar::sSkipOpaque)
- {
- if (isUIAvatar() && mIsDummy)
- {
- LLViewerJoint* hair_mesh = getViewerJoint(MESH_ID_HAIR);
- if (hair_mesh)
- {
- num_indices += hair_mesh->render(mAdjustedPixelArea, first_pass, mIsDummy);
- }
- first_pass = false;
- }
- if (!isSelf() || gAgent.needsRenderHead() || LLPipeline::sShadowRender)
- {
-
- if (isTextureVisible(TEX_HEAD_BAKED) || (getOverallAppearance() == AOA_JELLYDOLL && !isControlAvatar()) || isUIAvatar())
- {
- LLViewerJoint* head_mesh = getViewerJoint(MESH_ID_HEAD);
- if (head_mesh)
- {
- num_indices += head_mesh->render(mAdjustedPixelArea, first_pass, mIsDummy);
- }
- first_pass = false;
- }
- }
- if (isTextureVisible(TEX_UPPER_BAKED) || (getOverallAppearance() == AOA_JELLYDOLL && !isControlAvatar()) || isUIAvatar())
- {
- LLViewerJoint* upper_mesh = getViewerJoint(MESH_ID_UPPER_BODY);
- if (upper_mesh)
- {
- num_indices += upper_mesh->render(mAdjustedPixelArea, first_pass, mIsDummy);
- }
- first_pass = false;
- }
-
- if (isTextureVisible(TEX_LOWER_BAKED) || (getOverallAppearance() == AOA_JELLYDOLL && !isControlAvatar()) || isUIAvatar())
- {
- LLViewerJoint* lower_mesh = getViewerJoint(MESH_ID_LOWER_BODY);
- if (lower_mesh)
- {
- num_indices += lower_mesh->render(mAdjustedPixelArea, first_pass, mIsDummy);
- }
- first_pass = false;
- }
- }
-
- if (!LLDrawPoolAvatar::sSkipTransparent || LLPipeline::sImpostorRender)
- {
- LLGLState blend(GL_BLEND, !mIsDummy);
- num_indices += renderTransparent(first_pass);
- }
-
- return num_indices;
-}
-
-U32 LLVOAvatar::renderTransparent(bool first_pass)
-{
- U32 num_indices = 0;
- if( isWearingWearableType( LLWearableType::WT_SKIRT ) && (isUIAvatar() || isTextureVisible(TEX_SKIRT_BAKED)) )
- {
- gGL.flush();
- LLViewerJoint* skirt_mesh = getViewerJoint(MESH_ID_SKIRT);
- if (skirt_mesh)
- {
- num_indices += skirt_mesh->render(mAdjustedPixelArea, false);
- }
- first_pass = false;
- gGL.flush();
- }
-
- if (!isSelf() || gAgent.needsRenderHead() || LLPipeline::sShadowRender)
- {
- if (LLPipeline::sImpostorRender)
- {
- gGL.flush();
- }
-
- if (isTextureVisible(TEX_HEAD_BAKED))
- {
- LLViewerJoint* eyelash_mesh = getViewerJoint(MESH_ID_EYELASH);
- if (eyelash_mesh)
- {
- num_indices += eyelash_mesh->render(mAdjustedPixelArea, first_pass, mIsDummy);
- }
- first_pass = false;
- }
- if (isTextureVisible(TEX_HAIR_BAKED) && (getOverallAppearance() != AOA_JELLYDOLL))
- {
- LLViewerJoint* hair_mesh = getViewerJoint(MESH_ID_HAIR);
- if (hair_mesh)
- {
- num_indices += hair_mesh->render(mAdjustedPixelArea, first_pass, mIsDummy);
- }
- first_pass = false;
- }
- if (LLPipeline::sImpostorRender)
- {
- gGL.flush();
- }
- }
-
- return num_indices;
-}
-
-//-----------------------------------------------------------------------------
-// renderRigid()
-//-----------------------------------------------------------------------------
-U32 LLVOAvatar::renderRigid()
-{
- U32 num_indices = 0;
-
- if (!mIsBuilt)
- {
- return 0;
- }
-
- if (isSelf() && (!gAgent.needsRenderAvatar() || !gAgent.needsRenderHead()))
- {
- return 0;
- }
-
- bool should_alpha_mask = shouldAlphaMask();
- LLGLState test(GL_ALPHA_TEST, should_alpha_mask);
-
- if (isTextureVisible(TEX_EYES_BAKED) || (getOverallAppearance() == AOA_JELLYDOLL && !isControlAvatar()) || isUIAvatar())
- {
- LLViewerJoint* eyeball_left = getViewerJoint(MESH_ID_EYEBALL_LEFT);
- LLViewerJoint* eyeball_right = getViewerJoint(MESH_ID_EYEBALL_RIGHT);
- if (eyeball_left)
- {
- num_indices += eyeball_left->render(mAdjustedPixelArea, true, mIsDummy);
- }
- if(eyeball_right)
- {
- num_indices += eyeball_right->render(mAdjustedPixelArea, true, mIsDummy);
- }
- }
-
- return num_indices;
-}
-
-U32 LLVOAvatar::renderImpostor(LLColor4U color, S32 diffuse_channel)
-{
- if (!mImpostor.isComplete())
- {
- return 0;
- }
-
- LLVector3 pos(getRenderPosition()+mImpostorOffset);
- LLVector3 at = (pos - LLViewerCamera::getInstance()->getOrigin());
- at.normalize();
- LLVector3 left = LLViewerCamera::getInstance()->getUpAxis() % at;
- LLVector3 up = at%left;
-
- left *= mImpostorDim.mV[0];
- up *= mImpostorDim.mV[1];
-
- if (gPipeline.hasRenderDebugMask(LLPipeline::RENDER_DEBUG_IMPOSTORS))
- {
- LLGLEnable blend(GL_BLEND);
- gGL.setSceneBlendType(LLRender::BT_ADD);
- gGL.getTexUnit(diffuse_channel)->unbind(LLTexUnit::TT_TEXTURE);
-
- // gGL.begin(LLRender::QUADS);
- // gGL.vertex3fv((pos+left-up).mV);
- // gGL.vertex3fv((pos-left-up).mV);
- // gGL.vertex3fv((pos-left+up).mV);
- // gGL.vertex3fv((pos+left+up).mV);
- // gGL.end();
-
-
- gGL.begin(LLRender::LINES);
- gGL.color4f(1.f,1.f,1.f,1.f);
- F32 thickness = llmax(F32(5.0f-5.0f*(gFrameTimeSeconds-mLastImpostorUpdateFrameTime)),1.0f);
- glLineWidth(thickness);
- gGL.vertex3fv((pos+left-up).mV);
- gGL.vertex3fv((pos-left-up).mV);
- gGL.vertex3fv((pos-left-up).mV);
- gGL.vertex3fv((pos-left+up).mV);
- gGL.vertex3fv((pos-left+up).mV);
- gGL.vertex3fv((pos+left+up).mV);
- gGL.vertex3fv((pos+left+up).mV);
- gGL.vertex3fv((pos+left-up).mV);
- gGL.end();
- gGL.flush();
- }
- {
- gGL.flush();
-
- gGL.color4ubv(color.mV);
- gGL.getTexUnit(diffuse_channel)->bind(&mImpostor);
- gGL.begin(LLRender::QUADS);
- gGL.texCoord2f(0,0);
- gGL.vertex3fv((pos+left-up).mV);
- gGL.texCoord2f(1,0);
- gGL.vertex3fv((pos-left-up).mV);
- gGL.texCoord2f(1,1);
- gGL.vertex3fv((pos-left+up).mV);
- gGL.texCoord2f(0,1);
- gGL.vertex3fv((pos+left+up).mV);
- gGL.end();
- gGL.flush();
- }
-
- return 6;
-}
-
-bool LLVOAvatar::allTexturesCompletelyDownloaded(std::set<LLUUID>& ids) const
-{
- for (std::set<LLUUID>::const_iterator it = ids.begin(); it != ids.end(); ++it)
- {
- LLViewerFetchedTexture *imagep = gTextureList.findImage(*it, TEX_LIST_STANDARD);
- if (imagep && imagep->getDiscardLevel()!=0)
- {
- return false;
- }
- }
- return true;
-}
-
-bool LLVOAvatar::allLocalTexturesCompletelyDownloaded() const
-{
- std::set<LLUUID> local_ids;
- collectLocalTextureUUIDs(local_ids);
- return allTexturesCompletelyDownloaded(local_ids);
-}
-
-bool LLVOAvatar::allBakedTexturesCompletelyDownloaded() const
-{
- std::set<LLUUID> baked_ids;
- collectBakedTextureUUIDs(baked_ids);
- return allTexturesCompletelyDownloaded(baked_ids);
-}
-
-std::string LLVOAvatar::bakedTextureOriginInfo()
-{
- std::string result;
-
- std::set<LLUUID> baked_ids;
- collectBakedTextureUUIDs(baked_ids);
- for (U32 i = 0; i < mBakedTextureDatas.size(); i++)
- {
- ETextureIndex texture_index = mBakedTextureDatas[i].mTextureIndex;
- LLViewerFetchedTexture *imagep =
- LLViewerTextureManager::staticCastToFetchedTexture(getImage(texture_index,0), true);
- if (!imagep ||
- imagep->getID() == IMG_DEFAULT ||
- imagep->getID() == IMG_DEFAULT_AVATAR)
-
- {
- result += "-";
- }
- else
- {
- bool has_url = false, has_host = false;
- if (!imagep->getUrl().empty())
- {
- has_url = true;
- }
- if (imagep->getTargetHost().isOk())
- {
- has_host = true;
- }
- S32 discard = imagep->getDiscardLevel();
- if (has_url && !has_host) result += discard ? "u" : "U"; // server-bake texture with url
- else if (has_host && !has_url) result += discard ? "h" : "H"; // old-style texture on sim
- else if (has_host && has_url) result += discard ? "x" : "X"; // both origins?
- else if (!has_host && !has_url) result += discard ? "n" : "N"; // no origin?
- if (discard != 0)
- {
- result += llformat("(%d/%d)",discard,imagep->getDesiredDiscardLevel());
- }
- }
-
- }
- return result;
-}
-
-S32Bytes LLVOAvatar::totalTextureMemForUUIDS(std::set<LLUUID>& ids)
-{
- S32Bytes result(0);
- for (std::set<LLUUID>::const_iterator it = ids.begin(); it != ids.end(); ++it)
- {
- LLViewerFetchedTexture *imagep = gTextureList.findImage(*it, TEX_LIST_STANDARD);
- if (imagep)
- {
- result += imagep->getTextureMemory();
- }
- }
- return result;
-}
-
-void LLVOAvatar::collectLocalTextureUUIDs(std::set<LLUUID>& ids) const
-{
- for (U32 texture_index = 0; texture_index < getNumTEs(); texture_index++)
- {
- LLWearableType::EType wearable_type = LLAvatarAppearance::getDictionary()->getTEWearableType((ETextureIndex)texture_index);
- U32 num_wearables = gAgentWearables.getWearableCount(wearable_type);
-
- LLViewerFetchedTexture *imagep = NULL;
- for (U32 wearable_index = 0; wearable_index < num_wearables; wearable_index++)
- {
- imagep = LLViewerTextureManager::staticCastToFetchedTexture(getImage(texture_index, wearable_index), true);
- if (imagep)
- {
- const LLAvatarAppearanceDictionary::TextureEntry *texture_dict = LLAvatarAppearance::getDictionary()->getTexture((ETextureIndex)texture_index);
- if (texture_dict && texture_dict->mIsLocalTexture)
- {
- ids.insert(imagep->getID());
- }
- }
- }
- }
- ids.erase(IMG_DEFAULT);
- ids.erase(IMG_DEFAULT_AVATAR);
- ids.erase(IMG_INVISIBLE);
-}
-
-void LLVOAvatar::collectBakedTextureUUIDs(std::set<LLUUID>& ids) const
-{
- for (U32 texture_index = 0; texture_index < getNumTEs(); texture_index++)
- {
- LLViewerFetchedTexture *imagep = NULL;
- if (isIndexBakedTexture((ETextureIndex) texture_index))
- {
- imagep = LLViewerTextureManager::staticCastToFetchedTexture(getImage(texture_index,0), true);
- if (imagep)
- {
- ids.insert(imagep->getID());
- }
- }
- }
- ids.erase(IMG_DEFAULT);
- ids.erase(IMG_DEFAULT_AVATAR);
- ids.erase(IMG_INVISIBLE);
-}
-
-void LLVOAvatar::collectTextureUUIDs(std::set<LLUUID>& ids)
-{
- collectLocalTextureUUIDs(ids);
- collectBakedTextureUUIDs(ids);
-}
-
-void LLVOAvatar::releaseOldTextures()
-{
- S32Bytes current_texture_mem;
-
- // Any textures that we used to be using but are no longer using should no longer be flagged as "NO_DELETE"
- std::set<LLUUID> baked_texture_ids;
- collectBakedTextureUUIDs(baked_texture_ids);
- S32Bytes new_baked_mem = totalTextureMemForUUIDS(baked_texture_ids);
-
- std::set<LLUUID> local_texture_ids;
- collectLocalTextureUUIDs(local_texture_ids);
- //S32 new_local_mem = totalTextureMemForUUIDS(local_texture_ids);
-
- std::set<LLUUID> new_texture_ids;
- new_texture_ids.insert(baked_texture_ids.begin(),baked_texture_ids.end());
- new_texture_ids.insert(local_texture_ids.begin(),local_texture_ids.end());
- S32Bytes new_total_mem = totalTextureMemForUUIDS(new_texture_ids);
-
- //S32 old_total_mem = totalTextureMemForUUIDS(mTextureIDs);
- //LL_DEBUGS("Avatar") << getFullname() << " old_total_mem: " << old_total_mem << " new_total_mem (L/B): " << new_total_mem << " (" << new_local_mem <<", " << new_baked_mem << ")" << LL_ENDL;
- if (!isSelf() && new_total_mem > new_baked_mem)
- {
- LL_WARNS() << "extra local textures stored for non-self av" << LL_ENDL;
- }
- for (std::set<LLUUID>::iterator it = mTextureIDs.begin(); it != mTextureIDs.end(); ++it)
- {
- if (new_texture_ids.find(*it) == new_texture_ids.end())
- {
- LLViewerFetchedTexture *imagep = gTextureList.findImage(*it, TEX_LIST_STANDARD);
- if (imagep)
- {
- current_texture_mem += imagep->getTextureMemory();
- if (imagep->getTextureState() == LLGLTexture::NO_DELETE)
- {
- // This will allow the texture to be deleted if not in use.
- imagep->forceActive();
-
- // This resets the clock to texture being flagged
- // as unused, preventing the texture from being
- // deleted immediately. If other avatars or
- // objects are using it, it can still be flagged
- // no-delete by them.
- imagep->forceUpdateBindStats();
- }
- }
- }
- }
- mTextureIDs = new_texture_ids;
-}
-
-void LLVOAvatar::updateTextures()
-{
- releaseOldTextures();
-
- bool render_avatar = true;
-
- if (mIsDummy)
- {
- return;
- }
-
- if( isSelf() )
- {
- render_avatar = true;
- }
- else
- {
- if(!isVisible())
- {
- return ;//do not update for invisible avatar.
- }
-
- render_avatar = !mCulled; //visible and not culled.
- }
-
- std::vector<bool> layer_baked;
- // GL NOT ACTIVE HERE - *TODO
- for (U32 i = 0; i < mBakedTextureDatas.size(); i++)
- {
- layer_baked.push_back(isTextureDefined(mBakedTextureDatas[i].mTextureIndex));
- // bind the texture so that they'll be decoded slightly
- // inefficient, we can short-circuit this if we have to
- if (render_avatar && !gGLManager.mIsDisabled)
- {
- if (layer_baked[i] && !mBakedTextureDatas[i].mIsLoaded)
- {
- gGL.getTexUnit(0)->bind(getImage( mBakedTextureDatas[i].mTextureIndex, 0 ));
- }
- }
- }
-
- mMaxPixelArea = 0.f;
- mMinPixelArea = 99999999.f;
- mHasGrey = false; // debug
- for (U32 texture_index = 0; texture_index < getNumTEs(); texture_index++)
- {
- LLWearableType::EType wearable_type = LLAvatarAppearance::getDictionary()->getTEWearableType((ETextureIndex)texture_index);
- U32 num_wearables = gAgentWearables.getWearableCount(wearable_type);
- const LLTextureEntry *te = getTE(texture_index);
-
- // getTE can return 0.
- // Not sure yet why it does, but of course it crashes when te->mScale? gets used.
- // Put safeguard in place so this corner case get better handling and does not result in a crash.
- F32 texel_area_ratio = 1.0f;
- if( te )
- {
- texel_area_ratio = fabs(te->mScaleS * te->mScaleT);
- }
- else
- {
- LL_WARNS() << "getTE( " << texture_index << " ) returned 0" <<LL_ENDL;
- }
-
- LLViewerFetchedTexture *imagep = NULL;
- for (U32 wearable_index = 0; wearable_index < num_wearables; wearable_index++)
- {
- imagep = LLViewerTextureManager::staticCastToFetchedTexture(getImage(texture_index, wearable_index), true);
- if (imagep)
- {
- const LLAvatarAppearanceDictionary::TextureEntry *texture_dict = LLAvatarAppearance::getDictionary()->getTexture((ETextureIndex)texture_index);
- const EBakedTextureIndex baked_index = texture_dict ? texture_dict->mBakedTextureIndex : EBakedTextureIndex::BAKED_NUM_INDICES;
- if (texture_dict && texture_dict->mIsLocalTexture)
- {
- addLocalTextureStats((ETextureIndex)texture_index, imagep, texel_area_ratio, render_avatar, mBakedTextureDatas[baked_index].mIsUsed);
- }
- }
- }
- if (isIndexBakedTexture((ETextureIndex) texture_index) && render_avatar)
- {
- const S32 boost_level = getAvatarBakedBoostLevel();
- imagep = LLViewerTextureManager::staticCastToFetchedTexture(getImage(texture_index,0), true);
- addBakedTextureStats( imagep, mPixelArea, texel_area_ratio, boost_level );
- }
- }
-
- if (gPipeline.hasRenderDebugMask(LLPipeline::RENDER_DEBUG_TEXTURE_AREA))
- {
- setDebugText(llformat("%4.0f:%4.0f", (F32) sqrt(mMinPixelArea),(F32) sqrt(mMaxPixelArea)));
- }
-}
-
-
-void LLVOAvatar::addLocalTextureStats( ETextureIndex idx, LLViewerFetchedTexture* imagep,
- F32 texel_area_ratio, bool render_avatar, bool covered_by_baked)
-{
- // No local texture stats for non-self avatars
- return;
-}
-
-const S32 MAX_TEXTURE_UPDATE_INTERVAL = 64 ; //need to call updateTextures() at least every 32 frames.
-const S32 MAX_TEXTURE_VIRTUAL_SIZE_RESET_INTERVAL = S32_MAX ; //frames
-void LLVOAvatar::checkTextureLoading()
-{
- static const F32 MAX_INVISIBLE_WAITING_TIME = 15.f ; //seconds
-
- bool pause = !isVisible() ;
- if(!pause)
- {
- mInvisibleTimer.reset() ;
- }
- if(mLoadedCallbacksPaused == pause)
- {
- if (!pause && mFirstFullyVisible && mLoadedCallbackTextures < mCallbackTextureList.size())
- {
- // We still need to update 'loaded' textures count to decide on 'cloud' visibility
- // Alternatively this can be done on TextureLoaded callbacks, but is harder to properly track
- mLoadedCallbackTextures = 0;
- for (LLLoadedCallbackEntry::source_callback_list_t::iterator iter = mCallbackTextureList.begin();
- iter != mCallbackTextureList.end(); ++iter)
- {
- LLViewerFetchedTexture* tex = gTextureList.findImage(*iter);
- if (tex && (tex->getDiscardLevel() >= 0 || tex->isMissingAsset()))
- {
- mLoadedCallbackTextures++;
- }
- }
- }
- return ;
- }
-
- if(mCallbackTextureList.empty()) //when is self or no callbacks. Note: this list for self is always empty.
- {
- mLoadedCallbacksPaused = pause ;
- mLoadedCallbackTextures = 0;
- return ; //nothing to check.
- }
-
- if(pause && mInvisibleTimer.getElapsedTimeF32() < MAX_INVISIBLE_WAITING_TIME)
- {
- return ; //have not been invisible for enough time.
- }
-
- mLoadedCallbackTextures = pause ? mCallbackTextureList.size() : 0;
-
- for(LLLoadedCallbackEntry::source_callback_list_t::iterator iter = mCallbackTextureList.begin();
- iter != mCallbackTextureList.end(); ++iter)
- {
- LLViewerFetchedTexture* tex = gTextureList.findImage(*iter) ;
- if(tex)
- {
- if(pause)//pause texture fetching.
- {
- tex->pauseLoadedCallbacks(&mCallbackTextureList) ;
-
- //set to terminate texture fetching after MAX_TEXTURE_UPDATE_INTERVAL frames.
- tex->setMaxVirtualSizeResetInterval(MAX_TEXTURE_UPDATE_INTERVAL);
- tex->resetMaxVirtualSizeResetCounter() ;
- }
- else//unpause
- {
- static const F32 START_AREA = 100.f ;
-
- tex->unpauseLoadedCallbacks(&mCallbackTextureList) ;
- tex->addTextureStats(START_AREA); //jump start the fetching again
-
- // technically shouldn't need to account for missing, but callback might not have happened yet
- if (tex->getDiscardLevel() >= 0 || tex->isMissingAsset())
- {
- mLoadedCallbackTextures++; // consider it loaded (we have at least some data)
- }
- }
- }
- }
-
- if(!pause)
- {
- updateTextures() ; //refresh texture stats.
- }
- mLoadedCallbacksPaused = pause ;
- return ;
-}
-
-const F32 SELF_ADDITIONAL_PRI = 0.75f ;
-void LLVOAvatar::addBakedTextureStats( LLViewerFetchedTexture* imagep, F32 pixel_area, F32 texel_area_ratio, S32 boost_level)
-{
- //Note:
- //if this function is not called for the last MAX_TEXTURE_VIRTUAL_SIZE_RESET_INTERVAL frames,
- //the texture pipeline will stop fetching this texture.
-
- imagep->resetTextureStats();
- imagep->setMaxVirtualSizeResetInterval(MAX_TEXTURE_VIRTUAL_SIZE_RESET_INTERVAL);
- imagep->resetMaxVirtualSizeResetCounter() ;
-
- mMaxPixelArea = llmax(pixel_area, mMaxPixelArea);
- mMinPixelArea = llmin(pixel_area, mMinPixelArea);
- imagep->addTextureStats(pixel_area / texel_area_ratio);
- imagep->setBoostLevel(boost_level);
-}
-
-//virtual
-void LLVOAvatar::setImage(const U8 te, LLViewerTexture *imagep, const U32 index)
-{
- setTEImage(te, imagep);
-}
-
-//virtual
-LLViewerTexture* LLVOAvatar::getImage(const U8 te, const U32 index) const
-{
- return getTEImage(te);
-}
-//virtual
-const LLTextureEntry* LLVOAvatar::getTexEntry(const U8 te_num) const
-{
- return getTE(te_num);
-}
-
-//virtual
-void LLVOAvatar::setTexEntry(const U8 index, const LLTextureEntry &te)
-{
- setTE(index, te);
-}
-
-const std::string LLVOAvatar::getImageURL(const U8 te, const LLUUID &uuid)
-{
- llassert(isIndexBakedTexture(ETextureIndex(te)));
- std::string url = "";
- const std::string& appearance_service_url = LLAppearanceMgr::instance().getAppearanceServiceURL();
- if (appearance_service_url.empty())
- {
- // Probably a server-side issue if we get here:
- LL_WARNS() << "AgentAppearanceServiceURL not set - Baked texture requests will fail" << LL_ENDL;
- return url;
- }
-
- const LLAvatarAppearanceDictionary::TextureEntry* texture_entry = LLAvatarAppearance::getDictionary()->getTexture((ETextureIndex)te);
- if (texture_entry != NULL)
- {
- url = appearance_service_url + "texture/" + getID().asString() + "/" + texture_entry->mDefaultImageName + "/" + uuid.asString();
- //LL_INFOS() << "baked texture url: " << url << LL_ENDL;
- }
- return url;
-}
-
-//-----------------------------------------------------------------------------
-// resolveHeight()
-//-----------------------------------------------------------------------------
-
-void LLVOAvatar::resolveHeightAgent(const LLVector3 &in_pos_agent, LLVector3 &out_pos_agent, LLVector3 &out_norm)
-{
- LLVector3d in_pos_global, out_pos_global;
-
- in_pos_global = gAgent.getPosGlobalFromAgent(in_pos_agent);
- resolveHeightGlobal(in_pos_global, out_pos_global, out_norm);
- out_pos_agent = gAgent.getPosAgentFromGlobal(out_pos_global);
-}
-
-
-void LLVOAvatar::resolveRayCollisionAgent(const LLVector3d start_pt, const LLVector3d end_pt, LLVector3d &out_pos, LLVector3 &out_norm)
-{
- LLViewerObject *obj;
- LLWorld::getInstance()->resolveStepHeightGlobal(this, start_pt, end_pt, out_pos, out_norm, &obj);
-}
-
-void LLVOAvatar::resolveHeightGlobal(const LLVector3d &inPos, LLVector3d &outPos, LLVector3 &outNorm)
-{
- LLVector3d zVec(0.0f, 0.0f, 0.5f);
- LLVector3d p0 = inPos + zVec;
- LLVector3d p1 = inPos - zVec;
- LLViewerObject *obj;
- LLWorld::getInstance()->resolveStepHeightGlobal(this, p0, p1, outPos, outNorm, &obj);
- if (!obj)
- {
- mStepOnLand = true;
- mStepMaterial = 0;
- mStepObjectVelocity.setVec(0.0f, 0.0f, 0.0f);
- }
- else
- {
- mStepOnLand = false;
- mStepMaterial = obj->getMaterial();
-
- // We want the primitive velocity, not our velocity... (which actually subtracts the
- // step object velocity)
- LLVector3 angularVelocity = obj->getAngularVelocity();
- LLVector3 relativePos = gAgent.getPosAgentFromGlobal(outPos) - obj->getPositionAgent();
-
- LLVector3 linearComponent = angularVelocity % relativePos;
-// LL_INFOS() << "Linear Component of Rotation Velocity " << linearComponent << LL_ENDL;
- mStepObjectVelocity = obj->getVelocity() + linearComponent;
- }
-}
-
-
-//-----------------------------------------------------------------------------
-// getStepSound()
-//-----------------------------------------------------------------------------
-const LLUUID& LLVOAvatar::getStepSound() const
-{
- if ( mStepOnLand )
- {
- return sStepSoundOnLand;
- }
-
- return sStepSounds[mStepMaterial];
-}
-
-
-//-----------------------------------------------------------------------------
-// processAnimationStateChanges()
-//-----------------------------------------------------------------------------
-void LLVOAvatar::processAnimationStateChanges()
-{
- if ( isAnyAnimationSignaled(AGENT_WALK_ANIMS, NUM_AGENT_WALK_ANIMS) )
- {
- startMotion(ANIM_AGENT_WALK_ADJUST);
- stopMotion(ANIM_AGENT_FLY_ADJUST);
- }
- else if (mInAir && !isSitting())
- {
- stopMotion(ANIM_AGENT_WALK_ADJUST);
- if (mEnableDefaultMotions)
- {
- startMotion(ANIM_AGENT_FLY_ADJUST);
- }
- }
- else
- {
- stopMotion(ANIM_AGENT_WALK_ADJUST);
- stopMotion(ANIM_AGENT_FLY_ADJUST);
- }
-
- if ( isAnyAnimationSignaled(AGENT_GUN_AIM_ANIMS, NUM_AGENT_GUN_AIM_ANIMS) )
- {
- if (mEnableDefaultMotions)
- {
- startMotion(ANIM_AGENT_TARGET);
- }
- stopMotion(ANIM_AGENT_BODY_NOISE);
- }
- else
- {
- stopMotion(ANIM_AGENT_TARGET);
- if (mEnableDefaultMotions)
- {
- startMotion(ANIM_AGENT_BODY_NOISE);
- }
- }
-
- // clear all current animations
- AnimIterator anim_it;
- for (anim_it = mPlayingAnimations.begin(); anim_it != mPlayingAnimations.end();)
- {
- AnimIterator found_anim = mSignaledAnimations.find(anim_it->first);
-
- // playing, but not signaled, so stop
- if (found_anim == mSignaledAnimations.end())
- {
- processSingleAnimationStateChange(anim_it->first, false);
- mPlayingAnimations.erase(anim_it++);
- continue;
- }
-
- ++anim_it;
- }
-
- // if jellydolled, shelve all playing animations
- if (getOverallAppearance() != AOA_NORMAL)
- {
- mPlayingAnimations.clear();
- }
-
- // start up all new anims
- if (getOverallAppearance() == AOA_NORMAL)
- {
- for (anim_it = mSignaledAnimations.begin(); anim_it != mSignaledAnimations.end();)
- {
- AnimIterator found_anim = mPlayingAnimations.find(anim_it->first);
-
- // signaled but not playing, or different sequence id, start motion
- if (found_anim == mPlayingAnimations.end() || found_anim->second != anim_it->second)
- {
- if (processSingleAnimationStateChange(anim_it->first, true))
- {
- mPlayingAnimations[anim_it->first] = anim_it->second;
- ++anim_it;
- continue;
- }
- }
-
- ++anim_it;
- }
- }
-
- // clear source information for animations which have been stopped
- if (isSelf())
- {
- AnimSourceIterator source_it = mAnimationSources.begin();
-
- for (source_it = mAnimationSources.begin(); source_it != mAnimationSources.end();)
- {
- if (mSignaledAnimations.find(source_it->second) == mSignaledAnimations.end())
- {
- mAnimationSources.erase(source_it++);
- }
- else
- {
- ++source_it;
- }
- }
- }
-
- stop_glerror();
-}
-
-
-//-----------------------------------------------------------------------------
-// processSingleAnimationStateChange();
-//-----------------------------------------------------------------------------
-bool LLVOAvatar::processSingleAnimationStateChange( const LLUUID& anim_id, bool start )
-{
- // SL-402, SL-427 - we need to update body size often enough to
- // keep appearances in sync, but not so often that animations
- // cause constant jiggling of the body or camera. Possible
- // compromise is to do it on animation changes:
- computeBodySize();
-
- bool result = false;
-
- if ( start ) // start animation
- {
- if (anim_id == ANIM_AGENT_TYPE)
- {
- if (gAudiop)
- {
- LLVector3d char_pos_global = gAgent.getPosGlobalFromAgent(getCharacterPosition());
- if (LLViewerParcelMgr::getInstance()->canHearSound(char_pos_global)
- && !LLMuteList::getInstance()->isMuted(getID(), LLMute::flagObjectSounds))
- {
- // RN: uncomment this to play on typing sound at fixed volume once sound engine is fixed
- // to support both spatialized and non-spatialized instances of the same sound
- //if (isSelf())
- //{
- // gAudiop->triggerSound(LLUUID(gSavedSettings.getString("UISndTyping")), 1.0f, LLAudioEngine::AUDIO_TYPE_UI);
- //}
- //else
- {
- static LLCachedControl<std::string> ui_snd_string(gSavedSettings, "UISndTyping");
- LLUUID sound_id = LLUUID(ui_snd_string);
- gAudiop->triggerSound(sound_id, getID(), 1.0f, LLAudioEngine::AUDIO_TYPE_SFX, char_pos_global);
- }
- }
- }
- }
- else if (anim_id == ANIM_AGENT_SIT_GROUND_CONSTRAINED)
- {
- sitDown(true);
- }
-
-
- if (startMotion(anim_id))
- {
- result = true;
- }
- else
- {
- LL_WARNS("Motion") << "Failed to start motion!" << LL_ENDL;
- }
- }
- else //stop animation
- {
- if (anim_id == ANIM_AGENT_SIT_GROUND_CONSTRAINED)
- {
- sitDown(false);
- }
- if ((anim_id == ANIM_AGENT_DO_NOT_DISTURB) && gAgent.isDoNotDisturb())
- {
- // re-assert DND tag animation
- gAgent.sendAnimationRequest(ANIM_AGENT_DO_NOT_DISTURB, ANIM_REQUEST_START);
- return result;
- }
- stopMotion(anim_id);
- result = true;
- }
-
- return result;
-}
-
-//-----------------------------------------------------------------------------
-// isAnyAnimationSignaled()
-//-----------------------------------------------------------------------------
-bool LLVOAvatar::isAnyAnimationSignaled(const LLUUID *anim_array, const S32 num_anims) const
-{
- for (S32 i = 0; i < num_anims; i++)
- {
- if(mSignaledAnimations.find(anim_array[i]) != mSignaledAnimations.end())
- {
- return true;
- }
- }
- return false;
-}
-
-//-----------------------------------------------------------------------------
-// resetAnimations()
-//-----------------------------------------------------------------------------
-void LLVOAvatar::resetAnimations()
-{
- LLKeyframeMotion::flushKeyframeCache();
- flushAllMotions();
-}
-
-// Override selectively based on avatar sex and whether we're using new
-// animations.
-LLUUID LLVOAvatar::remapMotionID(const LLUUID& id)
-{
- static LLCachedControl<bool> use_new_walk_run(gSavedSettings, "UseNewWalkRun");
- LLUUID result = id;
-
- // start special case female walk for female avatars
- if (getSex() == SEX_FEMALE)
- {
- if (id == ANIM_AGENT_WALK)
- {
- if (use_new_walk_run)
- result = ANIM_AGENT_FEMALE_WALK_NEW;
- else
- result = ANIM_AGENT_FEMALE_WALK;
- }
- else if (id == ANIM_AGENT_RUN)
- {
- // There is no old female run animation, so only override
- // in one case.
- if (use_new_walk_run)
- result = ANIM_AGENT_FEMALE_RUN_NEW;
- }
- else if (id == ANIM_AGENT_SIT)
- {
- result = ANIM_AGENT_SIT_FEMALE;
- }
- }
- else
- {
- // Male avatar.
- if (id == ANIM_AGENT_WALK)
- {
- if (use_new_walk_run)
- result = ANIM_AGENT_WALK_NEW;
- }
- else if (id == ANIM_AGENT_RUN)
- {
- if (use_new_walk_run)
- result = ANIM_AGENT_RUN_NEW;
- }
- // keeps in sync with setSex() related code (viewer controls sit's sex)
- else if (id == ANIM_AGENT_SIT_FEMALE)
- {
- result = ANIM_AGENT_SIT;
- }
-
- }
-
- return result;
-
-}
-
-//-----------------------------------------------------------------------------
-// startMotion()
-// id is the asset if of the animation to start
-// time_offset is the offset into the animation at which to start playing
-//-----------------------------------------------------------------------------
-bool LLVOAvatar::startMotion(const LLUUID& id, F32 time_offset)
-{
- LL_DEBUGS("Motion") << "motion requested " << id.asString() << " " << gAnimLibrary.animationName(id) << LL_ENDL;
-
- LLUUID remap_id = remapMotionID(id);
-
- if (remap_id != id)
- {
- LL_DEBUGS("Motion") << "motion resultant " << remap_id.asString() << " " << gAnimLibrary.animationName(remap_id) << LL_ENDL;
- }
-
- if (isSelf() && remap_id == ANIM_AGENT_AWAY)
- {
- gAgent.setAFK();
- }
-
- return LLCharacter::startMotion(remap_id, time_offset);
-}
-
-//-----------------------------------------------------------------------------
-// stopMotion()
-//-----------------------------------------------------------------------------
-bool LLVOAvatar::stopMotion(const LLUUID& id, bool stop_immediate)
-{
- LL_DEBUGS("Motion") << "Motion requested " << id.asString() << " " << gAnimLibrary.animationName(id) << LL_ENDL;
-
- LLUUID remap_id = remapMotionID(id);
-
- if (remap_id != id)
- {
- LL_DEBUGS("Motion") << "motion resultant " << remap_id.asString() << " " << gAnimLibrary.animationName(remap_id) << LL_ENDL;
- }
-
- if (isSelf())
- {
- gAgent.onAnimStop(remap_id);
- }
-
- return LLCharacter::stopMotion(remap_id, stop_immediate);
-}
-
-//-----------------------------------------------------------------------------
-// hasMotionFromSource()
-//-----------------------------------------------------------------------------
-// virtual
-bool LLVOAvatar::hasMotionFromSource(const LLUUID& source_id)
-{
- return false;
-}
-
-//-----------------------------------------------------------------------------
-// stopMotionFromSource()
-//-----------------------------------------------------------------------------
-// virtual
-void LLVOAvatar::stopMotionFromSource(const LLUUID& source_id)
-{
-}
-
-//-----------------------------------------------------------------------------
-// addDebugText()
-//-----------------------------------------------------------------------------
-void LLVOAvatar::addDebugText(const std::string& text)
-{
- mDebugText.append(1, '\n');
- mDebugText.append(text);
-}
-
-//-----------------------------------------------------------------------------
-// getID()
-//-----------------------------------------------------------------------------
-const LLUUID& LLVOAvatar::getID() const
-{
- return mID;
-}
-
-//-----------------------------------------------------------------------------
-// getJoint()
-//-----------------------------------------------------------------------------
-// RN: avatar joints are multi-rooted to include screen-based attachments
-LLJoint *LLVOAvatar::getJoint( const std::string &name )
-{
- joint_map_t::iterator iter = mJointMap.find(name);
-
- LLJoint* jointp = NULL;
-
- if (iter == mJointMap.end() || iter->second == NULL)
- { //search for joint and cache found joint in lookup table
- if (mJointAliasMap.empty())
- {
- getJointAliases();
- }
- joint_alias_map_t::const_iterator alias_iter = mJointAliasMap.find(name);
- std::string canonical_name;
- if (alias_iter != mJointAliasMap.end())
- {
- canonical_name = alias_iter->second;
- }
- else
- {
- canonical_name = name;
- }
- jointp = mRoot->findJoint(canonical_name);
- mJointMap[name] = jointp;
- }
- else
- { //return cached pointer
- jointp = iter->second;
- }
-
-#ifndef LL_RELEASE_FOR_DOWNLOAD
- if (jointp && jointp->getName()!="mScreen" && jointp->getName()!="mRoot")
- {
- llassert(getJoint(jointp->getJointNum())==jointp);
- }
-#endif
- return jointp;
-}
-
-LLJoint *LLVOAvatar::getJoint( S32 joint_num )
-{
- LLJoint *pJoint = NULL;
- if (joint_num >= 0)
- {
- if (joint_num < mNumBones)
- {
- pJoint = mSkeleton[joint_num];
- }
- else if (joint_num < mNumBones + mNumCollisionVolumes)
- {
- S32 collision_id = joint_num - mNumBones;
- pJoint = &mCollisionVolumes[collision_id];
- }
- else
- {
- // Attachment IDs start at 1
- S32 attachment_id = joint_num - (mNumBones + mNumCollisionVolumes) + 1;
- attachment_map_t::iterator iter = mAttachmentPoints.find(attachment_id);
- if (iter != mAttachmentPoints.end())
- {
- pJoint = iter->second;
- }
- }
- }
-
- llassert(!pJoint || pJoint->getJointNum() == joint_num);
- return pJoint;
-}
-
-//-----------------------------------------------------------------------------
-// getRiggedMeshID
-//
-// If viewer object is a rigged mesh, set the mesh id and return true.
-// Otherwise, null out the id and return false.
-//-----------------------------------------------------------------------------
-// static
-bool LLVOAvatar::getRiggedMeshID(LLViewerObject* pVO, LLUUID& mesh_id)
-{
- mesh_id.setNull();
-
- //If a VO has a skin that we'll reset the joint positions to their default
- if ( pVO && pVO->mDrawable )
- {
- LLVOVolume* pVObj = pVO->mDrawable->getVOVolume();
- if ( pVObj )
- {
- const LLMeshSkinInfo* pSkinData = pVObj->getSkinInfo();
- if (pSkinData
- && pSkinData->mJointNames.size() > JOINT_COUNT_REQUIRED_FOR_FULLRIG // full rig
- && pSkinData->mAlternateBindMatrix.size() > 0 )
- {
- mesh_id = pSkinData->mMeshID;
- return true;
- }
- }
- }
- return false;
-}
-
-bool LLVOAvatar::jointIsRiggedTo(const LLJoint *joint) const
-{
- if (joint)
- {
- const LLJointRiggingInfoTab& tab = mJointRiggingInfoTab;
- S32 joint_num = joint->getJointNum();
- if (joint_num < tab.size() && tab[joint_num].isRiggedTo())
- {
- return true;
- }
- }
- return false;
-}
-
-void LLVOAvatar::clearAttachmentOverrides()
-{
- LLScopedContextString str("clearAttachmentOverrides " + getFullname());
-
- for (S32 i=0; i<LL_CHARACTER_MAX_ANIMATED_JOINTS; i++)
- {
- LLJoint *pJoint = getJoint(i);
- if (pJoint)
- {
- pJoint->clearAttachmentPosOverrides();
- pJoint->clearAttachmentScaleOverrides();
- }
- }
-
- if (mPelvisFixups.count()>0)
- {
- mPelvisFixups.clear();
- LLJoint* pJointPelvis = getJoint("mPelvis");
- if (pJointPelvis)
- {
- pJointPelvis->setPosition( LLVector3( 0.0f, 0.0f, 0.0f) );
- }
- postPelvisSetRecalc();
- }
-
- mActiveOverrideMeshes.clear();
- onActiveOverrideMeshesChanged();
-}
-
-//-----------------------------------------------------------------------------
-// rebuildAttachmentOverrides
-//-----------------------------------------------------------------------------
-void LLVOAvatar::rebuildAttachmentOverrides()
-{
- LLScopedContextString str("rebuildAttachmentOverrides " + getFullname());
-
- LL_DEBUGS("AnimatedObjects") << "rebuilding" << LL_ENDL;
- dumpStack("AnimatedObjectsStack");
-
- clearAttachmentOverrides();
-
- // Handle the case that we're resetting the skeleton of an animated object.
- LLControlAvatar *control_av = dynamic_cast<LLControlAvatar*>(this);
- if (control_av)
- {
- LLVOVolume *volp = control_av->mRootVolp;
- if (volp)
- {
- LL_DEBUGS("Avatar") << volp->getID() << " adding attachment overrides for root vol, prim count "
- << (S32) (1+volp->numChildren()) << LL_ENDL;
- addAttachmentOverridesForObject(volp);
- }
- }
-
- // Attached objects
- for (attachment_map_t::iterator iter = mAttachmentPoints.begin();
- iter != mAttachmentPoints.end();
- ++iter)
- {
- LLViewerJointAttachment *attachment_pt = (*iter).second;
- if (attachment_pt)
- {
- for (LLViewerJointAttachment::attachedobjs_vec_t::iterator at_it = attachment_pt->mAttachedObjects.begin();
- at_it != attachment_pt->mAttachedObjects.end(); ++at_it)
- {
- LLViewerObject *vo = at_it->get();
- // Attached animated objects affect joints in their control
- // avs, not the avs to which they are attached.
- if (vo && !vo->isAnimatedObject())
- {
- addAttachmentOverridesForObject(vo);
- }
- }
- }
- }
-}
-
-//-----------------------------------------------------------------------------
-// updateAttachmentOverrides
-//
-// This is intended to give the same results as
-// rebuildAttachmentOverrides(), while avoiding redundant work.
-// -----------------------------------------------------------------------------
-void LLVOAvatar::updateAttachmentOverrides()
-{
- LLScopedContextString str("updateAttachmentOverrides " + getFullname());
-
- LL_DEBUGS("AnimatedObjects") << "updating" << LL_ENDL;
- dumpStack("AnimatedObjectsStack");
-
- std::set<LLUUID> meshes_seen;
-
- // Handle the case that we're updating the skeleton of an animated object.
- LLControlAvatar *control_av = dynamic_cast<LLControlAvatar*>(this);
- if (control_av)
- {
- LLVOVolume *volp = control_av->mRootVolp;
- if (volp)
- {
- LL_DEBUGS("Avatar") << volp->getID() << " adding attachment overrides for root vol, prim count "
- << (S32) (1+volp->numChildren()) << LL_ENDL;
- addAttachmentOverridesForObject(volp, &meshes_seen);
- }
- }
-
- // Attached objects
- for (attachment_map_t::iterator iter = mAttachmentPoints.begin();
- iter != mAttachmentPoints.end();
- ++iter)
- {
- LLViewerJointAttachment *attachment_pt = (*iter).second;
- if (attachment_pt)
- {
- for (LLViewerJointAttachment::attachedobjs_vec_t::iterator at_it = attachment_pt->mAttachedObjects.begin();
- at_it != attachment_pt->mAttachedObjects.end(); ++at_it)
- {
- LLViewerObject *vo = at_it->get();
- // Attached animated objects affect joints in their control
- // avs, not the avs to which they are attached.
- if (vo && !vo->isAnimatedObject())
- {
- addAttachmentOverridesForObject(vo, &meshes_seen);
- }
- }
- }
- }
- // Remove meshes that are no longer present on the skeleton
-
- // have to work with a copy because removeAttachmentOverrides() will change mActiveOverrideMeshes.
- std::set<LLUUID> active_override_meshes = mActiveOverrideMeshes;
- for (std::set<LLUUID>::iterator it = active_override_meshes.begin(); it != active_override_meshes.end(); ++it)
- {
- if (meshes_seen.find(*it) == meshes_seen.end())
- {
- removeAttachmentOverridesForObject(*it);
- }
- }
-
-
-#ifdef ATTACHMENT_OVERRIDE_VALIDATION
- {
- std::vector<LLVector3OverrideMap> pos_overrides_by_joint;
- std::vector<LLVector3OverrideMap> scale_overrides_by_joint;
- LLVector3OverrideMap pelvis_fixups;
-
- // Capture snapshot of override state after update
- for (S32 joint_num = 0; joint_num < LL_CHARACTER_MAX_ANIMATED_JOINTS; joint_num++)
- {
- LLVector3OverrideMap pos_overrides;
- LLJoint *joint = getJoint(joint_num);
- if (joint)
- {
- pos_overrides_by_joint.push_back(joint->m_attachmentPosOverrides);
- scale_overrides_by_joint.push_back(joint->m_attachmentScaleOverrides);
- }
- else
- {
- // No joint, use default constructed empty maps
- pos_overrides_by_joint.push_back(LLVector3OverrideMap());
- scale_overrides_by_joint.push_back(LLVector3OverrideMap());
- }
- }
- pelvis_fixups = mPelvisFixups;
- //dumpArchetypeXML(getFullname() + "_paranoid_updated");
-
- // Rebuild and compare
- rebuildAttachmentOverrides();
- //dumpArchetypeXML(getFullname() + "_paranoid_rebuilt");
- bool mismatched = false;
- for (S32 joint_num = 0; joint_num < LL_CHARACTER_MAX_ANIMATED_JOINTS; joint_num++)
- {
- LLJoint *joint = getJoint(joint_num);
- if (joint)
- {
- if (pos_overrides_by_joint[joint_num] != joint->m_attachmentPosOverrides)
- {
- mismatched = true;
- }
- if (scale_overrides_by_joint[joint_num] != joint->m_attachmentScaleOverrides)
- {
- mismatched = true;
- }
- }
- }
- if (pelvis_fixups != mPelvisFixups)
- {
- mismatched = true;
- }
- if (mismatched)
- {
- LL_WARNS() << "MISMATCHED ATTACHMENT OVERRIDES" << LL_ENDL;
- }
- }
-#endif
-}
-
-void LLVOAvatar::notifyAttachmentMeshLoaded()
-{
- if (!isFullyLoaded())
- {
- // We just received mesh or skin info
- // Reset timer to wait for more potential meshes or changes
- mFullyLoadedTimer.reset();
- }
-}
-
-//-----------------------------------------------------------------------------
-// addAttachmentOverridesForObject
-//-----------------------------------------------------------------------------
-void LLVOAvatar::addAttachmentOverridesForObject(LLViewerObject *vo, std::set<LLUUID>* meshes_seen, bool recursive)
-{
- if (vo->getAvatar() != this && vo->getAvatarAncestor() != this)
- {
- LL_WARNS("Avatar") << "called with invalid avatar" << LL_ENDL;
- return;
- }
-
- LLScopedContextString str("addAttachmentOverridesForObject " + getFullname());
-
- if (getOverallAppearance() != AOA_NORMAL)
- {
- return;
- }
-
- LL_DEBUGS("AnimatedObjects") << "adding" << LL_ENDL;
- dumpStack("AnimatedObjectsStack");
-
- // Process all children
- if (recursive)
- {
- LLViewerObject::const_child_list_t& children = vo->getChildren();
- for (LLViewerObject::const_child_list_t::const_iterator it = children.begin();
- it != children.end(); ++it)
- {
- LLViewerObject *childp = *it;
- addAttachmentOverridesForObject(childp, meshes_seen, true);
- }
- }
-
- LLVOVolume *vobj = dynamic_cast<LLVOVolume*>(vo);
- bool pelvisGotSet = false;
-
- if (!vobj)
- {
- return;
- }
-
- LLViewerObject *root_object = (LLViewerObject*)vobj->getRoot();
- LL_DEBUGS("AnimatedObjects") << "trying to add attachment overrides for root object " << root_object->getID() << " prim is " << vobj << LL_ENDL;
- if (vobj->isMesh() &&
- ((vobj->getVolume() && !vobj->getVolume()->isMeshAssetLoaded()) || !gMeshRepo.meshRezEnabled()))
- {
- LL_DEBUGS("AnimatedObjects") << "failed to add attachment overrides for root object " << root_object->getID() << " mesh asset not loaded" << LL_ENDL;
- return;
- }
- const LLMeshSkinInfo* pSkinData = vobj->getSkinInfo();
-
- if ( vobj && vobj->isMesh() && pSkinData )
- {
- const int bindCnt = pSkinData->mAlternateBindMatrix.size();
- const int jointCnt = pSkinData->mJointNames.size();
- if ((bindCnt > 0) && (bindCnt != jointCnt))
- {
- LL_WARNS_ONCE() << "invalid mesh, bindCnt " << bindCnt << "!= jointCnt " << jointCnt << ", joint overrides will be ignored." << LL_ENDL;
- }
- if ((bindCnt > 0) && (bindCnt == jointCnt))
- {
- const F32 pelvisZOffset = pSkinData->mPelvisOffset;
- const LLUUID& mesh_id = pSkinData->mMeshID;
-
- if (meshes_seen)
- {
- meshes_seen->insert(mesh_id);
- }
- bool mesh_overrides_loaded = (mActiveOverrideMeshes.find(mesh_id) != mActiveOverrideMeshes.end());
- if (mesh_overrides_loaded)
- {
- LL_DEBUGS("AnimatedObjects") << "skipping add attachment overrides for " << mesh_id
- << " to root object " << root_object->getID()
- << ", already loaded"
- << LL_ENDL;
- }
- else
- {
- LL_DEBUGS("AnimatedObjects") << "adding attachment overrides for " << mesh_id
- << " to root object " << root_object->getID() << LL_ENDL;
- }
- bool fullRig = jointCnt>=JOINT_COUNT_REQUIRED_FOR_FULLRIG;
- if ( fullRig && !mesh_overrides_loaded )
- {
- for ( int i=0; i<jointCnt; ++i )
- {
- std::string lookingForJoint = pSkinData->mJointNames[i].c_str();
- LLJoint* pJoint = getJoint( lookingForJoint );
- if (pJoint)
- {
- const LLVector3& jointPos = LLVector3(pSkinData->mAlternateBindMatrix[i].getTranslation());
- if (pJoint->aboveJointPosThreshold(jointPos))
- {
- bool override_changed;
- pJoint->addAttachmentPosOverride( jointPos, mesh_id, avString(), override_changed );
-
- if (override_changed)
- {
- //If joint is a pelvis then handle old/new pelvis to foot values
- if ( lookingForJoint == "mPelvis" )
- {
- pelvisGotSet = true;
- }
- }
- if (pSkinData->mLockScaleIfJointPosition)
- {
- // Note that unlike positions, there's no threshold check here,
- // just a lock at the default value.
- pJoint->addAttachmentScaleOverride(pJoint->getDefaultScale(), mesh_id, avString());
- }
- }
- }
- }
-
- if (pelvisZOffset != 0.0F)
- {
- F32 pelvis_fixup_before;
- bool has_fixup_before = hasPelvisFixup(pelvis_fixup_before);
- addPelvisFixup( pelvisZOffset, mesh_id );
- F32 pelvis_fixup_after;
- hasPelvisFixup(pelvis_fixup_after); // Don't have to check bool here because we just added it...
- if (!has_fixup_before || (pelvis_fixup_before != pelvis_fixup_after))
- {
- pelvisGotSet = true;
- }
-
- }
- mActiveOverrideMeshes.insert(mesh_id);
- onActiveOverrideMeshesChanged();
- }
- }
- }
- else
- {
- LL_DEBUGS("AnimatedObjects") << "failed to add attachment overrides for root object " << root_object->getID() << " not mesh or no pSkinData" << LL_ENDL;
- }
-
- //Rebuild body data if we altered joints/pelvis
- if ( pelvisGotSet )
- {
- postPelvisSetRecalc();
- }
-}
-
-//-----------------------------------------------------------------------------
-// getAttachmentOverrideNames
-//-----------------------------------------------------------------------------
-void LLVOAvatar::getAttachmentOverrideNames(std::set<std::string>& pos_names, std::set<std::string>& scale_names) const
-{
- LLVector3 pos;
- LLVector3 scale;
- LLUUID mesh_id;
-
- // Bones
- for (avatar_joint_list_t::const_iterator iter = mSkeleton.begin();
- iter != mSkeleton.end(); ++iter)
- {
- const LLJoint* pJoint = (*iter);
- if (pJoint && pJoint->hasAttachmentPosOverride(pos,mesh_id))
- {
- pos_names.insert(pJoint->getName());
- }
- if (pJoint && pJoint->hasAttachmentScaleOverride(scale,mesh_id))
- {
- scale_names.insert(pJoint->getName());
- }
- }
-
- // Attachment points
- for (attachment_map_t::const_iterator iter = mAttachmentPoints.begin();
- iter != mAttachmentPoints.end();
- ++iter)
- {
- const LLViewerJointAttachment *attachment_pt = (*iter).second;
- if (attachment_pt && attachment_pt->hasAttachmentPosOverride(pos,mesh_id))
- {
- pos_names.insert(attachment_pt->getName());
- }
- // Attachment points don't have scales.
- }
-}
-
-//-----------------------------------------------------------------------------
-// showAttachmentOverrides
-//-----------------------------------------------------------------------------
-void LLVOAvatar::showAttachmentOverrides(bool verbose) const
-{
- std::set<std::string> pos_names, scale_names;
- getAttachmentOverrideNames(pos_names, scale_names);
- if (pos_names.size())
- {
- std::stringstream ss;
- std::copy(pos_names.begin(), pos_names.end(), std::ostream_iterator<std::string>(ss, ","));
- LL_INFOS() << getFullname() << " attachment positions defined for joints: " << ss.str() << "\n" << LL_ENDL;
- }
- else
- {
- LL_DEBUGS("Avatar") << getFullname() << " no attachment positions defined for any joints" << "\n" << LL_ENDL;
- }
-
- if (scale_names.size())
- {
- std::stringstream ss;
- std::copy(scale_names.begin(), scale_names.end(), std::ostream_iterator<std::string>(ss, ","));
- LL_INFOS() << getFullname() << " attachment scales defined for joints: " << ss.str() << "\n" << LL_ENDL;
- }
- else
- {
- LL_INFOS() << getFullname() << " no attachment scales defined for any joints" << "\n" << LL_ENDL;
- }
-
- if (!verbose)
- {
- return;
- }
-
- LLVector3 pos, scale;
- LLUUID mesh_id;
- S32 count = 0;
-
- // Bones
- for (avatar_joint_list_t::const_iterator iter = mSkeleton.begin();
- iter != mSkeleton.end(); ++iter)
- {
- const LLJoint* pJoint = (*iter);
- if (pJoint && pJoint->hasAttachmentPosOverride(pos,mesh_id))
- {
- pJoint->showAttachmentPosOverrides(getFullname());
- count++;
- }
- if (pJoint && pJoint->hasAttachmentScaleOverride(scale,mesh_id))
- {
- pJoint->showAttachmentScaleOverrides(getFullname());
- count++;
- }
- }
-
- // Attachment points
- for (attachment_map_t::const_iterator iter = mAttachmentPoints.begin();
- iter != mAttachmentPoints.end();
- ++iter)
- {
- const LLViewerJointAttachment *attachment_pt = (*iter).second;
- if (attachment_pt && attachment_pt->hasAttachmentPosOverride(pos,mesh_id))
- {
- attachment_pt->showAttachmentPosOverrides(getFullname());
- count++;
- }
- }
-
- if (count)
- {
- LL_DEBUGS("Avatar") << avString() << " end of pos, scale overrides" << LL_ENDL;
- LL_DEBUGS("Avatar") << "=================================" << LL_ENDL;
- }
-}
-
-//-----------------------------------------------------------------------------
-// removeAttachmentOverridesForObject
-//-----------------------------------------------------------------------------
-void LLVOAvatar::removeAttachmentOverridesForObject(LLViewerObject *vo)
-{
- if (vo->getAvatar() != this && vo->getAvatarAncestor() != this)
- {
- LL_WARNS("Avatar") << "called with invalid avatar" << LL_ENDL;
- return;
- }
-
- // Process all children
- LLViewerObject::const_child_list_t& children = vo->getChildren();
- for (LLViewerObject::const_child_list_t::const_iterator it = children.begin();
- it != children.end(); ++it)
- {
- LLViewerObject *childp = *it;
- removeAttachmentOverridesForObject(childp);
- }
-
- // Process self.
- LLUUID mesh_id;
- if (getRiggedMeshID(vo,mesh_id))
- {
- removeAttachmentOverridesForObject(mesh_id);
- }
-}
-
-//-----------------------------------------------------------------------------
-// removeAttachmentOverridesForObject
-//-----------------------------------------------------------------------------
-void LLVOAvatar::removeAttachmentOverridesForObject(const LLUUID& mesh_id)
-{
- LLJoint* pJointPelvis = getJoint("mPelvis");
- const std::string av_string = avString();
- for (S32 joint_num = 0; joint_num < LL_CHARACTER_MAX_ANIMATED_JOINTS; joint_num++)
- {
- LLJoint *pJoint = getJoint(joint_num);
- if (pJoint)
- {
- bool dummy; // unused
- pJoint->removeAttachmentPosOverride(mesh_id, av_string, dummy);
- pJoint->removeAttachmentScaleOverride(mesh_id, av_string);
- }
- if (pJoint && pJoint == pJointPelvis)
- {
- removePelvisFixup(mesh_id);
- // SL-315
- pJoint->setPosition(LLVector3( 0.0f, 0.0f, 0.0f));
- }
- }
-
- postPelvisSetRecalc();
-
- mActiveOverrideMeshes.erase(mesh_id);
- onActiveOverrideMeshesChanged();
-}
-
-//-----------------------------------------------------------------------------
-// getCharacterPosition()
-//-----------------------------------------------------------------------------
-LLVector3 LLVOAvatar::getCharacterPosition()
-{
- if (mDrawable.notNull())
- {
- return mDrawable->getPositionAgent();
- }
- else
- {
- return getPositionAgent();
- }
-}
-
-//-----------------------------------------------------------------------------
-// LLVOAvatar::getCharacterRotation()
-//-----------------------------------------------------------------------------
-LLQuaternion LLVOAvatar::getCharacterRotation()
-{
- return getRotation();
-}
-
-//-----------------------------------------------------------------------------
-// LLVOAvatar::getCharacterVelocity()
-//-----------------------------------------------------------------------------
-LLVector3 LLVOAvatar::getCharacterVelocity()
-{
- return getVelocity() - mStepObjectVelocity;
-}
-
-//-----------------------------------------------------------------------------
-// LLVOAvatar::getCharacterAngularVelocity()
-//-----------------------------------------------------------------------------
-LLVector3 LLVOAvatar::getCharacterAngularVelocity()
-{
- return getAngularVelocity();
-}
-
-//-----------------------------------------------------------------------------
-// LLVOAvatar::getGround()
-//-----------------------------------------------------------------------------
-void LLVOAvatar::getGround(const LLVector3 &in_pos_agent, LLVector3 &out_pos_agent, LLVector3 &outNorm)
-{
- LLVector3d z_vec(0.0f, 0.0f, 1.0f);
- LLVector3d p0_global, p1_global;
-
- if (isUIAvatar())
- {
- outNorm.setVec(z_vec);
- out_pos_agent = in_pos_agent;
- return;
- }
-
- p0_global = gAgent.getPosGlobalFromAgent(in_pos_agent) + z_vec;
- p1_global = gAgent.getPosGlobalFromAgent(in_pos_agent) - z_vec;
- LLViewerObject *obj;
- LLVector3d out_pos_global;
- LLWorld::getInstance()->resolveStepHeightGlobal(this, p0_global, p1_global, out_pos_global, outNorm, &obj);
- out_pos_agent = gAgent.getPosAgentFromGlobal(out_pos_global);
-}
-
-//-----------------------------------------------------------------------------
-// LLVOAvatar::getTimeDilation()
-//-----------------------------------------------------------------------------
-F32 LLVOAvatar::getTimeDilation()
-{
- return mRegionp ? mRegionp->getTimeDilation() : 1.f;
-}
-
-//-----------------------------------------------------------------------------
-// LLVOAvatar::getPixelArea()
-//-----------------------------------------------------------------------------
-F32 LLVOAvatar::getPixelArea() const
-{
- if (isUIAvatar())
- {
- return 100000.f;
- }
- return mPixelArea;
-}
-
-//-----------------------------------------------------------------------------
-// LLVOAvatar::getPosGlobalFromAgent()
-//-----------------------------------------------------------------------------
-LLVector3d LLVOAvatar::getPosGlobalFromAgent(const LLVector3 &position)
-{
- return gAgent.getPosGlobalFromAgent(position);
-}
-
-//-----------------------------------------------------------------------------
-// getPosAgentFromGlobal()
-//-----------------------------------------------------------------------------
-LLVector3 LLVOAvatar::getPosAgentFromGlobal(const LLVector3d &position)
-{
- return gAgent.getPosAgentFromGlobal(position);
-}
-
-//-----------------------------------------------------------------------------
-// requestStopMotion()
-//-----------------------------------------------------------------------------
-// virtual
-void LLVOAvatar::requestStopMotion( LLMotion* motion )
-{
- // Only agent avatars should handle the stop motion notifications.
-}
-
-//-----------------------------------------------------------------------------
-// loadSkeletonNode(): loads <skeleton> node from XML tree
-//-----------------------------------------------------------------------------
-//virtual
-bool LLVOAvatar::loadSkeletonNode ()
-{
- if (!LLAvatarAppearance::loadSkeletonNode())
- {
- return false;
- }
-
- bool ignore_hud_joints = false;
- initAttachmentPoints(ignore_hud_joints);
-
- return true;
-}
-
-//-----------------------------------------------------------------------------
-// initAttachmentPoints(): creates attachment points if needed, sets state based on avatar_lad.xml.
-//-----------------------------------------------------------------------------
-void LLVOAvatar::initAttachmentPoints(bool ignore_hud_joints)
-{
- LLAvatarXmlInfo::attachment_info_list_t::iterator iter;
- for (iter = sAvatarXmlInfo->mAttachmentInfoList.begin();
- iter != sAvatarXmlInfo->mAttachmentInfoList.end();
- ++iter)
- {
- LLAvatarXmlInfo::LLAvatarAttachmentInfo *info = *iter;
- if (info->mIsHUDAttachment && (!isSelf() || ignore_hud_joints))
- {
- //don't process hud joint for other avatars.
- continue;
- }
-
- S32 attachmentID = info->mAttachmentID;
- if (attachmentID < 1 || attachmentID > 255)
- {
- LL_WARNS() << "Attachment point out of range [1-255]: " << attachmentID << " on attachment point " << info->mName << LL_ENDL;
- continue;
- }
-
- LLViewerJointAttachment* attachment = NULL;
- bool newly_created = false;
- if (mAttachmentPoints.find(attachmentID) == mAttachmentPoints.end())
- {
- attachment = new LLViewerJointAttachment();
- newly_created = true;
- }
- else
- {
- attachment = mAttachmentPoints[attachmentID];
- }
-
- attachment->setName(info->mName);
- LLJoint *parent_joint = getJoint(info->mJointName);
- if (!parent_joint)
- {
- // If the intended parent for attachment point is unavailable, avatar_lad.xml is corrupt.
- LL_WARNS() << "No parent joint by name " << info->mJointName << " found for attachment point " << info->mName << LL_ENDL;
- LL_ERRS() << "Invalid avatar_lad.xml file" << LL_ENDL;
- }
-
- if (info->mHasPosition)
- {
- attachment->setOriginalPosition(info->mPosition);
- attachment->setDefaultPosition(info->mPosition);
- }
-
- if (info->mHasRotation)
- {
- LLQuaternion rotation;
- rotation.setQuat(info->mRotationEuler.mV[VX] * DEG_TO_RAD,
- info->mRotationEuler.mV[VY] * DEG_TO_RAD,
- info->mRotationEuler.mV[VZ] * DEG_TO_RAD);
- attachment->setRotation(rotation);
- }
-
- int group = info->mGroup;
- if (group >= 0)
- {
- if (group < 0 || group > 9)
- {
- LL_WARNS() << "Invalid group number (" << group << ") for attachment point " << info->mName << LL_ENDL;
- }
- else
- {
- attachment->setGroup(group);
- }
- }
-
- attachment->setPieSlice(info->mPieMenuSlice);
- attachment->setVisibleInFirstPerson(info->mVisibleFirstPerson);
- attachment->setIsHUDAttachment(info->mIsHUDAttachment);
- // attachment can potentially be animated, needs a number.
- attachment->setJointNum(mNumBones + mNumCollisionVolumes + attachmentID - 1);
-
- if (newly_created)
- {
- mAttachmentPoints[attachmentID] = attachment;
-
- // now add attachment joint
- parent_joint->addChild(attachment);
- }
- }
-}
-
-//-----------------------------------------------------------------------------
-// updateVisualParams()
-//-----------------------------------------------------------------------------
-void LLVOAvatar::updateVisualParams()
-{
- ESex avatar_sex = (getVisualParamWeight("male") > 0.5f) ? SEX_MALE : SEX_FEMALE;
- if (getSex() != avatar_sex)
- {
- if (mIsSitting && findMotion(avatar_sex == SEX_MALE ? ANIM_AGENT_SIT_FEMALE : ANIM_AGENT_SIT) != NULL)
- {
- // In some cases of gender change server changes sit motion with motion message,
- // but in case of some avatars (legacy?) there is no update from server side,
- // likely because server doesn't know about difference between motions
- // (female and male sit ids are same server side, so it is likely unaware that it
- // need to send update)
- // Make sure motion is up to date
- stopMotion(ANIM_AGENT_SIT);
- setSex(avatar_sex);
- startMotion(ANIM_AGENT_SIT);
- }
- else
- {
- setSex(avatar_sex);
- }
- }
-
- LLCharacter::updateVisualParams();
-
- if (mLastSkeletonSerialNum != mSkeletonSerialNum)
- {
- computeBodySize();
- mLastSkeletonSerialNum = mSkeletonSerialNum;
- mRoot->updateWorldMatrixChildren();
- }
-
- dirtyMesh();
- updateHeadOffset();
-}
-//-----------------------------------------------------------------------------
-// isActive()
-//-----------------------------------------------------------------------------
-bool LLVOAvatar::isActive() const
-{
- return true;
-}
-
-//-----------------------------------------------------------------------------
-// setPixelAreaAndAngle()
-//-----------------------------------------------------------------------------
-void LLVOAvatar::setPixelAreaAndAngle(LLAgent &agent)
-{
- if (mDrawable.isNull())
- {
- return;
- }
-
- const LLVector4a* ext = mDrawable->getSpatialExtents();
- LLVector4a center;
- center.setAdd(ext[1], ext[0]);
- center.mul(0.5f);
- LLVector4a size;
- size.setSub(ext[1], ext[0]);
- size.mul(0.5f);
-
- mImpostorPixelArea = LLPipeline::calcPixelArea(center, size, *LLViewerCamera::getInstance());
- mPixelArea = mImpostorPixelArea;
-
- F32 range = mDrawable->mDistanceWRTCamera;
-
- if (range < 0.001f) // range == zero
- {
- mAppAngle = 180.f;
- }
- else
- {
- F32 radius = size.getLength3().getF32();
- mAppAngle = (F32) atan2( radius, range) * RAD_TO_DEG;
- }
-
- // We always want to look good to ourselves
- if( isSelf() )
- {
- mPixelArea = llmax( mPixelArea, F32(getTexImageSize() / 16) );
- }
-}
-
-//-----------------------------------------------------------------------------
-// updateJointLODs()
-//-----------------------------------------------------------------------------
-bool LLVOAvatar::updateJointLODs()
-{
- const F32 MAX_PIXEL_AREA = 100000000.f;
- F32 lod_factor = (sLODFactor * AVATAR_LOD_TWEAK_RANGE + (1.f - AVATAR_LOD_TWEAK_RANGE));
- F32 avatar_num_min_factor = clamp_rescale(sLODFactor, 0.f, 1.f, 0.25f, 0.6f);
- F32 avatar_num_factor = clamp_rescale((F32)sNumVisibleAvatars, 8, 25, 1.f, avatar_num_min_factor);
- F32 area_scale = 0.16f;
-
- if (isSelf())
- {
- if(gAgentCamera.cameraCustomizeAvatar() || gAgentCamera.cameraMouselook())
- {
- mAdjustedPixelArea = MAX_PIXEL_AREA;
- }
- else
- {
- mAdjustedPixelArea = mPixelArea*area_scale;
- }
- }
- else if (mIsDummy)
- {
- mAdjustedPixelArea = MAX_PIXEL_AREA;
- }
- else
- {
- // reported avatar pixel area is dependent on avatar render load, based on number of visible avatars
- mAdjustedPixelArea = (F32)mPixelArea * area_scale * lod_factor * lod_factor * avatar_num_factor * avatar_num_factor;
- }
-
- // now select meshes to render based on adjusted pixel area
- LLViewerJoint* root = dynamic_cast<LLViewerJoint*>(mRoot);
- bool res = false;
- if (root)
- {
- res = root->updateLOD(mAdjustedPixelArea, true);
- }
- if (res)
- {
- sNumLODChangesThisFrame++;
- dirtyMesh(2);
- return true;
- }
-
- return false;
-}
-
-//-----------------------------------------------------------------------------
-// createDrawable()
-//-----------------------------------------------------------------------------
-LLDrawable *LLVOAvatar::createDrawable(LLPipeline *pipeline)
-{
- pipeline->allocDrawable(this);
- mDrawable->setLit(false);
-
- LLDrawPoolAvatar *poolp = (LLDrawPoolAvatar*)gPipeline.getPool(mIsControlAvatar ? LLDrawPool::POOL_CONTROL_AV : LLDrawPool::POOL_AVATAR);
-
- // Only a single face (one per avatar)
- //this face will be splitted into several if its vertex buffer is too long.
- mDrawable->setState(LLDrawable::ACTIVE);
- mDrawable->addFace(poolp, NULL);
- mDrawable->setRenderType(mIsControlAvatar ? LLPipeline::RENDER_TYPE_CONTROL_AV : LLPipeline::RENDER_TYPE_AVATAR);
-
- mNumInitFaces = mDrawable->getNumFaces() ;
-
- dirtyMesh(2);
- return mDrawable;
-}
-
-
-void LLVOAvatar::updateGL()
-{
- if (mMeshTexturesDirty)
- {
- LL_PROFILE_ZONE_SCOPED_CATEGORY_AVATAR
- updateMeshTextures();
- mMeshTexturesDirty = false;
- }
-}
-
-//-----------------------------------------------------------------------------
-// updateGeometry()
-//-----------------------------------------------------------------------------
-bool LLVOAvatar::updateGeometry(LLDrawable *drawable)
-{
- LL_PROFILE_ZONE_SCOPED_CATEGORY_AVATAR;
- if (!(gPipeline.hasRenderType(mIsControlAvatar ? LLPipeline::RENDER_TYPE_CONTROL_AV : LLPipeline::RENDER_TYPE_AVATAR)))
- {
- return true;
- }
-
- if (!mMeshValid)
- {
- return true;
- }
-
- if (!drawable)
- {
- LL_ERRS() << "LLVOAvatar::updateGeometry() called with NULL drawable" << LL_ENDL;
- }
-
- return true;
-}
-
-//-----------------------------------------------------------------------------
-// updateSexDependentLayerSets()
-//-----------------------------------------------------------------------------
-void LLVOAvatar::updateSexDependentLayerSets()
-{
- invalidateComposite( mBakedTextureDatas[BAKED_HEAD].mTexLayerSet);
- invalidateComposite( mBakedTextureDatas[BAKED_UPPER].mTexLayerSet);
- invalidateComposite( mBakedTextureDatas[BAKED_LOWER].mTexLayerSet);
-}
-
-//-----------------------------------------------------------------------------
-// dirtyMesh()
-//-----------------------------------------------------------------------------
-void LLVOAvatar::dirtyMesh()
-{
- dirtyMesh(1);
-}
-void LLVOAvatar::dirtyMesh(S32 priority)
-{
- mDirtyMesh = llmax(mDirtyMesh, priority);
-}
-
-//-----------------------------------------------------------------------------
-// getViewerJoint()
-//-----------------------------------------------------------------------------
-LLViewerJoint* LLVOAvatar::getViewerJoint(S32 idx)
-{
- return dynamic_cast<LLViewerJoint*>(mMeshLOD[idx]);
-}
-
-//-----------------------------------------------------------------------------
-// hideHair()
-//-----------------------------------------------------------------------------
-void LLVOAvatar::hideHair()
-{
- mMeshLOD[MESH_ID_HAIR]->setVisible(false, true);
-}
-
-//-----------------------------------------------------------------------------
-// hideSkirt()
-//-----------------------------------------------------------------------------
-void LLVOAvatar::hideSkirt()
-{
- mMeshLOD[MESH_ID_SKIRT]->setVisible(false, true);
-}
-
-bool LLVOAvatar::setParent(LLViewerObject* parent)
-{
- bool ret ;
- if (parent == NULL)
- {
- getOffObject();
- ret = LLViewerObject::setParent(parent);
- if (isSelf())
- {
- gAgentCamera.resetCamera();
- }
- }
- else
- {
- ret = LLViewerObject::setParent(parent);
- if(ret)
- {
- sitOnObject(parent);
- }
- }
- return ret ;
-}
-
-void LLVOAvatar::addChild(LLViewerObject *childp)
-{
- childp->extractAttachmentItemID(); // find the inventory item this object is associated with.
- if (isSelf())
- {
- const LLUUID& item_id = childp->getAttachmentItemID();
- LLViewerInventoryItem *item = gInventory.getItem(item_id);
- LL_DEBUGS("Avatar") << "ATT attachment child added " << (item ? item->getName() : "UNKNOWN") << " id " << item_id << LL_ENDL;
-
- }
-
- LLViewerObject::addChild(childp);
- if (childp->mDrawable)
- {
- if (!attachObject(childp))
- {
- LL_WARNS() << "ATT addChild() failed for "
- << childp->getID()
- << " item " << childp->getAttachmentItemID()
- << LL_ENDL;
- // MAINT-3312 backout
- // mPendingAttachment.push_back(childp);
- }
- }
- else
- {
- mPendingAttachment.push_back(childp);
- }
-}
-
-void LLVOAvatar::removeChild(LLViewerObject *childp)
-{
- LLViewerObject::removeChild(childp);
- if (!detachObject(childp))
- {
- LL_WARNS() << "Calling detach on non-attached object " << LL_ENDL;
- }
-}
-
-LLViewerJointAttachment* LLVOAvatar::getTargetAttachmentPoint(LLViewerObject* viewer_object)
-{
- S32 attachmentID = ATTACHMENT_ID_FROM_STATE(viewer_object->getAttachmentState());
-
- // This should never happen unless the server didn't process the attachment point
- // correctly, but putting this check in here to be safe.
- if (attachmentID & ATTACHMENT_ADD)
- {
- LL_WARNS() << "Got an attachment with ATTACHMENT_ADD mask, removing ( attach pt:" << attachmentID << " )" << LL_ENDL;
- attachmentID &= ~ATTACHMENT_ADD;
- }
-
- LLViewerJointAttachment* attachment = get_if_there(mAttachmentPoints, attachmentID, (LLViewerJointAttachment*)NULL);
-
- if (!attachment)
- {
- LL_WARNS() << "Object attachment point invalid: " << attachmentID
- << " trying to use 1 (chest)"
- << LL_ENDL;
-
- attachment = get_if_there(mAttachmentPoints, 1, (LLViewerJointAttachment*)NULL); // Arbitrary using 1 (chest)
- if (attachment)
- {
- LL_WARNS() << "Object attachment point invalid: " << attachmentID
- << " on object " << viewer_object->getID()
- << " attachment item " << viewer_object->getAttachmentItemID()
- << " falling back to 1 (chest)"
- << LL_ENDL;
- }
- else
- {
- LL_WARNS() << "Object attachment point invalid: " << attachmentID
- << " on object " << viewer_object->getID()
- << " attachment item " << viewer_object->getAttachmentItemID()
- << "Unable to use fallback attachment point 1 (chest)"
- << LL_ENDL;
- }
- }
-
- return attachment;
-}
-
-//-----------------------------------------------------------------------------
-// attachObject()
-//-----------------------------------------------------------------------------
-const LLViewerJointAttachment *LLVOAvatar::attachObject(LLViewerObject *viewer_object)
-{
- if (isSelf())
- {
- const LLUUID& item_id = viewer_object->getAttachmentItemID();
- LLViewerInventoryItem *item = gInventory.getItem(item_id);
- LL_DEBUGS("Avatar") << "ATT attaching object "
- << (item ? item->getName() : "UNKNOWN") << " id " << item_id << LL_ENDL;
- }
- LLViewerJointAttachment* attachment = getTargetAttachmentPoint(viewer_object);
-
- if (!attachment || !attachment->addObject(viewer_object))
- {
- const LLUUID& item_id = viewer_object->getAttachmentItemID();
- LLViewerInventoryItem *item = gInventory.getItem(item_id);
- LL_WARNS("Avatar") << "ATT attach failed "
- << (item ? item->getName() : "UNKNOWN") << " id " << item_id << LL_ENDL;
- return 0;
- }
-
- if (!viewer_object->isAnimatedObject())
- {
- updateAttachmentOverrides();
- }
-
- updateVisualComplexity();
-
- if (viewer_object->isSelected())
- {
- LLSelectMgr::getInstance()->updateSelectionCenter();
- LLSelectMgr::getInstance()->updatePointAt();
- }
-
- viewer_object->refreshBakeTexture();
-
-
- LLViewerObject::const_child_list_t& child_list = viewer_object->getChildren();
- for (LLViewerObject::child_list_t::const_iterator iter = child_list.begin();
- iter != child_list.end(); ++iter)
- {
- LLViewerObject* objectp = *iter;
- if (objectp)
- {
- objectp->refreshBakeTexture();
- }
- }
-
- updateMeshVisibility();
-
- return attachment;
-}
-
-//-----------------------------------------------------------------------------
-// getNumAttachments()
-//-----------------------------------------------------------------------------
-U32 LLVOAvatar::getNumAttachments() const
-{
- U32 num_attachments = 0;
- for (attachment_map_t::const_iterator iter = mAttachmentPoints.begin();
- iter != mAttachmentPoints.end();
- ++iter)
- {
- const LLViewerJointAttachment *attachment_pt = (*iter).second;
- num_attachments += attachment_pt->getNumObjects();
- }
- return num_attachments;
-}
-
-//-----------------------------------------------------------------------------
-// getMaxAttachments()
-//-----------------------------------------------------------------------------
-S32 LLVOAvatar::getMaxAttachments() const
-{
- return LLAgentBenefitsMgr::current().getAttachmentLimit();
-}
-
-//-----------------------------------------------------------------------------
-// canAttachMoreObjects()
-// Returns true if we can attach <n> more objects.
-//-----------------------------------------------------------------------------
-bool LLVOAvatar::canAttachMoreObjects(U32 n) const
-{
- return (getNumAttachments() + n) <= getMaxAttachments();
-}
-
-//-----------------------------------------------------------------------------
-// getNumAnimatedObjectAttachments()
-//-----------------------------------------------------------------------------
-U32 LLVOAvatar::getNumAnimatedObjectAttachments() const
-{
- U32 num_attachments = 0;
- for (attachment_map_t::const_iterator iter = mAttachmentPoints.begin();
- iter != mAttachmentPoints.end();
- ++iter)
- {
- const LLViewerJointAttachment *attachment_pt = (*iter).second;
- num_attachments += attachment_pt->getNumAnimatedObjects();
- }
- return num_attachments;
-}
-
-//-----------------------------------------------------------------------------
-// getMaxAnimatedObjectAttachments()
-// Gets from simulator feature if available, otherwise 0.
-//-----------------------------------------------------------------------------
-S32 LLVOAvatar::getMaxAnimatedObjectAttachments() const
-{
- return LLAgentBenefitsMgr::current().getAnimatedObjectLimit();
-}
-
-//-----------------------------------------------------------------------------
-// canAttachMoreAnimatedObjects()
-// Returns true if we can attach <n> more animated objects.
-//-----------------------------------------------------------------------------
-bool LLVOAvatar::canAttachMoreAnimatedObjects(U32 n) const
-{
- return (getNumAnimatedObjectAttachments() + n) <= getMaxAnimatedObjectAttachments();
-}
-
-//-----------------------------------------------------------------------------
-// lazyAttach()
-//-----------------------------------------------------------------------------
-void LLVOAvatar::lazyAttach()
-{
- std::vector<LLPointer<LLViewerObject> > still_pending;
-
- for (U32 i = 0; i < mPendingAttachment.size(); i++)
- {
- LLPointer<LLViewerObject> cur_attachment = mPendingAttachment[i];
- // Object might have died while we were waiting for drawable
- if (!cur_attachment->isDead())
- {
- if (cur_attachment->mDrawable)
- {
- if (isSelf())
- {
- const LLUUID& item_id = cur_attachment->getAttachmentItemID();
- LLViewerInventoryItem *item = gInventory.getItem(item_id);
- LL_DEBUGS("Avatar") << "ATT attaching object "
- << (item ? item->getName() : "UNKNOWN") << " id " << item_id << LL_ENDL;
- }
- if (!attachObject(cur_attachment))
- { // Drop it
- LL_WARNS() << "attachObject() failed for "
- << cur_attachment->getID()
- << " item " << cur_attachment->getAttachmentItemID()
- << LL_ENDL;
- // MAINT-3312 backout
- //still_pending.push_back(cur_attachment);
- }
- }
- else
- {
- still_pending.push_back(cur_attachment);
- }
- }
- }
-
- mPendingAttachment = still_pending;
-}
-
-void LLVOAvatar::resetHUDAttachments()
-{
-
- for (attachment_map_t::iterator iter = mAttachmentPoints.begin();
- iter != mAttachmentPoints.end();
- ++iter)
- {
- LLViewerJointAttachment* attachment = iter->second;
- if (attachment->getIsHUDAttachment())
- {
- for (LLViewerJointAttachment::attachedobjs_vec_t::iterator attachment_iter = attachment->mAttachedObjects.begin();
- attachment_iter != attachment->mAttachedObjects.end();
- ++attachment_iter)
- {
- const LLViewerObject* attached_object = attachment_iter->get();
- if (attached_object && attached_object->mDrawable.notNull())
- {
- gPipeline.markMoved(attached_object->mDrawable);
- }
- }
- }
- }
-}
-
-void LLVOAvatar::rebuildRiggedAttachments( void )
-{
- for ( attachment_map_t::iterator iter = mAttachmentPoints.begin(); iter != mAttachmentPoints.end(); ++iter )
- {
- LLViewerJointAttachment* pAttachment = iter->second;
- LLViewerJointAttachment::attachedobjs_vec_t::iterator attachmentIterEnd = pAttachment->mAttachedObjects.end();
-
- for ( LLViewerJointAttachment::attachedobjs_vec_t::iterator attachmentIter = pAttachment->mAttachedObjects.begin();
- attachmentIter != attachmentIterEnd; ++attachmentIter)
- {
- const LLViewerObject* pAttachedObject = *attachmentIter;
- if ( pAttachment && pAttachedObject->mDrawable.notNull() )
- {
- gPipeline.markRebuild(pAttachedObject->mDrawable);
- }
- }
- }
-}
-//-----------------------------------------------------------------------------
-// cleanupAttachedMesh()
-//-----------------------------------------------------------------------------
-void LLVOAvatar::cleanupAttachedMesh( LLViewerObject* pVO )
-{
- LLUUID mesh_id;
- if (getRiggedMeshID(pVO, mesh_id))
- {
- // FIXME this seems like an odd place for this code.
