diff options
Diffstat (limited to 'indra/newview/llviewerkeyboard.cpp')
-rw-r--r-- | indra/newview/llviewerkeyboard.cpp | 183 |
1 files changed, 115 insertions, 68 deletions
diff --git a/indra/newview/llviewerkeyboard.cpp b/indra/newview/llviewerkeyboard.cpp index d7e15e7d6c..1aa9fd8a45 100644 --- a/indra/newview/llviewerkeyboard.cpp +++ b/indra/newview/llviewerkeyboard.cpp @@ -40,6 +40,7 @@ #include "llviewerwindow.h" #include "llvoavatarself.h" #include "llfloatercamera.h" +#include "llinitparam.h" // // Constants @@ -53,6 +54,11 @@ const S32 NUDGE_FRAMES = 2; const F32 ORBIT_NUDGE_RATE = 0.05f; // fraction of normal speed const F32 YAW_NUDGE_RATE = 0.05f; // fraction of normal speed +struct LLKeyboardActionRegistry +: public LLRegistrySingleton<std::string, boost::function<void (EKeystate keystate)>, LLKeyboardActionRegistry> +{ +}; + LLViewerKeyboard gViewerKeyboard; void agent_jump( EKeystate s ) @@ -550,52 +556,50 @@ void start_gesture( EKeystate s ) } } -void bind_keyboard_functions() -{ - gViewerKeyboard.bindNamedFunction("jump", agent_jump); - gViewerKeyboard.bindNamedFunction("push_down", agent_push_down); - gViewerKeyboard.bindNamedFunction("push_forward", agent_push_forward); - gViewerKeyboard.bindNamedFunction("push_backward", agent_push_backward); - gViewerKeyboard.bindNamedFunction("look_up", agent_look_up); - gViewerKeyboard.bindNamedFunction("look_down", agent_look_down); - gViewerKeyboard.bindNamedFunction("toggle_fly", agent_toggle_fly); - gViewerKeyboard.bindNamedFunction("turn_left", agent_turn_left); - gViewerKeyboard.bindNamedFunction("turn_right", agent_turn_right); - gViewerKeyboard.bindNamedFunction("slide_left", agent_slide_left); - gViewerKeyboard.bindNamedFunction("slide_right", agent_slide_right); - gViewerKeyboard.bindNamedFunction("spin_around_ccw", camera_spin_around_ccw); - gViewerKeyboard.bindNamedFunction("spin_around_cw", camera_spin_around_cw); - gViewerKeyboard.bindNamedFunction("spin_around_ccw_sitting", camera_spin_around_ccw_sitting); - gViewerKeyboard.bindNamedFunction("spin_around_cw_sitting", camera_spin_around_cw_sitting); - gViewerKeyboard.bindNamedFunction("spin_over", camera_spin_over); - gViewerKeyboard.bindNamedFunction("spin_under", camera_spin_under); - gViewerKeyboard.bindNamedFunction("spin_over_sitting", camera_spin_over_sitting); - gViewerKeyboard.bindNamedFunction("spin_under_sitting", camera_spin_under_sitting); - gViewerKeyboard.bindNamedFunction("move_forward", camera_move_forward); - gViewerKeyboard.bindNamedFunction("move_backward", camera_move_backward); - gViewerKeyboard.bindNamedFunction("move_forward_sitting", camera_move_forward_sitting); - gViewerKeyboard.bindNamedFunction("move_backward_sitting", camera_move_backward_sitting); - gViewerKeyboard.bindNamedFunction("pan_up", camera_pan_up); - gViewerKeyboard.bindNamedFunction("pan_down", camera_pan_down); - gViewerKeyboard.bindNamedFunction("pan_left", camera_pan_left); - gViewerKeyboard.bindNamedFunction("pan_right", camera_pan_right); - gViewerKeyboard.bindNamedFunction("pan_in", camera_pan_in); - gViewerKeyboard.bindNamedFunction("pan_out", camera_pan_out); - gViewerKeyboard.bindNamedFunction("move_forward_fast", camera_move_forward_fast); - gViewerKeyboard.bindNamedFunction("move_backward_fast", camera_move_backward_fast); - gViewerKeyboard.bindNamedFunction("edit_avatar_spin_ccw", edit_avatar_spin_ccw); - gViewerKeyboard.bindNamedFunction("edit_avatar_spin_cw", edit_avatar_spin_cw); - gViewerKeyboard.bindNamedFunction("edit_avatar_spin_over", edit_avatar_spin_over); - gViewerKeyboard.bindNamedFunction("edit_avatar_spin_under", edit_avatar_spin_under); - gViewerKeyboard.bindNamedFunction("edit_avatar_move_forward", edit_avatar_move_forward); - gViewerKeyboard.bindNamedFunction("edit_avatar_move_backward", edit_avatar_move_backward); - gViewerKeyboard.bindNamedFunction("stop_moving", stop_moving); - gViewerKeyboard.bindNamedFunction("start_chat", start_chat); - gViewerKeyboard.bindNamedFunction("start_gesture", start_gesture); -} - -LLViewerKeyboard::LLViewerKeyboard() : - mNamedFunctionCount(0) +#define