diff options
Diffstat (limited to 'indra/newview/llviewertexturelist.cpp')
-rw-r--r-- | indra/newview/llviewertexturelist.cpp | 407 |
1 files changed, 249 insertions, 158 deletions
diff --git a/indra/newview/llviewertexturelist.cpp b/indra/newview/llviewertexturelist.cpp index c812504f9b..f174e16624 100644 --- a/indra/newview/llviewertexturelist.cpp +++ b/indra/newview/llviewertexturelist.cpp @@ -30,6 +30,7 @@ #include "llviewertexturelist.h" +#include "llagent.h" #include "llgl.h" // fot gathering stats from GL #include "llimagegl.h" #include "llimagebmp.h" @@ -70,6 +71,8 @@ S32 LLViewerTextureList::sNumImages = 0; LLViewerTextureList gTextureList; +extern LLGLSLShader gCopyProgram; + ETexListType get_element_type(S32 priority) { return (priority == LLViewerFetchedTexture::BOOST_ICON || priority == LLViewerFetchedTexture::BOOST_THUMBNAIL) ? TEX_LIST_SCALE : TEX_LIST_STANDARD; @@ -121,6 +124,9 @@ void LLViewerTextureList::doPreloadImages() LLTexUnit::sWhiteTexture = LLViewerFetchedTexture::sWhiteImagep->getTexName(); LLUIImageList* image_list = LLUIImageList::getInstance(); + // Set default particle texture + LLViewerFetchedTexture::sDefaultParticleImagep = LLViewerTextureManager::getFetchedTextureFromFile("pixiesmall.j2c"); + // Set the default flat normal map // BLANK_OBJECT_NORMAL has a version on dataserver, but it has compression artifacts LLViewerFetchedTexture::sFlatNormalImagep = @@ -195,13 +201,6 @@ void LLViewerTextureList::doPreloadImages() image->setAddressMode(LLTexUnit::TAM_CLAMP); mImagePreloads.insert(image); } - - LLPointer<LLImageRaw> img_blak_square_tex(new LLImageRaw(2, 2, 3)); - memset(img_blak_square_tex->getData(), 0, img_blak_square_tex->getDataSize()); - LLPointer<LLViewerFetchedTexture> img_blak_square(new LLViewerFetchedTexture(img_blak_square_tex, FTT_DEFAULT, false)); - gBlackSquareID = img_blak_square->getID(); - img_blak_square->setUnremovable(true); - addImage(img_blak_square, TEX_LIST_STANDARD); } static std::string get_texture_list_name() @@ -278,7 +277,7 @@ void LLViewerTextureList::doPrefetchImages() S32 pixel_area = imagesd["area"]; S32 texture_type = imagesd["type"]; - if(LLViewerTexture::FETCHED_TEXTURE == texture_type || LLViewerTexture::LOD_TEXTURE == texture_type) + if((LLViewerTexture::FETCHED_TEXTURE == texture_type || LLViewerTexture::LOD_TEXTURE == texture_type)) { LLViewerFetchedTexture* image = LLViewerTextureManager::getFetchedTexture(uuid, FTT_DEFAULT, MIPMAP_TRUE, LLGLTexture::BOOST_NONE, texture_type); if (image) @@ -306,7 +305,7 @@ void LLViewerTextureList::shutdown() // Write out list of currently loaded textures for precaching on startup typedef std::set<std::pair<S32,LLViewerFetchedTexture*> > image_area_list_t; image_area_list_t image_area_list; - for (image_priority_list_t::iterator iter = mImageList.begin(); + for (image_list_t::iterator iter = mImageList.begin(); iter != mImageList.end(); ++iter) { LLViewerFetchedTexture* image = *iter; @@ -362,8 +361,11 @@ void LLViewerTextureList::shutdown() mCallbackList.clear(); // Flush all of the references - mLoadingStreamList.clear(); - mCreateTextureList.clear(); + while (!mCreateTextureList.empty()) + { + mCreateTextureList.front()->mCreatePending = false; + mCreateTextureList.pop(); + } mFastCacheList.clear(); mUUIDMap.clear(); @@ -377,7 +379,7 @@ void LLViewerTextureList::dump() { LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE; LL_INFOS() << "LLViewerTextureList::dump()" << LL_ENDL; - for (image_priority_list_t::iterator it = mImageList.begin(); it != mImageList.end(); ++it) + for (image_list_t::iterator it = mImageList.begin(); it != mImageList.end(); ++it) { LLViewerFetchedTexture* image = *it; @@ -391,15 +393,9 @@ void LLViewerTextureList::dump() } } -void LLViewerTextureList::destroyGL(bool save_state) +void LLViewerTextureList::destroyGL() { - LLImageGL::destroyGL(save_state); -} - -void LLViewerTextureList::restoreGL() -{ - llassert_always(mInitialized) ; - LLImageGL::restoreGL(); + LLImageGL::destroyGL(); } /* Vertical tab container button image IDs @@ -421,6 +417,7 @@ LLViewerFetchedTexture* LLViewerTextureList::getImageFromFile(const std::string& const LLUUID& force_id) { LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE; + LL_PROFILE_ZONE_TEXT(filename.c_str(), filename.size()); if(!mInitialized) { return NULL ; @@ -736,6 +733,7 @@ void LLViewerTextureList::removeImageFromList(LLViewerFetchedTexture *image) size_t count = 0; if (image->isInImageList()) { + image->setInImageList(false); count = mImageList.erase(image) ; if(count != 1) { @@ -772,8 +770,6 @@ void LLViewerTextureList::removeImageFromList(LLViewerFetchedTexture *image) << LL_ENDL; } } - - image->setInImageList(false) ; } void LLViewerTextureList::addImage(LLViewerFetchedTexture *new_image, ETexListType tex_type) @@ -819,15 +815,6 @@ void LLViewerTextureList::deleteImage(LLViewerFetchedTexture *image) /////////////////////////////////////////////////////////////////////////////// -//////////////////////////////////////////////////////////////////////////// - -void LLViewerTextureList::dirtyImage(LLViewerFetchedTexture *image) -{ - mDirtyTextureList.insert(image); -} - -//////////////////////////////////////////////////////////////////////////// - void LLViewerTextureList::updateImages(F32 max_time) { LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE; @@ -839,12 +826,21 @@ void LLViewerTextureList::updateImages(F32 max_time) clearFetchingRequests(); gPipeline.clearRebuildGroups(); cleared = true; + return; + } + // ARRIVING is a delay to let things decode, cache and process, + // so process textures like normal despite gTeleportDisplay + if (gAgent.getTeleportState() != LLAgent::TELEPORT_ARRIVING) + { + return; } - return; } - cleared = false; + else + { + cleared = false; + } - LLAppViewer::getTextureFetch()->setTextureBandwidth(LLTrace::get_frame_recording().getPeriodMeanPerSec(LLStatViewer::TEXTURE_NETWORK_DATA_RECEIVED).value()); + LLAppViewer::getTextureFetch()->setTextureBandwidth((F32)LLTrace::get_frame_recording().getPeriodMeanPerSec(LLStatViewer::TEXTURE_NETWORK_DATA_RECEIVED).value()); { using namespace LLStatViewer; @@ -868,12 +864,6 @@ void LLViewerTextureList::updateImages(F32 max_time) //handle results from decode threads updateImagesCreateTextures(remaining_time); - if (!mDirtyTextureList.empty()) - { - gPipeline.dirtyPoolObjectTextures(mDirtyTextureList); - mDirtyTextureList.clear(); - } - bool didone = false; for (image_list_t::iterator iter = mCallbackList.begin(); iter != mCallbackList.end(); ) @@ -905,7 +895,7 @@ void LLViewerTextureList::clearFetchingRequests() LLAppViewer::getTextureFetch()->deleteAllRequests(); - for (image_priority_list_t::iterator iter = mImageList.begin(); + for (image_list_t::iterator iter = mImageList.begin(); iter != mImageList.end(); ++iter) { LLViewerFetchedTexture* imagep = *iter; @@ -913,106 +903,167 @@ void LLViewerTextureList::clearFetchingRequests() } } -static void touch_texture(LLViewerFetchedTexture* tex, F32 vsize) -{ - if (tex) - { - tex->addTextureStats(vsize); - } -} - extern