diff options
Diffstat (limited to 'indra/newview/llvoavatar.cpp')
-rwxr-xr-x | indra/newview/llvoavatar.cpp | 14 |
1 files changed, 7 insertions, 7 deletions
diff --git a/indra/newview/llvoavatar.cpp b/indra/newview/llvoavatar.cpp index e5473e92d9..fea1c0f521 100755 --- a/indra/newview/llvoavatar.cpp +++ b/indra/newview/llvoavatar.cpp @@ -5058,9 +5058,9 @@ LLJoint *LLVOAvatar::getJoint( const std::string &name ) return jointp; } //----------------------------------------------------------------------------- -// resetJointPositionsToDefault +// resetJointPositionsOnDetach //----------------------------------------------------------------------------- -void LLVOAvatar::resetJointPositionsToDefault( void ) +void LLVOAvatar::resetJointPositionsOnDetach(const std::string& attachment_name) { //Subsequent joints are relative to pelvis avatar_joint_list_t::iterator iter = mSkeleton.begin(); @@ -5072,17 +5072,16 @@ void LLVOAvatar::resetJointPositionsToDefault( void ) { LLJoint* pJoint = (*iter); //Reset joints except for pelvis - if ( pJoint && pJoint != pJointPelvis && pJoint->doesJointNeedToBeReset() ) + if ( pJoint && pJoint != pJointPelvis) { pJoint->setId( LLUUID::null ); - pJoint->restoreOldXform(); + pJoint->removeAttachmentPosOverride(attachment_name); } else - if ( pJoint && pJoint == pJointPelvis && pJoint->doesJointNeedToBeReset() ) + if ( pJoint && pJoint == pJointPelvis) { pJoint->setId( LLUUID::null ); pJoint->setPosition( LLVector3( 0.0f, 0.0f, 0.0f) ); - pJoint->setJointResetFlag( false ); } } @@ -5746,7 +5745,8 @@ void LLVOAvatar::cleanupAttachedMesh( LLViewerObject* pVO ) && pSkinData->mJointNames.size() > JOINT_COUNT_REQUIRED_FOR_FULLRIG // full rig && pSkinData->mAlternateBindMatrix.size() > 0 ) { - LLVOAvatar::resetJointPositionsToDefault(); + const std::string& attachment_name = pVO->getAttachmentItemName(); + LLVOAvatar::resetJointPositionsOnDetach(attachment_name); //Need to handle the repositioning of the cam, updating rig data etc during outfit editing //This handles the case where we detach a replacement rig. if ( gAgentCamera.cameraCustomizeAvatar() ) |