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Diffstat (limited to 'indra/newview/llviewershadermgr.cpp')
-rw-r--r--indra/newview/llviewershadermgr.cpp16
1 files changed, 4 insertions, 12 deletions
diff --git a/indra/newview/llviewershadermgr.cpp b/indra/newview/llviewershadermgr.cpp
index a1f532dd35..b626a8ebea 100644
--- a/indra/newview/llviewershadermgr.cpp
+++ b/indra/newview/llviewershadermgr.cpp
@@ -480,7 +480,7 @@ void LLViewerShaderMgr::setShaders()
bool hasWindLightShaders = LLFeatureManager::getInstance()->isFeatureAvailable("WindLightUseAtmosShaders");
S32 shadow_detail = gSavedSettings.getS32("RenderShadowDetail");
bool doingWindLight = hasWindLightShaders && gSavedSettings.getBOOL("WindLightUseAtmosShaders");
- bool useRenderDeferred = doingWindLight && canRenderDeferred && gSavedSettings.getBOOL("RenderDeferred") && gSavedSettings.getBOOL("RenderAvatarVP");
+ bool useRenderDeferred = doingWindLight && canRenderDeferred && gSavedSettings.getBOOL("RenderDeferred");
//using shaders, disable fixed function
LLGLSLShader::sNoFixedFunction = true;
@@ -655,7 +655,7 @@ void LLViewerShaderMgr::setShaders()
mShaderLevel[SHADER_AVATAR] = 3;
mMaxAvatarShaderLevel = 3;
- if (gSavedSettings.getBOOL("RenderAvatarVP") && loadShadersObject())
+ if (loadShadersObject())
{ //hardware skinning is enabled and rigged attachment shaders loaded correctly
BOOL avatar_cloth = gSavedSettings.getBOOL("RenderAvatarCloth");
@@ -670,10 +670,6 @@ void LLViewerShaderMgr::setShaders()
if (mShaderLevel[SHADER_AVATAR] != avatar_class)
{
- if (mShaderLevel[SHADER_AVATAR] == 0)
- {
- gSavedSettings.setBOOL("RenderAvatarVP", FALSE);
- }
if(llmax(mShaderLevel[SHADER_AVATAR]-1,0) >= 3)
{
avatar_cloth = true;
@@ -690,12 +686,8 @@ void LLViewerShaderMgr::setShaders()
mShaderLevel[SHADER_AVATAR] = 0;
mShaderLevel[SHADER_DEFERRED] = 0;
- if (gSavedSettings.getBOOL("RenderAvatarVP"))
- {
- gSavedSettings.setBOOL("RenderDeferred", FALSE);
- gSavedSettings.setBOOL("RenderAvatarCloth", FALSE);
- gSavedSettings.setBOOL("RenderAvatarVP", FALSE);
- }
+ gSavedSettings.setBOOL("RenderDeferred", FALSE);
+ gSavedSettings.setBOOL("RenderAvatarCloth", FALSE);
loadShadersAvatar(); // unloads