diff options
Diffstat (limited to 'indra/newview/llviewertexture.cpp')
| -rw-r--r-- | indra/newview/llviewertexture.cpp | 190 |
1 files changed, 121 insertions, 69 deletions
diff --git a/indra/newview/llviewertexture.cpp b/indra/newview/llviewertexture.cpp index 36b6787ace..e40f109e55 100644 --- a/indra/newview/llviewertexture.cpp +++ b/indra/newview/llviewertexture.cpp @@ -87,6 +87,7 @@ S32 LLViewerTexture::sRawCount = 0; S32 LLViewerTexture::sAuxCount = 0; LLFrameTimer LLViewerTexture::sEvaluationTimer; F32 LLViewerTexture::sDesiredDiscardBias = 0.f; +U32 LLViewerTexture::sBiasTexturesUpdated = 0; S32 LLViewerTexture::sMaxSculptRez = 128; //max sculpt image size constexpr S32 MAX_CACHED_RAW_IMAGE_AREA = 64 * 64; @@ -107,12 +108,6 @@ LLViewerTexture::EDebugTexels LLViewerTexture::sDebugTexelsMode = LLViewerTextur const F64 log_2 = log(2.0); -#if ADDRESS_SIZE == 32 -const U32 DESIRED_NORMAL_TEXTURE_SIZE = (U32)LLViewerFetchedTexture::MAX_IMAGE_SIZE_DEFAULT / 2; -#else -const U32 DESIRED_NORMAL_TEXTURE_SIZE = (U32)LLViewerFetchedTexture::MAX_IMAGE_SIZE_DEFAULT; -#endif - //---------------------------------------------------------------------------------------------- //namespace: LLViewerTextureAccess //---------------------------------------------------------------------------------------------- @@ -494,7 +489,12 @@ void LLViewerTexture::updateClass() } LLViewerMediaTexture::updateClass(); - + // This is a divisor used to determine how much VRAM from our overall VRAM budget to use. + // This is **cumulative** on whatever the detected or manually set VRAM budget is. + // If we detect 2048MB of VRAM, this will, by default, only use 1024. + // If you set 1024MB of VRAM, this will, by default, use 512. + // -Geenz 2025-03-03 + static LLCachedControl<U32> tex_vram_divisor(gSavedSettings, "RenderTextureVRAMDivisor", 2); static LLCachedControl<U32> max_vram_budget(gSavedSettings, "RenderMaxVRAMBudget", 0); F64 texture_bytes_alloc = LLImageGL::getTextureBytesAllocated() / 1024.0 / 512.0; @@ -504,7 +504,11 @@ void LLViewerTexture::updateClass() // NOTE: our metrics miss about half the vram we use, so this biases high but turns out to typically be within 5% of the real number F32 used = (F32)ll_round(texture_bytes_alloc + vertex_bytes_alloc); - F32 budget = max_vram_budget == 0 ? (F32)gGLManager.mVRAM : (F32)max_vram_budget; + // For debugging purposes, it's useful to be able to set the VRAM budget manually. + // But when manual control is not enabled, use the VRAM divisor. + // While we're at it, assume we have 1024 to play with at minimum when the divisor is in use. Works more elegantly with the logic below this. + // -Geenz 2025-03-21 + F32 budget = max_vram_budget == 0 ? llmax(1024, (F32)gGLManager.mVRAM / tex_vram_divisor) : (F32)max_vram_budget; // Try to leave at least half a GB for everyone else and for bias, // but keep at least 768MB for ourselves @@ -520,12 +524,19 @@ void LLViewerTexture::updateClass() bool is_low = is_sys_low || over_pct > 0.f; static bool was_low = false; - static bool was_sys_low = false; if (is_low && !was_low) { - // slam to 1.5 bias the moment we hit low memory (discards off screen textures immediately) - sDesiredDiscardBias = llmax(sDesiredDiscardBias, 1.5f); + if (is_sys_low) + { + // Not having system memory is more serious, so discard harder + sDesiredDiscardBias = llmax(sDesiredDiscardBias, 1.5f * getSystemMemoryBudgetFactor()); + } + else + { + // Slam to 1.5 bias the moment we hit low memory (discards off screen textures immediately) + sDesiredDiscardBias = llmax(sDesiredDiscardBias, 1.5f); + } if (is_sys_low || over_pct > 2.f) { // if we're low on system memory, emergency purge off screen textures to avoid a death spiral @@ -538,7 +549,6 @@ void LLViewerTexture::updateClass() } was_low = is_low; - was_sys_low = is_sys_low; if (is_low) { @@ -556,18 +566,25 @@ void LLViewerTexture::updateClass() // don't execute above until the slam to 1.5 has a chance to take effect sEvaluationTimer.reset(); - // lower discard bias over time when free memory is available - if (sDesiredDiscardBias > 1.f && over_pct < 0.f) + // lower discard bias over time when at least 10% of budget is free + constexpr F32 FREE_PERCENTAGE_TRESHOLD = -0.1f; + constexpr U32 FREE_SYS_MEM_TRESHOLD = 100; + static LLCachedControl<U32> min_free_main_memory(gSavedSettings, "RenderMinFreeMainMemoryThreshold", 512); + const S32Megabytes MIN_FREE_MAIN_MEMORY(min_free_main_memory() + FREE_SYS_MEM_TRESHOLD); + if (sDesiredDiscardBias > 1.f + && over_pct < FREE_PERCENTAGE_TRESHOLD + && getFreeSystemMemory() > MIN_FREE_MAIN_MEMORY) { static LLCachedControl<F32> high_mem_discard_decrement(gSavedSettings, "RenderHighMemMinDiscardDecrement", .1f); - F32 decrement = high_mem_discard_decrement - llmin(over_pct, 0.f); + F32 decrement = high_mem_discard_decrement - llmin(over_pct - FREE_PERCENTAGE_TRESHOLD, 0.f); sDesiredDiscardBias -= decrement * gFrameIntervalSeconds; } } // set to max discard bias if the window has been backgrounded for a while static F32 last_desired_discard_bias = 1.f; + static F32 last_texture_update_count_bias = 1.f; static bool was_backgrounded = false; static LLFrameTimer backgrounded_timer; static LLCachedControl<F32> minimized_discard_time(gSavedSettings, "TextureDiscardMinimizedTime", 1.f); @@ -603,29 +620,74 @@ void LLViewerTexture::updateClass() } sDesiredDiscardBias = llclamp(sDesiredDiscardBias, 1.f, 4.f); + if (last_texture_update_count_bias < sDesiredDiscardBias) + { + // bias increased, reset texture update counter to + // let updates happen at an increased rate. + last_texture_update_count_bias = sDesiredDiscardBias; + sBiasTexturesUpdated = 0; + } + else if (last_texture_update_count_bias > sDesiredDiscardBias + 0.1f) + { + // bias decreased, 0.1f is there to filter out small fluctuations + // and not reset sBiasTexturesUpdated too often. + // Bias jumps to 1.5 at low memory, so getting stuck at 1.1 is not + // a problem. + last_texture_update_count_bias = sDesiredDiscardBias; + } LLViewerTexture::sFreezeImageUpdates = false; } //static -bool LLViewerTexture::isSystemMemoryLow() +U32Megabytes LLViewerTexture::getFreeSystemMemory() { static LLFrameTimer timer; static U32Megabytes physical_res = U32Megabytes(U32_MAX); - static LLCachedControl<U32> min_free_main_memory(gSavedSettings, "RenderMinFreeMainMemoryThreshold", 512); - const U32Megabytes MIN_FREE_MAIN_MEMORY(min_free_main_memory); - if (timer.getElapsedTimeF32() < MEMORY_CHECK_WAIT_TIME) //call this once per second. { - return physical_res < MIN_FREE_MAIN_MEMORY; + return physical_res; } timer.reset(); LLMemory::updateMemoryInfo(); physical_res = LLMemory::getAvailableMemKB(); - return physical_res < MIN_FREE_MAIN_MEMORY; + return physical_res; +} + +S32Megabytes get_render_free_main_memory_treshold() +{ + static LLCachedControl<U32> min_free_main_memory(gSavedSettings, "RenderMinFreeMainMemoryThreshold", 512); + const U32Megabytes MIN_FREE_MAIN_MEMORY(min_free_main_memory); + return MIN_FREE_MAIN_MEMORY; +} + +//static +bool LLViewerTexture::isSystemMemoryLow() +{ + return getFreeSystemMemory() < get_render_free_main_memory_treshold(); +} + +//static +bool LLViewerTexture::isSystemMemoryCritical() +{ + return getFreeSystemMemory() < get_render_free_main_memory_treshold() / 2; +} + +F32 LLViewerTexture::getSystemMemoryBudgetFactor() +{ + const S32Megabytes MIN_FREE_MAIN_MEMORY(get_render_free_main_memory_treshold() / 2); + S32 free_budget = (S32Megabytes)getFreeSystemMemory() - MIN_FREE_MAIN_MEMORY; + if (free_budget < 0) + { + // Leave some padding, otherwise we will crash out of memory before hitting factor 2. + const S32Megabytes PAD_BUFFER(32); + // Result should range from 1 at 0 free budget to 2 at -224 free budget, 2.14 at -256MB + return 1.f - free_budget / (MIN_FREE_MAIN_MEMORY - PAD_BUFFER); + } + return 1.f; } //end of static functions @@ -1086,6 +1148,7 @@ void LLViewerFetchedTexture::init(bool firstinit) mOrigHeight = 0; mHasAux = false; mNeedsAux = false; + mLastWorkerDiscardLevel = -1; mRequestedDiscardLevel = -1; mRequestedDownloadPriority = 0.f; mFullyLoaded = false; @@ -1238,12 +1301,11 @@ void LLViewerFetchedTexture::loadFromFastCache() if (mBoostLevel == LLGLTexture::BOOST_THUMBNAIL) { - S32 expected_width = mKnownDrawWidth > 0 ? mKnownDrawWidth : DEFAULT_THUMBNAIL_DIMENSIONS; - S32 expected_height = mKnownDrawHeight > 0 ? mKnownDrawHeight : DEFAULT_THUMBNAIL_DIMENSIONS; - if (mRawImage && (mRawImage->getWidth() > expected_width || mRawImage->getHeight() > expected_height)) + if (mRawImage && (mRawImage->getWidth() > DEFAULT_THUMBNAIL_DIMENSIONS || mRawImage->getHeight() > DEFAULT_THUMBNAIL_DIMENSIONS)) { - // scale oversized icon, no need to give more work to gl - mRawImage->scale(expected_width, expected_height); + // Scale oversized thumbnail + // thumbnails aren't supposed to go over DEFAULT_THUMBNAIL_DIMENSIONS + mRawImage->scale(DEFAULT_THUMBNAIL_DIMENSIONS, DEFAULT_THUMBNAIL_DIMENSIONS); } } @@ -1685,6 +1747,16 @@ void LLViewerFetchedTexture::processTextureStats() static LLCachedControl<bool> textures_fullres(gSavedSettings,"TextureLoadFullRes", false); + U32 max_tex_res = MAX_IMAGE_SIZE_DEFAULT; + if (mBoostLevel < LLGLTexture::BOOST_HIGH) + { + // restrict texture resolution to download based on RenderMaxTextureResolution + static LLCachedControl<U32> max_texture_resolution(gSavedSettings, "RenderMaxTextureResolution", 2048); + // sanity clamp debug setting to avoid settings hack shenanigans + max_tex_res = (U32)llclamp((U32)max_texture_resolution, 512, MAX_IMAGE_SIZE_DEFAULT); + mMaxVirtualSize = llmin(mMaxVirtualSize, (F32)(max_tex_res * max_tex_res)); + } + if (textures_fullres) { mDesiredDiscardLevel = 0; @@ -1706,10 +1778,9 @@ void LLViewerFetchedTexture::processTextureStats() } else { - U32 desired_size = MAX_IMAGE_SIZE_DEFAULT; // MAX_IMAGE_SIZE_DEFAULT = 2048 and max size ever is 4096 if(!mKnownDrawWidth || !mKnownDrawHeight || (S32)mFullWidth <= mKnownDrawWidth || (S32)mFullHeight <= mKnownDrawHeight) { - if (mFullWidth > desired_size || mFullHeight > desired_size) + if (mFullWidth > max_tex_res || mFullHeight > max_tex_res) { mDesiredDiscardLevel = 1; } @@ -1927,9 +1998,9 @@ bool LLViewerFetchedTexture::processFetchResults(S32& desired_discard, S32 curre bool LLViewerFetchedTexture::updateFetch() { LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE; - static LLCachedControl<bool> textures_decode_disabled(gSavedSettings,"TextureDecodeDisabled", false); + static LLCachedControl<bool> textures_decode_disabled(gSavedSettings, "TextureDecodeDisabled", false); - if(textures_decode_disabled) // don't fetch the surface textures in wireframe mode + if (textures_decode_disabled) // don't fetch the surface textures in wireframe mode { return false; } @@ -1964,7 +2035,7 @@ bool