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path: root/indra/newview/llviewershadermgr.cpp
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Diffstat (limited to 'indra/newview/llviewershadermgr.cpp')
-rw-r--r--indra/newview/llviewershadermgr.cpp78
1 files changed, 75 insertions, 3 deletions
diff --git a/indra/newview/llviewershadermgr.cpp b/indra/newview/llviewershadermgr.cpp
index 7ef13c3a35..43cb7d8a14 100644
--- a/indra/newview/llviewershadermgr.cpp
+++ b/indra/newview/llviewershadermgr.cpp
@@ -137,6 +137,10 @@ LLGLSLShader gGlowProgram;
LLGLSLShader gGlowExtractProgram;
LLGLSLShader gPostScreenSpaceReflectionProgram;
+LLGLSLShader gBloomExtractProgram;
+LLGLSLShader gBloomBlurProgram;
+LLGLSLShader gBloomCombineProgram;
+
// Deferred rendering shaders
LLGLSLShader gDeferredImpostorProgram;
LLGLSLShader gDeferredDiffuseProgram;
@@ -198,6 +202,7 @@ LLGLSLShader gDeferredPostTonemapProgram;
LLGLSLShader gNoPostTonemapProgram;
LLGLSLShader gDeferredPostGammaCorrectProgram;
LLGLSLShader gLegacyPostGammaCorrectProgram;
+LLGLSLShader gHDRGammaCorrectProgram;
LLGLSLShader gExposureProgram;
LLGLSLShader gExposureProgramNoFade;
LLGLSLShader gLuminanceProgram;
@@ -445,6 +450,7 @@ void LLViewerShaderMgr::finalizeShaderList()
mShaderList.push_back(&gNoPostTonemapProgram);
mShaderList.push_back(&gDeferredPostGammaCorrectProgram); // for gamma
mShaderList.push_back(&gLegacyPostGammaCorrectProgram);
+ mShaderList.push_back(&gHDRGammaCorrectProgram);
mShaderList.push_back(&gDeferredDiffuseProgram);
mShaderList.push_back(&gDeferredBumpProgram);
mShaderList.push_back(&gDeferredPBROpaqueProgram);
@@ -802,9 +808,12 @@ std::string LLViewerShaderMgr::loadBasicShaders()
if (shadow_detail >= 1)
{
- attribs["SUN_SHADOW"] = "1";
+ if(shadow_detail < 3)
+ {
+ attribs["SUN_SHADOW"] = "1";
+ }
- if (shadow_detail >= 2)
+ if (shadow_detail > 1)
{
attribs["SPOT_SHADOW"] = "1";
}
@@ -902,8 +911,9 @@ bool LLViewerShaderMgr::loadShadersWater()
bool success = true;
bool terrainWaterSuccess = true;
+ S32 shadow_detail = gSavedSettings.getS32("RenderShadowDetail");
bool use_sun_shadow = mShaderLevel[SHADER_DEFERRED] > 1 &&
- gSavedSettings.getS32("RenderShadowDetail") > 0;
+ shadow_detail > 0 && shadow_detail < 3;
if (mShaderLevel[SHADER_WATER] == 0)
{
@@ -1003,6 +1013,52 @@ bool LLViewerShaderMgr::loadShadersEffects()
if (success)
{
+ gBloomExtractProgram.mName = "Bloom Extract Shader";
+ gBloomExtractProgram.mShaderFiles.clear();
+ gBloomExtractProgram.mShaderFiles.push_back(make_pair("effects/bloomExtractV.glsl", GL_VERTEX_SHADER));
+ gBloomExtractProgram.mShaderFiles.push_back(make_pair("effects/bloomExtractF.glsl", GL_FRAGMENT_SHADER));
+ gBloomExtractProgram.mShaderLevel = mShaderLevel[SHADER_EFFECT];
+
+ success = gBloomExtractProgram.createShader();
+ if (!success)
+ {
+ LL_WARNS() << "gBloomExtractProgram creation ERROR" << LL_ENDL;
+ //LLPipeline::sRenderGlow = false;
+ }
+ }
+
+ if (success)
+ {
+ gBloomBlurProgram.mName = "Bloom Blur Shader";
+ gBloomBlurProgram.mShaderFiles.clear();
+ gBloomBlurProgram.mShaderFiles.push_back(make_pair("effects/bloomBlurV.glsl", GL_VERTEX_SHADER));
+ gBloomBlurProgram.mShaderFiles.push_back(make_pair("effects/bloomBlurF.glsl", GL_FRAGMENT_SHADER));
+ gBloomBlurProgram.mShaderLevel = mShaderLevel[SHADER_EFFECT];
+
+ success = gBloomBlurProgram.createShader();
+ if(!success)
+ {
+ LL_WARNS() << "gBloomBlurProgram creation ERROR" << LL_ENDL;
+ }
+ }
+
+ if (success)
+ {
+ gBloomCombineProgram.mName = "Bloom Combine Shader";
+ gBloomCombineProgram.mShaderFiles.clear();
+ gBloomCombineProgram.mShaderFiles.push_back(make_pair("effects/bloomCombineV.glsl", GL_VERTEX_SHADER));
+ gBloomCombineProgram.mShaderFiles.push_back(make_pair("effects/bloomCombineF.glsl", GL_FRAGMENT_SHADER));
+ gBloomCombineProgram.mShaderLevel = mShaderLevel[SHADER_EFFECT];
+
+ success = gBloomCombineProgram.createShader();
+ if(!success)
+ {
+ LL_WARNS() << "gBloomCombineProgram creation ERROR" << LL_ENDL;
+ }
+ }
+
+ if (success)
+ {
gGlowProgram.mName = "Glow Shader (Post)";
gGlowProgram.mShaderFiles.clear();
gGlowProgram.mShaderFiles.push_back(make_pair("effects/glowV.glsl", GL_VERTEX_SHADER));
@@ -1107,6 +1163,7 @@ bool LLViewerShaderMgr::loadShadersDeferred()
gLuminanceProgram.unload();
gDeferredPostGammaCorrectProgram.unload();
gLegacyPostGammaCorrectProgram.unload();
+ gHDRGammaCorrectProgram.unload();
gDeferredPostTonemapProgram.unload();
gNoPostTonemapProgram.unload();
for (auto i = 0; i < 4; ++i)
@@ -2450,6 +2507,21 @@ bool LLViewerShaderMgr::loadShadersDeferred()
if (success)
{
+ gHDRGammaCorrectProgram.mName = "HDR Gamma Correction Post Process";
+ gHDRGammaCorrectProgram.mFeatures.hasSrgb = true;
+ gHDRGammaCorrectProgram.mFeatures.isDeferred = true;
+ gHDRGammaCorrectProgram.mShaderFiles.clear();
+ gHDRGammaCorrectProgram.clearPermutations();
+ //gHDRGammaCorrectProgram.addPermutation("HDR_GAMMA", "1");
+ gHDRGammaCorrectProgram.mShaderFiles.push_back(make_pair("deferred/postDeferredNoTCV.glsl", GL_VERTEX_SHADER));
+ gHDRGammaCorrectProgram.mShaderFiles.push_back(make_pair("deferred/MPHDRDisplayGammaF.glsl", GL_FRAGMENT_SHADER));
+ gHDRGammaCorrectProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED];
+ success = gHDRGammaCorrectProgram.createShader();
+ llassert(success);
+ }
+
+ if (success)
+ {
gDeferredPostTonemapProgram.mName = "Deferred Tonemap Post Process";
gDeferredPostTonemapProgram.mFeatures.hasSrgb = true;
gDeferredPostTonemapProgram.mFeatures.isDeferred = true;