- if ( gAgentCamera.cameraCustomizeAvatar() )
- {
- gAgent.unpauseAnimation();
- //Still want to refocus on head bone
- gAgentCamera.changeCameraToCustomizeAvatar();
- }
- }
-}
-
-bool LLVOAvatar::hasPendingAttachedMeshes()
-{
- for (attachment_map_t::iterator iter = mAttachmentPoints.begin();
- iter != mAttachmentPoints.end();
- ++iter)
- {
- LLViewerJointAttachment* attachment = iter->second;
- if (attachment)
- {
- for (LLViewerJointAttachment::attachedobjs_vec_t::iterator attachment_iter = attachment->mAttachedObjects.begin();
- attachment_iter != attachment->mAttachedObjects.end();
- ++attachment_iter)
- {
- LLViewerObject* objectp = attachment_iter->get();
- if (objectp)
- {
- LLViewerObject::const_child_list_t& child_list = objectp->getChildren();
- for (LLViewerObject::child_list_t::const_iterator iter1 = child_list.begin();
- iter1 != child_list.end(); ++iter1)
- {
- LLViewerObject* objectchild = *iter1;
- if (objectchild && objectchild->getVolume())
- {
- const LLUUID& mesh_id = objectchild->getVolume()->getParams().getSculptID();
- if (mesh_id.isNull())
- {
- // No mesh nor skin info needed
- continue;
- }
-
- if (objectchild->getVolume()->isMeshAssetUnavaliable())
- {
- // Mesh failed to load, do not expect it
- continue;
- }
-
- if (objectchild->mDrawable)
- {
- LLVOVolume* pvobj = objectchild->mDrawable->getVOVolume();
- if (pvobj)
- {
- if (!pvobj->isMesh())
- {
- // Not a mesh
- continue;
- }
-
- if (!objectchild->getVolume()->isMeshAssetLoaded())
- {
- // Waiting for mesh
- return true;
- }
-
- const LLMeshSkinInfo* skin_data = pvobj->getSkinInfo();
- if (skin_data)
- {
- // Skin info present, done
- continue;
- }
-
- if (pvobj->isSkinInfoUnavaliable())
- {
- // Load failed or info not present, don't expect it
- continue;
- }
- }
-
- // objectchild is not ready
- return true;
- }
- }
- }
- }
- }
- }
- }
- return false;
-}
-
-//-----------------------------------------------------------------------------
-// detachObject()
-//-----------------------------------------------------------------------------
-bool LLVOAvatar::detachObject(LLViewerObject *viewer_object)
-{
- for (attachment_map_t::iterator iter = mAttachmentPoints.begin();
- iter != mAttachmentPoints.end();
- ++iter)
- {
- LLViewerJointAttachment* attachment = iter->second;
-
- if (attachment->isObjectAttached(viewer_object))
- {
- updateVisualComplexity();
- bool is_animated_object = viewer_object->isAnimatedObject();
- cleanupAttachedMesh(viewer_object);
-
- attachment->removeObject(viewer_object);
- if (!is_animated_object)
- {
- updateAttachmentOverrides();
- }
- viewer_object->refreshBakeTexture();
-
- LLViewerObject::const_child_list_t& child_list = viewer_object->getChildren();
- for (LLViewerObject::child_list_t::const_iterator iter1 = child_list.begin();
- iter1 != child_list.end(); ++iter1)
- {
- LLViewerObject* objectp = *iter1;
- if (objectp)
- {
- objectp->refreshBakeTexture();
- }
- }
-
- updateMeshVisibility();
-
- LL_DEBUGS() << "Detaching object " << viewer_object->mID << " from " << attachment->getName() << LL_ENDL;
- return true;
- }
- }
-
- std::vector<LLPointer<LLViewerObject> >::iterator iter = std::find(mPendingAttachment.begin(), mPendingAttachment.end(), viewer_object);
- if (iter != mPendingAttachment.end())
- {
- mPendingAttachment.erase(iter);
- return true;
- }
-
- return false;
-}
-
-//-----------------------------------------------------------------------------
-// sitDown()
-//-----------------------------------------------------------------------------
-void LLVOAvatar::sitDown(bool bSitting)
-{
- mIsSitting = bSitting;
- if (isSelf())
- {
- // Update Movement Controls according to own Sitting mode
- LLFloaterMove::setSittingMode(bSitting);
- }
-}
-
-//-----------------------------------------------------------------------------
-// sitOnObject()
-//-----------------------------------------------------------------------------
-void LLVOAvatar::sitOnObject(LLViewerObject *sit_object)
-{
- if (isSelf())
- {
- // Might be first sit
- //LLFirstUse::useSit();
-
- gAgent.setFlying(false);
- gAgentCamera.setThirdPersonHeadOffset(LLVector3::zero);
- //interpolate to new camera position
- gAgentCamera.startCameraAnimation();
- // make sure we are not trying to autopilot
- gAgent.stopAutoPilot();
- gAgentCamera.setupSitCamera();
- if (gAgentCamera.getForceMouselook())
- {
- gAgentCamera.changeCameraToMouselook();
- }
-
- if (gAgentCamera.getFocusOnAvatar() && LLToolMgr::getInstance()->inEdit())
- {
- LLSelectNode* node = LLSelectMgr::getInstance()->getSelection()->getFirstRootNode();
- if (node && node->mValid)
- {
- LLViewerObject* root_object = node->getObject();
- if (root_object == sit_object)
- {
- LLFloaterTools::sPreviousFocusOnAvatar = true;
- }
- }
- }
- }
-
- if (mDrawable.isNull())
- {
- return;
- }
- LLQuaternion inv_obj_rot = ~sit_object->getRenderRotation();
- LLVector3 obj_pos = sit_object->getRenderPosition();
-
- LLVector3 rel_pos = getRenderPosition() - obj_pos;
- rel_pos.rotVec(inv_obj_rot);
-
- mDrawable->mXform.setPosition(rel_pos);
- mDrawable->mXform.setRotation(mDrawable->getWorldRotation() * inv_obj_rot);
-
- gPipeline.markMoved(mDrawable, true);
- // Notice that removing sitDown() from here causes avatars sitting on
- // objects to be not rendered for new arrivals. See EXT-6835 and EXT-1655.
- sitDown(true);
- mRoot->getXform()->setParent(&sit_object->mDrawable->mXform); // LLVOAvatar::sitOnObject
- // SL-315
- mRoot->setPosition(getPosition());
- mRoot->updateWorldMatrixChildren();
-
- stopMotion(ANIM_AGENT_BODY_NOISE);
-
- gAgentCamera.setInitSitRot(gAgent.getFrameAgent().getQuaternion());
-}
-
-//-----------------------------------------------------------------------------
-// getOffObject()
-//-----------------------------------------------------------------------------
-void LLVOAvatar::getOffObject()
-{
- if (mDrawable.isNull())
- {
- return;
- }
-
- LLViewerObject* sit_object = (LLViewerObject*)getParent();
-
- if (sit_object)
- {
- stopMotionFromSource(sit_object->getID());
- LLFollowCamMgr::getInstance()->setCameraActive(sit_object->getID(), false);
-
- LLViewerObject::const_child_list_t& child_list = sit_object->getChildren();
- for (LLViewerObject::child_list_t::const_iterator iter = child_list.begin();
- iter != child_list.end(); ++iter)
- {
- LLViewerObject* child_objectp = *iter;
-
- stopMotionFromSource(child_objectp->getID());
- LLFollowCamMgr::getInstance()->setCameraActive(child_objectp->getID(), false);
- }
- }
-
- // assumes that transform will not be updated with drawable still having a parent
- // or that drawable had no parent from the start
- LLVector3 cur_position_world = mDrawable->getWorldPosition();
- LLQuaternion cur_rotation_world = mDrawable->getWorldRotation();
-
- if (mLastRootPos.length() >= MAX_STANDOFF_FROM_ORIGIN
- && (cur_position_world.length() < MAX_STANDOFF_FROM_ORIGIN
- || dist_vec(cur_position_world, mLastRootPos) > MAX_STANDOFF_DISTANCE_CHANGE))
- {
- // Most likely drawable got updated too early or some updates were missed - we got relative position to non-existing parent
- // restore coordinates from cache
- cur_position_world = mLastRootPos;
- }
-
- // set *local* position based on last *world* position, since we're unparenting the avatar
- mDrawable->mXform.setPosition(cur_position_world);
- mDrawable->mXform.setRotation(cur_rotation_world);
-
- gPipeline.markMoved(mDrawable, true);
-
- sitDown(false);
-
- mRoot->getXform()->setParent(NULL); // LLVOAvatar::getOffObject
- // SL-315
- mRoot->setPosition(cur_position_world);
- mRoot->setRotation(cur_rotation_world);
- mRoot->getXform()->update();
-
- if (mEnableDefaultMotions)
- {
- startMotion(ANIM_AGENT_BODY_NOISE);
- }
-
- if (isSelf())
- {
- LLQuaternion av_rot = gAgent.getFrameAgent().getQuaternion();
- LLQuaternion obj_rot = sit_object ? sit_object->getRenderRotation() : LLQuaternion::DEFAULT;
- av_rot = av_rot * obj_rot;
- LLVector3 at_axis = LLVector3::x_axis;
- at_axis = at_axis * av_rot;
- at_axis.mV[VZ] = 0.f;
- at_axis.normalize();
- gAgent.resetAxes(at_axis);
- gAgentCamera.setThirdPersonHeadOffset(LLVector3(0.f, 0.f, 1.f));
- gAgentCamera.setSitCamera(LLUUID::null);
- }
-}
-
-//-----------------------------------------------------------------------------
-// findAvatarFromAttachment()
-//-----------------------------------------------------------------------------
-// static
-LLVOAvatar* LLVOAvatar::findAvatarFromAttachment( LLViewerObject* obj )
-{
- if( obj->isAttachment() )
- {
- do
- {
- obj = (LLViewerObject*) obj->getParent();
- }
- while( obj && !obj->isAvatar() );
-
- if( obj && !obj->isDead() )
- {
- return (LLVOAvatar*)obj;
- }
- }
- return NULL;
-}
-
-S32 LLVOAvatar::getAttachmentCount() const
-{
- S32 count = 0;
-
- for (attachment_map_t::const_iterator iter = mAttachmentPoints.begin(); iter != mAttachmentPoints.end(); ++iter)
- {
- LLViewerJointAttachment* pAttachment = iter->second;
- count += pAttachment->mAttachedObjects.size();
- }
-
- return count;
-}
-
-bool LLVOAvatar::isWearingWearableType(LLWearableType::EType type) const
-{
- if (mIsDummy) return true;
-
- if (isSelf())
- {
- return LLAvatarAppearance::isWearingWearableType(type);
- }
-
- switch(type)
- {
- case LLWearableType::WT_SHAPE:
- case LLWearableType::WT_SKIN:
- case LLWearableType::WT_HAIR:
- case LLWearableType::WT_EYES:
- return true; // everyone has all bodyparts
- default:
- break; // Do nothing
- }
-
- for (LLAvatarAppearanceDictionary::Textures::const_iterator tex_iter = LLAvatarAppearance::getDictionary()->getTextures().begin();
- tex_iter != LLAvatarAppearance::getDictionary()->getTextures().end();
- ++tex_iter)
- {
- const LLAvatarAppearanceDictionary::TextureEntry *texture_dict = tex_iter->second;
- if (texture_dict->mWearableType == type)
- {
- // Thus, you must check to see if the corresponding baked texture is defined.
- // NOTE: this is a poor substitute if you actually want to know about individual pieces of clothing
- // this works for detecting a skirt (most important), but is ineffective at any piece of clothing that
- // gets baked into a texture that always exists (upper or lower).
- if (texture_dict->mIsUsedByBakedTexture)
- {
- const EBakedTextureIndex baked_index = texture_dict->mBakedTextureIndex;
- return isTextureDefined(LLAvatarAppearance::getDictionary()->getBakedTexture(baked_index)->mTextureIndex);
- }
- return false;
- }
- }
- return false;
-}
-
-LLViewerObject * LLVOAvatar::findAttachmentByID( const LLUUID & target_id ) const
-{
- for(attachment_map_t::const_iterator attachment_points_iter = mAttachmentPoints.begin();
- attachment_points_iter != gAgentAvatarp->mAttachmentPoints.end();
- ++attachment_points_iter)
- {
- LLViewerJointAttachment* attachment = attachment_points_iter->second;
- for (LLViewerJointAttachment::attachedobjs_vec_t::iterator attachment_iter = attachment->mAttachedObjects.begin();
- attachment_iter != attachment->mAttachedObjects.end();
- ++attachment_iter)
- {
- LLViewerObject *attached_object = attachment_iter->get();
- if (attached_object &&
- attached_object->getID() == target_id)
- {
- return attached_object;
- }
- }
- }
-
- return NULL;
-}
-
-// virtual
-void LLVOAvatar::invalidateComposite( LLTexLayerSet* layerset)
-{
-}
-
-void LLVOAvatar::invalidateAll()
-{
-}
-
-// virtual
-void LLVOAvatar::onGlobalColorChanged(const LLTexGlobalColor* global_color)
-{
- if (global_color == mTexSkinColor)
- {
- invalidateComposite( mBakedTextureDatas[BAKED_HEAD].mTexLayerSet);
- invalidateComposite( mBakedTextureDatas[BAKED_UPPER].mTexLayerSet);
- invalidateComposite( mBakedTextureDatas[BAKED_LOWER].mTexLayerSet);
- }
- else if (global_color == mTexHairColor)
- {
- invalidateComposite( mBakedTextureDatas[BAKED_HEAD].mTexLayerSet);
- invalidateComposite( mBakedTextureDatas[BAKED_HAIR].mTexLayerSet);
-
- // ! BACKWARDS COMPATIBILITY !
- // Fix for dealing with avatars from viewers that don't bake hair.
- if (!isTextureDefined(mBakedTextureDatas[BAKED_HAIR].mTextureIndex))
- {
- LLColor4 color = mTexHairColor->getColor();
- avatar_joint_mesh_list_t::iterator iter = mBakedTextureDatas[BAKED_HAIR].mJointMeshes.begin();
- avatar_joint_mesh_list_t::iterator end = mBakedTextureDatas[BAKED_HAIR].mJointMeshes.end();
- for (; iter != end; ++iter)
- {
- LLAvatarJointMesh* mesh = (*iter);
- if (mesh)
- {
- mesh->setColor( color );
- }
- }
- }
- }
- else if (global_color == mTexEyeColor)
- {
- // LL_INFOS() << "invalidateComposite cause: onGlobalColorChanged( eyecolor )" << LL_ENDL;
- invalidateComposite( mBakedTextureDatas[BAKED_EYES].mTexLayerSet);
- }
- updateMeshTextures();
-}
-
-// virtual
-// Do rigged mesh attachments display with this av?
-bool LLVOAvatar::shouldRenderRigged() const
-{
- LL_PROFILE_ZONE_SCOPED_CATEGORY_AVATAR;
-
- if (getOverallAppearance() == AOA_NORMAL)
- {
- return true;
- }
- // TBD - render for AOA_JELLYDOLL?
- return false;
-}
-
-// FIXME: We have an mVisible member, set in updateVisibility(), but this
-// function doesn't return it! isVisible() and mVisible are used
-// different places for different purposes. mVisible seems to be more
-// related to whether the actual avatar mesh is shown, and isVisible()
-// to whether anything about the avatar is displayed in the scene.
-// Maybe better naming could make this clearer?
-bool LLVOAvatar::isVisible() const
-{
- return mDrawable.notNull()
- && (!mOrphaned || isSelf())
- && (mDrawable->isVisible() || mIsDummy);
-}
-
-// Determine if we have enough avatar data to render
-bool LLVOAvatar::getIsCloud() const
-{
- if (mIsDummy)
- {
- return false;
- }
-
- return ( ((const_cast<LLVOAvatar*>(this))->visualParamWeightsAreDefault())// Do we have a shape?
- || ( !isTextureDefined(TEX_LOWER_BAKED)
- || !isTextureDefined(TEX_UPPER_BAKED)
- || !isTextureDefined(TEX_HEAD_BAKED)
- )
- );
-}
-
-void LLVOAvatar::updateRezzedStatusTimers(S32 rez_status)
-{
- // State machine for rezzed status. Statuses are -1 on startup, 0
- // = cloud, 1 = gray, 2 = downloading, 3 = waiting for attachments, 4 = full.
- // Purpose is to collect time data for each it takes avatar to reach
- // various loading landmarks: gray, textured (partial), textured fully.
-
- if (rez_status != mLastRezzedStatus)
- {
- LL_DEBUGS("Avatar") << avString() << "rez state change: " << mLastRezzedStatus << " -> " << rez_status << LL_ENDL;
-
- if (mLastRezzedStatus == -1 && rez_status != -1)
- {
- // First time initialization, start all timers.
- for (S32 i = 1; i < 4; i++)
- {
- startPhase("load_" + LLVOAvatar::rezStatusToString(i));
- startPhase("first_load_" + LLVOAvatar::rezStatusToString(i));
- }
- }
- if (rez_status < mLastRezzedStatus)
- {
- // load level has decreased. start phase timers for higher load levels.
- for (S32 i = rez_status+1; i <= mLastRezzedStatus; i++)
- {
- startPhase("load_" + LLVOAvatar::rezStatusToString(i));
- }
- }
- else if (rez_status > mLastRezzedStatus)
- {
- // load level has increased. stop phase timers for lower and equal load levels.
- for (S32 i = llmax(mLastRezzedStatus+1,1); i <= rez_status; i++)
- {
- stopPhase("load_" + LLVOAvatar::rezStatusToString(i));
- stopPhase("first_load_" + LLVOAvatar::rezStatusToString(i), false);
- }
- if (rez_status == 4)
- {
- // "fully loaded", mark any pending appearance change complete.
- selfStopPhase("update_appearance_from_cof");
- selfStopPhase("wear_inventory_category", false);
- selfStopPhase("process_initial_wearables_update", false);
-
- updateVisualComplexity();
- }
- }
- mLastRezzedStatus = rez_status;
-
- static LLUICachedControl<bool> show_rez_status("NameTagDebugAVRezState", false);
- if (show_rez_status)
- {
- mNameIsSet = false;
- }
- }
-}
-
-void LLVOAvatar::clearPhases()
-{
- getPhases().clearPhases();
-}
-
-void LLVOAvatar::startPhase(const std::string& phase_name)
-{
- F32 elapsed = 0.0;
- bool completed = false;
- bool found = getPhases().getPhaseValues(phase_name, elapsed, completed);
- //LL_DEBUGS("Avatar") << avString() << " phase state " << phase_name
- // << " found " << found << " elapsed " << elapsed << " completed " << completed << LL_ENDL;
- if (found)
- {
- if (!completed)
- {
- LL_DEBUGS("Avatar") << avString() << "no-op, start when started already for " << phase_name << LL_ENDL;
- return;
- }
- }
- LL_DEBUGS("Avatar") << "started phase " << phase_name << LL_ENDL;
- getPhases().startPhase(phase_name);
-}
-
-void LLVOAvatar::stopPhase(const std::string& phase_name, bool err_check)
-{
- F32 elapsed = 0.0;
- bool completed = false;
- if (getPhases().getPhaseValues(phase_name, elapsed, completed))
- {
- if (!completed)
- {
- getPhases().stopPhase(phase_name);
- completed = true;
- logMetricsTimerRecord(phase_name, elapsed, completed);
- LL_DEBUGS("Avatar") << avString() << "stopped phase " << phase_name << " elapsed " << elapsed << LL_ENDL;
- }
- else
- {
- if (err_check)
- {
- LL_DEBUGS("Avatar") << "no-op, stop when stopped already for " << phase_name << LL_ENDL;
- }
- }
- }
- else
- {
- if (err_check)
- {
- LL_DEBUGS("Avatar") << "no-op, stop when not started for " << phase_name << LL_ENDL;
- }
- }
-}
-
-void LLVOAvatar::logPendingPhases()
-{
- if (!isAgentAvatarValid())
- {
- return;
- }
-
- for (LLViewerStats::phase_map_t::iterator it = getPhases().begin();
- it != getPhases().end();
- ++it)
- {
- const std::string& phase_name = it->first;
- F32 elapsed;
- bool completed;
- if (getPhases().getPhaseValues(phase_name, elapsed, completed))
- {
- if (!completed)
- {
- logMetricsTimerRecord(phase_name, elapsed, completed);
- }
- }
- }
-}
-
-//static
-void LLVOAvatar::logPendingPhasesAllAvatars()
-{
- for (std::vector<LLCharacter*>::iterator iter = LLCharacter::sInstances.begin();
- iter != LLCharacter::sInstances.end(); ++iter)
- {
- LLVOAvatar* inst = (LLVOAvatar*) *iter;
- if( inst->isDead() )
- {
- continue;
- }
- inst->logPendingPhases();
- }
-}
-
-void LLVOAvatar::logMetricsTimerRecord(const std::string& phase_name, F32 elapsed, bool completed)
-{
- if (!isAgentAvatarValid())
- {
- return;
- }
-
- LLSD record;
- record["timer_name"] = phase_name;
- record["avatar_id"] = getID();
- record["elapsed"] = elapsed;
- record["completed"] = completed;
- U32 grid_x(0), grid_y(0);
- if (getRegion() && LLWorld::instance().isRegionListed(getRegion()))
- {
- record["central_bake_version"] = LLSD::Integer(getRegion()->getCentralBakeVersion());
- grid_from_region_handle(getRegion()->getHandle(), &grid_x, &grid_y);
- }
- record["grid_x"] = LLSD::Integer(grid_x);
- record["grid_y"] = LLSD::Integer(grid_y);
- record["is_using_server_bakes"] = true;
- record["is_self"] = isSelf();
-
- if (isAgentAvatarValid())
- {
- gAgentAvatarp->addMetricsTimerRecord(record);
- }
-}
-
-// call periodically to keep isFullyLoaded up to date.
-// returns true if the value has changed.
-bool LLVOAvatar::updateIsFullyLoaded()
-{
- S32 rez_status = getRezzedStatus();
- bool loading = rez_status == 0;
- if (mFirstFullyVisible && !mIsControlAvatar)
- {
- loading = ((rez_status < 2)
- // Wait at least 60s for unfinished textures to finish on first load,
- // don't wait forever, it might fail. Even if it will eventually load by
- // itself and update mLoadedCallbackTextures (or fail and clean the list),
- // avatars are more time-sensitive than textures and can't wait that long.
- || (mLoadedCallbackTextures < mCallbackTextureList.size() && mLastTexCallbackAddedTime.getElapsedTimeF32() < MAX_TEXTURE_WAIT_TIME_SEC)
- || !mPendingAttachment.empty()
- || (rez_status < 3 && !isFullyBaked())
- || hasPendingAttachedMeshes()
- );
-
- // compare amount of attachments to one reported by simulator
- if (!loading && !isSelf() && rez_status < 4 && mLastCloudAttachmentCount < mSimAttachments.size())
- {
- S32 attachment_count = getAttachmentCount();
- if (mLastCloudAttachmentCount != attachment_count)
- {
- mLastCloudAttachmentCount = attachment_count;
- if (attachment_count != mSimAttachments.size())
- {
- // attachment count changed, but still below desired, wait for more updates
- mLastCloudAttachmentChangeTime.reset();
- loading = true;
- }
- }
- else if (mLastCloudAttachmentChangeTime.getElapsedTimeF32() < MAX_ATTACHMENT_WAIT_TIME_SEC)
- {
- // waiting
- loading = true;
- }
- }
- }
- updateRezzedStatusTimers(rez_status);
- updateRuthTimer(loading);
- return processFullyLoadedChange(loading);
-}
-
-void LLVOAvatar::updateRuthTimer(bool loading)
-{
- if (isSelf() || !loading)
- {
- return;
- }
-
- if (mPreviousFullyLoaded)
- {
- mRuthTimer.reset();
- debugAvatarRezTime("AvatarRezCloudNotification","became cloud");
- }
-
- const F32 LOADING_TIMEOUT__SECONDS = 120.f;
- if (mRuthTimer.getElapsedTimeF32() > LOADING_TIMEOUT__SECONDS)
- {
- LL_DEBUGS("Avatar") << avString()
- << "Ruth Timer timeout: Missing texture data for '" << getFullname() << "' "
- << "( Params loaded : " << !visualParamWeightsAreDefault() << " ) "
- << "( Lower : " << isTextureDefined(TEX_LOWER_BAKED) << " ) "
- << "( Upper : " << isTextureDefined(TEX_UPPER_BAKED) << " ) "
- << "( Head : " << isTextureDefined(TEX_HEAD_BAKED) << " )."
- << LL_ENDL;
-
- LLAvatarPropertiesProcessor::getInstance()->sendAvatarTexturesRequest(getID());
- mRuthTimer.reset();
- }
-}
-
-bool LLVOAvatar::processFullyLoadedChange(bool loading)
-{
- // We wait a little bit before giving the 'all clear', to let things to
- // settle down: models to snap into place, textures to get first packets,
- // LODs to load.
- const F32 LOADED_DELAY = 1.f;
-
- if (loading)
- {
- mFullyLoadedTimer.reset();
- }
-
- if (mFirstFullyVisible)
- {
- F32 first_use_delay = FIRST_APPEARANCE_CLOUD_MIN_DELAY;
- if (!isSelf() && loading)
- {
- // Note that textures can causes 60s delay on thier own
- // so this delay might end up on top of textures' delay
- first_use_delay = llclamp(
- mFirstAppearanceMessageTimer.getElapsedTimeF32(),
- FIRST_APPEARANCE_CLOUD_MIN_DELAY,
- FIRST_APPEARANCE_CLOUD_MAX_DELAY);
-
- if (shouldImpostor())
- {
- // Impostors are less of a priority,
- // let them stay cloud longer
- first_use_delay *= FIRST_APPEARANCE_CLOUD_IMPOSTOR_MODIFIER;
- }
- }
- mFullyLoaded = (mFullyLoadedTimer.getElapsedTimeF32() > first_use_delay);
- }
- else
- {
- mFullyLoaded = (mFullyLoadedTimer.getElapsedTimeF32() > LOADED_DELAY);
- }
-
- if (!mPreviousFullyLoaded && !loading && mFullyLoaded)
- {
- debugAvatarRezTime("AvatarRezNotification", "fully loaded");
- }
-
- // did our loading state "change" from last call?
- // FIXME runway - why are we updating every 30 calls even if nothing has changed?
- // This causes updateLOD() to run every 30 frames, among other things.
- const S32 UPDATE_RATE = 30;
- bool changed =
- ((mFullyLoaded != mPreviousFullyLoaded) || // if the value is different from the previous call
- (!mFullyLoadedInitialized) || // if we've never been called before
- (mFullyLoadedFrameCounter % UPDATE_RATE == 0)); // every now and then issue a change
- bool fully_loaded_changed = (mFullyLoaded != mPreviousFullyLoaded);
-
- mPreviousFullyLoaded = mFullyLoaded;
- mFullyLoadedInitialized = true;
- mFullyLoadedFrameCounter++;
-
- if (changed && isSelf())
- {
- // to know about outfit switching
- LLAvatarRenderNotifier::getInstance()->updateNotificationState();
- }
-
- if (fully_loaded_changed && !isSelf() && mFullyLoaded && isImpostor())
- {
- // Fix for jellydoll initially invisible
- mNeedsImpostorUpdate = true;
- mLastImpostorUpdateReason = 6;
- }
- return changed;
-}
-
-bool LLVOAvatar::isFullyLoaded() const
-{
- return (mRenderUnloadedAvatar || mFullyLoaded);
-}
-
-bool LLVOAvatar::isTooComplex() const
-{
- bool too_complex;
- static LLCachedControl<S32> compelxity_render_mode(gSavedSettings, "RenderAvatarComplexityMode");
- bool render_friend = (LLAvatarTracker::instance().isBuddy(getID()) && compelxity_render_mode > AV_RENDER_LIMIT_BY_COMPLEXITY);
-
- if (isSelf() || render_friend || mVisuallyMuteSetting == AV_ALWAYS_RENDER)
- {
- too_complex = false;
- }
- else if (compelxity_render_mode == AV_RENDER_ONLY_SHOW_FRIENDS && !mIsControlAvatar)
- {
- too_complex = true;
- }
- else
- {
- // Determine if visually muted or not
- static LLCachedControl<U32> max_render_cost(gSavedSettings, "RenderAvatarMaxComplexity", 0U);
- static LLCachedControl<F32> max_attachment_area(gSavedSettings, "RenderAutoMuteSurfaceAreaLimit", 1000.0f);
- // If the user has chosen unlimited max complexity, we also disregard max attachment area
- // so that unlimited will completely disable the overly complex impostor rendering
- // yes, this leaves them vulnerable to griefing objects... their choice
- too_complex = ( max_render_cost > 0
- && (mVisualComplexity > max_render_cost
- || (max_attachment_area > 0.0f && mAttachmentSurfaceArea > max_attachment_area)
- ));
- }
-
- return too_complex;
-}
-
-bool LLVOAvatar::isTooSlow() const
-{
- static LLCachedControl<S32> compelxity_render_mode(gSavedSettings, "RenderAvatarComplexityMode");
- bool render_friend = (LLAvatarTracker::instance().isBuddy(getID()) && compelxity_render_mode > AV_RENDER_LIMIT_BY_COMPLEXITY);
-
- if (render_friend || mVisuallyMuteSetting == AV_ALWAYS_RENDER)
- {
- return false;
- }
- else if (compelxity_render_mode == AV_RENDER_ONLY_SHOW_FRIENDS && !mIsControlAvatar)
- {
- return true;
- }
- return mTooSlow;
-}
-
-// Udpate Avatar state based on render time
-void LLVOAvatar::updateTooSlow()
-{
- LL_PROFILE_ZONE_SCOPED_CATEGORY_AVATAR;
- static LLCachedControl<S32> compelxity_render_mode(gSavedSettings, "RenderAvatarComplexityMode");
- static LLCachedControl<bool> allowSelfImpostor(gSavedSettings, "AllowSelfImpostor");
- const auto id = getID();
-
- // mTooSlow - Is the avatar flagged as being slow (includes shadow time)
- // mTooSlowWithoutShadows - Is the avatar flagged as being slow even with shadows removed.
-
- // get max render time in ms
- F32 max_art_ms = (F32) (LLPerfStats::renderAvatarMaxART_ns / 1000000.0);
-
- bool autotune = LLPerfStats::tunables.userAutoTuneEnabled && !mIsControlAvatar && !isSelf();
-
- bool ignore_tune = false;
- if (autotune && sAVsIgnoringARTLimit.size() > 0)
- {
- auto it = std::find(sAVsIgnoringARTLimit.begin(), sAVsIgnoringARTLimit.end(), mID);
- if (it != sAVsIgnoringARTLimit.end())
- {
- S32 index = it - sAVsIgnoringARTLimit.begin();
- ignore_tune = (index < (MIN_NONTUNED_AVS - sAvatarsNearby + 1 + LLPerfStats::tunedAvatars));
- }
- }
-
- bool exceeds_max_ART =
- ((LLPerfStats::renderAvatarMaxART_ns > 0) &&
- (mGPURenderTime >= max_art_ms)); // NOTE: don't use getGPURenderTime accessor here to avoid "isTooSlow" feedback loop
-
- if (exceeds_max_ART && !ignore_tune)
- {
- mTooSlow = true;
-
- if(!mTooSlowWithoutShadows) // if we were not previously above the full impostor cap
- {
- bool always_render_friends = compelxity_render_mode > AV_RENDER_LIMIT_BY_COMPLEXITY;
- bool render_friend_or_exception = (always_render_friends && LLAvatarTracker::instance().isBuddy( id ) ) ||
- ( getVisualMuteSettings() == LLVOAvatar::AV_ALWAYS_RENDER );
- if( (!isSelf() || allowSelfImpostor) && !render_friend_or_exception)
- {
- // Note: slow rendering Friends still get their shadows zapped.
- mTooSlowWithoutShadows = (getGPURenderTime()*2.f >= max_art_ms) // NOTE: assumes shadow rendering doubles render time
- || (compelxity_render_mode == AV_RENDER_ONLY_SHOW_FRIENDS && !mIsControlAvatar);
- }
- }
- }
- else
- {
- mTooSlow = false;
- mTooSlowWithoutShadows = false;
-
- if (ignore_tune)
- {
- return;
- }
- }
- if(mTooSlow && !mTuned)
- {
- LLPerfStats::tunedAvatars++; // increment the number of avatars that have been tweaked.
- mTuned = true;
- }
- else if(!mTooSlow && mTuned)
- {
- LLPerfStats::tunedAvatars--;
- mTuned = false;
- }
-}
-
-//-----------------------------------------------------------------------------
-// findMotion()
-//-----------------------------------------------------------------------------
-LLMotion* LLVOAvatar::findMotion(const LLUUID& id) const
-{
- return mMotionController.findMotion(id);
-}
-
-// This is a semi-deprecated debugging tool - meshes will not show as
-// colorized if using deferred rendering.
-void LLVOAvatar::debugColorizeSubMeshes(U32 i, const LLColor4& color)
-{
- if (gSavedSettings.getBOOL("DebugAvatarCompositeBaked"))
- {
- avatar_joint_mesh_list_t::iterator iter = mBakedTextureDatas[i].mJointMeshes.begin();
- avatar_joint_mesh_list_t::iterator end = mBakedTextureDatas[i].mJointMeshes.end();
- for (; iter != end; ++iter)
- {
- LLAvatarJointMesh* mesh = (*iter);
- if (mesh)
- {
- mesh->setColor(color);
- }
- }
- }
-}
-
-
-//-----------------------------------------------------------------------------
-// updateMeshVisibility()
-// Hide the mesh joints if attachments are using baked textures
-//-----------------------------------------------------------------------------
-void LLVOAvatar::updateMeshVisibility()
-{
- bool bake_flag[BAKED_NUM_INDICES];
- memset(bake_flag, 0, BAKED_NUM_INDICES*sizeof(bool));
-
- if (getOverallAppearance() == AOA_NORMAL)
- {
- for (attachment_map_t::iterator iter = mAttachmentPoints.begin();
- iter != mAttachmentPoints.end();
- ++iter)
- {
- LLViewerJointAttachment* attachment = iter->second;
- if (attachment)
- {
- for (LLViewerJointAttachment::attachedobjs_vec_t::iterator attachment_iter = attachment->mAttachedObjects.begin();
- attachment_iter != attachment->mAttachedObjects.end();
- ++attachment_iter)
- {
- LLViewerObject *objectp = attachment_iter->get();
- if (objectp)
- {
- for (int face_index = 0; face_index < objectp->getNumTEs(); face_index++)
- {
- LLTextureEntry* tex_entry = objectp->getTE(face_index);
- bake_flag[BAKED_HEAD] |= (tex_entry->getID() == IMG_USE_BAKED_HEAD);
- bake_flag[BAKED_EYES] |= (tex_entry->getID() == IMG_USE_BAKED_EYES);
- bake_flag[BAKED_HAIR] |= (tex_entry->getID() == IMG_USE_BAKED_HAIR);
- bake_flag[BAKED_LOWER] |= (tex_entry->getID() == IMG_USE_BAKED_LOWER);
- bake_flag[BAKED_UPPER] |= (tex_entry->getID() == IMG_USE_BAKED_UPPER);
- bake_flag[BAKED_SKIRT] |= (tex_entry->getID() == IMG_USE_BAKED_SKIRT);
- bake_flag[BAKED_LEFT_ARM] |= (tex_entry->getID() == IMG_USE_BAKED_LEFTARM);
- bake_flag[BAKED_LEFT_LEG] |= (tex_entry->getID() == IMG_USE_BAKED_LEFTLEG);
- bake_flag[BAKED_AUX1] |= (tex_entry->getID() == IMG_USE_BAKED_AUX1);
- bake_flag[BAKED_AUX2] |= (tex_entry->getID() == IMG_USE_BAKED_AUX2);
- bake_flag[BAKED_AUX3] |= (tex_entry->getID() == IMG_USE_BAKED_AUX3);
- }
- }
-
- LLViewerObject::const_child_list_t& child_list = objectp->getChildren();
- for (LLViewerObject::child_list_t::const_iterator iter1 = child_list.begin();
- iter1 != child_list.end(); ++iter1)
- {
- LLViewerObject* objectchild = *iter1;
- if (objectchild)
- {
- for (int face_index = 0; face_index < objectchild->getNumTEs(); face_index++)
- {
- LLTextureEntry* tex_entry = objectchild->getTE(face_index);
- bake_flag[BAKED_HEAD] |= (tex_entry->getID() == IMG_USE_BAKED_HEAD);
- bake_flag[BAKED_EYES] |= (tex_entry->getID() == IMG_USE_BAKED_EYES);
- bake_flag[BAKED_HAIR] |= (tex_entry->getID() == IMG_USE_BAKED_HAIR);
- bake_flag[BAKED_LOWER] |= (tex_entry->getID() == IMG_USE_BAKED_LOWER);
- bake_flag[BAKED_UPPER] |= (tex_entry->getID() == IMG_USE_BAKED_UPPER);
- bake_flag[BAKED_SKIRT] |= (tex_entry->getID() == IMG_USE_BAKED_SKIRT);
- bake_flag[BAKED_LEFT_ARM] |= (tex_entry->getID() == IMG_USE_BAKED_LEFTARM);
- bake_flag[BAKED_LEFT_LEG] |= (tex_entry->getID() == IMG_USE_BAKED_LEFTLEG);
- bake_flag[BAKED_AUX1] |= (tex_entry->getID() == IMG_USE_BAKED_AUX1);
- bake_flag[BAKED_AUX2] |= (tex_entry->getID() == IMG_USE_BAKED_AUX2);
- bake_flag[BAKED_AUX3] |= (tex_entry->getID() == IMG_USE_BAKED_AUX3);
- }
- }
- }
- }
- }
- }
- }
-
- //LL_INFOS() << "head " << bake_flag[BAKED_HEAD] << "eyes " << bake_flag[BAKED_EYES] << "hair " << bake_flag[BAKED_HAIR] << "lower " << bake_flag[BAKED_LOWER] << "upper " << bake_flag[BAKED_UPPER] << "skirt " << bake_flag[BAKED_SKIRT] << LL_ENDL;
-
- for (S32 i = 0; i < mMeshLOD.size(); i++)
- {
- LLAvatarJoint* joint = mMeshLOD[i];
- if (i == MESH_ID_HAIR)
- {
- joint->setVisible(!bake_flag[BAKED_HAIR], true);
- }
- else if (i == MESH_ID_HEAD)
- {
- joint->setVisible(!bake_flag[BAKED_HEAD], true);
- }
- else if (i == MESH_ID_SKIRT)
- {
- joint->setVisible(!bake_flag[BAKED_SKIRT], true);
- }
- else if (i == MESH_ID_UPPER_BODY)
- {
- joint->setVisible(!bake_flag[BAKED_UPPER], true);
- }
- else if (i == MESH_ID_LOWER_BODY)
- {
- joint->setVisible(!bake_flag[BAKED_LOWER], true);
- }
- else if (i == MESH_ID_EYEBALL_LEFT)
- {
- joint->setVisible(!bake_flag[BAKED_EYES], true);
- }
- else if (i == MESH_ID_EYEBALL_RIGHT)
- {
- joint->setVisible(!bake_flag[BAKED_EYES], true);
- }
- else if (i == MESH_ID_EYELASH)
- {
- joint->setVisible(!bake_flag[BAKED_HEAD], true);
- }
- }
-}
-
-//-----------------------------------------------------------------------------
-// updateMeshTextures()
-// Uses the current TE values to set the meshes' and layersets' textures.
-//-----------------------------------------------------------------------------
-// virtual
-void LLVOAvatar::updateMeshTextures()
-{
- LL_PROFILE_ZONE_SCOPED_CATEGORY_AVATAR
- static S32 update_counter = 0;
- mBakedTextureDebugText.clear();
-
- // if user has never specified a texture, assign the default
- for (U32 i=0; i < getNumTEs(); i++)
- {
- const LLViewerTexture* te_image = getImage(i, 0);
- if(!te_image || te_image->getID().isNull() || (te_image->getID() == IMG_DEFAULT))
- {
- // IMG_DEFAULT_AVATAR = a special texture that's never rendered.
- const LLUUID& image_id = (i == TEX_HAIR ? IMG_DEFAULT : IMG_DEFAULT_AVATAR);
- setImage(i, LLViewerTextureManager::getFetchedTexture(image_id), 0);
- }
- }
-
- const bool other_culled = !isSelf() && mCulled;
- LLLoadedCallbackEntry::source_callback_list_t* src_callback_list = NULL ;
- bool paused = false;
- if(!isSelf())
- {
- src_callback_list = &mCallbackTextureList ;
- paused = !isVisible();
- }
-
- std::vector<bool> is_layer_baked;
- is_layer_baked.resize(mBakedTextureDatas.size(), false);
-
- std::vector<bool> use_lkg_baked_layer; // lkg = "last known good"
- use_lkg_baked_layer.resize(mBakedTextureDatas.size(), false);
-
- mBakedTextureDebugText += llformat("%06d\n",update_counter++);
- mBakedTextureDebugText += "indx layerset linvld ltda ilb ulkg ltid\n";
- for (U32 i=0; i < mBakedTextureDatas.size(); i++)
- {
- is_layer_baked[i] = isTextureDefined(mBakedTextureDatas[i].mTextureIndex);
- LLViewerTexLayerSet* layerset = NULL;
- bool layerset_invalid = false;
- if (!other_culled)
- {
- // When an avatar is changing clothes and not in Appearance mode,
- // use the last-known good baked texture until it finishes the first
- // render of the new layerset.
- layerset = getTexLayerSet(i);
- layerset_invalid = layerset && ( !layerset->getViewerComposite()->isInitialized()
- || !layerset->isLocalTextureDataAvailable() );
- use_lkg_baked_layer[i] = (!is_layer_baked[i]
- && (mBakedTextureDatas[i].mLastTextureID != IMG_DEFAULT_AVATAR)
- && layerset_invalid);
- if (use_lkg_baked_layer[i])
- {
- layerset->setUpdatesEnabled(true);
- }
- }
- else
- {
- use_lkg_baked_layer[i] = (!is_layer_baked[i]
- && mBakedTextureDatas[i].mLastTextureID != IMG_DEFAULT_AVATAR);
- }
-
- std::string last_id_string;
- if (mBakedTextureDatas[i].mLastTextureID == IMG_DEFAULT_AVATAR)
- last_id_string = "A";
- else if (mBakedTextureDatas[i].mLastTextureID == IMG_DEFAULT)
- last_id_string = "D";
- else if (mBakedTextureDatas[i].mLastTextureID == IMG_INVISIBLE)
- last_id_string = "I";
- else
- last_id_string = "*";
- bool is_ltda = layerset
- && layerset->getViewerComposite()->isInitialized()
- && layerset->isLocalTextureDataAvailable();
- mBakedTextureDebugText += llformat("%4d %4s %4d %4d %4d %4d %4s\n",
- i,
- (layerset?"*":"0"),
- layerset_invalid,
- is_ltda,
- is_layer_baked[i],
- use_lkg_baked_layer[i],
- last_id_string.c_str());
- }
-
- for (U32 i=0; i < mBakedTextureDatas.size(); i++)
- {
- debugColorizeSubMeshes(i, LLColor4::white);
-
- LLViewerTexLayerSet* layerset = getTexLayerSet(i);
- if (use_lkg_baked_layer[i] && !isUsingLocalAppearance() )
- {
- // use last known good layer (no new one)
- LLViewerFetchedTexture* baked_img = LLViewerTextureManager::getFetchedTexture(mBakedTextureDatas[i].mLastTextureID);
- mBakedTextureDatas[i].mIsUsed = true;
-
- debugColorizeSubMeshes(i,LLColor4::red);
-
- avatar_joint_mesh_list_t::iterator iter = mBakedTextureDatas[i].mJointMeshes.begin();
- avatar_joint_mesh_list_t::iterator end = mBakedTextureDatas[i].mJointMeshes.end();
- for (; iter != end; ++iter)
- {
- LLAvatarJointMesh* mesh = (*iter);
- if (mesh)
- {
- mesh->setTexture( baked_img );
- }
- }
- }
- else if (!isUsingLocalAppearance() && is_layer_baked[i])
- {
- // use new layer
- LLViewerFetchedTexture* baked_img =
- LLViewerTextureManager::staticCastToFetchedTexture(
- getImage( mBakedTextureDatas[i].mTextureIndex, 0 ), true) ;
- if( baked_img->getID() == mBakedTextureDatas[i].mLastTextureID )
- {
- // Even though the file may not be finished loading,
- // we'll consider it loaded and use it (rather than
- // doing compositing).
- useBakedTexture( baked_img->getID() );
- mLoadedCallbacksPaused |= !isVisible();
- checkTextureLoading();
- }
- else
- {
- mBakedTextureDatas[i].mIsLoaded = false;
- if ( (baked_img->getID() != IMG_INVISIBLE) &&
- ((i == BAKED_HEAD) || (i == BAKED_UPPER) || (i == BAKED_LOWER)) )
- {
- baked_img->setLoadedCallback(onBakedTextureMasksLoaded, MORPH_MASK_REQUESTED_DISCARD, true, true, new LLTextureMaskData( mID ),
- src_callback_list, paused);
- }
- baked_img->setLoadedCallback(onBakedTextureLoaded, SWITCH_TO_BAKED_DISCARD, false, false, new LLUUID( mID ),
- src_callback_list, paused );
- if (baked_img->getDiscardLevel() < 0 && !paused)
- {
- // mLoadedCallbackTextures will be updated by checkTextureLoading() below
- mLastTexCallbackAddedTime.reset();
- }
-
- // this could add paused texture callbacks
- mLoadedCallbacksPaused |= paused;
- checkTextureLoading();
- }
- }
- else if (layerset && isUsingLocalAppearance())
- {
- debugColorizeSubMeshes(i,LLColor4::yellow );
-
- layerset->createComposite();
- layerset->setUpdatesEnabled( true );
- mBakedTextureDatas[i].mIsUsed = false;
-
- avatar_joint_mesh_list_t::iterator iter = mBakedTextureDatas[i].mJointMeshes.begin();
- avatar_joint_mesh_list_t::iterator end = mBakedTextureDatas[i].mJointMeshes.end();
- for (; iter != end; ++iter)
- {
- LLAvatarJointMesh* mesh = (*iter);
- if (mesh)
- {
- mesh->setLayerSet( layerset );
- }
- }
- }
- else
- {
- debugColorizeSubMeshes(i,LLColor4::blue);
- }
- }
-
- // set texture and color of hair manually if we are not using a baked image.
- // This can happen while loading hair for yourself, or for clients that did not
- // bake a hair texture. Still needed for yourself after 1.22 is depricated.
- if (!is_layer_baked[BAKED_HAIR])
- {
- const LLColor4 color = mTexHairColor ? mTexHairColor->getColor() : LLColor4(1,1,1,1);
- LLViewerTexture* hair_img = getImage( TEX_HAIR, 0 );
- avatar_joint_mesh_list_t::iterator iter = mBakedTextureDatas[BAKED_HAIR].mJointMeshes.begin();
- avatar_joint_mesh_list_t::iterator end = mBakedTextureDatas[BAKED_HAIR].mJointMeshes.end();
- for (; iter != end; ++iter)
- {
- LLAvatarJointMesh* mesh = (*iter);
- if (mesh)
- {
- mesh->setColor( color );
- mesh->setTexture( hair_img );
- }
- }
- }
-
-
- for (LLAvatarAppearanceDictionary::BakedTextures::const_iterator baked_iter =
- LLAvatarAppearance::getDictionary()->getBakedTextures().begin();
- baked_iter != LLAvatarAppearance::getDictionary()->getBakedTextures().end();
- ++baked_iter)
- {
- const EBakedTextureIndex baked_index = baked_iter->first;
- const LLAvatarAppearanceDictionary::BakedEntry *baked_dict = baked_iter->second;
-
- for (texture_vec_t::const_iterator local_tex_iter = baked_dict->mLocalTextures.begin();
- local_tex_iter != baked_dict->mLocalTextures.end();
- ++local_tex_iter)
- {
- const ETextureIndex texture_index = *local_tex_iter;
- const bool is_baked_ready = (is_layer_baked[baked_index] && mBakedTextureDatas[baked_index].mIsLoaded) || other_culled;
- if (isSelf())
- {
- setBakedReady(texture_index, is_baked_ready);
- }
- }
- }
-
- // removeMissingBakedTextures() will call back into this rountine if something is removed, and can blow up the stack
- static bool call_remove_missing = true;
- if (call_remove_missing)
- {
- call_remove_missing = false;
- removeMissingBakedTextures(); // May call back into this function if anything is removed
- call_remove_missing = true;
- }
-
- //refresh bakes on any attached objects
- for (attachment_map_t::iterator iter = mAttachmentPoints.begin();
- iter != mAttachmentPoints.end();
- ++iter)
- {
- LLViewerJointAttachment* attachment = iter->second;
-
- for (LLViewerJointAttachment::attachedobjs_vec_t::iterator attachment_iter = attachment->mAttachedObjects.begin();
- attachment_iter != attachment->mAttachedObjects.end();
- ++attachment_iter)
- {
- LLViewerObject* attached_object = attachment_iter->get();
- if (attached_object && !attached_object->isDead())
- {
- attached_object->refreshBakeTexture();
-
- LLViewerObject::const_child_list_t& child_list = attached_object->getChildren();
- for (LLViewerObject::child_list_t::const_iterator iter = child_list.begin();
- iter != child_list.end(); ++iter)
- {
- LLViewerObject* objectp = *iter;
- if (objectp && !objectp->isDead())
- {
- objectp->refreshBakeTexture();
- }
- }
- }
- }
- }
-
-
-
-}
-
-// virtual
-//-----------------------------------------------------------------------------
-// setLocalTexture()
-//-----------------------------------------------------------------------------
-void LLVOAvatar::setLocalTexture( ETextureIndex type, LLViewerTexture* in_tex, bool baked_version_ready, U32 index )
-{
- // invalid for anyone but self
- llassert(0);
-}
-
-//virtual
-void LLVOAvatar::setBakedReady(LLAvatarAppearanceDefines::ETextureIndex type, bool baked_version_exists, U32 index)
-{
- // invalid for anyone but self
- llassert(0);
-}
-
-void LLVOAvatar::addChat(const LLChat& chat)
-{
- std::deque<LLChat>::iterator chat_iter;
-
- mChats.push_back(chat);
-
- S32 chat_length = 0;
- for( chat_iter = mChats.begin(); chat_iter != mChats.end(); ++chat_iter)
- {
- chat_length += chat_iter->mText.size();
- }
-
- // remove any excess chat
- chat_iter = mChats.begin();
- while ((chat_length > MAX_BUBBLE_CHAT_LENGTH || mChats.size() > MAX_BUBBLE_CHAT_UTTERANCES) && chat_iter != mChats.end())
- {
- chat_length -= chat_iter->mText.size();
- mChats.pop_front();
- chat_iter = mChats.begin();
- }
-
- mChatTimer.reset();
-}
-
-void LLVOAvatar::clearChat()
-{
- mChats.clear();
-}
-
-
-void LLVOAvatar::applyMorphMask(const U8* tex_data, S32 width, S32 height, S32 num_components, LLAvatarAppearanceDefines::EBakedTextureIndex index)
-{
- if (index >= BAKED_NUM_INDICES)
- {
- LL_WARNS() << "invalid baked texture index passed to applyMorphMask" << LL_ENDL;
- return;
- }
-
- for (morph_list_t::const_iterator iter = mBakedTextureDatas[index].mMaskedMorphs.begin();
- iter != mBakedTextureDatas[index].mMaskedMorphs.end(); ++iter)
- {
- const LLMaskedMorph* maskedMorph = (*iter);
- LLPolyMorphTarget* morph_target = dynamic_cast<LLPolyMorphTarget*>(maskedMorph->mMorphTarget);
- if (morph_target)
- {
- morph_target->applyMask(tex_data, width, height, num_components, maskedMorph->mInvert);
- }
- }
-}
-
-// returns true if morph masks are present and not valid for a given baked texture, false otherwise
-bool LLVOAvatar::morphMaskNeedsUpdate(LLAvatarAppearanceDefines::EBakedTextureIndex index)
-{
- if (index >= BAKED_NUM_INDICES)
- {
- return false;
- }
-
- if (!mBakedTextureDatas[index].mMaskedMorphs.empty())
- {
- if (isSelf())
- {
- LLViewerTexLayerSet *layer_set = getTexLayerSet(index);
- if (layer_set)
- {
- return !layer_set->isMorphValid();
- }
- }
- else
- {
- return false;
- }
- }
-
- return false;
-}
-
-//-----------------------------------------------------------------------------
-// releaseComponentTextures()
-// release any component texture UUIDs for which we have a baked texture
-// ! BACKWARDS COMPATIBILITY !
-// This is only called for non-self avatars, it can be taken out once component
-// textures aren't communicated by non-self avatars.
-//-----------------------------------------------------------------------------
-void LLVOAvatar::releaseComponentTextures()
-{
- // ! BACKWARDS COMPATIBILITY !
- // Detect if the baked hair texture actually wasn't sent, and if so set to default
- if (isTextureDefined(TEX_HAIR_BAKED) && getImage(TEX_HAIR_BAKED,0)->getID() == getImage(TEX_SKIRT_BAKED,0)->getID())
- {
- if (getImage(TEX_HAIR_BAKED,0)->getID() != IMG_INVISIBLE)
- {
- // Regression case of messaging system. Expected 21 textures, received 20. last texture is not valid so set to default
- setTETexture(TEX_HAIR_BAKED, IMG_DEFAULT_AVATAR);
- }
- }
-
- for (U8 baked_index = 0; baked_index < BAKED_NUM_INDICES; baked_index++)
- {
- const LLAvatarAppearanceDictionary::BakedEntry * bakedDicEntry = LLAvatarAppearance::getDictionary()->getBakedTexture((EBakedTextureIndex)baked_index);
- // skip if this is a skirt and av is not wearing one, or if we don't have a baked texture UUID
- if (!isTextureDefined(bakedDicEntry->mTextureIndex)
- && ( (baked_index != BAKED_SKIRT) || isWearingWearableType(LLWearableType::WT_SKIRT) ))
- {
- continue;
- }
-
- for (U8 texture = 0; texture < bakedDicEntry->mLocalTextures.size(); texture++)
- {
- const U8 te = (ETextureIndex)bakedDicEntry->mLocalTextures[texture];
- setTETexture(te, IMG_DEFAULT_AVATAR);
- }
- }
-}
-
-void LLVOAvatar::dumpAvatarTEs( const std::string& context ) const
-{
- LL_DEBUGS("Avatar") << avString() << (isSelf() ? "Self: " : "Other: ") << context << LL_ENDL;
- for (LLAvatarAppearanceDictionary::Textures::const_iterator iter = LLAvatarAppearance::getDictionary()->getTextures().begin();
- iter != LLAvatarAppearance::getDictionary()->getTextures().end();
- ++iter)
- {
- const LLAvatarAppearanceDictionary::TextureEntry *texture_dict = iter->second;
- // TODO: MULTI-WEARABLE: handle multiple textures for self
- const LLViewerTexture* te_image = getImage(iter->first,0);
- if( !te_image )
- {
- LL_DEBUGS("Avatar") << avString() << " " << texture_dict->mName << ": null ptr" << LL_ENDL;
- }
- else if( te_image->getID().isNull() )
- {
- LL_DEBUGS("Avatar") << avString() << " " << texture_dict->mName << ": null UUID" << LL_ENDL;
- }
- else if( te_image->getID() == IMG_DEFAULT )
- {
- LL_DEBUGS("Avatar") << avString() << " " << texture_dict->mName << ": IMG_DEFAULT" << LL_ENDL;
- }
- else if( te_image->getID() == IMG_DEFAULT_AVATAR )
- {
- LL_DEBUGS("Avatar") << avString() << " " << texture_dict->mName << ": IMG_DEFAULT_AVATAR" << LL_ENDL;
- }
- else
- {
- LL_DEBUGS("Avatar") << avString() << " " << texture_dict->mName << ": " << te_image->getID() << LL_ENDL;
- }
- }
-}
-
-//-----------------------------------------------------------------------------
-// clampAttachmentPositions()
-//-----------------------------------------------------------------------------
-void LLVOAvatar::clampAttachmentPositions()
-{
- if (isDead())
- {
- return;
- }
- for (attachment_map_t::iterator iter = mAttachmentPoints.begin();
- iter != mAttachmentPoints.end();
- ++iter)
- {
- LLViewerJointAttachment* attachment = iter->second;
- if (attachment)
- {
- attachment->clampObjectPosition();
- }
- }
-}
-
-bool LLVOAvatar::hasHUDAttachment() const
-{
- for (attachment_map_t::const_iterator iter = mAttachmentPoints.begin();
- iter != mAttachmentPoints.end();
- ++iter)
- {
- LLViewerJointAttachment* attachment = iter->second;
- if (attachment->getIsHUDAttachment() && attachment->getNumObjects() > 0)
- {
- return true;
- }
- }
- return false;
-}
-
-LLBBox LLVOAvatar::getHUDBBox() const
-{
- LLBBox bbox;
- for (attachment_map_t::const_iterator iter = mAttachmentPoints.begin();
- iter != mAttachmentPoints.end();
- ++iter)
- {
- LLViewerJointAttachment* attachment = iter->second;
- if (attachment->getIsHUDAttachment())
- {
- for (LLViewerJointAttachment::attachedobjs_vec_t::iterator attachment_iter = attachment->mAttachedObjects.begin();
- attachment_iter != attachment->mAttachedObjects.end();
- ++attachment_iter)
- {
- const LLViewerObject* attached_object = attachment_iter->get();
- if (attached_object == NULL)
- {
- LL_WARNS() << "HUD attached object is NULL!" << LL_ENDL;
- continue;
- }
- // initialize bounding box to contain identity orientation and center point for attached object
- bbox.addPointLocal(attached_object->getPosition());
- // add rotated bounding box for attached object
- bbox.addBBoxAgent(attached_object->getBoundingBoxAgent());
- LLViewerObject::const_child_list_t& child_list = attached_object->getChildren();
- for (LLViewerObject::child_list_t::const_iterator iter = child_list.begin();
- iter != child_list.end();
- ++iter)
- {
- const LLViewerObject* child_objectp = *iter;
- bbox.addBBoxAgent(child_objectp->getBoundingBoxAgent());
- }
- }
- }
- }
-
- return bbox;
-}
-
-//-----------------------------------------------------------------------------
-// onFirstTEMessageReceived()
-//-----------------------------------------------------------------------------
-void LLVOAvatar::onFirstTEMessageReceived()
-{
- LL_DEBUGS("Avatar") << avString() << LL_ENDL;
- if( !mFirstTEMessageReceived )
- {
- mFirstTEMessageReceived = true;
-
- LLLoadedCallbackEntry::source_callback_list_t* src_callback_list = NULL ;
- bool paused = false ;
- if(!isSelf())
- {
- src_callback_list = &mCallbackTextureList ;
- paused = !isVisible();
- }
-
- for (U32 i = 0; i < mBakedTextureDatas.size(); i++)
- {
- const bool layer_baked = isTextureDefined(mBakedTextureDatas[i].mTextureIndex);
-
- // Use any baked textures that we have even if they haven't downloaded yet.
- // (That is, don't do a transition from unbaked to baked.)
- if (layer_baked)
- {
- LLViewerFetchedTexture* image = LLViewerTextureManager::staticCastToFetchedTexture(getImage( mBakedTextureDatas[i].mTextureIndex, 0 ), true) ;
- mBakedTextureDatas[i].mLastTextureID = image->getID();
- // If we have more than one texture for the other baked layers, we'll want to call this for them too.
- if ( (image->getID() != IMG_INVISIBLE) && ((i == BAKED_HEAD) || (i == BAKED_UPPER) || (i == BAKED_LOWER)) )
- {
- image->setLoadedCallback( onBakedTextureMasksLoaded, MORPH_MASK_REQUESTED_DISCARD, true, true, new LLTextureMaskData( mID ),
- src_callback_list, paused);
- }
- LL_DEBUGS("Avatar") << avString() << "layer_baked, setting onInitialBakedTextureLoaded as callback" << LL_ENDL;
- image->setLoadedCallback( onInitialBakedTextureLoaded, MAX_DISCARD_LEVEL, false, false, new LLUUID( mID ),
- src_callback_list, paused );
- if (image->getDiscardLevel() < 0 && !paused)
- {
- mLastTexCallbackAddedTime.reset();
- }
- // this could add paused texture callbacks
- mLoadedCallbacksPaused |= paused;
- }
- }
-
- mMeshTexturesDirty = true;
- gPipeline.markGLRebuild(this);
-
- mFirstAppearanceMessageTimer.reset();
- mFullyLoadedTimer.reset();
- }
-}
-
-//-----------------------------------------------------------------------------
-// bool visualParamWeightsAreDefault()
-//-----------------------------------------------------------------------------
-bool LLVOAvatar::visualParamWeightsAreDefault()
-{
- bool rtn = true;
-
- bool is_wearing_skirt = isWearingWearableType(LLWearableType::WT_SKIRT);
- for (LLVisualParam *param = getFirstVisualParam();
- param;
- param = getNextVisualParam())
- {
- if (param->isTweakable())
- {
- LLViewerVisualParam* vparam = dynamic_cast<LLViewerVisualParam*>(param);
- llassert(vparam);
- bool is_skirt_param = vparam &&
- LLWearableType::WT_SKIRT == vparam->getWearableType();
- if (param->getWeight() != param->getDefaultWeight() &&
- // we have to not care whether skirt weights are default, if we're not actually wearing a skirt
- (is_wearing_skirt || !is_skirt_param))
- {
- //LL_INFOS() << "param '" << param->getName() << "'=" << param->getWeight() << " which differs from default=" << param->getDefaultWeight() << LL_ENDL;
- rtn = false;
- break;
- }
- }
- }
-
- //LL_INFOS() << "params are default ? " << int(rtn) << LL_ENDL;
-
- return rtn;
-}
-
-void dump_visual_param(apr_file_t* file, LLVisualParam* viewer_param, F32 value)
-{
- std::string type_string = "unknown";
- if (dynamic_cast<LLTexLayerParamAlpha*>(viewer_param))
- type_string = "param_alpha";
- if (dynamic_cast<LLTexLayerParamColor*>(viewer_param))
- type_string = "param_color";
- if (dynamic_cast<LLDriverParam*>(viewer_param))
- type_string = "param_driver";
- if (dynamic_cast<LLPolyMorphTarget*>(viewer_param))
- type_string = "param_morph";
- if (dynamic_cast<LLPolySkeletalDistortion*>(viewer_param))
- type_string = "param_skeleton";
- S32 wtype = -1;
- LLViewerVisualParam *vparam = dynamic_cast<LLViewerVisualParam*>(viewer_param);
- if (vparam)
- {
- wtype = vparam->getWearableType();
- }
- S32 u8_value = F32_to_U8(value,viewer_param->getMinWeight(),viewer_param->getMaxWeight());
- apr_file_printf(file, "\t\t<param id=\"%d\" name=\"%s\" display=\"%s\" value=\"%.3f\" u8=\"%d\" type=\"%s\" wearable=\"%s\" group=\"%d\"/>\n",
- viewer_param->getID(), viewer_param->getName().c_str(), viewer_param->getDisplayName().c_str(), value, u8_value, type_string.c_str(),
- LLWearableType::getInstance()->getTypeName(LLWearableType::EType(wtype)).c_str(),
- viewer_param->getGroup());
- }
-
-
-void LLVOAvatar::dumpAppearanceMsgParams( const std::string& dump_prefix,
- const LLAppearanceMessageContents& contents)
-{
- std::string outfilename = get_sequential_numbered_file_name(dump_prefix,".xml");
- const std::vector<F32>& params_for_dump = contents.mParamWeights;
- const LLTEContents& tec = contents.mTEContents;
-
- LLAPRFile outfile;
- std::string fullpath = gDirUtilp->getExpandedFilename(LL_PATH_LOGS,outfilename);
- outfile.open(fullpath, LL_APR_WB );
- apr_file_t* file = outfile.getFileHandle();
- if (!file)
- {
- return;
- }
- else
- {
- LL_DEBUGS("Avatar") << "dumping appearance message to " << fullpath << LL_ENDL;
- }
-
- apr_file_printf(file, "<header>\n");
- apr_file_printf(file, "\t\t<cof_version %i />\n", contents.mCOFVersion);
- apr_file_printf(file, "\t\t<appearance_version %i />\n", contents.mAppearanceVersion);
- apr_file_printf(file, "</header>\n");
-
- apr_file_printf(file, "\n<params>\n");
- LLVisualParam* param = getFirstVisualParam();
- for (S32 i = 0; i < params_for_dump.size(); i++)
- {
- while( param && ((param->getGroup() != VISUAL_PARAM_GROUP_TWEAKABLE) &&
- (param->getGroup() != VISUAL_PARAM_GROUP_TRANSMIT_NOT_TWEAKABLE)) ) // should not be any of group VISUAL_PARAM_GROUP_TWEAKABLE_NO_TRANSMIT
- {
- param = getNextVisualParam();
- }
- LLViewerVisualParam* viewer_param = (LLViewerVisualParam*)param;
- F32 value = params_for_dump[i];
- dump_visual_param(file, viewer_param, value);
- param = getNextVisualParam();
- }
- apr_file_printf(file, "</params>\n");
-
- apr_file_printf(file, "\n<textures>\n");
- for (U32 i = 0; i < tec.face_count; i++)
- {
- std::string uuid_str;
- ((LLUUID*)tec.image_data)[i].toString(uuid_str);
- apr_file_printf( file, "\t\t<texture te=\"%i\" uuid=\"%s\"/>\n", i, uuid_str.c_str());
- }
- apr_file_printf(file, "</textures>\n");
-}
-
-void LLVOAvatar::parseAppearanceMessage(LLMessageSystem* mesgsys, LLAppearanceMessageContents& contents)
-{
- parseTEMessage(mesgsys, _PREHASH_ObjectData, -1, contents.mTEContents);
-
- // Parse the AppearanceData field, if any.
- if (mesgsys->has(_PREHASH_AppearanceData))
- {
- U8 av_u8;
- mesgsys->getU8Fast(_PREHASH_AppearanceData, _PREHASH_AppearanceVersion, av_u8, 0);
- contents.mAppearanceVersion = av_u8;
- //LL_DEBUGS("Avatar") << "appversion set by AppearanceData field: " << contents.mAppearanceVersion << LL_ENDL;
- mesgsys->getS32Fast(_PREHASH_AppearanceData, _PREHASH_CofVersion, contents.mCOFVersion, 0);
- // For future use:
- //mesgsys->getU32Fast(_PREHASH_AppearanceData, _PREHASH_Flags, appearance_flags, 0);
- }
-
- // Parse the AppearanceHover field, if any.
- contents.mHoverOffsetWasSet = false;
- if (mesgsys->has(_PREHASH_AppearanceHover))
- {
- LLVector3 hover;
- mesgsys->getVector3Fast(_PREHASH_AppearanceHover, _PREHASH_HoverHeight, hover);
- //LL_DEBUGS("Avatar") << avString() << " hover received " << hover.mV[ VX ] << "," << hover.mV[ VY ] << "," << hover.mV[ VZ ] << LL_ENDL;
- contents.mHoverOffset = hover;
- contents.mHoverOffsetWasSet = true;
- }
-
- // Get attachment info, if sent
- LLUUID attachment_id;
- U8 attach_point;
- S32 attach_count = mesgsys->getNumberOfBlocksFast(_PREHASH_AttachmentBlock);
- LL_DEBUGS("AVAppearanceAttachments") << "Agent " << getID() << " has "
- << attach_count << " attachments" << LL_ENDL;
- size_t old_size = mSimAttachments.size();
- mSimAttachments.clear();
- for (S32 attach_i = 0; attach_i < attach_count; attach_i++)
- {
- mesgsys->getUUIDFast(_PREHASH_AttachmentBlock, _PREHASH_ID, attachment_id, attach_i);
- mesgsys->getU8Fast(_PREHASH_AttachmentBlock, _PREHASH_AttachmentPoint, attach_point, attach_i);
- LL_DEBUGS("AVAppearanceAttachments") << "AV " << getID() << " has attachment " << attach_i << " "
- << (attachment_id.isNull() ? "pending" : attachment_id.asString())
- << " on point " << (S32)attach_point << LL_ENDL;
-
- if (attachment_id.notNull())
- {
- mSimAttachments[attachment_id] = attach_point;
- }
- else
- {
- // at the moment viewer is only interested in non-null attachments
- LL_DEBUGS("AVAppearanceAttachments") << "AV " << getID()
- << " has null attachment on point " << (S32)attach_point
- << ", discarding" << LL_ENDL;
- }
- }
-
- // todo? Doesn't detect if attachments were switched
- if (old_size != mSimAttachments.size())
- {
- mLastCloudAttachmentCount = 0;
- mLastCloudAttachmentChangeTime.reset();
- if (!isFullyLoaded())
- {
- mFullyLoadedTimer.reset();
- }
- }
-
- // Parse visual params, if any.
- S32 num_blocks = mesgsys->getNumberOfBlocksFast(_PREHASH_VisualParam);
- if( num_blocks > 1)
- {
- //LL_DEBUGS("Avatar") << avString() << " handle visual params, num_blocks " << num_blocks << LL_ENDL;
-
- LLVisualParam* param = getFirstVisualParam();
- llassert(param); // if this ever fires, we should do the same as when num_blocks<=1
- if (!param)
- {
- LL_WARNS() << "No visual params!" << LL_ENDL;
- }
- else
- {
- for( S32 i = 0; i < num_blocks; i++ )
- {
- while( param && ((param->getGroup() != VISUAL_PARAM_GROUP_TWEAKABLE) &&
- (param->getGroup() != VISUAL_PARAM_GROUP_TRANSMIT_NOT_TWEAKABLE)) ) // should not be any of group VISUAL_PARAM_GROUP_TWEAKABLE_NO_TRANSMIT
- {
- param = getNextVisualParam();
- }
-
- if( !param )
- {
- // more visual params supplied than expected - just process what we know about
- break;
- }
-
- U8 value;
- mesgsys->getU8Fast(_PREHASH_VisualParam, _PREHASH_ParamValue, value, i);
- F32 newWeight = U8_to_F32(value, param->getMinWeight(), param->getMaxWeight());
- contents.mParamWeights.push_back(newWeight);
- contents.mParams.push_back(param);
-
- param = getNextVisualParam();
- }
- }
-
- const S32 expected_tweakable_count = getVisualParamCountInGroup(VISUAL_PARAM_GROUP_TWEAKABLE) +
- getVisualParamCountInGroup(VISUAL_PARAM_GROUP_TRANSMIT_NOT_TWEAKABLE); // don't worry about VISUAL_PARAM_GROUP_TWEAKABLE_NO_TRANSMIT
- if (num_blocks != expected_tweakable_count)
- {
- LL_DEBUGS("Avatar") << "Number of params in AvatarAppearance msg (" << num_blocks << ") does not match number of tweakable params in avatar xml file (" << expected_tweakable_count << "). Processing what we can. object: " << getID() << LL_ENDL;
- }
- }
- else
- {
- LL_DEBUGS("Avatar") << "AvatarAppearance msg received without any parameters, object: " << getID() << LL_ENDL;
- }
-
- LLVisualParam* appearance_version_param = getVisualParam(11000);
- if (appearance_version_param)
- {
- std::vector<LLVisualParam*>::iterator it = std::find(contents.mParams.begin(), contents.mParams.end(),appearance_version_param);
- if (it != contents.mParams.end())
- {
- S32 index = it - contents.mParams.begin();
- contents.mParamAppearanceVersion = ll_round(contents.mParamWeights[index]);
- //LL_DEBUGS("Avatar") << "appversion req by appearance_version param: " << contents.mParamAppearanceVersion << LL_ENDL;
- }
- }
-}
-
-bool resolve_appearance_version(const LLAppearanceMessageContents& contents, S32& appearance_version)
-{
- appearance_version = -1;
-
- if ((contents.mAppearanceVersion) >= 0 &&
- (contents.mParamAppearanceVersion >= 0) &&
- (contents.mAppearanceVersion != contents.mParamAppearanceVersion))
- {
- LL_WARNS() << "inconsistent appearance_version settings - field: " <<
- contents.mAppearanceVersion << ", param: " << contents.mParamAppearanceVersion << LL_ENDL;
- return false;
- }
- if (contents.mParamAppearanceVersion >= 0) // use visual param if available.
- {
- appearance_version = contents.mParamAppearanceVersion;
- }
- else if (contents.mAppearanceVersion > 0)
- {
- appearance_version = contents.mAppearanceVersion;
- }
- else // still not set, go with 1.
- {
- appearance_version = 1;
- }
- //LL_DEBUGS("Avatar") << "appearance version info - field " << contents.mAppearanceVersion
- // << " param: " << contents.mParamAppearanceVersion
- // << " final: " << appearance_version << LL_ENDL;
- return true;
-}
-
-//-----------------------------------------------------------------------------
-// processAvatarAppearance()
-//-----------------------------------------------------------------------------
-void LLVOAvatar::processAvatarAppearance( LLMessageSystem* mesgsys )
-{
- LL_DEBUGS("Avatar") << "starts" << LL_ENDL;
-
- static LLCachedControl<bool> enable_verbose_dumps(gSavedSettings, "DebugAvatarAppearanceMessage");
- static LLCachedControl<bool> block_avatar_appearance_messages(gSavedSettings, "BlockAvatarAppearanceMessages");
-
- std::string dump_prefix = getFullname() + "_" + (isSelf()?"s":"o") + "_";
- if (block_avatar_appearance_messages)
- {
- LL_WARNS() << "Blocking AvatarAppearance message" << LL_ENDL;
- return;
- }
-
- mLastAppearanceMessageTimer.reset();
-
- LLPointer<LLAppearanceMessageContents> contents(new LLAppearanceMessageContents);
- parseAppearanceMessage(mesgsys, *contents);
- if (enable_verbose_dumps)
- {
- dumpAppearanceMsgParams(dump_prefix + "appearance_msg", *contents);
- }
-
- S32 appearance_version;
- if (!resolve_appearance_version(*contents, appearance_version))
- {
- LL_WARNS() << "bad appearance version info, discarding" << LL_ENDL;
- return;
- }
- llassert(appearance_version > 0);
- if (appearance_version > 1)
- {
- LL_WARNS() << "unsupported appearance version " << appearance_version << ", discarding appearance message" << LL_ENDL;
- return;
- }
-
- S32 thisAppearanceVersion(contents->mCOFVersion);
- if (isSelf())
- { // In the past this was considered to be the canonical COF version,
- // that is no longer the case. The canonical version is maintained
- // by the AIS code and should match the COF version there. Even so,
- // we must prevent rolling this one backwards backwards or processing
- // stale versions.
-
- S32 aisCOFVersion(LLAppearanceMgr::instance().getCOFVersion());
-
- LL_DEBUGS("Avatar") << "handling self appearance message #" << thisAppearanceVersion <<
- " (highest seen #" << mLastUpdateReceivedCOFVersion <<
- ") (AISCOF=#" << aisCOFVersion << ")" << LL_ENDL;
-
- if (mLastUpdateReceivedCOFVersion >= thisAppearanceVersion)
- {
- LL_WARNS("Avatar") << "Stale appearance received #" << thisAppearanceVersion <<
- " attempt to roll back from #" << mLastUpdateReceivedCOFVersion <<
- "... dropping." << LL_ENDL;
- return;
- }
- if (isEditingAppearance())
- {
- LL_DEBUGS("Avatar") << "Editing appearance. Dropping appearance update." << LL_ENDL;
- return;
- }
-
- }
-
- // SUNSHINE CLEANUP - is this case OK now?
- S32 num_params = contents->mParamWeights.size();
- if (num_params <= 1)
- {
- // In this case, we have no reliable basis for knowing
- // appearance version, which may cause us to look for baked
- // textures in the wrong place and flag them as missing
- // assets.
- LL_DEBUGS("Avatar") << "ignoring appearance message due to lack of params" << LL_ENDL;
- return;
- }
-
- // No backsies zone - if we get here, the message should be valid and usable, will be processed.
- // Note:
- // RequestAgentUpdateAppearanceResponder::onRequestRequested()
- // assumes that cof version is only updated with server-bake
- // appearance messages.
- if (isSelf())
- {
- LL_INFOS("Avatar") << "Processing appearance message version " << thisAppearanceVersion << LL_ENDL;
- }
- else
- {
- LL_INFOS("Avatar") << "Processing appearance message for " << getID() << ", version " << thisAppearanceVersion << LL_ENDL;
- }
-
- // Note:
- // locally the COF is maintained via LLInventoryModel::accountForUpdate
- // which is called from various places. This should match the simhost's
- // idea of what the COF version is. AIS however maintains its own version
- // of the COF that should be considered canonical.
- mLastUpdateReceivedCOFVersion = thisAppearanceVersion;
-
- mLastProcessedAppearance = contents;
-
- bool slam_params = false;
- applyParsedAppearanceMessage(*contents, slam_params);
- if (getOverallAppearance() != AOA_NORMAL)
- {
- resetSkeleton(false);
- }
-}
-
-void LLVOAvatar::applyParsedAppearanceMessage(LLAppearanceMessageContents& contents, bool slam_params)
-{
- S32 num_params = contents.mParamWeights.size();
- ESex old_sex = getSex();
-
- if (applyParsedTEMessage(contents.mTEContents) > 0 && isChanged(TEXTURE))
- {
- updateVisualComplexity();
- }
-
- // prevent the overwriting of valid baked textures with invalid baked textures
- for (U8 baked_index = 0; baked_index < mBakedTextureDatas.size(); baked_index++)
- {
- if (!isTextureDefined(mBakedTextureDatas[baked_index].mTextureIndex)
- && mBakedTextureDatas[baked_index].mLastTextureID != IMG_DEFAULT
- && baked_index != BAKED_SKIRT && baked_index != BAKED_LEFT_ARM && baked_index != BAKED_LEFT_LEG && baked_index != BAKED_AUX1 && baked_index != BAKED_AUX2 && baked_index != BAKED_AUX3)
- {
- LL_DEBUGS("Avatar") << avString() << " baked_index " << (S32) baked_index << " using mLastTextureID " << mBakedTextureDatas[baked_index].mLastTextureID << LL_ENDL;
- setTEImage(mBakedTextureDatas[baked_index].mTextureIndex,
- LLViewerTextureManager::getFetchedTexture(mBakedTextureDatas[baked_index].mLastTextureID, FTT_DEFAULT, true, LLGLTexture::BOOST_NONE, LLViewerTexture::LOD_TEXTURE));
- }
- else
- {
- LL_DEBUGS("Avatar") << avString() << " baked_index " << (S32) baked_index << " using texture id "
- << getTE(mBakedTextureDatas[baked_index].mTextureIndex)->getID() << LL_ENDL;
- }
- }
-
- // runway - was
- // if (!is_first_appearance_message )
- // which means it would be called on second appearance message - probably wrong.
- bool is_first_appearance_message = !mFirstAppearanceMessageReceived;
- mFirstAppearanceMessageReceived = true;
-
- //LL_DEBUGS("Avatar") << avString() << "processAvatarAppearance start " << mID
- // << " first? " << is_first_appearance_message << " self? " << isSelf() << LL_ENDL;
-
- if (is_first_appearance_message )
- {
- onFirstTEMessageReceived();
- }
-
- setCompositeUpdatesEnabled( false );
- gPipeline.markGLRebuild(this);
-
- // Apply visual params
- if( num_params > 1)
- {
- //LL_DEBUGS("Avatar") << avString() << " handle visual params, num_params " << num_params << LL_ENDL;
- bool params_changed = false;
- bool interp_params = false;
- S32 params_changed_count = 0;
-
- for( S32 i = 0; i < num_params; i++ )
- {
- LLVisualParam* param = contents.mParams[i];
- F32 newWeight = contents.mParamWeights[i];
-
- if (slam_params || is_first_appearance_message || (param->getWeight() != newWeight))
- {
- params_changed = true;
- params_changed_count++;
-
- if(is_first_appearance_message || slam_params)
- {
- //LL_DEBUGS("Avatar") << "param slam " << i << " " << newWeight << LL_ENDL;
- param->setWeight(newWeight);
- }
- else
- {
- interp_params = true;
- param->setAnimationTarget(newWeight);
- }
- }
- }
- const S32 expected_tweakable_count = getVisualParamCountInGroup(VISUAL_PARAM_GROUP_TWEAKABLE) +
- getVisualParamCountInGroup(VISUAL_PARAM_GROUP_TRANSMIT_NOT_TWEAKABLE); // don't worry about VISUAL_PARAM_GROUP_TWEAKABLE_NO_TRANSMIT
- if (num_params != expected_tweakable_count)
- {
- LL_DEBUGS("Avatar") << "Number of params in AvatarAppearance msg (" << num_params << ") does not match number of tweakable params in avatar xml file (" << expected_tweakable_count << "). Processing what we can. object: " << getID() << LL_ENDL;
- }
-
- LL_DEBUGS("Avatar") << "Changed " << params_changed_count << " params" << LL_ENDL;
- if (params_changed)
- {
- if (interp_params)
- {
- startAppearanceAnimation();
- }
- updateVisualParams();
-
- ESex new_sex = getSex();
- if( old_sex != new_sex )
- {
- updateSexDependentLayerSets();
- }
- }
-
- llassert( getSex() == ((getVisualParamWeight( "male" ) > 0.5f) ? SEX_MALE : SEX_FEMALE) );
- }
- else
- {
- // AvatarAppearance message arrived without visual params
- LL_DEBUGS("Avatar") << avString() << "no visual params" << LL_ENDL;
-
- const F32 LOADING_TIMEOUT_SECONDS = 60.f;
- // this isn't really a problem if we already have a non-default shape
- if (visualParamWeightsAreDefault() && mRuthTimer.getElapsedTimeF32() > LOADING_TIMEOUT_SECONDS)
- {
- // re-request appearance, hoping that it comes back with a shape next time
- LL_INFOS() << "Re-requesting AvatarAppearance for object: " << getID() << LL_ENDL;
- LLAvatarPropertiesProcessor::getInstance()->sendAvatarTexturesRequest(getID());
- mRuthTimer.reset();
- }
- else
- {
- LL_INFOS() << "That's okay, we already have a non-default shape for object: " << getID() << LL_ENDL;
- // we don't really care.
- }
- }
-
- if (contents.mHoverOffsetWasSet && !isSelf())
- {
- // Got an update for some other avatar
- // Ignore updates for self, because we have a more authoritative value in the preferences.
- setHoverOffset(contents.mHoverOffset);
- LL_DEBUGS("Avatar") << avString() << "setting hover to " << contents.mHoverOffset[2] << LL_ENDL;
- }
-
- if (!contents.mHoverOffsetWasSet && !isSelf())
- {
- // If we don't get a value at all, we are presumably in a
- // region that does not support hover height.
- LL_WARNS() << avString() << "zeroing hover because not defined in appearance message" << LL_ENDL;
- setHoverOffset(LLVector3(0.0, 0.0, 0.0));
- }
-
- setCompositeUpdatesEnabled( true );
-
- // If all of the avatars are completely baked, release the global image caches to conserve memory.
