diff options
Diffstat (limited to 'indra/newview/llvoavatar.cpp')
-rw-r--r-- | indra/newview/llvoavatar.cpp | 3341 |
1 files changed, 892 insertions, 2449 deletions
diff --git a/indra/newview/llvoavatar.cpp b/indra/newview/llvoavatar.cpp index 983a580fea..018cce4b49 100644 --- a/indra/newview/llvoavatar.cpp +++ b/indra/newview/llvoavatar.cpp @@ -1,5 +1,5 @@ /** - * @file llvoavatar.cpp + * @File llvoavatar.cpp * @brief Implementation of LLVOAvatar class which is a derivation fo LLViewerObject * * $LicenseInfo:firstyear=2001&license=viewergpl$ @@ -37,10 +37,12 @@ #include <stdio.h> #include <ctype.h> -#include "audioengine.h" +#include "llaudioengine.h" #include "noise.h" #include "llagent.h" // Get state values from here +#include "llagentwearables.h" +#include "llanimationstates.h" #include "llviewercontrol.h" #include "lldrawpoolavatar.h" #include "lldriverparam.h" @@ -50,11 +52,11 @@ #include "llheadrotmotion.h" #include "llhudeffecttrail.h" #include "llhudmanager.h" -#include "llinventoryview.h" #include "llkeyframefallmotion.h" #include "llkeyframestandmotion.h" #include "llkeyframewalkmotion.h" #include "llmutelist.h" +#include "llmoveview.h" #include "llnotify.h" #include "llquantize.h" #include "llregionhandle.h" @@ -63,21 +65,22 @@ #include "llsprite.h" #include "lltargetingmotion.h" #include "lltexlayer.h" -#include "lltoolgrab.h" // for needsRenderBeam -#include "lltoolmgr.h" // for needsRenderBeam #include "lltoolmorph.h" #include "llviewercamera.h" -#include "llviewerimagelist.h" +#include "llviewertexturelist.h" #include "llviewermenu.h" #include "llviewerobjectlist.h" #include "llviewerparcelmgr.h" #include "llviewerstats.h" +#include "llvoavatarself.h" #include "llvovolume.h" #include "llworld.h" #include "pipeline.h" #include "llviewershadermgr.h" #include "llsky.h" #include "llanimstatelabels.h" +#include "lltrans.h" + #include "llgesturemgr.h" //needed to trigger the voice gesticulations #include "llvoiceclient.h" #include "llvoicevisualizer.h" // Ventrella @@ -136,8 +139,7 @@ const S32 MIN_REQUIRED_PIXEL_AREA_PELVIS_FIX = 40; const S32 TEX_IMAGE_SIZE_SELF = 512; const S32 TEX_IMAGE_AREA_SELF = TEX_IMAGE_SIZE_SELF * TEX_IMAGE_SIZE_SELF; -const S32 TEX_IMAGE_SIZE_OTHER = TEX_IMAGE_SIZE_SELF / 4; // The size of local textures for other (!mIsSelf) avatars -const S32 TEX_IMAGE_AREA_OTHER = TEX_IMAGE_SIZE_OTHER * TEX_IMAGE_SIZE_OTHER; +const S32 TEX_IMAGE_SIZE_OTHER = 512 / 4; // The size of local textures for other (!isSelf()) avatars const F32 HEAD_MOVEMENT_AVG_TIME = 0.9f; @@ -168,32 +170,27 @@ const LLColor4 DUMMY_COLOR = LLColor4(0.5,0.5,0.5,1.0); enum ERenderName { RENDER_NAME_NEVER, - RENDER_NAME_FADE, - RENDER_NAME_ALWAYS + RENDER_NAME_ALWAYS, + RENDER_NAME_FADE }; //----------------------------------------------------------------------------- // Callback data //----------------------------------------------------------------------------- -struct LLAvatarTexData -{ - LLAvatarTexData( const LLUUID& id, ETextureIndex index ) - : mAvatarID(id), mIndex(index) {} - LLUUID mAvatarID; - ETextureIndex mIndex; -}; struct LLTextureMaskData { - LLTextureMaskData( const LLUUID& id ) - : mAvatarID(id), mLastDiscardLevel(S32_MAX) {} + LLTextureMaskData( const LLUUID& id ) : + mAvatarID(id), + mLastDiscardLevel(S32_MAX) + {} LLUUID mAvatarID; S32 mLastDiscardLevel; }; /********************************************************************************* ** ** - ** Begin LLVOAvatar Support classes + ** Begin private LLVOAvatar Support classes ** **/ @@ -249,85 +246,6 @@ private: bone_info_list_t mBoneInfoList; }; - -//------------------------------------------------------------------------ -// LLVOAvatarXmlInfo -// One instance (in LLVOAvatar) with common data parsed from the XML files -//------------------------------------------------------------------------ -class LLVOAvatarXmlInfo -{ - friend class LLVOAvatar; -public: - LLVOAvatarXmlInfo(); - ~LLVOAvatarXmlInfo(); - -private: - BOOL parseXmlSkeletonNode(LLXmlTreeNode* root); - BOOL parseXmlMeshNodes(LLXmlTreeNode* root); - BOOL parseXmlColorNodes(LLXmlTreeNode* root); - BOOL parseXmlLayerNodes(LLXmlTreeNode* root); - BOOL parseXmlDriverNodes(LLXmlTreeNode* root); - - struct LLVOAvatarMeshInfo - { - typedef std::pair<LLPolyMorphTargetInfo*,BOOL> morph_info_pair_t; - typedef std::vector<morph_info_pair_t> morph_info_list_t; - - LLVOAvatarMeshInfo() : mLOD(0), mMinPixelArea(.1f) {} - ~LLVOAvatarMeshInfo() - { - morph_info_list_t::iterator iter; - for (iter = mPolyMorphTargetInfoList.begin(); iter != mPolyMorphTargetInfoList.end(); iter++) - { - delete iter->first; - } - mPolyMorphTargetInfoList.clear(); - } - - std::string mType; - S32 mLOD; - std::string mMeshFileName; - std::string mReferenceMeshName; - F32 mMinPixelArea; - morph_info_list_t mPolyMorphTargetInfoList; - }; - typedef std::vector<LLVOAvatarMeshInfo*> mesh_info_list_t; - mesh_info_list_t mMeshInfoList; - - typedef std::vector<LLPolySkeletalDistortionInfo*> skeletal_distortion_info_list_t; - skeletal_distortion_info_list_t mSkeletalDistortionInfoList; - - struct LLVOAvatarAttachmentInfo - { - LLVOAvatarAttachmentInfo() - : mGroup(-1), mAttachmentID(-1), mPieMenuSlice(-1), mVisibleFirstPerson(FALSE), - mIsHUDAttachment(FALSE), mHasPosition(FALSE), mHasRotation(FALSE) {} - std::string mName; - std::string mJointName; - LLVector3 mPosition; - LLVector3 mRotationEuler; - S32 mGroup; - S32 mAttachmentID; - S32 mPieMenuSlice; - BOOL mVisibleFirstPerson; - BOOL mIsHUDAttachment; - BOOL mHasPosition; - BOOL mHasRotation; - }; - typedef std::vector<LLVOAvatarAttachmentInfo*> attachment_info_list_t; - attachment_info_list_t mAttachmentInfoList; - - LLTexGlobalColorInfo *mTexSkinColorInfo; - LLTexGlobalColorInfo *mTexHairColorInfo; - LLTexGlobalColorInfo *mTexEyeColorInfo; - - typedef std::vector<LLTexLayerSetInfo*> layer_info_list_t; - layer_info_list_t mLayerInfoList; - - typedef std::vector<LLDriverParamInfo*> driver_info_list_t; - driver_info_list_t mDriverInfoList; -}; - //----------------------------------------------------------------------------- // class LLBodyNoiseMotion //----------------------------------------------------------------------------- @@ -492,7 +410,7 @@ public: virtual LLMotionInitStatus onInitialize(LLCharacter *character) { mCharacter = character; - bool success = true; + BOOL success = true; if ( !mChestState->setJoint( character->getJoint( "mChest" ) ) ) { success = false; } @@ -651,15 +569,11 @@ private: //----------------------------------------------------------------------------- LLXmlTree LLVOAvatar::sXMLTree; LLXmlTree LLVOAvatar::sSkeletonXMLTree; -BOOL LLVOAvatar::sDebugAvatarRotation = FALSE; LLVOAvatarSkeletonInfo* LLVOAvatar::sAvatarSkeletonInfo = NULL; -LLVOAvatarXmlInfo* LLVOAvatar::sAvatarXmlInfo = NULL; +LLVOAvatar::LLVOAvatarXmlInfo* LLVOAvatar::sAvatarXmlInfo = NULL; LLVOAvatarDictionary *LLVOAvatar::sAvatarDictionary = NULL; S32 LLVOAvatar::sFreezeCounter = 0; S32 LLVOAvatar::sMaxVisible = 50; -LLMap< LLGLenum, LLGLuint*> LLVOAvatar::sScratchTexNames; -LLMap< LLGLenum, F32*> LLVOAvatar::sScratchTexLastBindTime; -S32 LLVOAvatar::sScratchTexBytes = 0; F32 LLVOAvatar::sRenderDistance = 256.f; S32 LLVOAvatar::sNumVisibleAvatars = 0; S32 LLVOAvatar::sNumLODChangesThisFrame = 0; @@ -730,8 +644,6 @@ LLVOAvatar::LLVOAvatar(const LLUUID& id, mNameMute(FALSE), mRenderGroupTitles(sRenderGroupTitles), mNameAppearance(FALSE), - mLastRegionHandle(0), - mRegionCrossingCount(0), mFirstTEMessageReceived( FALSE ), mFirstAppearanceMessageReceived( FALSE ), mCulled( FALSE ), @@ -742,36 +654,29 @@ LLVOAvatar::LLVOAvatar(const LLUUID& id, mNeedsSkin(FALSE), mUpdatePeriod(1), mFullyLoadedInitialized(FALSE), - mHasBakedHair( FALSE ) + mSupportsAlphaLayers(FALSE) { LLMemType mt(LLMemType::MTYPE_AVATAR); //VTResume(); // VTune // mVoiceVisualizer is created by the hud effects manager and uses the HUD Effects pipeline - const bool needsSendToSim = false; // currently, this HUD effect doesn't need to pack and unpack data to do its job + const BOOL needsSendToSim = false; // currently, this HUD effect doesn't need to pack and unpack data to do its job mVoiceVisualizer = ( LLVoiceVisualizer *)LLHUDManager::getInstance()->createViewerEffect( LLHUDObject::LL_HUD_EFFECT_VOICE_VISUALIZER, needsSendToSim ); lldebugs << "LLVOAvatar Constructor (0x" << this << ") id:" << mID << llendl; mPelvisp = NULL; - for( S32 i=0; i<TEX_NUM_INDICES; i++ ) - { - if (isIndexLocalTexture((ETextureIndex)i)) - { - mLocalTextureData[(ETextureIndex)i] = LocalTextureData(); - } - } - - mBakedTextureData.resize(BAKED_NUM_INDICES); - for (U32 i = 0; i < mBakedTextureData.size(); i++ ) + mBakedTextureDatas.resize(BAKED_NUM_INDICES); + for (U32 i = 0; i < mBakedTextureDatas.size(); i++ ) { - mBakedTextureData[i].mLastTextureIndex = IMG_DEFAULT_AVATAR; - mBakedTextureData[i].mTexLayerSet = NULL; - mBakedTextureData[i].mIsLoaded = false; - mBakedTextureData[i].mIsUsed = false; - mBakedTextureData[i].mMaskTexName = 0; - mBakedTextureData[i].mTextureIndex = getTextureIndex((EBakedTextureIndex)i); + mBakedTextureDatas[i].mLastTextureIndex = IMG_DEFAULT_AVATAR; + mBakedTextureDatas[i].mTexLayerSet = NULL; + mBakedTextureDatas[i].mIsLoaded = false; + mBakedTextureDatas[i].mIsUsed = false; + mBakedTextureDatas[i].mMaskTexName = 0; + mBakedTextureDatas[i].mTextureIndex = LLVOAvatarDictionary::bakedToLocalTextureIndex((EBakedTextureIndex)i); + mBakedTextureDatas[i].mMorphMasksValid = FALSE; } mDirtyMesh = TRUE; // Dirty geometry, need to regenerate. @@ -783,7 +688,6 @@ LLVOAvatar::LLVOAvatar(const LLUUID& id, mNumJoints = 0; mSkeleton = NULL; - mScreenp = NULL; mNumCollisionVolumes = 0; mCollisionVolumes = NULL; @@ -792,17 +696,6 @@ LLVOAvatar::LLVOAvatar(const LLUUID& id, mSpeed = 0.f; setAnimationData("Speed", &mSpeed); - if (id == gAgentID) - { - mIsSelf = TRUE; - gAgent.setAvatarObject(this); - lldebugs << "Marking avatar as self " << id << llendl; - } - else - { - mIsSelf = FALSE; - } - mNeedsImpostorUpdate = TRUE; mNeedsAnimUpdate = TRUE; @@ -824,8 +717,8 @@ LLVOAvatar::LLVOAvatar(const LLUUID& id, mRippleTimeLast = 0.f; - mShadowImagep = gImageList.getImageFromFile("foot_shadow.j2c"); - gGL.getTexUnit(0)->bind(mShadowImagep.get()); + mShadowImagep = LLViewerTextureManager::getFetchedTextureFromFile("foot_shadow.j2c"); + gGL.getTexUnit(0)->bind(mShadowImagep); mShadowImagep->setAddressMode(LLTexUnit::TAM_CLAMP); mInAir = FALSE; @@ -837,146 +730,8 @@ LLVOAvatar::LLVOAvatar(const LLUUID& id, mOohMorph = NULL; mAahMorph = NULL; - //------------------------------------------------------------------------- - // initialize joint, mesh and shape members - //------------------------------------------------------------------------- - mRoot.setName( "mRoot" ); - - for (LLVOAvatarDictionary::mesh_map_t::const_iterator iter = LLVOAvatarDictionary::getInstance()->getMeshes().begin(); - iter != LLVOAvatarDictionary::getInstance()->getMeshes().end(); - iter++) - { - const EMeshIndex mesh_index = iter->first; - const LLVOAvatarDictionary::MeshDictionaryEntry *mesh_dict = iter->second; - - LLViewerJoint* joint = new LLViewerJoint(); - joint->setName(mesh_dict->mName); - joint->setMeshID(mesh_index); - mMeshLOD.push_back(joint); - - /* mHairLOD.setName("mHairLOD"); - mHairMesh0.setName("mHairMesh0"); - mHairMesh0.setMeshID(MESH_ID_HAIR); - mHairMesh1.setName("mHairMesh1"); */ - for (U32 lod = 0; lod < mesh_dict->mLOD; lod++) - { - LLViewerJointMesh* mesh = new LLViewerJointMesh(); - std::string mesh_name = "m" + mesh_dict->mName + boost::lexical_cast<std::string>(lod); - // We pre-pended an m - need to capitalize first character for camelCase - mesh_name[1] = toupper(mesh_name[1]); - mesh->setName(mesh_name); - mesh->setMeshID(mesh_index); - mesh->setPickName(mesh_dict->mPickName); - switch((int)mesh_index) - { - case MESH_ID_HAIR: - mesh->setIsTransparent(TRUE); - break; - case MESH_ID_SKIRT: - mesh->setIsTransparent(TRUE); - break; - case MESH_ID_EYEBALL_LEFT: - case MESH_ID_EYEBALL_RIGHT: - mesh->setSpecular( LLColor4( 1.0f, 1.0f, 1.0f, 1.0f ), 1.f ); - break; - } - - joint->mMeshParts.push_back(mesh); - } - } - - //------------------------------------------------------------------------- - // associate baked textures with meshes - //------------------------------------------------------------------------- - for (LLVOAvatarDictionary::mesh_map_t::const_iterator iter = LLVOAvatarDictionary::getInstance()->getMeshes().begin(); - iter != LLVOAvatarDictionary::getInstance()->getMeshes().end(); - iter++) - { - const EMeshIndex mesh_index = iter->first; - const LLVOAvatarDictionary::MeshDictionaryEntry *mesh_dict = iter->second; - const EBakedTextureIndex baked_texture_index = mesh_dict->mBakedID; - - // Skip it if there's no associated baked texture. - if (baked_texture_index == BAKED_NUM_INDICES) continue; - - for (std::vector<LLViewerJointMesh* >::iterator iter = mMeshLOD[mesh_index]->mMeshParts.begin(); - iter != mMeshLOD[mesh_index]->mMeshParts.end(); iter++) - { - LLViewerJointMesh* mesh = (LLViewerJointMesh*) *iter; - mBakedTextureData[(int)baked_texture_index].mMeshes.push_back(mesh); - } - } - - - //------------------------------------------------------------------------- - // register motions - //------------------------------------------------------------------------- - if (LLCharacter::sInstances.size() == 1) - { - LLKeyframeMotion::setVFS(gStaticVFS); - registerMotion( ANIM_AGENT_BUSY, LLNullMotion::create ); - registerMotion( ANIM_AGENT_CROUCH, LLKeyframeStandMotion::create ); - registerMotion( ANIM_AGENT_CROUCHWALK, LLKeyframeWalkMotion::create ); - registerMotion( ANIM_AGENT_EXPRESS_AFRAID, LLEmote::create ); - registerMotion( ANIM_AGENT_EXPRESS_ANGER, LLEmote::create ); - registerMotion( ANIM_AGENT_EXPRESS_BORED, LLEmote::create ); - registerMotion( ANIM_AGENT_EXPRESS_CRY, LLEmote::create ); - registerMotion( ANIM_AGENT_EXPRESS_DISDAIN, LLEmote::create ); - registerMotion( ANIM_AGENT_EXPRESS_EMBARRASSED, LLEmote::create ); - registerMotion( ANIM_AGENT_EXPRESS_FROWN, LLEmote::create ); - registerMotion( ANIM_AGENT_EXPRESS_KISS, LLEmote::create ); - registerMotion( ANIM_AGENT_EXPRESS_LAUGH, LLEmote::create ); - registerMotion( ANIM_AGENT_EXPRESS_OPEN_MOUTH, LLEmote::create ); - registerMotion( ANIM_AGENT_EXPRESS_REPULSED, LLEmote::create ); - registerMotion( ANIM_AGENT_EXPRESS_SAD, LLEmote::create ); - registerMotion( ANIM_AGENT_EXPRESS_SHRUG, LLEmote::create ); - registerMotion( ANIM_AGENT_EXPRESS_SMILE, LLEmote::create ); - registerMotion( ANIM_AGENT_EXPRESS_SURPRISE, LLEmote::create ); - registerMotion( ANIM_AGENT_EXPRESS_TONGUE_OUT, LLEmote::create ); - registerMotion( ANIM_AGENT_EXPRESS_TOOTHSMILE, LLEmote::create ); - registerMotion( ANIM_AGENT_EXPRESS_WINK, LLEmote::create ); - registerMotion( ANIM_AGENT_EXPRESS_WORRY, LLEmote::create ); - registerMotion( ANIM_AGENT_RUN, LLKeyframeWalkMotion::create ); - registerMotion( ANIM_AGENT_STAND, LLKeyframeStandMotion::create ); - registerMotion( ANIM_AGENT_STAND_1, LLKeyframeStandMotion::create ); - registerMotion( ANIM_AGENT_STAND_2, LLKeyframeStandMotion::create ); - registerMotion( ANIM_AGENT_STAND_3, LLKeyframeStandMotion::create ); - registerMotion( ANIM_AGENT_STAND_4, LLKeyframeStandMotion::create ); - registerMotion( ANIM_AGENT_STANDUP, LLKeyframeFallMotion::create ); - registerMotion( ANIM_AGENT_TURNLEFT, LLKeyframeWalkMotion::create ); - registerMotion( ANIM_AGENT_TURNRIGHT, LLKeyframeWalkMotion::create ); - registerMotion( ANIM_AGENT_WALK, LLKeyframeWalkMotion::create ); - - // motions without a start/stop bit - registerMotion( ANIM_AGENT_BODY_NOISE, LLBodyNoiseMotion::create ); - registerMotion( ANIM_AGENT_BREATHE_ROT, LLBreatheMotionRot::create ); - registerMotion( ANIM_AGENT_EDITING, LLEditingMotion::create ); - registerMotion( ANIM_AGENT_EYE, LLEyeMotion::create ); - registerMotion( ANIM_AGENT_FEMALE_WALK, LLKeyframeWalkMotion::create ); - registerMotion( ANIM_AGENT_FLY_ADJUST, LLFlyAdjustMotion::create ); - registerMotion( ANIM_AGENT_HAND_MOTION, LLHandMotion::create ); - registerMotion( ANIM_AGENT_HEAD_ROT, LLHeadRotMotion::create ); - registerMotion( ANIM_AGENT_PELVIS_FIX, LLPelvisFixMotion::create ); - registerMotion( ANIM_AGENT_SIT_FEMALE, LLKeyframeMotion::create ); - registerMotion( ANIM_AGENT_TARGET, LLTargetingMotion::create ); - registerMotion( ANIM_AGENT_WALK_ADJUST, LLWalkAdjustMotion::create ); - - } - - if (gNoRender) - { - return; - } - buildCharacter(); - - // preload specific motions here - createMotion( ANIM_AGENT_CUSTOMIZE); - createMotion( ANIM_AGENT_CUSTOMIZE_DONE); - - //VTPause(); // VTune - - mVoiceVisualizer->setVoiceEnabled( gVoiceClient->getVoiceEnabled( mID ) ); mCurrentGesticulationLevel = 0; + } //------------------------------------------------------------------------ @@ -986,46 +741,43 @@ LLVOAvatar::~LLVOAvatar() { lldebugs << "LLVOAvatar Destructor (0x" << this << ") id:" << mID << llendl; - if (mIsSelf) + if (isSelf()) { gAgent.setAvatarObject(NULL); } mRoot.removeAllChildren(); - delete [] mSkeleton; - mSkeleton = NULL; - - delete mScreenp; - mScreenp = NULL; - - delete [] mCollisionVolumes; - mCollisionVolumes = NULL; - + deleteAndClearArray(mSkeleton); + deleteAndClearArray(mCollisionVolumes); mNumJoints = 0; - for (U32 i = 0; i < mBakedTextureData.size(); i++) + for (U32 i = 0; i < mBakedTextureDatas.size(); i++) { - delete mBakedTextureData[i].mTexLayerSet; - mBakedTextureData[i].mTexLayerSet = NULL; + deleteAndClear(mBakedTextureDatas[i].mTexLayerSet); + mBakedTextureDatas[i].mMeshes.clear(); + + for (morph_list_t::iterator iter2 = mBakedTextureDatas[i].mMaskedMorphs.begin(); + iter2 != mBakedTextureDatas[i].mMaskedMorphs.end(); iter2++) + { + LLMaskedMorph* masked_morph = (*iter2); + delete masked_morph; + } } std::for_each(mAttachmentPoints.begin(), mAttachmentPoints.end(), DeletePairedPointer()); mAttachmentPoints.clear(); - delete mTexSkinColor; - mTexSkinColor = NULL; - delete mTexHairColor; - mTexHairColor = NULL; - delete mTexEyeColor; - mTexEyeColor = NULL; + deleteAndClear(mTexSkinColor); + deleteAndClear(mTexHairColor); + deleteAndClear(mTexEyeColor); std::for_each(mMeshes.begin(), mMeshes.end(), DeletePairedPointer()); mMeshes.clear(); for (std::vector<LLViewerJoint*>::iterator jointIter = mMeshLOD.begin(); - jointIter != mMeshLOD.end(); jointIter++) + jointIter != mMeshLOD.end(); jointIter++) { LLViewerJoint* joint = (LLViewerJoint *) *jointIter; std::for_each(joint->mMeshParts.begin(), joint->mMeshParts.end(), DeletePointer()); @@ -1036,9 +788,6 @@ LLVOAvatar::~LLVOAvatar() mDead = TRUE; - // Clean up class data - LLVOAvatar::cullAvatarsByPixelArea(); - mAnimationSources.clear(); lldebugs << "LLVOAvatar Destructor end" << llendl; @@ -1052,10 +801,7 @@ void LLVOAvatar::markDead() mNameText = NULL; sNumVisibleChatBubbles--; } - mVoiceVisualizer->markDead(); - - mBeam = NULL; LLViewerObject::markDead(); } @@ -1065,9 +811,9 @@ BOOL LLVOAvatar::isFullyBaked() if (mIsDummy) return TRUE; if (getNumTEs() == 0) return FALSE; - for (U32 i = 0; i < mBakedTextureData.size(); i++) + for (U32 i = 0; i < mBakedTextureDatas.size(); i++) { - if (!isTextureDefined(mBakedTextureData[i].mTextureIndex) + if (!isTextureDefined(mBakedTextureDatas[i].mTextureIndex) && ( (i != BAKED_SKIRT) || isWearingWearableType(WT_SKIRT) ) ) { return FALSE; @@ -1078,19 +824,21 @@ BOOL LLVOAvatar::isFullyBaked() void LLVOAvatar::deleteLayerSetCaches(bool clearAll) { - for (U32 i = 0; i < mBakedTextureData.size(); i++) + for (U32 i = 0; i < mBakedTextureDatas.size(); i++) { - if (mBakedTextureData[i].mTexLayerSet) + if (mBakedTextureDatas[i].mTexLayerSet) { - if ((i != BAKED_HAIR || mIsSelf) && !clearAll) // Backwards compatibility - can be removed after hair baking is mandatory on the grid + // ! BACKWARDS COMPATIBILITY ! + // Can be removed after hair baking is mandatory on the grid + if ((i != BAKED_HAIR || isSelf()) && !clearAll) { - mBakedTextureData[i].mTexLayerSet->deleteCaches(); + mBakedTextureDatas[i].mTexLayerSet->deleteCaches(); } } - if (mBakedTextureData[i].mMaskTexName) + if (mBakedTextureDatas[i].mMaskTexName) { - glDeleteTextures(1, (GLuint*)&(mBakedTextureData[i].mMaskTexName)); - mBakedTextureData[i].mMaskTexName = 0 ; + glDeleteTextures(1, (GLuint*)&(mBakedTextureDatas[i].mMaskTexName)); + mBakedTextureDatas[i].mMaskTexName = 0 ; } } } @@ -1101,20 +849,14 @@ BOOL LLVOAvatar::areAllNearbyInstancesBaked(S32& grey_avatars) BOOL res = TRUE; grey_avatars = 0; for (std::vector<LLCharacter*>::iterator iter = LLCharacter::sInstances.begin(); - iter != LLCharacter::sInstances.end(); ++iter) + iter != LLCharacter::sInstances.end(); ++iter) { LLVOAvatar* inst = (LLVOAvatar*) *iter; if( inst->isDead() ) { continue; } -// else -// if( inst->getPixelArea() < MIN_PIXEL_AREA_FOR_COMPOSITE ) -// { -// return res; // Assumes sInstances is sorted by pixel area. -// } - else - if( !inst->isFullyBaked() ) + else if( !inst->isFullyBaked() ) { res = FALSE; if (inst->mHasGrey) @@ -1126,19 +868,13 @@ BOOL LLVOAvatar::areAllNearbyInstancesBaked(S32& grey_avatars) return res; } -// static -void LLVOAvatar::dumpScratchTextureByteCount() -{ - llinfos << "Scratch Texture GL: " << (sScratchTexBytes/1024) << "KB" << llendl; -} - // static void LLVOAvatar::dumpBakedStatus() { LLVector3d camera_pos_global = gAgent.getCameraPositionGlobal(); for (std::vector<LLCharacter*>::iterator iter = LLCharacter::sInstances.begin(); - iter != LLCharacter::sInstances.end(); ++iter) + iter != LLCharacter::sInstances.end(); ++iter) { LLVOAvatar* inst = (LLVOAvatar*) *iter; llinfos << "Avatar "; @@ -1190,18 +926,17 @@ void LLVOAvatar::dumpBakedStatus() { llcont << " Unbaked ("; - for (LLVOAvatarDictionary::baked_map_t::const_iterator iter = LLVOAvatarDictionary::getInstance()->getBakedTextures().begin(); + for (LLVOAvatarDictionary::BakedTextures::const_iterator