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Diffstat (limited to 'indra/newview/llviewermessage.cpp')
-rw-r--r--indra/newview/llviewermessage.cpp72
1 files changed, 51 insertions, 21 deletions
diff --git a/indra/newview/llviewermessage.cpp b/indra/newview/llviewermessage.cpp
index ea9dba3c4e..34d5dd5663 100644
--- a/indra/newview/llviewermessage.cpp
+++ b/indra/newview/llviewermessage.cpp
@@ -406,6 +406,7 @@ void give_money(const LLUUID& uuid, LLViewerRegion* region, S32 amount, BOOL is_
void send_complete_agent_movement(const LLHost& sim_host)
{
+ LL_DEBUGS("Teleport", "Messaging") << "Sending CompleteAgentMovement to sim_host " << sim_host << LL_ENDL;
LLMessageSystem* msg = gMessageSystem;
msg->newMessageFast(_PREHASH_CompleteAgentMovement);
msg->nextBlockFast(_PREHASH_AgentData);
@@ -2877,12 +2878,12 @@ BOOL LLPostTeleportNotifiers::tick()
// We're going to pretend to be a new agent
void process_teleport_finish(LLMessageSystem* msg, void**)
{
- LL_DEBUGS("Messaging") << "Got teleport location message" << LL_ENDL;
+ LL_DEBUGS("Teleport","Messaging") << "Received TeleportFinish message" << LL_ENDL;
LLUUID agent_id;
msg->getUUIDFast(_PREHASH_Info, _PREHASH_AgentID, agent_id);
if (agent_id != gAgent.getID())
{
- LL_WARNS("Messaging") << "Got teleport notification for wrong agent!" << LL_ENDL;
+ LL_WARNS("Teleport","Messaging") << "Got teleport notification for wrong agent " << agent_id << " expected " << gAgent.getID() << ", ignoring!" << LL_ENDL;
return;
}
@@ -2892,12 +2893,13 @@ void process_teleport_finish(LLMessageSystem* msg, void**)
{
// Server either ignored teleport cancel message or did not receive it in time.
// This message can't be ignored since teleport is complete at server side
+ LL_INFOS("Teleport") << "Restoring canceled teleport request" << LL_ENDL;
gAgent.restoreCanceledTeleportRequest();
}
else
{
// Race condition? Make sure all variables are set correctly for teleport to work
- LL_WARNS("Messaging") << "Teleport 'finish' message without 'start'" << LL_ENDL;
+ LL_WARNS("Teleport","Messaging") << "Teleport 'finish' message without 'start'. Setting state to TELEPORT_REQUESTED" << LL_ENDL;
gTeleportDisplay = TRUE;
LLViewerMessage::getInstance()->mTeleportStartedSignal();
gAgent.setTeleportState(LLAgent::TELEPORT_REQUESTED);
@@ -2906,7 +2908,7 @@ void process_teleport_finish(LLMessageSystem* msg, void**)
}
else if (gAgent.getTeleportState() == LLAgent::TELEPORT_MOVING)
{
- LL_WARNS("Messaging") << "Teleport message in the middle of other teleport" << LL_ENDL;
+ LL_WARNS("Teleport","Messaging") << "Teleport message in the middle of other teleport" << LL_ENDL;
}
// Teleport is finished; it can't be cancelled now.
@@ -2934,11 +2936,18 @@ void process_teleport_finish(LLMessageSystem* msg, void**)
msg->getU64Fast(_PREHASH_Info, _PREHASH_RegionHandle, region_handle);
U32 teleport_flags;
msg->getU32Fast(_PREHASH_Info, _PREHASH_TeleportFlags, teleport_flags);
-
-
+
std::string seedCap;
msg->getStringFast(_PREHASH_Info, _PREHASH_SeedCapability, seedCap);
+ LL_DEBUGS("Teleport") << "TeleportFinish message params are:"
+ << " sim_ip " << sim_ip
+ << " sim_port " << sim_port
+ << " region_handle " << region_handle
+ << " teleport_flags " << teleport_flags
+ << " seedCap " << seedCap
+ << LL_ENDL;
+
// update home location if we are teleporting out of prelude - specific to teleporting to welcome area
if((teleport_flags & TELEPORT_FLAGS_SET_HOME_TO_TARGET)
&& (!gAgent.isGodlike()))
@@ -2980,7 +2989,7 @@ void process_teleport_finish(LLMessageSystem* msg, void**)
gAgent.standUp();
// now, use the circuit info to tell simulator about us!
