diff options
Diffstat (limited to 'indra/newview/llviewertexturelist.cpp')
| -rw-r--r-- | indra/newview/llviewertexturelist.cpp | 80 |
1 files changed, 63 insertions, 17 deletions
diff --git a/indra/newview/llviewertexturelist.cpp b/indra/newview/llviewertexturelist.cpp index a4a001eceb..6f62d13d51 100644 --- a/indra/newview/llviewertexturelist.cpp +++ b/indra/newview/llviewertexturelist.cpp @@ -30,6 +30,7 @@ #include "llviewertexturelist.h" +#include "llagent.h" #include "llgl.h" // fot gathering stats from GL #include "llimagegl.h" #include "llimagebmp.h" @@ -825,10 +826,19 @@ void LLViewerTextureList::updateImages(F32 max_time) clearFetchingRequests(); gPipeline.clearRebuildGroups(); cleared = true; + return; + } + // ARRIVING is a delay to let things decode, cache and process, + // so process textures like normal despite gTeleportDisplay + if (gAgent.getTeleportState() != LLAgent::TELEPORT_ARRIVING) + { + return; } - return; } - cleared = false; + else + { + cleared = false; + } LLAppViewer::getTextureFetch()->setTextureBandwidth((F32)LLTrace::get_frame_recording().getPeriodMeanPerSec(LLStatViewer::TEXTURE_NETWORK_DATA_RECEIVED).value()); @@ -899,18 +909,23 @@ void LLViewerTextureList::updateImageDecodePriority(LLViewerFetchedTexture* imag { llassert(!gCubeSnapshot); + constexpr F32 BIAS_TRS_OUT_OF_SCREEN = 1.5f; + constexpr F32 BIAS_TRS_ON_SCREEN = 1.f; + if (imagep->getBoostLevel() < LLViewerFetchedTexture::BOOST_HIGH) // don't bother checking face list for boosted textures { - static LLCachedControl<F32> texture_scale_min(gSavedSettings, "TextureScaleMinAreaFactor", 0.04f); + static LLCachedControl<F32> texture_scale_min(gSavedSettings, "TextureScaleMinAreaFactor", 0.0095f); static LLCachedControl<F32> texture_scale_max(gSavedSettings, "TextureScaleMaxAreaFactor", 25.f); F32 max_vsize = 0.f; bool on_screen = false; U32 face_count = 0; + U32 max_faces_to_check = 1024; // get adjusted bias based on image resolution - F32 max_discard = F32(imagep->getMaxDiscardLevel()); + LLImageGL* img = imagep->getGLTexture(); + F32 max_discard = F32(img ? img->getMaxDiscardLevel() : MAX_DISCARD_LEVEL); F32 bias = llclamp(max_discard - 2.f, 1.f, LLViewerTexture::sDesiredDiscardBias); // convert bias into a vsize scaler @@ -919,13 +934,15 @@ void LLViewerTextureList::updateImageDecodePriority(LLViewerFetchedTexture* imag LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE; for (U32 i = 0; i < LLRender::NUM_TEXTURE_CHANNELS; ++i) { - for (S32 fi = 0; fi < imagep->getNumFaces(i); ++fi) + face_count += imagep->getNumFaces(i); + S32 faces_to_check = (face_count > max_faces_to_check) ? 0 : imagep->getNumFaces(i); + + for (S32 fi = 0; fi < faces_to_check; ++fi) { LLFace* face = (*(imagep->getFaceList(i)))[fi]; if (face && face->getViewerObject()) { - ++face_count; F32 radius; F32 cos_angle_to_view_dir; @@ -939,12 +956,13 @@ void LLViewerTextureList::updateImageDecodePriority(LLViewerFetchedTexture* imag F32 vsize = face->getPixelArea(); - on_screen = face->mInFrustum; + on_screen |= face->mInFrustum; // Scale desired texture resolution higher or lower depending on texture scale // - // Minimum usage examples: a 1024x1024 texture with aplhabet, runing string - // shows one letter at a time + // Minimum usage examples: a 1024x1024 texture with aplhabet (texture atlas), + // runing string shows one letter at a time. If texture has ten 100px symbols + // per side, minimal scale is (100/1024)^2 = 0.0095 // // Maximum usage examples: huge chunk of terrain repeats texture // TODO: make this work with the GLTF texture transforms @@ -956,7 +974,8 @@ void LLViewerTextureList::updateImageDecodePriority(LLViewerFetchedTexture* imag vsize /= min_scale; // apply bias to offscreen faces all the time, but only to onscreen faces when bias is large - if (!face->mInFrustum || LLViewerTexture::sDesiredDiscardBias > 2.f) + // use mImportanceToCamera to make bias switch a bit more gradual + if (!face->mInFrustum || LLViewerTexture::sDesiredDiscardBias > 1.9f + face->mImportanceToCamera / 2.f) { vsize /= bias; } @@ -969,14 +988,27 @@ void