diff options
Diffstat (limited to 'indra/newview/llviewerpartsim.cpp')
-rw-r--r-- | indra/newview/llviewerpartsim.cpp | 1792 |
1 files changed, 896 insertions, 896 deletions
diff --git a/indra/newview/llviewerpartsim.cpp b/indra/newview/llviewerpartsim.cpp index 932ab7a61d..30d17fe532 100644 --- a/indra/newview/llviewerpartsim.cpp +++ b/indra/newview/llviewerpartsim.cpp @@ -1,896 +1,896 @@ -/**
- * @file llviewerpartsim.cpp
- * @brief LLViewerPart class implementation
- *
- * $LicenseInfo:firstyear=2003&license=viewerlgpl$
- * Second Life Viewer Source Code
- * Copyright (C) 2010, Linden Research, Inc.
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation;
- * version 2.1 of the License only.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
- * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
- * $/LicenseInfo$
- */
-
-#include "llviewerprecompiledheaders.h"
-
-#include "llviewerpartsim.h"
-
-#include "llviewercontrol.h"
-
-#include "llagent.h"
-#include "llviewercamera.h"
-#include "llviewerobjectlist.h"
-#include "llviewerpartsource.h"
-#include "llviewerregion.h"
-#include "llvopartgroup.h"
-#include "llworld.h"
-#include "llmutelist.h"
-#include "pipeline.h"
-#include "llspatialpartition.h"
-#include "llvoavatarself.h"
-#include "llvovolume.h"
-
-const F32 PART_SIM_BOX_SIDE = 16.f;
-
-//static
-S32 LLViewerPartSim::sMaxParticleCount = 0;
-S32 LLViewerPartSim::sParticleCount = 0;
-S32 LLViewerPartSim::sParticleCount2 = 0;
-// This controls how greedy individual particle burst sources are allowed to be, and adapts according to how near the particle-count limit we are.
-F32 LLViewerPartSim::sParticleAdaptiveRate = 0.0625f;
-F32 LLViewerPartSim::sParticleBurstRate = 0.5f;
-
-//static
-const S32 LLViewerPartSim::MAX_PART_COUNT = 8192;
-const F32 LLViewerPartSim::PART_THROTTLE_THRESHOLD = 0.9f;
-const F32 LLViewerPartSim::PART_ADAPT_RATE_MULT = 2.0f;
-
-//static
-const F32 LLViewerPartSim::PART_THROTTLE_RESCALE = PART_THROTTLE_THRESHOLD / (1.0f-PART_THROTTLE_THRESHOLD);
-const F32 LLViewerPartSim::PART_ADAPT_RATE_MULT_RECIP = 1.0f/PART_ADAPT_RATE_MULT;
-
-
-U32 LLViewerPart::sNextPartID = 1;
-
-F32 calc_desired_size(LLViewerCamera* camera, LLVector3 pos, LLVector2 scale)
-{
- F32 desired_size = (pos - camera->getOrigin()).magVec();
- desired_size /= 4;
- return llclamp(desired_size, scale.magVec()*0.5f, PART_SIM_BOX_SIDE*2);
-}
-
-LLViewerPart::LLViewerPart() :
- mPartID(0),
- mLastUpdateTime(0.f),
- mSkipOffset(0.f),
- mVPCallback(NULL),
- mImagep(NULL)
-{
- mPartSourcep = NULL;
- mParent = NULL;
- mChild = NULL;
- ++LLViewerPartSim::sParticleCount2 ;
-}
-
-LLViewerPart::~LLViewerPart()
-{
- if (mPartSourcep.notNull() && mPartSourcep->mLastPart == this)
- {
- mPartSourcep->mLastPart = NULL;
- }
-
- //patch up holes in the ribbon
- if (mParent)
- {
- llassert(mParent->mChild == this);
- mParent->mChild = mChild;
- }
-
- if (mChild)
- {
- llassert (mChild->mParent == this);
- mChild->mParent = mParent;
- }
-
- mPartSourcep = NULL;
-
- --LLViewerPartSim::sParticleCount2 ;
-}
-
-void LLViewerPart::init(LLPointer<LLViewerPartSource> sourcep, LLViewerTexture *imagep, LLVPCallback cb)
-{
- mPartID = LLViewerPart::sNextPartID;
- LLViewerPart::sNextPartID++;
- mFlags = 0x00f;
- mLastUpdateTime = 0.f;
- mMaxAge = 10.f;
- mSkipOffset = 0.0f;
-
- mVPCallback = cb;
- mPartSourcep = sourcep;
-
- mImagep = imagep;
-}
-
-
-/////////////////////////////
-//
-// LLViewerPartGroup implementation
-//
-//
-
-
-LLViewerPartGroup::LLViewerPartGroup(const LLVector3 ¢er_agent, const F32 box_side, bool hud)
- : mHud(hud)
-{
- mVOPartGroupp = NULL;
- mUniformParticles = true;
-
- mRegionp = LLWorld::getInstance()->getRegionFromPosAgent(center_agent);
- llassert_always(center_agent.isFinite());
-
- if (!mRegionp)
- {
- //LL_WARNS() << "No region at position, using agent region!" << LL_ENDL;
- mRegionp = gAgent.getRegion();
- }
- mCenterAgent = center_agent;
- mBoxRadius = F_SQRT3*box_side*0.5f;
-
- if (mHud)
- {
- mVOPartGroupp = (LLVOPartGroup *)gObjectList.createObjectViewer(LLViewerObject::LL_VO_HUD_PART_GROUP, getRegion());
- }
- else
- {
- mVOPartGroupp = (LLVOPartGroup *)gObjectList.createObjectViewer(LLViewerObject::LL_VO_PART_GROUP, getRegion());
- }
- mVOPartGroupp->setViewerPartGroup(this);
- mVOPartGroupp->setPositionAgent(getCenterAgent());
-
- mBoxSide = box_side;
-
- F32 scale = box_side * 0.5f;
-
- mVOPartGroupp->setScale(LLVector3(scale,scale,scale));
-
- //gPipeline.addObject(mVOPartGroupp);
- gPipeline.createObject(mVOPartGroupp);
-
- LLSpatialGroup* group = mVOPartGroupp->mDrawable->getSpatialGroup();
-
- if (group != NULL)
- {
- LLVector3 center(group->getOctreeNode()->getCenter().getF32ptr());
- LLVector3 size(group->getOctreeNode()->getSize().getF32ptr());
- size += LLVector3(0.01f, 0.01f, 0.01f);
- mMinObjPos = center - size;
- mMaxObjPos = center + size;
- }
- else
- {
- // Not sure what else to set the obj bounds to when the drawable has no spatial group.
