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-rw-r--r--indra/newview/llviewerwindow.h170
1 files changed, 83 insertions, 87 deletions
diff --git a/indra/newview/llviewerwindow.h b/indra/newview/llviewerwindow.h
index fc22b003d5..ba59ce4141 100644
--- a/indra/newview/llviewerwindow.h
+++ b/indra/newview/llviewerwindow.h
@@ -91,12 +91,12 @@ public:
LLPickInfo();
LLPickInfo(const LLCoordGL& mouse_pos,
MASK keyboard_mask,
- BOOL pick_transparent,
- BOOL pick_rigged,
- BOOL pick_particle,
- BOOL pick_reflection_probe,
- BOOL pick_surface_info,
- BOOL pick_unselectable,
+ bool pick_transparent,
+ bool pick_rigged,
+ bool pick_particle,
+ bool pick_reflection_probe,
+ bool pick_surface_info,
+ bool pick_unselectable,
void (*pick_callback)(const LLPickInfo& pick_info));
void fetchResults();
@@ -129,17 +129,17 @@ public:
LLVector3 mNormal;
LLVector4 mTangent;
LLVector3 mBinormal;
- BOOL mPickTransparent;
- BOOL mPickRigged;
- BOOL mPickParticle;
- BOOL mPickUnselectable;
- BOOL mPickReflectionProbe = FALSE;
+ bool mPickTransparent;
+ bool mPickRigged;
+ bool mPickParticle;
+ bool mPickUnselectable;
+ bool mPickReflectionProbe = false;
void getSurfaceInfo();
private:
void updateXYCoords();
- BOOL mWantSurfaceInfo; // do we populate mUVCoord, mNormal, mBinormal?
+ bool mWantSurfaceInfo; // do we populate mUVCoord, mNormal, mBinormal?
};
@@ -184,27 +184,28 @@ public:
void handlePieMenu(S32 x, S32 y, MASK mask);
void reshapeStatusBarContainer();
+ void resetStatusBarContainer(); // undo changes done by resetStatusBarContainer on initWorldUI()
- BOOL handleAnyMouseClick(LLWindow *window, LLCoordGL pos, MASK mask, EMouseClickType clicktype, BOOL down, bool &is_toolmgr_action);
+ bool handleAnyMouseClick(LLWindow *window, LLCoordGL pos, MASK mask, EMouseClickType clicktype, bool down, bool &is_toolmgr_action);
//
// LLWindowCallback interface implementation
//
- /*virtual*/ BOOL handleTranslatedKeyDown(KEY key, MASK mask, BOOL repeated);
- /*virtual*/ BOOL handleTranslatedKeyUp(KEY key, MASK mask);
- /*virtual*/ void handleScanKey(KEY key, BOOL key_down, BOOL key_up, BOOL key_level);
- /*virtual*/ BOOL handleUnicodeChar(llwchar uni_char, MASK mask); // NOT going to handle extended
- /*virtual*/ BOOL handleMouseDown(LLWindow *window, LLCoordGL pos, MASK mask);
- /*virtual*/ BOOL handleMouseUp(LLWindow *window, LLCoordGL pos, MASK mask);
- /*virtual*/ BOOL handleCloseRequest(LLWindow *window);
+ /*virtual*/ bool handleTranslatedKeyDown(KEY key, MASK mask, bool repeated);
+ /*virtual*/ bool handleTranslatedKeyUp(KEY key, MASK mask);
+ /*virtual*/ void handleScanKey(KEY key, bool key_down, bool key_up, bool key_level);
+ /*virtual*/ bool handleUnicodeChar(llwchar uni_char, MASK mask); // NOT going to handle extended
+ /*virtual*/ bool handleMouseDown(LLWindow *window, LLCoordGL pos, MASK mask);
+ /*virtual*/ bool handleMouseUp(LLWindow *window, LLCoordGL pos, MASK mask);
+ /*virtual*/ bool handleCloseRequest(LLWindow *window);
/*virtual*/ void handleQuit(LLWindow *window);
