diff options
Diffstat (limited to 'indra/newview/llviewertexture.cpp')
-rwxr-xr-x | indra/newview/llviewertexture.cpp | 16 |
1 files changed, 8 insertions, 8 deletions
diff --git a/indra/newview/llviewertexture.cpp b/indra/newview/llviewertexture.cpp index e0a88bfad6..f468df0674 100755 --- a/indra/newview/llviewertexture.cpp +++ b/indra/newview/llviewertexture.cpp @@ -66,8 +66,8 @@ /////////////////////////////////////////////////////////////////////////////// // extern -const LLUnit<LLUnits::Mibibytes, S32> gMinVideoRam = 32; -const LLUnit<LLUnits::Mibibytes, S32> gMaxVideoRam = 512; +const LLUnit<S32, LLUnits::Mibibytes> gMinVideoRam = 32; +const LLUnit<S32, LLUnits::Mibibytes> gMaxVideoRam = 512; // statics @@ -88,11 +88,11 @@ S32 LLViewerTexture::sAuxCount = 0; LLFrameTimer LLViewerTexture::sEvaluationTimer; F32 LLViewerTexture::sDesiredDiscardBias = 0.f; F32 LLViewerTexture::sDesiredDiscardScale = 1.1f; -LLUnit<LLUnits::Bytes, S32> LLViewerTexture::sBoundTextureMemory = 0; -LLUnit<LLUnits::Bytes, S32> LLViewerTexture::sTotalTextureMemory = 0; -LLUnit<LLUnits::Mibibytes, S32> LLViewerTexture::sMaxBoundTextureMem = 0; -LLUnit<LLUnits::Mibibytes, S32> LLViewerTexture::sMaxTotalTextureMem = 0; -LLUnit<LLUnits::Bytes, S32> LLViewerTexture::sMaxDesiredTextureMem = 0 ; +LLUnit<S32, LLUnits::Bytes> LLViewerTexture::sBoundTextureMemory = 0; +LLUnit<S32, LLUnits::Bytes> LLViewerTexture::sTotalTextureMemory = 0; +LLUnit<S32, LLUnits::Mibibytes> LLViewerTexture::sMaxBoundTextureMem = 0; +LLUnit<S32, LLUnits::Mibibytes> LLViewerTexture::sMaxTotalTextureMem = 0; +LLUnit<S32, LLUnits::Bytes> LLViewerTexture::sMaxDesiredTextureMem = 0 ; S8 LLViewerTexture::sCameraMovingDiscardBias = 0 ; F32 LLViewerTexture::sCameraMovingBias = 0.0f ; S32 LLViewerTexture::sMaxSculptRez = 128 ; //max sculpt image size @@ -542,7 +542,7 @@ void LLViewerTexture::updateClass(const F32 velocity, const F32 angular_velocity sTotalTextureMemory >= sMaxTotalTextureMem) { //when texture memory overflows, lower down the threshold to release the textures more aggressively. - sMaxDesiredTextureMem = llmin(sMaxDesiredTextureMem * 0.75f, LLUnit<LLUnits::Bytes, S32>(gMaxVideoRam)); + sMaxDesiredTextureMem = llmin(sMaxDesiredTextureMem * 0.75f, LLUnit<S32, LLUnits::Bytes>(gMaxVideoRam)); // If we are using more texture memory than we should, // scale up the desired discard level |