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+/**
+ * @file llviewerkeyboard.cpp
+ * @brief LLViewerKeyboard class implementation
+ *
+ * $LicenseInfo:firstyear=2005&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2010, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+
+#include "llviewerprecompiledheaders.h"
+
+#include "llappviewer.h"
+#include "llfloaterreg.h"
+#include "llviewerkeyboard.h"
+#include "llmath.h"
+#include "llagent.h"
+#include "llagentcamera.h"
+#include "llfloaterimnearbychat.h"
+#include "llviewercontrol.h"
+#include "llfocusmgr.h"
+#include "llmorphview.h"
+#include "llmoveview.h"
+#include "lltoolfocus.h"
+#include "llviewerwindow.h"
+#include "llvoavatarself.h"
+#include "llfloatercamera.h"
+#include "llinitparam.h"
+
+//
+// Constants
+//
+
+const F32 FLY_TIME = 0.5f;
+const F32 FLY_FRAMES = 4;
+
+const F32 NUDGE_TIME = 0.25f; // in seconds
+const S32 NUDGE_FRAMES = 2;
+const F32 ORBIT_NUDGE_RATE = 0.05f; // fraction of normal speed
+
+struct LLKeyboardActionRegistry
+: public LLRegistrySingleton<std::string, boost::function<void (EKeystate keystate)>, LLKeyboardActionRegistry>
+{
+ LLSINGLETON_EMPTY_CTOR(LLKeyboardActionRegistry);
+};
+
+LLViewerKeyboard gViewerKeyboard;
+
+void agent_jump( EKeystate s )
+{
+ static BOOL first_fly_attempt(TRUE);
+ if (KEYSTATE_UP == s)
+ {
+ first_fly_attempt = TRUE;
+ return;
+ }
+ F32 time = gKeyboard->getCurKeyElapsedTime();
+ S32 frame_count = ll_round(gKeyboard->getCurKeyElapsedFrameCount());
+
+ if( time < FLY_TIME
+ || frame_count <= FLY_FRAMES
+ || gAgent.upGrabbed()
+ || !gSavedSettings.getBOOL("AutomaticFly"))
+ {
+ gAgent.moveUp(1);
+ }
+ else
+ {
+ gAgent.setFlying(TRUE, first_fly_attempt);
+ first_fly_attempt = FALSE;
+ gAgent.moveUp(1);
+ }
+}
+
+void agent_push_down( EKeystate s )
+{
+ if( KEYSTATE_UP == s ) return;
+ gAgent.moveUp(-1);
+}
+
+static void agent_check_temporary_run(LLAgent::EDoubleTapRunMode mode)
+{
+ if (gAgent.mDoubleTapRunMode == mode &&
+ gAgent.getRunning() &&
+ !gAgent.getAlwaysRun())
+ {
+ // Turn off temporary running.
+ gAgent.clearRunning();
+ gAgent.sendWalkRun(gAgent.getRunning());
+ }
+}
+
+static void agent_handle_doubletap_run(EKeystate s, LLAgent::EDoubleTapRunMode mode)
+{
+ if (KEYSTATE_UP == s)
+ {
+ // Note: in case shift is already released, slide left/right run
+ // will be released in agent_turn_left()/agent_turn_right()
+ agent_check_temporary_run(mode);
+ }
+ else if (gSavedSettings.getBOOL("AllowTapTapHoldRun") &&
+ KEYSTATE_DOWN == s &&
+ !gAgent.getRunning())
+ {
+ if (gAgent.mDoubleTapRunMode == mode &&
+ gAgent.mDoubleTapRunTimer.getElapsedTimeF32() < NUDGE_TIME)
+ {
+ // Same walk-key was pushed again quickly; this is a
+ // double-tap so engage temporary running.