bool gCubeSnapshot; -void LLViewerTextureList::updateImageDecodePriority(LLViewerFetchedTexture* imagep) +void LLViewerTextureList::updateImageDecodePriority(LLViewerFetchedTexture* imagep, bool flush_images) { - if (imagep->isInDebug() || imagep->isUnremovable()) - { - //update_counter--; - return; //is in debug, ignore. - } - llassert(!gCubeSnapshot); - static LLCachedControl<F32> bias_distance_scale(gSavedSettings, "TextureBiasDistanceScale", 1.f); - static LLCachedControl<F32> texture_scale_min(gSavedSettings, "TextureScaleMinAreaFactor", 0.04f); - static LLCachedControl<F32> texture_scale_max(gSavedSettings, "TextureScaleMaxAreaFactor", 25.f); + constexpr F32 BIAS_TRS_OUT_OF_SCREEN = 1.5f; + constexpr F32 BIAS_TRS_ON_SCREEN = 1.f; - LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE + if (imagep->getBoostLevel() < LLViewerFetchedTexture::BOOST_HIGH) // don't bother checking face list for boosted textures { + static LLCachedControl<F32> texture_scale_min(gSavedSettings, "TextureScaleMinAreaFactor", 0.0095f); + static LLCachedControl<F32> texture_scale_max(gSavedSettings, "TextureScaleMaxAreaFactor", 25.f); + + F32 max_vsize = 0.f; + bool on_screen = false; + + U32 face_count = 0; + + // get adjusted bias based on image resolution + LLImageGL* img = imagep->getGLTexture(); + F32 max_discard = F32(img ? img->getMaxDiscardLevel() : MAX_DISCARD_LEVEL); + F32 bias = llclamp(max_discard - 2.f, 1.f, LLViewerTexture::sDesiredDiscardBias); + + // convert bias into a vsize scaler + bias = (F32) llroundf(powf(4, bias - 1.f)); + + LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE; for (U32 i = 0; i < LLRender::NUM_TEXTURE_CHANNELS; ++i) { for (S32 fi = 0; fi < imagep->getNumFaces(i); ++fi) { LLFace* face = (*(imagep->getFaceList(i)))[fi]; - if (face && face->getViewerObject() && face->getTextureEntry()) + if (face && face->getViewerObject()) { + ++face_count; + F32 radius; + F32 cos_angle_to_view_dir; + + if ((gFrameCount - face->mLastTextureUpdate) > 10) + { // only call calcPixelArea at most once every 10 frames for a given face + // this helps eliminate redundant calls to calcPixelArea for faces that have multiple textures + // assigned to them, such as is the case with GLTF materials or Blinn-Phong materials + face->mInFrustum = face->calcPixelArea(cos_angle_to_view_dir, radius); + face->mLastTextureUpdate = gFrameCount; + } + F32 vsize = face->getPixelArea(); + on_screen |= face->mInFrustum; + // Scale desired texture resolution higher or lower depending on texture scale // - // Minimum usage examples: a 1024x1024 texture with aplhabet, runing string - // shows one letter at a time + // Minimum usage examples: a 1024x1024 texture with aplhabet (texture atlas), + // runing string shows one letter at a time. If texture has ten 100px symbols + // per side, minimal scale is (100/1024)^2 = 0.0095 // // Maximum usage examples: huge chunk of terrain repeats texture - const LLTextureEntry* te = face->getTextureEntry(); + // TODO: make this work with the GLTF texture transforms + S32 te_offset = face->getTEOffset(); // offset is -1 if not inited + LLViewerObject* objp = face->getViewerObject(); + const LLTextureEntry* te = (te_offset < 0 || te_offset >= objp->getNumTEs()) ? nullptr : objp->getTE(te_offset); F32 min_scale = te ? llmin(fabsf(te->getScaleS()), fabsf(te->getScaleT())) : 1.f; - min_scale = llclamp(min_scale*min_scale, texture_scale_min(), texture_scale_max()); - + min_scale = llclamp(min_scale * min_scale, texture_scale_min(), texture_scale_max()); vsize /= min_scale; - vsize /= LLViewerTexture::sDesiredDiscardBias; - vsize /= llmax(1.f, (LLViewerTexture::sDesiredDiscardBias-1.f) * (1.f + face->getDrawable()->mDistanceWRTCamera * bias_distance_scale)); - F32 radius; - F32 cos_angle_to_view_dir; - bool in_frustum = face->calcPixelArea(cos_angle_to_view_dir, radius); - if (!in_frustum || !face->getDrawable()->isVisible()) - { // further reduce by discard bias when off screen or occluded - vsize /= LLViewerTexture::sDesiredDiscardBias; + // apply bias to offscreen faces all the time, but only to onscreen faces when bias is large + // use mImportanceToCamera to make bias switch a bit more gradual + if (!face->mInFrustum || LLViewerTexture::sDesiredDiscardBias > 1.9f + face->mImportanceToCamera / 2.f) + { + vsize /= bias; } - // if a GLTF material is present, ignore that face - // as far as this texture stats go, but update the GLTF material - // stats - LLFetchedGLTFMaterial* mat = te ? (LLFetchedGLTFMaterial*)te->getGLTFRenderMaterial() : nullptr; - llassert(mat == nullptr || dynamic_cast<LLFetchedGLTFMaterial*>(te->getGLTFRenderMaterial()) != nullptr); - if (mat) + + // boost resolution of textures that are important to the camera + if (face->mInFrustum) { - touch_texture(mat->mBaseColorTexture, vsize); - touch_texture(mat->mNormalTexture, vsize); - touch_texture(mat->mMetallicRoughnessTexture, vsize); - touch_texture(mat->mEmissiveTexture, vsize); + static LLCachedControl<F32> texture_camera_boost(gSavedSettings, "TextureCameraBoost", 8.f); + vsize *= llmax(face->mImportanceToCamera*texture_camera_boost, 1.f); } - else + + max_vsize = llmax(max_vsize, vsize); + + // addTextureStats limits size to sMaxVirtualSize + if (max_vsize >= LLViewerFetchedTexture::sMaxVirtualSize + && (on_screen || LLViewerTexture::sDesiredDiscardBias <= BIAS_TRS_ON_SCREEN)) { - imagep->addTextureStats(vsize); + break; } } } + + if (max_vsize >= LLViewerFetchedTexture::sMaxVirtualSize + && (on_screen || LLViewerTexture::sDesiredDiscardBias <= BIAS_TRS_ON_SCREEN)) + { + break; + } + } + + if (face_count > 1024) + { // this texture is used in so many places we should just boost it and not bother checking its vsize + // this is especially important because the above is not time sliced and can hit multiple ms for a single texture + imagep->setBoostLevel(LLViewerFetchedTexture::BOOST_HIGH); + // Do we ever remove it? This also sets texture nodelete! } + + if (imagep->getType() == LLViewerTexture::LOD_TEXTURE && imagep->getBoostLevel() == LLViewerTexture::BOOST_NONE) + { // conditionally reset max virtual size for unboosted LOD_TEXTURES + // this is an alternative to decaying mMaxVirtualSize over time + // that keeps textures from continously downrezzing and uprezzing in the background + + if (LLViewerTexture::sDesiredDiscardBias > BIAS_TRS_OUT_OF_SCREEN || + (!on_screen && LLViewerTexture::sDesiredDiscardBias > BIAS_TRS_ON_SCREEN)) + { + imagep->mMaxVirtualSize = 0.f; + } + } + + imagep->addTextureStats(max_vsize); + } + +#if 0 + imagep->setDebugText(llformat("%d/%d - %d/%d -- %d/%d", + (S32)sqrtf(max_vsize), + (S32)sqrtf(imagep->mMaxVirtualSize), + imagep->getDiscardLevel(), + imagep->getDesiredDiscardLevel(), + imagep->getWidth(), + imagep->getFullWidth())); +#endif + + // make sure to addTextureStats for any spotlights that are using this texture + for (S32 vi = 0; vi < imagep->getNumVolumes(LLRender::LIGHT_TEX); ++vi) + { + LLVOVolume* volume = (*imagep->getVolumeList(LLRender::LIGHT_TEX))[vi]; + volume->updateSpotLightPriority(); } - //imagep->setDebugText(llformat("%.3f - %d", sqrtf(imagep->getMaxVirtualSize()), imagep->getBoostLevel())); + F32 max_inactive_time = 20.f; // inactive time before deleting saved raw image + S32 min_refs = 3; // 1 for mImageList, 1 for mUUIDMap, and 1 for "entries" in updateImagesFetchTextures - F32 lazy_flush_timeout = 30.f; // stop decoding - F32 max_inactive_time = 20.f; // actually delete - S32 min_refs = 3; // 1 for mImageList, 1 for mUUIDMap, 1 for local reference + F32 lazy_flush_timeout = 30.f; // delete unused images after 30 seconds // // Flush formatted images using a lazy flush // S32 num_refs = imagep->getNumRefs(); - if (num_refs == min_refs) + if (num_refs <= min_refs && flush_images) { if (imagep->getLastReferencedTimer()->getElapsedTimeF32() > lazy_flush_timeout) { // Remove the unused image from the image list deleteImage(imagep); - imagep = NULL; // should destroy the image + return; } - return; } else { + // still referenced outside of image list, reset timer + imagep->getLastReferencedTimer()->reset(); + if (imagep->hasSavedRawImage()) { if (imagep->getElapsedLastReferencedSavedRawImageTime() > max_inactive_time) @@ -1025,26 +1076,6 @@ void LLViewerTextureList::updateImageDecodePriority(LLViewerFetchedTexture* imag { return; } - else if (imagep->isDeletionCandidate()) - { - imagep->destroyTexture(); - return; - } - else if (imagep->isInactive()) - { - if (imagep->getLastReferencedTimer()->getElapsedTimeF32() > max_inactive_time) - { - imagep->setDeletionCandidate(); - } - return; - } - else - { - imagep->getLastReferencedTimer()->reset(); - - //reset texture state. - imagep->setInactive(); - } } if (!imagep->isInImageList()) @@ -1059,20 +1090,6 @@ void LLViewerTextureList::updateImageDecodePriority(LLViewerFetchedTexture* imag imagep->processTextureStats(); } -void LLViewerTextureList::setDebugFetching(LLViewerFetchedTexture* tex, S32 debug_level) -{ - LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE; - if(!tex->setDebugFetching(debug_level)) - { - return; - } - - const F32 DEBUG_PRIORITY = 100000.f; - removeImageFromList(tex); - tex->mMaxVirtualSize = DEBUG_PRIORITY; - addImageToList(tex); -} - F32 LLViewerTextureList::updateImagesCreateTextures(F32 max_time) { LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE; @@ -1084,22 +1101,85 @@ F32 LLViewerTextureList::updateImagesCreateTextures(F32 max_time) // LLTimer create_timer; - image_list_t::iterator enditer = mCreateTextureList.begin(); - for (image_list_t::iterator iter = mCreateTextureList.begin(); - iter != mCreateTextureList.end();) + + while (!mCreateTextureList.empty()) { - image_list_t::iterator curiter = iter++; - enditer = iter; - LLViewerFetchedTexture *imagep = *curiter; - imagep->createTexture(); + LLViewerFetchedTexture* imagep = mCreateTextureList.front(); + llassert(imagep->mCreatePending); + + // desired discard may change while an image is being decoded. If the texture in VRAM is sufficient + // for the current desired discard level, skip the texture creation. This happens more often than it probably + // should + bool redundant_load = imagep->hasGLTexture() && imagep->getDiscardLevel() <= imagep->getDesiredDiscardLevel(); + + if (!redundant_load) + { + imagep->createTexture(); + } + imagep->postCreateTexture(); + imagep->mCreatePending = false; + mCreateTextureList.pop(); + + if (imagep->hasGLTexture() && imagep->getDiscardLevel() < imagep->getDesiredDiscardLevel() && + (imagep->getDesiredDiscardLevel() <= MAX_DISCARD_LEVEL)) + { + // NOTE: this may happen if the desired discard reduces while a decode is in progress and does not + // necessarily indicate a problem, but if log occurrences excede that of dsiplay_stats: FPS, + // something has probably gone wrong. + LL_WARNS_ONCE("Texture") << "Texture will be downscaled immediately after loading." << LL_ENDL; + imagep->scaleDown(); + } if (create_timer.getElapsedTimeF32() > max_time) { break; } } - mCreateTextureList.erase(mCreateTextureList.begin(), enditer); + + if (!mDownScaleQueue.empty() && gPipeline.mDownResMap.isComplete()) + { + LLGLDisable blend(GL_BLEND); + gGL.setColorMask(true, true); + + // just in case we downres textures, bind downresmap and copy program + gPipeline.mDownResMap.bindTarget(); + gCopyProgram.bind(); + gPipeline.mScreenTriangleVB->setBuffer(); + + // give time to downscaling first -- if mDownScaleQueue is not empty, we're running out of memory and need + // to free up memory by discarding off screen textures quickly + + // do at least 5 and make sure we don't get too far behind even if it violates + // the time limit. If we don't downscale quickly the viewer will hit swap and may + // freeze. + S32 min_count = (S32)mCreateTextureList.size() / 20 + 5; + + create_timer.reset(); + while (!mDownScaleQueue.empty()) + { + LLViewerFetchedTexture* image = mDownScaleQueue.front(); + llassert(image->mDownScalePending); + + LLImageGL* img = image->getGLTexture(); + if (img && img->getHasGLTexture()) + { + img->scaleDown(image->getDesiredDiscardLevel()); + } + + image->mDownScalePending = false; + mDownScaleQueue.pop(); + + if (create_timer.getElapsedTimeF32() > max_time && --min_count <= 0) + { + break; + } + } + + gCopyProgram.unbind(); + gPipeline.mDownResMap.flush(); + } + return create_timer.getElapsedTimeF32(); } @@ -1133,18 +1213,12 @@ F32 LLViewerTextureList::updateImagesLoadingFastCache(F32 max_time) void LLViewerTextureList::forceImmediateUpdate(LLViewerFetchedTexture* imagep) { LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE; - if(!imagep) + if(!imagep || gCubeSnapshot) { return ; } - if(imagep->isInImageList()) - { - removeImageFromList(imagep); - } imagep->processTextureStats(); - imagep->sMaxVirtualSize = LLViewerFetchedTexture::sMaxVirtualSize; - addImageToList(imagep); return ; } @@ -1152,18 +1226,34 @@ void LLViewerTextureList::forceImmediateUpdate(LLViewerFetchedTexture* imagep) F32 LLViewerTextureList::updateImagesFetchTextures(F32 max_time) { LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE; + typedef std::vector<LLPointer<LLViewerFetchedTexture> > entries_list_t; entries_list_t entries; // update N textures at beginning of mImageList U32 update_count = 0; static const S32 MIN_UPDATE_COUNT = gSavedSettings.getS32("TextureFetchUpdateMinCount"); // default: 32 - // WIP -- dumb code here + + // NOTE: a texture may be deleted as a side effect of some of these updates + // Deletion rules check ref count, so be careful not to hold any LLPointer references to the textures here other than the one in entries. + //update MIN_UPDATE_COUNT or 5% of other textures, whichever is greater update_count = llmax((U32) MIN_UPDATE_COUNT, (U32) mUUIDMap.size()/20); + if (LLViewerTexture::sDesiredDiscardBias > 1.f + && LLViewerTexture::sBiasTexturesUpdated < (U32)mUUIDMap.size()) + { + // We are over memory target. Bias affects discard rates, so update + // existing textures agresively to free memory faster. + update_count = (S32)(update_count * LLViewerTexture::sDesiredDiscardBias); + + // This isn't particularly