diff options
Diffstat (limited to 'indra/newview/llviewerobject.cpp')
-rw-r--r-- | indra/newview/llviewerobject.cpp | 14762 |
1 files changed, 7381 insertions, 7381 deletions
diff --git a/indra/newview/llviewerobject.cpp b/indra/newview/llviewerobject.cpp index ec2078a365..c791a30d1a 100644 --- a/indra/newview/llviewerobject.cpp +++ b/indra/newview/llviewerobject.cpp @@ -1,7381 +1,7381 @@ -/**
- * @file llviewerobject.cpp
- * @brief Base class for viewer objects
- *
- * $LicenseInfo:firstyear=2001&license=viewerlgpl$
- * Second Life Viewer Source Code
- * Copyright (C) 2010, Linden Research, Inc.
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation;
- * version 2.1 of the License only.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
- * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
- * $/LicenseInfo$
- */
-
-#include "llviewerprecompiledheaders.h"
-
-#include "llviewerobject.h"
-
-#include "llaudioengine.h"
-#include "indra_constants.h"
-#include "llmath.h"
-#include "llflexibleobject.h"
-#include "llviewercontrol.h"
-#include "lldatapacker.h"
-#include "llfasttimer.h"
-#include "llfloaterreg.h"
-#include "llfontgl.h"
-#include "llframetimer.h"
-#include "llhudicon.h"
-#include "llinventory.h"
-#include "llinventorydefines.h"
-#include "llmaterialtable.h"
-#include "llmutelist.h"
-#include "llnamevalue.h"
-#include "llprimitive.h"
-#include "llquantize.h"
-#include "llregionhandle.h"
-#include "llsdserialize.h"
-#include "lltree_common.h"
-#include "llxfermanager.h"
-#include "message.h"
-#include "object_flags.h"
-
-#include "llaudiosourcevo.h"
-#include "llagent.h"
-#include "llagentcamera.h"
-#include "llagentwearables.h"
-#include "llbbox.h"
-#include "llbox.h"
-#include "llcylinder.h"
-#include "llcontrolavatar.h"
-#include "lldrawable.h"
-#include "llface.h"
-#include "llfloatertools.h"
-#include "llfollowcam.h"
-#include "llhudtext.h"
-#include "llselectmgr.h"
-#include "llrendersphere.h"
-#include "lltooldraganddrop.h"
-#include "lluiavatar.h"
-#include "llviewercamera.h"
-#include "llviewertexturelist.h"
-#include "llviewerinventory.h"
-#include "llviewerobjectlist.h"
-#include "llviewerparceloverlay.h"
-#include "llviewerpartsource.h"
-#include "llviewerregion.h"
-#include "llviewerstats.h"
-#include "llviewertextureanim.h"
-#include "llviewerwindow.h" // For getSpinAxis
-#include "llvoavatar.h"
-#include "llvoavatarself.h"
-#include "llvograss.h"
-#include "llvosky.h"
-#include "llvolume.h"
-#include "llvolumemessage.h"
-#include "llvopartgroup.h"
-#include "llvosurfacepatch.h"
-#include "llvotree.h"
-#include "llvovolume.h"
-#include "llvowater.h"
-#include "llworld.h"
-#include "llui.h"
-#include "pipeline.h"
-#include "llviewernetwork.h"
-#include "llvowlsky.h"
-#include "llmanip.h"
-#include "lltrans.h"
-#include "llsdutil.h"
-#include "llmediaentry.h"
-#include "llfloaterperms.h"
-#include "llvocache.h"
-#include "llcleanup.h"
-#include "llcallstack.h"
-#include "llmeshrepository.h"
-#include "llgltfmateriallist.h"
-#include "llgl.h"
-
-//#define DEBUG_UPDATE_TYPE
-
-bool LLViewerObject::sVelocityInterpolate = true;
-bool LLViewerObject::sPingInterpolate = true;
-
-U32 LLViewerObject::sNumZombieObjects = 0;
-S32 LLViewerObject::sNumObjects = 0;
-bool LLViewerObject::sMapDebug = true;
-LLColor4 LLViewerObject::sEditSelectColor( 1.0f, 1.f, 0.f, 0.3f); // Edit OK
-LLColor4 LLViewerObject::sNoEditSelectColor( 1.0f, 0.f, 0.f, 0.3f); // Can't edit
-S32 LLViewerObject::sAxisArrowLength(50);
-
-
-bool LLViewerObject::sPulseEnabled(false);
-bool LLViewerObject::sUseSharedDrawables(false); // true
-
-// sMaxUpdateInterpolationTime must be greater than sPhaseOutUpdateInterpolationTime
-F64Seconds LLViewerObject::sMaxUpdateInterpolationTime(3.0); // For motion interpolation: after X seconds with no updates, don't predict object motion
-F64Seconds LLViewerObject::sPhaseOutUpdateInterpolationTime(2.0); // For motion interpolation: after Y seconds with no updates, taper off motion prediction
-F64Seconds LLViewerObject::sMaxRegionCrossingInterpolationTime(1.0);// For motion interpolation: don't interpolate over this time on region crossing
-
-std::map<std::string, U32> LLViewerObject::sObjectDataMap;
-
-// The maximum size of an object extra parameters binary (packed) block
-#define MAX_OBJECT_PARAMS_SIZE 1024
-
-// At 45 Hz collisions seem stable and objects seem
-// to settle down at a reasonable rate.
-// JC 3/18/2003
-
-const F32 PHYSICS_TIMESTEP = 1.f / 45.f;
-const U32 MAX_INV_FILE_READ_FAILS = 25;
-const S32 MAX_OBJECT_BINARY_DATA_SIZE = 60 + 16;
-
-const F64 INVENTORY_UPDATE_WAIT_TIME_DESYNC = 5; // seconds
-const F64 INVENTORY_UPDATE_WAIT_TIME_OUTDATED = 1;
-
-// static
-LLViewerObject *LLViewerObject::createObject(const LLUUID &id, const LLPCode pcode, LLViewerRegion *regionp, S32 flags)
-{
- LL_PROFILE_ZONE_SCOPED;
- LL_DEBUGS("ObjectUpdate") << "creating " << id << LL_ENDL;
- dumpStack("ObjectUpdateStack");
-
- LLViewerObject *res = NULL;
-
- if (gNonInteractive
- && pcode != LL_PCODE_LEGACY_AVATAR
- && pcode != LL_VO_SURFACE_PATCH
- && pcode != LL_VO_WATER
- && pcode != LL_VO_VOID_WATER
- && pcode != LL_VO_WL_SKY
- && pcode != LL_VO_SKY
- && pcode != LL_VO_PART_GROUP
- )
- {
- return res;
- }
- switch (pcode)
- {
- case LL_PCODE_VOLUME:
- {
- res = new LLVOVolume(id, pcode, regionp); break;
- break;
- }
- case LL_PCODE_LEGACY_AVATAR:
- {
- if (id == gAgentID)
- {
- if (!gAgentAvatarp)
- {
- gAgentAvatarp = new LLVOAvatarSelf(id, pcode, regionp);
- gAgentAvatarp->initInstance();
- gAgentWearables.setAvatarObject(gAgentAvatarp);
- }
- else
- {
- if (isAgentAvatarValid())
- {
- gAgentAvatarp->updateRegion(regionp);
- }
- }
- res = gAgentAvatarp;
- }
- else if (flags & CO_FLAG_CONTROL_AVATAR)
- {
- LLControlAvatar *control_avatar = new LLControlAvatar(id, pcode, regionp);
- control_avatar->initInstance();
- res = control_avatar;
- }
- else if (flags & CO_FLAG_UI_AVATAR)
- {
- LLUIAvatar *ui_avatar = new LLUIAvatar(id, pcode, regionp);
- ui_avatar->initInstance();
- res = ui_avatar;
- }
- else
- {
- LLVOAvatar *avatar = new LLVOAvatar(id, pcode, regionp);
- avatar->initInstance();
- res = avatar;
- }
- break;
- }
- case LL_PCODE_LEGACY_GRASS:
- res = new LLVOGrass(id, pcode, regionp); break;
- case LL_PCODE_LEGACY_PART_SYS:
-// LL_WARNS() << "Creating old part sys!" << LL_ENDL;
-// res = new LLVOPart(id, pcode, regionp); break;
- res = NULL; break;
- case LL_PCODE_LEGACY_TREE:
- res = new LLVOTree(id, pcode, regionp); break;
- case LL_PCODE_TREE_NEW:
-// LL_WARNS() << "Creating new tree!" << LL_ENDL;
-// res = new LLVOTree(id, pcode, regionp); break;
- res = NULL; break;
- case LL_VO_SURFACE_PATCH:
- res = new LLVOSurfacePatch(id, pcode, regionp); break;
- case LL_VO_SKY:
- res = new LLVOSky(id, pcode, regionp); break;
- case LL_VO_VOID_WATER:
- res = new LLVOVoidWater(id, pcode, regionp); break;
- case LL_VO_WATER:
- res = new LLVOWater(id, pcode, regionp); break;
- case LL_VO_PART_GROUP:
- res = new LLVOPartGroup(id, pcode, regionp); break;
- case LL_VO_HUD_PART_GROUP:
- res = new LLVOHUDPartGroup(id, pcode, regionp); break;
- case LL_VO_WL_SKY:
- res = new LLVOWLSky(id, pcode, regionp); break;
- default:
- LL_WARNS() << "Unknown object pcode " << (S32)pcode << LL_ENDL;
- res = NULL; break;
- }
-
- return res;
-}
-
-LLViewerObject::LLViewerObject(const LLUUID &id, const LLPCode pcode, LLViewerRegion *regionp, bool is_global)
-: LLPrimitive(),
- mChildList(),
- mID(id),
- mLocalID(0),
- mTotalCRC(0),
- mListIndex(-1),
- mTEImages(NULL),
- mTENormalMaps(NULL),
- mTESpecularMaps(NULL),
- mbCanSelect(true),
- mFlags(0),
- mPhysicsShapeType(0),
- mPhysicsGravity(0),
- mPhysicsFriction(0),
- mPhysicsDensity(0),
- mPhysicsRestitution(0),
- mDrawable(),
- mCreateSelected(false),
- mRenderMedia(false),
- mBestUpdatePrecision(0),
- mText(),
- mHudText(""),
- mHudTextColor(LLColor4::white),
- mControlAvatar(NULL),
- mLastInterpUpdateSecs(0.f),
- mLastMessageUpdateSecs(0.f),
- mLatestRecvPacketID(0),
- mRegionCrossExpire(0),
- mData(NULL),
- mAudioSourcep(NULL),
- mAudioGain(1.f),
- mSoundCutOffRadius(0.f),
- mAppAngle(0.f),
- mPixelArea(1024.f),
- mInventory(NULL),
- mInventorySerialNum(0),
- mExpectedInventorySerialNum(0),
- mInvRequestState(INVENTORY_REQUEST_STOPPED),
- mInvRequestXFerId(0),
- mInventoryDirty(false),
- mRegionp(regionp),
- mDead(false),
- mOrphaned(false),
- mUserSelected(false),
- mOnActiveList(false),
- mOnMap(false),
- mStatic(false),
- mSeatCount(0),
- mNumFaces(0),
- mRotTime(0.f),
- mAngularVelocityRot(),
- mPreviousRotation(),
- mAttachmentState(0),
- mMedia(NULL),
- mClickAction(0),
- mObjectCost(0),
- mLinksetCost(0),
- mPhysicsCost(0),
- mLinksetPhysicsCost(0.f),
- mCostStale(true),
- mPhysicsShapeUnknown(true),
- mAttachmentItemID(LLUUID::null),
- mLastUpdateType(OUT_UNKNOWN),
- mLastUpdateCached(false),
- mCachedMuteListUpdateTime(0),
- mCachedOwnerInMuteList(false),
- mRiggedAttachedWarned(false)
-{
- if (!is_global)
- {
- llassert(mRegionp);
- }
-
- LLPrimitive::init_primitive(pcode);
-
- // CP: added 12/2/2005 - this was being initialised to 0, not the current frame time
- mLastInterpUpdateSecs = LLFrameTimer::getElapsedSeconds();
-
- mPositionRegion = LLVector3(0.f, 0.f, 0.f);
-
- if (!is_global && mRegionp)
- {
- mPositionAgent = mRegionp->getOriginAgent();
- }
- resetRot();
-
- LLViewerObject::sNumObjects++;
-}
-
-LLViewerObject::~LLViewerObject()
-{
- deleteTEImages();
-
- // unhook from reflection probe manager
- if (mReflectionProbe.notNull())
- {
- mReflectionProbe->mViewerObject = nullptr;
- mReflectionProbe = nullptr;
- }
-
- if(mInventory)
- {
- mInventory->clear(); // will deref and delete entries
- delete mInventory;
- mInventory = NULL;
- }
-
- if (mPartSourcep)
- {
- mPartSourcep->setDead();
- mPartSourcep = NULL;
- }
-
- if (mText)
- {
- // something recovered LLHUDText when object was already dead
- mText->markDead();
- mText = NULL;
- }
-
- // Delete memory associated with extra parameters.
- std::unordered_map<U16, ExtraParameter*>::iterator iter;
- for (iter = mExtraParameterList.begin(); iter != mExtraParameterList.end(); ++iter)
- {
- if(iter->second != NULL)
- {
- delete iter->second->data;
- delete iter->second;
- }
- }
- mExtraParameterList.clear();
-
- for_each(mNameValuePairs.begin(), mNameValuePairs.end(), DeletePairedPointer()) ;
- mNameValuePairs.clear();
-
- delete[] mData;
- mData = NULL;
-
- delete mMedia;
- mMedia = NULL;
-
- sNumObjects--;
- sNumZombieObjects--;
- llassert(mChildList.size() == 0);
- llassert(mControlAvatar.isNull()); // Should have been cleaned by now
- if (mControlAvatar.notNull())
- {
- mControlAvatar->markForDeath();
- mControlAvatar = NULL;
- LL_WARNS() << "Dead object owned a live control avatar" << LL_ENDL;
- }
-
- clearInventoryListeners();
-}
-
-void LLViewerObject::deleteTEImages()
-{
- delete[] mTEImages;
- mTEImages = NULL;
-
- if (mTENormalMaps != NULL)
- {
- delete[] mTENormalMaps;
- mTENormalMaps = NULL;
- }
-
- if (mTESpecularMaps != NULL)
- {
- delete[] mTESpecularMaps;
- mTESpecularMaps = NULL;
- }
-}
-
-void LLViewerObject::markDead()
-{
- if (!mDead)
- {
- LL_PROFILE_ZONE_SCOPED;
- //LL_INFOS() << "Marking self " << mLocalID << " as dead." << LL_ENDL;
-
- // Root object of this hierarchy unlinks itself.
- if (getParent())
- {
- ((LLViewerObject *)getParent())->removeChild(this);
- }
- LLUUID mesh_id;
- {
- LLVOAvatar *av = getAvatar();
- if (av && LLVOAvatar::getRiggedMeshID(this,mesh_id))
- {
- // This case is needed for indirectly attached mesh objects.
- av->updateAttachmentOverrides();
- }
- }
- if (getControlAvatar())
- {
- unlinkControlAvatar();
- }
-
- // Mark itself as dead
- mDead = true;
- if(mRegionp)
- {
- mRegionp->removeFromCreatedList(getLocalID());
- }
- gObjectList.cleanupReferences(this);
-
- LLViewerObject *childp;
- while (mChildList.size() > 0)
- {
- childp = mChildList.back();
- if (childp->getPCode() != LL_PCODE_LEGACY_AVATAR)
- {
- //LL_INFOS() << "Marking child " << childp->getLocalID() << " as dead." << LL_ENDL;
- childp->setParent(NULL); // LLViewerObject::markDead 1
- childp->markDead();
- }
- else
- {
- // make sure avatar is no longer parented,
- // so we can properly set it's position
- childp->setDrawableParent(NULL);
- ((LLVOAvatar*)childp)->getOffObject();
- childp->setParent(NULL); // LLViewerObject::markDead 2
- }
- mChildList.pop_back();
- }
-
- if (mDrawable.notNull())
- {
- // Drawables are reference counted, mark as dead, then nuke the pointer.
- mDrawable->markDead();
- mDrawable = NULL;
- }
-
- if (mText)
- {
- mText->markDead();
- mText = NULL;
- }
-
- if (mIcon)
- {
- mIcon->markDead();
- mIcon = NULL;
- }
-
- if (mPartSourcep)
- {
- mPartSourcep->setDead();
- mPartSourcep = NULL;
- }
-
- if (mAudioSourcep)
- {
- // Do some cleanup
- if (gAudiop)
- {
- gAudiop->cleanupAudioSource(mAudioSourcep);
- }
- mAudioSourcep = NULL;
- }
-
- if (flagAnimSource())
- {
- if (isAgentAvatarValid())
- {
- // stop motions associated with this object
- gAgentAvatarp->stopMotionFromSource(mID);
- }
- }
-
- if (flagCameraSource())
- {
- LLFollowCamMgr::getInstance()->removeFollowCamParams(mID);
- }
-
- if (mReflectionProbe.notNull())
- {
- mReflectionProbe->mViewerObject = nullptr;
- mReflectionProbe = nullptr;
- }
-
- sNumZombieObjects++;
- }
-}
-
-void LLViewerObject::dump() const
-{
- LL_INFOS() << "Type: " << pCodeToString(mPrimitiveCode) << LL_ENDL;
- LL_INFOS() << "Drawable: " << (LLDrawable *)mDrawable << LL_ENDL;
- LL_INFOS() << "Update Age: " << LLFrameTimer::getElapsedSeconds() - mLastMessageUpdateSecs << LL_ENDL;
-
- LL_INFOS() << "Parent: " << getParent() << LL_ENDL;
- LL_INFOS() << "ID: " << mID << LL_ENDL;
- LL_INFOS() << "LocalID: " << mLocalID << LL_ENDL;
- LL_INFOS() << "PositionRegion: " << getPositionRegion() << LL_ENDL;
- LL_INFOS() << "PositionAgent: " << getPositionAgent() << LL_ENDL;
- LL_INFOS() << "PositionGlobal: " << getPositionGlobal() << LL_ENDL;
- LL_INFOS() << "Velocity: " << getVelocity() << LL_ENDL;
- if (mDrawable.notNull() &&
- mDrawable->getNumFaces() &&
- mDrawable->getFace(0))
- {
- LLFacePool *poolp = mDrawable->getFace(0)->getPool();
- if (poolp)
- {
- LL_INFOS() << "Pool: " << poolp << LL_ENDL;
- LL_INFOS() << "Pool reference count: " << poolp->mReferences.size() << LL_ENDL;
- }
- }
- //LL_INFOS() << "BoxTree Min: " << mDrawable->getBox()->getMin() << LL_ENDL;
- //LL_INFOS() << "BoxTree Max: " << mDrawable->getBox()->getMin() << LL_ENDL;
- /*
- LL_INFOS() << "Velocity: " << getVelocity() << LL_ENDL;
- LL_INFOS() << "AnyOwner: " << permAnyOwner() << " YouOwner: " << permYouOwner() << " Edit: " << mPermEdit << LL_ENDL;
- LL_INFOS() << "UsePhysics: " << flagUsePhysics() << " CanSelect " << mbCanSelect << " UserSelected " << mUserSelected << LL_ENDL;
- LL_INFOS() << "AppAngle: " << mAppAngle << LL_ENDL;
- LL_INFOS() << "PixelArea: " << mPixelArea << LL_ENDL;
-
- char buffer[1000];
- char *key;
- for (key = mNameValuePairs.getFirstKey(); key; key = mNameValuePairs.getNextKey() )
- {
- mNameValuePairs[key]->printNameValue(buffer);
- LL_INFOS() << buffer << LL_ENDL;
- }
- for (child_list_t::iterator iter = mChildList.begin();
- iter != mChildList.end(); iter++)
- {
- LLViewerObject* child = *iter;
- LL_INFOS() << " child " << child->getID() << LL_ENDL;
- }
- */
-}
-
-void LLViewerObject::printNameValuePairs() const
-{
- for (name_value_map_t::const_iterator iter = mNameValuePairs.begin();
- iter != mNameValuePairs.end(); iter++)
- {
- LLNameValue* nv = iter->second;
- LL_INFOS() << nv->printNameValue() << LL_ENDL;
- }
-}
-
-void LLViewerObject::initVOClasses()
-{
- // Initialized shared class stuff first.
- LLVOAvatar::initClass();
- LLVOTree::initClass();
- LL_INFOS() << "Viewer Object size: " << sizeof(LLViewerObject) << LL_ENDL;
- LLVOGrass::initClass();
- LLVOWater::initClass();
- LLVOVolume::initClass();
-
- initObjectDataMap();
-}
-
-void LLViewerObject::cleanupVOClasses()
-{
- SUBSYSTEM_CLEANUP(LLVOGrass);
- SUBSYSTEM_CLEANUP(LLVOWater);
- SUBSYSTEM_CLEANUP(LLVOTree);
- SUBSYSTEM_CLEANUP(LLVOAvatar);
- SUBSYSTEM_CLEANUP(LLVOVolume);
-
- sObjectDataMap.clear();
-}
-
-//object data map for compressed && !OUT_TERSE_IMPROVED
-//static
-void LLViewerObject::initObjectDataMap()
-{
- U32 count = 0;
-
- sObjectDataMap["ID"] = count; //full id //LLUUID
- count += sizeof(LLUUID);
-
- sObjectDataMap["LocalID"] = count; //U32
- count += sizeof(U32);
-
- sObjectDataMap["PCode"] = count; //U8
- count += sizeof(U8);
-
- sObjectDataMap["State"] = count; //U8
- count += sizeof(U8);
-
- sObjectDataMap["CRC"] = count; //U32
- count += sizeof(U32);
-
- sObjectDataMap["Material"] = count; //U8
- count += sizeof(U8);
-
- sObjectDataMap["ClickAction"] = count; //U8
- count += sizeof(U8);
-
- sObjectDataMap["Scale"] = count; //LLVector3
- count += sizeof(LLVector3);
-
- sObjectDataMap["Pos"] = count; //LLVector3
- count += sizeof(LLVector3);
-
- sObjectDataMap["Rot"] = count; //LLVector3
- count += sizeof(LLVector3);
-
- sObjectDataMap["SpecialCode"] = count; //U32
- count += sizeof(U32);
-
- sObjectDataMap["Owner"] = count; //LLUUID
- count += sizeof(LLUUID);
-
- sObjectDataMap["Omega"] = count; //LLVector3, when SpecialCode & 0x80 is set
- count += sizeof(LLVector3);
-
- //ParentID is after Omega if there is Omega, otherwise is after Owner
- sObjectDataMap["ParentID"] = count;//U32, when SpecialCode & 0x20 is set
- count += sizeof(U32);
-
- //-------
- //The rest items are not included here
- //-------
-}
-
-//static
-void LLViewerObject::unpackVector3(LLDataPackerBinaryBuffer* dp, LLVector3& value, std::string name)
-{
- dp->shift(sObjectDataMap[name]);
- dp->unpackVector3(value, name.c_str());
- dp->reset();
-}
-
-//static
-void LLViewerObject::unpackUUID(LLDataPackerBinaryBuffer* dp, LLUUID& value, std::string name)
-{
- dp->shift(sObjectDataMap[name]);
- dp->unpackUUID(value, name.c_str());
- dp->reset();
-}
-
-//static
-void LLViewerObject::unpackU32(LLDataPackerBinaryBuffer* dp, U32& value, std::string name)
-{
- dp->shift(sObjectDataMap[name]);
- dp->unpackU32(value, name.c_str());
- dp->reset();
-}
-
-//static
-void LLViewerObject::unpackU8(LLDataPackerBinaryBuffer* dp, U8& value, std::string name)
-{
- dp->shift(sObjectDataMap[name]);
- dp->unpackU8(value, name.c_str());
- dp->reset();
-}
-
-//static
-U32 LLViewerObject::unpackParentID(LLDataPackerBinaryBuffer* dp, U32& parent_id)
-{
- dp->shift(sObjectDataMap["SpecialCode"]);
- U32 value;
- dp->unpackU32(value, "SpecialCode");
-
- parent_id = 0;
- if(value & 0x20)
- {
- S32 offset = sObjectDataMap["ParentID"];
- if(!(value & 0x80))
- {
- offset -= sizeof(LLVector3);
- }
-
- dp->shift(offset);
- dp->unpackU32(parent_id, "ParentID");
- }
- dp->reset();
-
- return parent_id;
-}
-
-// Replaces all name value pairs with data from \n delimited list
-// Does not update server
-void LLViewerObject::setNameValueList(const std::string& name_value_list)
-{
- // Clear out the old
- for_each(mNameValuePairs.begin(), mNameValuePairs.end(), DeletePairedPointer()) ;
- mNameValuePairs.clear();
-
- // Bring in the new
- std::string::size_type length = name_value_list.length();
- std::string::size_type start = 0;
- while (start < length)
- {
- std::string::size_type end = name_value_list.find_first_of("\n", start);
- if (end == std::string::npos) end = length;
- if (end > start)
- {
- std::string tok = name_value_list.substr(start, end - start);
- addNVPair(tok);
- }
- start = end+1;
- }
-}
-
-bool LLViewerObject::isAnySelected() const
-{
- bool any_selected = isSelected();
- for (child_list_t::const_iterator iter = mChildList.begin();
- iter != mChildList.end(); iter++)
- {
- const LLViewerObject* child = *iter;
- any_selected = any_selected || child->isSelected();
- }
- return any_selected;
-}
-
-void LLViewerObject::setSelected(bool sel)
-{
- mUserSelected = sel;
- resetRot();
-
- if (!sel)
- {
- setAllTESelected(false);
- }
-}
-
-// This method returns true if the object is over land owned by the
-// agent.
-bool LLViewerObject::isReturnable()
-{
- if (isAttachment())
- {
- return false;
- }
-
- std::vector<LLBBox> boxes;
- boxes.push_back(LLBBox(getPositionRegion(), getRotationRegion(), getScale() * -0.5f, getScale() * 0.5f).getAxisAligned());
- for (child_list_t::iterator iter = mChildList.begin();
- iter != mChildList.end(); iter++)
- {
- LLViewerObject* child = *iter;
- boxes.push_back( LLBBox(child->getPositionRegion(), child->getRotationRegion(), child->getScale() * -0.5f, child->getScale() * 0.5f).getAxisAligned());
- }
-
- bool result = (mRegionp && mRegionp->objectIsReturnable(getPositionRegion(), boxes)) ? 1 : 0;
-
- if ( !result )
- {
- //Get list of neighboring regions relative to this vo's region
- std::vector<LLViewerRegion*> uniqueRegions;
- mRegionp->getNeighboringRegions( uniqueRegions );
-
- //Build aabb's - for root and all children
- std::vector<PotentialReturnableObject> returnables;
- typedef std::vector<LLViewerRegion*>::iterator RegionIt;
- RegionIt regionStart = uniqueRegions.begin();
- RegionIt regionEnd = uniqueRegions.end();
-
- for (; regionStart != regionEnd; ++regionStart )
- {
- LLViewerRegion* pTargetRegion = *regionStart;
- //Add the root vo as there may be no children and we still want
- //to test for any edge overlap
- buildReturnablesForChildrenVO( returnables, this, pTargetRegion );
- //Add it's children
- for (child_list_t::iterator iter = mChildList.begin(); iter != mChildList.end(); iter++)
- {
- LLViewerObject* pChild = *iter;
- buildReturnablesForChildrenVO( returnables, pChild, pTargetRegion );
- }
- }
-
- //TBD#Eventually create a region -> box list map
- typedef std::vector<PotentialReturnableObject>::iterator ReturnablesIt;
- ReturnablesIt retCurrentIt = returnables.begin();
- ReturnablesIt retEndIt = returnables.end();
-
- for ( ; retCurrentIt !=retEndIt; ++retCurrentIt )
- {
- boxes.clear();
- LLViewerRegion* pRegion = (*retCurrentIt).pRegion;
- boxes.push_back( (*retCurrentIt).box );
- bool retResult = pRegion
- && pRegion->childrenObjectReturnable( boxes )
- && pRegion->canManageEstate();
- if ( retResult )
- {
- result = true;
- break;
- }
- }
- }
- return result;
-}
-
-void LLViewerObject::buildReturnablesForChildrenVO( std::vector<PotentialReturnableObject>& returnables, LLViewerObject* pChild, LLViewerRegion* pTargetRegion )
-{
- if ( !pChild )
- {
- LL_ERRS()<<"child viewerobject is NULL "<<LL_ENDL;
- }
-
- constructAndAddReturnable( returnables, pChild, pTargetRegion );
-
- //We want to handle any children VO's as well
- for (child_list_t::iterator iter = pChild->mChildList.begin(); iter != pChild->mChildList.end(); iter++)
- {
- LLViewerObject* pChildofChild = *iter;
- buildReturnablesForChildrenVO( returnables, pChildofChild, pTargetRegion );
- }
-}
-
-void LLViewerObject::constructAndAddReturnable( std::vector<PotentialReturnableObject>& returnables, LLViewerObject* pChild, LLViewerRegion* pTargetRegion )
-{
-
- LLVector3 targetRegionPos;
- targetRegionPos.setVec( pChild->getPositionGlobal() );
-
- LLBBox childBBox = LLBBox( targetRegionPos, pChild->getRotationRegion(), pChild->getScale() * -0.5f,
- pChild->getScale() * 0.5f).getAxisAligned();
-
- LLVector3 edgeA = targetRegionPos + childBBox.getMinLocal();
- LLVector3 edgeB = targetRegionPos + childBBox.getMaxLocal();
-
- LLVector3d edgeAd, edgeBd;
- edgeAd.setVec(edgeA);
- edgeBd.setVec(edgeB);
-
- //Only add the box when either of the extents are in a neighboring region
- if ( pTargetRegion->pointInRegionGlobal( edgeAd ) || pTargetRegion->pointInRegionGlobal( edgeBd ) )
- {
- PotentialReturnableObject returnableObj;
- returnableObj.box = childBBox;
- returnableObj.pRegion = pTargetRegion;
- returnables.push_back( returnableObj );
- }
-}
-
-bool LLViewerObject::crossesParcelBounds()
-{
- std::vector<LLBBox> boxes;
- boxes.push_back(LLBBox(getPositionRegion(), getRotationRegion(), getScale() * -0.5f, getScale() * 0.5f).getAxisAligned());
- for (child_list_t::iterator iter = mChildList.begin();
- iter != mChildList.end(); iter++)
- {
- LLViewerObject* child = *iter;
- boxes.push_back(LLBBox(child->getPositionRegion(), child->getRotationRegion(), child->getScale() * -0.5f, child->getScale() * 0.5f).getAxisAligned());
- }
-
- return mRegionp && mRegionp->objectsCrossParcel(boxes);
-}
-
-bool LLViewerObject::setParent(LLViewerObject* parent)
-{
- if(mParent != parent)
- {
- LLViewerObject* old_parent = (LLViewerObject*)mParent ;
- bool ret = LLPrimitive::setParent(parent);
- if(ret && old_parent && parent)
- {
- old_parent->removeChild(this) ;
- }
- return ret ;
- }
-
- return false ;
-}
-
-void LLViewerObject::addChild(LLViewerObject *childp)
-{
- for (child_list_t::iterator i = mChildList.begin(); i != mChildList.end(); ++i)
- {
- if (*i == childp)
- { //already has child
- return;
- }
- }
-
- if (!isAvatar())
- {
- // propagate selection properties
- childp->mbCanSelect = mbCanSelect;
- }
-
- if(childp->setParent(this))
- {
- mChildList.push_back(childp);
- childp->afterReparent();
-
- if (childp->isAvatar())
- {
- mSeatCount++;
- }
- }
-}
-
-void LLViewerObject::onReparent(LLViewerObject *old_parent, LLViewerObject *new_parent)
-{
-}
-
-void LLViewerObject::afterReparent()
-{
-}
-
-void LLViewerObject::removeChild(LLViewerObject *childp)
-{
- for (child_list_t::iterator i = mChildList.begin(); i != mChildList.end(); ++i)
- {
- if (*i == childp)
- {
- if (!childp->isAvatar() && mDrawable.notNull() && mDrawable->isActive() && childp->mDrawable.notNull() && !isAvatar())
- {
- gPipeline.markRebuild(childp->mDrawable, LLDrawable::REBUILD_VOLUME);
- }
-
- mChildList.erase(i);
-
- if(childp->getParent() == this)
- {
- childp->setParent(NULL);
- }
-
- if (childp->isAvatar())
- {
- mSeatCount--;
- }
- break;
- }
- }
-
- if (childp->isSelected())
- {
- LLSelectMgr::getInstance()->deselectObjectAndFamily(childp);
- bool add_to_end = true;
- LLSelectMgr::getInstance()->selectObjectAndFamily(childp, add_to_end);
- }
-}
-
-void LLViewerObject::addThisAndAllChildren(std::vector<LLViewerObject*>& objects)
-{
- objects.push_back(this);
- for (child_list_t::iterator iter = mChildList.begin();
- iter != mChildList.end(); iter++)
- {
- LLViewerObject* child = *iter;
- if (!child->isAvatar())
- {
- child->addThisAndAllChildren(objects);
- }
- }
-}
-
-void LLViewerObject::addThisAndNonJointChildren(std::vector<LLViewerObject*>& objects)
-{
- objects.push_back(this);
- // don't add any attachments when temporarily selecting avatar
- if (isAvatar())
- {
- return;
- }
- for (child_list_t::iterator iter = mChildList.begin();
- iter != mChildList.end(); iter++)
- {
- LLViewerObject* child = *iter;
- if ( (!child->isAvatar()))
- {
- child->addThisAndNonJointChildren(objects);
- }
- }
-}
-
-bool LLViewerObject::isChild(LLViewerObject *childp) const
-{
- for (child_list_t::const_iterator iter = mChildList.begin();
- iter != mChildList.end(); iter++)
- {
- LLViewerObject* testchild = *iter;
- if (testchild == childp)
- return true;
- }
- return false;
-}
-
-// returns true if at least one avatar is sitting on this object
-bool LLViewerObject::isSeat() const
-{
- return mSeatCount > 0;
-}
-
-bool LLViewerObject::setDrawableParent(LLDrawable* parentp)
-{
- if (mDrawable.isNull())
- {
- return false;
- }
-
- bool ret = mDrawable->mXform.setParent(parentp ? &parentp->mXform : NULL);
- if(!ret)
- {
- return false ;
- }
- LLDrawable* old_parent = mDrawable->mParent;
- mDrawable->mParent = parentp;
-
- if (parentp && mDrawable->isActive())
- {
- parentp->makeActive();
- parentp->setState(LLDrawable::ACTIVE_CHILD);
- }
-
- gPipeline.markRebuild(mDrawable, LLDrawable::REBUILD_VOLUME);
- if( (old_parent != parentp && old_parent)
- || (parentp && parentp->isActive()))
- {
- // *TODO we should not be relying on setDrawable parent to call markMoved
- gPipeline.markMoved(mDrawable, false);
- }
- else if (!mDrawable->isAvatar())
- {
- mDrawable->updateXform(true);
- /*if (!mDrawable->getSpatialGroup())
- {
- mDrawable->movePartition();
- }*/
- }
-
- return ret;
-}
-
-// Show or hide particles, icon and HUD
-void LLViewerObject::hideExtraDisplayItems( bool hidden )
-{
- if( mPartSourcep.notNull() )
- {
- LLViewerPartSourceScript *partSourceScript = mPartSourcep.get();
- partSourceScript->setSuspended( hidden );
- }
-
- if( mText.notNull() )
- {
- LLHUDText *hudText = mText.get();
- hudText->setHidden( hidden );
- }
-
- if( mIcon.notNull() )
- {
- LLHUDIcon *hudIcon = mIcon.get();
- hudIcon->setHidden( hidden );
- }
-}
-
-U32 LLViewerObject::checkMediaURL(const std::string &media_url)
-{
- U32 retval = (U32)0x0;
- if (!mMedia && !media_url.empty())
- {
- retval |= MEDIA_URL_ADDED;
- mMedia = new LLViewerObjectMedia;
- mMedia->mMediaURL = media_url;
- mMedia->mMediaType = LLViewerObject::MEDIA_SET;
- mMedia->mPassedWhitelist = false;
- }
- else if (mMedia)
- {
- if (media_url.empty())
- {
- retval |= MEDIA_URL_REMOVED;
- delete mMedia;
- mMedia = NULL;
- }
- else if (mMedia->mMediaURL != media_url) // <-- This is an optimization. If they are equal don't bother with below's test.
- {
- /*if (! (LLTextureEntry::getAgentIDFromMediaVersionString(media_url) == gAgent.getID() &&
- LLTextureEntry::getVersionFromMediaVersionString(media_url) ==
- LLTextureEntry::getVersionFromMediaVersionString(mMedia->mMediaURL) + 1))
- */
- {
- // If the media URL is different and WE were not the one who
- // changed it, mark dirty.
- retval |= MEDIA_URL_UPDATED;
- }
- mMedia->mMediaURL = media_url;
- mMedia->mPassedWhitelist = false;
- }
- }
- return retval;
-}
-
-//extract spatial information from object update message
-//return parent_id
-//static
-U32 LLViewerObject::extractSpatialExtents(LLDataPackerBinaryBuffer *dp, LLVector3& pos, LLVector3& scale, LLQuaternion& rot)
-{
- U32 parent_id = 0;
- LLViewerObject::unpackParentID(dp, parent_id);
-
- LLViewerObject::unpackVector3(dp, scale, "Scale");
- LLViewerObject::unpackVector3(dp, pos, "Pos");
-
- LLVector3 vec;
- LLViewerObject::unpackVector3(dp, vec, "Rot");
- rot.unpackFromVector3(vec);
-
- return parent_id;
-}
-
-U32 LLViewerObject::processUpdateMessage(LLMessageSystem *mesgsys,
- void **user_data,
- U32 block_num,
- const EObjectUpdateType update_type,
- LLDataPacker *dp)
-{
- LL_PROFILE_ZONE_SCOPED;
- LL_DEBUGS_ONCE("SceneLoadTiming") << "Received viewer object data" << LL_ENDL;
-
- LL_DEBUGS("ObjectUpdate") << " mesgsys " << mesgsys << " dp " << dp << " id " << getID() << " update_type " << (S32) update_type << LL_ENDL;
- dumpStack("ObjectUpdateStack");
-
- // The new OBJECTDATA_FIELD_SIZE_124, OBJECTDATA_FIELD_SIZE_140, OBJECTDATA_FIELD_SIZE_80
- // and OBJECTDATA_FIELD_SIZE_64 lengths should be supported in the existing cases below.
- // Each case should start at the beginning of the buffer and extract all known
- // values, and ignore any unknown data at the end of the buffer.
- // This allows new data in the future without breaking current viewers.
- const S32 OBJECTDATA_FIELD_SIZE_140 = 140; // Full precision avatar update for future extended data
- const S32 OBJECTDATA_FIELD_SIZE_124 = 124; // Full precision object update for future extended data
- const S32 OBJECTDATA_FIELD_SIZE_76 = 76; // Full precision avatar update
- const S32 OBJECTDATA_FIELD_SIZE_60 = 60; // Full precision object update
- const S32 OBJECTDATA_FIELD_SIZE_80 = 80; // Terse avatar update, 16 bit precision for future extended data
- const S32 OBJECTDATA_FIELD_SIZE_64 = 64; // Terse object update, 16 bit precision for future extended data
- const S32 OBJECTDATA_FIELD_SIZE_48 = 48; // Terse avatar update, 16 bit precision
- const S32 OBJECTDATA_FIELD_SIZE_32 = 32; // Terse object update, 16 bit precision
-
- U32 retval = 0x0;
-
- // If region is removed from the list it is also deleted.
- if (!LLWorld::instance().isRegionListed(mRegionp))
- {
- LL_WARNS() << "Updating object in an invalid region" << LL_ENDL;
- return retval;
- }
-
- // Coordinates of objects on simulators are region-local.
- U64 region_handle = 0;
-
- if(mesgsys != NULL)
- {
- mesgsys->getU64Fast(_PREHASH_RegionData, _PREHASH_RegionHandle, region_handle);
- LLViewerRegion* regionp = LLWorld::getInstance()->getRegionFromHandle(region_handle);
- if(regionp != mRegionp && regionp && mRegionp)//region cross
- {
- //this is the redundant position and region update, but it is necessary in case the viewer misses the following
- //position and region update messages from sim.
- //this redundant update should not cause any problems.
- LLVector3 delta_pos = mRegionp->getOriginAgent() - regionp->getOriginAgent();
- setPositionParent(getPosition() + delta_pos); //update to the new region position immediately.
- setRegion(regionp) ; //change the region.
- }
- else
- {
- if(regionp != mRegionp)
- {
- if(mRegionp)
- {
- mRegionp->removeFromCreatedList(getLocalID());
- }
- if(regionp)
- {
- regionp->addToCreatedList(getLocalID());
- }
- }
- mRegionp = regionp ;
- }
- }
-
- if (!mRegionp)
- {
- U32 x, y;
- from_region_handle(region_handle, &x, &y);
-
- LL_WARNS("UpdateFail") << "Object has invalid region " << x << ":" << y << "!" << LL_ENDL;
- return retval;
- }
-
- F32 time_dilation = 1.f;
- if(mesgsys != NULL)
- {
- U16 time_dilation16;
- mesgsys->getU16Fast(_PREHASH_RegionData, _PREHASH_TimeDilation, time_dilation16);
- time_dilation = ((F32) time_dilation16) / 65535.f;
- mRegionp->setTimeDilation(time_dilation);
- }
-
- // this will be used to determine if we've really changed position
- // Use getPosition, not getPositionRegion, since this is what we're comparing directly against.
- LLVector3 test_pos_parent = getPosition();
-
- // This needs to match the largest size below. See switch(length)
- U8 data[MAX_OBJECT_BINARY_DATA_SIZE];
-
-#ifdef LL_BIG_ENDIAN
- U16 valswizzle[4];
-#endif
- U16 *val;
- const F32 size = LLWorld::getInstance()->getRegionWidthInMeters();
- const F32 MAX_HEIGHT = LLWorld::getInstance()->getRegionMaxHeight();
- const F32 MIN_HEIGHT = LLWorld::getInstance()->getRegionMinHeight();
- S32 length = 0;
- S32 count = 0;
- S32 this_update_precision = 32; // in bits
-
- // Temporaries, because we need to compare w/ previous to set dirty flags...
- LLVector3 new_pos_parent;
- LLVector3 new_vel;
- LLVector3 new_acc;
- LLVector3 new_angv;
- LLVector3 old_angv = getAngularVelocity();
- LLQuaternion new_rot;
- LLVector3 new_scale = getScale();
-
- U32 parent_id = 0;
- U8 material = 0;
- U8 click_action = 0;
- U32 crc = 0;
-
- bool old_special_hover_cursor = specialHoverCursor();
-
- LLViewerObject *cur_parentp = (LLViewerObject *)getParent();
-
- if (cur_parentp)
- {
- parent_id = cur_parentp->mLocalID;
- }
-
- if (!dp)
- {
- switch(update_type)
- {
- case OUT_FULL:
- {
-#ifdef DEBUG_UPDATE_TYPE
- LL_INFOS() << "Full:" << getID() << LL_ENDL;
-#endif
- //clear cost and linkset cost
- setObjectCostStale();
- if (isSelected())
- {
- gFloaterTools->dirty();
- }
-
- LLUUID audio_uuid;
- LLUUID owner_id; // only valid if audio_uuid or particle system is not null
- F32 gain;
- F32 cutoff;
- U8 sound_flags;
-
- mesgsys->getU32Fast( _PREHASH_ObjectData, _PREHASH_CRC, crc, block_num);
- mesgsys->getU32Fast( _PREHASH_ObjectData, _PREHASH_ParentID, parent_id, block_num);
- mesgsys->getUUIDFast(_PREHASH_ObjectData, _PREHASH_Sound, audio_uuid, block_num );
- // HACK: Owner id only valid if non-null sound id or particle system
- mesgsys->getUUIDFast(_PREHASH_ObjectData, _PREHASH_OwnerID, owner_id, block_num );
- mesgsys->getF32Fast( _PREHASH_ObjectData, _PREHASH_Gain, gain, block_num );
- mesgsys->getF32Fast( _PREHASH_ObjectData, _PREHASH_Radius, cutoff, block_num );
- mesgsys->getU8Fast( _PREHASH_ObjectData, _PREHASH_Flags, sound_flags, block_num );
- mesgsys->getU8Fast( _PREHASH_ObjectData, _PREHASH_Material, material, block_num );
- mesgsys->getU8Fast( _PREHASH_ObjectData, _PREHASH_ClickAction, click_action, block_num);
- mesgsys->getVector3Fast(_PREHASH_ObjectData, _PREHASH_Scale, new_scale, block_num );
- length = mesgsys->getSizeFast(_PREHASH_ObjectData, block_num, _PREHASH_ObjectData);
- mesgsys->getBinaryDataFast(_PREHASH_ObjectData, _PREHASH_ObjectData, data, length, block_num, MAX_OBJECT_BINARY_DATA_SIZE);
- length = llmin(length, MAX_OBJECT_BINARY_DATA_SIZE); // getBinaryDataFast() safely fills the buffer to max_size
-
- mTotalCRC = crc;
- // Might need to update mSourceMuted here to properly pick up new radius
- mSoundCutOffRadius = cutoff;
-
- // Owner ID used for sound muting or particle system muting
- setAttachedSound(audio_uuid, owner_id, gain, sound_flags);
-
- U8 old_material = getMaterial();
- if (old_material != material)
- {
- setMaterial(material);
- if (mDrawable.notNull())
- {
- gPipeline.markMoved(mDrawable, false); // undamped
- }
- }
- setClickAction(click_action);
-
- count = 0;
- LLVector4 collision_plane;
-
- switch(length)
- {
- case OBJECTDATA_FIELD_SIZE_140:
- case OBJECTDATA_FIELD_SIZE_76:
- // pull out collision normal for avatar
- htolememcpy(collision_plane.mV, &data[count], MVT_LLVector4, sizeof(LLVector4));
- ((LLVOAvatar*)this)->setFootPlane(collision_plane);
- count += sizeof(LLVector4);
-
- case OBJECTDATA_FIELD_SIZE_124:
- case OBJECTDATA_FIELD_SIZE_60:
- this_update_precision = 32;
- // this is a full precision update
- // pos
- htolememcpy(new_pos_parent.mV, &data[count], MVT_LLVector3, sizeof(LLVector3));
- count += sizeof(LLVector3);
- // vel
- htolememcpy((void*)getVelocity().mV, &data[count], MVT_LLVector3, sizeof(LLVector3));
- count += sizeof(LLVector3);
- // acc
- htolememcpy((void*)getAcceleration().mV, &data[count], MVT_LLVector3, sizeof(LLVector3));
- count += sizeof(LLVector3);
- // theta
- {
- LLVector3 vec;
- htolememcpy(vec.mV, &data[count], MVT_LLVector3, sizeof(LLVector3));
- new_rot.unpackFromVector3(vec);
- }
- count += sizeof(LLVector3);
- // omega
- htolememcpy((void*)new_angv.mV, &data[count], MVT_LLVector3, sizeof(LLVector3));
- if (new_angv.isExactlyZero())
- {
- // reset rotation time
- resetRot();
- }
- setAngularVelocity(new_angv);
- count += sizeof(LLVector3);
-#if LL_DARWIN
- if (length == OBJECTDATA_FIELD_SIZE_76 ||
- length == OBJECTDATA_FIELD_SIZE_140)
- {
- setAngularVelocity(LLVector3::zero);
- }
-#endif
- break;
-
- // length values 48, 32 and 16 were once in viewer code but
- // are never sent by the SL simulator
- default:
- LL_WARNS("UpdateFail") << "Unexpected ObjectData buffer size " << length
- << " for " << getID() << " with OUT_FULL message" << LL_ENDL;
- }
-
- ////////////////////////////////////////////////////
- //
- // Here we handle data specific to the full message.
- //
-
- U32 flags;
- mesgsys->getU32Fast(_PREHASH_ObjectData, _PREHASH_UpdateFlags, flags, block_num);
- // clear all but local flags
- mFlags &= FLAGS_LOCAL;
- mFlags |= flags;
-
- U8 state;
- mesgsys->getU8Fast(_PREHASH_ObjectData, _PREHASH_State, state, block_num );
- mAttachmentState = state;
-
- // ...new objects that should come in selected need to be added to the selected list
- mCreateSelected = ((flags & FLAGS_CREATE_SELECTED) != 0);
-
- // Set all name value pairs
- S32 nv_size = mesgsys->getSizeFast(_PREHASH_ObjectData, block_num, _PREHASH_NameValue);
- if (nv_size > 0)
- {
- std::string name_value_list;
- mesgsys->getStringFast(_PREHASH_ObjectData, _PREHASH_NameValue, name_value_list, block_num);
- setNameValueList(name_value_list);
- }
-
- // Clear out any existing generic data
- if (mData)
- {
- delete [] mData;
- mData = NULL;
- }
-
- // Dec 2023 new generic data:
- // Trees work as before, this field contains genome data
- // Not a tree: root objects send 1 byte with the number of
- // total prims in the linkset
- // If the generic data size is zero, then number of prims is 1
- //
- // Viewers should not check for specific data sizes exactly, but if
- // the field has data, process it from the start and ignore the remainder.
