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-rw-r--r--indra/newview/llviewerwindow.cpp10
1 files changed, 9 insertions, 1 deletions
diff --git a/indra/newview/llviewerwindow.cpp b/indra/newview/llviewerwindow.cpp
index 1b85f84e55..d47bf6c409 100644
--- a/indra/newview/llviewerwindow.cpp
+++ b/indra/newview/llviewerwindow.cpp
@@ -200,6 +200,7 @@
#include "llwindowlistener.h"
#include "llviewerwindowlistener.h"
+#include "llstatslistener.h"
#include "llcleanup.h"
#if LL_WINDOWS
@@ -1883,6 +1884,7 @@ LLViewerWindow::LLViewerWindow(const Params& p)
LLWindowListener::KeyboardGetter getter = [](){ return gKeyboard; };
mWindowListener = std::make_unique<LLWindowListener>(this, getter);
mViewerWindowListener = std::make_unique<LLViewerWindowListener>(this);
+ mStatsListener = std::make_unique<LLStatsListener>();
mSystemChannel.reset(new LLNotificationChannel("System", "Visible", LLNotificationFilters::includeEverything));
mCommunicationChannel.reset(new LLCommunicationChannel("Communication", "Visible"));
@@ -5583,7 +5585,13 @@ bool LLViewerWindow::cubeSnapshot(const LLVector3& origin, LLCubeMapArray* cubea
// actually render the scene
gCubeSnapshot = true;
- display_cube_face();
+ {
+ // Probe binds aren't visibility - otherwise every probe slice re-stamps
+ // behind-camera textures and cycles them evict->refetch. RAII so the
+ // nested shadow pass in display_cube_face doesn't re-enable stamping.
+ LLImageGLStampBypass stamp_bypass;
+ display_cube_face();
+ }
gCubeSnapshot = false;
}