- LLVOAvatar::cullAvatarsByPixelArea();
-
- if (isSelf())
- {
- mUseLocalAppearance = false;
- }
-
- updateMeshTextures();
- updateMeshVisibility();
-
-}
-
-LLViewerTexture* LLVOAvatar::getBakedTexture(const U8 te)
-{
- if (te < 0 || te >= BAKED_NUM_INDICES)
- {
- return NULL;
- }
-
- bool is_layer_baked = isTextureDefined(mBakedTextureDatas[te].mTextureIndex);
-
- LLViewerTexLayerSet* layerset = NULL;
- layerset = getTexLayerSet(te);
-
-
- if (!isEditingAppearance() && is_layer_baked)
- {
- LLViewerFetchedTexture* baked_img = LLViewerTextureManager::staticCastToFetchedTexture(getImage(mBakedTextureDatas[te].mTextureIndex, 0), true);
- return baked_img;
- }
- else if (layerset && isEditingAppearance())
- {
- layerset->createComposite();
- layerset->setUpdatesEnabled(true);
-
- return layerset->getViewerComposite();
- }
-
- return NULL;
-
-
-}
-
-const LLVOAvatar::MatrixPaletteCache& LLVOAvatar::updateSkinInfoMatrixPalette(const LLMeshSkinInfo* skin)
-{
- U64 hash = skin->mHash;
- MatrixPaletteCache& entry = mMatrixPaletteCache[hash];
-
- if (entry.mFrame != gFrameCount)
- {
- LL_PROFILE_ZONE_SCOPED_CATEGORY_AVATAR;
-
- entry.mFrame = gFrameCount;
-
- //build matrix palette
- U32 count = LLSkinningUtil::getMeshJointCount(skin);
- entry.mMatrixPalette.resize(count);
- LLSkinningUtil::initSkinningMatrixPalette(&(entry.mMatrixPalette[0]), count, skin, this);
-
- const LLMatrix4a* mat = &(entry.mMatrixPalette[0]);
-
- entry.mGLMp.resize(count * 12);
-
- F32* mp = &(entry.mGLMp[0]);
-
- for (U32 i = 0; i < count; ++i)
- {
- F32* m = (F32*)mat[i].mMatrix[0].getF32ptr();
-
- U32 idx = i * 12;
-
- mp[idx + 0] = m[0];
- mp[idx + 1] = m[1];
- mp[idx + 2] = m[2];
- mp[idx + 3] = m[12];
-
- mp[idx + 4] = m[4];
- mp[idx + 5] = m[5];
- mp[idx + 6] = m[6];
- mp[idx + 7] = m[13];
-
- mp[idx + 8] = m[8];
- mp[idx + 9] = m[9];
- mp[idx + 10] = m[10];
- mp[idx + 11] = m[14];
- }
- }
-
- return entry;
-}
-
-// static
-void LLVOAvatar::getAnimLabels( std::vector<std::string>* labels )
-{
- S32 i;
- labels->reserve(gUserAnimStatesCount);
- for( i = 0; i < gUserAnimStatesCount; i++ )
- {
- labels->push_back( LLAnimStateLabels::getStateLabel( gUserAnimStates[i].mName ) );
- }
-
- // Special case to trigger away (AFK) state
- labels->push_back( "Away From Keyboard" );
-}
-
-// static
-void LLVOAvatar::getAnimNames( std::vector<std::string>* names )
-{
- S32 i;
-
- names->reserve(gUserAnimStatesCount);
- for( i = 0; i < gUserAnimStatesCount; i++ )
- {
- names->push_back( std::string(gUserAnimStates[i].mName) );
- }
-
- // Special case to trigger away (AFK) state
- names->push_back( "enter_away_from_keyboard_state" );
-}
-
-// static
-void LLVOAvatar::onBakedTextureMasksLoaded( bool success, LLViewerFetchedTexture *src_vi, LLImageRaw* src, LLImageRaw* aux_src, S32 discard_level, bool final, void* userdata )
-{
- if (!userdata) return;
-
- //LL_INFOS() << "onBakedTextureMasksLoaded: " << src_vi->getID() << LL_ENDL;
- const LLUUID id = src_vi->getID();
-
- LLTextureMaskData* maskData = (LLTextureMaskData*) userdata;
- LLVOAvatar* self = (LLVOAvatar*) gObjectList.findObject( maskData->mAvatarID );
-
- // if discard level is 2 less than last discard level we processed, or we hit 0,
- // then generate morph masks
- if(self && success && (discard_level < maskData->mLastDiscardLevel - 2 || discard_level == 0))
- {
- if(aux_src && aux_src->getComponents() == 1)
- {
- LLImageDataSharedLock lock(aux_src);
-
- if (!aux_src->getData())
- {
- LL_ERRS() << "No auxiliary source (morph mask) data for image id " << id << LL_ENDL;
- return;
- }
-
- U32 gl_name;
- LLImageGL::generateTextures(1, &gl_name );
- stop_glerror();
-
- gGL.getTexUnit(0)->bindManual(LLTexUnit::TT_TEXTURE, gl_name);
- stop_glerror();
-
- LLImageGL::setManualImage(
- GL_TEXTURE_2D, 0, GL_ALPHA8,
- aux_src->getWidth(), aux_src->getHeight(),
- GL_ALPHA, GL_UNSIGNED_BYTE, aux_src->getData());
- stop_glerror();
-
- gGL.getTexUnit(0)->setTextureFilteringOption(LLTexUnit::TFO_BILINEAR);
-
- /* if( id == head_baked->getID() )
- if (self->mBakedTextureDatas[BAKED_HEAD].mTexLayerSet)
- //LL_INFOS() << "onBakedTextureMasksLoaded for head " << id << " discard = " << discard_level << LL_ENDL;
- self->mBakedTextureDatas[BAKED_HEAD].mTexLayerSet->applyMorphMask(aux_src->getData(), aux_src->getWidth(), aux_src->getHeight(), 1);
- maskData->mLastDiscardLevel = discard_level; */
- bool found_texture_id = false;
- for (LLAvatarAppearanceDictionary::Textures::const_iterator iter = LLAvatarAppearance::getDictionary()->getTextures().begin();
- iter != LLAvatarAppearance::getDictionary()->getTextures().end();
- ++iter)
- {
-
- const LLAvatarAppearanceDictionary::TextureEntry *texture_dict = iter->second;
- if (texture_dict->mIsUsedByBakedTexture)
- {
- const ETextureIndex texture_index = iter->first;
- const LLViewerTexture *baked_img = self->getImage(texture_index, 0);
- if (baked_img && id == baked_img->getID())
- {
- const EBakedTextureIndex baked_index = texture_dict->mBakedTextureIndex;
- self->applyMorphMask(aux_src->getData(), aux_src->getWidth(), aux_src->getHeight(), 1, baked_index);
- maskData->mLastDiscardLevel = discard_level;
- if (self->mBakedTextureDatas[baked_index].mMaskTexName)
- {
- LLImageGL::deleteTextures(1, &(self->mBakedTextureDatas[baked_index].mMaskTexName));
- }
- self->mBakedTextureDatas[baked_index].mMaskTexName = gl_name;
- found_texture_id = true;
- break;
- }
- }
- }
- if (!found_texture_id)
- {
- LL_INFOS() << "unexpected image id: " << id << LL_ENDL;
- }
- self->dirtyMesh();
- }
- else
- {
- // this can happen when someone uses an old baked texture possibly provided by
- // viewer-side baked texture caching
- LL_WARNS() << "Masks loaded callback but NO aux source, id " << id << LL_ENDL;
- }
- }
-
- if (final || !success)
- {
- delete maskData;
- }
-}
-
-// static
-void LLVOAvatar::onInitialBakedTextureLoaded( bool success, LLViewerFetchedTexture *src_vi, LLImageRaw* src, LLImageRaw* aux_src, S32 discard_level, bool final, void* userdata )
-{
- LLUUID *avatar_idp = (LLUUID *)userdata;
- LLVOAvatar *selfp = (LLVOAvatar *)gObjectList.findObject(*avatar_idp);
-
- if (selfp)
- {
- //LL_DEBUGS("Avatar") << selfp->avString() << "discard_level " << discard_level << " success " << success << " final " << final << LL_ENDL;
- }
-
- if (!success && selfp)
- {
- selfp->removeMissingBakedTextures();
- }
- if (final || !success )
- {
- delete avatar_idp;
- }
-}
-
-// Static
-void LLVOAvatar::onBakedTextureLoaded(bool success,
- LLViewerFetchedTexture *src_vi, LLImageRaw* src, LLImageRaw* aux_src,
- S32 discard_level, bool final, void* userdata)
-{
- //LL_DEBUGS("Avatar") << "onBakedTextureLoaded: " << src_vi->getID() << LL_ENDL;
-
- LLUUID id = src_vi->getID();
- LLUUID *avatar_idp = (LLUUID *)userdata;
- LLVOAvatar *selfp = (LLVOAvatar *)gObjectList.findObject(*avatar_idp);
- if (selfp)
- {
- //LL_DEBUGS("Avatar") << selfp->avString() << "discard_level " << discard_level << " success " << success << " final " << final << " id " << src_vi->getID() << LL_ENDL;
- }
-
- if (selfp && !success)
- {
- selfp->removeMissingBakedTextures();
- }
-
- if( final || !success )
- {
- delete avatar_idp;
- }
-
- if( selfp && success && final )
- {
- selfp->useBakedTexture( id );
- }
-}
-
-
-// Called when baked texture is loaded and also when we start up with a baked texture
-void LLVOAvatar::useBakedTexture( const LLUUID& id )
-{
- for (U32 i = 0; i < mBakedTextureDatas.size(); i++)
- {
- LLViewerTexture* image_baked = getImage( mBakedTextureDatas[i].mTextureIndex, 0 );
- if (id == image_baked->getID())
- {
- //LL_DEBUGS("Avatar") << avString() << " i " << i << " id " << id << LL_ENDL;
- mBakedTextureDatas[i].mIsLoaded = true;
- mBakedTextureDatas[i].mLastTextureID = id;
- mBakedTextureDatas[i].mIsUsed = true;
-
- if (isUsingLocalAppearance())
- {
- LL_INFOS() << "not changing to baked texture while isUsingLocalAppearance" << LL_ENDL;
- }
- else
- {
- debugColorizeSubMeshes(i,LLColor4::green);
-
- avatar_joint_mesh_list_t::iterator iter = mBakedTextureDatas[i].mJointMeshes.begin();
- avatar_joint_mesh_list_t::iterator end = mBakedTextureDatas[i].mJointMeshes.end();
- for (; iter != end; ++iter)
- {
- LLAvatarJointMesh* mesh = (*iter);
- if (mesh)
- {
- mesh->setTexture( image_baked );
- }
- }
- }
-
- const LLAvatarAppearanceDictionary::BakedEntry *baked_dict =
- LLAvatarAppearance::getDictionary()->getBakedTexture((EBakedTextureIndex)i);
- for (texture_vec_t::const_iterator local_tex_iter = baked_dict->mLocalTextures.begin();
- local_tex_iter != baked_dict->mLocalTextures.end();
- ++local_tex_iter)
- {
- if (isSelf()) setBakedReady(*local_tex_iter, true);
- }
-
- // ! BACKWARDS COMPATIBILITY !
- // Workaround for viewing avatars from old viewers that haven't baked hair textures.
- // This is paired with similar code in updateMeshTextures that sets hair mesh color.
- if (i == BAKED_HAIR)
- {
- avatar_joint_mesh_list_t::iterator iter = mBakedTextureDatas[i].mJointMeshes.begin();
- avatar_joint_mesh_list_t::iterator end = mBakedTextureDatas[i].mJointMeshes.end();
- for (; iter != end; ++iter)
- {
- LLAvatarJointMesh* mesh = (*iter);
- if (mesh)
- {
- mesh->setColor( LLColor4::white );
- }
- }
- }
- }
- }
-
- dirtyMesh();
-}
-
-std::string get_sequential_numbered_file_name(const std::string& prefix,
- const std::string& suffix)
-{
- typedef std::map<std::string,S32> file_num_type;
- static file_num_type file_nums;
- file_num_type::iterator it = file_nums.find(prefix);
- S32 num = 0;
- if (it != file_nums.end())
- {
- num = it->second;
- }
- file_nums[prefix] = num+1;
- std::string outfilename = prefix + " " + llformat("%04d",num) + ".xml";
- std::replace(outfilename.begin(),outfilename.end(),' ','_');
- return outfilename;
-}
-
-void dump_sequential_xml(const std::string outprefix, const LLSD& content)
-{
- std::string outfilename = get_sequential_numbered_file_name(outprefix,".xml");
- std::string fullpath = gDirUtilp->getExpandedFilename(LL_PATH_LOGS,outfilename);
- llofstream ofs(fullpath.c_str(), std::ios_base::out);
- ofs << LLSDOStreamer<LLSDXMLFormatter>(content, LLSDFormatter::OPTIONS_PRETTY);
- LL_DEBUGS("Avatar") << "results saved to: " << fullpath << LL_ENDL;
-}
-
-void LLVOAvatar::getSortedJointNames(S32 joint_type, std::vector<std::string>& result) const
-{
- result.clear();
- if (joint_type==0)
- {
- avatar_joint_list_t::const_iterator iter = mSkeleton.begin();
- avatar_joint_list_t::const_iterator end = mSkeleton.end();
- for (; iter != end; ++iter)
- {
- LLJoint* pJoint = (*iter);
- result.push_back(pJoint->getName());
- }
- }
- else if (joint_type==1)
- {
- for (S32 i = 0; i < mNumCollisionVolumes; i++)
- {
- LLAvatarJointCollisionVolume* pJoint = &mCollisionVolumes[i];
- result.push_back(pJoint->getName());
- }
- }
- else if (joint_type==2)
- {
- for (LLVOAvatar::attachment_map_t::const_iterator iter = mAttachmentPoints.begin();
- iter != mAttachmentPoints.end(); ++iter)
- {
- LLViewerJointAttachment* pJoint = iter->second;
- if (!pJoint) continue;
- result.push_back(pJoint->getName());
- }
- }
- std::sort(result.begin(), result.end());
-}
-
-void LLVOAvatar::dumpArchetypeXML(const std::string& prefix, bool group_by_wearables )
-{
- std::string outprefix(prefix);
- if (outprefix.empty())
- {
- outprefix = getFullname() + (isSelf()?"_s":"_o");
- }
- if (outprefix.empty())
- {
- outprefix = std::string("new_archetype");
- }
- std::string outfilename = get_sequential_numbered_file_name(outprefix,".xml");
-
- LLAPRFile outfile;
- LLWearableType *wr_inst = LLWearableType::getInstance();
- std::string fullpath = gDirUtilp->getExpandedFilename(LL_PATH_LOGS,outfilename);
- if (APR_SUCCESS == outfile.open(fullpath, LL_APR_WB ))
- {
- apr_file_t* file = outfile.getFileHandle();
- LL_INFOS() << "xmlfile write handle obtained : " << fullpath << LL_ENDL;
-
- apr_file_printf( file, "<?xml version=\"1.0\" encoding=\"US-ASCII\" standalone=\"yes\"?>\n" );
- apr_file_printf( file, "<linden_genepool version=\"1.0\">\n" );
- apr_file_printf( file, "\n\t<archetype name=\"???\">\n" );
-
- bool agent_is_godlike = gAgent.isGodlikeWithoutAdminMenuFakery();
-
- if (group_by_wearables)
- {
- for (S32 type = LLWearableType::WT_SHAPE; type < LLWearableType::WT_COUNT; type++)
- {
- const std::string& wearable_name = wr_inst->getTypeName((LLWearableType::EType)type);
- apr_file_printf( file, "\n\t\t<!-- wearable: %s -->\n", wearable_name.c_str() );
-
- for (LLVisualParam* param = getFirstVisualParam(); param; param = getNextVisualParam())
- {
- LLViewerVisualParam* viewer_param = (LLViewerVisualParam*)param;
- if( (viewer_param->getWearableType() == type) &&
- (viewer_param->isTweakable() ) )
- {
- dump_visual_param(file, viewer_param, viewer_param->getWeight());
- }
- }
-
- for (U8 te = 0; te < TEX_NUM_INDICES; te++)
- {
- if (LLAvatarAppearance::getDictionary()->getTEWearableType((ETextureIndex)te) == type)
- {
- // MULTIPLE_WEARABLES: extend to multiple wearables?
- LLViewerTexture* te_image = getImage((ETextureIndex)te, 0);
- if( te_image )
- {
- std::string uuid_str = LLUUID().asString();
- if (agent_is_godlike)
- {
- te_image->getID().toString(uuid_str);
- }
- apr_file_printf( file, "\t\t<texture te=\"%i\" uuid=\"%s\"/>\n", te, uuid_str.c_str());
- }
- }
- }
- }
- }
- else
- {
- // Just dump all params sequentially.
- for (LLVisualParam* param = getFirstVisualParam(); param; param = getNextVisualParam())
- {
- LLViewerVisualParam* viewer_param = (LLViewerVisualParam*)param;
- dump_visual_param(file, viewer_param, viewer_param->getWeight());
- }
-
- for (U8 te = 0; te < TEX_NUM_INDICES; te++)
- {
- // MULTIPLE_WEARABLES: extend to multiple wearables?
- LLViewerTexture* te_image = getImage((ETextureIndex)te, 0);
- if( te_image )
- {
- std::string uuid_str = LLUUID().asString();
- if (agent_is_godlike)
- {
- te_image->getID().toString(uuid_str);
- }
- apr_file_printf( file, "\t\t<texture te=\"%i\" uuid=\"%s\"/>\n", te, uuid_str.c_str());
- }
- }
- }
-
- // Root joint
- const LLVector3& pos = mRoot->getPosition();
- const LLVector3& scale = mRoot->getScale();
- apr_file_printf( file, "\t\t<root name=\"%s\" position=\"%f %f %f\" scale=\"%f %f %f\"/>\n",
- mRoot->getName().c_str(), pos[0], pos[1], pos[2], scale[0], scale[1], scale[2]);
-
- // Bones
- std::vector<std::string> bone_names, cv_names, attach_names, all_names;
- getSortedJointNames(0, bone_names);
- getSortedJointNames(1, cv_names);
- getSortedJointNames(2, attach_names);
- all_names.insert(all_names.end(), bone_names.begin(), bone_names.end());
- all_names.insert(all_names.end(), cv_names.begin(), cv_names.end());
- all_names.insert(all_names.end(), attach_names.begin(), attach_names.end());
-
- for (std::vector<std::string>::iterator name_iter = bone_names.begin();
- name_iter != bone_names.end(); ++name_iter)
- {
- LLJoint *pJoint = getJoint(*name_iter);
- const LLVector3& pos = pJoint->getPosition();
- const LLVector3& scale = pJoint->getScale();
- apr_file_printf( file, "\t\t<bone name=\"%s\" position=\"%f %f %f\" scale=\"%f %f %f\"/>\n",
- pJoint->getName().c_str(), pos[0], pos[1], pos[2], scale[0], scale[1], scale[2]);
- }
-
- // Collision volumes
- for (std::vector<std::string>::iterator name_iter = cv_names.begin();
- name_iter != cv_names.end(); ++name_iter)
- {
- LLJoint *pJoint = getJoint(*name_iter);
- const LLVector3& pos = pJoint->getPosition();
- const LLVector3& scale = pJoint->getScale();
- apr_file_printf( file, "\t\t<collision_volume name=\"%s\" position=\"%f %f %f\" scale=\"%f %f %f\"/>\n",
- pJoint->getName().c_str(), pos[0], pos[1], pos[2], scale[0], scale[1], scale[2]);
- }
-
- // Attachment joints
- for (std::vector<std::string>::iterator name_iter = attach_names.begin();
- name_iter != attach_names.end(); ++name_iter)
- {
- LLJoint *pJoint = getJoint(*name_iter);
- if (!pJoint) continue;
- const LLVector3& pos = pJoint->getPosition();
- const LLVector3& scale = pJoint->getScale();
- apr_file_printf( file, "\t\t<attachment_point name=\"%s\" position=\"%f %f %f\" scale=\"%f %f %f\"/>\n",
- pJoint->getName().c_str(), pos[0], pos[1], pos[2], scale[0], scale[1], scale[2]);
- }
-
- // Joint pos overrides
- for (std::vector<std::string>::iterator name_iter = all_names.begin();
- name_iter != all_names.end(); ++name_iter)
- {
- LLJoint *pJoint = getJoint(*name_iter);
-
- LLVector3 pos;
- LLUUID mesh_id;
-
- if (pJoint && pJoint->hasAttachmentPosOverride(pos,mesh_id))
- {
- S32 num_pos_overrides;
- std::set<LLVector3> distinct_pos_overrides;
- pJoint->getAllAttachmentPosOverrides(num_pos_overrides, distinct_pos_overrides);
- apr_file_printf( file, "\t\t<joint_offset name=\"%s\" position=\"%f %f %f\" mesh_id=\"%s\" count=\"%d\" distinct=\"%d\"/>\n",
- pJoint->getName().c_str(), pos[0], pos[1], pos[2], mesh_id.asString().c_str(),
- num_pos_overrides, (S32) distinct_pos_overrides.size());
- }
- }
- // Joint scale overrides
- for (std::vector<std::string>::iterator name_iter = all_names.begin();
- name_iter != all_names.end(); ++name_iter)
- {
- LLJoint *pJoint = getJoint(*name_iter);
-
- LLVector3 scale;
- LLUUID mesh_id;
-
- if (pJoint && pJoint->hasAttachmentScaleOverride(scale,mesh_id))
- {
- S32 num_scale_overrides;
- std::set<LLVector3> distinct_scale_overrides;
- pJoint->getAllAttachmentPosOverrides(num_scale_overrides, distinct_scale_overrides);
- apr_file_printf( file, "\t\t<joint_scale name=\"%s\" scale=\"%f %f %f\" mesh_id=\"%s\" count=\"%d\" distinct=\"%d\"/>\n",
- pJoint->getName().c_str(), scale[0], scale[1], scale[2], mesh_id.asString().c_str(),
- num_scale_overrides, (S32) distinct_scale_overrides.size());
- }
- }
- F32 pelvis_fixup;
- LLUUID mesh_id;
- if (hasPelvisFixup(pelvis_fixup, mesh_id))
- {
- apr_file_printf( file, "\t\t<pelvis_fixup z=\"%f\" mesh_id=\"%s\"/>\n",
- pelvis_fixup, mesh_id.asString().c_str());
- }
-
- LLVector3 rp = getRootJoint()->getWorldPosition();
- LLVector4a rpv;
- rpv.load3(rp.mV);
-
- for (S32 joint_num = 0; joint_num < LL_CHARACTER_MAX_ANIMATED_JOINTS; joint_num++)
- {
- LLJoint *joint = getJoint(joint_num);
- if (joint_num < mJointRiggingInfoTab.size())
- {
- LLJointRiggingInfo& rig_info = mJointRiggingInfoTab[joint_num];
- if (rig_info.isRiggedTo())
- {
- LLMatrix4a mat;
- LLVector4a new_extents[2];
- mat.loadu(joint->getWorldMatrix());
- matMulBoundBox(mat, rig_info.getRiggedExtents(), new_extents);
- LLVector4a rrp[2];
- rrp[0].setSub(new_extents[0],rpv);
- rrp[1].setSub(new_extents[1],rpv);
- apr_file_printf( file, "\t\t<joint_rig_info num=\"%d\" name=\"%s\" min=\"%f %f %f\" max=\"%f %f %f\" tmin=\"%f %f %f\" tmax=\"%f %f %f\"/>\n",
- joint_num,
- joint->getName().c_str(),
- rig_info.getRiggedExtents()[0][0],
- rig_info.getRiggedExtents()[0][1],
- rig_info.getRiggedExtents()[0][2],
- rig_info.getRiggedExtents()[1][0],
- rig_info.getRiggedExtents()[1][1],
- rig_info.getRiggedExtents()[1][2],
- rrp[0][0],
- rrp[0][1],
- rrp[0][2],
- rrp[1][0],
- rrp[1][1],
- rrp[1][2] );
- }
- }
- }
-
- bool ultra_verbose = false;
- if (isSelf() && ultra_verbose)
- {
- // show the cloned params inside the wearables as well.
- gAgentAvatarp->dumpWearableInfo(outfile);
- }
-
- apr_file_printf( file, "\t</archetype>\n" );
- apr_file_printf( file, "\n</linden_genepool>\n" );
-
- LLSD args;
- args["PATH"] = fullpath;
- LLNotificationsUtil::add("AppearanceToXMLSaved", args);
- }
- else
- {
- LLNotificationsUtil::add("AppearanceToXMLFailed");
- }
- // File will close when handle goes out of scope
-}
-
-
-void LLVOAvatar::setVisibilityRank(U32 rank)
-{
- if (mDrawable.isNull() || mDrawable->isDead())
- {
- // do nothing
- return;
- }
- mVisibilityRank = rank;
-}
-
-// Assumes LLVOAvatar::sInstances has already been sorted.
-S32 LLVOAvatar::getUnbakedPixelAreaRank()
-{
- S32 rank = 1;
- for (std::vector<LLCharacter*>::iterator iter = LLCharacter::sInstances.begin();
- iter != LLCharacter::sInstances.end(); ++iter)
- {
- LLVOAvatar* inst = (LLVOAvatar*) *iter;
- if (inst == this)
- {
- return rank;
- }
- else if (!inst->isDead() && !inst->isFullyBaked())
- {
- rank++;
- }
- }
-
- llassert(0);
- return 0;
-}
-
-struct CompareScreenAreaGreater
-{
- bool operator()(const LLCharacter* const& lhs, const LLCharacter* const& rhs)
- {
- return lhs->getPixelArea() > rhs->getPixelArea();
- }
-};
-
-// static
-void LLVOAvatar::cullAvatarsByPixelArea()
-{
- std::sort(LLCharacter::sInstances.begin(), LLCharacter::sInstances.end(), CompareScreenAreaGreater());
-
- // Update the avatars that have changed status
- U32 rank = 2; //1 is reserved for self.
- for (std::vector<LLCharacter*>::iterator iter = LLCharacter::sInstances.begin();
- iter != LLCharacter::sInstances.end(); ++iter)
- {
- LLVOAvatar* inst = (LLVOAvatar*) *iter;
- bool culled;
- if (inst->isSelf() || inst->isFullyBaked())
- {
- culled = false;
- }
- else
- {
- culled = true;
- }
-
- if (inst->mCulled != culled)
- {
- inst->mCulled = culled;
- LL_DEBUGS() << "avatar " << inst->getID() << (culled ? " start culled" : " start not culled" ) << LL_ENDL;
- inst->updateMeshTextures();
- }
-
- if (inst->isSelf())
- {
- inst->setVisibilityRank(1);
- }
- else if (inst->mDrawable.notNull() && inst->mDrawable->isVisible())
- {
- inst->setVisibilityRank(rank++);
- }
- }
-
- // runway - this doesn't really detect gray/grey state.
- S32 grey_avatars = 0;
- if (!LLVOAvatar::areAllNearbyInstancesBaked(grey_avatars))
- {
- if (gFrameTimeSeconds != sUnbakedUpdateTime) // only update once per frame
- {
- sUnbakedUpdateTime = gFrameTimeSeconds;
- sUnbakedTime += gFrameIntervalSeconds.value();
- }
- if (grey_avatars > 0)
- {
- if (gFrameTimeSeconds != sGreyUpdateTime) // only update once per frame
- {
- sGreyUpdateTime = gFrameTimeSeconds;
- sGreyTime += gFrameIntervalSeconds.value();
- }
- }
- }
-}
-
-void LLVOAvatar::startAppearanceAnimation()
-{
- if(!mAppearanceAnimating)
- {
- mAppearanceAnimating = true;
- mAppearanceMorphTimer.reset();
- mLastAppearanceBlendTime = 0.f;
- }
-}
-
-// virtual
-void LLVOAvatar::removeMissingBakedTextures()
-{
-}
-
-//virtual
-void LLVOAvatar::updateRegion(LLViewerRegion *regionp)
-{
- LLViewerObject::updateRegion(regionp);
-}
-
-// virtual
-std::string LLVOAvatar::getFullname() const
-{
- std::string name;
-
- LLNameValue* first = getNVPair("FirstName");
- LLNameValue* last = getNVPair("LastName");
- if (first && last)
- {
- name = LLCacheName::buildFullName( first->getString(), last->getString() );
- }
-
- return name;
-}
-
-LLHost LLVOAvatar::getObjectHost() const
-{
- LLViewerRegion* region = getRegion();
- if (region && !isDead())
- {
- return region->getHost();
- }
- else
- {
- return LLHost();
- }
-}
-
-bool LLVOAvatar::updateLOD()
-{
- if (mDrawable.isNull())
- {
- return false;
- }
-
- if (!LLPipeline::sImpostorRender && isImpostor() && 0 != mDrawable->getNumFaces() && mDrawable->getFace(0)->hasGeometry())
- {
- return true;
- }
-
- bool res = updateJointLODs();
-
- LLFace* facep = mDrawable->getFace(0);
- if (!facep || !facep->getVertexBuffer())
- {
- dirtyMesh(2);
- }
-
- if (mDirtyMesh >= 2 || mDrawable->isState(LLDrawable::REBUILD_GEOMETRY))
- { //LOD changed or new mesh created, allocate new vertex buffer if needed
- updateMeshData();
- mDirtyMesh = 0;
- mNeedsSkin = true;
- mDrawable->clearState(LLDrawable::REBUILD_GEOMETRY);
- }
- updateVisibility();
-
- return res;
-}
-
-void LLVOAvatar::updateLODRiggedAttachments()
-{
- updateLOD();
- rebuildRiggedAttachments();
-}
-
-void showRigInfoTabExtents(LLVOAvatar *avatar, LLJointRiggingInfoTab& tab, S32& count_rigged, S32& count_box)
-{
- count_rigged = count_box = 0;
- LLVector4a zero_vec;
- zero_vec.clear();
- for (S32 i=0; i<tab.size(); i++)
- {
- if (tab[i].isRiggedTo())
- {
- count_rigged++;
- LLJoint *joint = avatar->getJoint(i);
- LL_DEBUGS("RigSpam") << "joint " << i << " name " << joint->getName() << " box "
- << tab[i].getRiggedExtents()[0] << ", " << tab[i].getRiggedExtents()[1] << LL_ENDL;
- if ((!tab[i].getRiggedExtents()[0].equals3(zero_vec)) ||
- (!tab[i].getRiggedExtents()[1].equals3(zero_vec)))
- {
- count_box++;
- }
- }
- }
-}
-
-void LLVOAvatar::getAssociatedVolumes(std::vector<LLVOVolume*>& volumes)
-{
- LL_PROFILE_ZONE_SCOPED_CATEGORY_AVATAR;
- for ( LLVOAvatar::attachment_map_t::iterator iter = mAttachmentPoints.begin(); iter != mAttachmentPoints.end(); ++iter )
- {
- LLViewerJointAttachment* attachment = iter->second;
- LLViewerJointAttachment::attachedobjs_vec_t::iterator attach_end = attachment->mAttachedObjects.end();
-
- for (LLViewerJointAttachment::attachedobjs_vec_t::iterator attach_iter = attachment->mAttachedObjects.begin();
- attach_iter != attach_end; ++attach_iter)
- {
- LLViewerObject* attached_object = attach_iter->get();
- LLVOVolume *volume = dynamic_cast<LLVOVolume*>(attached_object);
- if (volume)
- {
- volumes.push_back(volume);
- if (volume->isAnimatedObject())
- {
- // For animated object attachment, don't need
- // the children. Will just get bounding box
- // from the control avatar.
- continue;
- }
- }
- LLViewerObject::const_child_list_t& children = attached_object->getChildren();
- for (LLViewerObject::const_child_list_t::const_iterator it = children.begin();
- it != children.end(); ++it)
- {
- LLViewerObject *childp = *it;
- LLVOVolume *volume = dynamic_cast<LLVOVolume*>(childp);
- if (volume)
- {
- volumes.push_back(volume);
- }
- }
- }
- }
-
- LLControlAvatar *control_av = dynamic_cast<LLControlAvatar*>(this);
- if (control_av)
- {
- LLVOVolume *volp = control_av->mRootVolp;
- if (volp)
- {
- volumes.push_back(volp);
- LLViewerObject::const_child_list_t& children = volp->getChildren();
- for (LLViewerObject::const_child_list_t::const_iterator it = children.begin();
- it != children.end(); ++it)
- {
- LLViewerObject *childp = *it;
- LLVOVolume *volume = dynamic_cast<LLVOVolume*>(childp);
- if (volume)
- {
- volumes.push_back(volume);
- }
- }
- }
- }
-}
-
-// virtual
-void LLVOAvatar::updateRiggingInfo()
-{
- LL_PROFILE_ZONE_SCOPED_CATEGORY_AVATAR;
-
- LL_DEBUGS("RigSpammish") << getFullname() << " updating rig tab" << LL_ENDL;
-
- std::vector<LLVOVolume*> volumes;
-
- getAssociatedVolumes(volumes);
-
- std::map<LLUUID,S32> curr_rigging_info_key;
- {
- // Get current rigging info key
- for (std::vector<LLVOVolume*>::iterator it = volumes.begin(); it != volumes.end(); ++it)
- {
- LLVOVolume *vol = *it;
- if (vol->isMesh() && vol->getVolume())
- {
- const LLUUID& mesh_id = vol->getVolume()->getParams().getSculptID();
- S32 max_lod = llmax(vol->getLOD(), vol->mLastRiggingInfoLOD);
- curr_rigging_info_key[mesh_id] = max_lod;
- }
- }
-
- // Check for key change, which indicates some change in volume composition or LOD.
- if (curr_rigging_info_key == mLastRiggingInfoKey)
- {
- return;
- }
- }
-
- // Something changed. Update.
- mLastRiggingInfoKey = curr_rigging_info_key;
- mJointRiggingInfoTab.clear();
- for (std::vector<LLVOVolume*>::iterator it = volumes.begin(); it != volumes.end(); ++it)
- {
- LLVOVolume *vol = *it;
- vol->updateRiggingInfo();
- mJointRiggingInfoTab.merge(vol->mJointRiggingInfoTab);
- }
-
- //LL_INFOS() << "done update rig count is " << countRigInfoTab(mJointRiggingInfoTab) << LL_ENDL;
- LL_DEBUGS("RigSpammish") << getFullname() << " after update rig tab:" << LL_ENDL;
- S32 joint_count, box_count;
- showRigInfoTabExtents(this, mJointRiggingInfoTab, joint_count, box_count);
- LL_DEBUGS("RigSpammish") << "uses " << joint_count << " joints " << " nonzero boxes: " << box_count << LL_ENDL;
-}
-
-// virtual
-void LLVOAvatar::onActiveOverrideMeshesChanged()
-{
- mJointRiggingInfoTab.setNeedsUpdate(true);
-}
-
-U32 LLVOAvatar::getPartitionType() const
-{
- // Avatars merely exist as drawables in the bridge partition
- return mIsControlAvatar ? LLViewerRegion::PARTITION_CONTROL_AV : LLViewerRegion::PARTITION_AVATAR;
-}
-
-//static
-void LLVOAvatar::updateImpostors()
-{
- LLViewerCamera::sCurCameraID = LLViewerCamera::CAMERA_WORLD;
-
- std::vector<LLCharacter*> instances_copy = LLCharacter::sInstances;
- for (std::vector<LLCharacter*>::iterator iter = instances_copy.begin();
- iter != instances_copy.end(); ++iter)
- {
- LLVOAvatar* avatar = (LLVOAvatar*) *iter;
- if (!avatar->isDead()
- && avatar->isVisible()
- && avatar->isImpostor()
- && avatar->needsImpostorUpdate())
- {
- avatar->calcMutedAVColor();
- gPipeline.generateImpostor(avatar);
- }
- }
-
- LLCharacter::sAllowInstancesChange = true;
-}
-
-// virtual
-bool LLVOAvatar::isImpostor()
-{
- return isVisuallyMuted() || (sLimitNonImpostors && (mUpdatePeriod > 1));
-}
-
-bool LLVOAvatar::shouldImpostor(const F32 rank_factor)
-{
- if (isSelf())
- {
- return false;
- }
- if (isVisuallyMuted())
- {
- return true;
- }
- return sLimitNonImpostors && (mVisibilityRank > sMaxNonImpostors * rank_factor);
-}
-
-bool LLVOAvatar::needsImpostorUpdate() const
-{
- return mNeedsImpostorUpdate;
-}
-
-const LLVector3& LLVOAvatar::getImpostorOffset() const
-{
- return mImpostorOffset;
-}
-
-const LLVector2& LLVOAvatar::getImpostorDim() const
-{
- return mImpostorDim;
-}
-
-void LLVOAvatar::setImpostorDim(const LLVector2& dim)
-{
- mImpostorDim = dim;
-}
-
-void LLVOAvatar::cacheImpostorValues()
-{
- getImpostorValues(mImpostorExtents, mImpostorAngle, mImpostorDistance);
-}
-
-void LLVOAvatar::getImpostorValues(LLVector4a* extents, LLVector3& angle, F32& distance) const
-{
- const LLVector4a* ext = mDrawable->getSpatialExtents();
- extents[0] = ext[0];
- extents[1] = ext[1];
-
- LLVector3 at = LLViewerCamera::getInstance()->getOrigin()-(getRenderPosition()+mImpostorOffset);
- distance = at.normalize();
- F32 da = 1.f - (at*LLViewerCamera::getInstance()->getAtAxis());
- angle.mV[0] = LLViewerCamera::getInstance()->getYaw()*da;
- angle.mV[1] = LLViewerCamera::getInstance()->getPitch()*da;
- angle.mV[2] = da;
-}
-
-// static
-const U32 LLVOAvatar::NON_IMPOSTORS_MAX_SLIDER = 66; /* Must equal the maximum allowed the RenderAvatarMaxNonImpostors
- * slider in panel_preferences_graphics1.xml */
-
-// static
-void LLVOAvatar::updateImpostorRendering(U32 newMaxNonImpostorsValue)
-{
- U32 oldmax = sMaxNonImpostors;
- bool oldflg = sLimitNonImpostors;
-
- if (NON_IMPOSTORS_MAX_SLIDER <= newMaxNonImpostorsValue)
- {
- sMaxNonImpostors = 0;
- }
- else
- {
- sMaxNonImpostors = newMaxNonImpostorsValue;
- }
- // the sLimitNonImpostors flag depends on whether or not sMaxNonImpostors is set to the no-limit value (0)
- sLimitNonImpostors = (0 != sMaxNonImpostors);
- if ( oldflg != sLimitNonImpostors )
- {
- LL_DEBUGS("AvatarRender")
- << "was " << (oldflg ? "use" : "don't use" ) << " impostors (max " << oldmax << "); "
- << "now " << (sLimitNonImpostors ? "use" : "don't use" ) << " impostors (max " << sMaxNonImpostors << "); "
- << LL_ENDL;
- }
-}
-
-
-void LLVOAvatar::idleUpdateRenderComplexity()
-{
- LL_PROFILE_ZONE_SCOPED_CATEGORY_AVATAR;
- if (isControlAvatar())
- {
- LLControlAvatar *cav = dynamic_cast<LLControlAvatar*>(this);
- bool is_attachment = cav && cav->mRootVolp && cav->mRootVolp->isAttachment(); // For attached animated objects
- if (is_attachment)
- {
- // ARC for animated object attachments is accounted with the avatar they're attached to.
- return;
- }
- }
-
- // Render Complexity
- calculateUpdateRenderComplexity(); // Update mVisualComplexity if needed
-
- bool autotune = LLPerfStats::tunables.userAutoTuneEnabled && !mIsControlAvatar && !isSelf();
- if (autotune && !isDead())
- {
- static LLCachedControl<F32> render_far_clip(gSavedSettings, "RenderFarClip", 64);
- F32 radius = render_far_clip * render_far_clip;
-
- bool is_nearby = true;
- if ((dist_vec_squared(getPositionGlobal(), gAgent.getPositionGlobal()) > radius) &&
- (dist_vec_squared(getPositionGlobal(), gAgentCamera.getCameraPositionGlobal()) > radius))
- {
- is_nearby = false;
- }
-
- if (is_nearby && (sAVsIgnoringARTLimit.size() < MIN_NONTUNED_AVS))
- {
- if (std::count(sAVsIgnoringARTLimit.begin(), sAVsIgnoringARTLimit.end(), mID) == 0)
- {
- sAVsIgnoringARTLimit.push_back(mID);
- }
- }
- else if (!is_nearby)
- {
- sAVsIgnoringARTLimit.erase(std::remove(sAVsIgnoringARTLimit.begin(), sAVsIgnoringARTLimit.end(), mID),
- sAVsIgnoringARTLimit.end());
- }
- updateNearbyAvatarCount();
- }
-}
-
-void LLVOAvatar::updateNearbyAvatarCount()
-{
- static LLFrameTimer agent_update_timer;
-
- if (agent_update_timer.getElapsedTimeF32() > 1.0f)
- {
- S32 avs_nearby = 0;
- static LLCachedControl<F32> render_far_clip(gSavedSettings, "RenderFarClip", 64);
- F32 radius = render_far_clip * render_far_clip;
- std::vector<LLCharacter *>::iterator char_iter = LLCharacter::sInstances.begin();
- while (char_iter != LLCharacter::sInstances.end())
- {
- LLVOAvatar *avatar = dynamic_cast<LLVOAvatar *>(*char_iter);
- if (avatar && !avatar->isDead() && !avatar->isControlAvatar())
- {
- if ((dist_vec_squared(avatar->getPositionGlobal(), gAgent.getPositionGlobal()) > radius) &&
- (dist_vec_squared(avatar->getPositionGlobal(), gAgentCamera.getCameraPositionGlobal()) > radius))
- {
- char_iter++;
- continue;
- }
- avs_nearby++;
- }
- char_iter++;
- }
- sAvatarsNearby = avs_nearby;
- agent_update_timer.reset();
- }
-}
-
-void LLVOAvatar::idleUpdateDebugInfo()
-{
- if (gPipeline.hasRenderDebugMask(LLPipeline::RENDER_DEBUG_AVATAR_DRAW_INFO))
- {
- std::string info_line;
- F32 red_level;
- F32 green_level;
- LLColor4 info_color;
- LLFontGL::StyleFlags info_style;
-
- if ( !mText )
- {
- initHudText();
- mText->setFadeDistance(20.0, 5.0); // limit clutter in large crowds
- }
- else
- {
- mText->clearString(); // clear debug text
- }
-
- /*
- * NOTE: the logic for whether or not each of the values below
- * controls muting MUST match that in the isVisuallyMuted and isTooComplex methods.
- */
-
- static LLCachedControl<U32> max_render_cost(gSavedSettings, "RenderAvatarMaxComplexity", 0);
- info_line = llformat("%d Complexity", mVisualComplexity);
-
- if (max_render_cost != 0) // zero means don't care, so don't bother coloring based on this
- {
- green_level = 1.f-llclamp(((F32) mVisualComplexity-(F32)max_render_cost)/(F32)max_render_cost, 0.f, 1.f);
- red_level = llmin((F32) mVisualComplexity/(F32)max_render_cost, 1.f);
- info_color.set(red_level, green_level, 0.0, 1.0);
- info_style = ( mVisualComplexity > max_render_cost
- ? LLFontGL::BOLD : LLFontGL::NORMAL );
- }
- else
- {
- info_color.set(LLColor4::grey);
- info_style = LLFontGL::NORMAL;
- }
- mText->addLine(info_line, info_color, info_style);
-
- // Visual rank
- info_line = llformat("%d rank", mVisibilityRank);
- // Use grey for imposters, white for normal rendering or no impostors
- info_color.set(isImpostor() ? LLColor4::grey : (isControlAvatar() ? LLColor4::yellow : LLColor4::white));
- info_style = LLFontGL::NORMAL;
- mText->addLine(info_line, info_color, info_style);
-
- // Triangle count
- mText->addLine(std::string("VisTris ") + LLStringOps::getReadableNumber(mAttachmentVisibleTriangleCount),
- info_color, info_style);
- mText->addLine(std::string("EstMaxTris ") + LLStringOps::getReadableNumber(mAttachmentEstTriangleCount),
- info_color, info_style);
-
- // Attachment Surface Area
- static LLCachedControl<F32> max_attachment_area(gSavedSettings, "RenderAutoMuteSurfaceAreaLimit", 1000.0f);
- info_line = llformat("%.0f m^2", mAttachmentSurfaceArea);
-
- if (max_render_cost != 0 && max_attachment_area != 0) // zero means don't care, so don't bother coloring based on this
- {
- green_level = 1.f-llclamp((mAttachmentSurfaceArea-max_attachment_area)/max_attachment_area, 0.f, 1.f);
- red_level = llmin(mAttachmentSurfaceArea/max_attachment_area, 1.f);
- info_color.set(red_level, green_level, 0.0, 1.0);
- info_style = ( mAttachmentSurfaceArea > max_attachment_area
- ? LLFontGL::BOLD : LLFontGL::NORMAL );
-
- }
- else
- {
- info_color.set(LLColor4::grey);
- info_style = LLFontGL::NORMAL;
- }
-
- mText->addLine(info_line, info_color, info_style);
-
- updateText(); // corrects position
- }
-}
-
-void LLVOAvatar::updateVisualComplexity()
-{
- LL_DEBUGS("AvatarRender") << "avatar " << getID() << " appearance changed" << LL_ENDL;
- // Set the cache time to in the past so it's updated ASAP
- mVisualComplexityStale = true;
-}
-
-
-// Account for the complexity of a single top-level object associated
-// with an avatar. This will be either an attached object or an animated
-// object.
-void LLVOAvatar::accountRenderComplexityForObject(
- LLViewerObject *attached_object,
- const F32 max_attachment_complexity,
- LLVOVolume::texture_cost_t& textures,
- U32& cost,
- hud_complexity_list_t& hud_complexity_list,
- object_complexity_list_t& object_complexity_list)
-{
- LL_PROFILE_ZONE_SCOPED_CATEGORY_AVATAR;
- if (attached_object && !attached_object->isHUDAttachment())
- {
- mAttachmentVisibleTriangleCount += attached_object->recursiveGetTriangleCount();
- mAttachmentEstTriangleCount += attached_object->recursiveGetEstTrianglesMax();
- mAttachmentSurfaceArea += attached_object->recursiveGetScaledSurfaceArea();
-
- textures.clear();
- const LLDrawable* drawable = attached_object->mDrawable;
- if (drawable)
- {
- const LLVOVolume* volume = drawable->getVOVolume();
- if (volume)
- {
- F32 attachment_total_cost = 0;
- F32 attachment_volume_cost = 0;
- F32 attachment_texture_cost = 0;
- F32 attachment_children_cost = 0;
- const F32 animated_object_attachment_surcharge = 1000;
-
- if (volume->isAnimatedObjectFast())
- {
- attachment_volume_cost += animated_object_attachment_surcharge;
- }
- attachment_volume_cost += volume->getRenderCost(textures);
-
- const_child_list_t children = volume->getChildren();
- for (const_child_list_t::const_iterator child_iter = children.begin();
- child_iter != children.end();
- ++child_iter)
- {
- LLViewerObject* child_obj = *child_iter;
- LLVOVolume* child = dynamic_cast<LLVOVolume*>(child_obj);
- if (child)
- {
- attachment_children_cost += child->getRenderCost(textures);
- }
- }
-
- for (LLVOVolume::texture_cost_t::iterator volume_texture = textures.begin();
- volume_texture != textures.end();
- ++volume_texture)
- {
- // add the cost of each individual texture in the linkset
- attachment_texture_cost += LLVOVolume::getTextureCost(*volume_texture);
- }
- attachment_total_cost = attachment_volume_cost + attachment_texture_cost + attachment_children_cost;
- LL_DEBUGS("ARCdetail") << "Attachment costs " << attached_object->getAttachmentItemID()
- << " total: " << attachment_total_cost
- << ", volume: " << attachment_volume_cost
- << ", " << textures.size()
- << " textures: " << attachment_texture_cost
- << ", " << volume->numChildren()
- << " children: " << attachment_children_cost
- << LL_ENDL;
- // Limit attachment complexity to avoid signed integer flipping of the wearer's ACI
- cost += (U32)llclamp(attachment_total_cost, MIN_ATTACHMENT_COMPLEXITY, max_attachment_complexity);
-
- if (isSelf())
- {
- LLObjectComplexity object_complexity;
- object_complexity.objectName = attached_object->getAttachmentItemName();
- object_complexity.objectId = attached_object->getAttachmentItemID();
- object_complexity.objectCost = attachment_total_cost;
- object_complexity_list.push_back(object_complexity);
- }
- }
- }
- }
- if (isSelf()
- && attached_object
- && attached_object->isHUDAttachment()
- && !attached_object->isTempAttachment()
- && attached_object->mDrawable)
- {
- textures.clear();
- mAttachmentSurfaceArea += attached_object->recursiveGetScaledSurfaceArea();
-
- const LLVOVolume* volume = attached_object->mDrawable->getVOVolume();
- if (volume)
- {
- bool is_rigged_mesh = volume->isRiggedMeshFast();
- LLHUDComplexity hud_object_complexity;
- hud_object_complexity.objectName = attached_object->getAttachmentItemName();
- hud_object_complexity.objectId = attached_object->getAttachmentItemID();
- std::string joint_name;
- gAgentAvatarp->getAttachedPointName(attached_object->getAttachmentItemID(), joint_name);
- hud_object_complexity.jointName = joint_name;
- // get cost and individual textures
- hud_object_complexity.objectsCost += volume->getRenderCost(textures);
- hud_object_complexity.objectsCount++;
-
- LLViewerObject::const_child_list_t& child_list = attached_object->getChildren();
- for (LLViewerObject::child_list_t::const_iterator iter = child_list.begin();
- iter != child_list.end(); ++iter)
- {
- LLViewerObject* childp = *iter;
- const LLVOVolume* chld_volume = dynamic_cast<LLVOVolume*>(childp);
- if (chld_volume)
- {
- is_rigged_mesh = is_rigged_mesh || chld_volume->isRiggedMeshFast();
- // get cost and individual textures
- hud_object_complexity.objectsCost += chld_volume->getRenderCost(textures);
- hud_object_complexity.objectsCount++;
- }
- }
- if (is_rigged_mesh && !attached_object->mRiggedAttachedWarned)
- {
- LLSD args;
- LLViewerInventoryItem* itemp = gInventory.getItem(attached_object->getAttachmentItemID());
- args["NAME"] = itemp ? itemp->getName() : LLTrans::getString("Unknown");
- args["POINT"] = LLTrans::getString(getTargetAttachmentPoint(attached_object)->getName());
- LLNotificationsUtil::add("RiggedMeshAttachedToHUD", args);
-
- attached_object->mRiggedAttachedWarned = true;
- }
-
- hud_object_complexity.texturesCount += textures.size();
-
- for (LLVOVolume::texture_cost_t::iterator volume_texture = textures.begin();
- volume_texture != textures.end();
- ++volume_texture)
- {
- // add the cost of each individual texture (ignores duplicates)
- hud_object_complexity.texturesCost += LLVOVolume::getTextureCost(*volume_texture);
- const LLViewerTexture* img = *volume_texture;
- if (img->getType() == LLViewerTexture::FETCHED_TEXTURE)
- {
- LLViewerFetchedTexture* tex = (LLViewerFetchedTexture*)img;
- // Note: Texture memory might be incorect since texture might be still loading.
- hud_object_complexity.texturesMemoryTotal += tex->getTextureMemory();
- if (tex->getOriginalHeight() * tex->getOriginalWidth() >= HUD_OVERSIZED_TEXTURE_DATA_SIZE)
- {
- hud_object_complexity.largeTexturesCount++;
- }
- }
- }
- hud_complexity_list.push_back(hud_object_complexity);
- }
- }
-}
-
-// Calculations for mVisualComplexity value
-void LLVOAvatar::calculateUpdateRenderComplexity()
-{
- /*****************************************************************
- * This calculation should not be modified by third party viewers,
- * since it is used to limit rendering and should be uniform for
- * everyone. If you have suggested improvements, submit them to
- * the official viewer for consideration.
- *****************************************************************/
- if (mVisualComplexityStale)
- {
- LL_PROFILE_ZONE_SCOPED_CATEGORY_AVATAR;
-
- static const U32 COMPLEXITY_BODY_PART_COST = 200;
- static LLCachedControl<F32> max_complexity_setting(gSavedSettings, "MaxAttachmentComplexity");
- F32 max_attachment_complexity = max_complexity_setting;
- max_attachment_complexity = llmax(max_attachment_complexity, DEFAULT_MAX_ATTACHMENT_COMPLEXITY);
-
- // Diagnostic list of all textures on our avatar
- static std::unordered_set<const LLViewerTexture*> all_textures;
-
- U32 cost = VISUAL_COMPLEXITY_UNKNOWN;
- LLVOVolume::texture_cost_t textures;
- hud_complexity_list_t hud_complexity_list;
- object_complexity_list_t object_complexity_list;
-
- for (U8 baked_index = 0; baked_index < BAKED_NUM_INDICES; baked_index++)
- {
- const LLAvatarAppearanceDictionary::BakedEntry *baked_dict
- = LLAvatarAppearance::getDictionary()->getBakedTexture((EBakedTextureIndex)baked_index);
- ETextureIndex tex_index = baked_dict->mTextureIndex;
- if ((tex_index != TEX_SKIRT_BAKED) || (isWearingWearableType(LLWearableType::WT_SKIRT)))
- {
- // Same as isTextureVisible(), but doesn't account for isSelf to ensure identical numbers for all avatars
- if (isIndexLocalTexture(tex_index))
- {
- if (isTextureDefined(tex_index, 0))
- {
- cost += COMPLEXITY_BODY_PART_COST;
- }
- }
- else
- {
- // baked textures can use TE images directly
- if (isTextureDefined(tex_index)
- && (getTEImage(tex_index)->getID() != IMG_INVISIBLE || LLDrawPoolAlpha::sShowDebugAlpha))
- {
- cost += COMPLEXITY_BODY_PART_COST;
- }
- }
- }
- }
- LL_DEBUGS("ARCdetail") << "Avatar body parts complexity: " << cost << LL_ENDL;
-
- mAttachmentVisibleTriangleCount = 0;
- mAttachmentEstTriangleCount = 0.f;
- mAttachmentSurfaceArea = 0.f;
-
- // A standalone animated object needs to be accounted for
- // using its associated volume. Attached animated objects
- // will be covered by the subsequent loop over attachments.
- LLControlAvatar *control_av = dynamic_cast<LLControlAvatar*>(this);
- if (control_av)
- {
- LLVOVolume *volp = control_av->mRootVolp;
- if (volp && !volp->isAttachment())
- {
- accountRenderComplexityForObject(volp, max_attachment_complexity,
- textures, cost, hud_complexity_list, object_complexity_list);
- }
- }
-
- // Account for complexity of all attachments.
- for (attachment_map_t::const_iterator attachment_point = mAttachmentPoints.begin();
- attachment_point != mAttachmentPoints.end();
- ++attachment_point)
- {
- LLViewerJointAttachment* attachment = attachment_point->second;
- for (LLViewerJointAttachment::attachedobjs_vec_t::iterator attachment_iter = attachment->mAttachedObjects.begin();
- attachment_iter != attachment->mAttachedObjects.end();
- ++attachment_iter)
- {
- LLViewerObject* attached_object = attachment_iter->get();
- accountRenderComplexityForObject(attached_object, max_attachment_complexity,
- textures, cost, hud_complexity_list, object_complexity_list);
- }
- }
-
- if ( cost != mVisualComplexity )
- {
- LL_DEBUGS("AvatarRender") << "Avatar "<< getID()
- << " complexity updated was " << mVisualComplexity << " now " << cost
- << " reported " << mReportedVisualComplexity
- << LL_ENDL;
- }
- else
- {
- LL_DEBUGS("AvatarRender") << "Avatar "<< getID()
- << " complexity updated no change " << mVisualComplexity
- << " reported " << mReportedVisualComplexity
- << LL_ENDL;
- }
- mVisualComplexity = cost;
- mVisualComplexityStale = false;
-
- static LLCachedControl<U32> show_my_complexity_changes(gSavedSettings, "ShowMyComplexityChanges", 20);
-
- if (isSelf() && show_my_complexity_changes)
- {
- // Avatar complexity
- LLAvatarRenderNotifier::getInstance()->updateNotificationAgent(mVisualComplexity);
- LLAvatarRenderNotifier::getInstance()->setObjectComplexityList(object_complexity_list);
- // HUD complexity
- LLHUDRenderNotifier::getInstance()->updateNotificationHUD(hud_complexity_list);
- }
-
- //schedule an update to ART next frame if needed
- if (LLPerfStats::tunables.userAutoTuneEnabled &&
- LLPerfStats::tunables.userFPSTuningStrategy != LLPerfStats::TUNE_SCENE_ONLY &&
- !isVisuallyMuted())
- {
- LLUUID id = getID(); // <== use id to make sure this avatar didn't get deleted between frames
- LL::WorkQueue::getInstance("mainloop")->post([this, id]()
- {
- if (gObjectList.findObject(id) != nullptr)
- {
- gPipeline.profileAvatar(this);
- }
- });
- }
- }
-}
-
-void LLVOAvatar::setVisualMuteSettings(VisualMuteSettings set)
-{
- mVisuallyMuteSetting = set;
- mNeedsImpostorUpdate = true;
- mLastImpostorUpdateReason = 7;
-
- LLRenderMuteList::getInstance()->saveVisualMuteSetting(getID(), S32(set));
-}
-
-
-void LLVOAvatar::setOverallAppearanceNormal()
-{
- if (isControlAvatar())
- return;
-
- LLVector3 pelvis_pos = getJoint("mPelvis")->getPosition();
- if (isControlAvatar() || mLastProcessedAppearance)
- {
- resetSkeleton(false);
- }
- getJoint("mPelvis")->setPosition(pelvis_pos);
-
- for (auto it = mJellyAnims.begin(); it != mJellyAnims.end(); ++it)
- {
- bool is_playing = (mPlayingAnimations.find(*it) != mPlayingAnimations.end());
- LL_DEBUGS("Avatar") << "jelly anim " << *it << " " << is_playing << LL_ENDL;
- if (!is_playing)
- {
- // Anim was not requested for this av by sim, but may be playing locally
- stopMotion(*it);
- }
- }
- mJellyAnims.clear();
-
- processAnimationStateChanges();
-}
-
-void LLVOAvatar::setOverallAppearanceJellyDoll()
-{
- if (isControlAvatar())
- return;
-
- // stop current animations
- {
- for ( LLVOAvatar::AnimIterator anim_it= mPlayingAnimations.begin();
- anim_it != mPlayingAnimations.end();
- ++anim_it)
- {
- {
- stopMotion(anim_it->first, true);
- }
- }
- }
- processAnimationStateChanges();
-
- // Start any needed anims for jellydoll
- updateOverallAppearanceAnimations();
-
- LLVector3 pelvis_pos = getJoint("mPelvis")->getPosition();
- resetSkeleton(false);
- getJoint("mPelvis")->setPosition(pelvis_pos);
-
-}
-
-void LLVOAvatar::setOverallAppearanceInvisible()
-{
-}
-
-void LLVOAvatar::updateOverallAppearance()
-{
- AvatarOverallAppearance new_overall = getOverallAppearance();
- if (new_overall != mOverallAppearance)
- {
- switch (new_overall)
- {
- case AOA_NORMAL:
- setOverallAppearanceNormal();
- break;
- case AOA_JELLYDOLL:
- setOverallAppearanceJellyDoll();
- break;
- case AOA_INVISIBLE:
- setOverallAppearanceInvisible();
- break;
- }
- mOverallAppearance = new_overall;
- if (!isSelf())
- {
- mNeedsImpostorUpdate = true;
- mLastImpostorUpdateReason = 8;
- }
- updateMeshVisibility();
- }
-
- // This needs to be done even if overall appearance has not
- // changed, since sit/stand status can be different.
- updateOverallAppearanceAnimations();
-}
-
-void LLVOAvatar::updateOverallAppearanceAnimations()
-{
- if (isControlAvatar())
- return;
-
- if (getOverallAppearance() == AOA_JELLYDOLL)
- {
- LLUUID motion_id;
- if (isSitting() && getParent()) // sitting on object
- {
- motion_id = ANIM_AGENT_SIT_FEMALE;
- }
- else if (isSitting()) // sitting on ground
- {
- motion_id = ANIM_AGENT_SIT_GROUND_CONSTRAINED;
- }
- else // standing
- {
- motion_id = ANIM_AGENT_STAND;
- }
- if (mJellyAnims.find(motion_id) == mJellyAnims.end())
- {
- for (auto it = mJellyAnims.begin(); it != mJellyAnims.end(); ++it)
- {
- bool is_playing = (mPlayingAnimations.find(*it) != mPlayingAnimations.end());
- LL_DEBUGS("Avatar") << "jelly anim " << *it << " " << is_playing << LL_ENDL;
- if (!is_playing)
- {
- // Anim was not requested for this av by sim, but may be playing locally
- stopMotion(*it, true);
- }
- }
- mJellyAnims.clear();
-
- startMotion(motion_id);
- mJellyAnims.insert(motion_id);
-
- processAnimationStateChanges();
- }
- }
-}
-
-// Based on isVisuallyMuted(), but has 3 possible results.
-LLVOAvatar::AvatarOverallAppearance LLVOAvatar::getOverallAppearance() const
-{
- LL_PROFILE_ZONE_SCOPED_CATEGORY_AVATAR;
- AvatarOverallAppearance result = AOA_NORMAL;
-
- // Priority order (highest priority first)
- // * own avatar is always drawn normally
- // * if on the "always draw normally" list, draw them normally
- // * if on the "always visually mute" list, show as jellydoll
- // * if explicitly muted (blocked), show as invisible
- // * check against the render cost and attachment limits - if too complex, show as jellydoll
- if (isSelf())
- {
- result = AOA_NORMAL;
- }
- else // !isSelf()
- {
- if (isInMuteList())
- {
- result = AOA_INVISIBLE;
- }
- else if (mVisuallyMuteSetting == AV_ALWAYS_RENDER)
- {
- result = AOA_NORMAL;
- }
- else if (mVisuallyMuteSetting == AV_DO_NOT_RENDER)
- { // Always want to see this AV as an impostor
- result = AOA_JELLYDOLL;
- }
- else if (isTooComplex() || isTooSlow())
- {
- result = AOA_JELLYDOLL;
- }
- }
-
- return result;
-}
-
-void LLVOAvatar::calcMutedAVColor()
-{
- LLColor4 new_color(mMutedAVColor);
- std::string change_msg;
- LLUUID av_id(getID());
-
- if (getVisualMuteSettings() == AV_DO_NOT_RENDER)
- {
- // explicitly not-rendered avatars are light grey
- new_color = LLColor4::grey4;
- change_msg = " not rendered: color is grey4";
- }
- else if (LLMuteList::getInstance()->isMuted(av_id)) // the user blocked them
- {
- // blocked avatars are dark grey
- new_color = LLColor4::grey4;
- change_msg = " blocked: color is grey4";
- }
- else if (!isTooComplex() && !isTooSlow())
- {
- new_color = LLColor4::white;
- change_msg = " simple imposter ";
- }
-#ifdef COLORIZE_JELLYDOLLS
- else if ( mMutedAVColor == LLColor4::white || mMutedAVColor == LLColor4::grey3 || mMutedAVColor == LLColor4::grey4 )
- {
- // select a color based on the first byte of the agents uuid so any muted agent is always the same color
- F32 color_value = (F32) (av_id.mData[0]);
- F32 spectrum = (color_value / 256.0); // spectrum is between 0 and 1.f
-
- // Array of colors. These are arranged so only one RGB color changes between each step,
- // and it loops back to red so there is an even distribution. It is not a heat map
- const S32 NUM_SPECTRUM_COLORS = 7;
- static LLColor4 * spectrum_color[NUM_SPECTRUM_COLORS] = { &LLColor4::red, &LLColor4::magenta, &LLColor4::blue, &LLColor4::cyan, &LLColor4::green, &LLColor4::yellow, &LLColor4::red };
-
- spectrum = spectrum * (NUM_SPECTRUM_COLORS - 1); // Scale to range of number of colors
- S32 spectrum_index_1 = floor(spectrum); // Desired color will be after this index
- S32 spectrum_index_2 = spectrum_index_1 + 1; // and before this index (inclusive)
- F32 fractBetween = spectrum - (F32)(spectrum_index_1); // distance between the two indexes (0-1)
-
- new_color = lerp(*spectrum_color[spectrum_index_1], *spectrum_color[spectrum_index_2], fractBetween);
- new_color.normalize();
- new_color *= 0.28f; // Tone it down
- }
-#endif
- else
- {
- new_color = LLColor4::grey4;
- change_msg = " over limit color ";
- }
-
- if (mMutedAVColor != new_color)
- {
- LL_DEBUGS("AvatarRender") << "avatar "<< av_id << change_msg << std::setprecision(3) << new_color << LL_ENDL;
- mMutedAVColor = new_color;
- }
-}
-
-// static
-bool LLVOAvatar::isIndexLocalTexture(ETextureIndex index)
-{
- return (index < 0 || index >= TEX_NUM_INDICES)
- ? false
- : LLAvatarAppearance::getDictionary()->getTexture(index)->mIsLocalTexture;
-}
-
-// static
-bool LLVOAvatar::isIndexBakedTexture(ETextureIndex index)
-{
- return (index < 0 || index >= TEX_NUM_INDICES)
- ? false
- : LLAvatarAppearance::getDictionary()->getTexture(index)->mIsBakedTexture;
-}
-
-const std::string LLVOAvatar::getBakedStatusForPrintout() const
-{
- std::string line;
-
- for (LLAvatarAppearanceDictionary::Textures::const_iterator iter = LLAvatarAppearance::getDictionary()->getTextures().begin();
- iter != LLAvatarAppearance::getDictionary()->getTextures().end();
- ++iter)
- {
- const ETextureIndex index = iter->first;
- const LLAvatarAppearanceDictionary::TextureEntry *texture_dict = iter->second;
- if (texture_dict->mIsBakedTexture)
- {
- line += texture_dict->mName;
- if (isTextureDefined(index))
- {
- line += "_baked";
- }
- line += " ";
- }
- }
- return line;
-}
-
-
-
-//virtual
-S32 LLVOAvatar::getTexImageSize() const
-{
- return TEX_IMAGE_SIZE_OTHER;
-}
-
-//-----------------------------------------------------------------------------
-// Utility functions
-//-----------------------------------------------------------------------------
-
-F32 calc_bouncy_animation(F32 x)
-{
- return -(cosf(x * F_PI * 2.5f - F_PI_BY_TWO))*(0.4f + x * -0.1f) + x * 1.3f;
-}
-
-//virtual
-bool LLVOAvatar::isTextureDefined(LLAvatarAppearanceDefines::ETextureIndex te, U32 index ) const
-{
- if (isIndexLocalTexture(te))
- {
- return false;
- }
-
- LLViewerTexture* tex = getImage(te, index);
- if (!tex)
- {
- LL_WARNS() << "getImage( " << te << ", " << index << " ) returned 0" << LL_ENDL;
- return false;
- }
-
- return (tex->getID() != IMG_DEFAULT_AVATAR &&
- tex->getID() != IMG_DEFAULT);
-}
-
-//virtual
-bool LLVOAvatar::isTextureVisible(LLAvatarAppearanceDefines::ETextureIndex type, U32 index) const
-{
- if (isIndexLocalTexture(type))
- {
- return isTextureDefined(type, index);
- }
-
- // baked textures can use TE images directly
- return ((isTextureDefined(type) || isSelf()) &&
- (getTEImage(type)->getID() != IMG_INVISIBLE || LLDrawPoolAlpha::sShowDebugAlpha));
-}
-
-//virtual
-bool LLVOAvatar::isTextureVisible(LLAvatarAppearanceDefines::ETextureIndex type, LLViewerWearable *wearable) const
-{
- // non-self avatars don't have wearables
- return false;
-}
-
-void LLVOAvatar::placeProfileQuery()
-{
- if (mGPUTimerQuery == 0)
- {
- glGenQueries(1, &mGPUTimerQuery);
- }
-
- glBeginQuery(GL_TIME_ELAPSED, mGPUTimerQuery);
-}
-
-void LLVOAvatar::readProfileQuery(S32 retries)
-{
- if (!mGPUProfilePending)
- {
- glEndQuery(GL_TIME_ELAPSED);
- mGPUProfilePending = true;
- }
-
- GLuint64 result = 0;
- glGetQueryObjectui64v(mGPUTimerQuery, GL_QUERY_RESULT_AVAILABLE, &result);
-
- if (result == GL_TRUE || --retries <= 0)
- { // query available, readback result
- GLuint64 time_elapsed = 0;
- glGetQueryObjectui64v(mGPUTimerQuery, GL_QUERY_RESULT, &time_elapsed);
- mGPURenderTime = time_elapsed / 1000000.f;
- mGPUProfilePending = false;
-
- setDebugText(llformat("%d", (S32)(mGPURenderTime * 1000.f)));
-
- }
- else
- { // wait until next frame
- LLUUID id = getID();
-
- LL::WorkQueue::getInstance("mainloop")->post([id, retries] {
- LLVOAvatar* avatar = (LLVOAvatar*) gObjectList.findObject(id);
- if(avatar)
- {
- avatar->readProfileQuery(retries);
- }
- });
- }
-}
-
-
-F32 LLVOAvatar::getGPURenderTime()
-{
- return isVisuallyMuted() ? 0.f : mGPURenderTime;
-}
-
-// static
-F32 LLVOAvatar::getTotalGPURenderTime()
-{
- LL_PROFILE_ZONE_SCOPED_CATEGORY_AVATAR;
-
- F32 ret = 0.f;
-
- for (LLCharacter* iter : LLCharacter::sInstances)
- {
- LLVOAvatar* inst = (LLVOAvatar*) iter;
- ret += inst->getGPURenderTime();
- }
-
- return ret;
-}
-
-F32 LLVOAvatar::getMaxGPURenderTime()
-{
- LL_PROFILE_ZONE_SCOPED_CATEGORY_AVATAR;
-
- F32 ret = 0.f;
-
- for (LLCharacter* iter : LLCharacter::sInstances)
- {
- LLVOAvatar* inst = (LLVOAvatar*)iter;
- ret = llmax(inst->getGPURenderTime(), ret);
- }
-
- return ret;
-}
-
-F32 LLVOAvatar::getAverageGPURenderTime()
-{
- LL_PROFILE_ZONE_SCOPED_CATEGORY_AVATAR;
-
- F32 ret = 0.f;
-
- S32 count = 0;
-
- for (LLCharacter* iter : LLCharacter::sInstances)
- {
- LLVOAvatar* inst = (LLVOAvatar*)iter;
- if (!inst->isTooSlow())
- {
- ret += inst->getGPURenderTime();
- ++count;
- }
- }
-
- if (count > 0)
- {
- ret /= count;
- }
-
- return ret;
-}
-bool LLVOAvatar::isBuddy() const
-{
- return LLAvatarTracker::instance().isBuddy(getID());
-}
-
+/**
+ * @File llvoavatar.cpp
+ * @brief Implementation of LLVOAvatar class which is a derivation of LLViewerObject
+ *
+ * $LicenseInfo:firstyear=2001&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2010, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+
+#include "llviewerprecompiledheaders.h"
+
+#include "llvoavatar.h"
+
+#include <stdio.h>
+#include <ctype.h>
+#include <sstream>
+
+#include "llaudioengine.h"
+#include "noise.h"
+#include "sound_ids.h"
+#include "raytrace.h"
+
+#include "llagent.h" // Get state values from here
+#include "llagentbenefits.h"
+#include "llagentcamera.h"
+#include "llagentwearables.h"
+#include "llanimationstates.h"
+#include "llavatarnamecache.h"
+#include "llavatarpropertiesprocessor.h"
+#include "llavatarrendernotifier.h"
+#include "llcontrolavatar.h"
+#include "llexperiencecache.h"
+#include "llphysicsmotion.h"
+#include "llviewercontrol.h"
+#include "llcallingcard.h" // IDEVO for LLAvatarTracker
+#include "lldrawpoolavatar.h"
+#include "lldriverparam.h"
+#include "llpolyskeletaldistortion.h"
+#include "lleditingmotion.h"
+#include "llemote.h"
+#include "llfloatertools.h"
+#include "llheadrotmotion.h"
+#include "llhudeffecttrail.h"
+#include "llhudmanager.h"
+#include "llhudnametag.h"
+#include "llhudtext.h" // for mText/mDebugText
+#include "llimview.h"
+#include "llinitparam.h"
+#include "llkeyframefallmotion.h"
+#include "llkeyframestandmotion.h"
+#include "llkeyframewalkmotion.h"
+#include "llmanipscale.h" // for get_default_max_prim_scale()
+#include "llmeshrepository.h"
+#include "llmutelist.h"
+#include "llmoveview.h"
+#include "llnotificationsutil.h"
+#include "llphysicsshapebuilderutil.h"
+#include "llquantize.h"
+#include "llrand.h"
+#include "llregionhandle.h"
+#include "llresmgr.h"
+#include "llselectmgr.h"
+#include "llsprite.h"
+#include "lltargetingmotion.h"
+#include "lltoolmgr.h"
+#include "lltoolmorph.h"
+#include "llviewercamera.h"
+#include "llviewertexlayer.h"
+#include "llviewertexturelist.h"
+#include "llviewermenu.h"
+#include "llviewerobjectlist.h"
+#include "llviewerparcelmgr.h"
+#include "llviewerregion.h"
+#include "llviewershadermgr.h"
+#include "llviewerstats.h"
+#include "llviewerwearable.h"
+#include "llvoavatarself.h"
+#include "llvovolume.h"
+#include "llworld.h"
+#include "pipeline.h"
+#include "llviewershadermgr.h"
+#include "llsky.h"
+#include "llanimstatelabels.h"
+#include "lltrans.h"
+#include "llappearancemgr.h"
+
+#include "llgesturemgr.h" //needed to trigger the voice gesticulations
+#include "llvoiceclient.h"
+#include "llvoicevisualizer.h" // Ventrella
+
+#include "lldebugmessagebox.h"
+#include "llsdutil.h"
+#include "llscenemonitor.h"
+#include "llsdserialize.h"
+#include "llcallstack.h"
+#include "llrendersphere.h"
+#include "llskinningutil.h"
+
+#include "llperfstats.h"
+
+#include <boost/lexical_cast.hpp>
+
+extern F32 SPEED_ADJUST_MAX;
+extern F32 SPEED_ADJUST_MAX_SEC;
+extern F32 ANIM_SPEED_MAX;
+extern F32 ANIM_SPEED_MIN;
+extern U32 JOINT_COUNT_REQUIRED_FOR_FULLRIG;
+
+const F32 MAX_HOVER_Z = 2.0;
+const F32 MIN_HOVER_Z = -2.0;
+
+const F32 MIN_ATTACHMENT_COMPLEXITY = 0.f;
+const F32 DEFAULT_MAX_ATTACHMENT_COMPLEXITY = 1.0e6f;
+
+// Unlike with 'self' avatar, server doesn't inform viewer about
+// expected attachments so viewer has to wait to see if anything
+// else will arrive
+const F32 FIRST_APPEARANCE_CLOUD_MIN_DELAY = 3.f; // seconds
+const F32 FIRST_APPEARANCE_CLOUD_MAX_DELAY = 15.f;
+const F32 FIRST_APPEARANCE_CLOUD_IMPOSTOR_MODIFIER = 1.25f;
+
+using namespace LLAvatarAppearanceDefines;
+
+//-----------------------------------------------------------------------------
+// Global constants
+//-----------------------------------------------------------------------------
+const LLUUID ANIM_AGENT_BODY_NOISE = LLUUID("9aa8b0a6-0c6f-9518-c7c3-4f41f2c001ad"); //"body_noise"
+const LLUUID ANIM_AGENT_BREATHE_ROT = LLUUID("4c5a103e-b830-2f1c-16bc-224aa0ad5bc8"); //"breathe_rot"
+const LLUUID ANIM_AGENT_EDITING = LLUUID("2a8eba1d-a7f8-5596-d44a-b4977bf8c8bb"); //"editing"
+const LLUUID ANIM_AGENT_EYE = LLUUID("5c780ea8-1cd1-c463-a128-48c023f6fbea"); //"eye"
+const LLUUID ANIM_AGENT_FLY_ADJUST = LLUUID("db95561f-f1b0-9f9a-7224-b12f71af126e"); //"fly_adjust"
+const LLUUID ANIM_AGENT_HAND_MOTION = LLUUID("ce986325-0ba7-6e6e-cc24-b17c4b795578"); //"hand_motion"
+const LLUUID ANIM_AGENT_HEAD_ROT = LLUUID("e6e8d1dd-e643-fff7-b238-c6b4b056a68d"); //"head_rot"
+const LLUUID ANIM_AGENT_PELVIS_FIX = LLUUID("0c5dd2a2-514d-8893-d44d-05beffad208b"); //"pelvis_fix"
+const LLUUID ANIM_AGENT_TARGET = LLUUID("0e4896cb-fba4-926c-f355-8720189d5b55"); //"target"
+const LLUUID ANIM_AGENT_WALK_ADJUST = LLUUID("829bc85b-02fc-ec41-be2e-74cc6dd7215d"); //"walk_adjust"
+const LLUUID ANIM_AGENT_PHYSICS_MOTION = LLUUID("7360e029-3cb8-ebc4-863e-212df440d987"); //"physics_motion"
+
+
+//-----------------------------------------------------------------------------
+// Constants
+//-----------------------------------------------------------------------------
+const F32 DELTA_TIME_MIN = 0.01f; // we clamp measured delta_time to this
+const F32 DELTA_TIME_MAX = 0.2f; // range to insure stability of computations.
+
+const F32 PELVIS_LAG_FLYING = 0.22f;// pelvis follow half life while flying
+const F32 PELVIS_LAG_WALKING = 0.4f; // ...while walking
+const F32 PELVIS_LAG_MOUSELOOK = 0.15f;
+const F32 MOUSELOOK_PELVIS_FOLLOW_FACTOR = 0.5f;
+const F32 TORSO_NOISE_AMOUNT = 1.0f; // Amount of deviation from up-axis, in degrees
+const F32 TORSO_NOISE_SPEED = 0.2f; // Time scale factor on torso noise.
+
+const F32 BREATHE_ROT_MOTION_STRENGTH = 0.05f;
+
+const S32 MIN_REQUIRED_PIXEL_AREA_BODY_NOISE = 10000;
+const S32 MIN_REQUIRED_PIXEL_AREA_BREATHE = 10000;
+const S32 MIN_REQUIRED_PIXEL_AREA_PELVIS_FIX = 40;
+
+const S32 TEX_IMAGE_SIZE_OTHER = 512 / 4; // The size of local textures for other (!isSelf()) avatars
+
+const F32 HEAD_MOVEMENT_AVG_TIME = 0.9f;
+
+const S32 MORPH_MASK_REQUESTED_DISCARD = 0;
+
+const F32 MAX_STANDOFF_FROM_ORIGIN = 3;
+const F32 MAX_STANDOFF_DISTANCE_CHANGE = 32;
+
+// Discard level at which to switch to baked textures
+// Should probably be 4 or 3, but didn't want to change it while change other logic - SJB
+const S32 SWITCH_TO_BAKED_DISCARD = 5;
+
+const F32 HOVER_EFFECT_MAX_SPEED = 3.f;
+const F32 HOVER_EFFECT_STRENGTH = 0.f;
+const F32 UNDERWATER_EFFECT_STRENGTH = 0.1f;
+const F32 UNDERWATER_FREQUENCY_DAMP = 0.33f;
+const F32 APPEARANCE_MORPH_TIME = 0.65f;
+const F32 TIME_BEFORE_MESH_CLEANUP = 5.f; // seconds
+const S32 AVATAR_RELEASE_THRESHOLD = 10; // number of avatar instances before releasing memory
+const F32 FOOT_GROUND_COLLISION_TOLERANCE = 0.25f;
+const F32 AVATAR_LOD_TWEAK_RANGE = 0.7f;
+const S32 MAX_BUBBLE_CHAT_LENGTH = DB_CHAT_MSG_STR_LEN;
+const S32 MAX_BUBBLE_CHAT_UTTERANCES = 12;
+const F32 CHAT_FADE_TIME = 8.0;
+const F32 BUBBLE_CHAT_TIME = CHAT_FADE_TIME * 3.f;
+const F32 NAMETAG_UPDATE_THRESHOLD = 0.3f;
+const F32 NAMETAG_VERTICAL_SCREEN_OFFSET = 25.f;
+const F32 NAMETAG_VERT_OFFSET_WEIGHT = 0.17f;
+
+const U32 LLVOAvatar::VISUAL_COMPLEXITY_UNKNOWN = 0;
+const F64 HUD_OVERSIZED_TEXTURE_DATA_SIZE = 1024 * 1024;
+
+const F32 MAX_TEXTURE_WAIT_TIME_SEC = 60;
+const F32 MAX_ATTACHMENT_WAIT_TIME_SEC = 60;
+
+const S32 MIN_NONTUNED_AVS = 5;
+
+enum ERenderName
+{
+ RENDER_NAME_NEVER,
+ RENDER_NAME_ALWAYS,
+ RENDER_NAME_FADE
+};
+
+#define JELLYDOLLS_SHOULD_IMPOSTOR
+
+//-----------------------------------------------------------------------------
+// Callback data
+//-----------------------------------------------------------------------------
+
+struct LLTextureMaskData
+{
+ LLTextureMaskData( const LLUUID& id ) :
+ mAvatarID(id),
+ mLastDiscardLevel(S32_MAX)
+ {}
+ LLUUID mAvatarID;
+ S32 mLastDiscardLevel;
+};
+
+/*********************************************************************************
+ ** **
+ ** Begin private LLVOAvatar Support classes
+ **
+ **/
+
+
+struct LLAppearanceMessageContents: public LLRefCount
+{
+ LLAppearanceMessageContents():
+ mAppearanceVersion(-1),
+ mParamAppearanceVersion(-1),
+ mCOFVersion(LLViewerInventoryCategory::VERSION_UNKNOWN)
+ {
+ }
+ LLTEContents mTEContents;
+ S32 mAppearanceVersion;
+ S32 mParamAppearanceVersion;
+ S32 mCOFVersion;
+ // For future use:
+ //U32 appearance_flags = 0;
+ std::vector<F32> mParamWeights;
+ std::vector<LLVisualParam*> mParams;
+ LLVector3 mHoverOffset;
+ bool mHoverOffsetWasSet;
+};
+
+
+//-----------------------------------------------------------------------------
+// class LLBodyNoiseMotion
+//-----------------------------------------------------------------------------
+class LLBodyNoiseMotion :
+ public LLMotion
+{
+public:
+ // Constructor
+ LLBodyNoiseMotion(const LLUUID &id)
+ : LLMotion(id)
+ {
+ mName = "body_noise";
+ mTorsoState = new LLJointState;
+ }
+
+ // Destructor
+ virtual ~LLBodyNoiseMotion() { }
+
+public:
+ //-------------------------------------------------------------------------
+ // functions to support MotionController and MotionRegistry
+ //-------------------------------------------------------------------------
+ // static constructor
+ // all subclasses must implement such a function and register it
+ static LLMotion *create(const LLUUID &id) { return new LLBodyNoiseMotion(id); }
+
+public:
+ //-------------------------------------------------------------------------
+ // animation callbacks to be implemented by subclasses
+ //-------------------------------------------------------------------------
+
+ // motions must specify whether or not they loop
+ virtual bool getLoop() { return true; }
+
+ // motions must report their total duration
+ virtual F32 getDuration() { return 0.0; }
+
+ // motions must report their "ease in" duration
+ virtual F32 getEaseInDuration() { return 0.0; }
+
+ // motions must report their "ease out" duration.
+ virtual F32 getEaseOutDuration() { return 0.0; }
+
+ // motions must report their priority
+ virtual LLJoint::JointPriority getPriority() { return LLJoint::HIGH_PRIORITY; }
+
+ virtual LLMotionBlendType getBlendType() { return ADDITIVE_BLEND; }
+
+ // called to determine when a motion should be activated/deactivated based on avatar pixel coverage
+ virtual F32 getMinPixelArea() { return MIN_REQUIRED_PIXEL_AREA_BODY_NOISE; }
+
+ // run-time (post constructor) initialization,
+ // called after parameters have been set
+ // must return true to indicate success and be available for activation
+ virtual LLMotionInitStatus onInitialize(LLCharacter *character)
+ {
+ if( !mTorsoState->setJoint( character->getJoint("mTorso") ))
+ {
+ return STATUS_FAILURE;
+ }
+
+ mTorsoState->setUsage(LLJointState::ROT);
+
+ addJointState( mTorsoState );
+ return STATUS_SUCCESS;
+ }
+
+ // called when a motion is activated
+ // must return true to indicate success, or else
+ // it will be deactivated
+ virtual bool onActivate() { return true; }
+
+ // called per time step
+ // must return true while it is active, and
+ // must return false when the motion is completed.
+ virtual bool onUpdate(F32 time, U8* joint_mask)
+ {
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_AVATAR;
+ F32 nx[2];
+ nx[0]=time*TORSO_NOISE_SPEED;
+ nx[1]=0.0f;
+ F32 ny[2];
+ ny[0]=0.0f;
+ ny[1]=time*TORSO_NOISE_SPEED;
+ F32 noiseX = noise2(nx);
+ F32 noiseY = noise2(ny);
+
+ F32 rx = TORSO_NOISE_AMOUNT * DEG_TO_RAD * noiseX / 0.42f;
+ F32 ry = TORSO_NOISE_AMOUNT * DEG_TO_RAD * noiseY / 0.42f;
+ LLQuaternion tQn;
+ tQn.setQuat( rx, ry, 0.0f );
+ mTorsoState->setRotation( tQn );
+
+ return true;
+ }
+
+ // called when a motion is deactivated
+ virtual void onDeactivate() {}
+
+private:
+ //-------------------------------------------------------------------------
+ // joint states to be animated
+ //-------------------------------------------------------------------------
+ LLPointer<LLJointState> mTorsoState;
+};
+
+//-----------------------------------------------------------------------------
+// class LLBreatheMotionRot
+//-----------------------------------------------------------------------------
+class LLBreatheMotionRot :
+ public LLMotion
+{
+public:
+ // Constructor
+ LLBreatheMotionRot(const LLUUID &id) :
+ LLMotion(id),
+ mBreatheRate(1.f),
+ mCharacter(NULL)
+ {
+ mName = "breathe_rot";
+ mChestState = new LLJointState;
+ }
+
+ // Destructor
+ virtual ~LLBreatheMotionRot() {}
+
+public:
+ //-------------------------------------------------------------------------
+ // functions to support MotionController and MotionRegistry
+ //-------------------------------------------------------------------------
+ // static constructor
+ // all subclasses must implement such a function and register it
+ static LLMotion *create(const LLUUID &id) { return new LLBreatheMotionRot(id); }
+
+public:
+ //-------------------------------------------------------------------------
+ // animation callbacks to be implemented by subclasses
+ //-------------------------------------------------------------------------
+
+ // motions must specify whether or not they loop
+ virtual bool getLoop() { return true; }
+
+ // motions must report their total duration
+ virtual F32 getDuration() { return 0.0; }
+
+ // motions must report their "ease in" duration
+ virtual F32 getEaseInDuration() { return 0.0; }
+
+ // motions must report their "ease out" duration.
+ virtual F32 getEaseOutDuration() { return 0.0; }
+
+ // motions must report their priority
+ virtual LLJoint::JointPriority getPriority() { return LLJoint::MEDIUM_PRIORITY; }
+
+ virtual LLMotionBlendType getBlendType() { return NORMAL_BLEND; }
+
+ // called to determine when a motion should be activated/deactivated based on avatar pixel coverage
+ virtual F32 getMinPixelArea() { return MIN_REQUIRED_PIXEL_AREA_BREATHE; }
+
+ // run-time (post constructor) initialization,
+ // called after parameters have been set
+ // must return true to indicate success and be available for activation
+ virtual LLMotionInitStatus onInitialize(LLCharacter *character)
+ {
+ mCharacter = character;
+ bool success = true;
+
+ if ( !mChestState->setJoint( character->getJoint( "mChest" ) ) )
+ {
+ success = false;
+ }
+
+ if ( success )
+ {
+ mChestState->setUsage(LLJointState::ROT);
+ addJointState( mChestState );
+ }
+
+ if ( success )
+ {
+ return STATUS_SUCCESS;
+ }
+ else
+ {
+ return STATUS_FAILURE;
+ }
+ }
+
+ // called when a motion is activated
+ // must return true to indicate success, or else
+ // it will be deactivated
+ virtual bool onActivate() { return true; }
+
+ // called per time step
+ // must return true while it is active, and
+ // must return false when the motion is completed.
