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Diffstat (limited to 'indra/newview/llviewerjointmesh_sse.cpp')
-rw-r--r-- | indra/newview/llviewerjointmesh_sse.cpp | 114 |
1 files changed, 0 insertions, 114 deletions
diff --git a/indra/newview/llviewerjointmesh_sse.cpp b/indra/newview/llviewerjointmesh_sse.cpp deleted file mode 100644 index 400b49d046..0000000000 --- a/indra/newview/llviewerjointmesh_sse.cpp +++ /dev/null @@ -1,114 +0,0 @@ -/** - * @file llviewerjointmesh_sse.cpp - * @brief SSE vectorized joint skinning code, only used when video card does - * not support avatar vertex programs. - * - * *NOTE: Disabled on Windows builds. See llv4math.h for details. - * - * $LicenseInfo:firstyear=2007&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2010, Linden Research, Inc. - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * - * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA - * $/LicenseInfo$ - */ - -//----------------------------------------------------------------------------- -// Header Files -//----------------------------------------------------------------------------- - -#include "llviewerprecompiledheaders.h" - -#include "llviewerjointmesh.h" - -// project includes -#include "llface.h" -#include "llpolymesh.h" - -// library includes -#include "lldarray.h" -#include "llv4math.h" // for LL_VECTORIZE -#include "llv4matrix3.h" -#include "llv4matrix4.h" -#include "v3math.h" - - -#if LL_VECTORIZE - -inline void matrix_translate(LLV4Matrix4& m, const LLMatrix4* w, const LLVector3& j) -{ - m.mV[VX] = _mm_loadu_ps(w->mMatrix[VX]); - m.mV[VY] = _mm_loadu_ps(w->mMatrix[VY]); - m.mV[VZ] = _mm_loadu_ps(w->mMatrix[VZ]); - m.mV[VW] = _mm_loadu_ps(w->mMatrix[VW]); - m.mV[VW] = _mm_add_ps(m.mV[VW], _mm_mul_ps(_mm_set1_ps(j.mV[VX]), m.mV[VX])); // ( ax * vx ) + vw - m.mV[VW] = _mm_add_ps(m.mV[VW], _mm_mul_ps(_mm_set1_ps(j.mV[VY]), m.mV[VY])); - m.mV[VW] = _mm_add_ps(m.mV[VW], _mm_mul_ps(_mm_set1_ps(j.mV[VZ]), m.mV[VZ])); -} - -// static -void LLViewerJointMesh::updateGeometrySSE(LLFace *face, LLPolyMesh *mesh) -{ - // This cannot be a file-level static because it will be initialized - // before main() using SSE code, which will crash on non-SSE processors. - static LLV4Matrix4 sJointMat[32]; - LLDynamicArray<LLJointRenderData*>& joint_data = mesh->getReferenceMesh()->mJointRenderData; - - //upload joint pivots/matrices - for(S32 j = 0, jend = joint_data.count(); j < jend ; ++j ) - { - matrix_translate(sJointMat[j], joint_data[j]->mWorldMatrix, - joint_data[j]->mSkinJoint ? - joint_data[j]->mSkinJoint->mRootToJointSkinOffset - : joint_data[j+1]->mSkinJoint->mRootToParentJointSkinOffset); - } - - F32 weight = F32_MAX; - LLV4Matrix4 blend_mat; - - LLStrider<LLVector3> o_vertices; - LLStrider<LLVector3> o_normals; - - LLVertexBuffer *buffer = face->getVertexBuffer(); - buffer->getVertexStrider(o_vertices, mesh->mFaceVertexOffset); - buffer->getNormalStrider(o_normals, mesh->mFaceVertexOffset); - - const F32* weights = mesh->getWeights(); - const LLVector3* coords = (const LLVector3*)mesh->getCoords(); - const LLVector3* normals = (const LLVector3*)mesh->getNormals(); - for (U32 index = 0, index_end = mesh->getNumVertices(); index < index_end; ++index) - { - if( weight != weights[index]) - { - S32 joint = llfloor(weight = weights[index]); - blend_mat.lerp(sJointMat[joint], sJointMat[joint+1], weight - joint); - } - blend_mat.multiply(coords[index], o_vertices[index]); - ((LLV4Matrix3)blend_mat).multiply(normals[index], o_normals[index]); - } - - buffer->setBuffer(0); -} - -#else - -void LLViewerJointMesh::updateGeometrySSE(LLFace *face, LLPolyMesh *mesh) -{ - LLViewerJointMesh::updateGeometryVectorized(face, mesh); -} - -#endif |