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-rw-r--r--indra/newview/llviewermedia.cpp22
1 files changed, 13 insertions, 9 deletions
diff --git a/indra/newview/llviewermedia.cpp b/indra/newview/llviewermedia.cpp
index 8570c0cd5d..d7426b7092 100644
--- a/indra/newview/llviewermedia.cpp
+++ b/indra/newview/llviewermedia.cpp
@@ -79,6 +79,8 @@
#include <boost/bind.hpp> // for SkinFolder listener
#include <boost/signals2.hpp>
+// *TODO: Consider enabling mipmaps (they have been disabled for a long time). Likely has a significant performance impact for tiled/high texture repeat media. Mip generation in a shader may also be an option if necessary.
+constexpr BOOL USE_MIPMAPS = FALSE;
void init_threaded_picker_load_dialog(LLPluginClassMedia* plugin, LLFilePicker::ELoadFilter filter, bool get_multiple)
{
@@ -1564,7 +1566,8 @@ LLViewerMediaImpl::LLViewerMediaImpl( const LLUUID& texture_id,
// connect this media_impl to the media texture, creating it if it doesn't exist.0
// This is necessary because we need to be able to use getMaxVirtualSize() even if the media plugin is not loaded.
- LLViewerMediaTexture* media_tex = LLViewerTextureManager::getMediaTexture(mTextureId);
+ // *TODO: Consider enabling mipmaps (they have been disabled for a long time). Likely has a significant performance impact for tiled/high texture repeat media. Mip generation in a shader may also be an option if necessary.
+ LLViewerMediaTexture* media_tex = LLViewerTextureManager::getMediaTexture(mTextureId, USE_MIPMAPS);
if(media_tex)
{
media_tex->setMediaImpl();
@@ -2961,12 +2964,15 @@ void LLViewerMediaImpl::doMediaTexUpdate(LLViewerMediaTexture* media_tex, U8* da
LL_PROFILE_ZONE_SCOPED_CATEGORY_MEDIA;
mLock.lock(); // don't allow media source tear-down during update
+ const LLGLuint tex_name = media_tex->getGLTexture() ? media_tex->getGLTexture()->getTexName() : (LLGLuint)0;
+ if (!tex_name)
+ {
+ llassert(false);
+ return;
+ }
+
// wrap "data" in an LLImageRaw but do NOT make a copy
LLPointer<LLImageRaw> raw = new LLImageRaw(data, media_tex->getWidth(), media_tex->getHeight(), media_tex->getComponents(), true);
-
- // Allocate GL texture based on LLImageRaw but do NOT copy to GL
- LLGLuint tex_name = 0;
- media_tex->createGLTexture(0, raw, 0, TRUE, LLGLTexture::OTHER, true, &tex_name);
// copy just the subimage covered by the image raw to GL
media_tex->setSubImage(data, data_width, data_height, x_pos, y_pos, width, height, tex_name);
@@ -3002,10 +3008,10 @@ LLViewerMediaTexture* LLViewerMediaImpl::updateMediaImage()
}
llassert(!mTextureId.isNull());
- LLViewerMediaTexture* media_tex = LLViewerTextureManager::getMediaTexture( mTextureId );
+ // *TODO: Consider enabling mipmaps (they have been disabled for a long time). Likely has a significant performance impact for tiled/high texture repeat media. Mip generation in a shader may also be an option if necessary.
+ LLViewerMediaTexture* media_tex = LLViewerTextureManager::getMediaTexture( mTextureId, USE_MIPMAPS );
if ( mNeedsNewTexture
- || media_tex->getUseMipMaps()
|| (media_tex->getWidth() != mMediaSource->getTextureWidth())
|| (media_tex->getHeight() != mMediaSource->getTextureHeight())
|| (mTextureUsedWidth != mMediaSource->getWidth())
@@ -3021,8 +3027,6 @@ LLViewerMediaTexture* LLViewerMediaImpl::updateMediaImage()
// MEDIAOPT: check to see if size actually changed before doing work
media_tex->destroyGLTexture();
- // MEDIAOPT: apparently just calling setUseMipMaps(FALSE) doesn't work?
- media_tex->reinit(FALSE); // probably not needed
// MEDIAOPT: seems insane that we actually have to make an imageraw then
// immediately discard it