- LLVector3 extents(mBoxRadius, mBoxRadius, mBoxRadius);
- mMinObjPos = center_agent - extents;
- mMaxObjPos = center_agent + extents;
- }
-
- mSkippedTime = 0.f;
-
- static U32 id_seed = 0;
- mID = ++id_seed;
-}
-
-LLViewerPartGroup::~LLViewerPartGroup()
-{
- cleanup();
-
- S32 count = (S32) mParticles.size();
- for(S32 i = 0 ; i < count ; i++)
- {
- delete mParticles[i] ;
- }
- mParticles.clear();
-
- LLViewerPartSim::decPartCount(count);
-}
-
-void LLViewerPartGroup::cleanup()
-{
- if (mVOPartGroupp)
- {
- if (!mVOPartGroupp->isDead())
- {
- gObjectList.killObject(mVOPartGroupp);
- }
- mVOPartGroupp = NULL;
- }
-}
-
-bool LLViewerPartGroup::posInGroup(const LLVector3 &pos, const F32 desired_size)
-{
- if ((pos.mV[VX] < mMinObjPos.mV[VX])
- || (pos.mV[VY] < mMinObjPos.mV[VY])
- || (pos.mV[VZ] < mMinObjPos.mV[VZ]))
- {
- return false;
- }
-
- if ((pos.mV[VX] > mMaxObjPos.mV[VX])
- || (pos.mV[VY] > mMaxObjPos.mV[VY])
- || (pos.mV[VZ] > mMaxObjPos.mV[VZ]))
- {
- return false;
- }
-
- if (desired_size > 0 &&
- (desired_size < mBoxRadius*0.5f ||
- desired_size > mBoxRadius*2.f))
- {
- return false;
- }
-
- return true;
-}
-
-
-bool LLViewerPartGroup::addPart(LLViewerPart* part, F32 desired_size)
-{
- if (part->mFlags & LLPartData::LL_PART_HUD && !mHud)
- {
- return false;
- }
-
- bool uniform_part = part->mScale.mV[0] == part->mScale.mV[1] &&
- !(part->mFlags & LLPartData::LL_PART_FOLLOW_VELOCITY_MASK);
-
- if (!posInGroup(part->mPosAgent, desired_size) ||
- (mUniformParticles && !uniform_part) ||
- (!mUniformParticles && uniform_part))
- {
- return false;
- }
-
- gPipeline.markRebuild(mVOPartGroupp->mDrawable, LLDrawable::REBUILD_ALL);
-
- mParticles.push_back(part);
- part->mSkipOffset=mSkippedTime;
- LLViewerPartSim::incPartCount(1);
- return true;
-}
-
-
-void LLViewerPartGroup::updateParticles(const F32 lastdt)
-{
- F32 dt;
-
- LLVector3 gravity(0.f, 0.f, GRAVITY);
-
- LLViewerPartSim::checkParticleCount(mParticles.size());
-
- LLViewerCamera* camera = LLViewerCamera::getInstance();
- LLViewerRegion *regionp = getRegion();
- S32 end = (S32) mParticles.size();
- for (S32 i = 0 ; i < (S32)mParticles.size();)
- {
- LLVector3 a(0.f, 0.f, 0.f);
- LLViewerPart* part = mParticles[i] ;
-
- dt = lastdt + mSkippedTime - part->mSkipOffset;
- part->mSkipOffset = 0.f;
-
- // Update current time
- const F32 cur_time = part->mLastUpdateTime + dt;
- const F32 frac = cur_time / part->mMaxAge;
-
- // "Drift" the object based on the source object
- if (part->mFlags & LLPartData::LL_PART_FOLLOW_SRC_MASK)
- {
- part->mPosAgent = part->mPartSourcep->mPosAgent;
- part->mPosAgent += part->mPosOffset;
- }
-
- // Do a custom callback if we have one...
- if (part->mVPCallback)
- {
- (*part->mVPCallback)(*part, dt);
- }
-
- if (part->mFlags & LLPartData::LL_PART_WIND_MASK)
- {
- part->mVelocity *= 1.f - 0.1f*dt;
- part->mVelocity += 0.1f*dt*regionp->mWind.getVelocity(regionp->getPosRegionFromAgent(part->mPosAgent));
- }
-
- // Now do interpolation towards a target
- if (part->mFlags & LLPartData::LL_PART_TARGET_POS_MASK)
- {
- F32 remaining = part->mMaxAge - part->mLastUpdateTime;
- F32 step = dt / remaining;
-
- step = llclamp(step, 0.f, 0.1f);
- step *= 5.f;
- // we want a velocity that will result in reaching the target in the
- // Interpolate towards the target.
- LLVector3 delta_pos = part->mPartSourcep->mTargetPosAgent - part->mPosAgent;
-
- delta_pos /= remaining;
-
- part->mVelocity *= (1.f - step);
- part->mVelocity += step*delta_pos;
- }
-
-
- if (part->mFlags & LLPartData::LL_PART_TARGET_LINEAR_MASK)
- {
- LLVector3 delta_pos = part->mPartSourcep->mTargetPosAgent - part->mPartSourcep->mPosAgent;
- part->mPosAgent = part->mPartSourcep->mPosAgent;
- part->mPosAgent += frac*delta_pos;
- part->mVelocity = delta_pos;
- }
- else
- {
- // Do velocity interpolation
- part->mPosAgent += dt*part->mVelocity;
- part->mPosAgent += 0.5f*dt*dt*part->mAccel;
- part->mVelocity += part->mAccel*dt;
- }
-
- // Do a bounce test
- if (part->mFlags & LLPartData::LL_PART_BOUNCE_MASK)
- {
- // Need to do point vs. plane check...
- // For now, just check relative to object height...
- F32 dz = part->mPosAgent.mV[VZ] - part->mPartSourcep->mPosAgent.mV[VZ];
- if (dz < 0)
- {
- part->mPosAgent.mV[VZ] += -2.f*dz;
- part->mVelocity.mV[VZ] *= -0.75f;
- }
- }
-
-
- // Reset the offset from the source position
- if (part->mFlags & LLPartData::LL_PART_FOLLOW_SRC_MASK)
- {
- part->mPosOffset = part->mPosAgent;
- part->mPosOffset -= part->mPartSourcep->mPosAgent;
- }
-
- // Do color interpolation
- if (part->mFlags & LLPartData::LL_PART_INTERP_COLOR_MASK)
- {
- part->mColor.setVec(part->mStartColor);
- // note: LLColor4's v%k means multiply-alpha-only,
- // LLColor4's v*k means multiply-rgb-only
- part->mColor *= 1.f - frac; // rgb*k
- part->mColor %= 1.f - frac; // alpha*k
- part->mColor += frac%(frac*part->mEndColor); // rgb,alpha
- }
-
- // Do scale interpolation
- if (part->mFlags & LLPartData::LL_PART_INTERP_SCALE_MASK)
- {
- part->mScale.setVec(part->mStartScale);
- part->mScale *= 1.f - frac;
- part->mScale += frac*part->mEndScale;
- }
-
- // Do glow interpolation
- part->mGlow.mV[3] = (U8) ll_round(lerp(part->mStartGlow, part->mEndGlow, frac)*255.f);
-
- // Set the last update time to now.