- /*virtual*/ BOOL handleRightMouseDown(LLWindow *window, LLCoordGL pos, MASK mask);
- /*virtual*/ BOOL handleRightMouseUp(LLWindow *window, LLCoordGL pos, MASK mask);
- /*virtual*/ BOOL handleMiddleMouseDown(LLWindow *window, LLCoordGL pos, MASK mask);
- /*virtual*/ BOOL handleMiddleMouseUp(LLWindow *window, LLCoordGL pos, MASK mask);
- /*virtual*/ BOOL handleOtherMouseDown(LLWindow *window, LLCoordGL pos, MASK mask, S32 button);
- /*virtual*/ BOOL handleOtherMouseUp(LLWindow *window, LLCoordGL pos, MASK mask, S32 button);
- BOOL handleOtherMouse(LLWindow *window, LLCoordGL pos, MASK mask, S32 button, bool down);
+ /*virtual*/ bool handleRightMouseDown(LLWindow *window, LLCoordGL pos, MASK mask);
+ /*virtual*/ bool handleRightMouseUp(LLWindow *window, LLCoordGL pos, MASK mask);
+ /*virtual*/ bool handleMiddleMouseDown(LLWindow *window, LLCoordGL pos, MASK mask);
+ /*virtual*/ bool handleMiddleMouseUp(LLWindow *window, LLCoordGL pos, MASK mask);
+ /*virtual*/ bool handleOtherMouseDown(LLWindow *window, LLCoordGL pos, MASK mask, S32 button);
+ /*virtual*/ bool handleOtherMouseUp(LLWindow *window, LLCoordGL pos, MASK mask, S32 button);
+ bool handleOtherMouse(LLWindow *window, LLCoordGL pos, MASK mask, S32 button, bool down);
/*virtual*/ LLWindowCallbacks::DragNDropResult handleDragNDrop(LLWindow *window, LLCoordGL pos, MASK mask, LLWindowCallbacks::DragNDropAction action, std::string data);
void handleMouseMove(LLWindow *window, LLCoordGL pos, MASK mask);
void handleMouseDragged(LLWindow *window, LLCoordGL pos, MASK mask);
@@ -212,20 +213,20 @@ public:
/*virtual*/ void handleResize(LLWindow *window, S32 x, S32 y);
/*virtual*/ void handleFocus(LLWindow *window);
/*virtual*/ void handleFocusLost(LLWindow *window);
- /*virtual*/ BOOL handleActivate(LLWindow *window, BOOL activated);
- /*virtual*/ BOOL handleActivateApp(LLWindow *window, BOOL activating);
+ /*virtual*/ bool handleActivate(LLWindow *window, bool activated);
+ /*virtual*/ bool handleActivateApp(LLWindow *window, bool activating);
/*virtual*/ void handleMenuSelect(LLWindow *window, S32 menu_item);
- /*virtual*/ BOOL handlePaint(LLWindow *window, S32 x, S32 y, S32 width, S32 height);
+ /*virtual*/ bool handlePaint(LLWindow *window, S32 x, S32 y, S32 width, S32 height);
/*virtual*/ void handleScrollWheel(LLWindow *window, S32 clicks);
/*virtual*/ void handleScrollHWheel(LLWindow *window, S32 clicks);
- /*virtual*/ BOOL handleDoubleClick(LLWindow *window, LLCoordGL pos, MASK mask);
+ /*virtual*/ bool handleDoubleClick(LLWindow *window, LLCoordGL pos, MASK mask);
/*virtual*/ void handleWindowBlock(LLWindow *window);
/*virtual*/ void handleWindowUnblock(LLWindow *window);
/*virtual*/ void handleDataCopy(LLWindow *window, S32 data_type, void *data);
- /*virtual*/ BOOL handleTimerEvent(LLWindow *window);
- /*virtual*/ BOOL handleDeviceChange(LLWindow *window);
- /*virtual*/ BOOL handleDPIChanged(LLWindow *window, F32 ui_scale_factor, S32 window_width, S32 window_height);
- /*virtual*/ BOOL handleWindowDidChangeScreen(LLWindow *window);