+ gAgent.setRunning();
+ gAgent.sendWalkRun(gAgent.getRunning());
+ }
+
+ // Pressing any walk-key resets the double-tap timer
+ gAgent.mDoubleTapRunTimer.reset();
+ gAgent.mDoubleTapRunMode = mode;
+ }
+}
+
+static void agent_push_forwardbackward( EKeystate s, S32 direction, LLAgent::EDoubleTapRunMode mode )
+{
+ agent_handle_doubletap_run(s, mode);
+ if (KEYSTATE_UP == s) return;
+
+ F32 time = gKeyboard->getCurKeyElapsedTime();
+ S32 frame_count = ll_round(gKeyboard->getCurKeyElapsedFrameCount());
+
+ if( time < NUDGE_TIME || frame_count <= NUDGE_FRAMES)
+ {
+ gAgent.moveAtNudge(direction);
+ }
+ else
+ {
+ gAgent.moveAt(direction);
+ }
+}
+
+void camera_move_forward( EKeystate s );
+
+void agent_push_forward( EKeystate s )
+{
+ if(gAgent.isMovementLocked()) return;
+
+ //in free camera control mode we need to intercept keyboard events for avatar movements
+ if (LLFloaterCamera::inFreeCameraMode())
+ {
+ camera_move_forward(s);
+ }
+ else
+ {
+ agent_push_forwardbackward(s, 1, LLAgent::DOUBLETAP_FORWARD);
+ }
+}
+
+void camera_move_backward( EKeystate s );
+
+void agent_push_backward( EKeystate s )
+{
+ if(gAgent.isMovementLocked()) return;
+
+ //in free camera control mode we need to intercept keyboard events for avatar movements
+ if (LLFloaterCamera::inFreeCameraMode())
+ {
+ camera_move_backward(s);
+ }
+ else if (!gAgent.backwardGrabbed() && gAgentAvatarp->isSitting() && gSavedSettings.getBOOL("LeaveMouselook"))
+ {
+ gAgentCamera.changeCameraToThirdPerson();
+ }
+ else
+ {
+ agent_push_forwardbackward(s, -1, LLAgent::DOUBLETAP_BACKWARD);
+ }
+}
+
+static void agent_slide_leftright( EKeystate s, S32 direction, LLAgent::EDoubleTapRunMode mode )
+{
+ agent_handle_doubletap_run(s, mode);
+ if( KEYSTATE_UP == s ) return;
+ F32 time = gKeyboard->getCurKeyElapsedTime();
+ S32 frame_count = ll_round(gKeyboard->getCurKeyElapsedFrameCount());
+
+ if( time < NUDGE_TIME || frame_count <= NUDGE_FRAMES)
+ {
+ gAgent.moveLeftNudge(direction);
+ }
+ else
+ {
+ gAgent.moveLeft(direction);
+ }
+}
+
+
+void agent_slide_left( EKeystate s )
+{
+ if(gAgent.isMovementLocked()) return;
+ agent_slide_leftright(s, 1, LLAgent::DOUBLETAP_SLIDELEFT);
+}
+
+
+void agent_slide_right( EKeystate s )
+{
+ if(gAgent.isMovementLocked()) return;
+ agent_slide_leftright(s, -1, LLAgent::DOUBLETAP_SLIDERIGHT);
+}
+
+void camera_spin_around_cw( EKeystate s );
+
+void agent_turn_left( EKeystate s )
+{
+ //in free camera control mode we need to intercept keyboard events for avatar movements
+ if (LLFloaterCamera::inFreeCameraMode())
+ {
+ camera_spin_around_cw(s);
+ return;
+ }
+
+ if(gAgent.isMovementLocked()) return;
+
+ if (LLToolCamera::getInstance()->mouseSteerMode())
+ {
+ agent_slide_left(s);
+ }
+ else
+ {
+ if (KEYSTATE_UP == s)
+ {
+ // Check temporary running. In case user released 'left' key with shift already released.
+ agent_check_temporary_run(LLAgent::DOUBLETAP_SLIDELEFT);
+ return;
+ }
+ F32 time = gKeyboard->getCurKeyElapsedTime();
+ gAgent.moveYaw( LLFloaterMove::getYawRate( time ) );
+ }
+}
+
+void camera_spin_around_ccw( EKeystate s );
+
+void agent_turn_right( EKeystate s )
+{
+ //in free camera control mode we need to intercept keyboard events for avatar movements
+ if (LLFloaterCamera::inFreeCameraMode())
+ {
+ camera_spin_around_ccw(s);
+ return;
+ }
+
+ if(gAgent.isMovementLocked()) return;
+
+ if (LLToolCamera::getInstance()->mouseSteerMode())
+ {
+ agent_slide_right(s);
+ }
+ else
+ {
+ if (KEYSTATE_UP == s)
+ {
+ // Check temporary running. In case user released 'right' key with shift already released.