+ virtual bool onUpdate(F32 time, U8* joint_mask)
+ {
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_AVATAR;
+ mBreatheRate = 1.f;
+
+ F32 breathe_amt = (sinf(mBreatheRate * time) * BREATHE_ROT_MOTION_STRENGTH);
+
+ mChestState->setRotation(LLQuaternion(breathe_amt, LLVector3(0.f, 1.f, 0.f)));
+
+ return true;
+ }
+
+ // called when a motion is deactivated
+ virtual void onDeactivate() {}
+
+private:
+ //-------------------------------------------------------------------------
+ // joint states to be animated
+ //-------------------------------------------------------------------------
+ LLPointer<LLJointState> mChestState;
+ F32 mBreatheRate;
+ LLCharacter* mCharacter;
+};
+
+//-----------------------------------------------------------------------------
+// class LLPelvisFixMotion
+//-----------------------------------------------------------------------------
+class LLPelvisFixMotion :
+ public LLMotion
+{
+public:
+ // Constructor
+ LLPelvisFixMotion(const LLUUID &id)
+ : LLMotion(id), mCharacter(NULL)
+ {
+ mName = "pelvis_fix";
+
+ mPelvisState = new LLJointState;
+ }
+
+ // Destructor
+ virtual ~LLPelvisFixMotion() { }
+
+public:
+ //-------------------------------------------------------------------------
+ // functions to support MotionController and MotionRegistry
+ //-------------------------------------------------------------------------
+ // static constructor
+ // all subclasses must implement such a function and register it
+ static LLMotion *create(const LLUUID& id) { return new LLPelvisFixMotion(id); }
+
+public:
+ //-------------------------------------------------------------------------
+ // animation callbacks to be implemented by subclasses
+ //-------------------------------------------------------------------------
+
+ // motions must specify whether or not they loop
+ virtual bool getLoop() { return true; }
+
+ // motions must report their total duration
+ virtual F32 getDuration() { return 0.0; }
+
+ // motions must report their "ease in" duration
+ virtual F32 getEaseInDuration() { return 0.5f; }
+
+ // motions must report their "ease out" duration.
+ virtual F32 getEaseOutDuration() { return 0.5f; }
+
+ // motions must report their priority
+ virtual LLJoint::JointPriority getPriority() { return LLJoint::LOW_PRIORITY; }
+
+ virtual LLMotionBlendType getBlendType() { return NORMAL_BLEND; }
+
+ // called to determine when a motion should be activated/deactivated based on avatar pixel coverage
+ virtual F32 getMinPixelArea() { return MIN_REQUIRED_PIXEL_AREA_PELVIS_FIX; }
+
+ // run-time (post constructor) initialization,
+ // called after parameters have been set
+ // must return true to indicate success and be available for activation
+ virtual LLMotionInitStatus onInitialize(LLCharacter *character)
+ {
+ mCharacter = character;
+
+ if (!mPelvisState->setJoint( character->getJoint("mPelvis")))
+ {
+ return STATUS_FAILURE;
+ }
+
+ mPelvisState->setUsage(LLJointState::POS);
+
+ addJointState( mPelvisState );
+ return STATUS_SUCCESS;
+ }
+
+ // called when a motion is activated
+ // must return true to indicate success, or else
+ // it will be deactivated
+ virtual bool onActivate() { return true; }
+
+ // called per time step
+ // must return true while it is active, and
+ // must return false when the motion is completed.
+ virtual bool onUpdate(F32 time, U8* joint_mask)
+ {
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_AVATAR;
+ mPelvisState->setPosition(LLVector3::zero);
+
+ return true;
+ }
+
+ // called when a motion is deactivated
+ virtual void onDeactivate() {}
+
+private:
+ //-------------------------------------------------------------------------
+ // joint states to be animated
+ //-------------------------------------------------------------------------
+ LLPointer<LLJointState> mPelvisState;
+ LLCharacter* mCharacter;
+};
+
+/**
+ **
+ ** End LLVOAvatar Support classes
+ ** **
+ *********************************************************************************/
+
+
+//-----------------------------------------------------------------------------
+// Static Data
+//-----------------------------------------------------------------------------
+U32 LLVOAvatar::sMaxNonImpostors = 12; // Set from RenderAvatarMaxNonImpostors
+bool LLVOAvatar::sLimitNonImpostors = false; // True unless RenderAvatarMaxNonImpostors is 0 (unlimited)
+F32 LLVOAvatar::sRenderDistance = 256.f;
+S32 LLVOAvatar::sNumVisibleAvatars = 0;
+S32 LLVOAvatar::sNumLODChangesThisFrame = 0;
+
+const LLUUID LLVOAvatar::sStepSoundOnLand("e8af4a28-aa83-4310-a7c4-c047e15ea0df");
+const LLUUID LLVOAvatar::sStepSounds[LL_MCODE_END] =
+{
+ SND_STONE_RUBBER,
+ SND_METAL_RUBBER,
+ SND_GLASS_RUBBER,
+ SND_WOOD_RUBBER,
+ SND_FLESH_RUBBER,
+ SND_RUBBER_PLASTIC,
+ SND_RUBBER_RUBBER
+};
+
+S32 LLVOAvatar::sRenderName = RENDER_NAME_ALWAYS;
+bool LLVOAvatar::sRenderGroupTitles = true;
+S32 LLVOAvatar::sNumVisibleChatBubbles = 0;
+bool LLVOAvatar::sDebugInvisible = false;
+bool LLVOAvatar::sShowAttachmentPoints = false;
+bool LLVOAvatar::sShowAnimationDebug = false;
+bool LLVOAvatar::sVisibleInFirstPerson = false;
+F32 LLVOAvatar::sLODFactor = 1.f;
+F32 LLVOAvatar::sPhysicsLODFactor = 1.f;
+bool LLVOAvatar::sJointDebug = false;
+F32 LLVOAvatar::sUnbakedTime = 0.f;
+F32 LLVOAvatar::sUnbakedUpdateTime = 0.f;
+F32 LLVOAvatar::sGreyTime = 0.f;
+F32 LLVOAvatar::sGreyUpdateTime = 0.f;
+LLPointer<LLViewerTexture> LLVOAvatar::sCloudTexture = NULL;
+std::vector<LLUUID> LLVOAvatar::sAVsIgnoringARTLimit;
+S32 LLVOAvatar::sAvatarsNearby = 0;
+
+//-----------------------------------------------------------------------------
+// Helper functions
+//-----------------------------------------------------------------------------
+static F32 calc_bouncy_animation(F32 x);
+
+//-----------------------------------------------------------------------------
+// LLVOAvatar()
+//-----------------------------------------------------------------------------
+LLVOAvatar::LLVOAvatar(const LLUUID& id,
+ const LLPCode pcode,
+ LLViewerRegion* regionp) :
+ LLAvatarAppearance(&gAgentWearables),
+ LLViewerObject(id, pcode, regionp),
+ mSpecialRenderMode(0),
+ mAttachmentSurfaceArea(0.f),
+ mAttachmentVisibleTriangleCount(0),
+ mAttachmentEstTriangleCount(0.f),
+ mReportedVisualComplexity(VISUAL_COMPLEXITY_UNKNOWN),
+ mTurning(false),
+ mLastSkeletonSerialNum( 0 ),
+ mIsSitting(false),
+ mTimeVisible(),
+ mTyping(false),
+ mMeshValid(false),
+ mVisible(false),
+ mLastImpostorUpdateFrameTime(0.f),
+ mLastImpostorUpdateReason(0),
+ mWindFreq(0.f),
+ mRipplePhase( 0.f ),
+ mBelowWater(false),
+ mLastAppearanceBlendTime(0.f),
+ mAppearanceAnimating(false),
+ mNameIsSet(false),
+ mTitle(),
+ mNameAway(false),
+ mNameDoNotDisturb(false),
+ mNameMute(false),
+ mNameAppearance(false),
+ mNameFriend(false),
+ mNameAlpha(0.f),
+ mRenderGroupTitles(sRenderGroupTitles),
+ mNameCloud(false),
+ mFirstTEMessageReceived( false ),
+ mFirstAppearanceMessageReceived( false ),
+ mCulled( false ),
+ mVisibilityRank(0),
+ mNeedsSkin(false),
+ mLastSkinTime(0.f),
+ mUpdatePeriod(1),
+ mOverallAppearance(AOA_INVISIBLE),
+ mVisualComplexityStale(true),
+ mVisuallyMuteSetting(AV_RENDER_NORMALLY),
+ mMutedAVColor(LLColor4::white /* used for "uninitialize" */),
+ mFirstFullyVisible(true),
+ mFirstDecloudTime(-1.f),
+ mFullyLoaded(false),
+ mPreviousFullyLoaded(false),
+ mFullyLoadedInitialized(false),
+ mLastCloudAttachmentCount(0),
+ mVisualComplexity(VISUAL_COMPLEXITY_UNKNOWN),
+ mLoadedCallbacksPaused(false),
+ mLoadedCallbackTextures(0),
+ mRenderUnloadedAvatar(LLCachedControl<bool>(gSavedSettings, "RenderUnloadedAvatar", false)),
+ mLastRezzedStatus(-1),
+ mIsEditingAppearance(false),
+ mUseLocalAppearance(false),
+ mLastUpdateRequestCOFVersion(-1),
+ mLastUpdateReceivedCOFVersion(-1),
+ mCachedMuteListUpdateTime(0),
+ mCachedInMuteList(false),
+ mIsControlAvatar(false),
+ mIsUIAvatar(false),
+ mEnableDefaultMotions(true)
+{
+ LL_DEBUGS("AvatarRender") << "LLVOAvatar Constructor (0x" << this << ") id:" << mID << LL_ENDL;
+
+ //VTResume(); // VTune
+ setHoverOffset(LLVector3(0.0, 0.0, 0.0));
+
+ // mVoiceVisualizer is created by the hud effects manager and uses the HUD Effects pipeline
+ const bool needsSendToSim = false; // currently, this HUD effect doesn't need to pack and unpack data to do its job
+ mVoiceVisualizer = ( LLVoiceVisualizer *)LLHUDManager::getInstance()->createViewerEffect( LLHUDObject::LL_HUD_EFFECT_VOICE_VISUALIZER, needsSendToSim );
+
+ LL_DEBUGS("Avatar","Message") << "LLVOAvatar Constructor (0x" << this << ") id:" << mID << LL_ENDL;
+ mPelvisp = NULL;
+
+ mDirtyMesh = 2; // Dirty geometry, need to regenerate.
+ mMeshTexturesDirty = false;
+ mHeadp = NULL;
+
+
+ // set up animation variables
+ mSpeed = 0.f;
+ setAnimationData("Speed", &mSpeed);
+
+ mNeedsImpostorUpdate = true;
+ mLastImpostorUpdateReason = 0;
+ mNeedsAnimUpdate = true;
+
+ mNeedsExtentUpdate = true;
+
+ mImpostorDistance = 0;
+ mImpostorPixelArea = 0;
+
+ setNumTEs(TEX_NUM_INDICES);
+
+ mbCanSelect = true;
+
+ mSignaledAnimations.clear();
+ mPlayingAnimations.clear();
+
+ mWasOnGroundLeft = false;
+ mWasOnGroundRight = false;
+
+ mTimeLast = 0.0f;
+ mSpeedAccum = 0.0f;
+
+ mRippleTimeLast = 0.f;
+
+ mInAir = false;
+
+ mStepOnLand = true;
+ mStepMaterial = 0;
+
+ mLipSyncActive = false;
+ mOohMorph = NULL;
+ mAahMorph = NULL;
+
+ mCurrentGesticulationLevel = 0;
+
+ mFirstAppearanceMessageTimer.reset();
+ mRuthTimer.reset();
+ mRuthDebugTimer.reset();
+ mDebugExistenceTimer.reset();
+ mLastAppearanceMessageTimer.reset();
+
+ if(LLSceneMonitor::getInstance()->isEnabled())
+ {
+ LLSceneMonitor::getInstance()->freezeAvatar((LLCharacter*)this);
+ }
+
+ mVisuallyMuteSetting = LLVOAvatar::VisualMuteSettings(LLRenderMuteList::getInstance()->getSavedVisualMuteSetting(getID()));
+}
+
+std::string LLVOAvatar::avString() const
+{
+ if (isControlAvatar())
+ {
+ return " " + getFullname() + " ";
+ }
+ else
+ {
+ std::string viz_string = LLVOAvatar::rezStatusToString(getRezzedStatus());
+ return " Avatar '" + getFullname() + "' " + viz_string + " ";
+ }
+}
+
+void LLVOAvatar::debugAvatarRezTime(std::string notification_name, std::string comment)
+{
+ if (gDisconnected)
+ {
+ // If we disconected, these values are likely to be invalid and
+ // avString() might crash due to a dead sAvatarDictionary
+ return;
+ }
+
+ LL_INFOS("Avatar") << "REZTIME: [ " << (U32)mDebugExistenceTimer.getElapsedTimeF32()
+ << "sec ]"
+ << avString()
+ << "RuthTimer " << (U32)mRuthDebugTimer.getElapsedTimeF32()
+ << " Notification " << notification_name
+ << " : " << comment
+ << LL_ENDL;
+
+ if (gSavedSettings.getBOOL("DebugAvatarRezTime"))
+ {
+ LLSD args;
+ args["EXISTENCE"] = llformat("%d",(U32)mDebugExistenceTimer.getElapsedTimeF32());
+ args["TIME"] = llformat("%d",(U32)mRuthDebugTimer.getElapsedTimeF32());
+ args["NAME"] = getFullname();
+ LLNotificationsUtil::add(notification_name,args);
+ }
+}
+
+//------------------------------------------------------------------------
+// LLVOAvatar::~LLVOAvatar()
+//------------------------------------------------------------------------
+LLVOAvatar::~LLVOAvatar()
+{
+ if (!mFullyLoaded)
+ {
+ debugAvatarRezTime("AvatarRezLeftCloudNotification","left after ruth seconds as cloud");
+ }
+ else
+ {
+ debugAvatarRezTime("AvatarRezLeftNotification","left sometime after declouding");
+ }
+
+ if(mTuned)
+ {
+ LLPerfStats::tunedAvatars--;
+ mTuned = false;
+ }
+ sAVsIgnoringARTLimit.erase(std::remove(sAVsIgnoringARTLimit.begin(), sAVsIgnoringARTLimit.end(), mID), sAVsIgnoringARTLimit.end());
+
+
+ logPendingPhases();
+
+ LL_DEBUGS("Avatar") << "LLVOAvatar Destructor (0x" << this << ") id:" << mID << LL_ENDL;
+
+ std::for_each(mAttachmentPoints.begin(), mAttachmentPoints.end(), DeletePairedPointer());
+ mAttachmentPoints.clear();
+
+ mDead = true;
+
+ mAnimationSources.clear();
+ LLLoadedCallbackEntry::cleanUpCallbackList(&mCallbackTextureList) ;
+
+ getPhases().clearPhases();
+
+ LL_DEBUGS() << "LLVOAvatar Destructor end" << LL_ENDL;
+}
+
+void LLVOAvatar::markDead()
+{
+ if (mNameText)
+ {
+ mNameText->markDead();
+ mNameText = NULL;
+ sNumVisibleChatBubbles--;
+ }
+ mVoiceVisualizer->markDead();
+ LLLoadedCallbackEntry::cleanUpCallbackList(&mCallbackTextureList) ;
+ LLViewerObject::markDead();
+}
+
+
+bool LLVOAvatar::isFullyBaked()
+{
+ if (mIsDummy) return true;
+ if (getNumTEs() == 0) return false;
+
+ for (U32 i = 0; i < mBakedTextureDatas.size(); i++)
+ {
+ if (!isTextureDefined(mBakedTextureDatas[i].mTextureIndex)
+ && ((i != BAKED_SKIRT) || isWearingWearableType(LLWearableType::WT_SKIRT))
+ && (i != BAKED_LEFT_ARM) && (i != BAKED_LEFT_LEG) && (i != BAKED_AUX1) && (i != BAKED_AUX2) && (i != BAKED_AUX3))
+ {
+ return false;
+ }
+ }
+ return true;
+}
+
+bool LLVOAvatar::isFullyTextured() const
+{
+ for (S32 i = 0; i < mMeshLOD.size(); i++)
+ {
+ LLAvatarJoint* joint = mMeshLOD[i];
+ if (i==MESH_ID_SKIRT && !isWearingWearableType(LLWearableType::WT_SKIRT))
+ {
+ continue; // don't care about skirt textures if we're not wearing one.
+ }
+ if (!joint)
+ {
+ continue; // nonexistent LOD OK.
+ }
+ avatar_joint_mesh_list_t::iterator meshIter = joint->mMeshParts.begin();
+ if (meshIter != joint->mMeshParts.end())
+ {
+ LLAvatarJointMesh *mesh = (*meshIter);
+ if (!mesh)
+ {
+ continue; // nonexistent mesh OK
+ }
+ if (mesh->hasGLTexture())
+ {
+ continue; // Mesh exists and has a baked texture.
+ }
+ if (mesh->hasComposite())
+ {
+ continue; // Mesh exists and has a composite texture.
+ }
+ // Fail
+ return false;
+ }
+ }
+ return true;
+}
+
+bool LLVOAvatar::hasGray() const
+{
+ return !getIsCloud() && !isFullyTextured();
+}
+
+S32 LLVOAvatar::getRezzedStatus() const
+{
+ if (getIsCloud()) return 0;
+ bool textured = isFullyTextured();
+ bool all_baked_loaded = allBakedTexturesCompletelyDownloaded();
+ if (textured && all_baked_loaded && getAttachmentCount() == mSimAttachments.size()) return 4;
+ if (textured && all_baked_loaded) return 3;
+ if (textured) return 2;
+ llassert(hasGray());
+ return 1; // gray
+}
+
+void LLVOAvatar::deleteLayerSetCaches(bool clearAll)
+{
+ for (U32 i = 0; i < mBakedTextureDatas.size(); i++)
+ {
+ if (mBakedTextureDatas[i].mTexLayerSet)
+ {
+ // ! BACKWARDS COMPATIBILITY !
+ // Can be removed after hair baking is mandatory on the grid
+ if ((i != BAKED_HAIR || isSelf()) && !clearAll)
+ {
+ mBakedTextureDatas[i].mTexLayerSet->deleteCaches();
+ }
+ }
+ if (mBakedTextureDatas[i].mMaskTexName)
+ {
+ LLImageGL::deleteTextures(1, (GLuint*)&(mBakedTextureDatas[i].mMaskTexName));
+ mBakedTextureDatas[i].mMaskTexName = 0 ;
+ }
+ }
+}
+
+// static
+bool LLVOAvatar::areAllNearbyInstancesBaked(S32& grey_avatars)
+{
+ bool res = true;
+ grey_avatars = 0;
+ for (std::vector<LLCharacter*>::iterator iter = LLCharacter::sInstances.begin();
+ iter != LLCharacter::sInstances.end(); ++iter)
+ {
+ LLVOAvatar* inst = (LLVOAvatar*) *iter;
+ if( inst->isDead() )
+ {
+ continue;
+ }
+ else if( !inst->isFullyBaked() )
+ {
+ res = false;
+ if (inst->mHasGrey)
+ {
+ ++grey_avatars;
+ }
+ }
+ }
+ return res;
+}
+
+// static
+void LLVOAvatar::getNearbyRezzedStats(std::vector<S32>& counts, F32& avg_cloud_time, S32& cloud_avatars)
+{
+ counts.clear();
+ counts.resize(5);
+ avg_cloud_time = 0;
+ cloud_avatars = 0;
+ S32 count_avg = 0;
+ for (std::vector<LLCharacter*>::iterator iter = LLCharacter::sInstances.begin();
+ iter != LLCharacter::sInstances.end(); ++iter)
+ {
+ LLVOAvatar* inst = (LLVOAvatar*) *iter;
+ if (inst)
+ {
+ S32 rez_status = inst->getRezzedStatus();
+ counts[rez_status]++;
+ F32 time = inst->getFirstDecloudTime();
+ if (time >= 0)
+ {
+ avg_cloud_time+=time;
+ count_avg++;
+ }
+ if (!inst->isFullyLoaded() || time < 0)
+ {
+ // still renders as cloud
+ cloud_avatars++;
+ }
+ }
+ }
+ if (count_avg > 0)
+ {
+ avg_cloud_time /= count_avg;
+ }
+}
+
+// static
+std::string LLVOAvatar::rezStatusToString(S32 rez_status)
+{
+ if (rez_status==0) return "cloud";
+ if (rez_status==1) return "gray";
+ if (rez_status==2) return "downloading baked";
+ if (rez_status==3) return "loading attachments";
+ if (rez_status==4) return "full";
+ return "unknown";
+}
+
+// static
+void LLVOAvatar::dumpBakedStatus()
+{
+ LLVector3d camera_pos_global = gAgentCamera.getCameraPositionGlobal();
+
+ for (std::vector<LLCharacter*>::iterator iter = LLCharacter::sInstances.begin();
+ iter != LLCharacter::sInstances.end(); ++iter)
+ {
+ LLVOAvatar* inst = (LLVOAvatar*) *iter;
+ LL_INFOS() << "Avatar ";
+
+ LLNameValue* firstname = inst->getNVPair("FirstName");
+ LLNameValue* lastname = inst->getNVPair("LastName");
+
+ if( firstname )
+ {
+ LL_CONT << firstname->getString();
+ }
+ if( lastname )
+ {
+ LL_CONT << " " << lastname->getString();
+ }
+
+ LL_CONT << " " << inst->mID;
+
+ if( inst->isDead() )
+ {
+ LL_CONT << " DEAD ("<< inst->getNumRefs() << " refs)";
+ }
+
+ if( inst->isSelf() )
+ {
+ LL_CONT << " (self)";
+ }
+
+
+ F64 dist_to_camera = (inst->getPositionGlobal() - camera_pos_global).length();
+ LL_CONT << " " << dist_to_camera << "m ";
+
+ LL_CONT << " " << inst->mPixelArea << " pixels";
+
+ if( inst->isVisible() )
+ {
+ LL_CONT << " (visible)";
+ }
+ else
+ {
+ LL_CONT << " (not visible)";
+ }
+
+ if( inst->isFullyBaked() )
+ {
+ LL_CONT << " Baked";
+ }
+ else
+ {
+ LL_CONT << " Unbaked (";
+
+ for (LLAvatarAppearanceDictionary::BakedTextures::const_iterator iter = LLAvatarAppearance::getDictionary()->getBakedTextures().begin();
+ iter != LLAvatarAppearance::getDictionary()->getBakedTextures().end();
+ ++iter)
+ {
+ const LLAvatarAppearanceDictionary::BakedEntry *baked_dict = iter->second;
+ const ETextureIndex index = baked_dict->mTextureIndex;
+ if (!inst->isTextureDefined(index))
+ {
+ LL_CONT << " " << (LLAvatarAppearance::getDictionary()->getTexture(index) ? LLAvatarAppearance::getDictionary()->getTexture(index)->mName : "");
+ }
+ }
+ LL_CONT << " ) " << inst->getUnbakedPixelAreaRank();
+ if( inst->isCulled() )
+ {
+ LL_CONT << " culled";
+ }
+ }
+ LL_CONT << LL_ENDL;
+ }
+}
+
+//static
+void LLVOAvatar::restoreGL()
+{
+ if (!isAgentAvatarValid()) return;
+
+ gAgentAvatarp->setCompositeUpdatesEnabled(true);
+ for (U32 i = 0; i < gAgentAvatarp->mBakedTextureDatas.size(); i++)
+ {
+ gAgentAvatarp->invalidateComposite(gAgentAvatarp->getTexLayerSet(i));
+ }
+ gAgentAvatarp->updateMeshTextures();
+}
+
+//static
+void LLVOAvatar::destroyGL()
+{
+ deleteCachedImages();
+
+ resetImpostors();
+}
+
+//static
+void LLVOAvatar::resetImpostors()
+{
+ for (std::vector<LLCharacter*>::iterator iter = LLCharacter::sInstances.begin();
+ iter != LLCharacter::sInstances.end(); ++iter)
+ {
+ LLVOAvatar* avatar = (LLVOAvatar*) *iter;
+ avatar->mImpostor.release();
+ avatar->mNeedsImpostorUpdate = true;
+ avatar->mLastImpostorUpdateReason = 1;
+ }
+}
+
+// static
+void LLVOAvatar::deleteCachedImages(bool clearAll)
+{
+ if (LLViewerTexLayerSet::sHasCaches)
+ {
+ for (std::vector<LLCharacter*>::iterator iter = LLCharacter::sInstances.begin();
+ iter != LLCharacter::sInstances.end(); ++iter)
+ {
+ LLVOAvatar* inst = (LLVOAvatar*) *iter;
+ inst->deleteLayerSetCaches(clearAll);
+ }
+ LLViewerTexLayerSet::sHasCaches = false;
+ }
+ LLVOAvatarSelf::deleteScratchTextures();
+ LLTexLayerStaticImageList::getInstance()->deleteCachedImages();
+}
+
+
+//------------------------------------------------------------------------
+// static
+// LLVOAvatar::initClass()
+//------------------------------------------------------------------------
+void LLVOAvatar::initClass()
+{
+ gAnimLibrary.animStateSetString(ANIM_AGENT_BODY_NOISE,"body_noise");
+ gAnimLibrary.animStateSetString(ANIM_AGENT_BREATHE_ROT,"breathe_rot");
+ gAnimLibrary.animStateSetString(ANIM_AGENT_PHYSICS_MOTION,"physics_motion");
+ gAnimLibrary.animStateSetString(ANIM_AGENT_EDITING,"editing");
+ gAnimLibrary.animStateSetString(ANIM_AGENT_EYE,"eye");
+ gAnimLibrary.animStateSetString(ANIM_AGENT_FLY_ADJUST,"fly_adjust");
+ gAnimLibrary.animStateSetString(ANIM_AGENT_HAND_MOTION,"hand_motion");
+ gAnimLibrary.animStateSetString(ANIM_AGENT_HEAD_ROT,"head_rot");
+ gAnimLibrary.animStateSetString(ANIM_AGENT_PELVIS_FIX,"pelvis_fix");
+ gAnimLibrary.animStateSetString(ANIM_AGENT_TARGET,"target");
+ gAnimLibrary.animStateSetString(ANIM_AGENT_WALK_ADJUST,"walk_adjust");
+
+ // Where should this be set initially?
+ LLJoint::setDebugJointNames(gSavedSettings.getString("DebugAvatarJoints"));
+
+ LLControlAvatar::sRegionChangedSlot = gAgent.addRegionChangedCallback(&LLControlAvatar::onRegionChanged);
+
+ sCloudTexture = LLViewerTextureManager::getFetchedTextureFromFile("cloud-particle.j2c");
+}
+
+
+void LLVOAvatar::cleanupClass()
+{
+}
+
+// virtual
+void LLVOAvatar::initInstance()
+{
+ //-------------------------------------------------------------------------
+ // register motions
+ //-------------------------------------------------------------------------
+ if (LLCharacter::sInstances.size() == 1)
+ {
+ registerMotion( ANIM_AGENT_DO_NOT_DISTURB, LLNullMotion::create );
+ registerMotion( ANIM_AGENT_CROUCH, LLKeyframeStandMotion::create );
+ registerMotion( ANIM_AGENT_CROUCHWALK, LLKeyframeWalkMotion::create );
+ registerMotion( ANIM_AGENT_EXPRESS_AFRAID, LLEmote::create );
+ registerMotion( ANIM_AGENT_EXPRESS_ANGER, LLEmote::create );
+ registerMotion( ANIM_AGENT_EXPRESS_BORED, LLEmote::create );
+ registerMotion( ANIM_AGENT_EXPRESS_CRY, LLEmote::create );
+ registerMotion( ANIM_AGENT_EXPRESS_DISDAIN, LLEmote::create );
+ registerMotion( ANIM_AGENT_EXPRESS_EMBARRASSED, LLEmote::create );
+ registerMotion( ANIM_AGENT_EXPRESS_FROWN, LLEmote::create );
+ registerMotion( ANIM_AGENT_EXPRESS_KISS, LLEmote::create );
+ registerMotion( ANIM_AGENT_EXPRESS_LAUGH, LLEmote::create );
+ registerMotion( ANIM_AGENT_EXPRESS_OPEN_MOUTH, LLEmote::create );
+ registerMotion( ANIM_AGENT_EXPRESS_REPULSED, LLEmote::create );
+ registerMotion( ANIM_AGENT_EXPRESS_SAD, LLEmote::create );
+ registerMotion( ANIM_AGENT_EXPRESS_SHRUG, LLEmote::create );
+ registerMotion( ANIM_AGENT_EXPRESS_SMILE, LLEmote::create );
+ registerMotion( ANIM_AGENT_EXPRESS_SURPRISE, LLEmote::create );
+ registerMotion( ANIM_AGENT_EXPRESS_TONGUE_OUT, LLEmote::create );
+ registerMotion( ANIM_AGENT_EXPRESS_TOOTHSMILE, LLEmote::create );
+ registerMotion( ANIM_AGENT_EXPRESS_WINK, LLEmote::create );
+ registerMotion( ANIM_AGENT_EXPRESS_WORRY, LLEmote::create );
+ registerMotion( ANIM_AGENT_FEMALE_RUN_NEW, LLKeyframeWalkMotion::create );
+ registerMotion( ANIM_AGENT_FEMALE_WALK, LLKeyframeWalkMotion::create );
+ registerMotion( ANIM_AGENT_FEMALE_WALK_NEW, LLKeyframeWalkMotion::create );
+ registerMotion( ANIM_AGENT_RUN, LLKeyframeWalkMotion::create );
+ registerMotion( ANIM_AGENT_RUN_NEW, LLKeyframeWalkMotion::create );
+ registerMotion( ANIM_AGENT_STAND, LLKeyframeStandMotion::create );
+ registerMotion( ANIM_AGENT_STAND_1, LLKeyframeStandMotion::create );
+ registerMotion( ANIM_AGENT_STAND_2, LLKeyframeStandMotion::create );
+ registerMotion( ANIM_AGENT_STAND_3, LLKeyframeStandMotion::create );
+ registerMotion( ANIM_AGENT_STAND_4, LLKeyframeStandMotion::create );
+ registerMotion( ANIM_AGENT_STANDUP, LLKeyframeFallMotion::create );
+ registerMotion( ANIM_AGENT_TURNLEFT, LLKeyframeWalkMotion::create );
+ registerMotion( ANIM_AGENT_TURNRIGHT, LLKeyframeWalkMotion::create );
+ registerMotion( ANIM_AGENT_WALK, LLKeyframeWalkMotion::create );
+ registerMotion( ANIM_AGENT_WALK_NEW, LLKeyframeWalkMotion::create );
+
+ // motions without a start/stop bit
+ registerMotion( ANIM_AGENT_BODY_NOISE, LLBodyNoiseMotion::create );
+ registerMotion( ANIM_AGENT_BREATHE_ROT, LLBreatheMotionRot::create );
+ registerMotion( ANIM_AGENT_PHYSICS_MOTION, LLPhysicsMotionController::create );
+ registerMotion( ANIM_AGENT_EDITING, LLEditingMotion::create );
+ registerMotion( ANIM_AGENT_EYE, LLEyeMotion::create );
+ registerMotion( ANIM_AGENT_FEMALE_WALK, LLKeyframeWalkMotion::create );
+ registerMotion( ANIM_AGENT_FLY_ADJUST, LLFlyAdjustMotion::create );
+ registerMotion( ANIM_AGENT_HAND_MOTION, LLHandMotion::create );
+ registerMotion( ANIM_AGENT_HEAD_ROT, LLHeadRotMotion::create );
+ registerMotion( ANIM_AGENT_PELVIS_FIX, LLPelvisFixMotion::create );
+ registerMotion( ANIM_AGENT_SIT_FEMALE, LLKeyframeMotion::create );
+ registerMotion( ANIM_AGENT_TARGET, LLTargetingMotion::create );
+ registerMotion( ANIM_AGENT_WALK_ADJUST, LLWalkAdjustMotion::create );
+ }
+
+ LLAvatarAppearance::initInstance();
+
+ // preload specific motions here
+ createMotion( ANIM_AGENT_CUSTOMIZE);
+ createMotion( ANIM_AGENT_CUSTOMIZE_DONE);
+
+ //VTPause(); // VTune
+
+ mVoiceVisualizer->setVoiceEnabled( LLVoiceClient::getInstance()->getVoiceEnabled( mID ) );
+
+ mInitFlags |= 1<<1;
+}
+
+// virtual
+LLAvatarJoint* LLVOAvatar::createAvatarJoint()
+{
+ return new LLViewerJoint();
+}
+
+// virtual
+LLAvatarJoint* LLVOAvatar::createAvatarJoint(S32 joint_num)
+{
+ return new LLViewerJoint(joint_num);
+}
+
+// virtual
+LLAvatarJointMesh* LLVOAvatar::createAvatarJointMesh()
+{
+ return new LLViewerJointMesh();
+}
+
+// virtual
+LLTexLayerSet* LLVOAvatar::createTexLayerSet()
+{
+ return new LLViewerTexLayerSet(this);
+}
+
+const LLVector3 LLVOAvatar::getRenderPosition() const
+{
+
+ if (mDrawable.isNull() || mDrawable->getGeneration() < 0)
+ {
+ return getPositionAgent();
+ }
+ else if (isRoot())
+ {
+ F32 fixup;
+ if ( hasPelvisFixup( fixup) )
+ {
+ //Apply a pelvis fixup (as defined by the avs skin)
+ LLVector3 pos = mDrawable->getPositionAgent();
+ pos[VZ] += fixup;
+ return pos;
+ }
+ else
+ {
+ return mDrawable->getPositionAgent();
+ }
+ }
+ else
+ {
+ return getPosition() * mDrawable->getParent()->getRenderMatrix();
+ }
+}
+
+void LLVOAvatar::updateDrawable(bool force_damped)
+{
+ clearChanged(SHIFTED);
+}
+
+void LLVOAvatar::onShift(const LLVector4a& shift_vector)
+{
+ const LLVector3& shift = reinterpret_cast<const LLVector3&>(shift_vector);
+ mLastAnimExtents[0] += shift;
+ mLastAnimExtents[1] += shift;
+}
+
+void LLVOAvatar::updateSpatialExtents(LLVector4a& newMin, LLVector4a &newMax)
+{
+ if (mDrawable.isNull())
+ {
+ return;
+ }
+
+ if (mNeedsExtentUpdate)
+ {
+ calculateSpatialExtents(newMin,newMax);
+ mLastAnimExtents[0].set(newMin.getF32ptr());
+ mLastAnimExtents[1].set(newMax.getF32ptr());
+ mLastAnimBasePos = mPelvisp->getWorldPosition();
+ mNeedsExtentUpdate = false;
+ }
+ else
+ {
+ LLVector3 new_base_pos = mPelvisp->getWorldPosition();
+ LLVector3 shift = new_base_pos-mLastAnimBasePos;
+ mLastAnimExtents[0] += shift;
+ mLastAnimExtents[1] += shift;
+ mLastAnimBasePos = new_base_pos;
+
+ }
+
+ if (isImpostor() && !needsImpostorUpdate())
+ {
+ LLVector3 delta = getRenderPosition() -
+ ((LLVector3(mDrawable->getPositionGroup().getF32ptr())-mImpostorOffset));
+
+ newMin.load3( (mLastAnimExtents[0] + delta).mV);
+ newMax.load3( (mLastAnimExtents[1] + delta).mV);
+ }
+ else
+ {
+ newMin.load3(mLastAnimExtents[0].mV);
+ newMax.load3(mLastAnimExtents[1].mV);
+ LLVector4a pos_group;
+ pos_group.setAdd(newMin,newMax);
+ pos_group.mul(0.5f);
+ mImpostorOffset = LLVector3(pos_group.getF32ptr())-getRenderPosition();
+ mDrawable->setPositionGroup(pos_group);
+ }
+}
+
+
+void LLVOAvatar::calculateSpatialExtents(LLVector4a& newMin, LLVector4a& newMax)
+{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_AVATAR;
+
+ const S32 BOX_DETAIL_DEFAULT = 3;
+ S32 box_detail = BOX_DETAIL_DEFAULT;
+ if (getOverallAppearance() != AOA_NORMAL)
+ {
+ if (isControlAvatar())
+ {
+ // Animated objects don't show system avatar but do need to include rigged meshes in their bounding box.
+ box_detail = 3;
+ }
+ else
+ {
+ // Jellydolled avatars ignore attachments, etc, use only system avatar.
+ box_detail = 1;
+ }
+ }
+
+ // FIXME the update_min_max function used below assumes there is a
+ // known starting point, but in general there isn't. Ideally the
+ // box update logic should be modified to handle the no-point-yet
+ // case. For most models, starting with the pelvis is safe though.
+ LLVector3 zero_pos;
+ LLVector4a pos;
+ if (dist_vec(zero_pos, mPelvisp->getWorldPosition())<0.001)
+ {
+ // Don't use pelvis until av initialized
+ pos.load3(getRenderPosition().mV);
+ }
+ else
+ {
+ pos.load3(mPelvisp->getWorldPosition().mV);
+ }
+ newMin = pos;
+ newMax = pos;
+
+ if (box_detail>=1 && !isControlAvatar())
+ {
+ //stretch bounding box by joint positions. Doing this for
+ //control avs, where the polymeshes aren't maintained or
+ //displayed, can give inaccurate boxes due to joints stuck at (0,0,0).
+ for (polymesh_map_t::iterator i = mPolyMeshes.begin(); i != mPolyMeshes.end(); ++i)
+ {
+ LLPolyMesh* mesh = i->second;
+ for (S32 joint_num = 0; joint_num < mesh->mJointRenderData.size(); joint_num++)
+ {
+ LLVector4a trans;
+ trans.load3( mesh->mJointRenderData[joint_num]->mWorldMatrix->getTranslation().mV);
+ update_min_max(newMin, newMax, trans);
+ }
+ }
+ }
+
+ // Pad bounding box for starting joint, plus polymesh if
+ // applicable. Subsequent calcs should be accurate enough to not
+ // need padding.
+ LLVector4a padding(0.25);
+ newMin.sub(padding);
+ newMax.add(padding);
+
+
+ //stretch bounding box by static attachments
+ if (box_detail >= 2)
+ {
+ float max_attachment_span = get_default_max_prim_scale() * 5.0f;
+
+ for (attachment_map_t::iterator iter = mAttachmentPoints.begin();
+ iter != mAttachmentPoints.end();
+ ++iter)
+ {
+ LLViewerJointAttachment* attachment = iter->second;
+
+ if (attachment->getValid())
+ {
+ for (LLViewerJointAttachment::attachedobjs_vec_t::iterator attachment_iter = attachment->mAttachedObjects.begin();
+ attachment_iter != attachment->mAttachedObjects.end();
+ ++attachment_iter)
+ {
+ // Don't we need to look at children of attached_object as well?
+ const LLViewerObject* attached_object = attachment_iter->get();
+ if (attached_object && !attached_object->isHUDAttachment())
+ {
+ const LLVOVolume *vol = dynamic_cast<const LLVOVolume*>(attached_object);
+ if (vol && vol->isAnimatedObject())
+ {
+ // Animated objects already have a bounding box in their control av, use that.
+ // Could lag by a frame if there's no guarantee on order of processing for avatars.
+ LLControlAvatar *cav = vol->getControlAvatar();
+ if (cav)
+ {
+ LLVector4a cav_min;
+ cav_min.load3(cav->mLastAnimExtents[0].mV);
+ LLVector4a cav_max;
+ cav_max.load3(cav->mLastAnimExtents[1].mV);
+ update_min_max(newMin,newMax,cav_min);
+ update_min_max(newMin,newMax,cav_max);
+ continue;
+ }
+ }
+ if (vol && vol->isRiggedMeshFast())
+ {
+ continue;
+ }
+ LLDrawable* drawable = attached_object->mDrawable;
+ if (drawable && !drawable->isState(LLDrawable::RIGGED | LLDrawable::RIGGED_CHILD)) // <-- don't extend bounding box if any rigged objects are present
+ {
+ LLSpatialBridge* bridge = drawable->getSpatialBridge();
+ if (bridge)
+ {
+ const LLVector4a* ext = bridge->getSpatialExtents();
+ LLVector4a distance;
+ distance.setSub(ext[1], ext[0]);
+ LLVector4a max_span(max_attachment_span);
+
+ S32 lt = distance.lessThan(max_span).getGatheredBits() & 0x7;
+
+ // Only add the prim to spatial extents calculations if it isn't a megaprim.
+ // max_attachment_span calculated at the start of the function
+ // (currently 5 times our max prim size)
+ if (lt == 0x7)
+ {
+ update_min_max(newMin,newMax,ext[0]);
+ update_min_max(newMin,newMax,ext[1]);
+ }
+ }
+ }
+ }
+ }
+ }
+ }
+ }
+
+ // Stretch bounding box by rigged mesh joint boxes
+ if (box_detail>=3)
+ {
+ updateRiggingInfo();
+ for (S32 joint_num = 0; joint_num < LL_CHARACTER_MAX_ANIMATED_JOINTS; joint_num++)
+ {
+ LLJoint *joint = getJoint(joint_num);
+ LLJointRiggingInfo *rig_info = NULL;
+ if (joint_num < mJointRiggingInfoTab.size())
+ {
+ rig_info = &mJointRiggingInfoTab[joint_num];
+ }
+
+ if (joint && rig_info && rig_info->isRiggedTo())
+ {
+ LLViewerJointAttachment *as_joint_attach = dynamic_cast<LLViewerJointAttachment*>(joint);
+ if (as_joint_attach && as_joint_attach->getIsHUDAttachment())
+ {
+ // Ignore bounding box of HUD joints
+ continue;
+ }
+ LLMatrix4a mat;
+ LLVector4a new_extents[2];
+ mat.loadu(joint->getWorldMatrix());
+ matMulBoundBox(mat, rig_info->getRiggedExtents(), new_extents);
+ update_min_max(newMin, newMax, new_extents[0]);
+ update_min_max(newMin, newMax, new_extents[1]);
+ //if (isSelf())
+ //{
+ // LL_INFOS() << joint->getName() << " extents " << new_extents[0] << "," << new_extents[1] << LL_ENDL;
+ // LL_INFOS() << joint->getName() << " av box is " << newMin << "," << newMax << LL_ENDL;
+ //}
+ }
+ }
+ }
+
+ // Update pixel area
+ LLVector4a center, size;
+ center.setAdd(newMin, newMax);
+ center.mul(0.5f);
+
+ size.setSub(newMax,newMin);
+ size.mul(0.5f);
+
+ mPixelArea = LLPipeline::calcPixelArea(center, size, *LLViewerCamera::getInstance());
+}
+
+void render_sphere_and_line(const LLVector3& begin_pos, const LLVector3& end_pos, F32 sphere_scale, const LLVector3& occ_color, const LLVector3& visible_color)
+{
+ // Unoccluded bone portions
+ LLGLDepthTest normal_depth(GL_TRUE);
+
+ // Draw line segment for unoccluded joint
+ gGL.diffuseColor3f(visible_color[0], visible_color[1], visible_color[2]);
+
+ gGL.begin(LLRender::LINES);
+ gGL.vertex3fv(begin_pos.mV);
+ gGL.vertex3fv(end_pos.mV);
+ gGL.end();
+
+
+ // Draw sphere representing joint pos
+ gGL.pushMatrix();
+ gGL.scalef(sphere_scale, sphere_scale, sphere_scale);
+ gSphere.renderGGL();
+ gGL.popMatrix();
+
+ LLGLDepthTest depth_under(GL_TRUE, GL_FALSE, GL_GREATER);
+
+ // Occluded bone portions
+ gGL.diffuseColor3f(occ_color[0], occ_color[1], occ_color[2]);
+
+ gGL.begin(LLRender::LINES);
+ gGL.vertex3fv(begin_pos.mV);
+ gGL.vertex3fv(end_pos.mV);
+ gGL.end();
+
+ // Draw sphere representing joint pos
+ gGL.pushMatrix();
+ gGL.scalef(sphere_scale, sphere_scale, sphere_scale);
+ gSphere.renderGGL();
+ gGL.popMatrix();
+}
+
+//-----------------------------------------------------------------------------
+// renderCollisionVolumes()
+//-----------------------------------------------------------------------------
+void LLVOAvatar::renderCollisionVolumes()
+{
+ std::ostringstream ostr;
+
+ for (S32 i = 0; i < mNumCollisionVolumes; i++)
+ {
+ ostr << mCollisionVolumes[i].getName() << ", ";
+
+ LLAvatarJointCollisionVolume& collision_volume = mCollisionVolumes[i];
+
+ collision_volume.updateWorldMatrix();
+
+ gGL.pushMatrix();
+ gGL.multMatrix( &collision_volume.getXform()->getWorldMatrix().mMatrix[0][0] );
+
+ LLVector3 begin_pos(0,0,0);
+ LLVector3 end_pos(collision_volume.getEnd());
+ static F32 sphere_scale = 1.0f;
+ static F32 center_dot_scale = 0.05f;
+
+ static LLVector3 BLUE(0.0f, 0.0f, 1.0f);
+ static LLVector3 PASTEL_BLUE(0.5f, 0.5f, 1.0f);
+ static LLVector3 RED(1.0f, 0.0f, 0.0f);
+ static LLVector3 PASTEL_RED(1.0f, 0.5f, 0.5f);
+ static LLVector3 WHITE(1.0f, 1.0f, 1.0f);
+
+
+ LLVector3 cv_color_occluded;
+ LLVector3 cv_color_visible;
+ LLVector3 dot_color_occluded(WHITE);
+ LLVector3 dot_color_visible(WHITE);
+ if (isControlAvatar())
+ {
+ cv_color_occluded = RED;
+ cv_color_visible = PASTEL_RED;
+ }
+ else
+ {
+ cv_color_occluded = BLUE;
+ cv_color_visible = PASTEL_BLUE;
+ }
+ render_sphere_and_line(begin_pos, end_pos, sphere_scale, cv_color_occluded, cv_color_visible);
+ render_sphere_and_line(begin_pos, end_pos, center_dot_scale, dot_color_occluded, dot_color_visible);
+
+ gGL.popMatrix();
+ }
+
+
+ if (mNameText.notNull())
+ {
+ LLVector4a unused;
+
+ mNameText->lineSegmentIntersect(unused, unused, unused, true);
+ }
+}
+
+void LLVOAvatar::renderBones(const std::string &selected_joint)
+{
+ LLGLEnable blend(GL_BLEND);
+
+ avatar_joint_list_t::iterator iter = mSkeleton.begin();
+ avatar_joint_list_t::iterator end = mSkeleton.end();
+
+ // For selected joints
+ static LLVector3 SELECTED_COLOR_OCCLUDED(1.0f, 1.0f, 0.0f);
+ static LLVector3 SELECTED_COLOR_VISIBLE(0.5f, 0.5f, 0.5f);
+ // For bones with position overrides defined
+ static LLVector3 OVERRIDE_COLOR_OCCLUDED(1.0f, 0.0f, 0.0f);
+ static LLVector3 OVERRIDE_COLOR_VISIBLE(0.5f, 0.5f, 0.5f);
+ // For bones which are rigged to by at least one attachment
+ static LLVector3 RIGGED_COLOR_OCCLUDED(0.0f, 1.0f, 1.0f);
+ static LLVector3 RIGGED_COLOR_VISIBLE(0.5f, 0.5f, 0.5f);
+ // For bones not otherwise colored
+ static LLVector3 OTHER_COLOR_OCCLUDED(0.0f, 1.0f, 0.0f);
+ static LLVector3 OTHER_COLOR_VISIBLE(0.5f, 0.5f, 0.5f);
+
+ static F32 SPHERE_SCALEF = 0.001f;
+
+ for (; iter != end; ++iter)
+ {
+ LLJoint* jointp = *iter;
+ if (!jointp)
+ {
+ continue;
+ }
+
+ jointp->updateWorldMatrix();
+
+ LLVector3 occ_color, visible_color;
+
+ LLVector3 pos;
+ LLUUID mesh_id;
+ F32 sphere_scale = SPHERE_SCALEF;
+
+ // We are in render, so it is preferable to implement selection
+ // in a different way, but since this is for debug/preview, this
+ // is low priority
+ if (jointp->getName() == selected_joint)
+ {
+ sphere_scale *= 16;
+ occ_color = SELECTED_COLOR_OCCLUDED;
+ visible_color = SELECTED_COLOR_VISIBLE;
+ }
+ else if (jointp->hasAttachmentPosOverride(pos,mesh_id))
+ {
+ occ_color = OVERRIDE_COLOR_OCCLUDED;
+ visible_color = OVERRIDE_COLOR_VISIBLE;
+ }
+ else
+ {
+ if (jointIsRiggedTo(jointp))
+ {
+ occ_color = RIGGED_COLOR_OCCLUDED;
+ visible_color = RIGGED_COLOR_VISIBLE;
+ }
+ else
+ {
+ occ_color = OTHER_COLOR_OCCLUDED;
+ visible_color = OTHER_COLOR_VISIBLE;
+ }
+ }
+ LLVector3 begin_pos(0,0,0);
+ LLVector3 end_pos(jointp->getEnd());
+
+
+ gGL.pushMatrix();
+ gGL.multMatrix( &jointp->getXform()->getWorldMatrix().mMatrix[0][0] );
+
+ render_sphere_and_line(begin_pos, end_pos, sphere_scale, occ_color, visible_color);
+
+ gGL.popMatrix();
+ }
+}
+
+
+void LLVOAvatar::renderJoints()
+{
+ std::ostringstream ostr;
+ std::ostringstream nullstr;
+
+ for (joint_map_t::iterator iter = mJointMap.begin(); iter != mJointMap.end(); ++iter)
+ {
+ LLJoint* jointp = iter->second;
+ if (!jointp)
+ {
+ nullstr << iter->first << " is NULL" << std::endl;
+ continue;
+ }
+
+ ostr << jointp->getName() << ", ";
+
+ jointp->updateWorldMatrix();
+
+ gGL.pushMatrix();
+ gGL.multMatrix( &jointp->getXform()->getWorldMatrix().mMatrix[0][0] );
+
+ gGL.diffuseColor3f( 1.f, 0.f, 1.f );
+
+ gGL.begin(LLRender::LINES);
+
+ LLVector3 v[] =
+ {
+ LLVector3(1,0,0),
+ LLVector3(-1,0,0),
+ LLVector3(0,1,0),
+ LLVector3(0,-1,0),
+
+ LLVector3(0,0,-1),
+ LLVector3(0,0,1),
+ };
+
+ //sides
+ gGL.vertex3fv(v[0].mV);
+ gGL.vertex3fv(v[2].mV);
+
+ gGL.vertex3fv(v[0].mV);
+ gGL.vertex3fv(v[3].mV);
+
+ gGL.vertex3fv(v[1].mV);
+ gGL.vertex3fv(v[2].mV);
+
+ gGL.vertex3fv(v[1].mV);
+ gGL.vertex3fv(v[3].mV);
+
+
+ //top
+ gGL.vertex3fv(v[0].mV);
+ gGL.vertex3fv(v[4].mV);
+
+ gGL.vertex3fv(v[1].mV);
+ gGL.vertex3fv(v[4].mV);
+
+ gGL.vertex3fv(v[2].mV);
+ gGL.vertex3fv(v[4].mV);
+
+ gGL.vertex3fv(v[3].mV);
+ gGL.vertex3fv(v[4].mV);
+
+
+ //bottom
+ gGL.vertex3fv(v[0].mV);
+ gGL.vertex3fv(v[5].mV);
+
+ gGL.vertex3fv(v[1].mV);
+ gGL.vertex3fv(v[5].mV);
+
+ gGL.vertex3fv(v[2].mV);
+ gGL.vertex3fv(v[5].mV);
+
+ gGL.vertex3fv(v[3].mV);
+ gGL.vertex3fv(v[5].mV);
+
+ gGL.end();
+
+ gGL.popMatrix();
+ }
+
+ mDebugText.clear();
+ addDebugText(ostr.str());
+ addDebugText(nullstr.str());
+}
+
+bool LLVOAvatar::lineSegmentIntersect(const LLVector4a& start, const LLVector4a& end,
+ S32 face,
+ bool pick_transparent,
+ bool pick_rigged,
+ bool pick_unselectable,
+ S32* face_hit,
+ LLVector4a* intersection,
+ LLVector2* tex_coord,
+ LLVector4a* normal,
+ LLVector4a* tangent)
+{
+ if ((isSelf() && !gAgent.needsRenderAvatar()) || !LLPipeline::sPickAvatar)
+ {
+ return false;
+ }
+
+ if (isControlAvatar())
+ {
+ return false;
+ }
+
+ if (lineSegmentBoundingBox(start, end))
+ {
+ for (S32 i = 0; i < mNumCollisionVolumes; ++i)
+ {
+ mCollisionVolumes[i].updateWorldMatrix();
+
+ glh::matrix4f mat((F32*) mCollisionVolumes[i].getXform()->getWorldMatrix().mMatrix);
+ glh::matrix4f inverse = mat.inverse();
+ glh::matrix4f norm_mat = inverse.transpose();
+
+ glh::vec3f p1(start.getF32ptr());
+ glh::vec3f p2(end.getF32ptr());
+
+ inverse.mult_matrix_vec(p1);
+ inverse.mult_matrix_vec(p2);
+
+ LLVector3 position;
+ LLVector3 norm;
+
+ if (linesegment_sphere(LLVector3(p1.v), LLVector3(p2.v), LLVector3(0,0,0), 1.f, position, norm))
+ {
+ glh::vec3f res_pos(position.mV);
+ mat.mult_matrix_vec(res_pos);
+
+ norm.normalize();
+ glh::vec3f res_norm(norm.mV);
+ norm_mat.mult_matrix_dir(res_norm);
+
+ if (intersection)
+ {
+ intersection->load3(res_pos.v);
+ }
+
+ if (normal)
+ {
+ normal->load3(res_norm.v);
+ }
+
+ return true;
+ }
+ }
+
+ if (isSelf())
+ {
+ for (attachment_map_t::iterator iter = mAttachmentPoints.begin();
+ iter != mAttachmentPoints.end();
+ ++iter)
+ {
+ LLViewerJointAttachment* attachment = iter->second;
+
+ for (LLViewerJointAttachment::attachedobjs_vec_t::iterator attachment_iter = attachment->mAttachedObjects.begin();
+ attachment_iter != attachment->mAttachedObjects.end();
+ ++attachment_iter)
+ {
+ LLViewerObject* attached_object = attachment_iter->get();
+
+ if (attached_object && !attached_object->isDead() && attachment->getValid())
+ {
+ LLDrawable* drawable = attached_object->mDrawable;
+ if (drawable->isState(LLDrawable::RIGGED))
+ { //regenerate octree for rigged attachment
+ gPipeline.markRebuild(mDrawable, LLDrawable::REBUILD_RIGGED);
+ }
+ }
+ }
+ }
+ }
+ }
+
+
+
+ LLVector4a position;
+ if (mNameText.notNull() && mNameText->lineSegmentIntersect(start, end, position))
+ {
+ if (intersection)
+ {
+ *intersection = position;
+ }
+
+ return true;
+ }
+
+ return false;
+}
+
+// virtual
+LLViewerObject* LLVOAvatar::lineSegmentIntersectRiggedAttachments(const LLVector4a& start, const LLVector4a& end,
+ S32 face,
+ bool pick_transparent,
+ bool pick_rigged,
+ bool pick_unselectable,
+ S32* face_hit,
+ LLVector4a* intersection,
+ LLVector2* tex_coord,
+ LLVector4a* normal,
+ LLVector4a* tangent)
+{
+ if (isSelf() && !gAgent.needsRenderAvatar())
+ {
+ return NULL;
+ }
+
+ LLViewerObject* hit = NULL;
+
+ if (lineSegmentBoundingBox(start, end))
+ {
+ LLVector4a local_end = end;
+ LLVector4a local_intersection;
+
+ for (attachment_map_t::iterator iter = mAttachmentPoints.begin();
+ iter != mAttachmentPoints.end();
+ ++iter)
+ {
+ LLViewerJointAttachment* attachment = iter->second;
+
+ for (LLViewerJointAttachment::attachedobjs_vec_t::iterator attachment_iter = attachment->mAttachedObjects.begin();
+ attachment_iter != attachment->mAttachedObjects.end();
+ ++attachment_iter)
+ {
+ LLViewerObject* attached_object = attachment_iter->get();
+
+ if (attached_object->lineSegmentIntersect(start, local_end, face, pick_transparent, pick_rigged, pick_unselectable, face_hit, &local_intersection, tex_coord, normal, tangent))
+ {
+ local_end = local_intersection;
+ if (intersection)
+ {
+ *intersection = local_intersection;
+ }
+
+ hit = attached_object;
+ }
+ }
+ }
+ }
+
+ return hit;
+}
+
+
+LLVOAvatar* LLVOAvatar::asAvatar()
+{
+ return this;
+}
+
+//-----------------------------------------------------------------------------
+// LLVOAvatar::startDefaultMotions()
+//-----------------------------------------------------------------------------
+void LLVOAvatar::startDefaultMotions()
+{
+ //-------------------------------------------------------------------------
+ // start default motions
+ //-------------------------------------------------------------------------
+ startMotion( ANIM_AGENT_HEAD_ROT );
+ startMotion( ANIM_AGENT_EYE );
+ startMotion( ANIM_AGENT_BODY_NOISE );
+ startMotion( ANIM_AGENT_BREATHE_ROT );
+ startMotion( ANIM_AGENT_PHYSICS_MOTION );
+ startMotion( ANIM_AGENT_HAND_MOTION );
+ startMotion( ANIM_AGENT_PELVIS_FIX );
+
+ //-------------------------------------------------------------------------
+ // restart any currently active motions
+ //-------------------------------------------------------------------------
+ processAnimationStateChanges();
+}
+
+//-----------------------------------------------------------------------------
+// LLVOAvatar::buildCharacter()
+// Deferred initialization and rebuild of the avatar.
+//-----------------------------------------------------------------------------
+// virtual
+void LLVOAvatar::buildCharacter()
+{
+ LLAvatarAppearance::buildCharacter();
+
+ // Not done building yet; more to do.
+ mIsBuilt = false;
+
+ //-------------------------------------------------------------------------
+ // set head offset from pelvis
+ //-------------------------------------------------------------------------
+ updateHeadOffset();
+
+ //-------------------------------------------------------------------------
+ // initialize lip sync morph pointers
+ //-------------------------------------------------------------------------
+ mOohMorph = getVisualParam( "Lipsync_Ooh" );
+ mAahMorph = getVisualParam( "Lipsync_Aah" );
+
+ // If we don't have the Ooh morph, use the Kiss morph
+ if (!mOohMorph)
+ {
+ LL_WARNS() << "Missing 'Ooh' morph for lipsync, using fallback." << LL_ENDL;
+ mOohMorph = getVisualParam( "Express_Kiss" );
+ }
+
+ // If we don't have the Aah morph, use the Open Mouth morph
+ if (!mAahMorph)
+ {
+ LL_WARNS() << "Missing 'Aah' morph for lipsync, using fallback." << LL_ENDL;
+ mAahMorph = getVisualParam( "Express_Open_Mouth" );
+ }
+
+ // Currently disabled for control avatars (animated objects), enabled for all others.
+ if (mEnableDefaultMotions)
+ {
+ startDefaultMotions();
+ }
+
+ //-------------------------------------------------------------------------
+ // restart any currently active motions
+ //-------------------------------------------------------------------------
+ processAnimationStateChanges();
+
+ mIsBuilt = true;
+ stop_glerror();
+
+ mMeshValid = true;
+}
+
+//-----------------------------------------------------------------------------
+// resetVisualParams()
+//-----------------------------------------------------------------------------
+void LLVOAvatar::resetVisualParams()
+{
+ // Skeletal params
+ {
+ LLAvatarXmlInfo::skeletal_distortion_info_list_t::iterator iter;
+ for (iter = sAvatarXmlInfo->mSkeletalDistortionInfoList.begin();
+ iter != sAvatarXmlInfo->mSkeletalDistortionInfoList.end();
+ ++iter)
+ {
+ LLPolySkeletalDistortionInfo *info = (LLPolySkeletalDistortionInfo*)*iter;
+ LLPolySkeletalDistortion *param = dynamic_cast<LLPolySkeletalDistortion*>(getVisualParam(info->getID()));
+ *param = LLPolySkeletalDistortion(this);
+ llassert(param);
+ if (!param->setInfo(info))
+ {
+ llassert(false);
+ }
+ }
+ }
+
+ // Driver parameters
+ for (LLAvatarXmlInfo::driver_info_list_t::iterator iter = sAvatarXmlInfo->mDriverInfoList.begin();
+ iter != sAvatarXmlInfo->mDriverInfoList.end();
+ ++iter)
+ {
+ LLDriverParamInfo *info = *iter;
+ LLDriverParam *param = dynamic_cast<LLDriverParam*>(getVisualParam(info->getID()));
+ LLDriverParam::entry_list_t driven_list = param->getDrivenList();
+ *param = LLDriverParam(this);
+ llassert(param);
+ if (!param->setInfo(info))
+ {
+ llassert(false);
+ }
+ param->setDrivenList(driven_list);
+ }
+}
+
+void LLVOAvatar::applyDefaultParams()
+{
+ // These are params from avs with newly created copies of shape,
+ // skin, hair, eyes, plus gender set as noted. Run arche_tool.py
+ // to get params from some other xml appearance dump.
+ std::map<S32, U8> male_params = {
+ {1,33}, {2,61}, {4,85}, {5,23}, {6,58}, {7,127}, {8,63}, {10,85}, {11,63}, {12,42}, {13,0}, {14,85}, {15,63}, {16,36}, {17,85}, {18,95}, {19,153}, {20,63}, {21,34}, {22,0}, {23,63}, {24,109}, {25,88}, {27,132}, {31,63}, {33,136}, {34,81}, {35,85}, {36,103}, {37,136}, {38,127}, {80,255}, {93,203}, {98,0}, {99,0}, {105,127}, {108,0}, {110,0}, {111,127}, {112,0}, {113,0}, {114,127}, {115,0}, {116,0}, {117,0}, {119,127}, {130,114}, {131,127}, {132,99}, {133,63}, {134,127}, {135,140}, {136,127}, {137,127}, {140,0}, {141,0}, {142,0}, {143,191}, {150,0}, {155,104}, {157,0}, {162,0}, {163,0}, {165,0}, {166,0}, {167,0}, {168,0}, {169,0}, {177,0}, {181,145}, {182,216}, {183,133}, {184,0}, {185,127}, {192,0}, {193,127}, {196,170}, {198,0}, {503,0}, {505,127}, {506,127}, {507,109}, {508,85}, {513,127}, {514,127}, {515,63}, {517,85}, {518,42}, {603,100}, {604,216}, {605,214}, {606,204}, {607,204}, {608,204}, {609,51}, {616,25}, {617,89}, {619,76}, {624,204}, {625,0}, {629,127}, {637,0}, {638,0}, {646,144}, {647,85}, {649,127}, {650,132}, {652,127}, {653,85}, {654,0}, {656,127}, {659,127}, {662,127}, {663,127}, {664,127}, {665,127}, {674,59}, {675,127}, {676,85}, {678,127}, {682,127}, {683,106}, {684,47}, {685,79}, {690,127}, {692,127}, {693,204}, {700,63}, {701,0}, {702,0}, {703,0}, {704,0}, {705,127}, {706,127}, {707,0}, {708,0}, {709,0}, {710,0}, {711,127}, {712,0}, {713,159}, {714,0}, {715,0}, {750,178}, {752,127}, {753,36}, {754,85}, {755,131}, {756,127}, {757,127}, {758,127}, {759,153}, {760,95}, {762,0}, {763,140}, {764,74}, {765,27}, {769,127}, {773,127}, {775,0}, {779,214}, {780,204}, {781,198}, {785,0}, {789,0}, {795,63}, {796,30}, {799,127}, {800,226}, {801,255}, {802,198}, {803,255}, {804,255}, {805,255}, {806,255}, {807,255}, {808,255}, {812,255}, {813,255}, {814,255}, {815,204}, {816,0}, {817,255}, {818,255}, {819,255}, {820,255}, {821,255}, {822,255}, {823,255}, {824,255}, {825,255}, {826,255}, {827,255}, {828,0}, {829,255}, {830,255}, {834,255}, {835,255}, {836,255}, {840,0}, {841,127}, {842,127}, {844,255}, {848,25}, {858,100}, {859,255}, {860,255}, {861,255}, {862,255}, {863,84}, {868,0}, {869,0}, {877,0}, {879,51}, {880,132}, {921,255}, {922,255}, {923,255}, {10000,0}, {10001,0}, {10002,25}, {10003,0}, {10004,25}, {10005,23}, {10006,51}, {10007,0}, {10008,25}, {10009,23}, {10010,51}, {10011,0}, {10012,0}, {10013,25}, {10014,0}, {10015,25}, {10016,23}, {10017,51}, {10018,0}, {10019,0}, {10020,25}, {10021,0}, {10022,25}, {10023,23}, {10024,51}, {10025,0}, {10026,25}, {10027,23}, {10028,51}, {10029,0}, {10030,25}, {10031,23}, {10032,51}, {11000,1}, {11001,127}
+ };
+ std::map<S32, U8> female_params = {
+ {1,33}, {2,61}, {4,85}, {5,23}, {6,58}, {7,127}, {8,63}, {10,85}, {11,63}, {12,42}, {13,0}, {14,85}, {15,63}, {16,36}, {17,85}, {18,95}, {19,153}, {20,63}, {21,34}, {22,0}, {23,63}, {24,109}, {25,88}, {27,132}, {31,63}, {33,136}, {34,81}, {35,85}, {36,103}, {37,136}, {38,127}, {80,0}, {93,203}, {98,0}, {99,0}, {105,127}, {108,0}, {110,0}, {111,127}, {112,0}, {113,0}, {114,127}, {115,0}, {116,0}, {117,0}, {119,127}, {130,114}, {131,127}, {132,99}, {133,63}, {134,127}, {135,140}, {136,127}, {137,127}, {140,0}, {141,0}, {142,0}, {143,191}, {150,0}, {155,104}, {157,0}, {162,0}, {163,0}, {165,0}, {166,0}, {167,0}, {168,0}, {169,0}, {177,0}, {181,145}, {182,216}, {183,133}, {184,0}, {185,127}, {192,0}, {193,127}, {196,170}, {198,0}, {503,0}, {505,127}, {506,127}, {507,109}, {508,85}, {513,127}, {514,127}, {515,63}, {517,85}, {518,42}, {603,100}, {604,216}, {605,214}, {606,204}, {607,204}, {608,204}, {609,51}, {616,25}, {617,89}, {619,76}, {624,204}, {625,0}, {629,127}, {637,0}, {638,0}, {646,144}, {647,85}, {649,127}, {650,132}, {652,127}, {653,85}, {654,0}, {656,127}, {659,127}, {662,127}, {663,127}, {664,127}, {665,127}, {674,59}, {675,127}, {676,85}, {678,127}, {682,127}, {683,106}, {684,47}, {685,79}, {690,127}, {692,127}, {693,204}, {700,63}, {701,0}, {702,0}, {703,0}, {704,0}, {705,127}, {706,127}, {707,0}, {708,0}, {709,0}, {710,0}, {711,127}, {712,0}, {713,159}, {714,0}, {715,0}, {750,178}, {752,127}, {753,36}, {754,85}, {755,131}, {756,127}, {757,127}, {758,127}, {759,153}, {760,95}, {762,0}, {763,140}, {764,74}, {765,27}, {769,127}, {773,127}, {775,0}, {779,214}, {780,204}, {781,198}, {785,0}, {789,0}, {795,63}, {796,30}, {799,127}, {800,226}, {801,255}, {802,198}, {803,255}, {804,255}, {805,255}, {806,255}, {807,255}, {808,255}, {812,255}, {813,255}, {814,255}, {815,204}, {816,0}, {817,255}, {818,255}, {819,255}, {820,255}, {821,255}, {822,255}, {823,255}, {824,255}, {825,255}, {826,255}, {827,255}, {828,0}, {829,255}, {830,255}, {834,255}, {835,255}, {836,255}, {840,0}, {841,127}, {842,127}, {844,255}, {848,25}, {858,100}, {859,255}, {860,255}, {861,255}, {862,255}, {863,84}, {868,0}, {869,0}, {877,0}, {879,51}, {880,132}, {921,255}, {922,255}, {923,255}, {10000,0}, {10001,0}, {10002,25}, {10003,0}, {10004,25}, {10005,23}, {10006,51}, {10007,0}, {10008,25}, {10009,23}, {10010,51}, {10011,0}, {10012,0}, {10013,25}, {10014,0}, {10015,25}, {10016,23}, {10017,51}, {10018,0}, {10019,0}, {10020,25}, {10021,0}, {10022,25}, {10023,23}, {10024,51}, {10025,0}, {10026,25}, {10027,23}, {10028,51}, {10029,0}, {10030,25}, {10031,23}, {10032,51}, {11000,1}, {11001,127}
+ };
+ std::map<S32, U8> *params = NULL;
+ if (getSex() == SEX_MALE)
+ params = &male_params;
+ else
+ params = &female_params;
+
+ for( auto it = params->begin(); it != params->end(); ++it)
+ {
+ LLVisualParam* param = getVisualParam(it->first);
+ if( !param )
+ {
+ // invalid id
+ break;
+ }
+
+ U8 value = it->second;
+ F32 newWeight = U8_to_F32(value, param->getMinWeight(), param->getMaxWeight());
+ param->setWeight(newWeight);
+ }
+}
+
+//-----------------------------------------------------------------------------
+// resetSkeleton()
+//-----------------------------------------------------------------------------
+void LLVOAvatar::resetSkeleton(bool reset_animations)
+{
+ LL_DEBUGS("Avatar") << avString() << " reset starts" << LL_ENDL;
+ if (!isControlAvatar() && !mLastProcessedAppearance)
+ {
+ LL_WARNS() << "Can't reset avatar " << getID() << "; no appearance message has been received yet." << LL_ENDL;
+ return;
+ }
+
+ // Save mPelvis state
+ //LLVector3 pelvis_pos = getJoint("mPelvis")->getPosition();
+ //LLQuaternion pelvis_rot = getJoint("mPelvis")->getRotation();
+
+ // Clear all attachment pos and scale overrides
+ clearAttachmentOverrides();
+
+ // Note that we call buildSkeleton twice in this function. The first time is
+ // just to get the right scale for the collision volumes, because
+ // this will be used in setting the mJointScales for the
+ // LLPolySkeletalDistortions of which the CVs are children.
+ if( !buildSkeleton(sAvatarSkeletonInfo) )
+ {
+ LL_ERRS() << "Error resetting skeleton" << LL_ENDL;
+ }
+
+ // Reset some params to default state, without propagating changes downstream.
+ resetVisualParams();
+
+ // Now we have to reset the skeleton again, because its state
+ // got clobbered by the resetVisualParams() calls
+ // above.
+ if( !buildSkeleton(sAvatarSkeletonInfo) )
+ {
+ LL_ERRS() << "Error resetting skeleton" << LL_ENDL;
+ }
+
+ // Reset attachment points
+ // BuildSkeleton only does bones and CVs but we still need to reinit huds
+ // since huds can be animated.
+ bool ignore_hud_joints = !isSelf();
+ initAttachmentPoints(ignore_hud_joints);
+
+ // Fix up collision volumes
+ for (LLVisualParam *param = getFirstVisualParam();
+ param;
+ param = getNextVisualParam())
+ {
+ LLPolyMorphTarget *poly_morph = dynamic_cast<LLPolyMorphTarget*>(param);
+ if (poly_morph)
+ {
+ // This is a kludgy way to correct for the fact that the
+ // collision volumes have been reset out from under the
+ // poly morph sliders.
+ F32 delta_weight = poly_morph->getLastWeight() - poly_morph->getDefaultWeight();
+ poly_morph->applyVolumeChanges(delta_weight);
+ }
+ }
+
+ // Reset tweakable params to preserved state
+ if (getOverallAppearance() == AOA_NORMAL)
+ {
+ if (mLastProcessedAppearance)
+ {
+ bool slam_params = true;
+ applyParsedAppearanceMessage(*mLastProcessedAppearance, slam_params);
+ }
+ }
+ else
+ {
+ // Stripped down approximation of
+ // applyParsedAppearanceMessage, but with alternative default
+ // (jellydoll) params
+ setCompositeUpdatesEnabled( false );
+ gPipeline.markGLRebuild(this);
+ applyDefaultParams();
+ setCompositeUpdatesEnabled( true );
+ updateMeshTextures();
+ updateMeshVisibility();
+ }
+ updateVisualParams();
+
+ // Restore attachment pos overrides
+ updateAttachmentOverrides();
+
+ // Animations
+ if (reset_animations)
+ {
+ if (isSelf())
+ {
+ // This is equivalent to "Stop Animating Me". Will reset
+ // all animations and propagate the changes to other
+ // viewers.
+ gAgent.stopCurrentAnimations();
+ }
+ else
+ {
+ // Local viewer-side reset for non-self avatars.
+ resetAnimations();
+ }
+ }
+
+ LL_DEBUGS("Avatar") << avString() << " reset ends" << LL_ENDL;
+}
+
+//-----------------------------------------------------------------------------
+// releaseMeshData()
+//-----------------------------------------------------------------------------
+void LLVOAvatar::releaseMeshData()
+{
+ if (sInstances.size() < AVATAR_RELEASE_THRESHOLD || isUIAvatar())
+ {
+ return;
+ }
+
+ // cleanup mesh data
+ for (avatar_joint_list_t::iterator iter = mMeshLOD.begin();
+ iter != mMeshLOD.end();
+ ++iter)
+ {
+ LLAvatarJoint* joint = (*iter);
+ joint->setValid(false, true);
+ }
+
+ //cleanup data
+ if (mDrawable.notNull())
+ {
+ LLFace* facep = mDrawable->getFace(0);
+ if (facep)
+ {
+ facep->setSize(0, 0);
+ for(S32 i = mNumInitFaces ; i < mDrawable->getNumFaces(); i++)
+ {
+ facep = mDrawable->getFace(i);
+ if (facep)
+ {
+ facep->setSize(0, 0);
+ }
+ }
+ }
+ }
+
+ for (attachment_map_t::iterator iter = mAttachmentPoints.begin();
+ iter != mAttachmentPoints.end();
+ ++iter)
+ {
+ LLViewerJointAttachment* attachment = iter->second;
+ if (!attachment->getIsHUDAttachment())
+ {
+ attachment->setAttachmentVisibility(false);
+ }
+ }
+ mMeshValid = false;
+}
+
+//-----------------------------------------------------------------------------
+// restoreMeshData()
+//-----------------------------------------------------------------------------
+// virtual
+void LLVOAvatar::restoreMeshData()
+{
+ llassert(!isSelf());
+ if (mDrawable.isNull())
+ {
+ return;
+ }
+
+ //LL_INFOS() << "Restoring" << LL_ENDL;
+ mMeshValid = true;
+ updateJointLODs();
+
+ for (attachment_map_t::iterator iter = mAttachmentPoints.begin();
+ iter != mAttachmentPoints.end();
+ ++iter)
+ {
+ LLViewerJointAttachment* attachment = iter->second;
+ if (!attachment->getIsHUDAttachment())
+ {
+ attachment->setAttachmentVisibility(true);
+ }
+ }
+
+ // force mesh update as LOD might not have changed to trigger this
+ gPipeline.markRebuild(mDrawable, LLDrawable::REBUILD_GEOMETRY);
+}
+
+//-----------------------------------------------------------------------------
+// updateMeshData()
+//-----------------------------------------------------------------------------
+void LLVOAvatar::updateMeshData()
+{
+ if (mDrawable.notNull())
+ {
+ stop_glerror();
+
+ S32 f_num = 0 ;
+ const U32 VERTEX_NUMBER_THRESHOLD = 128 ;//small number of this means each part of an avatar has its own vertex buffer.
+ const S32 num_parts = mMeshLOD.size();
+
+ // this order is determined by number of LODS
+ // if a mesh earlier in this list changed LODs while a later mesh doesn't,
+ // the later mesh's index offset will be inaccurate
+ for(S32 part_index = 0 ; part_index < num_parts ;)
+ {
+ S32 j = part_index ;
+ U32 last_v_num = 0, num_vertices = 0 ;
+ U32 last_i_num = 0, num_indices = 0 ;
+
+ while(part_index < num_parts && num_vertices < VERTEX_NUMBER_THRESHOLD)
+ {
+ last_v_num = num_vertices ;
+ last_i_num = num_indices ;
+
+ LLViewerJoint* part_mesh = getViewerJoint(part_index++);
+ if (part_mesh)
+ {
+ part_mesh->updateFaceSizes(num_vertices, num_indices, mAdjustedPixelArea);
+ }
+ }
+ if(num_vertices < 1)//skip empty meshes
+ {
+ continue ;
+ }
+ if(last_v_num > 0)//put the last inserted part into next vertex buffer.
+ {
+ num_vertices = last_v_num ;
+ num_indices = last_i_num ;
+ part_index-- ;
+ }
+
+ LLFace* facep = NULL;
+ if(f_num < mDrawable->getNumFaces())
+ {
+ facep = mDrawable->getFace(f_num);
+ }
+ else
+ {
+ facep = mDrawable->getFace(0);
+ if (facep)
+ {
+ facep = mDrawable->addFace(facep->getPool(), facep->getTexture()) ;
+ }
+ }
+ if (!facep) continue;
+
+ // resize immediately
+ facep->setSize(num_vertices, num_indices);
+
+ bool terse_update = false;
+
+ facep->setGeomIndex(0);
+ facep->setIndicesIndex(0);
+
+ LLVertexBuffer* buff = facep->getVertexBuffer();
+ if(!facep->getVertexBuffer())
+ {
+ buff = new LLVertexBuffer(LLDrawPoolAvatar::VERTEX_DATA_MASK);
+ if (!buff->allocateBuffer(num_vertices, num_indices))
+ {
+ LL_WARNS() << "Failed to allocate Vertex Buffer for Mesh to "
+ << num_vertices << " vertices and "
+ << num_indices << " indices" << LL_ENDL;
+ // Attempt to create a dummy triangle (one vertex, 3 indices, all 0)
+ facep->setSize(1, 3);
+ buff->allocateBuffer(1, 3);
+ memset((U8*) buff->getMappedData(), 0, buff->getSize());
+ memset((U8*) buff->getMappedIndices(), 0, buff->getIndicesSize());
+ }
+ facep->setVertexBuffer(buff);
+ }
+ else
+ {
+ if (buff->getNumIndices() == num_indices &&
+ buff->getNumVerts() == num_vertices)
+ {
+ terse_update = true;
+ }
+ else
+ {
+ buff = new LLVertexBuffer(buff->getTypeMask());
+ if (!buff->allocateBuffer(num_vertices, num_indices))
+ {
+ LL_WARNS() << "Failed to allocate vertex buffer for Mesh, Substituting" << LL_ENDL;
+ // Attempt to create a dummy triangle (one vertex, 3 indices, all 0)
+ facep->setSize(1, 3);
+ buff->allocateBuffer(1, 3);
+ memset((U8*) buff->getMappedData(), 0, buff->getSize());
+ memset((U8*) buff->getMappedIndices(), 0, buff->getIndicesSize());
+ }
+ }
+ }
+
+
+ // This is a hack! Avatars have their own pool, so we are detecting
+ // the case of more than one avatar in the pool (thus > 0 instead of >= 0)
+ if (facep->getGeomIndex() > 0)
+ {
+ LL_ERRS() << "non-zero geom index: " << facep->getGeomIndex() << " in LLVOAvatar::restoreMeshData" << LL_ENDL;
+ }
+
+ if (num_vertices == buff->getNumVerts() && num_indices == buff->getNumIndices())
+ {
+ for(S32 k = j ; k < part_index ; k++)
+ {
+ bool rigid = false;
+ if (k == MESH_ID_EYEBALL_LEFT ||
+ k == MESH_ID_EYEBALL_RIGHT)
+ {
+ //eyeballs can't have terse updates since they're never rendered with
+ //the hardware skinning shader
+ rigid = true;
+ }
+
+ LLViewerJoint* mesh = getViewerJoint(k);
+ if (mesh)
+ {
+ mesh->updateFaceData(facep, mAdjustedPixelArea, k == MESH_ID_HAIR, terse_update && !rigid);
+ }
+ }
+ }
+
+ stop_glerror();
+ buff->unmapBuffer();
+
+ if(!f_num)
+ {
+ f_num += mNumInitFaces ;
+ }
+ else
+ {
+ f_num++ ;
+ }
+ }
+ }
+}
+
+//------------------------------------------------------------------------
+
+//------------------------------------------------------------------------
+// LLVOAvatar::processUpdateMessage()
+//------------------------------------------------------------------------
+U32 LLVOAvatar::processUpdateMessage(LLMessageSystem *mesgsys,
+ void **user_data,
+ U32 block_num, const EObjectUpdateType update_type,
+ LLDataPacker *dp)
+{
+ const bool had_no_name = !getNVPair("FirstName");
+
+ // Do base class updates...
+ U32 retval = LLViewerObject::processUpdateMessage(mesgsys, user_data, block_num, update_type, dp);
+
+ // Print out arrival information once we have name of avatar.
+ const bool has_name = getNVPair("FirstName");
+ if (had_no_name && has_name)
+ {
+ mDebugExistenceTimer.reset();
+ debugAvatarRezTime("AvatarRezArrivedNotification", "avatar arrived");
+ }
+
+ if (retval & LLViewerObject::INVALID_UPDATE)
+ {
+ if (isSelf())
+ {
+ //tell sim to cancel this update
+ gAgent.teleportViaLocation(gAgent.getPositionGlobal());
+ }
+ }
+
+ return retval;
+}
+
+LLViewerFetchedTexture *LLVOAvatar::getBakedTextureImage(const U8 te, const LLUUID& uuid)
+{
+ LLViewerFetchedTexture *result = NULL;
+
+ if (uuid == IMG_DEFAULT_AVATAR ||
+ uuid == IMG_DEFAULT ||
+ uuid == IMG_INVISIBLE)
+ {
+ // Should already exist, don't need to find it on sim or baked-texture host.
+ result = gTextureList.findImage(uuid, TEX_LIST_STANDARD);
+ }
+ if (!result)
+ {
+ const std::string url = getImageURL(te,uuid);
+
+ if (url.empty())
+ {
+ LL_WARNS() << "unable to determine URL for te " << te << " uuid " << uuid << LL_ENDL;
+ return NULL;
+ }
+ LL_DEBUGS("Avatar") << avString() << "get server-bake image from URL " << url << LL_ENDL;
+ result = LLViewerTextureManager::getFetchedTextureFromUrl(
+ url, FTT_SERVER_BAKE, true, LLGLTexture::BOOST_NONE, LLViewerTexture::LOD_TEXTURE, 0, 0, uuid);
+ if (result->isMissingAsset())
+ {
+ result->setIsMissingAsset(false);
+ }
+
+ }
+ return result;
+}
+
+// virtual
+S32 LLVOAvatar::setTETexture(const U8 te, const LLUUID& uuid)
+{
+ if (!isIndexBakedTexture((ETextureIndex)te))
+ {
+ // Sim still sends some uuids for non-baked slots sometimes - ignore.
+ return LLViewerObject::setTETexture(te, LLUUID::null);
+ }
+
+ LLViewerFetchedTexture *image = getBakedTextureImage(te,uuid);
+ llassert(image);
+ return setTETextureCore(te, image);
+}
+
+//------------------------------------------------------------------------
+// LLVOAvatar::dumpAnimationState()
+//------------------------------------------------------------------------
+void LLVOAvatar::dumpAnimationState()
+{
+ LL_INFOS() << "==============================================" << LL_ENDL;
+ for (LLVOAvatar::AnimIterator it = mSignaledAnimations.begin(); it != mSignaledAnimations.end(); ++it)
+ {
+ LLUUID id = it->first;
+ std::string playtag = "";
+ if (mPlayingAnimations.find(id) != mPlayingAnimations.end())
+ {
+ playtag = "*";
+ }
+ LL_INFOS() << gAnimLibrary.animationName(id) << playtag << LL_ENDL;
+ }
+ for (LLVOAvatar::AnimIterator it = mPlayingAnimations.begin(); it != mPlayingAnimations.end(); ++it)
+ {
+ LLUUID id = it->first;
+ bool is_signaled = mSignaledAnimations.find(id) != mSignaledAnimations.end();
+ if (!is_signaled)
+ {
+ LL_INFOS() << gAnimLibrary.animationName(id) << "!S" << LL_ENDL;
+ }
+ }
+}
+
+//------------------------------------------------------------------------
+// idleUpdate()
+//------------------------------------------------------------------------
+void LLVOAvatar::idleUpdate(LLAgent &agent, const F64 &time)
+{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_AVATAR;
+
+ if (isDead())
+ {
+ LL_INFOS() << "Warning! Idle on dead avatar" << LL_ENDL;
+ return;
+ }
+
+ LLCachedControl<bool> friends_only(gSavedSettings, "RenderAvatarFriendsOnly", false);
+ if (friends_only()
+ && !isUIAvatar()
+ && !isControlAvatar()
+ && !isSelf()
+ && !isBuddy())
+ {
+ if (mNameText)
+ {
+ mNameIsSet = false;
+ mNameText->markDead();
+ mNameText = NULL;
+ sNumVisibleChatBubbles--;
+ }
+ deleteParticleSource();
+ mVoiceVisualizer->setVoiceEnabled(false);
+
+ return;
+ }
+
+ // record time and refresh "tooSlow" status
+ updateTooSlow();
+
+ static LLCachedControl<bool> disable_all_render_types(gSavedSettings, "DisableAllRenderTypes");
+ if (!(gPipeline.hasRenderType(mIsControlAvatar ? LLPipeline::RENDER_TYPE_CONTROL_AV : LLPipeline::RENDER_TYPE_AVATAR))
+ && !disable_all_render_types && !isSelf())
+ {
+ if (!mIsControlAvatar)
+ {
+ idleUpdateNameTag(idleCalcNameTagPosition(mLastRootPos));
+ }
+ return;
+ }
+
+ // Update should be happening max once per frame.
+ if ((mLastAnimExtents[0]==LLVector3())||
+ (mLastAnimExtents[1])==LLVector3())
+ {
+ mNeedsExtentUpdate = true;
+ }
+ else
+ {
+ const S32 upd_freq = 4; // force update every upd_freq frames.
+ mNeedsExtentUpdate = ((LLDrawable::getCurrentFrame()+mID.mData[0])%upd_freq==0);
+ }
+
+ LLScopedContextString str("avatar_idle_update " + getFullname());
+
+ checkTextureLoading() ;
+
+ // force immediate pixel area update on avatars using last frames data (before drawable or camera updates)
+ setPixelAreaAndAngle(gAgent);
+
+ // force asynchronous drawable update
+ if(mDrawable.notNull())
+ {
+ if (isSitting() && getParent())
+ {
+ LLViewerObject *root_object = (LLViewerObject*)getRoot();
+ LLDrawable* drawablep = root_object->mDrawable;
+ // if this object hasn't already been updated by another avatar...