- part->mLastUpdateTime = cur_time;
-
-
- // Kill dead particles (either flagged dead, or too old)
- if ((part->mLastUpdateTime > part->mMaxAge) || (LLViewerPart::LL_PART_DEAD_MASK == part->mFlags))
- {
- mParticles[i] = mParticles.back() ;
- mParticles.pop_back() ;
- delete part ;
- }
- else
- {
- F32 desired_size = calc_desired_size(camera, part->mPosAgent, part->mScale);
- if (!posInGroup(part->mPosAgent, desired_size))
- {
- // Transfer particles between groups
- LLViewerPartSim::getInstance()->put(part) ;
- mParticles[i] = mParticles.back() ;
- mParticles.pop_back() ;
- }
- else
- {
- i++ ;
- }
- }
- }
-
- S32 removed = end - (S32)mParticles.size();
- if (removed > 0)
- {
- // we removed one or more particles, so flag this group for update
- if (mVOPartGroupp.notNull())
- {
- gPipeline.markRebuild(mVOPartGroupp->mDrawable, LLDrawable::REBUILD_ALL);
- }
- LLViewerPartSim::decPartCount(removed);
- }
-
- // Kill the viewer object if this particle group is empty
- if (mParticles.empty())
- {
- gObjectList.killObject(mVOPartGroupp);
- mVOPartGroupp = NULL;
- }
-
- LLViewerPartSim::checkParticleCount() ;
-}
-
-
-void LLViewerPartGroup::shift(const LLVector3 &offset)
-{
- mCenterAgent += offset;
- mMinObjPos += offset;
- mMaxObjPos += offset;
-
- for (S32 i = 0 ; i < (S32)mParticles.size(); i++)
- {
- mParticles[i]->mPosAgent += offset;
- }
-}
-
-void LLViewerPartGroup::removeParticlesByID(const U32 source_id)
-{
- for (S32 i = 0; i < (S32)mParticles.size(); i++)
- {
- if(mParticles[i]->mPartSourcep->getID() == source_id)
- {
- mParticles[i]->mFlags = LLViewerPart::LL_PART_DEAD_MASK;
- }
- }
-}
-
-//////////////////////////////////
-//
-// LLViewerPartSim implementation
-//
-//
-
-//static
-void LLViewerPartSim::checkParticleCount(U32 size)
-{
- if(LLViewerPartSim::sParticleCount2 != LLViewerPartSim::sParticleCount)
- {
- LL_ERRS() << "sParticleCount: " << LLViewerPartSim::sParticleCount << " ; sParticleCount2: " << LLViewerPartSim::sParticleCount2 << LL_ENDL ;
- }
-
- if(size > (U32)LLViewerPartSim::sParticleCount2)
- {
- LL_ERRS() << "curren particle size: " << LLViewerPartSim::sParticleCount2 << " array size: " << size << LL_ENDL ;
- }
-}
-
-LLViewerPartSim::LLViewerPartSim()
-{
- sMaxParticleCount = llmin(gSavedSettings.getS32("RenderMaxPartCount"), LL_MAX_PARTICLE_COUNT);
- static U32 id_seed = 0;
- mID = ++id_seed;
-}
-
-//enable/disable particle system
-void LLViewerPartSim::enable(bool enabled)
-{
- if(!enabled && sMaxParticleCount > 0)
- {
- sMaxParticleCount = 0; //disable
- }
- else if(enabled && sMaxParticleCount < 1)
- {
- sMaxParticleCount = llmin(gSavedSettings.getS32("RenderMaxPartCount"), LL_MAX_PARTICLE_COUNT);
- }
-
- return;
-}
-
-void LLViewerPartSim::destroyClass()
-{
- S32 i;
- S32 count;
-
- // Kill all of the groups (and particles)
- count = (S32) mViewerPartGroups.size();
- for (i = 0; i < count; i++)
- {
- delete mViewerPartGroups[i];
- }
- mViewerPartGroups.clear();
-
- // Kill all of the sources
- mViewerPartSources.clear();
-}
-
-//static
-bool LLViewerPartSim::shouldAddPart()
-{
- if (sParticleCount >= MAX_PART_COUNT)
- {
- return false;
- }
-
- if (sParticleCount > PART_THROTTLE_THRESHOLD*sMaxParticleCount)
- {
- F32 frac = (F32)sParticleCount/(F32)sMaxParticleCount;
- frac -= PART_THROTTLE_THRESHOLD;
- frac *= PART_THROTTLE_RESCALE;
- if (ll_frand() < frac)
- {
- // Skip...
- return false;
- }
- }
-
- // Check frame rate, and don't add more if the viewer is really slow
- const F32 MIN_FRAME_RATE_FOR_NEW_PARTICLES = 4.f;
- if (gFPSClamped < MIN_FRAME_RATE_FOR_NEW_PARTICLES)
- {
- return false;
- }
-
- return true;
-}
-
-void LLViewerPartSim::addPart(LLViewerPart* part)
-{
- if (sParticleCount < MAX_PART_COUNT)
- {
- put(part);
- }
- else
- {
- //delete the particle if can not add it in
- delete part ;
- part = NULL ;
- }
-}
-
-
-LLViewerPartGroup *LLViewerPartSim::put(LLViewerPart* part)
-{
- const F32 MAX_MAG = 1000000.f*1000000.f; // 1 million
- LLViewerPartGroup *return_group = NULL ;
- if (part->mPosAgent.magVecSquared() > MAX_MAG || !part->mPosAgent.isFinite())
- {
-#if 0 && !LL_RELEASE_FOR_DOWNLOAD
- LL_WARNS() << "LLViewerPartSim::put Part out of range!" << LL_ENDL;
- LL_WARNS() << part->mPosAgent << LL_ENDL;
-#endif
- }
- else
- {
- LLViewerCamera* camera = LLViewerCamera::getInstance();
- F32 desired_size = calc_desired_size(camera, part->mPosAgent, part->mScale);
-
- S32 count = (S32) mViewerPartGroups.size();
- for (S32 i = 0; i < count; i++)
- {
- if (mViewerPartGroups[i]->addPart(part, desired_size))
- {
- // We found a spatial group that we fit into, add us and exit
- return_group = mViewerPartGroups[i];
- break ;
- }
- }
-
- // Hmm, we didn't fit in any of the existing spatial groups
- // Create a new one...
