diff options
Diffstat (limited to 'indra/newview/llviewertexturelist.cpp')
-rw-r--r-- | indra/newview/llviewertexturelist.cpp | 16 |
1 files changed, 12 insertions, 4 deletions
diff --git a/indra/newview/llviewertexturelist.cpp b/indra/newview/llviewertexturelist.cpp index c2eb8ddd25..a4a001eceb 100644 --- a/indra/newview/llviewertexturelist.cpp +++ b/indra/newview/llviewertexturelist.cpp @@ -276,7 +276,7 @@ void LLViewerTextureList::doPrefetchImages() S32 pixel_area = imagesd["area"]; S32 texture_type = imagesd["type"]; - if(LLViewerTexture::FETCHED_TEXTURE == texture_type || LLViewerTexture::LOD_TEXTURE == texture_type) + if((LLViewerTexture::FETCHED_TEXTURE == texture_type || LLViewerTexture::LOD_TEXTURE == texture_type)) { LLViewerFetchedTexture* image = LLViewerTextureManager::getFetchedTexture(uuid, FTT_DEFAULT, MIPMAP_TRUE, LLGLTexture::BOOST_NONE, texture_type); if (image) @@ -1091,7 +1091,8 @@ F32 LLViewerTextureList::updateImagesCreateTextures(F32 max_time) imagep->mCreatePending = false; mCreateTextureList.pop(); - if (imagep->hasGLTexture() && imagep->getDiscardLevel() < imagep->getDesiredDiscardLevel()) + if (imagep->hasGLTexture() && imagep->getDiscardLevel() < imagep->getDesiredDiscardLevel() && + (imagep->getDesiredDiscardLevel() <= MAX_DISCARD_LEVEL)) { // NOTE: this may happen if the desired discard reduces while a decode is in progress and does not // necessarily indicate a problem, but if log occurrences excede that of dsiplay_stats: FPS, @@ -1208,10 +1209,17 @@ F32 LLViewerTextureList::updateImagesFetchTextures(F32 max_time) //update MIN_UPDATE_COUNT or 5% of other textures, whichever is greater update_count = llmax((U32) MIN_UPDATE_COUNT, (U32) mUUIDMap.size()/20); - if (LLViewerTexture::sDesiredDiscardBias > 1.f) + if (LLViewerTexture::sDesiredDiscardBias > 1.f + && LLViewerTexture::sBiasTexturesUpdated < (U32)mUUIDMap.size()) { - // we are over memory target, update more agresively + // We are over memory target. Bias affects discard rates, so update + // existing textures agresively to free memory faster. update_count = (S32)(update_count * LLViewerTexture::sDesiredDiscardBias); + + // This isn't particularly precise and can overshoot, but it doesn't need + // to be, just making sure it did a full circle and doesn't get stuck updating + // at bias = 4 with 4 times the rate permanently. + LLViewerTexture::sBiasTexturesUpdated += update_count; } update_count = llmin(update_count, (U32) mUUIDMap.size()); |