diff options
Diffstat (limited to 'indra/newview/llvoavatar.cpp')
-rw-r--r-- | indra/newview/llvoavatar.cpp | 165 |
1 files changed, 102 insertions, 63 deletions
diff --git a/indra/newview/llvoavatar.cpp b/indra/newview/llvoavatar.cpp index 2ef45442ee..a6d50af025 100644 --- a/indra/newview/llvoavatar.cpp +++ b/indra/newview/llvoavatar.cpp @@ -123,8 +123,8 @@ extern F32 ANIM_SPEED_MAX; extern F32 ANIM_SPEED_MIN; extern U32 JOINT_COUNT_REQUIRED_FOR_FULLRIG; -const F32 MAX_HOVER_Z = 2.0; -const F32 MIN_HOVER_Z = -2.0; +const F32 MAX_HOVER_Z = 3.0; +const F32 MIN_HOVER_Z = -3.0; const F32 MIN_ATTACHMENT_COMPLEXITY = 0.f; const F32 DEFAULT_MAX_ATTACHMENT_COMPLEXITY = 1.0e6f; @@ -683,7 +683,7 @@ LLVOAvatar::LLVOAvatar(const LLUUID& id, mFullyLoaded(false), mPreviousFullyLoaded(false), mFullyLoadedInitialized(false), - mLastCloudAttachmentCount(0), + mLastCloudAttachmentCount(-1), mVisualComplexity(VISUAL_COMPLEXITY_UNKNOWN), mLoadedCallbacksPaused(false), mLoadedCallbackTextures(0), @@ -1944,8 +1944,8 @@ bool LLVOAvatar::lineSegmentIntersect(const LLVector4a& start, const LLVector4a& glm::mat4 inverse = glm::inverse(mat); glm::mat4 norm_mat = glm::transpose(inverse); - glm::vec3 p1(glm::make_vec3(start.getF32ptr())); - glm::vec3 p2(glm::make_vec3(end.getF32ptr())); + glm::vec3 p1(start); + glm::vec3 p2(end); p1 = mul_mat4_vec3(inverse, p1); p2 = mul_mat4_vec3(inverse, p2); @@ -1953,12 +1953,12 @@ bool LLVOAvatar::lineSegmentIntersect(const LLVector4a& start, const LLVector4a& LLVector3 position; LLVector3 norm; - if (linesegment_sphere(LLVector3(glm::value_ptr(p1)), LLVector3(glm::value_ptr(p2)), LLVector3(0,0,0), 1.f, position, norm)) + if (linesegment_sphere(LLVector3(p1), LLVector3(p2), LLVector3(0,0,0), 1.f, position, norm)) { - glm::vec3 res_pos(glm::make_vec3(position.mV)); + glm::vec3 res_pos(position); res_pos = mul_mat4_vec3(mat, res_pos); - glm::vec3 res_norm(glm::make_vec3(norm.mV)); + glm::vec3 res_norm(norm); res_norm = glm::normalize(res_norm); res_norm = glm::mat3(norm_mat) * res_norm; @@ -2837,7 +2837,10 @@ void LLVOAvatar::idleUpdate(LLAgent &agent, const F64 &time) } // attach objects that were waiting for a drawable - lazyAttach(); + if (!mPendingAttachment.empty()) + { + lazyAttach(); + } // animate the character // store off last frame's root position to be consistent with camera position @@ -3269,6 +3272,7 @@ void LLVOAvatar::idleUpdateLoadingEffect() if (mFirstFullyVisible) { mFirstFullyVisible = false; + mLastCloudAttachmentCount = (S32)mSimAttachments.size(); mFirstDecloudTime = mFirstAppearanceMessageTimer.getElapsedTimeF32(); if (isSelf()) { @@ -6414,6 +6418,16 @@ LLJoint *LLVOAvatar::getJoint( S32 joint_num ) return pJoint; } +void LLVOAvatar::initAllJoints() +{ + getJointAliases(); + for (auto& alias : mJointAliasMap) + { + mJointMap[alias.first] = mRoot->findJoint(alias.second); + } + // ignore mScreen and mRoot +} + //----------------------------------------------------------------------------- // getRiggedMeshID // @@ -7753,6 +7767,64 @@ void LLVOAvatar::cleanupAttachedMesh( LLViewerObject* pVO ) } } +bool check_object_for_mesh_loading(LLViewerObject* objectp) +{ + if (!objectp || !objectp->getVolume()) + { + return false; + } + LLVolume* volp = objectp->getVolume(); + const LLUUID& mesh_id = volp->getParams().getSculptID(); + if (mesh_id.isNull()) + { + // No mesh nor skin info needed + return false; + } + + if (volp->isMeshAssetUnavaliable()) + { + // Mesh failed to load, do not expect it + return false; + } + + if (!objectp->mDrawable) + { + return false; + } + + LLVOVolume* pvobj = objectp->mDrawable->getVOVolume(); + if (pvobj) + { + if (!pvobj->isMesh()) + { + // Not a mesh + return false; + } + + if (!volp->isMeshAssetLoaded()) + { + // Waiting for mesh + return true; + } + + const LLMeshSkinInfo* skin_data = pvobj->getSkinInfo(); + if (skin_data) + { + // Skin info present, done + return false; + } + + if (pvobj->isSkinInfoUnavaliable()) + { + // Load failed or info not present, don't expect it + return false; + } + } + + // object is not ready + return true; +} + bool LLVOAvatar::hasPendingAttachedMeshes() { for (attachment_map_t::iterator iter = mAttachmentPoints.begin(); @@ -7767,62 +7839,20 @@ bool LLVOAvatar::hasPendingAttachedMeshes() ++attachment_iter) { LLViewerObject* objectp = attachment_iter->get(); - if (objectp) + if (objectp && !objectp->isDead()) { + if (check_object_for_mesh_loading(objectp)) + { + return true; + } LLViewerObject::const_child_list_t& child_list = objectp->getChildren(); for (LLViewerObject::child_list_t::const_iterator iter1 = child_list.begin(); iter1 != child_list.end(); ++iter1) { LLViewerObject* objectchild = *iter1; - if (objectchild && objectchild->getVolume()) + if (check_object_for_mesh_loading(objectchild)) { - const LLUUID& mesh_id = objectchild->getVolume()->getParams().getSculptID(); - if (mesh_id.isNull()) - { - // No mesh nor skin info needed - continue; - } - - if (objectchild->getVolume()->isMeshAssetUnavaliable()) - { - // Mesh failed to load, do not expect it - continue; - } - - if (objectchild->mDrawable) - { - LLVOVolume* pvobj = objectchild->mDrawable->getVOVolume(); - if (pvobj) - { - if (!pvobj->isMesh()) - { - // Not a mesh - continue; - } - - if (!objectchild->getVolume()->isMeshAssetLoaded()) - { - // Waiting for mesh - return true; - } - - const LLMeshSkinInfo* skin_data = pvobj->getSkinInfo(); - if (skin_data) - { - // Skin info present, done - continue; - } - - if (pvobj->isSkinInfoUnavaliable()) - { - // Load failed or info not present, don't expect it - continue; - } - } - - // objectchild is not ready - return true; - } + return true; } } } @@ -8425,7 +8455,7 @@ bool LLVOAvatar::updateIsFullyLoaded() ); // compare amount of attachments to one reported by simulator - if (!loading && !isSelf() && rez_status < 4 && mLastCloudAttachmentCount < mSimAttachments.size()) + if (!isSelf() && mLastCloudAttachmentCount < mSimAttachments.size() && mSimAttachments.size() > 0) { S32 attachment_count = getAttachmentCount(); if (mLastCloudAttachmentCount != attachment_count) @@ -8443,6 +8473,11 @@ bool LLVOAvatar::updateIsFullyLoaded() // waiting loading = true; } + else if (!loading) + { + // for hasFirstFullAttachmentData + mLastCloudAttachmentCount = (S32)mSimAttachments.size(); + } } } updateRezzedStatusTimers(rez_status); @@ -8556,6 +8591,12 @@ bool LLVOAvatar::isFullyLoaded() const return (mRenderUnloadedAvatar || mFullyLoaded); } +bool LLVOAvatar::hasFirstFullAttachmentData() const +{ + return !mFirstFullyVisible // Avatar is fully visible, have all data + || mLastCloudAttachmentCount >= (S32)mSimAttachments.size(); +} + bool LLVOAvatar::isTooComplex() const { bool too_complex; @@ -10975,8 +11016,7 @@ void LLVOAvatar::idleUpdateRenderComplexity() bool autotune = LLPerfStats::tunables.userAutoTuneEnabled && !mIsControlAvatar && !isSelf(); if (autotune && !isDead()) { - static LLCachedControl<F32> render_far_clip(gSavedSettings, "RenderFarClip", 64); - F32 radius = render_far_clip * render_far_clip; + F32 radius = sRenderDistance * sRenderDistance; bool is_nearby = true; if ((dist_vec_squared(getPositionGlobal(), gAgent.getPositionGlobal()) > radius) && @@ -11008,8 +11048,7 @@ void LLVOAvatar::updateNearbyAvatarCount() if (agent_update_timer.getElapsedTimeF32() > 1.0f) { S32 avs_nearby = 0; - static LLCachedControl<F32> render_far_clip(gSavedSettings, "RenderFarClip", 64); - F32 radius = render_far_clip * render_far_clip; + F32 radius = sRenderDistance * sRenderDistance; for (LLCharacter* character : LLCharacter::sInstances) { LLVOAvatar* avatar = (LLVOAvatar*)character; |