iter = LLVOAvatarDictionary::getInstance()->getBakedTextures().begin(); iter != LLVOAvatarDictionary::getInstance()->getBakedTextures().end(); iter++) { - const LLVOAvatarDictionary::BakedDictionaryEntry *baked_dict = iter->second; + const LLVOAvatarDictionary::BakedEntry *baked_dict = iter->second; const ETextureIndex index = baked_dict->mTextureIndex; if (!inst->isTextureDefined(index)) { llcont << " " << LLVOAvatarDictionary::getInstance()->getTexture(index)->mName; } } - llcont << " ) " << inst->getUnbakedPixelAreaRank(); if( inst->isCulled() ) { @@ -1215,17 +950,15 @@ void LLVOAvatar::dumpBakedStatus() //static void LLVOAvatar::restoreGL() { - for (std::vector<LLCharacter*>::iterator iter = LLCharacter::sInstances.begin(); - iter != LLCharacter::sInstances.end(); ++iter) + LLVOAvatar* self = gAgent.getAvatarObject(); + if (!self) + return; + self->setCompositeUpdatesEnabled(TRUE); + for (U32 i = 0; i < self->mBakedTextureDatas.size(); i++) { - LLVOAvatar* inst = (LLVOAvatar*) *iter; - inst->setCompositeUpdatesEnabled( TRUE ); - for (U32 i = 0; i < inst->mBakedTextureData.size(); i++) - { - inst->invalidateComposite( inst->mBakedTextureData[i].mTexLayerSet, FALSE ); - } - inst->updateMeshTextures(); + self->invalidateComposite(self->mBakedTextureDatas[i].mTexLayerSet, FALSE); } + self->updateMeshTextures(); } //static @@ -1240,7 +973,7 @@ void LLVOAvatar::destroyGL() void LLVOAvatar::resetImpostors() { for (std::vector<LLCharacter*>::iterator iter = LLCharacter::sInstances.begin(); - iter != LLCharacter::sInstances.end(); ++iter) + iter != LLCharacter::sInstances.end(); ++iter) { LLVOAvatar* avatar = (LLVOAvatar*) *iter; avatar->mImpostor.release(); @@ -1254,33 +987,15 @@ void LLVOAvatar::deleteCachedImages(bool clearAll) { lldebugs << "Deleting layer set caches" << llendl; for (std::vector<LLCharacter*>::iterator iter = LLCharacter::sInstances.begin(); - iter != LLCharacter::sInstances.end(); ++iter) + iter != LLCharacter::sInstances.end(); ++iter) { LLVOAvatar* inst = (LLVOAvatar*) *iter; inst->deleteLayerSetCaches(clearAll); } LLTexLayerSet::sHasCaches = FALSE; } - - for( LLGLuint* namep = sScratchTexNames.getFirstData(); - namep; - namep = sScratchTexNames.getNextData() ) - { - LLImageGL::deleteTextures(1, (U32 *)namep ); - stop_glerror(); - } - - if( sScratchTexBytes ) - { - lldebugs << "Clearing Scratch Textures " << (sScratchTexBytes/1024) << "KB" << llendl; - - sScratchTexNames.deleteAllData(); - LLVOAvatar::sScratchTexLastBindTime.deleteAllData(); - LLImageGL::sGlobalTextureMemoryInBytes -= sScratchTexBytes; - sScratchTexBytes = 0; - } - - gTexStaticImageList.deleteCachedImages(); + LLVOAvatarSelf::deleteScratchTextures(); + LLTexLayerStaticImageList::getInstance()->deleteCachedImages(); } @@ -1382,20 +1097,168 @@ void LLVOAvatar::initClass() { llerrs << "Error parsing skeleton node in avatar XML file: " << skeleton_path << llendl; } - + if (!sAvatarXmlInfo->parseXmlMorphNodes(root)) + { + llerrs << "Error parsing skeleton node in avatar XML file: " << skeleton_path << llendl; + } } void LLVOAvatar::cleanupClass() { - delete sAvatarXmlInfo; - sAvatarXmlInfo = NULL; - delete sAvatarSkeletonInfo; - sAvatarSkeletonInfo = NULL; + deleteAndClear(sAvatarXmlInfo); sSkeletonXMLTree.cleanup(); sXMLTree.cleanup(); } +void LLVOAvatar::initInstance(void) +{ + //------------------------------------------------------------------------- + // initialize joint, mesh and shape members + //------------------------------------------------------------------------- + mRoot.setName( "mRoot" ); + + for (LLVOAvatarDictionary::Meshes::const_iterator iter = LLVOAvatarDictionary::getInstance()->getMeshes().begin(); + iter != LLVOAvatarDictionary::getInstance()->getMeshes().end(); + iter++) + { + const EMeshIndex mesh_index = iter->first; + const LLVOAvatarDictionary::MeshEntry *mesh_dict = iter->second; + LLViewerJoint* joint = new LLViewerJoint(); + joint->setName(mesh_dict->mName); + joint->setMeshID(mesh_index); + mMeshLOD.push_back(joint); + + /* mHairLOD.setName("mHairLOD"); + mHairMesh0.setName("mHairMesh0"); + mHairMesh0.setMeshID(MESH_ID_HAIR); + mHairMesh1.setName("mHairMesh1"); */ + for (U32 lod = 0; lod < mesh_dict->mLOD; lod++) + { + LLViewerJointMesh* mesh = new LLViewerJointMesh(); + std::string mesh_name = "m" + mesh_dict->mName + boost::lexical_cast<std::string>(lod); + // We pre-pended an m - need to capitalize first character for camelCase + mesh_name[1] = toupper(mesh_name[1]); + mesh->setName(mesh_name); + mesh->setMeshID(mesh_index); + mesh->setPickName(mesh_dict->mPickName); + mesh->setIsTransparent(FALSE); + switch((int)mesh_index) + { + case MESH_ID_HAIR: + mesh->setIsTransparent(TRUE); + break; + case MESH_ID_SKIRT: + mesh->setIsTransparent(TRUE); + break; + case MESH_ID_EYEBALL_LEFT: + case MESH_ID_EYEBALL_RIGHT: + mesh->setSpecular( LLColor4( 1.0f, 1.0f, 1.0f, 1.0f ), 1.f ); + break; + } + + joint->mMeshParts.push_back(mesh); + } + } + + //------------------------------------------------------------------------- + // associate baked textures with meshes + //------------------------------------------------------------------------- + for (LLVOAvatarDictionary::Meshes::const_iterator iter = LLVOAvatarDictionary::getInstance()->getMeshes().begin(); + iter != LLVOAvatarDictionary::getInstance()->getMeshes().end(); + iter++) + { + const EMeshIndex mesh_index = iter->first; + const LLVOAvatarDictionary::MeshEntry *mesh_dict = iter->second; + const EBakedTextureIndex baked_texture_index = mesh_dict->mBakedID; + // Skip it if there's no associated baked texture. + if (baked_texture_index == BAKED_NUM_INDICES) continue; + + for (std::vector<LLViewerJointMesh* >::iterator iter = mMeshLOD[mesh_index]->mMeshParts.begin(); + iter != mMeshLOD[mesh_index]->mMeshParts.end(); iter++) + { + LLViewerJointMesh* mesh = (LLViewerJointMesh*) *iter; + mBakedTextureDatas[(int)baked_texture_index].mMeshes.push_back(mesh); + } + } + + + //------------------------------------------------------------------------- + // register motions + //------------------------------------------------------------------------- + if (LLCharacter::sInstances.size() == 1) + { + LLKeyframeMotion::setVFS(gStaticVFS); + registerMotion( ANIM_AGENT_BUSY, LLNullMotion::create ); + registerMotion( ANIM_AGENT_CROUCH, LLKeyframeStandMotion::create ); + registerMotion( ANIM_AGENT_CROUCHWALK, LLKeyframeWalkMotion::create ); + registerMotion( ANIM_AGENT_EXPRESS_AFRAID, LLEmote::create ); + registerMotion( ANIM_AGENT_EXPRESS_ANGER, LLEmote::create ); + registerMotion( ANIM_AGENT_EXPRESS_BORED, LLEmote::create ); + registerMotion( ANIM_AGENT_EXPRESS_CRY, LLEmote::create ); + registerMotion( ANIM_AGENT_EXPRESS_DISDAIN, LLEmote::create ); + registerMotion( ANIM_AGENT_EXPRESS_EMBARRASSED, LLEmote::create ); + registerMotion( ANIM_AGENT_EXPRESS_FROWN, LLEmote::create ); + registerMotion( ANIM_AGENT_EXPRESS_KISS, LLEmote::create ); + registerMotion( ANIM_AGENT_EXPRESS_LAUGH, LLEmote::create ); + registerMotion( ANIM_AGENT_EXPRESS_OPEN_MOUTH, LLEmote::create ); + registerMotion( ANIM_AGENT_EXPRESS_REPULSED, LLEmote::create ); + registerMotion( ANIM_AGENT_EXPRESS_SAD, LLEmote::create ); + registerMotion( ANIM_AGENT_EXPRESS_SHRUG, LLEmote::create ); + registerMotion( ANIM_AGENT_EXPRESS_SMILE, LLEmote::create ); + registerMotion( ANIM_AGENT_EXPRESS_SURPRISE, LLEmote::create ); + registerMotion( ANIM_AGENT_EXPRESS_TONGUE_OUT, LLEmote::create ); + registerMotion( ANIM_AGENT_EXPRESS_TOOTHSMILE, LLEmote::create ); + registerMotion( ANIM_AGENT_EXPRESS_WINK, LLEmote::create ); + registerMotion( ANIM_AGENT_EXPRESS_WORRY, LLEmote::create ); + registerMotion( ANIM_AGENT_RUN, LLKeyframeWalkMotion::create ); + registerMotion( ANIM_AGENT_STAND, LLKeyframeStandMotion::create ); + registerMotion( ANIM_AGENT_STAND_1, LLKeyframeStandMotion::create ); + registerMotion( ANIM_AGENT_STAND_2, LLKeyframeStandMotion::create ); + registerMotion( ANIM_AGENT_STAND_3, LLKeyframeStandMotion::create ); + registerMotion( ANIM_AGENT_STAND_4, LLKeyframeStandMotion::create ); + registerMotion( ANIM_AGENT_STANDUP, LLKeyframeFallMotion::create ); + registerMotion( ANIM_AGENT_TURNLEFT, LLKeyframeWalkMotion::create ); + registerMotion( ANIM_AGENT_TURNRIGHT, LLKeyframeWalkMotion::create ); + registerMotion( ANIM_AGENT_WALK, LLKeyframeWalkMotion::create ); + + // motions without a start/stop bit + registerMotion( ANIM_AGENT_BODY_NOISE, LLBodyNoiseMotion::create ); + registerMotion( ANIM_AGENT_BREATHE_ROT, LLBreatheMotionRot::create ); + registerMotion( ANIM_AGENT_EDITING, LLEditingMotion::create ); + registerMotion( ANIM_AGENT_EYE, LLEyeMotion::create ); + registerMotion( ANIM_AGENT_FEMALE_WALK, LLKeyframeWalkMotion::create ); + registerMotion( ANIM_AGENT_FLY_ADJUST, LLFlyAdjustMotion::create ); + registerMotion( ANIM_AGENT_HAND_MOTION, LLHandMotion::create ); + registerMotion( ANIM_AGENT_HEAD_ROT, LLHeadRotMotion::create ); + registerMotion( ANIM_AGENT_PELVIS_FIX, LLPelvisFixMotion::create ); + registerMotion( ANIM_AGENT_SIT_FEMALE, LLKeyframeMotion::create ); + registerMotion( ANIM_AGENT_TARGET, LLTargetingMotion::create ); + registerMotion( ANIM_AGENT_WALK_ADJUST, LLWalkAdjustMotion::create ); + + } + + if (gNoRender) + { + return; + } + + buildCharacter(); + + if (gNoRender) + { + return; + } + + // preload specific motions here + createMotion( ANIM_AGENT_CUSTOMIZE); + createMotion( ANIM_AGENT_CUSTOMIZE_DONE); + + //VTPause(); // VTune + + mVoiceVisualizer->setVoiceEnabled( gVoiceClient->getVoiceEnabled( mID ) ); +} + const LLVector3 LLVOAvatar::getRenderPosition() const { if (mDrawable.isNull() || mDrawable->getGeneration() < 0) @@ -1461,7 +1324,7 @@ void LLVOAvatar::getSpatialExtents(LLVector3& newMin, LLVector3& newMax) for (S32 joint_num = 0; joint_num < mesh->mJointRenderData.count(); joint_num++) { update_min_max(newMin, newMax, - mesh->mJointRenderData[joint_num]->mWorldMatrix->getTranslation()); + mesh->mJointRenderData[joint_num]->mWorldMatrix->getTranslation()); } } @@ -1469,8 +1332,8 @@ void LLVOAvatar::getSpatialExtents(LLVector3& newMin, LLVector3& newMax) //stretch bounding box by attachments for (attachment_map_t::iterator iter = mAttachmentPoints.begin(); - iter != mAttachmentPoints.end(); - ++iter) + iter != mAttachmentPoints.end(); + ++iter) { LLViewerJointAttachment* attachment = iter->second; @@ -1535,11 +1398,9 @@ BOOL LLVOAvatar::lineSegmentIntersect(const LLVector3& start, const LLVector3& e LLVector3* intersection, LLVector2* tex_coord, LLVector3* normal, - LLVector3* bi_normal - ) + LLVector3* bi_normal) { - - if (mIsSelf && !gAgent.needsRenderAvatar() || !LLPipeline::sPickAvatar) + if (isSelf() && !gAgent.needsRenderAvatar() || !LLPipeline::sPickAvatar) { return FALSE; } @@ -1668,7 +1529,6 @@ BOOL LLVOAvatar::setupBone(const LLVOAvatarBoneInfo* info, LLViewerJoint* parent return FALSE; } joint = (LLViewerJoint*)(&mCollisionVolumes[volume_num]); - joint->setName( info->mName ); } @@ -1679,10 +1539,8 @@ BOOL LLVOAvatar::setupBone(const LLVOAvatarBoneInfo* info, LLViewerJoint* parent } joint->setPosition(info->mPos); - joint->setRotation(mayaQ(info->mRot.mV[VX], info->mRot.mV[VY], info->mRot.mV[VZ], LLQuaternion::XYZ)); - joint->setScale(info->mScale); @@ -1751,18 +1609,6 @@ BOOL LLVOAvatar::buildSkeleton(const LLVOAvatarSkeletonInfo *info) } } - // add special-purpose "screen" joint - if (mIsSelf) - { - mScreenp = new LLViewerJoint("mScreen", NULL); - // for now, put screen at origin, as it is only used during special - // HUD rendering mode - F32 aspect = LLViewerCamera::getInstance()->getAspect(); - LLVector3 scale(1.f, aspect, 1.f); - mScreenp->setScale(scale); - mScreenp->setWorldPosition(LLVector3::zero); - } - return TRUE; } @@ -1811,11 +1657,11 @@ void LLVOAvatar::buildCharacter() // clear mesh data //------------------------------------------------------------------------- for (std::vector<LLViewerJoint*>::iterator jointIter = mMeshLOD.begin(); - jointIter != mMeshLOD.end(); jointIter++) + jointIter != mMeshLOD.end(); jointIter++) { LLViewerJoint* joint = (LLViewerJoint*) *jointIter; for (std::vector<LLViewerJointMesh*>::iterator meshIter = joint->mMeshParts.begin(); - meshIter != joint->mMeshParts.end(); meshIter++) + meshIter != joint->mMeshParts.end(); meshIter++) { LLViewerJointMesh * mesh = (LLViewerJointMesh *) *meshIter; mesh->setMesh(NULL); @@ -1839,9 +1685,9 @@ void LLVOAvatar::buildCharacter() // gPrintMessagesThisFrame = TRUE; lldebugs << "Avatar load took " << timer.getElapsedTimeF32() << " seconds." << llendl; - if ( ! status ) + if (!status) { - if ( mIsSelf ) + if (isSelf()) { llerrs << "Unable to load user's avatar" << llendl; } @@ -1878,23 +1724,23 @@ void LLVOAvatar::buildCharacter() // Make sure "well known" pointers exist //------------------------------------------------------------------------- if (!(mPelvisp && - mTorsop && - mChestp && - mNeckp && - mHeadp && - mSkullp && - mHipLeftp && - mHipRightp && - mKneeLeftp && - mKneeRightp && - mAnkleLeftp && - mAnkleRightp && - mFootLeftp && - mFootRightp && - mWristLeftp && - mWristRightp && - mEyeLeftp && - mEyeRightp)) + mTorsop && + mChestp && + mNeckp && + mHeadp && + mSkullp && + mHipLeftp && + mHipRightp && + mKneeLeftp && + mKneeRightp && + mAnkleLeftp && + mAnkleRightp && + mFootLeftp && + mFootRightp && + mWristLeftp && + mWristRightp && + mEyeLeftp && + mEyeRightp)) { llerrs << "Failed to create avatar." << llendl; return; @@ -1940,197 +1786,6 @@ void LLVOAvatar::buildCharacter() mIsBuilt = TRUE; stop_glerror(); - //------------------------------------------------------------------------- - // build the attach and detach menus - //------------------------------------------------------------------------- - if (mIsSelf) - { - // *TODO: Translate - gAttachBodyPartPieMenus[0] = NULL; - gAttachBodyPartPieMenus[1] = new LLPieMenu(std::string("Right Arm >")); - gAttachBodyPartPieMenus[2] = new LLPieMenu(std::string("Head >")); - gAttachBodyPartPieMenus[3] = new LLPieMenu(std::string("Left Arm >")); - gAttachBodyPartPieMenus[4] = NULL; - gAttachBodyPartPieMenus[5] = new LLPieMenu(std::string("Left Leg >")); - gAttachBodyPartPieMenus[6] = new LLPieMenu(std::string("Torso >")); - gAttachBodyPartPieMenus[7] = new LLPieMenu(std::string("Right Leg >")); - - gDetachBodyPartPieMenus[0] = NULL; - gDetachBodyPartPieMenus[1] = new LLPieMenu(std::string("Right Arm >")); - gDetachBodyPartPieMenus[2] = new LLPieMenu(std::string("Head >")); - gDetachBodyPartPieMenus[3] = new LLPieMenu(std::string("Left Arm >")); - gDetachBodyPartPieMenus[4] = NULL; - gDetachBodyPartPieMenus[5] = new LLPieMenu(std::string("Left Leg >")); - gDetachBodyPartPieMenus[6] = new LLPieMenu(std::string("Torso >")); - gDetachBodyPartPieMenus[7] = new LLPieMenu(std::string("Right Leg >")); - - for (S32 i = 0; i < 8; i++) - { - if (gAttachBodyPartPieMenus[i]) - { - gAttachPieMenu->appendPieMenu( gAttachBodyPartPieMenus[i] ); - } - else - { - BOOL attachment_found = FALSE; - for (attachment_map_t::iterator iter = mAttachmentPoints.begin(); - iter != mAttachmentPoints.end(); ) - { - attachment_map_t::iterator curiter = iter++; - LLViewerJointAttachment* attachment = curiter->second; - if (attachment->getGroup() == i) - { - LLMenuItemCallGL* item; - item = new LLMenuItemCallGL(attachment->getName(), - NULL, - object_selected_and_point_valid); - item->addListener(gMenuHolder->getListenerByName("Object.AttachToAvatar"), "on_click", curiter->first); - - gAttachPieMenu->append(item); - - attachment_found = TRUE; - break; - - } - } - - if (!attachment_found) - { - gAttachPieMenu->appendSeparator(); - } - } - - if (gDetachBodyPartPieMenus[i]) - { - gDetachPieMenu->appendPieMenu( gDetachBodyPartPieMenus[i] ); - } - else - { - BOOL attachment_found = FALSE; - for (attachment_map_t::iterator iter = mAttachmentPoints.begin(); - iter != mAttachmentPoints.end(); ) - { - attachment_map_t::iterator curiter = iter++; - LLViewerJointAttachment* attachment = curiter->second; - if (attachment->getGroup() == i) - { - gDetachPieMenu->append(new LLMenuItemCallGL(attachment->getName(), - &handle_detach_from_avatar, object_attached, attachment)); - - attachment_found = TRUE; - break; - } - } - - if (!attachment_found) - { - gDetachPieMenu->appendSeparator(); - } - } - } - - // add screen attachments - for (attachment_map_t::iterator iter = mAttachmentPoints.begin(); - iter != mAttachmentPoints.end(); ) - { - attachment_map_t::iterator curiter = iter++; - LLViewerJointAttachment* attachment = curiter->second; - if (attachment->getGroup() == 8) - { - LLMenuItemCallGL* item; - item = new LLMenuItemCallGL(attachment->getName(), - NULL, - object_selected_and_point_valid); - item->addListener(gMenuHolder->getListenerByName("Object.AttachToAvatar"), "on_click", curiter->first); - gAttachScreenPieMenu->append(item); - gDetachScreenPieMenu->append(new LLMenuItemCallGL(attachment->getName(), - &handle_detach_from_avatar, object_attached, attachment)); - } - } - - for (S32 pass = 0; pass < 2; pass++) - { - for (attachment_map_t::iterator iter = mAttachmentPoints.begin(); - iter != mAttachmentPoints.end(); ) - { - attachment_map_t::iterator curiter = iter++; - LLViewerJointAttachment* attachment = curiter->second; - if (attachment->getIsHUDAttachment() != (pass == 1)) - { - continue; - } - LLMenuItemCallGL* item = new LLMenuItemCallGL(attachment->getName(), - NULL, &object_selected_and_point_valid, - &attach_label, attachment); - item->addListener(gMenuHolder->getListenerByName("Object.AttachToAvatar"), "on_click", curiter->first); - gAttachSubMenu->append(item); - - gDetachSubMenu->append(new LLMenuItemCallGL(attachment->getName(), - &handle_detach_from_avatar, object_attached, &detach_label, attachment)); - - } - if (pass == 0) - { - // put separator between non-hud and hud attachments - gAttachSubMenu->appendSeparator(); - gDetachSubMenu->appendSeparator(); - } - } - - for (S32 group = 0; group < 8; group++) - { - // skip over groups that don't have sub menus - if (!gAttachBodyPartPieMenus[group] || !gDetachBodyPartPieMenus[group]) - { - continue; - } - - std::multimap<S32, S32> attachment_pie_menu_map; - - // gather up all attachment points assigned to this group, and throw into map sorted by pie slice number - for (attachment_map_t::iterator iter = mAttachmentPoints.begin(); - iter != mAttachmentPoints.end(); ) - { - attachment_map_t::iterator curiter = iter++; - LLViewerJointAttachment* attachment = curiter->second; - if(attachment->getGroup() == group) - { - // use multimap to provide a partial order off of the pie slice key - S32 pie_index = attachment->getPieSlice(); - attachment_pie_menu_map.insert(std::make_pair(pie_index, curiter->first)); - } - } - - // add in requested order to pie menu, inserting separators as necessary - S32 cur_pie_slice = 0; - for (std::multimap<S32, S32>::iterator attach_it = attachment_pie_menu_map.begin(); - attach_it != attachment_pie_menu_map.end(); ++attach_it) - { - S32 requested_pie_slice = attach_it->first; - S32 attach_index = attach_it->second; - while (cur_pie_slice < requested_pie_slice) - { - gAttachBodyPartPieMenus[group]->appendSeparator(); - gDetachBodyPartPieMenus[group]->appendSeparator(); - cur_pie_slice++; - } - - LLViewerJointAttachment* attachment = get_if_there(mAttachmentPoints, attach_index, (LLViewerJointAttachment*)NULL); - if (attachment) - { - LLMenuItemCallGL* item = new LLMenuItemCallGL(attachment->getName(), - NULL, object_selected_and_point_valid); - gAttachBodyPartPieMenus[group]->append(item); - item->addListener(gMenuHolder->getListenerByName("Object.AttachToAvatar"), "on_click", attach_index); - gDetachBodyPartPieMenus[group]->append(new LLMenuItemCallGL(attachment->getName(), - &handle_detach_from_avatar, - object_attached, attachment)); - cur_pie_slice++; - } - } - } - } - mMeshValid = TRUE; } @@ -2151,7 +1806,7 @@ void LLVOAvatar::releaseMeshData() // cleanup mesh data for (std::vector<LLViewerJoint*>::iterator iter = mMeshLOD.begin(); - iter != mMeshLOD.end(); iter++) + iter != mMeshLOD.end(); iter++) { LLViewerJoint* joint = (LLViewerJoint*) *iter; joint->setValid(FALSE, TRUE); @@ -2185,29 +1840,24 @@ void LLVOAvatar::releaseMeshData() //----------------------------------------------------------------------------- // restoreMeshData() //----------------------------------------------------------------------------- +// virtual void LLVOAvatar::restoreMeshData() { + llassert(!isSelf()); LLMemType mt(LLMemType::MTYPE_AVATAR); //llinfos << "Restoring" << llendl; mMeshValid = TRUE; updateJointLODs(); - if (mIsSelf) - { - updateAttachmentVisibility(gAgent.getCameraMode()); - } - else + for (attachment_map_t::iterator iter = mAttachmentPoints.begin(); + iter != mAttachmentPoints.end(); ) { - for (attachment_map_t::iterator iter = mAttachmentPoints.begin(); - iter != mAttachmentPoints.end(); ) + attachment_map_t::iterator curiter = iter++; + LLViewerJointAttachment* attachment = curiter->second; + if (!attachment->getIsHUDAttachment()) { - attachment_map_t::iterator curiter = iter++; - LLViewerJointAttachment* attachment = curiter->second; - if (!attachment->getIsHUDAttachment()) - { - attachment->setAttachmentVisibility(TRUE); - } + attachment->setAttachmentVisibility(TRUE); } } @@ -2393,9 +2043,9 @@ void LLVOAvatar::computeBodySize() // LLVOAvatar::processUpdateMessage() //------------------------------------------------------------------------ U32 LLVOAvatar::processUpdateMessage(LLMessageSystem *mesgsys, - void **user_data, - U32 block_num, const EObjectUpdateType update_type, - LLDataPacker *dp) + void **user_data, + U32 block_num, const EObjectUpdateType update_type, + LLDataPacker *dp) { LLMemType mt(LLMemType::MTYPE_AVATAR); @@ -2434,8 +2084,8 @@ S32 LLVOAvatar::setTETexture(const U8 te, const LLUUID& uuid) } } - -// setTEImage +static LLFastTimer::DeclareTimer FTM_AVATAR_UPDATE("Update Avatar"); +static LLFastTimer::DeclareTimer FTM_JOINT_UPDATE("Update Joints"); //------------------------------------------------------------------------ // idleUpdate() @@ -2443,7 +2093,7 @@ S32 LLVOAvatar::setTETexture(const U8 te, const LLUUID& uuid) BOOL LLVOAvatar::idleUpdate(LLAgent &agent, LLWorld &world, const F64 &time) { LLMemType mt(LLMemType::MTYPE_AVATAR); - LLFastTimer t(LLFastTimer::FTM_AVATAR_UPDATE); + LLFastTimer t(FTM_AVATAR_UPDATE); if (isDead()) { @@ -2462,7 +2112,7 @@ BOOL LLVOAvatar::idleUpdate(LLAgent &agent, LLWorld &world, const F64 &time) // force asynchronous drawable update if(mDrawable.notNull() && !gNoRender) { - LLFastTimer t(LLFastTimer::FTM_JOINT_UPDATE); + LLFastTimer t(FTM_JOINT_UPDATE); if (mIsSitting && getParent()) { @@ -2491,7 +2141,7 @@ BOOL LLVOAvatar::idleUpdate(LLAgent &agent, LLWorld &world, const F64 &time) // set alpha flag depending on state //-------------------------------------------------------------------- - if (mIsSelf) + if (isSelf()) { LLViewerObject::idleUpdate(agent, world, time); @@ -2515,8 +2165,8 @@ BOOL LLVOAvatar::idleUpdate(LLAgent &agent, LLWorld &world, const F64 &time) // animate the character // store off last frame's root position to be consistent with camera position LLVector3 root_pos_last = mRoot.getWorldPosition(); - bool detailed_update = updateCharacter(agent); - bool voice_enabled = gVoiceClient->getVoiceEnabled( mID ) && gVoiceClient->inProximalChannel(); + BOOL detailed_update = updateCharacter(agent); + BOOL voice_enabled = gVoiceClient->getVoiceEnabled( mID ) && gVoiceClient->inProximalChannel(); if (gNoRender) { @@ -2539,13 +2189,13 @@ BOOL LLVOAvatar::idleUpdate(LLAgent &agent, LLWorld &world, const F64 &time) void LLVOAvatar::idleUpdateVoiceVisualizer(bool voice_enabled) { // disable voice visualizer when in mouselook - mVoiceVisualizer->setVoiceEnabled( voice_enabled && !