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Diffstat (limited to 'indra/newview/llviewertexturelist.cpp')
-rw-r--r--indra/newview/llviewertexturelist.cpp80
1 files changed, 63 insertions, 17 deletions
diff --git a/indra/newview/llviewertexturelist.cpp b/indra/newview/llviewertexturelist.cpp
index a4a001eceb..6f62d13d51 100644
--- a/indra/newview/llviewertexturelist.cpp
+++ b/indra/newview/llviewertexturelist.cpp
@@ -30,6 +30,7 @@
#include "llviewertexturelist.h"
+#include "llagent.h"
#include "llgl.h" // fot gathering stats from GL
#include "llimagegl.h"
#include "llimagebmp.h"
@@ -825,10 +826,19 @@ void LLViewerTextureList::updateImages(F32 max_time)
clearFetchingRequests();
gPipeline.clearRebuildGroups();
cleared = true;
+ return;
+ }
+ // ARRIVING is a delay to let things decode, cache and process,
+ // so process textures like normal despite gTeleportDisplay
+ if (gAgent.getTeleportState() != LLAgent::TELEPORT_ARRIVING)
+ {
+ return;
}
- return;
}
- cleared = false;
+ else
+ {
+ cleared = false;
+ }
LLAppViewer::getTextureFetch()->setTextureBandwidth((F32)LLTrace::get_frame_recording().getPeriodMeanPerSec(LLStatViewer::TEXTURE_NETWORK_DATA_RECEIVED).value());
@@ -899,18 +909,23 @@ void LLViewerTextureList::updateImageDecodePriority(LLViewerFetchedTexture* imag
{
llassert(!gCubeSnapshot);
+ constexpr F32 BIAS_TRS_OUT_OF_SCREEN = 1.5f;
+ constexpr F32 BIAS_TRS_ON_SCREEN = 1.f;
+
if (imagep->getBoostLevel() < LLViewerFetchedTexture::BOOST_HIGH) // don't bother checking face list for boosted textures
{
- static LLCachedControl<F32> texture_scale_min(gSavedSettings, "TextureScaleMinAreaFactor", 0.04f);
+ static LLCachedControl<F32> texture_scale_min(gSavedSettings, "TextureScaleMinAreaFactor", 0.0095f);
static LLCachedControl<F32> texture_scale_max(gSavedSettings, "TextureScaleMaxAreaFactor", 25.f);
F32 max_vsize = 0.f;
bool on_screen = false;
U32 face_count = 0;
+ U32 max_faces_to_check = 1024;
// get adjusted bias based on image resolution
- F32 max_discard = F32(imagep->getMaxDiscardLevel());
+ LLImageGL* img = imagep->getGLTexture();
+ F32 max_discard = F32(img ? img->getMaxDiscardLevel() : MAX_DISCARD_LEVEL);
F32 bias = llclamp(max_discard - 2.f, 1.f, LLViewerTexture::sDesiredDiscardBias);
// convert bias into a vsize scaler
@@ -919,13 +934,15 @@ void LLViewerTextureList::updateImageDecodePriority(LLViewerFetchedTexture* imag
LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;
for (U32 i = 0; i < LLRender::NUM_TEXTURE_CHANNELS; ++i)
{
- for (S32 fi = 0; fi < imagep->getNumFaces(i); ++fi)
+ face_count += imagep->getNumFaces(i);
+ S32 faces_to_check = (face_count > max_faces_to_check) ? 0 : imagep->getNumFaces(i);
+
+ for (S32 fi = 0; fi < faces_to_check; ++fi)
{
LLFace* face = (*(imagep->getFaceList(i)))[fi];
if (face && face->getViewerObject())
{
- ++face_count;
F32 radius;
F32 cos_angle_to_view_dir;
@@ -939,12 +956,13 @@ void LLViewerTextureList::updateImageDecodePriority(LLViewerFetchedTexture* imag
F32 vsize = face->getPixelArea();
- on_screen = face->mInFrustum;
+ on_screen |= face->mInFrustum;
// Scale desired texture resolution higher or lower depending on texture scale
//
- // Minimum usage examples: a 1024x1024 texture with aplhabet, runing string
- // shows one letter at a time
+ // Minimum usage examples: a 1024x1024 texture with aplhabet (texture atlas),
+ // runing string shows one letter at a time. If texture has ten 100px symbols
+ // per side, minimal scale is (100/1024)^2 = 0.0095
//
// Maximum usage examples: huge chunk of terrain repeats texture
// TODO: make this work with the GLTF texture transforms
@@ -956,7 +974,8 @@ void LLViewerTextureList::updateImageDecodePriority(LLViewerFetchedTexture* imag
vsize /= min_scale;
// apply bias to offscreen faces all the time, but only to onscreen faces when bias is large
- if (!face->mInFrustum || LLViewerTexture::sDesiredDiscardBias > 2.f)
+ // use mImportanceToCamera to make bias switch a bit more gradual
+ if (!face->mInFrustum || LLViewerTexture::sDesiredDiscardBias > 1.9f + face->mImportanceToCamera / 2.f)
{
vsize /= bias;
}