- if(!return_group)
- {
- llassert_always(part->mPosAgent.isFinite());
- LLViewerPartGroup *groupp = createViewerPartGroup(part->mPosAgent, desired_size, part->mFlags & LLPartData::LL_PART_HUD);
- groupp->mUniformParticles = (part->mScale.mV[0] == part->mScale.mV[1] &&
- !(part->mFlags & LLPartData::LL_PART_FOLLOW_VELOCITY_MASK));
- if (!groupp->addPart(part))
- {
- LL_WARNS() << "LLViewerPartSim::put - Particle didn't go into its box!" << LL_ENDL;
- LL_INFOS() << groupp->getCenterAgent() << LL_ENDL;
- LL_INFOS() << part->mPosAgent << LL_ENDL;
- mViewerPartGroups.pop_back() ;
- delete groupp;
- groupp = NULL ;
- }
- return_group = groupp;
- }
- }
-
- if(!return_group) //failed to insert the particle
- {
- delete part ;
- part = NULL ;
- }
-
- return return_group ;
-}
-
-LLViewerPartGroup *LLViewerPartSim::createViewerPartGroup(const LLVector3 &pos_agent, const F32 desired_size, bool hud)
-{
- //find a box that has a center position divisible by PART_SIM_BOX_SIDE that encompasses
- //pos_agent
- LLViewerPartGroup *groupp = new LLViewerPartGroup(pos_agent, desired_size, hud);
- mViewerPartGroups.push_back(groupp);
- return groupp;
-}
-
-
-void LLViewerPartSim::shift(const LLVector3 &offset)
-{
- S32 i;
- S32 count;
-
- count = (S32) mViewerPartSources.size();
- for (i = 0; i < count; i++)
- {
- mViewerPartSources[i]->mPosAgent += offset;
- mViewerPartSources[i]->mTargetPosAgent += offset;
- mViewerPartSources[i]->mLastUpdatePosAgent += offset;
- }
-
- count = (S32) mViewerPartGroups.size();
- for (i = 0; i < count; i++)
- {
- mViewerPartGroups[i]->shift(offset);
- }
-}
-
-static LLTrace::BlockTimerStatHandle FTM_SIMULATE_PARTICLES("Simulate Particles");
-
-void LLViewerPartSim::updateSimulation()
-{
- static LLFrameTimer update_timer;
-
- const F32 dt = llmin(update_timer.getElapsedTimeAndResetF32(), 0.1f);
-
- if (!(gPipeline.hasRenderType(LLPipeline::RENDER_TYPE_PARTICLES)))
- {
- return;
- }
-
- LL_RECORD_BLOCK_TIME(FTM_SIMULATE_PARTICLES);
-
- // Start at a random particle system so the same
- // particle system doesn't always get first pick at the
- // particles. Theoretically we'd want to do this in distance
- // order or something, but sorting particle sources will be a big
- // pain.
- S32 i;
- S32 count = (S32) mViewerPartSources.size();
- S32 start = (S32)ll_frand((F32)count);
- S32 dir = 1;
- S32 deldir = 0;
- if (ll_frand() > 0.5f)
- {
- dir = -1;
- deldir = -1;
- }
-
- S32 num_updates = 0;
- for (i = start; num_updates < count;)
- {
- if (i >= count)
- {
- i = 0;
- }
- if (i < 0)
- {
- i = count - 1;
- }
-
- if (!mViewerPartSources[i]->isDead())
- {
- bool upd = true;
- LLViewerObject* vobj = mViewerPartSources[i]->mSourceObjectp;
-
- if (vobj && vobj->isAvatar() && ((LLVOAvatar*)vobj)->isInMuteList())
- {
- upd = false;
- }
-
- if(vobj && vobj->isOwnerInMuteList(mViewerPartSources[i]->getOwnerUUID()))
- {
- upd = false;
- }
-
- if (upd && vobj && (vobj->getPCode() == LL_PCODE_VOLUME))
- {
- if(vobj->getAvatar() && vobj->getAvatar()->isTooComplex() && vobj->getAvatar()->isTooSlow())
- {
- upd = false;
- }
-
- LLVOVolume* vvo = (LLVOVolume *)vobj;
- if (!LLPipeline::sRenderAttachedParticles && vvo && vvo->isAttachment())
- {
- upd = false;
- }
- }
-
- if (upd)
- {
- mViewerPartSources[i]->update(dt);
- }
- }
-
- if (mViewerPartSources[i]->isDead())
- {
- mViewerPartSources.erase(mViewerPartSources.begin() + i);
- count--;
- i+=deldir;
- }
- else
- {
- i += dir;
- }
- num_updates++;
- }
-
- count = (S32) mViewerPartGroups.size();
- for (i = 0; i < count; i++)
- {
- LLViewerObject* vobj = mViewerPartGroups[i]->mVOPartGroupp;
-
- S32 visirate = 1;
- if (vobj && !vobj->isDead() && vobj->mDrawable && !vobj->mDrawable->isDead())
- {
- LLSpatialGroup* group = vobj->mDrawable->getSpatialGroup();
- if (group && !group->isVisible()) // && !group->isState(LLSpatialGroup::OBJECT_DIRTY))
- {
- visirate = 8;
- }
- }
-
- if ((LLDrawable::getCurrentFrame()+mViewerPartGroups[i]->mID)%visirate == 0)
- {
- if (vobj && !vobj->isDead())
- {
- gPipeline.markRebuild(vobj->mDrawable, LLDrawable::REBUILD_ALL);
- }
- mViewerPartGroups[i]->updateParticles(dt * visirate);
- mViewerPartGroups[i]->mSkippedTime=0.0f;
- if (!mViewerPartGroups[i]->getCount())
- {
- delete mViewerPartGroups[i];
- mViewerPartGroups.erase(mViewerPartGroups.begin() + i);
- i--;
- count--;
- }
- }
- else
- {
- mViewerPartGroups[i]->mSkippedTime+=dt;
- }
-
- }
- if (LLDrawable::getCurrentFrame()%16==0)
- {
- if (sParticleCount > sMaxParticleCount * 0.875f
- && sParticleAdaptiveRate < 2.0f)
- {
- sParticleAdaptiveRate *= PART_ADAPT_RATE_MULT;
- }
- else
- {
- if (sParticleCount < sMaxParticleCount * 0.5f
- && sParticleAdaptiveRate > 0.03125f)
- {
- sParticleAdaptiveRate *= PART_ADAPT_RATE_MULT_RECIP;
- }
- }
- }
-
- updatePartBurstRate() ;
-
- //LL_INFOS() << "Particles: " << sParticleCount << " Adaptive Rate: " << sParticleAdaptiveRate << LL_ENDL;
-}
-
-void LLViewerPartSim::updatePartBurstRate()
-{
- if (!(LLDrawable::getCurrentFrame() & 0xf))
- {
- if (sParticleCount >= MAX_PART_COUNT) //set rate to zero
- {
- sParticleBurstRate = 0.0f ;
- }
- else if(sParticleCount > 0)
- {
- if(sParticleBurstRate > 0.0000001f)
- {
- F32 total_particles = sParticleCount / sParticleBurstRate ; //estimated
- F32 new_rate = llclamp(0.9f * sMaxParticleCount / total_particles, 0.0f, 1.0f) ;
- F32 delta_rate_threshold = llmin(0.1f * llmax(new_rate, sParticleBurstRate), 0.1f) ;
- F32 delta_rate = llclamp(new_rate - sParticleBurstRate, -1.0f * delta_rate_threshold, delta_rate_threshold) ;
-
- sParticleBurstRate = llclamp(sParticleBurstRate + 0.5f * delta_rate, 0.0f, 1.0f) ;
- }
- else
- {
- sParticleBurstRate += 0.0000001f ;
- }
- }
- else