LLViewerTextureList::updateImageDecodePriority(LLViewerFetchedTexture* imag } max_vsize = llmax(max_vsize, vsize); + + // addTextureStats limits size to sMaxVirtualSize + if (max_vsize >= LLViewerFetchedTexture::sMaxVirtualSize + && (on_screen || LLViewerTexture::sDesiredDiscardBias <= BIAS_TRS_ON_SCREEN)) + { + break; + } } } + + if (max_vsize >= LLViewerFetchedTexture::sMaxVirtualSize + && (on_screen || LLViewerTexture::sDesiredDiscardBias <= BIAS_TRS_ON_SCREEN)) + { + break; + } } - if (face_count > 1024) + if (face_count > max_faces_to_check) { // this texture is used in so many places we should just boost it and not bother checking its vsize // this is especially important because the above is not time sliced and can hit multiple ms for a single texture - imagep->setBoostLevel(LLViewerFetchedTexture::BOOST_HIGH); + max_vsize = MAX_IMAGE_AREA; } if (imagep->getType() == LLViewerTexture::LOD_TEXTURE && imagep->getBoostLevel() == LLViewerTexture::BOOST_NONE) @@ -984,8 +1016,8 @@ void LLViewerTextureList::updateImageDecodePriority(LLViewerFetchedTexture* imag // this is an alternative to decaying mMaxVirtualSize over time // that keeps textures from continously downrezzing and uprezzing in the background - if (LLViewerTexture::sDesiredDiscardBias > 1.5f || - (!on_screen && LLViewerTexture::sDesiredDiscardBias > 1.f)) + if (LLViewerTexture::sDesiredDiscardBias > BIAS_TRS_OUT_OF_SCREEN || + (!on_screen && LLViewerTexture::sDesiredDiscardBias > BIAS_TRS_ON_SCREEN)) { imagep->mMaxVirtualSize = 0.f; } @@ -1089,7 +1121,6 @@ F32 LLViewerTextureList::updateImagesCreateTextures(F32 max_time) imagep->postCreateTexture(); imagep->mCreatePending = false; - mCreateTextureList.pop(); if (imagep->hasGLTexture() && imagep->getDiscardLevel() < imagep->getDesiredDiscardLevel() && (imagep->getDesiredDiscardLevel() <= MAX_DISCARD_LEVEL)) @@ -1101,6 +1132,8 @@ F32 LLViewerTextureList::updateImagesCreateTextures(F32 max_time) imagep->scaleDown(); } + mCreateTextureList.pop(); + if (create_timer.getElapsedTimeF32() > max_time) { break; @@ -1114,6 +1147,8 @@ F32 LLViewerTextureList::updateImagesCreateTextures(F32 max_time) // just in case we downres textures, bind downresmap and copy program gPipeline.mDownResMap.bindTarget(); + //gPipeline.mDownResMap.clear(); + gCopyProgram.bind(); gPipeline.mScreenTriangleVB->setBuffer(); @@ -1123,7 +1158,7 @@ F32 LLViewerTextureList::updateImagesCreateTextures(F32 max_time) // do at least 5 and make sure we don't get too far behind even if it violates // the time limit. If we don't downscale quickly the viewer will hit swap and may // freeze. - S32 min_count = (S32)mCreateTextureList.size() / 20 + 5; + S32 min_count = (S32)mCreateTextureList.size() / 20 + 3; create_timer.reset(); while (!mDownScaleQueue.empty()) @@ -1175,6 +1210,8 @@ F32 LLViewerTextureList::updateImagesLoadingFastCache(F32 max_time) enditer = iter; LLViewerFetchedTexture *imagep = *curiter; imagep->loadFromFastCache(); + if (timer.getElapsedTimeF32() > max_time) + break; } mFastCacheList.erase(mFastCacheList.begin(), enditer); return timer.getElapsedTimeF32(); @@ -1286,7 +1323,7 @@ void LLViewerTextureList::decodeAllImages(F32 max_time) LLTimer timer; //loading from fast cache - updateImagesLoadingFastCache(max_time); + max_time -= updateImagesLoadingFastCache(max_time); // Update texture stats and priorities std::vector<LLPointer<LLViewerFetchedTexture> > image_list; @@ -1417,6 +1454,15 @@ bool LLViewerTextureList::createUploadFile(const std::string& filename, image->setLastError("Couldn't load the image to be uploaded."); return false; } + + // calcDataSizeJ2C assumes maximum size is 2048 and for bigger images can + // assign discard to bring imige to needed size, but upload does the scaling + // as needed, so just reset discard. + // Assume file is full and has 'discard' 0 data. + // Todo: probably a better idea to have some setMaxDimentions in J2C + // called when loading from a local file + image->setDiscardLevel(0); + // Decompress or expand it in a raw image structure LLPointer<LLImageRaw> raw_image = new LLImageRaw; if (!image->decode(raw_image, 0.0f)) |