+ agent_check_temporary_run(LLAgent::DOUBLETAP_SLIDERIGHT);
+ return;
+ }
+ F32 time = gKeyboard->getCurKeyElapsedTime();
+ gAgent.moveYaw( -LLFloaterMove::getYawRate( time ) );
+ }
+}
+
+void agent_look_up( EKeystate s )
+{
+ if( KEYSTATE_UP == s ) return;
+ gAgent.movePitch(-1);
+ //gAgent.rotate(-2.f * DEG_TO_RAD, gAgent.getFrame().getLeftAxis() );
+}
+
+
+void agent_look_down( EKeystate s )
+{
+ if( KEYSTATE_UP == s ) return;
+ gAgent.movePitch(1);
+ //gAgent.rotate(2.f * DEG_TO_RAD, gAgent.getFrame().getLeftAxis() );
+}
+
+void agent_toggle_fly( EKeystate s )
+{
+ // Only catch the edge
+ if (KEYSTATE_DOWN == s )
+ {
+ LLAgent::toggleFlying();
+ }
+}
+
+F32 get_orbit_rate()
+{
+ F32 time = gKeyboard->getCurKeyElapsedTime();
+ if( time < NUDGE_TIME )
+ {
+ F32 rate = ORBIT_NUDGE_RATE + time * (1 - ORBIT_NUDGE_RATE)/ NUDGE_TIME;
+ //LL_INFOS() << rate << LL_ENDL;
+ return rate;
+ }
+ else
+ {
+ return 1;
+ }
+}
+
+void camera_spin_around_ccw( EKeystate s )
+{
+ if( KEYSTATE_UP == s ) return;
+ gAgentCamera.unlockView();
+ gAgentCamera.setOrbitLeftKey( get_orbit_rate() );
+}
+
+
+void camera_spin_around_cw( EKeystate s )
+{
+ if( KEYSTATE_UP == s ) return;
+ gAgentCamera.unlockView();
+ gAgentCamera.setOrbitRightKey( get_orbit_rate() );
+}
+
+void camera_spin_around_ccw_sitting( EKeystate s )
+{
+ if( KEYSTATE_UP == s && gAgent.mDoubleTapRunMode != LLAgent::DOUBLETAP_SLIDERIGHT ) return;
+ if (gAgent.rotateGrabbed() || gAgentCamera.sitCameraEnabled() || gAgent.getRunning())
+ {
+ //send keystrokes, but do not change camera
+ agent_turn_right(s);
+ }
+ else
+ {
+ //change camera but do not send keystrokes
+ gAgentCamera.unlockView();
+ gAgentCamera.setOrbitLeftKey( get_orbit_rate() );
+ }
+}
+
+
+void camera_spin_around_cw_sitting( EKeystate s )
+{
+ if( KEYSTATE_UP == s && gAgent.mDoubleTapRunMode != LLAgent::DOUBLETAP_SLIDELEFT ) return;
+ if (gAgent.rotateGrabbed() || gAgentCamera.sitCameraEnabled() || gAgent.getRunning())
+ {
+ //send keystrokes, but do not change camera
+ agent_turn_left(s);
+ }
+ else
+ {
+ //change camera but do not send keystrokes
+ gAgentCamera.unlockView();
+ gAgentCamera.setOrbitRightKey( get_orbit_rate() );
+ }
+}
+
+
+void camera_spin_over( EKeystate s )
+{
+ if( KEYSTATE_UP == s ) return;
+ gAgentCamera.unlockView();
+ gAgentCamera.setOrbitUpKey( get_orbit_rate() );
+}
+
+
+void camera_spin_under( EKeystate s )
+{
+ if( KEYSTATE_UP == s ) return;
+ gAgentCamera.unlockView();
+ gAgentCamera.setOrbitDownKey( get_orbit_rate() );
+}
+
+void camera_spin_over_sitting( EKeystate s )
+{
+ if( KEYSTATE_UP == s ) return;
+ if (gAgent.upGrabbed() || gAgentCamera.sitCameraEnabled())
+ {
+ //send keystrokes, but do not change camera
+ agent_jump(s);
+ }
+ else
+ {
+ //change camera but do not send keystrokes
+ gAgentCamera.setOrbitUpKey( get_orbit_rate() );
+ }
+}
+
+
+void camera_spin_under_sitting( EKeystate s )
+{
+ if( KEYSTATE_UP == s ) return;
+ if (gAgent.downGrabbed() || gAgentCamera.sitCameraEnabled())
+ {
+ //send keystrokes, but do not change camera
+ agent_push_down(s);
+ }
+ else
+ {
+ //change camera but do not send keystrokes
+ gAgentCamera.setOrbitDownKey( get_orbit_rate() );
+ }
+}
+
+void camera_move_forward( EKeystate s )
+{
+ if( KEYSTATE_UP == s ) return;
+ gAgentCamera.unlockView();
+ gAgentCamera.setOrbitInKey( get_orbit_rate() );
+}
+
+
+void camera_move_backward( EKeystate s )
+{
+ if( KEYSTATE_UP == s ) return;
+ gAgentCamera.unlockView();
+ gAgentCamera.setOrbitOutKey( get_orbit_rate() );
+}
+
+void camera_move_forward_sitting( EKeystate s )
+{
