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path: root/indra/newview/llviewershadermgr.cpp
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Diffstat (limited to 'indra/newview/llviewershadermgr.cpp')
-rw-r--r--indra/newview/llviewershadermgr.cpp134
1 files changed, 99 insertions, 35 deletions
diff --git a/indra/newview/llviewershadermgr.cpp b/indra/newview/llviewershadermgr.cpp
index 12d0aa4f8e..ee071b51fc 100644
--- a/indra/newview/llviewershadermgr.cpp
+++ b/indra/newview/llviewershadermgr.cpp
@@ -100,6 +100,7 @@ LLGLSLShader gBenchmarkProgram;
LLGLSLShader gReflectionProbeDisplayProgram;
LLGLSLShader gCopyProgram;
LLGLSLShader gCopyDepthProgram;
+LLGLSLShader gPBRTerrainBakeProgram;
//object shaders
LLGLSLShader gObjectPreviewProgram;
@@ -226,7 +227,7 @@ LLGLSLShader gDeferredSkinnedPBROpaqueProgram;
LLGLSLShader gHUDPBRAlphaProgram;
LLGLSLShader gDeferredPBRAlphaProgram;
LLGLSLShader gDeferredSkinnedPBRAlphaProgram;
-LLGLSLShader gDeferredPBRTerrainProgram;
+LLGLSLShader gDeferredPBRTerrainProgram[TERRAIN_PAINT_TYPE_COUNT];
LLGLSLShader gGLTFPBRMetallicRoughnessProgram;
@@ -429,10 +430,20 @@ void LLViewerShaderMgr::finalizeShaderList()
mShaderList.push_back(&gDeferredDiffuseProgram);
mShaderList.push_back(&gDeferredBumpProgram);
mShaderList.push_back(&gDeferredPBROpaqueProgram);
- mShaderList.push_back(&gGLTFPBRMetallicRoughnessProgram);
+
+ if (gSavedSettings.getBOOL("GLTFEnabled"))
+ {
+ mShaderList.push_back(&gGLTFPBRMetallicRoughnessProgram);
+ }
+
mShaderList.push_back(&gDeferredAvatarProgram);
mShaderList.push_back(&gDeferredTerrainProgram);
- mShaderList.push_back(&gDeferredPBRTerrainProgram);
+
+ for (U32 paint_type = 0; paint_type < TERRAIN_PAINT_TYPE_COUNT; ++paint_type)
+ {
+ mShaderList.push_back(&gDeferredPBRTerrainProgram[paint_type]);
+ }
+
mShaderList.push_back(&gDeferredDiffuseAlphaMaskProgram);
mShaderList.push_back(&gDeferredNonIndexedDiffuseAlphaMaskProgram);
mShaderList.push_back(&gDeferredTreeProgram);
@@ -495,8 +506,6 @@ void LLViewerShaderMgr::setShaders()
mShaderList.clear();
- LLShaderMgr::sMirrorsEnabled = LLPipeline::RenderMirrors;
-
if (!gGLManager.mHasRequirements)
{
// Viewer will show 'hardware requirements' warning later
@@ -755,6 +764,8 @@ std::string LLViewerShaderMgr::loadBasicShaders()
bool ssr = gSavedSettings.getBOOL("RenderScreenSpaceReflections");
+ bool mirrors = gSavedSettings.getBOOL("RenderMirrors");
+
bool has_reflection_probes = gSavedSettings.getBOOL("RenderReflectionsEnabled") && gGLManager.mGLVersion > 3.99f;
S32 probe_level = llclamp(gSavedSettings.getS32("RenderReflectionProbeLevel"), 0, 3);
@@ -782,6 +793,11 @@ std::string LLViewerShaderMgr::loadBasicShaders()
attribs["REF_SAMPLE_COUNT"] = "32";
}
+ if (mirrors)
+ {
+ attribs["HERO_PROBES"] = "1";
+ }
+
{ // PBR terrain
const S32 mapping = clamp_terrain_mapping(gSavedSettings.getS32("RenderTerrainPBRPlanarSampleCount"));
attribs["TERRAIN_PLANAR_TEXTURE_SAMPLE_COUNT"] = llformat("%d", mapping);
@@ -1124,7 +1140,10 @@ bool LLViewerShaderMgr::loadShadersDeferred()
gDeferredSkinnedPBROpaqueProgram.unload();
