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path: root/indra/newview/llvoavatar.cpp
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Diffstat (limited to 'indra/newview/llvoavatar.cpp')
-rw-r--r--indra/newview/llvoavatar.cpp36
1 files changed, 11 insertions, 25 deletions
diff --git a/indra/newview/llvoavatar.cpp b/indra/newview/llvoavatar.cpp
index 250366dbea..2bb032ed1a 100644
--- a/indra/newview/llvoavatar.cpp
+++ b/indra/newview/llvoavatar.cpp
@@ -2568,7 +2568,7 @@ void LLVOAvatar::idleUpdate(LLAgent &agent, const F64 &time)
{
if (!mIsControlAvatar)
{
- idleUpdateNameTag( mLastRootPos );
+ idleUpdateNameTag(idleCalcNameTagPosition(mLastRootPos));
}
return;
}
@@ -2652,7 +2652,9 @@ void LLVOAvatar::idleUpdate(LLAgent &agent, const F64 &time)
bool voice_enabled = (visualizers_in_calls || LLVoiceClient::getInstance()->inProximalChannel()) &&
LLVoiceClient::getInstance()->getVoiceEnabled(mID);
- idleUpdateVoiceVisualizer( voice_enabled );
+ LLVector3 hud_name_pos = idleCalcNameTagPosition(mLastRootPos);
+
+ idleUpdateVoiceVisualizer(voice_enabled, hud_name_pos);
idleUpdateMisc( detailed_update );
idleUpdateAppearanceAnimation();
if (detailed_update)
@@ -2663,7 +2665,7 @@ void LLVOAvatar::idleUpdate(LLAgent &agent, const F64 &time)
idleUpdateWindEffect();
}
- idleUpdateNameTag( mLastRootPos );
+ idleUpdateNameTag(hud_name_pos);
// Complexity has stale mechanics, but updates still can be very rapid
// so spread avatar complexity calculations over frames to lesen load from
@@ -2699,7 +2701,7 @@ void LLVOAvatar::idleUpdate(LLAgent &agent, const F64 &time)
idleUpdateDebugInfo();
}
-void LLVOAvatar::idleUpdateVoiceVisualizer(bool voice_enabled)
+void LLVOAvatar::idleUpdateVoiceVisualizer(bool voice_enabled, const LLVector3 &position)
{
bool render_visualizer = voice_enabled;
@@ -2788,24 +2790,7 @@ void LLVOAvatar::idleUpdateVoiceVisualizer(bool voice_enabled)
}
}
}
-
- //--------------------------------------------------------------------------------------------
- // here we get the approximate head position and set as sound source for the voice symbol
- // (the following version uses a tweak of "mHeadOffset" which handle sitting vs. standing)
- //--------------------------------------------------------------------------------------------
-
- if ( isSitting() )
- {
- LLVector3 headOffset = LLVector3( 0.0f, 0.0f, mHeadOffset.mV[2] );
- mVoiceVisualizer->setVoiceSourceWorldPosition( mRoot->getWorldPosition() + headOffset );
- }
- else
- {
- LLVector3 tagPos = mRoot->getWorldPosition();
- tagPos[VZ] -= mPelvisToFoot;
- tagPos[VZ] += ( mBodySize[VZ] + 0.125f ); // does not need mAvatarOffset -Nyx
- mVoiceVisualizer->setVoiceSourceWorldPosition( tagPos );
- }
+ mVoiceVisualizer->setPositionAgent(position);
}//if ( voiceEnabled )
}
@@ -3321,7 +3306,8 @@ void LLVOAvatar::idleUpdateNameTag(const LLVector3& root_pos_last)
new_name = TRUE;
}
- idleUpdateNameTagPosition(root_pos_last);
+ mNameText->setPositionAgent(root_pos_last);
+
idleUpdateNameTagText(new_name);
idleUpdateNameTagAlpha(new_name, alpha);
}
@@ -3598,7 +3584,7 @@ void LLVOAvatar::invalidateNameTags()
}
// Compute name tag position during idle update
-void LLVOAvatar::idleUpdateNameTagPosition(const LLVector3& root_pos_last)
+LLVector3 LLVOAvatar::idleCalcNameTagPosition(const LLVector3 &root_pos_last)
{
LLQuaternion root_rot = mRoot->getWorldRotation();
LLQuaternion inv_root_rot = ~root_rot;
@@ -3652,7 +3638,7 @@ void LLVOAvatar::idleUpdateNameTagPosition(const LLVector3& root_pos_last)
}
}
- mNameText->setPositionAgent(name_position);
+ return name_position;
}
void LLVOAvatar::idleUpdateNameTagAlpha(bool new_name, F32 alpha)