- {
- sParticleBurstRate += 0.00125f ;
- }
- }
-}
-
-void LLViewerPartSim::addPartSource(LLPointer<LLViewerPartSource> sourcep)
-{
- if (!sourcep)
- {
- LL_WARNS() << "Null part source!" << LL_ENDL;
- return;
- }
- sourcep->setStart() ;
- mViewerPartSources.push_back(sourcep);
-}
-
-void LLViewerPartSim::removeLastCreatedSource()
-{
- mViewerPartSources.pop_back();
-}
-
-void LLViewerPartSim::cleanupRegion(LLViewerRegion *regionp)
-{
- for (group_list_t::iterator i = mViewerPartGroups.begin(); i != mViewerPartGroups.end(); )
- {
- group_list_t::iterator iter = i++;
-
- if ((*iter)->getRegion() == regionp)
- {
- delete *iter;
- i = mViewerPartGroups.erase(iter);
- }
- }
-}
-
-void LLViewerPartSim::clearParticlesByID(const U32 system_id)
-{
- for (group_list_t::iterator g = mViewerPartGroups.begin(); g != mViewerPartGroups.end(); ++g)
- {
- (*g)->removeParticlesByID(system_id);
- }
- for (source_list_t::iterator i = mViewerPartSources.begin(); i != mViewerPartSources.end(); ++i)
- {
- if ((*i)->getID() == system_id)
- {
- (*i)->setDead();
- break;
- }
- }
-
-}
-
-void LLViewerPartSim::clearParticlesByOwnerID(const LLUUID& task_id)
-{
- for (source_list_t::iterator iter = mViewerPartSources.begin(); iter != mViewerPartSources.end(); ++iter)
- {
- if ((*iter)->getOwnerUUID() == task_id)
- {
- clearParticlesByID((*iter)->getID());
- }
- }
-}
+/** + * @file llviewerpartsim.cpp + * @brief LLViewerPart class implementation + * + * $LicenseInfo:firstyear=2003&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2010, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +#include "llviewerprecompiledheaders.h" + +#include "llviewerpartsim.h" + +#include "llviewercontrol.h" + +#include "llagent.h" +#include "llviewercamera.h" +#include "llviewerobjectlist.h" +#include "llviewerpartsource.h" +#include "llviewerregion.h" +#include "llvopartgroup.h" +#include "llworld.h" +#include "llmutelist.h" +#include "pipeline.h" +#include "llspatialpartition.h" +#include "llvoavatarself.h" +#include "llvovolume.h" + +const F32 PART_SIM_BOX_SIDE = 16.f; + +//static +S32 LLViewerPartSim::sMaxParticleCount = 0; +S32 LLViewerPartSim::sParticleCount = 0; +S32 LLViewerPartSim::sParticleCount2 = 0; +// This controls how greedy individual particle burst sources are allowed to be, and adapts according to how near the particle-count limit we are. +F32 LLViewerPartSim::sParticleAdaptiveRate = 0.0625f; +F32 LLViewerPartSim::sParticleBurstRate = 0.5f; + +//static +const S32 LLViewerPartSim::MAX_PART_COUNT = 8192; +const F32 LLViewerPartSim::PART_THROTTLE_THRESHOLD = 0.9f; +const F32 LLViewerPartSim::PART_ADAPT_RATE_MULT = 2.0f; + +//static +const F32 LLViewerPartSim::PART_THROTTLE_RESCALE = PART_THROTTLE_THRESHOLD / (1.0f-PART_THROTTLE_THRESHOLD); +const F32 LLViewerPartSim::PART_ADAPT_RATE_MULT_RECIP = 1.0f/PART_ADAPT_RATE_MULT; + + +U32 LLViewerPart::sNextPartID = 1; + +F32 calc_desired_size(LLViewerCamera* camera, LLVector3 pos, LLVector2 scale) +{ + F32 desired_size = (pos - camera->getOrigin()).magVec(); + desired_size /= 4; + return llclamp(desired_size, scale.magVec()*0.5f, PART_SIM_BOX_SIDE*2); +} + +LLViewerPart::LLViewerPart() : + mPartID(0), + mLastUpdateTime(0.f), + mSkipOffset(0.f), + mVPCallback(NULL), + mImagep(NULL) +{ + mPartSourcep = NULL; + mParent = NULL; + mChild = NULL; + ++LLViewerPartSim::sParticleCount2 ; +} + +LLViewerPart::~LLViewerPart() +{ + if (mPartSourcep.notNull() && mPartSourcep->mLastPart == this) + { + mPartSourcep->mLastPart = NULL; + } + + //patch up holes in the ribbon + if (mParent) + { + llassert(mParent->mChild == this); + mParent->mChild = mChild; + } + + if (mChild) + { + llassert (mChild->mParent == this); + mChild->mParent = mParent; + } + + mPartSourcep = NULL; + + --LLViewerPartSim::sParticleCount2 ; +} + +void LLViewerPart::init(LLPointer<LLViewerPartSource> sourcep, LLViewerTexture *imagep, LLVPCallback cb) +{ + mPartID = LLViewerPart::sNextPartID; + LLViewerPart::sNextPartID++; + mFlags = 0x00f; + mLastUpdateTime = 0.f; + mMaxAge = 10.f; + mSkipOffset = 0.0f; + + mVPCallback = cb; + mPartSourcep = sourcep; + + mImagep = imagep; +} + + +///////////////////////////// +// +// LLViewerPartGroup implementation +// +// + + +LLViewerPartGroup::LLViewerPartGroup(const LLVector3 ¢er_agent, const F32 box_side, bool hud) + : mHud(hud) +{ + mVOPartGroupp = NULL; + mUniformParticles = true; + + mRegionp = LLWorld::getInstance()->getRegionFromPosAgent(center_agent); + llassert_always(center_agent.isFinite()); + + if (!mRegionp) + { + //LL_WARNS() << "No region at position, using agent region!" << LL_ENDL; + mRegionp = gAgent.getRegion(); + } + mCenterAgent = center_agent; + mBoxRadius = F_SQRT3*box_side*0.5f; + + if (mHud) + { + mVOPartGroupp = (LLVOPartGroup *)gObjectList.createObjectViewer(LLViewerObject::LL_VO_HUD_PART_GROUP, getRegion()); + } + else + { + mVOPartGroupp = (LLVOPartGroup *)gObjectList.createObjectViewer(LLViewerObject::LL_VO_PART_GROUP, getRegion()); + } + mVOPartGroupp->setViewerPartGroup(this); + mVOPartGroupp->setPositionAgent(getCenterAgent()); + + mBoxSide = box_side; + + F32 scale = box_side * 0.5f; + + mVOPartGroupp->setScale(LLVector3(scale,scale,scale)); + + //gPipeline.addObject(mVOPartGroupp); + gPipeline.createObject(mVOPartGroupp); + + LLSpatialGroup* group = mVOPartGroupp->mDrawable->getSpatialGroup(); + + if (group != NULL) + { + LLVector3 center(group->getOctreeNode()->getCenter().getF32ptr()); + LLVector3 size(group->getOctreeNode()->getSize().getF32ptr()); + size += LLVector3(0.01f, 0.01f, 0.01f); + mMinObjPos = center - size; + mMaxObjPos = center + size; + } + else + { + // Not sure what else to set the obj bounds to when the drawable has