LLViewerFetchedTexture::updateFetch() LL_PROFILE_ZONE_NAMED_CATEGORY_TEXTURE("vftuf - callback pending"); return false; // process any raw image data in callbacks before replacing } - if(mInFastCacheList) + if (mInFastCacheList) { LL_PROFILE_ZONE_NAMED_CATEGORY_TEXTURE("vftuf - in fast cache"); return false; @@ -1989,7 +2060,7 @@ bool LLViewerFetchedTexture::updateFetch() if (mAuxRawImage.notNull()) sAuxCount--; // keep in mind that fetcher still might need raw image, don't modify original bool finished = LLAppViewer::getTextureFetch()->getRequestFinished(getID(), fetch_discard, mFetchState, mRawImage, mAuxRawImage, - mLastHttpGetStatus); + mLastHttpGetStatus); if (mRawImage.notNull()) sRawCount++; if (mAuxRawImage.notNull()) { @@ -2005,7 +2076,7 @@ bool LLViewerFetchedTexture::updateFetch() else { mFetchState = LLAppViewer::getTextureFetch()->getFetchState(mID, mDownloadProgress, mRequestedDownloadPriority, - mFetchPriority, mFetchDeltaTime, mRequestDeltaTime, mCanUseHTTP); + mFetchPriority, mFetchDeltaTime, mRequestDeltaTime, mCanUseHTTP); } if (!processFetchResults(desired_discard, current_discard, fetch_discard, decode_priority)) @@ -2016,7 +2087,7 @@ bool LLViewerFetchedTexture::updateFetch() if (mIsFetching) { static const F32 MAX_HOLD_TIME = 5.0f; //seconds to wait before canceling fecthing if decode_priority is 0.f. - if(decode_priority > 0.0f || mStopFetchingTimer.getElapsedTimeF32() > MAX_HOLD_TIME) + if (decode_priority > 0.0f || mStopFetchingTimer.getElapsedTimeF32() > MAX_HOLD_TIME) { mStopFetchingTimer.reset(); LLAppViewer::getTextureFetch()->updateRequestPriority(mID, decode_priority); @@ -2032,7 +2103,7 @@ bool LLViewerFetchedTexture::updateFetch() LL_PROFILE_ZONE_NAMED_CATEGORY_TEXTURE("vftuf - priority <= 0"); make_request = false; } - else if(mDesiredDiscardLevel > getMaxDiscardLevel()) + else if (mDesiredDiscardLevel > getMaxDiscardLevel()) { LL_PROFILE_ZONE_NAMED_CATEGORY_TEXTURE("vftuf - desired > max"); make_request = false; @@ -2073,7 +2144,7 @@ bool LLViewerFetchedTexture::updateFetch() if (make_request) { LL_PROFILE_ZONE_NAMED_CATEGORY_TEXTURE("vftuf - make request"); - S32 w=0, h=0, c=0; + S32 w = 0, h = 0, c = 0; if (getDiscardLevel() >= 0) { w = mGLTexturep->getWidth(0); @@ -2091,18 +2162,19 @@ bool LLViewerFetchedTexture::updateFetch() S32 fetch_request_response = -1; S32 worker_discard = -1; fetch_request_response = LLAppViewer::getTextureFetch()->createRequest(mFTType, mUrl, getID(), getTargetHost(), decode_priority, - w, h, c, desired_discard, needsAux(), mCanUseHTTP); + w, h, c, desired_discard, needsAux(), mCanUseHTTP); if (fetch_request_response >= 0) // positive values and 0 are discard values { LL_PROFILE_ZONE_NAMED_CATEGORY_TEXTURE("vftuf - request created"); mHasFetcher = true; mIsFetching = true; + mLastWorkerDiscardLevel = worker_discard; // in some cases createRequest can modify discard, as an example // bake textures are always at discard 0 mRequestedDiscardLevel = llmin(desired_discard, fetch_request_response); mFetchState = LLAppViewer::getTextureFetch()->getFetchState(mID, mDownloadProgress, mRequestedDownloadPriority, - mFetchPriority, mFetchDeltaTime, mRequestDeltaTime, mCanUseHTTP); + mFetchPriority, mFetchDeltaTime, mRequestDeltaTime, mCanUseHTTP); } else if (fetch_request_response == LLTextureFetch::CREATE_REQUEST_ERROR_TRANSITION) { @@ -2116,7 +2188,7 @@ bool LLViewerFetchedTexture::updateFetch() S32 decoded_discard; bool decoded; S32 fetch_state = LLAppViewer::getTextureFetch()->getLastFetchState(mID, desired_discard, decoded_discard, decoded); - if (fetch_state > 1 && decoded && decoded_discard >=0 && decoded_discard <= desired_discard) + if (fetch_state > 1 && decoded && decoded_discard >= 0 && decoded_discard <= desired_discard) { // worker actually has the image if (mRawImage.notNull()) sRawCount--; @@ -2740,11 +2812,9 @@ void LLViewerFetchedTexture::saveRawImage() } else if (mBoostLevel == LLGLTexture::BOOST_THUMBNAIL) { - S32 expected_width = mKnownDrawWidth > 0 ? mKnownDrawWidth : DEFAULT_THUMBNAIL_DIMENSIONS; - S32 expected_height = mKnownDrawHeight > 0 ? mKnownDrawHeight : DEFAULT_THUMBNAIL_DIMENSIONS; - if (mRawImage->getWidth() > expected_width || mRawImage->getHeight() > expected_height) + if (mRawImage->getWidth() > DEFAULT_THUMBNAIL_DIMENSIONS || mRawImage->getHeight() > DEFAULT_THUMBNAIL_DIMENSIONS) { - mSavedRawImage = new LLImageRaw(expected_width, expected_height, mRawImage->getComponents()); + mSavedRawImage = new LLImageRaw(DEFAULT_THUMBNAIL_DIMENSIONS, DEFAULT_THUMBNAIL_DIMENSIONS, mRawImage->getComponents()); mSavedRawImage->copyScaled(mRawImage); } else @@ -2913,8 +2983,6 @@ LLViewerLODTexture::LLViewerLODTexture(const std::string& url, FTType f_type, co void LLViewerLODTexture::init(bool firstinit) { mTexelsPerImage = 64*64; - mDiscardVirtualSize = 0.f; - mCalculatedDiscardLevel = -1.f; } //virtual @@ -2939,12 +3007,14 @@ void LLViewerLODTexture::processTextureStats() static LLCachedControl<bool> textures_fullres(gSavedSettings,"TextureLoadFullRes", false); - { // restrict texture resolution to download based on RenderMaxTextureResolution + F32 max_tex_res = MAX_IMAGE_SIZE_DEFAULT; + if (mBoostLevel < LLGLTexture::BOOST_HIGH) + { + // restrict texture resolution to download based on RenderMaxTextureResolution static LLCachedControl<U32> max_texture_resolution(gSavedSettings, "RenderMaxTextureResolution", 2048); // sanity clamp debug setting to avoid settings hack shenanigans - F32 tex_res = (F32)llclamp((S32)max_texture_resolution, 512, 2048); - tex_res *= tex_res; - mMaxVirtualSize = llmin(mMaxVirtualSize, tex_res); + max_tex_res = (F32)llclamp((S32)max_texture_resolution, 128, MAX_IMAGE_SIZE_DEFAULT); + mMaxVirtualSize = llmin(mMaxVirtualSize, max_tex_res * max_tex_res); } if (textures_fullres) @@ -2993,19 +3063,12 @@ void LLViewerLODTexture::processTextureStats() { // Calculate the required scale factor of the image using pixels per texel discard_level = (F32)(log(mTexelsPerImage / mMaxVirtualSize) / log_4); - mDiscardVirtualSize = mMaxVirtualSize; - mCalculatedDiscardLevel = discard_level; } discard_level = floorf(discard_level); F32 min_discard = 0.f; - U32 desired_size = MAX_IMAGE_SIZE_DEFAULT; // MAX_IMAGE_SIZE_DEFAULT = 2048 and max size ever is 4096 - if (mBoostLevel <= LLGLTexture::BOOST_SCULPTED) - { - desired_size = DESIRED_NORMAL_TEXTURE_SIZE; - } - if (mFullWidth > desired_size || mFullHeight > desired_size) + if (mFullWidth > max_tex_res || mFullHeight > max_tex_res) min_discard = 1.f; discard_level = llclamp(discard_level, min_discard, (F32)MAX_DISCARD_LEVEL); @@ -3543,18 +3606,7 @@ void LLViewerMediaTexture::setPlaying(bool playing) for(std::list< LLFace* >::iterator iter = mMediaFaceList.begin(); iter!= mMediaFaceList.end(); ++iter) { LLFace* facep = *iter; - const LLTextureEntry* te = facep->getTextureEntry(); - if (te->getGLTFMaterial()) - { - // PBR material, switch emissive and basecolor - switchTexture(LLRender::EMISSIVE_MAP, *iter); - switchTexture(LLRender::BASECOLOR_MAP, *iter); - } - else - { - // blinn-phong material, switch diffuse map only - switchTexture(LLRender::DIFFUSE_MAP, *iter); - } + switchTexture(LLRender::DIFFUSE_MAP, facep); } } else //stop playing this media |