+ /*virtual*/ bool handleTimerEvent(LLWindow *window);
+ /*virtual*/ bool handleDeviceChange(LLWindow *window);
+ /*virtual*/ bool handleDPIChanged(LLWindow *window, F32 ui_scale_factor, S32 window_width, S32 window_height);
+ /*virtual*/ bool handleWindowDidChangeScreen(LLWindow *window);
/*virtual*/ void handlePingWatchdog(LLWindow *window, const char * msg);
/*virtual*/ void handlePauseWatchdog(LLWindow *window);
@@ -280,9 +281,9 @@ public:
S32 getCurrentMouseDY() const { return mCurrentMouseDelta.mY; }
LLCoordGL getCurrentMouseDelta() const { return mCurrentMouseDelta; }
static LLTrace::SampleStatHandle<>* getMouseVelocityStat() { return &sMouseVelocityStat; }
- BOOL getLeftMouseDown() const { return mLeftMouseDown; }
- BOOL getMiddleMouseDown() const { return mMiddleMouseDown; }
- BOOL getRightMouseDown() const { return mRightMouseDown; }
+ bool getLeftMouseDown() const { return mLeftMouseDown; }
+ bool getMiddleMouseDown() const { return mMiddleMouseDown; }
+ bool getRightMouseDown() const { return mRightMouseDown; }
const LLPickInfo& getLastPick() const { return mLastPick; }
@@ -297,7 +298,7 @@ public:
// Is window of our application frontmost?
- BOOL getActive() const { return mActive; }
+ bool getActive() const { return mActive; }
const std::string& getInitAlert() { return mInitAlert; }
@@ -309,16 +310,16 @@ public:
void setCursor( ECursorType c );
void showCursor();
void hideCursor();
- BOOL getCursorHidden() { return mCursorHidden; }
+ bool getCursorHidden() { return mCursorHidden; }
void moveCursorToCenter(); // move to center of window
void initTextures(S32 location_id);
- void setShowProgress(const BOOL show);
- BOOL getShowProgress() const;
+ void setShowProgress(const bool show);
+ bool getShowProgress() const;
void setProgressString(const std::string& string);
void setProgressPercent(const F32 percent);
void setProgressMessage(const std::string& msg);
- void setProgressCancelButtonVisible( BOOL b, const std::string& label = LLStringUtil::null );
+ void setProgressCancelButtonVisible( bool b, const std::string& label = LLStringUtil::null );
LLProgressView *getProgressView() const;
void revealIntroPanel();
void setStartupComplete();
@@ -334,8 +335,8 @@ public:
LLView* getToolBarHolder() { return mToolBarHolder.get(); }
LLView* getHintHolder() { return mHintHolder.get(); }
LLView* getLoginPanelHolder() { return mLoginPanelHolder.get(); }
- BOOL handleKey(KEY key, MASK mask);
- BOOL handleKeyUp(KEY key, MASK mask);
+ bool handleKey(KEY key, MASK mask);
+ bool handleKeyUp(KEY key, MASK mask);
void handleScrollWheel (S32 clicks);
void handleScrollHWheel (S32 clicks);
@@ -345,7 +346,7 @@ public:
void clearPopups();
// Hide normal UI when a logon fails, re-show everything when logon is attempted again
- void setNormalControlsVisible( BOOL visible );
+ void setNormalControlsVisible( bool visible );
void setMenuBackgroundColor(bool god_mode = false, bool dev_grid = false);
void reshape(S32 width, S32 height);
@@ -362,11 +363,11 @@ public:
// snapshot functionality.