- LL_INFOS("Messaging") << "process_teleport_finish() Enabling "
+ LL_INFOS("Teleport","Messaging") << "process_teleport_finish() sending UseCircuitCode to enable sim_host "
<< sim_host << " with code " << msg->mOurCircuitCode << LL_ENDL;
msg->newMessageFast(_PREHASH_UseCircuitCode);
msg->nextBlockFast(_PREHASH_CircuitCode);
@@ -2989,11 +2998,12 @@ void process_teleport_finish(LLMessageSystem* msg, void**)
msg->addUUIDFast(_PREHASH_ID, gAgent.getID());
msg->sendReliable(sim_host);
+ LL_INFOS("Teleport") << "Calling send_complete_agent_movement() and setting state to TELEPORT_MOVING" << LL_ENDL;
send_complete_agent_movement(sim_host);
gAgent.setTeleportState( LLAgent::TELEPORT_MOVING );
gAgent.setTeleportMessage(LLAgent::sTeleportProgressMessages["contacting"]);
- LL_DEBUGS("CrossingCaps") << "Calling setSeedCapability from process_teleport_finish(). Seed cap == "
+ LL_DEBUGS("CrossingCaps") << "Calling setSeedCapability(). Seed cap == "
<< seedCap << LL_ENDL;
regionp->setSeedCapability(seedCap);
@@ -3026,6 +3036,8 @@ void process_avatar_init_complete(LLMessageSystem* msg, void**)
void process_agent_movement_complete(LLMessageSystem* msg, void**)
{
+ LL_INFOS("Teleport","Messaging") << "Received ProcessAgentMovementComplete" << LL_ENDL;
+
gShiftFrame = true;
gAgentMovementCompleted = true;
@@ -3035,13 +3047,13 @@ void process_agent_movement_complete(LLMessageSystem* msg, void**)
msg->getUUIDFast(_PREHASH_AgentData, _PREHASH_SessionID, session_id);
if((gAgent.getID() != agent_id) || (gAgent.getSessionID() != session_id))
{
- LL_WARNS("Messaging") << "Incorrect id in process_agent_movement_complete()"
- << LL_ENDL;
+ LL_WARNS("Teleport", "Messaging") << "Incorrect agent or session id in process_agent_movement_complete()"
+ << " agent " << agent_id << " expected " << gAgent.getID()
+ << " session " << session_id << " expected " << gAgent.getSessionID()
+ << ", ignoring" << LL_ENDL;
return;
}
- LL_DEBUGS("Messaging") << "process_agent_movement_complete()" << LL_ENDL;
-
// *TODO: check timestamp to make sure the movement compleation
// makes sense.
LLVector3 agent_pos;
@@ -3058,7 +3070,7 @@ void process_agent_movement_complete(LLMessageSystem* msg, void**)
{
// Could happen if you were immediately god-teleported away on login,
// maybe other cases. Continue, but warn.
- LL_WARNS("Messaging") << "agent_movement_complete() with NULL avatarp." << LL_ENDL;
+ LL_WARNS("Teleport", "Messaging") << "agent_movement_complete() with NULL avatarp." << LL_ENDL;
}
F32 x, y;
@@ -3068,19 +3080,21 @@ void process_agent_movement_complete(LLMessageSystem* msg, void**)
{
if (gAgent.getRegion())
{
- LL_WARNS("Messaging") << "current region " << gAgent.getRegion()->getOriginGlobal() << LL_ENDL;
+ LL_WARNS("Teleport", "Messaging") << "current region origin "
+ << gAgent.getRegion()->getOriginGlobal() << " id " << gAgent.getRegion()->getRegionID() << LL_ENDL;
}
- LL_WARNS("Messaging") << "Agent being sent to invalid home region: "
- << x << ":" << y
- << " current pos " << gAgent.getPositionGlobal()
- << LL_ENDL;
+ LL_WARNS("Teleport", "Messaging") << "Agent being sent to invalid home region: "
+ << x << ":" << y
+ << " current pos " << gAgent.getPositionGlobal()
+ << ", calling forceDisconnect()"
+ << LL_ENDL;
LLAppViewer::instance()->forceDisconnect(LLTrans::getString("SentToInvalidRegion"));
return;
}
- LL_INFOS("Messaging") << "Changing home region to " << x << ":" << y << LL_ENDL;
+ LL_INFOS("Teleport","Messaging") << "Changing home region to region id " << regionp->getRegionID() << " handle " << region_handle << " == x,y " << x << "," << y << LL_ENDL;
// set our upstream host the new simulator and shuffle things as
// appropriate.