-
- // Check for appended generic data
- const S32 GENERIC_DATA_BUFFER_SIZE = 16;
- S32 data_size = mesgsys->getSizeFast(_PREHASH_ObjectData, block_num, _PREHASH_Data);
- if (data_size > 0)
- { // has generic data
- if (getPCode() == LL_PCODE_LEGACY_TREE || getPCode() == LL_PCODE_TREE_NEW)
- {
- mData = new U8[data_size];
- mesgsys->getBinaryDataFast(_PREHASH_ObjectData, _PREHASH_Data, mData, data_size, block_num);
- LL_DEBUGS("NewObjectData") << "Read " << data_size << " bytes tree genome data for " << getID() << ", pcode "
- << getPCodeString() << ", value " << (S32) mData[0] << LL_ENDL;
- }
- else
- { // Extract number of prims
- U8 generic_data[GENERIC_DATA_BUFFER_SIZE];
- mesgsys->getBinaryDataFast(_PREHASH_ObjectData, _PREHASH_Data,
- &generic_data[0], llmin(data_size, GENERIC_DATA_BUFFER_SIZE), block_num);
- // This is sample code to extract the number of prims
- // Future viewers should use it for their own purposes
- if (!isAvatar())
- {
- S32 num_prims = (S32) generic_data[0];
- LL_DEBUGS("NewObjectData") << "Root prim " << getID() << " has "
- << num_prims << " prims in linkset" << LL_ENDL;
- }
- }
- }
-
- S32 text_size = mesgsys->getSizeFast(_PREHASH_ObjectData, block_num, _PREHASH_Text);
- if (text_size > 1)
- {
- // Setup object text
- if (!mText)
- {
- initHudText();
- }
-
- std::string temp_string;
- mesgsys->getStringFast(_PREHASH_ObjectData, _PREHASH_Text, temp_string, block_num );
-
- LLColor4U coloru;
- mesgsys->getBinaryDataFast(_PREHASH_ObjectData, _PREHASH_TextColor, coloru.mV, 4, block_num);
-
- // alpha was flipped so that it zero encoded better
- coloru.mV[3] = 255 - coloru.mV[3];
- mText->setColor(LLColor4(coloru));
- mText->setString(temp_string);
-
- mHudText = temp_string;
- mHudTextColor = LLColor4(coloru);
-
- setChanged(MOVED | SILHOUETTE);
- }
- else
- {
- if (mText.notNull())
- {
- mText->markDead();
- mText = NULL;
- }
- mHudText.clear();
- }
-
- std::string media_url;
- mesgsys->getStringFast(_PREHASH_ObjectData, _PREHASH_MediaURL, media_url, block_num);
- retval |= checkMediaURL(media_url);
-
- //
- // Unpack particle system data
- //
- unpackParticleSource(block_num, owner_id);
-
- // Mark all extra parameters not used
- std::unordered_map<U16, ExtraParameter*>::iterator iter;
- for (iter = mExtraParameterList.begin(); iter != mExtraParameterList.end(); ++iter)
- {
- iter->second->in_use = false;
- }
-
- // Unpack extra parameters
- S32 size = mesgsys->getSizeFast(_PREHASH_ObjectData, block_num, _PREHASH_ExtraParams);
- if (size > 0)
- {
- U8 *buffer = new U8[size];
- mesgsys->getBinaryDataFast(_PREHASH_ObjectData, _PREHASH_ExtraParams, buffer, size, block_num);
- LLDataPackerBinaryBuffer dp(buffer, size);
-
- U8 num_parameters;
- dp.unpackU8(num_parameters, "num_params");
- U8 param_block[MAX_OBJECT_PARAMS_SIZE];
- for (U8 param=0; param<num_parameters; ++param)
- {
- U16 param_type;
- S32 param_size;
- dp.unpackU16(param_type, "param_type");
- dp.unpackBinaryData(param_block, param_size, "param_data");
- //LL_INFOS() << "Param type: " << param_type << ", Size: " << param_size << LL_ENDL;
- LLDataPackerBinaryBuffer dp2(param_block, param_size);
- unpackParameterEntry(param_type, &dp2);
- }
- delete[] buffer;
- }
-
- for (iter = mExtraParameterList.begin(); iter != mExtraParameterList.end(); ++iter)
- {
- if (!iter->second->in_use)
- {
- // Send an update message in case it was formerly in use
- parameterChanged(iter->first, iter->second->data, false, false);
- }
- }
-
- break;
- }
-
- case OUT_TERSE_IMPROVED:
- {
-#ifdef DEBUG_UPDATE_TYPE
- LL_INFOS() << "TI:" << getID() << LL_ENDL;
-#endif
- length = mesgsys->getSizeFast(_PREHASH_ObjectData, block_num, _PREHASH_ObjectData);
- mesgsys->getBinaryDataFast(_PREHASH_ObjectData, _PREHASH_ObjectData, data, length, block_num, MAX_OBJECT_BINARY_DATA_SIZE);
- length = llmin(length, MAX_OBJECT_BINARY_DATA_SIZE); // getBinaryDataFast() safely fills the buffer to max_size
- count = 0;
- LLVector4 collision_plane;
-
- switch(length)
- {
- case OBJECTDATA_FIELD_SIZE_80:
- case OBJECTDATA_FIELD_SIZE_48:
- // pull out collision normal for avatar
- htolememcpy(collision_plane.mV, &data[count], MVT_LLVector4, sizeof(LLVector4));
- ((LLVOAvatar*)this)->setFootPlane(collision_plane);
- count += sizeof(LLVector4);
-
- case OBJECTDATA_FIELD_SIZE_64:
- case OBJECTDATA_FIELD_SIZE_32:
- // this is a terse 16 bit quantized update
- this_update_precision = 16;
- test_pos_parent.quantize16(-0.5f*size, 1.5f*size, MIN_HEIGHT, MAX_HEIGHT);
-
-#ifdef LL_BIG_ENDIAN
- htolememcpy(valswizzle, &data[count], MVT_U16Vec3, 6);
- val = valswizzle;
-#else
- val = (U16 *) &data[count];
-#endif
- count += sizeof(U16)*3;
- new_pos_parent.mV[VX] = U16_to_F32(val[VX], -0.5f*size, 1.5f*size);
- new_pos_parent.mV[VY] = U16_to_F32(val[VY], -0.5f*size, 1.5f*size);
- new_pos_parent.mV[VZ] = U16_to_F32(val[VZ], MIN_HEIGHT, MAX_HEIGHT);
-
-#ifdef LL_BIG_ENDIAN
- htolememcpy(valswizzle, &data[count], MVT_U16Vec3, 6);
- val = valswizzle;
-#else
- val = (U16 *) &data[count];
-#endif
- count += sizeof(U16)*3;
- setVelocity(U16_to_F32(val[VX], -size, size),
- U16_to_F32(val[VY], -size, size),
- U16_to_F32(val[VZ], -size, size));
-
-#ifdef LL_BIG_ENDIAN
- htolememcpy(valswizzle, &data[count], MVT_U16Vec3, 6);
- val = valswizzle;
-#else
- val = (U16 *) &data[count];
-#endif
- count += sizeof(U16)*3;
- setAcceleration(U16_to_F32(val[VX], -size, size),
- U16_to_F32(val[VY], -size, size),
- U16_to_F32(val[VZ], -size, size));
-
-#ifdef LL_BIG_ENDIAN
- htolememcpy(valswizzle, &data[count], MVT_U16Quat, 8);
- val = valswizzle;
-#else
- val = (U16 *) &data[count];
-#endif
- count += sizeof(U16)*4;
- new_rot.mQ[VX] = U16_to_F32(val[VX], -1.f, 1.f);
- new_rot.mQ[VY] = U16_to_F32(val[VY], -1.f, 1.f);
- new_rot.mQ[VZ] = U16_to_F32(val[VZ], -1.f, 1.f);
- new_rot.mQ[VW] = U16_to_F32(val[VW], -1.f, 1.f);
-
-#ifdef LL_BIG_ENDIAN
- htolememcpy(valswizzle, &data[count], MVT_U16Vec3, 6);
- val = valswizzle;
-#else
- val = (U16 *) &data[count];
-#endif
- new_angv.set(U16_to_F32(val[VX], -size, size),
- U16_to_F32(val[VY], -size, size),
- U16_to_F32(val[VZ], -size, size));
- setAngularVelocity(new_angv);
- break;
-
- // Previous viewers had code for length 76, 60 or 16 byte length
- // with full precision or 8 bit quanitzation, but the
- // SL servers will never send those data formats. If you ever see this
- // warning in Second Life, please file a bug report
- default:
- LL_WARNS("UpdateFail") << "Unexpected ObjectData buffer size " << length << " for " << getID()
- << " with OUT_FULL message" << LL_ENDL;
- }
-
- U8 state;
- mesgsys->getU8Fast(_PREHASH_ObjectData, _PREHASH_State, state, block_num );
- mAttachmentState = state;
- break;
- }
-
- default:
- LL_WARNS("UpdateFail") << "Unknown uncompressed update type " << update_type << " for " << getID() << LL_ENDL;
- break;
- }
- }
- else
- {
- // handle the compressed case - have dp datapacker
- LLUUID sound_uuid;
- LLUUID owner_id;
- F32 gain = 0;
- U8 sound_flags = 0;
- F32 cutoff = 0;
-
- U16 val[4];
-
- U8 state;
-
- dp->unpackU8(state, "State");
- mAttachmentState = state;
-
- switch(update_type)
- {
- case OUT_TERSE_IMPROVED:
- {
-#ifdef DEBUG_UPDATE_TYPE
- LL_INFOS() << "CompTI:" << getID() << LL_ENDL;
-#endif
- U8 value;
- dp->unpackU8(value, "agent");
- if (value)
- {
- LLVector4 collision_plane;
- dp->unpackVector4(collision_plane, "Plane");
- ((LLVOAvatar*)this)->setFootPlane(collision_plane);
- }
- test_pos_parent = getPosition();
- dp->unpackVector3(new_pos_parent, "Pos");
- dp->unpackU16(val[VX], "VelX");
- dp->unpackU16(val[VY], "VelY");
- dp->unpackU16(val[VZ], "VelZ");
- setVelocity(U16_to_F32(val[VX], -128.f, 128.f),
- U16_to_F32(val[VY], -128.f, 128.f),
- U16_to_F32(val[VZ], -128.f, 128.f));
- dp->unpackU16(val[VX], "AccX");
- dp->unpackU16(val[VY], "AccY");
- dp->unpackU16(val[VZ], "AccZ");
- setAcceleration(U16_to_F32(val[VX], -64.f, 64.f),
- U16_to_F32(val[VY], -64.f, 64.f),
- U16_to_F32(val[VZ], -64.f, 64.f));
-
- dp->unpackU16(val[VX], "ThetaX");
- dp->unpackU16(val[VY], "ThetaY");
- dp->unpackU16(val[VZ], "ThetaZ");
- dp->unpackU16(val[VS], "ThetaS");
- new_rot.mQ[VX] = U16_to_F32(val[VX], -1.f, 1.f);
- new_rot.mQ[VY] = U16_to_F32(val[VY], -1.f, 1.f);
- new_rot.mQ[VZ] = U16_to_F32(val[VZ], -1.f, 1.f);
- new_rot.mQ[VS] = U16_to_F32(val[VS], -1.f, 1.f);
- dp->unpackU16(val[VX], "AccX");
- dp->unpackU16(val[VY], "AccY");
- dp->unpackU16(val[VZ], "AccZ");
- new_angv.set(U16_to_F32(val[VX], -64.f, 64.f),
- U16_to_F32(val[VY], -64.f, 64.f),
- U16_to_F32(val[VZ], -64.f, 64.f));
- setAngularVelocity(new_angv);
- }
- break;
- case OUT_FULL_COMPRESSED:
- case OUT_FULL_CACHED:
- {
-#ifdef DEBUG_UPDATE_TYPE
- LL_INFOS() << "CompFull:" << getID() << LL_ENDL;
-#endif
- setObjectCostStale();
-
- if (isSelected())
- {
- gFloaterTools->dirty();
- }
-
- dp->unpackU32(crc, "CRC");
- mTotalCRC = crc;
- dp->unpackU8(material, "Material");
- U8 old_material = getMaterial();
- if (old_material != material)
- {
- setMaterial(material);
- if (mDrawable.notNull())
- {
- gPipeline.markMoved(mDrawable, false); // undamped
- }
- }
- dp->unpackU8(click_action, "ClickAction");
- setClickAction(click_action);
- dp->unpackVector3(new_scale, "Scale");
- dp->unpackVector3(new_pos_parent, "Pos");
- LLVector3 vec;
- dp->unpackVector3(vec, "Rot");
- new_rot.unpackFromVector3(vec);
- setAcceleration(LLVector3::zero);
-
- U32 value;
- dp->unpackU32(value, "SpecialCode");
- dp->setPassFlags(value);
- dp->unpackUUID(owner_id, "Owner");
-
- mOwnerID = owner_id;
-
- if (value & 0x80)
- {
- dp->unpackVector3(new_angv, "Omega");
- setAngularVelocity(new_angv);
- }
-
- if (value & 0x20)
- {
- dp->unpackU32(parent_id, "ParentID");
- }
- else
- {
- parent_id = 0;
- }
-
- S32 sp_size;
- U32 size;
- if (value & 0x2)
- {
- sp_size = 1;
- delete [] mData;
- mData = new U8[1];
- dp->unpackU8(((U8*)mData)[0], "TreeData");
- }
- else if (value & 0x1)
- {
- dp->unpackU32(size, "ScratchPadSize");
- delete [] mData;
- mData = new U8[size];
- dp->unpackBinaryData((U8 *)mData, sp_size, "PartData");
- }
- else
- {
- mData = NULL;
- }
-
- // Setup object text
- if (!mText && (value & 0x4))
- {
- initHudText();
- }
-
- if (value & 0x4)
- {
- std::string temp_string;
- dp->unpackString(temp_string, "Text");
- LLColor4U coloru;
- dp->unpackBinaryDataFixed(coloru.mV, 4, "Color");
- coloru.mV[3] = 255 - coloru.mV[3];
- mText->setColor(LLColor4(coloru));
- mText->setString(temp_string);
-
- mHudText = temp_string;
- mHudTextColor = LLColor4(coloru);
-
- setChanged(TEXTURE);
- }
- else
- {
- if (mText.notNull())
- {
- mText->markDead();
- mText = NULL;
- }
- mHudText.clear();
- }
-
- std::string media_url;
- if (value & 0x200)
- {
- dp->unpackString(media_url, "MediaURL");
- }
- retval |= checkMediaURL(media_url);
-
- //
- // Unpack particle system data (legacy)
- //
- if (value & 0x8)
- {
- unpackParticleSource(*dp, owner_id, true);
- }
- else if (!(value & 0x400))
- {
- deleteParticleSource();
- }
-
- // Mark all extra parameters not used
- std::unordered_map<U16, ExtraParameter*>::iterator iter;
- for (iter = mExtraParameterList.begin(); iter != mExtraParameterList.end(); ++iter)
- {
- iter->second->in_use = false;
- }
-
- // Unpack extra params
- U8 num_parameters;
- dp->unpackU8(num_parameters, "num_params");
- U8 param_block[MAX_OBJECT_PARAMS_SIZE];
- for (U8 param=0; param<num_parameters; ++param)
- {
- U16 param_type;
- S32 param_size;
- dp->unpackU16(param_type, "param_type");
- dp->unpackBinaryData(param_block, param_size, "param_data");
- //LL_INFOS() << "Param type: " << param_type << ", Size: " << param_size << LL_ENDL;
- LLDataPackerBinaryBuffer dp2(param_block, param_size);
- unpackParameterEntry(param_type, &dp2);
- }
-
- for (iter = mExtraParameterList.begin(); iter != mExtraParameterList.end(); ++iter)
- {
- if (!iter->second->in_use)
- {
- // Send an update message in case it was formerly in use
- parameterChanged(iter->first, iter->second->data, false, false);
- }
- }
-
- if (value & 0x10)
- {
- dp->unpackUUID(sound_uuid, "SoundUUID");
- dp->unpackF32(gain, "SoundGain");
- dp->unpackU8(sound_flags, "SoundFlags");
- dp->unpackF32(cutoff, "SoundRadius");
- }
-
- if (value & 0x100)
- {
- std::string name_value_list;
- dp->unpackString(name_value_list, "NV");
-
- setNameValueList(name_value_list);
- }
-
- mTotalCRC = crc;
- mSoundCutOffRadius = cutoff;
-
- setAttachedSound(sound_uuid, owner_id, gain, sound_flags);
-
- // only get these flags on updates from sim, not cached ones
- // Preload these five flags for every object.
- // Finer shades require the object to be selected, and the selection manager
- // stores the extended permission info.
- if(mesgsys != NULL)
- {
- U32 flags;
- mesgsys->getU32Fast(_PREHASH_ObjectData, _PREHASH_UpdateFlags, flags, block_num);
- loadFlags(flags);
- }
- }
- break;
-
- default:
- LL_WARNS("UpdateFail") << "Unknown compressed update type " << update_type << " for " << getID() << LL_ENDL;
- break;
- }
- }
-
- //
- // Fix object parenting.
- //
- bool b_changed_status = false;
-
- if (OUT_TERSE_IMPROVED != update_type)
- {
- // We only need to update parenting on full updates, terse updates
- // don't send parenting information.
- if (!cur_parentp)
- {
- if (parent_id == 0)
- {
- // No parent now, no parent in message -> do nothing
- }
- else
- {
- // No parent now, new parent in message -> attach to that parent if possible
- LLUUID parent_uuid;
-
- if(mesgsys != NULL)
- {
- LLViewerObjectList::getUUIDFromLocal(parent_uuid,
- parent_id,
- mesgsys->getSenderIP(),
- mesgsys->getSenderPort());
- }
- else
- {
- LLViewerObjectList::getUUIDFromLocal(parent_uuid,
- parent_id,
- mRegionp->getHost().getAddress(),
- mRegionp->getHost().getPort());
- }
-
- LLViewerObject *sent_parentp = gObjectList.findObject(parent_uuid);
-
- //
- // Check to see if we have the corresponding viewer object for the parent.
- //
- if (sent_parentp && sent_parentp->getParent() == this)
- {
- // Try to recover if we attempt to attach a parent to its child
- LL_WARNS("UpdateFail") << "Attempt to attach a parent to it's child: " << this->getID() << " to "
- << sent_parentp->getID() << LL_ENDL;
- this->removeChild(sent_parentp);
- sent_parentp->setDrawableParent(NULL);
- }
-
- if (sent_parentp && (sent_parentp != this) && !sent_parentp->isDead())
- {
- if (((LLViewerObject*)sent_parentp)->isAvatar())
- {
- //LL_DEBUGS("Avatar") << "ATT got object update for attachment " << LL_ENDL;
- }
-
- //
- // We have a viewer object for the parent, and it's not dead.
- // Do the actual reparenting here.
- //
-
- // new parent is valid
- b_changed_status = true;
- // ...no current parent, so don't try to remove child
- if (mDrawable.notNull())
- {
- if (mDrawable->isDead() || !mDrawable->getVObj())
- {
- LL_WARNS("UpdateFail") << "Drawable is dead or no VObj!" << LL_ENDL;
- sent_parentp->addChild(this);
- }
- else
- {
- if (!setDrawableParent(sent_parentp->mDrawable)) // LLViewerObject::processUpdateMessage 1
- {
- // Bad, we got a cycle somehow.
- // Kill both the parent and the child, and
- // set cache misses for both of them.
- LL_WARNS("UpdateFail") << "Attempting to recover from parenting cycle! "
- << "Killing " << sent_parentp->getID() << " and " << getID()
- << ", Adding to cache miss list" << LL_ENDL;
- setParent(NULL);
- sent_parentp->setParent(NULL);
- getRegion()->addCacheMissFull(getLocalID());
- getRegion()->addCacheMissFull(sent_parentp->getLocalID());
- gObjectList.killObject(sent_parentp);
- gObjectList.killObject(this);
- return retval;
- }
- sent_parentp->addChild(this);
- // make sure this object gets a non-damped update
- if (sent_parentp->mDrawable.notNull())
- {
- gPipeline.markMoved(sent_parentp->mDrawable, false); // undamped
- }
- }
- }
- else
- {
- sent_parentp->addChild(this);
- }
-
- // Show particles, icon and HUD
- hideExtraDisplayItems( false );
-
- setChanged(MOVED | SILHOUETTE);
- }
- else
- {
- //
- // No corresponding viewer object for the parent, put the various
- // pieces on the orphan list.
- //
-
- //parent_id
- U32 ip, port;
-
- if(mesgsys != NULL)
- {
- ip = mesgsys->getSenderIP();
- port = mesgsys->getSenderPort();
- }
- else
- {
- ip = mRegionp->getHost().getAddress();
- port = mRegionp->getHost().getPort();
- }
- gObjectList.orphanize(this, parent_id, ip, port);
-
- // Hide particles, icon and HUD
- hideExtraDisplayItems( true );
- }
- }
- }
- else
- {
- // BUG: this is a bad assumption once border crossing is alowed
- if ( (parent_id == cur_parentp->mLocalID)
- &&(update_type == OUT_TERSE_IMPROVED))
- {
- // Parent now, same parent in message -> do nothing
-
- // Debugging for suspected problems with local ids.
- //LLUUID parent_uuid;
- //LLViewerObjectList::getUUIDFromLocal(parent_uuid, parent_id, mesgsys->getSenderIP(), mesgsys->getSenderPort() );
- //if (parent_uuid != cur_parentp->getID() )
- //{
- // LL_ERRS() << "Local ID match but UUID mismatch of viewer object" << LL_ENDL;
- //}
- }
- else
- {
- // Parented now, different parent in message
- LLViewerObject *sent_parentp;
- if (parent_id == 0)
- {
- //
- // This object is no longer parented, we sent in a zero parent ID.
- //
- sent_parentp = NULL;
- }
- else
- {
- LLUUID parent_uuid;
-
- if(mesgsys != NULL)
- {
- LLViewerObjectList::getUUIDFromLocal(parent_uuid,
- parent_id,
- gMessageSystem->getSenderIP(),
- gMessageSystem->getSenderPort());
- }
- else
- {
- LLViewerObjectList::getUUIDFromLocal(parent_uuid,
- parent_id,
- mRegionp->getHost().getAddress(),
- mRegionp->getHost().getPort());
- }
- sent_parentp = gObjectList.findObject(parent_uuid);
-
- if (isAvatar())
- {
- // This logic is meant to handle the case where a sitting avatar has reached a new sim
- // ahead of the object she was sitting on (which is common as objects are transfered through
- // a slower route than agents)...
- // In this case, the local id for the object will not be valid, since the viewer has not received
- // a full update for the object from that sim yet, so we assume that the agent is still sitting
- // where she was originally. --RN
- if (!sent_parentp)
- {
- sent_parentp = cur_parentp;
- }
- }
- else if (!sent_parentp)
- {
- //
- // Switching parents, but we don't know the new parent.
- //
- U32 ip, port;
-
- if(mesgsys != NULL)
- {
- ip = mesgsys->getSenderIP();
- port = mesgsys->getSenderPort();
- }
- else
- {
- ip = mRegionp->getHost().getAddress();
- port = mRegionp->getHost().getPort();
- }
-
- // We're an orphan, flag things appropriately.
- gObjectList.orphanize(this, parent_id, ip, port);
- }
- }
-
- // Reattach if possible.
- if (sent_parentp && sent_parentp != cur_parentp && sent_parentp != this)
- {
- // New parent is valid, detach and reattach
- b_changed_status = true;
- if (mDrawable.notNull())
- {
- if (!setDrawableParent(sent_parentp->mDrawable)) // LLViewerObject::processUpdateMessage 2
- {
- // Bad, we got a cycle somehow.
- // Kill both the parent and the child, and
- // set cache misses for both of them.
- LL_WARNS() << "Attempting to recover from parenting cycle!" << LL_ENDL;
- LL_WARNS() << "Killing " << sent_parentp->getID() << " and " << getID() << LL_ENDL;
- LL_WARNS() << "Adding to cache miss list" << LL_ENDL;
- setParent(NULL);
- sent_parentp->setParent(NULL);
- getRegion()->addCacheMissFull(getLocalID());
- getRegion()->addCacheMissFull(sent_parentp->getLocalID());
- gObjectList.killObject(sent_parentp);
- gObjectList.killObject(this);
- return retval;
- }
- // make sure this object gets a non-damped update
- }
- cur_parentp->removeChild(this);
- sent_parentp->addChild(this);
- setChanged(MOVED | SILHOUETTE);
- sent_parentp->setChanged(MOVED | SILHOUETTE);
- if (sent_parentp->mDrawable.notNull())
- {
- gPipeline.markMoved(sent_parentp->mDrawable, false); // undamped
- }
- }
- else if (!sent_parentp)
- {
- bool remove_parent = true;
- // No new parent, or the parent that we sent doesn't exist on the viewer.
- LLViewerObject *parentp = (LLViewerObject *)getParent();
- if (parentp)
- {
- if (parentp->getRegion() != getRegion())
- {
- // This is probably an object flying across a region boundary, the
- // object probably ISN'T being reparented, but just got an object
- // update out of order (child update before parent).
- //LL_INFOS() << "Don't reparent object handoffs!" << LL_ENDL;
- remove_parent = false;
- }
- }
-
- if (remove_parent)
- {
- b_changed_status = true;
- if (mDrawable.notNull())
- {
- // clear parent to removeChild can put the drawable on the damped list
- setDrawableParent(NULL); // LLViewerObject::processUpdateMessage 3
- }
-
- cur_parentp->removeChild(this);
-
- setChanged(MOVED | SILHOUETTE);
-
- if (mDrawable.notNull())
- {
- // make sure this object gets a non-damped update
- gPipeline.markMoved(mDrawable, false); // undamped
- }
- }
- }
- }
- }
- }
-
- new_rot.normQuat();
-
- if (sPingInterpolate && mesgsys != NULL)
- {
- LLCircuitData *cdp = gMessageSystem->mCircuitInfo.findCircuit(mesgsys->getSender());
- if (cdp)
- {
- // Note: delay is U32 and usually less then second,
- // converting it into seconds with valueInUnits will result in 0
- F32 ping_delay = 0.5f * time_dilation * ( ((F32)cdp->getPingDelay().value()) * 0.001f + gFrameDTClamped);
- LLVector3 diff = getVelocity() * ping_delay;
- new_pos_parent += diff;
- }
- else
- {
- LL_WARNS() << "findCircuit() returned NULL; skipping interpolation" << LL_ENDL;
- }
- }
-
- //////////////////////////
- //
- // Set the generic change flags...
- //
- //
-
- // If we're going to skip this message, why are we
- // doing all the parenting, etc above?
- if(mesgsys != NULL)
- {
- U32 packet_id = mesgsys->getCurrentRecvPacketID();
- if (packet_id < mLatestRecvPacketID &&
- mLatestRecvPacketID - packet_id < 65536)
- {
- //skip application of this message, it's old
- return retval;
- }
- mLatestRecvPacketID = packet_id;
- }
-
- // Set the change flags for scale
- if (new_scale != getScale())
- {
- setChanged(SCALED | SILHOUETTE);
- setScale(new_scale); // Must follow setting permYouOwner()
- }
-
- // first, let's see if the new position is actually a change
-
- //static S32 counter = 0;
-
- F32 vel_mag_sq = getVelocity().magVecSquared();
- F32 accel_mag_sq = getAcceleration().magVecSquared();
-
- if ( ((b_changed_status)||(test_pos_parent != new_pos_parent))
- ||( (!isSelected())
- &&( (vel_mag_sq != 0.f)
- ||(accel_mag_sq != 0.f)
- ||(this_update_precision > mBestUpdatePrecision))))
- {
- mBestUpdatePrecision = this_update_precision;
-
- LLVector3 diff = new_pos_parent - test_pos_parent ;
- F32 mag_sqr = diff.magVecSquared() ;
- if(llfinite(mag_sqr))
- {
- setPositionParent(new_pos_parent);
- }
- else
- {
- LL_WARNS() << "Can not move the object/avatar to an infinite location!" << LL_ENDL ;
-
- retval |= INVALID_UPDATE ;
- }
-
- if (mParent && ((LLViewerObject*)mParent)->isAvatar())
- {
- // we have changed the position of an attachment, so we need to clamp it
- LLVOAvatar *avatar = (LLVOAvatar*)mParent;
-
- avatar->clampAttachmentPositions();
- }
-
- // If we're snapping the position by more than 0.5m, update LLViewerStats::mAgentPositionSnaps
- if ( asAvatar() && asAvatar()->isSelf() && (mag_sqr > 0.25f) )
- {
- record(LLStatViewer::AGENT_POSITION_SNAP, LLUnit<F64, LLUnits::Meters>(diff.length()));
- }
- }
-
- if ((new_rot.isNotEqualEps(getRotation(), F_ALMOST_ZERO))
- || (new_angv != old_angv))
- {
- if (new_rot != mPreviousRotation)
- {
- resetRot();
- }
- else if (new_angv != old_angv)
- {
- if (flagUsePhysics())
- {
- resetRot();
- }
- else
- {
- resetRotTime();
- }
- }
-
- // Remember the last rotation value
- mPreviousRotation = new_rot;
-
- // Set the rotation of the object followed by adjusting for the accumulated angular velocity (llSetTargetOmega)
- setRotation(new_rot * mAngularVelocityRot);
- setChanged(ROTATED | SILHOUETTE);
- }
-
- if ( gShowObjectUpdates )
- {
- LLColor4 color;
- if (update_type == OUT_TERSE_IMPROVED)
- {
- color.setVec(0.f, 0.f, 1.f, 1.f);
- }
- else
- {
- color.setVec(1.f, 0.f, 0.f, 1.f);
- }
- gPipeline.addDebugBlip(getPositionAgent(), color);
- LL_DEBUGS("MessageBlip") << "Update type " << (S32)update_type << " blip for local " << mLocalID << " at " << getPositionAgent() << LL_ENDL;
- }
-
- const F32 MAG_CUTOFF = F_APPROXIMATELY_ZERO;
-
- llassert(vel_mag_sq >= 0.f);
- llassert(accel_mag_sq >= 0.f);
- llassert(getAngularVelocity().magVecSquared() >= 0.f);
-
- if ((MAG_CUTOFF >= vel_mag_sq) &&
- (MAG_CUTOFF >= accel_mag_sq) &&
- (MAG_CUTOFF >= getAngularVelocity().magVecSquared()))
- {
- mStatic = true; // This object doesn't move!
- }
- else
- {
- mStatic = false;
- }
-
-// BUG: This code leads to problems during group rotate and any scale operation.
-// Small discepencies between the simulator and viewer representations cause the
-// selection center to creep, leading to objects moving around the wrong center.
-//
-// Removing this, however, means that if someone else drags an object you have
-// selected, your selection center and dialog boxes will be wrong. It also means
-// that higher precision information on selected objects will be ignored.
-//
-// I believe the group rotation problem is fixed. JNC 1.21.2002
-//
- // Additionally, if any child is selected, need to update the dialogs and selection
- // center.
- bool needs_refresh = mUserSelected;
- for (child_list_t::iterator iter = mChildList.begin();
- iter != mChildList.end(); iter++)
- {
- LLViewerObject* child = *iter;
- needs_refresh = needs_refresh || child->mUserSelected;
- }
-
- static LLCachedControl<bool> allow_select_avatar(gSavedSettings, "AllowSelectAvatar", false);
- if (needs_refresh)
- {
- LLSelectMgr::getInstance()->updateSelectionCenter();
- dialog_refresh_all();
- }
- else if (allow_select_avatar && asAvatar())
- {
- // Override any avatar position updates received
- // Works only if avatar was repositioned using build
- // tools and build floater is visible
- LLSelectMgr::getInstance()->overrideAvatarUpdates();
- }
-
-
- // Mark update time as approx. now, with the ping delay.
- // Ping delay is off because it's not set for velocity interpolation, causing
- // much jumping and hopping around...
-
-// U32 ping_delay = mesgsys->mCircuitInfo.getPingDelay();
- mLastInterpUpdateSecs = LLFrameTimer::getElapsedSeconds();
- mLastMessageUpdateSecs = mLastInterpUpdateSecs;
- if (mDrawable.notNull())
- {
- // Don't clear invisibility flag on update if still orphaned!
- if (mDrawable->isState(LLDrawable::FORCE_INVISIBLE) && !mOrphaned)
- {
-// LL_DEBUGS() << "Clearing force invisible: " << mID << ":" << getPCodeString() << ":" << getPositionAgent() << LL_ENDL;
- mDrawable->clearState(LLDrawable::FORCE_INVISIBLE);
- gPipeline.markRebuild( mDrawable, LLDrawable::REBUILD_ALL);
- }
- }
-
- // Update special hover cursor status
- bool special_hover_cursor = specialHoverCursor();
- if (old_special_hover_cursor != special_hover_cursor
- && mDrawable.notNull())
- {
- mDrawable->updateSpecialHoverCursor(special_hover_cursor);
- }
-
- return retval;
-}
-
-bool LLViewerObject::isActive() const
-{
- return true;
-}
-
-//load flags from cache or from message
-void LLViewerObject::loadFlags(U32 flags)
-{
- if(flags == (U32)(-1))
- {
- return; //invalid
- }
-
- // keep local flags and overwrite remote-controlled flags
- mFlags = (mFlags & FLAGS_LOCAL) | flags;
-
- // ...new objects that should come in selected need to be added to the selected list
- mCreateSelected = ((flags & FLAGS_CREATE_SELECTED) != 0);
- return;
-}
-
-void LLViewerObject::idleUpdate(LLAgent &agent, const F64 &frame_time)
-{
- if (!mDead)
- {
- if (!mStatic && sVelocityInterpolate && !isSelected())
- {
- // calculate dt from last update
- F32 time_dilation = mRegionp ? mRegionp->getTimeDilation() : 1.0f;
- F32 dt_raw = ((F64Seconds)frame_time - mLastInterpUpdateSecs).value();
- F32 dt = time_dilation * dt_raw;
-
- applyAngularVelocity(dt);
-
- if (isAttachment())
- {
- mLastInterpUpdateSecs = (F64Seconds)frame_time;
- return;
- }
- else
- { // Move object based on it's velocity and rotation
- interpolateLinearMotion(frame_time, dt);
- }
- }
-
- updateDrawable(false);
- }
-}
-
-
-// Move an object due to idle-time viewer side updates by interpolating motion
-void LLViewerObject::interpolateLinearMotion(const F64SecondsImplicit& frame_time, const F32SecondsImplicit& dt_seconds)
-{
- // linear motion
- // PHYSICS_TIMESTEP is used below to correct for the fact that the velocity in object
- // updates represents the average velocity of the last timestep, rather than the final velocity.
- // the time dilation above should guarantee that dt is never less than PHYSICS_TIMESTEP, theoretically
- //
- // *TODO: should also wrap linear accel/velocity in check
- // to see if object is selected, instead of explicitly
- // zeroing it out
-
- F32 dt = dt_seconds;
- F64Seconds time_since_last_update = frame_time - mLastMessageUpdateSecs;
- if (time_since_last_update <= (F64Seconds)0.0 || dt <= 0.f)
- {
- return;
- }
-
- LLVector3 accel = getAcceleration();
- LLVector3 vel = getVelocity();
-
- if (sMaxUpdateInterpolationTime <= (F64Seconds)0.0)
- { // Old code path ... unbounded, simple interpolation
- if (!(accel.isExactlyZero() && vel.isExactlyZero()))
- {
- LLVector3 pos = (vel + (0.5f * (dt-PHYSICS_TIMESTEP)) * accel) * dt;
-
- // region local
- setPositionRegion(pos + getPositionRegion());
- setVelocity(vel + accel*dt);
-
- // for objects that are spinning but not translating, make sure to flag them as having moved
- setChanged(MOVED | SILHOUETTE);
- }
- }
- else if (!accel.isExactlyZero() || !vel.isExactlyZero()) // object is moving
- { // Object is moving, and hasn't been too long since we got an update from the server
-
- // Calculate predicted position and velocity
- LLVector3 new_pos = (vel + (0.5f * (dt-PHYSICS_TIMESTEP)) * accel) * dt;
- LLVector3 new_v = accel * dt;
-
- if (time_since_last_update > sPhaseOutUpdateInterpolationTime &&
- sPhaseOutUpdateInterpolationTime > (F64Seconds)0.0)
- { // Haven't seen a viewer update in a while, check to see if the circuit is still active
- if (mRegionp)
- { // The simulator will NOT send updates if the object continues normally on the path
- // predicted by the velocity and the acceleration (often gravity) sent to the viewer
- // So check to see if the circuit is blocked, which means the sim is likely in a long lag
- LLCircuitData *cdp = gMessageSystem->mCircuitInfo.findCircuit( mRegionp->getHost() );
- if (cdp)
- {
- // Find out how many seconds since last packet arrived on the circuit
- F64Seconds time_since_last_packet = LLMessageSystem::getMessageTimeSeconds() - cdp->getLastPacketInTime();
-
- if (!cdp->isAlive() || // Circuit is dead or blocked
- cdp->isBlocked() || // or doesn't seem to be getting any packets
- (time_since_last_packet > sPhaseOutUpdateInterpolationTime))
- {
- // Start to reduce motion interpolation since we haven't seen a server update in a while
- F64Seconds time_since_last_interpolation = frame_time - mLastInterpUpdateSecs;
- F64 phase_out = 1.0;
- if (time_since_last_update > sMaxUpdateInterpolationTime)
- { // Past the time limit, so stop the object
- phase_out = 0.0;
- //LL_INFOS() << "Motion phase out to zero" << LL_ENDL;
-
- // Kill angular motion as well. Note - not adding this due to paranoia
- // about stopping rotation for llTargetOmega objects and not having it restart
- // setAngularVelocity(LLVector3::zero);
- }
- else if (mLastInterpUpdateSecs - mLastMessageUpdateSecs > sPhaseOutUpdateInterpolationTime)
- { // Last update was already phased out a bit
- phase_out = (sMaxUpdateInterpolationTime - time_since_last_update) /
- (sMaxUpdateInterpolationTime - time_since_last_interpolation);
- //LL_INFOS() << "Continuing motion phase out of " << (F32) phase_out << LL_ENDL;
- }
- else
- { // Phase out from full value
- phase_out = (sMaxUpdateInterpolationTime - time_since_last_update) /
- (sMaxUpdateInterpolationTime - sPhaseOutUpdateInterpolationTime);
- //LL_INFOS() << "Starting motion phase out of " << (F32) phase_out << LL_ENDL;
- }
- phase_out = llclamp(phase_out, 0.0, 1.0);
-
- new_pos = new_pos * ((F32) phase_out);
- new_v = new_v * ((F32) phase_out);
- }
- }
- }
- }
-
- new_pos = new_pos + getPositionRegion();
- new_v = new_v + vel;
-
-
- // Clamp interpolated position to minimum underground and maximum region height
- LLVector3d new_pos_global = mRegionp->getPosGlobalFromRegion(new_pos);
- F32 min_height;
- if (isAvatar())
- { // Make a better guess about AVs not going underground
- min_height = LLWorld::getInstance()->resolveLandHeightGlobal(new_pos_global);
- min_height += (0.5f * getScale().mV[VZ]);
- }
- else
- { // This will put the object underground, but we can't tell if it will stop
- // at ground level or not
- min_height = LLWorld::getInstance()->getMinAllowedZ(this, new_pos_global);
- // Cap maximum height
- new_pos.mV[VZ] = llmin(LLWorld::getInstance()->getRegionMaxHeight(), new_pos.mV[VZ]);
- }
-
- new_pos.mV[VZ] = llmax(min_height, new_pos.mV[VZ]);
-
- // Check to see if it's going off the region
- LLVector3 temp(new_pos.mV[VX], new_pos.mV[VY], 0.f);
- if (temp.clamp(0.f, mRegionp->getWidth()))
- { // Going off this region, so see if we might end up on another region
- LLVector3d old_pos_global = mRegionp->getPosGlobalFromRegion(getPositionRegion());
- new_pos_global = mRegionp->getPosGlobalFromRegion(new_pos); // Re-fetch in case it got clipped above
-
- // Clip the positions to known regions
- LLVector3d clip_pos_global = LLWorld::getInstance()->clipToVisibleRegions(old_pos_global, new_pos_global);
- if (clip_pos_global != new_pos_global)
- {
- // Was clipped, so this means we hit a edge where there is no region to enter
- LLVector3 clip_pos = mRegionp->getPosRegionFromGlobal(clip_pos_global);
- LL_DEBUGS("Interpolate") << "Hit empty region edge, clipped predicted position to "
- << clip_pos
- << " from " << new_pos << LL_ENDL;
- new_pos = clip_pos;
-
- // Stop motion and get server update for bouncing on the edge
- new_v.clear();
- setAcceleration(LLVector3::zero);
- }
- else
- {
- // Check for how long we are crossing.
- // Note: theoretically we can find time from velocity, acceleration and
- // distance from border to new position, but it is not going to work
- // if 'phase_out' activates
- if (mRegionCrossExpire == 0)
- {
- // Workaround: we can't accurately figure out time when we cross border
- // so just write down time 'after the fact', it is far from optimal in
- // case of lags, but for lags sMaxUpdateInterpolationTime will kick in first
- LL_DEBUGS("Interpolate") << "Predicted region crossing, new position " << new_pos << LL_ENDL;
- mRegionCrossExpire = frame_time + sMaxRegionCrossingInterpolationTime;
- }
- else if (frame_time > mRegionCrossExpire)
- {
- // Predicting crossing over 1s, stop motion
- // Stop motion
- LL_DEBUGS("Interpolate") << "Predicting region crossing for too long, stopping at " << new_pos << LL_ENDL;
- new_v.clear();
- setAcceleration(LLVector3::zero);
- mRegionCrossExpire = 0;
- }
- }
- }
- else
- {
- mRegionCrossExpire = 0;
- }
-
- // Set new position and velocity
- setPositionRegion(new_pos);
- setVelocity(new_v);
-
- // for objects that are spinning but not translating, make sure to flag them as having moved
- setChanged(MOVED | SILHOUETTE);
- }
-
- // Update the last time we did anything
- mLastInterpUpdateSecs = frame_time;
-}
-
-
-
-// delete an item in the inventory, but don't tell the server. This is
-// used internally by remove, update, and savescript.
-// This will only delete the first item with an item_id in the list
-void LLViewerObject::deleteInventoryItem(const LLUUID& item_id)
-{
- if(mInventory)
- {
- LLInventoryObject::object_list_t::iterator it = mInventory->begin();
- LLInventoryObject::object_list_t::iterator end = mInventory->end();
- for( ; it != end; ++it )
- {
- if((*it)->getUUID() == item_id)
- {
- // This is safe only because we return immediatly.
- mInventory->erase(it); // will deref and delete it
- return;
- }
- }
- doInventoryCallback();
- }
-}
-
-void LLViewerObject::doUpdateInventory(
- LLPointer<LLViewerInventoryItem>& item,
- U8 key,
- bool is_new)
-{
- LLViewerInventoryItem* old_item = NULL;
- if(TASK_INVENTORY_ITEM_KEY == key)
- {
- old_item = (LLViewerInventoryItem*)getInventoryObject(item->getUUID());
- }
- else if(TASK_INVENTORY_ASSET_KEY == key)
- {
- old_item = getInventoryItemByAsset(item->getAssetUUID());
- }
- LLUUID item_id;
- LLUUID new_owner;
- LLUUID new_group;
- bool group_owned = false;
- if(old_item)
- {
- item_id = old_item->getUUID();
- new_owner = old_item->getPermissions().getOwner();
- new_group = old_item->getPermissions().getGroup();
- group_owned = old_item->getPermissions().isGroupOwned();
- old_item = NULL;
- }
- else
- {
- item_id = item->getUUID();
- }
- if(!is_new && mInventory)
- {
- // Attempt to update the local inventory. If we can get the
- // object perm, we have perfect visibility, so we want the
- // serial number to match. Otherwise, take our best guess and
- // make sure that the serial number does not match.
- deleteInventoryItem(item_id);
- LLPermissions perm(item->getPermissions());
- LLPermissions* obj_perm = LLSelectMgr::getInstance()->findObjectPermissions(this);
- bool is_atomic = (S32)LLAssetType::AT_OBJECT != item->getType();
- if(obj_perm)
- {
- perm.setOwnerAndGroup(LLUUID::null, obj_perm->getOwner(), obj_perm->getGroup(), is_atomic);
- }
- else
- {
- if(group_owned)
- {
- perm.setOwnerAndGroup(LLUUID::null, new_owner, new_group, is_atomic);
- }
- else if(!new_owner.isNull())
- {
- // The object used to be in inventory, so we can
- // assume the owner and group will match what they are
- // there.
- perm.setOwnerAndGroup(LLUUID::null, new_owner, new_group, is_atomic);
- }
- // *FIX: can make an even better guess by using the mPermGroup flags
- else if(permYouOwner())
- {
- // best guess.
- perm.setOwnerAndGroup(LLUUID::null, gAgent.getID(), item->getPermissions().getGroup(), is_atomic);
- --mExpectedInventorySerialNum;
- }
- else
- {
- // dummy it up.
- perm.setOwnerAndGroup(LLUUID::null, LLUUID::null, LLUUID::null, is_atomic);
- --mExpectedInventorySerialNum;
- }
- }
- LLViewerInventoryItem* oldItem = item;
- LLViewerInventoryItem* new_item = new LLViewerInventoryItem(oldItem);
- new_item->setPermissions(perm);
- mInventory->push_front(new_item);
- doInventoryCallback();
- ++mExpectedInventorySerialNum;
- }
- else if (is_new)
- {
- ++mExpectedInventorySerialNum;
- }
-}
-
-// save a script, which involves removing the old one, and rezzing
-// in the new one. This method should be called with the asset id
-// of the new and old script AFTER the bytecode has been saved.
-void LLViewerObject::saveScript(
- const LLViewerInventoryItem* item,
- bool active,
- bool is_new)
-{
- /*
- * XXXPAM Investigate not making this copy. Seems unecessary, but I'm unsure about the
- * interaction with doUpdateInventory() called below.
- */
- LL_DEBUGS() << "LLViewerObject::saveScript() " << item->getUUID() << " " << item->getAssetUUID() << LL_ENDL;
-
- LLPointer<LLViewerInventoryItem> task_item =
- new LLViewerInventoryItem(item->getUUID(), mID, item->getPermissions(),
- item->getAssetUUID(), item->getType(),
- item->getInventoryType(),
- item->getName(), item->getDescription(),
- item->getSaleInfo(), item->getFlags(),
- item->getCreationDate());
- task_item->setTransactionID(item->getTransactionID());
-
- LLMessageSystem* msg = gMessageSystem;
- msg->newMessageFast(_PREHASH_RezScript);
- msg->nextBlockFast(_PREHASH_AgentData);
- msg->addUUIDFast(_PREHASH_AgentID, gAgent.getID());
- msg->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID());
- msg->addUUIDFast(_PREHASH_GroupID, gAgent.getGroupID());
- msg->nextBlockFast(_PREHASH_UpdateBlock);
- msg->addU32Fast(_PREHASH_ObjectLocalID, (mLocalID));
- U8 enabled = active;
- msg->addBOOLFast(_PREHASH_Enabled, enabled);
- msg->nextBlockFast(_PREHASH_InventoryBlock);
- task_item->packMessage(msg);
- msg->sendReliable(mRegionp->getHost());
-
- // do the internal logic
- doUpdateInventory(task_item, TASK_INVENTORY_ITEM_KEY, is_new);
-}
-
-void LLViewerObject::moveInventory(const LLUUID& folder_id,
- const LLUUID& item_id)
-{
- LL_DEBUGS() << "LLViewerObject::moveInventory " << item_id << LL_ENDL;
- LLMessageSystem* msg = gMessageSystem;
- msg->newMessageFast(_PREHASH_MoveTaskInventory);
- msg->nextBlockFast(_PREHASH_AgentData);
- msg->addUUIDFast(_PREHASH_AgentID, gAgent.getID());
- msg->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID());
- msg->addUUIDFast(_PREHASH_FolderID, folder_id);
- msg->nextBlockFast(_PREHASH_InventoryData);
- msg->addU32Fast(_PREHASH_LocalID, mLocalID);
- msg->addUUIDFast(_PREHASH_ItemID, item_id);
- msg->sendReliable(mRegionp->getHost());
-
- LLInventoryObject* inv_obj = getInventoryObject(item_id);
- if(inv_obj)
- {
- LLViewerInventoryItem* item = (LLViewerInventoryItem*)inv_obj;
- if(!item->getPermissions().allowCopyBy(gAgent.getID()))
- {
- deleteInventoryItem(item_id);
- ++mExpectedInventorySerialNum;
- }
- }
-}
-
-void LLViewerObject::dirtyInventory()
-{
- // If there aren't any LLVOInventoryListeners, we won't be
- // able to update our mInventory when it comes back from the
- // simulator, so we should not clear the inventory either.
- if(mInventory && !mInventoryCallbacks.empty())
- {
- mInventory->clear(); // will deref and delete entries
- delete mInventory;
- mInventory = NULL;
- }
- mInventoryDirty = true;
-}
-
-void LLViewerObject::registerInventoryListener(LLVOInventoryListener* listener, void* user_data)
-{
- LLInventoryCallbackInfo* info = new LLInventoryCallbackInfo;
- info->mListener = listener;
- info->mInventoryData = user_data;
- mInventoryCallbacks.push_front(info);
-}
-
-void LLViewerObject::removeInventoryListener(LLVOInventoryListener* listener)
-{
- if (listener == NULL)
- return;
- for (callback_list_t::iterator iter = mInventoryCallbacks.begin();
- iter != mInventoryCallbacks.end(); )
- {
- callback_list_t::iterator curiter = iter++;
- LLInventoryCallbackInfo* info = *curiter;
- if (info->mListener == listener)
- {
- delete info;
- mInventoryCallbacks.erase(curiter);
- break;
- }
- }
-}
-
-bool LLViewerObject::isInventoryPending()
-{
- return mInvRequestState != INVENTORY_REQUEST_STOPPED;
-}
-
-void LLViewerObject::clearInventoryListeners()
-{
- for_each(mInventoryCallbacks.begin(), mInventoryCallbacks.end(), DeletePointer());
- mInventoryCallbacks.clear();
-}
-
-bool LLViewerObject::hasInventoryListeners()
-{
- return !mInventoryCallbacks.empty();
-}
-
-void LLViewerObject::requestInventory()
-{
- if(mInventoryDirty && mInventory && !mInventoryCallbacks.empty())
- {
- mInventory->clear(); // will deref and delete entries
- delete mInventory;
- mInventory = NULL;
- }
-
- if(mInventory)
- {
- // inventory is either up to date or doesn't has a listener
- // if it is dirty, leave it this way in case we gain a listener
- doInventoryCallback();
- }
- else
- {
- // since we are going to request it now
- mInventoryDirty = false;
-
- // Note: throws away duplicate requests
- fetchInventoryFromServer();
- }
-}
-
-void LLViewerObject::fetchInventoryFromServer()
-{
- if (!isInventoryPending())
- {
- delete mInventory;
- mInventory = NULL;
-
- // Results in processTaskInv
- LLMessageSystem* msg = gMessageSystem;
- msg->newMessageFast(_PREHASH_RequestTaskInventory);
- msg->nextBlockFast(_PREHASH_AgentData);
- msg->addUUIDFast(_PREHASH_AgentID, gAgent.getID());
- msg->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID());
- msg->nextBlockFast(_PREHASH_InventoryData);
- msg->addU32Fast(_PREHASH_LocalID, mLocalID);
- msg->sendReliable(mRegionp->getHost());
-
- // This will get reset by doInventoryCallback or processTaskInv
- mInvRequestState = INVENTORY_REQUEST_PENDING;
- }
-}
-
-void LLViewerObject::fetchInventoryDelayed(const F64 &time_seconds)
-{
- // unless already waiting, drop previous request and shedule an update
- if (mInvRequestState != INVENTORY_REQUEST_WAIT)
- {
- if (mInvRequestXFerId != 0)
- {
- // abort download.
- gXferManager->abortRequestById(mInvRequestXFerId, -1);
- mInvRequestXFerId = 0;
- }
- mInvRequestState = INVENTORY_REQUEST_WAIT; // affects isInventoryPending()
- LLCoros::instance().launch("LLViewerObject::fetchInventoryDelayedCoro()",
- boost::bind(&LLViewerObject::fetchInventoryDelayedCoro, mID, time_seconds));
- }
-}
-
-//static
-void LLViewerObject::fetchInventoryDelayedCoro(const LLUUID task_inv, const F64 time_seconds)
-{
- llcoro::suspendUntilTimeout(time_seconds);
- LLViewerObject *obj = gObjectList.findObject(task_inv);
- if (obj)
- {
- // Might be good idea to prolong delay here in case expected serial changed.
- // As it is, it will get a response with obsolete serial and will delay again.
-
- // drop waiting state to unlock isInventoryPending()
- obj->mInvRequestState = INVENTORY_REQUEST_STOPPED;
- obj->fetchInventoryFromServer();
- }
-}
-
-LLControlAvatar *LLViewerObject::getControlAvatar()
-{
- return getRootEdit()->mControlAvatar.get();
-}
-
-LLControlAvatar *LLViewerObject::getControlAvatar() const
-{
- return getRootEdit()->mControlAvatar.get();
-}
-
-// Manage the control avatar state of a given object.
-// Any object can be flagged as animated, but for performance reasons
-// we don't want to incur the overhead of managing a control avatar
-// unless this would have some user-visible consequence. That is,
-// there should be at least one rigged mesh in the linkset. Operations
-// that change the state of a linkset, such as linking or unlinking
-// prims, can also mean that a control avatar needs to be added or
-// removed. At the end, if there is a control avatar, we make sure
-// that its animation state is current.
-void LLViewerObject::updateControlAvatar()
-{
- LLViewerObject *root = getRootEdit();
- bool is_animated_object = root->isAnimatedObject();
- bool has_control_avatar = getControlAvatar();
- if (!is_animated_object && !has_control_avatar)
- {
- return;
- }
-
- // caller isn't supposed to operate on a dead object,
- // avatar was already cleaned up
- llassert(!isDead());
-
- bool should_have_control_avatar = false;
- if (is_animated_object)
- {
- bool any_rigged_mesh = root->isRiggedMesh();
- LLViewerObject::const_child_list_t& child_list = root->getChildren();
- for (LLViewerObject::const_child_list_t::const_iterator iter = child_list.begin();
- iter != child_list.end(); ++iter)
- {
- const LLViewerObject* child = *iter;
- any_rigged_mesh = any_rigged_mesh || child->isRiggedMesh();
- }
- should_have_control_avatar = is_animated_object && any_rigged_mesh;
- }
-
- if (should_have_control_avatar && !has_control_avatar)
- {
- std::string vobj_name = llformat("Vol%p", root);
- LL_DEBUGS("AnimatedObjects") << vobj_name << " calling linkControlAvatar()" << LL_ENDL;
- root->linkControlAvatar();
- }
- if (!should_have_control_avatar && has_control_avatar)
- {
- std::string vobj_name = llformat("Vol%p", root);
- LL_DEBUGS("AnimatedObjects") << vobj_name << " calling unlinkControlAvatar()" << LL_ENDL;
- root->unlinkControlAvatar();
- }
- if (getControlAvatar())
- {
- getControlAvatar()->updateAnimations();
- if (isSelected())
- {
- LLSelectMgr::getInstance()->pauseAssociatedAvatars();
- }
- }
-}
-
-void LLViewerObject::linkControlAvatar()
-{
- if (!getControlAvatar() && isRootEdit())
- {
- LLVOVolume *volp = dynamic_cast<LLVOVolume*>(this);
- if (!volp)
- {
- LL_WARNS() << "called with null or non-volume object" << LL_ENDL;
- return;
- }
- mControlAvatar = LLControlAvatar::createControlAvatar(volp);
- LL_DEBUGS("AnimatedObjects") << volp->getID()
- << " created control av for "
- << (S32) (1+volp->numChildren()) << " prims" << LL_ENDL;
- }
- LLControlAvatar *cav = getControlAvatar();
- if (cav)
- {
- cav->updateAttachmentOverrides();
- if (!cav->mPlaying)
- {
- cav->mPlaying = true;
- //if (!cav->mRootVolp->isAnySelected())
- {
- cav->updateVolumeGeom();
- cav->mRootVolp->recursiveMarkForUpdate();
- }
- }
- }
- else
- {
- LL_WARNS() << "no control avatar found!" << LL_ENDL;
- }
-}
-
-void LLViewerObject::unlinkControlAvatar()
-{
- if (getControlAvatar())
- {
- getControlAvatar()->updateAttachmentOverrides();
- }
- if (isRootEdit())
- {
- // This will remove the entire linkset from the control avatar
- if (mControlAvatar)
- {
- mControlAvatar->markForDeath();
- mControlAvatar = NULL;
- }
- }
- // For non-root prims, removing from the linkset will
- // automatically remove the control avatar connection.
-}
-
-// virtual
-bool LLViewerObject::isAnimatedObject() const
-{
- return false;
-}
-
-struct LLFilenameAndTask
-{
- LLUUID mTaskID;
- std::string mFilename;
-
- // for sequencing in case of multiple updates
- S16 mSerial;
-#ifdef _DEBUG
- static S32 sCount;
- LLFilenameAndTask()
- {
- ++sCount;
- LL_DEBUGS() << "Constructing LLFilenameAndTask: " << sCount << LL_ENDL;
- }
- ~LLFilenameAndTask()
- {
- --sCount;
- LL_DEBUGS() << "Destroying LLFilenameAndTask: " << sCount << LL_ENDL;
- }
-private:
- LLFilenameAndTask(const LLFilenameAndTask& rhs);
- const LLFilenameAndTask& operator=(const LLFilenameAndTask& rhs) const;
-#endif
-};
-
-#ifdef _DEBUG
-S32 LLFilenameAndTask::sCount = 0;
-#endif
-
-// static
-void LLViewerObject::processTaskInv(LLMessageSystem* msg, void** user_data)
-{
- LLUUID task_id;
- msg->getUUIDFast(_PREHASH_InventoryData, _PREHASH_TaskID, task_id);
- LLViewerObject* object = gObjectList.findObject(task_id);
- if (!object)
- {
- LL_WARNS() << "LLViewerObject::processTaskInv object "
- << task_id << " does not exist." << LL_ENDL;
- return;
- }
-
- // we can receive multiple task updates simultaneously, make sure we will not rewrite newer with older update
- S16 serial = 0;
- msg->getS16Fast(_PREHASH_InventoryData, _PREHASH_Serial, serial);
-
- if (serial == object->mInventorySerialNum
- && serial < object->mExpectedInventorySerialNum)
- {
- // Loop Protection.
- // We received same serial twice.
- // Viewer did some changes to inventory that couldn't be saved server side
- // or something went wrong to cause serial to be out of sync.
- // Drop xfer and restart after some time, assign server's value as expected
- LL_WARNS() << "Task inventory serial might be out of sync, server serial: " << serial << " client expected serial: " << object->mExpectedInventorySerialNum << LL_ENDL;
- object->mExpectedInventorySerialNum = serial;
- object->fetchInventoryDelayed(INVENTORY_UPDATE_WAIT_TIME_DESYNC);
- }
- else if (serial < object->mExpectedInventorySerialNum)
- {
- // Out of date message, record to current serial for loop protection, but do not load it
- // Drop xfer and restart after some time
- if (serial < object->mInventorySerialNum)
- {
- LL_WARNS() << "Task serial decreased. Potentially out of order packet or desync." << LL_ENDL;
- }
- object->mInventorySerialNum = serial;
- object->fetchInventoryDelayed(INVENTORY_UPDATE_WAIT_TIME_OUTDATED);
- }
- else if (serial >= object->mExpectedInventorySerialNum)
- {
- LLFilenameAndTask* ft = new LLFilenameAndTask;
- ft->mTaskID = task_id;
- ft->mSerial = serial;
-
- // We received version we expected or newer. Load it.
- object->mInventorySerialNum = ft->mSerial;
- object->mExpectedInventorySerialNum = ft->mSerial;
-
- std::string unclean_filename;
- msg->getStringFast(_PREHASH_InventoryData, _PREHASH_Filename, unclean_filename);
- ft->mFilename = LLDir::getScrubbedFileName(unclean_filename);
-
- if (ft->mFilename.empty())
- {
- LL_DEBUGS() << "Task has no inventory" << LL_ENDL;
- // mock up some inventory to make a drop target.
- if (object->mInventory)
- {
- object->mInventory->clear(); // will deref and delete it
- }
- else
- {
- object->mInventory = new LLInventoryObject::object_list_t();
- }
- LLPointer<LLInventoryObject> obj;
- obj = new LLInventoryObject(object->mID, LLUUID::null,
- LLAssetType::AT_CATEGORY,
- "Contents");
- object->mInventory->push_front(obj);
- object->doInventoryCallback();
- delete ft;
- return;
- }
- U64 new_id = gXferManager->requestFile(gDirUtilp->getExpandedFilename(LL_PATH_CACHE, ft->mFilename),
- ft->mFilename, LL_PATH_CACHE,
- object->mRegionp->getHost(),
- true,
- &LLViewerObject::processTaskInvFile,
- (void**)ft, // This takes ownership of ft
- LLXferManager::HIGH_PRIORITY);
- if (object->mInvRequestState == INVENTORY_XFER)
- {
- if (new_id > 0 && new_id != object->mInvRequestXFerId)
- {
- // we started new download.
- gXferManager->abortRequestById(object->mInvRequestXFerId, -1);
- object->mInvRequestXFerId = new_id;
- }
- }
- else
- {
- object->mInvRequestState = INVENTORY_XFER;
- object->mInvRequestXFerId = new_id;
- }
- }
-}
-
-void LLViewerObject::processTaskInvFile(void** user_data, S32 error_code, LLExtStat ext_status)
-{
- LLFilenameAndTask* ft = (LLFilenameAndTask*)user_data;
- LLViewerObject* object = NULL;
-
- if (ft
- && (0 == error_code)
- && (object = gObjectList.findObject(ft->mTaskID))
- && ft->mSerial >= object->mInventorySerialNum)
- {
- object->mInventorySerialNum = ft->mSerial;
- LL_DEBUGS() << "Receiving inventory task file for serial " << object->mInventorySerialNum << " taskid: " << ft->mTaskID << LL_ENDL;
- if (ft->mSerial < object->mExpectedInventorySerialNum)
- {
- // User managed to change something while inventory was loading
- LL_DEBUGS() << "Processing file that is potentially out of date for task: " << ft->mTaskID << LL_ENDL;
- }
-
- if (object->loadTaskInvFile(ft->mFilename))
- {
-
- LLInventoryObject::object_list_t::iterator it = object->mInventory->begin();
- LLInventoryObject::object_list_t::iterator end = object->mInventory->end();
- std::list<LLUUID>& pending_lst = object->mPendingInventoryItemsIDs;
-
- for (; it != end && pending_lst.size(); ++it)
- {
- LLViewerInventoryItem* item = dynamic_cast<LLViewerInventoryItem*>(it->get());
- if(item && item->getType() != LLAssetType::AT_CATEGORY)
- {
- std::list<LLUUID>::iterator id_it = std::find(pending_lst.begin(), pending_lst.begin(), item->getAssetUUID());
- if (id_it != pending_lst.end())
- {
- pending_lst.erase(id_it);
- }
- }
- }
- }
- else
- {
- // MAINT-2597 - crash when trying to edit a no-mod object
- // Somehow get an contents inventory response, but with an invalid stream (possibly 0 size?)
- // Stated repro was specific to no-mod objects so failing without user interaction should be safe.
- LL_WARNS() << "Trying to load invalid task inventory file. Ignoring file contents." << LL_ENDL;
- }
- }
- else
- {
- // This Occurs When two requests were made, and the first one
- // has already handled it.
- LL_DEBUGS() << "Problem loading task inventory. Return code: "
- << error_code << LL_ENDL;
- }
- delete ft;
-}
-
-bool LLViewerObject::loadTaskInvFile(const std::string& filename)
-{
- std::string filename_and_local_path = gDirUtilp->getExpandedFilename(LL_PATH_CACHE, filename);
- llifstream ifs(filename_and_local_path.c_str());
- if(ifs.good())
- {
- U32 fail_count = 0;
- char buffer[MAX_STRING]; /* Flawfinder: ignore */
- // *NOTE: This buffer size is hard coded into scanf() below.
- char keyword[MAX_STRING]; /* Flawfinder: ignore */
- if(mInventory)
- {
- mInventory->clear(); // will deref and delete it
- }
- else
- {
- mInventory = new LLInventoryObject::object_list_t;
- }
- while(ifs.good())
- {
- ifs.getline(buffer, MAX_STRING);
- if (sscanf(buffer, " %254s", keyword) == EOF) /* Flawfinder: ignore */
- {
- // Blank file?