gDeferredPBRAlphaProgram.unload();
gDeferredSkinnedPBRAlphaProgram.unload();
- gDeferredPBRTerrainProgram.unload();
+ for (U32 paint_type = 0; paint_type < TERRAIN_PAINT_TYPE_COUNT; ++paint_type)
+ {
+ gDeferredPBRTerrainProgram[paint_type].unload();
+ }
return true;
}
@@ -1311,20 +1330,30 @@ bool LLViewerShaderMgr::loadShadersDeferred()
llassert(success);
}
- if (success)
+ if (gSavedSettings.getBOOL("GLTFEnabled"))
{
- gGLTFPBRMetallicRoughnessProgram.mName = "GLTF PBR Metallic Roughness Shader";
- gGLTFPBRMetallicRoughnessProgram.mFeatures.hasSrgb = true;
+ if (success)
+ {
+ gGLTFPBRMetallicRoughnessProgram.mName = "GLTF PBR Metallic Roughness Shader";
+ gGLTFPBRMetallicRoughnessProgram.mFeatures.hasSrgb = true;
- gGLTFPBRMetallicRoughnessProgram.mShaderFiles.clear();
- gGLTFPBRMetallicRoughnessProgram.mShaderFiles.push_back(make_pair("gltf/pbrmetallicroughnessV.glsl", GL_VERTEX_SHADER));
- gGLTFPBRMetallicRoughnessProgram.mShaderFiles.push_back(make_pair("gltf/pbrmetallicroughnessF.glsl", GL_FRAGMENT_SHADER));
- gGLTFPBRMetallicRoughnessProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED];
- gGLTFPBRMetallicRoughnessProgram.clearPermutations();
+ gGLTFPBRMetallicRoughnessProgram.mShaderFiles.clear();
+ gGLTFPBRMetallicRoughnessProgram.mShaderFiles.push_back(make_pair("gltf/pbrmetallicroughnessV.glsl", GL_VERTEX_SHADER));
+ gGLTFPBRMetallicRoughnessProgram.mShaderFiles.push_back(make_pair("gltf/pbrmetallicroughnessF.glsl", GL_FRAGMENT_SHADER));
+ gGLTFPBRMetallicRoughnessProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED];
+ gGLTFPBRMetallicRoughnessProgram.clearPermutations();
- success = make_gltf_variants(gGLTFPBRMetallicRoughnessProgram, use_sun_shadow);
+ success = make_gltf_variants(gGLTFPBRMetallicRoughnessProgram, use_sun_shadow);
- llassert(success);
+ //llassert(success);
+ if (!success)
+ {
+ LL_WARNS() << "Failed to create GLTF PBR Metallic Roughness Shader, disabling!" << LL_ENDL;
+ gSavedSettings.setBOOL("RenderCanUseGLTFPBROpaqueShaders", false);
+ // continue as if this shader never happened
+ success = true;
+ }
+ }
}
if (success)
@@ -1438,25 +1467,31 @@ bool LLViewerShaderMgr::loadShadersDeferred()
S32 detail = gSavedSettings.getS32("RenderTerrainPBRDetail");
detail = llclamp(detail, TERRAIN_PBR_DETAIL_MIN, TERRAIN_PBR_DETAIL_MAX);
const S32 mapping = clamp_terrain_mapping(gSavedSettings.getS32("RenderTerrainPBRPlanarSampleCount"));
- gDeferredPBRTerrainProgram.mName = llformat("Deferred PBR Terrain Shader %d %s",
- detail,
- (mapping == 1 ? "flat" : "triplanar"));
- gDeferredPBRTerrainProgram.mFeatures.hasSrgb = true;
- gDeferredPBRTerrainProgram.mFeatures.isAlphaLighting = true;
- gDeferredPBRTerrainProgram.mFeatures.calculatesAtmospherics = true;
- gDeferredPBRTerrainProgram.mFeatures.hasAtmospherics = true;
- gDeferredPBRTerrainProgram.mFeatures.hasGamma = true;
- gDeferredPBRTerrainProgram.mFeatures.hasTransport = true;
- gDeferredPBRTerrainProgram.mFeatures.isPBRTerrain = true;
-
- gDeferredPBRTerrainProgram.mShaderFiles.clear();
- gDeferredPBRTerrainProgram.mShaderFiles.push_back(make_pair("deferred/pbrterrainV.glsl", GL_VERTEX_SHADER));
