diff options
Diffstat (limited to 'indra/newview/llviewershadermgr.cpp')
-rw-r--r-- | indra/newview/llviewershadermgr.cpp | 51 |
1 files changed, 32 insertions, 19 deletions
diff --git a/indra/newview/llviewershadermgr.cpp b/indra/newview/llviewershadermgr.cpp index c7e422139d..d30fe50ac8 100644 --- a/indra/newview/llviewershadermgr.cpp +++ b/indra/newview/llviewershadermgr.cpp @@ -175,9 +175,6 @@ LLGLSLShader gDeferredNonIndexedDiffuseAlphaMaskNoColorProgram; LLGLSLShader gDeferredSkinnedDiffuseProgram; LLGLSLShader gDeferredSkinnedBumpProgram; LLGLSLShader gDeferredSkinnedAlphaProgram; -#if LL_DARWIN -LLGLSLShader gDeferredSkinnedAlphaProgramMac; -#endif LLGLSLShader gDeferredBumpProgram; LLGLSLShader gDeferredTerrainProgram; LLGLSLShader gDeferredTreeProgram; @@ -277,11 +274,16 @@ LLViewerShaderMgr::LLViewerShaderMgr() : mShaderList.push_back(&gUnderWaterProgram); mShaderList.push_back(&gDeferredSunProgram); mShaderList.push_back(&gDeferredSoftenProgram); + mShaderList.push_back(&gDeferredMaterialProgram[1]); + mShaderList.push_back(&gDeferredMaterialProgram[5]); + mShaderList.push_back(&gDeferredMaterialProgram[9]); + mShaderList.push_back(&gDeferredMaterialProgram[13]); + mShaderList.push_back(&gDeferredMaterialProgram[1+LLMaterial::SHADER_COUNT]); + mShaderList.push_back(&gDeferredMaterialProgram[5+LLMaterial::SHADER_COUNT]); + mShaderList.push_back(&gDeferredMaterialProgram[9+LLMaterial::SHADER_COUNT]); + mShaderList.push_back(&gDeferredMaterialProgram[13+LLMaterial::SHADER_COUNT]); mShaderList.push_back(&gDeferredAlphaProgram); mShaderList.push_back(&gDeferredSkinnedAlphaProgram); -#if LL_DARWIN - mShaderList.push_back(&gDeferredSkinnedAlphaProgramMac); -#endif mShaderList.push_back(&gDeferredFullbrightProgram); mShaderList.push_back(&gDeferredEmissiveProgram); mShaderList.push_back(&gDeferredAvatarEyesProgram); @@ -789,6 +791,9 @@ BOOL LLViewerShaderMgr::loadBasicShaders() // Load basic dependency shaders first // All of these have to load for any shaders to function +#if LL_DARWIN // Mac can't currently handle all 8 lights, + S32 sum_lights_class = 2; +#else S32 sum_lights_class = 3; // class one cards will get the lower sum lights @@ -799,21 +804,14 @@ BOOL LLViewerShaderMgr::loadBasicShaders() { sum_lights_class = 2; } +#endif // If we have sun and moon only checked, then only sum those lights. if (gPipeline.getLightingDetail() == 0) { sum_lights_class = 1; } - -#if LL_DARWIN - // Work around driver crashes on older Macs when using deferred rendering - // NORSPEC-59 - // - if (gGLManager.mIsMobileGF) - sum_lights_class = 3; -#endif - + // Use the feature table to mask out the max light level to use. Also make sure it's at least 1. S32 max_light_class = gSavedSettings.getS32("RenderShaderLightingMaxLevel"); sum_lights_class = llclamp(sum_lights_class, 1, max_light_class); @@ -1088,9 +1086,6 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() gDeferredSkinnedDiffuseProgram.unload(); gDeferredSkinnedBumpProgram.unload(); gDeferredSkinnedAlphaProgram.unload(); -#if LL_DARWIN - gDeferredSkinnedAlphaProgramMac.unload(); -#endif gDeferredBumpProgram.unload(); gDeferredImpostorProgram.unload(); gDeferredTerrainProgram.unload(); @@ -1241,6 +1236,14 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() success = gDeferredBumpProgram.createShader(NULL, NULL); } + gDeferredMaterialProgram[1].mFeatures.hasLighting = false; + gDeferredMaterialProgram[5].mFeatures.hasLighting = false; + gDeferredMaterialProgram[9].mFeatures.hasLighting = false; + gDeferredMaterialProgram[13].mFeatures.hasLighting = false; + gDeferredMaterialProgram[1+LLMaterial::SHADER_COUNT].mFeatures.hasLighting = false; + gDeferredMaterialProgram[5+LLMaterial::SHADER_COUNT].mFeatures.hasLighting = false; + gDeferredMaterialProgram[9+LLMaterial::SHADER_COUNT].mFeatures.hasLighting = false; + gDeferredMaterialProgram[13+LLMaterial::SHADER_COUNT].mFeatures.hasLighting = false; for (U32 i = 0; i < LLMaterial::SHADER_COUNT*2; ++i) { @@ -1257,7 +1260,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() gDeferredMaterialProgram[i].addPermutation("HAS_NORMAL_MAP", i & 0x8? "1" : "0"); gDeferredMaterialProgram[i].addPermutation("HAS_SPECULAR_MAP", i & 0x4 ? "1" : "0"); gDeferredMaterialProgram[i].addPermutation("DIFFUSE_ALPHA_MODE", llformat("%d", alpha_mode)); - + gDeferredMaterialProgram[i].addPermutation("HAS_SUN_SHADOW", mVertexShaderLevel[SHADER_DEFERRED] > 1 ? "1" : "0"); bool has_skin = i & 0x10; gDeferredMaterialProgram[i].addPermutation("HAS_SKIN",has_skin ? "1" : "0"); if (has_skin) @@ -1269,6 +1272,16 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() } } + gDeferredMaterialProgram[1].mFeatures.hasLighting = true; + gDeferredMaterialProgram[5].mFeatures.hasLighting = true; + gDeferredMaterialProgram[9].mFeatures.hasLighting = true; + gDeferredMaterialProgram[13].mFeatures.hasLighting = true; + gDeferredMaterialProgram[1+LLMaterial::SHADER_COUNT].mFeatures.hasLighting = true; + gDeferredMaterialProgram[5+LLMaterial::SHADER_COUNT].mFeatures.hasLighting = true; + gDeferredMaterialProgram[9+LLMaterial::SHADER_COUNT].mFeatures.hasLighting = true; + gDeferredMaterialProgram[13+LLMaterial::SHADER_COUNT].mFeatures.hasLighting = true; + + if (success) { |