- LL_WARNS() << "Issue reading from file '"
- << filename << "'" << LL_ENDL;
- break;
- }
- else if(0 == strcmp("inv_item", keyword))
- {
- LLPointer<LLInventoryObject> inv = new LLViewerInventoryItem;
- inv->importLegacyStream(ifs);
- mInventory->push_front(inv);
- }
- else if(0 == strcmp("inv_object", keyword))
- {
- LLPointer<LLInventoryObject> inv = new LLInventoryObject;
- inv->importLegacyStream(ifs);
- inv->rename("Contents");
- mInventory->push_front(inv);
- }
- else if (fail_count >= MAX_INV_FILE_READ_FAILS)
- {
- LL_WARNS() << "Encountered too many unknowns while reading from file: '"
- << filename << "'" << LL_ENDL;
- break;
- }
- else
- {
- // Is there really a point to continue processing? We already failing to display full inventory
- fail_count++;
- LL_WARNS_ONCE() << "Unknown token while reading from inventory file. Token: '"
- << keyword << "'" << LL_ENDL;
- }
- }
- ifs.close();
- LLFile::remove(filename_and_local_path);
- }
- else
- {
- LL_WARNS() << "unable to load task inventory: " << filename_and_local_path
- << LL_ENDL;
- return false;
- }
- doInventoryCallback();
-
- return true;
-}
-
-void LLViewerObject::doInventoryCallback()
-{
- for (callback_list_t::iterator iter = mInventoryCallbacks.begin();
- iter != mInventoryCallbacks.end(); )
- {
- callback_list_t::iterator curiter = iter++;
- LLInventoryCallbackInfo* info = *curiter;
- if (info->mListener != NULL)
- {
- info->mListener->inventoryChanged(this,
- mInventory,
- mInventorySerialNum,
- info->mInventoryData);
- }
- else
- {
- LL_INFOS() << "LLViewerObject::doInventoryCallback() deleting bad listener entry." << LL_ENDL;
- delete info;
- mInventoryCallbacks.erase(curiter);
- }
- }
-
- // release inventory loading state
- mInvRequestXFerId = 0;
- mInvRequestState = INVENTORY_REQUEST_STOPPED;
-}
-
-void LLViewerObject::removeInventory(const LLUUID& item_id)
-{
- // close associated floater properties
- LLSD params;
- params["id"] = item_id;
- params["object"] = mID;
- LLFloaterReg::hideInstance("item_properties", params);
-
- LLMessageSystem* msg = gMessageSystem;
- msg->newMessageFast(_PREHASH_RemoveTaskInventory);
- msg->nextBlockFast(_PREHASH_AgentData);
- msg->addUUIDFast(_PREHASH_AgentID, gAgent.getID());
- msg->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID());
- msg->nextBlockFast(_PREHASH_InventoryData);
- msg->addU32Fast(_PREHASH_LocalID, mLocalID);
- msg->addUUIDFast(_PREHASH_ItemID, item_id);
- msg->sendReliable(mRegionp->getHost());
- deleteInventoryItem(item_id);
- ++mExpectedInventorySerialNum;
-}
-
-bool LLViewerObject::isAssetInInventory(LLViewerInventoryItem* item, LLAssetType::EType type)
-{
- bool result = false;
-
- if (item)
- {
- // For now mPendingInventoryItemsIDs only stores textures and materials
- // but if it gets to store more types, it will need to verify type as well
- // since null can be a shared default id and it is fine to need a null
- // script and a null material simultaneously.
- std::list<LLUUID>::iterator begin = mPendingInventoryItemsIDs.begin();
- std::list<LLUUID>::iterator end = mPendingInventoryItemsIDs.end();
-
- bool is_fetching = std::find(begin, end, item->getAssetUUID()) != end;
-
- // null is the default asset for materials and default for scripts
- // so need to check type as well
- bool is_fetched = getInventoryItemByAsset(item->getAssetUUID(), type) != NULL;
-
- result = is_fetched || is_fetching;
- }
-
- return result;
-}
-
-void LLViewerObject::updateMaterialInventory(LLViewerInventoryItem* item, U8 key, bool is_new)
-{
- if (!item)
- {
- return;
- }
- if (LLAssetType::AT_TEXTURE != item->getType()
- && LLAssetType::AT_MATERIAL != item->getType())
- {
- // Not supported
- return;
- }
-
- if (isAssetInInventory(item, item->getType()))
- {
- // already there
- return;
- }
-
- mPendingInventoryItemsIDs.push_back(item->getAssetUUID());
- updateInventory(item, key, is_new);
-}
-
-void LLViewerObject::updateInventory(
- LLViewerInventoryItem* item,
- U8 key,
- bool is_new)
-{
- // This slices the object into what we're concerned about on the
- // viewer. The simulator will take the permissions and transfer
- // ownership.
- LLPointer<LLViewerInventoryItem> task_item =
- new LLViewerInventoryItem(item->getUUID(), mID, item->getPermissions(),
- item->getAssetUUID(), item->getType(),
- item->getInventoryType(),
- item->getName(), item->getDescription(),
- item->getSaleInfo(),
- item->getFlags(),
- item->getCreationDate());
- task_item->setTransactionID(item->getTransactionID());
- LLMessageSystem* msg = gMessageSystem;
- msg->newMessageFast(_PREHASH_UpdateTaskInventory);
- msg->nextBlockFast(_PREHASH_AgentData);
- msg->addUUIDFast(_PREHASH_AgentID, gAgent.getID());
- msg->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID());
- msg->nextBlockFast(_PREHASH_UpdateData);
- msg->addU32Fast(_PREHASH_LocalID, mLocalID);
- msg->addU8Fast(_PREHASH_Key, key);
- msg->nextBlockFast(_PREHASH_InventoryData);
- task_item->packMessage(msg);
- msg->sendReliable(mRegionp->getHost());
-
- // do the internal logic
- doUpdateInventory(task_item, key, is_new);
-}
-
-void LLViewerObject::updateInventoryLocal(LLInventoryItem* item, U8 key)
-{
- LLPointer<LLViewerInventoryItem> task_item =
- new LLViewerInventoryItem(item->getUUID(), mID, item->getPermissions(),
- item->getAssetUUID(), item->getType(),
- item->getInventoryType(),
- item->getName(), item->getDescription(),
- item->getSaleInfo(), item->getFlags(),
- item->getCreationDate());
-
- // do the internal logic
- const bool is_new = false;
- doUpdateInventory(task_item, key, is_new);
-}
-
-LLInventoryObject* LLViewerObject::getInventoryObject(const LLUUID& item_id)
-{
- LLInventoryObject* rv = NULL;
- if(mInventory)
- {
- LLInventoryObject::object_list_t::iterator it = mInventory->begin();
- LLInventoryObject::object_list_t::iterator end = mInventory->end();
- for ( ; it != end; ++it)
- {
- if((*it)->getUUID() == item_id)
- {
- rv = *it;
- break;
- }
- }
- }
- return rv;
-}
-
-LLInventoryItem* LLViewerObject::getInventoryItem(const LLUUID& item_id)
-{
- LLInventoryObject* iobj = getInventoryObject(item_id);
- if (!iobj || iobj->getType() == LLAssetType::AT_CATEGORY)
- {
- return NULL;
- }
- LLInventoryItem* item = dynamic_cast<LLInventoryItem*>(iobj);
- return item;
-}
-
-void LLViewerObject::getInventoryContents(LLInventoryObject::object_list_t& objects)
-{
- if(mInventory)
- {
- LLInventoryObject::object_list_t::iterator it = mInventory->begin();
- LLInventoryObject::object_list_t::iterator end = mInventory->end();
- for( ; it != end; ++it)
- {
- if ((*it)->getType() != LLAssetType::AT_CATEGORY)
- {
- objects.push_back(*it);
- }
- }
- }
-}
-
-LLInventoryObject* LLViewerObject::getInventoryRoot()
-{
- if (!mInventory || !mInventory->size())
- {
- return NULL;
- }
- return mInventory->back();
-}
-
-LLViewerInventoryItem* LLViewerObject::getInventoryItemByAsset(const LLUUID& asset_id)
-{
- if (mInventoryDirty)
- LL_WARNS() << "Peforming inventory lookup for object " << mID << " that has dirty inventory!" << LL_ENDL;
-
- LLViewerInventoryItem* rv = NULL;
- if(mInventory)
- {
- LLViewerInventoryItem* item = NULL;
-
- LLInventoryObject::object_list_t::iterator it = mInventory->begin();
- LLInventoryObject::object_list_t::iterator end = mInventory->end();
- for( ; it != end; ++it)
- {
- LLInventoryObject* obj = *it;
- if(obj->getType() != LLAssetType::AT_CATEGORY)
- {
- // *FIX: gank-ass down cast!
- item = (LLViewerInventoryItem*)obj;
- if(item->getAssetUUID() == asset_id)
- {
- rv = item;
- break;
- }
- }
- }
- }
- return rv;
-}
-
-LLViewerInventoryItem* LLViewerObject::getInventoryItemByAsset(const LLUUID& asset_id, LLAssetType::EType type)
-{
- if (mInventoryDirty)
- LL_WARNS() << "Peforming inventory lookup for object " << mID << " that has dirty inventory!" << LL_ENDL;
-
- LLViewerInventoryItem* rv = NULL;
- if (type == LLAssetType::AT_CATEGORY)
- {
- // Whatever called this shouldn't be trying to get a folder by asset
- // categories don't have assets
- llassert(0);
- return rv;
- }
-
- if (mInventory)
- {
- LLViewerInventoryItem* item = NULL;
-
- LLInventoryObject::object_list_t::iterator it = mInventory->begin();
- LLInventoryObject::object_list_t::iterator end = mInventory->end();
- for (; it != end; ++it)
- {
- LLInventoryObject* obj = *it;
- if (obj->getType() == type)
- {
- // *FIX: gank-ass down cast!
- item = (LLViewerInventoryItem*)obj;
- if (item->getAssetUUID() == asset_id)
- {
- rv = item;
- break;
- }
- }
- }
- }
- return rv;
-}
-
-void LLViewerObject::updateViewerInventoryAsset(
- const LLViewerInventoryItem* item,
- const LLUUID& new_asset)
-{
- LLPointer<LLViewerInventoryItem> task_item =
- new LLViewerInventoryItem(item);
- task_item->setAssetUUID(new_asset);
-
- // do the internal logic
- doUpdateInventory(task_item, TASK_INVENTORY_ITEM_KEY, false);
-}
-
-void LLViewerObject::setPixelAreaAndAngle(LLAgent &agent)
-{
- if (getVolume())
- { //volumes calculate pixel area and angle per face
- return;
- }
-
- LLVector3 viewer_pos_agent = gAgentCamera.getCameraPositionAgent();
- LLVector3 pos_agent = getRenderPosition();
-
- F32 dx = viewer_pos_agent.mV[VX] - pos_agent.mV[VX];
- F32 dy = viewer_pos_agent.mV[VY] - pos_agent.mV[VY];
- F32 dz = viewer_pos_agent.mV[VZ] - pos_agent.mV[VZ];
-
- F32 max_scale = getMaxScale();
- F32 mid_scale = getMidScale();
- F32 min_scale = getMinScale();
-
- // IW: estimate - when close to large objects, computing range based on distance from center is no good
- // to try to get a min distance from face, subtract min_scale/2 from the range.
- // This means we'll load too much detail sometimes, but that's better than not enough
- // I don't think there's a better way to do this without calculating distance per-poly
- F32 range = sqrt(dx*dx + dy*dy + dz*dz) - min_scale/2;
-
- LLViewerCamera* camera = LLViewerCamera::getInstance();
- if (range < 0.001f || isHUDAttachment()) // range == zero
- {
- mAppAngle = 180.f;
- mPixelArea = (F32)camera->getScreenPixelArea();
- }
- else
- {
- mAppAngle = (F32) atan2( max_scale, range) * RAD_TO_DEG;
-
- F32 pixels_per_meter = camera->getPixelMeterRatio() / range;
-
- mPixelArea = (pixels_per_meter * max_scale) * (pixels_per_meter * mid_scale);
- if (mPixelArea > camera->getScreenPixelArea())
- {
- mAppAngle = 180.f;
- mPixelArea = (F32)camera->getScreenPixelArea();
- }
- }
-}
-
-bool LLViewerObject::updateLOD()
-{
- return false;
-}
-
-bool LLViewerObject::updateGeometry(LLDrawable *drawable)
-{
- return false;
-}
-
-void LLViewerObject::updateGL()
-{
-
-}
-
-void LLViewerObject::updateFaceSize(S32 idx)
-{
-
-}
-
-LLDrawable* LLViewerObject::createDrawable(LLPipeline *pipeline)
-{
- return NULL;
-}
-
-void LLViewerObject::setScale(const LLVector3 &scale, bool damped)
-{
- LLPrimitive::setScale(scale);
- if (mDrawable.notNull())
- {
- //encompass completely sheared objects by taking
- //the most extreme point possible (<1,1,0.5>)
- mDrawable->setRadius(LLVector3(1,1,0.5f).scaleVec(scale).magVec());
- updateDrawable(damped);
- }
-
- if( (LL_PCODE_VOLUME == getPCode()) && !isDead() )
- {
- if (permYouOwner() || (scale.magVecSquared() > (7.5f * 7.5f)) )
- {
- if (!mOnMap)
- {
- llassert_always(LLWorld::getInstance()->getRegionFromHandle(getRegion()->getHandle()));
-
- gObjectList.addToMap(this);
- mOnMap = true;
- }
- }
- else
- {
- if (mOnMap)
- {
- gObjectList.removeFromMap(this);
- mOnMap = false;
- }
- }
- }
-}
-
-void LLViewerObject::setObjectCostStale()
-{
- mCostStale = true;
- // *NOTE: This is harmlessly redundant for Blinn-Phong material updates, as
- // the root prim currently gets set stale anyway due to other property
- // updates. But it is needed for GLTF material ID updates.
- // -Cosmic,2023-06-27
- getRootEdit()->mCostStale = true;
-}
-
-void LLViewerObject::setObjectCost(F32 cost)
-{
- mObjectCost = cost;
- mCostStale = false;
-
- if (isSelected())
- {
- gFloaterTools->dirty();
- }
-}
-
-void LLViewerObject::setLinksetCost(F32 cost)
-{
- mLinksetCost = cost;
- mCostStale = false;
-
- bool needs_refresh = isSelected();
- child_list_t::iterator iter = mChildList.begin();
- while(iter != mChildList.end() && !needs_refresh)
- {
- LLViewerObject* child = *iter;
- needs_refresh = child->isSelected();
- iter++;
- }
-
- if (needs_refresh)
- {
- gFloaterTools->dirty();
- }
-}
-
-void LLViewerObject::setPhysicsCost(F32 cost)
-{
- mPhysicsCost = cost;
- mCostStale = false;
-
- if (isSelected())
- {
- gFloaterTools->dirty();
- }
-}
-
-void LLViewerObject::setLinksetPhysicsCost(F32 cost)
-{
- mLinksetPhysicsCost = cost;
- mCostStale = false;
-
- if (isSelected())
- {
- gFloaterTools->dirty();
- }
-}
-
-
-F32 LLViewerObject::getObjectCost()
-{
- if (mCostStale)
- {
- gObjectList.updateObjectCost(this);
- }
-
- return mObjectCost;
-}
-
-F32 LLViewerObject::getLinksetCost()
-{
- if (mCostStale)
- {
- gObjectList.updateObjectCost(this);
- }
-
- return mLinksetCost;
-}
-
-F32 LLViewerObject::getPhysicsCost()
-{
- if (mCostStale)
- {
- gObjectList.updateObjectCost(this);
- }
-
- return mPhysicsCost;
-}
-
-F32 LLViewerObject::getLinksetPhysicsCost()
-{
- if (mCostStale)
- {
- gObjectList.updateObjectCost(this);
- }
-
- return mLinksetPhysicsCost;
-}
-
-F32 LLViewerObject::recursiveGetEstTrianglesMax() const
-{
- F32 est_tris = getEstTrianglesMax();
- for (child_list_t::const_iterator iter = mChildList.begin();
- iter != mChildList.end(); iter++)
- {
- const LLViewerObject* child = *iter;
- if (!child->isAvatar())
- {
- est_tris += child->recursiveGetEstTrianglesMax();
- }
- }
- return est_tris;
-}
-
-S32 LLViewerObject::getAnimatedObjectMaxTris() const
-{
- S32 max_tris = 0;
- if (gAgent.getRegion())
- {
- LLSD features;
- gAgent.getRegion()->getSimulatorFeatures(features);
- if (features.has("AnimatedObjects"))
- {
- max_tris = features["AnimatedObjects"]["AnimatedObjectMaxTris"].asInteger();
- }
- }
- return max_tris;
-}
-
-F32 LLViewerObject::getEstTrianglesMax() const
-{
- return 0.f;
-}
-
-F32 LLViewerObject::getEstTrianglesStreamingCost() const
-{
- return 0.f;
-}
-
-// virtual
-F32 LLViewerObject::getStreamingCost() const
-{
- return 0.f;
-}
-
-// virtual
-bool LLViewerObject::getCostData(LLMeshCostData& costs) const
-{
- costs = LLMeshCostData();
- return false;
-}
-
-U32 LLViewerObject::getTriangleCount(S32* vcount) const
-{
- return 0;
-}
-
-U32 LLViewerObject::getHighLODTriangleCount()
-{
- return 0;
-}
-
-U32 LLViewerObject::recursiveGetTriangleCount(S32* vcount) const
-{
- S32 total_tris = getTriangleCount(vcount);
- LLViewerObject::const_child_list_t& child_list = getChildren();
- for (LLViewerObject::const_child_list_t::const_iterator iter = child_list.begin();
- iter != child_list.end(); ++iter)
- {
- LLViewerObject* childp = *iter;
- if (childp)
- {
- total_tris += childp->getTriangleCount(vcount);
- }
- }
- return total_tris;
-}
-
-// This is using the stored surface area for each volume (which
-// defaults to 1.0 for the case of everything except a sculpt) and
-// then scaling it linearly based on the largest dimension in the
-// prim's scale. Should revisit at some point.
-F32 LLViewerObject::recursiveGetScaledSurfaceArea() const
-{
- LL_PROFILE_ZONE_SCOPED_CATEGORY_VOLUME;
- F32 area = 0.f;
- const LLDrawable* drawable = mDrawable;
- if (drawable)
- {
- const LLVOVolume* volume = drawable->getVOVolume();
- if (volume)
- {
- if (volume->getVolume())
- {
- const LLVector3& scale = volume->getScale();
- area += volume->getVolume()->getSurfaceArea() * llmax(llmax(scale.mV[0], scale.mV[1]), scale.mV[2]);
- }
- LLViewerObject::const_child_list_t children = volume->getChildren();
- for (LLViewerObject::const_child_list_t::const_iterator child_iter = children.begin();
- child_iter != children.end();
- ++child_iter)
- {
- LLViewerObject* child_obj = *child_iter;
- LLVOVolume *child = dynamic_cast<LLVOVolume*>( child_obj );
- if (child && child->getVolume())
- {
- const LLVector3& scale = child->getScale();
- area += child->getVolume()->getSurfaceArea() * llmax(llmax(scale.mV[0], scale.mV[1]), scale.mV[2]);
- }
- }
- }
- }
- return area;
-}
-
-void LLViewerObject::updateSpatialExtents(LLVector4a& newMin, LLVector4a &newMax)
-{
- LLVector4a center;
- center.load3(getRenderPosition().mV);
- LLVector4a size;
- size.load3(getScale().mV);
- newMin.setSub(center, size);
- newMax.setAdd(center, size);
-
- mDrawable->setPositionGroup(center);
-}
-
-F32 LLViewerObject::getBinRadius()
-{
- if (mDrawable.notNull())
- {
- const LLVector4a* ext = mDrawable->getSpatialExtents();
- LLVector4a diff;
- diff.setSub(ext[1], ext[0]);
- return diff.getLength3().getF32();
- }
-
- return getScale().magVec();
-}
-
-F32 LLViewerObject::getMaxScale() const
-{
- return llmax(getScale().mV[VX],getScale().mV[VY], getScale().mV[VZ]);
-}
-
-F32 LLViewerObject::getMinScale() const
-{
- return llmin(getScale().mV[0],getScale().mV[1],getScale().mV[2]);
-}
-
-F32 LLViewerObject::getMidScale() const
-{
- if (getScale().mV[VX] < getScale().mV[VY])
- {
- if (getScale().mV[VY] < getScale().mV[VZ])
- {
- return getScale().mV[VY];
- }
- else if (getScale().mV[VX] < getScale().mV[VZ])
- {
- return getScale().mV[VZ];
- }
- else
- {
- return getScale().mV[VX];
- }
- }
- else if (getScale().mV[VX] < getScale().mV[VZ])
- {
- return getScale().mV[VX];
- }
- else if (getScale().mV[VY] < getScale().mV[VZ])
- {
- return getScale().mV[VZ];
- }
- else
- {
- return getScale().mV[VY];
- }
-}
-
-
-void LLViewerObject::updateTextures()
-{
-}
-
-void LLViewerObject::boostTexturePriority(bool boost_children /* = true */)
-{
- if (isDead() || !getVolume())
- {
- return;
- }
-
- S32 i;
- S32 tex_count = getNumTEs();
- for (i = 0; i < tex_count; i++)
- {
- getTEImage(i)->setBoostLevel(LLGLTexture::BOOST_SELECTED);
- }
-
- if (isSculpted() && !isMesh())
- {
- LLSculptParams *sculpt_params = (LLSculptParams *)getParameterEntry(LLNetworkData::PARAMS_SCULPT);
- LLUUID sculpt_id = sculpt_params->getSculptTexture();
- LLViewerTextureManager::getFetchedTexture(sculpt_id, FTT_DEFAULT, true, LLGLTexture::BOOST_NONE, LLViewerTexture::LOD_TEXTURE)->setBoostLevel(LLGLTexture::BOOST_SELECTED);
- }
-
- if (boost_children)
- {
- for (child_list_t::iterator iter = mChildList.begin();
- iter != mChildList.end(); iter++)
- {
- LLViewerObject* child = *iter;
- child->boostTexturePriority();
- }
- }
-}
-
-void LLViewerObject::setLineWidthForWindowSize(S32 window_width)
-{
- if (window_width < 700)
- {
- LLUI::setLineWidth(2.0f);
- }
- else if (window_width < 1100)
- {
- LLUI::setLineWidth(3.0f);
- }
- else if (window_width < 2000)
- {
- LLUI::setLineWidth(4.0f);
- }
- else
- {
- // _damn_, what a nice monitor!
- LLUI::setLineWidth(5.0f);
- }
-}
-
-void LLViewerObject::increaseArrowLength()
-{
-/* ???
- if (mAxisArrowLength == 50)
- {
- mAxisArrowLength = 100;
- }
- else
- {
- mAxisArrowLength = 150;
- }
-*/
-}
-
-
-void LLViewerObject::decreaseArrowLength()
-{
-/* ???
- if (mAxisArrowLength == 150)
- {
- mAxisArrowLength = 100;
- }
- else
- {
- mAxisArrowLength = 50;
- }
-*/
-}
-
-// Culled from newsim LLTask::addNVPair
-void LLViewerObject::addNVPair(const std::string& data)
-{
- // cout << "LLViewerObject::addNVPair() with ---" << data << "---" << endl;
- LLNameValue *nv = new LLNameValue(data.c_str());
-
-// char splat[MAX_STRING];
-// temp->printNameValue(splat);
-// LL_INFOS() << "addNVPair " << splat << LL_ENDL;
-
- name_value_map_t::iterator iter = mNameValuePairs.find(nv->mName);
- if (iter != mNameValuePairs.end())
- {
- LLNameValue* foundnv = iter->second;
- if (foundnv->mClass != NVC_READ_ONLY)
- {
- delete foundnv;
- mNameValuePairs.erase(iter);
- }
- else
- {
- delete nv;
-// LL_INFOS() << "Trying to write to Read Only NVPair " << temp->mName << " in addNVPair()" << LL_ENDL;
- return;
- }
- }
- mNameValuePairs[nv->mName] = nv;
-}
-
-bool LLViewerObject::removeNVPair(const std::string& name)
-{
- char* canonical_name = gNVNameTable.addString(name);
-
- LL_DEBUGS() << "LLViewerObject::removeNVPair(): " << name << LL_ENDL;
-
- name_value_map_t::iterator iter = mNameValuePairs.find(canonical_name);
- if (iter != mNameValuePairs.end())
- {
- if( mRegionp )
- {
- LLNameValue* nv = iter->second;
-/*
- std::string buffer = nv->printNameValue();
- gMessageSystem->newMessageFast(_PREHASH_RemoveNameValuePair);
- gMessageSystem->nextBlockFast(_PREHASH_TaskData);
- gMessageSystem->addUUIDFast(_PREHASH_ID, mID);
-
- gMessageSystem->nextBlockFast(_PREHASH_NameValueData);
- gMessageSystem->addStringFast(_PREHASH_NVPair, buffer);
-
- gMessageSystem->sendReliable( mRegionp->getHost() );
-*/
- // Remove the NV pair from the local list.
- delete nv;
- mNameValuePairs.erase(iter);
- return true;
- }
- else
- {
- LL_DEBUGS() << "removeNVPair - No region for object" << LL_ENDL;
- }
- }
- return false;
-}
-
-
-LLNameValue *LLViewerObject::getNVPair(const std::string& name) const
-{
- char *canonical_name;
-
- canonical_name = gNVNameTable.addString(name);
-
- // If you access a map with a name that isn't in it, it will add the name and a null pointer.
- // So first check if the data is in the map.
- name_value_map_t::const_iterator iter = mNameValuePairs.find(canonical_name);
- if (iter != mNameValuePairs.end())
- {
- return iter->second;
- }
- else
- {
- return NULL;
- }
-}
-
-void LLViewerObject::updatePositionCaches() const
-{
- // If region is removed from the list it is also deleted.
- if(mRegionp && LLWorld::instance().isRegionListed(mRegionp))
- {
- if (!isRoot())
- {
- mPositionRegion = ((LLViewerObject *)getParent())->getPositionRegion() + getPosition() * getParent()->getRotation();
- mPositionAgent = mRegionp->getPosAgentFromRegion(mPositionRegion);
- }
- else
- {
- mPositionRegion = getPosition();
- mPositionAgent = mRegionp->getPosAgentFromRegion(mPositionRegion);
- }
- }
-}
-
-const LLVector3d LLViewerObject::getPositionGlobal() const
-{
- // If region is removed from the list it is also deleted.
- if(mRegionp && LLWorld::instance().isRegionListed(mRegionp))
- {
- LLVector3d position_global = mRegionp->getPosGlobalFromRegion(getPositionRegion());
-
- if (isAttachment())
- {
- position_global = gAgent.getPosGlobalFromAgent(getRenderPosition());
- }
- return position_global;
- }
- else
- {
- LLVector3d position_global(getPosition());
- return position_global;
- }
-}
-
-const LLVector3 &LLViewerObject::getPositionAgent() const
-{
- // If region is removed from the list it is also deleted.
- if(mRegionp && LLWorld::instance().isRegionListed(mRegionp))
- {
- if (mDrawable.notNull() && (!mDrawable->isRoot() && getParent()))
- {
- // Don't return cached position if you have a parent, recalc (until all dirtying is done correctly.
- LLVector3 position_region;
- position_region = ((LLViewerObject *)getParent())->getPositionRegion() + getPosition() * getParent()->getRotation();
- mPositionAgent = mRegionp->getPosAgentFromRegion(position_region);
- }
- else
- {
- mPositionAgent = mRegionp->getPosAgentFromRegion(getPosition());
- }
- }
- return mPositionAgent;
-}
-
-const LLVector3 &LLViewerObject::getPositionRegion() const
-{
- if (!isRoot())
- {
- LLViewerObject *parent = (LLViewerObject *)getParent();
- mPositionRegion = parent->getPositionRegion() + (getPosition() * parent->getRotation());
- }
- else
- {
- mPositionRegion = getPosition();
- }
-
- return mPositionRegion;
-}
-
-const LLVector3 LLViewerObject::getPositionEdit() const
-{
- if (isRootEdit())
- {
- return getPosition();
- }
- else
- {
- LLViewerObject *parent = (LLViewerObject *)getParent();
- LLVector3 position_edit = parent->getPositionEdit() + getPosition() * parent->getRotationEdit();
- return position_edit;
- }
-}
-
-const LLVector3 LLViewerObject::getRenderPosition() const
-{
- if (mDrawable.notNull() && mDrawable->isState(LLDrawable::RIGGED))
- {
- LLControlAvatar *cav = getControlAvatar();
- if (isRoot() && cav)
- {
- F32 fixup;
- if ( cav->hasPelvisFixup( fixup) )
- {
- //Apply a pelvis fixup (as defined by the avs skin)
- LLVector3 pos = mDrawable->getPositionAgent();
- pos[VZ] += fixup;
- return pos;
- }
- }
- LLVOAvatar* avatar = getAvatar();
- if ((avatar) && !getControlAvatar())
- {
- return avatar->getPositionAgent();
- }
- }
-
- if (mDrawable.isNull() || mDrawable->getGeneration() < 0)
- {
- return getPositionAgent();
- }
- else
- {
- return mDrawable->getPositionAgent();
- }
-}
-
-const LLVector3 LLViewerObject::getPivotPositionAgent() const
-{
- return getRenderPosition();
-}
-
-const LLQuaternion LLViewerObject::getRenderRotation() const
-{
- LLQuaternion ret;
- if (mDrawable.notNull() && mDrawable->isState(LLDrawable::RIGGED) && !isAnimatedObject())
- {
- return ret;
- }
-
- if (mDrawable.isNull() || mDrawable->isStatic())
- {
- ret = getRotationEdit();
- }
- else
- {
- if (!mDrawable->isRoot())
- {
- ret = getRotation() * LLQuaternion(mDrawable->getParent()->getWorldMatrix());
- }
- else
- {
- ret = LLQuaternion(mDrawable->getWorldMatrix());
- }
- }
-
- return ret;
-}
-
-const LLMatrix4 LLViewerObject::getRenderMatrix() const
-{
- return mDrawable->getWorldMatrix();
-}
-
-const LLQuaternion LLViewerObject::getRotationRegion() const
-{
- LLQuaternion global_rotation = getRotation();
- if (!((LLXform *)this)->isRoot())
- {
- global_rotation = global_rotation * getParent()->getRotation();
- }
- return global_rotation;
-}
-
-const LLQuaternion LLViewerObject::getRotationEdit() const
-{
- LLQuaternion global_rotation = getRotation();
- if (!((LLXform *)this)->isRootEdit())
- {
- global_rotation = global_rotation * getParent()->getRotation();
- }
- return global_rotation;
-}
-
-void LLViewerObject::setPositionAbsoluteGlobal( const LLVector3d &pos_global, bool damped )
-{
- if (isAttachment())
- {
- LLVector3 new_pos = mRegionp->getPosRegionFromGlobal(pos_global);
- if (isRootEdit())
- {
- new_pos -= mDrawable->mXform.getParent()->getWorldPosition();
- LLQuaternion world_rotation = mDrawable->mXform.getParent()->getWorldRotation();
- new_pos = new_pos * ~world_rotation;
- }
- else
- {
- LLViewerObject* parentp = (LLViewerObject*)getParent();
- new_pos -= parentp->getPositionAgent();
- new_pos = new_pos * ~parentp->getRotationRegion();
- }
- LLViewerObject::setPosition(new_pos);
-
- if (mParent && ((LLViewerObject*)mParent)->isAvatar())
- {
- // we have changed the position of an attachment, so we need to clamp it
- LLVOAvatar *avatar = (LLVOAvatar*)mParent;
-
- avatar->clampAttachmentPositions();
- }
- }
- else
- {
- if( isRoot() )
- {
- setPositionRegion(mRegionp->getPosRegionFromGlobal(pos_global));
- }
- else
- {
- // the relative position with the parent is not constant
- LLViewerObject* parent = (LLViewerObject *)getParent();
- //RN: this assumes we are only calling this function from the edit tools
- gPipeline.updateMoveNormalAsync(parent->mDrawable);
-
- LLVector3 pos_local = mRegionp->getPosRegionFromGlobal(pos_global) - parent->getPositionRegion();
- pos_local = pos_local * ~parent->getRotationRegion();
- LLViewerObject::setPosition( pos_local );
- }
- }
- //RN: assumes we always want to snap the object when calling this function
- gPipeline.updateMoveNormalAsync(mDrawable);
-}
-
-void LLViewerObject::setPosition(const LLVector3 &pos, bool damped)
-{
- if (getPosition() != pos)
- {
- setChanged(TRANSLATED | SILHOUETTE);
- }
-
- LLXform::setPosition(pos);
- updateDrawable(damped);
- if (isRoot())
- {
- // position caches need to be up to date on root objects
- updatePositionCaches();
- }
-}
-
-void LLViewerObject::setPositionGlobal(const LLVector3d &pos_global, bool damped)
-{
- if (isAttachment())
- {
- if (isRootEdit())
- {
- LLVector3 newPos = mRegionp->getPosRegionFromGlobal(pos_global);
- newPos = newPos - mDrawable->mXform.getParent()->getWorldPosition();
-
- LLQuaternion invWorldRotation = mDrawable->mXform.getParent()->getWorldRotation();
- invWorldRotation.transQuat();
-
- newPos = newPos * invWorldRotation;
- LLViewerObject::setPosition(newPos);
- }
- else
- {
- // assumes parent is root editable (root of attachment)
- LLVector3 newPos = mRegionp->getPosRegionFromGlobal(pos_global);
- newPos = newPos - mDrawable->mXform.getParent()->getWorldPosition();
- LLVector3 delta_pos = newPos - getPosition();
-
- LLQuaternion invRotation = mDrawable->getRotation();
- invRotation.transQuat();
-
- delta_pos = delta_pos * invRotation;
-
- // *FIX: is this right? Shouldn't we be calling the
- // LLViewerObject version of setPosition?
- LLVector3 old_pos = mDrawable->mXform.getParent()->getPosition();
- mDrawable->mXform.getParent()->setPosition(old_pos + delta_pos);
- setChanged(TRANSLATED | SILHOUETTE);
- }
- if (mParent && ((LLViewerObject*)mParent)->isAvatar())
- {
- // we have changed the position of an attachment, so we need to clamp it
- LLVOAvatar *avatar = (LLVOAvatar*)mParent;
-
- avatar->clampAttachmentPositions();
- }
- }
- else
- {
- if (isRoot())
- {
- setPositionRegion(mRegionp->getPosRegionFromGlobal(pos_global));
- }
- else
- {
- // the relative position with the parent is constant, but the parent's position needs to be changed
- LLVector3d position_offset;
- position_offset.setVec(getPosition()*getParent()->getRotation());
- LLVector3d new_pos_global = pos_global - position_offset;
- ((LLViewerObject *)getParent())->setPositionGlobal(new_pos_global);
- }
- }
- updateDrawable(damped);
-}
-
-
-void LLViewerObject::setPositionParent(const LLVector3 &pos_parent, bool damped)
-{
- // Set position relative to parent, if no parent, relative to region
- if (!isRoot())
- {
- LLViewerObject::setPosition(pos_parent, damped);
- //updateDrawable(damped);
- }
- else
- {
- setPositionRegion(pos_parent, damped);
- }
-}
-
-void LLViewerObject::setPositionRegion(const LLVector3 &pos_region, bool damped)
-{
- if (!isRootEdit())
- {
- LLViewerObject* parent = (LLViewerObject*) getParent();
- LLViewerObject::setPosition((pos_region-parent->getPositionRegion())*~parent->getRotationRegion());
- }
- else
- {
- LLViewerObject::setPosition(pos_region);
- mPositionRegion = pos_region;
- mPositionAgent = mRegionp->getPosAgentFromRegion(mPositionRegion);
- }
-}
-
-void LLViewerObject::setPositionAgent(const LLVector3 &pos_agent, bool damped)
-{
- LLVector3 pos_region = getRegion()->getPosRegionFromAgent(pos_agent);
- setPositionRegion(pos_region, damped);
-}
-
-// identical to setPositionRegion() except it checks for child-joints
-// and doesn't also move the joint-parent
-// TODO -- implement similar intelligence for joint-parents toward
-// their joint-children
-void LLViewerObject::setPositionEdit(const LLVector3 &pos_edit, bool damped)
-{
- if (!isRootEdit())
- {
- // the relative position with the parent is constant, but the parent's position needs to be changed
- LLVector3 position_offset = getPosition() * getParent()->getRotation();
-
- ((LLViewerObject *)getParent())->setPositionEdit(pos_edit - position_offset);
- updateDrawable(damped);
- }
- else
- {
- LLViewerObject::setPosition(pos_edit, damped);
- mPositionRegion = pos_edit;
- mPositionAgent = mRegionp->getPosAgentFromRegion(mPositionRegion);
- }
-}
-
-
-LLViewerObject* LLViewerObject::getRootEdit() const
-{
- const LLViewerObject* root = this;
- while (root->mParent
- && !((LLViewerObject*)root->mParent)->isAvatar())
- {
- root = (LLViewerObject*)root->mParent;
- }
- return (LLViewerObject*)root;
-}
-
-
-bool LLViewerObject::lineSegmentIntersect(const LLVector4a& start, const LLVector4a& end,
- S32 face,
- bool pick_transparent,
- bool pick_rigged,
- bool pick_unselectable,
- S32* face_hit,
- LLVector4a* intersection,
- LLVector2* tex_coord,
- LLVector4a* normal,
- LLVector4a* tangent)
-{
- return false;
-}
-
-bool LLViewerObject::lineSegmentBoundingBox(const LLVector4a& start, const LLVector4a& end)
-{
- if (mDrawable.isNull() || mDrawable->isDead())
- {
- return false;
- }
-
- const LLVector4a* ext = mDrawable->getSpatialExtents();
-
- //VECTORIZE THIS
- LLVector4a center;
- center.setAdd(ext[1], ext[0]);
- center.mul(0.5f);
- LLVector4a size;
- size.setSub(ext[1], ext[0]);
- size.mul(0.5f);
-
- return LLLineSegmentBoxIntersect(start, end, center, size);
-}
-
-U8 LLViewerObject::getMediaType() const
-{
- if (mMedia)
- {
- return mMedia->mMediaType;
- }
- else
- {
- return LLViewerObject::MEDIA_NONE;
- }
-}
-
-void LLViewerObject::setMediaType(U8 media_type)
-{
- if (!mMedia)
- {
- // TODO what if we don't have a media pointer?
- }
- else if (mMedia->mMediaType != media_type)
- {
- mMedia->mMediaType = media_type;
-
- // TODO: update materials with new image
- }
-}
-
-std::string LLViewerObject::getMediaURL() const
-{
- if (mMedia)
- {
- return mMedia->mMediaURL;
- }
- else
- {
- return std::string();
- }
-}
-
-void LLViewerObject::setMediaURL(const std::string& media_url)
-{
- if (!mMedia)
- {
- mMedia = new LLViewerObjectMedia;
- mMedia->mMediaURL = media_url;
- mMedia->mPassedWhitelist = false;
-
- // TODO: update materials with new image
- }
- else if (mMedia->mMediaURL != media_url)
- {
- mMedia->mMediaURL = media_url;
- mMedia->mPassedWhitelist = false;
-
- // TODO: update materials with new image
- }
-}
-
-bool LLViewerObject::getMediaPassedWhitelist() const
-{
- if (mMedia)
- {
- return mMedia->mPassedWhitelist;
- }
- else
- {
- return false;
- }
-}
-
-void LLViewerObject::setMediaPassedWhitelist(bool passed)
-{
- if (mMedia)
- {
- mMedia->mPassedWhitelist = passed;
- }
-}
-
-bool LLViewerObject::setMaterial(const U8 material)
-{
- bool res = LLPrimitive::setMaterial(material);
- if (res)
- {
- setChanged(TEXTURE);
- }
- return res;
-}
-
-void LLViewerObject::setNumTEs(const U8 num_tes)
-{
- U32 i;
- if (num_tes != getNumTEs())
- {
- if (num_tes)
- {
- LLPointer<LLViewerTexture> *new_images;
- new_images = new LLPointer<LLViewerTexture>[num_tes];
-
- LLPointer<LLViewerTexture> *new_normmaps;
- new_normmaps = new LLPointer<LLViewerTexture>[num_tes];
-
- LLPointer<LLViewerTexture> *new_specmaps;
- new_specmaps = new LLPointer<LLViewerTexture>[num_tes];
- for (i = 0; i < num_tes; i++)
- {
- if (i < getNumTEs())
- {
- new_images[i] = mTEImages[i];
- new_normmaps[i] = mTENormalMaps[i];
- new_specmaps[i] = mTESpecularMaps[i];
- }
- else if (getNumTEs())
- {
- new_images[i] = mTEImages[getNumTEs()-1];
- new_normmaps[i] = mTENormalMaps[getNumTEs()-1];
- new_specmaps[i] = mTESpecularMaps[getNumTEs()-1];
- }
- else
- {
- new_images[i] = NULL;
- new_normmaps[i] = NULL;
- new_specmaps[i] = NULL;
- }
- }
-
- deleteTEImages();
-
- mTEImages = new_images;
- mTENormalMaps = new_normmaps;
- mTESpecularMaps = new_specmaps;
- }
- else
- {
- deleteTEImages();
- }
-
- S32 original_tes = getNumTEs();
-
- LLPrimitive::setNumTEs(num_tes);
- setChanged(TEXTURE);
-
- // touch up GLTF materials
- if (original_tes > 0)
- {
- for (int i = original_tes; i < getNumTEs(); ++i)
- {
- LLTextureEntry* src = getTE(original_tes - 1);
- LLTextureEntry* tep = getTE(i);
- setRenderMaterialID(i, getRenderMaterialID(original_tes - 1), false);
-
- if (tep)
- {
- LLGLTFMaterial* base_material = src->getGLTFMaterial();
- LLGLTFMaterial* override_material = src->getGLTFMaterialOverride();
- if (base_material && override_material)
- {
- tep->setGLTFMaterialOverride(new LLGLTFMaterial(*override_material));
-
- LLGLTFMaterial* render_material = new LLFetchedGLTFMaterial();
- *render_material = *base_material;
- render_material->applyOverride(*override_material);
- tep->setGLTFRenderMaterial(render_material);
- }
- }
- }
- }
-
- if (mDrawable.notNull())
- {
- gPipeline.markTextured(mDrawable);
- }
- }
-}
-
-void LLViewerObject::sendMaterialUpdate() const
-{
- LLViewerRegion* regionp = getRegion();
- if(!regionp) return;
- gMessageSystem->newMessageFast(_PREHASH_ObjectMaterial);
- gMessageSystem->nextBlockFast(_PREHASH_AgentData);
- gMessageSystem->addUUIDFast(_PREHASH_AgentID, gAgent.getID() );
- gMessageSystem->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID());
- gMessageSystem->nextBlockFast(_PREHASH_ObjectData);
- gMessageSystem->addU32Fast(_PREHASH_ObjectLocalID, mLocalID );
- gMessageSystem->addU8Fast(_PREHASH_Material, getMaterial() );
- gMessageSystem->sendReliable( regionp->getHost() );
-
-}
-
-//formerly send_object_shape(LLViewerObject *object)
-void LLViewerObject::sendShapeUpdate()
-{
- gMessageSystem->newMessageFast(_PREHASH_ObjectShape);
- gMessageSystem->nextBlockFast(_PREHASH_AgentData);
- gMessageSystem->addUUIDFast(_PREHASH_AgentID, gAgent.getID() );
- gMessageSystem->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID());
- gMessageSystem->nextBlockFast(_PREHASH_ObjectData);
- gMessageSystem->addU32Fast(_PREHASH_ObjectLocalID, mLocalID );
-
- LLVolumeMessage::packVolumeParams(&getVolume()->getParams(), gMessageSystem);
-
- LLViewerRegion *regionp = getRegion();
- gMessageSystem->sendReliable( regionp->getHost() );
-}
-
-
-void LLViewerObject::sendTEUpdate() const
-{
- LLMessageSystem* msg = gMessageSystem;
- msg->newMessageFast(_PREHASH_ObjectImage);
-
- msg->nextBlockFast(_PREHASH_AgentData);
- msg->addUUIDFast(_PREHASH_AgentID, gAgent.getID() );
- msg->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID());
-
- msg->nextBlockFast(_PREHASH_ObjectData);
- msg->addU32Fast(_PREHASH_ObjectLocalID, mLocalID );
- if (mMedia)
- {
- msg->addString("MediaURL", mMedia->mMediaURL);
- }
- else
- {
- msg->addString("MediaURL", NULL);
- }
-
- // TODO send media type
-
- packTEMessage(msg);
-
- LLViewerRegion *regionp = getRegion();
- msg->sendReliable( regionp->getHost() );
-}
-
-LLViewerTexture* LLViewerObject::getBakedTextureForMagicId(const LLUUID& id)
-{
- if (!LLAvatarAppearanceDefines::LLAvatarAppearanceDictionary::isBakedImageId(id))
- {
- return NULL;
- }
-
- LLViewerObject *root = getRootEdit();
- if (root && root->isAnimatedObject())
- {
- return LLViewerTextureManager::getFetchedTexture(id, FTT_DEFAULT, true, LLGLTexture::BOOST_NONE, LLViewerTexture::LOD_TEXTURE);
- }
-
- LLVOAvatar* avatar = getAvatar();
- if (avatar && !isHUDAttachment())
- {
- LLAvatarAppearanceDefines::EBakedTextureIndex texIndex = LLAvatarAppearanceDefines::LLAvatarAppearanceDictionary::assetIdToBakedTextureIndex(id);
- LLViewerTexture* bakedTexture = avatar->getBakedTexture(texIndex);
- if (bakedTexture == NULL || bakedTexture->isMissingAsset())
- {
- return LLViewerTextureManager::getFetchedTexture(IMG_DEFAULT, FTT_DEFAULT, true, LLGLTexture::BOOST_NONE, LLViewerTexture::LOD_TEXTURE);
- }
- else
- {
- return bakedTexture;
- }
- }
- else
- {
- return LLViewerTextureManager::getFetchedTexture(id, FTT_DEFAULT, true, LLGLTexture::BOOST_NONE, LLViewerTexture::LOD_TEXTURE);
- }
-
-}
-
-void LLViewerObject::updateAvatarMeshVisibility(const LLUUID& id, const LLUUID& old_id)
-{
- if (id == old_id)
- {
- return;
- }
-
- if (!LLAvatarAppearanceDefines::LLAvatarAppearanceDictionary::isBakedImageId(old_id) && !LLAvatarAppearanceDefines::LLAvatarAppearanceDictionary::isBakedImageId(id))
- {
- return;
- }
-
- LLVOAvatar* avatar = getAvatar();
- if (avatar)
- {
- avatar->updateMeshVisibility();
- }
-}
-
-
-void LLViewerObject::setTE(const U8 te, const LLTextureEntry& texture_entry)
-{
- LLUUID old_image_id;
- if (getTE(te))
- {
- old_image_id = getTE(te)->getID();
- }
-
- LLPrimitive::setTE(te, texture_entry);
-
- const LLUUID& image_id = getTE(te)->getID();
- LLViewerTexture* bakedTexture = getBakedTextureForMagicId(image_id);
- mTEImages[te] = bakedTexture ? bakedTexture : LLViewerTextureManager::getFetchedTexture(image_id, FTT_DEFAULT, true, LLGLTexture::BOOST_NONE, LLViewerTexture::LOD_TEXTURE);
-
- updateAvatarMeshVisibility(image_id, old_image_id);
-
- updateTEMaterialTextures(te);
-}
-
-void LLViewerObject::updateTEMaterialTextures(U8 te)
-{
- if (getTE(te)->getMaterialParams().notNull())
- {
- const LLUUID& norm_id = getTE(te)->getMaterialParams()->getNormalID();
- mTENormalMaps[te] = LLViewerTextureManager::getFetchedTexture(norm_id, FTT_DEFAULT, true, LLGLTexture::BOOST_NONE, LLViewerTexture::LOD_TEXTURE);
-
- const LLUUID& spec_id = getTE(te)->getMaterialParams()->getSpecularID();
- mTESpecularMaps[te] = LLViewerTextureManager::getFetchedTexture(spec_id, FTT_DEFAULT, true, LLGLTexture::BOOST_NONE, LLViewerTexture::LOD_TEXTURE);
- }
-
- LLFetchedGLTFMaterial* mat = (LLFetchedGLTFMaterial*) getTE(te)->getGLTFRenderMaterial();
- llassert(mat == nullptr || dynamic_cast<LLFetchedGLTFMaterial*>(getTE(te)->getGLTFRenderMaterial()) != nullptr);
- LLUUID mat_id = getRenderMaterialID(te);
- if (mat == nullptr && mat_id.notNull())
- {
- mat = (LLFetchedGLTFMaterial*) gGLTFMaterialList.getMaterial(mat_id);
- llassert(mat == nullptr || dynamic_cast<LLFetchedGLTFMaterial*>(gGLTFMaterialList.getMaterial(mat_id)) != nullptr);
- if (mat->isFetching())
- { // material is not loaded yet, rebuild draw info when the object finishes loading
- mat->onMaterialComplete([id=getID()]
- {
- LLViewerObject* obj = gObjectList.findObject(id);
- if (obj)
- {
- obj->markForUpdate();
- }
- });
- }
- getTE(te)->setGLTFMaterial(mat);
- }
- else if (mat_id.isNull() && mat != nullptr)
- {
- mat = nullptr;
- getTE(te)->setGLTFMaterial(nullptr);
- }
-
- auto fetch_texture = [this](const LLUUID& id)
- {
- LLViewerFetchedTexture* img = nullptr;
- if (id.notNull())
- {
- if (LLAvatarAppearanceDefines::LLAvatarAppearanceDictionary::isBakedImageId(id))
- {
- // TODO -- fall back to LLTextureEntry::mGLTFRenderMaterial when overriding with baked texture
- LLViewerTexture* viewerTexture = getBakedTextureForMagicId(id);
- img = viewerTexture ? dynamic_cast<LLViewerFetchedTexture*>(viewerTexture) : nullptr;
- }
- else
- {
- img = LLViewerTextureManager::getFetchedTexture(id, FTT_DEFAULT, true, LLGLTexture::BOOST_NONE, LLViewerTexture::LOD_TEXTURE);
- img->addTextureStats(64.f * 64.f, true);
- }
- }
-
- return img;
- };
-
- if (mat != nullptr)
- {
- mat->mBaseColorTexture = fetch_texture(mat->mTextureId[LLGLTFMaterial::GLTF_TEXTURE_INFO_BASE_COLOR]);
- mat->mNormalTexture = fetch_texture(mat->mTextureId[LLGLTFMaterial::GLTF_TEXTURE_INFO_NORMAL]);
- mat->mMetallicRoughnessTexture = fetch_texture(mat->mTextureId[LLGLTFMaterial::GLTF_TEXTURE_INFO_METALLIC_ROUGHNESS]);
- mat->mEmissiveTexture= fetch_texture(mat->mTextureId[LLGLTFMaterial::GLTF_TEXTURE_INFO_EMISSIVE]);
- }
-}
-
-void LLViewerObject::refreshBakeTexture()
-{
- for (int face_index = 0; face_index < getNumTEs(); face_index++)
- {
- LLTextureEntry* tex_entry = getTE(face_index);
- if (tex_entry && LLAvatarAppearanceDefines::LLAvatarAppearanceDictionary::isBakedImageId(tex_entry->getID()))
- {
- const LLUUID& image_id = tex_entry->getID();
- LLViewerTexture* bakedTexture = getBakedTextureForMagicId(image_id);
- changeTEImage(face_index, bakedTexture);
- }
- }
-}
-
-void LLViewerObject::setTEImage(const U8 te, LLViewerTexture *imagep)
-{
- if (mTEImages[te] != imagep)
- {
- LLUUID old_image_id = getTE(te) ? getTE(te)->getID() : LLUUID::null;
-
- LLPrimitive::setTETexture(te, imagep->getID());
-
- LLViewerTexture* baked_texture = getBakedTextureForMagicId(imagep->getID());
- mTEImages[te] = baked_texture ? baked_texture : imagep;
- updateAvatarMeshVisibility(imagep->getID(), old_image_id);
- setChanged(TEXTURE);
- if (mDrawable.notNull())
- {
- gPipeline.markTextured(mDrawable);
- }
- }
-}
-
-S32 LLViewerObject::setTETextureCore(const U8 te, LLViewerTexture *image)
-{
- LLUUID old_image_id = getTE(te)->getID();
- const LLUUID& uuid = image ? image->getID() : LLUUID::null;
- S32 retval = 0;
- if (uuid != getTE(te)->getID() ||
- uuid == LLUUID::null)
- {
- retval = LLPrimitive::setTETexture(te, uuid);
- LLViewerTexture* baked_texture = getBakedTextureForMagicId(uuid);
- mTEImages[te] = baked_texture ? baked_texture : image;
- updateAvatarMeshVisibility(uuid,old_image_id);
- setChanged(TEXTURE);
- if (mDrawable.notNull())
- {
- gPipeline.markTextured(mDrawable);
- }
- }
- return retval;
-}
-
-S32 LLViewerObject::setTENormalMapCore(const U8 te, LLViewerTexture *image)
-{
- S32 retval = TEM_CHANGE_TEXTURE;
- const LLUUID& uuid = image ? image->getID() : LLUUID::null;
- if (uuid != getTE(te)->getID() ||
- uuid == LLUUID::null)
- {
- LLTextureEntry* tep = getTE(te);
- LLMaterial* mat = NULL;
- if (tep)
- {
- mat = tep->getMaterialParams();
- }
-
- if (mat)
- {
- mat->setNormalID(uuid);
- }
- }
- changeTENormalMap(te,image);
- return retval;
-}
-
-S32 LLViewerObject::setTESpecularMapCore(const U8 te, LLViewerTexture *image)
-{
- S32 retval = TEM_CHANGE_TEXTURE;
- const LLUUID& uuid = image ? image->getID() : LLUUID::null;
- if (uuid != getTE(te)->getID() ||
- uuid == LLUUID::null)
- {
- LLTextureEntry* tep = getTE(te);
- LLMaterial* mat = NULL;
- if (tep)
- {
- mat = tep->getMaterialParams();
- }
-
- if (mat)
- {
- mat->setSpecularID(uuid);
- }
- }
- changeTESpecularMap(te, image);
- return retval;
-}
-
-//virtual
-void LLViewerObject::changeTEImage(S32 index, LLViewerTexture* new_image)
-{
- if(index < 0 || index >= getNumTEs())
- {
- return ;
- }
- mTEImages[index] = new_image ;
-}
-
-void LLViewerObject::changeTENormalMap(S32 index, LLViewerTexture* new_image)
-{
- if(index < 0 || index >= getNumTEs())
- {
- return ;
- }
- mTENormalMaps[index] = new_image ;
- refreshMaterials();
-}
-
-void LLViewerObject::changeTESpecularMap(S32 index, LLViewerTexture* new_image)
-{
- if(index < 0 || index >= getNumTEs())
- {
- return ;
- }
- mTESpecularMaps[index] = new_image ;
- refreshMaterials();
-}
-
-S32 LLViewerObject::setTETexture(const U8 te, const LLUUID& uuid)
-{
- // Invalid host == get from the agent's sim
- LLViewerFetchedTexture *image = LLViewerTextureManager::getFetchedTexture(
- uuid, FTT_DEFAULT, true, LLGLTexture::BOOST_NONE, LLViewerTexture::LOD_TEXTURE, 0, 0, LLHost());
- return setTETextureCore(te, image);
-}
-
-S32 LLViewerObject::setTENormalMap(const U8 te, const LLUUID& uuid)
-{
- LLViewerFetchedTexture *image = (uuid == LLUUID::null) ? NULL : LLViewerTextureManager::getFetchedTexture(
- uuid, FTT_DEFAULT, true, LLGLTexture::BOOST_NONE, LLViewerTexture::LOD_TEXTURE, 0, 0, LLHost());
- return setTENormalMapCore(te, image);
-}
-
-S32 LLViewerObject::setTESpecularMap(const U8 te, const LLUUID& uuid)
-{
- LLViewerFetchedTexture *image = (uuid == LLUUID::null) ? NULL : LLViewerTextureManager::getFetchedTexture(
- uuid, FTT_DEFAULT, true, LLGLTexture::BOOST_NONE, LLViewerTexture::LOD_TEXTURE, 0, 0, LLHost());
- return setTESpecularMapCore(te, image);
-}
-
-S32 LLViewerObject::setTEColor(const U8 te, const LLColor3& color)
-{
- return setTEColor(te, LLColor4(color));
-}
-
-S32 LLViewerObject::setTEColor(const U8 te, const LLColor4& color)
-{
- S32 retval = 0;
- const LLTextureEntry *tep = getTE(te);
- if (!tep)
- {
- LL_WARNS() << "No texture entry for te " << (S32)te << ", object " << mID << LL_ENDL;
- }
- else if (color != tep->getColor())
- {
- retval = LLPrimitive::setTEColor(te, color);
- if (mDrawable.notNull() && retval)
- {
- // These should only happen on updates which are not the initial update.