+ if( KEYSTATE_UP == s && gAgent.mDoubleTapRunMode != LLAgent::DOUBLETAP_FORWARD ) return;
+ if (gAgent.forwardGrabbed() || gAgentCamera.sitCameraEnabled() || (gAgent.getRunning() && !gAgent.getAlwaysRun()))
+ {
+ agent_push_forward(s);
+ }
+ else
+ {
+ gAgentCamera.setOrbitInKey( get_orbit_rate() );
+ }
+}
+
+
+void camera_move_backward_sitting( EKeystate s )
+{
+ if( KEYSTATE_UP == s && gAgent.mDoubleTapRunMode != LLAgent::DOUBLETAP_BACKWARD ) return;
+
+ if (gAgent.backwardGrabbed() || gAgentCamera.sitCameraEnabled() || (gAgent.getRunning() && !gAgent.getAlwaysRun()))
+ {
+ agent_push_backward(s);
+ }
+ else
+ {
+ gAgentCamera.setOrbitOutKey( get_orbit_rate() );
+ }
+}
+
+void camera_pan_up( EKeystate s )
+{
+ if( KEYSTATE_UP == s ) return;
+ gAgentCamera.unlockView();
+ gAgentCamera.setPanUpKey( get_orbit_rate() );
+}
+
+void camera_pan_down( EKeystate s )
+{
+ if( KEYSTATE_UP == s ) return;
+ gAgentCamera.unlockView();
+ gAgentCamera.setPanDownKey( get_orbit_rate() );
+}
+
+void camera_pan_left( EKeystate s )
+{
+ if( KEYSTATE_UP == s ) return;
+ gAgentCamera.unlockView();
+ gAgentCamera.setPanLeftKey( get_orbit_rate() );
+}
+
+void camera_pan_right( EKeystate s )
+{
+ if( KEYSTATE_UP == s ) return;
+ gAgentCamera.unlockView();
+ gAgentCamera.setPanRightKey( get_orbit_rate() );
+}
+
+void camera_pan_in( EKeystate s )
+{
+ if( KEYSTATE_UP == s ) return;
+ gAgentCamera.unlockView();
+ gAgentCamera.setPanInKey( get_orbit_rate() );
+}
+
+void camera_pan_out( EKeystate s )
+{
+ if( KEYSTATE_UP == s ) return;
+ gAgentCamera.unlockView();
+ gAgentCamera.setPanOutKey( get_orbit_rate() );
+}
+
+void camera_move_forward_fast( EKeystate s )
+{
+ if( KEYSTATE_UP == s ) return;
+ gAgentCamera.unlockView();
+ gAgentCamera.setOrbitInKey(2.5f);
+}
+
+void camera_move_backward_fast( EKeystate s )
+{
+ if( KEYSTATE_UP == s ) return;
+ gAgentCamera.unlockView();
+ gAgentCamera.setOrbitOutKey(2.5f);
+}
+
+
+void edit_avatar_spin_ccw( EKeystate s )
+{
+ if( KEYSTATE_UP == s ) return;
+ gMorphView->setCameraDrivenByKeys( TRUE );
+ gAgentCamera.setOrbitLeftKey( get_orbit_rate() );
+ //gMorphView->orbitLeft( get_orbit_rate() );
+}
+
+
+void edit_avatar_spin_cw( EKeystate s )
+{
+ if( KEYSTATE_UP == s ) return;
+ gMorphView->setCameraDrivenByKeys( TRUE );
+ gAgentCamera.setOrbitRightKey( get_orbit_rate() );
+ //gMorphView->orbitRight( get_orbit_rate() );
+}
+
+void edit_avatar_spin_over( EKeystate s )
+{
+ if( KEYSTATE_UP == s ) return;
+ gMorphView->setCameraDrivenByKeys( TRUE );
+ gAgentCamera.setOrbitUpKey( get_orbit_rate() );
+ //gMorphView->orbitUp( get_orbit_rate() );
+}
+
+
+void edit_avatar_spin_under( EKeystate s )
+{
+ if( KEYSTATE_UP == s ) return;
+ gMorphView->setCameraDrivenByKeys( TRUE );
+ gAgentCamera.setOrbitDownKey( get_orbit_rate() );
+ //gMorphView->orbitDown( get_orbit_rate() );
+}
+
+void edit_avatar_move_forward( EKeystate s )
+{
+ if( KEYSTATE_UP == s ) return;
+ gMorphView->setCameraDrivenByKeys( TRUE );
+ gAgentCamera.setOrbitInKey( get_orbit_rate() );
+ //gMorphView->orbitIn();
+}
+
+
+void edit_avatar_move_backward( EKeystate s )
+{
+ if( KEYSTATE_UP == s ) return;
+ gMorphView->setCameraDrivenByKeys( TRUE );
+ gAgentCamera.setOrbitOutKey( get_orbit_rate() );
+ //gMorphView->orbitOut();
+}
+
+void stop_moving( EKeystate s )
+{
+ if( KEYSTATE_UP == s ) return;
+ // stop agent
+ gAgent.setControlFlags(AGENT_CONTROL_STOP);
+
+ // cancel autopilot
+ gAgent.stopAutoPilot();
+}
+
+void start_chat( EKeystate s )
+{
+ if (LLAppViewer::instance()->quitRequested())
+ {
+ return; // can't talk, gotta go, kthxbye!