// perhaps some of this should move to llfloatershapshot? -MG
- BOOL saveSnapshot(const std::string& filename, S32 image_width, S32 image_height, BOOL show_ui = TRUE, BOOL show_hud = TRUE, BOOL do_rebuild = FALSE, LLSnapshotModel::ESnapshotLayerType type = LLSnapshotModel::SNAPSHOT_TYPE_COLOR, LLSnapshotModel::ESnapshotFormat format = LLSnapshotModel::SNAPSHOT_FORMAT_BMP);
- BOOL rawSnapshot(LLImageRaw *raw, S32 image_width, S32 image_height, BOOL keep_window_aspect = TRUE, BOOL is_texture = FALSE,
- BOOL show_ui = TRUE, BOOL show_hud = TRUE, BOOL do_rebuild = FALSE, BOOL no_post = FALSE, LLSnapshotModel::ESnapshotLayerType type = LLSnapshotModel::SNAPSHOT_TYPE_COLOR, S32 max_size = MAX_SNAPSHOT_IMAGE_SIZE);
+ bool saveSnapshot(const std::string& filename, S32 image_width, S32 image_height, bool show_ui = true, bool show_hud = true, bool do_rebuild = false, LLSnapshotModel::ESnapshotLayerType type = LLSnapshotModel::SNAPSHOT_TYPE_COLOR, LLSnapshotModel::ESnapshotFormat format = LLSnapshotModel::SNAPSHOT_FORMAT_BMP);
+ bool rawSnapshot(LLImageRaw *raw, S32 image_width, S32 image_height, bool keep_window_aspect = true, bool is_texture = false,
+ bool show_ui = true, bool show_hud = true, bool do_rebuild = false, bool no_post = false, LLSnapshotModel::ESnapshotLayerType type = LLSnapshotModel::SNAPSHOT_TYPE_COLOR, S32 max_size = MAX_SNAPSHOT_IMAGE_SIZE);
- BOOL simpleSnapshot(LLImageRaw *raw, S32 image_width, S32 image_height, const int num_render_passes);
+ bool simpleSnapshot(LLImageRaw *raw, S32 image_width, S32 image_height, const int num_render_passes);
@@ -376,20 +377,20 @@ public:
// index - cube index in the array to use (cube index, not face-layer)
// face - which cube face to update
// near_clip - near clip setting to use
- BOOL cubeSnapshot(const LLVector3 &origin, LLCubeMapArray *cubearray, S32 index, S32 face, F32 near_clip, bool render_avatars,
+ bool cubeSnapshot(const LLVector3 &origin, LLCubeMapArray *cubearray, S32 index, S32 face, F32 near_clip, bool render_avatars,
bool customCullingPlane = false, LLPlane cullingPlane = LLPlane(LLVector3(0, 0, 0), LLVector3(0, 0, 1)));
// special implementation of simpleSnapshot for reflection maps
- BOOL reflectionSnapshot(LLImageRaw* raw, S32 image_width, S32 image_height, const int num_render_passes);
+ bool reflectionSnapshot(LLImageRaw* raw, S32 image_width, S32 image_height, const int num_render_passes);
- BOOL thumbnailSnapshot(LLImageRaw *raw, S32 preview_width, S32 preview_height, BOOL show_ui, BOOL show_hud, BOOL do_rebuild, BOOL no_post, LLSnapshotModel::ESnapshotLayerType type);
- BOOL isSnapshotLocSet() const;
+ bool thumbnailSnapshot(LLImageRaw *raw, S32 preview_width, S32 preview_height, bool show_ui, bool show_hud, bool do_rebuild, bool no_post, LLSnapshotModel::ESnapshotLayerType type);
+ bool isSnapshotLocSet() const;
void resetSnapshotLoc() const;
typedef boost::signals2::signal<void(void)> snapshot_saved_signal_t;
- void saveImageNumbered(LLImageFormatted *image, BOOL force_picker, const snapshot_saved_signal_t::slot_type& success_cb, const snapshot_saved_signal_t::slot_type& failure_cb);
+ void saveImageNumbered(LLImageFormatted *image, bool force_picker, const snapshot_saved_signal_t::slot_type& success_cb, const snapshot_saved_signal_t::slot_type& failure_cb);
void onDirectorySelected(const std::vector<std::string>& filenames, LLImageFormatted *image, const snapshot_saved_signal_t::slot_type& success_cb, const snapshot_saved_signal_t::slot_type& failure_cb);
void saveImageLocal(LLImageFormatted *image, const snapshot_saved_signal_t::slot_type& success_cb, const snapshot_saved_signal_t::slot_type& failure_cb);
void onSelectionFailure(const snapshot_saved_signal_t::slot_type& failure_cb);