- dirtyMesh();
- }
- }
- return retval;
-}
-
-S32 LLViewerObject::setTEBumpmap(const U8 te, const U8 bump)
-{
- S32 retval = 0;
- const LLTextureEntry *tep = getTE(te);
- if (!tep)
- {
- LL_WARNS() << "No texture entry for te " << (S32)te << ", object " << mID << LL_ENDL;
- }
- else if (bump != tep->getBumpmap())
- {
- retval = LLPrimitive::setTEBumpmap(te, bump);
- setChanged(TEXTURE);
- if (mDrawable.notNull() && retval)
- {
- gPipeline.markTextured(mDrawable);
- gPipeline.markRebuild(mDrawable, LLDrawable::REBUILD_GEOMETRY);
- }
- }
- return retval;
-}
-
-S32 LLViewerObject::setTETexGen(const U8 te, const U8 texgen)
-{
- S32 retval = 0;
- const LLTextureEntry *tep = getTE(te);
- if (!tep)
- {
- LL_WARNS() << "No texture entry for te " << (S32)te << ", object " << mID << LL_ENDL;
- }
- else if (texgen != tep->getTexGen())
- {
- retval = LLPrimitive::setTETexGen(te, texgen);
- setChanged(TEXTURE);
- }
- return retval;
-}
-
-S32 LLViewerObject::setTEMediaTexGen(const U8 te, const U8 media)
-{
- S32 retval = 0;
- const LLTextureEntry *tep = getTE(te);
- if (!tep)
- {
- LL_WARNS() << "No texture entry for te " << (S32)te << ", object " << mID << LL_ENDL;
- }
- else if (media != tep->getMediaTexGen())
- {
- retval = LLPrimitive::setTEMediaTexGen(te, media);
- setChanged(TEXTURE);
- }
- return retval;
-}
-
-S32 LLViewerObject::setTEShiny(const U8 te, const U8 shiny)
-{
- S32 retval = 0;
- const LLTextureEntry *tep = getTE(te);
- if (!tep)
- {
- LL_WARNS() << "No texture entry for te " << (S32)te << ", object " << mID << LL_ENDL;
- }
- else if (shiny != tep->getShiny())
- {
- retval = LLPrimitive::setTEShiny(te, shiny);
- setChanged(TEXTURE);
- }
- return retval;
-}
-
-S32 LLViewerObject::setTEFullbright(const U8 te, const U8 fullbright)
-{
- S32 retval = 0;
- const LLTextureEntry *tep = getTE(te);
- if (!tep)
- {
- LL_WARNS() << "No texture entry for te " << (S32)te << ", object " << mID << LL_ENDL;
- }
- else if (fullbright != tep->getFullbright())
- {
- retval = LLPrimitive::setTEFullbright(te, fullbright);
- setChanged(TEXTURE);
- if (mDrawable.notNull() && retval)
- {
- gPipeline.markTextured(mDrawable);
- }
- }
- return retval;
-}
-
-
-S32 LLViewerObject::setTEMediaFlags(const U8 te, const U8 media_flags)
-{
- // this might need work for media type
- S32 retval = 0;
- const LLTextureEntry *tep = getTE(te);
- if (!tep)
- {
- LL_WARNS() << "No texture entry for te " << (S32)te << ", object " << mID << LL_ENDL;
- }
- else if (media_flags != tep->getMediaFlags())
- {
- retval = LLPrimitive::setTEMediaFlags(te, media_flags);
- setChanged(TEXTURE);
- if (mDrawable.notNull() && retval)
- {
- gPipeline.markRebuild(mDrawable, LLDrawable::REBUILD_TCOORD);
- gPipeline.markTextured(mDrawable);
- }
- }
- return retval;
-}
-
-S32 LLViewerObject::setTEGlow(const U8 te, const F32 glow)
-{
- S32 retval = 0;
- const LLTextureEntry *tep = getTE(te);
- if (!tep)
- {
- LL_WARNS() << "No texture entry for te " << (S32)te << ", object " << mID << LL_ENDL;
- }
- else if (glow != tep->getGlow())
- {
- retval = LLPrimitive::setTEGlow(te, glow);
- setChanged(TEXTURE);
- if (mDrawable.notNull() && retval)
- {
- gPipeline.markTextured(mDrawable);
- }
- }
- return retval;
-}
-
-S32 LLViewerObject::setTEMaterialID(const U8 te, const LLMaterialID& pMaterialID)
-{
- S32 retval = 0;
- const LLTextureEntry *tep = getTE(te);
- if (!tep)
- {
- LL_WARNS("Material") << "No texture entry for te " << (S32)te
- << ", object " << mID
- << ", material " << pMaterialID
- << LL_ENDL;
- }
- //else if (pMaterialID != tep->getMaterialID())
- {
- LL_DEBUGS("Material") << "Changing texture entry for te " << (S32)te
- << ", object " << mID
- << ", material " << pMaterialID
- << LL_ENDL;
- retval = LLPrimitive::setTEMaterialID(te, pMaterialID);
- refreshMaterials();
- }
- return retval;
-}
-
-S32 LLViewerObject::setTEMaterialParams(const U8 te, const LLMaterialPtr pMaterialParams)
-{
- S32 retval = 0;
- const LLTextureEntry *tep = getTE(te);
- if (!tep)
- {
- LL_WARNS() << "No texture entry for te " << (S32)te << ", object " << mID << LL_ENDL;
- return 0;
- }
-
- retval = LLPrimitive::setTEMaterialParams(te, pMaterialParams);
- LL_DEBUGS("Material") << "Changing material params for te " << (S32)te
- << ", object " << mID
- << " (" << retval << ")"
- << LL_ENDL;
- setTENormalMap(te, (pMaterialParams) ? pMaterialParams->getNormalID() : LLUUID::null);
- setTESpecularMap(te, (pMaterialParams) ? pMaterialParams->getSpecularID() : LLUUID::null);
-
- return retval;
-}
-
-S32 LLViewerObject::setTEGLTFMaterialOverride(U8 te, LLGLTFMaterial* override_mat)
-{
- LL_PROFILE_ZONE_SCOPED;
- S32 retval = TEM_CHANGE_NONE;
-
- LLTextureEntry* tep = getTE(te);
- if (!tep)
- { // this could happen if the object is not fully formed yet
- // returning TEM_CHANGE_NONE here signals to LLGLTFMaterialList to queue the override for later
- return retval;
- }
-
- LLFetchedGLTFMaterial* src_mat = (LLFetchedGLTFMaterial*) tep->getGLTFMaterial();
- llassert(src_mat == nullptr || dynamic_cast<LLFetchedGLTFMaterial*>(tep->getGLTFMaterial()) != nullptr);
- // if override mat exists, we must also have a source mat
- if (!src_mat)
- {
- // we can get into this state if an override has arrived before the viewer has
- // received or handled an update, return TEM_CHANGE_NONE to signal to LLGLTFMaterialList that it
- // should queue the update for later
- return retval;
- }
-
- if(src_mat->isFetching())
- {
- // if still fetching, we need to wait until it is done and try again
- return retval;
- }
-
- retval = tep->setGLTFMaterialOverride(override_mat);
-
- if (retval)
- {
- if (override_mat)
- {
- LLFetchedGLTFMaterial* render_mat = new LLFetchedGLTFMaterial(*src_mat);
- render_mat->applyOverride(*override_mat);
- tep->setGLTFRenderMaterial(render_mat);
- retval = TEM_CHANGE_TEXTURE;
-
- for (LLGLTFMaterial::local_tex_map_t::value_type &val : override_mat->mTrackingIdToLocalTexture)
- {
- LLLocalBitmapMgr::getInstance()->associateGLTFMaterial(val.first, override_mat);
- }
-
- }
- else if (tep->setGLTFRenderMaterial(nullptr))
- {
- retval = TEM_CHANGE_TEXTURE;
- }
- }
-
- return retval;
-}
-
-void LLViewerObject::refreshMaterials()
-{
- setChanged(TEXTURE);
- if (mDrawable.notNull())
- {
- gPipeline.markTextured(mDrawable);
- }
-}
-
-S32 LLViewerObject::setTEScale(const U8 te, const F32 s, const F32 t)
-{
- S32 retval = 0;
- retval = LLPrimitive::setTEScale(te, s, t);
- setChanged(TEXTURE);
- if (mDrawable.notNull() && retval)
- {
- gPipeline.markRebuild(mDrawable, LLDrawable::REBUILD_TCOORD);
- }
- return retval;
-}
-
-S32 LLViewerObject::setTEScaleS(const U8 te, const F32 s)
-{
- S32 retval = LLPrimitive::setTEScaleS(te, s);
- if (mDrawable.notNull() && retval)
- {
- gPipeline.markRebuild(mDrawable, LLDrawable::REBUILD_TCOORD);
- }
-
- return retval;
-}
-
-S32 LLViewerObject::setTEScaleT(const U8 te, const F32 t)
-{
- S32 retval = LLPrimitive::setTEScaleT(te, t);
- if (mDrawable.notNull() && retval)
- {
- gPipeline.markRebuild(mDrawable, LLDrawable::REBUILD_TCOORD);
- }
-
- return retval;
-}
-
-S32 LLViewerObject::setTEOffset(const U8 te, const F32 s, const F32 t)
-{
- S32 retval = LLPrimitive::setTEOffset(te, s, t);
- if (mDrawable.notNull() && retval)
- {
- gPipeline.markRebuild(mDrawable, LLDrawable::REBUILD_TCOORD);
- }
- return retval;
-}
-
-S32 LLViewerObject::setTEOffsetS(const U8 te, const F32 s)
-{
- S32 retval = LLPrimitive::setTEOffsetS(te, s);
- if (mDrawable.notNull() && retval)
- {
- gPipeline.markRebuild(mDrawable, LLDrawable::REBUILD_TCOORD);
- }
-
- return retval;
-}
-
-S32 LLViewerObject::setTEOffsetT(const U8 te, const F32 t)
-{
- S32 retval = LLPrimitive::setTEOffsetT(te, t);
- if (mDrawable.notNull() && retval)
- {
- gPipeline.markRebuild(mDrawable, LLDrawable::REBUILD_TCOORD);
- }
-
- return retval;
-}
-
-S32 LLViewerObject::setTERotation(const U8 te, const F32 r)
-{
- S32 retval = LLPrimitive::setTERotation(te, r);
- if (mDrawable.notNull() && retval)
- {
- gPipeline.markRebuild(mDrawable, LLDrawable::REBUILD_TCOORD);
- shrinkWrap();
- }
- return retval;
-}
-
-
-LLViewerTexture *LLViewerObject::getTEImage(const U8 face) const
-{
-// llassert(mTEImages);
-
- if (face < getNumTEs())
- {
- LLViewerTexture* image = mTEImages[face];
- if (image)
- {
- return image;
- }
- else
- {
- return (LLViewerTexture*)(LLViewerFetchedTexture::sDefaultImagep);
- }
- }
-
- LL_ERRS() << llformat("Requested Image from invalid face: %d/%d",face,getNumTEs()) << LL_ENDL;
-
- return NULL;
-}
-
-
-bool LLViewerObject::isImageAlphaBlended(const U8 te) const
-{
- LLViewerTexture* image = getTEImage(te);
- LLGLenum format = image ? image->getPrimaryFormat() : GL_RGB;
- switch (format)
- {
- case GL_RGBA:
- case GL_ALPHA:
- {
- return true;
- }
- break;
-
- case GL_RGB: break;
- default:
- {
- LL_WARNS() << "Unexpected tex format in LLViewerObject::isImageAlphaBlended...returning no alpha." << LL_ENDL;
- }
- break;
- }
-
- return false;
-}
-
-LLViewerTexture *LLViewerObject::getTENormalMap(const U8 face) const
-{
- // llassert(mTEImages);
-
- if (face < getNumTEs())
- {
- LLViewerTexture* image = mTENormalMaps[face];
- if (image)
- {
- return image;
- }
- else
- {
- return (LLViewerTexture*)(LLViewerFetchedTexture::sDefaultImagep);
- }
- }
-
- LL_ERRS() << llformat("Requested Image from invalid face: %d/%d",face,getNumTEs()) << LL_ENDL;
-
- return NULL;
-}
-
-LLViewerTexture *LLViewerObject::getTESpecularMap(const U8 face) const
-{
- // llassert(mTEImages);
-
- if (face < getNumTEs())
- {
- LLViewerTexture* image = mTESpecularMaps[face];
- if (image)
- {
- return image;
- }
- else
- {
- return (LLViewerTexture*)(LLViewerFetchedTexture::sDefaultImagep);
- }
- }
-
- LL_ERRS() << llformat("Requested Image from invalid face: %d/%d",face,getNumTEs()) << LL_ENDL;
-
- return NULL;
-}
-
-void LLViewerObject::fitFaceTexture(const U8 face)
-{
- LL_INFOS() << "fitFaceTexture not implemented" << LL_ENDL;
-}
-
-LLBBox LLViewerObject::getBoundingBoxAgent() const
-{
- LLVector3 position_agent;
- LLQuaternion rot;
- LLViewerObject* avatar_parent = NULL;
- LLViewerObject* root_edit = (LLViewerObject*)getRootEdit();
- if (root_edit)
- {
- avatar_parent = (LLViewerObject*)root_edit->getParent();
- }
-
- if (avatar_parent && avatar_parent->isAvatar() &&
- root_edit && root_edit->mDrawable.notNull() && root_edit->mDrawable->getXform()->getParent())
- {
- LLXform* parent_xform = root_edit->mDrawable->getXform()->getParent();
- position_agent = (getPositionEdit() * parent_xform->getWorldRotation()) + parent_xform->getWorldPosition();
- rot = getRotationEdit() * parent_xform->getWorldRotation();
- }
- else
- {
- position_agent = getPositionAgent();
- rot = getRotationRegion();
- }
-
- return LLBBox( position_agent, rot, getScale() * -0.5f, getScale() * 0.5f );
-}
-
-U32 LLViewerObject::getNumVertices() const
-{
- U32 num_vertices = 0;
- if (mDrawable.notNull())
- {
- S32 i, num_faces;
- num_faces = mDrawable->getNumFaces();
- for (i = 0; i < num_faces; i++)
- {
- LLFace * facep = mDrawable->getFace(i);
- if (facep)
- {
- num_vertices += facep->getGeomCount();
- }
- }
- }
- return num_vertices;
-}
-
-U32 LLViewerObject::getNumIndices() const
-{
- U32 num_indices = 0;
- if (mDrawable.notNull())
- {
- S32 i, num_faces;
- num_faces = mDrawable->getNumFaces();
- for (i = 0; i < num_faces; i++)
- {
- LLFace * facep = mDrawable->getFace(i);
- if (facep)
- {
- num_indices += facep->getIndicesCount();
- }
- }
- }
- return num_indices;
-}
-
-// Find the number of instances of this object's inventory that are of the given type
-S32 LLViewerObject::countInventoryContents(LLAssetType::EType type)
-{
- S32 count = 0;
- if( mInventory )
- {
- LLInventoryObject::object_list_t::const_iterator it = mInventory->begin();
- LLInventoryObject::object_list_t::const_iterator end = mInventory->end();
- for( ; it != end ; ++it )
- {
- if( (*it)->getType() == type )
- {
- ++count;
- }
- }
- }
- return count;
-}
-
-void LLViewerObject::setDebugText(const std::string &utf8text, const LLColor4& color)
-{
- if (utf8text.empty() && !mText)
- {
- return;
- }
-
- if (!mText)
- {
- initHudText();
- }
- mText->setColor(color);
- mText->setString(utf8text);
- mText->setZCompare(false);
- mText->setDoFade(false);
- updateText();
-}
-
-void LLViewerObject::appendDebugText(const std::string &utf8text)
-{
- if (utf8text.empty() && !mText)
- {
- return;
- }
-
- if (!mText)
- {
- initHudText();
- }
- mText->addLine(utf8text, LLColor4::white);
- mText->setZCompare(false);
- mText->setDoFade(false);
- updateText();
-}
-
-void LLViewerObject::initHudText()
-{
- mText = (LLHUDText *)LLHUDObject::addHUDObject(LLHUDObject::LL_HUD_TEXT);
- mText->setFont(LLFontGL::getFontSansSerif());
- mText->setVertAlignment(LLHUDText::ALIGN_VERT_TOP);
- mText->setMaxLines(-1);
- mText->setSourceObject(this);
- mText->setOnHUDAttachment(isHUDAttachment());
-}
-
-void LLViewerObject::restoreHudText()
-{
- if (mHudText.empty())
- {
- if (mText)
- {
- mText->markDead();
- mText = NULL;
- }
- }
- else
- {
- if (!mText)
- {
- initHudText();
- }
- else
- {
- // Restore default values
- mText->setZCompare(true);
- mText->setDoFade(true);
- }
- mText->setColor(mHudTextColor);
- mText->setString(mHudText);
- }
-}
-
-void LLViewerObject::setIcon(LLViewerTexture* icon_image)
-{
- if (!mIcon)
- {
- mIcon = (LLHUDIcon *)LLHUDObject::addHUDObject(LLHUDObject::LL_HUD_ICON);
- mIcon->setSourceObject(this);
- mIcon->setImage(icon_image);
- // *TODO: make this user configurable
- mIcon->setScale(0.03f);
- }
- else
- {
- mIcon->restartLifeTimer();
- }
-}
-
-void LLViewerObject::clearIcon()
-{
- if (mIcon)
- {
- mIcon = NULL;
- }
-}
-
-LLViewerObject* LLViewerObject::getSubParent()
-{
- return (LLViewerObject*) getParent();
-}
-
-const LLViewerObject* LLViewerObject::getSubParent() const
-{
- return (const LLViewerObject*) getParent();
-}
-
-bool LLViewerObject::isOnMap()
-{
- return mOnMap;
-}
-
-
-void LLViewerObject::updateText()
-{
- if (!isDead())
- {
- if (mText.notNull())
- {
- LLVOAvatar* avatar = getAvatar();
- if (avatar)
- {
- mText->setHidden(avatar->isInMuteList());
- }
-
- LLVector3 up_offset(0,0,0);
- up_offset.mV[2] = getScale().mV[VZ]*0.6f;
-
- if (mDrawable.notNull())
- {
- mText->setPositionAgent(getRenderPosition() + up_offset);
- }
- else
- {
- mText->setPositionAgent(getPositionAgent() + up_offset);
- }
- }
- }
-}
-
-bool LLViewerObject::isOwnerInMuteList(LLUUID id)
-{
- LLUUID owner_id = id.isNull() ? mOwnerID : id;
- if (isAvatar() || owner_id.isNull())
- {
- return false;
- }
- bool muted = false;
- F64 now = LLFrameTimer::getTotalSeconds();
- if (now < mCachedMuteListUpdateTime)
- {
- muted = mCachedOwnerInMuteList;
- }
- else
- {
- muted = LLMuteList::getInstance()->isMuted(owner_id);
-
- const F64 SECONDS_BETWEEN_MUTE_UPDATES = 1;
- mCachedMuteListUpdateTime = now + SECONDS_BETWEEN_MUTE_UPDATES;
- mCachedOwnerInMuteList = muted;
- }
- return muted;
-}
-
-LLVOAvatar* LLViewerObject::asAvatar()
-{
- return NULL;
-}
-
-// If this object is directly or indirectly parented by an avatar,
-// return it. Normally getAvatar() is the correct function to call;
-// it will give the avatar used for skinning. The exception is with
-// animated objects that are also attachments; in that case,
-// getAvatar() will return the control avatar, used for skinning, and
-// getAvatarAncestor will return the avatar to which the object is
-// attached.
-LLVOAvatar* LLViewerObject::getAvatarAncestor()
-{
- LLViewerObject *pobj = (LLViewerObject*) getParent();
- while (pobj)
- {
- LLVOAvatar *av = pobj->asAvatar();
- if (av)
- {
- return av;
- }
- pobj = (LLViewerObject*) pobj->getParent();
- }
- return NULL;
-}
-
-bool LLViewerObject::isParticleSource() const
-{
- return !mPartSourcep.isNull() && !mPartSourcep->isDead();
-}
-
-void LLViewerObject::setParticleSource(const LLPartSysData& particle_parameters, const LLUUID& owner_id)
-{
- if (mPartSourcep)
- {
- deleteParticleSource();
- }
-
- LLPointer<LLViewerPartSourceScript> pss = LLViewerPartSourceScript::createPSS(this, particle_parameters);
- mPartSourcep = pss;
-
- if (mPartSourcep)
- {
- mPartSourcep->setOwnerUUID(owner_id);
-
- if (mPartSourcep->getImage()->getID() != mPartSourcep->mPartSysData.mPartImageID)
- {
- LLViewerTexture* image;
- if (mPartSourcep->mPartSysData.mPartImageID == LLUUID::null)
- {
- image = LLViewerTextureManager::getFetchedTextureFromFile("pixiesmall.tga");
- }
- else
- {
- image = LLViewerTextureManager::getFetchedTexture(mPartSourcep->mPartSysData.mPartImageID);
- }
- mPartSourcep->setImage(image);
- }
- }
- LLViewerPartSim::getInstance()->addPartSource(pss);
-}
-
-void LLViewerObject::unpackParticleSource(const S32 block_num, const LLUUID& owner_id)
-{
- if (!mPartSourcep.isNull() && mPartSourcep->isDead())
- {
- mPartSourcep = NULL;
- }
- if (mPartSourcep)
- {
- // If we've got one already, just update the existing source (or remove it)
- if (!LLViewerPartSourceScript::unpackPSS(this, mPartSourcep, block_num))
- {
- mPartSourcep->setDead();
- mPartSourcep = NULL;
- }
- }
- else
- {
- LLPointer<LLViewerPartSourceScript> pss = LLViewerPartSourceScript::unpackPSS(this, NULL, block_num);
- //If the owner is muted, don't create the system
- if(LLMuteList::getInstance()->isMuted(owner_id, LLMute::flagParticles)) return;
-
- // We need to be able to deal with a particle source that hasn't changed, but still got an update!
- if (pss)
- {
-// LL_INFOS() << "Making particle system with owner " << owner_id << LL_ENDL;
- pss->setOwnerUUID(owner_id);
- mPartSourcep = pss;
- LLViewerPartSim::getInstance()->addPartSource(pss);
- }
- }
- if (mPartSourcep)
- {
- if (mPartSourcep->getImage()->getID() != mPartSourcep->mPartSysData.mPartImageID)
- {
- LLViewerTexture* image;
- if (mPartSourcep->mPartSysData.mPartImageID == LLUUID::null)
- {
- image = LLViewerTextureManager::getFetchedTextureFromFile("pixiesmall.j2c");
- }
- else
- {
- image = LLViewerTextureManager::getFetchedTexture(mPartSourcep->mPartSysData.mPartImageID);
- }
- mPartSourcep->setImage(image);
- }
- }
-}
-
-void LLViewerObject::unpackParticleSource(LLDataPacker &dp, const LLUUID& owner_id, bool legacy)
-{
- if (!mPartSourcep.isNull() && mPartSourcep->isDead())
- {
- mPartSourcep = NULL;
- }
- if (mPartSourcep)
- {
- // If we've got one already, just update the existing source (or remove it)
- if (!LLViewerPartSourceScript::unpackPSS(this, mPartSourcep, dp, legacy))
- {
- mPartSourcep->setDead();
- mPartSourcep = NULL;
- }
- }
- else
- {
- LLPointer<LLViewerPartSourceScript> pss = LLViewerPartSourceScript::unpackPSS(this, NULL, dp, legacy);
- //If the owner is muted, don't create the system
- if(LLMuteList::getInstance()->isMuted(owner_id, LLMute::flagParticles)) return;
- // We need to be able to deal with a particle source that hasn't changed, but still got an update!
- if (pss)
- {
-// LL_INFOS() << "Making particle system with owner " << owner_id << LL_ENDL;
- pss->setOwnerUUID(owner_id);
- mPartSourcep = pss;
- LLViewerPartSim::getInstance()->addPartSource(pss);
- }
- }
- if (mPartSourcep)
- {
- if (mPartSourcep->getImage()->getID() != mPartSourcep->mPartSysData.mPartImageID)
- {
- LLViewerTexture* image;
- if (mPartSourcep->mPartSysData.mPartImageID == LLUUID::null)
- {
- image = LLViewerTextureManager::getFetchedTextureFromFile("pixiesmall.j2c");
- }
- else
- {
- image = LLViewerTextureManager::getFetchedTexture(mPartSourcep->mPartSysData.mPartImageID);
- }
- mPartSourcep->setImage(image);
- }
- }
-}
-
-void LLViewerObject::deleteParticleSource()
-{
- if (mPartSourcep.notNull())
- {
- mPartSourcep->setDead();
- mPartSourcep = NULL;
- }
-}
-
-// virtual
-void LLViewerObject::updateDrawable(bool force_damped)
-{
- if (!isChanged(MOVED))
- { //most common case, having an empty if case here makes for better branch prediction
- }
- else if (mDrawable.notNull() &&
- !mDrawable->isState(LLDrawable::ON_MOVE_LIST))
- {
- bool damped_motion =
- !isChanged(SHIFTED) && // not shifted between regions this frame and...
- ( force_damped || // ...forced into damped motion by application logic or...
- ( !isSelected() && // ...not selected and...
- ( mDrawable->isRoot() || // ... is root or ...
- (getParent() && !((LLViewerObject*)getParent())->isSelected())// ... parent is not selected and ...
- ) &&
- getPCode() == LL_PCODE_VOLUME && // ...is a volume object and...
- getVelocity().isExactlyZero() && // ...is not moving physically and...
- mDrawable->getGeneration() != -1 // ...was not created this frame.
- )
- );
- gPipeline.markMoved(mDrawable, damped_motion);
- }
- clearChanged(SHIFTED);
-}
-
-// virtual, overridden by LLVOVolume
-F32 LLViewerObject::getVObjRadius() const
-{
- return mDrawable.notNull() ? mDrawable->getRadius() : 0.f;
-}
-
-void LLViewerObject::setAttachedSound(const LLUUID &audio_uuid, const LLUUID& owner_id, const F32 gain, const U8 flags)
-{
- if (!gAudiop)
- {
- return;
- }
-
- if (audio_uuid.isNull())
- {
- if (!mAudioSourcep)
- {
- return;
- }
- if (mAudioSourcep->isLoop() && !mAudioSourcep->hasPendingPreloads())
- {
- // We don't clear the sound if it's a loop, it'll go away on its own.
- // At least, this appears to be how the scripts work.
- // The attached sound ID is set to NULL to avoid it playing back when the
- // object rezzes in on non-looping sounds.
- //LL_INFOS() << "Clearing attached sound " << mAudioSourcep->getCurrentData()->getID() << LL_ENDL;
- gAudiop->cleanupAudioSource(mAudioSourcep);
- mAudioSourcep = NULL;
- }
- else if (flags & LL_SOUND_FLAG_STOP)
- {
- // Just shut off the sound
- mAudioSourcep->stop();
- }
- return;
- }
- if (flags & LL_SOUND_FLAG_LOOP
- && mAudioSourcep && mAudioSourcep->isLoop() && mAudioSourcep->getCurrentData()
- && mAudioSourcep->getCurrentData()->getID() == audio_uuid)
- {
- //LL_INFOS() << "Already playing this sound on a loop, ignoring" << LL_ENDL;
- return;
- }
-
- // don't clean up before previous sound is done. Solves: SL-33486
- if ( mAudioSourcep && mAudioSourcep->isDone() )
- {
- gAudiop->cleanupAudioSource(mAudioSourcep);
- mAudioSourcep = NULL;
- }
-
- if (mAudioSourcep && mAudioSourcep->isMuted() &&
- mAudioSourcep->getCurrentData() && mAudioSourcep->getCurrentData()->getID() == audio_uuid)
- {
- //LL_INFOS() << "Already having this sound as muted sound, ignoring" << LL_ENDL;
- return;
- }
-
- getAudioSource(owner_id);
-
- if (mAudioSourcep)
- {
- bool queue = flags & LL_SOUND_FLAG_QUEUE;
- mAudioGain = gain;
- mAudioSourcep->setGain(gain);
- mAudioSourcep->setLoop(flags & LL_SOUND_FLAG_LOOP);
- mAudioSourcep->setSyncMaster(flags & LL_SOUND_FLAG_SYNC_MASTER);
- mAudioSourcep->setSyncSlave(flags & LL_SOUND_FLAG_SYNC_SLAVE);
- mAudioSourcep->setQueueSounds(queue);
- if(!queue) // stop any current sound first to avoid "farts of doom" (SL-1541) -MG
- {
- mAudioSourcep->stop();
- }
-
- // Play this sound if region maturity permits
- if( gAgent.canAccessMaturityAtGlobal(this->getPositionGlobal()) )
- {
- //LL_INFOS() << "Playing attached sound " << audio_uuid << LL_ENDL;
- // recheck cutoff radius in case this update was an object-update with new value
- mAudioSourcep->checkCutOffRadius();
- mAudioSourcep->play(audio_uuid);
- }
- }
-}
-
-LLAudioSource *LLViewerObject::getAudioSource(const LLUUID& owner_id)
-{
- if (!mAudioSourcep)
- {
- // Arbitrary low gain for a sound that's not playing.
- // This is used for sound preloads, for example.
- LLAudioSourceVO *asvop = new LLAudioSourceVO(mID, owner_id, 0.01f, this);
-
- mAudioSourcep = asvop;
- if(gAudiop)
- {
- gAudiop->addAudioSource(asvop);
- }
- }
-
- return mAudioSourcep;
-}
-
-void LLViewerObject::adjustAudioGain(const F32 gain)
-{
- if (mAudioSourcep)
- {
- mAudioGain = gain;
- mAudioSourcep->setGain(mAudioGain);
- }
-}
-
-//----------------------------------------------------------------------------
-
-bool LLViewerObject::unpackParameterEntry(U16 param_type, LLDataPacker *dp)
-{
- if (LLNetworkData::PARAMS_MESH == param_type)
- {
- param_type = LLNetworkData::PARAMS_SCULPT;
- }
- ExtraParameter* param = getExtraParameterEntryCreate(param_type);
- if (param)
- {
- param->data->unpack(*dp);
- param->in_use = true;
- parameterChanged(param_type, param->data, true, false);
- return true;
- }
- else
- {
- return false;
- }
-}
-
-LLViewerObject::ExtraParameter* LLViewerObject::createNewParameterEntry(U16 param_type)
-{
- LLNetworkData* new_block = NULL;
- switch (param_type)
- {
- case LLNetworkData::PARAMS_FLEXIBLE:
- {
- new_block = new LLFlexibleObjectData();
- break;
- }
- case LLNetworkData::PARAMS_LIGHT:
- {
- new_block = new LLLightParams();
- break;
- }
- case LLNetworkData::PARAMS_SCULPT:
- {
- new_block = new LLSculptParams();
- break;
- }
- case LLNetworkData::PARAMS_LIGHT_IMAGE:
- {
- new_block = new LLLightImageParams();
- break;
- }
- case LLNetworkData::PARAMS_EXTENDED_MESH:
- {
- new_block = new LLExtendedMeshParams();
- break;
- }
- case LLNetworkData::PARAMS_RENDER_MATERIAL:
- {
- new_block = new LLRenderMaterialParams();
- break;
- }
- case LLNetworkData::PARAMS_REFLECTION_PROBE:
- {
- new_block = new LLReflectionProbeParams();
- break;
- }
- default:
- {
- LL_INFOS_ONCE() << "Unknown param type: " << param_type << LL_ENDL;
- break;
- }
- };
-
- if (new_block)
- {
- ExtraParameter* new_entry = new ExtraParameter;
- new_entry->data = new_block;
- new_entry->in_use = false; // not in use yet
- llassert(mExtraParameterList[param_type] == nullptr); // leak -- redundantly allocated parameter entry
- mExtraParameterList[param_type] = new_entry;
- return new_entry;
- }
- return NULL;
-}
-
-LLViewerObject::ExtraParameter* LLViewerObject::getExtraParameterEntry(U16 param_type) const
-{
- LL_PROFILE_ZONE_SCOPED_CATEGORY_VIEWER;
- std::unordered_map<U16, ExtraParameter*>::const_iterator itor = mExtraParameterList.find(param_type);
- if (itor != mExtraParameterList.end())
- {
- return itor->second;
- }
- return NULL;
-}
-
-LLViewerObject::ExtraParameter* LLViewerObject::getExtraParameterEntryCreate(U16 param_type)
-{
- ExtraParameter* param = getExtraParameterEntry(param_type);
- if (!param)
- {
- param = createNewParameterEntry(param_type);
- }
- return param;
-}
-
-LLNetworkData* LLViewerObject::getParameterEntry(U16 param_type) const
-{
- ExtraParameter* param = getExtraParameterEntry(param_type);
- if (param)
- {
- return param->data;
- }
- else
- {
- return NULL;
- }
-}
-
-bool LLViewerObject::getParameterEntryInUse(U16 param_type) const
-{
- ExtraParameter* param = getExtraParameterEntry(param_type);
- if (param)
- {
- return param->in_use;
- }
- else
- {
- return false;
- }
-}
-
-bool LLViewerObject::setParameterEntry(U16 param_type, const LLNetworkData& new_value, bool local_origin)
-{
- ExtraParameter* param = getExtraParameterEntryCreate(param_type);
- if (param)
- {
- if (param->in_use && new_value == *(param->data))
- {
- return false;
- }
- param->in_use = true;
- param->data->copy(new_value);
- parameterChanged(param_type, param->data, true, local_origin);
- return true;
- }
- else
- {
- return false;
- }
-}
-
-// Assumed to be called locally
-// If in_use is true, will crate a new extra parameter if none exists.
-// Should always return true.
-bool LLViewerObject::setParameterEntryInUse(U16 param_type, bool in_use, bool local_origin)
-{
- ExtraParameter* param = getExtraParameterEntryCreate(param_type);
- if (param && param->in_use != in_use)
- {
- param->in_use = in_use;
- parameterChanged(param_type, param->data, in_use, local_origin);
- return true;
- }
- return false;
-}
-
-void LLViewerObject::parameterChanged(U16 param_type, bool local_origin)
-{
- ExtraParameter* param = getExtraParameterEntry(param_type);
- if (param)
- {
- parameterChanged(param_type, param->data, param->in_use, local_origin);
- }
-}
-
-void LLViewerObject::parameterChanged(U16 param_type, LLNetworkData* data, bool in_use, bool local_origin)
-{
- if (local_origin)
- {
- // *NOTE: Do not send the render material ID in this way as it will get
- // out-of-sync with other sent client data.
- // See LLViewerObject::setRenderMaterialID and LLGLTFMaterialList
- llassert(param_type != LLNetworkData::PARAMS_RENDER_MATERIAL);
-
- LLViewerRegion* regionp = getRegion();
- if(!regionp) return;
-
- // Change happened on the viewer. Send the change up
- U8 tmp[MAX_OBJECT_PARAMS_SIZE];
- LLDataPackerBinaryBuffer dpb(tmp, MAX_OBJECT_PARAMS_SIZE);
- if (data->pack(dpb))
- {
- U32 datasize = (U32)dpb.getCurrentSize();
-
- LLMessageSystem* msg = gMessageSystem;
- msg->newMessageFast(_PREHASH_ObjectExtraParams);
- msg->nextBlockFast(_PREHASH_AgentData);
- msg->addUUIDFast(_PREHASH_AgentID, gAgent.getID() );
- msg->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID());
- msg->nextBlockFast(_PREHASH_ObjectData);
- msg->addU32Fast(_PREHASH_ObjectLocalID, mLocalID );
-
- msg->addU16Fast(_PREHASH_ParamType, param_type);
- msg->addBOOLFast(_PREHASH_ParamInUse, in_use);
-
- msg->addU32Fast(_PREHASH_ParamSize, datasize);
- msg->addBinaryDataFast(_PREHASH_ParamData, tmp, datasize);
-
- msg->sendReliable( regionp->getHost() );
- }
- else
- {
- LL_WARNS() << "Failed to send object extra parameters: " << param_type << LL_ENDL;
- }
- }
- else
- {
- if (param_type == LLNetworkData::PARAMS_RENDER_MATERIAL)
- {
- const LLRenderMaterialParams* params = in_use ? (LLRenderMaterialParams*)getParameterEntry(LLNetworkData::PARAMS_RENDER_MATERIAL) : nullptr;
- setRenderMaterialIDs(params, local_origin);
- }
- }
-}
-
-void LLViewerObject::setDrawableState(U32 state, bool recursive)
-{
- if (mDrawable)
- {
- mDrawable->setState(state);
- }
- if (recursive)
- {
- for (child_list_t::iterator iter = mChildList.begin();
- iter != mChildList.end(); iter++)
- {
- LLViewerObject* child = *iter;
- child->setDrawableState(state, recursive);
- }
- }
-}
-
-void LLViewerObject::clearDrawableState(U32 state, bool recursive)
-{
- if (mDrawable)
- {
- mDrawable->clearState(state);
- }
- if (recursive)
- {
- for (child_list_t::iterator iter = mChildList.begin();
- iter != mChildList.end(); iter++)
- {
- LLViewerObject* child = *iter;
- child->clearDrawableState(state, recursive);
- }
- }
-}
-
-bool LLViewerObject::isDrawableState(U32 state, bool recursive) const
-{
- bool matches = false;
- if (mDrawable)
- {
- matches = mDrawable->isState(state);
- }
- if (recursive)
- {
- for (child_list_t::const_iterator iter = mChildList.begin();
- (iter != mChildList.end()) && matches; iter++)
- {
- LLViewerObject* child = *iter;
- matches &= child->isDrawableState(state, recursive);
- }
- }
-
- return matches;
-}
-
-
-
-//!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
-// RN: these functions assume a 2-level hierarchy
-//!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
-
-// Owned by anyone?
-bool LLViewerObject::permAnyOwner() const
-{
- if (isRootEdit())
- {
- return flagObjectAnyOwner();
- }
- else
- {
- return ((LLViewerObject*)getParent())->permAnyOwner();
- }
-}
-// Owned by this viewer?
-bool LLViewerObject::permYouOwner() const
-{
- if (isRootEdit())
- {
-#ifdef HACKED_GODLIKE_VIEWER
- return true;
-#else
-# ifdef TOGGLE_HACKED_GODLIKE_VIEWER
- if (!LLGridManager::getInstance()->isInProductionGrid()
- && (gAgent.getGodLevel() >= GOD_MAINTENANCE))
- {
- return true;
- }
-# endif
- return flagObjectYouOwner();
-#endif
- }
- else
- {
- return ((LLViewerObject*)getParent())->permYouOwner();
- }
-}
-
-// Owned by a group?
-bool LLViewerObject::permGroupOwner() const
-{
- if (isRootEdit())
- {
- return flagObjectGroupOwned();
- }
- else
- {
- return ((LLViewerObject*)getParent())->permGroupOwner();
- }
-}
-
-// Can the owner edit
-bool LLViewerObject::permOwnerModify() const
-{
- if (isRootEdit())
- {
-#ifdef HACKED_GODLIKE_VIEWER
- return true;
-#else
-# ifdef TOGGLE_HACKED_GODLIKE_VIEWER
- if (!LLGridManager::getInstance()->isInProductionGrid()
- && (gAgent.getGodLevel() >= GOD_MAINTENANCE))
- {
- return true;
- }
-# endif
- return flagObjectOwnerModify();
-#endif
- }
- else
- {
- return ((LLViewerObject*)getParent())->permOwnerModify();
- }
-}
-
-// Can edit
-bool LLViewerObject::permModify() const
-{
- if (isRootEdit())
- {
-#ifdef HACKED_GODLIKE_VIEWER
- return true;
-#else
-# ifdef TOGGLE_HACKED_GODLIKE_VIEWER
- if (!LLGridManager::getInstance()->isInProductionGrid()
- && (gAgent.getGodLevel() >= GOD_MAINTENANCE))
- {
- return true;
- }
-# endif
- return flagObjectModify();
-#endif
- }
- else
- {
- return ((LLViewerObject*)getParent())->permModify();
- }
-}
-
-// Can copy
-bool LLViewerObject::permCopy() const
-{
- if (isRootEdit())
- {
-#ifdef HACKED_GODLIKE_VIEWER
- return true;
-#else
-# ifdef TOGGLE_HACKED_GODLIKE_VIEWER
- if (!LLGridManager::getInstance()->isInProductionGrid()
- && (gAgent.getGodLevel() >= GOD_MAINTENANCE))
- {
- return true;
- }
-# endif
- return flagObjectCopy();
-#endif
- }
- else
- {
- return ((LLViewerObject*)getParent())->permCopy();
- }
-}
-
-// Can move
-bool LLViewerObject::permMove() const
-{
- if (isRootEdit())
- {
-#ifdef HACKED_GODLIKE_VIEWER
- return true;
-#else
-# ifdef TOGGLE_HACKED_GODLIKE_VIEWER
- if (!LLGridManager::getInstance()->isInProductionGrid()
- && (gAgent.getGodLevel() >= GOD_MAINTENANCE))
- {
- return true;
- }
-# endif
- return flagObjectMove();
-#endif
- }
- else
- {
- return ((LLViewerObject*)getParent())->permMove();
- }
-}
-
-// Can be transferred
-bool LLViewerObject::permTransfer() const
-{
- if (isRootEdit())
- {
-#ifdef HACKED_GODLIKE_VIEWER
- return true;
-#else
-# ifdef TOGGLE_HACKED_GODLIKE_VIEWER
- if (!LLGridManager::getInstance()->isInProductionGrid()
- && (gAgent.getGodLevel() >= GOD_MAINTENANCE))
- {
- return true;
- }
-# endif
- return flagObjectTransfer();
-#endif
- }
- else
- {
- return ((LLViewerObject*)getParent())->permTransfer();
- }
-}
-
-// Can only open objects that you own, or that someone has
-// given you modify rights to. JC
-bool LLViewerObject::allowOpen() const
-{
- return !flagInventoryEmpty() && (permYouOwner() || permModify());
-}
-
-LLViewerObject::LLInventoryCallbackInfo::~LLInventoryCallbackInfo()
-{
- if (mListener)
- {
- mListener->clearVOInventoryListener();
- }
-}
-
-void LLViewerObject::updateVolume(const LLVolumeParams& volume_params)
-{
- if (setVolume(volume_params, 1)) // *FIX: magic number, ack!
- {
- // Transmit the update to the simulator
- sendShapeUpdate();
- markForUpdate();
- }
-}
-
-void LLViewerObject::recursiveMarkForUpdate()
-{
- for (LLViewerObject::child_list_t::iterator iter = mChildList.begin();
- iter != mChildList.end(); iter++)
- {
- LLViewerObject* child = *iter;
- child->markForUpdate();
- }
- markForUpdate();
-}
-
-void LLViewerObject::markForUpdate()
-{
- if (mDrawable.notNull())
- {
- gPipeline.markTextured(mDrawable);
- gPipeline.markRebuild(mDrawable, LLDrawable::REBUILD_GEOMETRY);
- }
-}
-
-bool LLViewerObject::isPermanentEnforced() const
-{
- return flagObjectPermanent() && (mRegionp != gAgent.getRegion()) && !gAgent.isGodlike();
-}
-
-bool LLViewerObject::getIncludeInSearch() const
-{
- return flagIncludeInSearch();
-}
-
-void LLViewerObject::setIncludeInSearch(bool include_in_search)
-{
- setFlags(FLAGS_INCLUDE_IN_SEARCH, include_in_search);
-}
-
-void LLViewerObject::setRegion(LLViewerRegion *regionp)
-{
- if (!regionp)
- {
- LL_WARNS() << "viewer object set region to NULL" << LL_ENDL;
- }
- if(regionp != mRegionp)
- {
- if(mRegionp)
- {
- mRegionp->removeFromCreatedList(getLocalID());
- }
- if(regionp)
- {
- regionp->addToCreatedList(getLocalID());
- }
- }
-
- mLatestRecvPacketID = 0;
- mRegionp = regionp;
-
- for (child_list_t::iterator i = mChildList.begin(); i != mChildList.end(); ++i)
- {
- LLViewerObject* child = *i;
- child->setRegion(regionp);
- }
-
- if (mControlAvatar)
- {
- mControlAvatar->setRegion(regionp);
- }
-
- setChanged(MOVED | SILHOUETTE);
- updateDrawable(false);
-}
-
-// virtual
-void LLViewerObject::updateRegion(LLViewerRegion *regionp)
-{
-// if (regionp)
-// {
-// F64 now = LLFrameTimer::getElapsedSeconds();
-// LL_INFOS() << "Updating to region " << regionp->getName()
-// << ", ms since last update message: " << (F32)((now - mLastMessageUpdateSecs) * 1000.0)
-// << ", ms since last interpolation: " << (F32)((now - mLastInterpUpdateSecs) * 1000.0)
-// << LL_ENDL;
-// }
-}
-
-
-bool LLViewerObject::specialHoverCursor() const
-{
- return flagUsePhysics()
- || flagHandleTouch()
- || (mClickAction != 0);
-}
-
-void LLViewerObject::updateFlags(bool physics_changed)
-{
- LLViewerRegion* regionp = getRegion();
- if(!regionp) return;
- gMessageSystem->newMessage("ObjectFlagUpdate");
- gMessageSystem->nextBlockFast(_PREHASH_AgentData);
- gMessageSystem->addUUIDFast(_PREHASH_AgentID, gAgent.getID() );
- gMessageSystem->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID());
- gMessageSystem->addU32Fast(_PREHASH_ObjectLocalID, getLocalID() );
- gMessageSystem->addBOOLFast(_PREHASH_UsePhysics, flagUsePhysics() );
- gMessageSystem->addBOOL("IsTemporary", flagTemporaryOnRez() );
- gMessageSystem->addBOOL("IsPhantom", flagPhantom() );
-
- // stinson 02/28/2012 : This CastsShadows bool is no longer used in either the viewer or the simulator
- // The simulator code does not even unpack this value when the message is received.
- // This could be potentially hijacked in the future for another use should the urgent need arise.
- gMessageSystem->addBOOL("CastsShadows", false );
-
- if (physics_changed)
- {
- gMessageSystem->nextBlock("ExtraPhysics");
- gMessageSystem->addU8("PhysicsShapeType", getPhysicsShapeType() );
- gMessageSystem->addF32("Density", getPhysicsDensity() );
- gMessageSystem->addF32("Friction", getPhysicsFriction() );
- gMessageSystem->addF32("Restitution", getPhysicsRestitution() );
- gMessageSystem->addF32("GravityMultiplier", getPhysicsGravity() );
- }
- gMessageSystem->sendReliable( regionp->getHost() );
-}
-
-bool LLViewerObject::setFlags(U32 flags, bool state)
-{
- bool setit = setFlagsWithoutUpdate(flags, state);
-
- // BUG: Sometimes viewer physics and simulator physics get
- // out of sync. To fix this, always send update to simulator.
-// if (setit)
- {
- updateFlags();
- }
- return setit;
-}
-
-bool LLViewerObject::setFlagsWithoutUpdate(U32 flags, bool state)
-{
- bool setit = false;
- if (state)
- {
- if ((mFlags & flags) != flags)
- {
- mFlags |= flags;
- setit = true;
- }
- }
- else
- {
- if ((mFlags & flags) != 0)
- {
- mFlags &= ~flags;
- setit = true;
- }
- }
- return setit;
-}
-
-void LLViewerObject::setPhysicsShapeType(U8 type)
-{
- mPhysicsShapeUnknown = false;
- if (type != mPhysicsShapeType)
- {
- mPhysicsShapeType = type;
- setObjectCostStale();
-}
-}
-
-void LLViewerObject::setPhysicsGravity(F32 gravity)
-{
- mPhysicsGravity = gravity;
-}
-
-void LLViewerObject::setPhysicsFriction(F32 friction)
-{
- mPhysicsFriction = friction;
-}
-
-void LLViewerObject::setPhysicsDensity(F32 density)
-{
- mPhysicsDensity = density;
-}
-
-void LLViewerObject::setPhysicsRestitution(F32 restitution)
-{
- mPhysicsRestitution = restitution;
-}
-
-U8 LLViewerObject::getPhysicsShapeType() const
-{
- if (mPhysicsShapeUnknown)
- {
- gObjectList.updatePhysicsFlags(this);
- }
-
- return mPhysicsShapeType;
-}
-
-void LLViewerObject::applyAngularVelocity(F32 dt)
-{
- //do target omega here
- mRotTime += dt;
- LLVector3 ang_vel = getAngularVelocity();
- F32 omega = ang_vel.magVecSquared();
- F32 angle = 0.0f;
- LLQuaternion dQ;
- if (omega > 0.00001f)
- {
- omega = sqrt(omega);
- angle = omega * dt;
-
- ang_vel *= 1.f/omega;
-
- // calculate the delta increment based on the object's angular velocity
- dQ.setQuat(angle, ang_vel);
-
- // accumulate the angular velocity rotations to re-apply in the case of an object update
- mAngularVelocityRot *= dQ;
-
- // Just apply the delta increment to the current rotation
- setRotation(getRotation()*dQ);
- setChanged(MOVED | SILHOUETTE);
- }
-}
-
-void LLViewerObject::resetRotTime()
-{
- mRotTime = 0.0f;
-}
-
-void LLViewerObject::resetRot()
-{
- resetRotTime();
-
- // Reset the accumulated angular velocity rotation
- mAngularVelocityRot.loadIdentity();
-}
-
-U32 LLViewerObject::getPartitionType() const
-{
- return LLViewerRegion::PARTITION_NONE;
-}
-
-void LLViewerObject::dirtySpatialGroup() const
-{
- if (mDrawable)
- {
- LLSpatialGroup* group = mDrawable->getSpatialGroup();
- if (group)
- {
- group->dirtyGeom();
- gPipeline.markRebuild(group);
- }
- }
-}
-
-void LLViewerObject::dirtyMesh()
-{
- if (mDrawable)
- {
- gPipeline.markRebuild(mDrawable, LLDrawable::REBUILD_ALL);
- }
-}
-
-F32 LLAlphaObject::getPartSize(S32 idx)
-{
- return 0.f;
-}
-
-void LLAlphaObject::getBlendFunc(S32 face, LLRender::eBlendFactor& src, LLRender::eBlendFactor& dst)
-{
-
-}
-
-// virtual
-void LLStaticViewerObject::updateDrawable(bool force_damped)
-{
- // Force an immediate rebuild on any update
- if (mDrawable.notNull())
- {
- mDrawable->updateXform(true);
- gPipeline.markRebuild(mDrawable, LLDrawable::REBUILD_ALL);
- }
- clearChanged(SHIFTED);
-}
-
-void LLViewerObject::saveUnselectedChildrenPosition(std::vector<LLVector3>& positions)
-{
- if(mChildList.empty() || !positions.empty())
- {
- return ;
- }
-
- for (LLViewerObject::child_list_t::const_iterator iter = mChildList.begin();
- iter != mChildList.end(); iter++)
- {
- LLViewerObject* childp = *iter;
- if (!childp->isSelected() && childp->mDrawable.notNull())
- {
- positions.push_back(childp->getPositionEdit());
- }
- }
-
- return ;
-}
-
-void LLViewerObject::saveUnselectedChildrenRotation(std::vector<LLQuaternion>& rotations)
-{
- if(mChildList.empty())
- {
- return ;
- }
-
- for (LLViewerObject::child_list_t::const_iterator iter = mChildList.begin();
- iter != mChildList.end(); iter++)
- {
- LLViewerObject* childp = *iter;
- if (!childp->isSelected() && childp->mDrawable.notNull())
- {
- rotations.push_back(childp->getRotationEdit());
- }
- }
-
- return ;
-}
-
-//counter-rotation
-void LLViewerObject::resetChildrenRotationAndPosition(const std::vector<LLQuaternion>& rotations,
- const std::vector<LLVector3>& positions)
-{
- if(mChildList.empty())
- {
- return ;
- }
-
- S32 index = 0 ;
- LLQuaternion inv_rotation = ~getRotationEdit() ;
- LLVector3 offset = getPositionEdit() ;
- for (LLViewerObject::child_list_t::const_iterator iter = mChildList.begin();
- iter != mChildList.end(); iter++)
- {
- LLViewerObject* childp = *iter;
- if (!childp->isSelected() && childp->mDrawable.notNull())
- {
- if (childp->getPCode() != LL_PCODE_LEGACY_AVATAR)
- {
- childp->setRotation(rotations[index] * inv_rotation);
- childp->setPosition((positions[index] - offset) * inv_rotation);
- LLManip::rebuild(childp);
- }
- else //avatar
- {
- LLVector3 reset_pos = (positions[index] - offset) * inv_rotation ;
- LLQuaternion reset_rot = rotations[index] * inv_rotation ;
-
- ((LLVOAvatar*)childp)->mDrawable->mXform.setPosition(reset_pos);
- ((LLVOAvatar*)childp)->mDrawable->mXform.setRotation(reset_rot) ;
-
- ((LLVOAvatar*)childp)->mDrawable->getVObj()->setPosition(reset_pos, true);
- ((LLVOAvatar*)childp)->mDrawable->getVObj()->setRotation(reset_rot, true) ;
-
- LLManip::rebuild(childp);
- }
- index++;
- }
- }
-
- return ;
-}
-
-//counter-translation
-void LLViewerObject::resetChildrenPosition(const LLVector3& offset, bool simplified, bool skip_avatar_child)
-{
- if(mChildList.empty())
- {
- return ;
- }
-
- LLVector3 child_offset;
- if(simplified) //translation only, rotation matrix does not change
- {
- child_offset = offset * ~getRotation();
- }
- else //rotation matrix might change too.
- {
- if (isAttachment() && mDrawable.notNull())
- {
- LLXform* attachment_point_xform = mDrawable->getXform()->getParent();
- LLQuaternion parent_rotation = getRotation() * attachment_point_xform->getWorldRotation();
- child_offset = offset * ~parent_rotation;
- }
- else
- {
- child_offset = offset * ~getRenderRotation();
- }
- }
-
- for (LLViewerObject::child_list_t::const_iterator iter = mChildList.begin();
- iter != mChildList.end(); iter++)
- {
- LLViewerObject* childp = *iter;
-
- if (!childp->isSelected() && childp->mDrawable.notNull())
- {
- if (childp->getPCode() != LL_PCODE_LEGACY_AVATAR)
- {
- childp->setPosition(childp->getPosition() + child_offset);
- LLManip::rebuild(childp);
- }
- else //avatar
- {
- if(!skip_avatar_child)
- {
- LLVector3 reset_pos = ((LLVOAvatar*)childp)->mDrawable->mXform.getPosition() + child_offset ;
-
- ((LLVOAvatar*)childp)->mDrawable->mXform.setPosition(reset_pos);
- ((LLVOAvatar*)childp)->mDrawable->getVObj()->setPosition(reset_pos);
- LLManip::rebuild(childp);
- }
- }
- }
- }
-
- return ;
-}
-
-// virtual
-bool LLViewerObject::isTempAttachment() const
-{
- return (mID.notNull() && (mID == mAttachmentItemID));
-}
-
-bool LLViewerObject::isHiglightedOrBeacon() const
-{
- if (LLFloaterReg::instanceVisible("beacons") && (gPipeline.getRenderBeacons() || gPipeline.getRenderHighlights()))
- {
- bool has_media = (getMediaType() == LLViewerObject::MEDIA_SET);
- bool is_scripted = !isAvatar() && !getParent() && flagScripted();
- bool is_physical = !isAvatar() && flagUsePhysics();
-
- return (isParticleSource() && gPipeline.getRenderParticleBeacons())
- || (isAudioSource() && gPipeline.getRenderSoundBeacons())
- || (has_media && gPipeline.getRenderMOAPBeacons())
- || (is_scripted && gPipeline.getRenderScriptedBeacons())
- || (is_scripted && flagHandleTouch() && gPipeline.getRenderScriptedTouchBeacons())
- || (is_physical && gPipeline.getRenderPhysicalBeacons());
- }
- return false;
-}
-
-
-const LLUUID &LLViewerObject::getAttachmentItemID() const
-{
- return mAttachmentItemID;
-}
-
-void LLViewerObject::setAttachmentItemID(const LLUUID &id)
-{
- mAttachmentItemID = id;
-}
-
-EObjectUpdateType LLViewerObject::getLastUpdateType() const
-{
- return mLastUpdateType;
-}
-
-void LLViewerObject::setLastUpdateType(EObjectUpdateType last_update_type)
-{
- mLastUpdateType = last_update_type;
-}
-
-bool LLViewerObject::getLastUpdateCached() const
-{
- return mLastUpdateCached;
-}
-
-void LLViewerObject::setLastUpdateCached(bool last_update_cached)
-{
- mLastUpdateCached = last_update_cached;
-}
-
-const LLUUID &LLViewerObject::extractAttachmentItemID()
-{
- LLUUID item_id = LLUUID::null;
- LLNameValue* item_id_nv = getNVPair("AttachItemID");
- if( item_id_nv )
- {
- const char* s = item_id_nv->getString();
- if( s )
- {
- item_id.set(s);
- }
- }
- setAttachmentItemID(item_id);
- return getAttachmentItemID();
-}
-
-const std::string& LLViewerObject::getAttachmentItemName() const
-{
- static std::string empty;
- LLInventoryItem *item = gInventory.getItem(getAttachmentItemID());
- if (isAttachment() && item)
- {
- return item->getName();
- }
- return empty;
-}
-
-//virtual
-LLVOAvatar* LLViewerObject::getAvatar() const
-{
- if (getControlAvatar())
- {
- return getControlAvatar();
- }
- if (isAttachment())
- {
- LLViewerObject* vobj = (LLViewerObject*) getParent();
-
- while (vobj && !vobj->asAvatar())
- {
- vobj = (LLViewerObject*) vobj->getParent();
- }
-
- return (LLVOAvatar*) vobj;
- }
-
- return NULL;
-}
-
-bool LLViewerObject::hasRenderMaterialParams() const
-{
- return getParameterEntryInUse(LLNetworkData::PARAMS_RENDER_MATERIAL);
-}
-
-void LLViewerObject::setHasRenderMaterialParams(bool has_materials)
-{
- bool had_materials = hasRenderMaterialParams();
-
- if (had_materials != has_materials)
- {
- if (has_materials)
- {
- setParameterEntryInUse(LLNetworkData::PARAMS_RENDER_MATERIAL, true, true);
- }
- else
- {
- setParameterEntryInUse(LLNetworkData::PARAMS_RENDER_MATERIAL, false, true);
- }
- }
-}
-
-const LLUUID& LLViewerObject::getRenderMaterialID(U8 te) const
-{
- LLRenderMaterialParams* param_block = (LLRenderMaterialParams*)getParameterEntry(LLNetworkData::PARAMS_RENDER_MATERIAL);
- if (param_block)
- {
- return param_block->getMaterial(te);
- }
-
- return LLUUID::null;
-}
-
-void LLViewerObject::rebuildMaterial()
-{
- llassert(!isDead());
-
- faceMappingChanged();
- gPipeline.markTextured(mDrawable);
-}
-
-void LLViewerObject::setRenderMaterialID(S32 te_in, const LLUUID& id, bool update_server, bool local_origin)
-{
- // implementation is delicate
-
- // if update is bound for server, should always null out GLTFRenderMaterial and clear GLTFMaterialOverride even if ids haven't changed
- // (the case where ids haven't changed indicates the user has reapplied the original material, in which case overrides should be dropped)
- // otherwise, should only null out the render material where ids or overrides have changed
- // (the case where ids have changed but overrides are still present is from unsynchronized updates from the simulator, or synchronized
- // updates with solely transform overrides)
-
- llassert(!update_server || local_origin);
-
- S32 start_idx = 0;
- S32 end_idx = getNumTEs();
-
- if (te_in != -1)
- {
- start_idx = te_in;
- end_idx = start_idx + 1;
- }
-
- start_idx = llmax(start_idx, 0);
- end_idx = llmin(end_idx, (S32) getNumTEs());
-
- LLRenderMaterialParams* param_block = (LLRenderMaterialParams*)getParameterEntry(LLNetworkData::PARAMS_RENDER_MATERIAL);
- if (!param_block && id.notNull())
- { // block doesn't exist, but it will need to
- param_block = (LLRenderMaterialParams*)createNewParameterEntry(LLNetworkData::PARAMS_RENDER_MATERIAL)->data;
- }
-
-
- LLFetchedGLTFMaterial* new_material = nullptr;
- if (id.notNull())
- {
- new_material = gGLTFMaterialList.getMaterial(id);
- }
-
- // update local state
- for (S32 te = start_idx; te < end_idx; ++te)
- {
- LLTextureEntry* tep = getTE(te);
-
- // If local_origin=false (i.e. it's from the server), we know the
- // material has updated or been created, because extra params are
- // checked for equality on unpacking. In that case, checking the
- // material ID for inequality won't work, because the material ID has
- // already been set.