- gDeferredPBRTerrainProgram.mShaderFiles.push_back(make_pair("deferred/pbrterrainF.glsl", GL_FRAGMENT_SHADER));
- gDeferredPBRTerrainProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED];
- gDeferredPBRTerrainProgram.addPermutation("TERRAIN_PBR_DETAIL", llformat("%d", detail));
- gDeferredPBRTerrainProgram.addPermutation("TERRAIN_PLANAR_TEXTURE_SAMPLE_COUNT", llformat("%d", mapping));
- success = gDeferredPBRTerrainProgram.createShader();
- llassert(success);
+ for (U32 paint_type = 0; paint_type < TERRAIN_PAINT_TYPE_COUNT; ++paint_type)
+ {
+ LLGLSLShader* shader = &gDeferredPBRTerrainProgram[paint_type];
+ shader->mName = llformat("Deferred PBR Terrain Shader %d %s %s",
+ detail,
+ (paint_type == TERRAIN_PAINT_TYPE_PBR_PAINTMAP ? "paintmap" : "heightmap-with-noise"),
+ (mapping == 1 ? "flat" : "triplanar"));
+ shader->mFeatures.hasSrgb = true;
+ shader->mFeatures.isAlphaLighting = true;
+ shader->mFeatures.calculatesAtmospherics = true;
+ shader->mFeatures.hasAtmospherics = true;
+ shader->mFeatures.hasGamma = true;
+ shader->mFeatures.hasTransport = true;
+ shader->mFeatures.isPBRTerrain = true;
+
+ shader->mShaderFiles.clear();
+ shader->mShaderFiles.push_back(make_pair("deferred/pbrterrainV.glsl", GL_VERTEX_SHADER));
+ shader->mShaderFiles.push_back(make_pair("deferred/pbrterrainF.glsl", GL_FRAGMENT_SHADER));
+ shader->mShaderLevel = mShaderLevel[SHADER_DEFERRED];
+ shader->addPermutation("TERRAIN_PBR_DETAIL", llformat("%d", detail));
+ shader->addPermutation("TERRAIN_PAINT_TYPE", llformat("%d", paint_type));
+ shader->addPermutation("TERRAIN_PLANAR_TEXTURE_SAMPLE_COUNT", llformat("%d", mapping));
+ success = success && shader->createShader();
+ llassert(success);
+ }
}
if (success)
@@ -2952,6 +2987,35 @@ bool LLViewerShaderMgr::loadShadersInterface()
success = gCopyDepthProgram.createShader();
}
+ if (gSavedSettings.getBOOL("LocalTerrainPaintEnabled"))
+ {
+ if (success)
+ {
+ LLGLSLShader* shader = &gPBRTerrainBakeProgram;
+ U32 bit_depth = gSavedSettings.getU32("TerrainPaintBitDepth");
+ // LLTerrainPaintMap currently uses an RGB8 texture internally
+ bit_depth = llclamp(bit_depth, 1, 8);
+ shader->mName = llformat("Terrain Bake Shader RGB%o", bit_depth);
+ shader->mFeatures.isPBRTerrain = true;
+
+ shader->mShaderFiles.clear();
+ shader->mShaderFiles.push_back(make_pair("interface/pbrTerrainBakeV.glsl", GL_VERTEX_SHADER));
+ shader->mShaderFiles.push_back(make_pair("interface/pbrTerrainBakeF.glsl", GL_FRAGMENT_SHADER));
+ shader->mShaderLevel = mShaderLevel[SHADER_INTERFACE];
+ const U32 value_range = (1 << bit_depth) - 1;
+ shader->addPermutation("TERRAIN_PAINT_PRECISION", llformat("%d", value_range));
+ success = success && shader->createShader();
+ //llassert(success);
+ if (!success)
+ {
+ LL_WARNS() << "Failed to create shader '" << shader->mName << "', disabling!" << LL_ENDL;
+ gSavedSettings.setBOOL("RenderCanUseTerrainBakeShaders", false);
+ // continue as if this shader never happened
+ success = true;
+ }
+ }
+ }
+
if (success)
{
gAlphaMaskProgram.mName = "Alpha Mask Shader";