summaryrefslogtreecommitdiff
path: root/indra/newview/llviewertexture.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'indra/newview/llviewertexture.cpp')
-rw-r--r--indra/newview/llviewertexture.cpp43
1 files changed, 24 insertions, 19 deletions
diff --git a/indra/newview/llviewertexture.cpp b/indra/newview/llviewertexture.cpp
index b0f8f60d1e..f64134b8b7 100644
--- a/indra/newview/llviewertexture.cpp
+++ b/indra/newview/llviewertexture.cpp
@@ -64,6 +64,11 @@
#include "lltexturecache.h"
///////////////////////////////////////////////////////////////////////////////
+// extern
+const LLUnit::Megabytes<S32> gMinVideoRam = 32;
+const LLUnit::Megabytes<S32> gMaxVideoRam = 512;
+
+
// statics
LLPointer<LLViewerTexture> LLViewerTexture::sNullImagep = NULL;
LLPointer<LLViewerTexture> LLViewerTexture::sBlackImagep = NULL;
@@ -82,11 +87,11 @@ S32 LLViewerTexture::sAuxCount = 0;
LLFrameTimer LLViewerTexture::sEvaluationTimer;
F32 LLViewerTexture::sDesiredDiscardBias = 0.f;
F32 LLViewerTexture::sDesiredDiscardScale = 1.1f;
-S32 LLViewerTexture::sBoundTextureMemoryInBytes = 0;
-S32 LLViewerTexture::sTotalTextureMemoryInBytes = 0;
-S32 LLViewerTexture::sMaxBoundTextureMemInMegaBytes = 0;
-S32 LLViewerTexture::sMaxTotalTextureMemInMegaBytes = 0;
-S32 LLViewerTexture::sMaxDesiredTextureMemInBytes = 0 ;
+LLUnit::Bytes<S32> LLViewerTexture::sBoundTextureMemory = 0;
+LLUnit::Bytes<S32> LLViewerTexture::sTotalTextureMemory = 0;
+LLUnit::Megabytes<S32> LLViewerTexture::sMaxBoundTextureMem = 0;
+LLUnit::Megabytes<S32> LLViewerTexture::sMaxTotalTextureMem = 0;
+LLUnit::Bytes<S32> LLViewerTexture::sMaxDesiredTextureMem = 0 ;
S8 LLViewerTexture::sCameraMovingDiscardBias = 0 ;
F32 LLViewerTexture::sCameraMovingBias = 0.0f ;
S32 LLViewerTexture::sMaxSculptRez = 128 ; //max sculpt image size
@@ -518,17 +523,17 @@ void LLViewerTexture::updateClass(const F32 velocity, const F32 angular_velocity
LLViewerMediaTexture::updateClass() ;
}
- sBoundTextureMemoryInBytes = LLImageGL::sBoundTextureMemoryInBytes;//in bytes
- sTotalTextureMemoryInBytes = LLImageGL::sGlobalTextureMemoryInBytes;//in bytes
- sMaxBoundTextureMemInMegaBytes = gTextureList.getMaxResidentTexMem();//in MB
- sMaxTotalTextureMemInMegaBytes = gTextureList.getMaxTotalTextureMem() ;//in MB
- sMaxDesiredTextureMemInBytes = MEGA_BYTES_TO_BYTES(sMaxTotalTextureMemInMegaBytes) ; //in Bytes, by default and when total used texture memory is small.
+ sBoundTextureMemory = LLImageGL::sBoundTextureMemory;//in bytes
+ sTotalTextureMemory = LLImageGL::sGlobalTextureMemory;//in bytes
+ sMaxBoundTextureMem = gTextureList.getMaxResidentTexMem();//in MB
+ sMaxTotalTextureMem = gTextureList.getMaxTotalTextureMem() ;//in MB
+ sMaxDesiredTextureMem = sMaxTotalTextureMem ; //in Bytes, by default and when total used texture memory is small.