+ if (drawablep) // && !drawablep->isState(LLDrawable::EARLY_MOVE))
+ {
+ if (root_object->isSelected())
+ {
+ gPipeline.updateMoveNormalAsync(drawablep);
+ }
+ else
+ {
+ gPipeline.updateMoveDampedAsync(drawablep);
+ }
+ }
+ }
+ else
+ {
+ gPipeline.updateMoveDampedAsync(mDrawable);
+ }
+ }
+
+ //--------------------------------------------------------------------
+ // set alpha flag depending on state
+ //--------------------------------------------------------------------
+
+ if (isSelf())
+ {
+ LLViewerObject::idleUpdate(agent, time);
+
+ // trigger fidget anims
+ if (isAnyAnimationSignaled(AGENT_STAND_ANIMS, NUM_AGENT_STAND_ANIMS))
+ {
+ agent.fidget();
+ }
+ }
+ else
+ {
+ // Should override the idleUpdate stuff and leave out the angular update part.
+ LLQuaternion rotation = getRotation();
+ LLViewerObject::idleUpdate(agent, time);
+ setRotation(rotation);
+ }
+
+ // attach objects that were waiting for a drawable
+ lazyAttach();
+
+ // animate the character
+ // store off last frame's root position to be consistent with camera position
+ mLastRootPos = mRoot->getWorldPosition();
+ bool detailed_update = updateCharacter(agent);
+
+ static LLUICachedControl<bool> visualizers_in_calls("ShowVoiceVisualizersInCalls", false);
+ bool voice_enabled = (visualizers_in_calls || LLVoiceClient::getInstance()->inProximalChannel()) &&
+ LLVoiceClient::getInstance()->getVoiceEnabled(mID);
+
+ LLVector3 hud_name_pos = idleCalcNameTagPosition(mLastRootPos);
+
+ idleUpdateVoiceVisualizer(voice_enabled, hud_name_pos);
+ idleUpdateMisc( detailed_update );
+ idleUpdateAppearanceAnimation();
+ if (detailed_update)
+ {
+ idleUpdateLipSync( voice_enabled );
+ idleUpdateLoadingEffect();
+ idleUpdateBelowWater(); // wind effect uses this
+ idleUpdateWindEffect();
+ }
+
+ idleUpdateNameTag(hud_name_pos);
+
+ // Complexity has stale mechanics, but updates still can be very rapid
+ // so spread avatar complexity calculations over frames to lesen load from
+ // rapid updates and to make sure all avatars are not calculated at once.
+ S32 compl_upd_freq = 20;
+ if (isControlAvatar())
+ {
+ // animeshes do not (or won't) have impostors nor change outfis,
+ // no need for high frequency
+ compl_upd_freq = 100;
+ }
+ else if (mLastRezzedStatus <= 0) //cloud or init
+ {
+ compl_upd_freq = 60;
+ }
+ else if (isSelf())
+ {
+ compl_upd_freq = 5;
+ }
+ else if (mLastRezzedStatus == 1) //'grey', not fully loaded
+ {
+ compl_upd_freq = 40;
+ }
+ else if (isInMuteList()) //cheap, buffers value from search
+ {
+ compl_upd_freq = 100;
+ }
+
+ if ((LLFrameTimer::getFrameCount() + mID.mData[0]) % compl_upd_freq == 0)
+ {
+ // DEPRECATED
+ // replace with LLPipeline::profileAvatar?
+ // Avatar profile takes ~ 0.5ms while idleUpdateRenderComplexity takes ~5ms
+ // (both are unacceptably costly)
+ idleUpdateRenderComplexity();
+ }
+ idleUpdateDebugInfo();
+}
+
+void LLVOAvatar::idleUpdateVoiceVisualizer(bool voice_enabled, const LLVector3 &position)
+{
+ bool render_visualizer = voice_enabled;
+
+ // Don't render the user's own voice visualizer when in mouselook, or when opening the mic is disabled.
+ if(isSelf())
+ {
+ static LLCachedControl<bool> voice_disable_mic(gSavedSettings, "VoiceDisableMic");
+ if(gAgentCamera.cameraMouselook() || voice_disable_mic)
+ {
+ render_visualizer = false;
+ }
+ }
+
+ mVoiceVisualizer->setVoiceEnabled(render_visualizer);
+
+ if ( voice_enabled )
+ {
+ //----------------------------------------------------------------
+ // Only do gesture triggering for your own avatar, and only when you're in a proximal channel.
+ //----------------------------------------------------------------
+ if( isSelf() )
+ {
+ //----------------------------------------------------------------------------------------
+ // The following takes the voice signal and uses that to trigger gesticulations.
+ //----------------------------------------------------------------------------------------
+ int lastGesticulationLevel = mCurrentGesticulationLevel;
+ mCurrentGesticulationLevel = mVoiceVisualizer->getCurrentGesticulationLevel();
+
+ //---------------------------------------------------------------------------------------------------
+ // If "current gesticulation level" changes, we catch this, and trigger the new gesture
+ //---------------------------------------------------------------------------------------------------
+ if ( lastGesticulationLevel != mCurrentGesticulationLevel )
+ {
+ if ( mCurrentGesticulationLevel != VOICE_GESTICULATION_LEVEL_OFF )
+ {
+ std::string gestureString = "unInitialized";
+ if ( mCurrentGesticulationLevel == 0 ) { gestureString = "/voicelevel1"; }
+ else if ( mCurrentGesticulationLevel == 1 ) { gestureString = "/voicelevel2"; }
+ else if ( mCurrentGesticulationLevel == 2 ) { gestureString = "/voicelevel3"; }
+ else { LL_INFOS() << "oops - CurrentGesticulationLevel can be only 0, 1, or 2" << LL_ENDL; }
+
+ // this is the call that Karl S. created for triggering gestures from within the code.
+ LLGestureMgr::instance().triggerAndReviseString( gestureString );
+ }
+ }
+
+ } //if( isSelf() )
+
+ //-----------------------------------------------------------------------------------------------------------------
+ // If the avatar is speaking, then the voice amplitude signal is passed to the voice visualizer.
+ // Also, here we trigger voice visualizer start and stop speaking, so it can animate the voice symbol.
+ //
+ // Notice the calls to "gAwayTimer.reset()". This resets the timer that determines how long the avatar has been
+ // "away", so that the avatar doesn't lapse into away-mode (and slump over) while the user is still talking.
+ //-----------------------------------------------------------------------------------------------------------------
+ if (LLVoiceClient::getInstance()->getIsSpeaking( mID ))
+ {
+ if (!mVoiceVisualizer->getCurrentlySpeaking())
+ {
+ mVoiceVisualizer->setStartSpeaking();
+
+ //printf( "gAwayTimer.reset();\n" );
+ }
+
+ mVoiceVisualizer->setSpeakingAmplitude( LLVoiceClient::getInstance()->getCurrentPower( mID ) );
+
+ if( isSelf() )
+ {
+ gAgent.clearAFK();
+ }
+ }
+ else
+ {
+ if ( mVoiceVisualizer->getCurrentlySpeaking() )
+ {
+ mVoiceVisualizer->setStopSpeaking();
+
+ if ( mLipSyncActive )
+ {
+ if( mOohMorph ) mOohMorph->setWeight(mOohMorph->getMinWeight());
+ if( mAahMorph ) mAahMorph->setWeight(mAahMorph->getMinWeight());
+
+ mLipSyncActive = false;
+ LLCharacter::updateVisualParams();
+ dirtyMesh();
+ }
+ }
+ }
+ mVoiceVisualizer->setPositionAgent(position);
+ }//if ( voiceEnabled )
+}
+
+static void override_bbox(LLDrawable* drawable, LLVector4a* extents)
+{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_SPATIAL;
+ drawable->setSpatialExtents(extents[0], extents[1]);
+ drawable->setPositionGroup(LLVector4a(0, 0, 0));
+ drawable->movePartition();
+}
+
+void LLVOAvatar::idleUpdateMisc(bool detailed_update)
+{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_AVATAR;
+ if (LLVOAvatar::sJointDebug)
+ {
+ LL_INFOS() << getFullname() << ": joint touches: " << LLJoint::sNumTouches << " updates: " << LLJoint::sNumUpdates << LL_ENDL;
+ }
+
+ LLJoint::sNumUpdates = 0;
+ LLJoint::sNumTouches = 0;
+
+ bool visible = isVisible() || mNeedsAnimUpdate;
+
+ // update attachments positions
+ if (detailed_update)
+ {
+ U32 draw_order = 0;
+ S32 attachment_selected = LLSelectMgr::getInstance()->getSelection()->getObjectCount() && LLSelectMgr::getInstance()->getSelection()->isAttachment();
+ for (attachment_map_t::iterator iter = mAttachmentPoints.begin();
+ iter != mAttachmentPoints.end();
+ ++iter)
+ {
+ LLViewerJointAttachment* attachment = iter->second;
+
+ for (LLViewerJointAttachment::attachedobjs_vec_t::iterator attachment_iter = attachment->mAttachedObjects.begin();
+ attachment_iter != attachment->mAttachedObjects.end();
+ ++attachment_iter)
+ {
+ LLViewerObject* attached_object = attachment_iter->get();
+ if (!attached_object
+ || attached_object->isDead()
+ || !attachment->getValid()
+ || attached_object->mDrawable.isNull())
+ {
+ continue;
+ }
+
+ LLSpatialBridge* bridge = attached_object->mDrawable->getSpatialBridge();
+
+ if (visible || !(bridge && bridge->getRadius() < 2.0))
+ {
+ //override rigged attachments' octree spatial extents with this avatar's bounding box
+ bool rigged = false;
+ if (bridge)
+ {
+ //transform avatar bounding box into attachment's coordinate frame
+ LLVector4a extents[2];
+ bridge->transformExtents(mDrawable->getSpatialExtents(), extents);
+
+ if (attached_object->mDrawable->isState(LLDrawable::RIGGED | LLDrawable::RIGGED_CHILD))
+ {
+ rigged = true;
+ override_bbox(attached_object->mDrawable, extents);
+ }
+ }
+
+ // if selecting any attachments, update all of them as non-damped
+ if (attachment_selected)
+ {
+ gPipeline.updateMoveNormalAsync(attached_object->mDrawable);
+ }
+ else
+ {
+ // Note: SL-17415; While most objects follow joints,
+ // some objects get position updates from server
+ gPipeline.updateMoveDampedAsync(attached_object->mDrawable);
+ }
+
+ // override_bbox calls movePartition() and getSpatialPartition(),
+ // so bridge might no longer be valid, get it again.
+ // ex: animesh stops being an animesh
+ bridge = attached_object->mDrawable->getSpatialBridge();
+ if (bridge)
+ {
+ if (!rigged)
+ {
+ gPipeline.updateMoveNormalAsync(bridge);
+ }
+ else
+ {
+ //specialized impl of updateMoveNormalAsync just for rigged attachment SpatialBridge
+ bridge->setState(LLDrawable::MOVE_UNDAMPED);
+ bridge->updateMove();
+ bridge->setState(LLDrawable::EARLY_MOVE);
+
+ LLSpatialGroup* group = attached_object->mDrawable->getSpatialGroup();
+ if (group)
+ { //set draw order of group
+ group->mAvatarp = this;
+ group->mRenderOrder = draw_order++;
+ }
+ }
+ }
+
+ attached_object->updateText();
+ }
+ }
+ }
+ }
+
+ mNeedsAnimUpdate = false;
+
+ if (isImpostor() && !mNeedsImpostorUpdate)
+ {
+ LL_ALIGN_16(LLVector4a ext[2]);
+ F32 distance;
+ LLVector3 angle;
+
+ getImpostorValues(ext, angle, distance);
+
+ for (U32 i = 0; i < 3 && !mNeedsImpostorUpdate; i++)
+ {
+ F32 cur_angle = angle.mV[i];
+ F32 old_angle = mImpostorAngle.mV[i];
+ F32 angle_diff = fabsf(cur_angle-old_angle);
+
+ if (angle_diff > F_PI/512.f*distance*mUpdatePeriod)
+ {
+ mNeedsImpostorUpdate = true;
+ mLastImpostorUpdateReason = 2;
+ }
+ }
+
+ if (detailed_update && !mNeedsImpostorUpdate)
+ { //update impostor if view angle, distance, or bounding box change
+ //significantly
+
+ F32 dist_diff = fabsf(distance-mImpostorDistance);
+ if (dist_diff/mImpostorDistance > 0.1f)
+ {
+ mNeedsImpostorUpdate = true;
+ mLastImpostorUpdateReason = 3;
+ }
+ else
+ {
+ ext[0].load3(mLastAnimExtents[0].mV);
+ ext[1].load3(mLastAnimExtents[1].mV);
+ // Expensive. Just call this once per frame, in updateSpatialExtents();
+ //calculateSpatialExtents(ext[0], ext[1]);
+ LLVector4a diff;
+ diff.setSub(ext[1], mImpostorExtents[1]);
+ if (diff.getLength3().getF32() > 0.05f)
+ {
+ mNeedsImpostorUpdate = true;
+ mLastImpostorUpdateReason = 4;
+ }
+ else
+ {
+ diff.setSub(ext[0], mImpostorExtents[0]);
+ if (diff.getLength3().getF32() > 0.05f)
+ {
+ mNeedsImpostorUpdate = true;
+ mLastImpostorUpdateReason = 5;
+ }
+ }
+ }
+ }
+ }
+
+ if (mDrawable.notNull())
+ {
+ mDrawable->movePartition();
+
+ //force a move if sitting on an active object
+ if (getParent() && ((LLViewerObject*) getParent())->mDrawable->isActive())
+ {
+ gPipeline.markMoved(mDrawable, true);
+ }
+ }
+}
+
+void LLVOAvatar::idleUpdateAppearanceAnimation()
+{
+ // update morphing params
+ if (mAppearanceAnimating)
+ {
+ ESex avatar_sex = getSex();
+ F32 appearance_anim_time = mAppearanceMorphTimer.getElapsedTimeF32();
+ if (appearance_anim_time >= APPEARANCE_MORPH_TIME)
+ {
+ mAppearanceAnimating = false;
+ for (LLVisualParam *param = getFirstVisualParam();
+ param;
+ param = getNextVisualParam())
+ {
+ if (param->isTweakable())
+ {
+ param->stopAnimating();
+ }
+ }
+ updateVisualParams();
+ }
+ else
+ {
+ F32 morph_amt = calcMorphAmount();
+ LLVisualParam *param;
+
+ if (!isSelf())
+ {
+ // animate only top level params for non-self avatars
+ for (param = getFirstVisualParam();
+ param;
+ param = getNextVisualParam())
+ {
+ if (param->isTweakable())
+ {
+ param->animate(morph_amt);
+ }
+ }
+ }
+
+ // apply all params
+ for (param = getFirstVisualParam();
+ param;
+ param = getNextVisualParam())
+ {
+ param->apply(avatar_sex);
+ }
+
+ mLastAppearanceBlendTime = appearance_anim_time;
+ }
+ dirtyMesh();
+ }
+}
+
+F32 LLVOAvatar::calcMorphAmount()
+{
+ F32 appearance_anim_time = mAppearanceMorphTimer.getElapsedTimeF32();
+ F32 blend_frac = calc_bouncy_animation(appearance_anim_time / APPEARANCE_MORPH_TIME);
+ F32 last_blend_frac = calc_bouncy_animation(mLastAppearanceBlendTime / APPEARANCE_MORPH_TIME);
+
+ F32 morph_amt;
+ if (last_blend_frac == 1.f)
+ {
+ morph_amt = 1.f;
+ }
+ else
+ {
+ morph_amt = (blend_frac - last_blend_frac) / (1.f - last_blend_frac);
+ }
+
+ return morph_amt;
+}
+
+void LLVOAvatar::idleUpdateLipSync(bool voice_enabled)
+{
+ // Use the Lipsync_Ooh and Lipsync_Aah morphs for lip sync
+ if ( voice_enabled
+ && mLastRezzedStatus > 0 // no point updating lip-sync for clouds
+ && (LLVoiceClient::getInstance()->lipSyncEnabled())
+ && LLVoiceClient::getInstance()->getIsSpeaking( mID ) )
+ {
+ F32 ooh_morph_amount = 0.0f;
+ F32 aah_morph_amount = 0.0f;
+
+ mVoiceVisualizer->lipSyncOohAah( ooh_morph_amount, aah_morph_amount );
+
+ if( mOohMorph )
+ {
+ F32 ooh_weight = mOohMorph->getMinWeight()
+ + ooh_morph_amount * (mOohMorph->getMaxWeight() - mOohMorph->getMinWeight());
+
+ mOohMorph->setWeight( ooh_weight);
+ }
+
+ if( mAahMorph )
+ {
+ F32 aah_weight = mAahMorph->getMinWeight()
+ + aah_morph_amount * (mAahMorph->getMaxWeight() - mAahMorph->getMinWeight());
+
+ mAahMorph->setWeight( aah_weight);
+ }
+
+ mLipSyncActive = true;
+ LLCharacter::updateVisualParams();
+ dirtyMesh();
+ }
+}
+
+void LLVOAvatar::idleUpdateLoadingEffect()
+{
+ // update visibility when avatar is partially loaded
+ if (updateIsFullyLoaded()) // changed?
+ {
+ if (isFullyLoaded())
+ {
+ if (mFirstFullyVisible)
+ {
+ mFirstFullyVisible = false;
+ mFirstDecloudTime = mFirstAppearanceMessageTimer.getElapsedTimeF32();
+ if (isSelf())
+ {
+ LL_INFOS("Avatar") << avString() << "self isFullyLoaded, mFirstFullyVisible after " << mFirstDecloudTime << LL_ENDL;
+ LLAppearanceMgr::instance().onFirstFullyVisible();
+ }
+ else
+ {
+ LL_INFOS("Avatar") << avString() << "other isFullyLoaded, mFirstFullyVisible after " << mFirstDecloudTime << LL_ENDL;
+ }
+ }
+
+ deleteParticleSource();
+ updateLOD();
+ }
+ else
+ {
+ LLPartSysData particle_parameters;
+
+ // fancy particle cloud designed by Brent
+ particle_parameters.mPartData.mMaxAge = 4.f;
+ particle_parameters.mPartData.mStartScale.mV[VX] = 0.8f;
+ particle_parameters.mPartData.mStartScale.mV[VX] = 0.8f;
+ particle_parameters.mPartData.mStartScale.mV[VY] = 1.0f;
+ particle_parameters.mPartData.mEndScale.mV[VX] = 0.02f;
+ particle_parameters.mPartData.mEndScale.mV[VY] = 0.02f;
+ particle_parameters.mPartData.mStartColor = LLColor4(1, 1, 1, 0.5f);
+ particle_parameters.mPartData.mEndColor = LLColor4(1, 1, 1, 0.0f);
+ particle_parameters.mPartData.mStartScale.mV[VX] = 0.8f;
+ particle_parameters.mPartImageID = sCloudTexture->getID();
+ particle_parameters.mMaxAge = 0.f;
+ particle_parameters.mPattern = LLPartSysData::LL_PART_SRC_PATTERN_ANGLE_CONE;
+ particle_parameters.mInnerAngle = F_PI;
+ particle_parameters.mOuterAngle = 0.f;
+ particle_parameters.mBurstRate = 0.02f;
+ particle_parameters.mBurstRadius = 0.0f;
+ particle_parameters.mBurstPartCount = 1;
+ particle_parameters.mBurstSpeedMin = 0.1f;
+ particle_parameters.mBurstSpeedMax = 1.f;
+ particle_parameters.mPartData.mFlags = ( LLPartData::LL_PART_INTERP_COLOR_MASK | LLPartData::LL_PART_INTERP_SCALE_MASK |
+ LLPartData::LL_PART_EMISSIVE_MASK | // LLPartData::LL_PART_FOLLOW_SRC_MASK |
+ LLPartData::LL_PART_TARGET_POS_MASK );
+
+ // do not generate particles for dummy or overly-complex avatars
+ if (!mIsDummy && !isTooComplex() && !isTooSlow())
+ {
+ setParticleSource(particle_parameters, getID());
+ }
+ }
+ }
+}
+
+void LLVOAvatar::idleUpdateWindEffect()
+{
+ // update wind effect
+ if ((LLViewerShaderMgr::instance()->getShaderLevel(LLViewerShaderMgr::SHADER_AVATAR) >= LLDrawPoolAvatar::SHADER_LEVEL_CLOTH))
+ {
+ F32 hover_strength = 0.f;
+ F32 time_delta = mRippleTimer.getElapsedTimeF32() - mRippleTimeLast;
+ mRippleTimeLast = mRippleTimer.getElapsedTimeF32();
+ LLVector3 velocity = getVelocity();
+ F32 speed = velocity.length();
+ //RN: velocity varies too much frame to frame for this to work
+ mRippleAccel.clearVec();//lerp(mRippleAccel, (velocity - mLastVel) * time_delta, LLSmoothInterpolation::getInterpolant(0.02f));
+ mLastVel = velocity;
+ LLVector4 wind;
+ wind.setVec(getRegion()->mWind.getVelocityNoisy(getPositionAgent(), 4.f) - velocity);
+
+ if (mInAir)
+ {
+ hover_strength = HOVER_EFFECT_STRENGTH * llmax(0.f, HOVER_EFFECT_MAX_SPEED - speed);
+ }
+
+ if (mBelowWater)
+ {
+ // TODO: make cloth flow more gracefully when underwater
+ hover_strength += UNDERWATER_EFFECT_STRENGTH;
+ }
+
+ wind.mV[VZ] += hover_strength;
+ wind.normalize();
+
+ wind.mV[VW] = llmin(0.025f + (speed * 0.015f) + hover_strength, 0.5f);
+ F32 interp;
+ if (wind.mV[VW] > mWindVec.mV[VW])
+ {
+ interp = LLSmoothInterpolation::getInterpolant(0.2f);
+ }
+ else
+ {
+ interp = LLSmoothInterpolation::getInterpolant(0.4f);
+ }
+ mWindVec = lerp(mWindVec, wind, interp);
+
+ F32 wind_freq = hover_strength + llclamp(8.f + (speed * 0.7f) + (noise1(mRipplePhase) * 4.f), 8.f, 25.f);
+ mWindFreq = lerp(mWindFreq, wind_freq, interp);
+
+ if (mBelowWater)
+ {
+ mWindFreq *= UNDERWATER_FREQUENCY_DAMP;
+ }
+
+ mRipplePhase += (time_delta * mWindFreq);
+ if (mRipplePhase > F_TWO_PI)
+ {
+ mRipplePhase = fmodf(mRipplePhase, F_TWO_PI);
+ }
+ }
+}
+
+void LLVOAvatar::idleUpdateNameTag(const LLVector3& root_pos_last)
+{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_AVATAR;
+
+ // update chat bubble
+ //--------------------------------------------------------------------
+ // draw text label over character's head
+ //--------------------------------------------------------------------
+ if (mChatTimer.getElapsedTimeF32() > BUBBLE_CHAT_TIME)
+ {
+ mChats.clear();
+ }
+
+ const F32 time_visible = mTimeVisible.getElapsedTimeF32();
+
+ static LLCachedControl<F32> NAME_SHOW_TIME(gSavedSettings, "RenderNameShowTime"); // seconds
+ static LLCachedControl<F32> FADE_DURATION(gSavedSettings, "RenderNameFadeDuration"); // seconds
+ static LLCachedControl<bool> use_chat_bubbles(gSavedSettings, "UseChatBubbles");
+
+ bool visible_chat = use_chat_bubbles && (mChats.size() || mTyping);
+ bool render_name = visible_chat ||
+ (((sRenderName == RENDER_NAME_ALWAYS) ||
+ (sRenderName == RENDER_NAME_FADE && time_visible < NAME_SHOW_TIME)));
+ // If it's your own avatar, don't draw in mouselook, and don't
+ // draw if we're specifically hiding our own name.
+ if (isSelf())
+ {
+ static LLCachedControl<bool> render_name_show_self(gSavedSettings, "RenderNameShowSelf");
+ static LLCachedControl<S32> name_tag_mode(gSavedSettings, "AvatarNameTagMode");
+ render_name = render_name
+ && !gAgentCamera.cameraMouselook()
+ && (visible_chat || (render_name_show_self && name_tag_mode));
+ }
+
+ if ( !render_name )
+ {
+ if (mNameText)
+ {
+ // ...clean up old name tag
+ mNameText->markDead();
+ mNameText = NULL;
+ sNumVisibleChatBubbles--;
+ }
+ return;
+ }
+
+ bool new_name = false;
+ if (visible_chat != mVisibleChat)
+ {
+ mVisibleChat = visible_chat;
+ new_name = true;
+ }
+
+ if (sRenderGroupTitles != mRenderGroupTitles)
+ {
+ mRenderGroupTitles = sRenderGroupTitles;
+ new_name = true;
+ }
+
+ // First Calculate Alpha
+ // If alpha > 0, create mNameText if necessary, otherwise delete it
+ F32 alpha = 0.f;
+ if (mAppAngle > 5.f)
+ {
+ const F32 START_FADE_TIME = NAME_SHOW_TIME - FADE_DURATION;
+ if (!visible_chat && sRenderName == RENDER_NAME_FADE && time_visible > START_FADE_TIME)
+ {
+ alpha = 1.f - (time_visible - START_FADE_TIME) / FADE_DURATION;
+ }
+ else
+ {
+ // ...not fading, full alpha
+ alpha = 1.f;
+ }
+ }
+ else if (mAppAngle > 2.f)
+ {
+ // far away is faded out also
+ alpha = (mAppAngle-2.f)/3.f;
+ }
+
+ if (alpha <= 0.f)
+ {
+ if (mNameText)
+ {
+ mNameText->markDead();
+ mNameText = NULL;
+ sNumVisibleChatBubbles--;
+ }
+ return;
+ }
+
+ if (!mNameText)
+ {
+ mNameText = static_cast<LLHUDNameTag*>( LLHUDObject::addHUDObject(
+ LLHUDObject::LL_HUD_NAME_TAG) );
+ //mNameText->setMass(10.f);
+ mNameText->setSourceObject(this);
+ mNameText->setVertAlignment(LLHUDNameTag::ALIGN_VERT_TOP);
+ mNameText->setVisibleOffScreen(true);
+ mNameText->setMaxLines(11);
+ mNameText->setFadeDistance(CHAT_NORMAL_RADIUS, 5.f);
+ sNumVisibleChatBubbles++;
+ new_name = true;
+ }
+
+ mNameText->setPositionAgent(root_pos_last);
+
+ idleUpdateNameTagText(new_name);
+ idleUpdateNameTagAlpha(new_name, alpha);
+}
+
+void LLVOAvatar::idleUpdateNameTagText(bool new_name)
+{
+ LLNameValue *title = getNVPair("Title");
+ LLNameValue* firstname = getNVPair("FirstName");
+ LLNameValue* lastname = getNVPair("LastName");
+
+ // Avatars must have a first and last name
+ if (!firstname || !lastname) return;
+
+ bool is_away = mSignaledAnimations.find(ANIM_AGENT_AWAY) != mSignaledAnimations.end();
+ bool is_do_not_disturb = mSignaledAnimations.find(ANIM_AGENT_DO_NOT_DISTURB) != mSignaledAnimations.end();
+ bool is_appearance = mSignaledAnimations.find(ANIM_AGENT_CUSTOMIZE) != mSignaledAnimations.end();
+ bool is_muted;
+ if (isSelf())
+ {
+ is_muted = false;
+ }
+ else
+ {
+ is_muted = isInMuteList();
+ }
+ bool is_friend = LLAvatarTracker::instance().isBuddy(getID());
+ bool is_cloud = getIsCloud();
+
+ if (is_appearance != mNameAppearance)
+ {
+ if (is_appearance)
+ {
+ debugAvatarRezTime("AvatarRezEnteredAppearanceNotification","entered appearance mode");
+ }
+ else
+ {
+ debugAvatarRezTime("AvatarRezLeftAppearanceNotification","left appearance mode");
+ }
+ }
+
+ // Rebuild name tag if state change detected
+ if (!mNameIsSet
+ || new_name
+ || (!title && !mTitle.empty())
+ || (title && mTitle != title->getString())
+ || is_away != mNameAway
+ || is_do_not_disturb != mNameDoNotDisturb
+ || is_muted != mNameMute
+ || is_appearance != mNameAppearance
+ || is_friend != mNameFriend
+ || is_cloud != mNameCloud)
+ {
+ LLColor4 name_tag_color = getNameTagColor(is_friend);
+
+ clearNameTag();
+
+ if (is_away || is_muted || is_do_not_disturb || is_appearance)
+ {
+ std::string line;
+ if (is_away)
+ {
+ line += LLTrans::getString("AvatarAway");
+ line += ", ";
+ }
+ if (is_do_not_disturb)
+ {
+ line += LLTrans::getString("AvatarDoNotDisturb");
+ line += ", ";
+ }
+ if (is_muted)
+ {
+ line += LLTrans::getString("AvatarMuted");
+ line += ", ";
+ }
+ if (is_appearance)
+ {
+ line += LLTrans::getString("AvatarEditingAppearance");
+ line += ", ";
+ }
+ if (is_cloud)
+ {
+ line += LLTrans::getString("LoadingData");
+ line += ", ";
+ }
+ // trim last ", "
+ line.resize( line.length() - 2 );
+ addNameTagLine(line, name_tag_color, LLFontGL::NORMAL,
+ LLFontGL::getFontSansSerifSmall());
+ }
+
+ if (sRenderGroupTitles
+ && title && title->getString() && title->getString()[0] != '\0')
+ {
+ std::string title_str = title->getString();
+ LLStringFn::replace_ascii_controlchars(title_str,LL_UNKNOWN_CHAR);
+ addNameTagLine(title_str, name_tag_color, LLFontGL::NORMAL,
+ LLFontGL::getFontSansSerifSmall(), true);
+ }
+
+ static LLUICachedControl<bool> show_display_names("NameTagShowDisplayNames", true);
+ static LLUICachedControl<bool> show_usernames("NameTagShowUsernames", true);
+ static LLUICachedControl<bool> show_rez_status("NameTagDebugAVRezState", false);
+
+ if (LLAvatarName::useDisplayNames())
+ {
+ LLAvatarName av_name;
+ if (!LLAvatarNameCache::get(getID(), &av_name))
+ {
+ // Force a rebuild at next idle
+ // Note: do not connect a callback on idle().
+ clearNameTag();
+ }
+
+ // Might be blank if name not available yet, that's OK
+ if (show_display_names)
+ {
+ addNameTagLine(av_name.getDisplayName(), name_tag_color, LLFontGL::NORMAL,
+ LLFontGL::getFontSansSerif(), true);
+ }
+ // Suppress SLID display if display name matches exactly (ugh)
+ if (show_usernames && !av_name.isDisplayNameDefault())
+ {
+ // *HACK: Desaturate the color
+ LLColor4 username_color = name_tag_color * 0.83f;
+ addNameTagLine(av_name.getUserName(), username_color, LLFontGL::NORMAL,
+ LLFontGL::getFontSansSerifSmall(), true);
+ }
+ }
+ else
+ {
+ const LLFontGL* font = LLFontGL::getFontSansSerif();
+ std::string full_name = LLCacheName::buildFullName( firstname->getString(), lastname->getString() );
+ addNameTagLine(full_name, name_tag_color, LLFontGL::NORMAL, font, true);
+ }
+
+ if (show_rez_status)
+ {
+ std::string av_string = LLVOAvatar::rezStatusToString(mLastRezzedStatus);
+ addNameTagLine(av_string, name_tag_color, LLFontGL::NORMAL, LLFontGL::getFontSansSerifSmall(), true);
+ }
+
+ mNameAway = is_away;
+ mNameDoNotDisturb = is_do_not_disturb;
+ mNameMute = is_muted;
+ mNameAppearance = is_appearance;
+ mNameFriend = is_friend;
+ mNameCloud = is_cloud;
+ mTitle = title ? title->getString() : "";
+ LLStringFn::replace_ascii_controlchars(mTitle,LL_UNKNOWN_CHAR);
+ new_name = true;
+ }
+
+ if (mVisibleChat)
+ {
+ mNameText->setFont(LLFontGL::getFontSansSerif());
+ mNameText->setTextAlignment(LLHUDNameTag::ALIGN_TEXT_LEFT);
+ mNameText->setFadeDistance(CHAT_NORMAL_RADIUS * 2.f, 5.f);
+
+ std::deque<LLChat>::iterator chat_iter = mChats.begin();
+ mNameText->clearString();
+
+ LLColor4 new_chat = LLUIColorTable::instance().getColor( isSelf() ? "UserChatColor" : "AgentChatColor" );
+ LLColor4 normal_chat = lerp(new_chat, LLColor4(0.8f, 0.8f, 0.8f, 1.f), 0.7f);
+ LLColor4 old_chat = lerp(normal_chat, LLColor4(0.6f, 0.6f, 0.6f, 1.f), 0.7f);
+ if (mTyping && mChats.size() >= MAX_BUBBLE_CHAT_UTTERANCES)
+ {
+ ++chat_iter;
+ }
+
+ for(; chat_iter != mChats.end(); ++chat_iter)
+ {
+ F32 chat_fade_amt = llclamp((F32)((LLFrameTimer::getElapsedSeconds() - chat_iter->mTime) / CHAT_FADE_TIME), 0.f, 4.f);
+ LLFontGL::StyleFlags style;
+ switch(chat_iter->mChatType)
+ {
+ case CHAT_TYPE_WHISPER:
+ style = LLFontGL::ITALIC;
+ break;
+ case CHAT_TYPE_SHOUT:
+ style = LLFontGL::BOLD;
+ break;
+ default:
+ style = LLFontGL::NORMAL;
+ break;
+ }
+ if (chat_fade_amt < 1.f)
+ {
+ F32 u = clamp_rescale(chat_fade_amt, 0.9f, 1.f, 0.f, 1.f);
+ mNameText->addLine(chat_iter->mText, lerp(new_chat, normal_chat, u), style);
+ }
+ else if (chat_fade_amt < 2.f)
+ {
+ F32 u = clamp_rescale(chat_fade_amt, 1.9f, 2.f, 0.f, 1.f);
+ mNameText->addLine(chat_iter->mText, lerp(normal_chat, old_chat, u), style);
+ }
+ else if (chat_fade_amt < 3.f)
+ {
+ // *NOTE: only remove lines down to minimum number
+ mNameText->addLine(chat_iter->mText, old_chat, style);
+ }
+ }
+ mNameText->setVisibleOffScreen(true);
+
+ if (mTyping)
+ {
+ S32 dot_count = (llfloor(mTypingTimer.getElapsedTimeF32() * 3.f) + 2) % 3 + 1;
+ switch(dot_count)
+ {
+ case 1:
+ mNameText->addLine(".", new_chat);
+ break;
+ case 2:
+ mNameText->addLine("..", new_chat);
+ break;
+ case 3:
+ mNameText->addLine("...", new_chat);
+ break;
+ }
+
+ }
+ }
+ else
+ {
+ // ...not using chat bubbles, just names
+ mNameText->setTextAlignment(LLHUDNameTag::ALIGN_TEXT_CENTER);
+ mNameText->setFadeDistance(CHAT_NORMAL_RADIUS, 5.f);
+ mNameText->setVisibleOffScreen(false);
+ }
+}
+
+void LLVOAvatar::addNameTagLine(const std::string& line, const LLColor4& color, S32 style, const LLFontGL* font, const bool use_ellipses)
+{
+ // extra width (NAMETAG_MAX_WIDTH) is for names only, not for chat
+ llassert(mNameText);
+ if (mVisibleChat)
+ {
+ mNameText->addLabel(line, LLHUDNameTag::NAMETAG_MAX_WIDTH);
+ }
+ else
+ {
+ mNameText->addLine(line, color, (LLFontGL::StyleFlags)style, font, use_ellipses, LLHUDNameTag::NAMETAG_MAX_WIDTH);
+ }
+ mNameIsSet |= !line.empty();
+}
+
+void LLVOAvatar::clearNameTag()
+{
+ mNameIsSet = false;
+ if (mNameText)
+ {
+ mNameText->setLabel("");
+ mNameText->setString("");
+ }
+ mTimeVisible.reset();
+}
+
+//static
+void LLVOAvatar::invalidateNameTag(const LLUUID& agent_id)
+{
+ LLViewerObject* obj = gObjectList.findObject(agent_id);
+ if (!obj) return;
+
+ LLVOAvatar* avatar = dynamic_cast<LLVOAvatar*>(obj);
+ if (!avatar) return;
+
+ avatar->clearNameTag();
+}
+
+//static
+void LLVOAvatar::invalidateNameTags()
+{
+ std::vector<LLCharacter*>::iterator it = LLCharacter::sInstances.begin();
+ for ( ; it != LLCharacter::sInstances.end(); ++it)
+ {
+ LLVOAvatar* avatar = dynamic_cast<LLVOAvatar*>(*it);
+ if (!avatar) continue;
+ if (avatar->isDead()) continue;
+
+ avatar->clearNameTag();
+ }
+}
+
+// Compute name tag position during idle update
+LLVector3 LLVOAvatar::idleCalcNameTagPosition(const LLVector3 &root_pos_last)
+{
+ LLQuaternion root_rot = mRoot->getWorldRotation();
+ LLQuaternion inv_root_rot = ~root_rot;
+ LLVector3 pixel_right_vec;
+ LLVector3 pixel_up_vec;
+ LLViewerCamera::getInstance()->getPixelVectors(root_pos_last, pixel_up_vec, pixel_right_vec);
+ LLVector3 camera_to_av = root_pos_last - LLViewerCamera::getInstance()->getOrigin();
+ camera_to_av.normalize();
+ LLVector3 local_camera_at = camera_to_av * inv_root_rot;
+ LLVector3 local_camera_up = camera_to_av % LLViewerCamera::getInstance()->getLeftAxis();
+ local_camera_up.normalize();
+ local_camera_up = local_camera_up * inv_root_rot;
+
+ // position is based on head position, does not require mAvatarOffset here. - Nyx
+ LLVector3 avatar_ellipsoid(mBodySize.mV[VX] * 0.4f,
+ mBodySize.mV[VY] * 0.4f,
+ mBodySize.mV[VZ] * NAMETAG_VERT_OFFSET_WEIGHT);
+
+ local_camera_up.scaleVec(avatar_ellipsoid);
+ local_camera_at.scaleVec(avatar_ellipsoid);
+
+ LLVector3 head_offset = (mHeadp->getLastWorldPosition() - mRoot->getLastWorldPosition()) * inv_root_rot;
+
+ if (dist_vec(head_offset, mTargetRootToHeadOffset) > NAMETAG_UPDATE_THRESHOLD)
+ {
+ mTargetRootToHeadOffset = head_offset;
+ }
+
+ mCurRootToHeadOffset = lerp(mCurRootToHeadOffset, mTargetRootToHeadOffset, LLSmoothInterpolation::getInterpolant(0.2f));
+
+ LLVector3 name_position = mRoot->getLastWorldPosition() + (mCurRootToHeadOffset * root_rot);
+ name_position += (local_camera_up * root_rot) - (projected_vec(local_camera_at * root_rot, camera_to_av));
+ name_position += pixel_up_vec * NAMETAG_VERTICAL_SCREEN_OFFSET;
+
+ const F32 water_height = getRegion()->getWaterHeight();
+ static const F32 WATER_HEIGHT_DELTA = 0.25f;
+ if (name_position[VZ] < water_height + WATER_HEIGHT_DELTA)
+ {
+ if (LLViewerCamera::getInstance()->getOrigin()[VZ] >= water_height)
+ {
+ name_position[VZ] = water_height;
+ }
+ else if (mNameText) // both camera and HUD are below watermark
+ {
+ F32 name_world_height = mNameText->getWorldHeight();
+ F32 max_z_position = water_height - name_world_height;
+ if (name_position[VZ] > max_z_position)
+ {
+ name_position[VZ] = max_z_position;
+ }
+ }
+ }
+
+ return name_position;
+}
+
+void LLVOAvatar::idleUpdateNameTagAlpha(bool new_name, F32 alpha)
+{
+ llassert(mNameText);
+
+ if (new_name
+ || alpha != mNameAlpha)
+ {
+ mNameText->setAlpha(alpha);
+ mNameAlpha = alpha;
+ }
+}
+
+LLColor4 LLVOAvatar::getNameTagColor(bool is_friend)
+{
+ static LLUICachedControl<bool> show_friends("NameTagShowFriends", false);
+ const char* color_name;
+ if (show_friends && is_friend)
+ {
+ color_name = "NameTagFriend";
+ }
+ else if (LLAvatarName::useDisplayNames())
+ {
+ // ...color based on whether username "matches" a computed display name
+ LLAvatarName av_name;
+ if (LLAvatarNameCache::get(getID(), &av_name) && av_name.isDisplayNameDefault())
+ {
+ color_name = "NameTagMatch";
+ }
+ else
+ {
+ color_name = "NameTagMismatch";
+ }
+ }
+ else
+ {
+ // ...not using display names
+ color_name = "NameTagLegacy";
+ }
+ return LLUIColorTable::getInstance()->getColor( color_name );
+}
+
+void LLVOAvatar::idleUpdateBelowWater()
+{
+ F32 avatar_height = (F32)(getPositionGlobal().mdV[VZ]);
+
+ F32 water_height;
+ water_height = getRegion()->getWaterHeight();
+
+ mBelowWater = avatar_height < water_height;
+}
+
+void LLVOAvatar::slamPosition()
+{
+ gAgent.setPositionAgent(getPositionAgent());
+ // SL-315
+ mRoot->setWorldPosition(getPositionAgent()); // teleport
+ setChanged(TRANSLATED);
+ if (mDrawable.notNull())
+ {
+ gPipeline.updateMoveNormalAsync(mDrawable);
+ }
+ mRoot->updateWorldMatrixChildren();
+}
+
+bool LLVOAvatar::isVisuallyMuted()
+{
+ bool muted = false;
+
+ // Priority order (highest priority first)
+ // * own avatar is never visually muted
+ // * if on the "always draw normally" list, draw them normally
+ // * if on the "always visually mute" list, mute them
+ // * check against the render cost and attachment limits
+ if (!isSelf())
+ {
+ if (mVisuallyMuteSetting == AV_ALWAYS_RENDER)
+ {
+ muted = false;
+ }
+ else if (mVisuallyMuteSetting == AV_DO_NOT_RENDER)
+ {
+#ifdef JELLYDOLLS_SHOULD_IMPOSTOR
+ muted = true;
+ // Always want to see this AV as an impostor
+#else
+ muted = false;
+#endif
+ }
+ else if (isInMuteList())
+ {
+ muted = true;
+ }
+ else if (mIsControlAvatar)
+ {
+ muted = isTooSlow();
+ }
+ else
+ {
+ muted = isTooComplex() || isTooSlow();
+ }
+ }
+
+ return muted;
+}
+
+bool LLVOAvatar::isInMuteList() const
+{
+ bool muted = false;
+ F64 now = LLFrameTimer::getTotalSeconds();
+ if (now < mCachedMuteListUpdateTime)
+ {
+ muted = mCachedInMuteList;
+ }
+ else
+ {
+ muted = LLMuteList::getInstance()->isMuted(getID());
+
+ const F64 SECONDS_BETWEEN_MUTE_UPDATES = 1;
+ mCachedMuteListUpdateTime = now + SECONDS_BETWEEN_MUTE_UPDATES;
+ mCachedInMuteList = muted;
+ }
+ return muted;
+}
+
+void LLVOAvatar::updateAppearanceMessageDebugText()
+{
+ S32 central_bake_version = -1;
+ if (getRegion())
+ {
+ central_bake_version = getRegion()->getCentralBakeVersion();
+ }
+ bool all_baked_downloaded = allBakedTexturesCompletelyDownloaded();
+ bool all_local_downloaded = allLocalTexturesCompletelyDownloaded();
+ std::string debug_line = llformat("%s%s - mLocal: %d, mEdit: %d, mUSB: %d, CBV: %d",
+ isSelf() ? (all_local_downloaded ? "L" : "l") : "-",
+ all_baked_downloaded ? "B" : "b",
+ mUseLocalAppearance, mIsEditingAppearance,
+ 1, central_bake_version);
+ std::string origin_string = bakedTextureOriginInfo();
+ debug_line += " [" + origin_string + "]";
+ S32 curr_cof_version = LLAppearanceMgr::instance().getCOFVersion();
+ S32 last_request_cof_version = mLastUpdateRequestCOFVersion;
+ S32 last_received_cof_version = mLastUpdateReceivedCOFVersion;
+ if (isSelf())
+ {
+ debug_line += llformat(" - cof: %d req: %d rcv:%d",
+ curr_cof_version, last_request_cof_version, last_received_cof_version);
+ static LLCachedControl<bool> debug_force_failure(gSavedSettings, "DebugForceAppearanceRequestFailure");
+ if (debug_force_failure)
+ {
+ debug_line += " FORCING ERRS";
+ }
+ }
+ else
+ {
+ debug_line += llformat(" - cof rcv:%d", last_received_cof_version);
+ }
+ debug_line += llformat(" bsz-z: %.3f", mBodySize[2]);
+ if (mAvatarOffset[2] != 0.0f)
+ {
+ debug_line += llformat("avofs-z: %.3f", mAvatarOffset[2]);
+ }
+ bool hover_enabled = getRegion() && getRegion()->avatarHoverHeightEnabled();
+ debug_line += hover_enabled ? " H" : " h";
+ const LLVector3& hover_offset = getHoverOffset();
+ if (hover_offset[2] != 0.0)
+ {
+ debug_line += llformat(" hov_z: %.3f", hover_offset[2]);
+ debug_line += llformat(" %s", (isSitting() ? "S" : "T"));
+ debug_line += llformat("%s", (isMotionActive(ANIM_AGENT_SIT_GROUND_CONSTRAINED) ? "G" : "-"));
+ }
+ if (mInAir)
+ {
+ debug_line += " A";
+
+ }
+
+ LLVector3 ankle_right_pos_agent = mFootRightp->getWorldPosition();
+ LLVector3 normal;
+ LLVector3 ankle_right_ground_agent = ankle_right_pos_agent;
+ resolveHeightAgent(ankle_right_pos_agent, ankle_right_ground_agent, normal);
+ F32 rightElev = llmax(-0.2f, ankle_right_pos_agent.mV[VZ] - ankle_right_ground_agent.mV[VZ]);
+ debug_line += llformat(" relev %.3f", rightElev);
+
+ LLVector3 root_pos = mRoot->getPosition();
+ LLVector3 pelvis_pos = mPelvisp->getPosition();
+ debug_line += llformat(" rp %.3f pp %.3f", root_pos[2], pelvis_pos[2]);
+
+ const LLVector3& scale = getScale();
+ debug_line += llformat(" scale-z %.3f", scale[2]);
+ S32 is_visible = (S32) isVisible();
+ S32 is_m_visible = (S32) mVisible;
+ debug_line += llformat(" v %d/%d", is_visible, is_m_visible);
+
+ AvatarOverallAppearance aoa = getOverallAppearance();
+ if (aoa == AOA_NORMAL)
+ {
+ debug_line += " N";
+ }
+ else if (aoa == AOA_JELLYDOLL)
+ {
+ debug_line += " J";
+ }
+ else
+ {
+ debug_line += " I";
+ }
+
+ if (mMeshValid)
+ {
+ debug_line += "m";
+ }
+ else
+ {
+ debug_line += "-";
+ }
+ if (isImpostor())
+ {
+ debug_line += " Imp" + llformat("%d[%d]:%.1f", mUpdatePeriod, mLastImpostorUpdateReason, ((F32)(gFrameTimeSeconds-mLastImpostorUpdateFrameTime)));
+ }
+
+ addDebugText(debug_line);
+}
+
+LLViewerInventoryItem* getObjectInventoryItem(LLViewerObject *vobj, LLUUID asset_id)
+{
+ LLViewerInventoryItem *item = NULL;
+
+ if (vobj)
+ {
+ if (vobj->getInventorySerial()<=0)
+ {
+ vobj->requestInventory();
+ }
+ item = vobj->getInventoryItemByAsset(asset_id);
+ }
+ return item;
+}
+
+LLViewerInventoryItem* recursiveGetObjectInventoryItem(LLViewerObject *vobj, LLUUID asset_id)
+{
+ LLViewerInventoryItem *item = getObjectInventoryItem(vobj, asset_id);
+ if (!item)
+ {
+ LLViewerObject::const_child_list_t& children = vobj->getChildren();
+ for (LLViewerObject::const_child_list_t::const_iterator it = children.begin();
+ it != children.end(); ++it)
+ {
+ LLViewerObject *childp = *it;
+ item = getObjectInventoryItem(childp, asset_id);
+ if (item)
+ {
+ break;
+ }
+ }
+ }
+ return item;
+}
+
+void LLVOAvatar::updateAnimationDebugText()
+{
+ for (LLMotionController::motion_list_t::iterator iter = mMotionController.getActiveMotions().begin();
+ iter != mMotionController.getActiveMotions().end(); ++iter)
+ {
+ LLMotion* motionp = *iter;
+ if (motionp->getMinPixelArea() < getPixelArea())
+ {
+ std::string output;
+ std::string motion_name = motionp->getName();
+ if (motion_name.empty())
+ {
+ if (isControlAvatar())
+ {
+ LLControlAvatar *control_av = dynamic_cast<LLControlAvatar*>(this);
+ // Try to get name from inventory of associated object
+ LLVOVolume *volp = control_av->mRootVolp;
+ LLViewerInventoryItem *item = recursiveGetObjectInventoryItem(volp,motionp->getID());
+ if (item)
+ {
+ motion_name = item->getName();
+ }
+ }
+ }
+ if (motion_name.empty())
+ {
+ std::string name;
+ if (gAgent.isGodlikeWithoutAdminMenuFakery() || isSelf())
+ {
+ name = motionp->getID().asString();
+ LLVOAvatar::AnimSourceIterator anim_it = mAnimationSources.begin();
+ for (; anim_it != mAnimationSources.end(); ++anim_it)
+ {
+ if (anim_it->second == motionp->getID())
+ {
+ LLViewerObject* object = gObjectList.findObject(anim_it->first);
+ if (!object)
+ {
+ break;
+ }
+ if (object->isAvatar())
+ {
+ if (mMotionController.mIsSelf)
+ {
+ // Searching inventory by asset id is really long
+ // so just mark as inventory
+ // Also item is likely to be named by LLPreviewAnim
+ name += "(inventory)";
+ }
+ }
+ else
+ {
+ LLViewerInventoryItem* item = NULL;
+ if (!object->isInventoryDirty())
+ {
+ item = object->getInventoryItemByAsset(motionp->getID());
+ }
+ if (item)
+ {
+ name = item->getName();
+ }
+ else if (object->isAttachment())
+ {
+ name += "(att:" + getAttachmentItemName() + ")";
+ }
+ else
+ {
+ // in-world object, name or content unknown
+ name += "(in-world)";
+ }
+ }
+ break;
+ }
+ }
+ }
+ else
+ {
+ name = LLUUID::null.asString();
+ }
+ motion_name = name;
+ }
+ std::string motion_tag = "";
+ if (mPlayingAnimations.find(motionp->getID()) != mPlayingAnimations.end())
+ {
+ motion_tag = "*";
+ }
+ output = llformat("%s%s - %d",
+ motion_name.c_str(),
+ motion_tag.c_str(),
+ (U32)motionp->getPriority());
+ addDebugText(output);
+ }
+ }
+}
+
+void LLVOAvatar::updateDebugText()
+{
+ // Leave mDebugText uncleared here, in case a derived class has added some state first
+
+ if (gSavedSettings.getBOOL("DebugAvatarAppearanceMessage"))
+ {
+ updateAppearanceMessageDebugText();
+ }
+
+ if (gSavedSettings.getBOOL("DebugAvatarCompositeBaked"))
+ {
+ if (!mBakedTextureDebugText.empty())
+ addDebugText(mBakedTextureDebugText);
+ }
+
+ // Develop -> Avatar -> Animation Info
+ if (LLVOAvatar::sShowAnimationDebug)
+ {
+ updateAnimationDebugText();
+ }
+
+ if (!mDebugText.size() && mText.notNull())
+ {
+ mText->markDead();
+ mText = NULL;
+ }
+ else if (mDebugText.size())
+ {
+ setDebugText(mDebugText);
+ }
+ mDebugText.clear();
+}
+
+//------------------------------------------------------------------------
+// updateFootstepSounds
+// Factored out from updateCharacter()
+// Generate footstep sounds when feet hit the ground
+//------------------------------------------------------------------------
+void LLVOAvatar::updateFootstepSounds()
+{
+ if (mIsDummy)
+ {
+ return;
+ }
+
+ //-------------------------------------------------------------------------
+ // Find the ground under each foot, these are used for a variety
+ // of things that follow
+ //-------------------------------------------------------------------------
+ LLVector3 ankle_left_pos_agent = mFootLeftp->getWorldPosition();
+ LLVector3 ankle_right_pos_agent = mFootRightp->getWorldPosition();
+
+ LLVector3 ankle_left_ground_agent = ankle_left_pos_agent;
+ LLVector3 ankle_right_ground_agent = ankle_right_pos_agent;
+ LLVector3 normal;
+ resolveHeightAgent(ankle_left_pos_agent, ankle_left_ground_agent, normal);
+ resolveHeightAgent(ankle_right_pos_agent, ankle_right_ground_agent, normal);
+
+ F32 leftElev = llmax(-0.2f, ankle_left_pos_agent.mV[VZ] - ankle_left_ground_agent.mV[VZ]);
+ F32 rightElev = llmax(-0.2f, ankle_right_pos_agent.mV[VZ] - ankle_right_ground_agent.mV[VZ]);
+
+ if (!isSitting())
+ {
+ //-------------------------------------------------------------------------
+ // Figure out which foot is on ground
+ //-------------------------------------------------------------------------
+ if (!mInAir)
+ {
+ if ((leftElev < 0.0f) || (rightElev < 0.0f))
+ {
+ ankle_left_pos_agent = mFootLeftp->getWorldPosition();
+ ankle_right_pos_agent = mFootRightp->getWorldPosition();
+ leftElev = ankle_left_pos_agent.mV[VZ] - ankle_left_ground_agent.mV[VZ];
+ rightElev = ankle_right_pos_agent.mV[VZ] - ankle_right_ground_agent.mV[VZ];
+ }
+ }
+ }
+
+ const LLUUID AGENT_FOOTSTEP_ANIMS[] = {ANIM_AGENT_WALK, ANIM_AGENT_RUN, ANIM_AGENT_LAND};
+ const S32 NUM_AGENT_FOOTSTEP_ANIMS = LL_ARRAY_SIZE(AGENT_FOOTSTEP_ANIMS);
+
+ if ( gAudiop && isAnyAnimationSignaled(AGENT_FOOTSTEP_ANIMS, NUM_AGENT_FOOTSTEP_ANIMS) )
+ {
+ bool playSound = false;
+ LLVector3 foot_pos_agent;
+
+ bool onGroundLeft = (leftElev <= 0.05f);
+ bool onGroundRight = (rightElev <= 0.05f);
+
+ // did left foot hit the ground?
+ if ( onGroundLeft && !mWasOnGroundLeft )
+ {
+ foot_pos_agent = ankle_left_pos_agent;
+ playSound = true;
+ }
+
+ // did right foot hit the ground?
+ if ( onGroundRight && !mWasOnGroundRight )
+ {
+ foot_pos_agent = ankle_right_pos_agent;
+ playSound = true;
+ }
+
+ mWasOnGroundLeft = onGroundLeft;
+ mWasOnGroundRight = onGroundRight;
+
+ if ( playSound )
+ {
+ const F32 STEP_VOLUME = 0.1f;
+ const LLUUID& step_sound_id = getStepSound();
+
+ LLVector3d foot_pos_global = gAgent.getPosGlobalFromAgent(foot_pos_agent);
+
+ if (LLViewerParcelMgr::getInstance()->canHearSound(foot_pos_global)
+ && !LLMuteList::getInstance()->isMuted(getID(), LLMute::flagObjectSounds))
+ {
+ gAudiop->triggerSound(step_sound_id, getID(), STEP_VOLUME, LLAudioEngine::AUDIO_TYPE_AMBIENT, foot_pos_global);
+ }
+ }
+ }
+}
+
+//------------------------------------------------------------------------
+// computeUpdatePeriod()
+// Factored out from updateCharacter()
+// Set new value for mUpdatePeriod based on distance and various other factors.
+//
+// Note 10-2020: it turns out that none of these update period
+// calculations have been having any effect, because
+// mNeedsImpostorUpdate was not being set in updateCharacter(). So
+// it's really open to question whether we want to enable time based updates, and if
+// so, at what rate. Leaving the rates as given would lead to
+// drastically more frequent impostor updates than we've been doing all these years.
+// ------------------------------------------------------------------------
+void LLVOAvatar::computeUpdatePeriod()
+{
+ bool visually_muted = isVisuallyMuted();
+ if (mDrawable.notNull()
+ && isVisible()
+ && (!isSelf() || visually_muted)
+ && !isUIAvatar()
+ && (sLimitNonImpostors || visually_muted)
+ && !mNeedsAnimUpdate)
+ {
+ const LLVector4a* ext = mDrawable->getSpatialExtents();
+ LLVector4a size;
+ size.setSub(ext[1],ext[0]);
+ F32 mag = size.getLength3().getF32()*0.5f;
+
+ const S32 UPDATE_RATE_SLOW = 64;
+ const S32 UPDATE_RATE_MED = 48;
+ const S32 UPDATE_RATE_FAST = 32;
+
+ if (visually_muted)
+ { // visually muted avatars update at lowest rate
+ mUpdatePeriod = UPDATE_RATE_SLOW;
+ }
+ else if (! shouldImpostor()
+ || mDrawable->mDistanceWRTCamera < 1.f + mag)
+ { // first 25% of max visible avatars are not impostored
+ // also, don't impostor avatars whose bounding box may be penetrating the
+ // impostor camera near clip plane
+ mUpdatePeriod = 1;
+ }
+ else if ( shouldImpostor(4.0) )
+ { //background avatars are REALLY slow updating impostors
+ mUpdatePeriod = UPDATE_RATE_SLOW;
+ }
+ else if (mLastRezzedStatus <= 0)
+ {
+ // Don't update cloud avatars too often
+ mUpdatePeriod = UPDATE_RATE_SLOW;
+ }
+ else if ( shouldImpostor(3.0) )
+ { //back 25% of max visible avatars are slow updating impostors
+ mUpdatePeriod = UPDATE_RATE_MED;
+ }
+ else
+ {
+ //nearby avatars, update the impostors more frequently.
+ mUpdatePeriod = UPDATE_RATE_FAST;
+ }
+ }
+ else
+ {
+ mUpdatePeriod = 1;
+ }
+}
+
+//------------------------------------------------------------------------
+// updateOrientation()
+// Factored out from updateCharacter()
+// This is used by updateCharacter() to update the avatar's orientation:
+// - updates mTurning state
+// - updates rotation of the mRoot joint in the skeleton
+// - for self, calls setControlFlags() to notify the simulator about any turns
+//------------------------------------------------------------------------
+void LLVOAvatar::updateOrientation(LLAgent& agent, F32 speed, F32 delta_time)
+{
+ LLQuaternion iQ;
+ LLVector3 upDir( 0.0f, 0.0f, 1.0f );
+
+ // Compute a forward direction vector derived from the primitive rotation
+ // and the velocity vector. When walking or jumping, don't let body deviate
+ // more than 90 from the view, if necessary, flip the velocity vector.
+
+ LLVector3 primDir;
+ if (isSelf())
+ {
+ primDir = agent.getAtAxis() - projected_vec(agent.getAtAxis(), agent.getReferenceUpVector());
+ primDir.normalize();
+ }
+ else
+ {
+ primDir = getRotation().getMatrix3().getFwdRow();
+ }
+ LLVector3 velDir = getVelocity();
+ velDir.normalize();
+ if ( mSignaledAnimations.find(ANIM_AGENT_WALK) != mSignaledAnimations.end())
+ {
+ F32 vpD = velDir * primDir;
+ if (vpD < -0.5f)
+ {
+ velDir *= -1.0f;
+ }
+ }
+ LLVector3 fwdDir = lerp(primDir, velDir, clamp_rescale(speed, 0.5f, 2.0f, 0.0f, 1.0f));
+ if (isSelf() && gAgentCamera.cameraMouselook())
+ {
+ // make sure fwdDir stays in same general direction as primdir
+ if (gAgent.getFlying())
+ {
+ fwdDir = LLViewerCamera::getInstance()->getAtAxis();
+ }
+ else
+ {
+ LLVector3 at_axis = LLViewerCamera::getInstance()->getAtAxis();
+ LLVector3 up_vector = gAgent.getReferenceUpVector();
+ at_axis -= up_vector * (at_axis * up_vector);
+ at_axis.normalize();
+
+ F32 dot = fwdDir * at_axis;
+ if (dot < 0.f)
+ {
+ fwdDir -= 2.f * at_axis * dot;
+ fwdDir.normalize();
+ }
+ }
+ }
+
+ LLQuaternion root_rotation = mRoot->getWorldMatrix().quaternion();
+ F32 root_roll, root_pitch, root_yaw;
+ root_rotation.getEulerAngles(&root_roll, &root_pitch, &root_yaw);
+
+ // When moving very slow, the pelvis is allowed to deviate from the
+ // forward direction to allow it to hold its position while the torso
+ // and head turn. Once in motion, it must conform however.
+ bool self_in_mouselook = isSelf() && gAgentCamera.cameraMouselook();
+
+ LLVector3 pelvisDir( mRoot->getWorldMatrix().getFwdRow4().mV );
+
+ const F32 AVATAR_PELVIS_ROTATE_THRESHOLD_SLOW = 60.0f;
+ const F32 AVATAR_PELVIS_ROTATE_THRESHOLD_FAST = 2.0f;
+
+ F32 pelvis_rot_threshold = clamp_rescale(speed, 0.1f, 1.0f, AVATAR_PELVIS_ROTATE_THRESHOLD_SLOW, AVATAR_PELVIS_ROTATE_THRESHOLD_FAST);
+
+ if (self_in_mouselook)
+ {
+ pelvis_rot_threshold *= MOUSELOOK_PELVIS_FOLLOW_FACTOR;
+ }
+ pelvis_rot_threshold *= DEG_TO_RAD;
+
+ F32 angle = angle_between( pelvisDir, fwdDir );
+
+ // The avatar's root is allowed to have a yaw that deviates widely
+ // from the forward direction, but if roll or pitch are off even
+ // a little bit we need to correct the rotation.
+ if(root_roll < 1.f * DEG_TO_RAD
+ && root_pitch < 5.f * DEG_TO_RAD)
+ {
+ // smaller correction vector means pelvis follows prim direction more closely
+ if (!mTurning && angle > pelvis_rot_threshold*0.75f)
+ {
+ mTurning = true;
+ }
+
+ // use tighter threshold when turning
+ if (mTurning)
+ {
+ pelvis_rot_threshold *= 0.4f;
+ // account for fps, assume that above value is for ~60fps
+ constexpr F32 default_frame_sec = 0.016f;
+ F32 prev_frame_sec = LLFrameTimer::getFrameDeltaTimeF32();
+ if (default_frame_sec > prev_frame_sec)
+ {
+ // reduce threshold since turn rate per second is constant,
+ // shorter frame means shorter turn.
+ pelvis_rot_threshold *= prev_frame_sec/default_frame_sec;
+ }
+ }
+
+ // am I done turning?
+ if (angle < pelvis_rot_threshold)
+ {
+ mTurning = false;
+ }
+
+ LLVector3 correction_vector = (pelvisDir - fwdDir) * clamp_rescale(angle, pelvis_rot_threshold*0.75f, pelvis_rot_threshold, 1.0f, 0.0f);
+ fwdDir += correction_vector;
+ }
+ else
+ {
+ mTurning = false;
+ }
+
+ // Now compute the full world space rotation for the whole body (wQv)
+ LLVector3 leftDir = upDir % fwdDir;
+ leftDir.normalize();
+ fwdDir = leftDir % upDir;
+ LLQuaternion wQv( fwdDir, leftDir, upDir );
+
+ if (isSelf() && mTurning)
+ {
+ if ((fwdDir % pelvisDir) * upDir > 0.f)
+ {
+ gAgent.setControlFlags(AGENT_CONTROL_TURN_RIGHT);
+ }
+ else
+ {
+ gAgent.setControlFlags(AGENT_CONTROL_TURN_LEFT);
+ }
+ }
+
+ // Set the root rotation, but do so incrementally so that it
+ // lags in time by some fixed amount.
+ //F32 u = LLSmoothInterpolation::getInterpolant(PELVIS_LAG);
+ F32 pelvis_lag_time = 0.f;
+ if (self_in_mouselook)
+ {
+ pelvis_lag_time = PELVIS_LAG_MOUSELOOK;
+ }
+ else if (mInAir)
+ {
+ pelvis_lag_time = PELVIS_LAG_FLYING;
+ // increase pelvis lag time when moving slowly
+ pelvis_lag_time *= clamp_rescale(mSpeedAccum, 0.f, 15.f, 3.f, 1.f);
+ }
+ else
+ {
+ pelvis_lag_time = PELVIS_LAG_WALKING;
+ }
+
+ F32 u = llclamp((delta_time / pelvis_lag_time), 0.0f, 1.0f);
+
+ mRoot->setWorldRotation( slerp(u, mRoot->getWorldRotation(), wQv) );
+}
+
+//------------------------------------------------------------------------
+// updateTimeStep()
+// Factored out from updateCharacter().
+//
+// Updates the time step used by the motion controller, based on area
+// and avatar count criteria. This will also stop the
+// ANIM_AGENT_WALK_ADJUST animation under some circumstances.
+// ------------------------------------------------------------------------
+void LLVOAvatar::updateTimeStep()
+{
+ if (!isSelf() && !isUIAvatar()) // ie, non-self avatars, and animated objects will be affected.
+ {
+ // Note that sInstances counts animated objects and
+ // standard avatars in the same bucket. Is this desirable?
+ F32 time_quantum = clamp_rescale((F32)sInstances.size(), 10.f, 35.f, 0.f, 0.25f);
+ F32 pixel_area_scale = clamp_rescale(mPixelArea, 100, 5000, 1.f, 0.f);
+ F32 time_step = time_quantum * pixel_area_scale;
+ // Extrema:
+ // If number of avs is 10 or less, time_step is unmodified (flagged with 0.0).
+ // If area of av is 5000 or greater, time_step is unmodified (flagged with 0.0).
+ // If number of avs is 35 or greater, and area of av is 100 or less,
+ // time_step takes the maximum possible value of 0.25.
+ // Other situations will give values within the (0, 0.25) range.
+ if (time_step != 0.f)
+ {
+ // disable walk motion servo controller as it doesn't work with motion timesteps
+ stopMotion(ANIM_AGENT_WALK_ADJUST);
+ removeAnimationData("Walk Speed");
+ }
+ // See SL-763 - playback with altered time step does not
+ // appear to work correctly, odd behavior for distant avatars.
+ // As of 11-2017, LLMotionController::updateMotions() will
+ // ignore the value here. Need to re-enable if it's every
+ // fixed.
+ mMotionController.setTimeStep(time_step);
+ }
+}
+
+void LLVOAvatar::updateRootPositionAndRotation(LLAgent& agent, F32 speed, bool was_sit_ground_constrained)
+{
+ if (!(isSitting() && getParent()))
+ {
+ // This case includes all configurations except sitting on an
+ // object, so does include ground sit.
+
+ //--------------------------------------------------------------------
+ // get timing info
+ // handle initial condition case
+ //--------------------------------------------------------------------
+ F32 animation_time = mAnimTimer.getElapsedTimeF32();
+ if (mTimeLast == 0.0f)
+ {
+ mTimeLast = animation_time;
+
+ // Initially put the pelvis at slaved position/mRotation
+ // SL-315
+ mRoot->setWorldPosition( getPositionAgent() ); // first frame
+ mRoot->setWorldRotation( getRotation() );
+ }
+
+ //--------------------------------------------------------------------
+ // dont' let dT get larger than 1/5th of a second
+ //--------------------------------------------------------------------
+ F32 delta_time = animation_time - mTimeLast;
+
+ delta_time = llclamp( delta_time, DELTA_TIME_MIN, DELTA_TIME_MAX );
+ mTimeLast = animation_time;
+
+ mSpeedAccum = (mSpeedAccum * 0.95f) + (speed * 0.05f);
+
+ //--------------------------------------------------------------------
+ // compute the position of the avatar's root
+ //--------------------------------------------------------------------
+ LLVector3d root_pos;
+ LLVector3d ground_under_pelvis;
+
+ if (isSelf())
+ {
+ gAgent.setPositionAgent(getRenderPosition());
+ }
+
+ root_pos = gAgent.getPosGlobalFromAgent(getRenderPosition());
+ root_pos.mdV[VZ] += getVisualParamWeight(AVATAR_HOVER);
+
+ LLVector3 normal;
+ resolveHeightGlobal(root_pos, ground_under_pelvis, normal);
+ F32 foot_to_ground = (F32) (root_pos.mdV[VZ] - mPelvisToFoot - ground_under_pelvis.mdV[VZ]);
+ bool in_air = ((!LLWorld::getInstance()->getRegionFromPosGlobal(ground_under_pelvis)) ||
+ foot_to_ground > FOOT_GROUND_COLLISION_TOLERANCE);
+
+ if (in_air && !mInAir)
+ {
+ mTimeInAir.reset();
+ }
+ mInAir = in_air;
+
+ // SL-402: with the ability to animate the position of joints
+ // that affect the body size calculation, computed body size
+ // can get stale much more easily. Simplest fix is to update
+ // it frequently.
+ // SL-427: this appears to be too frequent, moving to only do on animation state change.
+ //computeBodySize();
+
+ // correct for the fact that the pelvis is not necessarily the center
+ // of the agent's physical representation
+ root_pos.mdV[VZ] -= (0.5f * mBodySize.mV[VZ]) - mPelvisToFoot;
+ if (!isSitting() && !was_sit_ground_constrained)
+ {
+ root_pos += LLVector3d(getHoverOffset());
+ if (getOverallAppearance() == AOA_JELLYDOLL)
+ {
+ F32 offz = -0.5 * (getScale()[VZ] - mBodySize.mV[VZ]);
+ root_pos[2] += offz;
+ // if (!isSelf() && !isControlAvatar())
+ // {
+ // LL_DEBUGS("Avatar") << "av " << getFullname()
+ // << " frame " << LLFrameTimer::getFrameCount()
+ // << " root adjust offz " << offz
+ // << " scalez " << getScale()[VZ]
+ // << " bsz " << mBodySize.mV[VZ]
+ // << LL_ENDL;
+ // }
+ }
+ }
+ // if (!isSelf() && !isControlAvatar())
+ // {
+ // LL_DEBUGS("Avatar") << "av " << getFullname() << " aoa " << (S32) getOverallAppearance()
+ // << " frame " << LLFrameTimer::getFrameCount()
+ // << " scalez " << getScale()[VZ]
+ // << " bsz " << mBodySize.mV[VZ]
+ // << " root pos " << root_pos[2]
+ // << " curr rootz " << mRoot->getPosition()[2]
+ // << " pp-z " << mPelvisp->getPosition()[2]
+ // << " renderpos " << getRenderPosition()
+ // << LL_ENDL;
+ // }
+
+ LLControlAvatar *cav = dynamic_cast<LLControlAvatar*>(this);
+ if (cav)
+ {
+ // SL-1350: Moved to LLDrawable::updateXform()
+ cav->matchVolumeTransform();
+ }
+ else
+ {
+ LLVector3 newPosition = gAgent.getPosAgentFromGlobal(root_pos);
+ // if (!isSelf() && !isControlAvatar())
+ // {
+ // LL_DEBUGS("Avatar") << "av " << getFullname()
+ // << " frame " << LLFrameTimer::getFrameCount()
+ // << " newPosition " << newPosition
+ // << " renderpos " << getRenderPosition()
+ // << LL_ENDL;
+ // }
+ if (newPosition != mRoot->getXform()->getWorldPosition())
+ {
+ mRoot->touch();
+ // SL-315
+ mRoot->setWorldPosition( newPosition ); // regular update
+ }
+ }
+
+ //--------------------------------------------------------------------
+ // Propagate viewer object rotation to root of avatar
+ //--------------------------------------------------------------------
+ if (!isControlAvatar() && !isAnyAnimationSignaled(AGENT_NO_ROTATE_ANIMS, NUM_AGENT_NO_ROTATE_ANIMS))
+ {
+ // Rotation fixups for avatars in motion.
+ // Skip for animated objects.
+ updateOrientation(agent, speed, delta_time);
+ }
+ }
+ else if (mDrawable.notNull())
+ {
+ // Sitting on an object - mRoot is slaved to mDrawable orientation.
+ LLVector3 pos = mDrawable->getPosition();
+ pos += getHoverOffset() * mDrawable->getRotation();
+ // SL-315
+ mRoot->setPosition(pos);
+ mRoot->setRotation(mDrawable->getRotation());
+ }
+}
+
+//------------------------------------------------------------------------
+// LLVOAvatar::computeNeedsUpdate()
+//
+// Most of the logic here is to figure out when to periodically update impostors.
+// Non-impostors have mUpdatePeriod == 1 and will need update every frame.
+//------------------------------------------------------------------------
+bool LLVOAvatar::computeNeedsUpdate()
+{
+ const F32 MAX_IMPOSTOR_INTERVAL = 4.0f;
+ computeUpdatePeriod();
+
+ bool needs_update_by_frame_count = ((LLDrawable::getCurrentFrame()+mID.mData[0])%mUpdatePeriod == 0);
+
+ bool needs_update_by_max_time = ((gFrameTimeSeconds-mLastImpostorUpdateFrameTime)> MAX_IMPOSTOR_INTERVAL);
+ bool needs_update = needs_update_by_frame_count || needs_update_by_max_time;
+
+ if (needs_update && !isSelf())
+ {
+ if (needs_update_by_max_time)
+ {
+ mNeedsImpostorUpdate = true;
+ mLastImpostorUpdateReason = 11;
+ }
+ else
+ {
+ //mNeedsImpostorUpdate = true;
+ //mLastImpostorUpdateReason = 10;
+ }
+ }
+ return needs_update;
+}
+
+// updateCharacter()
+//
+// This is called for all avatars, so there are 4 possible situations:
+//
+// 1) Avatar is your own. In this case the class is LLVOAvatarSelf,
+// isSelf() is true, and agent specifies the corresponding agent
+// information for you. In all the other cases, agent is irrelevant
+// and it would be less confusing if it were null or something.
+//
+// 2) Avatar is controlled by another resident. Class is LLVOAvatar,
+// and isSelf() is false.
+//
+// 3) Avatar is the controller for an animated object. Class is
+// LLControlAvatar and mIsDummy is true. Avatar is a purely
+// viewer-side entity with no representation on the simulator.
+//
+// 4) Avatar is a UI avatar used in some areas of the UI, such as when
+// previewing uploaded animations. Class is LLUIAvatar, and mIsDummy
+// is true. Avatar is purely viewer-side with no representation on the
+// simulator.
+//
+//------------------------------------------------------------------------
+bool LLVOAvatar::updateCharacter(LLAgent &agent)
+{
+ updateDebugText();
+
+ if (!mIsBuilt)
+ {
+ return false;
+ }
+
+ bool visible = isVisible();
+ bool is_control_avatar = isControlAvatar(); // capture state to simplify tracing
+ bool is_attachment = false;
+
+ if (is_control_avatar)
+ {
+ LLControlAvatar *cav = dynamic_cast<LLControlAvatar*>(this);
+ is_attachment = cav && cav->mRootVolp && cav->mRootVolp->isAttachment(); // For attached animated objects
+ }
+
+ LLScopedContextString str("updateCharacter " + getFullname() + " is_control_avatar "
+ + boost::lexical_cast<std::string>(is_control_avatar)
+ + " is_attachment " + boost::lexical_cast<std::string>(is_attachment));
+
+ // For fading out the names above heads, only let the timer
+ // run if we're visible.
+ if (mDrawable.notNull() && !visible)
+ {
+ mTimeVisible.reset();
+ }
+
+ //--------------------------------------------------------------------
+ // The rest should only be done occasionally for far away avatars.
+ // Set mUpdatePeriod and visible based on distance and other criteria,
+ // and flag for impostor update if needed.
+ //--------------------------------------------------------------------
+ bool needs_update = computeNeedsUpdate();
+
+ //--------------------------------------------------------------------
+ // Early out if does not need update and not self
+ // don't early out for your own avatar, as we rely on your animations playing reliably
+ // for example, the "turn around" animation when entering customize avatar needs to trigger
+ // even when your avatar is offscreen
+ //--------------------------------------------------------------------
+ if (!needs_update && !isSelf())
+ {
+ updateMotions(LLCharacter::HIDDEN_UPDATE);
+ return false;
+ }
+
+ //--------------------------------------------------------------------
+ // Handle transitions between regular rendering, jellydoll, or invisible.
+ // Can trigger skeleton reset or animation changes
+ //--------------------------------------------------------------------
+ updateOverallAppearance();
+
+ //--------------------------------------------------------------------
+ // change animation time quanta based on avatar render load
+ //--------------------------------------------------------------------
+ // SL-763 the time step quantization does not currently work.
+ //updateTimeStep();
+
+ //--------------------------------------------------------------------
+ // Update sitting state based on parent and active animation info.
+ //--------------------------------------------------------------------
+ if (getParent() && !isSitting())
+ {
+ sitOnObject((LLViewerObject*)getParent());
+ }
+ else if (!getParent() && isSitting() && !isMotionActive(ANIM_AGENT_SIT_GROUND_CONSTRAINED))
+ {
+ // If we are starting up, motion might be loading
+ LLMotion *motionp = mMotionController.findMotion(ANIM_AGENT_SIT_GROUND_CONSTRAINED);
+ if (!motionp || !mMotionController.isMotionLoading(motionp))
+ {
+ getOffObject();
+ }
+ }
+
+ //--------------------------------------------------------------------
+ // create local variables in world coords for region position values
+ //--------------------------------------------------------------------
+ LLVector3 xyVel = getVelocity();
+ xyVel.mV[VZ] = 0.0f;
+ F32 speed = xyVel.length();
+ // remembering the value here prevents a display glitch if the
+ // animation gets toggled during this update.
+ bool was_sit_ground_constrained = isMotionActive(ANIM_AGENT_SIT_GROUND_CONSTRAINED);
+
+ //--------------------------------------------------------------------
+ // This does a bunch of state updating, including figuring out
+ // whether av is in the air, setting mRoot position and rotation
+ // In some cases, calls updateOrientation() for a lot of the
+ // work
+ // --------------------------------------------------------------------
+ updateRootPositionAndRotation(agent, speed, was_sit_ground_constrained);
+
+ //-------------------------------------------------------------------------
+ // Update character motions
+ //-------------------------------------------------------------------------
+ // store data relevant to motions
+ mSpeed = speed;
+
+ // update animations
+ if (!visible)
+ {
+ updateMotions(LLCharacter::HIDDEN_UPDATE);
+ }
+ else if (mSpecialRenderMode == 1) // Animation Preview
+ {
+ updateMotions(LLCharacter::FORCE_UPDATE);
+ }
+ else
+ {
+ // Might be better to do HIDDEN_UPDATE if cloud
+ updateMotions(LLCharacter::NORMAL_UPDATE);
+ }
+
+ // Special handling for sitting on ground.
+ if (!getParent() && (isSitting() || was_sit_ground_constrained))
+ {
+
+ F32 off_z = LLVector3d(getHoverOffset()).mdV[VZ];
+ if (off_z != 0.0)
+ {
+ LLVector3 pos = mRoot->getWorldPosition();
+ pos.mV[VZ] += off_z;
+ mRoot->touch();
+ // SL-315
+ mRoot->setWorldPosition(pos);
+ }
+ }
+
+ // update head position
+ updateHeadOffset();
+
+ // Generate footstep sounds when feet hit the ground
+ updateFootstepSounds();
+
+ // Update child joints as needed.
+ mRoot->updateWorldMatrixChildren();
+
+ if (visible)
+ {
+ // System avatar mesh vertices need to be reskinned.
