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Diffstat (limited to 'indra/newview/llviewertexture.cpp')
-rw-r--r--indra/newview/llviewertexture.cpp53
1 files changed, 43 insertions, 10 deletions
diff --git a/indra/newview/llviewertexture.cpp b/indra/newview/llviewertexture.cpp
index 0f9c65893d..7feb807c62 100644
--- a/indra/newview/llviewertexture.cpp
+++ b/indra/newview/llviewertexture.cpp
@@ -43,6 +43,7 @@
#include "message.h"
#include "lltimer.h"
#include "v4coloru.h"
+#include "llnotificationsutil.h"
// viewer includes
#include "llimagegl.h"
@@ -505,8 +506,12 @@ void LLViewerTexture::updateClass()
F32 budget = max_vram_budget == 0 ? (F32)gGLManager.mVRAM : (F32)max_vram_budget;
- // try to leave half a GB for everyone else, but keep at least 768MB for ourselves
- F32 target = llmax(budget - 512.f, MIN_VRAM_BUDGET);
+ // Try to leave at least half a GB for everyone else and for bias,
+ // but keep at least 768MB for ourselves
+ // Viewer can 'overshoot' target when scene changes, if viewer goes over budget it
+ // can negatively impact performance, so leave 20% of a breathing room for
+ // 'bias' calculation to kick in.
+ F32 target = llmax(llmin(budget - 512.f, budget * 0.8f), MIN_VRAM_BUDGET);
sFreeVRAMMegabytes = target - used;
F32 over_pct = (used - target) / target;
@@ -522,7 +527,7 @@ void LLViewerTexture::updateClass()
// slam to 1.5 bias the moment we hit low memory (discards off screen textures immediately)
sDesiredDiscardBias = llmax(sDesiredDiscardBias, 1.5f);
- if (is_sys_low)
+ if (is_sys_low || over_pct > 2.f)
{ // if we're low on system memory, emergency purge off screen textures to avoid a death spiral
LL_WARNS() << "Low system memory detected, emergency downrezzing off screen textures" << LL_ENDL;
for (auto& image : gTextureList)
@@ -542,7 +547,6 @@ void LLViewerTexture::updateClass()
{
static LLCachedControl<F32> low_mem_min_discard_increment(gSavedSettings, "RenderLowMemMinDiscardIncrement", .1f);
sDesiredDiscardBias += (F32) low_mem_min_discard_increment * (F32) gFrameIntervalSeconds;
- sEvaluationTimer.reset();
}
}
else
@@ -558,20 +562,49 @@ void LLViewerTexture::updateClass()
}
// set to max discard bias if the window has been backgrounded for a while
+ static F32 last_desired_discard_bias = 1.f;
static bool was_backgrounded = false;
static LLFrameTimer backgrounded_timer;
+ static LLCachedControl<F32> minimized_discard_time(gSavedSettings, "TextureDiscardMinimizedTime", 1.f);
+ static LLCachedControl<F32> backgrounded_discard_time(gSavedSettings, "TextureDiscardBackgroundedTime", 60.f);
bool in_background = (gViewerWindow && !gViewerWindow->getWindow()->getVisible()) || !gFocusMgr.getAppHasFocus();
-
+ bool is_minimized = gViewerWindow && gViewerWindow->getWindow()->getMinimized() && in_background;
if (in_background)
{
- if (backgrounded_timer.getElapsedTimeF32() > 10.f)
+ F32 discard_time = is_minimized ? minimized_discard_time : backgrounded_discard_time;
+ if (discard_time > 0.f && backgrounded_timer.getElapsedTimeF32() > discard_time)
{
if (!was_backgrounded)
{
- LL_INFOS() << "Viewer is backgrounded, freeing up video memory." << LL_ENDL;
+ std::string notification_name;
+ std::string setting;
+ if (is_minimized)
+ {
+ notification_name = "TextureDiscardMinimized";
+ setting = "TextureDiscardMinimizedTime";
+ }
+ else
+ {
+ notification_name = "TextureDiscardBackgrounded";
+ setting = "TextureDiscardBackgroundedTime";
+ }
+
+ LL_INFOS() << "Viewer was " << (is_minimized ? "minimized" : "backgrounded") << " for " << discard_time
+ << "s, freeing up video memory." << LL_ENDL;
+
+ LLNotificationsUtil::add(notification_name, llsd::map("DELAY", discard_time), LLSD(),
+ [=](const LLSD& notification, const LLSD& response)
+ {
+ if (response["Cancel_okcancelignore"].asBoolean())
+ {
+ LL_INFOS() << "User chose to disable texture discard on " << (is_minimized ? "minimizing." : "backgrounding.") << LL_ENDL;
+ gSavedSettings.setF32(setting, -1.f);
+ }
+ });
+ last_desired_discard_bias = sDesiredDiscardBias;
+ was_backgrounded = true;
}
- was_backgrounded = true;
sDesiredDiscardBias = 4.f;
}
}
@@ -580,9 +613,9 @@ void LLViewerTexture::updateClass()
backgrounded_timer.reset();
if (was_backgrounded)
{ // if the viewer was backgrounded
- LL_INFOS() << "Viewer is no longer backgrounded, resuming normal texture usage." << LL_ENDL;
+ LL_INFOS() << "Viewer is no longer backgrounded or minimized, resuming normal texture usage." << LL_ENDL;
was_backgrounded = false;
- sDesiredDiscardBias = 1.f;
+ sDesiredDiscardBias = last_desired_discard_bias;
}
}