- if (BYTES_TO_MEGA_BYTES(sBoundTextureMemoryInBytes) >= sMaxBoundTextureMemInMegaBytes ||
- BYTES_TO_MEGA_BYTES(sTotalTextureMemoryInBytes) >= sMaxTotalTextureMemInMegaBytes)
+ if (sBoundTextureMemory >= sMaxBoundTextureMem ||
+ sTotalTextureMemory >= sMaxTotalTextureMem)
{
//when texture memory overflows, lower down the threashold to release the textures more aggressively.
- sMaxDesiredTextureMemInBytes = llmin((S32)(sMaxDesiredTextureMemInBytes * 0.75f) , MEGA_BYTES_TO_BYTES(MAX_VIDEO_RAM_IN_MEGA_BYTES)) ;//512 MB
+ sMaxDesiredTextureMem = llmin(sMaxDesiredTextureMem * 0.75f, (LLUnit::Bytes<S32>)gMaxVideoRam) ;//512 MB
// If we are using more texture memory than we should,
// scale up the desired discard level
@@ -544,8 +549,8 @@ void LLViewerTexture::updateClass(const F32 velocity, const F32 angular_velocity
sEvaluationTimer.reset();
}
else if (sDesiredDiscardBias > 0.0f &&
- BYTES_TO_MEGA_BYTES(sBoundTextureMemoryInBytes) < sMaxBoundTextureMemInMegaBytes * texmem_lower_bound_scale &&
- BYTES_TO_MEGA_BYTES(sTotalTextureMemoryInBytes) < sMaxTotalTextureMemInMegaBytes * texmem_lower_bound_scale)
+ sBoundTextureMemory < sMaxBoundTextureMem * texmem_lower_bound_scale &&
+ sTotalTextureMemory < sMaxTotalTextureMem * texmem_lower_bound_scale)
{
// If we are using less texture memory than we should,
// scale down the desired discard level
@@ -563,8 +568,8 @@ void LLViewerTexture::updateClass(const F32 velocity, const F32 angular_velocity
sCameraMovingBias = llmax(0.2f * camera_moving_speed, 2.0f * camera_angular_speed - 1);
sCameraMovingDiscardBias = (S8)(sCameraMovingBias);
- LLViewerTexture::sFreezeImageScalingDown = (BYTES_TO_MEGA_BYTES(sBoundTextureMemoryInBytes) < 0.75f * sMaxBoundTextureMemInMegaBytes * texmem_middle_bound_scale) &&
- (BYTES_TO_MEGA_BYTES(sTotalTextureMemoryInBytes) < 0.75f * sMaxTotalTextureMemInMegaBytes * texmem_middle_bound_scale) ;
+ LLViewerTexture::sFreezeImageScalingDown = (sBoundTextureMemory < 0.75f * sMaxBoundTextureMem * texmem_middle_bound_scale) &&
+ (sTotalTextureMemory < 0.75f * sMaxTotalTextureMem * texmem_middle_bound_scale) ;
}
//end of static functions
@@ -3301,13 +3306,13 @@ void LLViewerLODTexture::processTextureStats()
scaleDown() ;
}
// Limit the amount of GL memory bound each frame
- else if ( BYTES_TO_MEGA_BYTES(sBoundTextureMemoryInBytes) > sMaxBoundTextureMemInMegaBytes * texmem_middle_bound_scale &&
+ else if ( sBoundTextureMemory > sMaxBoundTextureMem * texmem_middle_bound_scale &&
(!getBoundRecently() || mDesiredDiscardLevel >= mCachedRawDiscardLevel))
{
scaleDown() ;
}
// Only allow GL to have 2x the video card memory
- else if ( BYTES_TO_MEGA_BYTES(sTotalTextureMemoryInBytes) > sMaxTotalTextureMemInMegaBytes*texmem_middle_bound_scale &&
+ else if ( sTotalTextureMemory > sMaxTotalTextureMem*texmem_middle_bound_scale &&
(!getBoundRecently() || mDesiredDiscardLevel >= mCachedRawDiscardLevel))
{
scaleDown() ;