+ mNeedsSkin = true;
+ }
+
+ return visible;
+}
+
+//-----------------------------------------------------------------------------
+// updateHeadOffset()
+//-----------------------------------------------------------------------------
+void LLVOAvatar::updateHeadOffset()
+{
+ // since we only care about Z, just grab one of the eyes
+ LLVector3 midEyePt = mEyeLeftp->getWorldPosition();
+ midEyePt -= mDrawable.notNull() ? mDrawable->getWorldPosition() : mRoot->getWorldPosition();
+ midEyePt.mV[VZ] = llmax(-mPelvisToFoot + LLViewerCamera::getInstance()->getNear(), midEyePt.mV[VZ]);
+
+ if (mDrawable.notNull())
+ {
+ midEyePt = midEyePt * ~mDrawable->getWorldRotation();
+ }
+ if (isSitting())
+ {
+ mHeadOffset = midEyePt;
+ }
+ else
+ {
+ F32 u = llmax(0.f, HEAD_MOVEMENT_AVG_TIME - (1.f / gFPSClamped));
+ mHeadOffset = lerp(midEyePt, mHeadOffset, u);
+ }
+}
+
+void LLVOAvatar::debugBodySize() const
+{
+ LLVector3 pelvis_scale = mPelvisp->getScale();
+
+ // some of the joints have not been cached
+ LLVector3 skull = mSkullp->getPosition();
+ LL_DEBUGS("Avatar") << "skull pos " << skull << LL_ENDL;
+ //LLVector3 skull_scale = mSkullp->getScale();
+
+ LLVector3 neck = mNeckp->getPosition();
+ LLVector3 neck_scale = mNeckp->getScale();
+ LL_DEBUGS("Avatar") << "neck pos " << neck << " neck_scale " << neck_scale << LL_ENDL;
+
+ LLVector3 chest = mChestp->getPosition();
+ LLVector3 chest_scale = mChestp->getScale();
+ LL_DEBUGS("Avatar") << "chest pos " << chest << " chest_scale " << chest_scale << LL_ENDL;
+
+ // the rest of the joints have been cached
+ LLVector3 head = mHeadp->getPosition();
+ LLVector3 head_scale = mHeadp->getScale();
+ LL_DEBUGS("Avatar") << "head pos " << head << " head_scale " << head_scale << LL_ENDL;
+
+ LLVector3 torso = mTorsop->getPosition();
+ LLVector3 torso_scale = mTorsop->getScale();
+ LL_DEBUGS("Avatar") << "torso pos " << torso << " torso_scale " << torso_scale << LL_ENDL;
+
+ LLVector3 hip = mHipLeftp->getPosition();
+ LLVector3 hip_scale = mHipLeftp->getScale();
+ LL_DEBUGS("Avatar") << "hip pos " << hip << " hip_scale " << hip_scale << LL_ENDL;
+
+ LLVector3 knee = mKneeLeftp->getPosition();
+ LLVector3 knee_scale = mKneeLeftp->getScale();
+ LL_DEBUGS("Avatar") << "knee pos " << knee << " knee_scale " << knee_scale << LL_ENDL;
+
+ LLVector3 ankle = mAnkleLeftp->getPosition();
+ LLVector3 ankle_scale = mAnkleLeftp->getScale();
+ LL_DEBUGS("Avatar") << "ankle pos " << ankle << " ankle_scale " << ankle_scale << LL_ENDL;
+
+ LLVector3 foot = mFootLeftp->getPosition();
+ LL_DEBUGS("Avatar") << "foot pos " << foot << LL_ENDL;
+
+ F32 new_offset = (const_cast<LLVOAvatar*>(this))->getVisualParamWeight(AVATAR_HOVER);
+ LL_DEBUGS("Avatar") << "new_offset " << new_offset << LL_ENDL;
+
+ F32 new_pelvis_to_foot = hip.mV[VZ] * pelvis_scale.mV[VZ] -
+ knee.mV[VZ] * hip_scale.mV[VZ] -
+ ankle.mV[VZ] * knee_scale.mV[VZ] -
+ foot.mV[VZ] * ankle_scale.mV[VZ];
+ LL_DEBUGS("Avatar") << "new_pelvis_to_foot " << new_pelvis_to_foot << LL_ENDL;
+
+ LLVector3 new_body_size;
+ new_body_size.mV[VZ] = new_pelvis_to_foot +
+ // the sqrt(2) correction below is an approximate
+ // correction to get to the top of the head
+ F_SQRT2 * (skull.mV[VZ] * head_scale.mV[VZ]) +
+ head.mV[VZ] * neck_scale.mV[VZ] +
+ neck.mV[VZ] * chest_scale.mV[VZ] +
+ chest.mV[VZ] * torso_scale.mV[VZ] +
+ torso.mV[VZ] * pelvis_scale.mV[VZ];
+
+ // TODO -- measure the real depth and width
+ new_body_size.mV[VX] = DEFAULT_AGENT_DEPTH;
+ new_body_size.mV[VY] = DEFAULT_AGENT_WIDTH;
+
+ LL_DEBUGS("Avatar") << "new_body_size " << new_body_size << LL_ENDL;
+}
+
+//------------------------------------------------------------------------
+// postPelvisSetRecalc
+//------------------------------------------------------------------------
+void LLVOAvatar::postPelvisSetRecalc()
+{
+ mRoot->updateWorldMatrixChildren();
+ computeBodySize();
+ dirtyMesh(2);
+}
+//------------------------------------------------------------------------
+// updateVisibility()
+//------------------------------------------------------------------------
+void LLVOAvatar::updateVisibility()
+{
+ bool visible = false;
+
+ if (mIsDummy)
+ {
+ visible = false;
+ }
+ else if (mDrawable.isNull())
+ {
+ visible = false;
+ }
+ else
+ {
+ if (!mDrawable->getSpatialGroup() || mDrawable->getSpatialGroup()->isVisible())
+ {
+ visible = true;
+ }
+ else
+ {
+ visible = false;
+ }
+
+ if(isSelf())
+ {
+ if (!gAgentWearables.areWearablesLoaded())
+ {
+ visible = false;
+ }
+ }
+ else if( !mFirstAppearanceMessageReceived )
+ {
+ visible = false;
+ }
+
+ if (sDebugInvisible)
+ {
+ LLNameValue* firstname = getNVPair("FirstName");
+ if (firstname)
+ {
+ LL_DEBUGS("Avatar") << avString() << " updating visibility" << LL_ENDL;
+ }
+ else
+ {
+ LL_INFOS() << "Avatar " << this << " updating visiblity" << LL_ENDL;
+ }
+
+ if (visible)
+ {
+ LL_INFOS() << "Visible" << LL_ENDL;
+ }
+ else
+ {
+ LL_INFOS() << "Not visible" << LL_ENDL;
+ }
+
+ /*if (avatar_in_frustum)
+ {
+ LL_INFOS() << "Avatar in frustum" << LL_ENDL;
+ }
+ else
+ {
+ LL_INFOS() << "Avatar not in frustum" << LL_ENDL;
+ }*/
+
+ /*if (LLViewerCamera::getInstance()->sphereInFrustum(sel_pos_agent, 2.0f))
+ {
+ LL_INFOS() << "Sel pos visible" << LL_ENDL;
+ }
+ if (LLViewerCamera::getInstance()->sphereInFrustum(wrist_right_pos_agent, 0.2f))
+ {
+ LL_INFOS() << "Wrist pos visible" << LL_ENDL;
+ }
+ if (LLViewerCamera::getInstance()->sphereInFrustum(getPositionAgent(), getMaxScale()*2.f))
+ {
+ LL_INFOS() << "Agent visible" << LL_ENDL;
+ }*/
+ LL_INFOS() << "PA: " << getPositionAgent() << LL_ENDL;
+ /*LL_INFOS() << "SPA: " << sel_pos_agent << LL_ENDL;
+ LL_INFOS() << "WPA: " << wrist_right_pos_agent << LL_ENDL;*/
+ for (attachment_map_t::iterator iter = mAttachmentPoints.begin();
+ iter != mAttachmentPoints.end();
+ ++iter)
+ {
+ LLViewerJointAttachment* attachment = iter->second;
+
+ for (LLViewerJointAttachment::attachedobjs_vec_t::iterator attachment_iter = attachment->mAttachedObjects.begin();
+ attachment_iter != attachment->mAttachedObjects.end();
+ ++attachment_iter)
+ {
+ if (LLViewerObject *attached_object = attachment_iter->get())
+ {
+ if(attached_object->mDrawable->isVisible())
+ {
+ LL_INFOS() << attachment->getName() << " visible" << LL_ENDL;
+ }
+ else
+ {
+ LL_INFOS() << attachment->getName() << " not visible at " << mDrawable->getWorldPosition() << " and radius " << mDrawable->getRadius() << LL_ENDL;
+ }
+ }
+ }
+ }
+ }
+ }
+
+ if (!visible && mVisible)
+ {
+ mMeshInvisibleTime.reset();
+ }
+
+ if (visible)
+ {
+ if (!mMeshValid)
+ {
+ restoreMeshData();
+ }
+ }
+ else
+ {
+ if (mMeshValid &&
+ (isControlAvatar() || mMeshInvisibleTime.getElapsedTimeF32() > TIME_BEFORE_MESH_CLEANUP))
+ {
+ releaseMeshData();
+ }
+ }
+
+ if ( visible != mVisible )
+ {
+ LL_DEBUGS("AvatarRender") << "visible was " << mVisible << " now " << visible << LL_ENDL;
+ }
+ mVisible = visible;
+}
+
+// private
+bool LLVOAvatar::shouldAlphaMask()
+{
+ const bool should_alpha_mask = !LLDrawPoolAlpha::sShowDebugAlpha // Don't alpha mask if "Highlight Transparent" checked
+ && !LLDrawPoolAvatar::sSkipTransparent;
+
+ return should_alpha_mask;
+
+}
+
+//-----------------------------------------------------------------------------
+// renderSkinned()
+//-----------------------------------------------------------------------------
+U32 LLVOAvatar::renderSkinned()
+{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_AVATAR;
+
+ U32 num_indices = 0;
+
+ if (!mIsBuilt)
+ {
+ return num_indices;
+ }
+
+ if (mDrawable.isNull())
+ {
+ return num_indices;
+ }
+
+ LLFace* face = mDrawable->getFace(0);
+
+ bool needs_rebuild = !face || !face->getVertexBuffer() || mDrawable->isState(LLDrawable::REBUILD_GEOMETRY);
+
+ if (needs_rebuild || mDirtyMesh)
+ { //LOD changed or new mesh created, allocate new vertex buffer if needed
+ if (needs_rebuild || mDirtyMesh >= 2 || mVisibilityRank <= 4)
+ {
+ updateMeshData();
+ mDirtyMesh = 0;
+ mNeedsSkin = true;
+ mDrawable->clearState(LLDrawable::REBUILD_GEOMETRY);
+ }
+ }
+
+ if (LLViewerShaderMgr::instance()->getShaderLevel(LLViewerShaderMgr::SHADER_AVATAR) <= 0)
+ {
+ if (mNeedsSkin)
+ {
+ //generate animated mesh
+ LLViewerJoint* lower_mesh = getViewerJoint(MESH_ID_LOWER_BODY);
+ LLViewerJoint* upper_mesh = getViewerJoint(MESH_ID_UPPER_BODY);
+ LLViewerJoint* skirt_mesh = getViewerJoint(MESH_ID_SKIRT);
+ LLViewerJoint* eyelash_mesh = getViewerJoint(MESH_ID_EYELASH);
+ LLViewerJoint* head_mesh = getViewerJoint(MESH_ID_HEAD);
+ LLViewerJoint* hair_mesh = getViewerJoint(MESH_ID_HAIR);
+
+ if(upper_mesh)
+ {
+ upper_mesh->updateJointGeometry();
+ }
+ if (lower_mesh)
+ {
+ lower_mesh->updateJointGeometry();
+ }
+
+ if( isWearingWearableType( LLWearableType::WT_SKIRT ) )
+ {
+ if(skirt_mesh)
+ {
+ skirt_mesh->updateJointGeometry();
+ }
+ }
+
+ if (!isSelf() || gAgent.needsRenderHead() || LLPipeline::sShadowRender)
+ {
+ if(eyelash_mesh)
+ {
+ eyelash_mesh->updateJointGeometry();
+ }
+ if(head_mesh)
+ {
+ head_mesh->updateJointGeometry();
+ }
+ if(hair_mesh)
+ {
+ hair_mesh->updateJointGeometry();
+ }
+ }
+ mNeedsSkin = false;
+ mLastSkinTime = gFrameTimeSeconds;
+
+ LLFace * face = mDrawable->getFace(0);
+ if (face)
+ {
+ LLVertexBuffer* vb = face->getVertexBuffer();
+ if (vb)
+ {
+ vb->unmapBuffer();
+ }
+ }
+ }
+ }
+ else
+ {
+ mNeedsSkin = false;
+ }
+
+ if (sDebugInvisible)
+ {
+ LLNameValue* firstname = getNVPair("FirstName");
+ if (firstname)
+ {
+ LL_DEBUGS("Avatar") << avString() << " in render" << LL_ENDL;
+ }
+ else
+ {
+ LL_INFOS() << "Avatar " << this << " in render" << LL_ENDL;
+ }
+ if (!mIsBuilt)
+ {
+ LL_INFOS() << "Not built!" << LL_ENDL;
+ }
+ else if (!gAgent.needsRenderAvatar())
+ {
+ LL_INFOS() << "Doesn't need avatar render!" << LL_ENDL;
+ }
+ else
+ {
+ LL_INFOS() << "Rendering!" << LL_ENDL;
+ }
+ }
+
+ if (!mIsBuilt)
+ {
+ return num_indices;
+ }
+
+ if (isSelf() && !gAgent.needsRenderAvatar())
+ {
+ return num_indices;
+ }
+
+ //--------------------------------------------------------------------
+ // render all geometry attached to the skeleton
+ //--------------------------------------------------------------------
+
+ bool first_pass = true;
+ if (!LLDrawPoolAvatar::sSkipOpaque)
+ {
+ if (isUIAvatar() && mIsDummy)
+ {
+ LLViewerJoint* hair_mesh = getViewerJoint(MESH_ID_HAIR);
+ if (hair_mesh)
+ {
+ num_indices += hair_mesh->render(mAdjustedPixelArea, first_pass, mIsDummy);
+ }
+ first_pass = false;
+ }
+ if (!isSelf() || gAgent.needsRenderHead() || LLPipeline::sShadowRender)
+ {
+
+ if (isTextureVisible(TEX_HEAD_BAKED) || (getOverallAppearance() == AOA_JELLYDOLL && !isControlAvatar()) || isUIAvatar())
+ {
+ LLViewerJoint* head_mesh = getViewerJoint(MESH_ID_HEAD);
+ if (head_mesh)
+ {
+ num_indices += head_mesh->render(mAdjustedPixelArea, first_pass, mIsDummy);
+ }
+ first_pass = false;
+ }
+ }
+ if (isTextureVisible(TEX_UPPER_BAKED) || (getOverallAppearance() == AOA_JELLYDOLL && !isControlAvatar()) || isUIAvatar())
+ {
+ LLViewerJoint* upper_mesh = getViewerJoint(MESH_ID_UPPER_BODY);
+ if (upper_mesh)
+ {
+ num_indices += upper_mesh->render(mAdjustedPixelArea, first_pass, mIsDummy);
+ }
+ first_pass = false;
+ }
+
+ if (isTextureVisible(TEX_LOWER_BAKED) || (getOverallAppearance() == AOA_JELLYDOLL && !isControlAvatar()) || isUIAvatar())
+ {
+ LLViewerJoint* lower_mesh = getViewerJoint(MESH_ID_LOWER_BODY);
+ if (lower_mesh)
+ {
+ num_indices += lower_mesh->render(mAdjustedPixelArea, first_pass, mIsDummy);
+ }
+ first_pass = false;
+ }
+ }
+
+ if (!LLDrawPoolAvatar::sSkipTransparent || LLPipeline::sImpostorRender)
+ {
+ LLGLState blend(GL_BLEND, !mIsDummy);
+ num_indices += renderTransparent(first_pass);
+ }
+
+ return num_indices;
+}
+
+U32 LLVOAvatar::renderTransparent(bool first_pass)
+{
+ U32 num_indices = 0;
+ if( isWearingWearableType( LLWearableType::WT_SKIRT ) && (isUIAvatar() || isTextureVisible(TEX_SKIRT_BAKED)) )
+ {
+ gGL.flush();
+ LLViewerJoint* skirt_mesh = getViewerJoint(MESH_ID_SKIRT);
+ if (skirt_mesh)
+ {
+ num_indices += skirt_mesh->render(mAdjustedPixelArea, false);
+ }
+ first_pass = false;
+ gGL.flush();
+ }
+
+ if (!isSelf() || gAgent.needsRenderHead() || LLPipeline::sShadowRender)
+ {
+ if (LLPipeline::sImpostorRender)
+ {
+ gGL.flush();
+ }
+
+ if (isTextureVisible(TEX_HEAD_BAKED))
+ {
+ LLViewerJoint* eyelash_mesh = getViewerJoint(MESH_ID_EYELASH);
+ if (eyelash_mesh)
+ {
+ num_indices += eyelash_mesh->render(mAdjustedPixelArea, first_pass, mIsDummy);
+ }
+ first_pass = false;
+ }
+ if (isTextureVisible(TEX_HAIR_BAKED) && (getOverallAppearance() != AOA_JELLYDOLL))
+ {
+ LLViewerJoint* hair_mesh = getViewerJoint(MESH_ID_HAIR);
+ if (hair_mesh)
+ {
+ num_indices += hair_mesh->render(mAdjustedPixelArea, first_pass, mIsDummy);
+ }
+ first_pass = false;
+ }
+ if (LLPipeline::sImpostorRender)
+ {
+ gGL.flush();
+ }
+ }
+
+ return num_indices;
+}
+
+//-----------------------------------------------------------------------------
+// renderRigid()
+//-----------------------------------------------------------------------------
+U32 LLVOAvatar::renderRigid()
+{
+ U32 num_indices = 0;
+
+ if (!mIsBuilt)
+ {
+ return 0;
+ }
+
+ if (isSelf() && (!gAgent.needsRenderAvatar() || !gAgent.needsRenderHead()))
+ {
+ return 0;
+ }
+
+ bool should_alpha_mask = shouldAlphaMask();
+ LLGLState test(GL_ALPHA_TEST, should_alpha_mask);
+
+ if (isTextureVisible(TEX_EYES_BAKED) || (getOverallAppearance() == AOA_JELLYDOLL && !isControlAvatar()) || isUIAvatar())
+ {
+ LLViewerJoint* eyeball_left = getViewerJoint(MESH_ID_EYEBALL_LEFT);
+ LLViewerJoint* eyeball_right = getViewerJoint(MESH_ID_EYEBALL_RIGHT);
+ if (eyeball_left)
+ {
+ num_indices += eyeball_left->render(mAdjustedPixelArea, true, mIsDummy);
+ }
+ if(eyeball_right)
+ {
+ num_indices += eyeball_right->render(mAdjustedPixelArea, true, mIsDummy);
+ }
+ }
+
+ return num_indices;
+}
+
+U32 LLVOAvatar::renderImpostor(LLColor4U color, S32 diffuse_channel)
+{
+ if (!mImpostor.isComplete())
+ {
+ return 0;
+ }
+
+ LLVector3 pos(getRenderPosition()+mImpostorOffset);
+ LLVector3 at = (pos - LLViewerCamera::getInstance()->getOrigin());
+ at.normalize();
+ LLVector3 left = LLViewerCamera::getInstance()->getUpAxis() % at;
+ LLVector3 up = at%left;
+
+ left *= mImpostorDim.mV[0];
+ up *= mImpostorDim.mV[1];
+
+ if (gPipeline.hasRenderDebugMask(LLPipeline::RENDER_DEBUG_IMPOSTORS))
+ {
+ LLGLEnable blend(GL_BLEND);
+ gGL.setSceneBlendType(LLRender::BT_ADD);
+ gGL.getTexUnit(diffuse_channel)->unbind(LLTexUnit::TT_TEXTURE);
+
+ // gGL.begin(LLRender::QUADS);
+ // gGL.vertex3fv((pos+left-up).mV);
+ // gGL.vertex3fv((pos-left-up).mV);
+ // gGL.vertex3fv((pos-left+up).mV);
+ // gGL.vertex3fv((pos+left+up).mV);
+ // gGL.end();
+
+
+ gGL.begin(LLRender::LINES);
+ gGL.color4f(1.f,1.f,1.f,1.f);
+ F32 thickness = llmax(F32(5.0f-5.0f*(gFrameTimeSeconds-mLastImpostorUpdateFrameTime)),1.0f);
+ glLineWidth(thickness);
+ gGL.vertex3fv((pos+left-up).mV);
+ gGL.vertex3fv((pos-left-up).mV);
+ gGL.vertex3fv((pos-left-up).mV);
+ gGL.vertex3fv((pos-left+up).mV);
+ gGL.vertex3fv((pos-left+up).mV);
+ gGL.vertex3fv((pos+left+up).mV);
+ gGL.vertex3fv((pos+left+up).mV);
+ gGL.vertex3fv((pos+left-up).mV);
+ gGL.end();
+ gGL.flush();
+ }
+ {
+ gGL.flush();
+
+ gGL.color4ubv(color.mV);
+ gGL.getTexUnit(diffuse_channel)->bind(&mImpostor);
+ gGL.begin(LLRender::QUADS);
+ gGL.texCoord2f(0,0);
+ gGL.vertex3fv((pos+left-up).mV);
+ gGL.texCoord2f(1,0);
+ gGL.vertex3fv((pos-left-up).mV);
+ gGL.texCoord2f(1,1);
+ gGL.vertex3fv((pos-left+up).mV);
+ gGL.texCoord2f(0,1);
+ gGL.vertex3fv((pos+left+up).mV);
+ gGL.end();
+ gGL.flush();
+ }
+
+ return 6;
+}
+
+bool LLVOAvatar::allTexturesCompletelyDownloaded(std::set<LLUUID>& ids) const
+{
+ for (std::set<LLUUID>::const_iterator it = ids.begin(); it != ids.end(); ++it)
+ {
+ LLViewerFetchedTexture *imagep = gTextureList.findImage(*it, TEX_LIST_STANDARD);
+ if (imagep && imagep->getDiscardLevel()!=0)
+ {
+ return false;
+ }
+ }
+ return true;
+}
+
+bool LLVOAvatar::allLocalTexturesCompletelyDownloaded() const
+{
+ std::set<LLUUID> local_ids;
+ collectLocalTextureUUIDs(local_ids);
+ return allTexturesCompletelyDownloaded(local_ids);
+}
+
+bool LLVOAvatar::allBakedTexturesCompletelyDownloaded() const
+{
+ std::set<LLUUID> baked_ids;
+ collectBakedTextureUUIDs(baked_ids);
+ return allTexturesCompletelyDownloaded(baked_ids);
+}
+
+std::string LLVOAvatar::bakedTextureOriginInfo()
+{
+ std::string result;
+
+ std::set<LLUUID> baked_ids;
+ collectBakedTextureUUIDs(baked_ids);
+ for (U32 i = 0; i < mBakedTextureDatas.size(); i++)
+ {
+ ETextureIndex texture_index = mBakedTextureDatas[i].mTextureIndex;
+ LLViewerFetchedTexture *imagep =
+ LLViewerTextureManager::staticCastToFetchedTexture(getImage(texture_index,0), true);
+ if (!imagep ||
+ imagep->getID() == IMG_DEFAULT ||
+ imagep->getID() == IMG_DEFAULT_AVATAR)
+
+ {
+ result += "-";
+ }
+ else
+ {
+ bool has_url = false, has_host = false;
+ if (!imagep->getUrl().empty())
+ {
+ has_url = true;
+ }
+ if (imagep->getTargetHost().isOk())
+ {
+ has_host = true;
+ }
+ S32 discard = imagep->getDiscardLevel();
+ if (has_url && !has_host) result += discard ? "u" : "U"; // server-bake texture with url
+ else if (has_host && !has_url) result += discard ? "h" : "H"; // old-style texture on sim
+ else if (has_host && has_url) result += discard ? "x" : "X"; // both origins?
+ else if (!has_host && !has_url) result += discard ? "n" : "N"; // no origin?
+ if (discard != 0)
+ {
+ result += llformat("(%d/%d)",discard,imagep->getDesiredDiscardLevel());
+ }
+ }
+
+ }
+ return result;
+}
+
+S32Bytes LLVOAvatar::totalTextureMemForUUIDS(std::set<LLUUID>& ids)
+{
+ S32Bytes result(0);
+ for (std::set<LLUUID>::const_iterator it = ids.begin(); it != ids.end(); ++it)
+ {
+ LLViewerFetchedTexture *imagep = gTextureList.findImage(*it, TEX_LIST_STANDARD);
+ if (imagep)
+ {
+ result += imagep->getTextureMemory();
+ }
+ }
+ return result;
+}
+
+void LLVOAvatar::collectLocalTextureUUIDs(std::set<LLUUID>& ids) const
+{
+ for (U32 texture_index = 0; texture_index < getNumTEs(); texture_index++)
+ {
+ LLWearableType::EType wearable_type = LLAvatarAppearance::getDictionary()->getTEWearableType((ETextureIndex)texture_index);
+ U32 num_wearables = gAgentWearables.getWearableCount(wearable_type);
+
+ LLViewerFetchedTexture *imagep = NULL;
+ for (U32 wearable_index = 0; wearable_index < num_wearables; wearable_index++)
+ {
+ imagep = LLViewerTextureManager::staticCastToFetchedTexture(getImage(texture_index, wearable_index), true);
+ if (imagep)
+ {
+ const LLAvatarAppearanceDictionary::TextureEntry *texture_dict = LLAvatarAppearance::getDictionary()->getTexture((ETextureIndex)texture_index);
+ if (texture_dict && texture_dict->mIsLocalTexture)
+ {
+ ids.insert(imagep->getID());
+ }
+ }
+ }
+ }
+ ids.erase(IMG_DEFAULT);
+ ids.erase(IMG_DEFAULT_AVATAR);
+ ids.erase(IMG_INVISIBLE);
+}
+
+void LLVOAvatar::collectBakedTextureUUIDs(std::set<LLUUID>& ids) const
+{
+ for (U32 texture_index = 0; texture_index < getNumTEs(); texture_index++)
+ {
+ LLViewerFetchedTexture *imagep = NULL;
+ if (isIndexBakedTexture((ETextureIndex) texture_index))
+ {
+ imagep = LLViewerTextureManager::staticCastToFetchedTexture(getImage(texture_index,0), true);
+ if (imagep)
+ {
+ ids.insert(imagep->getID());
+ }
+ }
+ }
+ ids.erase(IMG_DEFAULT);
+ ids.erase(IMG_DEFAULT_AVATAR);
+ ids.erase(IMG_INVISIBLE);
+}
+
+void LLVOAvatar::collectTextureUUIDs(std::set<LLUUID>& ids)
+{
+ collectLocalTextureUUIDs(ids);
+ collectBakedTextureUUIDs(ids);
+}
+
+void LLVOAvatar::releaseOldTextures()
+{
+ S32Bytes current_texture_mem;
+
+ // Any textures that we used to be using but are no longer using should no longer be flagged as "NO_DELETE"
+ std::set<LLUUID> baked_texture_ids;
+ collectBakedTextureUUIDs(baked_texture_ids);
+ S32Bytes new_baked_mem = totalTextureMemForUUIDS(baked_texture_ids);
+
+ std::set<LLUUID> local_texture_ids;
+ collectLocalTextureUUIDs(local_texture_ids);
+ //S32 new_local_mem = totalTextureMemForUUIDS(local_texture_ids);
+
+ std::set<LLUUID> new_texture_ids;
+ new_texture_ids.insert(baked_texture_ids.begin(),baked_texture_ids.end());
+ new_texture_ids.insert(local_texture_ids.begin(),local_texture_ids.end());
+ S32Bytes new_total_mem = totalTextureMemForUUIDS(new_texture_ids);
+
+ //S32 old_total_mem = totalTextureMemForUUIDS(mTextureIDs);
+ //LL_DEBUGS("Avatar") << getFullname() << " old_total_mem: " << old_total_mem << " new_total_mem (L/B): " << new_total_mem << " (" << new_local_mem <<", " << new_baked_mem << ")" << LL_ENDL;
+ if (!isSelf() && new_total_mem > new_baked_mem)
+ {
+ LL_WARNS() << "extra local textures stored for non-self av" << LL_ENDL;
+ }
+ for (std::set<LLUUID>::iterator it = mTextureIDs.begin(); it != mTextureIDs.end(); ++it)
+ {
+ if (new_texture_ids.find(*it) == new_texture_ids.end())
+ {
+ LLViewerFetchedTexture *imagep = gTextureList.findImage(*it, TEX_LIST_STANDARD);
+ if (imagep)
+ {
+ current_texture_mem += imagep->getTextureMemory();
+ if (imagep->getTextureState() == LLGLTexture::NO_DELETE)
+ {
+ // This will allow the texture to be deleted if not in use.
+ imagep->forceActive();
+
+ // This resets the clock to texture being flagged
+ // as unused, preventing the texture from being
+ // deleted immediately. If other avatars or
+ // objects are using it, it can still be flagged
+ // no-delete by them.
+ imagep->forceUpdateBindStats();
+ }
+ }
+ }
+ }
+ mTextureIDs = new_texture_ids;
+}
+
+void LLVOAvatar::updateTextures()
+{
+ releaseOldTextures();
+
+ bool render_avatar = true;
+
+ if (mIsDummy)
+ {
+ return;
+ }
+
+ if( isSelf() )
+ {
+ render_avatar = true;
+ }
+ else
+ {
+ if(!isVisible())
+ {
+ return ;//do not update for invisible avatar.
+ }
+
+ render_avatar = !mCulled; //visible and not culled.
+ }
+
+ std::vector<bool> layer_baked;
+ // GL NOT ACTIVE HERE - *TODO
+ for (U32 i = 0; i < mBakedTextureDatas.size(); i++)
+ {
+ layer_baked.push_back(isTextureDefined(mBakedTextureDatas[i].mTextureIndex));
+ // bind the texture so that they'll be decoded slightly
+ // inefficient, we can short-circuit this if we have to
+ if (render_avatar && !gGLManager.mIsDisabled)
+ {
+ if (layer_baked[i] && !mBakedTextureDatas[i].mIsLoaded)
+ {
+ gGL.getTexUnit(0)->bind(getImage( mBakedTextureDatas[i].mTextureIndex, 0 ));
+ }
+ }
+ }
+
+ mMaxPixelArea = 0.f;
+ mMinPixelArea = 99999999.f;
+ mHasGrey = false; // debug
+ for (U32 texture_index = 0; texture_index < getNumTEs(); texture_index++)
+ {
+ LLWearableType::EType wearable_type = LLAvatarAppearance::getDictionary()->getTEWearableType((ETextureIndex)texture_index);
+ U32 num_wearables = gAgentWearables.getWearableCount(wearable_type);
+ const LLTextureEntry *te = getTE(texture_index);
+
+ // getTE can return 0.
+ // Not sure yet why it does, but of course it crashes when te->mScale? gets used.
+ // Put safeguard in place so this corner case get better handling and does not result in a crash.
+ F32 texel_area_ratio = 1.0f;
+ if( te )
+ {
+ texel_area_ratio = fabs(te->mScaleS * te->mScaleT);
+ }
+ else
+ {
+ LL_WARNS() << "getTE( " << texture_index << " ) returned 0" <<LL_ENDL;
+ }
+
+ LLViewerFetchedTexture *imagep = NULL;
+ for (U32 wearable_index = 0; wearable_index < num_wearables; wearable_index++)
+ {
+ imagep = LLViewerTextureManager::staticCastToFetchedTexture(getImage(texture_index, wearable_index), true);
+ if (imagep)
+ {
+ const LLAvatarAppearanceDictionary::TextureEntry *texture_dict = LLAvatarAppearance::getDictionary()->getTexture((ETextureIndex)texture_index);
+ const EBakedTextureIndex baked_index = texture_dict ? texture_dict->mBakedTextureIndex : EBakedTextureIndex::BAKED_NUM_INDICES;
+ if (texture_dict && texture_dict->mIsLocalTexture)
+ {
+ addLocalTextureStats((ETextureIndex)texture_index, imagep, texel_area_ratio, render_avatar, mBakedTextureDatas[baked_index].mIsUsed);
+ }
+ }
+ }
+ if (isIndexBakedTexture((ETextureIndex) texture_index) && render_avatar)
+ {
+ const S32 boost_level = getAvatarBakedBoostLevel();
+ imagep = LLViewerTextureManager::staticCastToFetchedTexture(getImage(texture_index,0), true);
+ addBakedTextureStats( imagep, mPixelArea, texel_area_ratio, boost_level );
+ }
+ }
+
+ if (gPipeline.hasRenderDebugMask(LLPipeline::RENDER_DEBUG_TEXTURE_AREA))
+ {
+ setDebugText(llformat("%4.0f:%4.0f", (F32) sqrt(mMinPixelArea),(F32) sqrt(mMaxPixelArea)));
+ }
+}
+
+
+void LLVOAvatar::addLocalTextureStats( ETextureIndex idx, LLViewerFetchedTexture* imagep,
+ F32 texel_area_ratio, bool render_avatar, bool covered_by_baked)
+{
+ // No local texture stats for non-self avatars
+ return;
+}
+
+const S32 MAX_TEXTURE_UPDATE_INTERVAL = 64 ; //need to call updateTextures() at least every 32 frames.
+const S32 MAX_TEXTURE_VIRTUAL_SIZE_RESET_INTERVAL = S32_MAX ; //frames
+void LLVOAvatar::checkTextureLoading()
+{
+ static const F32 MAX_INVISIBLE_WAITING_TIME = 15.f ; //seconds
+
+ bool pause = !isVisible() ;
+ if(!pause)
+ {
+ mInvisibleTimer.reset() ;
+ }
+ if(mLoadedCallbacksPaused == pause)
+ {
+ if (!pause && mFirstFullyVisible && mLoadedCallbackTextures < mCallbackTextureList.size())
+ {
+ // We still need to update 'loaded' textures count to decide on 'cloud' visibility
+ // Alternatively this can be done on TextureLoaded callbacks, but is harder to properly track
+ mLoadedCallbackTextures = 0;
+ for (LLLoadedCallbackEntry::source_callback_list_t::iterator iter = mCallbackTextureList.begin();
+ iter != mCallbackTextureList.end(); ++iter)
+ {
+ LLViewerFetchedTexture* tex = gTextureList.findImage(*iter);
+ if (tex && (tex->getDiscardLevel() >= 0 || tex->isMissingAsset()))
+ {
+ mLoadedCallbackTextures++;
+ }
+ }
+ }
+ return ;
+ }
+
+ if(mCallbackTextureList.empty()) //when is self or no callbacks. Note: this list for self is always empty.
+ {
+ mLoadedCallbacksPaused = pause ;
+ mLoadedCallbackTextures = 0;
+ return ; //nothing to check.
+ }
+
+ if(pause && mInvisibleTimer.getElapsedTimeF32() < MAX_INVISIBLE_WAITING_TIME)
+ {
+ return ; //have not been invisible for enough time.
+ }
+
+ mLoadedCallbackTextures = pause ? mCallbackTextureList.size() : 0;
+
+ for(LLLoadedCallbackEntry::source_callback_list_t::iterator iter = mCallbackTextureList.begin();
+ iter != mCallbackTextureList.end(); ++iter)
+ {
+ LLViewerFetchedTexture* tex = gTextureList.findImage(*iter) ;
+ if(tex)
+ {
+ if(pause)//pause texture fetching.
+ {
+ tex->pauseLoadedCallbacks(&mCallbackTextureList) ;
+
+ //set to terminate texture fetching after MAX_TEXTURE_UPDATE_INTERVAL frames.
+ tex->setMaxVirtualSizeResetInterval(MAX_TEXTURE_UPDATE_INTERVAL);
+ tex->resetMaxVirtualSizeResetCounter() ;
+ }
+ else//unpause
+ {
+ static const F32 START_AREA = 100.f ;
+
+ tex->unpauseLoadedCallbacks(&mCallbackTextureList) ;
+ tex->addTextureStats(START_AREA); //jump start the fetching again
+
+ // technically shouldn't need to account for missing, but callback might not have happened yet
+ if (tex->getDiscardLevel() >= 0 || tex->isMissingAsset())
+ {
+ mLoadedCallbackTextures++; // consider it loaded (we have at least some data)
+ }
+ }
+ }
+ }
+
+ if(!pause)
+ {
+ updateTextures() ; //refresh texture stats.
+ }
+ mLoadedCallbacksPaused = pause ;
+ return ;
+}
+
+const F32 SELF_ADDITIONAL_PRI = 0.75f ;
+void LLVOAvatar::addBakedTextureStats( LLViewerFetchedTexture* imagep, F32 pixel_area, F32 texel_area_ratio, S32 boost_level)
+{
+ //Note:
+ //if this function is not called for the last MAX_TEXTURE_VIRTUAL_SIZE_RESET_INTERVAL frames,
+ //the texture pipeline will stop fetching this texture.
+
+ imagep->resetTextureStats();
+ imagep->setMaxVirtualSizeResetInterval(MAX_TEXTURE_VIRTUAL_SIZE_RESET_INTERVAL);
+ imagep->resetMaxVirtualSizeResetCounter() ;
+
+ mMaxPixelArea = llmax(pixel_area, mMaxPixelArea);
+ mMinPixelArea = llmin(pixel_area, mMinPixelArea);
+ imagep->addTextureStats(pixel_area / texel_area_ratio);
+ imagep->setBoostLevel(boost_level);
+}
+
+//virtual
+void LLVOAvatar::setImage(const U8 te, LLViewerTexture *imagep, const U32 index)
+{
+ setTEImage(te, imagep);
+}
+
+//virtual
+LLViewerTexture* LLVOAvatar::getImage(const U8 te, const U32 index) const
+{
+ return getTEImage(te);
+}
+//virtual
+const LLTextureEntry* LLVOAvatar::getTexEntry(const U8 te_num) const
+{
+ return getTE(te_num);
+}
+
+//virtual
+void LLVOAvatar::setTexEntry(const U8 index, const LLTextureEntry &te)
+{
+ setTE(index, te);
+}
+
+const std::string LLVOAvatar::getImageURL(const U8 te, const LLUUID &uuid)
+{
+ llassert(isIndexBakedTexture(ETextureIndex(te)));
+ std::string url = "";
+ const std::string& appearance_service_url = LLAppearanceMgr::instance().getAppearanceServiceURL();
+ if (appearance_service_url.empty())
+ {
+ // Probably a server-side issue if we get here:
+ LL_WARNS() << "AgentAppearanceServiceURL not set - Baked texture requests will fail" << LL_ENDL;
+ return url;
+ }
+
+ const LLAvatarAppearanceDictionary::TextureEntry* texture_entry = LLAvatarAppearance::getDictionary()->getTexture((ETextureIndex)te);
+ if (texture_entry != NULL)
+ {
+ url = appearance_service_url + "texture/" + getID().asString() + "/" + texture_entry->mDefaultImageName + "/" + uuid.asString();
+ //LL_INFOS() << "baked texture url: " << url << LL_ENDL;
+ }
+ return url;
+}
+
+//-----------------------------------------------------------------------------
+// resolveHeight()
+//-----------------------------------------------------------------------------
+
+void LLVOAvatar::resolveHeightAgent(const LLVector3 &in_pos_agent, LLVector3 &out_pos_agent, LLVector3 &out_norm)
+{
+ LLVector3d in_pos_global, out_pos_global;
+
+ in_pos_global = gAgent.getPosGlobalFromAgent(in_pos_agent);
+ resolveHeightGlobal(in_pos_global, out_pos_global, out_norm);
+ out_pos_agent = gAgent.getPosAgentFromGlobal(out_pos_global);
+}
+
+
+void LLVOAvatar::resolveRayCollisionAgent(const LLVector3d start_pt, const LLVector3d end_pt, LLVector3d &out_pos, LLVector3 &out_norm)
+{
+ LLViewerObject *obj;
+ LLWorld::getInstance()->resolveStepHeightGlobal(this, start_pt, end_pt, out_pos, out_norm, &obj);
+}
+
+void LLVOAvatar::resolveHeightGlobal(const LLVector3d &inPos, LLVector3d &outPos, LLVector3 &outNorm)
+{
+ LLVector3d zVec(0.0f, 0.0f, 0.5f);
+ LLVector3d p0 = inPos + zVec;
+ LLVector3d p1 = inPos - zVec;
+ LLViewerObject *obj;
+ LLWorld::getInstance()->resolveStepHeightGlobal(this, p0, p1, outPos, outNorm, &obj);
+ if (!obj)
+ {
+ mStepOnLand = true;
+ mStepMaterial = 0;
+ mStepObjectVelocity.setVec(0.0f, 0.0f, 0.0f);
+ }
+ else
+ {
+ mStepOnLand = false;
+ mStepMaterial = obj->getMaterial();
+
+ // We want the primitive velocity, not our velocity... (which actually subtracts the
+ // step object velocity)
+ LLVector3 angularVelocity = obj->getAngularVelocity();
+ LLVector3 relativePos = gAgent.getPosAgentFromGlobal(outPos) - obj->getPositionAgent();
+
+ LLVector3 linearComponent = angularVelocity % relativePos;
+// LL_INFOS() << "Linear Component of Rotation Velocity " << linearComponent << LL_ENDL;
+ mStepObjectVelocity = obj->getVelocity() + linearComponent;
+ }
+}
+
+
+//-----------------------------------------------------------------------------
+// getStepSound()
+//-----------------------------------------------------------------------------
+const LLUUID& LLVOAvatar::getStepSound() const
+{
+ if ( mStepOnLand )
+ {
+ return sStepSoundOnLand;
+ }
+
+ return sStepSounds[mStepMaterial];
+}
+
+
+//-----------------------------------------------------------------------------
+// processAnimationStateChanges()
+//-----------------------------------------------------------------------------
+void LLVOAvatar::processAnimationStateChanges()
+{
+ if ( isAnyAnimationSignaled(AGENT_WALK_ANIMS, NUM_AGENT_WALK_ANIMS) )
+ {
+ startMotion(ANIM_AGENT_WALK_ADJUST);
+ stopMotion(ANIM_AGENT_FLY_ADJUST);
+ }
+ else if (mInAir && !isSitting())
+ {
+ stopMotion(ANIM_AGENT_WALK_ADJUST);
+ if (mEnableDefaultMotions)
+ {
+ startMotion(ANIM_AGENT_FLY_ADJUST);
+ }
+ }
+ else
+ {
+ stopMotion(ANIM_AGENT_WALK_ADJUST);
+ stopMotion(ANIM_AGENT_FLY_ADJUST);
+ }
+
+ if ( isAnyAnimationSignaled(AGENT_GUN_AIM_ANIMS, NUM_AGENT_GUN_AIM_ANIMS) )
+ {
+ if (mEnableDefaultMotions)
+ {
+ startMotion(ANIM_AGENT_TARGET);
+ }
+ stopMotion(ANIM_AGENT_BODY_NOISE);
+ }
+ else
+ {
+ stopMotion(ANIM_AGENT_TARGET);
+ if (mEnableDefaultMotions)
+ {
+ startMotion(ANIM_AGENT_BODY_NOISE);
+ }
+ }
+
+ // clear all current animations
+ AnimIterator anim_it;
+ for (anim_it = mPlayingAnimations.begin(); anim_it != mPlayingAnimations.end();)
+ {
+ AnimIterator found_anim = mSignaledAnimations.find(anim_it->first);
+
+ // playing, but not signaled, so stop
+ if (found_anim == mSignaledAnimations.end())
+ {
+ processSingleAnimationStateChange(anim_it->first, false);
+ mPlayingAnimations.erase(anim_it++);
+ continue;
+ }
+
+ ++anim_it;
+ }
+
+ // if jellydolled, shelve all playing animations
+ if (getOverallAppearance() != AOA_NORMAL)
+ {
+ mPlayingAnimations.clear();
+ }
+
+ // start up all new anims
+ if (getOverallAppearance() == AOA_NORMAL)
+ {
+ for (anim_it = mSignaledAnimations.begin(); anim_it != mSignaledAnimations.end();)
+ {
+ AnimIterator found_anim = mPlayingAnimations.find(anim_it->first);
+
+ // signaled but not playing, or different sequence id, start motion
+ if (found_anim == mPlayingAnimations.end() || found_anim->second != anim_it->second)
+ {
+ if (processSingleAnimationStateChange(anim_it->first, true))
+ {
+ mPlayingAnimations[anim_it->first] = anim_it->second;
+ ++anim_it;
+ continue;
+ }
+ }
+
+ ++anim_it;
+ }
+ }
+
+ // clear source information for animations which have been stopped
+ if (isSelf())
+ {
+ AnimSourceIterator source_it = mAnimationSources.begin();
+
+ for (source_it = mAnimationSources.begin(); source_it != mAnimationSources.end();)
+ {
+ if (mSignaledAnimations.find(source_it->second) == mSignaledAnimations.end())
+ {
+ mAnimationSources.erase(source_it++);
+ }
+ else
+ {
+ ++source_it;
+ }
+ }
+ }
+
+ stop_glerror();
+}
+
+
+//-----------------------------------------------------------------------------
+// processSingleAnimationStateChange();
+//-----------------------------------------------------------------------------
+bool LLVOAvatar::processSingleAnimationStateChange( const LLUUID& anim_id, bool start )
+{
+ // SL-402, SL-427 - we need to update body size often enough to
+ // keep appearances in sync, but not so often that animations
+ // cause constant jiggling of the body or camera. Possible
+ // compromise is to do it on animation changes:
+ computeBodySize();
+
+ bool result = false;
+
+ if ( start ) // start animation
+ {
+ if (anim_id == ANIM_AGENT_TYPE)
+ {
+ if (gAudiop)
+ {
+ LLVector3d char_pos_global = gAgent.getPosGlobalFromAgent(getCharacterPosition());
+ if (LLViewerParcelMgr::getInstance()->canHearSound(char_pos_global)
+ && !LLMuteList::getInstance()->isMuted(getID(), LLMute::flagObjectSounds))
+ {
+ // RN: uncomment this to play on typing sound at fixed volume once sound engine is fixed
+ // to support both spatialized and non-spatialized instances of the same sound
+ //if (isSelf())
+ //{
+ // gAudiop->triggerSound(LLUUID(gSavedSettings.getString("UISndTyping")), 1.0f, LLAudioEngine::AUDIO_TYPE_UI);
+ //}
+ //else
+ {
+ static LLCachedControl<std::string> ui_snd_string(gSavedSettings, "UISndTyping");
+ LLUUID sound_id = LLUUID(ui_snd_string);
+ gAudiop->triggerSound(sound_id, getID(), 1.0f, LLAudioEngine::AUDIO_TYPE_SFX, char_pos_global);
+ }
+ }
+ }
+ }
+ else if (anim_id == ANIM_AGENT_SIT_GROUND_CONSTRAINED)
+ {
+ sitDown(true);
+ }
+
+
+ if (startMotion(anim_id))
+ {
+ result = true;
+ }
+ else
+ {
+ LL_WARNS("Motion") << "Failed to start motion!" << LL_ENDL;
+ }
+ }
+ else //stop animation
+ {
+ if (anim_id == ANIM_AGENT_SIT_GROUND_CONSTRAINED)
+ {
+ sitDown(false);
+ }
+ if ((anim_id == ANIM_AGENT_DO_NOT_DISTURB) && gAgent.isDoNotDisturb())
+ {
+ // re-assert DND tag animation
+ gAgent.sendAnimationRequest(ANIM_AGENT_DO_NOT_DISTURB, ANIM_REQUEST_START);
+ return result;
+ }
+ stopMotion(anim_id);
+ result = true;
+ }
+
+ return result;
+}
+
+//-----------------------------------------------------------------------------
+// isAnyAnimationSignaled()
+//-----------------------------------------------------------------------------
+bool LLVOAvatar::isAnyAnimationSignaled(const LLUUID *anim_array, const S32 num_anims) const
+{
+ for (S32 i = 0; i < num_anims; i++)
+ {
+ if(mSignaledAnimations.find(anim_array[i]) != mSignaledAnimations.end())
+ {
+ return true;
+ }
+ }
+ return false;
+}
+
+//-----------------------------------------------------------------------------
+// resetAnimations()
+//-----------------------------------------------------------------------------
+void LLVOAvatar::resetAnimations()
+{
+ LLKeyframeMotion::flushKeyframeCache();
+ flushAllMotions();
+}
+
+// Override selectively based on avatar sex and whether we're using new
+// animations.
+LLUUID LLVOAvatar::remapMotionID(const LLUUID& id)
+{
+ static LLCachedControl<bool> use_new_walk_run(gSavedSettings, "UseNewWalkRun");
+ LLUUID result = id;
+
+ // start special case female walk for female avatars
+ if (getSex() == SEX_FEMALE)
+ {
+ if (id == ANIM_AGENT_WALK)
+ {
+ if (use_new_walk_run)
+ result = ANIM_AGENT_FEMALE_WALK_NEW;
+ else
+ result = ANIM_AGENT_FEMALE_WALK;
+ }
+ else if (id == ANIM_AGENT_RUN)
+ {
+ // There is no old female run animation, so only override
+ // in one case.
+ if (use_new_walk_run)
+ result = ANIM_AGENT_FEMALE_RUN_NEW;
+ }
+ else if (id == ANIM_AGENT_SIT)
+ {
+ result = ANIM_AGENT_SIT_FEMALE;
+ }
+ }
+ else
+ {
+ // Male avatar.
+ if (id == ANIM_AGENT_WALK)
+ {
+ if (use_new_walk_run)
+ result = ANIM_AGENT_WALK_NEW;
+ }
+ else if (id == ANIM_AGENT_RUN)
+ {
+ if (use_new_walk_run)
+ result = ANIM_AGENT_RUN_NEW;
+ }
+ // keeps in sync with setSex() related code (viewer controls sit's sex)
+ else if (id == ANIM_AGENT_SIT_FEMALE)
+ {
+ result = ANIM_AGENT_SIT;
+ }
+
+ }
+
+ return result;
+
+}
+
+//-----------------------------------------------------------------------------
+// startMotion()
+// id is the asset if of the animation to start
+// time_offset is the offset into the animation at which to start playing
+//-----------------------------------------------------------------------------
+bool LLVOAvatar::startMotion(const LLUUID& id, F32 time_offset)
+{
+ LL_DEBUGS("Motion") << "motion requested " << id.asString() << " " << gAnimLibrary.animationName(id) << LL_ENDL;
+
+ LLUUID remap_id = remapMotionID(id);
+
+ if (remap_id != id)
+ {
+ LL_DEBUGS("Motion") << "motion resultant " << remap_id.asString() << " " << gAnimLibrary.animationName(remap_id) << LL_ENDL;
+ }
+
+ if (isSelf() && remap_id == ANIM_AGENT_AWAY)
+ {
+ gAgent.setAFK();
+ }
+
+ return LLCharacter::startMotion(remap_id, time_offset);
+}
+
+//-----------------------------------------------------------------------------
+// stopMotion()
+//-----------------------------------------------------------------------------
+bool LLVOAvatar::stopMotion(const LLUUID& id, bool stop_immediate)
+{
+ LL_DEBUGS("Motion") << "Motion requested " << id.asString() << " " << gAnimLibrary.animationName(id) << LL_ENDL;
+
+ LLUUID remap_id = remapMotionID(id);
+
+ if (remap_id != id)
+ {
+ LL_DEBUGS("Motion") << "motion resultant " << remap_id.asString() << " " << gAnimLibrary.animationName(remap_id) << LL_ENDL;
+ }
+
+ if (isSelf())
+ {
+ gAgent.onAnimStop(remap_id);
+ }
+
+ return LLCharacter::stopMotion(remap_id, stop_immediate);
+}
+
+//-----------------------------------------------------------------------------
+// hasMotionFromSource()
+//-----------------------------------------------------------------------------
+// virtual
+bool LLVOAvatar::hasMotionFromSource(const LLUUID& source_id)
+{
+ return false;
+}
+
+//-----------------------------------------------------------------------------
+// stopMotionFromSource()
+//-----------------------------------------------------------------------------
+// virtual
+void LLVOAvatar::stopMotionFromSource(const LLUUID& source_id)
+{
+}
+
+//-----------------------------------------------------------------------------
+// addDebugText()
+//-----------------------------------------------------------------------------
+void LLVOAvatar::addDebugText(const std::string& text)
+{
+ mDebugText.append(1, '\n');
+ mDebugText.append(text);
+}
+
+//-----------------------------------------------------------------------------
+// getID()
+//-----------------------------------------------------------------------------
+const LLUUID& LLVOAvatar::getID() const
+{
+ return mID;
+}
+
+//-----------------------------------------------------------------------------
+// getJoint()
+//-----------------------------------------------------------------------------
+// RN: avatar joints are multi-rooted to include screen-based attachments
+LLJoint *LLVOAvatar::getJoint( const std::string &name )
+{
+ joint_map_t::iterator iter = mJointMap.find(name);
+
+ LLJoint* jointp = NULL;
+
+ if (iter == mJointMap.end() || iter->second == NULL)
+ { //search for joint and cache found joint in lookup table
+ if (mJointAliasMap.empty())
+ {
+ getJointAliases();
+ }
+ joint_alias_map_t::const_iterator alias_iter = mJointAliasMap.find(name);
+ std::string canonical_name;
+ if (alias_iter != mJointAliasMap.end())
+ {
+ canonical_name = alias_iter->second;
+ }
+ else
+ {
+ canonical_name = name;
+ }
+ jointp = mRoot->findJoint(canonical_name);
+ mJointMap[name] = jointp;
+ }
+ else
+ { //return cached pointer
+ jointp = iter->second;
+ }
+
+#ifndef LL_RELEASE_FOR_DOWNLOAD
+ if (jointp && jointp->getName()!="mScreen" && jointp->getName()!="mRoot")
+ {
+ llassert(getJoint(jointp->getJointNum())==jointp);
+ }
+#endif
+ return jointp;
+}
+
+LLJoint *LLVOAvatar::getJoint( S32 joint_num )
+{
+ LLJoint *pJoint = NULL;
+ if (joint_num >= 0)
+ {
+ if (joint_num < mNumBones)
+ {
+ pJoint = mSkeleton[joint_num];
+ }
+ else if (joint_num < mNumBones + mNumCollisionVolumes)
+ {
+ S32 collision_id = joint_num - mNumBones;
+ pJoint = &mCollisionVolumes[collision_id];
+ }
+ else
+ {
+ // Attachment IDs start at 1
+ S32 attachment_id = joint_num - (mNumBones + mNumCollisionVolumes) + 1;
+ attachment_map_t::iterator iter = mAttachmentPoints.find(attachment_id);
+ if (iter != mAttachmentPoints.end())
+ {
+ pJoint = iter->second;
+ }
+ }
+ }
+
+ llassert(!pJoint || pJoint->getJointNum() == joint_num);
+ return pJoint;
+}
+
+//-----------------------------------------------------------------------------
+// getRiggedMeshID
+//
+// If viewer object is a rigged mesh, set the mesh id and return true.
+// Otherwise, null out the id and return false.
+//-----------------------------------------------------------------------------
+// static
+bool LLVOAvatar::getRiggedMeshID(LLViewerObject* pVO, LLUUID& mesh_id)
+{
+ mesh_id.setNull();
+
+ //If a VO has a skin that we'll reset the joint positions to their default
+ if ( pVO && pVO->mDrawable )
+ {
+ LLVOVolume* pVObj = pVO->mDrawable->getVOVolume();
+ if ( pVObj )
+ {
+ const LLMeshSkinInfo* pSkinData = pVObj->getSkinInfo();
+ if (pSkinData
+ && pSkinData->mJointNames.size() > JOINT_COUNT_REQUIRED_FOR_FULLRIG // full rig
+ && pSkinData->mAlternateBindMatrix.size() > 0 )
+ {
+ mesh_id = pSkinData->mMeshID;
+ return true;
+ }
+ }
+ }
+ return false;
+}
+
+bool LLVOAvatar::jointIsRiggedTo(const LLJoint *joint) const
+{
+ if (joint)
+ {
+ const LLJointRiggingInfoTab& tab = mJointRiggingInfoTab;
+ S32 joint_num = joint->getJointNum();
+ if (joint_num < tab.size() && tab[joint_num].isRiggedTo())
+ {
+ return true;
+ }
+ }
+ return false;
+}
+
+void LLVOAvatar::clearAttachmentOverrides()
+{
+ LLScopedContextString str("clearAttachmentOverrides " + getFullname());
+
+ for (S32 i=0; i<LL_CHARACTER_MAX_ANIMATED_JOINTS; i++)
+ {
+ LLJoint *pJoint = getJoint(i);
+ if (pJoint)
+ {
+ pJoint->clearAttachmentPosOverrides();
+ pJoint->clearAttachmentScaleOverrides();
+ }
+ }
+
+ if (mPelvisFixups.count()>0)
+ {
+ mPelvisFixups.clear();
+ LLJoint* pJointPelvis = getJoint("mPelvis");
+ if (pJointPelvis)
+ {
+ pJointPelvis->setPosition( LLVector3( 0.0f, 0.0f, 0.0f) );
+ }
+ postPelvisSetRecalc();
+ }
+
+ mActiveOverrideMeshes.clear();
+ onActiveOverrideMeshesChanged();
+}
+
+//-----------------------------------------------------------------------------
+// rebuildAttachmentOverrides
+//-----------------------------------------------------------------------------
+void LLVOAvatar::rebuildAttachmentOverrides()
+{
+ LLScopedContextString str("rebuildAttachmentOverrides " + getFullname());
+
+ LL_DEBUGS("AnimatedObjects") << "rebuilding" << LL_ENDL;
+ dumpStack("AnimatedObjectsStack");
+
+ clearAttachmentOverrides();
+
+ // Handle the case that we're resetting the skeleton of an animated object.
+ LLControlAvatar *control_av = dynamic_cast<LLControlAvatar*>(this);
+ if (control_av)
+ {
+ LLVOVolume *volp = control_av->mRootVolp;
+ if (volp)
+ {
+ LL_DEBUGS("Avatar") << volp->getID() << " adding attachment overrides for root vol, prim count "
+ << (S32) (1+volp->numChildren()) << LL_ENDL;
+ addAttachmentOverridesForObject(volp);
+ }
+ }
+
+ // Attached objects
+ for (attachment_map_t::iterator iter = mAttachmentPoints.begin();
+ iter != mAttachmentPoints.end();
+ ++iter)
+ {
+ LLViewerJointAttachment *attachment_pt = (*iter).second;
+ if (attachment_pt)
+ {
+ for (LLViewerJointAttachment::attachedobjs_vec_t::iterator at_it = attachment_pt->mAttachedObjects.begin();
+ at_it != attachment_pt->mAttachedObjects.end(); ++at_it)
+ {
+ LLViewerObject *vo = at_it->get();
+ // Attached animated objects affect joints in their control
+ // avs, not the avs to which they are attached.
+ if (vo && !vo->isAnimatedObject())
+ {
+ addAttachmentOverridesForObject(vo);
+ }
+ }
+ }
+ }
+}
+
+//-----------------------------------------------------------------------------
+// updateAttachmentOverrides
+//
+// This is intended to give the same results as
+// rebuildAttachmentOverrides(), while avoiding redundant work.
+// -----------------------------------------------------------------------------
+void LLVOAvatar::updateAttachmentOverrides()
+{
+ LLScopedContextString str("updateAttachmentOverrides " + getFullname());
+
+ LL_DEBUGS("AnimatedObjects") << "updating" << LL_ENDL;
+ dumpStack("AnimatedObjectsStack");
+
+ std::set<LLUUID> meshes_seen;
+
+ // Handle the case that we're updating the skeleton of an animated object.
+ LLControlAvatar *control_av = dynamic_cast<LLControlAvatar*>(this);
+ if (control_av)
+ {
+ LLVOVolume *volp = control_av->mRootVolp;
+ if (volp)
+ {
+ LL_DEBUGS("Avatar") << volp->getID() << " adding attachment overrides for root vol, prim count "
+ << (S32) (1+volp->numChildren()) << LL_ENDL;
+ addAttachmentOverridesForObject(volp, &meshes_seen);
+ }
+ }
+
+ // Attached objects
+ for (attachment_map_t::iterator iter = mAttachmentPoints.begin();
+ iter != mAttachmentPoints.end();
+ ++iter)
+ {
+ LLViewerJointAttachment *attachment_pt = (*iter).second;
+ if (attachment_pt)
+ {
+ for (LLViewerJointAttachment::attachedobjs_vec_t::iterator at_it = attachment_pt->mAttachedObjects.begin();
+ at_it != attachment_pt->mAttachedObjects.end(); ++at_it)
+ {
+ LLViewerObject *vo = at_it->get();
+ // Attached animated objects affect joints in their control
+ // avs, not the avs to which they are attached.
+ if (vo && !vo->isAnimatedObject())
+ {
+ addAttachmentOverridesForObject(vo, &meshes_seen);
+ }
+ }
+ }
+ }
+ // Remove meshes that are no longer present on the skeleton
+
+ // have to work with a copy because removeAttachmentOverrides() will change mActiveOverrideMeshes.
+ std::set<LLUUID> active_override_meshes = mActiveOverrideMeshes;
+ for (std::set<LLUUID>::iterator it = active_override_meshes.begin(); it != active_override_meshes.end(); ++it)
+ {
+ if (meshes_seen.find(*it) == meshes_seen.end())
+ {
+ removeAttachmentOverridesForObject(*it);
+ }
+ }
+
+
+#ifdef ATTACHMENT_OVERRIDE_VALIDATION
+ {
+ std::vector<LLVector3OverrideMap> pos_overrides_by_joint;
+ std::vector<LLVector3OverrideMap> scale_overrides_by_joint;
+ LLVector3OverrideMap pelvis_fixups;
+
+ // Capture snapshot of override state after update
+ for (S32 joint_num = 0; joint_num < LL_CHARACTER_MAX_ANIMATED_JOINTS; joint_num++)
+ {
+ LLVector3OverrideMap pos_overrides;
+ LLJoint *joint = getJoint(joint_num);
+ if (joint)
+ {
+ pos_overrides_by_joint.push_back(joint->m_attachmentPosOverrides);
+ scale_overrides_by_joint.push_back(joint->m_attachmentScaleOverrides);
+ }
+ else
+ {
+ // No joint, use default constructed empty maps
+ pos_overrides_by_joint.push_back(LLVector3OverrideMap());
+ scale_overrides_by_joint.push_back(LLVector3OverrideMap());
+ }
+ }
+ pelvis_fixups = mPelvisFixups;
+ //dumpArchetypeXML(getFullname() + "_paranoid_updated");
+
+ // Rebuild and compare
+ rebuildAttachmentOverrides();
+ //dumpArchetypeXML(getFullname() + "_paranoid_rebuilt");
+ bool mismatched = false;
+ for (S32 joint_num = 0; joint_num < LL_CHARACTER_MAX_ANIMATED_JOINTS; joint_num++)
+ {
+ LLJoint *joint = getJoint(joint_num);
+ if (joint)
+ {
+ if (pos_overrides_by_joint[joint_num] != joint->m_attachmentPosOverrides)
+ {
+ mismatched = true;
+ }
+ if (scale_overrides_by_joint[joint_num] != joint->m_attachmentScaleOverrides)
+ {
+ mismatched = true;
+ }
+ }
+ }
+ if (pelvis_fixups != mPelvisFixups)
+ {
+ mismatched = true;
+ }
+ if (mismatched)
+ {
+ LL_WARNS() << "MISMATCHED ATTACHMENT OVERRIDES" << LL_ENDL;
+ }
+ }
+#endif
+}
+
+void LLVOAvatar::notifyAttachmentMeshLoaded()
+{
+ if (!isFullyLoaded())
+ {
+ // We just received mesh or skin info
+ // Reset timer to wait for more potential meshes or changes
+ mFullyLoadedTimer.reset();
+ }
+}
+
+//-----------------------------------------------------------------------------
+// addAttachmentOverridesForObject
+//-----------------------------------------------------------------------------
+void LLVOAvatar::addAttachmentOverridesForObject(LLViewerObject *vo, std::set<LLUUID>* meshes_seen, bool recursive)
+{
+ if (vo->getAvatar() != this && vo->getAvatarAncestor() != this)
+ {
+ LL_WARNS("Avatar") << "called with invalid avatar" << LL_ENDL;
+ return;
+ }
+
+ LLScopedContextString str("addAttachmentOverridesForObject " + getFullname());
+
+ if (getOverallAppearance() != AOA_NORMAL)
+ {
+ return;
+ }
+
+ LL_DEBUGS("AnimatedObjects") << "adding" << LL_ENDL;
+ dumpStack("AnimatedObjectsStack");
+
+ // Process all children
+ if (recursive)
+ {
+ LLViewerObject::const_child_list_t& children = vo->getChildren();
+ for (LLViewerObject::const_child_list_t::const_iterator it = children.begin();
+ it != children.end(); ++it)
+ {
+ LLViewerObject *childp = *it;
+ addAttachmentOverridesForObject(childp, meshes_seen, true);
+ }
+ }
+
+ LLVOVolume *vobj = dynamic_cast<LLVOVolume*>(vo);
+ bool pelvisGotSet = false;
+
+ if (!vobj)
+ {
+ return;
+ }
+
+ LLViewerObject *root_object = (LLViewerObject*)vobj->getRoot();
+ LL_DEBUGS("AnimatedObjects") << "trying to add attachment overrides for root object " << root_object->getID() << " prim is " << vobj << LL_ENDL;
+ if (vobj->isMesh() &&
+ ((vobj->getVolume() && !vobj->getVolume()->isMeshAssetLoaded()) || !gMeshRepo.meshRezEnabled()))
+ {
+ LL_DEBUGS("AnimatedObjects") << "failed to add attachment overrides for root object " << root_object->getID() << " mesh asset not loaded" << LL_ENDL;
+ return;
+ }
+ const LLMeshSkinInfo* pSkinData = vobj->getSkinInfo();
+
+ if ( vobj && vobj->isMesh() && pSkinData )
+ {
+ const int bindCnt = pSkinData->mAlternateBindMatrix.size();
+ const int jointCnt = pSkinData->mJointNames.size();
+ if ((bindCnt > 0) && (bindCnt != jointCnt))
+ {
+ LL_WARNS_ONCE() << "invalid mesh, bindCnt " << bindCnt << "!= jointCnt " << jointCnt << ", joint overrides will be ignored." << LL_ENDL;
+ }
+ if ((bindCnt > 0) && (bindCnt == jointCnt))
+ {
+ const F32 pelvisZOffset = pSkinData->mPelvisOffset;
+ const LLUUID& mesh_id = pSkinData->mMeshID;
+
+ if (meshes_seen)
+ {
+ meshes_seen->insert(mesh_id);
+ }
+ bool mesh_overrides_loaded = (mActiveOverrideMeshes.find(mesh_id) != mActiveOverrideMeshes.end());
+ if (mesh_overrides_loaded)
+ {
+ LL_DEBUGS("AnimatedObjects") << "skipping add attachment overrides for " << mesh_id
+ << " to root object " << root_object->getID()
+ << ", already loaded"
+ << LL_ENDL;
+ }
+ else
+ {
+ LL_DEBUGS("AnimatedObjects") << "adding attachment overrides for " << mesh_id
+ << " to root object " << root_object->getID() << LL_ENDL;
+ }
+ bool fullRig = jointCnt>=JOINT_COUNT_REQUIRED_FOR_FULLRIG;
+ if ( fullRig && !mesh_overrides_loaded )
+ {
+ for ( int i=0; i<jointCnt; ++i )
+ {
+ std::string lookingForJoint = pSkinData->mJointNames[i].c_str();
+ LLJoint* pJoint = getJoint( lookingForJoint );
+ if (pJoint)
+ {
+ const LLVector3& jointPos = LLVector3(pSkinData->mAlternateBindMatrix[i].getTranslation());
+ if (pJoint->aboveJointPosThreshold(jointPos))
+ {
+ bool override_changed;
+ pJoint->addAttachmentPosOverride( jointPos, mesh_id, avString(), override_changed );
+
+ if (override_changed)
+ {
+ //If joint is a pelvis then handle old/new pelvis to foot values
+ if ( lookingForJoint == "mPelvis" )
+ {
+ pelvisGotSet = true;
+ }
+ }
+ if (pSkinData->mLockScaleIfJointPosition)
+ {
+ // Note that unlike positions, there's no threshold check here,
+ // just a lock at the default value.
+ pJoint->addAttachmentScaleOverride(pJoint->getDefaultScale(), mesh_id, avString());
+ }
+ }
+ }
+ }
+
+ if (pelvisZOffset != 0.0F)
+ {
+ F32 pelvis_fixup_before;
+ bool has_fixup_before = hasPelvisFixup(pelvis_fixup_before);
+ addPelvisFixup( pelvisZOffset, mesh_id );
+ F32 pelvis_fixup_after;
+ hasPelvisFixup(pelvis_fixup_after); // Don't have to check bool here because we just added it...
+ if (!has_fixup_before || (pelvis_fixup_before != pelvis_fixup_after))
+ {
+ pelvisGotSet = true;
+ }
+
+ }
+ mActiveOverrideMeshes.insert(mesh_id);
+ onActiveOverrideMeshesChanged();
+ }
+ }
+ }
+ else
+ {
+ LL_DEBUGS("AnimatedObjects") << "failed to add attachment overrides for root object " << root_object->getID() << " not mesh or no pSkinData" << LL_ENDL;
+ }
+
+ //Rebuild body data if we altered joints/pelvis
+ if ( pelvisGotSet )
+ {
+ postPelvisSetRecalc();
+ }
+}
+
+//-----------------------------------------------------------------------------
+// getAttachmentOverrideNames
+//-----------------------------------------------------------------------------
+void LLVOAvatar::getAttachmentOverrideNames(std::set<std::string>& pos_names, std::set<std::string>& scale_names) const
+{
+ LLVector3 pos;
+ LLVector3 scale;
+ LLUUID mesh_id;
+
+ // Bones
+ for (avatar_joint_list_t::const_iterator iter = mSkeleton.begin();
+ iter != mSkeleton.end(); ++iter)
+ {
+ const LLJoint* pJoint = (*iter);
+ if (pJoint && pJoint->hasAttachmentPosOverride(pos,mesh_id))
+ {
+ pos_names.insert(pJoint->getName());
+ }
+ if (pJoint && pJoint->hasAttachmentScaleOverride(scale,mesh_id))
+ {
+ scale_names.insert(pJoint->getName());
+ }
+ }
+
+ // Attachment points
+ for (attachment_map_t::const_iterator iter = mAttachmentPoints.begin();
+ iter != mAttachmentPoints.end();
+ ++iter)
+ {
+ const LLViewerJointAttachment *attachment_pt = (*iter).second;
+ if (attachment_pt && attachment_pt->hasAttachmentPosOverride(pos,mesh_id))
+ {
+ pos_names.insert(attachment_pt->getName());
+ }
+ // Attachment points don't have scales.
+ }
+}
+
+//-----------------------------------------------------------------------------
+// showAttachmentOverrides
+//-----------------------------------------------------------------------------
+void LLVOAvatar::showAttachmentOverrides(bool verbose) const
+{
+ std::set<std::string> pos_names, scale_names;
+ getAttachmentOverrideNames(pos_names, scale_names);
+ if (pos_names.size())
+ {
+ std::stringstream ss;
+ std::copy(pos_names.begin(), pos_names.end(), std::ostream_iterator<std::string>(ss, ","));
+ LL_INFOS() << getFullname() << " attachment positions defined for joints: " << ss.str() << "\n" << LL_ENDL;
+ }
+ else
+ {
+ LL_DEBUGS("Avatar") << getFullname() << " no attachment positions defined for any joints" << "\n" << LL_ENDL;
+ }
+
+ if (scale_names.size())
+ {
+ std::stringstream ss;
+ std::copy(scale_names.begin(), scale_names.end(), std::ostream_iterator<std::string>(ss, ","));
+ LL_INFOS() << getFullname() << " attachment scales defined for joints: " << ss.str() << "\n" << LL_ENDL;
+ }
+ else
+ {
+ LL_INFOS() << getFullname() << " no attachment scales defined for any joints" << "\n" << LL_ENDL;
+ }
+
+ if (!verbose)
+ {
+ return;
+ }
+
+ LLVector3 pos, scale;
+ LLUUID mesh_id;
+ S32 count = 0;
+
+ // Bones
+ for (avatar_joint_list_t::const_iterator iter = mSkeleton.begin();
+ iter != mSkeleton.end(); ++iter)
+ {
+ const LLJoint* pJoint = (*iter);
+ if (pJoint && pJoint->hasAttachmentPosOverride(pos,mesh_id))
+ {
+ pJoint->showAttachmentPosOverrides(getFullname());
+ count++;
+ }
+ if (pJoint && pJoint->hasAttachmentScaleOverride(scale,mesh_id))
+ {
+ pJoint->showAttachmentScaleOverrides(getFullname());
+ count++;
+ }
+ }
+
+ // Attachment points
+ for (attachment_map_t::const_iterator iter = mAttachmentPoints.begin();
+ iter != mAttachmentPoints.end();
+ ++iter)
+ {
+ const LLViewerJointAttachment *attachment_pt = (*iter).second;
+ if (attachment_pt && attachment_pt->hasAttachmentPosOverride(pos,mesh_id))
+ {
+ attachment_pt->showAttachmentPosOverrides(getFullname());
+ count++;
+ }
+ }
+
+ if (count)
+ {
+ LL_DEBUGS("Avatar") << avString() << " end of pos, scale overrides" << LL_ENDL;
+ LL_DEBUGS("Avatar") << "=================================" << LL_ENDL;
+ }
+}
+
+//-----------------------------------------------------------------------------
+// removeAttachmentOverridesForObject
+//-----------------------------------------------------------------------------
+void LLVOAvatar::removeAttachmentOverridesForObject(LLViewerObject *vo)
+{
+ if (vo->getAvatar() != this && vo->getAvatarAncestor() != this)
+ {
+ LL_WARNS("Avatar") << "called with invalid avatar" << LL_ENDL;
+ return;
+ }
+
+ // Process all children
+ LLViewerObject::const_child_list_t& children = vo->getChildren();
+ for (LLViewerObject::const_child_list_t::const_iterator it = children.begin();
+ it != children.end(); ++it)
+ {
+ LLViewerObject *childp = *it;
+ removeAttachmentOverridesForObject(childp);
+ }
+
+ // Process self.
+ LLUUID mesh_id;
+ if (getRiggedMeshID(vo,mesh_id))
+ {
+ removeAttachmentOverridesForObject(mesh_id);
+ }
+}
+
+//-----------------------------------------------------------------------------
+// removeAttachmentOverridesForObject
+//-----------------------------------------------------------------------------
+void LLVOAvatar::removeAttachmentOverridesForObject(const LLUUID& mesh_id)
+{
+ LLJoint* pJointPelvis = getJoint("mPelvis");
+ const std::string av_string = avString();
+ for (S32 joint_num = 0; joint_num < LL_CHARACTER_MAX_ANIMATED_JOINTS; joint_num++)
+ {
+ LLJoint *pJoint = getJoint(joint_num);
+ if (pJoint)
+ {
+ bool dummy; // unused
+ pJoint->removeAttachmentPosOverride(mesh_id, av_string, dummy);
+ pJoint->removeAttachmentScaleOverride(mesh_id, av_string);
+ }
+ if (pJoint && pJoint == pJointPelvis)
+ {
+ removePelvisFixup(mesh_id);
+ // SL-315
+ pJoint->setPosition(LLVector3( 0.0f, 0.0f, 0.0f));
+ }
+ }
+
+ postPelvisSetRecalc();
+
+ mActiveOverrideMeshes.erase(mesh_id);
+ onActiveOverrideMeshesChanged();
+}
+
+//-----------------------------------------------------------------------------
+// getCharacterPosition()
+//-----------------------------------------------------------------------------
+LLVector3 LLVOAvatar::getCharacterPosition()
+{
+ if (mDrawable.notNull())
+ {
+ return mDrawable->getPositionAgent();
+ }
+ else
+ {
+ return getPositionAgent();
+ }
+}
+
+//-----------------------------------------------------------------------------
+// LLVOAvatar::getCharacterRotation()
+//-----------------------------------------------------------------------------
+LLQuaternion LLVOAvatar::getCharacterRotation()
+{
+ return getRotation();
+}
+
+//-----------------------------------------------------------------------------
+// LLVOAvatar::getCharacterVelocity()
+//-----------------------------------------------------------------------------
+LLVector3 LLVOAvatar::getCharacterVelocity()
+{
+ return getVelocity() - mStepObjectVelocity;
+}
+
+//-----------------------------------------------------------------------------
+// LLVOAvatar::getCharacterAngularVelocity()
+//-----------------------------------------------------------------------------
+LLVector3 LLVOAvatar::getCharacterAngularVelocity()
+{
+ return getAngularVelocity();
+}
+
+//-----------------------------------------------------------------------------
+// LLVOAvatar::getGround()
+//-----------------------------------------------------------------------------
+void LLVOAvatar::getGround(const LLVector3 &in_pos_agent, LLVector3 &out_pos_agent, LLVector3 &outNorm)
+{
+ LLVector3d z_vec(0.0f, 0.0f, 1.0f);
+ LLVector3d p0_global, p1_global;
+
+ if (isUIAvatar())
+ {
+ outNorm.setVec(z_vec);
+ out_pos_agent = in_pos_agent;
+ return;
+ }
+
+ p0_global = gAgent.getPosGlobalFromAgent(in_pos_agent) + z_vec;
+ p1_global = gAgent.getPosGlobalFromAgent(in_pos_agent) - z_vec;
+ LLViewerObject *obj;
+ LLVector3d out_pos_global;
+ LLWorld::getInstance()->resolveStepHeightGlobal(this, p0_global, p1_global, out_pos_global, outNorm, &obj);
+ out_pos_agent = gAgent.getPosAgentFromGlobal(out_pos_global);
+}
+
+//-----------------------------------------------------------------------------
+// LLVOAvatar::getTimeDilation()
+//-----------------------------------------------------------------------------
+F32 LLVOAvatar::getTimeDilation()
+{
+ return mRegionp ? mRegionp->getTimeDilation() : 1.f;
+}
+
+//-----------------------------------------------------------------------------
+// LLVOAvatar::getPixelArea()
+//-----------------------------------------------------------------------------
+F32 LLVOAvatar::getPixelArea() const
+{
+ if (isUIAvatar())
+ {
+ return 100000.f;
+ }
+ return mPixelArea;
+}
+
+//-----------------------------------------------------------------------------
+// LLVOAvatar::getPosGlobalFromAgent()
+//-----------------------------------------------------------------------------
+LLVector3d LLVOAvatar::getPosGlobalFromAgent(const LLVector3 &position)
+{
+ return gAgent.getPosGlobalFromAgent(position);
+}
+
+//-----------------------------------------------------------------------------
+// getPosAgentFromGlobal()
+//-----------------------------------------------------------------------------
+LLVector3 LLVOAvatar::getPosAgentFromGlobal(const LLVector3d &position)
+{
+ return gAgent.getPosAgentFromGlobal(position);
+}
+
+//-----------------------------------------------------------------------------
+// requestStopMotion()
+//-----------------------------------------------------------------------------
+// virtual
+void LLVOAvatar::requestStopMotion( LLMotion* motion )
+{
+ // Only agent avatars should handle the stop motion notifications.
+}
+
+//-----------------------------------------------------------------------------
+// loadSkeletonNode(): loads <skeleton> node from XML tree
+//-----------------------------------------------------------------------------
+//virtual
+bool LLVOAvatar::loadSkeletonNode ()
+{
+ if (!LLAvatarAppearance::loadSkeletonNode())
+ {
+ return false;
+ }
+
+ bool ignore_hud_joints = false;
+ initAttachmentPoints(ignore_hud_joints);
+
+ return true;
+}
+
+//-----------------------------------------------------------------------------
+// initAttachmentPoints(): creates attachment points if needed, sets state based on avatar_lad.xml.
+//-----------------------------------------------------------------------------
+void LLVOAvatar::initAttachmentPoints(bool ignore_hud_joints)
+{
+ LLAvatarXmlInfo::attachment_info_list_t::iterator iter;
+ for (iter = sAvatarXmlInfo->mAttachmentInfoList.begin();
+ iter != sAvatarXmlInfo->mAttachmentInfoList.end();
+ ++iter)
+ {
+ LLAvatarXmlInfo::LLAvatarAttachmentInfo *info = *iter;
+ if (info->mIsHUDAttachment && (!isSelf() || ignore_hud_joints))
+ {
+ //don't process hud joint for other avatars.
+ continue;
+ }
+
+ S32 attachmentID = info->mAttachmentID;
+ if (attachmentID < 1 || attachmentID > 255)
+ {
+ LL_WARNS() << "Attachment point out of range [1-255]: " << attachmentID << " on attachment point " << info->mName << LL_ENDL;
+ continue;
+ }
+
+ LLViewerJointAttachment* attachment = NULL;
+ bool newly_created = false;
+ if (mAttachmentPoints.find(attachmentID) == mAttachmentPoints.end())
+ {
+ attachment = new LLViewerJointAttachment();
+ newly_created = true;
+ }
+ else
+ {
+ attachment = mAttachmentPoints[attachmentID];
+ }
+
+ attachment->setName(info->mName);
+ LLJoint *parent_joint = getJoint(info->mJointName);
+ if (!parent_joint)
+ {
+ // If the intended parent for attachment point is unavailable, avatar_lad.xml is corrupt.
+ LL_WARNS() << "No parent joint by name " << info->mJointName << " found for attachment point " << info->mName << LL_ENDL;
+ LL_ERRS() << "Invalid avatar_lad.xml file" << LL_ENDL;
+ }
+
+ if (info->mHasPosition)
+ {
+ attachment->setOriginalPosition(info->mPosition);
+ attachment->setDefaultPosition(info->mPosition);
+ }
+
+ if (info->mHasRotation)
+ {
+ LLQuaternion rotation;
+ rotation.setQuat(info->mRotationEuler.mV[VX] * DEG_TO_RAD,
+ info->mRotationEuler.mV[VY] * DEG_TO_RAD,
+ info->mRotationEuler.mV[VZ] * DEG_TO_RAD);
+ attachment->setRotation(rotation);
+ }
+
+ int group = info->mGroup;
+ if (group >= 0)
+ {
+ if (group < 0 || group > 9)
+ {
+ LL_WARNS() << "Invalid group number (" << group << ") for attachment point " << info->mName << LL_ENDL;
+ }
+ else
+ {
+ attachment->setGroup(group);
+ }
+ }
+
+ attachment->setPieSlice(info->mPieMenuSlice);
+ attachment->setVisibleInFirstPerson(info->mVisibleFirstPerson);
+ attachment->setIsHUDAttachment(info->mIsHUDAttachment);
+ // attachment can potentially be animated, needs a number.
+ attachment->setJointNum(mNumBones + mNumCollisionVolumes + attachmentID - 1);
+
+ if (newly_created)
+ {
+ mAttachmentPoints[attachmentID] = attachment;
+
+ // now add attachment joint
+ parent_joint->addChild(attachment);
+ }
+ }
+}
+
+//-----------------------------------------------------------------------------
+// updateVisualParams()
+//-----------------------------------------------------------------------------
+void LLVOAvatar::updateVisualParams()
+{
+ ESex avatar_sex = (getVisualParamWeight("male") > 0.5f) ? SEX_MALE : SEX_FEMALE;
+ if (getSex() != avatar_sex)
+ {
+ if (mIsSitting && findMotion(avatar_sex == SEX_MALE ? ANIM_AGENT_SIT_FEMALE : ANIM_AGENT_SIT) != NULL)
+ {
+ // In some cases of gender change server changes sit motion with motion message,
+ // but in case of some avatars (legacy?) there is no update from server side,
+ // likely because server doesn't know about difference between motions
+ // (female and male sit ids are same server side, so it is likely unaware that it
+ // need to send update)
+ // Make sure motion is up to date
+ stopMotion(ANIM_AGENT_SIT);
+ setSex(avatar_sex);
+ startMotion(ANIM_AGENT_SIT);
+ }
+ else
+ {
+ setSex(avatar_sex);
+ }
+ }
+
+ LLCharacter::updateVisualParams();
+
+ if (mLastSkeletonSerialNum != mSkeletonSerialNum)
+ {
+ computeBodySize();
+ mLastSkeletonSerialNum = mSkeletonSerialNum;
+ mRoot->updateWorldMatrixChildren();
+ }
+
+ dirtyMesh();
+ updateHeadOffset();
+}
+//-----------------------------------------------------------------------------
+// isActive()
+//-----------------------------------------------------------------------------
+bool LLVOAvatar::isActive() const
+{
+ return true;
+}
+
+//-----------------------------------------------------------------------------
+// setPixelAreaAndAngle()
+//-----------------------------------------------------------------------------
+void LLVOAvatar::setPixelAreaAndAngle(LLAgent &agent)
+{
+ if (mDrawable.isNull())
+ {
+ return;
+ }
+
+ const LLVector4a* ext = mDrawable->getSpatialExtents();
+ LLVector4a center;
+ center.setAdd(ext[1], ext[0]);
+ center.mul(0.5f);
+ LLVector4a size;
+ size.setSub(ext[1], ext[0]);
+ size.mul(0.5f);
+
+ mImpostorPixelArea = LLPipeline::calcPixelArea(center, size, *LLViewerCamera::getInstance());
+ mPixelArea = mImpostorPixelArea;
+
+ F32 range = mDrawable->mDistanceWRTCamera;
+
+ if (range < 0.001f) // range == zero
+ {
+ mAppAngle = 180.f;
+ }
+ else
+ {
+ F32 radius = size.getLength3().getF32();
+ mAppAngle = (F32) atan2( radius, range) * RAD_TO_DEG;
+ }
+
+ // We always want to look good to ourselves
+ if( isSelf() )
+ {
+ mPixelArea = llmax( mPixelArea, F32(getTexImageSize() / 16) );
+ }
+}
+
+//-----------------------------------------------------------------------------
+// updateJointLODs()
+//-----------------------------------------------------------------------------
+bool LLVOAvatar::updateJointLODs()
+{
+ const F32 MAX_PIXEL_AREA = 100000000.f;
+ F32 lod_factor = (sLODFactor * AVATAR_LOD_TWEAK_RANGE + (1.f - AVATAR_LOD_TWEAK_RANGE));
+ F32 avatar_num_min_factor = clamp_rescale(sLODFactor, 0.f, 1.f, 0.25f, 0.6f);
+ F32 avatar_num_factor = clamp_rescale((F32)sNumVisibleAvatars, 8, 25, 1.f, avatar_num_min_factor);
+ F32 area_scale = 0.16f;
+
+ if (isSelf())
+ {
+ if(gAgentCamera.cameraCustomizeAvatar() || gAgentCamera.cameraMouselook())
+ {
+ mAdjustedPixelArea = MAX_PIXEL_AREA;
+ }
+ else
+ {
+ mAdjustedPixelArea = mPixelArea*area_scale;
+ }
+ }
+ else if (mIsDummy)
+ {
+ mAdjustedPixelArea = MAX_PIXEL_AREA;
+ }
+ else
+ {
+ // reported avatar pixel area is dependent on avatar render load, based on number of visible avatars
+ mAdjustedPixelArea = (F32)mPixelArea * area_scale * lod_factor * lod_factor * avatar_num_factor * avatar_num_factor;
+ }
+
+ // now select meshes to render based on adjusted pixel area
+ LLViewerJoint* root = dynamic_cast<LLViewerJoint*>(mRoot);
+ bool res = false;
+ if (root)
+ {
+ res = root->updateLOD(mAdjustedPixelArea, true);
+ }
+ if (res)
+ {
+ sNumLODChangesThisFrame++;
+ dirtyMesh(2);
+ return true;
+ }
+
+ return false;
+}
+
+//-----------------------------------------------------------------------------
+// createDrawable()
+//-----------------------------------------------------------------------------
+LLDrawable *LLVOAvatar::createDrawable(LLPipeline *pipeline)
+{
+ pipeline->allocDrawable(this);
+ mDrawable->setLit(false);
+
+ LLDrawPoolAvatar *poolp = (LLDrawPoolAvatar*)gPipeline.getPool(mIsControlAvatar ? LLDrawPool::POOL_CONTROL_AV : LLDrawPool::POOL_AVATAR);
+
+ // Only a single face (one per avatar)
+ //this face will be splitted into several if its vertex buffer is too long.
+ mDrawable->setState(LLDrawable::ACTIVE);
+ mDrawable->addFace(poolp, NULL);
+ mDrawable->setRenderType(mIsControlAvatar ? LLPipeline::RENDER_TYPE_CONTROL_AV : LLPipeline::RENDER_TYPE_AVATAR);
+
+ mNumInitFaces = mDrawable->getNumFaces() ;
+
+ dirtyMesh(2);
+ return mDrawable;
+}
+
+
+void LLVOAvatar::updateGL()
+{
+ if (mMeshTexturesDirty)
+ {
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_AVATAR
+ updateMeshTextures();
+ mMeshTexturesDirty = false;
+ }
+}
+
+//-----------------------------------------------------------------------------
+// updateGeometry()
+//-----------------------------------------------------------------------------
+bool LLVOAvatar::updateGeometry(LLDrawable *drawable)
+{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_AVATAR;
+ if (!(gPipeline.hasRenderType(mIsControlAvatar ? LLPipeline::RENDER_TYPE_CONTROL_AV : LLPipeline::RENDER_TYPE_AVATAR)))
+ {
+ return true;
+ }
+
+ if (!mMeshValid)
+ {
+ return true;
+ }
+
+ if (!drawable)
+ {
+ LL_ERRS() << "LLVOAvatar::updateGeometry() called with NULL drawable" << LL_ENDL;
+ }
+
+ return true;
+}
+
+//-----------------------------------------------------------------------------
+// updateSexDependentLayerSets()
+//-----------------------------------------------------------------------------
+void LLVOAvatar::updateSexDependentLayerSets()
+{
+ invalidateComposite( mBakedTextureDatas[BAKED_HEAD].mTexLayerSet);
+ invalidateComposite( mBakedTextureDatas[BAKED_UPPER].mTexLayerSet);
+ invalidateComposite( mBakedTextureDatas[BAKED_LOWER].mTexLayerSet);
+}
+
+//-----------------------------------------------------------------------------
+// dirtyMesh()
+//-----------------------------------------------------------------------------
+void LLVOAvatar::dirtyMesh()
+{
+ dirtyMesh(1);
+}
+void LLVOAvatar::dirtyMesh(S32 priority)
+{
+ mDirtyMesh = llmax(mDirtyMesh, priority);
+}
+
+//-----------------------------------------------------------------------------
+// getViewerJoint()
+//-----------------------------------------------------------------------------
+LLViewerJoint* LLVOAvatar::getViewerJoint(S32 idx)
+{
+ return dynamic_cast<LLViewerJoint*>(mMeshLOD[idx]);
+}
+
+//-----------------------------------------------------------------------------
+// hideHair()
+//-----------------------------------------------------------------------------
+void LLVOAvatar::hideHair()
+{
+ mMeshLOD[MESH_ID_HAIR]->setVisible(false, true);
+}
+
+//-----------------------------------------------------------------------------
+// hideSkirt()
+//-----------------------------------------------------------------------------
+void LLVOAvatar::hideSkirt()
+{
+ mMeshLOD[MESH_ID_SKIRT]->setVisible(false, true);
+}
+
+bool LLVOAvatar::setParent(LLViewerObject* parent)
+{
+ bool ret ;
+ if (parent == NULL)
+ {
+ getOffObject();
+ ret = LLViewerObject::setParent(parent);
+ if (isSelf())
+ {
+ gAgentCamera.resetCamera();
+ }
+ }
+ else
+ {
+ ret = LLViewerObject::setParent(parent);
+ if(ret)
+ {
+ sitOnObject(parent);
+ }
+ }
+ return ret ;
+}
+
+void LLVOAvatar::addChild(LLViewerObject *childp)
+{
+ childp->extractAttachmentItemID(); // find the inventory item this object is associated with.