@@ -3108,6 +3122,7 @@ void process_agent_movement_complete(LLMessageSystem* msg, void**)
gAgentCamera.slamLookAt(look_at);
gAgentCamera.updateCamera();
+ LL_INFOS("Teleport") << "Agent movement complete, setting state to TELEPORT_START_ARRIVAL" << LL_ENDL;
gAgent.setTeleportState( LLAgent::TELEPORT_START_ARRIVAL );
if (isAgentAvatarValid())
@@ -3121,6 +3136,8 @@ void process_agent_movement_complete(LLMessageSystem* msg, void**)
else
{
// This is initial log-in or a region crossing
+ LL_INFOS("Teleport") << "State is not TELEPORT_MOVING, so this is initial log-in or region crossing. "
+ << "Setting state to TELEPORT_NONE" << LL_ENDL;
gAgent.setTeleportState( LLAgent::TELEPORT_NONE );
if(LLStartUp::getStartupState() < STATE_STARTED)
@@ -5955,6 +5972,8 @@ std::string formatted_time(const time_t& the_time)
void process_teleport_failed(LLMessageSystem *msg, void**)
{
+ LL_WARNS("Teleport","Messaging") << "Received TeleportFailed message" << LL_ENDL;
+
std::string message_id; // Tag from server, like "RegionEntryAccessBlocked"
std::string big_reason; // Actual message to display
LLSD args;
@@ -5973,6 +5992,7 @@ void process_teleport_failed(LLMessageSystem *msg, void**)
// Nothing found in the map - use what the server returned in the original message block
msg->getStringFast(_PREHASH_Info, _PREHASH_Reason, big_reason);
}
+ LL_WARNS("Teleport") << "AlertInfo message_id " << message_id << " reason: " << big_reason << LL_ENDL;
LLSD llsd_block;
std::string llsd_raw;
@@ -5982,10 +6002,11 @@ void process_teleport_failed(LLMessageSystem *msg, void**)
std::istringstream llsd_data(llsd_raw);
if (!LLSDSerialize::deserialize(llsd_block, llsd_data, llsd_raw.length()))
{
- LL_WARNS() << "process_teleport_failed: Attempted to read alert parameter data into LLSD but failed:" << llsd_raw << LL_ENDL;
+ LL_WARNS("Teleport") << "process_teleport_failed: Attempted to read alert parameter data into LLSD but failed:" << llsd_raw << LL_ENDL;
}
else
{
+ LL_WARNS("Teleport") << "AlertInfo llsd block received: " << llsd_block << LL_ENDL;
if(llsd_block.has("REGION_NAME"))
{
std::string region_name = llsd_block["REGION_NAME"].asString();
@@ -6001,6 +6022,7 @@ void process_teleport_failed(LLMessageSystem *msg, void**)
{
if( gAgent.getTeleportState() != LLAgent::TELEPORT_NONE )
{
+ LL_WARNS("Teleport") << "called handle_teleport_access_blocked, setting state to TELEPORT_NONE" << LL_ENDL;
gAgent.setTeleportState( LLAgent::TELEPORT_NONE );
}
return;
@@ -6023,22 +6045,27 @@ void process_teleport_failed(LLMessageSystem *msg, void**)
args["REASON"] = message_id;
}
}
+ LL_WARNS("Teleport") << "Displaying CouldNotTeleportReason string, REASON= " << args["REASON"] << LL_ENDL;
LLNotificationsUtil::add("CouldNotTeleportReason", args);
if( gAgent.getTeleportState() != LLAgent::TELEPORT_NONE )
{
+ LL_WARNS("Teleport") << "End of process_teleport_failed(). Reason message arg is " << args["REASON"]
+ << ". Setting state to TELEPORT_NONE" << LL_ENDL;
gAgent.setTeleportState( LLAgent::TELEPORT_NONE );
}
}
void process_teleport_local(LLMessageSystem *msg,void**)
{
+ LL_INFOS("Teleport","Messaging") << "Received TeleportLocal message" << LL_ENDL;
+
LLUUID agent_id;
msg->getUUIDFast(_PREHASH_Info, _PREHASH_AgentID, agent_id);
if (agent_id != gAgent.getID())
{
- LL_WARNS("Messaging") << "Got teleport notification for wrong agent!" << LL_ENDL;
+ LL_WARNS("Teleport", "Messaging") << "Got teleport notification for wrong agent " << agent_id << " expected " << gAgent.getID() << ", ignoring!" << LL_ENDL;
return;
}
@@ -6050,6 +6077,7 @@ void process_teleport_local(LLMessageSystem *msg,void**)
msg->getVector3Fast(_PREHASH_Info, _PREHASH_LookAt, look_at);
msg->getU32Fast(_PREHASH_Info, _PREHASH_TeleportFlags, teleport_flags);
+ LL_INFOS("Teleport") << "Message params are location_id " << location_id << " teleport_flags " << teleport_flags << LL_ENDL;
if( gAgent.getTeleportState() != LLAgent::TELEPORT_NONE )
{
if( gAgent.getTeleportState() == LLAgent::TELEPORT_LOCAL )
@@ -6062,6 +6090,8 @@ void process_teleport_local(LLMessageSystem *msg,void**)
}
else
{
+ LL_WARNS("Teleport") << "State is not TELEPORT_LOCAL: " << gAgent.getTeleportStateName()
+ << ", setting state to TELEPORT_NONE" << LL_ENDL;
gAgent.setTeleportState( LLAgent::TELEPORT_NONE );
}
}