(mIsSelf && gAgent.cameraMouselook()) ); + mVoiceVisualizer->setVoiceEnabled( voice_enabled && !(isSelf() && gAgent.cameraMouselook()) ); if ( voice_enabled ) { //---------------------------------------------------------------- // Only do gesture triggering for your own avatar, and only when you're in a proximal channel. //---------------------------------------------------------------- - if( mIsSelf ) + if( isSelf() ) { //---------------------------------------------------------------------------------------- // The following takes the voice signal and uses that to trigger gesticulations. @@ -2567,11 +2217,11 @@ void LLVOAvatar::idleUpdateVoiceVisualizer(bool voice_enabled) else { llinfos << "oops - CurrentGesticulationLevel can be only 0, 1, or 2" << llendl; } // this is the call that Karl S. created for triggering gestures from within the code. - gGestureManager.triggerAndReviseString( gestureString ); + LLGestureManager::instance().triggerAndReviseString( gestureString ); } } - } //if( mIsSelf ) + } //if( isSelf() ) //----------------------------------------------------------------------------------------------------------------- // If the avatar is speaking, then the voice amplitude signal is passed to the voice visualizer. @@ -2580,9 +2230,9 @@ void LLVOAvatar::idleUpdateVoiceVisualizer(bool voice_enabled) // Notice the calls to "gAwayTimer.reset()". This resets the timer that determines how long the avatar has been // "away", so that the avatar doesn't lapse into away-mode (and slump over) while the user is still talking. //----------------------------------------------------------------------------------------------------------------- - if ( gVoiceClient->getIsSpeaking( mID ) ) + if (gVoiceClient->getIsSpeaking( mID )) { - if ( ! mVoiceVisualizer->getCurrentlySpeaking() ) + if (!mVoiceVisualizer->getCurrentlySpeaking()) { mVoiceVisualizer->setStartSpeaking(); @@ -2591,7 +2241,7 @@ void LLVOAvatar::idleUpdateVoiceVisualizer(bool voice_enabled) mVoiceVisualizer->setSpeakingAmplitude( gVoiceClient->getCurrentPower( mID ) ); - if( mIsSelf ) + if( isSelf() ) { gAgent.clearAFK(); } @@ -2624,6 +2274,8 @@ void LLVOAvatar::idleUpdateVoiceVisualizer(bool voice_enabled) }//if ( voiceEnabled ) } +static LLFastTimer::DeclareTimer FTM_ATTACHMENT_UPDATE("Update Attachments"); + void LLVOAvatar::idleUpdateMisc(bool detailed_update) { if (LLVOAvatar::sJointDebug) @@ -2645,7 +2297,7 @@ void LLVOAvatar::idleUpdateMisc(bool detailed_update) // update attachments positions if (detailed_update || !sUseImpostors) { - LLFastTimer t(LLFastTimer::FTM_ATTACHMENT_UPDATE); + LLFastTimer t(FTM_ATTACHMENT_UPDATE); for (attachment_map_t::iterator iter = mAttachmentPoints.begin(); iter != mAttachmentPoints.end(); ) { @@ -2654,8 +2306,8 @@ void LLVOAvatar::idleUpdateMisc(bool detailed_update) LLViewerObject *attached_object = attachment->getObject(); BOOL visibleAttachment = visible || (attached_object && - !(attached_object->mDrawable->getSpatialBridge() && - attached_object->mDrawable->getSpatialBridge()->getRadius() < 2.0)); + !(attached_object->mDrawable->getSpatialBridge() && + attached_object->mDrawable->getSpatialBridge()->getRadius() < 2.0)); if (visibleAttachment && attached_object && !attached_object->isDead() && attachment->getValid()) { @@ -2751,7 +2403,7 @@ void LLVOAvatar::idleUpdateAppearanceAnimation() } } updateVisualParams(); - if (mIsSelf) + if (isSelf()) { gAgent.sendAgentSetAppearance(); } @@ -2852,7 +2504,7 @@ void LLVOAvatar::idleUpdateLoadingEffect() particle_parameters.mPartData.mStartColor = LLColor4(1, 1, 1, 0.5f); particle_parameters.mPartData.mEndColor = LLColor4(1, 1, 1, 0.0f); particle_parameters.mPartData.mStartScale.mV[VX] = 0.8f; - LLViewerImage* cloud = gImageList.getImageFromFile("cloud-particle.j2c"); + LLViewerTexture* cloud = LLViewerTextureManager::getFetchedTextureFromFile("cloud-particle.j2c"); particle_parameters.mPartImageID = cloud->getID(); particle_parameters.mMaxAge = 0.f; particle_parameters.mPattern = LLPartSysData::LL_PART_SRC_PATTERN_ANGLE_CONE; @@ -2947,16 +2599,17 @@ void LLVOAvatar::idleUpdateNameTag(const LLVector3& root_pos_last) BOOL visible_avatar = isVisible() || mNeedsAnimUpdate; BOOL visible_chat = gSavedSettings.getBOOL("UseChatBubbles") && (mChats.size() || mTyping); BOOL render_name = visible_chat || - (visible_avatar && - ((sRenderName == RENDER_NAME_ALWAYS) || - (sRenderName == RENDER_NAME_FADE && time_visible < NAME_SHOW_TIME))); + (visible_avatar && + ((sRenderName == RENDER_NAME_ALWAYS) || + (sRenderName == RENDER_NAME_FADE && time_visible < NAME_SHOW_TIME))); // If it's your own avatar, don't draw in mouselook, and don't // draw if we're specifically hiding our own name. - if (mIsSelf) + if (isSelf()) { render_name = render_name - && !gAgent.cameraMouselook() - && (visible_chat || !gSavedSettings.getBOOL("RenderNameHideSelf")); + && !gAgent.cameraMouselook() + && (visible_chat || (gSavedSettings.getBOOL("RenderNameShowSelf") + && gSavedSettings.getS32("AvatarNameTagMode") )); } if ( render_name ) @@ -3013,7 +2666,7 @@ void LLVOAvatar::idleUpdateNameTag(const LLVector3& root_pos_last) new_name = TRUE; } - LLColor4 avatar_name_color = gColors.getColor( "AvatarNameColor" ); + LLColor4 avatar_name_color = LLUIColorTable::instance().getColor( "AvatarNameColor" ); avatar_name_color.setAlpha(alpha); mNameText->setColor(avatar_name_color); @@ -3056,7 +2709,7 @@ void LLVOAvatar::idleUpdateNameTag(const LLVector3& root_pos_last) BOOL is_busy = mSignaledAnimations.find(ANIM_AGENT_BUSY) != mSignaledAnimations.end(); BOOL is_appearance = mSignaledAnimations.find(ANIM_AGENT_CUSTOMIZE) != mSignaledAnimations.end(); BOOL is_muted; - if (mIsSelf) + if (isSelf()) { is_muted = FALSE; } @@ -3101,7 +2754,7 @@ void LLVOAvatar::idleUpdateNameTag(const LLVector3& root_pos_last) line += " ("; if (is_away) { - line += "Away"; + line += LLTrans::getString("AvatarAway"); need_comma = TRUE; } if (is_busy) @@ -3110,7 +2763,7 @@ void LLVOAvatar::idleUpdateNameTag(const LLVector3& root_pos_last) { line += ", "; } - line += "Busy"; + line += LLTrans::getString("AvatarBusy"); need_comma = TRUE; } if (is_muted) @@ -3119,7 +2772,7 @@ void LLVOAvatar::idleUpdateNameTag(const LLVector3& root_pos_last) { line += ", "; } - line += "Muted"; + line += LLTrans::getString("AvatarMuted"); need_comma = TRUE; } line += ")"; @@ -3127,7 +2780,7 @@ void LLVOAvatar::idleUpdateNameTag(const LLVector3& root_pos_last) if (is_appearance) { line += "\n"; - line += "(Editing Appearance)"; + line += LLTrans::getString("AvatarEditingAppearance"); } mNameAway = is_away; mNameBusy = is_busy; @@ -3155,7 +2808,7 @@ void LLVOAvatar::idleUpdateNameTag(const LLVector3& root_pos_last) std::deque<LLChat>::iterator chat_iter = mChats.begin(); mNameText->clearString(); - LLColor4 new_chat = gColors.getColor( "AvatarNameColor" ); + LLColor4 new_chat = LLUIColorTable::instance().getColor( "AvatarNameColor" ); LLColor4 normal_chat = lerp(new_chat, LLColor4(0.8f, 0.8f, 0.8f, 1.f), 0.7f); LLColor4 old_chat = lerp(normal_chat, LLColor4(0.6f, 0.6f, 0.6f, 1.f), 0.7f); if (mTyping && mChats.size() >= MAX_BUBBLE_CHAT_UTTERANCES) @@ -3169,15 +2822,15 @@ void LLVOAvatar::idleUpdateNameTag(const LLVector3& root_pos_last) LLFontGL::StyleFlags style; switch(chat_iter->mChatType) { - case CHAT_TYPE_WHISPER: - style = LLFontGL::ITALIC; - break; - case CHAT_TYPE_SHOUT: - style = LLFontGL::BOLD; - break; - default: - style = LLFontGL::NORMAL; - break; + case CHAT_TYPE_WHISPER: + style = LLFontGL::ITALIC; + break; + case CHAT_TYPE_SHOUT: + style = LLFontGL::BOLD; + break; + default: + style = LLFontGL::NORMAL; + break; } if (chat_fade_amt < 1.f) { @@ -3202,15 +2855,15 @@ void LLVOAvatar::idleUpdateNameTag(const LLVector3& root_pos_last) S32 dot_count = (llfloor(mTypingTimer.getElapsedTimeF32() * 3.f) + 2) % 3 + 1; switch(dot_count) { - case 1: - mNameText->addLine(".", new_chat); - break; - case 2: - mNameText->addLine("..", new_chat); - break; - case 3: - mNameText->addLine("...", new_chat); - break; + case 1: + mNameText->addLine(".", new_chat); + break; + case 2: + mNameText->addLine("..", new_chat); + break; + case 3: + mNameText->addLine("...", new_chat); + break; } } @@ -3244,75 +2897,12 @@ void LLVOAvatar::idleUpdateNameTag(const LLVector3& root_pos_last) } } +//-------------------------------------------------------------------- +// draw tractor beam when editing objects +//-------------------------------------------------------------------- +// virtual void LLVOAvatar::idleUpdateTractorBeam() { - //-------------------------------------------------------------------- - // draw tractor beam when editing objects - //-------------------------------------------------------------------- - if (!mIsSelf) - { - return; - } - - // This is only done for yourself (maybe it should be in the agent?) - if (!needsRenderBeam() || !mIsBuilt) - { - mBeam = NULL; - } - else if (!mBeam || mBeam->isDead()) - { - // VEFFECT: Tractor Beam - mBeam = (LLHUDEffectSpiral *)LLHUDManager::getInstance()->createViewerEffect(LLHUDObject::LL_HUD_EFFECT_BEAM); - mBeam->setColor(LLColor4U(gAgent.getEffectColor())); - mBeam->setSourceObject(this); - mBeamTimer.reset(); - } - - if (!mBeam.isNull()) - { - LLObjectSelectionHandle selection = LLSelectMgr::getInstance()->getSelection(); - - if (gAgent.mPointAt.notNull()) - { - // get point from pointat effect - mBeam->setPositionGlobal(gAgent.mPointAt->getPointAtPosGlobal()); - mBeam->triggerLocal(); - } - else if (selection->getFirstRootObject() && - selection->getSelectType() != SELECT_TYPE_HUD) - { - LLViewerObject* objectp = selection->getFirstRootObject(); - mBeam->setTargetObject(objectp); - } - else - { - mBeam->setTargetObject(NULL); - LLTool *tool = LLToolMgr::getInstance()->getCurrentTool(); - if (tool->isEditing()) - { - if (tool->getEditingObject()) - { - mBeam->setTargetObject(tool->getEditingObject()); - } - else - { - mBeam->setPositionGlobal(tool->getEditingPointGlobal()); - } - } - else - { - const LLPickInfo& pick = gViewerWindow->getLastPick(); - mBeam->setPositionGlobal(pick.mPosGlobal); - } - - } - if (mBeamTimer.getElapsedTimeF32() > 0.25f) - { - mBeam->setColor(LLColor4U(gAgent.getEffectColor())); - mBeam->setNeedsSendToSim(TRUE); - mBeamTimer.reset(); - } - } } void LLVOAvatar::idleUpdateBelowWater() @@ -3344,16 +2934,6 @@ void LLVOAvatar::slamPosition() BOOL LLVOAvatar::updateCharacter(LLAgent &agent) { LLMemType mt(LLMemType::MTYPE_AVATAR); - // update screen joint size - - if (mScreenp) - { - F32 aspect = LLViewerCamera::getInstance()->getAspect(); - LLVector3 scale(1.f, aspect, 1.f); - mScreenp->setScale(scale); - mScreenp->updateWorldMatrixChildren(); - resetHUDAttachments(); - } // clear debug text mDebugText.clear(); @@ -3386,7 +2966,7 @@ BOOL LLVOAvatar::updateCharacter(LLAgent &agent) if (gNoRender) { // Hack if we're running drones... - if (mIsSelf) + if (isSelf()) { gAgent.setPositionAgent(getPositionAgent()); } @@ -3415,7 +2995,7 @@ BOOL LLVOAvatar::updateCharacter(LLAgent &agent) // the rest should only be done occasionally for far away avatars //-------------------------------------------------------------------- - if (visible && !mIsSelf && !mIsDummy && sUseImpostors && !mNeedsAnimUpdate && !sFreezeCounter) + if (visible && !isSelf() && !mIsDummy && sUseImpostors && !mNeedsAnimUpdate && !sFreezeCounter) { F32 impostor_area = 256.f*512.f*(8.125f - LLVOAvatar::sLODFactor*8.f); if (LLMuteList::getInstance()->isMuted(getID())) @@ -3457,7 +3037,7 @@ BOOL LLVOAvatar::updateCharacter(LLAgent &agent) } // change animation time quanta based on avatar render load - if (!mIsSelf && !mIsDummy) + if (!isSelf() && !mIsDummy) { F32 time_quantum = clamp_rescale((F32)sInstances.size(), 10.f, 35.f, 0.f, 0.25f); F32 pixel_area_scale = clamp_rescale(mPixelArea, 100, 5000, 1.f, 0.f); @@ -3526,7 +3106,7 @@ BOOL LLVOAvatar::updateCharacter(LLAgent &agent) LLVector3d root_pos; LLVector3d ground_under_pelvis; - if (mIsSelf) + if (isSelf()) { gAgent.setPositionAgent(getRenderPosition()); } @@ -3535,8 +3115,8 @@ BOOL LLVOAvatar::updateCharacter(LLAgent &agent) resolveHeightGlobal(root_pos, ground_under_pelvis, normal); F32 foot_to_ground = (F32) (root_pos.mdV[VZ] - mPelvisToFoot - ground_under_pelvis.mdV[VZ]); - BOOL in_air = ( (!LLWorld::getInstance()->getRegionFromPosGlobal(ground_under_pelvis)) || - foot_to_ground > FOOT_GROUND_COLLISION_TOLERANCE); + BOOL in_air = ((!LLWorld::getInstance()->getRegionFromPosGlobal(ground_under_pelvis)) || + foot_to_ground > FOOT_GROUND_COLLISION_TOLERANCE); if (in_air && !mInAir) { @@ -3571,7 +3151,7 @@ BOOL LLVOAvatar::updateCharacter(LLAgent &agent) // more than 90 from the view, if necessary, flip the velocity vector. LLVector3 primDir; - if (mIsSelf) + if (isSelf()) { primDir = agent.getAtAxis() - projected_vec(agent.getAtAxis(), agent.getReferenceUpVector()); primDir.normalize(); @@ -3591,7 +3171,7 @@ BOOL LLVOAvatar::updateCharacter(LLAgent &agent) } } LLVector3 fwdDir = lerp(primDir, velDir, clamp_rescale(speed, 0.5f, 2.0f, 0.0f, 1.0f)); - if (mIsSelf && gAgent.cameraMouselook()) + if (isSelf() && gAgent.cameraMouselook()) { // make sure fwdDir stays in same general direction as primdir if (gAgent.getFlying()) @@ -3619,18 +3199,10 @@ BOOL LLVOAvatar::updateCharacter(LLAgent &agent) F32 root_roll, root_pitch, root_yaw; root_rotation.getEulerAngles(&root_roll, &root_pitch, &root_yaw); - if (sDebugAvatarRotation) - { - llinfos << "root_roll " << RAD_TO_DEG * root_roll - << " root_pitch " << RAD_TO_DEG * root_pitch - << " root_yaw " << RAD_TO_DEG * root_yaw - << llendl; - } - // When moving very slow, the pelvis is allowed to deviate from the // forward direction to allow it to hold it's position while the torso // and head turn. Once in motion, it must conform however. - BOOL self_in_mouselook = mIsSelf && gAgent.cameraMouselook(); + BOOL self_in_mouselook = isSelf() && gAgent.cameraMouselook(); LLVector3 pelvisDir( mRoot.getWorldMatrix().getFwdRow4().mV ); F32 pelvis_rot_threshold = clamp_rescale(speed, 0.1f, 1.0f, PELVIS_ROT_THRESHOLD_SLOW, PELVIS_ROT_THRESHOLD_FAST); @@ -3647,7 +3219,7 @@ BOOL LLVOAvatar::updateCharacter(LLAgent &agent) // from the forward direction, but if roll or pitch are off even // a little bit we need to correct the rotation. if(root_roll < 1.f * DEG_TO_RAD - && root_pitch < 5.f * DEG_TO_RAD) + && root_pitch < 5.f * DEG_TO_RAD) { // smaller correction vector means pelvis follows prim direction more closely if (!mTurning && angle > pelvis_rot_threshold*0.75f) @@ -3681,7 +3253,7 @@ BOOL LLVOAvatar::updateCharacter(LLAgent &agent) fwdDir = leftDir % upDir; LLQuaternion wQv( fwdDir, leftDir, upDir ); - if (mIsSelf && mTurning) + if (isSelf() && mTurning) { if ((fwdDir % pelvisDir) * upDir > 0.f) { @@ -3890,9 +3462,9 @@ void LLVOAvatar::updateVisibility() visible = FALSE; } - if( mIsSelf ) + if(isSelf()) { - if( !gAgent.areWearablesLoaded()) + if (!gAgentWearables.areWearablesLoaded()) { visible = FALSE; } @@ -3997,27 +3569,6 @@ void LLVOAvatar::updateVisibility() mVisible = visible; } -//------------------------------------------------------------------------ -// needsRenderBeam() -//------------------------------------------------------------------------ -BOOL LLVOAvatar::needsRenderBeam() -{ - if (gNoRender) - { - return FALSE; - } - LLTool *tool = LLToolMgr::getInstance()->getCurrentTool(); - - BOOL is_touching_or_grabbing = (tool == LLToolGrab::getInstance() && LLToolGrab::getInstance()->isEditing()); - if (LLToolGrab::getInstance()->getEditingObject() && - LLToolGrab::getInstance()->getEditingObject()->isAttachment()) - { - // don't render selection beam on hud objects - is_touching_or_grabbing = FALSE; - } - return is_touching_or_grabbing || (mState & AGENT_STATE_EDITING && LLSelectMgr::getInstance()->shouldShowSelection()); -} - //----------------------------------------------------------------------------- // renderSkinned() //----------------------------------------------------------------------------- @@ -4051,7 +3602,7 @@ U32 LLVOAvatar::renderSkinned(EAvatarRenderPass pass) mMeshLOD[MESH_ID_SKIRT]->updateJointGeometry(); } - if (!mIsSelf || gAgent.needsRenderHead() || LLPipeline::sShadowRender) + if (!isSelf() || gAgent.needsRenderHead() || LLPipeline::sShadowRender) { mMeshLOD[MESH_ID_EYELASH]->updateJointGeometry(); mMeshLOD[MESH_ID_HEAD]->updateJointGeometry(); @@ -4101,7 +3652,7 @@ U32 LLVOAvatar::renderSkinned(EAvatarRenderPass pass) return num_indices; } - if (mIsSelf && !gAgent.needsRenderAvatar()) + if (isSelf() && !gAgent.needsRenderAvatar()) { return num_indices; } @@ -4151,17 +3702,10 @@ U32 LLVOAvatar::renderSkinned(EAvatarRenderPass pass) if (pass == AVATAR_RENDER_PASS_SINGLE) { - const bool should_alpha_mask = mHasBakedHair && isTextureDefined(TEX_HEAD_BAKED) && isTextureDefined(TEX_UPPER_BAKED) - && isTextureDefined(TEX_LOWER_BAKED) - && mBakedTextureData[BAKED_HEAD].mIsLoaded - && mBakedTextureData[BAKED_UPPER].mIsLoaded && mBakedTextureData[BAKED_LOWER].mIsLoaded - && mBakedTextureData[BAKED_HEAD].mIsUsed - && mBakedTextureData[BAKED_UPPER].mIsUsed && mBakedTextureData[BAKED_LOWER].mIsUsed - && !LLDrawPoolAlpha::sShowDebugAlpha // Don't alpha mask if "Highlight Transparent" checked - && !(isSelf() && gAgent.cameraCustomizeAvatar()); // don't alpha mask if in customize mode + const bool should_alpha_mask = mSupportsAlphaLayers && !LLDrawPoolAlpha::sShowDebugAlpha; // Don't alpha mask if "Highlight Transparent" checked LLGLState test(GL_ALPHA_TEST, should_alpha_mask); - + if (should_alpha_mask) { gGL.setAlphaRejectSettings(LLRender::CF_GREATER, 0.5f); @@ -4170,7 +3714,7 @@ U32 LLVOAvatar::renderSkinned(EAvatarRenderPass pass) BOOL first_pass = TRUE; if (!LLDrawPoolAvatar::sSkipOpaque) { - if (!mIsSelf || gAgent.needsRenderHead() || LLPipeline::sShadowRender) + if (!isSelf() || gAgent.needsRenderHead() || LLPipeline::sShadowRender) { if (isTextureVisible(TEX_HEAD_BAKED) || mIsDummy) { @@ -4221,7 +3765,7 @@ U32 LLVOAvatar::renderTransparent(BOOL first_pass) gGL.setAlphaRejectSettings(LLRender::CF_DEFAULT); } - if (!mIsSelf || gAgent.needsRenderHead() || LLPipeline::sShadowRender) + if (!isSelf() || gAgent.needsRenderHead() || LLPipeline::sShadowRender) { if (LLPipeline::sImpostorRender) { @@ -4235,7 +3779,7 @@ U32 LLVOAvatar::renderTransparent(BOOL first_pass) } // Can't test for baked hair being defined, since that won't always be the case (not all viewers send baked hair) // TODO: 1.25 will be able to switch this logic back to calling isTextureVisible(); - if (getTEImage(TEX_HAIR_BAKED)->getID() != IMG_INVISIBLE || LLDrawPoolAlpha::sShowDebugAlpha) + if (getImage(TEX_HAIR_BAKED)->getID() != IMG_INVISIBLE || LLDrawPoolAlpha::sShowDebugAlpha) { num_indices += mMeshLOD[MESH_ID_HAIR]->render(mAdjustedPixelArea, first_pass, mIsDummy); first_pass = FALSE; @@ -4261,7 +3805,7 @@ U32 LLVOAvatar::renderRigid() return 0; } - if (mIsSelf && (!gAgent.needsRenderAvatar() || !gAgent.needsRenderHead())) + if (isSelf() && (!gAgent.needsRenderAvatar() || !gAgent.needsRenderHead())) { return 0; } @@ -4274,10 +3818,7 @@ U32 LLVOAvatar::renderRigid() if (isTextureVisible(TEX_EYES_BAKED) || mIsDummy) { // If the meshes need to be drawn, enable alpha masking but not blending - bool should_alpha_mask = mHasBakedHair - && mBakedTextureData[BAKED_EYES].mIsLoaded - && mBakedTextureData[BAKED_EYES].mIsUsed - && !