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path: root/indra/newview/llviewershadermgr.cpp
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Diffstat (limited to 'indra/newview/llviewershadermgr.cpp')
-rw-r--r--indra/newview/llviewershadermgr.cpp6
1 files changed, 2 insertions, 4 deletions
diff --git a/indra/newview/llviewershadermgr.cpp b/indra/newview/llviewershadermgr.cpp
index 92533f64ab..2a2ca74e5d 100644
--- a/indra/newview/llviewershadermgr.cpp
+++ b/indra/newview/llviewershadermgr.cpp
@@ -1221,10 +1221,8 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
gDeferredSkinnedAlphaProgram.mShaderFiles.push_back(make_pair("deferred/alphaV.glsl", GL_VERTEX_SHADER_ARB));
gDeferredSkinnedAlphaProgram.mShaderFiles.push_back(make_pair("deferred/alphaF.glsl", GL_FRAGMENT_SHADER_ARB));
gDeferredSkinnedAlphaProgram.mShaderLevel = mVertexShaderLevel[SHADER_DEFERRED];
- gDeferredSkinnedAlphaProgram.addPermutation("INDEX_MODE", "0");
- gDeferredSkinnedAlphaProgram.addPermutation("INDEX_MODE_NO_COLOR", "0");
+ gDeferredSkinnedAlphaProgram.addPermutation("INDEX_MODE_USE_COLOR", "1");
gDeferredSkinnedAlphaProgram.addPermutation("HAS_SKIN", "1");
- gDeferredSkinnedAlphaProgram.addPermutation("IS_AVATAR_SKIN", "0");
success = gDeferredSkinnedAlphaProgram.createShader(NULL, NULL);
// Hack to include uniforms for lighting without linking in lighting file
@@ -1260,9 +1258,9 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
gDeferredMaterialProgram[i].addPermutation("DIFFUSE_ALPHA_MODE", llformat("%d", alpha_mode));
bool has_skin = i & 0x10;
- gDeferredMaterialProgram[i].addPermutation("HAS_SKIN",has_skin ? "1" : "0");
if (has_skin)
{
+ gDeferredMaterialProgram[i].addPermutation("HAS_SKIN", "1");
gDeferredMaterialProgram[i].mFeatures.hasObjectSkinning = true;
}