REGISTER_KEYBOARD_ACTION(KEY, ACTION) LLREGISTER_STATIC(LLKeyboardActionRegistry, KEY, ACTION); +REGISTER_KEYBOARD_ACTION("jump", agent_jump); +REGISTER_KEYBOARD_ACTION("push_down", agent_push_down); +REGISTER_KEYBOARD_ACTION("push_forward", agent_push_forward); +REGISTER_KEYBOARD_ACTION("push_backward", agent_push_backward); +REGISTER_KEYBOARD_ACTION("look_up", agent_look_up); +REGISTER_KEYBOARD_ACTION("look_down", agent_look_down); +REGISTER_KEYBOARD_ACTION("toggle_fly", agent_toggle_fly); +REGISTER_KEYBOARD_ACTION("turn_left", agent_turn_left); +REGISTER_KEYBOARD_ACTION("turn_right", agent_turn_right); +REGISTER_KEYBOARD_ACTION("slide_left", agent_slide_left); +REGISTER_KEYBOARD_ACTION("slide_right", agent_slide_right); +REGISTER_KEYBOARD_ACTION("spin_around_ccw", camera_spin_around_ccw); +REGISTER_KEYBOARD_ACTION("spin_around_cw", camera_spin_around_cw); +REGISTER_KEYBOARD_ACTION("spin_around_ccw_sitting", camera_spin_around_ccw_sitting); +REGISTER_KEYBOARD_ACTION("spin_around_cw_sitting", camera_spin_around_cw_sitting); +REGISTER_KEYBOARD_ACTION("spin_over", camera_spin_over); +REGISTER_KEYBOARD_ACTION("spin_under", camera_spin_under); +REGISTER_KEYBOARD_ACTION("spin_over_sitting", camera_spin_over_sitting); +REGISTER_KEYBOARD_ACTION("spin_under_sitting", camera_spin_under_sitting); +REGISTER_KEYBOARD_ACTION("move_forward", camera_move_forward); +REGISTER_KEYBOARD_ACTION("move_backward", camera_move_backward); +REGISTER_KEYBOARD_ACTION("move_forward_sitting", camera_move_forward_sitting); +REGISTER_KEYBOARD_ACTION("move_backward_sitting", camera_move_backward_sitting); +REGISTER_KEYBOARD_ACTION("pan_up", camera_pan_up); +REGISTER_KEYBOARD_ACTION("pan_down", camera_pan_down); +REGISTER_KEYBOARD_ACTION("pan_left", camera_pan_left); +REGISTER_KEYBOARD_ACTION("pan_right", camera_pan_right); +REGISTER_KEYBOARD_ACTION("pan_in", camera_pan_in); +REGISTER_KEYBOARD_ACTION("pan_out", camera_pan_out); +REGISTER_KEYBOARD_ACTION("move_forward_fast", camera_move_forward_fast); +REGISTER_KEYBOARD_ACTION("move_backward_fast", camera_move_backward_fast); +REGISTER_KEYBOARD_ACTION("edit_avatar_spin_ccw", edit_avatar_spin_ccw); +REGISTER_KEYBOARD_ACTION("edit_avatar_spin_cw", edit_avatar_spin_cw); +REGISTER_KEYBOARD_ACTION("edit_avatar_spin_over", edit_avatar_spin_over); +REGISTER_KEYBOARD_ACTION("edit_avatar_spin_under", edit_avatar_spin_under); +REGISTER_KEYBOARD_ACTION("edit_avatar_move_forward", edit_avatar_move_forward); +REGISTER_KEYBOARD_ACTION("edit_avatar_move_backward", edit_avatar_move_backward); +REGISTER_KEYBOARD_ACTION("stop_moving", stop_moving); +REGISTER_KEYBOARD_ACTION("start_chat", start_chat); +REGISTER_KEYBOARD_ACTION("start_gesture", start_gesture); +#undef REGISTER_KEYBOARD_ACTION + +LLViewerKeyboard::LLViewerKeyboard() { for (S32 i = 0; i < MODE_COUNT; i++) { @@ -613,16 +617,6 @@ LLViewerKeyboard::LLViewerKeyboard() : } } - -void LLViewerKeyboard::bindNamedFunction(const std::string& name, LLKeyFunc func) -{ - S32 i = mNamedFunctionCount; - mNamedFunctions[i].mName = name; - mNamedFunctions[i].mFunction = func; - mNamedFunctionCount++; -} - - BOOL LLViewerKeyboard::modeFromString(const std::string& string, S32 *mode) { if (string == "FIRST_PERSON") @@ -695,8 +689,9 @@ BOOL LLViewerKeyboard::handleKey(KEY translated_key, MASK translated_mask, BOOL BOOL LLViewerKeyboard::bindKey(const S32 mode, const KEY key, const MASK mask, const std::string& function_name) { - S32 i,index; - void (*function)(EKeystate keystate) = NULL; + S32 index; + typedef boost::function<void(EKeystate)> function_t; + function_t function = NULL; std::string name; // Allow remapping of F2-F12 @@ -719,13 +714,11 @@ BOOL LLViewerKeyboard::bindKey(const S32 mode, const KEY key, const MASK mask, c } // Not remapped, look for a function - for (i = 0; i < mNamedFunctionCount; i++) + + function_t* result = LLKeyboardActionRegistry::getValue(function_name); + if (result) { - if (function_name == mNamedFunctions[i].mName) - { - function = mNamedFunctions[i].mFunction; - name = mNamedFunctions[i].mName; - } + function = *result; } if (!function) @@ -755,7 +748,6 @@ BOOL LLViewerKeyboard::bindKey(const S32 mode, const KEY key, const MASK mask, c mBindings[mode][index].mKey = key; mBindings[mode][index].mMask = mask; -// mBindings[mode][index].mName = name; mBindings[mode][index].mFunction = function; if (index == mBindingCount[mode]) @@ -764,6 +756,61 @@ BOOL LLViewerKeyboard::bindKey(const S32 mode, const KEY key, const MASK mask, c return TRUE; } +LLViewerKeyboard::KeyBinding::KeyBinding() +: key("key"), + mask("mask"), + command("command") +{} + +LLViewerKeyboard::KeyMode::KeyMode(EKeyboardMode _mode) +: bindings("binding"), + mode(_mode) +{} + +LLViewerKeyboard::Keys::Keys() +: first_person("first_person", KeyMode(MODE_FIRST_PERSON)), + third_person("third_person", KeyMode(MODE_THIRD_PERSON)), + edit("edit", KeyMode(MODE_EDIT)), + sitting("sitting", KeyMode(MODE_SITTING)), + edit_avatar("edit_avatar", KeyMode(MODE_EDIT_AVATAR)) +{} + +S32 LLViewerKeyboard::loadBindingsXML(const std::string& filename) +{ + S32 binding_count = 0; + Keys keys; + LLSimpleXUIParser parser; + + if (parser.readXUI(filename, keys) + && keys.validateBlock()) + { + binding_count += loadBindingMode(keys.first_person); + binding_count += loadBindingMode(keys.third_person); + binding_count += loadBindingMode(keys.edit); + binding_count += loadBindingMode(keys.sitting); + binding_count += loadBindingMode(keys.edit_avatar); + } + return binding_count; +} + +S32 LLViewerKeyboard::loadBindingMode(const LLViewerKeyboard::KeyMode& keymode) +{ + S32 binding_count = 0; + for (LLInitParam::ParamIterator<KeyBinding>::const_iterator it = keymode.bindings.begin(), + end_it = keymode.bindings.end(); + it != end_it; + ++it) + { + KEY key; + MASK mask; + LLKeyboard::keyFromString(it->key, &key); + LLKeyboard::maskFromString(it->mask, &mask); + bindKey(keymode.mode, key, mask, it->command); + binding_count++; + } + + return binding_count; +} S32 LLViewerKeyboard::loadBindings(const std::string& filename) { @@ -912,18 +959,18 @@ void LLViewerKeyboard::scanKey(KEY key, BOOL key_down, BOOL key_up, BOOL key_lev if (key_down && !repeat) { // ...key went down this frame, call function - (*binding[i].mFunction)( KEYSTATE_DOWN ); + binding[i].mFunction( KEYSTATE_DOWN ); } else if (key_up) { // ...key went down this frame, call function - (*binding[i].mFunction)( KEYSTATE_UP ); + binding[i].mFunction( KEYSTATE_UP ); } else if (key_level) { // ...key held down from previous frame // Not windows, just call the function. - (*binding[i].mFunction)( KEYSTATE_LEVEL ); + binding[i].mFunction( KEYSTATE_LEVEL ); }//if }//if }//for |