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path: root/indra/newview/llvoavatar.cpp
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Diffstat (limited to 'indra/newview/llvoavatar.cpp')
-rw-r--r--indra/newview/llvoavatar.cpp18
1 files changed, 9 insertions, 9 deletions
diff --git a/indra/newview/llvoavatar.cpp b/indra/newview/llvoavatar.cpp
index 3e93dc1a90..179002d2a8 100644
--- a/indra/newview/llvoavatar.cpp
+++ b/indra/newview/llvoavatar.cpp
@@ -595,7 +595,7 @@ LLVOAvatarSkeletonInfo* LLVOAvatar::sAvatarSkeletonInfo = NULL;
LLVOAvatar::LLVOAvatarXmlInfo* LLVOAvatar::sAvatarXmlInfo = NULL;
LLVOAvatarDictionary *LLVOAvatar::sAvatarDictionary = NULL;
S32 LLVOAvatar::sFreezeCounter = 0;
-S32 LLVOAvatar::sMaxVisible = 50;
+U32 LLVOAvatar::sMaxVisible = 12;
F32 LLVOAvatar::sRenderDistance = 256.f;
S32 LLVOAvatar::sNumVisibleAvatars = 0;
S32 LLVOAvatar::sNumLODChangesThisFrame = 0;
@@ -3173,23 +3173,23 @@ BOOL LLVOAvatar::updateCharacter(LLAgent &agent)
{ // muted avatars update at 16 hz
mUpdatePeriod = 16;
}
- else if (visible && mVisibilityRank <= LLVOAvatar::sMaxVisible * 0.25f)
+ else if (visible && mVisibilityRank <= LLVOAvatar::sMaxVisible)
{ //first 25% of max visible avatars are not impostored
mUpdatePeriod = 1;
}
- else if (visible && mVisibilityRank > LLVOAvatar::sMaxVisible * 0.75f)
- { //back 25% of max visible avatars are slow updating impostors
- mUpdatePeriod = 8;
- }
- else if (visible && mVisibilityRank > (U32) LLVOAvatar::sMaxVisible)
+ else if (visible && mVisibilityRank > LLVOAvatar::sMaxVisible * 4)
{ //background avatars are REALLY slow updating impostors
mUpdatePeriod = 16;
}
+ else if (visible && mVisibilityRank > LLVOAvatar::sMaxVisible * 3)
+ { //back 25% of max visible avatars are slow updating impostors
+ mUpdatePeriod = 8;
+ }
else if (visible && mImpostorPixelArea <= impostor_area)
{ // stuff in between gets an update period based on pixel area
mUpdatePeriod = llclamp((S32) sqrtf(impostor_area*4.f/mImpostorPixelArea), 2, 8);
}
- else if (visible && mVisibilityRank > LLVOAvatar::sMaxVisible * 0.25f)
+ else if (visible && mVisibilityRank > LLVOAvatar::sMaxVisible)
{ // force nearby impostors in ultra crowded areas
mUpdatePeriod = 2;
}
@@ -3551,7 +3551,7 @@ BOOL LLVOAvatar::updateCharacter(LLAgent &agent)
// AUDIO_STEP_LO_SPEED, AUDIO_STEP_HI_SPEED,
// AUDIO_STEP_LO_GAIN, AUDIO_STEP_HI_GAIN );
- const F32 STEP_VOLUME = 0.5f;
+ const F32 STEP_VOLUME = 0.3f;
const LLUUID& step_sound_id = getStepSound();
LLVector3d foot_pos_global = gAgent.getPosGlobalFromAgent(foot_pos_agent);