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-rw-r--r--indra/newview/llvlcomposition.cpp32
1 files changed, 16 insertions, 16 deletions
diff --git a/indra/newview/llvlcomposition.cpp b/indra/newview/llvlcomposition.cpp
index 703f33771c..ba255f2b24 100644
--- a/indra/newview/llvlcomposition.cpp
+++ b/indra/newview/llvlcomposition.cpp
@@ -127,12 +127,12 @@ void LLTerrainMaterials::apply(const LLModifyRegion& other)
bool LLTerrainMaterials::generateMaterials()
{
- if (texturesReady(true, true))
+ if (makeTexturesReady(true, true))
{
return true;
}
- if (materialsReady(true, true))
+ if (makeMaterialsReady(true, true))
{
return true;
}
@@ -220,17 +220,17 @@ LLTerrainMaterials::Type LLTerrainMaterials::getMaterialType()
{
LL_PROFILE_ZONE_SCOPED;
- const bool use_textures = texturesReady(false, false) || !materialsReady(false, false);
+ const bool use_textures = makeTexturesReady(false, false) || !makeMaterialsReady(false, false);
return use_textures ? Type::TEXTURE : Type::PBR;
}
-bool LLTerrainMaterials::texturesReady(bool boost, bool strict)
+bool LLTerrainMaterials::makeTexturesReady(bool boost, bool strict)
{
bool ready[ASSET_COUNT];
- // *NOTE: Calls to textureReady may boost textures. Do not early-return.
+ // *NOTE: Calls to makeTextureReady may boost textures. Do not early-return.
for (S32 i = 0; i < ASSET_COUNT; i++)
{
- ready[i] = mDetailTextures[i].notNull() && textureReady(mDetailTextures[i], boost);
+ ready[i] = mDetailTextures[i].notNull() && makeTextureReady(mDetailTextures[i], boost);
}
bool one_ready = false;
@@ -251,7 +251,7 @@ namespace
bool material_asset_ready(LLFetchedGLTFMaterial* mat) { return mat && mat->isLoaded(); }
};
-bool LLTerrainMaterials::materialsReady(bool boost, bool strict)
+bool LLTerrainMaterials::makeMaterialsReady(bool boost, bool strict)
{
bool ready[ASSET_COUNT];
// *NOTE: This section may boost materials/textures. Do not early-return if ready[i] is false.
@@ -315,7 +315,7 @@ bool LLTerrainMaterials::materialsReady(bool boost, bool strict)
// Boost the texture loading priority
// Return true when ready to use (i.e. texture is sufficiently loaded)
// static
-bool LLTerrainMaterials::textureReady(LLPointer<LLViewerFetchedTexture>& tex, bool boost)
+bool LLTerrainMaterials::makeTextureReady(LLPointer<LLViewerFetchedTexture>& tex, bool boost)
{
llassert(tex);
if (!tex) { return false; }
@@ -377,17 +377,17 @@ bool LLTerrainMaterials::materialTexturesReady(LLPointer<LLFetchedGLTFMaterial>&
mat->mEmissiveTexture = fetch_terrain_texture(mat->mTextureId[LLGLTFMaterial::GLTF_TEXTURE_INFO_EMISSIVE]);
}
- // *NOTE: Calls to textureReady may boost textures. Do not early-return.
+ // *NOTE: Calls to makeTextureReady may boost textures. Do not early-return.
bool ready[LLGLTFMaterial::GLTF_TEXTURE_INFO_COUNT];
ready[LLGLTFMaterial::GLTF_TEXTURE_INFO_BASE_COLOR] =
- mat->mTextureId[LLGLTFMaterial::GLTF_TEXTURE_INFO_BASE_COLOR].isNull() || textureReady(mat->mBaseColorTexture, boost);
+ mat->mTextureId[LLGLTFMaterial::GLTF_TEXTURE_INFO_BASE_COLOR].isNull() || makeTextureReady(mat->mBaseColorTexture, boost);
ready[LLGLTFMaterial::GLTF_TEXTURE_INFO_NORMAL] =
- mat->mTextureId[LLGLTFMaterial::GLTF_TEXTURE_INFO_NORMAL].isNull() || textureReady(mat->mNormalTexture, boost);
+ mat->mTextureId[LLGLTFMaterial::GLTF_TEXTURE_INFO_NORMAL].isNull() || makeTextureReady(mat->mNormalTexture, boost);
ready[LLGLTFMaterial::GLTF_TEXTURE_INFO_METALLIC_ROUGHNESS] =
mat->mTextureId[LLGLTFMaterial::GLTF_TEXTURE_INFO_METALLIC_ROUGHNESS].isNull() ||
- textureReady(mat->mMetallicRoughnessTexture, boost);
+ makeTextureReady(mat->mMetallicRoughnessTexture, boost);
ready[LLGLTFMaterial::GLTF_TEXTURE_INFO_EMISSIVE] =
- mat->mTextureId[LLGLTFMaterial::GLTF_TEXTURE_INFO_EMISSIVE].isNull() || textureReady(mat->mEmissiveTexture, boost);
+ mat->mTextureId[LLGLTFMaterial::GLTF_TEXTURE_INFO_EMISSIVE].isNull() || makeTextureReady(mat->mEmissiveTexture, boost);
if (strict)
{
@@ -406,7 +406,7 @@ bool LLTerrainMaterials::materialTexturesReady(LLPointer<LLFetchedGLTFMaterial>&
// Boost the loading priority of every known texture in the material
// Return true when ready to use
// static
-bool LLTerrainMaterials::materialReady(LLPointer<LLFetchedGLTFMaterial> &mat, bool &textures_set, bool boost, bool strict)
+bool LLTerrainMaterials::makeMaterialReady(LLPointer<LLFetchedGLTFMaterial> &mat, bool &textures_set, bool boost, bool strict)
{
if (!material_asset_ready(mat)) { return false; }
@@ -694,11 +694,11 @@ bool LLVLComposition::generateMinimapTileLand(const F32 x, const F32 y,
const bool use_textures = getMaterialType() != LLTerrainMaterials::Type::PBR;
if (use_textures)
{
- if (!texturesReady(true, true)) { return false; }
+ if (!makeTexturesReady(true, true)) { return false; }
}
else
{
- if (!materialsReady(true, true)) { return false; }
+ if (!makeMaterialsReady(true, true)) { return false; }
}
for (S32 i = 0; i < ASSET_COUNT; i++)