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+/**
+ * @file llviewerwearable.h
+ * @brief LLViewerWearable class header file
+ *
+ * $LicenseInfo:firstyear=2012&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2010, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+
+#ifndef LL_VIEWER_WEARABLE_H
+#define LL_VIEWER_WEARABLE_H
+
+#include "llwearable.h"
+#include "llavatarappearancedefines.h"
+
+class LLVOAvatar;
+
+class LLViewerWearable : public LLWearable
+{
+ friend class LLWearableList;
+
+ //--------------------------------------------------------------------
+ // Constructors and destructors
+ //--------------------------------------------------------------------
+private:
+ // Private constructors used by LLViewerWearableList
+ LLViewerWearable(const LLTransactionID& transactionID);
+ LLViewerWearable(const LLAssetID& assetID);
+public:
+ virtual ~LLViewerWearable();
+
+ //--------------------------------------------------------------------
+ // Accessors
+ //--------------------------------------------------------------------
+public:
+ const LLUUID& getItemID() const { return mItemID; }
+ const LLAssetID& getAssetID() const { return mAssetID; }
+ const LLTransactionID& getTransactionID() const { return mTransactionID; }
+ void setItemID(const LLUUID& item_id);
+
+public:
+
+ BOOL isDirty() const;
+ BOOL isOldVersion() const;
+
+ /*virtual*/ void writeToAvatar(LLAvatarAppearance *avatarp);
+ void removeFromAvatar( BOOL upload_bake ) { LLViewerWearable::removeFromAvatar( mType, upload_bake ); }
+ static void removeFromAvatar( LLWearableType::EType type, BOOL upload_bake );
+
+ /*virtual*/ EImportResult importStream( std::istream& input_stream, LLAvatarAppearance* avatarp );
+
+ void setParamsToDefaults();
+ void setTexturesToDefaults();
+
+ /*virtual*/ LLUUID getDefaultTextureImageID(LLAvatarAppearanceDefines::ETextureIndex index) const;
+
+
+ void saveNewAsset() const;
+ static void onSaveNewAssetComplete( const LLUUID& asset_uuid, void* user_data, S32 status, LLExtStat ext_status );
+
+ void copyDataFrom(const LLViewerWearable* src);
+
+ friend std::ostream& operator<<(std::ostream &s, const LLViewerWearable &w);
+
+ /*virtual*/ void revertValues();
+ /*virtual*/ void saveValues();
+
+ // Something happened that requires the wearable's label to be updated (e.g. worn/unworn).
+ /*virtual*/void setUpdated() const;
+
+ // the wearable was worn. make sure the name of the wearable object matches the LLViewerInventoryItem,
+ // not the wearable asset itself.
+ void refreshName();
+
+ // Update the baked texture hash.
+ /*virtual*/void addToBakedTextureHash(LLMD5& hash) const;
+
+protected:
+ LLAssetID mAssetID;
+ LLTransactionID mTransactionID;
+
+ LLUUID mItemID; // ID of the inventory item in the agent's inventory
+};
+
+
+#endif // LL_VIEWER_WEARABLE_H
+