- bool material_changed = !local_origin || !param_block || id != param_block->getMaterial(te);
-
- if (update_server)
- {
- // Clear most overrides so the render material better matches the material
- // ID (preserve transforms). If overrides become passthrough, set the overrides
- // to nullptr.
- if (tep->setBaseMaterial())
- {
- material_changed = true;
- }
- }
-
- if (update_server || material_changed)
- {
- tep->setGLTFRenderMaterial(nullptr);
- }
-
- if (new_material != tep->getGLTFMaterial())
- {
- tep->setGLTFMaterial(new_material, !update_server);
- }
-
- if (material_changed && new_material)
- {
- // Sometimes, the material may change out from underneath the overrides.
- // This is usually due to the server sending a new material ID, but
- // the overrides have not changed due to being only texture
- // transforms. Re-apply the overrides to the render material here,
- // if present.
- const LLGLTFMaterial* override_material = tep->getGLTFMaterialOverride();
- if (override_material)
- {
- new_material->onMaterialComplete([obj_id = getID(), te]()
- {
- LLViewerObject* obj = gObjectList.findObject(obj_id);
- if (!obj) { return; }
- LLTextureEntry* tep = obj->getTE(te);
- if (!tep) { return; }
- const LLGLTFMaterial* new_material = tep->getGLTFMaterial();
- if (!new_material) { return; }
- const LLGLTFMaterial* override_material = tep->getGLTFMaterialOverride();
- if (!override_material) { return; }
- LLGLTFMaterial* render_material = new LLFetchedGLTFMaterial();
- *render_material = *new_material;
- render_material->applyOverride(*override_material);
- tep->setGLTFRenderMaterial(render_material);
- });
- }
- }
- }
-
- // signal to render pipe that render batches must be rebuilt for this object
- if (!new_material)
- {
- rebuildMaterial();
- }
- else
- {
- new_material->onMaterialComplete([obj_id = getID()]()
- {
- LLViewerObject* obj = gObjectList.findObject(obj_id);
- if (obj)
- {
- obj->rebuildMaterial();
- }
- });
- }
-
- // predictively update LLRenderMaterialParams (don't wait for server)
- if (param_block)
- { // update existing parameter block
- for (S32 te = start_idx; te < end_idx; ++te)
- {
- param_block->setMaterial(te, id);
- }
- }
-
- if (update_server)
- {
- // update via ModifyMaterialParams cap (server will echo back changes)
- for (S32 te = start_idx; te < end_idx; ++te)
- {
- // This sends a cleared version of this object's current material
- // override, but the override should already be cleared due to
- // calling setBaseMaterial above.
- LLGLTFMaterialList::queueApply(this, te, id);
- }
- }
-
- if (!update_server)
- {
- // Land impact may have changed
- setObjectCostStale();
- }
-}
-
-void LLViewerObject::setRenderMaterialIDs(const LLUUID& id)
-{
- setRenderMaterialID(-1, id);
-}
-
-void LLViewerObject::setRenderMaterialIDs(const LLRenderMaterialParams* material_params, bool local_origin)
-{
- if (!local_origin)
- {
- for (S32 te = 0; te < getNumTEs(); ++te)
- {
- const LLUUID& id = material_params ? material_params->getMaterial(te) : LLUUID::null;
- // We know material_params has updated or been created, because
- // extra params are checked for equality on unpacking.
- setRenderMaterialID(te, id, false, false);
- }
- }
-}
-
-void LLViewerObject::shrinkWrap()
-{
- if (!mShouldShrinkWrap)
- {
- mShouldShrinkWrap = true;
- if (mDrawable)
- { // we weren't shrink wrapped before but we are now, update the spatial partition
- gPipeline.markPartitionMove(mDrawable);
- }
- }
-}
-
-class ObjectPhysicsProperties : public LLHTTPNode
-{
-public:
- virtual void post(
- ResponsePtr responder,
- const LLSD& context,
- const LLSD& input) const
- {
- LLSD object_data = input["body"]["ObjectData"];
- S32 num_entries = object_data.size();
-
- for ( S32 i = 0; i < num_entries; i++ )
- {
- LLSD& curr_object_data = object_data[i];
- U32 local_id = curr_object_data["LocalID"].asInteger();
-
- // Iterate through nodes at end, since it can be on both the regular AND hover list
- struct f : public LLSelectedNodeFunctor
- {
- U32 mID;
- f(const U32& id) : mID(id) {}
- virtual bool apply(LLSelectNode* node)
- {
- return (node->getObject() && node->getObject()->mLocalID == mID );
- }
- } func(local_id);
-
- LLSelectNode* node = LLSelectMgr::getInstance()->getSelection()->getFirstNode(&func);
-
- if (node)
- {
- // The LLSD message builder doesn't know how to handle U8, so we need to send as S8 and cast
- U8 type = (U8)curr_object_data["PhysicsShapeType"].asInteger();
- F32 density = (F32)curr_object_data["Density"].asReal();
- F32 friction = (F32)curr_object_data["Friction"].asReal();
- F32 restitution = (F32)curr_object_data["Restitution"].asReal();
- F32 gravity = (F32)curr_object_data["GravityMultiplier"].asReal();
-
- node->getObject()->setPhysicsShapeType(type);
- node->getObject()->setPhysicsGravity(gravity);
- node->getObject()->setPhysicsFriction(friction);
- node->getObject()->setPhysicsDensity(density);
- node->getObject()->setPhysicsRestitution(restitution);
- }
- }
-
- dialog_refresh_all();
- };
-};
-
-LLHTTPRegistration<ObjectPhysicsProperties>
- gHTTPRegistrationObjectPhysicsProperties("/message/ObjectPhysicsProperties");
-
+/** + * @file llviewerobject.cpp + * @brief Base class for viewer objects + * + * $LicenseInfo:firstyear=2001&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2010, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +#include "llviewerprecompiledheaders.h" + +#include "llviewerobject.h" + +#include "llaudioengine.h" +#include "indra_constants.h" +#include "llmath.h" +#include "llflexibleobject.h" +#include "llviewercontrol.h" +#include "lldatapacker.h" +#include "llfasttimer.h" +#include "llfloaterreg.h" +#include "llfontgl.h" +#include "llframetimer.h" +#include "llhudicon.h" +#include "llinventory.h" +#include "llinventorydefines.h" +#include "llmaterialtable.h" +#include "llmutelist.h" +#include "llnamevalue.h" +#include "llprimitive.h" +#include "llquantize.h" +#include "llregionhandle.h" +#include "llsdserialize.h" +#include "lltree_common.h" +#include "llxfermanager.h" +#include "message.h" +#include "object_flags.h" + +#include "llaudiosourcevo.h" +#include "llagent.h" +#include "llagentcamera.h" +#include "llagentwearables.h" +#include "llbbox.h" +#include "llbox.h" +#include "llcylinder.h" +#include "llcontrolavatar.h" +#include "lldrawable.h" +#include "llface.h" +#include "llfloatertools.h" +#include "llfollowcam.h" +#include "llhudtext.h" +#include "llselectmgr.h" +#include "llrendersphere.h" +#include "lltooldraganddrop.h" +#include "lluiavatar.h" +#include "llviewercamera.h" +#include "llviewertexturelist.h" +#include "llviewerinventory.h" +#include "llviewerobjectlist.h" +#include "llviewerparceloverlay.h" +#include "llviewerpartsource.h" +#include "llviewerregion.h" +#include "llviewerstats.h" +#include "llviewertextureanim.h" +#include "llviewerwindow.h" // For getSpinAxis +#include "llvoavatar.h" +#include "llvoavatarself.h" +#include "llvograss.h" +#include "llvosky.h" +#include "llvolume.h" +#include "llvolumemessage.h" +#include "llvopartgroup.h" +#include "llvosurfacepatch.h" +#include "llvotree.h" +#include "llvovolume.h" +#include "llvowater.h" +#include "llworld.h" +#include "llui.h" +#include "pipeline.h" +#include "llviewernetwork.h" +#include "llvowlsky.h" +#include "llmanip.h" +#include "lltrans.h" +#include "llsdutil.h" +#include "llmediaentry.h" +#include "llfloaterperms.h" +#include "llvocache.h" +#include "llcleanup.h" +#include "llcallstack.h" +#include "llmeshrepository.h" +#include "llgltfmateriallist.h" +#include "llgl.h" + +//#define DEBUG_UPDATE_TYPE + +bool LLViewerObject::sVelocityInterpolate = true; +bool LLViewerObject::sPingInterpolate = true; + +U32 LLViewerObject::sNumZombieObjects = 0; +S32 LLViewerObject::sNumObjects = 0; +bool LLViewerObject::sMapDebug = true; +LLColor4 LLViewerObject::sEditSelectColor( 1.0f, 1.f, 0.f, 0.3f); // Edit OK +LLColor4 LLViewerObject::sNoEditSelectColor( 1.0f, 0.f, 0.f, 0.3f); // Can't edit +S32 LLViewerObject::sAxisArrowLength(50); + + +bool LLViewerObject::sPulseEnabled(false); +bool LLViewerObject::sUseSharedDrawables(false); // true + +// sMaxUpdateInterpolationTime must be greater than sPhaseOutUpdateInterpolationTime +F64Seconds LLViewerObject::sMaxUpdateInterpolationTime(3.0); // For motion interpolation: after X seconds with no updates, don't predict object motion +F64Seconds LLViewerObject::sPhaseOutUpdateInterpolationTime(2.0); // For motion interpolation: after Y seconds with no updates, taper off motion prediction +F64Seconds LLViewerObject::sMaxRegionCrossingInterpolationTime(1.0);// For motion interpolation: don't interpolate over this time on region crossing + +std::map<std::string, U32> LLViewerObject::sObjectDataMap; + +// The maximum size of an object extra parameters binary (packed) block +#define MAX_OBJECT_PARAMS_SIZE 1024 + +// At 45 Hz collisions seem stable and objects seem +// to settle down at a reasonable rate. +// JC 3/18/2003 + +const F32 PHYSICS_TIMESTEP = 1.f / 45.f; +const U32 MAX_INV_FILE_READ_FAILS = 25; +const S32 MAX_OBJECT_BINARY_DATA_SIZE = 60 + 16; + +const F64 INVENTORY_UPDATE_WAIT_TIME_DESYNC = 5; // seconds +const F64 INVENTORY_UPDATE_WAIT_TIME_OUTDATED = 1; + +// static +LLViewerObject *LLViewerObject::createObject(const LLUUID &id, const LLPCode pcode, LLViewerRegion *regionp, S32 flags) +{ + LL_PROFILE_ZONE_SCOPED; + LL_DEBUGS("ObjectUpdate") << "creating " << id << LL_ENDL; + dumpStack("ObjectUpdateStack"); + + LLViewerObject *res = NULL; + + if (gNonInteractive + && pcode != LL_PCODE_LEGACY_AVATAR + && pcode != LL_VO_SURFACE_PATCH + && pcode != LL_VO_WATER + && pcode != LL_VO_VOID_WATER + && pcode != LL_VO_WL_SKY + && pcode != LL_VO_SKY + && pcode != LL_VO_PART_GROUP + ) + { + return res; + } + switch (pcode) + { + case LL_PCODE_VOLUME: + { + res = new LLVOVolume(id, pcode, regionp); break; + break; + } + case LL_PCODE_LEGACY_AVATAR: + { + if (id == gAgentID) + { + if (!gAgentAvatarp) + { + gAgentAvatarp = new LLVOAvatarSelf(id, pcode, regionp); + gAgentAvatarp->initInstance(); + gAgentWearables.setAvatarObject(gAgentAvatarp); + } + else + { + if (isAgentAvatarValid()) + { + gAgentAvatarp->updateRegion(regionp); + } + } + res = gAgentAvatarp; + } + else if (flags & CO_FLAG_CONTROL_AVATAR) + { + LLControlAvatar *control_avatar = new LLControlAvatar(id, pcode, regionp); + control_avatar->initInstance(); + res = control_avatar; + } + else if (flags & CO_FLAG_UI_AVATAR) + { + LLUIAvatar *ui_avatar = new LLUIAvatar(id, pcode, regionp); + ui_avatar->initInstance(); + res = ui_avatar; + } + else + { + LLVOAvatar *avatar = new LLVOAvatar(id, pcode, regionp); + avatar->initInstance(); + res = avatar; + } + break; + } + case LL_PCODE_LEGACY_GRASS: + res = new LLVOGrass(id, pcode, regionp); break; + case LL_PCODE_LEGACY_PART_SYS: +// LL_WARNS() << "Creating old part sys!" << LL_ENDL; +// res = new LLVOPart(id, pcode, regionp); break; + res = NULL; break; + case LL_PCODE_LEGACY_TREE: + res = new LLVOTree(id, pcode, regionp); break; + case LL_PCODE_TREE_NEW: +// LL_WARNS() << "Creating new tree!" << LL_ENDL; +// res = new LLVOTree(id, pcode, regionp); break; + res = NULL; break; + case LL_VO_SURFACE_PATCH: + res = new LLVOSurfacePatch(id, pcode, regionp); break; + case LL_VO_SKY: + res = new LLVOSky(id, pcode, regionp); break; + case LL_VO_VOID_WATER: + res = new LLVOVoidWater(id, pcode, regionp); break; + case LL_VO_WATER: + res = new LLVOWater(id, pcode, regionp); break; + case LL_VO_PART_GROUP: + res = new LLVOPartGroup(id, pcode, regionp); break; + case LL_VO_HUD_PART_GROUP: + res = new LLVOHUDPartGroup(id, pcode, regionp); break; + case LL_VO_WL_SKY: + res = new LLVOWLSky(id, pcode, regionp); break; + default: + LL_WARNS() << "Unknown object pcode " << (S32)pcode << LL_ENDL; + res = NULL; break; + } + + return res; +} + +LLViewerObject::LLViewerObject(const LLUUID &id, const LLPCode pcode, LLViewerRegion *regionp, bool is_global) +: LLPrimitive(), + mChildList(), + mID(id), + mLocalID(0), + mTotalCRC(0), + mListIndex(-1), + mTEImages(NULL), + mTENormalMaps(NULL), + mTESpecularMaps(NULL), + mbCanSelect(true), + mFlags(0), + mPhysicsShapeType(0), + mPhysicsGravity(0), + mPhysicsFriction(0), + mPhysicsDensity(0), + mPhysicsRestitution(0), + mDrawable(), + mCreateSelected(false), + mRenderMedia(false), + mBestUpdatePrecision(0), + mText(), + mHudText(""), + mHudTextColor(LLColor4::white), + mControlAvatar(NULL), + mLastInterpUpdateSecs(0.f), + mLastMessageUpdateSecs(0.f), + mLatestRecvPacketID(0), + mRegionCrossExpire(0), + mData(NULL), + mAudioSourcep(NULL), + mAudioGain(1.f), + mSoundCutOffRadius(0.f), + mAppAngle(0.f), + mPixelArea(1024.f), + mInventory(NULL), + mInventorySerialNum(0), + mExpectedInventorySerialNum(0), + mInvRequestState(INVENTORY_REQUEST_STOPPED), + mInvRequestXFerId(0), + mInventoryDirty(false), + mRegionp(regionp), + mDead(false), + mOrphaned(false), + mUserSelected(false), + mOnActiveList(false), + mOnMap(false), + mStatic(false), + mSeatCount(0), + mNumFaces(0), + mRotTime(0.f), + mAngularVelocityRot(), + mPreviousRotation(), + mAttachmentState(0), + mMedia(NULL), + mClickAction(0), + mObjectCost(0), + mLinksetCost(0), + mPhysicsCost(0), + mLinksetPhysicsCost(0.f), + mCostStale(true), + mPhysicsShapeUnknown(true), + mAttachmentItemID(LLUUID::null), + mLastUpdateType(OUT_UNKNOWN), + mLastUpdateCached(false), + mCachedMuteListUpdateTime(0), + mCachedOwnerInMuteList(false), + mRiggedAttachedWarned(false) +{ + if (!is_global) + { + llassert(mRegionp); + } + + LLPrimitive::init_primitive(pcode); + + // CP: added 12/2/2005 - this was being initialised to 0, not the current frame time + mLastInterpUpdateSecs = LLFrameTimer::getElapsedSeconds(); + + mPositionRegion = LLVector3(0.f, 0.f, 0.f); + + if (!is_global && mRegionp) + { + mPositionAgent = mRegionp->getOriginAgent(); + } + resetRot(); + + LLViewerObject::sNumObjects++; +} + +LLViewerObject::~LLViewerObject() +{ + deleteTEImages(); + + // unhook from reflection probe manager + if (mReflectionProbe.notNull()) + { + mReflectionProbe->mViewerObject = nullptr; + mReflectionProbe = nullptr; + } + + if(mInventory) + { + mInventory->clear(); // will deref and delete entries + delete mInventory; + mInventory = NULL; + } + + if (mPartSourcep) + { + mPartSourcep->setDead(); + mPartSourcep = NULL; + } + + if (mText) + { + // something recovered LLHUDText when object was already dead + mText->markDead(); + mText = NULL; + } + + // Delete memory associated with extra parameters. + std::unordered_map<U16, ExtraParameter*>::iterator iter; + for (iter = mExtraParameterList.begin(); iter != mExtraParameterList.end(); ++iter) + { + if(iter->second != NULL) + { + delete iter->second->data; + delete iter->second; + } + } + mExtraParameterList.clear(); + + for_each(mNameValuePairs.begin(), mNameValuePairs.end(), DeletePairedPointer()) ; + mNameValuePairs.clear(); + + delete[] mData; + mData = NULL; + + delete mMedia; + mMedia = NULL; + + sNumObjects--; + sNumZombieObjects--; + llassert(mChildList.size() == 0); + llassert(mControlAvatar.isNull()); // Should have been cleaned by now + if (mControlAvatar.notNull()) + { + mControlAvatar->markForDeath(); + mControlAvatar = NULL; + LL_WARNS() << "Dead object owned a live control avatar" << LL_ENDL; + } + + clearInventoryListeners(); +} + +void LLViewerObject::deleteTEImages() +{ + delete[] mTEImages; + mTEImages = NULL; + + if (mTENormalMaps != NULL) + { + delete[] mTENormalMaps; + mTENormalMaps = NULL; + } + + if (mTESpecularMaps != NULL) + { + delete[] mTESpecularMaps; + mTESpecularMaps = NULL; + } +} + +void LLViewerObject::markDead() +{ + if (!mDead) + { + LL_PROFILE_ZONE_SCOPED; + //LL_INFOS() << "Marking self " << mLocalID << " as dead." << LL_ENDL; + + // Root object of this hierarchy unlinks itself. + if (getParent()) + { + ((LLViewerObject *)getParent())->removeChild(this); + } + LLUUID mesh_id; + { + LLVOAvatar *av = getAvatar(); + if (av && LLVOAvatar::getRiggedMeshID(this,mesh_id)) + { + // This case is needed for indirectly attached mesh objects. + av->updateAttachmentOverrides(); + } + } + if (getControlAvatar()) + { + unlinkControlAvatar(); + } + + // Mark itself as dead + mDead = true; + if(mRegionp) + { + mRegionp->removeFromCreatedList(getLocalID()); + } + gObjectList.cleanupReferences(this); + + LLViewerObject *childp; + while (mChildList.size() > 0) + { + childp = mChildList.back(); + if (childp->getPCode() != LL_PCODE_LEGACY_AVATAR) + { + //LL_INFOS() << "Marking child " << childp->getLocalID() << " as dead." << LL_ENDL; + childp->setParent(NULL); // LLViewerObject::markDead 1 + childp->markDead(); + } + else + { + // make sure avatar is no longer parented, + // so we can properly set it's position + childp->setDrawableParent(NULL); + ((LLVOAvatar*)childp)->getOffObject(); + childp->setParent(NULL); // LLViewerObject::markDead 2 + } + mChildList.pop_back(); + } + + if (mDrawable.notNull()) + { + // Drawables are reference counted, mark as dead, then nuke the pointer. + mDrawable->markDead(); + mDrawable = NULL; + } + + if (mText) + { + mText->markDead(); + mText = NULL; + } + + if (mIcon) + { + mIcon->markDead(); + mIcon = NULL; + } + + if (mPartSourcep) + { + mPartSourcep->setDead(); + mPartSourcep = NULL; + } + + if (mAudioSourcep) + { + // Do some cleanup + if (gAudiop) + { + gAudiop->cleanupAudioSource(mAudioSourcep); + } + mAudioSourcep = NULL; + } + + if (flagAnimSource()) + { + if (isAgentAvatarValid()) + { + // stop motions associated with this object + gAgentAvatarp->stopMotionFromSource(mID); + } + } + + if (flagCameraSource()) + { + LLFollowCamMgr::getInstance()->removeFollowCamParams(mID); + } + + if (mReflectionProbe.notNull()) + { + mReflectionProbe->mViewerObject = nullptr; + mReflectionProbe = nullptr; + } + + sNumZombieObjects++; + } +} + +void LLViewerObject::dump() const +{ + LL_INFOS() << "Type: " << pCodeToString(mPrimitiveCode) << LL_ENDL; + LL_INFOS() << "Drawable: " << (LLDrawable *)mDrawable << LL_ENDL; + LL_INFOS() << "Update Age: " << LLFrameTimer::getElapsedSeconds() - mLastMessageUpdateSecs << LL_ENDL; + + LL_INFOS() << "Parent: " << getParent() << LL_ENDL; + LL_INFOS() << "ID: " << mID << LL_ENDL; + LL_INFOS() << "LocalID: " << mLocalID << LL_ENDL; + LL_INFOS() << "PositionRegion: " << getPositionRegion() << LL_ENDL; + LL_INFOS() << "PositionAgent: " << getPositionAgent() << LL_ENDL; + LL_INFOS() << "PositionGlobal: " << getPositionGlobal() << LL_ENDL; + LL_INFOS() << "Velocity: " << getVelocity() << LL_ENDL; + if (mDrawable.notNull() && + mDrawable->getNumFaces() && + mDrawable->getFace(0)) + { + LLFacePool *poolp = mDrawable->getFace(0)->getPool(); + if (poolp) + { + LL_INFOS() << "Pool: " << poolp << LL_ENDL; + LL_INFOS() << "Pool reference count: " << poolp->mReferences.size() << LL_ENDL; + } + } + //LL_INFOS() << "BoxTree Min: " << mDrawable->getBox()->getMin() << LL_ENDL; + //LL_INFOS() << "BoxTree Max: " << mDrawable->getBox()->getMin() << LL_ENDL; + /* + LL_INFOS() << "Velocity: " << getVelocity() << LL_ENDL; + LL_INFOS() << "AnyOwner: " << permAnyOwner() << " YouOwner: " << permYouOwner() << " Edit: " << mPermEdit << LL_ENDL; + LL_INFOS() << "UsePhysics: " << flagUsePhysics() << " CanSelect " << mbCanSelect << " UserSelected " << mUserSelected << LL_ENDL; + LL_INFOS() << "AppAngle: " << mAppAngle << LL_ENDL; + LL_INFOS() << "PixelArea: " << mPixelArea << LL_ENDL; + + char buffer[1000]; + char *key; + for (key = mNameValuePairs.getFirstKey(); key; key = mNameValuePairs.getNextKey() ) + { + mNameValuePairs[key]->printNameValue(buffer); + LL_INFOS() << buffer << LL_ENDL; + } + for (child_list_t::iterator iter = mChildList.begin(); + iter != mChildList.end(); iter++) + { + LLViewerObject* child = *iter; + LL_INFOS() << " child " << child->getID() << LL_ENDL; + } + */ +} + +void LLViewerObject::printNameValuePairs() const +{ + for (name_value_map_t::const_iterator iter = mNameValuePairs.begin(); + iter != mNameValuePairs.end(); iter++) + { + LLNameValue* nv = iter->second; + LL_INFOS() << nv->printNameValue() << LL_ENDL; + } +} + +void LLViewerObject::initVOClasses() +{ + // Initialized shared class stuff first. + LLVOAvatar::initClass(); + LLVOTree::initClass(); + LL_INFOS() << "Viewer Object size: " << sizeof(LLViewerObject) << LL_ENDL; + LLVOGrass::initClass(); + LLVOWater::initClass(); + LLVOVolume::initClass(); + + initObjectDataMap(); +} + +void LLViewerObject::cleanupVOClasses() +{ + SUBSYSTEM_CLEANUP(LLVOGrass); + SUBSYSTEM_CLEANUP(LLVOWater); + SUBSYSTEM_CLEANUP(LLVOTree); + SUBSYSTEM_CLEANUP(LLVOAvatar); + SUBSYSTEM_CLEANUP(LLVOVolume); + + sObjectDataMap.clear(); +} + +//object data map for compressed && !OUT_TERSE_IMPROVED +//static +void LLViewerObject::initObjectDataMap() +{ + U32 count = 0; + + sObjectDataMap["ID"] = count; //full id //LLUUID + count += sizeof(LLUUID); + + sObjectDataMap["LocalID"] = count; //U32 + count += sizeof(U32); + + sObjectDataMap["PCode"] = count; //U8 + count += sizeof(U8); + + sObjectDataMap["State"] = count; //U8 + count += sizeof(U8); + + sObjectDataMap["CRC"] = count; //U32 + count += sizeof(U32); + + sObjectDataMap["Material"] = count; //U8 + count += sizeof(U8); + + sObjectDataMap["ClickAction"] = count; //U8 + count += sizeof(U8); + + sObjectDataMap["Scale"] = count; //LLVector3 + count += sizeof(LLVector3); + + sObjectDataMap["Pos"] = count; //LLVector3 + count += sizeof(LLVector3); + + sObjectDataMap["Rot"] = count; //LLVector3 + count += sizeof(LLVector3); + + sObjectDataMap["SpecialCode"] = count; //U32 + count += sizeof(U32); + + sObjectDataMap["Owner"] = count; //LLUUID + count += sizeof(LLUUID); + + sObjectDataMap["Omega"] = count; //LLVector3, when SpecialCode & 0x80 is set + count += sizeof(LLVector3); + + //ParentID is after Omega if there is Omega, otherwise is after Owner + sObjectDataMap["ParentID"] = count;//U32, when SpecialCode & 0x20 is set + count += sizeof(U32); + + //------- + //The rest items are not included here + //------- +} + +//static +void LLViewerObject::unpackVector3(LLDataPackerBinaryBuffer* dp, LLVector3& value, std::string name) +{ + dp->shift(sObjectDataMap[name]); + dp->unpackVector3(value, name.c_str()); + dp->reset(); +} + +//static +void LLViewerObject::unpackUUID(LLDataPackerBinaryBuffer* dp, LLUUID& value, std::string name) +{ + dp->shift(sObjectDataMap[name]); + dp->unpackUUID(value, name.c_str()); + dp->reset(); +} + +//static +void LLViewerObject::unpackU32(LLDataPackerBinaryBuffer* dp, U32& value, std::string name) +{ + dp->shift(sObjectDataMap[name]); + dp->unpackU32(value, name.c_str()); + dp->reset(); +} + +//static +void LLViewerObject::unpackU8(LLDataPackerBinaryBuffer* dp, U8& value, std::string name) +{ + dp->shift(sObjectDataMap[name]); + dp->unpackU8(value, name.c_str()); + dp->reset(); +} + +//static +U32 LLViewerObject::unpackParentID(LLDataPackerBinaryBuffer* dp, U32& parent_id) +{ + dp->shift(sObjectDataMap["SpecialCode"]); + U32 value; + dp->unpackU32(value, "SpecialCode"); + + parent_id = 0; + if(value & 0x20) + { + S32 offset = sObjectDataMap["ParentID"]; + if(!(value & 0x80)) + { + offset -= sizeof(LLVector3); + } + + dp->shift(offset); + dp->unpackU32(parent_id, "ParentID"); + } + dp->reset(); + + return parent_id; +} + +// Replaces all name value pairs with data from \n delimited list +// Does not update server +void LLViewerObject::setNameValueList(const std::string& name_value_list) +{ + // Clear out the old + for_each(mNameValuePairs.begin(), mNameValuePairs.end(), DeletePairedPointer()) ; + mNameValuePairs.clear(); + + // Bring in the new + std::string::size_type length = name_value_list.length(); + std::string::size_type start = 0; + while (start < length) + { + std::string::size_type end = name_value_list.find_first_of("\n", start); + if (end == std::string::npos) end = length; + if (end > start) + { + std::string tok = name_value_list.substr(start, end - start); + addNVPair(tok); + } + start = end+1; + } +} + +bool LLViewerObject::isAnySelected() const +{ + bool any_selected = isSelected(); + for (child_list_t::const_iterator iter = mChildList.begin(); + iter != mChildList.end(); iter++) + { + const LLViewerObject* child = *iter; + any_selected = any_selected || child->isSelected(); + } + return any_selected; +} + +void LLViewerObject::setSelected(bool sel) +{ + mUserSelected = sel; + resetRot(); + + if (!sel) + { + setAllTESelected(false); + } +} + +// This method returns true if the object is over land owned by the +// agent. +bool LLViewerObject::isReturnable() +{ + if (isAttachment()) + { + return false; + } + + std::vector<LLBBox> boxes; + boxes.push_back(LLBBox(getPositionRegion(), getRotationRegion(), getScale() * -0.5f, getScale() * 0.5f).getAxisAligned()); + for (child_list_t::iterator iter = mChildList.begin(); + iter != mChildList.end(); iter++) + { + LLViewerObject* child = *iter; + boxes.push_back( LLBBox(child->getPositionRegion(), child->getRotationRegion(), child->getScale() * -0.5f, child->getScale() * 0.5f).getAxisAligned()); + } + + bool result = (mRegionp && mRegionp->objectIsReturnable(getPositionRegion(), boxes)) ? 1 : 0; + + if ( !result ) + { + //Get list of neighboring regions relative to this vo's region + std::vector<LLViewerRegion*> uniqueRegions; + mRegionp->getNeighboringRegions( uniqueRegions ); + + //Build aabb's - for root and all children + std::vector<PotentialReturnableObject> returnables; + typedef std::vector<LLViewerRegion*>::iterator RegionIt; + RegionIt regionStart = uniqueRegions.begin(); + RegionIt regionEnd = uniqueRegions.end(); + + for (; regionStart != regionEnd; ++regionStart ) + { + LLViewerRegion* pTargetRegion = *regionStart; + //Add the root vo as there may be no children and we still want + //to test for any edge overlap + buildReturnablesForChildrenVO( returnables, this, pTargetRegion ); + //Add it's children + for (child_list_t::iterator iter = mChildList.begin(); iter != mChildList.end(); iter++) + { + LLViewerObject* pChild = *iter; + buildReturnablesForChildrenVO( returnables, pChild, pTargetRegion ); + } + } + + //TBD#Eventually create a region -> box list map + typedef std::vector<PotentialReturnableObject>::iterator ReturnablesIt; + ReturnablesIt retCurrentIt = returnables.begin(); + ReturnablesIt retEndIt = returnables.end(); + + for ( ; retCurrentIt !=retEndIt; ++retCurrentIt ) + { + boxes.clear(); + LLViewerRegion* pRegion = (*retCurrentIt).pRegion; + boxes.push_back( (*retCurrentIt).box ); + bool retResult = pRegion + && pRegion->childrenObjectReturnable( boxes ) + && pRegion->canManageEstate(); + if ( retResult ) + { + result = true; + break; + } + } + } + return result; +} + +void LLViewerObject::buildReturnablesForChildrenVO( std::vector<PotentialReturnableObject>& returnables, LLViewerObject* pChild, LLViewerRegion* pTargetRegion ) +{ + if ( !pChild ) + { + LL_ERRS()<<"child viewerobject is NULL "<<LL_ENDL; + } + + constructAndAddReturnable( returnables, pChild, pTargetRegion ); + + //We want to handle any children VO's as well + for (child_list_t::iterator iter = pChild->mChildList.begin(); iter != pChild->mChildList.end(); iter++) + { + LLViewerObject* pChildofChild = *iter; + buildReturnablesForChildrenVO( returnables, pChildofChild, pTargetRegion ); + } +} + +void LLViewerObject::constructAndAddReturnable( std::vector<PotentialReturnableObject>& returnables, LLViewerObject* pChild, LLViewerRegion* pTargetRegion ) +{ + + LLVector3 targetRegionPos; + targetRegionPos.setVec( pChild->getPositionGlobal() ); + + LLBBox childBBox = LLBBox( targetRegionPos, pChild->getRotationRegion(), pChild->getScale() * -0.5f, + pChild->getScale() * 0.5f).getAxisAligned(); + + LLVector3 edgeA = targetRegionPos + childBBox.getMinLocal(); + LLVector3 edgeB = targetRegionPos + childBBox.getMaxLocal(); + + LLVector3d edgeAd, edgeBd; + edgeAd.setVec(edgeA); + edgeBd.setVec(edgeB); + + //Only add the box when either of the extents are in a neighboring region + if ( pTargetRegion->pointInRegionGlobal( edgeAd ) || pTargetRegion->pointInRegionGlobal( edgeBd ) ) + { + PotentialReturnableObject returnableObj; + returnableObj.box = childBBox; + returnableObj.pRegion = pTargetRegion; + returnables.push_back( returnableObj ); + } +} + +bool LLViewerObject::crossesParcelBounds() +{ + std::vector<LLBBox> boxes; + boxes.push_back(LLBBox(getPositionRegion(), getRotationRegion(), getScale() * -0.5f, getScale() * 0.5f).getAxisAligned()); + for (child_list_t::iterator iter = mChildList.begin(); + iter != mChildList.end(); iter++) + { + LLViewerObject* child = *iter; + boxes.push_back(LLBBox(child->getPositionRegion(), child->getRotationRegion(), child->getScale() * -0.5f, child->getScale() * 0.5f).getAxisAligned()); + } + + return mRegionp && mRegionp->objectsCrossParcel(boxes); +} + +bool LLViewerObject::setParent(LLViewerObject* parent) +{ + if(mParent != parent) + { + LLViewerObject* old_parent = (LLViewerObject*)mParent ; + bool ret = LLPrimitive::setParent(parent); + if(ret && old_parent && parent) + { + old_parent->removeChild(this) ; + } + return ret ; + } + + return false ; +} + +void LLViewerObject::addChild(LLViewerObject *childp) +{ + for (child_list_t::iterator i = mChildList.begin(); i != mChildList.end(); ++i) + { + if (*i == childp) + { //already has child + return; + } + } + + if (!isAvatar()) + { + // propagate selection properties + childp->mbCanSelect = mbCanSelect; + } + + if(childp->setParent(this)) + { + mChildList.push_back(childp); + childp->afterReparent(); + + if (childp->isAvatar()) + { + mSeatCount++; + } + } +} + +void LLViewerObject::onReparent(LLViewerObject *old_parent, LLViewerObject *new_parent) +{ +} + +void LLViewerObject::afterReparent() +{ +} + +void LLViewerObject::removeChild(LLViewerObject *childp) +{ + for (child_list_t::iterator i = mChildList.begin(); i != mChildList.end(); ++i) + { + if (*i == childp) + { + if (!childp->isAvatar() && mDrawable.notNull() && mDrawable->isActive() && childp->mDrawable.notNull() && !isAvatar()) + { + gPipeline.markRebuild(childp->mDrawable, LLDrawable::REBUILD_VOLUME); + } + + mChildList.erase(i); + + if(childp->getParent() == this) + { + childp->setParent(NULL); + } + + if (childp->isAvatar()) + { + mSeatCount--; + } + break; + } + } + + if (childp->isSelected()) + { + LLSelectMgr::getInstance()->deselectObjectAndFamily(childp); + bool add_to_end = true; + LLSelectMgr::getInstance()->selectObjectAndFamily(childp, add_to_end); + } +} + +void LLViewerObject::addThisAndAllChildren(std::vector<LLViewerObject*>& objects) +{ + objects.push_back(this); + for (child_list_t::iterator iter = mChildList.begin(); + iter != mChildList.end(); iter++) + { + LLViewerObject* child = *iter; + if (!child->isAvatar()) + { + child->addThisAndAllChildren(objects); + } + } +} + +void LLViewerObject::addThisAndNonJointChildren(std::vector<LLViewerObject*>& objects) +{ + objects.push_back(this); + // don't add any attachments when temporarily selecting avatar + if (isAvatar()) + { + return; + } + for (child_list_t::iterator iter = mChildList.begin(); + iter != mChildList.end(); iter++) + { + LLViewerObject* child = *iter; + if ( (!child->isAvatar())) + { + child->addThisAndNonJointChildren(objects); + } + } +} + +bool LLViewerObject::isChild(LLViewerObject *childp) const +{ + for (child_list_t::const_iterator iter = mChildList.begin(); + iter != mChildList.end(); iter++) + { + LLViewerObject* testchild = *iter; + if (testchild == childp) + return true; + } + return false; +} + +// returns true if at least one avatar is sitting on this object +bool LLViewerObject::isSeat() const +{ + return mSeatCount > 0; +} + +bool LLViewerObject::setDrawableParent(LLDrawable* parentp) +{ + if (mDrawable.isNull()) + { + return false; + } + + bool ret = mDrawable->mXform.setParent(parentp ? &parentp->mXform : NULL); + if(!ret) + { + return false ; + } + LLDrawable* old_parent = mDrawable->mParent; + mDrawable->mParent = parentp; + + if (parentp && mDrawable->isActive()) + { + parentp->makeActive(); + parentp->setState(LLDrawable::ACTIVE_CHILD); + } + + gPipeline.markRebuild(mDrawable, LLDrawable::REBUILD_VOLUME); + if( (old_parent != parentp && old_parent) + || (parentp && parentp->isActive())) + { + // *TODO we should not be relying on setDrawable parent to call markMoved + gPipeline.markMoved(mDrawable, false); + } + else if (!mDrawable->isAvatar()) + { + mDrawable->updateXform(true); + /*if (!mDrawable->getSpatialGroup()) + { + mDrawable->movePartition(); + }*/ + } + + return ret; +} + +// Show or hide particles, icon and HUD +void LLViewerObject::hideExtraDisplayItems( bool hidden ) +{ + if( mPartSourcep.notNull() ) + { + LLViewerPartSourceScript *partSourceScript = mPartSourcep.get(); + partSourceScript->setSuspended( hidden ); + } + + if( mText.notNull() ) + { + LLHUDText *hudText = mText.get(); + hudText->setHidden( hidden ); + } + + if( mIcon.notNull() ) + { + LLHUDIcon *hudIcon = mIcon.get(); + hudIcon->setHidden( hidden ); + } +} + +U32 LLViewerObject::checkMediaURL(const std::string &media_url) +{ + U32 retval = (U32)0x0; + if (!mMedia && !media_url.empty()) + { + retval |= MEDIA_URL_ADDED; + mMedia = new LLViewerObjectMedia; + mMedia->mMediaURL = media_url; + mMedia->mMediaType = LLViewerObject::MEDIA_SET; + mMedia->mPassedWhitelist = false; + } + else if (mMedia) + { + if (media_url.empty()) + { + retval |= MEDIA_URL_REMOVED; + delete mMedia; + mMedia = NULL; + } + else if (mMedia->mMediaURL != media_url) // <-- This is an optimization. If they are equal don't bother with below's test. + { + /*if (! (LLTextureEntry::getAgentIDFromMediaVersionString(media_url) == gAgent.getID() && + LLTextureEntry::getVersionFromMediaVersionString(media_url) == + LLTextureEntry::getVersionFromMediaVersionString(mMedia->mMediaURL) + 1)) + */ + { + // If the media URL is different and WE were not the one who + // changed it, mark dirty. + retval |= MEDIA_URL_UPDATED; + } + mMedia->mMediaURL = media_url; + mMedia->mPassedWhitelist = false; + } + } + return retval; +} + +//extract spatial information from object update message +//return parent_id +//static +U32 LLViewerObject::extractSpatialExtents(LLDataPackerBinaryBuffer *dp, LLVector3& pos, LLVector3& scale, LLQuaternion& rot) +{ + U32 parent_id = 0; + LLViewerObject::unpackParentID(dp, parent_id); + + LLViewerObject::unpackVector3(dp, scale, "Scale"); + LLViewerObject::unpackVector3(dp, pos, "Pos"); + + LLVector3 vec; + LLViewerObject::unpackVector3(dp, vec, "Rot"); + rot.unpackFromVector3(vec); + + return parent_id; +} + +U32 LLViewerObject::processUpdateMessage(LLMessageSystem *mesgsys, + void **user_data, + U32 block_num, + const EObjectUpdateType update_type, + LLDataPacker *dp) +{ + LL_PROFILE_ZONE_SCOPED; + LL_DEBUGS_ONCE("SceneLoadTiming") << "Received viewer object data" << LL_ENDL; + + LL_DEBUGS("ObjectUpdate") << " mesgsys " << mesgsys << " dp " << dp << " id " << getID() << " update_type " << (S32) update_type << LL_ENDL; + dumpStack("ObjectUpdateStack"); + + // The new OBJECTDATA_FIELD_SIZE_124, OBJECTDATA_FIELD_SIZE_140, OBJECTDATA_FIELD_SIZE_80 + // and OBJECTDATA_FIELD_SIZE_64 lengths should be supported in the existing cases below. + // Each case should start at the beginning of the buffer and extract all known + // values, and ignore any unknown data at the end of the buffer. + // This allows new data in the future without breaking current viewers. + const S32 OBJECTDATA_FIELD_SIZE_140 = 140; // Full precision avatar update for future extended data + const S32 OBJECTDATA_FIELD_SIZE_124 = 124; // Full precision object update for future extended data + const S32 OBJECTDATA_FIELD_SIZE_76 = 76; // Full precision avatar update + const S32 OBJECTDATA_FIELD_SIZE_60 = 60; // Full precision object update + const S32 OBJECTDATA_FIELD_SIZE_80 = 80; // Terse avatar update, 16 bit precision for future extended data + const S32 OBJECTDATA_FIELD_SIZE_64 = 64; // Terse object update, 16 bit precision for future extended data + const S32 OBJECTDATA_FIELD_SIZE_48 = 48; // Terse avatar update, 16 bit precision + const S32 OBJECTDATA_FIELD_SIZE_32 = 32; // Terse object update, 16 bit precision + + U32 retval = 0x0; + + // If region is removed from the list it is also deleted. + if (!LLWorld::instance().isRegionListed(mRegionp)) + { + LL_WARNS() << "Updating object in an invalid region" << LL_ENDL; + return retval; + } + + // Coordinates of objects on simulators are region-local. + U64 region_handle = 0; + + if(mesgsys != NULL) + { + mesgsys->getU64Fast(_PREHASH_RegionData, _PREHASH_RegionHandle, region_handle); + LLViewerRegion* regionp = LLWorld::getInstance()->getRegionFromHandle(region_handle); + if(regionp != mRegionp && regionp && mRegionp)//region cross + { + //this is the redundant position and region update, but it is necessary in case the viewer misses the following + //position and region update messages from sim. + //this redundant update should not cause any problems. + LLVector3 delta_pos = mRegionp->getOriginAgent() - regionp->getOriginAgent(); + setPositionParent(getPosition() + delta_pos); //update to the new region position immediately. + setRegion(regionp) ; //change the region. + } + else + { + if(regionp != mRegionp) + { + if(mRegionp) + { + mRegionp->removeFromCreatedList(getLocalID()); + } + if(regionp) + { + regionp->addToCreatedList(getLocalID()); + } + } + mRegionp = regionp ; + } + } + + if (!mRegionp) + { + U32 x, y; + from_region_handle(region_handle, &x, &y); + + LL_WARNS("UpdateFail") << "Object has invalid region " << x << ":" << y << "!" << LL_ENDL; + return retval; + } + + F32 time_dilation = 1.f; + if(mesgsys != NULL) + { + U16 time_dilation16; + mesgsys->getU16Fast(_PREHASH_RegionData, _PREHASH_TimeDilation, time_dilation16); + time_dilation = ((F32) time_dilation16) / 65535.f; + mRegionp->setTimeDilation(time_dilation); + } + + // this will be used to determine if we've really changed position + // Use getPosition, not getPositionRegion, since this is what we're comparing directly against. + LLVector3 test_pos_parent = getPosition(); + + // This needs to match the largest size below. See switch(length) + U8 data[MAX_OBJECT_BINARY_DATA_SIZE]; + +#ifdef LL_BIG_ENDIAN + U16 valswizzle[4]; +#endif + U16 *val; + const F32 size = LLWorld::getInstance()->getRegionWidthInMeters(); + const F32 MAX_HEIGHT = LLWorld::getInstance()->getRegionMaxHeight(); + const F32 MIN_HEIGHT = LLWorld::getInstance()->getRegionMinHeight(); + S32 length = 0; + S32 count = 0; + S32 this_update_precision = 32; // in bits + + // Temporaries, because we need to compare w/ previous to set dirty flags... + LLVector3 new_pos_parent; + LLVector3 new_vel; + LLVector3 new_acc; + LLVector3 new_angv; + LLVector3 old_angv = getAngularVelocity(); + LLQuaternion new_rot; + LLVector3 new_scale = getScale(); + + U32 parent_id = 0; + U8 material = 0; + U8 click_action = 0; + U32 crc = 0; + + bool old_special_hover_cursor = specialHoverCursor(); + + LLViewerObject *cur_parentp = (LLViewerObject *)getParent(); + + if (cur_parentp) + { + parent_id = cur_parentp->mLocalID; + } + + if (!dp) + { + switch(update_type) + { + case OUT_FULL: + { +#ifdef DEBUG_UPDATE_TYPE + LL_INFOS() << "Full:" << getID() << LL_ENDL; +#endif + //clear cost and linkset cost + setObjectCostStale(); + if (isSelected()) + { + gFloaterTools->dirty(); + } + + LLUUID audio_uuid; + LLUUID owner_id; // only valid if audio_uuid or particle system is not null + F32 gain; + F32 cutoff; + U8 sound_flags; + + mesgsys->getU32Fast( _PREHASH_ObjectData, _PREHASH_CRC, crc, block_num); + mesgsys->getU32Fast( _PREHASH_ObjectData, _PREHASH_ParentID, parent_id, block_num); + mesgsys->getUUIDFast(_PREHASH_ObjectData, _PREHASH_Sound, audio_uuid, block_num ); + // HACK: Owner id only valid if non-null sound id or particle system + mesgsys->getUUIDFast(_PREHASH_ObjectData, _PREHASH_OwnerID, owner_id, block_num ); + mesgsys->getF32Fast( _PREHASH_ObjectData, _PREHASH_Gain, gain, block_num ); + mesgsys->getF32Fast( _PREHASH_ObjectData, _PREHASH_Radius, cutoff, block_num ); + mesgsys->getU8Fast( _PREHASH_ObjectData, _PREHASH_Flags, sound_flags, block_num ); + mesgsys->getU8Fast( _PREHASH_ObjectData, _PREHASH_Material, material, block_num ); + mesgsys->getU8Fast( _PREHASH_ObjectData, _PREHASH_ClickAction, click_action, block_num); + mesgsys->getVector3Fast(_PREHASH_ObjectData, _PREHASH_Scale, new_scale, block_num ); + length = mesgsys->getSizeFast(_PREHASH_ObjectData, block_num, _PREHASH_ObjectData); + mesgsys->getBinaryDataFast(_PREHASH_ObjectData, _PREHASH_ObjectData, data, length, block_num, MAX_OBJECT_BINARY_DATA_SIZE); + length = llmin(length, MAX_OBJECT_BINARY_DATA_SIZE); // getBinaryDataFast() safely fills the buffer to max_size + + mTotalCRC = crc; + // Might need to update mSourceMuted here to properly pick up new radius + mSoundCutOffRadius = cutoff; + + // Owner ID used for sound muting or particle system muting + setAttachedSound(audio_uuid, owner_id, gain, sound_flags); + + U8 old_material = getMaterial(); + if (old_material != material) + { + setMaterial(material); + if (mDrawable.notNull()) + { + gPipeline.markMoved(mDrawable, false); // undamped + } + } + setClickAction(click_action); + + count = 0; + LLVector4 collision_plane; + + switch(length) + { + case OBJECTDATA_FIELD_SIZE_140: + case OBJECTDATA_FIELD_SIZE_76: + // pull out collision normal for avatar + htolememcpy(collision_plane.mV, &data[count], MVT_LLVector4, sizeof(LLVector4)); + ((LLVOAvatar*)this)->setFootPlane(collision_plane); + count += sizeof(LLVector4); + + case OBJECTDATA_FIELD_SIZE_124: + case OBJECTDATA_FIELD_SIZE_60: + this_update_precision = 32; + // this is a full precision update + // pos + htolememcpy(new_pos_parent.mV, &data[count], MVT_LLVector3, sizeof(LLVector3)); + count += sizeof(LLVector3); + // vel + htolememcpy((void*)getVelocity().mV, &data[count], MVT_LLVector3, sizeof(LLVector3)); + count += sizeof(LLVector3); + // acc + htolememcpy((void*)getAcceleration().mV, &data[count], MVT_LLVector3, sizeof(LLVector3)); + count += sizeof(LLVector3); + // theta + { + LLVector3 vec; + htolememcpy(vec.mV, &data[count], MVT_LLVector3, sizeof(LLVector3)); + new_rot.unpackFromVector3(vec); + } + count += sizeof(LLVector3); + // omega + htolememcpy((void*)new_angv.mV, &data[count], MVT_LLVector3, sizeof(LLVector3)); + if (new_angv.isExactlyZero()) + { + // reset rotation time + resetRot(); + } + setAngularVelocity(new_angv); + count += sizeof(LLVector3); +#if LL_DARWIN + if (length == OBJECTDATA_FIELD_SIZE_76 || + length == OBJECTDATA_FIELD_SIZE_140) + { + setAngularVelocity(LLVector3::zero); + } +#endif + break; + + // length values 48, 32 and 16 were once in viewer code but + // are never sent by the SL simulator + default: + LL_WARNS("UpdateFail") << "Unexpected ObjectData buffer size " << length + << " for " << getID() << " with OUT_FULL message" << LL_ENDL; + } + + //////////////////////////////////////////////////// + // + // Here we handle data specific to the full message. + // + + U32 flags; + mesgsys->getU32Fast(_PREHASH_ObjectData, _PREHASH_UpdateFlags, flags, block_num); + // clear all but local flags + mFlags &= FLAGS_LOCAL; + mFlags |= flags; + + U8 state; + mesgsys->getU8Fast(_PREHASH_ObjectData, _PREHASH_State, state, block_num ); + mAttachmentState = state; + + // ...new objects that should come in selected need to be added to the selected list + mCreateSelected = ((flags & FLAGS_CREATE_SELECTED) != 0); + + // Set all name value pairs + S32 nv_size = mesgsys->getSizeFast(_PREHASH_ObjectData, block_num, _PREHASH_NameValue); + if (nv_size > 0) + { + std::string name_value_list; + mesgsys->getStringFast(_PREHASH_ObjectData, _PREHASH_NameValue, name_value_list, block_num); + setNameValueList(name_value_list); + } + + // Clear out any existing generic data + if (mData) + { + delete [] mData; + mData = NULL; + } + + // Dec 2023 new generic data: + // Trees work as before, this field contains genome data + // Not a tree: root objects send 1 byte with the number of + // total prims in the linkset + // If the generic data size is zero, then number of prims is 1 + // + // Viewers should not check for specific data sizes exactly, but if + // the field has data, process it from the start and ignore the remainder. + + // Check for appended generic data + const S32 GENERIC_DATA_BUFFER_SIZE = 16; + S32 data_size = mesgsys->getSizeFast(_PREHASH_ObjectData, block_num, _PREHASH_Data); + if (data_size > 0) + { // has generic data + if (getPCode() == LL_PCODE_LEGACY_TREE || getPCode() == LL_PCODE_TREE_NEW) + { + mData = new U8[data_size]; + mesgsys->getBinaryDataFast(_PREHASH_ObjectData, _PREHASH_Data, mData, data_size, block_num); + LL_DEBUGS("NewObjectData") << "Read " << data_size << " bytes tree genome data for " << getID() << ", pcode " + << getPCodeString() << ", value " << (S32) mData[0] << LL_ENDL; + } + else + { // Extract number of prims + U8 generic_data[GENERIC_DATA_BUFFER_SIZE]; + mesgsys->getBinaryDataFast(_PREHASH_ObjectData, _PREHASH_Data, + &generic_data[0], llmin(data_size, GENERIC_DATA_BUFFER_SIZE), block_num); + // This is sample code to extract the number of prims + // Future viewers should use it for their own purposes + if (!isAvatar()) + { + S32 num_prims = (S32) generic_data[0]; + LL_DEBUGS("NewObjectData") << "Root prim " << getID() << " has " + << num_prims << " prims in linkset" << LL_ENDL; + } + } + } + + S32 text_size = mesgsys->getSizeFast(_PREHASH_ObjectData, block_num, _PREHASH_Text); + if (text_size > 1) + { + // Setup object text + if (!mText) + { + initHudText(); + } + + std::string temp_string; + mesgsys->getStringFast(_PREHASH_ObjectData, _PREHASH_Text, temp_string, block_num ); + + LLColor4U coloru; + mesgsys->getBinaryDataFast(_PREHASH_ObjectData, _PREHASH_TextColor, coloru.mV, 4, block_num); + + // alpha was flipped so that it zero encoded better + coloru.mV[3] = 255 - coloru.mV[3]; + mText->setColor(LLColor4(coloru)); + mText->setString(temp_string); + + mHudText = temp_string; + mHudTextColor = LLColor4(coloru); + + setChanged(MOVED | SILHOUETTE); + } + else + { + if (mText.notNull()) + { + mText->markDead(); + mText = NULL; + } + mHudText.clear(); + } + + std::string media_url; + mesgsys->getStringFast(_PREHASH_ObjectData, _PREHASH_MediaURL, media_url, block_num); + retval |= checkMediaURL(media_url); + + // + // Unpack particle system data + // + unpackParticleSource(block_num, owner_id); + + // Mark all extra parameters not used + std::unordered_map<U16, ExtraParameter*>::iterator iter; + for (iter = mExtraParameterList.begin(); iter != mExtraParameterList.end(); ++iter) + { + iter->second->in_use = false; + } + + // Unpack extra parameters + S32 size = mesgsys->getSizeFast(_PREHASH_ObjectData, block_num, _PREHASH_ExtraParams); + if (size > 0) + { + U8 *buffer = new U8[size]; + mesgsys->getBinaryDataFast(_PREHASH_ObjectData, _PREHASH_ExtraParams, buffer, size, block_num); + LLDataPackerBinaryBuffer dp(buffer, size); + + U8 num_parameters; + dp.unpackU8(num_parameters, "num_params"); + U8 param_block[MAX_OBJECT_PARAMS_SIZE]; + for (U8 param=0; param<num_parameters; ++param) + { + U16 param_type; + S32 param_size; + dp.unpackU16(param_type, "param_type"); + dp.unpackBinaryData(param_block, param_size, "param_data"); + //LL_INFOS() << "Param type: " << param_type << ", Size: " << param_size << LL_ENDL; + LLDataPackerBinaryBuffer dp2(param_block, param_size); + unpackParameterEntry(param_type, &dp2); + } + delete[] buffer; + } + + for (iter = mExtraParameterList.begin(); iter != mExtraParameterList.end(); ++iter) + { + if (!iter->second->in_use) + { + // Send an update message in case it was formerly in use + parameterChanged(iter->first, iter->second->data, false, false); + } + } + + break; + } + + case OUT_TERSE_IMPROVED: + { +#ifdef DEBUG_UPDATE_TYPE + LL_INFOS() << "TI:" << getID() << LL_ENDL; +#endif + length = mesgsys->getSizeFast(_PREHASH_ObjectData, block_num, _PREHASH_ObjectData); + mesgsys->getBinaryDataFast(_PREHASH_ObjectData, _PREHASH_ObjectData, data, length, block_num, MAX_OBJECT_BINARY_DATA_SIZE); + length = llmin(length, MAX_OBJECT_BINARY_DATA_SIZE); // getBinaryDataFast() safely fills the buffer to max_size + count = 0; + LLVector4 collision_plane; + + switch(length) + { + case OBJECTDATA_FIELD_SIZE_80: + case OBJECTDATA_FIELD_SIZE_48: + // pull out collision normal for avatar + htolememcpy(collision_plane.mV, &data[count], MVT_LLVector4, sizeof(LLVector4)); + ((LLVOAvatar*)this)->setFootPlane(collision_plane); + count += sizeof(LLVector4); + + case OBJECTDATA_FIELD_SIZE_64: + case OBJECTDATA_FIELD_SIZE_32: + // this is a terse 16 bit quantized update + this_update_precision = 16; + test_pos_parent.quantize16(-0.5f*size, 1.5f*size, MIN_HEIGHT, MAX_HEIGHT); + +#ifdef LL_BIG_ENDIAN + htolememcpy(valswizzle, &data[count], MVT_U16Vec3, 6); + val = valswizzle; +#else + val = (U16 *) &data[count]; +#endif + count += sizeof(U16)*3; + new_pos_parent.mV[VX] = U16_to_F32(val[VX], -0.5f*size, 1.5f*size); + new_pos_parent.mV[VY] = U16_to_F32(val[VY], -0.5f*size, 1.5f*size); + new_pos_parent.mV[VZ] = U16_to_F32(val[VZ], MIN_HEIGHT, MAX_HEIGHT); + +#ifdef LL_BIG_ENDIAN + htolememcpy(valswizzle, &data[count], MVT_U16Vec3, 6); + val = valswizzle; +#else + val = (U16 *) &data[count]; +#endif + count += sizeof(U16)*3; + setVelocity(U16_to_F32(val[VX], -size, size), + U16_to_F32(val[VY], -size, size), + U16_to_F32(val[VZ], -size, size)); + +#ifdef LL_BIG_ENDIAN + htolememcpy(valswizzle, &data[count], MVT_U16Vec3, 6); + val = valswizzle; +#else + val = (U16 *) &data[count]; +#endif + count += sizeof(U16)*3; + setAcceleration(U16_to_F32(val[VX], -size, size), + U16_to_F32(val[VY], -size, size), + U16_to_F32(val[VZ], -size, size)); + +#ifdef LL_BIG_ENDIAN + htolememcpy(valswizzle, &data[count], MVT_U16Quat, 8); + val = valswizzle; +#else + val = (U16 *) &data[count]; +#endif + count += sizeof(U16)*4; + new_rot.mQ[VX] = U16_to_F32(val[VX], -1.f, 1.f); + new_rot.mQ[VY] = U16_to_F32(val[VY], -1.f, 1.f); + new_rot.mQ[VZ] = U16_to_F32(val[VZ], -1.f, 1.f); + new_rot.mQ[VW] = U16_to_F32(val[VW], -1.f, 1.f); + +#ifdef LL_BIG_ENDIAN + htolememcpy(valswizzle, &data[count], MVT_U16Vec3, 6); + val = valswizzle; +#else + val = (U16 *) &data[count]; +#endif + new_angv.set(U16_to_F32(val[VX], -size, size), + U16_to_F32(val[VY], -size, size), + U16_to_F32(val[VZ], -size, size)); + setAngularVelocity(new_angv); + break; + + // Previous viewers had code for length 76, 60 or 16 byte length + // with full precision or 8 bit quanitzation, but the + // SL servers will never send those data formats. If you ever see this + // warning in Second Life, please file a bug report + default: + LL_WARNS("UpdateFail") << "Unexpected ObjectData buffer size " << length << " for " << getID() + << " with OUT_FULL message" << LL_ENDL; + } + + U8 state; + mesgsys->getU8Fast(_PREHASH_ObjectData, _PREHASH_State, state, block_num ); + mAttachmentState = state; + break; + } + + default: + LL_WARNS("UpdateFail") << "Unknown uncompressed update type " << update_type << " for " << getID() << LL_ENDL; + break; + } + } + else + { + // handle the compressed case - have dp datapacker + LLUUID sound_uuid; + LLUUID owner_id; + F32 gain = 0; + U8 sound_flags = 0; + F32 cutoff = 0; + + U16 val[4]; + + U8 state; + + dp->unpackU8(state, "State"); + mAttachmentState = state; + + switch(update_type) + { + case OUT_TERSE_IMPROVED: + { +#ifdef DEBUG_UPDATE_TYPE + LL_INFOS() << "CompTI:" << getID() << LL_ENDL; +#endif + U8 value; + dp->unpackU8(value, "agent"); + if (value) + { + LLVector4 collision_plane; + dp->unpackVector4(collision_plane, "Plane"); + ((LLVOAvatar*)this)->setFootPlane(collision_plane); + } + test_pos_parent = getPosition(); + dp->unpackVector3(new_pos_parent, "Pos"); + dp->unpackU16(val[VX], "VelX"); + dp->unpackU16(val[VY], "VelY"); + dp->unpackU16(val[VZ], "VelZ"); + setVelocity(U16_to_F32(val[VX], -128.f, 128.f), + U16_to_F32(val[VY], -128.f, 128.f), + U16_to_F32(val[VZ], -128.f, 128.f)); + dp->unpackU16(val[VX], "AccX"); + dp->unpackU16(val[VY], "AccY"); + dp->unpackU16(val[VZ], "AccZ"); + setAcceleration(U16_to_F32(val[VX], -64.f, 64.f), + U16_to_F32(val[VY], -64.f, 64.f), + U16_to_F32(val[VZ], -64.f, 64.f)); + + dp->unpackU16(val[VX], "ThetaX"); + dp->unpackU16(val[VY], "ThetaY"); + dp->unpackU16(val[VZ], "ThetaZ"); + dp->unpackU16(val[VS], "ThetaS"); + new_rot.mQ[VX] = U16_to_F32(val[VX], -1.f, 1.f); + new_rot.mQ[VY] = U16_to_F32(val[VY], -1.f, 1.f); + new_rot.mQ[VZ] = U16_to_F32(val[VZ], -1.f, 1.f); + new_rot.mQ[VS] = U16_to_F32(val[VS], -1.f, 1.f); + dp->unpackU16(val[VX], "AccX"); + dp->unpackU16(val[VY], "AccY"); + dp->unpackU16(val[VZ], "AccZ"); + new_angv.set(U16_to_F32(val[VX], -64.f, 64.f), + U16_to_F32(val[VY], -64.f, 64.f), + U16_to_F32(val[VZ], -64.f, 64.f)); + setAngularVelocity(new_angv); + } + break; + case OUT_FULL_COMPRESSED: + case OUT_FULL_CACHED: + { +#ifdef DEBUG_UPDATE_TYPE + LL_INFOS() << "CompFull:" << getID() << LL_ENDL; +#endif + setObjectCostStale(); + + if (isSelected()) + { + gFloaterTools->dirty(); + } + + dp->unpackU32(crc, "CRC"); + mTotalCRC = crc; + dp->unpackU8(material, "Material"); + U8 old_material = getMaterial(); + if (old_material != material) + { + setMaterial(material); + if (mDrawable.notNull()) + { + gPipeline.markMoved(mDrawable, false); // undamped + } + } + dp->unpackU8(click_action, "ClickAction"); + setClickAction(click_action); + dp->unpackVector3(new_scale, "Scale"); + dp->unpackVector3(new_pos_parent, "Pos"); + LLVector3 vec; + dp->unpackVector3(vec, "Rot"); + new_rot.unpackFromVector3(vec); + setAcceleration(LLVector3::zero); + + U32 value; + dp->unpackU32(value, "SpecialCode"); + dp->setPassFlags(value); + dp->unpackUUID(owner_id, "Owner"); + + mOwnerID = owner_id; + + if (value & 0x80) + { + dp->unpackVector3(new_angv, "Omega"); + setAngularVelocity(new_angv); + } + + if (value & 0x20) + { + dp->unpackU32(parent_id, "ParentID"); + } + else + { + parent_id = 0; + } + + S32 sp_size; + U32 size; + if (value & 0x2) + { + sp_size = 1; + delete [] mData; + mData = new U8[1]; + dp->unpackU8(((U8*)mData)[0], "TreeData"); + } + else if (value & 0x1) + { + dp->unpackU32(size, "ScratchPadSize"); + delete [] mData; + mData = new U8[size]; + dp->unpackBinaryData((U8 *)mData, sp_size, "PartData"); + } + else + { + mData = NULL; + } + + // Setup object text + if (!mText && (value & 0x4)) + { + initHudText(); + } + + if (value & 0x4) + { + std::string temp_string; + dp->unpackString(temp_string, "Text"); + LLColor4U coloru; + dp->unpackBinaryDataFixed(coloru.mV, 4, "Color"); + coloru.mV[3] = 255 - coloru.mV[3]; + mText->setColor(LLColor4(coloru)); + mText->setString(temp_string); + + mHudText = temp_string; + mHudTextColor = LLColor4(coloru); + + setChanged(TEXTURE); + } + else + { + if (mText.notNull()) + { + mText->markDead(); + mText = NULL; + } + mHudText.clear(); + } + + std::string media_url; + if (value & 0x200) + { + dp->unpackString(media_url, "MediaURL"); + } + retval |= checkMediaURL(media_url); + + // + // Unpack particle system data (legacy) + // + if (value & 0x8) + { + unpackParticleSource(*dp, owner_id, true); + } + else if (!