+ }
+
+ // start chat
+ LLFloaterIMNearbyChat::startChat(NULL);
+}
+
+void start_gesture( EKeystate s )
+{
+ LLUICtrl* focus_ctrlp = dynamic_cast<LLUICtrl*>(gFocusMgr.getKeyboardFocus());
+ if (KEYSTATE_UP == s &&
+ ! (focus_ctrlp && focus_ctrlp->acceptsTextInput()))
+ {
+ if ((LLFloaterReg::getTypedInstance<LLFloaterIMNearbyChat>("nearby_chat"))->getCurrentChat().empty())
+ {
+ // No existing chat in chat editor, insert '/'
+ LLFloaterIMNearbyChat::startChat("/");
+ }
+ else
+ {
+ // Don't overwrite existing text in chat editor
+ LLFloaterIMNearbyChat::startChat(NULL);
+ }
+ }
+}
+
+#define REGISTER_KEYBOARD_ACTION(KEY, ACTION) LLREGISTER_STATIC(LLKeyboardActionRegistry, KEY, ACTION);
+REGISTER_KEYBOARD_ACTION("jump", agent_jump);
+REGISTER_KEYBOARD_ACTION("push_down", agent_push_down);
+REGISTER_KEYBOARD_ACTION("push_forward", agent_push_forward);
+REGISTER_KEYBOARD_ACTION("push_backward", agent_push_backward);
+REGISTER_KEYBOARD_ACTION("look_up", agent_look_up);
+REGISTER_KEYBOARD_ACTION("look_down", agent_look_down);
+REGISTER_KEYBOARD_ACTION("toggle_fly", agent_toggle_fly);
+REGISTER_KEYBOARD_ACTION("turn_left", agent_turn_left);
+REGISTER_KEYBOARD_ACTION("turn_right", agent_turn_right);
+REGISTER_KEYBOARD_ACTION("slide_left", agent_slide_left);
+REGISTER_KEYBOARD_ACTION("slide_right", agent_slide_right);
+REGISTER_KEYBOARD_ACTION("spin_around_ccw", camera_spin_around_ccw);
+REGISTER_KEYBOARD_ACTION("spin_around_cw", camera_spin_around_cw);
+REGISTER_KEYBOARD_ACTION("spin_around_ccw_sitting", camera_spin_around_ccw_sitting);
+REGISTER_KEYBOARD_ACTION("spin_around_cw_sitting", camera_spin_around_cw_sitting);
+REGISTER_KEYBOARD_ACTION("spin_over", camera_spin_over);
+REGISTER_KEYBOARD_ACTION("spin_under", camera_spin_under);
+REGISTER_KEYBOARD_ACTION("spin_over_sitting", camera_spin_over_sitting);
+REGISTER_KEYBOARD_ACTION("spin_under_sitting", camera_spin_under_sitting);
+REGISTER_KEYBOARD_ACTION("move_forward", camera_move_forward);
+REGISTER_KEYBOARD_ACTION("move_backward", camera_move_backward);
+REGISTER_KEYBOARD_ACTION("move_forward_sitting", camera_move_forward_sitting);
+REGISTER_KEYBOARD_ACTION("move_backward_sitting", camera_move_backward_sitting);
+REGISTER_KEYBOARD_ACTION("pan_up", camera_pan_up);
+REGISTER_KEYBOARD_ACTION("pan_down", camera_pan_down);
+REGISTER_KEYBOARD_ACTION("pan_left", camera_pan_left);
+REGISTER_KEYBOARD_ACTION("pan_right", camera_pan_right);
+REGISTER_KEYBOARD_ACTION("pan_in", camera_pan_in);
+REGISTER_KEYBOARD_ACTION("pan_out", camera_pan_out);
+REGISTER_KEYBOARD_ACTION("move_forward_fast", camera_move_forward_fast);
+REGISTER_KEYBOARD_ACTION("move_backward_fast", camera_move_backward_fast);
+REGISTER_KEYBOARD_ACTION("edit_avatar_spin_ccw", edit_avatar_spin_ccw);
+REGISTER_KEYBOARD_ACTION("edit_avatar_spin_cw", edit_avatar_spin_cw);
+REGISTER_KEYBOARD_ACTION("edit_avatar_spin_over", edit_avatar_spin_over);
+REGISTER_KEYBOARD_ACTION("edit_avatar_spin_under", edit_avatar_spin_under);
+REGISTER_KEYBOARD_ACTION("edit_avatar_move_forward", edit_avatar_move_forward);