@@ -401,7 +402,7 @@ public:
void playSnapshotAnimAndSound();
// draws selection boxes around selected objects, must call displayObjects first
- void renderSelections( BOOL for_gl_pick, BOOL pick_parcel_walls, BOOL for_hud );
+ void renderSelections( bool for_gl_pick, bool pick_parcel_walls, bool for_hud );
void performPick();
void returnEmptyPicks();
@@ -409,21 +410,21 @@ public:
S32 y_from_bot,
MASK mask,
void (*callback)(const LLPickInfo& pick_info),
- BOOL pick_transparent = FALSE,
- BOOL pick_rigged = FALSE,
- BOOL pick_unselectable = FALSE,
- BOOL pick_reflection_probes = FALSE);
- LLPickInfo pickImmediate(S32 x, S32 y, BOOL pick_transparent, BOOL pick_rigged = FALSE, BOOL pick_particle = FALSE, BOOL pick_unselectable = TRUE, BOOL pick_reflection_probe = FALSE);
+ bool pick_transparent = false,
+ bool pick_rigged = false,
+ bool pick_unselectable = false,
+ bool pick_reflection_probes = false);
+ LLPickInfo pickImmediate(S32 x, S32 y, bool pick_transparent, bool pick_rigged = false, bool pick_particle = false, bool pick_unselectable = true, bool pick_reflection_probe = false);
LLHUDIcon* cursorIntersectIcon(S32 mouse_x, S32 mouse_y, F32 depth,
LLVector4a* intersection);
LLViewerObject* cursorIntersect(S32 mouse_x = -1, S32 mouse_y = -1, F32 depth = 512.f,
LLViewerObject *this_object = NULL,
S32 this_face = -1,
- BOOL pick_transparent = FALSE,
- BOOL pick_rigged = FALSE,
- BOOL pick_unselectable = TRUE,
- BOOL pick_reflection_probe = TRUE,
+ bool pick_transparent = false,
+ bool pick_rigged = false,
+ bool pick_unselectable = true,
+ bool pick_reflection_probe = true,
S32* face_hit = NULL,
S32* gltf_node_hit = nullptr,
S32* gltf_primitive_hit = nullptr,
@@ -443,10 +444,10 @@ public:
//const LLVector3d& lastNonFloraObjectHitOffset();
// mousePointOnLand() returns true if found point
- BOOL mousePointOnLandGlobal(const S32 x, const S32 y, LLVector3d *land_pos_global, BOOL ignore_distance = FALSE);
- BOOL mousePointOnPlaneGlobal(LLVector3d& point, const S32 x, const S32 y, const LLVector3d &plane_point, const LLVector3 &plane_normal);
+ bool mousePointOnLandGlobal(const S32 x, const S32 y, LLVector3d *land_pos_global, bool ignore_distance = false);
+ bool mousePointOnPlaneGlobal(LLVector3d& point, const S32 x, const S32 y, const LLVector3d &plane_point, const LLVector3 &plane_normal);
LLVector3d clickPointInWorldGlobal(const S32 x, const S32 y_from_bot, LLViewerObject* clicked_object) const;
- BOOL clickPointOnSurfaceGlobal(const S32 x, const S32 y, LLViewerObject *objectp, LLVector3d &point_global) const;
+ bool clickPointOnSurfaceGlobal(const S32 x, const S32 y, LLViewerObject *objectp, LLVector3d &point_global) const;
// Prints window implementation details
void dumpState();
@@ -454,9 +455,7 @@ public:
// handle shutting down GL and bringing it back up
void requestResolutionUpdate();
void checkSettings();
- void restartDisplay(BOOL show_progress_bar);
- BOOL changeDisplaySettings(LLCoordScreen size, BOOL enable_vsync, BOOL show_progress_bar);
- BOOL getIgnoreDestroyWindow() { return mIgnoreActivate; }
+
F32 getWorldViewAspectRatio() const;
const LLVector2& getDisplayScale() const { return mDisplayScale; }
void calcDisplayScale();
@@ -470,7 +469,7 @@ private:
void switchToolByMask(MASK mask);
void destroyWindow();
void drawMouselookInstructions();
- void stopGL(BOOL save_state = TRUE);
+ void stopGL();
void restoreGL(const std::string& progress_message = LLStringUtil::null);
void initFonts(F32 zoom_factor = 1.f);
void schedulePick(LLPickInfo& pick_info);
@@ -497,9 +496,9 @@ private:
LLCoordGL mCurrentMousePoint; // last mouse position in GL coords
LLCoordGL mLastMousePoint; // Mouse point at last frame.