(value & 0x400)) + { + deleteParticleSource(); + } + + // Mark all extra parameters not used + std::unordered_map<U16, ExtraParameter*>::iterator iter; + for (iter = mExtraParameterList.begin(); iter != mExtraParameterList.end(); ++iter) + { + iter->second->in_use = false; + } + + // Unpack extra params + U8 num_parameters; + dp->unpackU8(num_parameters, "num_params"); + U8 param_block[MAX_OBJECT_PARAMS_SIZE]; + for (U8 param=0; param<num_parameters; ++param) + { + U16 param_type; + S32 param_size; + dp->unpackU16(param_type, "param_type"); + dp->unpackBinaryData(param_block, param_size, "param_data"); + //LL_INFOS() << "Param type: " << param_type << ", Size: " << param_size << LL_ENDL; + LLDataPackerBinaryBuffer dp2(param_block, param_size); + unpackParameterEntry(param_type, &dp2); + } + + for (iter = mExtraParameterList.begin(); iter != mExtraParameterList.end(); ++iter) + { + if (!iter->second->in_use) + { + // Send an update message in case it was formerly in use + parameterChanged(iter->first, iter->second->data, false, false); + } + } + + if (value & 0x10) + { + dp->unpackUUID(sound_uuid, "SoundUUID"); + dp->unpackF32(gain, "SoundGain"); + dp->unpackU8(sound_flags, "SoundFlags"); + dp->unpackF32(cutoff, "SoundRadius"); + } + + if (value & 0x100) + { + std::string name_value_list; + dp->unpackString(name_value_list, "NV"); + + setNameValueList(name_value_list); + } + + mTotalCRC = crc; + mSoundCutOffRadius = cutoff; + + setAttachedSound(sound_uuid, owner_id, gain, sound_flags); + + // only get these flags on updates from sim, not cached ones + // Preload these five flags for every object. + // Finer shades require the object to be selected, and the selection manager + // stores the extended permission info. + if(mesgsys != NULL) + { + U32 flags; + mesgsys->getU32Fast(_PREHASH_ObjectData, _PREHASH_UpdateFlags, flags, block_num); + loadFlags(flags); + } + } + break; + + default: + LL_WARNS("UpdateFail") << "Unknown compressed update type " << update_type << " for " << getID() << LL_ENDL; + break; + } + } + + // + // Fix object parenting. + // + bool b_changed_status = false; + + if (OUT_TERSE_IMPROVED != update_type) + { + // We only need to update parenting on full updates, terse updates + // don't send parenting information. + if (!cur_parentp) + { + if (parent_id == 0) + { + // No parent now, no parent in message -> do nothing + } + else + { + // No parent now, new parent in message -> attach to that parent if possible + LLUUID parent_uuid; + + if(mesgsys != NULL) + { + LLViewerObjectList::getUUIDFromLocal(parent_uuid, + parent_id, + mesgsys->getSenderIP(), + mesgsys->getSenderPort()); + } + else + { + LLViewerObjectList::getUUIDFromLocal(parent_uuid, + parent_id, + mRegionp->getHost().getAddress(), + mRegionp->getHost().getPort()); + } + + LLViewerObject *sent_parentp = gObjectList.findObject(parent_uuid); + + // + // Check to see if we have the corresponding viewer object for the parent. + // + if (sent_parentp && sent_parentp->getParent() == this) + { + // Try to recover if we attempt to attach a parent to its child + LL_WARNS("UpdateFail") << "Attempt to attach a parent to it's child: " << this->getID() << " to " + << sent_parentp->getID() << LL_ENDL; + this->removeChild(sent_parentp); + sent_parentp->setDrawableParent(NULL); + } + + if (sent_parentp && (sent_parentp != this) && !sent_parentp->isDead()) + { + if (((LLViewerObject*)sent_parentp)->isAvatar()) + { + //LL_DEBUGS("Avatar") << "ATT got object update for attachment " << LL_ENDL; + } + + // + // We have a viewer object for the parent, and it's not dead. + // Do the actual reparenting here. + // + + // new parent is valid + b_changed_status = true; + // ...no current parent, so don't try to remove child + if (mDrawable.notNull()) + { + if (mDrawable->isDead() || !mDrawable->getVObj()) + { + LL_WARNS("UpdateFail") << "Drawable is dead or no VObj!" << LL_ENDL; + sent_parentp->addChild(this); + } + else + { + if (!setDrawableParent(sent_parentp->mDrawable)) // LLViewerObject::processUpdateMessage 1 + { + // Bad, we got a cycle somehow. + // Kill both the parent and the child, and + // set cache misses for both of them. + LL_WARNS("UpdateFail") << "Attempting to recover from parenting cycle! " + << "Killing " << sent_parentp->getID() << " and " << getID() + << ", Adding to cache miss list" << LL_ENDL; + setParent(NULL); + sent_parentp->setParent(NULL); + getRegion()->addCacheMissFull(getLocalID()); + getRegion()->addCacheMissFull(sent_parentp->getLocalID()); + gObjectList.killObject(sent_parentp); + gObjectList.killObject(this); + return retval; + } + sent_parentp->addChild(this); + // make sure this object gets a non-damped update + if (sent_parentp->mDrawable.notNull()) + { + gPipeline.markMoved(sent_parentp->mDrawable, false); // undamped + } + } + } + else + { + sent_parentp->addChild(this); + } + + // Show particles, icon and HUD + hideExtraDisplayItems( false ); + + setChanged(MOVED | SILHOUETTE); + } + else + { + // + // No corresponding viewer object for the parent, put the various + // pieces on the orphan list. + // + + //parent_id + U32 ip, port; + + if(mesgsys != NULL) + { + ip = mesgsys->getSenderIP(); + port = mesgsys->getSenderPort(); + } + else + { + ip = mRegionp->getHost().getAddress(); + port = mRegionp->getHost().getPort(); + } + gObjectList.orphanize(this, parent_id, ip, port); + + // Hide particles, icon and HUD + hideExtraDisplayItems( true ); + } + } + } + else + { + // BUG: this is a bad assumption once border crossing is alowed + if ( (parent_id == cur_parentp->mLocalID) + &&(update_type == OUT_TERSE_IMPROVED)) + { + // Parent now, same parent in message -> do nothing + + // Debugging for suspected problems with local ids. + //LLUUID parent_uuid; + //LLViewerObjectList::getUUIDFromLocal(parent_uuid, parent_id, mesgsys->getSenderIP(), mesgsys->getSenderPort() ); + //if (parent_uuid != cur_parentp->getID() ) + //{ + // LL_ERRS() << "Local ID match but UUID mismatch of viewer object" << LL_ENDL; + //} + } + else + { + // Parented now, different parent in message + LLViewerObject *sent_parentp; + if (parent_id == 0) + { + // + // This object is no longer parented, we sent in a zero parent ID. + // + sent_parentp = NULL; + } + else + { + LLUUID parent_uuid; + + if(mesgsys != NULL) + { + LLViewerObjectList::getUUIDFromLocal(parent_uuid, + parent_id, + gMessageSystem->getSenderIP(), + gMessageSystem->getSenderPort()); + } + else + { + LLViewerObjectList::getUUIDFromLocal(parent_uuid, + parent_id, + mRegionp->getHost().getAddress(), + mRegionp->getHost().getPort()); + } + sent_parentp = gObjectList.findObject(parent_uuid); + + if (isAvatar()) + { + // This logic is meant to handle the case where a sitting avatar has reached a new sim + // ahead of the object she was sitting on (which is common as objects are transfered through + // a slower route than agents)... + // In this case, the local id for the object will not be valid, since the viewer has not received + // a full update for the object from that sim yet, so we assume that the agent is still sitting + // where she was originally. --RN + if (!sent_parentp) + { + sent_parentp = cur_parentp; + } + } + else if (!sent_parentp) + { + // + // Switching parents, but we don't know the new parent. + // + U32 ip, port; + + if(mesgsys != NULL) + { + ip = mesgsys->getSenderIP(); + port = mesgsys->getSenderPort(); + } + else + { + ip = mRegionp->getHost().getAddress(); + port = mRegionp->getHost().getPort(); + } + + // We're an orphan, flag things appropriately. + gObjectList.orphanize(this, parent_id, ip, port); + } + } + + // Reattach if possible. + if (sent_parentp && sent_parentp != cur_parentp && sent_parentp != this) + { + // New parent is valid, detach and reattach + b_changed_status = true; + if (mDrawable.notNull()) + { + if (!setDrawableParent(sent_parentp->mDrawable)) // LLViewerObject::processUpdateMessage 2 + { + // Bad, we got a cycle somehow. + // Kill both the parent and the child, and + // set cache misses for both of them. + LL_WARNS() << "Attempting to recover from parenting cycle!" << LL_ENDL; + LL_WARNS() << "Killing " << sent_parentp->getID() << " and " << getID() << LL_ENDL; + LL_WARNS() << "Adding to cache miss list" << LL_ENDL; + setParent(NULL); + sent_parentp->setParent(NULL); + getRegion()->addCacheMissFull(getLocalID()); + getRegion()->addCacheMissFull(sent_parentp->getLocalID()); + gObjectList.killObject(sent_parentp); + gObjectList.killObject(this); + return retval; + } + // make sure this object gets a non-damped update + } + cur_parentp->removeChild(this); + sent_parentp->addChild(this); + setChanged(MOVED | SILHOUETTE); + sent_parentp->setChanged(MOVED | SILHOUETTE); + if (sent_parentp->mDrawable.notNull()) + { + gPipeline.markMoved(sent_parentp->mDrawable, false); // undamped + } + } + else if (!sent_parentp) + { + bool remove_parent = true; + // No new parent, or the parent that we sent doesn't exist on the viewer. + LLViewerObject *parentp = (LLViewerObject *)getParent(); + if (parentp) + { + if (parentp->getRegion() != getRegion()) + { + // This is probably an object flying across a region boundary, the + // object probably ISN'T being reparented, but just got an object + // update out of order (child update before parent). + //LL_INFOS() << "Don't reparent object handoffs!" << LL_ENDL; + remove_parent = false; + } + } + + if (remove_parent) + { + b_changed_status = true; + if (mDrawable.notNull()) + { + // clear parent to removeChild can put the drawable on the damped list + setDrawableParent(NULL); // LLViewerObject::processUpdateMessage 3 + } + + cur_parentp->removeChild(this); + + setChanged(MOVED | SILHOUETTE); + + if (mDrawable.notNull()) + { + // make sure this object gets a non-damped update + gPipeline.markMoved(mDrawable, false); // undamped + } + } + } + } + } + } + + new_rot.normQuat(); + + if (sPingInterpolate && mesgsys != NULL) + { + LLCircuitData *cdp = gMessageSystem->mCircuitInfo.findCircuit(mesgsys->getSender()); + if (cdp) + { + // Note: delay is U32 and usually less then second, + // converting it into seconds with valueInUnits will result in 0 + F32 ping_delay = 0.5f * time_dilation * ( ((F32)cdp->getPingDelay().value()) * 0.001f + gFrameDTClamped); + LLVector3 diff = getVelocity() * ping_delay; + new_pos_parent += diff; + } + else + { + LL_WARNS() << "findCircuit() returned NULL; skipping interpolation" << LL_ENDL; + } + } + + ////////////////////////// + // + // Set the generic change flags... + // + // + + // If we're going to skip this message, why are we + // doing all the parenting, etc above? + if(mesgsys != NULL) + { + U32 packet_id = mesgsys->getCurrentRecvPacketID(); + if (packet_id < mLatestRecvPacketID && + mLatestRecvPacketID - packet_id < 65536) + { + //skip application of this message, it's old + return retval; + } + mLatestRecvPacketID = packet_id; + } + + // Set the change flags for scale + if (new_scale != getScale()) + { + setChanged(SCALED | SILHOUETTE); + setScale(new_scale); // Must follow setting permYouOwner() + } + + // first, let's see if the new position is actually a change + + //static S32 counter = 0; + + F32 vel_mag_sq = getVelocity().magVecSquared(); + F32 accel_mag_sq = getAcceleration().magVecSquared(); + + if ( ((b_changed_status)||(test_pos_parent != new_pos_parent)) + ||( (!isSelected()) + &&( (vel_mag_sq != 0.f) + ||(accel_mag_sq != 0.f) + ||(this_update_precision > mBestUpdatePrecision)))) + { + mBestUpdatePrecision = this_update_precision; + + LLVector3 diff = new_pos_parent - test_pos_parent ; + F32 mag_sqr = diff.magVecSquared() ; + if(llfinite(mag_sqr)) + { + setPositionParent(new_pos_parent); + } + else + { + LL_WARNS() << "Can not move the object/avatar to an infinite location!" << LL_ENDL ; + + retval |= INVALID_UPDATE ; + } + + if (mParent && ((LLViewerObject*)mParent)->isAvatar()) + { + // we have changed the position of an attachment, so we need to clamp it + LLVOAvatar *avatar = (LLVOAvatar*)mParent; + + avatar->clampAttachmentPositions(); + } + + // If we're snapping the position by more than 0.5m, update LLViewerStats::mAgentPositionSnaps + if ( asAvatar() && asAvatar()->isSelf() && (mag_sqr > 0.25f) ) + { + record(LLStatViewer::AGENT_POSITION_SNAP, LLUnit<F64, LLUnits::Meters>(diff.length())); + } + } + + if ((new_rot.isNotEqualEps(getRotation(), F_ALMOST_ZERO)) + || (new_angv != old_angv)) + { + if (new_rot != mPreviousRotation) + { + resetRot(); + } + else if (new_angv != old_angv) + { + if (flagUsePhysics()) + { + resetRot(); + } + else + { + resetRotTime(); + } + } + + // Remember the last rotation value + mPreviousRotation = new_rot; + + // Set the rotation of the object followed by adjusting for the accumulated angular velocity (llSetTargetOmega) + setRotation(new_rot * mAngularVelocityRot); + setChanged(ROTATED | SILHOUETTE); + } + + if ( gShowObjectUpdates ) + { + LLColor4 color; + if (update_type == OUT_TERSE_IMPROVED) + { + color.setVec(0.f, 0.f, 1.f, 1.f); + } + else + { + color.setVec(1.f, 0.f, 0.f, 1.f); + } + gPipeline.addDebugBlip(getPositionAgent(), color); + LL_DEBUGS("MessageBlip") << "Update type " << (S32)update_type << " blip for local " << mLocalID << " at " << getPositionAgent() << LL_ENDL; + } + + const F32 MAG_CUTOFF = F_APPROXIMATELY_ZERO; + + llassert(vel_mag_sq >= 0.f); + llassert(accel_mag_sq >= 0.f); + llassert(getAngularVelocity().magVecSquared() >= 0.f); + + if ((MAG_CUTOFF >= vel_mag_sq) && + (MAG_CUTOFF >= accel_mag_sq) && + (MAG_CUTOFF >= getAngularVelocity().magVecSquared())) + { + mStatic = true; // This object doesn't move! + } + else + { + mStatic = false; + } + +// BUG: This code leads to problems during group rotate and any scale operation. +// Small discepencies between the simulator and viewer representations cause the +// selection center to creep, leading to objects moving around the wrong center. +// +// Removing this, however, means that if someone else drags an object you have +// selected, your selection center and dialog boxes will be wrong. It also means +// that higher precision information on selected objects will be ignored. +// +// I believe the group rotation problem is fixed. JNC 1.21.2002 +// + // Additionally, if any child is selected, need to update the dialogs and selection + // center. + bool needs_refresh = mUserSelected; + for (child_list_t::iterator iter = mChildList.begin(); + iter != mChildList.end(); iter++) + { + LLViewerObject* child = *iter; + needs_refresh = needs_refresh || child->mUserSelected; + } + + static LLCachedControl<bool> allow_select_avatar(gSavedSettings, "AllowSelectAvatar", false); + if (needs_refresh) + { + LLSelectMgr::getInstance()->updateSelectionCenter(); + dialog_refresh_all(); + } + else if (allow_select_avatar && asAvatar()) + { + // Override any avatar position updates received + // Works only if avatar was repositioned using build + // tools and build floater is visible + LLSelectMgr::getInstance()->overrideAvatarUpdates(); + } + + + // Mark update time as approx. now, with the ping delay. + // Ping delay is off because it's not set for velocity interpolation, causing + // much jumping and hopping around... + +// U32 ping_delay = mesgsys->mCircuitInfo.getPingDelay(); + mLastInterpUpdateSecs = LLFrameTimer::getElapsedSeconds(); + mLastMessageUpdateSecs = mLastInterpUpdateSecs; + if (mDrawable.notNull()) + { + // Don't clear invisibility flag on update if still orphaned! + if (mDrawable->isState(LLDrawable::FORCE_INVISIBLE) && !mOrphaned) + { +// LL_DEBUGS() << "Clearing force invisible: " << mID << ":" << getPCodeString() << ":" << getPositionAgent() << LL_ENDL; + mDrawable->clearState(LLDrawable::FORCE_INVISIBLE); + gPipeline.markRebuild( mDrawable, LLDrawable::REBUILD_ALL); + } + } + + // Update special hover cursor status + bool special_hover_cursor = specialHoverCursor(); + if (old_special_hover_cursor != special_hover_cursor + && mDrawable.notNull()) + { + mDrawable->updateSpecialHoverCursor(special_hover_cursor); + } + + return retval; +} + +bool LLViewerObject::isActive() const +{ + return true; +} + +//load flags from cache or from message +void LLViewerObject::loadFlags(U32 flags) +{ + if(flags == (U32)(-1)) + { + return; //invalid + } + + // keep local flags and overwrite remote-controlled flags + mFlags = (mFlags & FLAGS_LOCAL) | flags; + + // ...new objects that should come in selected need to be added to the selected list + mCreateSelected = ((flags & FLAGS_CREATE_SELECTED) != 0); + return; +} + +void LLViewerObject::idleUpdate(LLAgent &agent, const F64 &frame_time) +{ + if (!mDead) + { + if (!mStatic && sVelocityInterpolate && !isSelected()) + { + // calculate dt from last update + F32 time_dilation = mRegionp ? mRegionp->getTimeDilation() : 1.0f; + F32 dt_raw = ((F64Seconds)frame_time - mLastInterpUpdateSecs).value(); + F32 dt = time_dilation * dt_raw; + + applyAngularVelocity(dt); + + if (isAttachment()) + { + mLastInterpUpdateSecs = (F64Seconds)frame_time; + return; + } + else + { // Move object based on it's velocity and rotation + interpolateLinearMotion(frame_time, dt); + } + } + + updateDrawable(false); + } +} + + +// Move an object due to idle-time viewer side updates by interpolating motion +void LLViewerObject::interpolateLinearMotion(const F64SecondsImplicit& frame_time, const F32SecondsImplicit& dt_seconds) +{ + // linear motion + // PHYSICS_TIMESTEP is used below to correct for the fact that the velocity in object + // updates represents the average velocity of the last timestep, rather than the final velocity. + // the time dilation above should guarantee that dt is never less than PHYSICS_TIMESTEP, theoretically + // + // *TODO: should also wrap linear accel/velocity in check + // to see if object is selected, instead of explicitly + // zeroing it out + + F32 dt = dt_seconds; + F64Seconds time_since_last_update = frame_time - mLastMessageUpdateSecs; + if (time_since_last_update <= (F64Seconds)0.0 || dt <= 0.f) + { + return; + } + + LLVector3 accel = getAcceleration(); + LLVector3 vel = getVelocity(); + + if (sMaxUpdateInterpolationTime <= (F64Seconds)0.0) + { // Old code path ... unbounded, simple interpolation + if (!(accel.isExactlyZero() && vel.isExactlyZero())) + { + LLVector3 pos = (vel + (0.5f * (dt-PHYSICS_TIMESTEP)) * accel) * dt; + + // region local + setPositionRegion(pos + getPositionRegion()); + setVelocity(vel + accel*dt); + + // for objects that are spinning but not translating, make sure to flag them as having moved + setChanged(MOVED | SILHOUETTE); + } + } + else if (!accel.isExactlyZero() || !vel.isExactlyZero()) // object is moving + { // Object is moving, and hasn't been too long since we got an update from the server + + // Calculate predicted position and velocity + LLVector3 new_pos = (vel + (0.5f * (dt-PHYSICS_TIMESTEP)) * accel) * dt; + LLVector3 new_v = accel * dt; + + if (time_since_last_update > sPhaseOutUpdateInterpolationTime && + sPhaseOutUpdateInterpolationTime > (F64Seconds)0.0) + { // Haven't seen a viewer update in a while, check to see if the circuit is still active + if (mRegionp) + { // The simulator will NOT send updates if the object continues normally on the path + // predicted by the velocity and the acceleration (often gravity) sent to the viewer + // So check to see if the circuit is blocked, which means the sim is likely in a long lag + LLCircuitData *cdp = gMessageSystem->mCircuitInfo.findCircuit( mRegionp->getHost() ); + if (cdp) + { + // Find out how many seconds since last packet arrived on the circuit + F64Seconds time_since_last_packet = LLMessageSystem::getMessageTimeSeconds() - cdp->getLastPacketInTime(); + + if (!cdp->isAlive() || // Circuit is dead or blocked + cdp->isBlocked() || // or doesn't seem to be getting any packets + (time_since_last_packet > sPhaseOutUpdateInterpolationTime)) + { + // Start to reduce motion interpolation since we haven't seen a server update in a while + F64Seconds time_since_last_interpolation = frame_time - mLastInterpUpdateSecs; + F64 phase_out = 1.0; + if (time_since_last_update > sMaxUpdateInterpolationTime) + { // Past the time limit, so stop the object + phase_out = 0.0; + //LL_INFOS() << "Motion phase out to zero" << LL_ENDL; + + // Kill angular motion as well. Note - not adding this due to paranoia + // about stopping rotation for llTargetOmega objects and not having it restart + // setAngularVelocity(LLVector3::zero); + } + else if (mLastInterpUpdateSecs - mLastMessageUpdateSecs > sPhaseOutUpdateInterpolationTime) + { // Last update was already phased out a bit + phase_out = (sMaxUpdateInterpolationTime - time_since_last_update) / + (sMaxUpdateInterpolationTime - time_since_last_interpolation); + //LL_INFOS() << "Continuing motion phase out of " << (F32) phase_out << LL_ENDL; + } + else + { // Phase out from full value + phase_out = (sMaxUpdateInterpolationTime - time_since_last_update) / + (sMaxUpdateInterpolationTime - sPhaseOutUpdateInterpolationTime); + //LL_INFOS() << "Starting motion phase out of " << (F32) phase_out << LL_ENDL; + } + phase_out = llclamp(phase_out, 0.0, 1.0); + + new_pos = new_pos * ((F32) phase_out); + new_v = new_v * ((F32) phase_out); + } + } + } + } + + new_pos = new_pos + getPositionRegion(); + new_v = new_v + vel; + + + // Clamp interpolated position to minimum underground and maximum region height + LLVector3d new_pos_global = mRegionp->getPosGlobalFromRegion(new_pos); + F32 min_height; + if (isAvatar()) + { // Make a better guess about AVs not going underground + min_height = LLWorld::getInstance()->resolveLandHeightGlobal(new_pos_global); + min_height += (0.5f * getScale().mV[VZ]); + } + else + { // This will put the object underground, but we can't tell if it will stop + // at ground level or not + min_height = LLWorld::getInstance()->getMinAllowedZ(this, new_pos_global); + // Cap maximum height + new_pos.mV[VZ] = llmin(LLWorld::getInstance()->getRegionMaxHeight(), new_pos.mV[VZ]); + } + + new_pos.mV[VZ] = llmax(min_height, new_pos.mV[VZ]); + + // Check to see if it's going off the region + LLVector3 temp(new_pos.mV[VX], new_pos.mV[VY], 0.f); + if (temp.clamp(0.f, mRegionp->getWidth())) + { // Going off this region, so see if we might end up on another region + LLVector3d old_pos_global = mRegionp->getPosGlobalFromRegion(getPositionRegion()); + new_pos_global = mRegionp->getPosGlobalFromRegion(new_pos); // Re-fetch in case it got clipped above + + // Clip the positions to known regions + LLVector3d clip_pos_global = LLWorld::getInstance()->clipToVisibleRegions(old_pos_global, new_pos_global); + if (clip_pos_global != new_pos_global) + { + // Was clipped, so this means we hit a edge where there is no region to enter + LLVector3 clip_pos = mRegionp->getPosRegionFromGlobal(clip_pos_global); + LL_DEBUGS("Interpolate") << "Hit empty region edge, clipped predicted position to " + << clip_pos + << " from " << new_pos << LL_ENDL; + new_pos = clip_pos; + + // Stop motion and get server update for bouncing on the edge + new_v.clear(); + setAcceleration(LLVector3::zero); + } + else + { + // Check for how long we are crossing. + // Note: theoretically we can find time from velocity, acceleration and + // distance from border to new position, but it is not going to work + // if 'phase_out' activates + if (mRegionCrossExpire == 0) + { + // Workaround: we can't accurately figure out time when we cross border + // so just write down time 'after the fact', it is far from optimal in + // case of lags, but for lags sMaxUpdateInterpolationTime will kick in first + LL_DEBUGS("Interpolate") << "Predicted region crossing, new position " << new_pos << LL_ENDL; + mRegionCrossExpire = frame_time + sMaxRegionCrossingInterpolationTime; + } + else if (frame_time > mRegionCrossExpire) + { + // Predicting crossing over 1s, stop motion + // Stop motion + LL_DEBUGS("Interpolate") << "Predicting region crossing for too long, stopping at " << new_pos << LL_ENDL; + new_v.clear(); + setAcceleration(LLVector3::zero); + mRegionCrossExpire = 0; + } + } + } + else + { + mRegionCrossExpire = 0; + } + + // Set new position and velocity + setPositionRegion(new_pos); + setVelocity(new_v); + + // for objects that are spinning but not translating, make sure to flag them as having moved + setChanged(MOVED | SILHOUETTE); + } + + // Update the last time we did anything + mLastInterpUpdateSecs = frame_time; +} + + + +// delete an item in the inventory, but don't tell the server. This is +// used internally by remove, update, and savescript. +// This will only delete the first item with an item_id in the list +void LLViewerObject::deleteInventoryItem(const LLUUID& item_id) +{ + if(mInventory) + { + LLInventoryObject::object_list_t::iterator it = mInventory->begin(); + LLInventoryObject::object_list_t::iterator end = mInventory->end(); + for( ; it != end; ++it ) + { + if((*it)->getUUID() == item_id) + { + // This is safe only because we return immediatly. + mInventory->erase(it); // will deref and delete it + return; + } + } + doInventoryCallback(); + } +} + +void LLViewerObject::doUpdateInventory( + LLPointer<LLViewerInventoryItem>& item, + U8 key, + bool is_new) +{ + LLViewerInventoryItem* old_item = NULL; + if(TASK_INVENTORY_ITEM_KEY == key) + { + old_item = (LLViewerInventoryItem*)getInventoryObject(item->getUUID()); + } + else if(TASK_INVENTORY_ASSET_KEY == key) + { + old_item = getInventoryItemByAsset(item->getAssetUUID()); + } + LLUUID item_id; + LLUUID new_owner; + LLUUID new_group; + bool group_owned = false; + if(old_item) + { + item_id = old_item->getUUID(); + new_owner = old_item->getPermissions().getOwner(); + new_group = old_item->getPermissions().getGroup(); + group_owned = old_item->getPermissions().isGroupOwned(); + old_item = NULL; + } + else + { + item_id = item->getUUID(); + } + if(!is_new && mInventory) + { + // Attempt to update the local inventory. If we can get the + // object perm, we have perfect visibility, so we want the + // serial number to match. Otherwise, take our best guess and + // make sure that the serial number does not match. + deleteInventoryItem(item_id); + LLPermissions perm(item->getPermissions()); + LLPermissions* obj_perm = LLSelectMgr::getInstance()->findObjectPermissions(this); + bool is_atomic = (S32)LLAssetType::AT_OBJECT != item->getType(); + if(obj_perm) + { + perm.setOwnerAndGroup(LLUUID::null, obj_perm->getOwner(), obj_perm->getGroup(), is_atomic); + } + else + { + if(group_owned) + { + perm.setOwnerAndGroup(LLUUID::null, new_owner, new_group, is_atomic); + } + else if(!new_owner.isNull()) + { + // The object used to be in inventory, so we can + // assume the owner and group will match what they are + // there. + perm.setOwnerAndGroup(LLUUID::null, new_owner, new_group, is_atomic); + } + // *FIX: can make an even better guess by using the mPermGroup flags + else if(permYouOwner()) + { + // best guess. + perm.setOwnerAndGroup(LLUUID::null, gAgent.getID(), item->getPermissions().getGroup(), is_atomic); + --mExpectedInventorySerialNum; + } + else + { + // dummy it up. + perm.setOwnerAndGroup(LLUUID::null, LLUUID::null, LLUUID::null, is_atomic); + --mExpectedInventorySerialNum; + } + } + LLViewerInventoryItem* oldItem = item; + LLViewerInventoryItem* new_item = new LLViewerInventoryItem(oldItem); + new_item->setPermissions(perm); + mInventory->push_front(new_item); + doInventoryCallback(); + ++mExpectedInventorySerialNum; + } + else if (is_new) + { + ++mExpectedInventorySerialNum; + } +} + +// save a script, which involves removing the old one, and rezzing +// in the new one. This method should be called with the asset id +// of the new and old script AFTER the bytecode has been saved. +void LLViewerObject::saveScript( + const LLViewerInventoryItem* item, + bool active, + bool is_new) +{ + /* + * XXXPAM Investigate not making this copy. Seems unecessary, but I'm unsure about the + * interaction with doUpdateInventory() called below. + */ + LL_DEBUGS() << "LLViewerObject::saveScript() " << item->getUUID() << " " << item->getAssetUUID() << LL_ENDL; + + LLPointer<LLViewerInventoryItem> task_item = + new LLViewerInventoryItem(item->getUUID(), mID, item->getPermissions(), + item->getAssetUUID(), item->getType(), + item->getInventoryType(), + item->getName(), item->getDescription(), + item->getSaleInfo(), item->getFlags(), + item->getCreationDate()); + task_item->setTransactionID(item->getTransactionID()); + + LLMessageSystem* msg = gMessageSystem; + msg->newMessageFast(_PREHASH_RezScript); + msg->nextBlockFast(_PREHASH_AgentData); + msg->addUUIDFast(_PREHASH_AgentID, gAgent.getID()); + msg->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID()); + msg->addUUIDFast(_PREHASH_GroupID, gAgent.getGroupID()); + msg->nextBlockFast(_PREHASH_UpdateBlock); + msg->addU32Fast(_PREHASH_ObjectLocalID, (mLocalID)); + U8 enabled = active; + msg->addBOOLFast(_PREHASH_Enabled, enabled); + msg->nextBlockFast(_PREHASH_InventoryBlock); + task_item->packMessage(msg); + msg->sendReliable(mRegionp->getHost()); + + // do the internal logic + doUpdateInventory(task_item, TASK_INVENTORY_ITEM_KEY, is_new); +} + +void LLViewerObject::moveInventory(const LLUUID& folder_id, + const LLUUID& item_id) +{ + LL_DEBUGS() << "LLViewerObject::moveInventory " << item_id << LL_ENDL; + LLMessageSystem* msg = gMessageSystem; + msg->newMessageFast(_PREHASH_MoveTaskInventory); + msg->nextBlockFast(_PREHASH_AgentData); + msg->addUUIDFast(_PREHASH_AgentID, gAgent.getID()); + msg->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID()); + msg->addUUIDFast(_PREHASH_FolderID, folder_id); + msg->nextBlockFast(_PREHASH_InventoryData); + msg->addU32Fast(_PREHASH_LocalID, mLocalID); + msg->addUUIDFast(_PREHASH_ItemID, item_id); + msg->sendReliable(mRegionp->getHost()); + + LLInventoryObject* inv_obj = getInventoryObject(item_id); + if(inv_obj) + { + LLViewerInventoryItem* item = (LLViewerInventoryItem*)inv_obj; + if(!item->getPermissions().allowCopyBy(gAgent.getID())) + { + deleteInventoryItem(item_id); + ++mExpectedInventorySerialNum; + } + } +} + +void LLViewerObject::dirtyInventory() +{ + // If there aren't any LLVOInventoryListeners, we won't be + // able to update our mInventory when it comes back from the + // simulator, so we should not clear the inventory either. + if(mInventory && !mInventoryCallbacks.empty()) + { + mInventory->clear(); // will deref and delete entries + delete mInventory; + mInventory = NULL; + } + mInventoryDirty = true; +} + +void LLViewerObject::registerInventoryListener(LLVOInventoryListener* listener, void* user_data) +{ + LLInventoryCallbackInfo* info = new LLInventoryCallbackInfo; + info->mListener = listener; + info->mInventoryData = user_data; + mInventoryCallbacks.push_front(info); +} + +void LLViewerObject::removeInventoryListener(LLVOInventoryListener* listener) +{ + if (listener == NULL) + return; + for (callback_list_t::iterator iter = mInventoryCallbacks.begin(); + iter != mInventoryCallbacks.end(); ) + { + callback_list_t::iterator curiter = iter++; + LLInventoryCallbackInfo* info = *curiter; + if (info->mListener == listener) + { + delete info; + mInventoryCallbacks.erase(curiter); + break; + } + } +} + +bool LLViewerObject::isInventoryPending() +{ + return mInvRequestState != INVENTORY_REQUEST_STOPPED; +} + +void LLViewerObject::clearInventoryListeners() +{ + for_each(mInventoryCallbacks.begin(), mInventoryCallbacks.end(), DeletePointer()); + mInventoryCallbacks.clear(); +} + +bool LLViewerObject::hasInventoryListeners() +{ + return !mInventoryCallbacks.empty(); +} + +void LLViewerObject::requestInventory() +{ + if(mInventoryDirty && mInventory && !mInventoryCallbacks.empty()) + { + mInventory->clear(); // will deref and delete entries + delete mInventory; + mInventory = NULL; + } + + if(mInventory) + { + // inventory is either up to date or doesn't has a listener + // if it is dirty, leave it this way in case we gain a listener + doInventoryCallback(); + } + else + { + // since we are going to request it now + mInventoryDirty = false; + + // Note: throws away duplicate requests + fetchInventoryFromServer(); + } +} + +void LLViewerObject::fetchInventoryFromServer() +{ + if (!isInventoryPending()) + { + delete mInventory; + mInventory = NULL; + + // Results in processTaskInv + LLMessageSystem* msg = gMessageSystem; + msg->newMessageFast(_PREHASH_RequestTaskInventory); + msg->nextBlockFast(_PREHASH_AgentData); + msg->addUUIDFast(_PREHASH_AgentID, gAgent.getID()); + msg->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID()); + msg->nextBlockFast(_PREHASH_InventoryData); + msg->addU32Fast(_PREHASH_LocalID, mLocalID); + msg->sendReliable(mRegionp->getHost()); + + // This will get reset by doInventoryCallback or processTaskInv + mInvRequestState = INVENTORY_REQUEST_PENDING; + } +} + +void LLViewerObject::fetchInventoryDelayed(const F64 &time_seconds) +{ + // unless already waiting, drop previous request and shedule an update + if (mInvRequestState != INVENTORY_REQUEST_WAIT) + { + if (mInvRequestXFerId != 0) + { + // abort download. + gXferManager->abortRequestById(mInvRequestXFerId, -1); + mInvRequestXFerId = 0; + } + mInvRequestState = INVENTORY_REQUEST_WAIT; // affects isInventoryPending() + LLCoros::instance().launch("LLViewerObject::fetchInventoryDelayedCoro()", + boost::bind(&LLViewerObject::fetchInventoryDelayedCoro, mID, time_seconds)); + } +} + +//static +void LLViewerObject::fetchInventoryDelayedCoro(const LLUUID task_inv, const F64 time_seconds) +{ + llcoro::suspendUntilTimeout(time_seconds); + LLViewerObject *obj = gObjectList.findObject(task_inv); + if (obj) + { + // Might be good idea to prolong delay here in case expected serial changed. + // As it is, it will get a response with obsolete serial and will delay again. + + // drop waiting state to unlock isInventoryPending() + obj->mInvRequestState = INVENTORY_REQUEST_STOPPED; + obj->fetchInventoryFromServer(); + } +} + +LLControlAvatar *LLViewerObject::getControlAvatar() +{ + return getRootEdit()->mControlAvatar.get(); +} + +LLControlAvatar *LLViewerObject::getControlAvatar() const +{ + return getRootEdit()->mControlAvatar.get(); +} + +// Manage the control avatar state of a given object. +// Any object can be flagged as animated, but for performance reasons +// we don't want to incur the overhead of managing a control avatar +// unless this would have some user-visible consequence. That is, +// there should be at least one rigged mesh in the linkset. Operations +// that change the state of a linkset, such as linking or unlinking +// prims, can also mean that a control avatar needs to be added or +// removed. At the end, if there is a control avatar, we make sure +// that its animation state is current. +void LLViewerObject::updateControlAvatar() +{ + LLViewerObject *root = getRootEdit(); + bool is_animated_object = root->isAnimatedObject(); + bool has_control_avatar = getControlAvatar(); + if (!is_animated_object && !has_control_avatar) + { + return; + } + + // caller isn't supposed to operate on a dead object, + // avatar was already cleaned up + llassert(!isDead()); + + bool should_have_control_avatar = false; + if (is_animated_object) + { + bool any_rigged_mesh = root->isRiggedMesh(); + LLViewerObject::const_child_list_t& child_list = root->getChildren(); + for (LLViewerObject::const_child_list_t::const_iterator iter = child_list.begin(); + iter != child_list.end(); ++iter) + { + const LLViewerObject* child = *iter; + any_rigged_mesh = any_rigged_mesh || child->isRiggedMesh(); + } + should_have_control_avatar = is_animated_object && any_rigged_mesh; + } + + if (should_have_control_avatar && !has_control_avatar) + { + std::string vobj_name = llformat("Vol%p", root); + LL_DEBUGS("AnimatedObjects") << vobj_name << " calling linkControlAvatar()" << LL_ENDL; + root->linkControlAvatar(); + } + if (!should_have_control_avatar && has_control_avatar) + { + std::string vobj_name = llformat("Vol%p", root); + LL_DEBUGS("AnimatedObjects") << vobj_name << " calling unlinkControlAvatar()" << LL_ENDL; + root->unlinkControlAvatar(); + } + if (getControlAvatar()) + { + getControlAvatar()->updateAnimations(); + if (isSelected()) + { + LLSelectMgr::getInstance()->pauseAssociatedAvatars(); + } + } +} + +void LLViewerObject::linkControlAvatar() +{ + if (!getControlAvatar() && isRootEdit()) + { + LLVOVolume *volp = dynamic_cast<LLVOVolume*>(this); + if (!volp) + { + LL_WARNS() << "called with null or non-volume object" << LL_ENDL; + return; + } + mControlAvatar = LLControlAvatar::createControlAvatar(volp); + LL_DEBUGS("AnimatedObjects") << volp->getID() + << " created control av for " + << (S32) (1+volp->numChildren()) << " prims" << LL_ENDL; + } + LLControlAvatar *cav = getControlAvatar(); + if (cav) + { + cav->updateAttachmentOverrides(); + if (!cav->mPlaying) + { + cav->mPlaying = true; + //if (!cav->mRootVolp->isAnySelected()) + { + cav->updateVolumeGeom(); + cav->mRootVolp->recursiveMarkForUpdate(); + } + } + } + else + { + LL_WARNS() << "no control avatar found!" << LL_ENDL; + } +} + +void LLViewerObject::unlinkControlAvatar() +{ + if (getControlAvatar()) + { + getControlAvatar()->updateAttachmentOverrides(); + } + if (isRootEdit()) + { + // This will remove the entire linkset from the control avatar + if (mControlAvatar) + { + mControlAvatar->markForDeath(); + mControlAvatar = NULL; + } + } + // For non-root prims, removing from the linkset will + // automatically remove the control avatar connection. +} + +// virtual +bool LLViewerObject::isAnimatedObject() const +{ + return false; +} + +struct LLFilenameAndTask +{ + LLUUID mTaskID; + std::string mFilename; + + // for sequencing in case of multiple updates + S16 mSerial; +#ifdef _DEBUG + static S32 sCount; + LLFilenameAndTask() + { + ++sCount; + LL_DEBUGS() << "Constructing LLFilenameAndTask: " << sCount << LL_ENDL; + } + ~LLFilenameAndTask() + { + --sCount; + LL_DEBUGS() << "Destroying LLFilenameAndTask: " << sCount << LL_ENDL; + } +private: + LLFilenameAndTask(const LLFilenameAndTask& rhs); + const LLFilenameAndTask& operator=(const LLFilenameAndTask& rhs) const; +#endif +}; + +#ifdef _DEBUG +S32 LLFilenameAndTask::sCount = 0; +#endif + +// static +void LLViewerObject::processTaskInv(LLMessageSystem* msg, void** user_data) +{ + LLUUID task_id; + msg->getUUIDFast(_PREHASH_InventoryData, _PREHASH_TaskID, task_id); + LLViewerObject* object = gObjectList.findObject(task_id); + if (!object) + { + LL_WARNS() << "LLViewerObject::processTaskInv object " + << task_id << " does not exist." << LL_ENDL; + return; + } + + // we can receive multiple task updates simultaneously, make sure we will not rewrite newer with older update + S16 serial = 0; + msg->getS16Fast(_PREHASH_InventoryData, _PREHASH_Serial, serial); + + if (serial == object->mInventorySerialNum + && serial < object->mExpectedInventorySerialNum) + { + // Loop Protection. + // We received same serial twice. + // Viewer did some changes to inventory that couldn't be saved server side + // or something went wrong to cause serial to be out of sync. + // Drop xfer and restart after some time, assign server's value as expected + LL_WARNS() << "Task inventory serial might be out of sync, server serial: " << serial << " client expected serial: " << object->mExpectedInventorySerialNum << LL_ENDL; + object->mExpectedInventorySerialNum = serial; + object->fetchInventoryDelayed(INVENTORY_UPDATE_WAIT_TIME_DESYNC); + } + else if (serial < object->mExpectedInventorySerialNum) + { + // Out of date message, record to current serial for loop protection, but do not load it + // Drop xfer and restart after some time + if (serial < object->mInventorySerialNum) + { + LL_WARNS() << "Task serial decreased. Potentially out of order packet or desync." << LL_ENDL; + } + object->mInventorySerialNum = serial; + object->fetchInventoryDelayed(INVENTORY_UPDATE_WAIT_TIME_OUTDATED); + } + else if (serial >= object->mExpectedInventorySerialNum) + { + LLFilenameAndTask* ft = new LLFilenameAndTask; + ft->mTaskID = task_id; + ft->mSerial = serial; + + // We received version we expected or newer. Load it. + object->mInventorySerialNum = ft->mSerial; + object->mExpectedInventorySerialNum = ft->mSerial; + + std::string unclean_filename; + msg->getStringFast(_PREHASH_InventoryData, _PREHASH_Filename, unclean_filename); + ft->mFilename = LLDir::getScrubbedFileName(unclean_filename); + + if (ft->mFilename.empty()) + { + LL_DEBUGS() << "Task has no inventory" << LL_ENDL; + // mock up some inventory to make a drop target. + if (object->mInventory) + { + object->mInventory->clear(); // will deref and delete it + } + else + { + object->mInventory = new LLInventoryObject::object_list_t(); + } + LLPointer<LLInventoryObject> obj; + obj = new LLInventoryObject(object->mID, LLUUID::null, + LLAssetType::AT_CATEGORY, + "Contents"); + object->mInventory->push_front(obj); + object->doInventoryCallback(); + delete ft; + return; + } + U64 new_id = gXferManager->requestFile(gDirUtilp->getExpandedFilename(LL_PATH_CACHE, ft->mFilename), + ft->mFilename, LL_PATH_CACHE, + object->mRegionp->getHost(), + true, + &LLViewerObject::processTaskInvFile, + (void**)ft, // This takes ownership of ft + LLXferManager::HIGH_PRIORITY); + if (object->mInvRequestState == INVENTORY_XFER) + { + if (new_id > 0 && new_id != object->mInvRequestXFerId) + { + // we started new download. + gXferManager->abortRequestById(object->mInvRequestXFerId, -1); + object->mInvRequestXFerId = new_id; + } + } + else + { + object->mInvRequestState = INVENTORY_XFER; + object->mInvRequestXFerId = new_id; + } + } +} + +void LLViewerObject::processTaskInvFile(void** user_data, S32 error_code, LLExtStat ext_status) +{ + LLFilenameAndTask* ft = (LLFilenameAndTask*)user_data; + LLViewerObject* object = NULL; + + if (ft + && (0 == error_code) + && (object = gObjectList.findObject(ft->mTaskID)) + && ft->mSerial >= object->mInventorySerialNum) + { + object->mInventorySerialNum = ft->mSerial; + LL_DEBUGS() << "Receiving inventory task file for serial " << object->mInventorySerialNum << " taskid: " << ft->mTaskID << LL_ENDL; + if (ft->mSerial < object->mExpectedInventorySerialNum) + { + // User managed to change something while inventory was loading + LL_DEBUGS() << "Processing file that is potentially out of date for task: " << ft->mTaskID << LL_ENDL; + } + + if (object->loadTaskInvFile(ft->mFilename)) + { + + LLInventoryObject::object_list_t::iterator it = object->mInventory->begin(); + LLInventoryObject::object_list_t::iterator end = object->mInventory->end(); + std::list<LLUUID>& pending_lst = object->mPendingInventoryItemsIDs; + + for (; it != end && pending_lst.size(); ++it) + { + LLViewerInventoryItem* item = dynamic_cast<LLViewerInventoryItem*>(it->get()); + if(item && item->getType() != LLAssetType::AT_CATEGORY) + { + std::list<LLUUID>::iterator id_it = std::find(pending_lst.begin(), pending_lst.begin(), item->getAssetUUID()); + if (id_it != pending_lst.end()) + { + pending_lst.erase(id_it); + } + } + } + } + else + { + // MAINT-2597 - crash when trying to edit a no-mod object + // Somehow get an contents inventory response, but with an invalid stream (possibly 0 size?) + // Stated repro was specific to no-mod objects so failing without user interaction should be safe. + LL_WARNS() << "Trying to load invalid task inventory file. Ignoring file contents." << LL_ENDL; + } + } + else + { + // This Occurs When two requests were made, and the first one + // has already handled it. + LL_DEBUGS() << "Problem loading task inventory. Return code: " + << error_code << LL_ENDL; + } + delete ft; +} + +bool LLViewerObject::loadTaskInvFile(const std::string& filename) +{ + std::string filename_and_local_path = gDirUtilp->getExpandedFilename(LL_PATH_CACHE, filename); + llifstream ifs(filename_and_local_path.c_str()); + if(ifs.good()) + { + U32 fail_count = 0; + char buffer[MAX_STRING]; /* Flawfinder: ignore */ + // *NOTE: This buffer size is hard coded into scanf() below. + char keyword[MAX_STRING]; /* Flawfinder: ignore */ + if(mInventory) + { + mInventory->clear(); // will deref and delete it + } + else + { + mInventory = new LLInventoryObject::object_list_t; + } + while(ifs.good()) + { + ifs.getline(buffer, MAX_STRING); + if (sscanf(buffer, " %254s", keyword) == EOF) /* Flawfinder: ignore */ + { + // Blank file? + LL_WARNS() << "Issue reading from file '" + << filename << "'" << LL_ENDL; + break; + } + else if(0 == strcmp("inv_item", keyword)) + { + LLPointer<LLInventoryObject> inv = new LLViewerInventoryItem; + inv->importLegacyStream(ifs); + mInventory->push_front(inv); + } + else if(0 == strcmp("inv_object", keyword)) + { + LLPointer<LLInventoryObject> inv = new LLInventoryObject; + inv->importLegacyStream(ifs); + inv->rename("Contents"); + mInventory->push_front(inv); + } + else if (fail_count >= MAX_INV_FILE_READ_FAILS) + { + LL_WARNS() << "Encountered too many unknowns while reading from file: '" + << filename << "'" << LL_ENDL; + break; + } + else + { + // Is there really a point to continue processing? We already failing to display full inventory + fail_count++; + LL_WARNS_ONCE() << "Unknown token while reading from inventory file. Token: '" + << keyword << "'" << LL_ENDL; + } + } + ifs.close(); + LLFile::remove(filename_and_local_path); + } + else + { + LL_WARNS() << "unable to load task