(isSelf() && gAgent.cameraCustomizeAvatar()); + bool should_alpha_mask = mSupportsAlphaLayers && !LLDrawPoolAlpha::sShowDebugAlpha; LLGLState test(GL_ALPHA_TEST, should_alpha_mask); @@ -4304,7 +3845,7 @@ U32 LLVOAvatar::renderFootShadows() return 0; } - if (mIsSelf && (!gAgent.needsRenderAvatar() || !gAgent.needsRenderHead())) + if (isSelf() && (!gAgent.needsRenderAvatar() || !gAgent.needsRenderHead())) { return 0; } @@ -4316,7 +3857,7 @@ U32 LLVOAvatar::renderFootShadows() // Don't render foot shadows if your lower body is completely invisible. // (non-humanoid avatars rule!) - if (! isTextureVisible(TEX_LOWER_BAKED)) + if (!isTextureVisible(TEX_LOWER_BAKED)) { return 0; } @@ -4334,7 +3875,7 @@ U32 LLVOAvatar::renderFootShadows() LLGLDepthTest test(GL_TRUE, GL_FALSE); //render foot shadows LLGLEnable blend(GL_BLEND); - gGL.getTexUnit(0)->bind(mShadowImagep.get()); + gGL.getTexUnit(0)->bind(mShadowImagep); glColor4fv(mShadow0Facep->getRenderColor().mV); mShadow0Facep->renderIndexed(foot_mask); glColor4fv(mShadow1Facep->getRenderColor().mV); @@ -4391,7 +3932,7 @@ void LLVOAvatar::updateTextures(LLAgent &agent) return; } - if( mIsSelf ) + if( isSelf() ) { render_avatar = TRUE; } @@ -4400,66 +3941,32 @@ void LLVOAvatar::updateTextures(LLAgent &agent) render_avatar = isVisible() && !mCulled; } - std::vector<bool> layer_baked; - for (U32 i = 0; i < mBakedTextureData.size(); i++) + std::vector<BOOL> layer_baked; + for (U32 i = 0; i < mBakedTextureDatas.size(); i++) { - layer_baked.push_back(isTextureDefined(mBakedTextureData[i].mTextureIndex)); + layer_baked.push_back(isTextureDefined(mBakedTextureDatas[i].mTextureIndex)); // bind the texture so that they'll be decoded slightly // inefficient, we can short-circuit this if we have to - if( render_avatar && !gGLManager.mIsDisabled ) + if (render_avatar && !gGLManager.mIsDisabled) { - if (layer_baked[i] && !mBakedTextureData[i].mIsLoaded) + if (layer_baked[i] && !mBakedTextureDatas[i].mIsLoaded) { - gGL.getTexUnit(0)->bind(getTEImage( mBakedTextureData[i].mTextureIndex )); + gGL.getTexUnit(0)->bind(getImage( mBakedTextureDatas[i].mTextureIndex )); } } } - /* - // JAMESDEBUG - if (mIsSelf) - { - S32 null_count = 0; - S32 default_count = 0; - for (U32 i = 0; i < getNumTEs(); i++) - { - const LLTextureEntry* te = getTE(i); - if (te) - { - if (te->getID() == LLUUID::null) - { - null_count++; - } - else if (te->getID() == IMG_DEFAULT_AVATAR) - { - default_count++; - } - } - } - llinfos << "JAMESDEBUG my avatar TE null " << null_count << " default " << default_count << llendl; - } - */ - mMaxPixelArea = 0.f; mMinPixelArea = 99999999.f; mHasGrey = FALSE; // debug for (U32 index = 0; index < getNumTEs(); index++) { - LLViewerImage *imagep = getTEImage(index); + LLViewerFetchedTexture *imagep = LLViewerTextureManager::staticCastToFetchedTexture(getImage(index), TRUE); if (imagep) { - // Debugging code - maybe non-self avatars are downloading textures? - //llinfos << "avatar self " << mIsSelf << " tex " << i - // << " decode " << imagep->getDecodePriority() - // << " boost " << boost_avatar - // << " size " << imagep->getWidth() << "x" << imagep->getHeight() - // << " discard " << imagep->getDiscardLevel() - // << " desired " << imagep->getDesiredDiscardLevel() - // << llendl; - const LLTextureEntry *te = getTE(index); - F32 texel_area_ratio = fabs(te->mScaleS * te->mScaleT); - S32 boost_level = mIsSelf ? LLViewerImage::BOOST_AVATAR_BAKED_SELF : LLViewerImage::BOOST_AVATAR_BAKED; + const F32 texel_area_ratio = fabs(te->mScaleS * te->mScaleT); + const S32 boost_level = getAvatarBakedBoostLevel(); // Spam if this is a baked texture, not set to default image, without valid host info if (isIndexBakedTexture((ETextureIndex)index) @@ -4467,15 +3974,15 @@ void LLVOAvatar::updateTextures(LLAgent &agent) && !imagep->getTargetHost().isOk()) { LL_WARNS_ONCE("Texture") << "LLVOAvatar::updateTextures No host for texture " - << imagep->getID() << " for avatar " - << (mIsSelf ? "<myself>" : getID().asString()) - << " on host " << getRegion()->getHost() << llendl; + << imagep->getID() << " for avatar " + << (isSelf() ? "<myself>" : getID().asString()) + << " on host " << getRegion()->getHost() << llendl; } /* switch(index) case TEX_HEAD_BODYPAINT: addLocalTextureStats( LOCTEX_HEAD_BODYPAINT, imagep, texel_area_ratio, render_avatar, head_baked ); */ - const LLVOAvatarDictionary::TextureDictionaryEntry *texture_dict = LLVOAvatarDictionary::getInstance()->getTexture((ETextureIndex)index); + const LLVOAvatarDictionary::TextureEntry *texture_dict = LLVOAvatarDictionary::getInstance()->getTexture((ETextureIndex)index); if (texture_dict->mIsUsedByBakedTexture) { const EBakedTextureIndex baked_index = texture_dict->mBakedTextureIndex; @@ -4506,42 +4013,15 @@ void LLVOAvatar::updateTextures(LLAgent &agent) } -void LLVOAvatar::addLocalTextureStats( ETextureIndex idx, LLViewerImage* imagep, - F32 texel_area_ratio, BOOL render_avatar, BOOL covered_by_baked ) +void LLVOAvatar::addLocalTextureStats( ETextureIndex idx, LLViewerFetchedTexture* imagep, + F32 texel_area_ratio, BOOL render_avatar, BOOL covered_by_baked, U32 index ) { - if (!isIndexLocalTexture(idx)) return; - - if (!covered_by_baked && render_avatar) // render_avatar is always true if mIsSelf - { - if (getLocalTextureID(idx) != IMG_DEFAULT_AVATAR) - { - F32 desired_pixels; - if( mIsSelf ) - { - desired_pixels = llmin(mPixelArea, (F32)TEX_IMAGE_AREA_SELF ); - imagep->setBoostLevel(LLViewerImage::BOOST_AVATAR_SELF); - } - else - { - desired_pixels = llmin(mPixelArea, (F32)TEX_IMAGE_AREA_OTHER ); - imagep->setBoostLevel(LLViewerImage::BOOST_AVATAR); - } - imagep->addTextureStats( desired_pixels / texel_area_ratio ); - if (imagep->getDiscardLevel() < 0) - { - mHasGrey = TRUE; // for statistics gathering - } - } - else - { - // texture asset is missing - mHasGrey = TRUE; // for statistics gathering - } - } + // No local texture stats for non-self avatars + return; } -void LLVOAvatar::addBakedTextureStats( LLViewerImage* imagep, F32 pixel_area, F32 texel_area_ratio, S32 boost_level) +void LLVOAvatar::addBakedTextureStats( LLViewerFetchedTexture* imagep, F32 pixel_area, F32 texel_area_ratio, S32 boost_level) { mMaxPixelArea = llmax(pixel_area, mMaxPixelArea); mMinPixelArea = llmin(pixel_area, mMinPixelArea); @@ -4549,6 +4029,29 @@ void LLVOAvatar::addBakedTextureStats( LLViewerImage* imagep, F32 pixel_area, F3 imagep->setBoostLevel(boost_level); } +//virtual +void LLVOAvatar::setImage(const U8 te, LLViewerTexture *imagep) +{ + setTEImage(te, imagep); +} + +//virtual +LLViewerTexture* LLVOAvatar::getImage(const U8 te) const +{ + return getTEImage(te); +} +//virtual +const LLTextureEntry* LLVOAvatar::getTexEntry(const U8 te_num) const +{ + return getTE(te_num); +} + +//virtual +void LLVOAvatar::setTexEntry(const U8 index, const LLTextureEntry &te) +{ + setTE(index, te); +} + //----------------------------------------------------------------------------- // resolveHeight() //----------------------------------------------------------------------------- @@ -4690,7 +4193,7 @@ void LLVOAvatar::processAnimationStateChanges() } // clear source information for animations which have been stopped - if (mIsSelf) + if (isSelf()) { AnimSourceIterator source_it = mAnimationSources.begin(); @@ -4732,7 +4235,7 @@ BOOL LLVOAvatar::processSingleAnimationStateChange( const LLUUID& anim_id, BOOL { // RN: uncomment this to play on typing sound at fixed volume once sound engine is fixed // to support both spatialized and non-spatialized instances of the same sound - //if (mIsSelf) + //if (isSelf()) //{ // gAudiop->triggerSound(LLUUID(gSavedSettings.getString("UISndTyping")), 1.0f, LLAudioEngine::AUDIO_TYPE_UI); //} @@ -4746,7 +4249,7 @@ BOOL LLVOAvatar::processSingleAnimationStateChange( const LLUUID& anim_id, BOOL } else if (anim_id == ANIM_AGENT_SIT_GROUND_CONSTRAINED) { - mIsSitting = TRUE; + sitDown(TRUE); } @@ -4763,7 +4266,7 @@ BOOL LLVOAvatar::processSingleAnimationStateChange( const LLUUID& anim_id, BOOL { if (anim_id == ANIM_AGENT_SIT_GROUND_CONSTRAINED) { - mIsSitting = FALSE; + sitDown(FALSE); } stopMotion(anim_id); result = TRUE; @@ -4775,7 +4278,7 @@ BOOL LLVOAvatar::processSingleAnimationStateChange( const LLUUID& anim_id, BOOL //----------------------------------------------------------------------------- // isAnyAnimationSignaled() //----------------------------------------------------------------------------- -BOOL LLVOAvatar::isAnyAnimationSignaled(const LLUUID *anim_array, const S32 num_anims) +BOOL LLVOAvatar::isAnyAnimationSignaled(const LLUUID *anim_array, const S32 num_anims) const { for (S32 i = 0; i < num_anims; i++) { @@ -4818,7 +4321,7 @@ BOOL LLVOAvatar::startMotion(const LLUUID& id, F32 time_offset) } } - if (mIsSelf && id == ANIM_AGENT_AWAY) + if (isSelf() && id == ANIM_AGENT_AWAY) { gAgent.setAFK(); } @@ -4831,7 +4334,7 @@ BOOL LLVOAvatar::startMotion(const LLUUID& id, F32 time_offset) //----------------------------------------------------------------------------- BOOL LLVOAvatar::stopMotion(const LLUUID& id, BOOL stop_immediate) { - if (mIsSelf) + if (isSelf()) { gAgent.onAnimStop(id); } @@ -4851,25 +4354,9 @@ BOOL LLVOAvatar::stopMotion(const LLUUID& id, BOOL stop_immediate) //----------------------------------------------------------------------------- // stopMotionFromSource() //----------------------------------------------------------------------------- +// virtual void LLVOAvatar::stopMotionFromSource(const LLUUID& source_id) { - if (!mIsSelf) - { - return; - } - AnimSourceIterator motion_it; - - for(motion_it = mAnimationSources.find(source_id); motion_it != mAnimationSources.end();) - { - gAgent.sendAnimationRequest( motion_it->second, ANIM_REQUEST_STOP ); - mAnimationSources.erase(motion_it++); - } - - LLViewerObject* object = gObjectList.findObject(source_id); - if (object) - { - object->mFlags &= ~FLAGS_ANIM_SOURCE; - } } //----------------------------------------------------------------------------- @@ -4917,7 +4404,7 @@ S32 LLVOAvatar::getCollisionVolumeID(std::string &name) //----------------------------------------------------------------------------- // addDebugText() //----------------------------------------------------------------------------- - void LLVOAvatar::addDebugText(const std::string& text) +void LLVOAvatar::addDebugText(const std::string& text) { mDebugText.append(1, '\n'); mDebugText.append(text); @@ -4937,15 +4424,7 @@ const LLUUID& LLVOAvatar::getID() // RN: avatar joints are multi-rooted to include screen-based attachments LLJoint *LLVOAvatar::getJoint( const std::string &name ) { - LLJoint* jointp = NULL; - if (mScreenp) - { - jointp = mScreenp->findJoint(name); - } - if (!jointp) - { - jointp = mRoot.findJoint(name); - } + LLJoint* jointp = mRoot.findJoint(name); return jointp; } @@ -5075,8 +4554,7 @@ LLVector3 LLVOAvatar::getPosAgentFromGlobal(const LLVector3d &position) //----------------------------------------------------------------------------- BOOL LLVOAvatar::allocateCharacterJoints( U32 num ) { - delete [] mSkeleton; - mSkeleton = NULL; + deleteAndClearArray(mSkeleton); mNumJoints = 0; mSkeleton = new LLViewerJoint[num]; @@ -5100,8 +4578,7 @@ BOOL LLVOAvatar::allocateCharacterJoints( U32 num ) //----------------------------------------------------------------------------- BOOL LLVOAvatar::allocateCollisionVolumes( U32 num ) { - delete [] mCollisionVolumes; - mCollisionVolumes = NULL; + deleteAndClearArray(mCollisionVolumes); mNumCollisionVolumes = 0; mCollisionVolumes = new LLViewerJointCollisionVolume[num]; @@ -5131,22 +4608,20 @@ LLJoint *LLVOAvatar::getCharacterJoint( U32 num ) //----------------------------------------------------------------------------- // requestStopMotion() //----------------------------------------------------------------------------- +// virtual void LLVOAvatar::requestStopMotion( LLMotion* motion ) { // Only agent avatars should handle the stop motion notifications. - if ( mIsSelf ) - { - // Notify agent that motion has stopped - gAgent.requestStopMotion( motion ); - } } //----------------------------------------------------------------------------- // loadAvatar() //----------------------------------------------------------------------------- +static LLFastTimer::DeclareTimer FTM_LOAD_AVATAR("Load Avatar"); + BOOL LLVOAvatar::loadAvatar() { -// LLFastTimer t(LLFastTimer::FTM_LOAD_AVATAR); +// LLFastTimer t(FTM_LOAD_AVATAR); // avatar_skeleton.xml if( !buildSkeleton(sAvatarSkeletonInfo) ) @@ -5217,62 +4692,55 @@ BOOL LLVOAvatar::loadAvatar() if (sAvatarXmlInfo->mLayerInfoList.empty()) { llwarns << "avatar file: missing <layer_set> node" << llendl; + return FALSE; } - else + + if (sAvatarXmlInfo->mMorphMaskInfoList.empty()) { - LLVOAvatarXmlInfo::layer_info_list_t::iterator iter; - for (iter = sAvatarXmlInfo->mLayerInfoList.begin(); - iter != sAvatarXmlInfo->mLayerInfoList.end(); iter++) + llwarns << "avatar file: missing <morph_masks> node" << llendl; + return FALSE; + } + + // avatar_lad.xml : <morph_masks> + for (LLVOAvatarXmlInfo::morph_info_list_t::iterator iter = sAvatarXmlInfo->mMorphMaskInfoList.begin(); + iter != sAvatarXmlInfo->mMorphMaskInfoList.end(); + iter++) + { + LLVOAvatarXmlInfo::LLVOAvatarMorphInfo *info = *iter; + + EBakedTextureIndex baked = LLVOAvatarDictionary::findBakedByRegionName(info->mRegion); + if (baked != BAKED_NUM_INDICES) { - LLTexLayerSetInfo *info = *iter; - LLTexLayerSet* layer_set = new LLTexLayerSet( this ); - if (!layer_set->setInfo(info)) - { - stop_glerror(); - delete layer_set; - llwarns << "avatar file: layer_set->parseData() failed" << llendl; - return FALSE; - } - bool found_baked_entry = false; - for (LLVOAvatarDictionary::baked_map_t::const_iterator baked_iter = LLVOAvatarDictionary::getInstance()->getBakedTextures().begin(); - baked_iter != LLVOAvatarDictionary::getInstance()->getBakedTextures().end(); - baked_iter++) - { - const LLVOAvatarDictionary::BakedDictionaryEntry *baked_dict = baked_iter->second; - if (layer_set->isBodyRegion(baked_dict->mName)) - { - mBakedTextureData[baked_iter->first].mTexLayerSet = layer_set; - found_baked_entry = true; - break; - } - } - if (!found_baked_entry) + LLPolyMorphTarget *morph_param; + const std::string *name = &info->mName; + morph_param = (LLPolyMorphTarget *)(getVisualParam(name->c_str())); + if (morph_param) { - llwarns << "<layer_set> has invalid body_region attribute" << llendl; - delete layer_set; - return FALSE; + BOOL invert = info->mInvert; + addMaskedMorph(baked, morph_param, invert, info->mLayer); } } + } + + loadLayersets(); // avatar_lad.xml : <driver_parameters> + for (LLVOAvatarXmlInfo::driver_info_list_t::iterator iter = sAvatarXmlInfo->mDriverInfoList.begin(); + iter != sAvatarXmlInfo->mDriverInfoList.end(); + iter++) { - LLVOAvatarXmlInfo::driver_info_list_t::iterator iter; - for (iter = sAvatarXmlInfo->mDriverInfoList.begin(); - iter != sAvatarXmlInfo->mDriverInfoList.end(); iter++) + LLDriverParamInfo *info = *iter; + LLDriverParam* driver_param = new LLDriverParam( this ); + if (driver_param->setInfo(info)) { - LLDriverParamInfo *info = *iter; - LLDriverParam* driver_param = new LLDriverParam( this ); - if (driver_param->setInfo(info)) - { - addVisualParam( driver_param ); - } - else - { - delete driver_param; - llwarns << "avatar file: driver_param->parseData() failed" << llendl; - return FALSE; - } + addVisualParam( driver_param ); + } + else + { + delete driver_param; + llwarns << "avatar file: driver_param->parseData() failed" << llendl; + return FALSE; } } @@ -5287,7 +4755,7 @@ BOOL LLVOAvatar::loadSkeletonNode () mRoot.addChild( &mSkeleton[0] ); for (std::vector<LLViewerJoint *>::iterator iter = mMeshLOD.begin(); - iter != mMeshLOD.end(); iter++) + iter != mMeshLOD.end(); iter++) { LLViewerJoint *joint = (LLViewerJoint *) *iter; joint->mUpdateXform = FALSE; @@ -5438,12 +4906,12 @@ BOOL LLVOAvatar::loadMeshNodes() switch(lod) case 0: mesh = &mHairMesh0; */ - for (LLVOAvatarDictionary::mesh_map_t::const_iterator mesh_iter = LLVOAvatarDictionary::getInstance()->getMeshes().begin(); + for (LLVOAvatarDictionary::Meshes::const_iterator mesh_iter = LLVOAvatarDictionary::getInstance()->getMeshes().begin(); mesh_iter != LLVOAvatarDictionary::getInstance()->getMeshes().end(); mesh_iter++) { const EMeshIndex mesh_index = mesh_iter->first; - const LLVOAvatarDictionary::MeshDictionaryEntry *mesh_dict = mesh_iter->second; + const LLVOAvatarDictionary::MeshEntry *mesh_dict = mesh_iter->second; if (type.compare(mesh_dict->mName) == 0) { mesh_id = mesh_index; @@ -5539,6 +5007,23 @@ BOOL LLVOAvatar::loadMeshNodes() } //----------------------------------------------------------------------------- +// loadLayerSets() +//----------------------------------------------------------------------------- +BOOL LLVOAvatar::loadLayersets() +{ + BOOL success = TRUE; + for (LLVOAvatarXmlInfo::layer_info_list_t::const_iterator layerset_iter = sAvatarXmlInfo->mLayerInfoList.begin(); + layerset_iter != sAvatarXmlInfo->mLayerInfoList.end(); + layerset_iter++) + { + // Construct a layerset for each one specified in avatar_lad.xml and initialize it as such. + LLTexLayerSetInfo *layerset_info = *layerset_iter; + layerset_info->createVisualParams(this); + } + return success; +} + +//----------------------------------------------------------------------------- // updateVisualParams() //----------------------------------------------------------------------------- void LLVOAvatar::updateVisualParams() @@ -5602,9 +5087,9 @@ void LLVOAvatar::setPixelAreaAndAngle(LLAgent &agent) } // We always want to look good to ourselves - if( mIsSelf ) + if( isSelf() ) { - mPixelArea = llmax( mPixelArea, F32(TEX_IMAGE_SIZE_SELF / 16) ); + mPixelArea = llmax( mPixelArea, F32(getTexImageSize() / 16) ); } } @@ -5620,7 +5105,7 @@ BOOL LLVOAvatar::updateJointLODs() F32 area_scale = 0.16f; { - if (mIsSelf) + if (isSelf()) { if(gAgent.cameraCustomizeAvatar() || gAgent.cameraMouselook()) { @@ -5689,9 +5174,10 @@ LLDrawable *LLVOAvatar::createDrawable(LLPipeline *pipeline) //----------------------------------------------------------------------------- // updateGeometry() //----------------------------------------------------------------------------- +static LLFastTimer::DeclareTimer FTM_UPDATE_AVATAR("Update Avatar"); BOOL LLVOAvatar::updateGeometry(LLDrawable *drawable) { - LLFastTimer ftm(LLFastTimer::FTM_UPDATE_AVATAR); + LLFastTimer ftm(FTM_UPDATE_AVATAR); if (!(gPipeline.hasRenderType(LLPipeline::RENDER_TYPE_AVATAR))) { return TRUE; @@ -5736,7 +5222,7 @@ void LLVOAvatar::updateShadowFaces() sprite.setSize(0.4f + cos_elev * 0.8f, 0.3f); LLVector3 sun_vec = gSky.mVOSkyp ? gSky.mVOSkyp->getToSun() : LLVector3(0.f, 0.f, 0.f); - if (mShadowImagep->getHasGLTexture()) + if (mShadowImagep->hasValidGLTexture()) { LLVector3 normal; LLVector3d shadow_pos; @@ -5749,7 +5235,7 @@ void LLVOAvatar::updateShadowFaces() // this only does a ray straight down from the foot, as our client-side ray-tracing is very limited now // but we make an explicit ray trace call in expectation of future improvements resolveRayCollisionAgent(gAgent.getPosGlobalFromAgent(joint_world_pos), - gAgent.getPosGlobalFromAgent(gSky.getSunDirection() + joint_world_pos), shadow_pos, normal); + gAgent.getPosGlobalFromAgent(gSky.getSunDirection() + joint_world_pos), shadow_pos, normal); shadow_pos_agent = gAgent.getPosAgentFromGlobal(shadow_pos); foot_height = joint_world_pos.mV[VZ] - shadow_pos_agent.mV[VZ]; @@ -5758,7 +5244,7 @@ void LLVOAvatar::updateShadowFaces() // Render sprite sprite.setNormal(normal); - if (mIsSelf && gAgent.getCameraMode() == CAMERA_MODE_MOUSELOOK) + if (isSelf() && gAgent.getCameraMode() == CAMERA_MODE_MOUSELOOK) { sprite.setColor(0.f, 0.f, 0.f, 0.f); } @@ -5782,7 +5268,7 @@ void LLVOAvatar::updateShadowFaces() // this only does a ray straight down from the foot, as our client-side ray-tracing is very limited now // but we make an explicit ray trace call in expectation of future improvements resolveRayCollisionAgent(gAgent.getPosGlobalFromAgent(joint_world_pos), - gAgent.getPosGlobalFromAgent(gSky.getSunDirection() + joint_world_pos), shadow_pos, normal); + gAgent.getPosGlobalFromAgent(gSky.getSunDirection() + joint_world_pos), shadow_pos, normal); shadow_pos_agent = gAgent.getPosAgentFromGlobal(shadow_pos); foot_height = joint_world_pos.mV[VZ] - shadow_pos_agent.mV[VZ]; @@ -5791,7 +5277,7 @@ void LLVOAvatar::updateShadowFaces() // Render sprite sprite.setNormal(normal); - if (mIsSelf && gAgent.getCameraMode() == CAMERA_MODE_MOUSELOOK) + if (isSelf() && gAgent.getCameraMode() == CAMERA_MODE_MOUSELOOK) { sprite.setColor(0.f, 0.f, 0.f, 0.f); } @@ -5816,9 +5302,9 @@ void LLVOAvatar::updateShadowFaces() //----------------------------------------------------------------------------- void LLVOAvatar::updateSexDependentLayerSets( BOOL set_by_user ) { - invalidateComposite( mBakedTextureData[BAKED_HEAD].mTexLayerSet, set_by_user ); - invalidateComposite( mBakedTextureData[BAKED_UPPER].mTexLayerSet, set_by_user ); - invalidateComposite( mBakedTextureData[BAKED_LOWER].mTexLayerSet, set_by_user ); + invalidateComposite( mBakedTextureDatas[BAKED_HEAD].mTexLayerSet, set_by_user ); + invalidateComposite( mBakedTextureDatas[BAKED_UPPER].mTexLayerSet, set_by_user ); + invalidateComposite( mBakedTextureDatas[BAKED_LOWER].mTexLayerSet, set_by_user ); updateMeshTextures(); } @@ -5838,33 +5324,13 @@ void LLVOAvatar::hideSkirt() mMeshLOD[MESH_ID_SKIRT]->setVisible(FALSE, TRUE); } - -//----------------------------------------------------------------------------- -// requestLayerSetUpdate() -//----------------------------------------------------------------------------- -void LLVOAvatar::requestLayerSetUpdate(ETextureIndex index ) -{ - /* switch(index) - case LOCTEX_UPPER_BODYPAINT: - case LOCTEX_UPPER_SHIRT: - if( mUpperBodyLayerSet ) - mUpperBodyLayerSet->requestUpdate(); */ - const LLVOAvatarDictionary::TextureDictionaryEntry *texture_dict = LLVOAvatarDictionary::getInstance()->getTexture(index); - if (!texture_dict->mIsLocalTexture || !texture_dict->mIsUsedByBakedTexture) - return; - const EBakedTextureIndex baked_index = texture_dict->mBakedTextureIndex; - if (mBakedTextureData[baked_index].mTexLayerSet) - { - mBakedTextureData[baked_index].mTexLayerSet->requestUpdate(); - } -} - -void LLVOAvatar::setParent(LLViewerObject* parent) +BOOL LLVOAvatar::setParent(LLViewerObject* parent) { + BOOL ret ; if (parent == NULL) { getOffObject(); - LLViewerObject::setParent(parent); + ret = LLViewerObject::setParent(parent); if (isSelf()) { gAgent.resetCamera(); @@ -5872,9 +5338,13 @@ void LLVOAvatar::setParent(LLViewerObject* parent) } else { - LLViewerObject::setParent(parent); - sitOnObject(parent); + ret = LLViewerObject::setParent(parent); + if(ret) + { + sitOnObject(parent); + } } + return ret ; } void LLVOAvatar::addChild(LLViewerObject *childp) @@ -5913,13 +5383,13 @@ LLViewerJointAttachment* LLVOAvatar::getTargetAttachmentPoint(LLViewerObject* vi //----------------------------------------------------------------------------- // attachObject() //----------------------------------------------------------------------------- -BOOL LLVOAvatar::attachObject(LLViewerObject *viewer_object) +LLViewerJointAttachment *LLVOAvatar::attachObject(LLViewerObject *viewer_object) { LLViewerJointAttachment* attachment = getTargetAttachmentPoint(viewer_object); if (!attachment || !attachment->addObject(viewer_object)) { - return FALSE; + return 0; } if (viewer_object->isSelected()) @@ -5928,16 +5398,7 @@ BOOL LLVOAvatar::attachObject(LLViewerObject *viewer_object) LLSelectMgr::getInstance()->updatePointAt(); } - if (mIsSelf) - { - updateAttachmentVisibility(gAgent.getCameraMode()); - - // Then make sure the inventory is in sync with the avatar. - gInventory.addChangedMask( LLInventoryObserver::LABEL, attachment->getItemID() ); - gInventory.notifyObservers(); - } - - return TRUE; + return attachment; } //----------------------------------------------------------------------------- @@ -5995,7 +5456,7 @@ BOOL LLVOAvatar::detachObject(LLViewerObject *viewer_object) { LLUUID item_id = attachment->getItemID(); attachment->removeObject(viewer_object); - if (mIsSelf) + if (isSelf()) { // the simulator should automatically handle // permission revocation @@ -6017,7 +5478,7 @@ BOOL LLVOAvatar::detachObject(LLViewerObject *viewer_object) } lldebugs << "Detaching object " << viewer_object->mID << " from " << attachment->getName() << llendl; - if (mIsSelf) + if (isSelf()) { // Then make sure the inventory is in sync with the avatar. gInventory.addChangedMask(LLInventoryObserver::LABEL, item_id); @@ -6027,15 +5488,45 @@ BOOL LLVOAvatar::detachObject(LLViewerObject *viewer_object) } } - return FALSE; } //----------------------------------------------------------------------------- +// sitDown() +//----------------------------------------------------------------------------- +void LLVOAvatar::sitDown(BOOL bSitting) +{ + mIsSitting = bSitting; + if (isSelf()) + { + // Update Movement Controls according to own Sitting mode + LLFloaterMove::setSittingMode(bSitting); + } +} + +//----------------------------------------------------------------------------- // sitOnObject() //----------------------------------------------------------------------------- void LLVOAvatar::sitOnObject(LLViewerObject *sit_object) { + if (isSelf()) + { + // Might be first sit + LLFirstUse::useSit(); + + gAgent.setFlying(FALSE); + gAgent.setThirdPersonHeadOffset(LLVector3::zero); + //interpolate to new camera position + gAgent.startCameraAnimation(); + // make sure we are not trying to autopilot + gAgent.stopAutoPilot(); + gAgent.setupSitCamera(); + if (gAgent.getForceMouselook()) + { + gAgent.changeCameraToMouselook(); + } + } + if (mDrawable.isNull()) { return; @@ -6050,27 +5541,13 @@ void LLVOAvatar::sitOnObject(LLViewerObject *sit_object) mDrawable->mXform.setRotation(mDrawable->getWorldRotation() * inv_obj_rot); gPipeline.markMoved(mDrawable, TRUE); - mIsSitting = TRUE; + sitDown(TRUE); mRoot.getXform()->setParent(&sit_object->mDrawable->mXform); // LLVOAvatar::sitOnObject mRoot.setPosition(getPosition()); mRoot.updateWorldMatrixChildren(); stopMotion(ANIM_AGENT_BODY_NOISE); - if (mIsSelf) - { - // Might be first sit - LLFirstUse::useSit(); - - gAgent.setFlying(FALSE); - gAgent.setThirdPersonHeadOffset(LLVector3::zero); - //interpolate to new camera position - gAgent.startCameraAnimation(); - // make sure we are not trying to autopilot - gAgent.stopAutoPilot(); - gAgent.setupSitCamera(); - if (gAgent.mForceMouselook) gAgent.changeCameraToMouselook(); - } } //----------------------------------------------------------------------------- @@ -6111,7 +5588,8 @@ void LLVOAvatar::getOffObject() gPipeline.markMoved(mDrawable, TRUE); - mIsSitting = FALSE; + sitDown(FALSE); + mRoot.getXform()->setParent(NULL); // LLVOAvatar::getOffObject mRoot.setPosition(cur_position_world); mRoot.setRotation(cur_rotation_world); @@ -6119,7 +5597,7 @@ void LLVOAvatar::getOffObject() startMotion(ANIM_AGENT_BODY_NOISE); - if (mIsSelf) + if (isSelf()) { LLQuaternion av_rot = gAgent.getFrameAgent().getQuaternion(); LLQuaternion obj_rot = sit_object ? sit_object->getRenderRotation() : LLQuaternion::DEFAULT; @@ -6160,146 +5638,24 @@ LLVOAvatar* LLVOAvatar::findAvatarFromAttachment( LLViewerObject* obj ) return NULL; } -//----------------------------------------------------------------------------- -// isWearingAttachment() -//----------------------------------------------------------------------------- -BOOL LLVOAvatar::isWearingAttachment( const LLUUID& inv_item_id ) -{ - for (attachment_map_t::iterator iter = mAttachmentPoints.begin(); - iter != mAttachmentPoints.end(); ) - { - attachment_map_t::iterator curiter = iter++; - LLViewerJointAttachment* attachment = curiter->second; - if( attachment->getItemID() == inv_item_id ) - { - return TRUE; - } - } - return FALSE; -} - -//----------------------------------------------------------------------------- -// getWornAttachment() -//----------------------------------------------------------------------------- -LLViewerObject* LLVOAvatar::getWornAttachment( const LLUUID& inv_item_id ) -{ - for (attachment_map_t::iterator iter = mAttachmentPoints.begin(); - iter != mAttachmentPoints.end(); ) - { - attachment_map_t::iterator curiter = iter++; - LLViewerJointAttachment* attachment = curiter->second; - if( attachment->getItemID() == inv_item_id ) - { - return attachment->getObject(); - } - } - return NULL; -} - -const std::string LLVOAvatar::getAttachedPointName(const LLUUID& inv_item_id) -{ - for (attachment_map_t::iterator iter = mAttachmentPoints.begin(); - iter != mAttachmentPoints.end(); ) - { - attachment_map_t::iterator curiter = iter++; - LLViewerJointAttachment* attachment = curiter->second; - if( attachment->getItemID() == inv_item_id ) - { - return attachment->getName(); - } - } - - return LLStringUtil::null; -} - - -//----------------------------------------------------------------------------- -// static -// onLocalTextureLoaded() -//----------------------------------------------------------------------------- - -void LLVOAvatar::onLocalTextureLoaded( BOOL success, LLViewerImage *src_vi, LLImageRaw* src_raw, LLImageRaw* aux_src, S32 discard_level, BOOL final, void* userdata ) -{ - //llinfos << "onLocalTextureLoaded: " << src_vi->getID() << llendl; - - const LLUUID& src_id = src_vi->getID(); - LLAvatarTexData *data = (LLAvatarTexData *)userdata; - if (success) - { - LLVOAvatar *self = (LLVOAvatar *)gObjectList.findObject(data->mAvatarID); - if (self) - { - ETextureIndex index = data->mIndex; - if (!self->isIndexLocalTexture(index)) return; - LocalTextureData &local_tex_data = self->mLocalTextureData[index]; - if(!local_tex_data.mIsBakedReady && - local_tex_data.mImage.notNull() && - (local_tex_data.mImage->getID() == src_id) && - discard_level < local_tex_data.mDiscard) - { - local_tex_data.mDiscard = discard_level; - if ( self->isSelf() && !gAgent.cameraCustomizeAvatar() ) - { - self->requestLayerSetUpdate( index ); - } - else if( self->isSelf() && gAgent.cameraCustomizeAvatar() ) - { - LLVisualParamHint::requestHintUpdates(); - } - self->updateMeshTextures(); - } - } - } - else if (final) - { - LLVOAvatar *self = (LLVOAvatar *)gObjectList.findObject(data->mAvatarID); - if (self) - { - ETextureIndex index = data->mIndex; - if (!self->isIndexLocalTexture(index)) return; - LocalTextureData &local_tex_data = self->mLocalTextureData[index]; - // Failed: asset is missing - if(!local_tex_data.mIsBakedReady && - local_tex_data.mImage.notNull() && - local_tex_data.mImage->getID() == src_id) - { - local_tex_data.mDiscard = 0; - self->requestLayerSetUpdate( index ); - self->updateMeshTextures(); - } - } - } - - if( final || !success ) - { - delete data; - } -} - -void LLVOAvatar::updateComposites() +// warning: order(N) not order(1) +S32 LLVOAvatar::getAttachmentCount() { - for (U32 i = 0; i < mBakedTextureData.size(); i++) - { - if ( mBakedTextureData[i].mTexLayerSet - && ((i != BAKED_SKIRT) || isWearingWearableType( WT_SKIRT )) ) - { - mBakedTextureData[i].mTexLayerSet->updateComposite(); - } - } + S32 count = mAttachmentPoints.size(); + return count; } -LLColor4 LLVOAvatar::getGlobalColor( const std::string& color_name ) +LLColor4 LLVOAvatar::getGlobalColor( const std::string& color_name ) const { - if( color_name=="skin_color" && mTexSkinColor ) + if (color_name=="skin_color" && mTexSkinColor) { return mTexSkinColor->getColor(); } - else - if( color_name=="hair_color" && mTexHairColor ) + else if(color_name=="hair_color" && mTexHairColor) { return mTexHairColor->getColor(); } - if( color_name=="eye_color" && mTexEyeColor ) + if(color_name=="eye_color" && mTexEyeColor) { return mTexEyeColor->getColor(); } @@ -6310,282 +5666,64 @@ LLColor4 LLVOAvatar::getGlobalColor( const std::string& color_name ) } } - +// virtual void LLVOAvatar::invalidateComposite( LLTexLayerSet* layerset, BOOL set_by_user ) { - if( !layerset || !layerset->getUpdatesEnabled() ) - { - return; - } - - /* Debug spam. JC - const char* layer_name = ""; - if (layerset == mHeadLayerSet) - { - layer_name = "head"; - } - else if (layerset == mUpperBodyLayerSet) - { - layer_name = "upperbody"; - } - else if (layerset == mLowerBodyLayerSet) - { - layer_name = "lowerbody"; - } - else if (layerset == mEyesLayerSet) - { - layer_name = "eyes"; - } - else if (layerset == mHairLayerSet) - { - layer_name = "hair"; - } - else if (layerset == mSkirtLayerSet) - { - layer_name = "skirt"; - } - else - { - layer_name = "unknown"; - } - llinfos << "LLVOAvatar::invalidComposite() " << layer_name << llendl; - */ - - layerset->requestUpdate(); - - if( set_by_user ) - { - llassert( mIsSelf ); - - ETextureIndex baked_te = getBakedTE( layerset ); - setTEImage( baked_te, gImageList.getImage(IMG_DEFAULT_AVATAR) ); - layerset->requestUpload(); - } } void LLVOAvatar::invalidateAll() { - for (U32 i = 0; i < mBakedTextureData.size(); i++) - { - invalidateComposite(mBakedTextureData[i].mTexLayerSet, TRUE); - } - updateMeshTextures(); } -void LLVOAvatar::onGlobalColorChanged( LLTexGlobalColor* global_color, BOOL set_by_user ) +// virtual +void LLVOAvatar::setCompositeUpdatesEnabled( BOOL b ) { - if( global_color == mTexSkinColor ) +} + +void LLVOAvatar::onGlobalColorChanged(const LLTexGlobalColor* global_color, BOOL set_by_user ) +{ + if (global_color == mTexSkinColor) { -// llinfos << "invalidateComposite cause: onGlobalColorChanged( skin color )" << llendl; - invalidateComposite( mBakedTextureData[BAKED_HEAD].mTexLayerSet, set_by_user ); - invalidateComposite( mBakedTextureData[BAKED_UPPER].mTexLayerSet, set_by_user ); - invalidateComposite( mBakedTextureData[BAKED_LOWER].mTexLayerSet, set_by_user ); + invalidateComposite( mBakedTextureDatas[BAKED_HEAD].mTexLayerSet, set_by_user ); + invalidateComposite( mBakedTextureDatas[BAKED_UPPER].mTexLayerSet, set_by_user ); + invalidateComposite( mBakedTextureDatas[BAKED_LOWER].mTexLayerSet, set_by_user ); } - else - if( global_color == mTexHairColor ) + else if (global_color == mTexHairColor) { -// llinfos << "invalidateComposite cause: onGlobalColorChanged( hair color )" << llendl; - invalidateComposite( mBakedTextureData[BAKED_HEAD].mTexLayerSet, set_by_user ); - invalidateComposite( mBakedTextureData[BAKED_HAIR].mTexLayerSet, set_by_user ); + invalidateComposite( mBakedTextureDatas[BAKED_HEAD].mTexLayerSet, set_by_user ); + invalidateComposite( mBakedTextureDatas[BAKED_HAIR].mTexLayerSet, set_by_user ); // ! BACKWARDS COMPATIBILITY ! // Fix for dealing with avatars from viewers that don't bake hair. - if (!isTextureDefined(mBakedTextureData[BAKED_HAIR].mTextureIndex)) + if (!isTextureDefined(mBakedTextureDatas[BAKED_HAIR].mTextureIndex)) { LLColor4 color = mTexHairColor->getColor(); - for (U32 i = 0; i < mBakedTextureData[BAKED_HAIR].mMeshes.size(); i++) + for (U32 i = 0; i < mBakedTextureDatas[BAKED_HAIR].mMeshes.size(); i++) { - mBakedTextureData[BAKED_HAIR].mMeshes[i]->setColor( color.mV[VX], color.mV[VY], color.mV[VZ], color.mV[VW] ); + mBakedTextureDatas[BAKED_HAIR].mMeshes[i]->setColor( color.mV[VX], color.mV[VY], color.mV[VZ], color.mV[VW] ); } } - } - else - if( global_color == mTexEyeColor ) + } + else if (global_color == mTexEyeColor) { // llinfos << "invalidateComposite cause: onGlobalColorChanged( eyecolor )" << llendl; - invalidateComposite( mBakedTextureData[BAKED_EYES].mTexLayerSet, set_by_user ); + invalidateComposite( mBakedTextureDatas[BAKED_EYES].mTexLayerSet, set_by_user ); } updateMeshTextures(); } -void LLVOAvatar::forceBakeAllTextures(bool slam_for_debug) -{ - llinfos << "TAT: forced full rebake. " << llendl; - - for (U32 i = 0; i < mBakedTextureData.size(); i++) - { - ETextureIndex baked_index = mBakedTextureData[i].mTextureIndex; - LLTexLayerSet* layer_set = getLayerSet(baked_index); - if (layer_set) - { - if (slam_for_debug) - { - layer_set->setUpdatesEnabled(TRUE); - layer_set->cancelUpload(); - } - - BOOL set_by_user = TRUE; - invalidateComposite(layer_set, set_by_user); - LLViewerStats::getInstance()->incStat(LLViewerStats::ST_TEX_REBAKES); - } - else - { - llwarns << "TAT: NO LAYER SET FOR " << (S32)baked_index << llendl; - } - } - - // Don't know if this is needed - updateMeshTextures(); -} - - -// static -void LLVOAvatar::processRebakeAvatarTextures(LLMessageSystem* msg, void**) -{ - LLUUID texture_id; - msg->getUUID("TextureData", "TextureID", texture_id); - - LLVOAvatar* self = gAgent.getAvatarObject(); - if (!self) return; - - // If this is a texture corresponding to one of our baked entries, - // just rebake that layer set. - BOOL found = FALSE; - - /* ETextureIndex baked_texture_indices[BAKED_NUM_INDICES] = - TEX_HEAD_BAKED, - TEX_UPPER_BAKED, */ - for (LLVOAvatarDictionary::texture_map_t::const_iterator iter = LLVOAvatarDictionary::getInstance()->getTextures().begin(); - iter != LLVOAvatarDictionary::getInstance()->getTextures().end(); - iter++) - { - const ETextureIndex index = iter->first; - const LLVOAvatarDictionary::TextureDictionaryEntry *text_dict = iter->second; - if (text_dict->mIsBakedTexture) - { - if (texture_id == self->getTEImage(index)->getID()) - { - LLTexLayerSet* layer_set = self->getLayerSet(index); - if (layer_set) - { - llinfos << "TAT: rebake - matched entry " << (S32)index << llendl; - // Apparently set_by_user == force upload - BOOL set_by_user = TRUE; - self->invalidateComposite(layer_set, set_by_user); - found = TRUE; - LLViewerStats::getInstance()->incStat(LLViewerStats::ST_TEX_REBAKES); - } - } - } - } - - // If texture not found, rebake all entries. - if (!found) - { - self->forceBakeAllTextures(); - } - else - { - // Not sure if this is necessary, but forceBakeAllTextures() does it. - self->updateMeshTextures(); - } -} - - -BOOL LLVOAvatar::getLocalTextureRaw(ETextureIndex index, LLImageRaw* image_raw) -{ - if (!isIndexLocalTexture(index)) return FALSE; - - BOOL success = FALSE; - - if (getLocalTextureID(index) == IMG_DEFAULT_AVATAR) - { - success = TRUE; - } - else - { - LocalTextureData &local_tex_data = mLocalTextureData[index]; - if(local_tex_data.mImage->readBackRaw(-1, image_raw, false)) - { - success = TRUE; - } - else - { - // No data loaded yet - setLocalTexture( (ETextureIndex)index, getTEImage( index ), FALSE ); - } - } - return success; -} - -BOOL LLVOAvatar::getLocalTextureGL(ETextureIndex index, LLImageGL** image_gl_pp) -{ - if (!isIndexLocalTexture(index)) return FALSE; - - BOOL success = FALSE; - *image_gl_pp = NULL; - - if (getLocalTextureID(index) == IMG_DEFAULT_AVATAR) - { - success = TRUE; - } - else - { - LocalTextureData &local_tex_data = mLocalTextureData[index]; - *image_gl_pp = local_tex_data.mImage; - success = TRUE; - } - - if( !success ) - { -// llinfos << "getLocalTextureGL(" << index << ") had no data" << llendl; - } - return success; -} - -const LLUUID& LLVOAvatar::getLocalTextureID(ETextureIndex index) -{ - if (!isIndexLocalTexture(index)) return IMG_DEFAULT_AVATAR; - - if (mLocalTextureData[index].mImage.notNull()) - { - return mLocalTextureData[index].mImage->getID(); - } - else - { - return IMG_DEFAULT_AVATAR; - } -} - -// static -void LLVOAvatar::dumpTotalLocalTextureByteCount() -{ - S32 total_gl_bytes = 0; - for (std::vector<LLCharacter*>::iterator iter = LLCharacter::sInstances.begin(); - iter != LLCharacter::sInstances.end(); ++iter) - { - LLVOAvatar* cur = (LLVOAvatar*) *iter; - S32 gl_bytes = 0; - cur->getLocalTextureByteCount(&gl_bytes ); - total_gl_bytes += gl_bytes; - } - llinfos << "Total Avatar LocTex GL:" << (total_gl_bytes/1024) << "KB" << llendl; -} - -BOOL LLVOAvatar::isVisible() +BOOL LLVOAvatar::isVisible() const { return mDrawable.notNull() && (mDrawable->isVisible() || mIsDummy); } - // call periodically to keep isFullyLoaded up to date. // returns true if the value has changed. BOOL LLVOAvatar::updateIsFullyLoaded() { // a "heuristic" to determine if we have enough avatar data to render // (to avoid rendering a "Ruth" - DEV-3168) - BOOL loading = FALSE; // do we have a shape? @@ -6594,48 +5732,18 @@ BOOL LLVOAvatar::updateIsFullyLoaded() loading = TRUE; } - // - if (mIsSelf) - { - if (!isTextureDefined(TEX_HAIR)) - { - loading = TRUE; - } - } - else if (!isTextureDefined(TEX_LOWER_BAKED) || !isTextureDefined(TEX_UPPER_BAKED) || !isTextureDefined(TEX_HEAD_BAKED)) + if (!isTextureDefined(TEX_LOWER_BAKED) || + !isTextureDefined(TEX_UPPER_BAKED) || + !isTextureDefined(TEX_HEAD_BAKED)) { loading = TRUE; } - // special case to keep nudity off orientation island - - // this is fragilely dependent on the compositing system, - // which gets available textures in the following order: - // - // 1) use the baked texture - // 2) use the layerset - // 3) use the previously baked texture - // - // on orientation island case (3) can show naked skin. - // so we test for that here: - // - // if we were previously unloaded, and we don't have enough - // texture info for our shirt/pants, stay unloaded: - if (!mPreviousFullyLoaded) - { - if ((!isLocalTextureDataAvailable(mBakedTextureData[BAKED_LOWER].mTexLayerSet)) && - (!isTextureDefined(TEX_LOWER_BAKED))) - { - loading = TRUE; - } - - if ((!isLocalTextureDataAvailable(mBakedTextureData[BAKED_UPPER].mTexLayerSet)) && - (!isTextureDefined(TEX_UPPER_BAKED))) - { - loading = TRUE; - } - } + return processFullyLoadedChange(loading); +} - +BOOL LLVOAvatar::processFullyLoadedChange(bool loading) +{ // we wait a little bit before giving the all clear, // to let textures settle down const F32 PAUSE = 1.f; @@ -6659,8 +5767,7 @@ BOOL LLVOAvatar::updateIsFullyLoaded() return changed; } - -BOOL LLVOAvatar::isFullyLoaded() +BOOL LLVOAvatar::isFullyLoaded() const { if (gSavedSettings.getBOOL("RenderUnloadedAvatar")) return TRUE; @@ -6672,177 +5779,11 @@ BOOL LLVOAvatar::isFullyLoaded() //----------------------------------------------------------------------------- // findMotion() //----------------------------------------------------------------------------- -LLMotion* LLVOAvatar::findMotion(const LLUUID& id) +LLMotion* LLVOAvatar::findMotion(const LLUUID& id) const { return mMotionController.findMotion(id); } -// Counts the memory footprint of local textures. -void LLVOAvatar::getLocalTextureByteCount( S32* gl_bytes ) -{ - *gl_bytes = 0; - for( S32 i = 0; i < TEX_NUM_INDICES; i++ ) - { - if (!isIndexLocalTexture((ETextureIndex)i)) continue; - LLViewerImage* image_gl = mLocalTextureData[(ETextureIndex)i].mImage; - if( image_gl ) - { - S32 bytes = (S32)image_gl->getWidth() * image_gl->getHeight() * image_gl->getComponents(); - - if( image_gl->getHasGLTexture() ) - { - *gl_bytes += bytes; - } - } - } -} - - -BOOL LLVOAvatar::bindScratchTexture( LLGLenum format ) -{ - U32 texture_bytes = 0; - GLuint gl_name = getScratchTexName( format, &texture_bytes ); - if( gl_name ) - { - gGL.getTexUnit(0)->bindManual(LLTexUnit::TT_TEXTURE, gl_name); - stop_glerror(); - - F32* last_bind_time = LLVOAvatar::sScratchTexLastBindTime.getIfThere( format ); - if( last_bind_time ) - { - if( *last_bind_time != LLImageGL::sLastFrameTime ) - { - *last_bind_time = LLImageGL::sLastFrameTime; - LLImageGL::updateBoundTexMem(texture_bytes); - } - } - else - { - LLImageGL::updateBoundTexMem(texture_bytes); - LLVOAvatar::sScratchTexLastBindTime.addData( format, new F32(LLImageGL::sLastFrameTime) ); - } - - - return TRUE; - } - else - { - return FALSE; - } -} - - -LLGLuint LLVOAvatar::getScratchTexName( LLGLenum format, U32* texture_bytes ) -{ - S32 components; - GLenum internal_format; - switch( format ) - { - case GL_LUMINANCE: components = 1; internal_format = GL_LUMINANCE8; break; - case GL_ALPHA: components = 1; internal_format = GL_ALPHA8; break; - case GL_COLOR_INDEX: components = 1; internal_format = GL_COLOR_INDEX8_EXT; break; - case GL_LUMINANCE_ALPHA: components = 2; internal_format = GL_LUMINANCE8_ALPHA8; break; - case GL_RGB: components = 3; internal_format = GL_RGB8; break; - case GL_RGBA: components = 4; internal_format = GL_RGBA8; break; - default: llassert(0); components = 4; internal_format = GL_RGBA8; break; - } - - *texture_bytes = components * SCRATCH_TEX_WIDTH * SCRATCH_TEX_HEIGHT; - - if( LLVOAvatar::sScratchTexNames.checkData( format ) ) - { - return *( LLVOAvatar::sScratchTexNames.getData( format ) ); - } - else - { - - LLGLSUIDefault