@@ -969,14 +988,27 @@ void LLViewerTextureList::updateImageDecodePriority(LLViewerFetchedTexture* imag
}
max_vsize = llmax(max_vsize, vsize);
+
+ // addTextureStats limits size to sMaxVirtualSize
+ if (max_vsize >= LLViewerFetchedTexture::sMaxVirtualSize
+ && (on_screen || LLViewerTexture::sDesiredDiscardBias <= BIAS_TRS_ON_SCREEN))
+ {
+ break;
+ }
}
}
+
+ if (max_vsize >= LLViewerFetchedTexture::sMaxVirtualSize
+ && (on_screen || LLViewerTexture::sDesiredDiscardBias <= BIAS_TRS_ON_SCREEN))
+ {
+ break;
+ }
}
- if (face_count > 1024)
+ if (face_count > max_faces_to_check)
{ // this texture is used in so many places we should just boost it and not bother checking its vsize
// this is especially important because the above is not time sliced and can hit multiple ms for a single texture
- imagep->setBoostLevel(LLViewerFetchedTexture::BOOST_HIGH);
+ max_vsize = MAX_IMAGE_AREA;
}
if (imagep->getType() == LLViewerTexture::LOD_TEXTURE && imagep->getBoostLevel() == LLViewerTexture::BOOST_NONE)
@@ -984,8 +1016,8 @@ void LLViewerTextureList::updateImageDecodePriority(LLViewerFetchedTexture* imag
// this is an alternative to decaying mMaxVirtualSize over time
// that keeps textures from continously downrezzing and uprezzing in the background
- if (LLViewerTexture::sDesiredDiscardBias > 1.5f ||
- (!on_screen && LLViewerTexture::sDesiredDiscardBias > 1.f))
+ if (LLViewerTexture::sDesiredDiscardBias > BIAS_TRS_OUT_OF_SCREEN ||
+ (!on_screen && LLViewerTexture::sDesiredDiscardBias > BIAS_TRS_ON_SCREEN))
{
imagep->mMaxVirtualSize = 0.f;
}
@@ -1089,7 +1121,6 @@ F32 LLViewerTextureList::updateImagesCreateTextures(F32 max_time)
imagep->postCreateTexture();
imagep->mCreatePending = false;
- mCreateTextureList.pop();
if (imagep->hasGLTexture() && imagep->getDiscardLevel() < imagep->getDesiredDiscardLevel() &&
(imagep->getDesiredDiscardLevel() <= MAX_DISCARD_LEVEL))
@@ -1101,6 +1132,8 @@ F32 LLViewerTextureList::updateImagesCreateTextures(F32 max_time)
imagep->scaleDown();
}
+ mCreateTextureList.pop();
+
if (create_timer.getElapsedTimeF32() > max_time)
{
break;
@@ -1114,6 +1147,8 @@ F32 LLViewerTextureList::updateImagesCreateTextures(F32 max_time)
// just in case we downres textures, bind downresmap and copy program
gPipeline.mDownResMap.bindTarget();
+ //gPipeline.mDownResMap.clear();
+
gCopyProgram.bind();
gPipeline.mScreenTriangleVB->setBuffer();
@@ -1123,7 +1158,7 @@ F32 LLViewerTextureList::updateImagesCreateTextures(F32 max_time)
// do at least 5 and make sure we don't get too far behind even if it violates
// the time limit. If we don't downscale quickly the viewer will hit swap and may
// freeze.
- S32 min_count = (S32)mCreateTextureList.size() / 20 + 5;
+ S32 min_count = (S32)mCreateTextureList.size() / 20 + 3;
create_timer.reset();
while (!mDownScaleQueue.empty())
@@ -1175,6 +1210,8 @@ F32 LLViewerTextureList::updateImagesLoadingFastCache(F32 max_time)
enditer = iter;
LLViewerFetchedTexture *imagep = *curiter;
imagep->loadFromFastCache();
+ if (timer.getElapsedTimeF32() > max_time)
+ break;
}
mFastCacheList.erase(mFastCacheList.begin(), enditer);
return timer.getElapsedTimeF32();
@@ -1286,7 +1323,7 @@ void LLViewerTextureList::decodeAllImages(F32 max_time)
LLTimer timer;
//loading from fast cache
- updateImagesLoadingFastCache(max_time);
+ max_time -= updateImagesLoadingFastCache(max_time);
// Update texture stats and priorities
std::vector<LLPointer<LLViewerFetchedTexture> > image_list;
@@ -1417,6 +1454,15 @@ bool LLViewerTextureList::createUploadFile(const std::string& filename,
image->setLastError("Couldn't load the image to be uploaded.");
return false;
}
+
+ // calcDataSizeJ2C assumes maximum size is 2048 and for bigger images can
+ // assign discard to bring imige to needed size, but upload does the scaling
+ // as needed, so just reset discard.
+ // Assume file is full and has 'discard' 0 data.
+ // Todo: probably a better idea to have some setMaxDimentions in J2C
+ // called when loading from a local file
+ image->setDiscardLevel(0);
+
// Decompress or expand it in a raw image structure
LLPointer<LLImageRaw> raw_image = new LLImageRaw;
if (!image->decode(raw_image, 0.0f))