inventory: " << filename_and_local_path + << LL_ENDL; + return false; + } + doInventoryCallback(); + + return true; +} + +void LLViewerObject::doInventoryCallback() +{ + for (callback_list_t::iterator iter = mInventoryCallbacks.begin(); + iter != mInventoryCallbacks.end(); ) + { + callback_list_t::iterator curiter = iter++; + LLInventoryCallbackInfo* info = *curiter; + if (info->mListener != NULL) + { + info->mListener->inventoryChanged(this, + mInventory, + mInventorySerialNum, + info->mInventoryData); + } + else + { + LL_INFOS() << "LLViewerObject::doInventoryCallback() deleting bad listener entry." << LL_ENDL; + delete info; + mInventoryCallbacks.erase(curiter); + } + } + + // release inventory loading state + mInvRequestXFerId = 0; + mInvRequestState = INVENTORY_REQUEST_STOPPED; +} + +void LLViewerObject::removeInventory(const LLUUID& item_id) +{ + // close associated floater properties + LLSD params; + params["id"] = item_id; + params["object"] = mID; + LLFloaterReg::hideInstance("item_properties", params); + + LLMessageSystem* msg = gMessageSystem; + msg->newMessageFast(_PREHASH_RemoveTaskInventory); + msg->nextBlockFast(_PREHASH_AgentData); + msg->addUUIDFast(_PREHASH_AgentID, gAgent.getID()); + msg->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID()); + msg->nextBlockFast(_PREHASH_InventoryData); + msg->addU32Fast(_PREHASH_LocalID, mLocalID); + msg->addUUIDFast(_PREHASH_ItemID, item_id); + msg->sendReliable(mRegionp->getHost()); + deleteInventoryItem(item_id); + ++mExpectedInventorySerialNum; +} + +bool LLViewerObject::isAssetInInventory(LLViewerInventoryItem* item, LLAssetType::EType type) +{ + bool result = false; + + if (item) + { + // For now mPendingInventoryItemsIDs only stores textures and materials + // but if it gets to store more types, it will need to verify type as well + // since null can be a shared default id and it is fine to need a null + // script and a null material simultaneously. + std::list<LLUUID>::iterator begin = mPendingInventoryItemsIDs.begin(); + std::list<LLUUID>::iterator end = mPendingInventoryItemsIDs.end(); + + bool is_fetching = std::find(begin, end, item->getAssetUUID()) != end; + + // null is the default asset for materials and default for scripts + // so need to check type as well + bool is_fetched = getInventoryItemByAsset(item->getAssetUUID(), type) != NULL; + + result = is_fetched || is_fetching; + } + + return result; +} + +void LLViewerObject::updateMaterialInventory(LLViewerInventoryItem* item, U8 key, bool is_new) +{ + if (!item) + { + return; + } + if (LLAssetType::AT_TEXTURE != item->getType() + && LLAssetType::AT_MATERIAL != item->getType()) + { + // Not supported + return; + } + + if (isAssetInInventory(item, item->getType())) + { + // already there + return; + } + + mPendingInventoryItemsIDs.push_back(item->getAssetUUID()); + updateInventory(item, key, is_new); +} + +void LLViewerObject::updateInventory( + LLViewerInventoryItem* item, + U8 key, + bool is_new) +{ + // This slices the object into what we're concerned about on the + // viewer. The simulator will take the permissions and transfer + // ownership. + LLPointer<LLViewerInventoryItem> task_item = + new LLViewerInventoryItem(item->getUUID(), mID, item->getPermissions(), + item->getAssetUUID(), item->getType(), + item->getInventoryType(), + item->getName(), item->getDescription(), + item->getSaleInfo(), + item->getFlags(), + item->getCreationDate()); + task_item->setTransactionID(item->getTransactionID()); + LLMessageSystem* msg = gMessageSystem; + msg->newMessageFast(_PREHASH_UpdateTaskInventory); + msg->nextBlockFast(_PREHASH_AgentData); + msg->addUUIDFast(_PREHASH_AgentID, gAgent.getID()); + msg->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID()); + msg->nextBlockFast(_PREHASH_UpdateData); + msg->addU32Fast(_PREHASH_LocalID, mLocalID); + msg->addU8Fast(_PREHASH_Key, key); + msg->nextBlockFast(_PREHASH_InventoryData); + task_item->packMessage(msg); + msg->sendReliable(mRegionp->getHost()); + + // do the internal logic + doUpdateInventory(task_item, key, is_new); +} + +void LLViewerObject::updateInventoryLocal(LLInventoryItem* item, U8 key) +{ + LLPointer<LLViewerInventoryItem> task_item = + new LLViewerInventoryItem(item->getUUID(), mID, item->getPermissions(), + item->getAssetUUID(), item->getType(), + item->getInventoryType(), + item->getName(), item->getDescription(), + item->getSaleInfo(), item->getFlags(), + item->getCreationDate()); + + // do the internal logic + const bool is_new = false; + doUpdateInventory(task_item, key, is_new); +} + +LLInventoryObject* LLViewerObject::getInventoryObject(const LLUUID& item_id) +{ + LLInventoryObject* rv = NULL; + if(mInventory) + { + LLInventoryObject::object_list_t::iterator it = mInventory->begin(); + LLInventoryObject::object_list_t::iterator end = mInventory->end(); + for ( ; it != end; ++it) + { + if((*it)->getUUID() == item_id) + { + rv = *it; + break; + } + } + } + return rv; +} + +LLInventoryItem* LLViewerObject::getInventoryItem(const LLUUID& item_id) +{ + LLInventoryObject* iobj = getInventoryObject(item_id); + if (!iobj || iobj->getType() == LLAssetType::AT_CATEGORY) + { + return NULL; + } + LLInventoryItem* item = dynamic_cast<LLInventoryItem*>(iobj); + return item; +} + +void LLViewerObject::getInventoryContents(LLInventoryObject::object_list_t& objects) +{ + if(mInventory) + { + LLInventoryObject::object_list_t::iterator it = mInventory->begin(); + LLInventoryObject::object_list_t::iterator end = mInventory->end(); + for( ; it != end; ++it) + { + if ((*it)->getType() != LLAssetType::AT_CATEGORY) + { + objects.push_back(*it); + } + } + } +} + +LLInventoryObject* LLViewerObject::getInventoryRoot() +{ + if (!mInventory || !mInventory->size()) + { + return NULL; + } + return mInventory->back(); +} + +LLViewerInventoryItem* LLViewerObject::getInventoryItemByAsset(const LLUUID& asset_id) +{ + if (mInventoryDirty) + LL_WARNS() << "Peforming inventory lookup for object " << mID << " that has dirty inventory!" << LL_ENDL; + + LLViewerInventoryItem* rv = NULL; + if(mInventory) + { + LLViewerInventoryItem* item = NULL; + + LLInventoryObject::object_list_t::iterator it = mInventory->begin(); + LLInventoryObject::object_list_t::iterator end = mInventory->end(); + for( ; it != end; ++it) + { + LLInventoryObject* obj = *it; + if(obj->getType() != LLAssetType::AT_CATEGORY) + { + // *FIX: gank-ass down cast! + item = (LLViewerInventoryItem*)obj; + if(item->getAssetUUID() == asset_id) + { + rv = item; + break; + } + } + } + } + return rv; +} + +LLViewerInventoryItem* LLViewerObject::getInventoryItemByAsset(const LLUUID& asset_id, LLAssetType::EType type) +{ + if (mInventoryDirty) + LL_WARNS() << "Peforming inventory lookup for object " << mID << " that has dirty inventory!" << LL_ENDL; + + LLViewerInventoryItem* rv = NULL; + if (type == LLAssetType::AT_CATEGORY) + { + // Whatever called this shouldn't be trying to get a folder by asset + // categories don't have assets + llassert(0); + return rv; + } + + if (mInventory) + { + LLViewerInventoryItem* item = NULL; + + LLInventoryObject::object_list_t::iterator it = mInventory->begin(); + LLInventoryObject::object_list_t::iterator end = mInventory->end(); + for (; it != end; ++it) + { + LLInventoryObject* obj = *it; + if (obj->getType() == type) + { + // *FIX: gank-ass down cast! + item = (LLViewerInventoryItem*)obj; + if (item->getAssetUUID() == asset_id) + { + rv = item; + break; + } + } + } + } + return rv; +} + +void LLViewerObject::updateViewerInventoryAsset( + const LLViewerInventoryItem* item, + const LLUUID& new_asset) +{ + LLPointer<LLViewerInventoryItem> task_item = + new LLViewerInventoryItem(item); + task_item->setAssetUUID(new_asset); + + // do the internal logic + doUpdateInventory(task_item, TASK_INVENTORY_ITEM_KEY, false); +} + +void LLViewerObject::setPixelAreaAndAngle(LLAgent &agent) +{ + if (getVolume()) + { //volumes calculate pixel area and angle per face + return; + } + + LLVector3 viewer_pos_agent = gAgentCamera.getCameraPositionAgent(); + LLVector3 pos_agent = getRenderPosition(); + + F32 dx = viewer_pos_agent.mV[VX] - pos_agent.mV[VX]; + F32 dy = viewer_pos_agent.mV[VY] - pos_agent.mV[VY]; + F32 dz = viewer_pos_agent.mV[VZ] - pos_agent.mV[VZ]; + + F32 max_scale = getMaxScale(); + F32 mid_scale = getMidScale(); + F32 min_scale = getMinScale(); + + // IW: estimate - when close to large objects, computing range based on distance from center is no good + // to try to get a min distance from face, subtract min_scale/2 from the range. + // This means we'll load too much detail sometimes, but that's better than not enough + // I don't think there's a better way to do this without calculating distance per-poly + F32 range = sqrt(dx*dx + dy*dy + dz*dz) - min_scale/2; + + LLViewerCamera* camera = LLViewerCamera::getInstance(); + if (range < 0.001f || isHUDAttachment()) // range == zero + { + mAppAngle = 180.f; + mPixelArea = (F32)camera->getScreenPixelArea(); + } + else + { + mAppAngle = (F32) atan2( max_scale, range) * RAD_TO_DEG; + + F32 pixels_per_meter = camera->getPixelMeterRatio() / range; + + mPixelArea = (pixels_per_meter * max_scale) * (pixels_per_meter * mid_scale); + if (mPixelArea > camera->getScreenPixelArea()) + { + mAppAngle = 180.f; + mPixelArea = (F32)camera->getScreenPixelArea(); + } + } +} + +bool LLViewerObject::updateLOD() +{ + return false; +} + +bool LLViewerObject::updateGeometry(LLDrawable *drawable) +{ + return false; +} + +void LLViewerObject::updateGL() +{ + +} + +void LLViewerObject::updateFaceSize(S32 idx) +{ + +} + +LLDrawable* LLViewerObject::createDrawable(LLPipeline *pipeline) +{ + return NULL; +} + +void LLViewerObject::setScale(const LLVector3 &scale, bool damped) +{ + LLPrimitive::setScale(scale); + if (mDrawable.notNull()) + { + //encompass completely sheared objects by taking + //the most extreme point possible (<1,1,0.5>) + mDrawable->setRadius(LLVector3(1,1,0.5f).scaleVec(scale).magVec()); + updateDrawable(damped); + } + + if( (LL_PCODE_VOLUME == getPCode()) && !isDead() ) + { + if (permYouOwner() || (scale.magVecSquared() > (7.5f * 7.5f)) ) + { + if (!mOnMap) + { + llassert_always(LLWorld::getInstance()->getRegionFromHandle(getRegion()->getHandle())); + + gObjectList.addToMap(this); + mOnMap = true; + } + } + else + { + if (mOnMap) + { + gObjectList.removeFromMap(this); + mOnMap = false; + } + } + } +} + +void LLViewerObject::setObjectCostStale() +{ + mCostStale = true; + // *NOTE: This is harmlessly redundant for Blinn-Phong material updates, as + // the root prim currently gets set stale anyway due to other property + // updates. But it is needed for GLTF material ID updates. + // -Cosmic,2023-06-27 + getRootEdit()->mCostStale = true; +} + +void LLViewerObject::setObjectCost(F32 cost) +{ + mObjectCost = cost; + mCostStale = false; + + if (isSelected()) + { + gFloaterTools->dirty(); + } +} + +void LLViewerObject::setLinksetCost(F32 cost) +{ + mLinksetCost = cost; + mCostStale = false; + + bool needs_refresh = isSelected(); + child_list_t::iterator iter = mChildList.begin(); + while(iter != mChildList.end() && !needs_refresh) + { + LLViewerObject* child = *iter; + needs_refresh = child->isSelected(); + iter++; + } + + if (needs_refresh) + { + gFloaterTools->dirty(); + } +} + +void LLViewerObject::setPhysicsCost(F32 cost) +{ + mPhysicsCost = cost; + mCostStale = false; + + if (isSelected()) + { + gFloaterTools->dirty(); + } +} + +void LLViewerObject::setLinksetPhysicsCost(F32 cost) +{ + mLinksetPhysicsCost = cost; + mCostStale = false; + + if (isSelected()) + { + gFloaterTools->dirty(); + } +} + + +F32 LLViewerObject::getObjectCost() +{ + if (mCostStale) + { + gObjectList.updateObjectCost(this); + } + + return mObjectCost; +} + +F32 LLViewerObject::getLinksetCost() +{ + if (mCostStale) + { + gObjectList.updateObjectCost(this); + } + + return mLinksetCost; +} + +F32 LLViewerObject::getPhysicsCost() +{ + if (mCostStale) + { + gObjectList.updateObjectCost(this); + } + + return mPhysicsCost; +} + +F32 LLViewerObject::getLinksetPhysicsCost() +{ + if (mCostStale) + { + gObjectList.updateObjectCost(this); + } + + return mLinksetPhysicsCost; +} + +F32 LLViewerObject::recursiveGetEstTrianglesMax() const +{ + F32 est_tris = getEstTrianglesMax(); + for (child_list_t::const_iterator iter = mChildList.begin(); + iter != mChildList.end(); iter++) + { + const LLViewerObject* child = *iter; + if (!child->isAvatar()) + { + est_tris += child->recursiveGetEstTrianglesMax(); + } + } + return est_tris; +} + +S32 LLViewerObject::getAnimatedObjectMaxTris() const +{ + S32 max_tris = 0; + if (gAgent.getRegion()) + { + LLSD features; + gAgent.getRegion()->getSimulatorFeatures(features); + if (features.has("AnimatedObjects")) + { + max_tris = features["AnimatedObjects"]["AnimatedObjectMaxTris"].asInteger(); + } + } + return max_tris; +} + +F32 LLViewerObject::getEstTrianglesMax() const +{ + return 0.f; +} + +F32 LLViewerObject::getEstTrianglesStreamingCost() const +{ + return 0.f; +} + +// virtual +F32 LLViewerObject::getStreamingCost() const +{ + return 0.f; +} + +// virtual +bool LLViewerObject::getCostData(LLMeshCostData& costs) const +{ + costs = LLMeshCostData(); + return false; +} + +U32 LLViewerObject::getTriangleCount(S32* vcount) const +{ + return 0; +} + +U32 LLViewerObject::getHighLODTriangleCount() +{ + return 0; +} + +U32 LLViewerObject::recursiveGetTriangleCount(S32* vcount) const +{ + S32 total_tris = getTriangleCount(vcount); + LLViewerObject::const_child_list_t& child_list = getChildren(); + for (LLViewerObject::const_child_list_t::const_iterator iter = child_list.begin(); + iter != child_list.end(); ++iter) + { + LLViewerObject* childp = *iter; + if (childp) + { + total_tris += childp->getTriangleCount(vcount); + } + } + return total_tris; +} + +// This is using the stored surface area for each volume (which +// defaults to 1.0 for the case of everything except a sculpt) and +// then scaling it linearly based on the largest dimension in the +// prim's scale. Should revisit at some point. +F32 LLViewerObject::recursiveGetScaledSurfaceArea() const +{ + LL_PROFILE_ZONE_SCOPED_CATEGORY_VOLUME; + F32 area = 0.f; + const LLDrawable* drawable = mDrawable; + if (drawable) + { + const LLVOVolume* volume = drawable->getVOVolume(); + if (volume) + { + if (volume->getVolume()) + { + const LLVector3& scale = volume->getScale(); + area += volume->getVolume()->getSurfaceArea() * llmax(llmax(scale.mV[0], scale.mV[1]), scale.mV[2]); + } + LLViewerObject::const_child_list_t children = volume->getChildren(); + for (LLViewerObject::const_child_list_t::const_iterator child_iter = children.begin(); + child_iter != children.end(); + ++child_iter) + { + LLViewerObject* child_obj = *child_iter; + LLVOVolume *child = dynamic_cast<LLVOVolume*>( child_obj ); + if (child && child->getVolume()) + { + const LLVector3& scale = child->getScale(); + area += child->getVolume()->getSurfaceArea() * llmax(llmax(scale.mV[0], scale.mV[1]), scale.mV[2]); + } + } + } + } + return area; +} + +void LLViewerObject::updateSpatialExtents(LLVector4a& newMin, LLVector4a &newMax) +{ + LLVector4a center; + center.load3(getRenderPosition().mV); + LLVector4a size; + size.load3(getScale().mV); + newMin.setSub(center, size); + newMax.setAdd(center, size); + + mDrawable->setPositionGroup(center); +} + +F32 LLViewerObject::getBinRadius() +{ + if (mDrawable.notNull()) + { + const LLVector4a* ext = mDrawable->getSpatialExtents(); + LLVector4a diff; + diff.setSub(ext[1], ext[0]); + return diff.getLength3().getF32(); + } + + return getScale().magVec(); +} + +F32 LLViewerObject::getMaxScale() const +{ + return llmax(getScale().mV[VX],getScale().mV[VY], getScale().mV[VZ]); +} + +F32 LLViewerObject::getMinScale() const +{ + return llmin(getScale().mV[0],getScale().mV[1],getScale().mV[2]); +} + +F32 LLViewerObject::getMidScale() const +{ + if (getScale().mV[VX] < getScale().mV[VY]) + { + if (getScale().mV[VY] < getScale().mV[VZ]) + { + return getScale().mV[VY]; + } + else if (getScale().mV[VX] < getScale().mV[VZ]) + { + return getScale().mV[VZ]; + } + else + { + return getScale().mV[VX]; + } + } + else if (getScale().mV[VX] < getScale().mV[VZ]) + { + return getScale().mV[VX]; + } + else if (getScale().mV[VY] < getScale().mV[VZ]) + { + return getScale().mV[VZ]; + } + else + { + return getScale().mV[VY]; + } +} + + +void LLViewerObject::updateTextures() +{ +} + +void LLViewerObject::boostTexturePriority(bool boost_children /* = true */) +{ + if (isDead() || !getVolume()) + { + return; + } + + S32 i; + S32 tex_count = getNumTEs(); + for (i = 0; i < tex_count; i++) + { + getTEImage(i)->setBoostLevel(LLGLTexture::BOOST_SELECTED); + } + + if (isSculpted() && !isMesh()) + { + LLSculptParams *sculpt_params = (LLSculptParams *)getParameterEntry(LLNetworkData::PARAMS_SCULPT); + LLUUID sculpt_id = sculpt_params->getSculptTexture(); + LLViewerTextureManager::getFetchedTexture(sculpt_id, FTT_DEFAULT, true, LLGLTexture::BOOST_NONE, LLViewerTexture::LOD_TEXTURE)->setBoostLevel(LLGLTexture::BOOST_SELECTED); + } + + if (boost_children) + { + for (child_list_t::iterator iter = mChildList.begin(); + iter != mChildList.end(); iter++) + { + LLViewerObject* child = *iter; + child->boostTexturePriority(); + } + } +} + +void LLViewerObject::setLineWidthForWindowSize(S32 window_width) +{ + if (window_width < 700) + { + LLUI::setLineWidth(2.0f); + } + else if (window_width < 1100) + { + LLUI::setLineWidth(3.0f); + } + else if (window_width < 2000) + { + LLUI::setLineWidth(4.0f); + } + else + { + // _damn_, what a nice monitor! + LLUI::setLineWidth(5.0f); + } +} + +void LLViewerObject::increaseArrowLength() +{ +/* ??? + if (mAxisArrowLength == 50) + { + mAxisArrowLength = 100; + } + else + { + mAxisArrowLength = 150; + } +*/ +} + + +void LLViewerObject::decreaseArrowLength() +{ +/* ??? + if (mAxisArrowLength == 150) + { + mAxisArrowLength = 100; + } + else + { + mAxisArrowLength = 50; + } +*/ +} + +// Culled from newsim LLTask::addNVPair +void LLViewerObject::addNVPair(const std::string& data) +{ + // cout << "LLViewerObject::addNVPair() with ---" << data << "---" << endl; + LLNameValue *nv = new LLNameValue(data.c_str()); + +// char splat[MAX_STRING]; +// temp->printNameValue(splat); +// LL_INFOS() << "addNVPair " << splat << LL_ENDL; + + name_value_map_t::iterator iter = mNameValuePairs.find(nv->mName); + if (iter != mNameValuePairs.end()) + { + LLNameValue* foundnv = iter->second; + if (foundnv->mClass != NVC_READ_ONLY) + { + delete foundnv; + mNameValuePairs.erase(iter); + } + else + { + delete nv; +// LL_INFOS() << "Trying to write to Read Only NVPair " << temp->mName << " in addNVPair()" << LL_ENDL; + return; + } + } + mNameValuePairs[nv->mName] = nv; +} + +bool LLViewerObject::removeNVPair(const std::string& name) +{ + char* canonical_name = gNVNameTable.addString(name); + + LL_DEBUGS() << "LLViewerObject::removeNVPair(): " << name << LL_ENDL; + + name_value_map_t::iterator iter = mNameValuePairs.find(canonical_name); + if (iter != mNameValuePairs.end()) + { + if( mRegionp ) + { + LLNameValue* nv = iter->second; +/* + std::string buffer = nv->printNameValue(); + gMessageSystem->newMessageFast(_PREHASH_RemoveNameValuePair); + gMessageSystem->nextBlockFast(_PREHASH_TaskData); + gMessageSystem->addUUIDFast(_PREHASH_ID, mID); + + gMessageSystem->nextBlockFast(_PREHASH_NameValueData); + gMessageSystem->addStringFast(_PREHASH_NVPair, buffer); + + gMessageSystem->sendReliable( mRegionp->getHost() ); +*/ + // Remove the NV pair from the local list. + delete nv; + mNameValuePairs.erase(iter); + return true; + } + else + { + LL_DEBUGS() << "removeNVPair - No region for object" << LL_ENDL; + } + } + return false; +} + + +LLNameValue *LLViewerObject::getNVPair(const std::string& name) const +{ + char *canonical_name; + + canonical_name = gNVNameTable.addString(name); + + // If you access a map with a name that isn't in it, it will add the name and a null pointer. + // So first check if the data is in the map. + name_value_map_t::const_iterator iter = mNameValuePairs.find(canonical_name); + if (iter != mNameValuePairs.end()) + { + return iter->second; + } + else + { + return NULL; + } +} + +void LLViewerObject::updatePositionCaches() const +{ + // If region is removed from the list it is also deleted. + if(mRegionp && LLWorld::instance().isRegionListed(mRegionp)) + { + if (!isRoot()) + { + mPositionRegion = ((LLViewerObject *)getParent())->getPositionRegion() + getPosition() * getParent()->getRotation(); + mPositionAgent = mRegionp->getPosAgentFromRegion(mPositionRegion); + } + else + { + mPositionRegion = getPosition(); + mPositionAgent = mRegionp->getPosAgentFromRegion(mPositionRegion); + } + } +} + +const LLVector3d LLViewerObject::getPositionGlobal() const +{ + // If region is removed from the list it is also deleted. + if(mRegionp && LLWorld::instance().isRegionListed(mRegionp)) + { + LLVector3d position_global = mRegionp->getPosGlobalFromRegion(getPositionRegion()); + + if (isAttachment()) + { + position_global = gAgent.getPosGlobalFromAgent(getRenderPosition()); + } + return position_global; + } + else + { + LLVector3d position_global(getPosition()); + return position_global; + } +} + +const LLVector3 &LLViewerObject::getPositionAgent() const +{ + // If region is removed from the list it is also deleted. + if(mRegionp && LLWorld::instance().isRegionListed(mRegionp)) + { + if (mDrawable.notNull() && (!mDrawable->isRoot() && getParent())) + { + // Don't return cached position if you have a parent, recalc (until all dirtying is done correctly. + LLVector3 position_region; + position_region = ((LLViewerObject *)getParent())->getPositionRegion() + getPosition() * getParent()->getRotation(); + mPositionAgent = mRegionp->getPosAgentFromRegion(position_region); + } + else + { + mPositionAgent = mRegionp->getPosAgentFromRegion(getPosition()); + } + } + return mPositionAgent; +} + +const LLVector3 &LLViewerObject::getPositionRegion() const +{ + if (!isRoot()) + { + LLViewerObject *parent = (LLViewerObject *)getParent(); + mPositionRegion = parent->getPositionRegion() + (getPosition() * parent->getRotation()); + } + else + { + mPositionRegion = getPosition(); + } + + return mPositionRegion; +} + +const LLVector3 LLViewerObject::getPositionEdit() const +{ + if (isRootEdit()) + { + return getPosition(); + } + else + { + LLViewerObject *parent = (LLViewerObject *)getParent(); + LLVector3 position_edit = parent->getPositionEdit() + getPosition() * parent->getRotationEdit(); + return position_edit; + } +} + +const LLVector3 LLViewerObject::getRenderPosition() const +{ + if (mDrawable.notNull() && mDrawable->isState(LLDrawable::RIGGED)) + { + LLControlAvatar *cav = getControlAvatar(); + if (isRoot() && cav) + { + F32 fixup; + if ( cav->hasPelvisFixup( fixup) ) + { + //Apply a pelvis fixup (as defined by the avs skin) + LLVector3 pos = mDrawable->getPositionAgent(); + pos[VZ] += fixup; + return pos; + } + } + LLVOAvatar* avatar = getAvatar(); + if ((avatar) && !getControlAvatar()) + { + return avatar->getPositionAgent(); + } + } + + if (mDrawable.isNull() || mDrawable->getGeneration() < 0) + { + return getPositionAgent(); + } + else + { + return mDrawable->getPositionAgent(); + } +} + +const LLVector3 LLViewerObject::getPivotPositionAgent() const +{ + return getRenderPosition(); +} + +const LLQuaternion LLViewerObject::getRenderRotation() const +{ + LLQuaternion ret; + if (mDrawable.notNull() && mDrawable->isState(LLDrawable::RIGGED) && !isAnimatedObject()) + { + return ret; + } + + if (mDrawable.isNull() || mDrawable->isStatic()) + { + ret = getRotationEdit(); + } + else + { + if (!mDrawable->isRoot()) + { + ret = getRotation() * LLQuaternion(mDrawable->getParent()->getWorldMatrix()); + } + else + { + ret = LLQuaternion(mDrawable->getWorldMatrix()); + } + } + + return ret; +} + +const LLMatrix4 LLViewerObject::getRenderMatrix() const +{ + return mDrawable->getWorldMatrix(); +} + +const LLQuaternion LLViewerObject::getRotationRegion() const +{ + LLQuaternion global_rotation = getRotation(); + if (!((LLXform *)this)->isRoot()) + { + global_rotation = global_rotation * getParent()->getRotation(); + } + return global_rotation; +} + +const LLQuaternion LLViewerObject::getRotationEdit() const +{ + LLQuaternion global_rotation = getRotation(); + if (!((LLXform *)this)->isRootEdit()) + { + global_rotation = global_rotation * getParent()->getRotation(); + } + return global_rotation; +} + +void LLViewerObject::setPositionAbsoluteGlobal( const LLVector3d &pos_global, bool damped ) +{ + if (isAttachment()) + { + LLVector3 new_pos = mRegionp->getPosRegionFromGlobal(pos_global); + if (isRootEdit()) + { + new_pos -= mDrawable->mXform.getParent()->getWorldPosition(); + LLQuaternion world_rotation = mDrawable->mXform.getParent()->getWorldRotation(); + new_pos = new_pos * ~world_rotation; + } + else + { + LLViewerObject* parentp = (LLViewerObject*)getParent(); + new_pos -= parentp->getPositionAgent(); + new_pos = new_pos * ~parentp->getRotationRegion(); + } + LLViewerObject::setPosition(new_pos); + + if (mParent && ((LLViewerObject*)mParent)->isAvatar()) + { + // we have changed the position of an attachment, so we need to clamp it + LLVOAvatar *avatar = (LLVOAvatar*)mParent; + + avatar->clampAttachmentPositions(); + } + } + else + { + if( isRoot() ) + { + setPositionRegion(mRegionp->getPosRegionFromGlobal(pos_global)); + } + else + { + // the relative position with the parent is not constant + LLViewerObject* parent = (LLViewerObject *)getParent(); + //RN: this assumes we are only calling this function from the edit tools + gPipeline.updateMoveNormalAsync(parent->mDrawable); + + LLVector3 pos_local = mRegionp->getPosRegionFromGlobal(pos_global) - parent->getPositionRegion(); + pos_local = pos_local * ~parent->getRotationRegion(); + LLViewerObject::setPosition( pos_local ); + } + } + //RN: assumes we always want to snap the object when calling this function + gPipeline.updateMoveNormalAsync(mDrawable); +} + +void LLViewerObject::setPosition(const LLVector3 &pos, bool damped) +{ + if (getPosition() != pos) + { + setChanged(TRANSLATED | SILHOUETTE); + } + + LLXform::setPosition(pos); + updateDrawable(damped); + if (isRoot()) + { + // position caches need to be up to date on root objects + updatePositionCaches(); + } +} + +void LLViewerObject::setPositionGlobal(const LLVector3d &pos_global, bool damped) +{ + if (isAttachment()) + { + if (isRootEdit()) + { + LLVector3 newPos = mRegionp->getPosRegionFromGlobal(pos_global); + newPos = newPos - mDrawable->mXform.getParent()->getWorldPosition(); + + LLQuaternion invWorldRotation = mDrawable->mXform.getParent()->getWorldRotation(); + invWorldRotation.transQuat(); + + newPos = newPos * invWorldRotation; + LLViewerObject::setPosition(newPos); + } + else + { + // assumes parent is root editable (root of attachment) + LLVector3 newPos = mRegionp->getPosRegionFromGlobal(pos_global); + newPos = newPos - mDrawable->mXform.getParent()->getWorldPosition(); + LLVector3 delta_pos = newPos - getPosition(); + + LLQuaternion invRotation = mDrawable->getRotation(); + invRotation.transQuat(); + + delta_pos = delta_pos * invRotation; + + // *FIX: is this right? Shouldn't we be calling the + // LLViewerObject version of setPosition? + LLVector3 old_pos = mDrawable->mXform.getParent()->getPosition(); + mDrawable->mXform.getParent()->setPosition(old_pos + delta_pos); + setChanged(TRANSLATED | SILHOUETTE); + } + if (mParent && ((LLViewerObject*)mParent)->isAvatar()) + { + // we have changed the position of an attachment, so we need to clamp it + LLVOAvatar *avatar = (LLVOAvatar*)mParent; + + avatar->clampAttachmentPositions(); + } + } + else + { + if (isRoot()) + { + setPositionRegion(mRegionp->getPosRegionFromGlobal(pos_global)); + } + else + { + // the relative position with the parent is constant, but the parent's position needs to be changed + LLVector3d position_offset; + position_offset.setVec(getPosition()*getParent()->getRotation()); + LLVector3d new_pos_global = pos_global - position_offset; + ((LLViewerObject *)getParent())->setPositionGlobal(new_pos_global); + } + } + updateDrawable(damped); +} + + +void LLViewerObject::setPositionParent(const LLVector3 &pos_parent, bool damped) +{ + // Set position relative to parent, if no parent, relative to region + if (!isRoot()) + { + LLViewerObject::setPosition(pos_parent, damped); + //updateDrawable(damped); + } + else + { + setPositionRegion(pos_parent, damped); + } +} + +void LLViewerObject::setPositionRegion(const LLVector3 &pos_region, bool damped) +{ + if (!isRootEdit()) + { + LLViewerObject* parent = (LLViewerObject*) getParent(); + LLViewerObject::setPosition((pos_region-parent->getPositionRegion())*~parent->getRotationRegion()); + } + else + { + LLViewerObject::setPosition(pos_region); + mPositionRegion = pos_region; + mPositionAgent = mRegionp->getPosAgentFromRegion(mPositionRegion); + } +} + +void LLViewerObject::setPositionAgent(const LLVector3 &pos_agent, bool damped) +{ + LLVector3 pos_region = getRegion()->getPosRegionFromAgent(pos_agent); + setPositionRegion(pos_region, damped); +} + +// identical to setPositionRegion() except it checks for child-joints +// and doesn't also move the joint-parent +// TODO -- implement similar intelligence for joint-parents toward +// their joint-children +void LLViewerObject::setPositionEdit(const LLVector3 &pos_edit, bool damped) +{ + if (!isRootEdit()) + { + // the relative position with the parent is constant, but the parent's position needs to be changed + LLVector3 position_offset = getPosition() * getParent()->getRotation(); + + ((LLViewerObject *)getParent())->setPositionEdit(pos_edit - position_offset); + updateDrawable(damped); + } + else + { + LLViewerObject::setPosition(pos_edit, damped); + mPositionRegion = pos_edit; + mPositionAgent = mRegionp->getPosAgentFromRegion(mPositionRegion); + } +} + + +LLViewerObject* LLViewerObject::getRootEdit() const +{ + const LLViewerObject* root = this; + while (root->mParent + && !((LLViewerObject*)root->mParent)->isAvatar()) + { + root = (LLViewerObject*)root->mParent; + } + return (LLViewerObject*)root; +} + + +bool LLViewerObject::lineSegmentIntersect(const LLVector4a& start, const LLVector4a& end, + S32 face, + bool pick_transparent, + bool pick_rigged, + bool pick_unselectable, + S32* face_hit, + LLVector4a* intersection, + LLVector2* tex_coord, + LLVector4a* normal, + LLVector4a* tangent) +{ + return false; +} + +bool LLViewerObject::lineSegmentBoundingBox(const LLVector4a& start, const LLVector4a& end) +{ + if (mDrawable.isNull() || mDrawable->isDead()) + { + return false; + } + + const LLVector4a* ext = mDrawable->getSpatialExtents(); + + //VECTORIZE THIS + LLVector4a center; + center.setAdd(ext[1], ext[0]); + center.mul(0.5f); + LLVector4a size; + size.setSub(ext[1], ext[0]); + size.mul(0.5f); + + return LLLineSegmentBoxIntersect(start, end, center, size); +} + +U8 LLViewerObject::getMediaType() const +{ + if (mMedia) + { + return mMedia->mMediaType; + } + else + { + return LLViewerObject::MEDIA_NONE; + } +} + +void LLViewerObject::setMediaType(U8 media_type) +{ + if (!mMedia) + { + // TODO what if we don't have a media pointer? + } + else if (mMedia->mMediaType != media_type) + { + mMedia->mMediaType = media_type; + + // TODO: update materials with new image + } +} + +std::string LLViewerObject::getMediaURL() const +{ + if (mMedia) + { + return mMedia->mMediaURL; + } + else + { + return std::string(); + } +} + +void LLViewerObject::setMediaURL(const std::string& media_url) +{ + if (!mMedia) + { + mMedia = new LLViewerObjectMedia; + mMedia->mMediaURL = media_url; + mMedia->mPassedWhitelist = false; + + // TODO: update materials with new image + } + else if (mMedia->mMediaURL != media_url) + { + mMedia->mMediaURL = media_url; + mMedia->mPassedWhitelist = false; + + // TODO: update materials with new image + } +} + +bool LLViewerObject::getMediaPassedWhitelist() const +{ + if (mMedia) + { + return mMedia->mPassedWhitelist; + } + else + { + return false; + } +} + +void LLViewerObject::setMediaPassedWhitelist(bool passed) +{ + if (mMedia) + { + mMedia->mPassedWhitelist = passed; + } +} + +bool LLViewerObject::setMaterial(const U8 material) +{ + bool res = LLPrimitive::setMaterial(material); + if (res) + { + setChanged(TEXTURE); + } + return res; +} + +void LLViewerObject::setNumTEs(const U8 num_tes) +{ + U32 i; + if (num_tes != getNumTEs()) + { + if (num_tes) + { + LLPointer<LLViewerTexture> *new_images; + new_images = new LLPointer<LLViewerTexture>[num_tes]; + + LLPointer<LLViewerTexture> *new_normmaps; + new_normmaps = new LLPointer<LLViewerTexture>[num_tes]; + + LLPointer<LLViewerTexture> *new_specmaps; + new_specmaps = new LLPointer<LLViewerTexture>[num_tes]; + for (i = 0; i < num_tes; i++) + { + if (i < getNumTEs()) + { + new_images[i] = mTEImages[i]; + new_normmaps[i] = mTENormalMaps[i]; + new_specmaps[i] = mTESpecularMaps[i]; + } + else if (getNumTEs()) + { + new_images[i] = mTEImages[getNumTEs()-1]; + new_normmaps[i] = mTENormalMaps[getNumTEs()-1]; + new_specmaps[i] = mTESpecularMaps[getNumTEs()-1]; + } + else + { + new_images[i] = NULL; + new_normmaps[i] = NULL; + new_specmaps[i] = NULL; + } + } + + deleteTEImages(); + + mTEImages = new_images; + mTENormalMaps = new_normmaps; + mTESpecularMaps = new_specmaps; + } + else + { + deleteTEImages(); + } + + S32 original_tes = getNumTEs(); + + LLPrimitive::setNumTEs(num_tes); + setChanged(TEXTURE); + + // touch up GLTF materials + if (original_tes > 0) + { + for (int i = original_tes; i < getNumTEs(); ++i) + { + LLTextureEntry* src = getTE(original_tes - 1); + LLTextureEntry* tep = getTE(i); + setRenderMaterialID(i, getRenderMaterialID(original_tes - 1), false); + + if (tep) + { + LLGLTFMaterial* base_material = src->getGLTFMaterial(); + LLGLTFMaterial* override_material = src->getGLTFMaterialOverride(); + if (base_material && override_material) + { + tep->setGLTFMaterialOverride(new LLGLTFMaterial(*override_material)); + + LLGLTFMaterial* render_material = new LLFetchedGLTFMaterial(); + *render_material = *base_material; + render_material->applyOverride(*override_material); + tep->setGLTFRenderMaterial(render_material); + } + } + } + } + + if (mDrawable.notNull()) + { + gPipeline.markTextured(mDrawable); + } + } +} + +void LLViewerObject::sendMaterialUpdate() const +{ + LLViewerRegion* regionp = getRegion(); + if(!regionp) return; + gMessageSystem->newMessageFast(_PREHASH_ObjectMaterial); + gMessageSystem->nextBlockFast(_PREHASH_AgentData); + gMessageSystem->addUUIDFast(_PREHASH_AgentID, gAgent.getID() ); + gMessageSystem->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID()); + gMessageSystem->nextBlockFast(_PREHASH_ObjectData); + gMessageSystem->addU32Fast(_PREHASH_ObjectLocalID, mLocalID ); + gMessageSystem->addU8Fast(_PREHASH_Material, getMaterial() ); + gMessageSystem->sendReliable( regionp->getHost() ); + +} + +//formerly send_object_shape(LLViewerObject *object) +void LLViewerObject::sendShapeUpdate() +{ + gMessageSystem->newMessageFast(_PREHASH_ObjectShape); + gMessageSystem->nextBlockFast(_PREHASH_AgentData); + gMessageSystem->addUUIDFast(_PREHASH_AgentID, gAgent.getID() ); + gMessageSystem->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID()); + gMessageSystem->nextBlockFast(_PREHASH_ObjectData); + gMessageSystem->addU32Fast(_PREHASH_ObjectLocalID, mLocalID ); + + LLVolumeMessage::packVolumeParams(&getVolume()->getParams(), gMessageSystem); + + LLViewerRegion *regionp = getRegion(); + gMessageSystem->sendReliable( regionp->getHost() ); +} + + +void LLViewerObject::sendTEUpdate() const +{ + LLMessageSystem* msg = gMessageSystem; + msg->newMessageFast(_PREHASH_ObjectImage); + + msg->nextBlockFast(_PREHASH_AgentData); + msg->addUUIDFast(_PREHASH_AgentID, gAgent.getID() ); + msg->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID()); + + msg->nextBlockFast(_PREHASH_ObjectData); + msg->addU32Fast(_PREHASH_ObjectLocalID, mLocalID ); + if (mMedia) + { + msg->addString("MediaURL", mMedia->mMediaURL); + } + else + { + msg->addString("MediaURL", NULL); + } + + // TODO send media type + + packTEMessage(msg); + + LLViewerRegion *regionp = getRegion(); + msg->sendReliable( regionp->getHost() ); +} + +LLViewerTexture* LLViewerObject::getBakedTextureForMagicId(const LLUUID& id) +{ + if (!LLAvatarAppearanceDefines::LLAvatarAppearanceDictionary::isBakedImageId(id)) + { + return NULL; + } + + LLViewerObject *root = getRootEdit(); + if (root && root->isAnimatedObject()) + { + return LLViewerTextureManager::getFetchedTexture(id, FTT_DEFAULT, true, LLGLTexture::BOOST_NONE, LLViewerTexture::LOD_TEXTURE); + } + + LLVOAvatar* avatar = getAvatar(); + if (avatar && !isHUDAttachment()) + { + LLAvatarAppearanceDefines::EBakedTextureIndex texIndex = LLAvatarAppearanceDefines::LLAvatarAppearanceDictionary::assetIdToBakedTextureIndex(id); + LLViewerTexture* bakedTexture = avatar->getBakedTexture(texIndex); + if (bakedTexture == NULL || bakedTexture->isMissingAsset()) + { + return LLViewerTextureManager::getFetchedTexture(IMG_DEFAULT, FTT_DEFAULT, true, LLGLTexture::BOOST_NONE, LLViewerTexture::LOD_TEXTURE); + } + else + { + return bakedTexture; + } + } + else + { + return LLViewerTextureManager::getFetchedTexture(id, FTT_DEFAULT, true, LLGLTexture::BOOST_NONE, LLViewerTexture::LOD_TEXTURE); + } + +} + +void LLViewerObject::updateAvatarMeshVisibility(const LLUUID& id, const LLUUID& old_id) +{ + if (id == old_id) + { + return; + } + + if (!LLAvatarAppearanceDefines::LLAvatarAppearanceDictionary::isBakedImageId(old_id) && !LLAvatarAppearanceDefines::LLAvatarAppearanceDictionary::isBakedImageId(id)) + { + return; + } + + LLVOAvatar* avatar = getAvatar(); + if (avatar) + { + avatar->updateMeshVisibility(); + } +} + + +void LLViewerObject::setTE(const U8 te, const LLTextureEntry& texture_entry) +{ + LLUUID old_image_id; + if (getTE(te)) + { + old_image_id = getTE(te)->getID(); + } + + LLPrimitive::setTE(te, texture_entry); + + const LLUUID& image_id = getTE(te)->getID(); + LLViewerTexture* bakedTexture = getBakedTextureForMagicId(image_id); + mTEImages[te] = bakedTexture ? bakedTexture : LLViewerTextureManager::getFetchedTexture(image_id, FTT_DEFAULT, true, LLGLTexture::BOOST_NONE, LLViewerTexture::LOD_TEXTURE); + + updateAvatarMeshVisibility(image_id, old_image_id); + + updateTEMaterialTextures(te); +} + +void LLViewerObject::updateTEMaterialTextures(U8 te) +{ + if (getTE(te)->getMaterialParams().notNull()) + { + const LLUUID& norm_id = getTE(te)->getMaterialParams()->getNormalID(); + mTENormalMaps[te] = LLViewerTextureManager::getFetchedTexture(norm_id, FTT_DEFAULT, true, LLGLTexture::BOOST_NONE, LLViewerTexture::LOD_TEXTURE); + + const LLUUID& spec_id = getTE(te)->getMaterialParams()->getSpecularID(); + mTESpecularMaps[te] = LLViewerTextureManager::getFetchedTexture(spec_id, FTT_DEFAULT, true, LLGLTexture::BOOST_NONE, LLViewerTexture::LOD_TEXTURE); + } + + LLFetchedGLTFMaterial* mat = (LLFetchedGLTFMaterial*) getTE(te)->getGLTFRenderMaterial(); + llassert(mat == nullptr || dynamic_cast<LLFetchedGLTFMaterial*>(getTE(te)->getGLTFRenderMaterial()) != nullptr); + LLUUID mat_id = getRenderMaterialID(te); + if (mat == nullptr && mat_id.notNull()) + { + mat = (LLFetchedGLTFMaterial*) gGLTFMaterialList.getMaterial(mat_id); + llassert(mat == nullptr || dynamic_cast<LLFetchedGLTFMaterial*>(gGLTFMaterialList.getMaterial(mat_id)) != nullptr); + if (mat->isFetching()) + { // material is not loaded yet, rebuild draw info when the object finishes loading + mat->onMaterialComplete([id=getID()] + { + LLViewerObject* obj = gObjectList.findObject(id); + if (obj) + { + obj->markForUpdate(); + } + }); + } + getTE(te)->setGLTFMaterial(mat); + } + else if (mat_id.isNull() && mat != nullptr) + { + mat = nullptr; + getTE(te)->setGLTFMaterial(nullptr); + } + + auto fetch_texture = [this](const LLUUID& id) + { + LLViewerFetchedTexture* img = nullptr; + if (id.notNull()) + { + if (LLAvatarAppearanceDefines::LLAvatarAppearanceDictionary::isBakedImageId(id)) + { + // TODO -- fall back to LLTextureEntry::mGLTFRenderMaterial when overriding with baked texture + LLViewerTexture* viewerTexture = getBakedTextureForMagicId(id); + img = viewerTexture ? dynamic_cast<LLViewerFetchedTexture*>(viewerTexture) : nullptr; + } + else + { + img = LLViewerTextureManager::getFetchedTexture(id, FTT_DEFAULT, true, LLGLTexture::BOOST_NONE, LLViewerTexture::LOD_TEXTURE); + img->addTextureStats(64.f * 64.f, true); + } + } + + return img; + }; + + if (mat != nullptr) + { + mat->mBaseColorTexture = fetch_texture(mat->mTextureId[LLGLTFMaterial::GLTF_TEXTURE_INFO_BASE_COLOR]); + mat->mNormalTexture = fetch_texture(mat->mTextureId[LLGLTFMaterial::GLTF_TEXTURE_INFO_NORMAL]); + mat->mMetallicRoughnessTexture = fetch_texture(mat->mTextureId[LLGLTFMaterial::GLTF_TEXTURE_INFO_METALLIC_ROUGHNESS]); + mat->mEmissiveTexture= fetch_texture(mat->mTextureId[LLGLTFMaterial::GLTF_TEXTURE_INFO_EMISSIVE]); + } +} + +void LLViewerObject::refreshBakeTexture() +{ + for (int face_index = 0; face_index < getNumTEs(); face_index++) + { + LLTextureEntry* tex_entry = getTE(face_index); + if (tex_entry && LLAvatarAppearanceDefines::LLAvatarAppearanceDictionary::isBakedImageId(tex_entry->getID())) + { + const LLUUID& image_id = tex_entry->getID(); + LLViewerTexture* bakedTexture = getBakedTextureForMagicId(image_id); + changeTEImage(face_index, bakedTexture); + } + } +} + +void LLViewerObject::setTEImage(const U8 te, LLViewerTexture *imagep) +{ + if (mTEImages[te] != imagep) + { + LLUUID old_image_id = getTE(te) ? getTE(te)->getID() : LLUUID::null; + + LLPrimitive::setTETexture(te, imagep->getID()); + + LLViewerTexture* baked_texture = getBakedTextureForMagicId(imagep->getID()); + mTEImages[te] = baked_texture ? baked_texture : imagep; + updateAvatarMeshVisibility(imagep->getID(), old_image_id); + setChanged(TEXTURE); + if (mDrawable.notNull()) + { + gPipeline.markTextured(mDrawable); + } + } +} + +S32 LLViewerObject::setTETextureCore(const U8 te, LLViewerTexture *image) +{ + LLUUID old_image_id = getTE(te)->getID(); + const LLUUID& uuid = image ? image->getID() : LLUUID::null; + S32 retval = 0; + if (uuid != getTE(te)->getID() || + uuid == LLUUID::null) + { + retval = LLPrimitive::setTETexture(te, uuid); + LLViewerTexture* baked_texture = getBakedTextureForMagicId(uuid); + mTEImages[te] = baked_texture ? baked_texture : image; + updateAvatarMeshVisibility(uuid,old_image_id); + setChanged(TEXTURE); + if (mDrawable.notNull()) + { + gPipeline.markTextured(mDrawable); + } + } + return retval; +} + +S32 LLViewerObject::setTENormalMapCore(const U8 te, LLViewerTexture *image) +{ + S32 retval = TEM_CHANGE_TEXTURE; + const LLUUID& uuid = image ? image->getID() : LLUUID::null; + if (uuid != getTE(te)->getID() || + uuid == LLUUID::null) + { + LLTextureEntry* tep = getTE(te); + LLMaterial* mat = NULL; + if (tep) + { + mat = tep->getMaterialParams(); + } + + if (mat) + { + mat->setNormalID(uuid); + } + } + changeTENormalMap(te,image); + return retval; +} + +S32 LLViewerObject::setTESpecularMapCore(const U8 te, LLViewerTexture *image) +{ + S32 retval = TEM_CHANGE_TEXTURE; + const LLUUID& uuid = image ? image->getID() : LLUUID::null; + if (uuid != getTE(te)->getID() || + uuid == LLUUID::null) + { + LLTextureEntry* tep = getTE(te); + LLMaterial* mat = NULL; + if (tep) + { + mat = tep->getMaterialParams(); + } + + if (mat) + { + mat->setSpecularID(uuid); + } + } + changeTESpecularMap(te, image); + return retval; +} + +//virtual +void LLViewerObject::changeTEImage(S32 index, LLViewerTexture* new_image) +{ + if(index < 0 || index >= getNumTEs()) + { + return ; + } + mTEImages[index] = new_image ; +} + +void LLViewerObject::changeTENormalMap(S32 index, LLViewerTexture* new_image) +{ + if(index < 0 || index >= getNumTEs()) + { + return ; + } + mTENormalMaps[index] = new_image ; + refreshMaterials(); +} + +void LLViewerObject::changeTESpecularMap(S32 index, LLViewerTexture* new_image) +{ + if(index < 0 || index >= getNumTEs()) + { + return ; + } + mTESpecularMaps[index] = new_image ; + refreshMaterials(); +} + +S32 LLViewerObject::setTETexture(const U8 te, const LLUUID& uuid) +{ + // Invalid host == get from the agent's sim + LLViewerFetchedTexture *image = LLViewerTextureManager::getFetchedTexture( + uuid, FTT_DEFAULT, true, LLGLTexture::BOOST_NONE, LLViewerTexture::LOD_TEXTURE, 0, 0, LLHost()); + return setTETextureCore(te, image); +} + +S32 LLViewerObject::setTENormalMap(const U8 te, const LLUUID& uuid) +{ + LLViewerFetchedTexture *image = (uuid == LLUUID::null) ? NULL : LLViewerTextureManager::getFetchedTexture( + uuid, FTT_DEFAULT, true, LLGLTexture::BOOST_NONE, LLViewerTexture::LOD_TEXTURE, 0, 0, LLHost()); + return setTENormalMapCore(te, image); +} + +S32 LLViewerObject::setTESpecularMap(const U8 te, const LLUUID& uuid) +{ + LLViewerFetchedTexture *image = (uuid == LLUUID::null) ? NULL : LLViewerTextureManager::getFetchedTexture( + uuid, FTT_DEFAULT, true, LLGLTexture::BOOST_NONE, LLViewerTexture::LOD_TEXTURE, 0, 0, LLHost()); + return setTESpecularMapCore(te, image); +} + +S32 LLViewerObject::setTEColor(const U8 te, const LLColor3& color) +{ + return setTEColor(te, LLColor4(color)); +} + +S32 LLViewerObject::setTEColor(const U8 te, const LLColor4& color) +{ + S32 retval = 0; + const LLTextureEntry *tep = getTE(te); + if (!tep) + { + LL_WARNS() << "No texture entry for te " << (S32)te << ", object " << mID << LL_ENDL; + } + else if (color != tep->getColor()) + { + retval = LLPrimitive::setTEColor(te, color); + if (mDrawable.notNull() && retval) + { + // These should only happen on updates which are not the initial update. + dirtyMesh(); + } + } + return retval; +} + +S32 LLViewerObject::setTEBumpmap(const U8 te, const U8 bump) +{ + S32 retval = 0; + const LLTextureEntry *tep = getTE(te); + if (!tep) + { + LL_WARNS() << "No texture entry for te " << (S32)te << ", object " << mID << LL_ENDL; + } + else if (bump != tep->getBumpmap()) + { + retval = LLPrimitive::setTEBumpmap(te, bump); + setChanged(TEXTURE); + if (mDrawable.notNull() && retval) + { + gPipeline.markTextured(mDrawable); + gPipeline.markRebuild(mDrawable, LLDrawable::REBUILD_GEOMETRY); + } + } + return retval; +} + +S32 LLViewerObject::setTETexGen(const U8 te, const U8 texgen) +{ + S32 retval = 0; + const LLTextureEntry *tep = getTE(te); + if (!tep) + { + LL_WARNS() << "No texture entry for te " << (S32)te << ", object " << mID << LL_ENDL; + } + else if (texgen != tep->getTexGen()) + { + retval = LLPrimitive::setTETexGen(te, texgen); + setChanged(TEXTURE); + } + return retval; +} + +S32 LLViewerObject::setTEMediaTexGen(const U8 te, const U8 media) +{ + S32 retval = 0; + const LLTextureEntry *tep = getTE(te); + if (!tep) + { + LL_WARNS() << "No texture entry for te " << (S32)te << ", object " << mID << LL_ENDL; + } + else if (media != tep->getMediaTexGen()) + { + retval = LLPrimitive::setTEMediaTexGen(te, media); + setChanged(TEXTURE); + } + return retval; +} + +S32 LLViewerObject::setTEShiny(const U8 te, const U8 shiny) +{ + S32 retval = 0; + const LLTextureEntry *tep = getTE(te); + if (!tep) + { + LL_WARNS() << "No texture entry for te " << (S32)te << ", object " << mID << LL_ENDL; + } + else if (shiny != tep->getShiny()) + { + retval = LLPrimitive::setTEShiny(te, shiny); + setChanged(TEXTURE); + } + return retval; +} + +S32 LLViewerObject::setTEFullbright(const U8 te, const U8 fullbright) +{ + S32 retval = 0; + const LLTextureEntry *tep = getTE(te); + if (!tep) + { + LL_WARNS() << "No texture entry for te " << (S32)te << ", object " << mID << LL_ENDL; + } + else if (fullbright != tep->getFullbright()) + { + retval = LLPrimitive::setTEFullbright(te, fullbright); + setChanged(TEXTURE); + if (mDrawable.notNull() && retval) + { + gPipeline.markTextured(mDrawable); + } + } + return retval; +} + + +S32 LLViewerObject::setTEMediaFlags(const U8 te, const U8 media_flags) +{ + // this might need work for media type + S32 retval = 0; + const LLTextureEntry *tep = getTE(te); + if (!tep) + { + LL_WARNS() << "No texture entry for te " << (S32)te << ", object " << mID << LL_ENDL; + } + else if (media_flags != tep->getMediaFlags()) + { + retval = LLPrimitive::setTEMediaFlags(te, media_flags); + setChanged(TEXTURE); + if (mDrawable.notNull() && retval) + { + gPipeline.markRebuild(mDrawable, LLDrawable::REBUILD_TCOORD); + gPipeline.markTextured(mDrawable); + } + } + return retval; +} + +S32 LLViewerObject::setTEGlow(const U8 te, const F32 glow) +{ + S32 retval = 0; + const LLTextureEntry *tep = getTE(te); + if (!tep) + { + LL_WARNS() << "No texture entry for te " << (S32)te << ", object " << mID << LL_ENDL; + } + else if (glow != tep->getGlow()) + { + retval = LLPrimitive::setTEGlow(te, glow); + setChanged(TEXTURE); + if (mDrawable.notNull() && retval) + { + gPipeline.markTextured(mDrawable); + } + } + return retval; +} + +S32 LLViewerObject::setTEMaterialID(const U8 te, const LLMaterialID& pMaterialID) +{ + S32 retval = 0; + const LLTextureEntry *tep = getTE(te); + if (!tep) + { + LL_WARNS("Material") << "No texture entry for te " << (S32)te + << ", object " << mID + << ", material " << pMaterialID + << LL_ENDL; + } + //else if (pMaterialID != tep->getMaterialID()) + { + LL_DEBUGS("Material") << "Changing texture entry for te " << (S32)te + << ", object " << mID + << ", material " << pMaterialID + << LL_ENDL; + retval = LLPrimitive::setTEMaterialID(te, pMaterialID); + refreshMaterials(); + } + return retval; +} + +S32 LLViewerObject::setTEMaterialParams(const U8 te, const LLMaterialPtr pMaterialParams) +{ + S32 retval = 0; + const LLTextureEntry *tep = getTE(te); + if (!tep) + { + LL_WARNS() << "No texture entry for te " << (S32)te << ", object " << mID << LL_ENDL; + return 0; + } + + retval = LLPrimitive::setTEMaterialParams(te, pMaterialParams); + LL_DEBUGS("Material") << "Changing material params for te " << (S32)te + << ", object " << mID + << " (" << retval << ")" + << LL_ENDL; + setTENormalMap(te, (pMaterialParams) ? pMaterialParams->getNormalID() : LLUUID::null); + setTESpecularMap(te, (pMaterialParams) ? pMaterialParams->getSpecularID() : LLUUID::null); + + return retval; +} + +S32 LLViewerObject::setTEGLTFMaterialOverride(U8 