+ if (isSelf())
+ {
+ const LLUUID& item_id = childp->getAttachmentItemID();
+ LLViewerInventoryItem *item = gInventory.getItem(item_id);
+ LL_DEBUGS("Avatar") << "ATT attachment child added " << (item ? item->getName() : "UNKNOWN") << " id " << item_id << LL_ENDL;
+
+ }
+
+ LLViewerObject::addChild(childp);
+ if (childp->mDrawable)
+ {
+ if (!attachObject(childp))
+ {
+ LL_WARNS() << "ATT addChild() failed for "
+ << childp->getID()
+ << " item " << childp->getAttachmentItemID()
+ << LL_ENDL;
+ // MAINT-3312 backout
+ // mPendingAttachment.push_back(childp);
+ }
+ }
+ else
+ {
+ mPendingAttachment.push_back(childp);
+ }
+}
+
+void LLVOAvatar::removeChild(LLViewerObject *childp)
+{
+ LLViewerObject::removeChild(childp);
+ if (!detachObject(childp))
+ {
+ LL_WARNS() << "Calling detach on non-attached object " << LL_ENDL;
+ }
+}
+
+LLViewerJointAttachment* LLVOAvatar::getTargetAttachmentPoint(LLViewerObject* viewer_object)
+{
+ S32 attachmentID = ATTACHMENT_ID_FROM_STATE(viewer_object->getAttachmentState());
+
+ // This should never happen unless the server didn't process the attachment point
+ // correctly, but putting this check in here to be safe.
+ if (attachmentID & ATTACHMENT_ADD)
+ {
+ LL_WARNS() << "Got an attachment with ATTACHMENT_ADD mask, removing ( attach pt:" << attachmentID << " )" << LL_ENDL;
+ attachmentID &= ~ATTACHMENT_ADD;
+ }
+
+ LLViewerJointAttachment* attachment = get_if_there(mAttachmentPoints, attachmentID, (LLViewerJointAttachment*)NULL);
+
+ if (!attachment)
+ {
+ LL_WARNS() << "Object attachment point invalid: " << attachmentID
+ << " trying to use 1 (chest)"
+ << LL_ENDL;
+
+ attachment = get_if_there(mAttachmentPoints, 1, (LLViewerJointAttachment*)NULL); // Arbitrary using 1 (chest)
+ if (attachment)
+ {
+ LL_WARNS() << "Object attachment point invalid: " << attachmentID
+ << " on object " << viewer_object->getID()
+ << " attachment item " << viewer_object->getAttachmentItemID()
+ << " falling back to 1 (chest)"
+ << LL_ENDL;
+ }
+ else
+ {
+ LL_WARNS() << "Object attachment point invalid: " << attachmentID
+ << " on object " << viewer_object->getID()
+ << " attachment item " << viewer_object->getAttachmentItemID()
+ << "Unable to use fallback attachment point 1 (chest)"
+ << LL_ENDL;
+ }
+ }
+
+ return attachment;
+}
+
+//-----------------------------------------------------------------------------
+// attachObject()
+//-----------------------------------------------------------------------------
+const LLViewerJointAttachment *LLVOAvatar::attachObject(LLViewerObject *viewer_object)
+{
+ if (isSelf())
+ {
+ const LLUUID& item_id = viewer_object->getAttachmentItemID();
+ LLViewerInventoryItem *item = gInventory.getItem(item_id);
+ LL_DEBUGS("Avatar") << "ATT attaching object "
+ << (item ? item->getName() : "UNKNOWN") << " id " << item_id << LL_ENDL;
+ }
+ LLViewerJointAttachment* attachment = getTargetAttachmentPoint(viewer_object);
+
+ if (!attachment || !attachment->addObject(viewer_object))
+ {
+ const LLUUID& item_id = viewer_object->getAttachmentItemID();
+ LLViewerInventoryItem *item = gInventory.getItem(item_id);
+ LL_WARNS("Avatar") << "ATT attach failed "
+ << (item ? item->getName() : "UNKNOWN") << " id " << item_id << LL_ENDL;
+ return 0;
+ }
+
+ if (!viewer_object->isAnimatedObject())
+ {
+ updateAttachmentOverrides();
+ }
+
+ updateVisualComplexity();
+
+ if (viewer_object->isSelected())
+ {
+ LLSelectMgr::getInstance()->updateSelectionCenter();
+ LLSelectMgr::getInstance()->updatePointAt();
+ }
+
+ viewer_object->refreshBakeTexture();
+
+
+ LLViewerObject::const_child_list_t& child_list = viewer_object->getChildren();
+ for (LLViewerObject::child_list_t::const_iterator iter = child_list.begin();
+ iter != child_list.end(); ++iter)
+ {
+ LLViewerObject* objectp = *iter;
+ if (objectp)
+ {
+ objectp->refreshBakeTexture();
+ }
+ }
+
+ updateMeshVisibility();
+
+ return attachment;
+}
+
+//-----------------------------------------------------------------------------
+// getNumAttachments()
+//-----------------------------------------------------------------------------
+U32 LLVOAvatar::getNumAttachments() const
+{
+ U32 num_attachments = 0;
+ for (attachment_map_t::const_iterator iter = mAttachmentPoints.begin();
+ iter != mAttachmentPoints.end();
+ ++iter)
+ {
+ const LLViewerJointAttachment *attachment_pt = (*iter).second;
+ num_attachments += attachment_pt->getNumObjects();
+ }
+ return num_attachments;
+}
+
+//-----------------------------------------------------------------------------
+// getMaxAttachments()
+//-----------------------------------------------------------------------------
+S32 LLVOAvatar::getMaxAttachments() const
+{
+ return LLAgentBenefitsMgr::current().getAttachmentLimit();
+}
+
+//-----------------------------------------------------------------------------
+// canAttachMoreObjects()
+// Returns true if we can attach <n> more objects.
+//-----------------------------------------------------------------------------
+bool LLVOAvatar::canAttachMoreObjects(U32 n) const
+{
+ return (getNumAttachments() + n) <= getMaxAttachments();
+}
+
+//-----------------------------------------------------------------------------
+// getNumAnimatedObjectAttachments()
+//-----------------------------------------------------------------------------
+U32 LLVOAvatar::getNumAnimatedObjectAttachments() const
+{
+ U32 num_attachments = 0;
+ for (attachment_map_t::const_iterator iter = mAttachmentPoints.begin();
+ iter != mAttachmentPoints.end();
+ ++iter)
+ {
+ const LLViewerJointAttachment *attachment_pt = (*iter).second;
+ num_attachments += attachment_pt->getNumAnimatedObjects();
+ }
+ return num_attachments;
+}
+
+//-----------------------------------------------------------------------------
+// getMaxAnimatedObjectAttachments()
+// Gets from simulator feature if available, otherwise 0.
+//-----------------------------------------------------------------------------
+S32 LLVOAvatar::getMaxAnimatedObjectAttachments() const
+{
+ return LLAgentBenefitsMgr::current().getAnimatedObjectLimit();
+}
+
+//-----------------------------------------------------------------------------
+// canAttachMoreAnimatedObjects()
+// Returns true if we can attach <n> more animated objects.
+//-----------------------------------------------------------------------------
+bool LLVOAvatar::canAttachMoreAnimatedObjects(U32 n) const
+{
+ return (getNumAnimatedObjectAttachments() + n) <= getMaxAnimatedObjectAttachments();
+}
+
+//-----------------------------------------------------------------------------
+// lazyAttach()
+//-----------------------------------------------------------------------------
+void LLVOAvatar::lazyAttach()
+{
+ std::vector<LLPointer<LLViewerObject> > still_pending;
+
+ for (U32 i = 0; i < mPendingAttachment.size(); i++)
+ {
+ LLPointer<LLViewerObject> cur_attachment = mPendingAttachment[i];
+ // Object might have died while we were waiting for drawable
+ if (!cur_attachment->isDead())
+ {
+ if (cur_attachment->mDrawable)
+ {
+ if (isSelf())
+ {
+ const LLUUID& item_id = cur_attachment->getAttachmentItemID();
+ LLViewerInventoryItem *item = gInventory.getItem(item_id);
+ LL_DEBUGS("Avatar") << "ATT attaching object "
+ << (item ? item->getName() : "UNKNOWN") << " id " << item_id << LL_ENDL;
+ }
+ if (!attachObject(cur_attachment))
+ { // Drop it
+ LL_WARNS() << "attachObject() failed for "
+ << cur_attachment->getID()
+ << " item " << cur_attachment->getAttachmentItemID()
+ << LL_ENDL;
+ // MAINT-3312 backout
+ //still_pending.push_back(cur_attachment);
+ }
+ }
+ else
+ {
+ still_pending.push_back(cur_attachment);
+ }
+ }
+ }
+
+ mPendingAttachment = still_pending;
+}
+
+void LLVOAvatar::resetHUDAttachments()
+{
+
+ for (attachment_map_t::iterator iter = mAttachmentPoints.begin();
+ iter != mAttachmentPoints.end();
+ ++iter)
+ {
+ LLViewerJointAttachment* attachment = iter->second;
+ if (attachment->getIsHUDAttachment())
+ {
+ for (LLViewerJointAttachment::attachedobjs_vec_t::iterator attachment_iter = attachment->mAttachedObjects.begin();
+ attachment_iter != attachment->mAttachedObjects.end();
+ ++attachment_iter)
+ {
+ const LLViewerObject* attached_object = attachment_iter->get();
+ if (attached_object && attached_object->mDrawable.notNull())
+ {
+ gPipeline.markMoved(attached_object->mDrawable);
+ }
+ }
+ }
+ }
+}
+
+void LLVOAvatar::rebuildRiggedAttachments( void )
+{
+ for ( attachment_map_t::iterator iter = mAttachmentPoints.begin(); iter != mAttachmentPoints.end(); ++iter )
+ {
+ LLViewerJointAttachment* pAttachment = iter->second;
+ LLViewerJointAttachment::attachedobjs_vec_t::iterator attachmentIterEnd = pAttachment->mAttachedObjects.end();
+
+ for ( LLViewerJointAttachment::attachedobjs_vec_t::iterator attachmentIter = pAttachment->mAttachedObjects.begin();
+ attachmentIter != attachmentIterEnd; ++attachmentIter)
+ {
+ const LLViewerObject* pAttachedObject = *attachmentIter;
+ if ( pAttachment && pAttachedObject->mDrawable.notNull() )
+ {
+ gPipeline.markRebuild(pAttachedObject->mDrawable);
+ }
+ }
+ }
+}
+//-----------------------------------------------------------------------------
+// cleanupAttachedMesh()
+//-----------------------------------------------------------------------------
+void LLVOAvatar::cleanupAttachedMesh( LLViewerObject* pVO )
+{
+ LLUUID mesh_id;
+ if (getRiggedMeshID(pVO, mesh_id))
+ {
+ // FIXME this seems like an odd place for this code.
+ if ( gAgentCamera.cameraCustomizeAvatar() )
+ {
+ gAgent.unpauseAnimation();
+ //Still want to refocus on head bone
+ gAgentCamera.changeCameraToCustomizeAvatar();
+ }
+ }
+}
+
+bool LLVOAvatar::hasPendingAttachedMeshes()
+{
+ for (attachment_map_t::iterator iter = mAttachmentPoints.begin();
+ iter != mAttachmentPoints.end();
+ ++iter)
+ {
+ LLViewerJointAttachment* attachment = iter->second;
+ if (attachment)
+ {
+ for (LLViewerJointAttachment::attachedobjs_vec_t::iterator attachment_iter = attachment->mAttachedObjects.begin();
+ attachment_iter != attachment->mAttachedObjects.end();
+ ++attachment_iter)
+ {
+ LLViewerObject* objectp = attachment_iter->get();
+ if (objectp)
+ {
+ LLViewerObject::const_child_list_t& child_list = objectp->getChildren();
+ for (LLViewerObject::child_list_t::const_iterator iter1 = child_list.begin();
+ iter1 != child_list.end(); ++iter1)
+ {
+ LLViewerObject* objectchild = *iter1;
+ if (objectchild && objectchild->getVolume())
+ {
+ const LLUUID& mesh_id = objectchild->getVolume()->getParams().getSculptID();
+ if (mesh_id.isNull())
+ {
+ // No mesh nor skin info needed
+ continue;
+ }
+
+ if (objectchild->getVolume()->isMeshAssetUnavaliable())
+ {
+ // Mesh failed to load, do not expect it
+ continue;
+ }
+
+ if (objectchild->mDrawable)
+ {
+ LLVOVolume* pvobj = objectchild->mDrawable->getVOVolume();
+ if (pvobj)
+ {
+ if (!pvobj->isMesh())
+ {
+ // Not a mesh
+ continue;
+ }
+
+ if (!objectchild->getVolume()->isMeshAssetLoaded())
+ {
+ // Waiting for mesh
+ return true;
+ }
+
+ const LLMeshSkinInfo* skin_data = pvobj->getSkinInfo();
+ if (skin_data)
+ {
+ // Skin info present, done
+ continue;
+ }
+
+ if (pvobj->isSkinInfoUnavaliable())
+ {
+ // Load failed or info not present, don't expect it
+ continue;
+ }
+ }
+
+ // objectchild is not ready
+ return true;
+ }
+ }
+ }
+ }
+ }
+ }
+ }
+ return false;
+}
+
+//-----------------------------------------------------------------------------
+// detachObject()
+//-----------------------------------------------------------------------------
+bool LLVOAvatar::detachObject(LLViewerObject *viewer_object)
+{
+ for (attachment_map_t::iterator iter = mAttachmentPoints.begin();
+ iter != mAttachmentPoints.end();
+ ++iter)
+ {
+ LLViewerJointAttachment* attachment = iter->second;
+
+ if (attachment->isObjectAttached(viewer_object))
+ {
+ updateVisualComplexity();
+ bool is_animated_object = viewer_object->isAnimatedObject();
+ cleanupAttachedMesh(viewer_object);
+
+ attachment->removeObject(viewer_object);
+ if (!is_animated_object)
+ {
+ updateAttachmentOverrides();
+ }
+ viewer_object->refreshBakeTexture();
+
+ LLViewerObject::const_child_list_t& child_list = viewer_object->getChildren();
+ for (LLViewerObject::child_list_t::const_iterator iter1 = child_list.begin();
+ iter1 != child_list.end(); ++iter1)
+ {
+ LLViewerObject* objectp = *iter1;
+ if (objectp)
+ {
+ objectp->refreshBakeTexture();
+ }
+ }
+
+ updateMeshVisibility();
+
+ LL_DEBUGS() << "Detaching object " << viewer_object->mID << " from " << attachment->getName() << LL_ENDL;
+ return true;
+ }
+ }
+
+ std::vector<LLPointer<LLViewerObject> >::iterator iter = std::find(mPendingAttachment.begin(), mPendingAttachment.end(), viewer_object);
+ if (iter != mPendingAttachment.end())
+ {
+ mPendingAttachment.erase(iter);
+ return true;
+ }
+
+ return false;
+}
+
+//-----------------------------------------------------------------------------
+// sitDown()
+//-----------------------------------------------------------------------------
+void LLVOAvatar::sitDown(bool bSitting)
+{
+ mIsSitting = bSitting;
+ if (isSelf())
+ {
+ // Update Movement Controls according to own Sitting mode
+ LLFloaterMove::setSittingMode(bSitting);
+ }
+}
+
+//-----------------------------------------------------------------------------
+// sitOnObject()
+//-----------------------------------------------------------------------------
+void LLVOAvatar::sitOnObject(LLViewerObject *sit_object)
+{
+ if (isSelf())
+ {
+ // Might be first sit
+ //LLFirstUse::useSit();
+
+ gAgent.setFlying(false);
+ gAgentCamera.setThirdPersonHeadOffset(LLVector3::zero);
+ //interpolate to new camera position
+ gAgentCamera.startCameraAnimation();
+ // make sure we are not trying to autopilot
+ gAgent.stopAutoPilot();
+ gAgentCamera.setupSitCamera();
+ if (gAgentCamera.getForceMouselook())
+ {
+ gAgentCamera.changeCameraToMouselook();
+ }
+
+ if (gAgentCamera.getFocusOnAvatar() && LLToolMgr::getInstance()->inEdit())
+ {
+ LLSelectNode* node = LLSelectMgr::getInstance()->getSelection()->getFirstRootNode();
+ if (node && node->mValid)
+ {
+ LLViewerObject* root_object = node->getObject();
+ if (root_object == sit_object)
+ {
+ LLFloaterTools::sPreviousFocusOnAvatar = true;
+ }
+ }
+ }
+ }
+
+ if (mDrawable.isNull())
+ {
+ return;
+ }
+ LLQuaternion inv_obj_rot = ~sit_object->getRenderRotation();
+ LLVector3 obj_pos = sit_object->getRenderPosition();
+
+ LLVector3 rel_pos = getRenderPosition() - obj_pos;
+ rel_pos.rotVec(inv_obj_rot);
+
+ mDrawable->mXform.setPosition(rel_pos);
+ mDrawable->mXform.setRotation(mDrawable->getWorldRotation() * inv_obj_rot);
+
+ gPipeline.markMoved(mDrawable, true);
+ // Notice that removing sitDown() from here causes avatars sitting on
+ // objects to be not rendered for new arrivals. See EXT-6835 and EXT-1655.
+ sitDown(true);
+ mRoot->getXform()->setParent(&sit_object->mDrawable->mXform); // LLVOAvatar::sitOnObject
+ // SL-315
+ mRoot->setPosition(getPosition());
+ mRoot->updateWorldMatrixChildren();
+
+ stopMotion(ANIM_AGENT_BODY_NOISE);
+
+ gAgentCamera.setInitSitRot(gAgent.getFrameAgent().getQuaternion());
+}
+
+//-----------------------------------------------------------------------------
+// getOffObject()
+//-----------------------------------------------------------------------------
+void LLVOAvatar::getOffObject()
+{
+ if (mDrawable.isNull())
+ {
+ return;
+ }
+
+ LLViewerObject* sit_object = (LLViewerObject*)getParent();
+
+ if (sit_object)
+ {
+ stopMotionFromSource(sit_object->getID());
+ LLFollowCamMgr::getInstance()->setCameraActive(sit_object->getID(), false);
+
+ LLViewerObject::const_child_list_t& child_list = sit_object->getChildren();
+ for (LLViewerObject::child_list_t::const_iterator iter = child_list.begin();
+ iter != child_list.end(); ++iter)
+ {
+ LLViewerObject* child_objectp = *iter;
+
+ stopMotionFromSource(child_objectp->getID());
+ LLFollowCamMgr::getInstance()->setCameraActive(child_objectp->getID(), false);
+ }
+ }
+
+ // assumes that transform will not be updated with drawable still having a parent
+ // or that drawable had no parent from the start
+ LLVector3 cur_position_world = mDrawable->getWorldPosition();
+ LLQuaternion cur_rotation_world = mDrawable->getWorldRotation();
+
+ if (mLastRootPos.length() >= MAX_STANDOFF_FROM_ORIGIN
+ && (cur_position_world.length() < MAX_STANDOFF_FROM_ORIGIN
+ || dist_vec(cur_position_world, mLastRootPos) > MAX_STANDOFF_DISTANCE_CHANGE))
+ {
+ // Most likely drawable got updated too early or some updates were missed - we got relative position to non-existing parent
+ // restore coordinates from cache
+ cur_position_world = mLastRootPos;
+ }
+
+ // set *local* position based on last *world* position, since we're unparenting the avatar
+ mDrawable->mXform.setPosition(cur_position_world);
+ mDrawable->mXform.setRotation(cur_rotation_world);
+
+ gPipeline.markMoved(mDrawable, true);
+
+ sitDown(false);
+
+ mRoot->getXform()->setParent(NULL); // LLVOAvatar::getOffObject
+ // SL-315
+ mRoot->setPosition(cur_position_world);
+ mRoot->setRotation(cur_rotation_world);
+ mRoot->getXform()->update();
+
+ if (mEnableDefaultMotions)
+ {
+ startMotion(ANIM_AGENT_BODY_NOISE);
+ }
+
+ if (isSelf())
+ {
+ LLQuaternion av_rot = gAgent.getFrameAgent().getQuaternion();
+ LLQuaternion obj_rot = sit_object ? sit_object->getRenderRotation() : LLQuaternion::DEFAULT;
+ av_rot = av_rot * obj_rot;
+ LLVector3 at_axis = LLVector3::x_axis;
+ at_axis = at_axis * av_rot;
+ at_axis.mV[VZ] = 0.f;
+ at_axis.normalize();
+ gAgent.resetAxes(at_axis);
+ gAgentCamera.setThirdPersonHeadOffset(LLVector3(0.f, 0.f, 1.f));
+ gAgentCamera.setSitCamera(LLUUID::null);
+ }
+}
+
+//-----------------------------------------------------------------------------
+// findAvatarFromAttachment()
+//-----------------------------------------------------------------------------
+// static
+LLVOAvatar* LLVOAvatar::findAvatarFromAttachment( LLViewerObject* obj )
+{
+ if( obj->isAttachment() )
+ {
+ do
+ {
+ obj = (LLViewerObject*) obj->getParent();
+ }
+ while( obj && !obj->isAvatar() );
+
+ if( obj && !obj->isDead() )
+ {
+ return (LLVOAvatar*)obj;
+ }
+ }
+ return NULL;
+}
+
+S32 LLVOAvatar::getAttachmentCount() const
+{
+ S32 count = 0;
+
+ for (attachment_map_t::const_iterator iter = mAttachmentPoints.begin(); iter != mAttachmentPoints.end(); ++iter)
+ {
+ LLViewerJointAttachment* pAttachment = iter->second;
+ count += pAttachment->mAttachedObjects.size();
+ }
+
+ return count;
+}
+
+bool LLVOAvatar::isWearingWearableType(LLWearableType::EType type) const
+{
+ if (mIsDummy) return true;
+
+ if (isSelf())
+ {
+ return LLAvatarAppearance::isWearingWearableType(type);
+ }
+
+ switch(type)
+ {
+ case LLWearableType::WT_SHAPE:
+ case LLWearableType::WT_SKIN:
+ case LLWearableType::WT_HAIR:
+ case LLWearableType::WT_EYES:
+ return true; // everyone has all bodyparts
+ default:
+ break; // Do nothing
+ }
+
+ for (LLAvatarAppearanceDictionary::Textures::const_iterator tex_iter = LLAvatarAppearance::getDictionary()->getTextures().begin();
+ tex_iter != LLAvatarAppearance::getDictionary()->getTextures().end();
+ ++tex_iter)
+ {
+ const LLAvatarAppearanceDictionary::TextureEntry *texture_dict = tex_iter->second;
+ if (texture_dict->mWearableType == type)
+ {
+ // Thus, you must check to see if the corresponding baked texture is defined.
+ // NOTE: this is a poor substitute if you actually want to know about individual pieces of clothing
+ // this works for detecting a skirt (most important), but is ineffective at any piece of clothing that
+ // gets baked into a texture that always exists (upper or lower).
+ if (texture_dict->mIsUsedByBakedTexture)
+ {
+ const EBakedTextureIndex baked_index = texture_dict->mBakedTextureIndex;
+ return isTextureDefined(LLAvatarAppearance::getDictionary()->getBakedTexture(baked_index)->mTextureIndex);
+ }
+ return false;
+ }
+ }
+ return false;
+}
+
+LLViewerObject * LLVOAvatar::findAttachmentByID( const LLUUID & target_id ) const
+{
+ for(attachment_map_t::const_iterator attachment_points_iter = mAttachmentPoints.begin();
+ attachment_points_iter != gAgentAvatarp->mAttachmentPoints.end();
+ ++attachment_points_iter)
+ {
+ LLViewerJointAttachment* attachment = attachment_points_iter->second;
+ for (LLViewerJointAttachment::attachedobjs_vec_t::iterator attachment_iter = attachment->mAttachedObjects.begin();
+ attachment_iter != attachment->mAttachedObjects.end();
+ ++attachment_iter)
+ {
+ LLViewerObject *attached_object = attachment_iter->get();
+ if (attached_object &&
+ attached_object->getID() == target_id)
+ {
+ return attached_object;
+ }
+ }
+ }
+
+ return NULL;
+}
+
+// virtual
+void LLVOAvatar::invalidateComposite( LLTexLayerSet* layerset)
+{
+}
+
+void LLVOAvatar::invalidateAll()
+{
+}
+
+// virtual
+void LLVOAvatar::onGlobalColorChanged(const LLTexGlobalColor* global_color)
+{
+ if (global_color == mTexSkinColor)
+ {
+ invalidateComposite( mBakedTextureDatas[BAKED_HEAD].mTexLayerSet);
+ invalidateComposite( mBakedTextureDatas[BAKED_UPPER].mTexLayerSet);
+ invalidateComposite( mBakedTextureDatas[BAKED_LOWER].mTexLayerSet);
+ }
+ else if (global_color == mTexHairColor)
+ {
+ invalidateComposite( mBakedTextureDatas[BAKED_HEAD].mTexLayerSet);
+ invalidateComposite( mBakedTextureDatas[BAKED_HAIR].mTexLayerSet);
+
+ // ! BACKWARDS COMPATIBILITY !
+ // Fix for dealing with avatars from viewers that don't bake hair.
+ if (!isTextureDefined(mBakedTextureDatas[BAKED_HAIR].mTextureIndex))
+ {
+ LLColor4 color = mTexHairColor->getColor();
+ avatar_joint_mesh_list_t::iterator iter = mBakedTextureDatas[BAKED_HAIR].mJointMeshes.begin();
+ avatar_joint_mesh_list_t::iterator end = mBakedTextureDatas[BAKED_HAIR].mJointMeshes.end();
+ for (; iter != end; ++iter)
+ {
+ LLAvatarJointMesh* mesh = (*iter);
+ if (mesh)
+ {
+ mesh->setColor( color );
+ }
+ }
+ }
+ }
+ else if (global_color == mTexEyeColor)
+ {
+ // LL_INFOS() << "invalidateComposite cause: onGlobalColorChanged( eyecolor )" << LL_ENDL;
+ invalidateComposite( mBakedTextureDatas[BAKED_EYES].mTexLayerSet);
+ }
+ updateMeshTextures();
+}
+
+// virtual
+// Do rigged mesh attachments display with this av?
+bool LLVOAvatar::shouldRenderRigged() const
+{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_AVATAR;
+
+ if (getOverallAppearance() == AOA_NORMAL)
+ {
+ return true;
+ }
+ // TBD - render for AOA_JELLYDOLL?
+ return false;
+}
+
+// FIXME: We have an mVisible member, set in updateVisibility(), but this
+// function doesn't return it! isVisible() and mVisible are used
+// different places for different purposes. mVisible seems to be more
+// related to whether the actual avatar mesh is shown, and isVisible()
+// to whether anything about the avatar is displayed in the scene.
+// Maybe better naming could make this clearer?
+bool LLVOAvatar::isVisible() const
+{
+ return mDrawable.notNull()
+ && (!mOrphaned || isSelf())
+ && (mDrawable->isVisible() || mIsDummy);
+}
+
+// Determine if we have enough avatar data to render
+bool LLVOAvatar::getIsCloud() const
+{
+ if (mIsDummy)
+ {
+ return false;
+ }
+
+ return ( ((const_cast<LLVOAvatar*>(this))->visualParamWeightsAreDefault())// Do we have a shape?
+ || ( !isTextureDefined(TEX_LOWER_BAKED)
+ || !isTextureDefined(TEX_UPPER_BAKED)
+ || !isTextureDefined(TEX_HEAD_BAKED)
+ )
+ );
+}
+
+void LLVOAvatar::updateRezzedStatusTimers(S32 rez_status)
+{
+ // State machine for rezzed status. Statuses are -1 on startup, 0
+ // = cloud, 1 = gray, 2 = downloading, 3 = waiting for attachments, 4 = full.
+ // Purpose is to collect time data for each it takes avatar to reach
+ // various loading landmarks: gray, textured (partial), textured fully.
+
+ if (rez_status != mLastRezzedStatus)
+ {
+ LL_DEBUGS("Avatar") << avString() << "rez state change: " << mLastRezzedStatus << " -> " << rez_status << LL_ENDL;
+
+ if (mLastRezzedStatus == -1 && rez_status != -1)
+ {
+ // First time initialization, start all timers.
+ for (S32 i = 1; i < 4; i++)
+ {
+ startPhase("load_" + LLVOAvatar::rezStatusToString(i));
+ startPhase("first_load_" + LLVOAvatar::rezStatusToString(i));
+ }
+ }
+ if (rez_status < mLastRezzedStatus)
+ {
+ // load level has decreased. start phase timers for higher load levels.
+ for (S32 i = rez_status+1; i <= mLastRezzedStatus; i++)
+ {
+ startPhase("load_" + LLVOAvatar::rezStatusToString(i));
+ }
+ }
+ else if (rez_status > mLastRezzedStatus)
+ {
+ // load level has increased. stop phase timers for lower and equal load levels.
+ for (S32 i = llmax(mLastRezzedStatus+1,1); i <= rez_status; i++)
+ {
+ stopPhase("load_" + LLVOAvatar::rezStatusToString(i));
+ stopPhase("first_load_" + LLVOAvatar::rezStatusToString(i), false);
+ }
+ if (rez_status == 4)
+ {
+ // "fully loaded", mark any pending appearance change complete.
+ selfStopPhase("update_appearance_from_cof");
+ selfStopPhase("wear_inventory_category", false);
+ selfStopPhase("process_initial_wearables_update", false);
+
+ updateVisualComplexity();
+ }
+ }
+ mLastRezzedStatus = rez_status;
+
+ static LLUICachedControl<bool> show_rez_status("NameTagDebugAVRezState", false);
+ if (show_rez_status)
+ {
+ mNameIsSet = false;
+ }
+ }
+}
+
+void LLVOAvatar::clearPhases()
+{
+ getPhases().clearPhases();
+}
+
+void LLVOAvatar::startPhase(const std::string& phase_name)
+{
+ F32 elapsed = 0.0;
+ bool completed = false;
+ bool found = getPhases().getPhaseValues(phase_name, elapsed, completed);
+ //LL_DEBUGS("Avatar") << avString() << " phase state " << phase_name
+ // << " found " << found << " elapsed " << elapsed << " completed " << completed << LL_ENDL;
+ if (found)
+ {
+ if (!completed)
+ {
+ LL_DEBUGS("Avatar") << avString() << "no-op, start when started already for " << phase_name << LL_ENDL;
+ return;
+ }
+ }
+ LL_DEBUGS("Avatar") << "started phase " << phase_name << LL_ENDL;
+ getPhases().startPhase(phase_name);
+}
+
+void LLVOAvatar::stopPhase(const std::string& phase_name, bool err_check)
+{
+ F32 elapsed = 0.0;
+ bool completed = false;
+ if (getPhases().getPhaseValues(phase_name, elapsed, completed))
+ {
+ if (!completed)
+ {
+ getPhases().stopPhase(phase_name);
+ completed = true;
+ logMetricsTimerRecord(phase_name, elapsed, completed);
+ LL_DEBUGS("Avatar") << avString() << "stopped phase " << phase_name << " elapsed " << elapsed << LL_ENDL;
+ }
+ else
+ {
+ if (err_check)
+ {
+ LL_DEBUGS("Avatar") << "no-op, stop when stopped already for " << phase_name << LL_ENDL;
+ }
+ }
+ }
+ else
+ {
+ if (err_check)
+ {
+ LL_DEBUGS("Avatar") << "no-op, stop when not started for " << phase_name << LL_ENDL;
+ }
+ }
+}
+
+void LLVOAvatar::logPendingPhases()
+{
+ if (!isAgentAvatarValid())
+ {
+ return;
+ }
+
+ for (LLViewerStats::phase_map_t::iterator it = getPhases().begin();
+ it != getPhases().end();
+ ++it)
+ {
+ const std::string& phase_name = it->first;
+ F32 elapsed;
+ bool completed;
+ if (getPhases().getPhaseValues(phase_name, elapsed, completed))
+ {
+ if (!completed)
+ {
+ logMetricsTimerRecord(phase_name, elapsed, completed);
+ }
+ }
+ }
+}
+
+//static
+void LLVOAvatar::logPendingPhasesAllAvatars()
+{
+ for (std::vector<LLCharacter*>::iterator iter = LLCharacter::sInstances.begin();
+ iter != LLCharacter::sInstances.end(); ++iter)
+ {
+ LLVOAvatar* inst = (LLVOAvatar*) *iter;
+ if( inst->isDead() )
+ {
+ continue;
+ }
+ inst->logPendingPhases();
+ }
+}
+
+void LLVOAvatar::logMetricsTimerRecord(const std::string& phase_name, F32 elapsed, bool completed)
+{
+ if (!isAgentAvatarValid())
+ {
+ return;
+ }
+
+ LLSD record;
+ record["timer_name"] = phase_name;
+ record["avatar_id"] = getID();
+ record["elapsed"] = elapsed;
+ record["completed"] = completed;
+ U32 grid_x(0), grid_y(0);
+ if (getRegion() && LLWorld::instance().isRegionListed(getRegion()))
+ {
+ record["central_bake_version"] = LLSD::Integer(getRegion()->getCentralBakeVersion());
+ grid_from_region_handle(getRegion()->getHandle(), &grid_x, &grid_y);
+ }
+ record["grid_x"] = LLSD::Integer(grid_x);
+ record["grid_y"] = LLSD::Integer(grid_y);
+ record["is_using_server_bakes"] = true;
+ record["is_self"] = isSelf();
+
+ if (isAgentAvatarValid())
+ {
+ gAgentAvatarp->addMetricsTimerRecord(record);
+ }
+}
+
+// call periodically to keep isFullyLoaded up to date.
+// returns true if the value has changed.
+bool LLVOAvatar::updateIsFullyLoaded()
+{
+ S32 rez_status = getRezzedStatus();
+ bool loading = rez_status == 0;
+ if (mFirstFullyVisible && !mIsControlAvatar)
+ {
+ loading = ((rez_status < 2)
+ // Wait at least 60s for unfinished textures to finish on first load,
+ // don't wait forever, it might fail. Even if it will eventually load by
+ // itself and update mLoadedCallbackTextures (or fail and clean the list),
+ // avatars are more time-sensitive than textures and can't wait that long.
+ || (mLoadedCallbackTextures < mCallbackTextureList.size() && mLastTexCallbackAddedTime.getElapsedTimeF32() < MAX_TEXTURE_WAIT_TIME_SEC)
+ || !mPendingAttachment.empty()
+ || (rez_status < 3 && !isFullyBaked())
+ || hasPendingAttachedMeshes()
+ );
+
+ // compare amount of attachments to one reported by simulator
+ if (!loading && !isSelf() && rez_status < 4 && mLastCloudAttachmentCount < mSimAttachments.size())
+ {
+ S32 attachment_count = getAttachmentCount();
+ if (mLastCloudAttachmentCount != attachment_count)
+ {
+ mLastCloudAttachmentCount = attachment_count;
+ if (attachment_count != mSimAttachments.size())
+ {
+ // attachment count changed, but still below desired, wait for more updates
+ mLastCloudAttachmentChangeTime.reset();
+ loading = true;
+ }
+ }
+ else if (mLastCloudAttachmentChangeTime.getElapsedTimeF32() < MAX_ATTACHMENT_WAIT_TIME_SEC)
+ {
+ // waiting
+ loading = true;
+ }
+ }
+ }
+ updateRezzedStatusTimers(rez_status);
+ updateRuthTimer(loading);
+ return processFullyLoadedChange(loading);
+}
+
+void LLVOAvatar::updateRuthTimer(bool loading)
+{
+ if (isSelf() || !loading)
+ {
+ return;
+ }
+
+ if (mPreviousFullyLoaded)
+ {
+ mRuthTimer.reset();
+ debugAvatarRezTime("AvatarRezCloudNotification","became cloud");
+ }
+
+ const F32 LOADING_TIMEOUT__SECONDS = 120.f;
+ if (mRuthTimer.getElapsedTimeF32() > LOADING_TIMEOUT__SECONDS)
+ {
+ LL_DEBUGS("Avatar") << avString()
+ << "Ruth Timer timeout: Missing texture data for '" << getFullname() << "' "
+ << "( Params loaded : " << !visualParamWeightsAreDefault() << " ) "
+ << "( Lower : " << isTextureDefined(TEX_LOWER_BAKED) << " ) "
+ << "( Upper : " << isTextureDefined(TEX_UPPER_BAKED) << " ) "
+ << "( Head : " << isTextureDefined(TEX_HEAD_BAKED) << " )."
+ << LL_ENDL;
+
+ LLAvatarPropertiesProcessor::getInstance()->sendAvatarTexturesRequest(getID());
+ mRuthTimer.reset();
+ }
+}
+
+bool LLVOAvatar::processFullyLoadedChange(bool loading)
+{
+ // We wait a little bit before giving the 'all clear', to let things to
+ // settle down: models to snap into place, textures to get first packets,
+ // LODs to load.
+ const F32 LOADED_DELAY = 1.f;
+
+ if (loading)
+ {
+ mFullyLoadedTimer.reset();
+ }
+
+ if (mFirstFullyVisible)
+ {
+ F32 first_use_delay = FIRST_APPEARANCE_CLOUD_MIN_DELAY;
+ if (!isSelf() && loading)
+ {
+ // Note that textures can causes 60s delay on thier own
+ // so this delay might end up on top of textures' delay
+ first_use_delay = llclamp(
+ mFirstAppearanceMessageTimer.getElapsedTimeF32(),
+ FIRST_APPEARANCE_CLOUD_MIN_DELAY,
+ FIRST_APPEARANCE_CLOUD_MAX_DELAY);
+
+ if (shouldImpostor())
+ {
+ // Impostors are less of a priority,
+ // let them stay cloud longer
+ first_use_delay *= FIRST_APPEARANCE_CLOUD_IMPOSTOR_MODIFIER;
+ }
+ }
+ mFullyLoaded = (mFullyLoadedTimer.getElapsedTimeF32() > first_use_delay);
+ }
+ else
+ {
+ mFullyLoaded = (mFullyLoadedTimer.getElapsedTimeF32() > LOADED_DELAY);
+ }
+
+ if (!mPreviousFullyLoaded && !loading && mFullyLoaded)
+ {
+ debugAvatarRezTime("AvatarRezNotification", "fully loaded");
+ }
+
+ // did our loading state "change" from last call?
+ // FIXME runway - why are we updating every 30 calls even if nothing has changed?
+ // This causes updateLOD() to run every 30 frames, among other things.
+ const S32 UPDATE_RATE = 30;
+ bool changed =
+ ((mFullyLoaded != mPreviousFullyLoaded) || // if the value is different from the previous call
+ (!mFullyLoadedInitialized) || // if we've never been called before
+ (mFullyLoadedFrameCounter % UPDATE_RATE == 0)); // every now and then issue a change
+ bool fully_loaded_changed = (mFullyLoaded != mPreviousFullyLoaded);
+
+ mPreviousFullyLoaded = mFullyLoaded;
+ mFullyLoadedInitialized = true;
+ mFullyLoadedFrameCounter++;
+
+ if (changed && isSelf())
+ {
+ // to know about outfit switching
+ LLAvatarRenderNotifier::getInstance()->updateNotificationState();
+ }
+
+ if (fully_loaded_changed && !isSelf() && mFullyLoaded && isImpostor())
+ {
+ // Fix for jellydoll initially invisible
+ mNeedsImpostorUpdate = true;
+ mLastImpostorUpdateReason = 6;
+ }
+ return changed;
+}
+
+bool LLVOAvatar::isFullyLoaded() const
+{
+ return (mRenderUnloadedAvatar || mFullyLoaded);
+}
+
+bool LLVOAvatar::isTooComplex() const
+{
+ bool too_complex;
+ static LLCachedControl<S32> compelxity_render_mode(gSavedSettings, "RenderAvatarComplexityMode");
+ bool render_friend = (LLAvatarTracker::instance().isBuddy(getID()) && compelxity_render_mode > AV_RENDER_LIMIT_BY_COMPLEXITY);
+
+ if (isSelf() || render_friend || mVisuallyMuteSetting == AV_ALWAYS_RENDER)
+ {
+ too_complex = false;
+ }
+ else if (compelxity_render_mode == AV_RENDER_ONLY_SHOW_FRIENDS && !mIsControlAvatar)
+ {
+ too_complex = true;
+ }
+ else
+ {
+ // Determine if visually muted or not
+ static LLCachedControl<U32> max_render_cost(gSavedSettings, "RenderAvatarMaxComplexity", 0U);
+ static LLCachedControl<F32> max_attachment_area(gSavedSettings, "RenderAutoMuteSurfaceAreaLimit", 1000.0f);
+ // If the user has chosen unlimited max complexity, we also disregard max attachment area
+ // so that unlimited will completely disable the overly complex impostor rendering
+ // yes, this leaves them vulnerable to griefing objects... their choice
+ too_complex = ( max_render_cost > 0
+ && (mVisualComplexity > max_render_cost
+ || (max_attachment_area > 0.0f && mAttachmentSurfaceArea > max_attachment_area)
+ ));
+ }
+
+ return too_complex;
+}
+
+bool LLVOAvatar::isTooSlow() const
+{
+ static LLCachedControl<S32> compelxity_render_mode(gSavedSettings, "RenderAvatarComplexityMode");
+ bool render_friend = (LLAvatarTracker::instance().isBuddy(getID()) && compelxity_render_mode > AV_RENDER_LIMIT_BY_COMPLEXITY);
+
+ if (render_friend || mVisuallyMuteSetting == AV_ALWAYS_RENDER)
+ {
+ return false;
+ }
+ else if (compelxity_render_mode == AV_RENDER_ONLY_SHOW_FRIENDS && !mIsControlAvatar)
+ {
+ return true;
+ }
+ return mTooSlow;
+}
+
+// Udpate Avatar state based on render time
+void LLVOAvatar::updateTooSlow()
+{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_AVATAR;
+ static LLCachedControl<S32> compelxity_render_mode(gSavedSettings, "RenderAvatarComplexityMode");
+ static LLCachedControl<bool> allowSelfImpostor(gSavedSettings, "AllowSelfImpostor");
+ const auto id = getID();
+
+ // mTooSlow - Is the avatar flagged as being slow (includes shadow time)
+ // mTooSlowWithoutShadows - Is the avatar flagged as being slow even with shadows removed.
+
+ // get max render time in ms
+ F32 max_art_ms = (F32) (LLPerfStats::renderAvatarMaxART_ns / 1000000.0);
+
+ bool autotune = LLPerfStats::tunables.userAutoTuneEnabled && !mIsControlAvatar && !isSelf();
+
+ bool ignore_tune = false;
+ if (autotune && sAVsIgnoringARTLimit.size() > 0)
+ {
+ auto it = std::find(sAVsIgnoringARTLimit.begin(), sAVsIgnoringARTLimit.end(), mID);
+ if (it != sAVsIgnoringARTLimit.end())
+ {
+ S32 index = it - sAVsIgnoringARTLimit.begin();
+ ignore_tune = (index < (MIN_NONTUNED_AVS - sAvatarsNearby + 1 + LLPerfStats::tunedAvatars));
+ }
+ }
+
+ bool exceeds_max_ART =
+ ((LLPerfStats::renderAvatarMaxART_ns > 0) &&
+ (mGPURenderTime >= max_art_ms)); // NOTE: don't use getGPURenderTime accessor here to avoid "isTooSlow" feedback loop
+
+ if (exceeds_max_ART && !ignore_tune)
+ {
+ mTooSlow = true;
+
+ if(!mTooSlowWithoutShadows) // if we were not previously above the full impostor cap
+ {
+ bool always_render_friends = compelxity_render_mode > AV_RENDER_LIMIT_BY_COMPLEXITY;
+ bool render_friend_or_exception = (always_render_friends && LLAvatarTracker::instance().isBuddy( id ) ) ||
+ ( getVisualMuteSettings() == LLVOAvatar::AV_ALWAYS_RENDER );
+ if( (!isSelf() || allowSelfImpostor) && !render_friend_or_exception)
+ {
+ // Note: slow rendering Friends still get their shadows zapped.
+ mTooSlowWithoutShadows = (getGPURenderTime()*2.f >= max_art_ms) // NOTE: assumes shadow rendering doubles render time
+ || (compelxity_render_mode == AV_RENDER_ONLY_SHOW_FRIENDS && !mIsControlAvatar);
+ }
+ }
+ }
+ else
+ {
+ mTooSlow = false;
+ mTooSlowWithoutShadows = false;
+
+ if (ignore_tune)
+ {
+ return;
+ }
+ }
+ if(mTooSlow && !mTuned)
+ {
+ LLPerfStats::tunedAvatars++; // increment the number of avatars that have been tweaked.
+ mTuned = true;
+ }
+ else if(!mTooSlow && mTuned)
+ {
+ LLPerfStats::tunedAvatars--;
+ mTuned = false;
+ }
+}
+
+//-----------------------------------------------------------------------------
+// findMotion()
+//-----------------------------------------------------------------------------
+LLMotion* LLVOAvatar::findMotion(const LLUUID& id) const
+{
+ return mMotionController.findMotion(id);
+}
+
+// This is a semi-deprecated debugging tool - meshes will not show as
+// colorized if using deferred rendering.
+void LLVOAvatar::debugColorizeSubMeshes(U32 i, const LLColor4& color)
+{
+ if (gSavedSettings.getBOOL("DebugAvatarCompositeBaked"))
+ {
+ avatar_joint_mesh_list_t::iterator iter = mBakedTextureDatas[i].mJointMeshes.begin();
+ avatar_joint_mesh_list_t::iterator end = mBakedTextureDatas[i].mJointMeshes.end();
+ for (; iter != end; ++iter)
+ {
+ LLAvatarJointMesh* mesh = (*iter);
+ if (mesh)
+ {
+ mesh->setColor(color);
+ }
+ }
+ }
+}
+
+
+//-----------------------------------------------------------------------------
+// updateMeshVisibility()
+// Hide the mesh joints if attachments are using baked textures
+//-----------------------------------------------------------------------------
+void LLVOAvatar::updateMeshVisibility()
+{
+ bool bake_flag[BAKED_NUM_INDICES];
+ memset(bake_flag, 0, BAKED_NUM_INDICES*sizeof(bool));
+
+ if (getOverallAppearance() == AOA_NORMAL)
+ {
+ for (attachment_map_t::iterator iter = mAttachmentPoints.begin();
+ iter != mAttachmentPoints.end();
+ ++iter)
+ {
+ LLViewerJointAttachment* attachment = iter->second;
+ if (attachment)
+ {
+ for (LLViewerJointAttachment::attachedobjs_vec_t::iterator attachment_iter = attachment->mAttachedObjects.begin();
+ attachment_iter != attachment->mAttachedObjects.end();
+ ++attachment_iter)
+ {
+ LLViewerObject *objectp = attachment_iter->get();
+ if (objectp)
+ {
+ for (int face_index = 0; face_index < objectp->getNumTEs(); face_index++)
+ {
+ LLTextureEntry* tex_entry = objectp->getTE(face_index);
+ bake_flag[BAKED_HEAD] |= (tex_entry->getID() == IMG_USE_BAKED_HEAD);
+ bake_flag[BAKED_EYES] |= (tex_entry->getID() == IMG_USE_BAKED_EYES);
+ bake_flag[BAKED_HAIR] |= (tex_entry->getID() == IMG_USE_BAKED_HAIR);
+ bake_flag[BAKED_LOWER] |= (tex_entry->getID() == IMG_USE_BAKED_LOWER);
+ bake_flag[BAKED_UPPER] |= (tex_entry->getID() == IMG_USE_BAKED_UPPER);
+ bake_flag[BAKED_SKIRT] |= (tex_entry->getID() == IMG_USE_BAKED_SKIRT);
+ bake_flag[BAKED_LEFT_ARM] |= (tex_entry->getID() == IMG_USE_BAKED_LEFTARM);
+ bake_flag[BAKED_LEFT_LEG] |= (tex_entry->getID() == IMG_USE_BAKED_LEFTLEG);
+ bake_flag[BAKED_AUX1] |= (tex_entry->getID() == IMG_USE_BAKED_AUX1);
+ bake_flag[BAKED_AUX2] |= (tex_entry->getID() == IMG_USE_BAKED_AUX2);
+ bake_flag[BAKED_AUX3] |= (tex_entry->getID() == IMG_USE_BAKED_AUX3);
+ }
+ }
+
+ LLViewerObject::const_child_list_t& child_list = objectp->getChildren();
+ for (LLViewerObject::child_list_t::const_iterator iter1 = child_list.begin();
+ iter1 != child_list.end(); ++iter1)
+ {
+ LLViewerObject* objectchild = *iter1;
+ if (objectchild)
+ {
+ for (int face_index = 0; face_index < objectchild->getNumTEs(); face_index++)
+ {
+ LLTextureEntry* tex_entry = objectchild->getTE(face_index);
+ bake_flag[BAKED_HEAD] |= (tex_entry->getID() == IMG_USE_BAKED_HEAD);
+ bake_flag[BAKED_EYES] |= (tex_entry->getID() == IMG_USE_BAKED_EYES);
+ bake_flag[BAKED_HAIR] |= (tex_entry->getID() == IMG_USE_BAKED_HAIR);
+ bake_flag[BAKED_LOWER] |= (tex_entry->getID() == IMG_USE_BAKED_LOWER);
+ bake_flag[BAKED_UPPER] |= (tex_entry->getID() == IMG_USE_BAKED_UPPER);
+ bake_flag[BAKED_SKIRT] |= (tex_entry->getID() == IMG_USE_BAKED_SKIRT);
+ bake_flag[BAKED_LEFT_ARM] |= (tex_entry->getID() == IMG_USE_BAKED_LEFTARM);
+ bake_flag[BAKED_LEFT_LEG] |= (tex_entry->getID() == IMG_USE_BAKED_LEFTLEG);
+ bake_flag[BAKED_AUX1] |= (tex_entry->getID() == IMG_USE_BAKED_AUX1);
+ bake_flag[BAKED_AUX2] |= (tex_entry->getID() == IMG_USE_BAKED_AUX2);
+ bake_flag[BAKED_AUX3] |= (tex_entry->getID() == IMG_USE_BAKED_AUX3);
+ }
+ }
+ }
+ }
+ }
+ }
+ }
+
+ //LL_INFOS() << "head " << bake_flag[BAKED_HEAD] << "eyes " << bake_flag[BAKED_EYES] << "hair " << bake_flag[BAKED_HAIR] << "lower " << bake_flag[BAKED_LOWER] << "upper " << bake_flag[BAKED_UPPER] << "skirt " << bake_flag[BAKED_SKIRT] << LL_ENDL;
+
+ for (S32 i = 0; i < mMeshLOD.size(); i++)
+ {
+ LLAvatarJoint* joint = mMeshLOD[i];
+ if (i == MESH_ID_HAIR)
+ {
+ joint->setVisible(!bake_flag[BAKED_HAIR], true);
+ }
+ else if (i == MESH_ID_HEAD)
+ {
+ joint->setVisible(!bake_flag[BAKED_HEAD], true);
+ }
+ else if (i == MESH_ID_SKIRT)
+ {
+ joint->setVisible(!bake_flag[BAKED_SKIRT], true);
+ }
+ else if (i == MESH_ID_UPPER_BODY)
+ {
+ joint->setVisible(!bake_flag[BAKED_UPPER], true);
+ }
+ else if (i == MESH_ID_LOWER_BODY)
+ {
+ joint->setVisible(!bake_flag[BAKED_LOWER], true);
+ }
+ else if (i == MESH_ID_EYEBALL_LEFT)
+ {
+ joint->setVisible(!bake_flag[BAKED_EYES], true);
+ }
+ else if (i == MESH_ID_EYEBALL_RIGHT)
+ {
+ joint->setVisible(!bake_flag[BAKED_EYES], true);
+ }
+ else if (i == MESH_ID_EYELASH)
+ {
+ joint->setVisible(!bake_flag[BAKED_HEAD], true);
+ }
+ }
+}
+
+//-----------------------------------------------------------------------------
+// updateMeshTextures()
+// Uses the current TE values to set the meshes' and layersets' textures.
+//-----------------------------------------------------------------------------
+// virtual
+void LLVOAvatar::updateMeshTextures()
+{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_AVATAR
+ static S32 update_counter = 0;
+ mBakedTextureDebugText.clear();
+
+ // if user has never specified a texture, assign the default
+ for (U32 i=0; i < getNumTEs(); i++)
+ {
+ const LLViewerTexture* te_image = getImage(i, 0);
+ if(!te_image || te_image->getID().isNull() || (te_image->getID() == IMG_DEFAULT))
+ {
+ // IMG_DEFAULT_AVATAR = a special texture that's never rendered.
+ const LLUUID& image_id = (i == TEX_HAIR ? IMG_DEFAULT : IMG_DEFAULT_AVATAR);
+ setImage(i, LLViewerTextureManager::getFetchedTexture(image_id), 0);
+ }
+ }
+
+ const bool other_culled = !isSelf() && mCulled;
+ LLLoadedCallbackEntry::source_callback_list_t* src_callback_list = NULL ;
+ bool paused = false;
+ if(!isSelf())
+ {
+ src_callback_list = &mCallbackTextureList ;
+ paused = !isVisible();
+ }
+
+ std::vector<bool> is_layer_baked;
+ is_layer_baked.resize(mBakedTextureDatas.size(), false);
+
+ std::vector<bool> use_lkg_baked_layer; // lkg = "last known good"
+ use_lkg_baked_layer.resize(mBakedTextureDatas.size(), false);
+
+ mBakedTextureDebugText += llformat("%06d\n",update_counter++);
+ mBakedTextureDebugText += "indx layerset linvld ltda ilb ulkg ltid\n";
+ for (U32 i=0; i < mBakedTextureDatas.size(); i++)
+ {
+ is_layer_baked[i] = isTextureDefined(mBakedTextureDatas[i].mTextureIndex);
+ LLViewerTexLayerSet* layerset = NULL;
+ bool layerset_invalid = false;
+ if (!other_culled)
+ {
+ // When an avatar is changing clothes and not in Appearance mode,
+ // use the last-known good baked texture until it finishes the first
+ // render of the new layerset.
+ layerset = getTexLayerSet(i);
+ layerset_invalid = layerset && ( !layerset->getViewerComposite()->isInitialized()
+ || !layerset->isLocalTextureDataAvailable() );
+ use_lkg_baked_layer[i] = (!is_layer_baked[i]
+ && (mBakedTextureDatas[i].mLastTextureID != IMG_DEFAULT_AVATAR)
+ && layerset_invalid);
+ if (use_lkg_baked_layer[i])
+ {
+ layerset->setUpdatesEnabled(true);
+ }
+ }
+ else
+ {
+ use_lkg_baked_layer[i] = (!is_layer_baked[i]
+ && mBakedTextureDatas[i].mLastTextureID != IMG_DEFAULT_AVATAR);
+ }
+
+ std::string last_id_string;
+ if (mBakedTextureDatas[i].mLastTextureID == IMG_DEFAULT_AVATAR)
+ last_id_string = "A";
+ else if (mBakedTextureDatas[i].mLastTextureID == IMG_DEFAULT)
+ last_id_string = "D";
+ else if (mBakedTextureDatas[i].mLastTextureID == IMG_INVISIBLE)
+ last_id_string = "I";
+ else
+ last_id_string = "*";
+ bool is_ltda = layerset
+ && layerset->getViewerComposite()->isInitialized()
+ && layerset->isLocalTextureDataAvailable();
+ mBakedTextureDebugText += llformat("%4d %4s %4d %4d %4d %4d %4s\n",
+ i,
+ (layerset?"*":"0"),
+ layerset_invalid,
+ is_ltda,
+ is_layer_baked[i],
+ use_lkg_baked_layer[i],
+ last_id_string.c_str());
+ }
+
+ for (U32 i=0; i < mBakedTextureDatas.size(); i++)
+ {
+ debugColorizeSubMeshes(i, LLColor4::white);
+
+ LLViewerTexLayerSet* layerset = getTexLayerSet(i);
+ if (use_lkg_baked_layer[i] && !isUsingLocalAppearance() )
+ {
+ // use last known good layer (no new one)
+ LLViewerFetchedTexture* baked_img = LLViewerTextureManager::getFetchedTexture(mBakedTextureDatas[i].mLastTextureID);
+ mBakedTextureDatas[i].mIsUsed = true;
+
+ debugColorizeSubMeshes(i,LLColor4::red);
+
+ avatar_joint_mesh_list_t::iterator iter = mBakedTextureDatas[i].mJointMeshes.begin();
+ avatar_joint_mesh_list_t::iterator end = mBakedTextureDatas[i].mJointMeshes.end();
+ for (; iter != end; ++iter)
+ {
+ LLAvatarJointMesh* mesh = (*iter);
+ if (mesh)
+ {
+ mesh->setTexture( baked_img );
+ }
+ }
+ }
+ else if (!isUsingLocalAppearance() && is_layer_baked[i])
+ {
+ // use new layer
+ LLViewerFetchedTexture* baked_img =
+ LLViewerTextureManager::staticCastToFetchedTexture(
+ getImage( mBakedTextureDatas[i].mTextureIndex, 0 ), true) ;
+ if( baked_img->getID() == mBakedTextureDatas[i].mLastTextureID )
+ {
+ // Even though the file may not be finished loading,
+ // we'll consider it loaded and use it (rather than
+ // doing compositing).
+ useBakedTexture( baked_img->getID() );
+ mLoadedCallbacksPaused |= !isVisible();
+ checkTextureLoading();
+ }
+ else
+ {
+ mBakedTextureDatas[i].mIsLoaded = false;
+ if ( (baked_img->getID() != IMG_INVISIBLE) &&
+ ((i == BAKED_HEAD) || (i == BAKED_UPPER) || (i == BAKED_LOWER)) )
+ {
+ baked_img->setLoadedCallback(onBakedTextureMasksLoaded, MORPH_MASK_REQUESTED_DISCARD, true, true, new LLTextureMaskData( mID ),
+ src_callback_list, paused);
+ }
+ baked_img->setLoadedCallback(onBakedTextureLoaded, SWITCH_TO_BAKED_DISCARD, false, false, new LLUUID( mID ),
+ src_callback_list, paused );
+ if (baked_img->getDiscardLevel() < 0 && !paused)
+ {
+ // mLoadedCallbackTextures will be updated by checkTextureLoading() below
+ mLastTexCallbackAddedTime.reset();
+ }
+
+ // this could add paused texture callbacks
+ mLoadedCallbacksPaused |= paused;
+ checkTextureLoading();
+ }
+ }
+ else if (layerset && isUsingLocalAppearance())
+ {
+ debugColorizeSubMeshes(i,LLColor4::yellow );
+
+ layerset->createComposite();
+ layerset->setUpdatesEnabled( true );
+ mBakedTextureDatas[i].mIsUsed = false;
+
+ avatar_joint_mesh_list_t::iterator iter = mBakedTextureDatas[i].mJointMeshes.begin();
+ avatar_joint_mesh_list_t::iterator end = mBakedTextureDatas[i].mJointMeshes.end();
+ for (; iter != end; ++iter)
+ {
+ LLAvatarJointMesh* mesh = (*iter);
+ if (mesh)
+ {
+ mesh->setLayerSet( layerset );
+ }
+ }
+ }
+ else
+ {
+ debugColorizeSubMeshes(i,LLColor4::blue);
+ }
+ }
+
+ // set texture and color of hair manually if we are not using a baked image.
+ // This can happen while loading hair for yourself, or for clients that did not
+ // bake a hair texture. Still needed for yourself after 1.22 is depricated.
+ if (!is_layer_baked[BAKED_HAIR])
+ {
+ const LLColor4 color = mTexHairColor ? mTexHairColor->getColor() : LLColor4(1,1,1,1);
+ LLViewerTexture* hair_img = getImage( TEX_HAIR, 0 );
+ avatar_joint_mesh_list_t::iterator iter = mBakedTextureDatas[BAKED_HAIR].mJointMeshes.begin();
+ avatar_joint_mesh_list_t::iterator end = mBakedTextureDatas[BAKED_HAIR].mJointMeshes.end();
+ for (; iter != end; ++iter)
+ {
+ LLAvatarJointMesh* mesh = (*iter);
+ if (mesh)
+ {
+ mesh->setColor( color );
+ mesh->setTexture( hair_img );
+ }
+ }
+ }
+
+
+ for (LLAvatarAppearanceDictionary::BakedTextures::const_iterator baked_iter =
+ LLAvatarAppearance::getDictionary()->getBakedTextures().begin();
+ baked_iter != LLAvatarAppearance::getDictionary()->getBakedTextures().end();
+ ++baked_iter)
+ {
+ const EBakedTextureIndex baked_index = baked_iter->first;
+ const LLAvatarAppearanceDictionary::BakedEntry *baked_dict = baked_iter->second;
+
+ for (texture_vec_t::const_iterator local_tex_iter = baked_dict->mLocalTextures.begin();
+ local_tex_iter != baked_dict->mLocalTextures.end();
+ ++local_tex_iter)
+ {
+ const ETextureIndex texture_index = *local_tex_iter;
+ const bool is_baked_ready = (is_layer_baked[baked_index] && mBakedTextureDatas[baked_index].mIsLoaded) || other_culled;
+ if (isSelf())
+ {
+ setBakedReady(texture_index, is_baked_ready);
+ }
+ }
+ }
+
+ // removeMissingBakedTextures() will call back into this rountine if something is removed, and can blow up the stack
+ static bool call_remove_missing = true;
+ if (call_remove_missing)
+ {
+ call_remove_missing = false;
+ removeMissingBakedTextures(); // May call back into this function if anything is removed
+ call_remove_missing = true;
+ }
+
+ //refresh bakes on any attached objects
+ for (attachment_map_t::iterator iter = mAttachmentPoints.begin();
+ iter != mAttachmentPoints.end();
+ ++iter)
+ {
+ LLViewerJointAttachment* attachment = iter->second;
+
+ for (LLViewerJointAttachment::attachedobjs_vec_t::iterator attachment_iter = attachment->mAttachedObjects.begin();
+ attachment_iter != attachment->mAttachedObjects.end();
+ ++attachment_iter)
+ {
+ LLViewerObject* attached_object = attachment_iter->get();
+ if (attached_object && !attached_object->isDead())
+ {
+ attached_object->refreshBakeTexture();
+
+ LLViewerObject::const_child_list_t& child_list = attached_object->getChildren();
+ for (LLViewerObject::child_list_t::const_iterator iter = child_list.begin();
+ iter != child_list.end(); ++iter)
+ {
+ LLViewerObject* objectp = *iter;
+ if (objectp && !objectp->isDead())
+ {
+ objectp->refreshBakeTexture();
+ }
+ }
+ }
+ }
+ }
+
+
+
+}
+
+// virtual
+//-----------------------------------------------------------------------------
+// setLocalTexture()
+//-----------------------------------------------------------------------------
+void LLVOAvatar::setLocalTexture( ETextureIndex type, LLViewerTexture* in_tex, bool baked_version_ready, U32 index )
+{
+ // invalid for anyone but self
+ llassert(0);
+}
+
+//virtual
+void LLVOAvatar::setBakedReady(LLAvatarAppearanceDefines::ETextureIndex type, bool baked_version_exists, U32 index)
+{
+ // invalid for anyone but self
+ llassert(0);
+}
+
+void LLVOAvatar::addChat(const LLChat& chat)
+{
+ std::deque<LLChat>::iterator chat_iter;
+
+ mChats.push_back(chat);
+
+ S32 chat_length = 0;
+ for( chat_iter = mChats.begin(); chat_iter != mChats.end(); ++chat_iter)
+ {
+ chat_length += chat_iter->mText.size();
+ }
+
+ // remove any excess chat
+ chat_iter = mChats.begin();
+ while ((chat_length > MAX_BUBBLE_CHAT_LENGTH || mChats.size() > MAX_BUBBLE_CHAT_UTTERANCES) && chat_iter != mChats.end())
+ {
+ chat_length -= chat_iter->mText.size();
+ mChats.pop_front();
+ chat_iter = mChats.begin();
+ }
+
+ mChatTimer.reset();
+}
+
+void LLVOAvatar::clearChat()
+{
+ mChats.clear();
+}
+
+
+void LLVOAvatar::applyMorphMask(const U8* tex_data, S32 width, S32 height, S32 num_components, LLAvatarAppearanceDefines::EBakedTextureIndex index)
+{
+ if (index >= BAKED_NUM_INDICES)
+ {
+ LL_WARNS() << "invalid baked texture index passed to applyMorphMask" << LL_ENDL;
+ return;
+ }
+
+ for (morph_list_t::const_iterator iter = mBakedTextureDatas[index].mMaskedMorphs.begin();
+ iter != mBakedTextureDatas[index].mMaskedMorphs.end(); ++iter)
+ {
+ const LLMaskedMorph* maskedMorph = (*iter);
+ LLPolyMorphTarget* morph_target = dynamic_cast<LLPolyMorphTarget*>(maskedMorph->mMorphTarget);
+ if (morph_target)
+ {
+ morph_target->applyMask(tex_data, width, height, num_components, maskedMorph->mInvert);
+ }
+ }
+}
+
+// returns true if morph masks are present and not valid for a given baked texture, false otherwise
+bool LLVOAvatar::morphMaskNeedsUpdate(LLAvatarAppearanceDefines::EBakedTextureIndex index)
+{
+ if (index >= BAKED_NUM_INDICES)
+ {
+ return false;
+ }
+
+ if (!mBakedTextureDatas[index].mMaskedMorphs.empty())
+ {
+ if (isSelf())
+ {
+ LLViewerTexLayerSet *layer_set = getTexLayerSet(index);
+ if (layer_set)
+ {
+ return !layer_set->isMorphValid();
+ }
+ }
+ else
+ {
+ return false;
+ }
+ }
+
+ return false;
+}
+
+//-----------------------------------------------------------------------------
+// releaseComponentTextures()
+// release any component texture UUIDs for which we have a baked texture
+// ! BACKWARDS COMPATIBILITY !
+// This is only called for non-self avatars, it can be taken out once component
+// textures aren't communicated by non-self avatars.
+//-----------------------------------------------------------------------------
+void LLVOAvatar::releaseComponentTextures()
+{
+ // ! BACKWARDS COMPATIBILITY !
+ // Detect if the baked hair texture actually wasn't sent, and if so set to default
+ if (isTextureDefined(TEX_HAIR_BAKED) && getImage(TEX_HAIR_BAKED,0)->getID() == getImage(TEX_SKIRT_BAKED,0)->getID())
+ {
+ if (getImage(TEX_HAIR_BAKED,0)->getID() != IMG_INVISIBLE)
+ {
+ // Regression case of messaging system. Expected 21 textures, received 20. last texture is not valid so set to default
+ setTETexture(TEX_HAIR_BAKED, IMG_DEFAULT_AVATAR);
+ }
+ }
+
+ for (U8 baked_index = 0; baked_index < BAKED_NUM_INDICES; baked_index++)
+ {
+ const LLAvatarAppearanceDictionary::BakedEntry * bakedDicEntry = LLAvatarAppearance::getDictionary()->getBakedTexture((EBakedTextureIndex)baked_index);
+ // skip if this is a skirt and av is not wearing one, or if we don't have a baked texture UUID
+ if (!isTextureDefined(bakedDicEntry->mTextureIndex)
+ && ( (baked_index != BAKED_SKIRT) || isWearingWearableType(LLWearableType::WT_SKIRT) ))
+ {
+ continue;
+ }
+
+ for (U8 texture = 0; texture < bakedDicEntry->mLocalTextures.size(); texture++)
+ {
+ const U8 te = (ETextureIndex)bakedDicEntry->mLocalTextures[texture];
+ setTETexture(te, IMG_DEFAULT_AVATAR);
+ }
+ }
+}
+
+void LLVOAvatar::dumpAvatarTEs( const std::string& context ) const
+{
+ LL_DEBUGS("Avatar") << avString() << (isSelf() ? "Self: " : "Other: ") << context << LL_ENDL;
+ for (LLAvatarAppearanceDictionary::Textures::const_iterator iter = LLAvatarAppearance::getDictionary()->getTextures().begin();
+ iter != LLAvatarAppearance::getDictionary()->getTextures().end();
+ ++iter)
+ {
+ const LLAvatarAppearanceDictionary::TextureEntry *texture_dict = iter->second;
+ // TODO: MULTI-WEARABLE: handle multiple textures for self
+ const LLViewerTexture* te_image = getImage(iter->first,0);
+ if( !te_image )
+ {
+ LL_DEBUGS("Avatar") << avString() << " " << texture_dict->mName << ": null ptr" << LL_ENDL;
+ }
+ else if( te_image->getID().isNull() )
+ {
+ LL_DEBUGS("Avatar") << avString() << " " << texture_dict->mName << ": null UUID" << LL_ENDL;
+ }
+ else if( te_image->getID() == IMG_DEFAULT )
+ {
+ LL_DEBUGS("Avatar") << avString() << " " << texture_dict->mName << ": IMG_DEFAULT" << LL_ENDL;
+ }
+ else if( te_image->getID() == IMG_DEFAULT_AVATAR )
+ {
+ LL_DEBUGS("Avatar") << avString() << " " << texture_dict->mName << ": IMG_DEFAULT_AVATAR" << LL_ENDL;
+ }
+ else
+ {
+ LL_DEBUGS("Avatar") << avString() << " " << texture_dict->mName << ": " << te_image->getID() << LL_ENDL;
+ }
+ }
+}
+
+//-----------------------------------------------------------------------------
+// clampAttachmentPositions()
+//-----------------------------------------------------------------------------
+void LLVOAvatar::clampAttachmentPositions()
+{
+ if (isDead())
+ {
+ return;
+ }
+ for (attachment_map_t::iterator iter = mAttachmentPoints.begin();
+ iter != mAttachmentPoints.end();
+ ++iter)
+ {
+ LLViewerJointAttachment* attachment = iter->second;
+ if (attachment)
+ {
+ attachment->clampObjectPosition();
+ }
+ }
+}
+
+bool LLVOAvatar::hasHUDAttachment() const
+{
+ for (attachment_map_t::const_iterator iter = mAttachmentPoints.begin();
+ iter != mAttachmentPoints.end();
+ ++iter)
+ {
+ LLViewerJointAttachment* attachment = iter->second;
+ if (attachment->getIsHUDAttachment() && attachment->getNumObjects() > 0)
+ {
+ return true;
+ }
+ }
+ return false;
+}
+
+LLBBox LLVOAvatar::getHUDBBox() const
+{
+ LLBBox bbox;
+ for (attachment_map_t::const_iterator iter = mAttachmentPoints.begin();
+ iter != mAttachmentPoints.end();
+ ++iter)
+ {
+ LLViewerJointAttachment* attachment = iter->second;
+ if (attachment->getIsHUDAttachment())
+ {
+ for (LLViewerJointAttachment::attachedobjs_vec_t::iterator attachment_iter = attachment->mAttachedObjects.begin();
+ attachment_iter != attachment->mAttachedObjects.end();
+ ++attachment_iter)
+ {
+ const LLViewerObject* attached_object = attachment_iter->get();
+ if (attached_object == NULL)
+ {
+ LL_WARNS() << "HUD attached object is NULL!" << LL_ENDL;
+ continue;
+ }
+ // initialize bounding box to contain identity orientation and center point for attached object
+ bbox.addPointLocal(attached_object->getPosition());
+ // add rotated bounding box for attached object
+ bbox.addBBoxAgent(attached_object->getBoundingBoxAgent());
+ LLViewerObject::const_child_list_t& child_list = attached_object->getChildren();
+ for (LLViewerObject::child_list_t::const_iterator iter = child_list.begin();
+ iter != child_list.end();
+ ++iter)
+ {
+ const LLViewerObject* child_objectp = *iter;
+ bbox.addBBoxAgent(child_objectp->getBoundingBoxAgent());
+ }
+ }
+ }
+ }
+
+ return bbox;
+}
+
+//-----------------------------------------------------------------------------
+// onFirstTEMessageReceived()
+//-----------------------------------------------------------------------------
+void LLVOAvatar::onFirstTEMessageReceived()
+{
+ LL_DEBUGS("Avatar") << avString() << LL_ENDL;
+ if( !mFirstTEMessageReceived )
+ {
+ mFirstTEMessageReceived = true;
+
+ LLLoadedCallbackEntry::source_callback_list_t* src_callback_list = NULL ;
+ bool paused = false ;
+ if(!isSelf())
+ {
+ src_callback_list = &mCallbackTextureList ;
+ paused = !isVisible();
+ }
+
+ for (U32 i = 0; i < mBakedTextureDatas.size(); i++)
+ {
+ const bool layer_baked = isTextureDefined(mBakedTextureDatas[i].mTextureIndex);
+
+ // Use any baked textures that we have even if they haven't downloaded yet.
+ // (That is, don't do a transition from unbaked to baked.)
+ if (layer_baked)
+ {
+ LLViewerFetchedTexture* image = LLViewerTextureManager::staticCastToFetchedTexture(getImage( mBakedTextureDatas[i].mTextureIndex, 0 ), true) ;
+ mBakedTextureDatas[i].mLastTextureID = image->getID();
+ // If we have more than one texture for the other baked layers, we'll want to call this for them too.
+ if ( (image->getID() != IMG_INVISIBLE) && ((i == BAKED_HEAD) || (i == BAKED_UPPER) || (i == BAKED_LOWER)) )
+ {
+ image->setLoadedCallback( onBakedTextureMasksLoaded, MORPH_MASK_REQUESTED_DISCARD, true, true, new LLTextureMaskData( mID ),
+ src_callback_list, paused);
+ }
+ LL_DEBUGS("Avatar") << avString() << "layer_baked, setting onInitialBakedTextureLoaded as callback" << LL_ENDL;
+ image->setLoadedCallback( onInitialBakedTextureLoaded, MAX_DISCARD_LEVEL, false, false, new LLUUID( mID ),
+ src_callback_list, paused );
+ if (image->getDiscardLevel() < 0 && !paused)
+ {
+ mLastTexCallbackAddedTime.reset();
+ }
+ // this could add paused texture callbacks
+ mLoadedCallbacksPaused |= paused;
+ }
+ }
+
+ mMeshTexturesDirty = true;
+ gPipeline.markGLRebuild(this);
+
+ mFirstAppearanceMessageTimer.reset();
+ mFullyLoadedTimer.reset();
+ }
+}
+
+//-----------------------------------------------------------------------------
+// bool visualParamWeightsAreDefault()
+//-----------------------------------------------------------------------------
+bool LLVOAvatar::visualParamWeightsAreDefault()
+{
+ bool rtn = true;
+
+ bool is_wearing_skirt = isWearingWearableType(LLWearableType::WT_SKIRT);
+ for (LLVisualParam *param = getFirstVisualParam();
+ param;
+ param = getNextVisualParam())
+ {
+ if (param->isTweakable())
+ {
+ LLViewerVisualParam* vparam = dynamic_cast<LLViewerVisualParam*>(param);
+ llassert(vparam);
+ bool is_skirt_param = vparam &&
+ LLWearableType::WT_SKIRT == vparam->getWearableType();
+ if (param->getWeight() != param->getDefaultWeight() &&
+ // we have to not care whether skirt weights are default, if we're not actually wearing a skirt
+ (is_wearing_skirt || !is_skirt_param))
+ {
+ //LL_INFOS() << "param '" << param->getName() << "'=" << param->getWeight() << " which differs from default=" << param->getDefaultWeight() << LL_ENDL;
+ rtn = false;
+ break;
+ }
+ }
+ }
+
+ //LL_INFOS() << "params are default ? " << int(rtn) << LL_ENDL;
+
+ return rtn;
+}
+
+void dump_visual_param(apr_file_t* file, LLVisualParam* viewer_param, F32 value)
+{
+ std::string type_string = "unknown";
+ if (dynamic_cast<LLTexLayerParamAlpha*>(viewer_param))
+ type_string = "param_alpha";
+ if (dynamic_cast<LLTexLayerParamColor*>(viewer_param))
+ type_string = "param_color";
+ if (dynamic_cast<LLDriverParam*>(viewer_param))
+ type_string = "param_driver";
+ if (dynamic_cast<LLPolyMorphTarget*>(viewer_param))
+ type_string = "param_morph";
+ if (dynamic_cast<LLPolySkeletalDistortion*>(viewer_param))
+ type_string = "param_skeleton";
+ S32 wtype = -1;
+ LLViewerVisualParam *vparam = dynamic_cast<LLViewerVisualParam*>(viewer_param);
+ if (vparam)
+ {
+ wtype = vparam->getWearableType();
+ }
+ S32 u8_value = F32_to_U8(value,viewer_param->getMinWeight(),viewer_param->getMaxWeight());
+ apr_file_printf(file, "\t\t<param id=\"%d\" name=\"%s\" display=\"%s\" value=\"%.3f\" u8=\"%d\" type=\"%s\" wearable=\"%s\" group=\"%d\"/>\n",
+ viewer_param->getID(), viewer_param->getName().c_str(), viewer_param->getDisplayName().c_str(), value, u8_value, type_string.c_str(),
+ LLWearableType::getInstance()->getTypeName(LLWearableType::EType(wtype)).c_str(),
+ viewer_param->getGroup());
+ }
+
+
+void LLVOAvatar::dumpAppearanceMsgParams( const std::string& dump_prefix,
+ const LLAppearanceMessageContents& contents)
+{
+ std::string outfilename = get_sequential_numbered_file_name(dump_prefix,".xml");
+ const std::vector<F32>& params_for_dump = contents.mParamWeights;
+ const LLTEContents& tec = contents.mTEContents;
+
+ LLAPRFile outfile;
+ std::string fullpath = gDirUtilp->getExpandedFilename(LL_PATH_LOGS,outfilename);
+ outfile.open(fullpath, LL_APR_WB );
+ apr_file_t* file = outfile.getFileHandle();
+ if (!file)
+ {
+ return;
+ }
+ else
+ {
+ LL_DEBUGS("Avatar") << "dumping appearance message to " << fullpath << LL_ENDL;
+ }
+
+ apr_file_printf(file, "<header>\n");
+ apr_file_printf(file, "\t\t<cof_version %i />\n", contents.mCOFVersion);
+ apr_file_printf(file, "\t\t<appearance_version %i />\n", contents.mAppearanceVersion);
+ apr_file_printf(file, "</header>\n");
+
+ apr_file_printf(file, "\n<params>\n");
+ LLVisualParam* param = getFirstVisualParam();
+ for (S32 i = 0; i < params_for_dump.size(); i++)
+ {
+ while( param && ((param->getGroup() != VISUAL_PARAM_GROUP_TWEAKABLE) &&
+ (param->getGroup() != VISUAL_PARAM_GROUP_TRANSMIT_NOT_TWEAKABLE)) ) // should not be any of group VISUAL_PARAM_GROUP_TWEAKABLE_NO_TRANSMIT
+ {
+ param = getNextVisualParam();
+ }
+ LLViewerVisualParam* viewer_param = (LLViewerVisualParam*)param;
+ F32 value = params_for_dump[i];
+ dump_visual_param(file, viewer_param, value);
+ param = getNextVisualParam();
+ }
+ apr_file_printf(file, "</params>\n");
+
+ apr_file_printf(file, "\n<textures>\n");
+ for (U32 i = 0; i < tec.face_count; i++)
+ {
+ std::string uuid_str;
+ ((LLUUID*)tec.image_data)[i].toString(uuid_str);
+ apr_file_printf( file, "\t\t<texture te=\"%i\" uuid=\"%s\"/>\n", i, uuid_str.c_str());
+ }
+ apr_file_printf(file, "</textures>\n");
+}
+
+void LLVOAvatar::parseAppearanceMessage(LLMessageSystem* mesgsys, LLAppearanceMessageContents& contents)
+{
+ parseTEMessage(mesgsys, _PREHASH_ObjectData, -1, contents.mTEContents);
+
+ // Parse the AppearanceData field, if any.
+ if (mesgsys->has(_PREHASH_AppearanceData))
+ {
+ U8 av_u8;
+ mesgsys->getU8Fast(_PREHASH_AppearanceData, _PREHASH_AppearanceVersion, av_u8, 0);
+ contents.mAppearanceVersion = av_u8;
+ //LL_DEBUGS("Avatar") << "appversion set by AppearanceData field: " << contents.mAppearanceVersion << LL_ENDL;
+ mesgsys->getS32Fast(_PREHASH_AppearanceData, _PREHASH_CofVersion, contents.mCOFVersion, 0);
+ // For future use:
+ //mesgsys->getU32Fast(_PREHASH_AppearanceData, _PREHASH_Flags, appearance_flags, 0);
+ }
+
+ // Parse the AppearanceHover field, if any.
+ contents.mHoverOffsetWasSet = false;
+ if (mesgsys->has(_PREHASH_AppearanceHover))
+ {
+ LLVector3 hover;
+ mesgsys->getVector3Fast(_PREHASH_AppearanceHover, _PREHASH_HoverHeight, hover);
+ //LL_DEBUGS("Avatar") << avString() << " hover received " << hover.mV[ VX ] << "," << hover.mV[ VY ] << "," << hover.mV[ VZ ] << LL_ENDL;
+ contents.mHoverOffset = hover;
+ contents.mHoverOffsetWasSet = true;
+ }
+
+ // Get attachment info, if sent
+ LLUUID attachment_id;
+ U8 attach_point;
+ S32 attach_count = mesgsys->getNumberOfBlocksFast(_PREHASH_AttachmentBlock);
+ LL_DEBUGS("AVAppearanceAttachments") << "Agent " << getID() << " has "
+ << attach_count << " attachments" << LL_ENDL;
+ size_t old_size = mSimAttachments.size();
+ mSimAttachments.clear();
+ for (S32 attach_i = 0; attach_i < attach_count; attach_i++)
+ {
+ mesgsys->getUUIDFast(_PREHASH_AttachmentBlock, _PREHASH_ID, attachment_id, attach_i);
+ mesgsys->getU8Fast(_PREHASH_AttachmentBlock, _PREHASH_AttachmentPoint, attach_point, attach_i);
+ LL_DEBUGS("AVAppearanceAttachments") << "AV " << getID() << " has attachment " << attach_i << " "
+ << (attachment_id.isNull() ? "pending" : attachment_id.asString())
+ << " on point " << (S32)attach_point << LL_ENDL;
+
+ if (attachment_id.notNull())
+ {
+ mSimAttachments[attachment_id] = attach_point;
+ }
+ else
+ {
+ // at the moment viewer is only interested in non-null attachments
+ LL_DEBUGS("AVAppearanceAttachments") << "AV " << getID()
+ << " has null attachment on point " << (S32)attach_point
+ << ", discarding" << LL_ENDL;
+ }
+ }
+
+ // todo? Doesn't detect if attachments were switched
+ if (old_size != mSimAttachments.size())
+ {
+ mLastCloudAttachmentCount = 0;
+ mLastCloudAttachmentChangeTime.reset();
+ if (!isFullyLoaded())
+ {
+ mFullyLoadedTimer.reset();
+ }
+ }
+
+ // Parse visual params, if any.
+ S32 num_blocks = mesgsys->getNumberOfBlocksFast(_PREHASH_VisualParam);
+ if( num_blocks > 1)
+ {
+ //LL_DEBUGS("Avatar") << avString() << " handle visual params, num_blocks " << num_blocks << LL_ENDL;
+
+ LLVisualParam* param = getFirstVisualParam();
+ llassert(param); // if this ever fires, we should do the same as when num_blocks<=1
+ if (!param)
+ {
+ LL_WARNS() << "No visual params!" << LL_ENDL;
+ }
+ else
+ {
+ for( S32 i = 0; i < num_blocks; i++ )
+ {
+ while( param && ((param->getGroup() != VISUAL_PARAM_GROUP_TWEAKABLE) &&
+ (param->getGroup() != VISUAL_PARAM_GROUP_TRANSMIT_NOT_TWEAKABLE)) ) // should not be any of group VISUAL_PARAM_GROUP_TWEAKABLE_NO_TRANSMIT
+ {
+ param = getNextVisualParam();
+ }
+
+ if( !param )
+ {
+ // more visual params supplied than expected - just process what we know about
+ break;
+ }
+
+ U8 value;
+ mesgsys->getU8Fast(_PREHASH_VisualParam, _PREHASH_ParamValue, value, i);
+ F32 newWeight = U8_to_F32(value, param->getMinWeight(), param->getMaxWeight());
+ contents.mParamWeights.push_back(newWeight);
+ contents.mParams.push_back(param);
+
+ param = getNextVisualParam();
+ }
+ }
+
+ const S32 expected_tweakable_count = getVisualParamCountInGroup(VISUAL_PARAM_GROUP_TWEAKABLE) +
+ getVisualParamCountInGroup(VISUAL_PARAM_GROUP_TRANSMIT_NOT_TWEAKABLE); // don't worry about VISUAL_PARAM_GROUP_TWEAKABLE_NO_TRANSMIT
+ if (num_blocks != expected_tweakable_count)
+ {
+ LL_DEBUGS("Avatar") << "Number of params in AvatarAppearance msg (" << num_blocks << ") does not match number of tweakable params in avatar xml file (" << expected_tweakable_count << "). Processing what we can. object: " << getID() << LL_ENDL;
+ }
+ }
+ else
+ {
+ LL_DEBUGS("Avatar") << "AvatarAppearance msg received without any parameters, object: " << getID() << LL_ENDL;
+ }
+
+ LLVisualParam* appearance_version_param = getVisualParam(11000);
+ if (appearance_version_param)
+ {
+ std::vector<LLVisualParam*>::iterator it = std::find(contents.mParams.begin(), contents.mParams.end(),appearance_version_param);
+ if (it != contents.mParams.end())
+ {
+ S32 index = it - contents.mParams.begin();
+ contents.mParamAppearanceVersion = ll_round(contents.mParamWeights[index]);
+ //LL_DEBUGS("Avatar") << "appversion req by appearance_version param: " << contents.mParamAppearanceVersion << LL_ENDL;
+ }
+ }
+}
+
+bool resolve_appearance_version(const LLAppearanceMessageContents& contents, S32& appearance_version)
+{
+ appearance_version = -1;
+
+ if ((contents.mAppearanceVersion) >= 0 &&
+ (contents.mParamAppearanceVersion >= 0) &&
+ (contents.mAppearanceVersion != contents.mParamAppearanceVersion))
+ {
+ LL_WARNS() << "inconsistent appearance_version settings - field: " <<
+ contents.mAppearanceVersion << ", param: " << contents.mParamAppearanceVersion << LL_ENDL;
+ return false;
+ }
+ if (contents.mParamAppearanceVersion >= 0) // use visual param if available.