+REGISTER_KEYBOARD_ACTION("edit_avatar_move_backward", edit_avatar_move_backward);
+REGISTER_KEYBOARD_ACTION("stop_moving", stop_moving);
+REGISTER_KEYBOARD_ACTION("start_chat", start_chat);
+REGISTER_KEYBOARD_ACTION("start_gesture", start_gesture);
+#undef REGISTER_KEYBOARD_ACTION
+
+LLViewerKeyboard::LLViewerKeyboard()
+{
+ for (S32 i = 0; i < MODE_COUNT; i++)
+ {
+ mBindingCount[i] = 0;
+ }
+
+ for (S32 i = 0; i < KEY_COUNT; i++)
+ {
+ mKeyHandledByUI[i] = FALSE;
+ }
+ // we want the UI to never see these keys so that they can always control the avatar/camera
+ for(KEY k = KEY_PAD_UP; k <= KEY_PAD_DIVIDE; k++)
+ {
+ mKeysSkippedByUI.insert(k);
+ }
+}
+
+BOOL LLViewerKeyboard::modeFromString(const std::string& string, S32 *mode)
+{
+ if (string == "FIRST_PERSON")
+ {
+ *mode = MODE_FIRST_PERSON;
+ return TRUE;
+ }
+ else if (string == "THIRD_PERSON")
+ {
+ *mode = MODE_THIRD_PERSON;
+ return TRUE;
+ }
+ else if (string == "EDIT")
+ {
+ *mode = MODE_EDIT;
+ return TRUE;
+ }
+ else if (string == "EDIT_AVATAR")
+ {
+ *mode = MODE_EDIT_AVATAR;
+ return TRUE;
+ }
+ else if (string == "SITTING")
+ {
+ *mode = MODE_SITTING;
+ return TRUE;
+ }
+ else
+ {
+ *mode = MODE_THIRD_PERSON;
+ return FALSE;
+ }
+}
+
+BOOL LLViewerKeyboard::handleKey(KEY translated_key, MASK translated_mask, BOOL repeated)
+{
+ // check for re-map
+ EKeyboardMode mode = gViewerKeyboard.getMode();
+ U32 keyidx = (translated_mask<<16) | translated_key;
+ key_remap_t::iterator iter = mRemapKeys[mode].find(keyidx);
+ if (iter != mRemapKeys[mode].end())
+ {
+ translated_key = (iter->second) & 0xff;
+ translated_mask = (iter->second)>>16;
+ }
+
+ // No repeats of F-keys
+ BOOL repeatable_key = (translated_key < KEY_F1 || translated_key > KEY_F12);
+ if (!repeatable_key && repeated)
+ {
+ return FALSE;
+ }
+
+ LL_DEBUGS("UserInput") << "keydown -" << translated_key << "-" << LL_ENDL;
+ // skip skipped keys
+ if(mKeysSkippedByUI.find(translated_key) != mKeysSkippedByUI.end())
+ {
+ mKeyHandledByUI[translated_key] = FALSE;
+ LL_INFOS("KeyboardHandling") << "Key wasn't handled by UI!" << LL_ENDL;
+ }
+ else
+ {
+ // it is sufficient to set this value once per call to handlekey
+ // without clearing it, as it is only used in the subsequent call to scanKey
+ mKeyHandledByUI[translated_key] = gViewerWindow->handleKey(translated_key, translated_mask);
+ // mKeyHandledByUI is not what you think ... this indicates whether the UI has handled this keypress yet (any keypress)
+ // NOT whether some UI shortcut wishes to handle the keypress
+
+ }
+ return mKeyHandledByUI[translated_key];
+}
+
+BOOL LLViewerKeyboard::handleKeyUp(KEY translated_key, MASK translated_mask)
+{
+ return gViewerWindow->handleKeyUp(translated_key, translated_mask);
+}
+
+BOOL LLViewerKeyboard::bindKey(const S32 mode, const KEY key, const MASK mask, const std::string& function_name)
+{
+ S32 index;
+ typedef boost::function<void(EKeystate)> function_t;
+ function_t function = NULL;
+ std::string name;
+
+ // Allow remapping of F2-F12
+ if (function_name[0] == 'F')
+ {