te, LLGLTFMaterial* override_mat) +{ + LL_PROFILE_ZONE_SCOPED; + S32 retval = TEM_CHANGE_NONE; + + LLTextureEntry* tep = getTE(te); + if (!tep) + { // this could happen if the object is not fully formed yet + // returning TEM_CHANGE_NONE here signals to LLGLTFMaterialList to queue the override for later + return retval; + } + + LLFetchedGLTFMaterial* src_mat = (LLFetchedGLTFMaterial*) tep->getGLTFMaterial(); + llassert(src_mat == nullptr || dynamic_cast<LLFetchedGLTFMaterial*>(tep->getGLTFMaterial()) != nullptr); + // if override mat exists, we must also have a source mat + if (!src_mat) + { + // we can get into this state if an override has arrived before the viewer has + // received or handled an update, return TEM_CHANGE_NONE to signal to LLGLTFMaterialList that it + // should queue the update for later + return retval; + } + + if(src_mat->isFetching()) + { + // if still fetching, we need to wait until it is done and try again + return retval; + } + + retval = tep->setGLTFMaterialOverride(override_mat); + + if (retval) + { + if (override_mat) + { + LLFetchedGLTFMaterial* render_mat = new LLFetchedGLTFMaterial(*src_mat); + render_mat->applyOverride(*override_mat); + tep->setGLTFRenderMaterial(render_mat); + retval = TEM_CHANGE_TEXTURE; + + for (LLGLTFMaterial::local_tex_map_t::value_type &val : override_mat->mTrackingIdToLocalTexture) + { + LLLocalBitmapMgr::getInstance()->associateGLTFMaterial(val.first, override_mat); + } + + } + else if (tep->setGLTFRenderMaterial(nullptr)) + { + retval = TEM_CHANGE_TEXTURE; + } + } + + return retval; +} + +void LLViewerObject::refreshMaterials() +{ + setChanged(TEXTURE); + if (mDrawable.notNull()) + { + gPipeline.markTextured(mDrawable); + } +} + +S32 LLViewerObject::setTEScale(const U8 te, const F32 s, const F32 t) +{ + S32 retval = 0; + retval = LLPrimitive::setTEScale(te, s, t); + setChanged(TEXTURE); + if (mDrawable.notNull() && retval) + { + gPipeline.markRebuild(mDrawable, LLDrawable::REBUILD_TCOORD); + } + return retval; +} + +S32 LLViewerObject::setTEScaleS(const U8 te, const F32 s) +{ + S32 retval = LLPrimitive::setTEScaleS(te, s); + if (mDrawable.notNull() && retval) + { + gPipeline.markRebuild(mDrawable, LLDrawable::REBUILD_TCOORD); + } + + return retval; +} + +S32 LLViewerObject::setTEScaleT(const U8 te, const F32 t) +{ + S32 retval = LLPrimitive::setTEScaleT(te, t); + if (mDrawable.notNull() && retval) + { + gPipeline.markRebuild(mDrawable, LLDrawable::REBUILD_TCOORD); + } + + return retval; +} + +S32 LLViewerObject::setTEOffset(const U8 te, const F32 s, const F32 t) +{ + S32 retval = LLPrimitive::setTEOffset(te, s, t); + if (mDrawable.notNull() && retval) + { + gPipeline.markRebuild(mDrawable, LLDrawable::REBUILD_TCOORD); + } + return retval; +} + +S32 LLViewerObject::setTEOffsetS(const U8 te, const F32 s) +{ + S32 retval = LLPrimitive::setTEOffsetS(te, s); + if (mDrawable.notNull() && retval) + { + gPipeline.markRebuild(mDrawable, LLDrawable::REBUILD_TCOORD); + } + + return retval; +} + +S32 LLViewerObject::setTEOffsetT(const U8 te, const F32 t) +{ + S32 retval = LLPrimitive::setTEOffsetT(te, t); + if (mDrawable.notNull() && retval) + { + gPipeline.markRebuild(mDrawable, LLDrawable::REBUILD_TCOORD); + } + + return retval; +} + +S32 LLViewerObject::setTERotation(const U8 te, const F32 r) +{ + S32 retval = LLPrimitive::setTERotation(te, r); + if (mDrawable.notNull() && retval) + { + gPipeline.markRebuild(mDrawable, LLDrawable::REBUILD_TCOORD); + shrinkWrap(); + } + return retval; +} + + +LLViewerTexture *LLViewerObject::getTEImage(const U8 face) const +{ +// llassert(mTEImages); + + if (face < getNumTEs()) + { + LLViewerTexture* image = mTEImages[face]; + if (image) + { + return image; + } + else + { + return (LLViewerTexture*)(LLViewerFetchedTexture::sDefaultImagep); + } + } + + LL_ERRS() << llformat("Requested Image from invalid face: %d/%d",face,getNumTEs()) << LL_ENDL; + + return NULL; +} + + +bool LLViewerObject::isImageAlphaBlended(const U8 te) const +{ + LLViewerTexture* image = getTEImage(te); + LLGLenum format = image ? image->getPrimaryFormat() : GL_RGB; + switch (format) + { + case GL_RGBA: + case GL_ALPHA: + { + return true; + } + break; + + case GL_RGB: break; + default: + { + LL_WARNS() << "Unexpected tex format in LLViewerObject::isImageAlphaBlended...returning no alpha." << LL_ENDL; + } + break; + } + + return false; +} + +LLViewerTexture *LLViewerObject::getTENormalMap(const U8 face) const +{ + // llassert(mTEImages); + + if (face < getNumTEs()) + { + LLViewerTexture* image = mTENormalMaps[face]; + if (image) + { + return image; + } + else + { + return (LLViewerTexture*)(LLViewerFetchedTexture::sDefaultImagep); + } + } + + LL_ERRS() << llformat("Requested Image from invalid face: %d/%d",face,getNumTEs()) << LL_ENDL; + + return NULL; +} + +LLViewerTexture *LLViewerObject::getTESpecularMap(const U8 face) const +{ + // llassert(mTEImages); + + if (face < getNumTEs()) + { + LLViewerTexture* image = mTESpecularMaps[face]; + if (image) + { + return image; + } + else + { + return (LLViewerTexture*)(LLViewerFetchedTexture::sDefaultImagep); + } + } + + LL_ERRS() << llformat("Requested Image from invalid face: %d/%d",face,getNumTEs()) << LL_ENDL; + + return NULL; +} + +void LLViewerObject::fitFaceTexture(const U8 face) +{ + LL_INFOS() << "fitFaceTexture not implemented" << LL_ENDL; +} + +LLBBox LLViewerObject::getBoundingBoxAgent() const +{ + LLVector3 position_agent; + LLQuaternion rot; + LLViewerObject* avatar_parent = NULL; + LLViewerObject* root_edit = (LLViewerObject*)getRootEdit(); + if (root_edit) + { + avatar_parent = (LLViewerObject*)root_edit->getParent(); + } + + if (avatar_parent && avatar_parent->isAvatar() && + root_edit && root_edit->mDrawable.notNull() && root_edit->mDrawable->getXform()->getParent()) + { + LLXform* parent_xform = root_edit->mDrawable->getXform()->getParent(); + position_agent = (getPositionEdit() * parent_xform->getWorldRotation()) + parent_xform->getWorldPosition(); + rot = getRotationEdit() * parent_xform->getWorldRotation(); + } + else + { + position_agent = getPositionAgent(); + rot = getRotationRegion(); + } + + return LLBBox( position_agent, rot, getScale() * -0.5f, getScale() * 0.5f ); +} + +U32 LLViewerObject::getNumVertices() const +{ + U32 num_vertices = 0; + if (mDrawable.notNull()) + { + S32 i, num_faces; + num_faces = mDrawable->getNumFaces(); + for (i = 0; i < num_faces; i++) + { + LLFace * facep = mDrawable->getFace(i); + if (facep) + { + num_vertices += facep->getGeomCount(); + } + } + } + return num_vertices; +} + +U32 LLViewerObject::getNumIndices() const +{ + U32 num_indices = 0; + if (mDrawable.notNull()) + { + S32 i, num_faces; + num_faces = mDrawable->getNumFaces(); + for (i = 0; i < num_faces; i++) + { + LLFace * facep = mDrawable->getFace(i); + if (facep) + { + num_indices += facep->getIndicesCount(); + } + } + } + return num_indices; +} + +// Find the number of instances of this object's inventory that are of the given type +S32 LLViewerObject::countInventoryContents(LLAssetType::EType type) +{ + S32 count = 0; + if( mInventory ) + { + LLInventoryObject::object_list_t::const_iterator it = mInventory->begin(); + LLInventoryObject::object_list_t::const_iterator end = mInventory->end(); + for( ; it != end ; ++it ) + { + if( (*it)->getType() == type ) + { + ++count; + } + } + } + return count; +} + +void LLViewerObject::setDebugText(const std::string &utf8text, const LLColor4& color) +{ + if (utf8text.empty() && !mText) + { + return; + } + + if (!mText) + { + initHudText(); + } + mText->setColor(color); + mText->setString(utf8text); + mText->setZCompare(false); + mText->setDoFade(false); + updateText(); +} + +void LLViewerObject::appendDebugText(const std::string &utf8text) +{ + if (utf8text.empty() && !mText) + { + return; + } + + if (!mText) + { + initHudText(); + } + mText->addLine(utf8text, LLColor4::white); + mText->setZCompare(false); + mText->setDoFade(false); + updateText(); +} + +void LLViewerObject::initHudText() +{ + mText = (LLHUDText *)LLHUDObject::addHUDObject(LLHUDObject::LL_HUD_TEXT); + mText->setFont(LLFontGL::getFontSansSerif()); + mText->setVertAlignment(LLHUDText::ALIGN_VERT_TOP); + mText->setMaxLines(-1); + mText->setSourceObject(this); + mText->setOnHUDAttachment(isHUDAttachment()); +} + +void LLViewerObject::restoreHudText() +{ + if (mHudText.empty()) + { + if (mText) + { + mText->markDead(); + mText = NULL; + } + } + else + { + if (!mText) + { + initHudText(); + } + else + { + // Restore default values + mText->setZCompare(true); + mText->setDoFade(true); + } + mText->setColor(mHudTextColor); + mText->setString(mHudText); + } +} + +void LLViewerObject::setIcon(LLViewerTexture* icon_image) +{ + if (!mIcon) + { + mIcon = (LLHUDIcon *)LLHUDObject::addHUDObject(LLHUDObject::LL_HUD_ICON); + mIcon->setSourceObject(this); + mIcon->setImage(icon_image); + // *TODO: make this user configurable + mIcon->setScale(0.03f); + } + else + { + mIcon->restartLifeTimer(); + } +} + +void LLViewerObject::clearIcon() +{ + if (mIcon) + { + mIcon = NULL; + } +} + +LLViewerObject* LLViewerObject::getSubParent() +{ + return (LLViewerObject*) getParent(); +} + +const LLViewerObject* LLViewerObject::getSubParent() const +{ + return (const LLViewerObject*) getParent(); +} + +bool LLViewerObject::isOnMap() +{ + return mOnMap; +} + + +void LLViewerObject::updateText() +{ + if (!isDead()) + { + if (mText.notNull()) + { + LLVOAvatar* avatar = getAvatar(); + if (avatar) + { + mText->setHidden(avatar->isInMuteList()); + } + + LLVector3 up_offset(0,0,0); + up_offset.mV[2] = getScale().mV[VZ]*0.6f; + + if (mDrawable.notNull()) + { + mText->setPositionAgent(getRenderPosition() + up_offset); + } + else + { + mText->setPositionAgent(getPositionAgent() + up_offset); + } + } + } +} + +bool LLViewerObject::isOwnerInMuteList(LLUUID id) +{ + LLUUID owner_id = id.isNull() ? mOwnerID : id; + if (isAvatar() || owner_id.isNull()) + { + return false; + } + bool muted = false; + F64 now = LLFrameTimer::getTotalSeconds(); + if (now < mCachedMuteListUpdateTime) + { + muted = mCachedOwnerInMuteList; + } + else + { + muted = LLMuteList::getInstance()->isMuted(owner_id); + + const F64 SECONDS_BETWEEN_MUTE_UPDATES = 1; + mCachedMuteListUpdateTime = now + SECONDS_BETWEEN_MUTE_UPDATES; + mCachedOwnerInMuteList = muted; + } + return muted; +} + +LLVOAvatar* LLViewerObject::asAvatar() +{ + return NULL; +} + +// If this object is directly or indirectly parented by an avatar, +// return it. Normally getAvatar() is the correct function to call; +// it will give the avatar used for skinning. The exception is with +// animated objects that are also attachments; in that case, +// getAvatar() will return the control avatar, used for skinning, and +// getAvatarAncestor will return the avatar to which the object is +// attached. +LLVOAvatar* LLViewerObject::getAvatarAncestor() +{ + LLViewerObject *pobj = (LLViewerObject*) getParent(); + while (pobj) + { + LLVOAvatar *av = pobj->asAvatar(); + if (av) + { + return av; + } + pobj = (LLViewerObject*) pobj->getParent(); + } + return NULL; +} + +bool LLViewerObject::isParticleSource() const +{ + return !mPartSourcep.isNull() && !mPartSourcep->isDead(); +} + +void LLViewerObject::setParticleSource(const LLPartSysData& particle_parameters, const LLUUID& owner_id) +{ + if (mPartSourcep) + { + deleteParticleSource(); + } + + LLPointer<LLViewerPartSourceScript> pss = LLViewerPartSourceScript::createPSS(this, particle_parameters); + mPartSourcep = pss; + + if (mPartSourcep) + { + mPartSourcep->setOwnerUUID(owner_id); + + if (mPartSourcep->getImage()->getID() != mPartSourcep->mPartSysData.mPartImageID) + { + LLViewerTexture* image; + if (mPartSourcep->mPartSysData.mPartImageID == LLUUID::null) + { + image = LLViewerTextureManager::getFetchedTextureFromFile("pixiesmall.tga"); + } + else + { + image = LLViewerTextureManager::getFetchedTexture(mPartSourcep->mPartSysData.mPartImageID); + } + mPartSourcep->setImage(image); + } + } + LLViewerPartSim::getInstance()->addPartSource(pss); +} + +void LLViewerObject::unpackParticleSource(const S32 block_num, const LLUUID& owner_id) +{ + if (!mPartSourcep.isNull() && mPartSourcep->isDead()) + { + mPartSourcep = NULL; + } + if (mPartSourcep) + { + // If we've got one already, just update the existing source (or remove it) + if (!LLViewerPartSourceScript::unpackPSS(this, mPartSourcep, block_num)) + { + mPartSourcep->setDead(); + mPartSourcep = NULL; + } + } + else + { + LLPointer<LLViewerPartSourceScript> pss = LLViewerPartSourceScript::unpackPSS(this, NULL, block_num); + //If the owner is muted, don't create the system + if(LLMuteList::getInstance()->isMuted(owner_id, LLMute::flagParticles)) return; + + // We need to be able to deal with a particle source that hasn't changed, but still got an update! + if (pss) + { +// LL_INFOS() << "Making particle system with owner " << owner_id << LL_ENDL; + pss->setOwnerUUID(owner_id); + mPartSourcep = pss; + LLViewerPartSim::getInstance()->addPartSource(pss); + } + } + if (mPartSourcep) + { + if (mPartSourcep->getImage()->getID() != mPartSourcep->mPartSysData.mPartImageID) + { + LLViewerTexture* image; + if (mPartSourcep->mPartSysData.mPartImageID == LLUUID::null) + { + image = LLViewerTextureManager::getFetchedTextureFromFile("pixiesmall.j2c"); + } + else + { + image = LLViewerTextureManager::getFetchedTexture(mPartSourcep->mPartSysData.mPartImageID); + } + mPartSourcep->setImage(image); + } + } +} + +void LLViewerObject::unpackParticleSource(LLDataPacker &dp, const LLUUID& owner_id, bool legacy) +{ + if (!mPartSourcep.isNull() && mPartSourcep->isDead()) + { + mPartSourcep = NULL; + } + if (mPartSourcep) + { + // If we've got one already, just update the existing source (or remove it) + if (!LLViewerPartSourceScript::unpackPSS(this, mPartSourcep, dp, legacy)) + { + mPartSourcep->setDead(); + mPartSourcep = NULL; + } + } + else + { + LLPointer<LLViewerPartSourceScript> pss = LLViewerPartSourceScript::unpackPSS(this, NULL, dp, legacy); + //If the owner is muted, don't create the system + if(LLMuteList::getInstance()->isMuted(owner_id, LLMute::flagParticles)) return; + // We need to be able to deal with a particle source that hasn't changed, but still got an update! + if (pss) + { +// LL_INFOS() << "Making particle system with owner " << owner_id << LL_ENDL; + pss->setOwnerUUID(owner_id); + mPartSourcep = pss; + LLViewerPartSim::getInstance()->addPartSource(pss); + } + } + if (mPartSourcep) + { + if (mPartSourcep->getImage()->getID() != mPartSourcep->mPartSysData.mPartImageID) + { + LLViewerTexture* image; + if (mPartSourcep->mPartSysData.mPartImageID == LLUUID::null) + { + image = LLViewerTextureManager::getFetchedTextureFromFile("pixiesmall.j2c"); + } + else + { + image = LLViewerTextureManager::getFetchedTexture(mPartSourcep->mPartSysData.mPartImageID); + } + mPartSourcep->setImage(image); + } + } +} + +void LLViewerObject::deleteParticleSource() +{ + if (mPartSourcep.notNull()) + { + mPartSourcep->setDead(); + mPartSourcep = NULL; + } +} + +// virtual +void LLViewerObject::updateDrawable(bool force_damped) +{ + if (!isChanged(MOVED)) + { //most common case, having an empty if case here makes for better branch prediction + } + else if (mDrawable.notNull() && + !mDrawable->isState(LLDrawable::ON_MOVE_LIST)) + { + bool damped_motion = + !isChanged(SHIFTED) && // not shifted between regions this frame and... + ( force_damped || // ...forced into damped motion by application logic or... + ( !isSelected() && // ...not selected and... + ( mDrawable->isRoot() || // ... is root or ... + (getParent() && !((LLViewerObject*)getParent())->isSelected())// ... parent is not selected and ... + ) && + getPCode() == LL_PCODE_VOLUME && // ...is a volume object and... + getVelocity().isExactlyZero() && // ...is not moving physically and... + mDrawable->getGeneration() != -1 // ...was not created this frame. + ) + ); + gPipeline.markMoved(mDrawable, damped_motion); + } + clearChanged(SHIFTED); +} + +// virtual, overridden by LLVOVolume +F32 LLViewerObject::getVObjRadius() const +{ + return mDrawable.notNull() ? mDrawable->getRadius() : 0.f; +} + +void LLViewerObject::setAttachedSound(const LLUUID &audio_uuid, const LLUUID& owner_id, const F32 gain, const U8 flags) +{ + if (!gAudiop) + { + return; + } + + if (audio_uuid.isNull()) + { + if (!mAudioSourcep) + { + return; + } + if (mAudioSourcep->isLoop() && !mAudioSourcep->hasPendingPreloads()) + { + // We don't clear the sound if it's a loop, it'll go away on its own. + // At least, this appears to be how the scripts work. + // The attached sound ID is set to NULL to avoid it playing back when the + // object rezzes in on non-looping sounds. + //LL_INFOS() << "Clearing attached sound " << mAudioSourcep->getCurrentData()->getID() << LL_ENDL; + gAudiop->cleanupAudioSource(mAudioSourcep); + mAudioSourcep = NULL; + } + else if (flags & LL_SOUND_FLAG_STOP) + { + // Just shut off the sound + mAudioSourcep->stop(); + } + return; + } + if (flags & LL_SOUND_FLAG_LOOP + && mAudioSourcep && mAudioSourcep->isLoop() && mAudioSourcep->getCurrentData() + && mAudioSourcep->getCurrentData()->getID() == audio_uuid) + { + //LL_INFOS() << "Already playing this sound on a loop, ignoring" << LL_ENDL; + return; + } + + // don't clean up before previous sound is done. Solves: SL-33486 + if ( mAudioSourcep && mAudioSourcep->isDone() ) + { + gAudiop->cleanupAudioSource(mAudioSourcep); + mAudioSourcep = NULL; + } + + if (mAudioSourcep && mAudioSourcep->isMuted() && + mAudioSourcep->getCurrentData() && mAudioSourcep->getCurrentData()->getID() == audio_uuid) + { + //LL_INFOS() << "Already having this sound as muted sound, ignoring" << LL_ENDL; + return; + } + + getAudioSource(owner_id); + + if (mAudioSourcep) + { + bool queue = flags & LL_SOUND_FLAG_QUEUE; + mAudioGain = gain; + mAudioSourcep->setGain(gain); + mAudioSourcep->setLoop(flags & LL_SOUND_FLAG_LOOP); + mAudioSourcep->setSyncMaster(flags & LL_SOUND_FLAG_SYNC_MASTER); + mAudioSourcep->setSyncSlave(flags & LL_SOUND_FLAG_SYNC_SLAVE); + mAudioSourcep->setQueueSounds(queue); + if(!queue) // stop any current sound first to avoid "farts of doom" (SL-1541) -MG + { + mAudioSourcep->stop(); + } + + // Play this sound if region maturity permits + if( gAgent.canAccessMaturityAtGlobal(this->getPositionGlobal()) ) + { + //LL_INFOS() << "Playing attached sound " << audio_uuid << LL_ENDL; + // recheck cutoff radius in case this update was an object-update with new value + mAudioSourcep->checkCutOffRadius(); + mAudioSourcep->play(audio_uuid); + } + } +} + +LLAudioSource *LLViewerObject::getAudioSource(const LLUUID& owner_id) +{ + if (!mAudioSourcep) + { + // Arbitrary low gain for a sound that's not playing. + // This is used for sound preloads, for example. + LLAudioSourceVO *asvop = new LLAudioSourceVO(mID, owner_id, 0.01f, this); + + mAudioSourcep = asvop; + if(gAudiop) + { + gAudiop->addAudioSource(asvop); + } + } + + return mAudioSourcep; +} + +void LLViewerObject::adjustAudioGain(const F32 gain) +{ + if (mAudioSourcep) + { + mAudioGain = gain; + mAudioSourcep->setGain(mAudioGain); + } +} + +//---------------------------------------------------------------------------- + +bool LLViewerObject::unpackParameterEntry(U16 param_type, LLDataPacker *dp) +{ + if (LLNetworkData::PARAMS_MESH == param_type) + { + param_type = LLNetworkData::PARAMS_SCULPT; + } + ExtraParameter* param = getExtraParameterEntryCreate(param_type); + if (param) + { + param->data->unpack(*dp); + param->in_use = true; + parameterChanged(param_type, param->data, true, false); + return true; + } + else + { + return false; + } +} + +LLViewerObject::ExtraParameter* LLViewerObject::createNewParameterEntry(U16 param_type) +{ + LLNetworkData* new_block = NULL; + switch (param_type) + { + case LLNetworkData::PARAMS_FLEXIBLE: + { + new_block = new LLFlexibleObjectData(); + break; + } + case LLNetworkData::PARAMS_LIGHT: + { + new_block = new LLLightParams(); + break; + } + case LLNetworkData::PARAMS_SCULPT: + { + new_block = new LLSculptParams(); + break; + } + case LLNetworkData::PARAMS_LIGHT_IMAGE: + { + new_block = new LLLightImageParams(); + break; + } + case LLNetworkData::PARAMS_EXTENDED_MESH: + { + new_block = new LLExtendedMeshParams(); + break; + } + case LLNetworkData::PARAMS_RENDER_MATERIAL: + { + new_block = new LLRenderMaterialParams(); + break; + } + case LLNetworkData::PARAMS_REFLECTION_PROBE: + { + new_block = new LLReflectionProbeParams(); + break; + } + default: + { + LL_INFOS_ONCE() << "Unknown param type: " << param_type << LL_ENDL; + break; + } + }; + + if (new_block) + { + ExtraParameter* new_entry = new ExtraParameter; + new_entry->data = new_block; + new_entry->in_use = false; // not in use yet + llassert(mExtraParameterList[param_type] == nullptr); // leak -- redundantly allocated parameter entry + mExtraParameterList[param_type] = new_entry; + return new_entry; + } + return NULL; +} + +LLViewerObject::ExtraParameter* LLViewerObject::getExtraParameterEntry(U16 param_type) const +{ + LL_PROFILE_ZONE_SCOPED_CATEGORY_VIEWER; + std::unordered_map<U16, ExtraParameter*>::const_iterator itor = mExtraParameterList.find(param_type); + if (itor != mExtraParameterList.end()) + { + return itor->second; + } + return NULL; +} + +LLViewerObject::ExtraParameter* LLViewerObject::getExtraParameterEntryCreate(U16 param_type) +{ + ExtraParameter* param = getExtraParameterEntry(param_type); + if (!param) + { + param = createNewParameterEntry(param_type); + } + return param; +} + +LLNetworkData* LLViewerObject::getParameterEntry(U16 param_type) const +{ + ExtraParameter* param = getExtraParameterEntry(param_type); + if (param) + { + return param->data; + } + else + { + return NULL; + } +} + +bool LLViewerObject::getParameterEntryInUse(U16 param_type) const +{ + ExtraParameter* param = getExtraParameterEntry(param_type); + if (param) + { + return param->in_use; + } + else + { + return false; + } +} + +bool LLViewerObject::setParameterEntry(U16 param_type, const LLNetworkData& new_value, bool local_origin) +{ + ExtraParameter* param = getExtraParameterEntryCreate(param_type); + if (param) + { + if (param->in_use && new_value == *(param->data)) + { + return false; + } + param->in_use = true; + param->data->copy(new_value); + parameterChanged(param_type, param->data, true, local_origin); + return true; + } + else + { + return false; + } +} + +// Assumed to be called locally +// If in_use is true, will crate a new extra parameter if none exists. +// Should always return true. +bool LLViewerObject::setParameterEntryInUse(U16 param_type, bool in_use, bool local_origin) +{ + ExtraParameter* param = getExtraParameterEntryCreate(param_type); + if (param && param->in_use != in_use) + { + param->in_use = in_use; + parameterChanged(param_type, param->data, in_use, local_origin); + return true; + } + return false; +} + +void LLViewerObject::parameterChanged(U16 param_type, bool local_origin) +{ + ExtraParameter* param = getExtraParameterEntry(param_type); + if (param) + { + parameterChanged(param_type, param->data, param->in_use, local_origin); + } +} + +void LLViewerObject::parameterChanged(U16 param_type, LLNetworkData* data, bool in_use, bool local_origin) +{ + if (local_origin) + { + // *NOTE: Do not send the render material ID in this way as it will get + // out-of-sync with other sent client data. + // See LLViewerObject::setRenderMaterialID and LLGLTFMaterialList + llassert(param_type != LLNetworkData::PARAMS_RENDER_MATERIAL); + + LLViewerRegion* regionp = getRegion(); + if(!regionp) return; + + // Change happened on the viewer. Send the change up + U8 tmp[MAX_OBJECT_PARAMS_SIZE]; + LLDataPackerBinaryBuffer dpb(tmp, MAX_OBJECT_PARAMS_SIZE); + if (data->pack(dpb)) + { + U32 datasize = (U32)dpb.getCurrentSize(); + + LLMessageSystem* msg = gMessageSystem; + msg->newMessageFast(_PREHASH_ObjectExtraParams); + msg->nextBlockFast(_PREHASH_AgentData); + msg->addUUIDFast(_PREHASH_AgentID, gAgent.getID() ); + msg->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID()); + msg->nextBlockFast(_PREHASH_ObjectData); + msg->addU32Fast(_PREHASH_ObjectLocalID, mLocalID ); + + msg->addU16Fast(_PREHASH_ParamType, param_type); + msg->addBOOLFast(_PREHASH_ParamInUse, in_use); + + msg->addU32Fast(_PREHASH_ParamSize, datasize); + msg->addBinaryDataFast(_PREHASH_ParamData, tmp, datasize); + + msg->sendReliable( regionp->getHost() ); + } + else + { + LL_WARNS() << "Failed to send object extra parameters: " << param_type << LL_ENDL; + } + } + else + { + if (param_type == LLNetworkData::PARAMS_RENDER_MATERIAL) + { + const LLRenderMaterialParams* params = in_use ? (LLRenderMaterialParams*)getParameterEntry(LLNetworkData::PARAMS_RENDER_MATERIAL) : nullptr; + setRenderMaterialIDs(params, local_origin); + } + } +} + +void LLViewerObject::setDrawableState(U32 state, bool recursive) +{ + if (mDrawable) + { + mDrawable->setState(state); + } + if (recursive) + { + for (child_list_t::iterator iter = mChildList.begin(); + iter != mChildList.end(); iter++) + { + LLViewerObject* child = *iter; + child->setDrawableState(state, recursive); + } + } +} + +void LLViewerObject::clearDrawableState(U32 state, bool recursive) +{ + if (mDrawable) + { + mDrawable->clearState(state); + } + if (recursive) + { + for (child_list_t::iterator iter = mChildList.begin(); + iter != mChildList.end(); iter++) + { + LLViewerObject* child = *iter; + child->clearDrawableState(state, recursive); + } + } +} + +bool LLViewerObject::isDrawableState(U32 state, bool recursive) const +{ + bool matches = false; + if (mDrawable) + { + matches = mDrawable->isState(state); + } + if (recursive) + { + for (child_list_t::const_iterator iter = mChildList.begin(); + (iter != mChildList.end()) && matches; iter++) + { + LLViewerObject* child = *iter; + matches &= child->isDrawableState(state, recursive); + } + } + + return matches; +} + + + +//!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! +// RN: these functions assume a 2-level hierarchy +//!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! + +// Owned by anyone? +bool LLViewerObject::permAnyOwner() const +{ + if (isRootEdit()) + { + return flagObjectAnyOwner(); + } + else + { + return ((LLViewerObject*)getParent())->permAnyOwner(); + } +} +// Owned by this viewer? +bool LLViewerObject::permYouOwner() const +{ + if (isRootEdit()) + { +#ifdef HACKED_GODLIKE_VIEWER + return true; +#else +# ifdef TOGGLE_HACKED_GODLIKE_VIEWER + if (!LLGridManager::getInstance()->isInProductionGrid() + && (gAgent.getGodLevel() >= GOD_MAINTENANCE)) + { + return true; + } +# endif + return flagObjectYouOwner(); +#endif + } + else + { + return ((LLViewerObject*)getParent())->permYouOwner(); + } +} + +// Owned by a group? +bool LLViewerObject::permGroupOwner() const +{ + if (isRootEdit()) + { + return flagObjectGroupOwned(); + } + else + { + return ((LLViewerObject*)getParent())->permGroupOwner(); + } +} + +// Can the owner edit +bool LLViewerObject::permOwnerModify() const +{ + if (isRootEdit()) + { +#ifdef HACKED_GODLIKE_VIEWER + return true; +#else +# ifdef TOGGLE_HACKED_GODLIKE_VIEWER + if (!LLGridManager::getInstance()->isInProductionGrid() + && (gAgent.getGodLevel() >= GOD_MAINTENANCE)) + { + return true; + } +# endif + return flagObjectOwnerModify(); +#endif + } + else + { + return ((LLViewerObject*)getParent())->permOwnerModify(); + } +} + +// Can edit +bool LLViewerObject::permModify() const +{ + if (isRootEdit()) + { +#ifdef HACKED_GODLIKE_VIEWER + return true; +#else +# ifdef TOGGLE_HACKED_GODLIKE_VIEWER + if (!LLGridManager::getInstance()->isInProductionGrid() + && (gAgent.getGodLevel() >= GOD_MAINTENANCE)) + { + return true; + } +# endif + return flagObjectModify(); +#endif + } + else + { + return ((LLViewerObject*)getParent())->permModify(); + } +} + +// Can copy +bool LLViewerObject::permCopy() const +{ + if (isRootEdit()) + { +#ifdef HACKED_GODLIKE_VIEWER + return true; +#else +# ifdef TOGGLE_HACKED_GODLIKE_VIEWER + if (!LLGridManager::getInstance()->isInProductionGrid() + && (gAgent.getGodLevel() >= GOD_MAINTENANCE)) + { + return true; + } +# endif + return flagObjectCopy(); +#endif + } + else + { + return ((LLViewerObject*)getParent())->permCopy(); + } +} + +// Can move +bool LLViewerObject::permMove() const +{ + if (isRootEdit()) + { +#ifdef HACKED_GODLIKE_VIEWER + return true; +#else +# ifdef TOGGLE_HACKED_GODLIKE_VIEWER + if (!LLGridManager::getInstance()->isInProductionGrid() + && (gAgent.getGodLevel() >= GOD_MAINTENANCE)) + { + return true; + } +# endif + return flagObjectMove(); +#endif + } + else + { + return ((LLViewerObject*)getParent())->permMove(); + } +} + +// Can be transferred +bool LLViewerObject::permTransfer() const +{ + if (isRootEdit()) + { +#ifdef HACKED_GODLIKE_VIEWER + return true; +#else +# ifdef TOGGLE_HACKED_GODLIKE_VIEWER + if (!LLGridManager::getInstance()->isInProductionGrid() + && (gAgent.getGodLevel() >= GOD_MAINTENANCE)) + { + return true; + } +# endif + return flagObjectTransfer(); +#endif + } + else + { + return ((LLViewerObject*)getParent())->permTransfer(); + } +} + +// Can only open objects that you own, or that someone has +// given you modify rights to. JC +bool LLViewerObject::allowOpen() const +{ + return !flagInventoryEmpty() && (permYouOwner() || permModify()); +} + +LLViewerObject::LLInventoryCallbackInfo::~LLInventoryCallbackInfo() +{ + if (mListener) + { + mListener->clearVOInventoryListener(); + } +} + +void LLViewerObject::updateVolume(const LLVolumeParams& volume_params) +{ + if (setVolume(volume_params, 1)) // *FIX: magic number, ack! + { + // Transmit the update to the simulator + sendShapeUpdate(); + markForUpdate(); + } +} + +void LLViewerObject::recursiveMarkForUpdate() +{ + for (LLViewerObject::child_list_t::iterator iter = mChildList.begin(); + iter != mChildList.end(); iter++) + { + LLViewerObject* child = *iter; + child->markForUpdate(); + } + markForUpdate(); +} + +void LLViewerObject::markForUpdate() +{ + if (mDrawable.notNull()) + { + gPipeline.markTextured(mDrawable); + gPipeline.markRebuild(mDrawable, LLDrawable::REBUILD_GEOMETRY); + } +} + +bool LLViewerObject::isPermanentEnforced() const +{ + return flagObjectPermanent() && (mRegionp != gAgent.getRegion()) && !gAgent.isGodlike(); +} + +bool LLViewerObject::getIncludeInSearch() const +{ + return flagIncludeInSearch(); +} + +void LLViewerObject::setIncludeInSearch(bool include_in_search) +{ + setFlags(FLAGS_INCLUDE_IN_SEARCH, include_in_search); +} + +void LLViewerObject::setRegion(LLViewerRegion *regionp) +{ + if (!regionp) + { + LL_WARNS() << "viewer object set region to NULL" << LL_ENDL; + } + if(regionp != mRegionp) + { + if(mRegionp) + { + mRegionp->removeFromCreatedList(getLocalID()); + } + if(regionp) + { + regionp->addToCreatedList(getLocalID()); + } + } + + mLatestRecvPacketID = 0; + mRegionp = regionp; + + for (child_list_t::iterator i = mChildList.begin(); i != mChildList.end(); ++i) + { + LLViewerObject* child = *i; + child->setRegion(regionp); + } + + if (mControlAvatar) + { + mControlAvatar->setRegion(regionp); + } + + setChanged(MOVED | SILHOUETTE); + updateDrawable(false); +} + +// virtual +void LLViewerObject::updateRegion(LLViewerRegion *regionp) +{ +// if (regionp) +// { +// F64 now = LLFrameTimer::getElapsedSeconds(); +// LL_INFOS() << "Updating to region " << regionp->getName() +// << ", ms since last update message: " << (F32)((now - mLastMessageUpdateSecs) * 1000.0) +// << ", ms since last interpolation: " << (F32)((now - mLastInterpUpdateSecs) * 1000.0) +// << LL_ENDL; +// } +} + + +bool LLViewerObject::specialHoverCursor() const +{ + return flagUsePhysics() + || flagHandleTouch() + || (mClickAction != 0); +} + +void LLViewerObject::updateFlags(bool physics_changed) +{ + LLViewerRegion* regionp = getRegion(); + if(!regionp) return; + gMessageSystem->newMessage("ObjectFlagUpdate"); + gMessageSystem->nextBlockFast(_PREHASH_AgentData); + gMessageSystem->addUUIDFast(_PREHASH_AgentID, gAgent.getID() ); + gMessageSystem->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID()); + gMessageSystem->addU32Fast(_PREHASH_ObjectLocalID, getLocalID() ); + gMessageSystem->addBOOLFast(_PREHASH_UsePhysics, flagUsePhysics() ); + gMessageSystem->addBOOL("IsTemporary", flagTemporaryOnRez() ); + gMessageSystem->addBOOL("IsPhantom", flagPhantom() ); + + // stinson 02/28/2012 : This CastsShadows bool is no longer used in either the viewer or the simulator + // The simulator code does not even unpack this value when the message is received. + // This could be potentially hijacked in the future for another use should the urgent need arise. + gMessageSystem->addBOOL("CastsShadows", false ); + + if (physics_changed) + { + gMessageSystem->nextBlock("ExtraPhysics"); + gMessageSystem->addU8("PhysicsShapeType", getPhysicsShapeType() ); + gMessageSystem->addF32("Density", getPhysicsDensity() ); + gMessageSystem->addF32("Friction", getPhysicsFriction() ); + gMessageSystem->addF32("Restitution", getPhysicsRestitution() ); + gMessageSystem->addF32("GravityMultiplier", getPhysicsGravity() ); + } + gMessageSystem->sendReliable( regionp->getHost() ); +} + +bool LLViewerObject::setFlags(U32 flags, bool state) +{ + bool setit = setFlagsWithoutUpdate(flags, state); + + // BUG: Sometimes viewer physics and simulator physics get + // out of sync. To fix this, always send update to simulator. +// if (setit) + { + updateFlags(); + } + return setit; +} + +bool LLViewerObject::setFlagsWithoutUpdate(U32 flags, bool state) +{ + bool setit = false; + if (state) + { + if ((mFlags & flags) != flags) + { + mFlags |= flags; + setit = true; + } + } + else + { + if ((mFlags & flags) != 0) + { + mFlags &= ~flags; + setit = true; + } + } + return setit; +} + +void LLViewerObject::setPhysicsShapeType(U8 type) +{ + mPhysicsShapeUnknown = false; + if (type != mPhysicsShapeType) + { + mPhysicsShapeType = type; + setObjectCostStale(); +} +} + +void LLViewerObject::setPhysicsGravity(F32 gravity) +{ + mPhysicsGravity = gravity; +} + +void LLViewerObject::setPhysicsFriction(F32 friction) +{ + mPhysicsFriction = friction; +} + +void LLViewerObject::setPhysicsDensity(F32 density) +{ + mPhysicsDensity = density; +} + +void LLViewerObject::setPhysicsRestitution(F32 restitution) +{ + mPhysicsRestitution = restitution; +} + +U8 LLViewerObject::getPhysicsShapeType() const +{ + if (mPhysicsShapeUnknown) + { + gObjectList.updatePhysicsFlags(this); + } + + return mPhysicsShapeType; +} + +void LLViewerObject::applyAngularVelocity(F32 dt) +{ + //do target omega here + mRotTime += dt; + LLVector3 ang_vel = getAngularVelocity(); + F32 omega = ang_vel.magVecSquared(); + F32 angle = 0.0f; + LLQuaternion dQ; + if (omega > 0.00001f) + { + omega = sqrt(omega); + angle = omega * dt; + + ang_vel *= 1.f/omega; + + // calculate the delta increment based on the object's angular velocity + dQ.setQuat(angle, ang_vel); + + // accumulate the angular velocity rotations to re-apply in the case of an object update + mAngularVelocityRot *= dQ; + + // Just apply the delta increment to the current rotation + setRotation(getRotation()*dQ); + setChanged(MOVED | SILHOUETTE); + } +} + +void LLViewerObject::resetRotTime() +{ + mRotTime = 0.0f; +} + +void LLViewerObject::resetRot() +{ + resetRotTime(); + + // Reset the accumulated angular velocity rotation + mAngularVelocityRot.loadIdentity(); +} + +U32 LLViewerObject::getPartitionType() const +{ + return LLViewerRegion::PARTITION_NONE; +} + +void LLViewerObject::dirtySpatialGroup() const +{ + if (mDrawable) + { + LLSpatialGroup* group = mDrawable->getSpatialGroup(); + if (group) + { + group->dirtyGeom(); + gPipeline.markRebuild(group); + } + } +} + +void LLViewerObject::dirtyMesh() +{ + if (mDrawable) + { + gPipeline.markRebuild(mDrawable, LLDrawable::REBUILD_ALL); + } +} + +F32 LLAlphaObject::getPartSize(S32 idx) +{ + return 0.f; +} + +void LLAlphaObject::getBlendFunc(S32 face, LLRender::eBlendFactor& src, LLRender::eBlendFactor& dst) +{ + +} + +// virtual +void LLStaticViewerObject::updateDrawable(bool force_damped) +{ + // Force an immediate rebuild on any update + if (mDrawable.notNull()) + { + mDrawable->updateXform(true); + gPipeline.markRebuild(mDrawable, LLDrawable::REBUILD_ALL); + } + clearChanged(SHIFTED); +} + +void LLViewerObject::saveUnselectedChildrenPosition(std::vector<LLVector3>& positions) +{ + if(mChildList.empty() || !positions.empty()) + { + return ; + } + + for (LLViewerObject::child_list_t::const_iterator iter = mChildList.begin(); + iter != mChildList.end(); iter++) + { + LLViewerObject* childp = *iter; + if (!childp->isSelected() && childp->mDrawable.notNull()) + { + positions.push_back(childp->getPositionEdit()); + } + } + + return ; +} + +void LLViewerObject::saveUnselectedChildrenRotation(std::vector<LLQuaternion>& rotations) +{ + if(mChildList.empty()) + { + return ; + } + + for (LLViewerObject::child_list_t::const_iterator iter = mChildList.begin(); + iter != mChildList.end(); iter++) + { + LLViewerObject* childp = *iter; + if (!childp->isSelected() && childp->mDrawable.notNull()) + { + rotations.push_back(childp->getRotationEdit()); + } + } + + return ; +} + +//counter-rotation +void LLViewerObject::resetChildrenRotationAndPosition(const std::vector<LLQuaternion>& rotations, + const std::vector<LLVector3>& positions) +{ + if(mChildList.empty()) + { + return ; + } + + S32 index = 0 ; + LLQuaternion inv_rotation = ~getRotationEdit() ; + LLVector3 offset = getPositionEdit() ; + for (LLViewerObject::child_list_t::const_iterator iter = mChildList.begin(); + iter != mChildList.end(); iter++) + { + LLViewerObject* childp = *iter; + if (!childp->isSelected() && childp->mDrawable.notNull()) + { + if (childp->getPCode() != LL_PCODE_LEGACY_AVATAR) + { + childp->setRotation(rotations[index] * inv_rotation); + childp->setPosition((positions[index] - offset) * inv_rotation); + LLManip::rebuild(childp); + } + else //avatar + { + LLVector3 reset_pos = (positions[index] - offset) * inv_rotation ; + LLQuaternion reset_rot = rotations[index] * inv_rotation ; + + ((LLVOAvatar*)childp)->mDrawable->mXform.setPosition(reset_pos); + ((LLVOAvatar*)childp)->mDrawable->mXform.setRotation(reset_rot) ; + + ((LLVOAvatar*)childp)->mDrawable->getVObj()->setPosition(reset_pos, true); + ((LLVOAvatar*)childp)->mDrawable->getVObj()->setRotation(reset_rot, true) ; + + LLManip::rebuild(childp); + } + index++; + } + } + + return ; +} + +//counter-translation +void LLViewerObject::resetChildrenPosition(const LLVector3& offset, bool simplified, bool skip_avatar_child) +{ + if(mChildList.empty()) + { + return ; + } + + LLVector3 child_offset; + if(simplified) //translation only, rotation matrix does not change + { + child_offset = offset * ~getRotation(); + } + else //rotation matrix might change too. + { + if (isAttachment() && mDrawable.notNull()) + { + LLXform* attachment_point_xform = mDrawable->getXform()->getParent(); + LLQuaternion parent_rotation = getRotation() * attachment_point_xform->getWorldRotation(); + child_offset = offset * ~parent_rotation; + } + else + { + child_offset = offset * ~getRenderRotation(); + } + } + + for (LLViewerObject::child_list_t::const_iterator iter = mChildList.begin(); + iter != mChildList.end(); iter++) + { + LLViewerObject* childp = *iter; + + if (!childp->isSelected() && childp->mDrawable.notNull()) + { + if (childp->getPCode() != LL_PCODE_LEGACY_AVATAR) + { + childp->setPosition(childp->getPosition() + child_offset); + LLManip::rebuild(childp); + } + else //avatar + { + if(!skip_avatar_child) + { + LLVector3 reset_pos = ((LLVOAvatar*)childp)->mDrawable->mXform.getPosition() + child_offset ; + + ((LLVOAvatar*)childp)->mDrawable->mXform.setPosition(reset_pos); + ((LLVOAvatar*)childp)->mDrawable->getVObj()->setPosition(reset_pos); + LLManip::rebuild(childp); + } + } + } + } + + return ; +} + +// virtual +bool LLViewerObject::isTempAttachment() const +{ + return (mID.notNull() && (mID == mAttachmentItemID)); +} + +bool LLViewerObject::isHiglightedOrBeacon() const +{ + if (LLFloaterReg::instanceVisible("beacons") && (gPipeline.getRenderBeacons() || gPipeline.getRenderHighlights())) + { + bool has_media = (getMediaType() == LLViewerObject::MEDIA_SET); + bool is_scripted = !isAvatar() && !getParent() && flagScripted(); + bool is_physical = !isAvatar() && flagUsePhysics(); + + return (isParticleSource() && gPipeline.getRenderParticleBeacons()) + || (isAudioSource() && gPipeline.getRenderSoundBeacons()) + || (has_media && gPipeline.getRenderMOAPBeacons()) + || (is_scripted && gPipeline.getRenderScriptedBeacons()) + || (is_scripted && flagHandleTouch() && gPipeline.getRenderScriptedTouchBeacons()) + || (is_physical && gPipeline.getRenderPhysicalBeacons()); + } + return false; +} + + +const LLUUID &LLViewerObject::getAttachmentItemID() const +{ + return mAttachmentItemID; +} + +void LLViewerObject::setAttachmentItemID(const LLUUID &id) +{ + mAttachmentItemID = id; +} + +EObjectUpdateType LLViewerObject::getLastUpdateType() const +{ + return mLastUpdateType; +} + +void LLViewerObject::setLastUpdateType(EObjectUpdateType last_update_type) +{ + mLastUpdateType = last_update_type; +} + +bool LLViewerObject::getLastUpdateCached() const +{ + return mLastUpdateCached; +} + +void LLViewerObject::setLastUpdateCached(bool last_update_cached) +{ + mLastUpdateCached = last_update_cached; +} + +const LLUUID &LLViewerObject::extractAttachmentItemID() +{ + LLUUID item_id = LLUUID::null; + LLNameValue* item_id_nv = getNVPair("AttachItemID"); + if( item_id_nv ) + { + const char* s = item_id_nv->getString(); + if( s ) + { + item_id.set(s); + } + } + setAttachmentItemID(item_id); + return getAttachmentItemID(); +} + +const std::string& LLViewerObject::getAttachmentItemName() const +{ + static std::string empty; + LLInventoryItem *item = gInventory.getItem(getAttachmentItemID()); + if (isAttachment() && item) + { + return item->getName(); + } + return empty; +} + +//virtual +LLVOAvatar* LLViewerObject::getAvatar() const +{ + if (getControlAvatar()) + { + return getControlAvatar(); + } + if (isAttachment()) + { + LLViewerObject* vobj = (LLViewerObject*) getParent(); + + while (vobj && !vobj->asAvatar()) + { + vobj = (LLViewerObject*) vobj->getParent(); + } + + return (LLVOAvatar*) vobj; + } + + return NULL; +} + +bool LLViewerObject::hasRenderMaterialParams() const +{ + return getParameterEntryInUse(LLNetworkData::PARAMS_RENDER_MATERIAL); +} + +void LLViewerObject::setHasRenderMaterialParams(bool has_materials) +{ + bool had_materials = hasRenderMaterialParams(); + + if (had_materials != has_materials) + { + if (has_materials) + { + setParameterEntryInUse(LLNetworkData::PARAMS_RENDER_MATERIAL, true, true); + } + else + { + setParameterEntryInUse(LLNetworkData::PARAMS_RENDER_MATERIAL, false, true); + } + } +} + +const LLUUID& LLViewerObject::getRenderMaterialID(U8 te) const +{ + LLRenderMaterialParams* param_block = (LLRenderMaterialParams*)getParameterEntry(LLNetworkData::PARAMS_RENDER_MATERIAL); + if (param_block) + { + return param_block->getMaterial(te); + } + + return LLUUID::null; +} + +void LLViewerObject::rebuildMaterial() +{ + llassert(!isDead()); + + faceMappingChanged(); + gPipeline.markTextured(mDrawable); +} + +void LLViewerObject::setRenderMaterialID(S32 te_in, const LLUUID& id, bool update_server, bool local_origin) +{ + // implementation is delicate + + // if update is bound for server, should always null out GLTFRenderMaterial and clear GLTFMaterialOverride even if ids haven't changed + // (the case where ids haven't changed indicates the user has reapplied the original material, in which case overrides should be dropped) + // otherwise, should only null out the render material where ids or overrides have changed + // (the case where ids have changed but overrides are still present is from unsynchronized updates from the simulator, or synchronized + // updates with solely transform overrides) + + llassert(!update_server || local_origin); + + S32 start_idx = 0; + S32 end_idx = getNumTEs(); + + if (te_in != -1) + { + start_idx = te_in; + end_idx = start_idx + 1; + } + + start_idx = llmax(start_idx, 0); + end_idx = llmin(end_idx, (S32) getNumTEs()); + + LLRenderMaterialParams* param_block = (LLRenderMaterialParams*)getParameterEntry(LLNetworkData::PARAMS_RENDER_MATERIAL); + if (!param_block && id.notNull()) + { // block doesn't exist, but it will need to + param_block = (LLRenderMaterialParams*)createNewParameterEntry(LLNetworkData::PARAMS_RENDER_MATERIAL)->data; + } + + + LLFetchedGLTFMaterial* new_material = nullptr; + if (id.notNull()) + { + new_material = gGLTFMaterialList.getMaterial(id); + } + + // update local state + for (S32 te = start_idx; te < end_idx; ++te) + { + LLTextureEntry* tep = getTE(te); + + // If local_origin=false (i.e. it's from the server), we know the + // material has updated or been created, because extra params are + // checked for equality on unpacking. In that case, checking the + // material ID for inequality won't work, because the material ID has + // already been set. + bool material_changed = !local_origin || !param_block || id != param_block->getMaterial(te); + + if (update_server) + { + // Clear most overrides so the render material better matches the material + // ID (preserve transforms). If overrides become passthrough, set the overrides + // to nullptr. + if (tep->setBaseMaterial()) + { + material_changed = true; + } + } + + if (update_server || material_changed) + { + tep->setGLTFRenderMaterial(nullptr); + } + + if (new_material != tep->getGLTFMaterial()) + { + tep->setGLTFMaterial(new_material, !update_server); + } + + if (material_changed && new_material) + { + // Sometimes, the material may change out from underneath the overrides. + // This is usually due to the server sending a new material ID, but + // the overrides have not changed due to being only texture + // transforms. Re-apply the overrides to the render material here, + // if present. + const LLGLTFMaterial* override_material = tep->getGLTFMaterialOverride(); + if (override_material) + { + new_material->onMaterialComplete([obj_id = getID(), te]() + { + LLViewerObject* obj = gObjectList.findObject(obj_id); + if (!obj) { return; } + LLTextureEntry* tep = obj->getTE(te); + if (!tep) { return; } + const LLGLTFMaterial* new_material = tep->getGLTFMaterial(); + if (!new_material) { return; } + const LLGLTFMaterial* override_material = tep->getGLTFMaterialOverride(); + if (!override_material) { return; } + LLGLTFMaterial* render_material = new LLFetchedGLTFMaterial(); + *render_material = *new_material; + render_material->applyOverride(*override_material); + tep->setGLTFRenderMaterial(render_material); + }); + } + } + } + + // signal to render pipe that render batches must be rebuilt for this object + if (!new_material) + { + rebuildMaterial(); + } + else + { + new_material->onMaterialComplete([obj_id = getID()]() + { + LLViewerObject* obj = gObjectList.findObject(obj_id); + if (obj) + { + obj->rebuildMaterial(); + } + }); + } + + // predictively update LLRenderMaterialParams (don't wait for server) + if (param_block) + { // update existing parameter block + for (S32 te = start_idx; te < end_idx; ++te) + { + param_block->setMaterial(te, id); + } + } + + if (update_server) + { + // update via ModifyMaterialParams cap (server will echo back changes) + for (S32 te = start_idx; te < end_idx; ++te) + { + // This sends a cleared version of this object's current material + // override, but the override should already be cleared due to + // calling setBaseMaterial above. + LLGLTFMaterialList::queueApply(this, te, id); + } + } + + if (!update_server) + { + // Land impact may have changed + setObjectCostStale(); + } +} + +void LLViewerObject::setRenderMaterialIDs(const LLUUID& id) +{ + setRenderMaterialID(-1, id); +} + +void LLViewerObject::setRenderMaterialIDs(const LLRenderMaterialParams* material_params, bool local_origin) +{ + if (!local_origin) + { + for (S32 te = 0; te < getNumTEs(); ++te) + { + const LLUUID& id = material_params ? material_params->getMaterial(te) : LLUUID::null; + // We know material_params has updated or been created, because + // extra params are checked for equality on unpacking. + setRenderMaterialID(te, id, false, false); + } + } +} + +void LLViewerObject::shrinkWrap() +{ + if (!mShouldShrinkWrap) + { + mShouldShrinkWrap = true; + if (mDrawable) + { // we weren't shrink wrapped before but we are now, update the spatial partition + gPipeline.markPartitionMove(mDrawable); + } + } +} + +class ObjectPhysicsProperties : public LLHTTPNode +{ +public: + virtual void post( + ResponsePtr responder, + const LLSD& context, + const LLSD& input) const + { + LLSD object_data = input["body"]["ObjectData"]; + S32 num_entries = object_data.size(); + + for ( S32 i = 0; i < num_entries; i++ ) + { + LLSD& curr_object_data = object_data[i]; + U32 local_id = curr_object_data["LocalID"].asInteger(); + + // Iterate through nodes at end, since it can be on both the regular AND hover list + struct f : public LLSelectedNodeFunctor + { + U32 mID; + f(const U32& id) : mID(id) {} + virtual bool apply(LLSelectNode* node) + { + return (node->getObject() && node->getObject()->mLocalID == mID ); + } + } func(local_id); + + LLSelectNode* node = LLSelectMgr::getInstance()->getSelection()->getFirstNode(&func); + + if (node) + { + // The LLSD message builder doesn't know how to handle U8, so we need to send as S8 and cast + U8 type = (U8)curr_object_data["PhysicsShapeType"].asInteger(); + F32 density = (F32)curr_object_data["Density"].asReal(); + F32 friction = (F32)curr_object_data["Friction"].asReal(); + F32 restitution = (F32)curr_object_data["Restitution"].asReal(); + F32 gravity = (F32)curr_object_data["GravityMultiplier"].asReal(); + + node->getObject()->setPhysicsShapeType(type); + node->getObject()->setPhysicsGravity(gravity); + node->getObject()->setPhysicsFriction(friction); + node->getObject()->setPhysicsDensity(density); + node->getObject()->setPhysicsRestitution(restitution); + } + } + + dialog_refresh_all(); + }; +}; + +LLHTTPRegistration<ObjectPhysicsProperties> + gHTTPRegistrationObjectPhysicsProperties("/message/ObjectPhysicsProperties"); + |