gls_ui; - - U32 name = 0; - LLImageGL::generateTextures(1, &name ); - stop_glerror(); - - gGL.getTexUnit(0)->bindManual(LLTexUnit::TT_TEXTURE, name); - stop_glerror(); - - LLImageGL::setManualImage( - GL_TEXTURE_2D, 0, internal_format, - SCRATCH_TEX_WIDTH, SCRATCH_TEX_HEIGHT, - format, GL_UNSIGNED_BYTE, NULL ); - stop_glerror(); - - gGL.getTexUnit(0)->setTextureFilteringOption(LLTexUnit::TFO_BILINEAR); - gGL.getTexUnit(0)->setTextureAddressMode(LLTexUnit::TAM_CLAMP); - stop_glerror(); - - gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); - stop_glerror(); - - LLVOAvatar::sScratchTexNames.addData( format, new LLGLuint( name ) ); - - LLVOAvatar::sScratchTexBytes += *texture_bytes; - LLImageGL::sGlobalTextureMemoryInBytes += *texture_bytes; - return name; - } -} - - - -//----------------------------------------------------------------------------- -// setLocalTextureTE() -//----------------------------------------------------------------------------- -void LLVOAvatar::setLocTexTE( U8 te, LLViewerImage* image, BOOL set_by_user ) -{ - if( !mIsSelf ) - { - llassert( 0 ); - return; - } - - if( te >= TEX_NUM_INDICES ) - { - llassert(0); - return; - } - - if( getTEImage( te )->getID() == image->getID() ) - { - return; - } - - if (isIndexBakedTexture((ETextureIndex)te)) - { - llassert(0); - return; - } - - LLTexLayerSet* layer_set = getLayerSet((ETextureIndex)te); - if (layer_set) - { - invalidateComposite(layer_set, set_by_user); - } - - setTEImage( te, image ); - updateMeshTextures(); - - if( gAgent.cameraCustomizeAvatar() ) - { - LLVisualParamHint::requestHintUpdates(); - } -} - -void LLVOAvatar::setupComposites() -{ - for (U32 i = 0; i < mBakedTextureData.size(); i++) - { - bool layer_baked = isTextureDefined(mBakedTextureData[i].mTextureIndex); - if (mBakedTextureData[i].mTexLayerSet) - { - mBakedTextureData[i].mTexLayerSet->setUpdatesEnabled( !layer_baked ); - } - } -} - //----------------------------------------------------------------------------- // updateMeshTextures() // Uses the current TE values to set the meshes' and layersets' textures. @@ -6855,25 +5796,25 @@ void LLVOAvatar::updateMeshTextures() // if user has never specified a texture, assign the default for (U32 i=0; i < getNumTEs(); i++) { - const LLViewerImage* te_image = getTEImage(i); + const LLViewerTexture* te_image = getImage(i); if(!te_image || te_image->getID().isNull() || (te_image->getID() == IMG_DEFAULT)) { - setTEImage(i, gImageList.getImage(i == TEX_HAIR ? IMG_DEFAULT : IMG_DEFAULT_AVATAR)); // IMG_DEFAULT_AVATAR = a special texture that's never rendered. + setImage(i, LLViewerTextureManager::getFetchedTexture(i == TEX_HAIR ? IMG_DEFAULT : IMG_DEFAULT_AVATAR)); // IMG_DEFAULT_AVATAR = a special texture that's never rendered. } } - const BOOL self_customizing = mIsSelf && gAgent.cameraCustomizeAvatar(); // During face edit mode, we don't use baked textures - const BOOL other_culled = !mIsSelf && mCulled; + const BOOL self_customizing = isSelf() && gAgent.cameraCustomizeAvatar(); // During face edit mode, we don't use baked textures + const BOOL other_culled = !isSelf() && mCulled; - std::vector<bool> is_layer_baked; - is_layer_baked.resize(mBakedTextureData.size(), false); + std::vector<BOOL> is_layer_baked; + is_layer_baked.resize(mBakedTextureDatas.size(), false); - std::vector<bool> use_lkg_baked_layer; // lkg = "last known good" - use_lkg_baked_layer.resize(mBakedTextureData.size(), false); + std::vector<BOOL> use_lkg_baked_layer; // lkg = "last known good" + use_lkg_baked_layer.resize(mBakedTextureDatas.size(), false); - for (U32 i=0; i < mBakedTextureData.size(); i++) + for (U32 i=0; i < mBakedTextureDatas.size(); i++) { - is_layer_baked[i] = isTextureDefined(mBakedTextureData[i].mTextureIndex); + is_layer_baked[i] = isTextureDefined(mBakedTextureDatas[i].mTextureIndex); if (!other_culled) { @@ -6881,21 +5822,21 @@ void LLVOAvatar::updateMeshTextures() // use the last-known good baked texture until it finish the first // render of the new layerset. use_lkg_baked_layer[i] = (!is_layer_baked[i] - && (mBakedTextureData[i].mLastTextureIndex != IMG_DEFAULT_AVATAR) - && mBakedTextureData[i].mTexLayerSet - && !mBakedTextureData[i].mTexLayerSet->getComposite()->isInitialized()); + && (mBakedTextureDatas[i].mLastTextureIndex != IMG_DEFAULT_AVATAR) + && mBakedTextureDatas[i].mTexLayerSet + && !mBakedTextureDatas[i].mTexLayerSet->getComposite()->isInitialized()); if (use_lkg_baked_layer[i]) { - mBakedTextureData[i].mTexLayerSet->setUpdatesEnabled(TRUE); + mBakedTextureDatas[i].mTexLayerSet->setUpdatesEnabled(TRUE); } } else { use_lkg_baked_layer[i] = (!is_layer_baked[i] - && mBakedTextureData[i].mLastTextureIndex != IMG_DEFAULT_AVATAR); - if (mBakedTextureData[i].mTexLayerSet) + && mBakedTextureDatas[i].mLastTextureIndex != IMG_DEFAULT_AVATAR); + if (mBakedTextureDatas[i].mTexLayerSet) { - mBakedTextureData[i].mTexLayerSet->destroyComposite(); + mBakedTextureDatas[i].mTexLayerSet->destroyComposite(); } } @@ -6908,28 +5849,28 @@ void LLVOAvatar::updateMeshTextures() llwarns << "updateMeshTextures: invalid host for object: " << getID() << llendl; } - for (U32 i=0; i < mBakedTextureData.size(); i++) + for (U32 i=0; i < mBakedTextureDatas.size(); i++) { if (use_lkg_baked_layer[i] && !self_customizing ) { - LLViewerImage* baked_img = gImageList.getImageFromHost( mBakedTextureData[i].mLastTextureIndex, target_host ); - mBakedTextureData[i].mIsUsed = TRUE; - for (U32 k=0; k < mBakedTextureData[i].mMeshes.size(); k++) + LLViewerFetchedTexture* baked_img = LLViewerTextureManager::getFetchedTextureFromHost( mBakedTextureDatas[i].mLastTextureIndex, target_host ); + mBakedTextureDatas[i].mIsUsed = TRUE; + for (U32 k=0; k < mBakedTextureDatas[i].mMeshes.size(); k++) { - mBakedTextureData[i].mMeshes[k]->setTexture( baked_img ); + mBakedTextureDatas[i].mMeshes[k]->setTexture( baked_img ); } } else if (!self_customizing && is_layer_baked[i]) { - LLViewerImage* baked_img = getTEImage( mBakedTextureData[i].mTextureIndex ); - if( baked_img->getID() == mBakedTextureData[i].mLastTextureIndex ) + LLViewerFetchedTexture* baked_img = LLViewerTextureManager::staticCastToFetchedTexture(getImage( mBakedTextureDatas[i].mTextureIndex ), TRUE) ; + if( baked_img->getID() == mBakedTextureDatas[i].mLastTextureIndex ) { // Even though the file may not be finished loading, we'll consider it loaded and use it (rather than doing compositing). useBakedTexture( baked_img->getID() ); } else { - mBakedTextureData[i].mIsLoaded = FALSE; + mBakedTextureDatas[i].mIsLoaded = FALSE; if ( (i == BAKED_HEAD) || (i == BAKED_UPPER) || (i == BAKED_LOWER) ) { baked_img->setLoadedCallback(onBakedTextureMasksLoaded, MORPH_MASK_REQUESTED_DISCARD, TRUE, TRUE, new LLTextureMaskData( mID )); @@ -6937,133 +5878,63 @@ void LLVOAvatar::updateMeshTextures() baked_img->setLoadedCallback(onBakedTextureLoaded, SWITCH_TO_BAKED_DISCARD, FALSE, FALSE, new LLUUID( mID ) ); } } - else if (mBakedTextureData[i].mTexLayerSet + else if (mBakedTextureDatas[i].mTexLayerSet && !other_culled - && (i != BAKED_HAIR || is_layer_baked[i] || mIsSelf)) // ! BACKWARDS COMPATIBILITY ! workaround for old viewers. + && (i != BAKED_HAIR || is_layer_baked[i] || isSelf())) // ! BACKWARDS COMPATIBILITY ! workaround for old viewers. { - mBakedTextureData[i].mTexLayerSet->createComposite(); - mBakedTextureData[i].mTexLayerSet->setUpdatesEnabled( TRUE ); - mBakedTextureData[i].mIsUsed = FALSE; - for (U32 k=0; k < mBakedTextureData[i].mMeshes.size(); k++) + mBakedTextureDatas[i].mTexLayerSet->createComposite(); + mBakedTextureDatas[i].mTexLayerSet->setUpdatesEnabled( TRUE ); + mBakedTextureDatas[i].mIsUsed = FALSE; + for (U32 k=0; k < mBakedTextureDatas[i].mMeshes.size(); k++) { - mBakedTextureData[i].mMeshes[k]->setLayerSet( mBakedTextureData[i].mTexLayerSet ); + mBakedTextureDatas[i].mMeshes[k]->setLayerSet( mBakedTextureDatas[i].mTexLayerSet ); } } } // ! BACKWARDS COMPATIBILITY ! // Workaround for viewing avatars from old viewers that haven't baked hair textures. - // if (!isTextureDefined(mBakedTextureData[BAKED_HAIR].mTextureIndex)) if (!is_layer_baked[BAKED_HAIR] || self_customizing) { const LLColor4 color = mTexHairColor ? mTexHairColor->getColor() : LLColor4(1,1,1,1); - LLViewerImage* hair_img = getTEImage( TEX_HAIR ); - for (U32 i = 0; i < mBakedTextureData[BAKED_HAIR].mMeshes.size(); i++) + LLViewerTexture* hair_img = getImage( TEX_HAIR ); + for (U32 i = 0; i < mBakedTextureDatas[BAKED_HAIR].mMeshes.size(); i++) { - mBakedTextureData[BAKED_HAIR].mMeshes[i]->setColor( color.mV[VX], color.mV[VY], color.mV[VZ], color.mV[VW] ); - mBakedTextureData[BAKED_HAIR].mMeshes[i]->setTexture( hair_img ); + mBakedTextureDatas[BAKED_HAIR].mMeshes[i]->setColor( color.mV[VX], color.mV[VY], color.mV[VZ], color.mV[VW] ); + mBakedTextureDatas[BAKED_HAIR].mMeshes[i]->setTexture( hair_img ); } - mHasBakedHair = FALSE; } - else - { - mHasBakedHair = TRUE; - } - /* // Head - BOOL head_baked_ready = (is_layer_baked[BAKED_HEAD] && mBakedTextureData[BAKED_HEAD].mIsLoaded) || other_culled; - setLocalTexture( TEX_HEAD_BODYPAINT, getTEImage( TEX_HEAD_BODYPAINT ), head_baked_ready ); */ - for (LLVOAvatarDictionary::baked_map_t::const_iterator baked_iter = LLVOAvatarDictionary::getInstance()->getBakedTextures().begin(); + // Turn on alpha masking correctly for yourself and other avatars on 1.23+ + mSupportsAlphaLayers = isSelf() || is_layer_baked[BAKED_HAIR]; + + for (LLVOAvatarDictionary::BakedTextures::const_iterator baked_iter = LLVOAvatarDictionary::getInstance()->getBakedTextures().begin(); baked_iter != LLVOAvatarDictionary::getInstance()->getBakedTextures().end(); baked_iter++) { const EBakedTextureIndex baked_index = baked_iter->first; - const LLVOAvatarDictionary::BakedDictionaryEntry *baked_dict = baked_iter->second; + const LLVOAvatarDictionary::BakedEntry *baked_dict = baked_iter->second; for (texture_vec_t::const_iterator local_tex_iter = baked_dict->mLocalTextures.begin(); local_tex_iter != baked_dict->mLocalTextures.end(); local_tex_iter++) { const ETextureIndex texture_index = *local_tex_iter; - const BOOL is_baked_ready = (is_layer_baked[baked_index] && mBakedTextureData[baked_index].mIsLoaded) || other_culled; - setLocalTexture(texture_index, getTEImage(texture_index), is_baked_ready ); + const BOOL is_baked_ready = (is_layer_baked[baked_index] && mBakedTextureDatas[baked_index].mIsLoaded) || other_culled; + setLocalTexture(texture_index, getImage(texture_index), is_baked_ready ); } } removeMissingBakedTextures(); } +// virtual //----------------------------------------------------------------------------- // setLocalTexture() //----------------------------------------------------------------------------- -void LLVOAvatar::setLocalTexture( ETextureIndex index, LLViewerImage* tex, BOOL baked_version_ready ) -{ - if (!isIndexLocalTexture(index)) return; - - S32 desired_discard = mIsSelf ? 0 : 2; - LocalTextureData &local_tex_data = mLocalTextureData[index]; - if (!baked_version_ready) - { - if (tex != local_tex_data.mImage || local_tex_data.mIsBakedReady) - { - local_tex_data.mDiscard = MAX_DISCARD_LEVEL+1; - } - if (tex->getID() != IMG_DEFAULT_AVATAR) - { - if (local_tex_data.mDiscard > desired_discard) - { - S32 tex_discard = tex->getDiscardLevel(); - if (tex_discard >= 0 && tex_discard <= desired_discard) - { - local_tex_data.mDiscard = tex_discard; - if( mIsSelf && !gAgent.cameraCustomizeAvatar() ) - { - requestLayerSetUpdate( index ); - } - else if( mIsSelf && gAgent.cameraCustomizeAvatar() ) - { - LLVisualParamHint::requestHintUpdates(); - } - } - else - { - tex->setLoadedCallback( onLocalTextureLoaded, desired_discard, TRUE, FALSE, new LLAvatarTexData(getID(), index) ); - } - } - tex->setMinDiscardLevel(desired_discard); - } - } - local_tex_data.mIsBakedReady = baked_version_ready; - local_tex_data.mImage = tex; -} - -//----------------------------------------------------------------------------- -// requestLayerSetUploads() -//----------------------------------------------------------------------------- -void LLVOAvatar::requestLayerSetUploads() -{ - for (U32 i = 0; i < mBakedTextureData.size(); i++) - { - bool layer_baked = isTextureDefined(mBakedTextureData[i].mTextureIndex); - if ( !layer_baked && mBakedTextureData[i].mTexLayerSet ) - { - mBakedTextureData[i].mTexLayerSet->requestUpload(); - } - } -} - - -//----------------------------------------------------------------------------- -// setCompositeUpdatesEnabled() -//----------------------------------------------------------------------------- -void LLVOAvatar::setCompositeUpdatesEnabled( BOOL b ) +void LLVOAvatar::setLocalTexture( ETextureIndex type, LLViewerTexture* in_tex, BOOL baked_version_ready, U32 index ) { - for (U32 i = 0; i < mBakedTextureData.size(); i++) - { - if (mBakedTextureData[i].mTexLayerSet ) - { - mBakedTextureData[i].mTexLayerSet->setUpdatesEnabled( b ); - } - } + // invalid for anyone but self + llassert(0); } void LLVOAvatar::addChat(const LLChat& chat) @@ -7095,184 +5966,85 @@ void LLVOAvatar::clearChat() mChats.clear(); } -S32 LLVOAvatar::getLocalDiscardLevel( ETextureIndex index ) +// adds a morph mask to the appropriate baked texture structure +void LLVOAvatar::addMaskedMorph(EBakedTextureIndex index, LLPolyMorphTarget* morph_target, BOOL invert, std::string layer) { - if (!isIndexLocalTexture(index)) return FALSE; - - LocalTextureData &local_tex_data = mLocalTextureData[index]; - if (index >= 0 - && getLocalTextureID(index) != IMG_DEFAULT_AVATAR - && !local_tex_data.mImage->isMissingAsset()) + if (index < BAKED_NUM_INDICES) { - return local_tex_data.mImage->getDiscardLevel(); - } - else - { - // We don't care about this (no image associated with the layer) treat as fully loaded. - return 0; + LLMaskedMorph *morph = new LLMaskedMorph(morph_target, invert, layer); + mBakedTextureDatas[index].mMaskedMorphs.push_front(morph); } } -//----------------------------------------------------------------------------- -// isLocalTextureDataFinal() -// Returns true if the highest quality discard level exists for every texture -// in the layerset. -//----------------------------------------------------------------------------- -BOOL LLVOAvatar::isLocalTextureDataFinal( LLTexLayerSet* layerset ) +// invalidates morph masks for a given layer. Don't pass a parameter to invalidate all morph masks. +void LLVOAvatar::invalidateMorphMasks(LLVOAvatarDefines::EBakedTextureIndex index) { - for (U32 i = 0; i < mBakedTextureData.size(); i++) - { - if (layerset == mBakedTextureData[i].mTexLayerSet) - { - const LLVOAvatarDictionary::BakedDictionaryEntry *baked_dict = LLVOAvatarDictionary::getInstance()->getBakedTexture((EBakedTextureIndex)i); - for (texture_vec_t::const_iterator local_tex_iter = baked_dict->mLocalTextures.begin(); - local_tex_iter != baked_dict->mLocalTextures.end(); - local_tex_iter++) - { - if (getLocalDiscardLevel(*local_tex_iter) != 0) - { - return FALSE; - } - } - return TRUE; - } - } - - llassert(0); - return FALSE; + setMorphMasksValid(FALSE, index); } -//----------------------------------------------------------------------------- -// isLocalTextureDataAvailable() -// Returns true if at least the lowest quality discard level exists for every texture -// in the layerset. -//----------------------------------------------------------------------------- -BOOL LLVOAvatar::isLocalTextureDataAvailable( LLTexLayerSet* layerset ) +// updates morph masks to be a value for a given layer. Don't pass an argument to set value for all morph masks +void LLVOAvatar::setMorphMasksValid(BOOL new_status, LLVOAvatarDefines::EBakedTextureIndex index) { - /* if( layerset == mBakedTextureData[BAKED_HEAD].mTexLayerSet ) - return getLocalDiscardLevel( TEX_HEAD_BODYPAINT ) >= 0; */ - for (LLVOAvatarDictionary::baked_map_t::const_iterator baked_iter = LLVOAvatarDictionary::getInstance()->getBakedTextures().begin(); - baked_iter != LLVOAvatarDictionary::getInstance()->getBakedTextures().end(); - baked_iter++) + if (index == BAKED_NUM_INDICES) { - const EBakedTextureIndex baked_index = baked_iter->first; - if (layerset == mBakedTextureData[baked_index].mTexLayerSet) + for (U8 tex = 0; tex < (U8)BAKED_NUM_INDICES; tex++) { - bool ret = true; - const LLVOAvatarDictionary::BakedDictionaryEntry *baked_dict = baked_iter->second; - for (texture_vec_t::const_iterator local_tex_iter = baked_dict->mLocalTextures.begin(); - local_tex_iter != baked_dict->mLocalTextures.end(); - local_tex_iter++) - { - ret &= (getLocalDiscardLevel(*local_tex_iter) >= 0); - } - return ret; + mBakedTextureDatas[tex].mMorphMasksValid = new_status; } - } - llassert(0); - return FALSE; -} - - -//----------------------------------------------------------------------------- -// getBakedTE() -// Used by the LayerSet. (Layer sets don't in general know what textures depend on them.) -//----------------------------------------------------------------------------- -ETextureIndex LLVOAvatar::getBakedTE( LLTexLayerSet* layerset ) -{ - for (U32 i = 0; i < mBakedTextureData.size(); i++) + } + else if (index < BAKED_NUM_INDICES) { - if (layerset == mBakedTextureData[i].mTexLayerSet ) - { - return mBakedTextureData[i].mTextureIndex; - } + mBakedTextureDatas[index].mMorphMasksValid = new_status; } - - llassert(0); - return TEX_HEAD_BAKED; } -//----------------------------------------------------------------------------- -// setNewBakedTexture() -// A new baked texture has been successfully uploaded and we can start using it now. -//----------------------------------------------------------------------------- -void LLVOAvatar::setNewBakedTexture( ETextureIndex te, const LLUUID& uuid ) +// returns TRUE if morph masks are present and not valid for a given baked texture, FALSE otherwise +BOOL LLVOAvatar::morphMaskNeedsUpdate(LLVOAvatarDefines::EBakedTextureIndex index) { - // Baked textures live on other sims. - LLHost target_host = getObjectHost(); - setTEImage( te, gImageList.getImageFromHost( uuid, target_host ) ); - updateMeshTextures(); - dirtyMesh(); - - - LLVOAvatar::cullAvatarsByPixelArea(); - - /* switch(te) - case TEX_HEAD_BAKED: - llinfos << "New baked texture: HEAD" << llendl; */ - const LLVOAvatarDictionary::TextureDictionaryEntry *text_dict = LLVOAvatarDictionary::getInstance()->getTexture(te); - if (text_dict->mIsBakedTexture) + if (index >= BAKED_NUM_INDICES) { - llinfos << "New baked texture: " << text_dict->mName << " UUID: " << uuid <<llendl; - mBakedTextureData[text_dict->mBakedTextureIndex].mTexLayerSet->requestUpdate(); - } - else - { - llwarns << "New baked texture: unknown te " << te << llendl; + return FALSE; } - - // dumpAvatarTEs( "setNewBakedTexture() send" ); - // RN: throttle uploads - if (!hasPendingBakedUploads()) + + if (!mBakedTextureDatas[index].mMaskedMorphs.empty() && !mBakedTextureDatas[index].mMorphMasksValid) { - gAgent.sendAgentSetAppearance(); + return TRUE; } + + return FALSE; } -bool LLVOAvatar::hasPendingBakedUploads() +void LLVOAvatar::applyMorphMask(U8* tex_data, S32 width, S32 height, S32 num_components, LLVOAvatarDefines::EBakedTextureIndex index) { - for (U32 i = 0; i < mBakedTextureData.size(); i++) + if (index >= BAKED_NUM_INDICES) { - bool upload_pending = (mBakedTextureData[i].mTexLayerSet && mBakedTextureData[i].mTexLayerSet->getComposite()->uploadPending()); - if (upload_pending) - { - return true; - } + llwarns << "invalid baked texture index passed to applyMorphMask" << llendl; + return; } - return false; -} - -//----------------------------------------------------------------------------- -// setCachedBakedTexture() -// A baked texture id was received from a cache query, make it active -//----------------------------------------------------------------------------- -void LLVOAvatar::setCachedBakedTexture( ETextureIndex te, const LLUUID& uuid ) -{ - setTETexture( te, uuid ); - /* switch(te) - case TEX_HEAD_BAKED: - if( mHeadLayerSet ) - mHeadLayerSet->cancelUpload(); */ - for (U32 i = 0; i < mBakedTextureData.size(); i++) + for (morph_list_t::const_iterator iter = mBakedTextureDatas[index].mMaskedMorphs.begin(); + iter != mBakedTextureDatas[index].mMaskedMorphs.end(); iter++) { - if ( mBakedTextureData[i].mTextureIndex == te && mBakedTextureData[i].mTexLayerSet) - { - mBakedTextureData[i].mTexLayerSet->cancelUpload(); - } + const LLMaskedMorph* maskedMorph = (*iter); + maskedMorph->mMorphTarget->applyMask(tex_data, width, height, num_components, maskedMorph->mInvert); } } + //----------------------------------------------------------------------------- -// releaseUnneccesaryTextures() +// releaseComponentTextures() // release any component texture UUIDs for which we have a baked texture +// ! BACKWARDS COMPATIBILITY ! +// This is only called for non-self avatars, it can be taken out once component +// textures aren't communicated by non-self avatars. //----------------------------------------------------------------------------- -void LLVOAvatar::releaseUnnecessaryTextures() +void LLVOAvatar::releaseComponentTextures() { - // Backwards Compat: detect if the baked hair texture actually wasn't sent, and if so set to default - if (isTextureDefined(TEX_HAIR_BAKED) && getTEImage(TEX_HAIR_BAKED)->getID() == getTEImage(TEX_SKIRT_BAKED)->getID()) + // ! BACKWARDS COMPATIBILITY ! + // Detect if the baked hair texture actually wasn't sent, and if so set to default + if (isTextureDefined(TEX_HAIR_BAKED) && getImage(TEX_HAIR_BAKED)->getID() == getImage(TEX_SKIRT_BAKED)->getID()) { - if (getTEImage(TEX_HAIR_BAKED)->getID() != IMG_INVISIBLE) + if (getImage(TEX_HAIR_BAKED)->getID() != IMG_INVISIBLE) { // Regression case of messaging system. Expected 21 textures, received 20. last texture is not valid so set to default setTETexture(TEX_HAIR_BAKED, IMG_DEFAULT_AVATAR); @@ -7281,7 +6053,7 @@ void LLVOAvatar::releaseUnnecessaryTextures() for (U8 baked_index = 0; baked_index < BAKED_NUM_INDICES; baked_index++) { - const LLVOAvatarDictionary::BakedDictionaryEntry * bakedDicEntry = LLVOAvatarDictionary::getInstance()->getBakedTexture((EBakedTextureIndex)baked_index); + const LLVOAvatarDictionary::BakedEntry * bakedDicEntry = LLVOAvatarDictionary::getInstance()->getBakedTexture((EBakedTextureIndex)baked_index); // skip if this is a skirt and av is not wearing one, or if we don't have a baked texture UUID if (!isTextureDefined(bakedDicEntry->mTextureIndex) && ( (baked_index != BAKED_SKIRT) || isWearingWearableType(WT_SKIRT) )) @@ -7297,111 +6069,68 @@ void LLVOAvatar::releaseUnnecessaryTextures() } } -//----------------------------------------------------------------------------- -// static -// onCustomizeStart() -//----------------------------------------------------------------------------- -void LLVOAvatar::onCustomizeStart() -{ - // We're no longer doing any baking or invalidating on entering - // appearance editing mode. Leaving function in place in case - // further changes require us to do something at this point - Nyx -} - -//----------------------------------------------------------------------------- -// static -// onCustomizeEnd() -//----------------------------------------------------------------------------- -void LLVOAvatar::onCustomizeEnd() -{ - LLVOAvatar *avatarp = gAgent.getAvatarObject(); - if (avatarp) - { - avatarp->invalidateAll(); - avatarp->requestLayerSetUploads(); - } -} - -void LLVOAvatar::onChangeSelfInvisible(BOOL newvalue) -{ - LLVOAvatar *avatarp = gAgent.getAvatarObject(); - if (avatarp) - { - if (newvalue) - { - // we have just requested to set the avatar's baked textures to invisible - avatarp->setInvisible(TRUE); - } - else - { - avatarp->setInvisible(FALSE); - } - } -} - - BOOL LLVOAvatar::teToColorParams( ETextureIndex te, const char* param_name[3] ) { switch( te ) { - case TEX_UPPER_SHIRT: - param_name[0] = "shirt_red"; - param_name[1] = "shirt_green"; - param_name[2] = "shirt_blue"; - break; - - case TEX_LOWER_PANTS: - param_name[0] = "pants_red"; - param_name[1] = "pants_green"; - param_name[2] = "pants_blue"; - break; - - case TEX_LOWER_SHOES: - param_name[0] = "shoes_red"; - param_name[1] = "shoes_green"; - param_name[2] = "shoes_blue"; - break; - - case TEX_LOWER_SOCKS: - param_name[0] = "socks_red"; - param_name[1] = "socks_green"; - param_name[2] = "socks_blue"; - break; - - case TEX_UPPER_JACKET: - case TEX_LOWER_JACKET: - param_name[0] = "jacket_red"; - param_name[1] = "jacket_green"; - param_name[2] = "jacket_blue"; - break; - - case TEX_UPPER_GLOVES: - param_name[0] = "gloves_red"; - param_name[1] = "gloves_green"; - param_name[2] = "gloves_blue"; - break; - - case TEX_UPPER_UNDERSHIRT: - param_name[0] = "undershirt_red"; - param_name[1] = "undershirt_green"; - param_name[2] = "undershirt_blue"; - break; + case TEX_UPPER_SHIRT: + param_name[0] = "shirt_red"; + param_name[1] = "shirt_green"; + param_name[2] = "shirt_blue"; + break; + + case TEX_LOWER_PANTS: + param_name[0] = "pants_red"; + param_name[1] = "pants_green"; + param_name[2] = "pants_blue"; + break; + + case TEX_LOWER_SHOES: + param_name[0] = "shoes_red"; + param_name[1] = "shoes_green"; + param_name[2] = "shoes_blue"; + break; + + case TEX_LOWER_SOCKS: + param_name[0] = "socks_red"; + param_name[1] = "socks_green"; + param_name[2] = "socks_blue"; + break; + + case TEX_UPPER_JACKET: + case TEX_LOWER_JACKET: + param_name[0] = "jacket_red"; + param_name[1] = "jacket_green"; + param_name[2] = "jacket_blue"; + break; + + case TEX_UPPER_GLOVES: + param_name[0] = "gloves_red"; + param_name[1] = "gloves_green"; + param_name[2] = "gloves_blue"; + break; + + case TEX_UPPER_UNDERSHIRT: + param_name[0] = "undershirt_red"; + param_name[1] = "undershirt_green"; + param_name[2] = "undershirt_blue"; + break; - case TEX_LOWER_UNDERPANTS: - param_name[0] = "underpants_red"; - param_name[1] = "underpants_green"; - param_name[2] = "underpants_blue"; - break; - - case TEX_SKIRT: - param_name[0] = "skirt_red"; - param_name[1] = "skirt_green"; - param_name[2] = "skirt_blue"; - break; - - default: - llassert(0); - return FALSE; + case TEX_LOWER_UNDERPANTS: + param_name[0] = "underpants_red"; + param_name[1] = "underpants_green"; + param_name[2] = "underpants_blue"; + break; + + case TEX_SKIRT: + param_name[0] = "skirt_red"; + param_name[1] = "skirt_green"; + param_name[2] = "skirt_blue"; + break; + + default: + llassert(0); + return FALSE; } return TRUE; @@ -7431,140 +6160,53 @@ LLColor4 LLVOAvatar::getClothesColor( ETextureIndex te ) return color; } - - +// static +LLColor4 LLVOAvatar::getDummyColor() +{ + return DUMMY_COLOR; +} void LLVOAvatar::dumpAvatarTEs( const std::string& context ) { /* const char* te_name[] = { "TEX_HEAD_BODYPAINT ", "TEX_UPPER_SHIRT ", */ - llinfos << (mIsSelf ? "Self: " : "Other: ") << context << llendl; - for (LLVOAvatarDictionary::texture_map_t::const_iterator iter = LLVOAvatarDictionary::getInstance()->getTextures().begin(); + llinfos << (isSelf() ? "Self: " : "Other: ") << context << llendl; + for (LLVOAvatarDictionary::Textures::const_iterator iter = LLVOAvatarDictionary::getInstance()->getTextures().begin(); iter != LLVOAvatarDictionary::getInstance()->getTextures().end(); iter++) { - const LLVOAvatarDictionary::TextureDictionaryEntry *text_dict = iter->second; - const LLViewerImage* te_image = getTEImage(iter->first); + const LLVOAvatarDictionary::TextureEntry *texture_dict = iter->second; + const LLViewerTexture* te_image = getImage(iter->first); if( !te_image ) { - llinfos << " " << text_dict->mName << ": null ptr" << llendl; + llinfos << " " << texture_dict->mName << ": null ptr" << llendl; } else if( te_image->getID().isNull() ) { - llinfos << " " << text_dict->mName << ": null UUID" << llendl; + llinfos << " " << texture_dict->mName << ": null UUID" << llendl; } else if( te_image->getID() == IMG_DEFAULT ) { - llinfos << " " << text_dict->mName << ": IMG_DEFAULT" << llendl; + llinfos << " " << texture_dict->mName << ": IMG_DEFAULT" << llendl; } else if( te_image->getID() == IMG_DEFAULT_AVATAR ) { - llinfos << " " << text_dict->mName << ": IMG_DEFAULT_AVATAR" << llendl; - } - else - { - llinfos << " " << text_dict->mName << ": " << te_image->getID() << llendl; - } - } -} - -//----------------------------------------------------------------------------- -// updateAttachmentVisibility() -//----------------------------------------------------------------------------- -void LLVOAvatar::updateAttachmentVisibility(U32 camera_mode) -{ - for (attachment_map_t::iterator iter = mAttachmentPoints.begin(); - iter != mAttachmentPoints.end(); ) - { - attachment_map_t::iterator curiter = iter++; - LLViewerJointAttachment* attachment = curiter->second; - if (attachment->getIsHUDAttachment()) - { - attachment->setAttachmentVisibility(TRUE); + llinfos << " " << texture_dict->mName << ": IMG_DEFAULT_AVATAR" << llendl; } else { - switch (camera_mode) - { - case CAMERA_MODE_MOUSELOOK: - if (LLVOAvatar::sVisibleInFirstPerson && attachment->getVisibleInFirstPerson()) - { - attachment->setAttachmentVisibility(TRUE); - } - else - { - attachment->setAttachmentVisibility(FALSE); - } - break; - default: - attachment->setAttachmentVisibility(TRUE); - break; - } - } - } -} - -// Given a texture entry, determine which wearable type owns it. -// static -LLUUID LLVOAvatar::getDefaultTEImageID(ETextureIndex index ) -{ - /* switch( index ) - case TEX_UPPER_SHIRT: return LLUUID( gSavedSettings.getString("UIImgDefaultShirtUUID") ); */ - const LLVOAvatarDictionary::TextureDictionaryEntry *text_dict = LLVOAvatarDictionary::getInstance()->getTexture(index); - const std::string &default_image_name = text_dict->mDefaultImageName; - if (default_image_name == "") - { - return IMG_DEFAULT_AVATAR; - } - else - { - return LLUUID(gSavedSettings.getString(default_image_name)); - } -} - - -void LLVOAvatar::setInvisible(BOOL newvalue) -{ - if (newvalue) - { - setCompositeUpdatesEnabled(FALSE); - for (U32 i = 0; i < mBakedTextureData.size(); i++ ) - { - setNewBakedTexture(mBakedTextureData[i].mTextureIndex, IMG_INVISIBLE); + llinfos << " " << texture_dict->mName << ": " << te_image->getID() << llendl; } - gAgent.sendAgentSetAppearance(); } - else - { - setCompositeUpdatesEnabled(TRUE); - invalidateAll(); - requestLayerSetUploads(); - gAgent.sendAgentSetAppearance(); - } -} - -LLColor4 LLVOAvatar::getDummyColor() -{ - return DUMMY_COLOR; -} - -// Given a texture entry, determine which wearable type owns it. -// static -EWearableType LLVOAvatar::getTEWearableType(ETextureIndex index ) -{ - /* switch(index) - case TEX_UPPER_SHIRT: - return WT_SHIRT; */ - return LLVOAvatarDictionary::getInstance()->getTexture(index)->mWearableType; } // Unlike most wearable functions, this works for both self and other. -BOOL LLVOAvatar::isWearingWearableType( EWearableType type ) +BOOL LLVOAvatar::isWearingWearableType(EWearableType type) const { if (mIsDummy) return TRUE; - switch( type ) + switch(type) { case WT_SHAPE: case WT_SKIN: @@ -7578,16 +6220,16 @@ BOOL LLVOAvatar::isWearingWearableType( EWearableType type ) /* switch(type) case WT_SHIRT: indicator_te = TEX_UPPER_SHIRT; */ - for (LLVOAvatarDictionary::texture_map_t::const_iterator tex_iter = LLVOAvatarDictionary::getInstance()->getTextures().begin(); + for (LLVOAvatarDictionary::Textures::const_iterator tex_iter = LLVOAvatarDictionary::getInstance()->getTextures().begin(); tex_iter != LLVOAvatarDictionary::getInstance()->getTextures().end(); tex_iter++) { const LLVOAvatarDefines::ETextureIndex index = tex_iter->first; - const LLVOAvatarDictionary::TextureDictionaryEntry *text_dict = tex_iter->second; - if (text_dict->mWearableType == type) + const LLVOAvatarDictionary::TextureEntry *texture_dict = tex_iter->second; + if (texture_dict->mWearableType == type) { // If you're checking your own clothing, check the component texture - if (mIsSelf) + if (isSelf()) { if (isTextureDefined(index)) { @@ -7604,23 +6246,10 @@ BOOL LLVOAvatar::isWearingWearableType( EWearableType type ) // NOTE: this is a poor substitute if you actually want to know about individual pieces of clothing // this works for detecting a skirt (most important), but is ineffective at any piece of clothing that // gets baked into a texture that always exists (upper or lower). - const std::string name = text_dict->mName; - for (LLVOAvatarDictionary::baked_map_t::const_iterator iter = LLVOAvatarDictionary::getInstance()->getBakedTextures().begin(); - iter != LLVOAvatarDictionary::getInstance()->getBakedTextures().end(); - iter++) + if (texture_dict->mIsUsedByBakedTexture) { - const LLVOAvatarDictionary::BakedDictionaryEntry *baked_dict = iter->second; - if (baked_dict->mName == name) - { - if (isTextureDefined(baked_dict->mTextureIndex)) - { - return TRUE; - } - else - { - return FALSE; - } - } + const EBakedTextureIndex baked_index = texture_dict->mBakedTextureIndex; + return isTextureDefined(LLVOAvatarDictionary::getInstance()->getBakedTexture(baked_index)->mTextureIndex); } return FALSE; } @@ -7629,41 +6258,6 @@ BOOL LLVOAvatar::isWearingWearableType( EWearableType type ) } //----------------------------------------------------------------------------- -// updatedWearable( EWearableType type ) -// forces an update to any baked textures relevant to type. -// Should be called only on saving the wearable -//----------------------------------------------------------------------------- -void LLVOAvatar::wearableUpdated( EWearableType type ) -{ - for (LLVOAvatarDictionary::wearable_map_t::const_iterator wearable_iter = LLVOAvatarDictionary::getInstance()->getWearables().begin(); - wearable_iter != LLVOAvatarDictionary::getInstance()->getWearables().end(); - wearable_iter++) - { - const LLVOAvatarDictionary::WearableDictionaryEntry *wearable_dict = wearable_iter->second; - const LLVOAvatarDefines::EBakedTextureIndex index = wearable_iter->first; - if (wearable_dict) - { - for (LLVOAvatarDefines::wearables_vec_t::const_iterator type_iter = wearable_dict->mWearablesVec.begin(); - type_iter != wearable_dict->mWearablesVec.end(); - type_iter++) - { - const EWearableType comp_type = *type_iter; - if (comp_type == type) - { - if (mBakedTextureData[index].mTexLayerSet) - { - mBakedTextureData[index].mTexLayerSet->requestUpdate(); - mBakedTextureData[index].mTexLayerSet->requestUpload(); - } - break; - } - } - } - } -} - - -//----------------------------------------------------------------------------- // clampAttachmentPositions() //----------------------------------------------------------------------------- void LLVOAvatar::clampAttachmentPositions() @@ -7741,16 +6335,16 @@ void LLVOAvatar::onFirstTEMessageReceived() { mFirstTEMessageReceived = TRUE; - for (U32 i = 0; i < mBakedTextureData.size(); i++) + for (U32 i = 0; i < mBakedTextureDatas.size(); i++) { - bool layer_baked = isTextureDefined(mBakedTextureData[i].mTextureIndex); + const BOOL layer_baked = isTextureDefined(mBakedTextureDatas[i].mTextureIndex); // Use any baked textures that we have even if they haven't downloaded yet. // (That is, don't do a transition from unbaked to baked.) if (layer_baked) { - LLViewerImage* image = getTEImage( mBakedTextureData[i].mTextureIndex ); - mBakedTextureData[i].mLastTextureIndex = image->getID(); + LLViewerFetchedTexture* image = LLViewerTextureManager::staticCastToFetchedTexture(getImage( mBakedTextureDatas[i].mTextureIndex ), TRUE) ; + mBakedTextureDatas[i].mLastTextureIndex = image->getID(); // If we have more than one texture for the other baked layers, we'll want to call this for them too. if ( (i == BAKED_HEAD) || (i == BAKED_UPPER) || (i == BAKED_LOWER) ) { @@ -7782,7 +6376,7 @@ void LLVOAvatar::processAvatarAppearance( LLMessageSystem* mesgsys ) mFirstAppearanceMessageReceived = TRUE; - if( mIsSelf ) + if( isSelf() ) { llwarns << "Received AvatarAppearance for self" << llendl; if( mFirstTEMessageReceived ) @@ -7799,31 +6393,24 @@ void LLVOAvatar::processAvatarAppearance( LLMessageSystem* mesgsys ) ESex old_sex = getSex(); -// llinfos << "ady LLVOAvatar::processAvatarAppearance()" << llendl; +// llinfos << "LLVOAvatar::processAvatarAppearance()" << llendl; // dumpAvatarTEs( "PRE processAvatarAppearance()" ); unpackTEMessage(mesgsys, _PREHASH_ObjectData); // dumpAvatarTEs( "POST processAvatarAppearance()" ); // prevent the overwriting of valid baked textures with invalid baked textures - for (U8 baked_index = 0; baked_index < mBakedTextureData.size(); baked_index++) + for (U8 baked_index = 0; baked_index < mBakedTextureDatas.size(); baked_index++) { - if (!isTextureDefined(mBakedTextureData[baked_index].mTextureIndex) - && mBakedTextureData[baked_index].mLastTextureIndex != IMG_DEFAULT + if (!isTextureDefined(mBakedTextureDatas[baked_index].mTextureIndex) + && mBakedTextureDatas[baked_index].mLastTextureIndex != IMG_DEFAULT && baked_index != BAKED_SKIRT) { - setTEImage(mBakedTextureData[baked_index].mTextureIndex, gImageList.getImage(mBakedTextureData[baked_index].mLastTextureIndex)); + setTEImage(mBakedTextureDatas[baked_index].mTextureIndex, + LLViewerTextureManager::getFetchedTexture(mBakedTextureDatas[baked_index].mLastTextureIndex, TRUE, FALSE, LLViewerTexture::LOD_TEXTURE)); } } - //llinfos << "Received AvatarAppearance: " << (mIsSelf ? "(self): " : "(other): ") << std::endl << - // (isTextureDefined(TEX_HEAD_BAKED) ? "HEAD " : "head " ) << (getTEImage(TEX_HEAD_BAKED)->getID()) << std::endl << - // (isTextureDefined(TEX_UPPER_BAKED) ? "UPPER " : "upper " ) << (getTEImage(TEX_UPPER_BAKED)->getID()) << std::endl << - // (isTextureDefined(TEX_LOWER_BAKED) ? "LOWER " : "lower " ) << (getTEImage(TEX_LOWER_BAKED)->getID()) << std::endl << - // (isTextureDefined(TEX_SKIRT_BAKED) ? "SKIRT " : "skirt " ) << (getTEImage(TEX_SKIRT_BAKED)->getID()) << std::endl << - // (isTextureDefined(TEX_HAIR_BAKED) ? "HAIR" : "hair " ) << (getTEImage(TEX_HAIR_BAKED)->getID()) << std::endl << - // (isTextureDefined(TEX_EYES_BAKED) ? "EYES" : "eyes" ) << (getTEImage(TEX_EYES_BAKED)->getID()) << llendl ; - if( !mFirstTEMessageReceived ) { onFirstTEMessageReceived(); @@ -7831,9 +6418,11 @@ void LLVOAvatar::processAvatarAppearance( LLMessageSystem* mesgsys ) setCompositeUpdatesEnabled( FALSE ); - if (!mIsSelf) + // ! BACKWARDS COMPATIBILITY ! + // Non-self avatars will no longer have component textures + if (!isSelf()) { - releaseUnnecessaryTextures(); + releaseComponentTextures(); } updateMeshTextures(); // enables updates for laysets without baked textures. @@ -7954,7 +6543,7 @@ void LLVOAvatar::getAnimNames( LLDynamicArray<std::string>* names ) names->put( "enter_away_from_keyboard_state" ); } -void LLVOAvatar::onBakedTextureMasksLoaded( BOOL success, LLViewerImage *src_vi, LLImageRaw* src, LLImageRaw* aux_src, S32 discard_level, BOOL final, void* userdata ) +void LLVOAvatar::onBakedTextureMasksLoaded( BOOL success, LLViewerFetchedTexture *src_vi, LLImageRaw* src, LLImageRaw* aux_src, S32 discard_level, BOOL final, void* userdata ) { if (!userdata) return; @@ -7993,39 +6582,32 @@ void LLVOAvatar::onBakedTextureMasksLoaded( BOOL success, LLViewerImage *src_vi, gGL.getTexUnit(0)->setTextureFilteringOption(LLTexUnit::TFO_BILINEAR); /* if( id == head_baked->getID() ) - if (self->mBakedTextureData[BAKED_HEAD].mTexLayerSet) + if (self->mBakedTextureDatas[BAKED_HEAD].mTexLayerSet) //llinfos << "onBakedTextureMasksLoaded for head " << id << " discard = " << discard_level << llendl; - self->mBakedTextureData[BAKED_HEAD].mTexLayerSet->applyMorphMask(aux_src->getData(), aux_src->getWidth(), aux_src->getHeight(), 1); + self->mBakedTextureDatas[BAKED_HEAD].mTexLayerSet->applyMorphMask(aux_src->getData(), aux_src->getWidth(), aux_src->getHeight(), 1); maskData->mLastDiscardLevel = discard_level; */ - bool found_texture_id = false; - for (LLVOAvatarDictionary::texture_map_t::const_iterator iter = LLVOAvatarDictionary::getInstance()->getTextures().begin(); + BOOL found_texture_id = false; + for (LLVOAvatarDictionary::Textures::const_iterator iter = LLVOAvatarDictionary::getInstance()->getTextures().begin(); iter != LLVOAvatarDictionary::getInstance()->getTextures().end(); iter++) { - const LLVOAvatarDictionary::TextureDictionaryEntry *text_dict = iter->second; - if (text_dict->mIsUsedByBakedTexture) + const LLVOAvatarDictionary::TextureEntry *texture_dict = iter->second; + if (texture_dict->mIsUsedByBakedTexture) { const ETextureIndex texture_index = iter->first; - const LLViewerImage *baked_img = self->getTEImage(texture_index); + const LLViewerTexture *baked_img = self->getImage(texture_index); if (id == baked_img->getID()) { - const EBakedTextureIndex baked_index = text_dict->mBakedTextureIndex; - if (self->mBakedTextureData[baked_index].mTexLayerSet) + const EBakedTextureIndex baked_index = texture_dict->mBakedTextureIndex; + self->applyMorphMask(aux_src->getData(), aux_src->getWidth(), aux_src->getHeight(), 1, baked_index); + maskData->mLastDiscardLevel = discard_level; + if (self->mBakedTextureDatas[baked_index].mMaskTexName) { - //llinfos << "onBakedTextureMasksLoaded for " << text_dict->mName << " " << id << " discard = " << discard_level << llendl; - self->mBakedTextureData[baked_index].mTexLayerSet->applyMorphMask(aux_src->getData(), aux_src->getWidth(), aux_src->getHeight(), 1); - maskData->mLastDiscardLevel = discard_level; - if (self->mBakedTextureData[baked_index].mMaskTexName) - { - LLImageGL::deleteTextures(1, &(self->mBakedTextureData[baked_index].mMaskTexName)); - } - self->mBakedTextureData[baked_index].mMaskTexName = gl_name; - } - else - { - llwarns << "onBakedTextureMasksLoaded: no LayerSet for " << text_dict->mName << "." << llendl; + LLImageGL::deleteTextures(1, &(self->mBakedTextureDatas[baked_index].mMaskTexName)); } + + self->mBakedTextureDatas[baked_index].mMaskTexName = gl_name; found_texture_id = true; break; } @@ -8052,7 +6634,7 @@ void LLVOAvatar::onBakedTextureMasksLoaded( BOOL success, LLViewerImage *src_vi, } // static -void LLVOAvatar::onInitialBakedTextureLoaded( BOOL success, LLViewerImage *src_vi, LLImageRaw* src, LLImageRaw* aux_src, S32 discard_level, BOOL final, void* userdata ) +void LLVOAvatar::onInitialBakedTextureLoaded( BOOL success, LLViewerFetchedTexture *src_vi, LLImageRaw* src, LLImageRaw* aux_src, S32 discard_level, BOOL final, void* userdata ) { LLUUID *avatar_idp = (LLUUID *)userdata; LLVOAvatar *selfp = (LLVOAvatar *)gObjectList.findObject(*avatar_idp); @@ -8067,7 +6649,7 @@ void LLVOAvatar::onInitialBakedTextureLoaded( BOOL success, LLViewerImage *src_v } } -void LLVOAvatar::onBakedTextureLoaded(BOOL success, LLViewerImage *src_vi, LLImageRaw* src, LLImageRaw* aux_src, S32 discard_level, BOOL final, void* userdata) +void LLVOAvatar::onBakedTextureLoaded(BOOL success, LLViewerFetchedTexture *src_vi, LLImageRaw* src, LLImageRaw* aux_src, S32 discard_level, BOOL final, void* userdata) { //llinfos << "onBakedTextureLoaded: " << src_vi->getID() << llendl; @@ -8100,28 +6682,28 @@ void LLVOAvatar::useBakedTexture( const LLUUID& id ) mLastHeadBakedID = id; mHeadMesh0.setTexture( head_baked ); mHeadMesh1.setTexture( head_baked ); */ - for (U32 i = 0; i < mBakedTextureData.size(); i++) + for (U32 i = 0; i < mBakedTextureDatas.size(); i++) { - LLViewerImage* image_baked = getTEImage( mBakedTextureData[i].mTextureIndex ); + LLViewerTexture* image_baked = getImage( mBakedTextureDatas[i].mTextureIndex ); if (id == image_baked->getID()) { - mBakedTextureData[i].mIsLoaded = true; - mBakedTextureData[i].mIsUsed = true; - mBakedTextureData[i].mLastTextureIndex = id; - for (U32 k = 0; k < mBakedTextureData[i].mMeshes.size(); k++) + mBakedTextureDatas[i].mIsLoaded = true; + mBakedTextureDatas[i].mLastTextureIndex = id; + mBakedTextureDatas[i].mIsUsed = true; + for (U32 k = 0; k < mBakedTextureDatas[i].mMeshes.size(); k++) { - mBakedTextureData[i].mMeshes[k]->setTexture( image_baked ); + mBakedTextureDatas[i].mMeshes[k]->setTexture( image_baked ); } - if (mBakedTextureData[i].mTexLayerSet) + if (mBakedTextureDatas[i].mTexLayerSet) { - mBakedTextureData[i].mTexLayerSet->destroyComposite(); + mBakedTextureDatas[i].mTexLayerSet->destroyComposite(); } - const LLVOAvatarDictionary::BakedDictionaryEntry *baked_dict = LLVOAvatarDictionary::getInstance()->getBakedTexture((EBakedTextureIndex)i); + const LLVOAvatarDictionary::BakedEntry *baked_dict = LLVOAvatarDictionary::getInstance()->getBakedTexture((EBakedTextureIndex)i); for (texture_vec_t::const_iterator local_tex_iter = baked_dict->mLocalTextures.begin(); local_tex_iter != baked_dict->mLocalTextures.end(); local_tex_iter++) { - setLocalTexture(*local_tex_iter, getTEImage(*local_tex_iter), TRUE); + setLocalTexture(*local_tex_iter, getImage(*local_tex_iter), TRUE); } // ! BACKWARDS COMPATIBILITY ! @@ -8129,9 +6711,9 @@ void LLVOAvatar::useBakedTexture( const LLUUID& id ) // This is paired with similar code in updateMeshTextures that sets hair mesh color. if (i == BAKED_HAIR) { - for (U32 i = 0; i < mBakedTextureData[BAKED_HAIR].mMeshes.size(); i++) + for (U32 i = 0; i < mBakedTextureDatas[BAKED_HAIR].mMeshes.size(); i++) { - mBakedTextureData[BAKED_HAIR].mMeshes[i]->setColor( 1.f, 1.f, 1.f, 1.f ); + mBakedTextureDatas[BAKED_HAIR].mMeshes[i]->setColor( 1.f, 1.f, 1.f, 1.f ); } } } @@ -8147,7 +6729,7 @@ void LLVOAvatar::dumpArchetypeXML( void* ) LLAPRFile outfile ; outfile.open(gDirUtilp->getExpandedFilename(LL_PATH_CHARACTER,"new archetype.xml"), LL_APR_WB ); apr_file_t* file = outfile.getFileHandle() ; - if( !file ) + if (!file) { return; } @@ -8157,27 +6739,27 @@ void LLVOAvatar::dumpArchetypeXML( void* ) apr_file_printf( file, "\n\t<archetype name=\"???