+ int c1 = function_name[1] - '0';
+ int c2 = function_name[2] ? function_name[2] - '0' : -1;
+ if (c1 >= 0 && c1 <= 9 && c2 >= -1 && c2 <= 9)
+ {
+ int idx = c1;
+ if (c2 >= 0)
+ idx = idx*10 + c2;
+ if (idx >=2 && idx <= 12)
+ {
+ U32 keyidx = ((mask<<16)|key);
+ (mRemapKeys[mode])[keyidx] = ((0<<16)|(KEY_F1+(idx-1)));
+ return TRUE;
+ }
+ }
+ }
+
+ // Not remapped, look for a function
+
+ function_t* result = LLKeyboardActionRegistry::getValue(function_name);
+ if (result)
+ {
+ function = *result;
+ }
+
+ if (!function)
+ {
+ LL_ERRS() << "Can't bind key to function " << function_name << ", no function with this name found" << LL_ENDL;
+ return FALSE;
+ }
+
+ // check for duplicate first and overwrite
+ for (index = 0; index < mBindingCount[mode]; index++)
+ {
+ if (key == mBindings[mode][index].mKey && mask == mBindings[mode][index].mMask)
+ break;
+ }
+
+ if (index >= MAX_KEY_BINDINGS)
+ {
+ LL_ERRS() << "LLKeyboard::bindKey() - too many keys for mode " << mode << LL_ENDL;
+ return FALSE;
+ }
+
+ if (mode >= MODE_COUNT)
+ {
+ LL_ERRS() << "LLKeyboard::bindKey() - unknown mode passed" << mode << LL_ENDL;
+ return FALSE;
+ }
+
+ mBindings[mode][index].mKey = key;
+ mBindings[mode][index].mMask = mask;
+ mBindings[mode][index].mFunction = function;
+
+ if (index == mBindingCount[mode])
+ mBindingCount[mode]++;
+
+ return TRUE;
+}
+
+LLViewerKeyboard::KeyBinding::KeyBinding()
+: key("key"),
+ mask("mask"),
+ command("command")
+{}
+
+LLViewerKeyboard::KeyMode::KeyMode(EKeyboardMode _mode)
+: bindings("binding"),
+ mode(_mode)
+{}
+
+LLViewerKeyboard::Keys::Keys()
+: first_person("first_person", KeyMode(MODE_FIRST_PERSON)),
+ third_person("third_person", KeyMode(MODE_THIRD_PERSON)),
+ edit("edit", KeyMode(MODE_EDIT)),
+ sitting("sitting", KeyMode(MODE_SITTING)),
+ edit_avatar("edit_avatar", KeyMode(MODE_EDIT_AVATAR))
+{}
+
+S32 LLViewerKeyboard::loadBindingsXML(const std::string& filename)
+{
+ S32 binding_count = 0;
+ Keys keys;
+ LLSimpleXUIParser parser;
+
+ if (parser.readXUI(filename, keys)
+ && keys.validateBlock())
+ {
+ binding_count += loadBindingMode(keys.first_person);
+ binding_count += loadBindingMode(keys.third_person);
+ binding_count += loadBindingMode(keys.edit);
+ binding_count += loadBindingMode(keys.sitting);
+ binding_count += loadBindingMode(keys.edit_avatar);
+ }
+ return binding_count;
+}
+
+S32 LLViewerKeyboard::loadBindingMode(const LLViewerKeyboard::KeyMode& keymode)
+{
+ S32 binding_count = 0;
+ for (LLInitParam::ParamIterator<KeyBinding>::const_iterator it = keymode.bindings.begin(),
+ end_it = keymode.bindings.end();
+ it != end_it;
+ ++it)
+ {
+ KEY key;
+ MASK mask;
+ LLKeyboard::keyFromString(it->key, &key);
+ LLKeyboard::maskFromString(it->mask, &mask);
+ bindKey(keymode.mode, key, mask, it->command);
+ binding_count++;
+ }
+
+ return binding_count;
+}
+
+S32 LLViewerKeyboard::loadBindings(const std::string& filename)
+{
+ LLFILE *fp;
+ const S32 BUFFER_SIZE = 2048;
+ char buffer[BUFFER_SIZE]; /* Flawfinder: ignore */
+ // *NOTE: This buffer size is hard coded into scanf() below.
