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-rwxr-xr-xindra/newview/llvoavatar.cpp115
1 files changed, 46 insertions, 69 deletions
diff --git a/indra/newview/llvoavatar.cpp b/indra/newview/llvoavatar.cpp
index 96afd2e15d..a0a2ce0caf 100755
--- a/indra/newview/llvoavatar.cpp
+++ b/indra/newview/llvoavatar.cpp
@@ -106,7 +106,7 @@ extern F32 SPEED_ADJUST_MAX;
extern F32 SPEED_ADJUST_MAX_SEC;
extern F32 ANIM_SPEED_MAX;
extern F32 ANIM_SPEED_MIN;
-
+extern U32 JOINT_COUNT_REQUIRED_FOR_FULLRIG;
// #define OUTPUT_BREAST_DATA
@@ -1234,6 +1234,7 @@ LLTexLayerSet* LLVOAvatar::createTexLayerSet()
const LLVector3 LLVOAvatar::getRenderPosition() const
{
+
if (mDrawable.isNull() || mDrawable->getGeneration() < 0)
{
return getPositionAgent();
@@ -1256,6 +1257,8 @@ const LLVector3 LLVOAvatar::getRenderPosition() const
{
return getPosition() * mDrawable->getParent()->getRenderMatrix();
}
+
+
}
void LLVOAvatar::updateDrawable(BOOL force_damped)
@@ -1291,6 +1294,8 @@ void LLVOAvatar::updateSpatialExtents(LLVector4a& newMin, LLVector4a &newMax)
mImpostorOffset = LLVector3(pos_group.getF32ptr())-getRenderPosition();
mDrawable->setPositionGroup(pos_group);
}
+
+
}
void LLVOAvatar::getSpatialExtents(LLVector4a& newMin, LLVector4a& newMax)
@@ -2992,7 +2997,7 @@ bool LLVOAvatar::isVisuallyMuted() const
// called on both your avatar and other avatars
//------------------------------------------------------------------------
BOOL LLVOAvatar::updateCharacter(LLAgent &agent)
-{
+{
// clear debug text
mDebugText.clear();
@@ -3507,6 +3512,9 @@ BOOL LLVOAvatar::updateCharacter(LLAgent &agent)
//mesh vertices need to be reskinned
mNeedsSkin = TRUE;
+
+
+
return TRUE;
}
//-----------------------------------------------------------------------------
@@ -3540,9 +3548,9 @@ void LLVOAvatar::setPelvisOffset( bool hasOffset, const LLVector3& offsetAmount,
{
mHasPelvisOffset = hasOffset;
if ( mHasPelvisOffset )
- {
+ {
//Store off last pelvis to foot value
- mLastPelvisToFoot = mPelvisToFoot;
+ mLastPelvisToFoot = mPelvisToFoot;
mPelvisOffset = offsetAmount;
mLastPelvisFixup = mPelvisFixup;
mPelvisFixup = pelvisFixup;
@@ -3552,18 +3560,16 @@ void LLVOAvatar::setPelvisOffset( bool hasOffset, const LLVector3& offsetAmount,
// postPelvisSetRecalc
//------------------------------------------------------------------------
void LLVOAvatar::postPelvisSetRecalc( void )
-{
- computeBodySize();
- mRoot->touch();
- mRoot->updateWorldMatrixChildren();
- dirtyMesh();
- updateHeadOffset();
+{
+ mRoot->updateWorldMatrixChildren();
+ computeBodySize();
+ dirtyMesh(2);
}
//------------------------------------------------------------------------
-// pelisPoke
+// setPelvisOffset
//------------------------------------------------------------------------
void LLVOAvatar::setPelvisOffset( F32 pelvisFixupAmount )
-{
+{
mHasPelvisOffset = true;
mLastPelvisFixup = mPelvisFixup;
mPelvisFixup = pelvisFixupAmount;
@@ -4925,70 +4931,39 @@ LLJoint *LLVOAvatar::getJoint( const std::string &name )
return jointp;
}
-
-//-----------------------------------------------------------------------------
-// resetJointPositions
-//-----------------------------------------------------------------------------
-void LLVOAvatar::resetJointPositions( void )
-{
- avatar_joint_list_t::iterator iter = mSkeleton.begin();
- avatar_joint_list_t::iterator end = mSkeleton.end();
- for (; iter != end; ++iter)
- {
- (*iter)->restoreOldXform();
- (*iter)->setId( LLUUID::null );
- }
- mHasPelvisOffset = false;
- mPelvisFixup = mLastPelvisFixup;
-}
-//-----------------------------------------------------------------------------
-// resetSpecificJointPosition
-//-----------------------------------------------------------------------------
-void LLVOAvatar::resetSpecificJointPosition( const std::string& name )
-{
- LLJoint* pJoint = mRoot->findJoint( name );
-
- if ( pJoint && pJoint->doesJointNeedToBeReset() )
- {
- pJoint->restoreOldXform();
- pJoint->setId( LLUUID::null );
- //If we're reseting the pelvis position make sure not to apply offset
- if ( name == "mPelvis" )
- {
- mHasPelvisOffset = false;
- }
- }
- else
- {
- llinfos<<"Did not find "<< name.c_str()<<llendl;
- }
-}
//-----------------------------------------------------------------------------
// resetJointPositionsToDefault
//-----------------------------------------------------------------------------
void LLVOAvatar::resetJointPositionsToDefault( void )
-{
+{
//Subsequent joints are relative to pelvis
avatar_joint_list_t::iterator iter = mSkeleton.begin();
avatar_joint_list_t::iterator end = mSkeleton.end();
+
+ LLJoint* pJointPelvis = getJoint("mPelvis");
+
for (; iter != end; ++iter)
{
LLJoint* pJoint = (*iter);
- if ( pJoint->doesJointNeedToBeReset() )
+ //Reset joints except for pelvis
+ if ( pJoint && pJoint != pJointPelvis && pJoint->doesJointNeedToBeReset() )
+ {
+ pJoint->setId( LLUUID::null );
+ pJoint->restoreOldXform();
+ }
+ else
+ if ( pJoint && pJoint == pJointPelvis && pJoint->doesJointNeedToBeReset() )
{
pJoint->setId( LLUUID::null );
- //restore joints to default positions, however skip over the pelvis
- // *TODO: How does this pointer check skip over pelvis?