no spatial group. + LLVector3 extents(mBoxRadius, mBoxRadius, mBoxRadius); + mMinObjPos = center_agent - extents; + mMaxObjPos = center_agent + extents; + } + + mSkippedTime = 0.f; + + static U32 id_seed = 0; + mID = ++id_seed; +} + +LLViewerPartGroup::~LLViewerPartGroup() +{ + cleanup(); + + S32 count = (S32) mParticles.size(); + for(S32 i = 0 ; i < count ; i++) + { + delete mParticles[i] ; + } + mParticles.clear(); + + LLViewerPartSim::decPartCount(count); +} + +void LLViewerPartGroup::cleanup() +{ + if (mVOPartGroupp) + { + if (!mVOPartGroupp->isDead()) + { + gObjectList.killObject(mVOPartGroupp); + } + mVOPartGroupp = NULL; + } +} + +bool LLViewerPartGroup::posInGroup(const LLVector3 &pos, const F32 desired_size) +{ + if ((pos.mV[VX] < mMinObjPos.mV[VX]) + || (pos.mV[VY] < mMinObjPos.mV[VY]) + || (pos.mV[VZ] < mMinObjPos.mV[VZ])) + { + return false; + } + + if ((pos.mV[VX] > mMaxObjPos.mV[VX]) + || (pos.mV[VY] > mMaxObjPos.mV[VY]) + || (pos.mV[VZ] > mMaxObjPos.mV[VZ])) + { + return false; + } + + if (desired_size > 0 && + (desired_size < mBoxRadius*0.5f || + desired_size > mBoxRadius*2.f)) + { + return false; + } + + return true; +} + + +bool LLViewerPartGroup::addPart(LLViewerPart* part, F32 desired_size) +{ + if (part->mFlags & LLPartData::LL_PART_HUD && !mHud) + { + return false; + } + + bool uniform_part = part->mScale.mV[0] == part->mScale.mV[1] && + !(part->mFlags & LLPartData::LL_PART_FOLLOW_VELOCITY_MASK); + + if (!posInGroup(part->mPosAgent, desired_size) || + (mUniformParticles && !uniform_part) || + (!mUniformParticles && uniform_part)) + { + return false; + } + + gPipeline.markRebuild(mVOPartGroupp->mDrawable, LLDrawable::REBUILD_ALL); + + mParticles.push_back(part); + part->mSkipOffset=mSkippedTime; + LLViewerPartSim::incPartCount(1); + return true; +} + + +void LLViewerPartGroup::updateParticles(const F32 lastdt) +{ + F32 dt; + + LLVector3 gravity(0.f, 0.f, GRAVITY); + + LLViewerPartSim::checkParticleCount(mParticles.size()); + + LLViewerCamera* camera = LLViewerCamera::getInstance(); + LLViewerRegion *regionp = getRegion(); + S32 end = (S32) mParticles.size(); + for (S32 i = 0 ; i < (S32)mParticles.size();) + { + LLVector3 a(0.f, 0.f, 0.f); + LLViewerPart* part = mParticles[i] ; + + dt = lastdt + mSkippedTime - part->mSkipOffset; + part->mSkipOffset = 0.f; + + // Update current time + const F32 cur_time = part->mLastUpdateTime + dt; + const F32 frac = cur_time / part->mMaxAge; + + // "Drift" the object based on the source object + if (part->mFlags & LLPartData::LL_PART_FOLLOW_SRC_MASK) + { + part->mPosAgent = part->mPartSourcep->mPosAgent; + part->mPosAgent += part->mPosOffset; + } + + // Do a custom callback if we have one... + if (part->mVPCallback) + { + (*part->mVPCallback)(*part, dt); + } + + if (part->mFlags & LLPartData::LL_PART_WIND_MASK) + { + part->mVelocity *= 1.f - 0.1f*dt; + part->mVelocity += 0.1f*dt*regionp->mWind.getVelocity(regionp->getPosRegionFromAgent(part->mPosAgent)); + } + + // Now do interpolation towards a target + if (part->mFlags & LLPartData::LL_PART_TARGET_POS_MASK) + { + F32 remaining = part->mMaxAge - part->mLastUpdateTime; + F32 step = dt / remaining; + + step = llclamp(step, 0.f, 0.1f); + step *= 5.f; + // we want a velocity that will result in reaching the target in the + // Interpolate towards the target. + LLVector3 delta_pos = part->mPartSourcep->mTargetPosAgent - part->mPosAgent; + + delta_pos /= remaining; + + part->mVelocity *= (1.f - step); + part->mVelocity += step*delta_pos; + } + + + if (part->mFlags & LLPartData::LL_PART_TARGET_LINEAR_MASK) + { + LLVector3 delta_pos = part->mPartSourcep->mTargetPosAgent - part->mPartSourcep->mPosAgent; + part->mPosAgent = part->mPartSourcep->mPosAgent; + part->mPosAgent += frac*delta_pos; + part->mVelocity = delta_pos; + } + else + { + // Do velocity interpolation + part->mPosAgent += dt*part->mVelocity; + part->mPosAgent += 0.5f*dt*dt*part->mAccel; + part->mVelocity += part->mAccel*dt; + } + + // Do a bounce test + if (part->mFlags & LLPartData::LL_PART_BOUNCE_MASK) + { + // Need to do point vs. plane check... + // For now, just check relative to object height... + F32 dz = part->mPosAgent.mV[VZ] - part->mPartSourcep->mPosAgent.mV[VZ]; + if (dz < 0) + { + part->mPosAgent.mV[VZ] += -2.f*dz; + part->mVelocity.mV[VZ] *= -0.75f; + } + } + + + // Reset the offset from the source position + if (part->mFlags & LLPartData::LL_PART_FOLLOW_SRC_MASK) + { + part->mPosOffset = part->mPosAgent; + part->mPosOffset -= part->mPartSourcep->mPosAgent; + } + + // Do color interpolation + if (part->mFlags & LLPartData::LL_PART_INTERP_COLOR_MASK) + { + part->mColor.setVec(part->mStartColor); + // note: LLColor4's v%k means multiply-alpha-only, + // LLColor4's v*k means multiply-rgb-only + part->mColor *= 1.f - frac; // rgb*k + part->mColor %= 1.f - frac; // alpha*k + part->mColor += frac%(frac*part->mEndColor); // rgb,alpha + } + + // Do scale interpolation + if (part->mFlags & LLPartData::LL_PART_INTERP_SCALE_MASK) + { + part->mScale.setVec(part->mStartScale); + part->mScale *= 1.f - frac; + part->mScale += frac*part->mEndScale; + } + + // Do glow interpolation + part->mGlow.mV[3] = (U8) ll_round(lerp(part->mStartGlow, part->mEndGlow, frac)*255.f); + + // Set the last update time to now. + part->mLastUpdateTime = cur_time; + + + // Kill dead particles (either flagged dead, or too old) + if ((part->mLastUpdateTime > part->mMaxAge) || (LLViewerPart::LL_PART_DEAD_MASK == part->mFlags)) + { + mParticles[i] = mParticles.back() ; + mParticles.pop_back() ; + delete part ; + } + else + { + F32 desired_size = calc_desired_size(camera, part->mPosAgent, part->mScale); + if (!posInGroup(part->mPosAgent, desired_size)) + { + // Transfer