\">\n" ); // only body parts, not clothing. - for( S32 type = WT_SHAPE; type <= WT_EYES; type++ ) + for (S32 type = WT_SHAPE; type <= WT_EYES; type++) { - const std::string& wearable_name = LLWearable::typeToTypeName( (EWearableType) type ); + const std::string& wearable_name = LLWearableDictionary::getTypeName((EWearableType)type); apr_file_printf( file, "\n\t\t<!-- wearable: %s -->\n", wearable_name.c_str() ); - for( LLVisualParam* param = avatar->getFirstVisualParam(); param; param = avatar->getNextVisualParam() ) + for (LLVisualParam* param = avatar->getFirstVisualParam(); param; param = avatar->getNextVisualParam()) { LLViewerVisualParam* viewer_param = (LLViewerVisualParam*)param; if( (viewer_param->getWearableType() == type) && (viewer_param->getGroup() == VISUAL_PARAM_GROUP_TWEAKABLE) ) { - apr_file_printf( file, "\t\t<param id=\"%d\" name=\"%s\" value=\"%.3f\"/>\n", - viewer_param->getID(), viewer_param->getName().c_str(), viewer_param->getWeight() ); + apr_file_printf(file, "\t\t<param id=\"%d\" name=\"%s\" value=\"%.3f\"/>\n", + viewer_param->getID(), viewer_param->getName().c_str(), viewer_param->getWeight()); } } - for(U8 te = 0; te < TEX_NUM_INDICES; te++) + for (U8 te = 0; te < TEX_NUM_INDICES; te++) { - if( LLVOAvatar::getTEWearableType((ETextureIndex)te) == type ) + if (LLVOAvatarDictionary::getTEWearableType((ETextureIndex)te) == type) { - LLViewerImage* te_image = avatar->getTEImage((ETextureIndex)te); + LLViewerTexture* te_image = avatar->getImage((ETextureIndex)te); if( te_image ) { std::string uuid_str; @@ -8192,18 +6774,13 @@ void LLVOAvatar::dumpArchetypeXML( void* ) } -U32 LLVOAvatar::getVisibilityRank() -{ - return mVisibilityRank; -} - void LLVOAvatar::setVisibilityRank(U32 rank) { if (mDrawable.isNull() || mDrawable->isDead()) - { //do nothing + { + // do nothing return; } - mVisibilityRank = rank; } @@ -8212,15 +6789,14 @@ S32 LLVOAvatar::getUnbakedPixelAreaRank() { S32 rank = 1; for (std::vector<LLCharacter*>::iterator iter = LLCharacter::sInstances.begin(); - iter != LLCharacter::sInstances.end(); ++iter) + iter != LLCharacter::sInstances.end(); ++iter) { LLVOAvatar* inst = (LLVOAvatar*) *iter; - if( inst == this ) + if (inst == this) { return rank; } - else - if( !inst->isDead() && !inst->isFullyBaked() ) + else if (!inst->isDead() && !inst->isFullyBaked()) { rank++; } @@ -8232,7 +6808,7 @@ S32 LLVOAvatar::getUnbakedPixelAreaRank() struct CompareScreenAreaGreater { - bool operator()(const LLCharacter* const& lhs, const LLCharacter* const& rhs) + BOOL operator()(const LLCharacter* const& lhs, const LLCharacter* const& rhs) { return lhs->getPixelArea() > rhs->getPixelArea(); } @@ -8246,7 +6822,7 @@ void LLVOAvatar::cullAvatarsByPixelArea() // Update the avatars that have changed status U32 rank = 0; for (std::vector<LLCharacter*>::iterator iter = LLCharacter::sInstances.begin(); - iter != LLCharacter::sInstances.end(); ++iter) + iter != LLCharacter::sInstances.end(); ++iter) { LLVOAvatar* inst = (LLVOAvatar*) *iter; BOOL culled; @@ -8277,7 +6853,7 @@ void LLVOAvatar::cullAvatarsByPixelArea() } S32 grey_avatars = 0; - if ( LLVOAvatar::areAllNearbyInstancesBaked(grey_avatars) ) + if (LLVOAvatar::areAllNearbyInstancesBaked(grey_avatars)) { LLVOAvatar::deleteCachedImages(false); } @@ -8299,144 +6875,6 @@ void LLVOAvatar::cullAvatarsByPixelArea() } } -const LLUUID& LLVOAvatar::grabLocalTexture(ETextureIndex index) -{ - if (canGrabLocalTexture(index)) - { - return getTEImage( index )->getID(); - } - return LLUUID::null; -} - -BOOL LLVOAvatar::canGrabLocalTexture(ETextureIndex index) -{ - // Check if the texture hasn't been baked yet. - if (!isTextureDefined(index)) - { - lldebugs << "getTEImage( " << (U32) index << " )->getID() == IMG_DEFAULT_AVATAR" << llendl; - return FALSE; - } - - if (gAgent.isGodlike() && !gAgent.getAdminOverride()) - return TRUE; - - // Check permissions of textures that show up in the - // baked texture. We don't want people copying people's - // work via baked textures. - /* switch(index) - case TEX_EYES_BAKED: - textures.push_back(TEX_EYES_IRIS); */ - const LLVOAvatarDictionary::TextureDictionaryEntry *text_dict = LLVOAvatarDictionary::getInstance()->getTexture(index); - if (!text_dict->mIsUsedByBakedTexture) return FALSE; - - const EBakedTextureIndex baked_index = text_dict->mBakedTextureIndex; - const LLVOAvatarDictionary::BakedDictionaryEntry *baked_dict = LLVOAvatarDictionary::getInstance()->getBakedTexture(baked_index); - for (texture_vec_t::const_iterator iter = baked_dict->mLocalTextures.begin(); - iter != baked_dict->mLocalTextures.end(); - iter++) - { - const ETextureIndex t_index = (*iter); - lldebugs << "Checking index " << (U32) t_index << llendl; - const LLUUID& texture_id = getTEImage( t_index )->getID(); - if (texture_id != IMG_DEFAULT_AVATAR) - { - // Search inventory for this texture. - LLViewerInventoryCategory::cat_array_t cats; - LLViewerInventoryItem::item_array_t items; - LLAssetIDMatches asset_id_matches(texture_id); - gInventory.collectDescendentsIf(LLUUID::null, - cats, - items, - LLInventoryModel::INCLUDE_TRASH, - asset_id_matches); - - BOOL can_grab = FALSE; - lldebugs << "item count for asset " << texture_id << ": " << items.count() << llendl; - if (items.count()) - { - // search for full permissions version - for (S32 i = 0; i < items.count(); i++) - { - LLInventoryItem* itemp = items[i]; - LLPermissions item_permissions = itemp->getPermissions(); - if ( item_permissions.allowOperationBy( - PERM_MODIFY, gAgent.getID(), gAgent.getGroupID()) && - item_permissions.allowOperationBy( - PERM_COPY, gAgent.getID(), gAgent.getGroupID()) && - item_permissions.allowOperationBy( - PERM_TRANSFER, gAgent.getID(), gAgent.getGroupID()) ) - { - can_grab = TRUE; - break; - } - } - } - if (!can_grab) return FALSE; - } - } - - return TRUE; -} - -void LLVOAvatar::dumpLocalTextures() -{ - llinfos << "Local Textures:" << llendl; - - /* ETextureIndex baked_equiv[] = { - TEX_UPPER_BAKED, - if (isTextureDefined(baked_equiv[i])) */ - for (LLVOAvatarDictionary::texture_map_t::const_iterator iter = LLVOAvatarDictionary::getInstance()->getTextures().begin(); - iter != LLVOAvatarDictionary::getInstance()->getTextures().end(); - iter++) - { - const LLVOAvatarDictionary::TextureDictionaryEntry *text_dict = iter->second; - if (!text_dict->mIsLocalTexture || !text_dict->mIsUsedByBakedTexture) - continue; - - const EBakedTextureIndex baked_index = text_dict->mBakedTextureIndex; - const ETextureIndex baked_equiv = LLVOAvatarDictionary::getInstance()->getBakedTexture(baked_index)->mTextureIndex; - - const std::string &name = text_dict->mName; - const LocalTextureData &local_tex_data = mLocalTextureData[iter->first]; - if (isTextureDefined(baked_equiv)) - { -#if LL_RELEASE_FOR_DOWNLOAD - // End users don't get to trivially see avatar texture IDs, makes textures - // easier to steal. JC - llinfos << "LocTex " << name << ": Baked " << llendl; -#else - llinfos << "LocTex " << name << ": Baked " << getTEImage( baked_equiv )->getID() << llendl; -#endif - } - else if (local_tex_data.mImage.notNull()) - { - if( local_tex_data.mImage->getID() == IMG_DEFAULT_AVATAR ) - { - llinfos << "LocTex " << name << ": None" << llendl; - } - else - { - const LLViewerImage* image = local_tex_data.mImage; - - llinfos << "LocTex " << name << ": " - << "Discard " << image->getDiscardLevel() << ", " - << "(" << image->getWidth() << ", " << image->getHeight() << ") " -#if !LL_RELEASE_FOR_DOWNLOAD - // End users don't get to trivially see avatar texture IDs, - // makes textures easier to steal - << image->getID() << " " -#endif - << "Priority: " << image->getDecodePriority() - << llendl; - } - } - else - { - llinfos << "LocTex " << name << ": No LLViewerImage" << llendl; - } - } -} - void LLVOAvatar::startAppearanceAnimation(BOOL set_by_user, BOOL play_sound) { if(!mAppearanceAnimating) @@ -8448,53 +6886,31 @@ void LLVOAvatar::startAppearanceAnimation(BOOL set_by_user, BOOL play_sound) } } - +// virtual void LLVOAvatar::removeMissingBakedTextures() { - if (!mIsSelf) return; - - BOOL removed = FALSE; - for (U32 i = 0; i < mBakedTextureData.size(); i++) - { - const S32 te = mBakedTextureData[i].mTextureIndex; - if (getTEImage(te)->isMissingAsset()) - { - setTEImage(te, gImageList.getImage(IMG_DEFAULT_AVATAR)); - removed = TRUE; - } - } - - if (removed) - { - for(U32 i = 0; i < mBakedTextureData.size(); i++) - { - invalidateComposite(mBakedTextureData[i].mTexLayerSet, FALSE); - } - updateMeshTextures(); - requestLayerSetUploads(); - } } - //----------------------------------------------------------------------------- // LLVOAvatarXmlInfo //----------------------------------------------------------------------------- -LLVOAvatarXmlInfo::LLVOAvatarXmlInfo() +LLVOAvatar::LLVOAvatarXmlInfo::LLVOAvatarXmlInfo() : mTexSkinColorInfo(0), mTexHairColorInfo(0), mTexEyeColorInfo(0) { } -LLVOAvatarXmlInfo::~LLVOAvatarXmlInfo() +LLVOAvatar::LLVOAvatarXmlInfo::~LLVOAvatarXmlInfo() { std::for_each(mMeshInfoList.begin(), mMeshInfoList.end(), DeletePointer()); std::for_each(mSkeletalDistortionInfoList.begin(), mSkeletalDistortionInfoList.end(), DeletePointer()); std::for_each(mAttachmentInfoList.begin(), mAttachmentInfoList.end(), DeletePointer()); - delete mTexSkinColorInfo; - delete mTexHairColorInfo; - delete mTexEyeColorInfo; + deleteAndClear(mTexSkinColorInfo); + deleteAndClear(mTexHairColorInfo); + deleteAndClear(mTexEyeColorInfo); std::for_each(mLayerInfoList.begin(), mLayerInfoList.end(), DeletePointer()); - std::for_each(mDriverInfoList.begin(), mDriverInfoList.end(), DeletePointer()); + std::for_each(mDriverInfoList.begin(), mDriverInfoList.end(), DeletePointer()); + std::for_each(mMorphMaskInfoList.begin(), mMorphMaskInfoList.end(), DeletePointer()); } //----------------------------------------------------------------------------- @@ -8606,7 +7022,7 @@ BOOL LLVOAvatarSkeletonInfo::parseXml(LLXmlTreeNode* node) //----------------------------------------------------------------------------- // parseXmlSkeletonNode(): parses <skeleton> nodes from XML tree //----------------------------------------------------------------------------- -BOOL LLVOAvatarXmlInfo::parseXmlSkeletonNode(LLXmlTreeNode* root) +BOOL LLVOAvatar::LLVOAvatarXmlInfo::parseXmlSkeletonNode(LLXmlTreeNode* root) { LLXmlTreeNode* node = root->getChildByName( "skeleton" ); if( !node ) @@ -8712,7 +7128,7 @@ BOOL LLVOAvatarXmlInfo::parseXmlSkeletonNode(LLXmlTreeNode* root) //----------------------------------------------------------------------------- // parseXmlMeshNodes(): parses <mesh> nodes from XML tree //----------------------------------------------------------------------------- -BOOL LLVOAvatarXmlInfo::parseXmlMeshNodes(LLXmlTreeNode* root) +BOOL LLVOAvatar::LLVOAvatarXmlInfo::parseXmlMeshNodes(LLXmlTreeNode* root) { for (LLXmlTreeNode* node = root->getChildByName( "mesh" ); node; @@ -8802,7 +7218,7 @@ BOOL LLVOAvatarXmlInfo::parseXmlMeshNodes(LLXmlTreeNode* root) //----------------------------------------------------------------------------- // parseXmlColorNodes(): parses <global_color> nodes from XML tree //----------------------------------------------------------------------------- -BOOL LLVOAvatarXmlInfo::parseXmlColorNodes(LLXmlTreeNode* root) +BOOL LLVOAvatar::LLVOAvatarXmlInfo::parseXmlColorNodes(LLXmlTreeNode* root) { for (LLXmlTreeNode* color_node = root->getChildByName( "global_color" ); color_node; @@ -8822,7 +7238,7 @@ BOOL LLVOAvatarXmlInfo::parseXmlColorNodes(LLXmlTreeNode* root) mTexSkinColorInfo = new LLTexGlobalColorInfo; if( !mTexSkinColorInfo->parseXml( color_node ) ) { - delete mTexSkinColorInfo; mTexSkinColorInfo = 0; + deleteAndClear(mTexSkinColorInfo); llwarns << "avatar file: mTexSkinColor->parseXml() failed" << llendl; return FALSE; } @@ -8837,7 +7253,7 @@ BOOL LLVOAvatarXmlInfo::parseXmlColorNodes(LLXmlTreeNode* root) mTexHairColorInfo = new LLTexGlobalColorInfo; if( !mTexHairColorInfo->parseXml( color_node ) ) { - delete mTexHairColorInfo; mTexHairColorInfo = 0; + deleteAndClear(mTexHairColorInfo); llwarns << "avatar file: mTexHairColor->parseXml() failed" << llendl; return FALSE; } @@ -8864,7 +7280,7 @@ BOOL LLVOAvatarXmlInfo::parseXmlColorNodes(LLXmlTreeNode* root) //----------------------------------------------------------------------------- // parseXmlLayerNodes(): parses <layer_set> nodes from XML tree //----------------------------------------------------------------------------- -BOOL LLVOAvatarXmlInfo::parseXmlLayerNodes(LLXmlTreeNode* root) +BOOL LLVOAvatar::LLVOAvatarXmlInfo::parseXmlLayerNodes(LLXmlTreeNode* root) { for (LLXmlTreeNode* layer_node = root->getChildByName( "layer_set" ); layer_node; @@ -8888,7 +7304,7 @@ BOOL LLVOAvatarXmlInfo::parseXmlLayerNodes(LLXmlTreeNode* root) //----------------------------------------------------------------------------- // parseXmlDriverNodes(): parses <driver_parameters> nodes from XML tree //----------------------------------------------------------------------------- -BOOL LLVOAvatarXmlInfo::parseXmlDriverNodes(LLXmlTreeNode* root) +BOOL LLVOAvatar::LLVOAvatarXmlInfo::parseXmlDriverNodes(LLXmlTreeNode* root) { LLXmlTreeNode* driver = root->getChildByName( "driver_parameters" ); if( driver ) @@ -8916,36 +7332,60 @@ BOOL LLVOAvatarXmlInfo::parseXmlDriverNodes(LLXmlTreeNode* root) return TRUE; } -// warning: order(N) not order(1) -S32 LLVOAvatar::getAttachmentCount() +//----------------------------------------------------------------------------- +// parseXmlDriverNodes(): parses <driver_parameters> nodes from XML tree +//----------------------------------------------------------------------------- +BOOL LLVOAvatar::LLVOAvatarXmlInfo::parseXmlMorphNodes(LLXmlTreeNode* root) { - S32 count = mAttachmentPoints.size(); - return count; -} + LLXmlTreeNode* masks = root->getChildByName( "morph_masks" ); + if( !masks ) + { + return FALSE; + } -//virtual -void LLVOAvatar::updateRegion(LLViewerRegion *regionp) -{ - if (mIsSelf) + for (LLXmlTreeNode* grand_child = masks->getChildByName( "mask" ); + grand_child; + grand_child = masks->getNextNamedChild()) { - if (regionp->getHandle() != mLastRegionHandle) + LLVOAvatarMorphInfo* info = new LLVOAvatarMorphInfo(); + + static LLStdStringHandle name_string = LLXmlTree::addAttributeString("morph_name"); + if (!grand_child->getFastAttributeString(name_string, info->mName)) { - if (mLastRegionHandle != 0) - { - ++mRegionCrossingCount; - F64 delta = (F64)mRegionCrossingTimer.getElapsedTimeF32(); - F64 avg = (mRegionCrossingCount == 1) ? 0 : LLViewerStats::getInstance()->getStat(LLViewerStats::ST_CROSSING_AVG); - F64 delta_avg = (delta + avg*(mRegionCrossingCount-1)) / mRegionCrossingCount; - LLViewerStats::getInstance()->setStat(LLViewerStats::ST_CROSSING_AVG, delta_avg); + llwarns << "No name supplied for morph mask." << llendl; + delete info; + continue; + } - F64 max = (mRegionCrossingCount == 1) ? 0 : LLViewerStats::getInstance()->getStat(LLViewerStats::ST_CROSSING_MAX); - max = llmax(delta, max); - LLViewerStats::getInstance()->setStat(LLViewerStats::ST_CROSSING_MAX, max); - } - mLastRegionHandle = regionp->getHandle(); + static LLStdStringHandle region_string = LLXmlTree::addAttributeString("body_region"); + if (!grand_child->getFastAttributeString(region_string, info->mRegion)) + { + llwarns << "No region supplied for morph mask." << llendl; + delete info; + continue; + } + + static LLStdStringHandle layer_string = LLXmlTree::addAttributeString("layer"); + if (!grand_child->getFastAttributeString(layer_string, info->mLayer)) + { + llwarns << "No layer supplied for morph mask." << llendl; + delete info; + continue; } - mRegionCrossingTimer.reset(); + + // optional parameter. don't throw a warning if not present. + static LLStdStringHandle invert_string = LLXmlTree::addAttributeString("invert"); + grand_child->getFastAttributeBOOL(invert_string, info->mInvert); + + mMorphMaskInfoList.push_back(info); } + + return TRUE; +} + +//virtual +void LLVOAvatar::updateRegion(LLViewerRegion *regionp) +{ } std::string LLVOAvatar::getFullname() const @@ -8964,21 +7404,6 @@ std::string LLVOAvatar::getFullname() const return name; } -LLTexLayerSet* LLVOAvatar::getLayerSet(ETextureIndex index) const -{ - /* switch(index) - case TEX_HEAD_BAKED: - case TEX_HEAD_BODYPAINT: - return mHeadLayerSet; */ - const LLVOAvatarDictionary::TextureDictionaryEntry *text_dict = LLVOAvatarDictionary::getInstance()->getTexture(index); - if (text_dict->mIsUsedByBakedTexture) - { - const EBakedTextureIndex baked_index = text_dict->mBakedTextureIndex; - return mBakedTextureData[baked_index].mTexLayerSet; - } - return NULL; -} - LLHost LLVOAvatar::getObjectHost() const { LLViewerRegion* region = getRegion(); @@ -9017,7 +7442,7 @@ BOOL LLVOAvatar::updateLOD() if (facep->mVertexBuffer.isNull() || LLVertexBuffer::sEnableVBOs && ((facep->mVertexBuffer->getUsage() == GL_STATIC_DRAW ? TRUE : FALSE) != - (facep->getPool()->getVertexShaderLevel() > 0 ? TRUE : FALSE))) + (facep->getPool()->getVertexShaderLevel() > 0 ? TRUE : FALSE))) { mDirtyMesh = TRUE; } @@ -9036,7 +7461,8 @@ BOOL LLVOAvatar::updateLOD() } U32 LLVOAvatar::getPartitionType() const -{ //avatars merely exist as drawables in the bridge partition +{ + // Avatars merely exist as drawables in the bridge partition return LLViewerRegion::PARTITION_BRIDGE; } @@ -9044,10 +7470,9 @@ U32 LLVOAvatar::getPartitionType() const void LLVOAvatar::updateImpostors() { for (std::vector<LLCharacter*>::iterator iter = LLCharacter::sInstances.begin(); - iter != LLCharacter::sInstances.end(); ++iter) + iter != LLCharacter::sInstances.end(); ++iter) { LLVOAvatar* avatar = (LLVOAvatar*) *iter; - if (!avatar->isDead() && avatar->needsImpostorUpdate() && avatar->isVisible() && avatar->isImpostor()) { gPipeline.generateImpostor(avatar); @@ -9111,10 +7536,9 @@ void LLVOAvatar::idleUpdateRenderCost() std::set<LLUUID> textures; - attachment_map_t::const_iterator iter; - for (iter = mAttachmentPoints.begin(); - iter != mAttachmentPoints.end(); - ++iter) + for (attachment_map_t::const_iterator iter = mAttachmentPoints.begin(); + iter != mAttachmentPoints.end(); + ++iter) { LLViewerJointAttachment* attachment = iter->second; LLViewerObject* object = attachment->getObject(); @@ -9159,15 +7583,15 @@ const std::string LLVOAvatar::getBakedStatusForPrintout() const { std::string line; - for (LLVOAvatarDictionary::texture_map_t::const_iterator iter = LLVOAvatarDictionary::getInstance()->getTextures().begin(); + for (LLVOAvatarDictionary::Textures::const_iterator iter = LLVOAvatarDictionary::getInstance()->getTextures().begin(); iter != LLVOAvatarDictionary::getInstance()->getTextures().end(); iter++) { const ETextureIndex index = iter->first; - const LLVOAvatarDictionary::TextureDictionaryEntry *text_dict = iter->second; - if (text_dict->mIsBakedTexture) + const LLVOAvatarDictionary::TextureEntry *texture_dict = iter->second; + if (texture_dict->mIsBakedTexture) { - line += text_dict->mName; + line += texture_dict->mName; if (isTextureDefined(index)) { line += "_baked"; @@ -9224,7 +7648,7 @@ U32 calc_shame(LLVOVolume* volume, std::set<LLUUID> &textures) { LLFace* face = drawablep->getFace(i); const LLTextureEntry* te = face->getTextureEntry(); - LLViewerImage* img = face->getTexture(); + LLViewerTexture* img = face->getTexture(); textures.insert(img->getID()); @@ -9283,6 +7707,12 @@ U32 calc_shame(LLVOVolume* volume, std::set<LLUUID> &textures) return shame; } +//virtual +S32 LLVOAvatar::getTexImageSize() const +{ + return TEX_IMAGE_SIZE_OTHER; +} + //----------------------------------------------------------------------------- // Utility functions //----------------------------------------------------------------------------- @@ -9291,3 +7721,16 @@ F32 calc_bouncy_animation(F32 x) { return -(cosf(x * F_PI * 2.5f - F_PI_BY_TWO))*(0.4f + x * -0.1f) + x * 1.3f; } + +//virtual +BOOL LLVOAvatar::isTextureDefined(LLVOAvatarDefines::ETextureIndex te, U32 index ) const +{ + if (isIndexLocalTexture(te)) + { + return FALSE; + } + + return (getImage(te)->getID() != IMG_DEFAULT_AVATAR && + getImage(te)->getID() != IMG_DEFAULT); +} + |