- if ( pJoint )
- {
- pJoint->restoreOldXform();
- }
- }
- }
+ pJoint->setPosition( LLVector3( 0.0f, 0.0f, 0.0f) );
+ pJoint->setJointResetFlag( false );
+ }
+ }
+
//make sure we don't apply the joint offset
mHasPelvisOffset = false;
mPelvisFixup = mLastPelvisFixup;
- postPelvisSetRecalc();
+ postPelvisSetRecalc();
}
//-----------------------------------------------------------------------------
// getCharacterPosition()
@@ -5143,7 +5118,7 @@ BOOL LLVOAvatar::loadSkeletonNode ()
{
attachment->setOriginalPosition(info->mPosition);
}
-
+
if (info->mHasRotation)
{
LLQuaternion rotation;
@@ -5213,7 +5188,6 @@ void LLVOAvatar::updateVisualParams()
dirtyMesh();
updateHeadOffset();
}
-
//-----------------------------------------------------------------------------
// isActive()
//-----------------------------------------------------------------------------
@@ -5552,6 +5526,7 @@ void LLVOAvatar::lazyAttach()
void LLVOAvatar::resetHUDAttachments()
{
+
for (attachment_map_t::iterator iter = mAttachmentPoints.begin();
iter != mAttachmentPoints.end();
++iter)
@@ -5604,10 +5579,10 @@ void LLVOAvatar::cleanupAttachedMesh( LLViewerObject* pVO )
{
const LLMeshSkinInfo* pSkinData = gMeshRepo.getSkinInfo( pVObj->getVolume()->getParams().getSculptID(), pVObj );
if (pSkinData
- && pSkinData->mJointNames.size() > 20 // full rig
- && pSkinData->mAlternateBindMatrix.size() > 0)
- {
- LLVOAvatar::resetJointPositionsToDefault();
+ && pSkinData->mJointNames.size() > JOINT_COUNT_REQUIRED_FOR_FULLRIG // full rig
+ && pSkinData->mAlternateBindMatrix.size() > 0 )
+ {
+ LLVOAvatar::resetJointPositionsToDefault();
//Need to handle the repositioning of the cam, updating rig data etc during outfit editing
//This handles the case where we detach a replacement rig.
if ( gAgentCamera.cameraCustomizeAvatar() )
@@ -5625,6 +5600,7 @@ void LLVOAvatar::cleanupAttachedMesh( LLViewerObject* pVO )
//-----------------------------------------------------------------------------
BOOL LLVOAvatar::detachObject(LLViewerObject *viewer_object)
{
+
for (attachment_map_t::iterator iter = mAttachmentPoints.begin();
iter != mAttachmentPoints.end();
++iter)
@@ -5633,7 +5609,9 @@ BOOL LLVOAvatar::detachObject(LLViewerObject *viewer_object)
if (attachment->isObjectAttached(viewer_object))
{
+
cleanupAttachedMesh( viewer_object );
+
attachment->removeObject(viewer_object);
lldebugs << "Detaching object " << viewer_object->mID << " from " << attachment->getName() << llendl;
return TRUE;
@@ -6942,7 +6920,7 @@ bool resolve_appearance_version(const LLAppearanceMessageContents& contents, S32
void LLVOAvatar::processAvatarAppearance( LLMessageSystem* mesgsys )
{
LL_DEBUGS("Avatar") << "starts" << llendl;
-
+
bool enable_verbose_dumps = gSavedSettings.getBOOL("DebugAvatarAppearanceMessage");
std::string dump_prefix = getFullname() + "_" + (isSelf()?"s":"o") + "_";
if (gSavedSettings.getBOOL("BlockAvatarAppearanceMessages"))
@@ -7153,7 +7131,6 @@ void LLVOAvatar::processAvatarAppearance( LLMessageSystem* mesgsys )
}
updateMeshTextures();
-
//if (enable_verbose_dumps) dumpArchetypeXML(dump_prefix + "process_end");
}