+ {
+ appearance_version = contents.mParamAppearanceVersion;
+ }
+ else if (contents.mAppearanceVersion > 0)
+ {
+ appearance_version = contents.mAppearanceVersion;
+ }
+ else // still not set, go with 1.
+ {
+ appearance_version = 1;
+ }
+ //LL_DEBUGS("Avatar") << "appearance version info - field " << contents.mAppearanceVersion
+ // << " param: " << contents.mParamAppearanceVersion
+ // << " final: " << appearance_version << LL_ENDL;
+ return true;
+}
+
+//-----------------------------------------------------------------------------
+// processAvatarAppearance()
+//-----------------------------------------------------------------------------
+void LLVOAvatar::processAvatarAppearance( LLMessageSystem* mesgsys )
+{
+ LL_DEBUGS("Avatar") << "starts" << LL_ENDL;
+
+ static LLCachedControl<bool> enable_verbose_dumps(gSavedSettings, "DebugAvatarAppearanceMessage");
+ static LLCachedControl<bool> block_avatar_appearance_messages(gSavedSettings, "BlockAvatarAppearanceMessages");
+
+ std::string dump_prefix = getFullname() + "_" + (isSelf()?"s":"o") + "_";
+ if (block_avatar_appearance_messages)
+ {
+ LL_WARNS() << "Blocking AvatarAppearance message" << LL_ENDL;
+ return;
+ }
+
+ mLastAppearanceMessageTimer.reset();
+
+ LLPointer<LLAppearanceMessageContents> contents(new LLAppearanceMessageContents);
+ parseAppearanceMessage(mesgsys, *contents);
+ if (enable_verbose_dumps)
+ {
+ dumpAppearanceMsgParams(dump_prefix + "appearance_msg", *contents);
+ }
+
+ S32 appearance_version;
+ if (!resolve_appearance_version(*contents, appearance_version))
+ {
+ LL_WARNS() << "bad appearance version info, discarding" << LL_ENDL;
+ return;
+ }
+ llassert(appearance_version > 0);
+ if (appearance_version > 1)
+ {
+ LL_WARNS() << "unsupported appearance version " << appearance_version << ", discarding appearance message" << LL_ENDL;
+ return;
+ }
+
+ S32 thisAppearanceVersion(contents->mCOFVersion);
+ if (isSelf())
+ { // In the past this was considered to be the canonical COF version,
+ // that is no longer the case. The canonical version is maintained
+ // by the AIS code and should match the COF version there. Even so,
+ // we must prevent rolling this one backwards backwards or processing
+ // stale versions.
+
+ S32 aisCOFVersion(LLAppearanceMgr::instance().getCOFVersion());
+
+ LL_DEBUGS("Avatar") << "handling self appearance message #" << thisAppearanceVersion <<
+ " (highest seen #" << mLastUpdateReceivedCOFVersion <<
+ ") (AISCOF=#" << aisCOFVersion << ")" << LL_ENDL;
+
+ if (mLastUpdateReceivedCOFVersion >= thisAppearanceVersion)
+ {
+ LL_WARNS("Avatar") << "Stale appearance received #" << thisAppearanceVersion <<
+ " attempt to roll back from #" << mLastUpdateReceivedCOFVersion <<
+ "... dropping." << LL_ENDL;
+ return;
+ }
+ if (isEditingAppearance())
+ {
+ LL_DEBUGS("Avatar") << "Editing appearance. Dropping appearance update." << LL_ENDL;
+ return;
+ }
+
+ }
+
+ // SUNSHINE CLEANUP - is this case OK now?
+ S32 num_params = contents->mParamWeights.size();
+ if (num_params <= 1)
+ {
+ // In this case, we have no reliable basis for knowing
+ // appearance version, which may cause us to look for baked
+ // textures in the wrong place and flag them as missing
+ // assets.
+ LL_DEBUGS("Avatar") << "ignoring appearance message due to lack of params" << LL_ENDL;
+ return;
+ }
+
+ // No backsies zone - if we get here, the message should be valid and usable, will be processed.
+ // Note:
+ // RequestAgentUpdateAppearanceResponder::onRequestRequested()
+ // assumes that cof version is only updated with server-bake
+ // appearance messages.
+ if (isSelf())
+ {
+ LL_INFOS("Avatar") << "Processing appearance message version " << thisAppearanceVersion << LL_ENDL;
+ }
+ else
+ {
+ LL_INFOS("Avatar") << "Processing appearance message for " << getID() << ", version " << thisAppearanceVersion << LL_ENDL;
+ }
+
+ // Note:
+ // locally the COF is maintained via LLInventoryModel::accountForUpdate
+ // which is called from various places. This should match the simhost's
+ // idea of what the COF version is. AIS however maintains its own version
+ // of the COF that should be considered canonical.
+ mLastUpdateReceivedCOFVersion = thisAppearanceVersion;
+
+ mLastProcessedAppearance = contents;
+
+ bool slam_params = false;
+ applyParsedAppearanceMessage(*contents, slam_params);
+ if (getOverallAppearance() != AOA_NORMAL)
+ {
+ resetSkeleton(false);
+ }
+}
+
+void LLVOAvatar::applyParsedAppearanceMessage(LLAppearanceMessageContents& contents, bool slam_params)
+{
+ S32 num_params = contents.mParamWeights.size();
+ ESex old_sex = getSex();
+
+ if (applyParsedTEMessage(contents.mTEContents) > 0 && isChanged(TEXTURE))
+ {
+ updateVisualComplexity();
+ }
+
+ // prevent the overwriting of valid baked textures with invalid baked textures
+ for (U8 baked_index = 0; baked_index < mBakedTextureDatas.size(); baked_index++)
+ {
+ if (!isTextureDefined(mBakedTextureDatas[baked_index].mTextureIndex)
+ && mBakedTextureDatas[baked_index].mLastTextureID != IMG_DEFAULT
+ && baked_index != BAKED_SKIRT && baked_index != BAKED_LEFT_ARM && baked_index != BAKED_LEFT_LEG && baked_index != BAKED_AUX1 && baked_index != BAKED_AUX2 && baked_index != BAKED_AUX3)
+ {
+ LL_DEBUGS("Avatar") << avString() << " baked_index " << (S32) baked_index << " using mLastTextureID " << mBakedTextureDatas[baked_index].mLastTextureID << LL_ENDL;
+ setTEImage(mBakedTextureDatas[baked_index].mTextureIndex,
+ LLViewerTextureManager::getFetchedTexture(mBakedTextureDatas[baked_index].mLastTextureID, FTT_DEFAULT, true, LLGLTexture::BOOST_NONE, LLViewerTexture::LOD_TEXTURE));
+ }
+ else
+ {
+ LL_DEBUGS("Avatar") << avString() << " baked_index " << (S32) baked_index << " using texture id "
+ << getTE(mBakedTextureDatas[baked_index].mTextureIndex)->getID() << LL_ENDL;
+ }
+ }
+
+ // runway - was
+ // if (!is_first_appearance_message )
+ // which means it would be called on second appearance message - probably wrong.
+ bool is_first_appearance_message = !mFirstAppearanceMessageReceived;
+ mFirstAppearanceMessageReceived = true;
+
+ //LL_DEBUGS("Avatar") << avString() << "processAvatarAppearance start " << mID
+ // << " first? " << is_first_appearance_message << " self? " << isSelf() << LL_ENDL;
+
+ if (is_first_appearance_message )
+ {
+ onFirstTEMessageReceived();
+ }
+
+ setCompositeUpdatesEnabled( false );
+ gPipeline.markGLRebuild(this);
+
+ // Apply visual params
+ if( num_params > 1)
+ {
+ //LL_DEBUGS("Avatar") << avString() << " handle visual params, num_params " << num_params << LL_ENDL;
+ bool params_changed = false;
+ bool interp_params = false;
+ S32 params_changed_count = 0;
+
+ for( S32 i = 0; i < num_params; i++ )
+ {
+ LLVisualParam* param = contents.mParams[i];
+ F32 newWeight = contents.mParamWeights[i];
+
+ if (slam_params || is_first_appearance_message || (param->getWeight() != newWeight))
+ {
+ params_changed = true;
+ params_changed_count++;
+
+ if(is_first_appearance_message || slam_params)
+ {
+ //LL_DEBUGS("Avatar") << "param slam " << i << " " << newWeight << LL_ENDL;
+ param->setWeight(newWeight);
+ }
+ else
+ {
+ interp_params = true;
+ param->setAnimationTarget(newWeight);
+ }
+ }
+ }
+ const S32 expected_tweakable_count = getVisualParamCountInGroup(VISUAL_PARAM_GROUP_TWEAKABLE) +
+ getVisualParamCountInGroup(VISUAL_PARAM_GROUP_TRANSMIT_NOT_TWEAKABLE); // don't worry about VISUAL_PARAM_GROUP_TWEAKABLE_NO_TRANSMIT
+ if (num_params != expected_tweakable_count)
+ {
+ LL_DEBUGS("Avatar") << "Number of params in AvatarAppearance msg (" << num_params << ") does not match number of tweakable params in avatar xml file (" << expected_tweakable_count << "). Processing what we can. object: " << getID() << LL_ENDL;
+ }
+
+ LL_DEBUGS("Avatar") << "Changed " << params_changed_count << " params" << LL_ENDL;
+ if (params_changed)
+ {
+ if (interp_params)
+ {
+ startAppearanceAnimation();
+ }
+ updateVisualParams();
+
+ ESex new_sex = getSex();
+ if( old_sex != new_sex )
+ {
+ updateSexDependentLayerSets();
+ }
+ }
+
+ llassert( getSex() == ((getVisualParamWeight( "male" ) > 0.5f) ? SEX_MALE : SEX_FEMALE) );
+ }
+ else
+ {
+ // AvatarAppearance message arrived without visual params
+ LL_DEBUGS("Avatar") << avString() << "no visual params" << LL_ENDL;
+
+ const F32 LOADING_TIMEOUT_SECONDS = 60.f;
+ // this isn't really a problem if we already have a non-default shape
+ if (visualParamWeightsAreDefault() && mRuthTimer.getElapsedTimeF32() > LOADING_TIMEOUT_SECONDS)
+ {
+ // re-request appearance, hoping that it comes back with a shape next time
+ LL_INFOS() << "Re-requesting AvatarAppearance for object: " << getID() << LL_ENDL;
+ LLAvatarPropertiesProcessor::getInstance()->sendAvatarTexturesRequest(getID());
+ mRuthTimer.reset();
+ }
+ else
+ {
+ LL_INFOS() << "That's okay, we already have a non-default shape for object: " << getID() << LL_ENDL;
+ // we don't really care.
+ }
+ }
+
+ if (contents.mHoverOffsetWasSet && !isSelf())
+ {
+ // Got an update for some other avatar
+ // Ignore updates for self, because we have a more authoritative value in the preferences.
+ setHoverOffset(contents.mHoverOffset);
+ LL_DEBUGS("Avatar") << avString() << "setting hover to " << contents.mHoverOffset[2] << LL_ENDL;
+ }
+
+ if (!contents.mHoverOffsetWasSet && !isSelf())
+ {
+ // If we don't get a value at all, we are presumably in a
+ // region that does not support hover height.
+ LL_WARNS() << avString() << "zeroing hover because not defined in appearance message" << LL_ENDL;
+ setHoverOffset(LLVector3(0.0, 0.0, 0.0));
+ }
+
+ setCompositeUpdatesEnabled( true );
+
+ // If all of the avatars are completely baked, release the global image caches to conserve memory.
+ LLVOAvatar::cullAvatarsByPixelArea();
+
+ if (isSelf())
+ {
+ mUseLocalAppearance = false;
+ }
+
+ updateMeshTextures();
+ updateMeshVisibility();
+
+}
+
+LLViewerTexture* LLVOAvatar::getBakedTexture(const U8 te)
+{
+ if (te < 0 || te >= BAKED_NUM_INDICES)
+ {
+ return NULL;
+ }
+
+ bool is_layer_baked = isTextureDefined(mBakedTextureDatas[te].mTextureIndex);
+
+ LLViewerTexLayerSet* layerset = NULL;
+ layerset = getTexLayerSet(te);
+
+
+ if (!isEditingAppearance() && is_layer_baked)
+ {
+ LLViewerFetchedTexture* baked_img = LLViewerTextureManager::staticCastToFetchedTexture(getImage(mBakedTextureDatas[te].mTextureIndex, 0), true);
+ return baked_img;
+ }
+ else if (layerset && isEditingAppearance())
+ {
+ layerset->createComposite();
+ layerset->setUpdatesEnabled(true);
+
+ return layerset->getViewerComposite();
+ }
+
+ return NULL;
+
+
+}
+
+const LLVOAvatar::MatrixPaletteCache& LLVOAvatar::updateSkinInfoMatrixPalette(const LLMeshSkinInfo* skin)
+{
+ U64 hash = skin->mHash;
+ MatrixPaletteCache& entry = mMatrixPaletteCache[hash];
+
+ if (entry.mFrame != gFrameCount)
+ {
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_AVATAR;
+
+ entry.mFrame = gFrameCount;
+
+ //build matrix palette
+ U32 count = LLSkinningUtil::getMeshJointCount(skin);
+ entry.mMatrixPalette.resize(count);
+ LLSkinningUtil::initSkinningMatrixPalette(&(entry.mMatrixPalette[0]), count, skin, this);
+
+ const LLMatrix4a* mat = &(entry.mMatrixPalette[0]);
+
+ entry.mGLMp.resize(count * 12);
+
+ F32* mp = &(entry.mGLMp[0]);
+
+ for (U32 i = 0; i < count; ++i)
+ {
+ F32* m = (F32*)mat[i].mMatrix[0].getF32ptr();
+
+ U32 idx = i * 12;
+
+ mp[idx + 0] = m[0];
+ mp[idx + 1] = m[1];
+ mp[idx + 2] = m[2];
+ mp[idx + 3] = m[12];
+
+ mp[idx + 4] = m[4];
+ mp[idx + 5] = m[5];
+ mp[idx + 6] = m[6];
+ mp[idx + 7] = m[13];
+
+ mp[idx + 8] = m[8];
+ mp[idx + 9] = m[9];
+ mp[idx + 10] = m[10];
+ mp[idx + 11] = m[14];
+ }
+ }
+
+ return entry;
+}
+
+// static
+void LLVOAvatar::getAnimLabels( std::vector<std::string>* labels )
+{
+ S32 i;
+ labels->reserve(gUserAnimStatesCount);
+ for( i = 0; i < gUserAnimStatesCount; i++ )
+ {
+ labels->push_back( LLAnimStateLabels::getStateLabel( gUserAnimStates[i].mName ) );
+ }
+
+ // Special case to trigger away (AFK) state
+ labels->push_back( "Away From Keyboard" );
+}
+
+// static
+void LLVOAvatar::getAnimNames( std::vector<std::string>* names )
+{
+ S32 i;
+
+ names->reserve(gUserAnimStatesCount);
+ for( i = 0; i < gUserAnimStatesCount; i++ )
+ {
+ names->push_back( std::string(gUserAnimStates[i].mName) );
+ }
+
+ // Special case to trigger away (AFK) state
+ names->push_back( "enter_away_from_keyboard_state" );
+}
+
+// static
+void LLVOAvatar::onBakedTextureMasksLoaded( bool success, LLViewerFetchedTexture *src_vi, LLImageRaw* src, LLImageRaw* aux_src, S32 discard_level, bool final, void* userdata )
+{
+ if (!userdata) return;
+
+ //LL_INFOS() << "onBakedTextureMasksLoaded: " << src_vi->getID() << LL_ENDL;
+ const LLUUID id = src_vi->getID();
+
+ LLTextureMaskData* maskData = (LLTextureMaskData*) userdata;
+ LLVOAvatar* self = (LLVOAvatar*) gObjectList.findObject( maskData->mAvatarID );
+
+ // if discard level is 2 less than last discard level we processed, or we hit 0,
+ // then generate morph masks
+ if(self && success && (discard_level < maskData->mLastDiscardLevel - 2 || discard_level == 0))
+ {
+ if(aux_src && aux_src->getComponents() == 1)
+ {
+ LLImageDataSharedLock lock(aux_src);
+
+ if (!aux_src->getData())
+ {
+ LL_ERRS() << "No auxiliary source (morph mask) data for image id " << id << LL_ENDL;
+ return;
+ }
+
+ U32 gl_name;
+ LLImageGL::generateTextures(1, &gl_name );
+ stop_glerror();
+
+ gGL.getTexUnit(0)->bindManual(LLTexUnit::TT_TEXTURE, gl_name);
+ stop_glerror();
+
+ LLImageGL::setManualImage(
+ GL_TEXTURE_2D, 0, GL_ALPHA8,
+ aux_src->getWidth(), aux_src->getHeight(),
+ GL_ALPHA, GL_UNSIGNED_BYTE, aux_src->getData());
+ stop_glerror();
+
+ gGL.getTexUnit(0)->setTextureFilteringOption(LLTexUnit::TFO_BILINEAR);
+
+ /* if( id == head_baked->getID() )
+ if (self->mBakedTextureDatas[BAKED_HEAD].mTexLayerSet)
+ //LL_INFOS() << "onBakedTextureMasksLoaded for head " << id << " discard = " << discard_level << LL_ENDL;
+ self->mBakedTextureDatas[BAKED_HEAD].mTexLayerSet->applyMorphMask(aux_src->getData(), aux_src->getWidth(), aux_src->getHeight(), 1);
+ maskData->mLastDiscardLevel = discard_level; */
+ bool found_texture_id = false;
+ for (LLAvatarAppearanceDictionary::Textures::const_iterator iter = LLAvatarAppearance::getDictionary()->getTextures().begin();
+ iter != LLAvatarAppearance::getDictionary()->getTextures().end();
+ ++iter)
+ {
+
+ const LLAvatarAppearanceDictionary::TextureEntry *texture_dict = iter->second;
+ if (texture_dict->mIsUsedByBakedTexture)
+ {
+ const ETextureIndex texture_index = iter->first;
+ const LLViewerTexture *baked_img = self->getImage(texture_index, 0);
+ if (baked_img && id == baked_img->getID())
+ {
+ const EBakedTextureIndex baked_index = texture_dict->mBakedTextureIndex;
+ self->applyMorphMask(aux_src->getData(), aux_src->getWidth(), aux_src->getHeight(), 1, baked_index);
+ maskData->mLastDiscardLevel = discard_level;
+ if (self->mBakedTextureDatas[baked_index].mMaskTexName)
+ {
+ LLImageGL::deleteTextures(1, &(self->mBakedTextureDatas[baked_index].mMaskTexName));
+ }
+ self->mBakedTextureDatas[baked_index].mMaskTexName = gl_name;
+ found_texture_id = true;
+ break;
+ }
+ }
+ }
+ if (!found_texture_id)
+ {
+ LL_INFOS() << "unexpected image id: " << id << LL_ENDL;
+ }
+ self->dirtyMesh();
+ }
+ else
+ {
+ // this can happen when someone uses an old baked texture possibly provided by
+ // viewer-side baked texture caching
+ LL_WARNS() << "Masks loaded callback but NO aux source, id " << id << LL_ENDL;
+ }
+ }
+
+ if (final || !success)
+ {
+ delete maskData;
+ }
+}
+
+// static
+void LLVOAvatar::onInitialBakedTextureLoaded( bool success, LLViewerFetchedTexture *src_vi, LLImageRaw* src, LLImageRaw* aux_src, S32 discard_level, bool final, void* userdata )
+{
+ LLUUID *avatar_idp = (LLUUID *)userdata;
+ LLVOAvatar *selfp = (LLVOAvatar *)gObjectList.findObject(*avatar_idp);
+
+ if (selfp)
+ {
+ //LL_DEBUGS("Avatar") << selfp->avString() << "discard_level " << discard_level << " success " << success << " final " << final << LL_ENDL;
+ }
+
+ if (!success && selfp)
+ {
+ selfp->removeMissingBakedTextures();
+ }
+ if (final || !success )
+ {
+ delete avatar_idp;
+ }
+}
+
+// Static
+void LLVOAvatar::onBakedTextureLoaded(bool success,
+ LLViewerFetchedTexture *src_vi, LLImageRaw* src, LLImageRaw* aux_src,
+ S32 discard_level, bool final, void* userdata)
+{
+ //LL_DEBUGS("Avatar") << "onBakedTextureLoaded: " << src_vi->getID() << LL_ENDL;
+
+ LLUUID id = src_vi->getID();
+ LLUUID *avatar_idp = (LLUUID *)userdata;
+ LLVOAvatar *selfp = (LLVOAvatar *)gObjectList.findObject(*avatar_idp);
+ if (selfp)
+ {
+ //LL_DEBUGS("Avatar") << selfp->avString() << "discard_level " << discard_level << " success " << success << " final " << final << " id " << src_vi->getID() << LL_ENDL;
+ }
+
+ if (selfp && !success)
+ {
+ selfp->removeMissingBakedTextures();
+ }
+
+ if( final || !success )
+ {
+ delete avatar_idp;
+ }
+
+ if( selfp && success && final )
+ {
+ selfp->useBakedTexture( id );
+ }
+}
+
+
+// Called when baked texture is loaded and also when we start up with a baked texture
+void LLVOAvatar::useBakedTexture( const LLUUID& id )
+{
+ for (U32 i = 0; i < mBakedTextureDatas.size(); i++)
+ {
+ LLViewerTexture* image_baked = getImage( mBakedTextureDatas[i].mTextureIndex, 0 );
+ if (id == image_baked->getID())
+ {
+ //LL_DEBUGS("Avatar") << avString() << " i " << i << " id " << id << LL_ENDL;
+ mBakedTextureDatas[i].mIsLoaded = true;
+ mBakedTextureDatas[i].mLastTextureID = id;
+ mBakedTextureDatas[i].mIsUsed = true;
+
+ if (isUsingLocalAppearance())
+ {
+ LL_INFOS() << "not changing to baked texture while isUsingLocalAppearance" << LL_ENDL;
+ }
+ else
+ {
+ debugColorizeSubMeshes(i,LLColor4::green);
+
+ avatar_joint_mesh_list_t::iterator iter = mBakedTextureDatas[i].mJointMeshes.begin();
+ avatar_joint_mesh_list_t::iterator end = mBakedTextureDatas[i].mJointMeshes.end();
+ for (; iter != end; ++iter)
+ {
+ LLAvatarJointMesh* mesh = (*iter);
+ if (mesh)
+ {
+ mesh->setTexture( image_baked );
+ }
+ }
+ }
+
+ const LLAvatarAppearanceDictionary::BakedEntry *baked_dict =
+ LLAvatarAppearance::getDictionary()->getBakedTexture((EBakedTextureIndex)i);
+ for (texture_vec_t::const_iterator local_tex_iter = baked_dict->mLocalTextures.begin();
+ local_tex_iter != baked_dict->mLocalTextures.end();
+ ++local_tex_iter)
+ {
+ if (isSelf()) setBakedReady(*local_tex_iter, true);
+ }
+
+ // ! BACKWARDS COMPATIBILITY !
+ // Workaround for viewing avatars from old viewers that haven't baked hair textures.
+ // This is paired with similar code in updateMeshTextures that sets hair mesh color.
+ if (i == BAKED_HAIR)
+ {
+ avatar_joint_mesh_list_t::iterator iter = mBakedTextureDatas[i].mJointMeshes.begin();
+ avatar_joint_mesh_list_t::iterator end = mBakedTextureDatas[i].mJointMeshes.end();
+ for (; iter != end; ++iter)
+ {
+ LLAvatarJointMesh* mesh = (*iter);
+ if (mesh)
+ {
+ mesh->setColor( LLColor4::white );
+ }
+ }
+ }
+ }
+ }
+
+ dirtyMesh();
+}
+
+std::string get_sequential_numbered_file_name(const std::string& prefix,
+ const std::string& suffix)
+{
+ typedef std::map<std::string,S32> file_num_type;
+ static file_num_type file_nums;
+ file_num_type::iterator it = file_nums.find(prefix);
+ S32 num = 0;
+ if (it != file_nums.end())
+ {
+ num = it->second;
+ }
+ file_nums[prefix] = num+1;
+ std::string outfilename = prefix + " " + llformat("%04d",num) + ".xml";
+ std::replace(outfilename.begin(),outfilename.end(),' ','_');
+ return outfilename;
+}
+
+void dump_sequential_xml(const std::string outprefix, const LLSD& content)
+{
+ std::string outfilename = get_sequential_numbered_file_name(outprefix,".xml");
+ std::string fullpath = gDirUtilp->getExpandedFilename(LL_PATH_LOGS,outfilename);
+ llofstream ofs(fullpath.c_str(), std::ios_base::out);
+ ofs << LLSDOStreamer<LLSDXMLFormatter>(content, LLSDFormatter::OPTIONS_PRETTY);
+ LL_DEBUGS("Avatar") << "results saved to: " << fullpath << LL_ENDL;
+}
+
+void LLVOAvatar::getSortedJointNames(S32 joint_type, std::vector<std::string>& result) const
+{
+ result.clear();
+ if (joint_type==0)
+ {
+ avatar_joint_list_t::const_iterator iter = mSkeleton.begin();
+ avatar_joint_list_t::const_iterator end = mSkeleton.end();
+ for (; iter != end; ++iter)
+ {
+ LLJoint* pJoint = (*iter);
+ result.push_back(pJoint->getName());
+ }
+ }
+ else if (joint_type==1)
+ {
+ for (S32 i = 0; i < mNumCollisionVolumes; i++)
+ {
+ LLAvatarJointCollisionVolume* pJoint = &mCollisionVolumes[i];
+ result.push_back(pJoint->getName());
+ }
+ }
+ else if (joint_type==2)
+ {
+ for (LLVOAvatar::attachment_map_t::const_iterator iter = mAttachmentPoints.begin();
+ iter != mAttachmentPoints.end(); ++iter)
+ {
+ LLViewerJointAttachment* pJoint = iter->second;
+ if (!pJoint) continue;
+ result.push_back(pJoint->getName());
+ }
+ }
+ std::sort(result.begin(), result.end());
+}
+
+void LLVOAvatar::dumpArchetypeXML(const std::string& prefix, bool group_by_wearables )
+{
+ std::string outprefix(prefix);
+ if (outprefix.empty())
+ {
+ outprefix = getFullname() + (isSelf()?"_s":"_o");
+ }
+ if (outprefix.empty())
+ {
+ outprefix = std::string("new_archetype");
+ }
+ std::string outfilename = get_sequential_numbered_file_name(outprefix,".xml");
+
+ LLAPRFile outfile;
+ LLWearableType *wr_inst = LLWearableType::getInstance();
+ std::string fullpath = gDirUtilp->getExpandedFilename(LL_PATH_LOGS,outfilename);
+ if (APR_SUCCESS == outfile.open(fullpath, LL_APR_WB ))
+ {
+ apr_file_t* file = outfile.getFileHandle();
+ LL_INFOS() << "xmlfile write handle obtained : " << fullpath << LL_ENDL;
+
+ apr_file_printf( file, "<?xml version=\"1.0\" encoding=\"US-ASCII\" standalone=\"yes\"?>\n" );
+ apr_file_printf( file, "<linden_genepool version=\"1.0\">\n" );
+ apr_file_printf( file, "\n\t<archetype name=\"???\">\n" );
+
+ bool agent_is_godlike = gAgent.isGodlikeWithoutAdminMenuFakery();
+
+ if (group_by_wearables)
+ {
+ for (S32 type = LLWearableType::WT_SHAPE; type < LLWearableType::WT_COUNT; type++)
+ {
+ const std::string& wearable_name = wr_inst->getTypeName((LLWearableType::EType)type);
+ apr_file_printf( file, "\n\t\t<!-- wearable: %s -->\n", wearable_name.c_str() );
+
+ for (LLVisualParam* param = getFirstVisualParam(); param; param = getNextVisualParam())
+ {
+ LLViewerVisualParam* viewer_param = (LLViewerVisualParam*)param;
+ if( (viewer_param->getWearableType() == type) &&
+ (viewer_param->isTweakable() ) )
+ {
+ dump_visual_param(file, viewer_param, viewer_param->getWeight());
+ }
+ }
+
+ for (U8 te = 0; te < TEX_NUM_INDICES; te++)
+ {
+ if (LLAvatarAppearance::getDictionary()->getTEWearableType((ETextureIndex)te) == type)
+ {
+ // MULTIPLE_WEARABLES: extend to multiple wearables?
+ LLViewerTexture* te_image = getImage((ETextureIndex)te, 0);
+ if( te_image )
+ {
+ std::string uuid_str = LLUUID().asString();
+ if (agent_is_godlike)
+ {
+ te_image->getID().toString(uuid_str);
+ }
+ apr_file_printf( file, "\t\t<texture te=\"%i\" uuid=\"%s\"/>\n", te, uuid_str.c_str());
+ }
+ }
+ }
+ }
+ }
+ else
+ {
+ // Just dump all params sequentially.
+ for (LLVisualParam* param = getFirstVisualParam(); param; param = getNextVisualParam())
+ {
+ LLViewerVisualParam* viewer_param = (LLViewerVisualParam*)param;
+ dump_visual_param(file, viewer_param, viewer_param->getWeight());
+ }
+
+ for (U8 te = 0; te < TEX_NUM_INDICES; te++)
+ {
+ // MULTIPLE_WEARABLES: extend to multiple wearables?
+ LLViewerTexture* te_image = getImage((ETextureIndex)te, 0);
+ if( te_image )
+ {
+ std::string uuid_str = LLUUID().asString();
+ if (agent_is_godlike)
+ {
+ te_image->getID().toString(uuid_str);
+ }
+ apr_file_printf( file, "\t\t<texture te=\"%i\" uuid=\"%s\"/>\n", te, uuid_str.c_str());
+ }
+ }
+ }
+
+ // Root joint
+ const LLVector3& pos = mRoot->getPosition();
+ const LLVector3& scale = mRoot->getScale();
+ apr_file_printf( file, "\t\t<root name=\"%s\" position=\"%f %f %f\" scale=\"%f %f %f\"/>\n",
+ mRoot->getName().c_str(), pos[0], pos[1], pos[2], scale[0], scale[1], scale[2]);
+
+ // Bones
+ std::vector<std::string> bone_names, cv_names, attach_names, all_names;
+ getSortedJointNames(0, bone_names);
+ getSortedJointNames(1, cv_names);
+ getSortedJointNames(2, attach_names);
+ all_names.insert(all_names.end(), bone_names.begin(), bone_names.end());
+ all_names.insert(all_names.end(), cv_names.begin(), cv_names.end());
+ all_names.insert(all_names.end(), attach_names.begin(), attach_names.end());
+
+ for (std::vector<std::string>::iterator name_iter = bone_names.begin();
+ name_iter != bone_names.end(); ++name_iter)
+ {
+ LLJoint *pJoint = getJoint(*name_iter);
+ const LLVector3& pos = pJoint->getPosition();
+ const LLVector3& scale = pJoint->getScale();
+ apr_file_printf( file, "\t\t<bone name=\"%s\" position=\"%f %f %f\" scale=\"%f %f %f\"/>\n",
+ pJoint->getName().c_str(), pos[0], pos[1], pos[2], scale[0], scale[1], scale[2]);
+ }
+
+ // Collision volumes
+ for (std::vector<std::string>::iterator name_iter = cv_names.begin();
+ name_iter != cv_names.end(); ++name_iter)
+ {
+ LLJoint *pJoint = getJoint(*name_iter);
+ const LLVector3& pos = pJoint->getPosition();
+ const LLVector3& scale = pJoint->getScale();
+ apr_file_printf( file, "\t\t<collision_volume name=\"%s\" position=\"%f %f %f\" scale=\"%f %f %f\"/>\n",
+ pJoint->getName().c_str(), pos[0], pos[1], pos[2], scale[0], scale[1], scale[2]);
+ }
+
+ // Attachment joints
+ for (std::vector<std::string>::iterator name_iter = attach_names.begin();
+ name_iter != attach_names.end(); ++name_iter)
+ {
+ LLJoint *pJoint = getJoint(*name_iter);
+ if (!pJoint) continue;
+ const LLVector3& pos = pJoint->getPosition();
+ const LLVector3& scale = pJoint->getScale();
+ apr_file_printf( file, "\t\t<attachment_point name=\"%s\" position=\"%f %f %f\" scale=\"%f %f %f\"/>\n",
+ pJoint->getName().c_str(), pos[0], pos[1], pos[2], scale[0], scale[1], scale[2]);
+ }
+
+ // Joint pos overrides
+ for (std::vector<std::string>::iterator name_iter = all_names.begin();
+ name_iter != all_names.end(); ++name_iter)
+ {
+ LLJoint *pJoint = getJoint(*name_iter);
+
+ LLVector3 pos;
+ LLUUID mesh_id;
+
+ if (pJoint && pJoint->hasAttachmentPosOverride(pos,mesh_id))
+ {
+ S32 num_pos_overrides;
+ std::set<LLVector3> distinct_pos_overrides;
+ pJoint->getAllAttachmentPosOverrides(num_pos_overrides, distinct_pos_overrides);
+ apr_file_printf( file, "\t\t<joint_offset name=\"%s\" position=\"%f %f %f\" mesh_id=\"%s\" count=\"%d\" distinct=\"%d\"/>\n",
+ pJoint->getName().c_str(), pos[0], pos[1], pos[2], mesh_id.asString().c_str(),
+ num_pos_overrides, (S32) distinct_pos_overrides.size());
+ }
+ }
+ // Joint scale overrides
+ for (std::vector<std::string>::iterator name_iter = all_names.begin();
+ name_iter != all_names.end(); ++name_iter)
+ {
+ LLJoint *pJoint = getJoint(*name_iter);
+
+ LLVector3 scale;
+ LLUUID mesh_id;
+
+ if (pJoint && pJoint->hasAttachmentScaleOverride(scale,mesh_id))
+ {
+ S32 num_scale_overrides;
+ std::set<LLVector3> distinct_scale_overrides;
+ pJoint->getAllAttachmentPosOverrides(num_scale_overrides, distinct_scale_overrides);
+ apr_file_printf( file, "\t\t<joint_scale name=\"%s\" scale=\"%f %f %f\" mesh_id=\"%s\" count=\"%d\" distinct=\"%d\"/>\n",
+ pJoint->getName().c_str(), scale[0], scale[1], scale[2], mesh_id.asString().c_str(),
+ num_scale_overrides, (S32) distinct_scale_overrides.size());
+ }
+ }
+ F32 pelvis_fixup;
+ LLUUID mesh_id;
+ if (hasPelvisFixup(pelvis_fixup, mesh_id))
+ {
+ apr_file_printf( file, "\t\t<pelvis_fixup z=\"%f\" mesh_id=\"%s\"/>\n",
+ pelvis_fixup, mesh_id.asString().c_str());
+ }
+
+ LLVector3 rp = getRootJoint()->getWorldPosition();
+ LLVector4a rpv;
+ rpv.load3(rp.mV);
+
+ for (S32 joint_num = 0; joint_num < LL_CHARACTER_MAX_ANIMATED_JOINTS; joint_num++)
+ {
+ LLJoint *joint = getJoint(joint_num);
+ if (joint_num < mJointRiggingInfoTab.size())
+ {
+ LLJointRiggingInfo& rig_info = mJointRiggingInfoTab[joint_num];
+ if (rig_info.isRiggedTo())
+ {
+ LLMatrix4a mat;
+ LLVector4a new_extents[2];
+ mat.loadu(joint->getWorldMatrix());
+ matMulBoundBox(mat, rig_info.getRiggedExtents(), new_extents);
+ LLVector4a rrp[2];
+ rrp[0].setSub(new_extents[0],rpv);
+ rrp[1].setSub(new_extents[1],rpv);
+ apr_file_printf( file, "\t\t<joint_rig_info num=\"%d\" name=\"%s\" min=\"%f %f %f\" max=\"%f %f %f\" tmin=\"%f %f %f\" tmax=\"%f %f %f\"/>\n",
+ joint_num,
+ joint->getName().c_str(),
+ rig_info.getRiggedExtents()[0][0],
+ rig_info.getRiggedExtents()[0][1],
+ rig_info.getRiggedExtents()[0][2],
+ rig_info.getRiggedExtents()[1][0],
+ rig_info.getRiggedExtents()[1][1],
+ rig_info.getRiggedExtents()[1][2],
+ rrp[0][0],
+ rrp[0][1],
+ rrp[0][2],
+ rrp[1][0],
+ rrp[1][1],
+ rrp[1][2] );
+ }
+ }
+ }
+
+ bool ultra_verbose = false;
+ if (isSelf() && ultra_verbose)
+ {
+ // show the cloned params inside the wearables as well.
+ gAgentAvatarp->dumpWearableInfo(outfile);
+ }
+
+ apr_file_printf( file, "\t</archetype>\n" );
+ apr_file_printf( file, "\n</linden_genepool>\n" );
+
+ LLSD args;
+ args["PATH"] = fullpath;
+ LLNotificationsUtil::add("AppearanceToXMLSaved", args);
+ }
+ else
+ {
+ LLNotificationsUtil::add("AppearanceToXMLFailed");
+ }
+ // File will close when handle goes out of scope
+}
+
+
+void LLVOAvatar::setVisibilityRank(U32 rank)
+{
+ if (mDrawable.isNull() || mDrawable->isDead())
+ {
+ // do nothing
+ return;
+ }
+ mVisibilityRank = rank;
+}
+
+// Assumes LLVOAvatar::sInstances has already been sorted.
+S32 LLVOAvatar::getUnbakedPixelAreaRank()
+{
+ S32 rank = 1;
+ for (std::vector<LLCharacter*>::iterator iter = LLCharacter::sInstances.begin();
+ iter != LLCharacter::sInstances.end(); ++iter)
+ {
+ LLVOAvatar* inst = (LLVOAvatar*) *iter;
+ if (inst == this)
+ {
+ return rank;
+ }
+ else if (!inst->isDead() && !inst->isFullyBaked())
+ {
+ rank++;
+ }
+ }
+
+ llassert(0);
+ return 0;
+}
+
+struct CompareScreenAreaGreater
+{
+ bool operator()(const LLCharacter* const& lhs, const LLCharacter* const& rhs)
+ {
+ return lhs->getPixelArea() > rhs->getPixelArea();
+ }
+};
+
+// static
+void LLVOAvatar::cullAvatarsByPixelArea()
+{
+ std::sort(LLCharacter::sInstances.begin(), LLCharacter::sInstances.end(), CompareScreenAreaGreater());
+
+ // Update the avatars that have changed status
+ U32 rank = 2; //1 is reserved for self.
+ for (std::vector<LLCharacter*>::iterator iter = LLCharacter::sInstances.begin();
+ iter != LLCharacter::sInstances.end(); ++iter)
+ {
+ LLVOAvatar* inst = (LLVOAvatar*) *iter;
+ bool culled;
+ if (inst->isSelf() || inst->isFullyBaked())
+ {
+ culled = false;
+ }
+ else
+ {
+ culled = true;
+ }
+
+ if (inst->mCulled != culled)
+ {
+ inst->mCulled = culled;
+ LL_DEBUGS() << "avatar " << inst->getID() << (culled ? " start culled" : " start not culled" ) << LL_ENDL;
+ inst->updateMeshTextures();
+ }
+
+ if (inst->isSelf())
+ {
+ inst->setVisibilityRank(1);
+ }
+ else if (inst->mDrawable.notNull() && inst->mDrawable->isVisible())
+ {
+ inst->setVisibilityRank(rank++);
+ }
+ }
+
+ // runway - this doesn't really detect gray/grey state.
+ S32 grey_avatars = 0;
+ if (!LLVOAvatar::areAllNearbyInstancesBaked(grey_avatars))
+ {
+ if (gFrameTimeSeconds != sUnbakedUpdateTime) // only update once per frame
+ {
+ sUnbakedUpdateTime = gFrameTimeSeconds;
+ sUnbakedTime += gFrameIntervalSeconds.value();
+ }
+ if (grey_avatars > 0)
+ {
+ if (gFrameTimeSeconds != sGreyUpdateTime) // only update once per frame
+ {
+ sGreyUpdateTime = gFrameTimeSeconds;
+ sGreyTime += gFrameIntervalSeconds.value();
+ }
+ }
+ }
+}
+
+void LLVOAvatar::startAppearanceAnimation()
+{
+ if(!mAppearanceAnimating)
+ {
+ mAppearanceAnimating = true;
+ mAppearanceMorphTimer.reset();
+ mLastAppearanceBlendTime = 0.f;
+ }
+}
+
+// virtual
+void LLVOAvatar::removeMissingBakedTextures()
+{
+}
+
+//virtual
+void LLVOAvatar::updateRegion(LLViewerRegion *regionp)
+{
+ LLViewerObject::updateRegion(regionp);
+}
+
+// virtual
+std::string LLVOAvatar::getFullname() const
+{
+ std::string name;
+
+ LLNameValue* first = getNVPair("FirstName");
+ LLNameValue* last = getNVPair("LastName");
+ if (first && last)
+ {
+ name = LLCacheName::buildFullName( first->getString(), last->getString() );
+ }
+
+ return name;
+}
+
+LLHost LLVOAvatar::getObjectHost() const
+{
+ LLViewerRegion* region = getRegion();
+ if (region && !isDead())
+ {
+ return region->getHost();
+ }
+ else
+ {
+ return LLHost();
+ }
+}
+
+bool LLVOAvatar::updateLOD()
+{
+ if (mDrawable.isNull())
+ {
+ return false;
+ }
+
+ if (!LLPipeline::sImpostorRender && isImpostor() && 0 != mDrawable->getNumFaces() && mDrawable->getFace(0)->hasGeometry())
+ {
+ return true;
+ }
+
+ bool res = updateJointLODs();
+
+ LLFace* facep = mDrawable->getFace(0);
+ if (!facep || !facep->getVertexBuffer())
+ {
+ dirtyMesh(2);
+ }
+
+ if (mDirtyMesh >= 2 || mDrawable->isState(LLDrawable::REBUILD_GEOMETRY))
+ { //LOD changed or new mesh created, allocate new vertex buffer if needed
+ updateMeshData();
+ mDirtyMesh = 0;
+ mNeedsSkin = true;
+ mDrawable->clearState(LLDrawable::REBUILD_GEOMETRY);
+ }
+ updateVisibility();
+
+ return res;
+}
+
+void LLVOAvatar::updateLODRiggedAttachments()
+{
+ updateLOD();
+ rebuildRiggedAttachments();
+}
+
+void showRigInfoTabExtents(LLVOAvatar *avatar, LLJointRiggingInfoTab& tab, S32& count_rigged, S32& count_box)
+{
+ count_rigged = count_box = 0;
+ LLVector4a zero_vec;
+ zero_vec.clear();
+ for (S32 i=0; i<tab.size(); i++)
+ {
+ if (tab[i].isRiggedTo())
+ {
+ count_rigged++;
+ LLJoint *joint = avatar->getJoint(i);
+ LL_DEBUGS("RigSpam") << "joint " << i << " name " << joint->getName() << " box "
+ << tab[i].getRiggedExtents()[0] << ", " << tab[i].getRiggedExtents()[1] << LL_ENDL;
+ if ((!tab[i].getRiggedExtents()[0].equals3(zero_vec)) ||
+ (!tab[i].getRiggedExtents()[1].equals3(zero_vec)))
+ {
+ count_box++;
+ }
+ }
+ }
+}
+
+void LLVOAvatar::getAssociatedVolumes(std::vector<LLVOVolume*>& volumes)
+{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_AVATAR;
+ for ( LLVOAvatar::attachment_map_t::iterator iter = mAttachmentPoints.begin(); iter != mAttachmentPoints.end(); ++iter )
+ {
+ LLViewerJointAttachment* attachment = iter->second;
+ LLViewerJointAttachment::attachedobjs_vec_t::iterator attach_end = attachment->mAttachedObjects.end();
+
+ for (LLViewerJointAttachment::attachedobjs_vec_t::iterator attach_iter = attachment->mAttachedObjects.begin();
+ attach_iter != attach_end; ++attach_iter)
+ {
+ LLViewerObject* attached_object = attach_iter->get();
+ LLVOVolume *volume = dynamic_cast<LLVOVolume*>(attached_object);
+ if (volume)
+ {
+ volumes.push_back(volume);
+ if (volume->isAnimatedObject())
+ {
+ // For animated object attachment, don't need
+ // the children. Will just get bounding box
+ // from the control avatar.
+ continue;
+ }
+ }
+ LLViewerObject::const_child_list_t& children = attached_object->getChildren();
+ for (LLViewerObject::const_child_list_t::const_iterator it = children.begin();
+ it != children.end(); ++it)
+ {
+ LLViewerObject *childp = *it;
+ LLVOVolume *volume = dynamic_cast<LLVOVolume*>(childp);
+ if (volume)
+ {
+ volumes.push_back(volume);
+ }
+ }
+ }
+ }
+
+ LLControlAvatar *control_av = dynamic_cast<LLControlAvatar*>(this);
+ if (control_av)
+ {
+ LLVOVolume *volp = control_av->mRootVolp;
+ if (volp)
+ {
+ volumes.push_back(volp);
+ LLViewerObject::const_child_list_t& children = volp->getChildren();
+ for (LLViewerObject::const_child_list_t::const_iterator it = children.begin();
+ it != children.end(); ++it)
+ {
+ LLViewerObject *childp = *it;
+ LLVOVolume *volume = dynamic_cast<LLVOVolume*>(childp);
+ if (volume)
+ {
+ volumes.push_back(volume);
+ }
+ }
+ }
+ }
+}
+
+// virtual
+void LLVOAvatar::updateRiggingInfo()
+{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_AVATAR;
+
+ LL_DEBUGS("RigSpammish") << getFullname() << " updating rig tab" << LL_ENDL;
+
+ std::vector<LLVOVolume*> volumes;
+
+ getAssociatedVolumes(volumes);
+
+ std::map<LLUUID,S32> curr_rigging_info_key;
+ {
+ // Get current rigging info key
+ for (std::vector<LLVOVolume*>::iterator it = volumes.begin(); it != volumes.end(); ++it)
+ {
+ LLVOVolume *vol = *it;
+ if (vol->isMesh() && vol->getVolume())
+ {
+ const LLUUID& mesh_id = vol->getVolume()->getParams().getSculptID();
+ S32 max_lod = llmax(vol->getLOD(), vol->mLastRiggingInfoLOD);
+ curr_rigging_info_key[mesh_id] = max_lod;
+ }
+ }
+
+ // Check for key change, which indicates some change in volume composition or LOD.
+ if (curr_rigging_info_key == mLastRiggingInfoKey)
+ {
+ return;
+ }
+ }
+
+ // Something changed. Update.
+ mLastRiggingInfoKey = curr_rigging_info_key;
+ mJointRiggingInfoTab.clear();
+ for (std::vector<LLVOVolume*>::iterator it = volumes.begin(); it != volumes.end(); ++it)
+ {
+ LLVOVolume *vol = *it;
+ vol->updateRiggingInfo();
+ mJointRiggingInfoTab.merge(vol->mJointRiggingInfoTab);
+ }
+
+ //LL_INFOS() << "done update rig count is " << countRigInfoTab(mJointRiggingInfoTab) << LL_ENDL;
+ LL_DEBUGS("RigSpammish") << getFullname() << " after update rig tab:" << LL_ENDL;
+ S32 joint_count, box_count;
+ showRigInfoTabExtents(this, mJointRiggingInfoTab, joint_count, box_count);
+ LL_DEBUGS("RigSpammish") << "uses " << joint_count << " joints " << " nonzero boxes: " << box_count << LL_ENDL;
+}
+
+// virtual
+void LLVOAvatar::onActiveOverrideMeshesChanged()
+{
+ mJointRiggingInfoTab.setNeedsUpdate(true);
+}
+
+U32 LLVOAvatar::getPartitionType() const
+{
+ // Avatars merely exist as drawables in the bridge partition
+ return mIsControlAvatar ? LLViewerRegion::PARTITION_CONTROL_AV : LLViewerRegion::PARTITION_AVATAR;
+}
+
+//static
+void LLVOAvatar::updateImpostors()
+{
+ LLViewerCamera::sCurCameraID = LLViewerCamera::CAMERA_WORLD;
+
+ std::vector<LLCharacter*> instances_copy = LLCharacter::sInstances;
+ for (std::vector<LLCharacter*>::iterator iter = instances_copy.begin();
+ iter != instances_copy.end(); ++iter)
+ {
+ LLVOAvatar* avatar = (LLVOAvatar*) *iter;
+ if (!avatar->isDead()
+ && avatar->isVisible()
+ && avatar->isImpostor()
+ && avatar->needsImpostorUpdate())
+ {
+ avatar->calcMutedAVColor();
+ gPipeline.generateImpostor(avatar);
+ }
+ }
+
+ LLCharacter::sAllowInstancesChange = true;
+}
+
+// virtual
+bool LLVOAvatar::isImpostor()
+{
+ return isVisuallyMuted() || (sLimitNonImpostors && (mUpdatePeriod > 1));
+}
+
+bool LLVOAvatar::shouldImpostor(const F32 rank_factor)
+{
+ if (isSelf())
+ {
+ return false;
+ }
+ if (isVisuallyMuted())
+ {
+ return true;
+ }
+ return sLimitNonImpostors && (mVisibilityRank > sMaxNonImpostors * rank_factor);
+}
+
+bool LLVOAvatar::needsImpostorUpdate() const
+{
+ return mNeedsImpostorUpdate;
+}
+
+const LLVector3& LLVOAvatar::getImpostorOffset() const
+{
+ return mImpostorOffset;
+}
+
+const LLVector2& LLVOAvatar::getImpostorDim() const
+{
+ return mImpostorDim;
+}
+
+void LLVOAvatar::setImpostorDim(const LLVector2& dim)
+{
+ mImpostorDim = dim;
+}
+
+void LLVOAvatar::cacheImpostorValues()
+{
+ getImpostorValues(mImpostorExtents, mImpostorAngle, mImpostorDistance);
+}
+
+void LLVOAvatar::getImpostorValues(LLVector4a* extents, LLVector3& angle, F32& distance) const
+{
+ const LLVector4a* ext = mDrawable->getSpatialExtents();
+ extents[0] = ext[0];
+ extents[1] = ext[1];
+
+ LLVector3 at = LLViewerCamera::getInstance()->getOrigin()-(getRenderPosition()+mImpostorOffset);
+ distance = at.normalize();
+ F32 da = 1.f - (at*LLViewerCamera::getInstance()->getAtAxis());
+ angle.mV[0] = LLViewerCamera::getInstance()->getYaw()*da;
+ angle.mV[1] = LLViewerCamera::getInstance()->getPitch()*da;
+ angle.mV[2] = da;
+}
+
+// static
+const U32 LLVOAvatar::NON_IMPOSTORS_MAX_SLIDER = 66; /* Must equal the maximum allowed the RenderAvatarMaxNonImpostors
+ * slider in panel_preferences_graphics1.xml */
+
+// static
+void LLVOAvatar::updateImpostorRendering(U32 newMaxNonImpostorsValue)
+{
+ U32 oldmax = sMaxNonImpostors;
+ bool oldflg = sLimitNonImpostors;
+
+ if (NON_IMPOSTORS_MAX_SLIDER <= newMaxNonImpostorsValue)
+ {
+ sMaxNonImpostors = 0;
+ }
+ else
+ {
+ sMaxNonImpostors = newMaxNonImpostorsValue;
+ }
+ // the sLimitNonImpostors flag depends on whether or not sMaxNonImpostors is set to the no-limit value (0)
+ sLimitNonImpostors = (0 != sMaxNonImpostors);
+ if ( oldflg != sLimitNonImpostors )
+ {
+ LL_DEBUGS("AvatarRender")
+ << "was " << (oldflg ? "use" : "don't use" ) << " impostors (max " << oldmax << "); "
+ << "now " << (sLimitNonImpostors ? "use" : "don't use" ) << " impostors (max " << sMaxNonImpostors << "); "
+ << LL_ENDL;
+ }
+}
+
+
+void LLVOAvatar::idleUpdateRenderComplexity()
+{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_AVATAR;
+ if (isControlAvatar())
+ {
+ LLControlAvatar *cav = dynamic_cast<LLControlAvatar*>(this);
+ bool is_attachment = cav && cav->mRootVolp && cav->mRootVolp->isAttachment(); // For attached animated objects
+ if (is_attachment)
+ {
+ // ARC for animated object attachments is accounted with the avatar they're attached to.
+ return;
+ }
+ }
+
+ // Render Complexity
+ calculateUpdateRenderComplexity(); // Update mVisualComplexity if needed
+
+ bool autotune = LLPerfStats::tunables.userAutoTuneEnabled && !mIsControlAvatar && !isSelf();
+ if (autotune && !isDead())
+ {
+ static LLCachedControl<F32> render_far_clip(gSavedSettings, "RenderFarClip", 64);
+ F32 radius = render_far_clip * render_far_clip;
+
+ bool is_nearby = true;
+ if ((dist_vec_squared(getPositionGlobal(), gAgent.getPositionGlobal()) > radius) &&
+ (dist_vec_squared(getPositionGlobal(), gAgentCamera.getCameraPositionGlobal()) > radius))
+ {
+ is_nearby = false;
+ }
+
+ if (is_nearby && (sAVsIgnoringARTLimit.size() < MIN_NONTUNED_AVS))
+ {
+ if (std::count(sAVsIgnoringARTLimit.begin(), sAVsIgnoringARTLimit.end(), mID) == 0)
+ {
+ sAVsIgnoringARTLimit.push_back(mID);
+ }
+ }
+ else if (!is_nearby)
+ {
+ sAVsIgnoringARTLimit.erase(std::remove(sAVsIgnoringARTLimit.begin(), sAVsIgnoringARTLimit.end(), mID),
+ sAVsIgnoringARTLimit.end());
+ }
+ updateNearbyAvatarCount();
+ }
+}
+
+void LLVOAvatar::updateNearbyAvatarCount()
+{
+ static LLFrameTimer agent_update_timer;
+
+ if (agent_update_timer.getElapsedTimeF32() > 1.0f)
+ {
+ S32 avs_nearby = 0;
+ static LLCachedControl<F32> render_far_clip(gSavedSettings, "RenderFarClip", 64);
+ F32 radius = render_far_clip * render_far_clip;
+ std::vector<LLCharacter *>::iterator char_iter = LLCharacter::sInstances.begin();
+ while (char_iter != LLCharacter::sInstances.end())
+ {
+ LLVOAvatar *avatar = dynamic_cast<LLVOAvatar *>(*char_iter);
+ if (avatar && !avatar->isDead() && !avatar->isControlAvatar())
+ {
+ if ((dist_vec_squared(avatar->getPositionGlobal(), gAgent.getPositionGlobal()) > radius) &&
+ (dist_vec_squared(avatar->getPositionGlobal(), gAgentCamera.getCameraPositionGlobal()) > radius))
+ {
+ char_iter++;
+ continue;
+ }
+ avs_nearby++;
+ }
+ char_iter++;
+ }
+ sAvatarsNearby = avs_nearby;
+ agent_update_timer.reset();
+ }
+}
+
+void LLVOAvatar::idleUpdateDebugInfo()
+{
+ if (gPipeline.hasRenderDebugMask(LLPipeline::RENDER_DEBUG_AVATAR_DRAW_INFO))
+ {
+ std::string info_line;
+ F32 red_level;
+ F32 green_level;
+ LLColor4 info_color;
+ LLFontGL::StyleFlags info_style;
+
+ if ( !mText )
+ {
+ initHudText();
+ mText->setFadeDistance(20.0, 5.0); // limit clutter in large crowds
+ }
+ else
+ {
+ mText->clearString(); // clear debug text
+ }
+
+ /*
+ * NOTE: the logic for whether or not each of the values below
+ * controls muting MUST match that in the isVisuallyMuted and isTooComplex methods.
+ */
+
+ static LLCachedControl<U32> max_render_cost(gSavedSettings, "RenderAvatarMaxComplexity", 0);
+ info_line = llformat("%d Complexity", mVisualComplexity);
+
+ if (max_render_cost != 0) // zero means don't care, so don't bother coloring based on this
+ {
+ green_level = 1.f-llclamp(((F32) mVisualComplexity-(F32)max_render_cost)/(F32)max_render_cost, 0.f, 1.f);
+ red_level = llmin((F32) mVisualComplexity/(F32)max_render_cost, 1.f);
+ info_color.set(red_level, green_level, 0.0, 1.0);
+ info_style = ( mVisualComplexity > max_render_cost
+ ? LLFontGL::BOLD : LLFontGL::NORMAL );
+ }
+ else
+ {
+ info_color.set(LLColor4::grey);
+ info_style = LLFontGL::NORMAL;
+ }
+ mText->addLine(info_line, info_color, info_style);
+
+ // Visual rank
+ info_line = llformat("%d rank", mVisibilityRank);
+ // Use grey for imposters, white for normal rendering or no impostors
+ info_color.set(isImpostor() ? LLColor4::grey : (isControlAvatar() ? LLColor4::yellow : LLColor4::white));
+ info_style = LLFontGL::NORMAL;
+ mText->addLine(info_line, info_color, info_style);
+
+ // Triangle count
+ mText->addLine(std::string("VisTris ") + LLStringOps::getReadableNumber(mAttachmentVisibleTriangleCount),
+ info_color, info_style);
+ mText->addLine(std::string("EstMaxTris ") + LLStringOps::getReadableNumber(mAttachmentEstTriangleCount),
+ info_color, info_style);
+
+ // Attachment Surface Area
+ static LLCachedControl<F32> max_attachment_area(gSavedSettings, "RenderAutoMuteSurfaceAreaLimit", 1000.0f);
+ info_line = llformat("%.0f m^2", mAttachmentSurfaceArea);
+
+ if (max_render_cost != 0 && max_attachment_area != 0) // zero means don't care, so don't bother coloring based on this
+ {
+ green_level = 1.f-llclamp((mAttachmentSurfaceArea-max_attachment_area)/max_attachment_area, 0.f, 1.f);
+ red_level = llmin(mAttachmentSurfaceArea/max_attachment_area, 1.f);
+ info_color.set(red_level, green_level, 0.0, 1.0);
+ info_style = ( mAttachmentSurfaceArea > max_attachment_area
+ ? LLFontGL::BOLD : LLFontGL::NORMAL );
+
+ }
+ else
+ {
+ info_color.set(LLColor4::grey);
+ info_style = LLFontGL::NORMAL;
+ }
+
+ mText->addLine(info_line, info_color, info_style);
+
+ updateText(); // corrects position
+ }
+}
+
+void LLVOAvatar::updateVisualComplexity()
+{
+ LL_DEBUGS("AvatarRender") << "avatar " << getID() << " appearance changed" << LL_ENDL;
+ // Set the cache time to in the past so it's updated ASAP
+ mVisualComplexityStale = true;
+}
+
+
+// Account for the complexity of a single top-level object associated
+// with an avatar. This will be either an attached object or an animated
+// object.
+void LLVOAvatar::accountRenderComplexityForObject(
+ LLViewerObject *attached_object,
+ const F32 max_attachment_complexity,
+ LLVOVolume::texture_cost_t& textures,
+ U32& cost,
+ hud_complexity_list_t& hud_complexity_list,
+ object_complexity_list_t& object_complexity_list)
+{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_AVATAR;
+ if (attached_object && !attached_object->isHUDAttachment())
+ {
+ mAttachmentVisibleTriangleCount += attached_object->recursiveGetTriangleCount();
+ mAttachmentEstTriangleCount += attached_object->recursiveGetEstTrianglesMax();
+ mAttachmentSurfaceArea += attached_object->recursiveGetScaledSurfaceArea();
+
+ textures.clear();
+ const LLDrawable* drawable = attached_object->mDrawable;
+ if (drawable)
+ {
+ const LLVOVolume* volume = drawable->getVOVolume();
+ if (volume)
+ {
+ F32 attachment_total_cost = 0;
+ F32 attachment_volume_cost = 0;
+ F32 attachment_texture_cost = 0;
+ F32 attachment_children_cost = 0;
+ const F32 animated_object_attachment_surcharge = 1000;
+
+ if (volume->isAnimatedObjectFast())
+ {
+ attachment_volume_cost += animated_object_attachment_surcharge;
+ }
+ attachment_volume_cost += volume->getRenderCost(textures);
+
+ const_child_list_t children = volume->getChildren();
+ for (const_child_list_t::const_iterator child_iter = children.begin();
+ child_iter != children.end();
+ ++child_iter)
+ {
+ LLViewerObject* child_obj = *child_iter;
+ LLVOVolume* child = dynamic_cast<LLVOVolume*>(child_obj);
+ if (child)
+ {
+ attachment_children_cost += child->getRenderCost(textures);
+ }
+ }
+
+ for (LLVOVolume::texture_cost_t::iterator volume_texture = textures.begin();
+ volume_texture != textures.end();
+ ++volume_texture)
+ {
+ // add the cost of each individual texture in the linkset
+ attachment_texture_cost += LLVOVolume::getTextureCost(*volume_texture);
+ }
+ attachment_total_cost = attachment_volume_cost + attachment_texture_cost + attachment_children_cost;
+ LL_DEBUGS("ARCdetail") << "Attachment costs " << attached_object->getAttachmentItemID()
+ << " total: " << attachment_total_cost
+ << ", volume: " << attachment_volume_cost
+ << ", " << textures.size()
+ << " textures: " << attachment_texture_cost
+ << ", " << volume->numChildren()
+ << " children: " << attachment_children_cost
+ << LL_ENDL;
+ // Limit attachment complexity to avoid signed integer flipping of the wearer's ACI
+ cost += (U32)llclamp(attachment_total_cost, MIN_ATTACHMENT_COMPLEXITY, max_attachment_complexity);
+
+ if (isSelf())
+ {
+ LLObjectComplexity object_complexity;
+ object_complexity.objectName = attached_object->getAttachmentItemName();
+ object_complexity.objectId = attached_object->getAttachmentItemID();
+ object_complexity.objectCost = attachment_total_cost;
+ object_complexity_list.push_back(object_complexity);
+ }
+ }
+ }
+ }
+ if (isSelf()
+ && attached_object
+ && attached_object->isHUDAttachment()
+ && !attached_object->isTempAttachment()
+ && attached_object->mDrawable)
+ {
+ textures.clear();
+ mAttachmentSurfaceArea += attached_object->recursiveGetScaledSurfaceArea();
+
+ const LLVOVolume* volume = attached_object->mDrawable->getVOVolume();
+ if (volume)
+ {
+ bool is_rigged_mesh = volume->isRiggedMeshFast();
+ LLHUDComplexity hud_object_complexity;
+ hud_object_complexity.objectName = attached_object->getAttachmentItemName();
+ hud_object_complexity.objectId = attached_object->getAttachmentItemID();
+ std::string joint_name;
+ gAgentAvatarp->getAttachedPointName(attached_object->getAttachmentItemID(), joint_name);
+ hud_object_complexity.jointName = joint_name;
+ // get cost and individual textures
+ hud_object_complexity.objectsCost += volume->getRenderCost(textures);
+ hud_object_complexity.objectsCount++;
+
+ LLViewerObject::const_child_list_t& child_list = attached_object->getChildren();
+ for (LLViewerObject::child_list_t::const_iterator iter = child_list.begin();
+ iter != child_list.end(); ++iter)
+ {
+ LLViewerObject* childp = *iter;
+ const LLVOVolume* chld_volume = dynamic_cast<LLVOVolume*>(childp);
+ if (chld_volume)
+ {
+ is_rigged_mesh = is_rigged_mesh || chld_volume->isRiggedMeshFast();
+ // get cost and individual textures
+ hud_object_complexity.objectsCost += chld_volume->getRenderCost(textures);
+ hud_object_complexity.objectsCount++;
+ }
+ }
+ if (is_rigged_mesh && !attached_object->mRiggedAttachedWarned)
+ {
+ LLSD args;
+ LLViewerInventoryItem* itemp = gInventory.getItem(attached_object->getAttachmentItemID());
+ args["NAME"] = itemp ? itemp->getName() : LLTrans::getString("Unknown");
+ args["POINT"] = LLTrans::getString(getTargetAttachmentPoint(attached_object)->getName());
+ LLNotificationsUtil::add("RiggedMeshAttachedToHUD", args);
+
+ attached_object->mRiggedAttachedWarned = true;
+ }
+
+ hud_object_complexity.texturesCount += textures.size();
+
+ for (LLVOVolume::texture_cost_t::iterator volume_texture = textures.begin();
+ volume_texture != textures.end();
+ ++volume_texture)
+ {
+ // add the cost of each individual texture (ignores duplicates)
+ hud_object_complexity.texturesCost += LLVOVolume::getTextureCost(*volume_texture);
+ const LLViewerTexture* img = *volume_texture;
+ if (img->getType() == LLViewerTexture::FETCHED_TEXTURE)
+ {
+ LLViewerFetchedTexture* tex = (LLViewerFetchedTexture*)img;
+ // Note: Texture memory might be incorect since texture might be still loading.
+ hud_object_complexity.texturesMemoryTotal += tex->getTextureMemory();
+ if (tex->getOriginalHeight() * tex->getOriginalWidth() >= HUD_OVERSIZED_TEXTURE_DATA_SIZE)
+ {
+ hud_object_complexity.largeTexturesCount++;
+ }
+ }
+ }
+ hud_complexity_list.push_back(hud_object_complexity);
+ }
+ }
+}
+
+// Calculations for mVisualComplexity value
+void LLVOAvatar::calculateUpdateRenderComplexity()
+{
+ /*****************************************************************
+ * This calculation should not be modified by third party viewers,
+ * since it is used to limit rendering and should be uniform for
+ * everyone. If you have suggested improvements, submit them to
+ * the official viewer for consideration.
+ *****************************************************************/
+ if (mVisualComplexityStale)
+ {
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_AVATAR;
+
+ static const U32 COMPLEXITY_BODY_PART_COST = 200;
+ static LLCachedControl<F32> max_complexity_setting(gSavedSettings, "MaxAttachmentComplexity");
+ F32 max_attachment_complexity = max_complexity_setting;
+ max_attachment_complexity = llmax(max_attachment_complexity, DEFAULT_MAX_ATTACHMENT_COMPLEXITY);
+
+ // Diagnostic list of all textures on our avatar
+ static std::unordered_set<const LLViewerTexture*> all_textures;
+
+ U32 cost = VISUAL_COMPLEXITY_UNKNOWN;
+ LLVOVolume::texture_cost_t textures;
+ hud_complexity_list_t hud_complexity_list;
+ object_complexity_list_t object_complexity_list;
+
+ for (U8 baked_index = 0; baked_index < BAKED_NUM_INDICES; baked_index++)
+ {
+ const LLAvatarAppearanceDictionary::BakedEntry *baked_dict
+ = LLAvatarAppearance::getDictionary()->getBakedTexture((EBakedTextureIndex)baked_index);
+ ETextureIndex tex_index = baked_dict->mTextureIndex;
+ if ((tex_index != TEX_SKIRT_BAKED) || (isWearingWearableType(LLWearableType::WT_SKIRT)))
+ {
+ // Same as isTextureVisible(), but doesn't account for isSelf to ensure identical numbers for all avatars
+ if (isIndexLocalTexture(tex_index))
+ {
+ if (isTextureDefined(tex_index, 0))
+ {
+ cost += COMPLEXITY_BODY_PART_COST;
+ }
+ }
+ else
+ {
+ // baked textures can use TE images directly
+ if (isTextureDefined(tex_index)
+ && (getTEImage(tex_index)->getID() != IMG_INVISIBLE || LLDrawPoolAlpha::sShowDebugAlpha))
+ {
+ cost += COMPLEXITY_BODY_PART_COST;
+ }
+ }
+ }
+ }
+ LL_DEBUGS("ARCdetail") << "Avatar body parts complexity: " << cost << LL_ENDL;
+
+ mAttachmentVisibleTriangleCount = 0;
+ mAttachmentEstTriangleCount = 0.f;
+ mAttachmentSurfaceArea = 0.f;
+
+ // A standalone animated object needs to be accounted for
+ // using its associated volume. Attached animated objects
+ // will be covered by the subsequent loop over attachments.
+ LLControlAvatar *control_av = dynamic_cast<LLControlAvatar*>(this);
+ if (control_av)
+ {
+ LLVOVolume *volp = control_av->mRootVolp;
+ if (volp && !volp->isAttachment())
+ {
+ accountRenderComplexityForObject(volp, max_attachment_complexity,
+ textures, cost, hud_complexity_list, object_complexity_list);
+ }
+ }
+
+ // Account for complexity of all attachments.
+ for (attachment_map_t::const_iterator attachment_point = mAttachmentPoints.begin();
+ attachment_point != mAttachmentPoints.end();
+ ++attachment_point)
+ {
+ LLViewerJointAttachment* attachment = attachment_point->second;
+ for (LLViewerJointAttachment::attachedobjs_vec_t::iterator attachment_iter = attachment->mAttachedObjects.begin();
+ attachment_iter != attachment->mAttachedObjects.end();
+ ++attachment_iter)
+ {
+ LLViewerObject* attached_object = attachment_iter->get();
+ accountRenderComplexityForObject(attached_object, max_attachment_complexity,
+ textures, cost, hud_complexity_list, object_complexity_list);
+ }
+ }
+
+ if ( cost != mVisualComplexity )
+ {
+ LL_DEBUGS("AvatarRender") << "Avatar "<< getID()
+ << " complexity updated was " << mVisualComplexity << " now " << cost
+ << " reported " << mReportedVisualComplexity
+ << LL_ENDL;
+ }
+ else
+ {
+ LL_DEBUGS("AvatarRender") << "Avatar "<< getID()
+ << " complexity updated no change " << mVisualComplexity
+ << " reported " << mReportedVisualComplexity
+ << LL_ENDL;
+ }
+ mVisualComplexity = cost;
+ mVisualComplexityStale = false;
+
+ static LLCachedControl<U32> show_my_complexity_changes(gSavedSettings, "ShowMyComplexityChanges", 20);
+
+ if (isSelf() && show_my_complexity_changes)
+ {
+ // Avatar complexity
+ LLAvatarRenderNotifier::getInstance()->updateNotificationAgent(mVisualComplexity);
+ LLAvatarRenderNotifier::getInstance()->setObjectComplexityList(object_complexity_list);
+ // HUD complexity
+ LLHUDRenderNotifier::getInstance()->updateNotificationHUD(hud_complexity_list);
+ }
+
+ //schedule an update to ART next frame if needed
+ if (LLPerfStats::tunables.userAutoTuneEnabled &&
+ LLPerfStats::tunables.userFPSTuningStrategy != LLPerfStats::TUNE_SCENE_ONLY &&
+ !isVisuallyMuted())
+ {
+ LLUUID id = getID(); // <== use id to make sure this avatar didn't get deleted between frames
+ LL::WorkQueue::getInstance("mainloop")->post([this, id]()
+ {
+ if (gObjectList.findObject(id) != nullptr)
+ {
+ gPipeline.profileAvatar(this);
+ }
+ });
+ }
+ }
+}
+
+void LLVOAvatar::setVisualMuteSettings(VisualMuteSettings set)
+{
+ mVisuallyMuteSetting = set;
+ mNeedsImpostorUpdate = true;
+ mLastImpostorUpdateReason = 7;
+
+ LLRenderMuteList::getInstance()->saveVisualMuteSetting(getID(), S32(set));
+}
+
+
+void LLVOAvatar::setOverallAppearanceNormal()
+{
+ if (isControlAvatar())
+ return;
+
+ LLVector3 pelvis_pos = getJoint("mPelvis")->getPosition();
+ if (isControlAvatar() || mLastProcessedAppearance)
+ {
+ resetSkeleton(false);
+ }
+ getJoint("mPelvis")->setPosition(pelvis_pos);
+
+ for (auto it = mJellyAnims.begin(); it != mJellyAnims.end(); ++it)
+ {
+ bool is_playing = (mPlayingAnimations.find(*it) != mPlayingAnimations.end());
+ LL_DEBUGS("Avatar") << "jelly anim " << *it << " " << is_playing << LL_ENDL;
+ if (!is_playing)
+ {
+ // Anim was not requested for this av by sim, but may be playing locally
+ stopMotion(*it);
+ }
+ }
+ mJellyAnims.clear();
+
+ processAnimationStateChanges();
+}
+
+void LLVOAvatar::setOverallAppearanceJellyDoll()
+{
+ if (isControlAvatar())
+ return;
+
+ // stop current animations
+ {
+ for ( LLVOAvatar::AnimIterator anim_it= mPlayingAnimations.begin();
+ anim_it != mPlayingAnimations.end();
+ ++anim_it)
+ {
+ {
+ stopMotion(anim_it->first, true);
+ }
+ }
+ }
+ processAnimationStateChanges();
+
+ // Start any needed anims for jellydoll
+ updateOverallAppearanceAnimations();
+
+ LLVector3 pelvis_pos = getJoint("mPelvis")->getPosition();
+ resetSkeleton(false);
+ getJoint("mPelvis")->setPosition(pelvis_pos);
+
+}
+
+void LLVOAvatar::setOverallAppearanceInvisible()
+{
+}
+
+void LLVOAvatar::updateOverallAppearance()
+{
+ AvatarOverallAppearance new_overall = getOverallAppearance();
+ if (new_overall != mOverallAppearance)
+ {
+ switch (new_overall)
+ {
+ case AOA_NORMAL:
+ setOverallAppearanceNormal();
+ break;
+ case AOA_JELLYDOLL:
+ setOverallAppearanceJellyDoll();
+ break;
+ case AOA_INVISIBLE:
+ setOverallAppearanceInvisible();
+ break;
+ }
+ mOverallAppearance = new_overall;
+ if (!isSelf())
+ {
+ mNeedsImpostorUpdate = true;
+ mLastImpostorUpdateReason = 8;
+ }
+ updateMeshVisibility();
+ }
+
+ // This needs to be done even if overall appearance has not
+ // changed, since sit/stand status can be different.
+ updateOverallAppearanceAnimations();
+}
+
+void LLVOAvatar::updateOverallAppearanceAnimations()
+{
+ if (isControlAvatar())
+ return;
+
+ if (getOverallAppearance() == AOA_JELLYDOLL)
+ {
+ LLUUID motion_id;
+ if (isSitting() && getParent()) // sitting on object
+ {
+ motion_id = ANIM_AGENT_SIT_FEMALE;
+ }
+ else if (isSitting()) // sitting on ground
+ {
+ motion_id = ANIM_AGENT_SIT_GROUND_CONSTRAINED;
+ }
+ else // standing
+ {
+ motion_id = ANIM_AGENT_STAND;
+ }
+ if (mJellyAnims.find(motion_id) == mJellyAnims.end())
+ {
+ for (auto it = mJellyAnims.begin(); it != mJellyAnims.end(); ++it)
+ {
+ bool is_playing = (mPlayingAnimations.find(*it) != mPlayingAnimations.end());
+ LL_DEBUGS("Avatar") << "jelly anim " << *it << " " << is_playing << LL_ENDL;
+ if (!is_playing)
+ {
+ // Anim was not requested for this av by sim, but may be playing locally
+ stopMotion(*it, true);
+ }
+ }
+ mJellyAnims.clear();
+
+ startMotion(motion_id);
+ mJellyAnims.insert(motion_id);
+
+ processAnimationStateChanges();
+ }
+ }
+}
+
+// Based on isVisuallyMuted(), but has 3 possible results.
+LLVOAvatar::AvatarOverallAppearance LLVOAvatar::getOverallAppearance() const
+{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_AVATAR;
+ AvatarOverallAppearance result = AOA_NORMAL;
+
+ // Priority order (highest priority first)
+ // * own avatar is always drawn normally
+ // * if on the "always draw normally" list, draw them normally
+ // * if on the "always visually mute" list, show as jellydoll
+ // * if explicitly muted (blocked), show as invisible
+ // * check against the render cost and attachment limits - if too complex, show as jellydoll
+ if (isSelf())
+ {
+ result = AOA_NORMAL;
+ }
+ else // !isSelf()
+ {
+ if (isInMuteList())
+ {
+ result = AOA_INVISIBLE;
+ }
+ else if (mVisuallyMuteSetting == AV_ALWAYS_RENDER)
+ {
+ result = AOA_NORMAL;
+ }
+ else if (mVisuallyMuteSetting == AV_DO_NOT_RENDER)
+ { // Always want to see this AV as an impostor
+ result = AOA_JELLYDOLL;
+ }
+ else if (isTooComplex() || isTooSlow())
+ {
+ result = AOA_JELLYDOLL;
+ }
+ }
+
+ return result;
+}
+
+void LLVOAvatar::calcMutedAVColor()
+{
+ LLColor4 new_color(mMutedAVColor);
+ std::string change_msg;
+ LLUUID av_id(getID());
+
+ if (getVisualMuteSettings() == AV_DO_NOT_RENDER)
+ {
+ // explicitly not-rendered avatars are light grey
+ new_color = LLColor4::grey4;
+ change_msg = " not rendered: color is grey4";
+ }
+ else if (LLMuteList::getInstance()->isMuted(av_id)) // the user blocked them
+ {
+ // blocked avatars are dark grey
+ new_color = LLColor4::grey4;
+ change_msg = " blocked: color is grey4";
+ }
+ else if (!isTooComplex() && !isTooSlow())
+ {
+ new_color = LLColor4::white;
+ change_msg = " simple imposter ";
+ }
+#ifdef COLORIZE_JELLYDOLLS
+ else if ( mMutedAVColor == LLColor4::white || mMutedAVColor == LLColor4::grey3 || mMutedAVColor == LLColor4::grey4 )
+ {
+ // select a color based on the first byte of the agents uuid so any muted agent is always the same color
+ F32 color_value = (F32) (av_id.mData[0]);
+ F32 spectrum = (color_value / 256.0); // spectrum is between 0 and 1.f
+
+ // Array of colors. These are arranged so only one RGB color changes between each step,
+ // and it loops back to red so there is an even distribution. It is not a heat map
+ const S32 NUM_SPECTRUM_COLORS = 7;
+ static LLColor4 * spectrum_color[NUM_SPECTRUM_COLORS] = { &LLColor4::red, &LLColor4::magenta, &LLColor4::blue, &LLColor4::cyan, &LLColor4::green, &LLColor4::yellow, &LLColor4::red };
+
+ spectrum = spectrum * (NUM_SPECTRUM_COLORS - 1); // Scale to range of number of colors
+ S32 spectrum_index_1 = floor(spectrum); // Desired color will be after this index
+ S32 spectrum_index_2 = spectrum_index_1 + 1; // and before this index (inclusive)
+ F32 fractBetween = spectrum - (F32)(spectrum_index_1); // distance between the two indexes (0-1)
+
+ new_color = lerp(*spectrum_color[spectrum_index_1], *spectrum_color[spectrum_index_2], fractBetween);
+ new_color.normalize();
+ new_color *= 0.28f; // Tone it down
+ }
+#endif
+ else
+ {
+ new_color = LLColor4::grey4;
+ change_msg = " over limit color ";
+ }
+
+ if (mMutedAVColor != new_color)
+ {
+ LL_DEBUGS("AvatarRender") << "avatar "<< av_id << change_msg << std::setprecision(3) << new_color << LL_ENDL;
+ mMutedAVColor = new_color;
+ }
+}
+
+// static
+bool LLVOAvatar::isIndexLocalTexture(ETextureIndex index)
+{
+ return (index < 0 || index >= TEX_NUM_INDICES)
+ ? false
+ : LLAvatarAppearance::getDictionary()->getTexture(index)->mIsLocalTexture;
+}
+
+// static
+bool LLVOAvatar::isIndexBakedTexture(ETextureIndex index)
+{
+ return (index < 0 || index >= TEX_NUM_INDICES)
+ ? false
+ : LLAvatarAppearance::getDictionary()->getTexture(index)->mIsBakedTexture;
+}
+
+const std::string LLVOAvatar::getBakedStatusForPrintout() const
+{
+ std::string line;
+
+ for (LLAvatarAppearanceDictionary::Textures::const_iterator iter = LLAvatarAppearance::getDictionary()->getTextures().begin();
+ iter != LLAvatarAppearance::getDictionary()->getTextures().end();
+ ++iter)
+ {
+ const ETextureIndex index = iter->first;
+ const LLAvatarAppearanceDictionary::TextureEntry *texture_dict = iter->second;
+ if (texture_dict->mIsBakedTexture)
+ {
+ line += texture_dict->mName;
+ if (isTextureDefined(index))
+ {
+ line += "_baked";
+ }
+ line += " ";
+ }
+ }
+ return line;
+}
+
+
+
+//virtual
+S32 LLVOAvatar::getTexImageSize() const
+{
+ return TEX_IMAGE_SIZE_OTHER;
+}
+
+//-----------------------------------------------------------------------------
+// Utility functions
+//-----------------------------------------------------------------------------
+
+F32 calc_bouncy_animation(F32 x)
+{
+ return -(cosf(x * F_PI * 2.5f - F_PI_BY_TWO))*(0.4f + x * -0.1f) + x * 1.3f;
+}
+
+//virtual
+bool LLVOAvatar::isTextureDefined(LLAvatarAppearanceDefines::ETextureIndex te, U32 index ) const
+{
+ if (isIndexLocalTexture(te))
+ {
+ return false;
+ }
+
+ LLViewerTexture* tex = getImage(te, index);
+ if (!tex)
+ {
+ LL_WARNS() << "getImage( " << te << ", " << index << " ) returned 0" << LL_ENDL;
+ return false;
+ }
+
+ return (tex->getID() != IMG_DEFAULT_AVATAR &&
+ tex->getID() != IMG_DEFAULT);
+}
+
+//virtual
+bool LLVOAvatar::isTextureVisible(LLAvatarAppearanceDefines::ETextureIndex type, U32 index) const
+{
+ if (isIndexLocalTexture(type))
+ {
+ return isTextureDefined(type, index);
+ }
+
+ // baked textures can use TE images directly
+ return ((isTextureDefined(type) || isSelf()) &&
+ (getTEImage(type)->getID() != IMG_INVISIBLE || LLDrawPoolAlpha::sShowDebugAlpha));
+}
+
+//virtual
+bool LLVOAvatar::isTextureVisible(LLAvatarAppearanceDefines::ETextureIndex type, LLViewerWearable *wearable) const
+{
+ // non-self avatars don't have wearables
+ return false;
+}
+
+void LLVOAvatar::placeProfileQuery()
+{
+ if (mGPUTimerQuery == 0)
+ {
+ glGenQueries(1, &mGPUTimerQuery);
+ }
+
+ glBeginQuery(GL_TIME_ELAPSED, mGPUTimerQuery);
+}
+
+void LLVOAvatar::readProfileQuery(S32 retries)
+{
+ if (!mGPUProfilePending)
+ {
+ glEndQuery(GL_TIME_ELAPSED);
+ mGPUProfilePending = true;
+ }
+
+ GLuint64 result = 0;
+ glGetQueryObjectui64v(mGPUTimerQuery, GL_QUERY_RESULT_AVAILABLE, &result);
+
+ if (result == GL_TRUE || --retries <= 0)
+ { // query available, readback result
+ GLuint64 time_elapsed = 0;
+ glGetQueryObjectui64v(mGPUTimerQuery, GL_QUERY_RESULT, &time_elapsed);
+ mGPURenderTime = time_elapsed / 1000000.f;
+ mGPUProfilePending = false;
+
+ setDebugText(llformat("%d", (S32)(mGPURenderTime * 1000.f)));
+
+ }
+ else
+ { // wait until next frame
+ LLUUID id = getID();
+
+ LL::WorkQueue::getInstance("mainloop")->post([id, retries] {
+ LLVOAvatar* avatar = (LLVOAvatar*) gObjectList.findObject(id);
+ if(avatar)
+ {
+ avatar->readProfileQuery(retries);
+ }
+ });
+ }
+}
+
+
+F32 LLVOAvatar::getGPURenderTime()
+{
+ return isVisuallyMuted() ? 0.f : mGPURenderTime;
+}
+
+// static
+F32 LLVOAvatar::getTotalGPURenderTime()
+{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_AVATAR;
+
+ F32 ret = 0.f;
+
+ for (LLCharacter* iter : LLCharacter::sInstances)
+ {
+ LLVOAvatar* inst = (LLVOAvatar*) iter;
+ ret += inst->getGPURenderTime();
+ }
+
+ return ret;
+}
+
+F32 LLVOAvatar::getMaxGPURenderTime()
+{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_AVATAR;
+
+ F32 ret = 0.f;
+
+ for (LLCharacter* iter : LLCharacter::sInstances)
+ {
+ LLVOAvatar* inst = (LLVOAvatar*)iter;
+ ret = llmax(inst->getGPURenderTime(), ret);
+ }
+
+ return ret;
+}
+
+F32 LLVOAvatar::getAverageGPURenderTime()
+{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_AVATAR;
+
+ F32 ret = 0.f;
+
+ S32 count = 0;
+
+ for (LLCharacter* iter : LLCharacter::sInstances)
+ {
+ LLVOAvatar* inst = (LLVOAvatar*)iter;
+ if (!inst->isTooSlow())
+ {
+ ret += inst->getGPURenderTime();
+ ++count;
+ }
+ }
+
+ if (count > 0)
+ {
+ ret /= count;
+ }
+
+ return ret;
+}
+bool LLVOAvatar::isBuddy() const
+{
+ return LLAvatarTracker::instance().isBuddy(getID());
+}
+