diff options
Diffstat (limited to 'indra/newview/llviewershadermgr.cpp')
-rw-r--r-- | indra/newview/llviewershadermgr.cpp | 19 |
1 files changed, 19 insertions, 0 deletions
diff --git a/indra/newview/llviewershadermgr.cpp b/indra/newview/llviewershadermgr.cpp index a8fe221d98..8e7af28d41 100644 --- a/indra/newview/llviewershadermgr.cpp +++ b/indra/newview/llviewershadermgr.cpp @@ -100,6 +100,7 @@ LLGLSLShader gReflectionProbeDisplayProgram; LLGLSLShader gCopyProgram; LLGLSLShader gCopyDepthProgram; LLGLSLShader gPBRTerrainBakeProgram; +LLGLSLShader gTerrainStampProgram; //object shaders LLGLSLShader gObjectPreviewProgram; @@ -3172,6 +3173,24 @@ bool LLViewerShaderMgr::loadShadersInterface() if (success) { + LLGLSLShader* shader = &gTerrainStampProgram; + U32 bit_depth = gSavedSettings.getU32("TerrainPaintBitDepth"); + // LLTerrainPaintMap currently uses an RGB8 texture internally + bit_depth = llclamp(bit_depth, 1, 8); + shader->mName = llformat("Terrain Stamp Shader RGB%o", bit_depth); + + shader->mShaderFiles.clear(); + shader->mShaderFiles.push_back(make_pair("interface/terrainStampV.glsl", GL_VERTEX_SHADER)); + shader->mShaderFiles.push_back(make_pair("interface/terrainStampF.glsl", GL_FRAGMENT_SHADER)); + shader->mShaderLevel = mShaderLevel[SHADER_INTERFACE]; + const U32 value_range = (1 << bit_depth) - 1; + shader->addPermutation("TERRAIN_PAINT_PRECISION", llformat("%d", value_range)); + success = success && shader->createShader(); + llassert(success); + } + + if (success) + { gAlphaMaskProgram.mName = "Alpha Mask Shader"; gAlphaMaskProgram.mShaderFiles.clear(); gAlphaMaskProgram.mShaderFiles.push_back(make_pair("interface/alphamaskV.glsl", GL_VERTEX_SHADER)); |