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Diffstat (limited to 'indra/newview/llviewershadermgr.cpp')
-rw-r--r--indra/newview/llviewershadermgr.cpp40
1 files changed, 39 insertions, 1 deletions
diff --git a/indra/newview/llviewershadermgr.cpp b/indra/newview/llviewershadermgr.cpp
index 9e2d28f29e..ff9f767940 100644
--- a/indra/newview/llviewershadermgr.cpp
+++ b/indra/newview/llviewershadermgr.cpp
@@ -74,7 +74,7 @@ LLVector4 gShinyOrigin;
LLGLSLShader gOcclusionProgram;
LLGLSLShader gSkinnedOcclusionProgram;
LLGLSLShader gOcclusionCubeProgram;
-LLGLSLShader gCustomAlphaProgram;
+LLGLSLShader gCustomAlphaProgram; // SL-14113 This used to be used for the stars with Atmospheric Shaders: OFF
LLGLSLShader gGlowCombineProgram;
LLGLSLShader gSplatTextureRectProgram;
LLGLSLShader gReflectionMipProgram;
@@ -143,6 +143,8 @@ LLGLSLShader gObjectAlphaMaskNoColorProgram;
LLGLSLShader gObjectAlphaMaskNoColorWaterProgram;
//environment shaders
+LLGLSLShader gMoonProgram;
+LLGLSLShader gStarsProgram;
LLGLSLShader gTerrainProgram;
LLGLSLShader gTerrainWaterProgram;
LLGLSLShader gWaterProgram;
@@ -753,6 +755,9 @@ void LLViewerShaderMgr::unloadShaders()
gWaterProgram.unload();
gWaterEdgeProgram.unload();
gUnderWaterProgram.unload();
+
+ gMoonProgram.unload();
+ gStarsProgram.unload();
gTerrainProgram.unload();
gTerrainWaterProgram.unload();
gGlowProgram.unload();
@@ -986,6 +991,34 @@ BOOL LLViewerShaderMgr::loadShadersEnvironment()
llassert(success);
}
+ if (success)
+ {
+ gStarsProgram.mName = "Environment Stars Shader";
+ gStarsProgram.mShaderFiles.clear();
+ gStarsProgram.mShaderFiles.push_back(make_pair("environment/starsV.glsl", GL_VERTEX_SHADER_ARB));
+ gStarsProgram.mShaderFiles.push_back(make_pair("environment/starsF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gStarsProgram.mShaderLevel = mShaderLevel[SHADER_ENVIRONMENT];
+ gStarsProgram.addConstant( LLGLSLShader::SHADER_CONST_STAR_DEPTH ); // SL-14113
+ success = gStarsProgram.createShader(NULL, NULL);
+ llassert(success);
+ }
+
+ if (success)
+ {
+ gMoonProgram.mName = "Environment Moon Shader";
+ gMoonProgram.mShaderFiles.clear();
+ gMoonProgram.mShaderFiles.push_back(make_pair("environment/moonV.glsl", GL_VERTEX_SHADER_ARB));
+ gMoonProgram.mShaderFiles.push_back(make_pair("environment/moonF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gMoonProgram.mShaderLevel = mShaderLevel[SHADER_ENVIRONMENT];
+ gMoonProgram.addConstant( LLGLSLShader::SHADER_CONST_CLOUD_MOON_DEPTH ); // SL-14113
+ success = gMoonProgram.createShader(NULL, NULL);
+ if (success)
+ {
+ gMoonProgram.bind();
+ gMoonProgram.uniform1i(sTex0, 0);
+ }
+ }
+
if (!success)
{
mShaderLevel[SHADER_ENVIRONMENT] = 0;
@@ -2801,6 +2834,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
gDeferredWLCloudProgram.mShaderFiles.push_back(make_pair("deferred/cloudsF.glsl", GL_FRAGMENT_SHADER));
gDeferredWLCloudProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED];
gDeferredWLCloudProgram.mShaderGroup = LLGLSLShader::SG_SKY;
+ gDeferredWLCloudProgram.addConstant( LLGLSLShader::SHADER_CONST_CLOUD_MOON_DEPTH ); // SL-14113
success = gDeferredWLCloudProgram.createShader(NULL, NULL);
llassert(success);
}
@@ -2840,6 +2874,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
gDeferredWLMoonProgram.mShaderFiles.push_back(make_pair("deferred/moonF.glsl", GL_FRAGMENT_SHADER));
gDeferredWLMoonProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED];
gDeferredWLMoonProgram.mShaderGroup = LLGLSLShader::SG_SKY;
+ gDeferredWLMoonProgram.addConstant( LLGLSLShader::SHADER_CONST_CLOUD_MOON_DEPTH ); // SL-14113
success = gDeferredWLMoonProgram.createShader(NULL, NULL);
llassert(success);
}
@@ -2852,6 +2887,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
gDeferredStarProgram.mShaderFiles.push_back(make_pair("deferred/starsF.glsl", GL_FRAGMENT_SHADER));
gDeferredStarProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED];
gDeferredStarProgram.mShaderGroup = LLGLSLShader::SG_SKY;
+ gDeferredStarProgram.addConstant( LLGLSLShader::SHADER_CONST_STAR_DEPTH ); // SL-14113
success = gDeferredStarProgram.createShader(NULL, NULL);
llassert(success);
}
@@ -3901,6 +3937,7 @@ BOOL LLViewerShaderMgr::loadShadersWindLight()
gWLCloudProgram.mShaderFiles.push_back(make_pair("windlight/cloudsF.glsl", GL_FRAGMENT_SHADER));
gWLCloudProgram.mShaderLevel = mShaderLevel[SHADER_WINDLIGHT];
gWLCloudProgram.mShaderGroup = LLGLSLShader::SG_SKY;
+ gWLCloudProgram.addConstant( LLGLSLShader::SHADER_CONST_CLOUD_MOON_DEPTH ); // SL-14113
success = gWLCloudProgram.createShader(NULL, NULL);
}
@@ -3937,6 +3974,7 @@ BOOL LLViewerShaderMgr::loadShadersWindLight()
gWLMoonProgram.mShaderFiles.push_back(make_pair("windlight/moonF.glsl", GL_FRAGMENT_SHADER));
gWLMoonProgram.mShaderLevel = mShaderLevel[SHADER_WINDLIGHT];
gWLMoonProgram.mShaderGroup = LLGLSLShader::SG_SKY;
+ gWLMoonProgram.addConstant( LLGLSLShader::SHADER_CONST_CLOUD_MOON_DEPTH ); // SL-14113
success = gWLMoonProgram.createShader(NULL, NULL);
}
#endif