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-rw-r--r--indra/newview/llvlcomposition.h14
1 files changed, 12 insertions, 2 deletions
diff --git a/indra/newview/llvlcomposition.h b/indra/newview/llvlcomposition.h
index 61c35ade28..f15f9bff6a 100644
--- a/indra/newview/llvlcomposition.h
+++ b/indra/newview/llvlcomposition.h
@@ -28,6 +28,8 @@
#define LL_LLVLCOMPOSITION_H
#include "llviewerlayer.h"
+#include "llviewershadermgr.h"
+#include "llviewertexture.h"
#include "llpointer.h"
#include "llimage.h"
@@ -44,6 +46,7 @@ public:
virtual const LLGLTFMaterial* getMaterialOverride(S32 asset) const = 0;
};
+// The subset of the composition used by local terrain debug materials (gLocalTerrainMaterials)
class LLTerrainMaterials : public LLModifyRegion
{
public:
@@ -79,6 +82,12 @@ public:
// strict = false -> at least one material must be loaded
bool makeMaterialsReady(bool boost, bool strict);
+ // See TerrainPaintType
+ U32 getPaintType() const { return mPaintType; }
+ void setPaintType(U32 paint_type) { mPaintType = paint_type; }
+ LLViewerTexture* getPaintMap();
+ void setPaintMap(LLViewerTexture* paint_map);
+
protected:
void unboost();
static bool makeTextureReady(LLPointer<LLViewerFetchedTexture>& tex, bool boost);
@@ -93,6 +102,9 @@ protected:
LLPointer<LLGLTFMaterial> mDetailMaterialOverrides[ASSET_COUNT];
LLPointer<LLFetchedGLTFMaterial> mDetailRenderMaterials[ASSET_COUNT];
bool mMaterialTexturesSet[ASSET_COUNT];
+
+ U32 mPaintType = TERRAIN_PAINT_TYPE_HEIGHTMAP_WITH_NOISE;
+ LLPointer<LLViewerTexture> mPaintMap;
};
// Local materials to override all regions
@@ -114,8 +126,6 @@ public:
// Viewer side hack to generate composition values
bool generateHeights(const F32 x, const F32 y, const F32 width, const F32 height);
bool generateComposition();
- // Generate texture from composition values.
- bool generateMinimapTileLand(const F32 x, const F32 y, const F32 width, const F32 height);
// Use these as indeces ito the get/setters below that use 'corner'
enum ECorner