particles between groups + LLViewerPartSim::getInstance()->put(part) ; + mParticles[i] = mParticles.back() ; + mParticles.pop_back() ; + } + else + { + i++ ; + } + } + } + + S32 removed = end - (S32)mParticles.size(); + if (removed > 0) + { + // we removed one or more particles, so flag this group for update + if (mVOPartGroupp.notNull()) + { + gPipeline.markRebuild(mVOPartGroupp->mDrawable, LLDrawable::REBUILD_ALL); + } + LLViewerPartSim::decPartCount(removed); + } + + // Kill the viewer object if this particle group is empty + if (mParticles.empty()) + { + gObjectList.killObject(mVOPartGroupp); + mVOPartGroupp = NULL; + } + + LLViewerPartSim::checkParticleCount() ; +} + + +void LLViewerPartGroup::shift(const LLVector3 &offset) +{ + mCenterAgent += offset; + mMinObjPos += offset; + mMaxObjPos += offset; + + for (S32 i = 0 ; i < (S32)mParticles.size(); i++) + { + mParticles[i]->mPosAgent += offset; + } +} + +void LLViewerPartGroup::removeParticlesByID(const U32 source_id) +{ + for (S32 i = 0; i < (S32)mParticles.size(); i++) + { + if(mParticles[i]->mPartSourcep->getID() == source_id) + { + mParticles[i]->mFlags = LLViewerPart::LL_PART_DEAD_MASK; + } + } +} + +////////////////////////////////// +// +// LLViewerPartSim implementation +// +// + +//static +void LLViewerPartSim::checkParticleCount(U32 size) +{ + if(LLViewerPartSim::sParticleCount2 != LLViewerPartSim::sParticleCount) + { + LL_ERRS() << "sParticleCount: " << LLViewerPartSim::sParticleCount << " ; sParticleCount2: " << LLViewerPartSim::sParticleCount2 << LL_ENDL ; + } + + if(size > (U32)LLViewerPartSim::sParticleCount2) + { + LL_ERRS() << "curren particle size: " << LLViewerPartSim::sParticleCount2 << " array size: " << size << LL_ENDL ; + } +} + +LLViewerPartSim::LLViewerPartSim() +{ + sMaxParticleCount = llmin(gSavedSettings.getS32("RenderMaxPartCount"), LL_MAX_PARTICLE_COUNT); + static U32 id_seed = 0; + mID = ++id_seed; +} + +//enable/disable particle system +void LLViewerPartSim::enable(bool enabled) +{ + if(!enabled && sMaxParticleCount > 0) + { + sMaxParticleCount = 0; //disable + } + else if(enabled && sMaxParticleCount < 1) + { + sMaxParticleCount = llmin(gSavedSettings.getS32("RenderMaxPartCount"), LL_MAX_PARTICLE_COUNT); + } + + return; +} + +void LLViewerPartSim::destroyClass() +{ + S32 i; + S32 count; + + // Kill all of the groups (and particles) + count = (S32) mViewerPartGroups.size(); + for (i = 0; i < count; i++) + { + delete mViewerPartGroups[i]; + } + mViewerPartGroups.clear(); + + // Kill all of the sources + mViewerPartSources.clear(); +} + +//static +bool LLViewerPartSim::shouldAddPart() +{ + if (sParticleCount >= MAX_PART_COUNT) + { + return false; + } + + if (sParticleCount > PART_THROTTLE_THRESHOLD*sMaxParticleCount) + { + F32 frac = (F32)sParticleCount/(F32)sMaxParticleCount; + frac -= PART_THROTTLE_THRESHOLD; + frac *= PART_THROTTLE_RESCALE; + if (ll_frand() < frac) + { + // Skip... + return false; + } + } + + // Check frame rate, and don't add more if the viewer is really slow + const F32 MIN_FRAME_RATE_FOR_NEW_PARTICLES = 4.f; + if (gFPSClamped < MIN_FRAME_RATE_FOR_NEW_PARTICLES) + { + return false; + } + + return true; +} + +void LLViewerPartSim::addPart(LLViewerPart* part) +{ + if (sParticleCount < MAX_PART_COUNT) + { + put(part); + } + else + { + //delete the particle if can not add it in + delete part ; + part = NULL ; + } +} + + +LLViewerPartGroup *LLViewerPartSim::put(LLViewerPart* part) +{ + const F32 MAX_MAG = 1000000.f*1000000.f; // 1 million + LLViewerPartGroup *return_group = NULL ; + if (part->mPosAgent.magVecSquared() > MAX_MAG || !part->mPosAgent.isFinite()) + { +#if 0 && !LL_RELEASE_FOR_DOWNLOAD + LL_WARNS() << "LLViewerPartSim::put Part out of range!" << LL_ENDL; + LL_WARNS() << part->mPosAgent << LL_ENDL; +#endif + } + else + { + LLViewerCamera* camera = LLViewerCamera::getInstance(); + F32 desired_size = calc_desired_size(camera, part->mPosAgent, part->mScale); + + S32 count = (S32) mViewerPartGroups.size(); + for (S32 i = 0; i < count; i++) + { + if (mViewerPartGroups[i]->addPart(part, desired_size)) + { + // We found a spatial group that we fit into, add us and exit + return_group = mViewerPartGroups[i]; + break ; + } + } + + // Hmm, we didn't fit in any of the existing spatial groups + // Create a new one... + if(!return_group) + { + llassert_always(part->mPosAgent.isFinite()); + LLViewerPartGroup *groupp = createViewerPartGroup(part->mPosAgent, desired_size, part->mFlags & LLPartData::LL_PART_HUD); + groupp->mUniformParticles = (part->mScale.mV[0] == part->mScale.mV[1] && + !(part->mFlags & LLPartData::LL_PART_FOLLOW_VELOCITY_MASK)); + if (!groupp->addPart(part)) + { + LL_WARNS() << "LLViewerPartSim::put - Particle didn't go into its box!" << LL_ENDL; + LL_INFOS() << groupp->getCenterAgent() << LL_ENDL; + LL_INFOS() << part->mPosAgent << LL_ENDL; + mViewerPartGroups.pop_back() ; + delete groupp; + groupp = NULL ; + } + return_group = groupp; + } + } + + if(!return_group) //failed to insert the particle + { + delete part ; + part = NULL ; + } + + return return_group ; +} + +LLViewerPartGroup *LLViewerPartSim::createViewerPartGroup(const LLVector3 &pos_agent, const F32 desired_size, bool hud) +{ + //find a box that has a center position divisible by PART_SIM_BOX_SIDE that encompasses + //pos_agent + LLViewerPartGroup *groupp = new LLViewerPartGroup(pos_agent, desired_size, hud); + mViewerPartGroups.push_back(groupp); + return groupp; +} + + +void LLViewerPartSim::shift(const LLVector3 &offset) +{ + S32 i; + S32 count; + + count = (S32) mViewerPartSources.size(); + for (i = 0; i < count; i++) + { + mViewerPartSources[i]->mPosAgent += offset; + mViewerPartSources[i]->mTargetPosAgent += offset; + mViewerPartSources[i]->mLastUpdatePosAgent += offset; + } + + count = (S32) mViewerPartGroups.size(); + for (i = 0; i < count; i++) + { + mViewerPartGroups[i]->shift(offset); + } +} + +static LLTrace::BlockTimerStatHandle FTM_SIMULATE_PARTICLES("Simulate Particles"); + +void LLViewerPartSim::updateSimulation() +{ + static LLFrameTimer update_timer; + + const F32 dt = llmin(update_timer.getElapsedTimeAndResetF32(), 0.1f); + + if (!