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Diffstat (limited to 'indra/newview/llviewershadermgr.cpp')
-rwxr-xr-xindra/newview/llviewershadermgr.cpp49
1 files changed, 44 insertions, 5 deletions
diff --git a/indra/newview/llviewershadermgr.cpp b/indra/newview/llviewershadermgr.cpp
index e88b22b461..9d2a4a50e1 100755
--- a/indra/newview/llviewershadermgr.cpp
+++ b/indra/newview/llviewershadermgr.cpp
@@ -52,6 +52,7 @@ static LLStaticHashedString sTexture0("texture0");
static LLStaticHashedString sTexture1("texture1");
static LLStaticHashedString sTex0("tex0");
static LLStaticHashedString sTex1("tex1");
+static LLStaticHashedString sDitherTex("dither_tex");
static LLStaticHashedString sGlowMap("glowMap");
static LLStaticHashedString sScreenMap("screenMap");
@@ -81,6 +82,8 @@ LLGLSLShader gGlowCombineProgram;
LLGLSLShader gSplatTextureRectProgram;
LLGLSLShader gGlowCombineFXAAProgram;
LLGLSLShader gTwoTextureAddProgram;
+LLGLSLShader gTwoTextureCompareProgram;
+LLGLSLShader gOneTextureFilterProgram;
LLGLSLShader gOneTextureNoColorProgram;
LLGLSLShader gDebugProgram;
LLGLSLShader gClipProgram;
@@ -437,7 +440,7 @@ void LLViewerShaderMgr::setShaders()
// Shaders
LL_INFOS("ShaderLoading") << "\n~~~~~~~~~~~~~~~~~~\n Loading Shaders:\n~~~~~~~~~~~~~~~~~~" << LL_ENDL;
- LL_INFOS("ShaderLoading") << llformat("Using GLSL %d.%d", gGLManager.mGLSLVersionMajor, gGLManager.mGLSLVersionMinor) << llendl;
+ LL_INFOS("ShaderLoading") << llformat("Using GLSL %d.%d", gGLManager.mGLSLVersionMajor, gGLManager.mGLSLVersionMinor) << LL_ENDL;
for (S32 i = 0; i < SHADER_COUNT; i++)
{
@@ -693,6 +696,8 @@ void LLViewerShaderMgr::unloadShaders()
gSplatTextureRectProgram.unload();
gGlowCombineFXAAProgram.unload();
gTwoTextureAddProgram.unload();
+ gTwoTextureCompareProgram.unload();
+ gOneTextureFilterProgram.unload();
gOneTextureNoColorProgram.unload();
gSolidColorProgram.unload();
@@ -854,7 +859,7 @@ BOOL LLViewerShaderMgr::loadBasicShaders()
shaders.push_back( make_pair( "objects/indexedTextureV.glsl", 1 ) );
}
shaders.push_back( make_pair( "objects/nonindexedTextureV.glsl", 1 ) );
-
+
boost::unordered_map<std::string, std::string> attribs;
// We no longer have to bind the shaders to global glhandles, they are automatically added to a map now.
@@ -909,7 +914,7 @@ BOOL LLViewerShaderMgr::loadBasicShaders()
index_channels.push_back(ch); shaders.push_back( make_pair( "lighting/lightFullbrightShinyF.glsl", mVertexShaderLevel[SHADER_LIGHTING] ) );
index_channels.push_back(ch); shaders.push_back( make_pair( "lighting/lightShinyWaterF.glsl", mVertexShaderLevel[SHADER_LIGHTING] ) );
index_channels.push_back(ch); shaders.push_back( make_pair( "lighting/lightFullbrightShinyWaterF.glsl", mVertexShaderLevel[SHADER_LIGHTING] ) );
-
+
for (U32 i = 0; i < shaders.size(); i++)
{
// Note usage of GL_FRAGMENT_SHADER_ARB
@@ -1264,7 +1269,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
gDeferredBumpProgram.mShaderLevel = mVertexShaderLevel[SHADER_DEFERRED];
success = gDeferredBumpProgram.createShader(NULL, NULL);
}
-
+
gDeferredMaterialProgram[1].mFeatures.hasLighting = false;
gDeferredMaterialProgram[5].mFeatures.hasLighting = false;
gDeferredMaterialProgram[9].mFeatures.hasLighting = false;
@@ -1869,7 +1874,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
gDeferredAvatarAlphaProgram.mFeatures.calculatesLighting = true;
gDeferredAvatarAlphaProgram.mFeatures.hasLighting = true;
}
-
+
if (success)
{
gDeferredPostGammaCorrectProgram.mName = "Deferred Gamma Correction Post Process";
@@ -3110,6 +3115,40 @@ BOOL LLViewerShaderMgr::loadShadersInterface()
}
}
+#ifdef LL_WINDOWS
+ if (success)
+ {
+ gTwoTextureCompareProgram.mName = "Two Texture Compare Shader";
+ gTwoTextureCompareProgram.mShaderFiles.clear();
+ gTwoTextureCompareProgram.mShaderFiles.push_back(make_pair("interface/twotexturecompareV.glsl", GL_VERTEX_SHADER_ARB));
+ gTwoTextureCompareProgram.mShaderFiles.push_back(make_pair("interface/twotexturecompareF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gTwoTextureCompareProgram.mShaderLevel = mVertexShaderLevel[SHADER_INTERFACE];
+ success = gTwoTextureCompareProgram.createShader(NULL, NULL);
+ if (success)
+ {
+ gTwoTextureCompareProgram.bind();
+ gTwoTextureCompareProgram.uniform1i(sTex0, 0);
+ gTwoTextureCompareProgram.uniform1i(sTex1, 1);
+ gTwoTextureCompareProgram.uniform1i(sDitherTex, 2);
+ }
+ }
+
+ if (success)
+ {
+ gOneTextureFilterProgram.mName = "One Texture Filter Shader";
+ gOneTextureFilterProgram.mShaderFiles.clear();
+ gOneTextureFilterProgram.mShaderFiles.push_back(make_pair("interface/onetexturefilterV.glsl", GL_VERTEX_SHADER_ARB));
+ gOneTextureFilterProgram.mShaderFiles.push_back(make_pair("interface/onetexturefilterF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gOneTextureFilterProgram.mShaderLevel = mVertexShaderLevel[SHADER_INTERFACE];
+ success = gOneTextureFilterProgram.createShader(NULL, NULL);
+ if (success)
+ {
+ gOneTextureFilterProgram.bind();
+ gOneTextureFilterProgram.uniform1i(sTex0, 0);
+ }
+ }
+#endif
+
if (success)
{
gOneTextureNoColorProgram.mName = "One Texture No Color Shader";