+ char mode_string[MAX_STRING] = ""; /* Flawfinder: ignore */
+ char key_string[MAX_STRING] = ""; /* Flawfinder: ignore */
+ char mask_string[MAX_STRING] = ""; /* Flawfinder: ignore */
+ char function_string[MAX_STRING] = ""; /* Flawfinder: ignore */
+ S32 mode = MODE_THIRD_PERSON;
+ KEY key = 0;
+ MASK mask = 0;
+ S32 tokens_read;
+ S32 binding_count = 0;
+ S32 line_count = 0;
+
+ if(filename.empty())
+ {
+ LL_ERRS() << " No filename specified" << LL_ENDL;
+ return 0;
+ }
+
+ fp = LLFile::fopen(filename, "r");
+
+ if (!fp)
+ {
+ return 0;
+ }
+
+
+ while (!feof(fp))
+ {
+ line_count++;
+ if (!fgets(buffer, BUFFER_SIZE, fp))
+ break;
+
+ // skip over comments, blank lines
+ if (buffer[0] == '#' || buffer[0] == '\n') continue;
+
+ // grab the binding strings
+ tokens_read = sscanf( /* Flawfinder: ignore */
+ buffer,
+ "%254s %254s %254s %254s",
+ mode_string,
+ key_string,
+ mask_string,
+ function_string);
+
+ if (tokens_read == EOF)
+ {
+ LL_INFOS() << "Unexpected end-of-file at line " << line_count << " of key binding file " << filename << LL_ENDL;
+ fclose(fp);
+ return 0;
+ }
+ else if (tokens_read < 4)
+ {
+ LL_INFOS() << "Can't read line " << line_count << " of key binding file " << filename << LL_ENDL;
+ continue;
+ }
+
+ // convert mode
+ if (!modeFromString(mode_string, &mode))
+ {
+ LL_INFOS() << "Unknown mode on line " << line_count << " of key binding file " << filename << LL_ENDL;
+ LL_INFOS() << "Mode must be one of FIRST_PERSON, THIRD_PERSON, EDIT, EDIT_AVATAR" << LL_ENDL;
+ continue;
+ }
+
+ // convert key
+ if (!LLKeyboard::keyFromString(key_string, &key))
+ {
+ LL_INFOS() << "Can't interpret key on line " << line_count << " of key binding file " << filename << LL_ENDL;
+ continue;
+ }
+
+ // convert mask
+ if (!LLKeyboard::maskFromString(mask_string, &mask))
+ {
+ LL_INFOS() << "Can't interpret mask on line " << line_count << " of key binding file " << filename << LL_ENDL;
+ continue;
+ }
+
+ // bind key
+ if (bindKey(mode, key, mask, function_string))
+ {
+ binding_count++;
+ }
+ }
+
+ fclose(fp);
+
+ return binding_count;
+}
+
+
+EKeyboardMode LLViewerKeyboard::getMode()
+{
+ if ( gAgentCamera.cameraMouselook() )
+ {
+ return MODE_FIRST_PERSON;
+ }
+ else if ( gMorphView && gMorphView->getVisible())
+ {
+ return MODE_EDIT_AVATAR;
+ }
+ else if (isAgentAvatarValid() && gAgentAvatarp->isSitting())
+ {
+ return MODE_SITTING;
+ }
+ else
+ {
+ return MODE_THIRD_PERSON;
+ }
+}
+
+
+// Called from scanKeyboard.
+void LLViewerKeyboard::scanKey(KEY key, BOOL key_down, BOOL key_up, BOOL key_level)
+{
+ if (LLApp::isExiting())
+ {
+ return;
+ }
+
+ S32 mode = getMode();
+ // Consider keyboard scanning as NOT mouse event. JC
+ MASK mask = gKeyboard->currentMask(FALSE);
+
+ LLKeyBinding* binding = mBindings[mode];
+ S32 binding_count = mBindingCount[mode];
+
+
+ if (mKeyHandledByUI[key])
+ {
+ return;
+ }
+
+ // don't process key down on repeated keys
+ BOOL repeat = gKeyboard->getKeyRepeated(key);
+
+ for (S32 i = 0; i < binding_count; i++)
+ {
+ //for (S32 key = 0; key < KEY_COUNT; key++)
+ if (binding[i].mKey == key)
+ {
+ //if (binding[i].mKey == key && binding[i].mMask == mask)
+ if (binding[i].mMask == mask)
+ {
+ if (key_down && !repeat)
+ {
+ // ...key went down this frame, call function
+ binding[i].mFunction( KEYSTATE_DOWN );
+ }
+ else if (key_up)
+ {
+ // ...key went down this frame, call function
+ binding[i].mFunction( KEYSTATE_UP );
+ }
+ else if (key_level)
+ {
+ // ...key held down from previous frame
+ // Not windows, just call the function.
+ binding[i].mFunction( KEYSTATE_LEVEL );
+ }//if
+ }//if
+ }//for
+ }//for
+}