(gPipeline.hasRenderType(LLPipeline::RENDER_TYPE_PARTICLES))) + { + return; + } + + LL_RECORD_BLOCK_TIME(FTM_SIMULATE_PARTICLES); + + // Start at a random particle system so the same + // particle system doesn't always get first pick at the + // particles. Theoretically we'd want to do this in distance + // order or something, but sorting particle sources will be a big + // pain. + S32 i; + S32 count = (S32) mViewerPartSources.size(); + S32 start = (S32)ll_frand((F32)count); + S32 dir = 1; + S32 deldir = 0; + if (ll_frand() > 0.5f) + { + dir = -1; + deldir = -1; + } + + S32 num_updates = 0; + for (i = start; num_updates < count;) + { + if (i >= count) + { + i = 0; + } + if (i < 0) + { + i = count - 1; + } + + if (!mViewerPartSources[i]->isDead()) + { + bool upd = true; + LLViewerObject* vobj = mViewerPartSources[i]->mSourceObjectp; + + if (vobj && vobj->isAvatar() && ((LLVOAvatar*)vobj)->isInMuteList()) + { + upd = false; + } + + if(vobj && vobj->isOwnerInMuteList(mViewerPartSources[i]->getOwnerUUID())) + { + upd = false; + } + + if (upd && vobj && (vobj->getPCode() == LL_PCODE_VOLUME)) + { + if(vobj->getAvatar() && vobj->getAvatar()->isTooComplex() && vobj->getAvatar()->isTooSlow()) + { + upd = false; + } + + LLVOVolume* vvo = (LLVOVolume *)vobj; + if (!LLPipeline::sRenderAttachedParticles && vvo && vvo->isAttachment()) + { + upd = false; + } + } + + if (upd) + { + mViewerPartSources[i]->update(dt); + } + } + + if (mViewerPartSources[i]->isDead()) + { + mViewerPartSources.erase(mViewerPartSources.begin() + i); + count--; + i+=deldir; + } + else + { + i += dir; + } + num_updates++; + } + + count = (S32) mViewerPartGroups.size(); + for (i = 0; i < count; i++) + { + LLViewerObject* vobj = mViewerPartGroups[i]->mVOPartGroupp; + + S32 visirate = 1; + if (vobj && !vobj->isDead() && vobj->mDrawable && !vobj->mDrawable->isDead()) + { + LLSpatialGroup* group = vobj->mDrawable->getSpatialGroup(); + if (group && !group->isVisible()) // && !group->isState(LLSpatialGroup::OBJECT_DIRTY)) + { + visirate = 8; + } + } + + if ((LLDrawable::getCurrentFrame()+mViewerPartGroups[i]->mID)%visirate == 0) + { + if (vobj && !vobj->isDead()) + { + gPipeline.markRebuild(vobj->mDrawable, LLDrawable::REBUILD_ALL); + } + mViewerPartGroups[i]->updateParticles(dt * visirate); + mViewerPartGroups[i]->mSkippedTime=0.0f; + if (!mViewerPartGroups[i]->getCount()) + { + delete mViewerPartGroups[i]; + mViewerPartGroups.erase(mViewerPartGroups.begin() + i); + i--; + count--; + } + } + else + { + mViewerPartGroups[i]->mSkippedTime+=dt; + } + + } + if (LLDrawable::getCurrentFrame()%16==0) + { + if (sParticleCount > sMaxParticleCount * 0.875f + && sParticleAdaptiveRate < 2.0f) + { + sParticleAdaptiveRate *= PART_ADAPT_RATE_MULT; + } + else + { + if (sParticleCount < sMaxParticleCount * 0.5f + && sParticleAdaptiveRate > 0.03125f) + { + sParticleAdaptiveRate *= PART_ADAPT_RATE_MULT_RECIP; + } + } + } + + updatePartBurstRate() ; + + //LL_INFOS() << "Particles: " << sParticleCount << " Adaptive Rate: " << sParticleAdaptiveRate << LL_ENDL; +} + +void LLViewerPartSim::updatePartBurstRate() +{ + if (!(LLDrawable::getCurrentFrame() & 0xf)) + { + if (sParticleCount >= MAX_PART_COUNT) //set rate to zero + { + sParticleBurstRate = 0.0f ; + } + else if(sParticleCount > 0) + { + if(sParticleBurstRate > 0.0000001f) + { + F32 total_particles = sParticleCount / sParticleBurstRate ; //estimated + F32 new_rate = llclamp(0.9f * sMaxParticleCount / total_particles, 0.0f, 1.0f) ; + F32 delta_rate_threshold = llmin(0.1f * llmax(new_rate, sParticleBurstRate), 0.1f) ; + F32 delta_rate = llclamp(new_rate - sParticleBurstRate, -1.0f * delta_rate_threshold, delta_rate_threshold) ; + + sParticleBurstRate = llclamp(sParticleBurstRate + 0.5f * delta_rate, 0.0f, 1.0f) ; + } + else + { + sParticleBurstRate += 0.0000001f ; + } + } + else + { + sParticleBurstRate += 0.00125f ; + } + } +} + +void LLViewerPartSim::addPartSource(LLPointer<LLViewerPartSource> sourcep) +{ + if (!sourcep) + { + LL_WARNS() << "Null part source!" << LL_ENDL; + return; + } + sourcep->setStart() ; + mViewerPartSources.push_back(sourcep); +} + +void LLViewerPartSim::removeLastCreatedSource() +{ + mViewerPartSources.pop_back(); +} + +void LLViewerPartSim::cleanupRegion(LLViewerRegion *regionp) +{ + for (group_list_t::iterator i = mViewerPartGroups.begin(); i != mViewerPartGroups.end(); ) + { + group_list_t::iterator iter = i++; + + if ((*iter)->getRegion() == regionp) + { + delete *iter; + i = mViewerPartGroups.erase(iter); + } + } +} + +void LLViewerPartSim::clearParticlesByID(const U32 system_id) +{ + for (group_list_t::iterator g = mViewerPartGroups.begin(); g != mViewerPartGroups.end(); ++g) + { + (*g)->removeParticlesByID(system_id); + } + for (source_list_t::iterator i = mViewerPartSources.begin(); i != mViewerPartSources.end(); ++i) + { + if ((*i)->getID() == system_id) + { + (*i)->setDead(); + break; + } + } + +} + +void LLViewerPartSim::clearParticlesByOwnerID(const LLUUID& task_id) +{ + for (source_list_t::iterator iter = mViewerPartSources.begin(); iter != mViewerPartSources.end(); ++iter) + { + if ((*iter)->getOwnerUUID() == task_id) + { + clearParticlesByID((*iter)->getID()); + } + } +} |