LLCoordGL mCurrentMouseDelta; //amount mouse moved this frame
- BOOL mLeftMouseDown;
- BOOL mMiddleMouseDown;
- BOOL mRightMouseDown;
+ bool mLeftMouseDown;
+ bool mMiddleMouseDown;
+ bool mRightMouseDown;
LLProgressView *mProgressView;
@@ -508,9 +507,9 @@ private:
std::string mLastToolTipMessage;
LLRect mToolTipStickyRect; // Once a tool tip is shown, it will stay visible until the mouse leaves this rect.
- BOOL mMouseInWindow; // True if the mouse is over our window or if we have captured the mouse.
- BOOL mFocusCycleMode;
- BOOL mAllowMouseDragging;
+ bool mMouseInWindow; // True if the mouse is over our window or if we have captured the mouse.
+ bool mFocusCycleMode;
+ bool mAllowMouseDragging;
LLFrameTimer mMouseDownTimer;
typedef std::set<LLHandle<LLView> > view_handle_set_t;
view_handle_set_t mMouseHoverViews;
@@ -518,8 +517,8 @@ private:
// Variables used for tool override switching based on modifier keys. JC
MASK mLastMask; // used to detect changes in modifier mask
LLTool* mToolStored; // the tool we're overriding
- BOOL mHideCursorPermanent; // true during drags, mouselook
- BOOL mCursorHidden;
+ bool mHideCursorPermanent; // true during drags, mouselook
+ bool mCursorHidden;
LLPickInfo mLastPick;
std::vector<LLPickInfo> mPicks;
LLRect mPickScreenRegion; // area of frame buffer for rendering pick frames (generally follows mouse to avoid going offscreen)
@@ -527,8 +526,6 @@ private:
std::string mOverlayTitle; // Used for special titles such as "Second Life - Special E3 2003 Beta"
- BOOL mIgnoreActivate;
-
std::string mInitAlert; // Window / GL initialization requires an alert
LLHandle<LLView> mWorldViewPlaceholder; // widget that spans the portion of screen dedicated to rendering the 3d world
@@ -541,7 +538,6 @@ private:
bool mResDirty;
bool mStatesDirty;
- U32 mCurrResolutionIndex;
std::unique_ptr<LLWindowListener> mWindowListener;
std::unique_ptr<LLViewerWindowListener> mViewerWindowListener;
@@ -572,9 +568,9 @@ extern S32 gDebugRaycastFaceHit;
extern LLVector4a gDebugRaycastStart;
extern LLVector4a gDebugRaycastEnd;
-extern BOOL gDisplayCameraPos;
-extern BOOL gDisplayWindInfo;
-extern BOOL gDisplayFOV;
-extern BOOL gDisplayBadge;
+extern bool gDisplayCameraPos;
+extern bool gDisplayWindInfo;
+extern bool gDisplayFOV;
+extern bool gDisplayBadge;
#endif