precise and can overshoot, but it doesn't need + // to be, just making sure it did a full circle and doesn't get stuck updating + // at bias = 4 with 4 times the rate permanently. + LLViewerTexture::sBiasTexturesUpdated += update_count; + } update_count = llmin(update_count, (U32) mUUIDMap.size()); - { + { // copy entries out of UUID map to avoid iterator invalidation from deletion inside updateImageDecodeProiroty or updateFetch below LL_PROFILE_ZONE_NAMED_CATEGORY_TEXTURE("vtluift - copy"); // copy entries out of UUID map for updating @@ -1186,30 +1276,22 @@ F32 LLViewerTextureList::updateImagesFetchTextures(F32 max_time) LLTimer timer; - LLPointer<LLViewerTexture> last_imagep = nullptr; - for (auto& imagep : entries) { - if (imagep->getNumRefs() > 1) // make sure this image hasn't been deleted before attempting to update (may happen as a side effect of some other image updating) + mLastUpdateKey = LLTextureKey(imagep->getID(), (ETexListType)imagep->getTextureListType()); + if (imagep->getNumRefs() > 1) // make sure this image hasn't been deleted before attempting to update (may happen as a side effect of some other image updating) { updateImageDecodePriority(imagep); imagep->updateFetch(); } - last_imagep = imagep; - if (timer.getElapsedTimeF32() > max_time) { break; } } - if (last_imagep) - { - mLastUpdateKey = LLTextureKey(last_imagep->getID(), (ETexListType)last_imagep->getTextureListType()); - } - return timer.getElapsedTimeF32(); } @@ -1218,7 +1300,7 @@ void LLViewerTextureList::updateImagesUpdateStats() LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE; if (mForceResetTextureStats) { - for (image_priority_list_t::iterator iter = mImageList.begin(); + for (image_list_t::iterator iter = mImageList.begin(); iter != mImageList.end(); ) { LLViewerFetchedTexture* imagep = *iter++; @@ -1238,7 +1320,7 @@ void LLViewerTextureList::decodeAllImages(F32 max_time) // Update texture stats and priorities std::vector<LLPointer<LLViewerFetchedTexture> > image_list; - for (image_priority_list_t::iterator iter = mImageList.begin(); + for (image_list_t::iterator iter = mImageList.begin(); iter != mImageList.end(); ) { LLViewerFetchedTexture* imagep = *iter++; @@ -1258,7 +1340,7 @@ void LLViewerTextureList::decodeAllImages(F32 max_time) image_list.clear(); // Update fetch (decode) - for (image_priority_list_t::iterator iter = mImageList.begin(); + for (image_list_t::iterator iter = mImageList.begin(); iter != mImageList.end(); ) { LLViewerFetchedTexture* imagep = *iter++; @@ -1285,7 +1367,7 @@ void LLViewerTextureList::decodeAllImages(F32 max_time) } } // Update fetch again - for (image_priority_list_t::iterator iter = mImageList.begin(); + for (image_list_t::iterator iter = mImageList.begin(); iter != mImageList.end(); ) { LLViewerFetchedTexture* imagep = *iter++; @@ -1365,6 +1447,15 @@ bool LLViewerTextureList::createUploadFile(const std::string& filename, image->setLastError("Couldn't load the image to be uploaded."); return false; } + + // calcDataSizeJ2C assumes maximum size is 2048 and for bigger images can + // assign discard to bring imige to needed size, but upload does the scaling + // as needed, so just reset discard. + // Assume file is full and has 'discard' 0 data. + // Todo: probably a better idea to have some setMaxDimentions in J2C + // called when loading from a local file + image->setDiscardLevel(0); + // Decompress or expand it in a raw image structure LLPointer<LLImageRaw> raw_image = new LLImageRaw; if (!image->decode(raw_image, 0.0f)) |