diff options
Diffstat (limited to 'indra/newview/llviewerjointmesh.cpp')
-rw-r--r-- | indra/newview/llviewerjointmesh.cpp | 1050 |
1 files changed, 525 insertions, 525 deletions
diff --git a/indra/newview/llviewerjointmesh.cpp b/indra/newview/llviewerjointmesh.cpp index cf228a97e2..ebc9b88709 100644 --- a/indra/newview/llviewerjointmesh.cpp +++ b/indra/newview/llviewerjointmesh.cpp @@ -1,525 +1,525 @@ - /**
- * @file llviewerjointmesh.cpp
- * @brief Implementation of LLViewerJointMesh class
- *
- * $LicenseInfo:firstyear=2001&license=viewerlgpl$
- * Second Life Viewer Source Code
- * Copyright (C) 2010, Linden Research, Inc.
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation;
- * version 2.1 of the License only.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
- * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
- * $/LicenseInfo$
- */
-
-//-----------------------------------------------------------------------------
-// Header Files
-//-----------------------------------------------------------------------------
-#include "llviewerprecompiledheaders.h"
-
-#include "llfasttimer.h"
-#include "llrender.h"
-
-#include "llapr.h"
-#include "llbox.h"
-#include "lldrawable.h"
-#include "lldrawpoolavatar.h"
-#include "lldrawpoolbump.h"
-#include "lldynamictexture.h"
-#include "llface.h"
-#include "llglheaders.h"
-#include "llviewertexlayer.h"
-#include "llviewercamera.h"
-#include "llviewercontrol.h"
-#include "llviewertexturelist.h"
-#include "llviewerjointmesh.h"
-#include "llvoavatar.h"
-#include "llsky.h"
-#include "pipeline.h"
-#include "llviewershadermgr.h"
-#include "llmath.h"
-#include "v4math.h"
-#include "m3math.h"
-#include "m4math.h"
-#include "llmatrix4a.h"
-#include "llperfstats.h"
-
-#if !LL_DARWIN && !LL_LINUX
-extern PFNGLWEIGHTPOINTERARBPROC glWeightPointerARB;
-extern PFNGLWEIGHTFVARBPROC glWeightfvARB;
-extern PFNGLVERTEXBLENDARBPROC glVertexBlendARB;
-#endif
-
-//-----------------------------------------------------------------------------
-//-----------------------------------------------------------------------------
-// LLViewerJointMesh
-//-----------------------------------------------------------------------------
-//-----------------------------------------------------------------------------
-
-
-//-----------------------------------------------------------------------------
-// LLViewerJointMesh()
-//-----------------------------------------------------------------------------
-LLViewerJointMesh::LLViewerJointMesh()
- :
- LLAvatarJointMesh()
-{
-}
-
-
-//-----------------------------------------------------------------------------
-// ~LLViewerJointMesh()
-// Class Destructor
-//-----------------------------------------------------------------------------
-LLViewerJointMesh::~LLViewerJointMesh()
-{
-}
-
-const S32 NUM_AXES = 3;
-
-// register layoud
-// rotation X 0-n
-// rotation Y 0-n
-// rotation Z 0-n
-// pivot parent 0-n -- child = n+1
-
-static LLMatrix4 gJointMatUnaligned[32];
-static LLMatrix4a gJointMatAligned[32];
-static LLMatrix3 gJointRotUnaligned[32];
-static LLVector4 gJointPivot[32];
-
-//-----------------------------------------------------------------------------
-// uploadJointMatrices()
-//-----------------------------------------------------------------------------
-void LLViewerJointMesh::uploadJointMatrices()
-{
- S32 joint_num;
- LLPolyMesh *reference_mesh = mMesh->getReferenceMesh();
- LLDrawPool *poolp = mFace ? mFace->getPool() : NULL;
- bool hardware_skinning = (poolp && poolp->getShaderLevel() > 0);
-
- //calculate joint matrices
- for (joint_num = 0; joint_num < reference_mesh->mJointRenderData.size(); joint_num++)
- {
- LLMatrix4 joint_mat = *reference_mesh->mJointRenderData[joint_num]->mWorldMatrix;
-
- if (hardware_skinning)
- {
- joint_mat *= LLDrawPoolAvatar::getModelView();
- }
- gJointMatUnaligned[joint_num] = joint_mat;
- gJointRotUnaligned[joint_num] = joint_mat.getMat3();
- }
-
- bool last_pivot_uploaded{ false };
- S32 j = 0;
-
- //upload joint pivots
- for (joint_num = 0; joint_num < reference_mesh->mJointRenderData.size(); joint_num++)
- {
- LLSkinJoint *sj = reference_mesh->mJointRenderData[joint_num]->mSkinJoint;
- if (sj)
- {
- if (!last_pivot_uploaded)
- {
- LLVector4 parent_pivot(sj->mRootToParentJointSkinOffset);
- parent_pivot.mV[VW] = 0.f;
- gJointPivot[j++] = parent_pivot;
- }
-
- LLVector4 child_pivot(sj->mRootToJointSkinOffset);
- child_pivot.mV[VW] = 0.f;
-
- gJointPivot[j++] = child_pivot;
-
- last_pivot_uploaded = true;
- }
- else
- {
- last_pivot_uploaded = false;
- }
- }
-
- //add pivot point into transform
- for (S32 i = 0; i < j; i++)
- {
- LLVector3 pivot;
- pivot = LLVector3(gJointPivot[i]);
- pivot = pivot * gJointRotUnaligned[i];
- gJointMatUnaligned[i].translate(pivot);
- }
-
- // upload matrices
- if (hardware_skinning)
- {
- GLfloat mat[45*4];
- memset(mat, 0, sizeof(GLfloat)*45*4);
-
- for (joint_num = 0; joint_num < reference_mesh->mJointRenderData.size(); joint_num++)
- {
- gJointMatUnaligned[joint_num].transpose();
-
- for (S32 axis = 0; axis < NUM_AXES; axis++)
- {
- F32* vector = gJointMatUnaligned[joint_num].mMatrix[axis];
- U32 offset = LL_CHARACTER_MAX_JOINTS_PER_MESH*axis+joint_num;
- memcpy(mat+offset*4, vector, sizeof(GLfloat)*4);
- }
- }
- stop_glerror();
- if (LLGLSLShader::sCurBoundShaderPtr)
- {
- LLGLSLShader::sCurBoundShaderPtr->uniform4fv(LLViewerShaderMgr::AVATAR_MATRIX, 45, mat);
- }
- stop_glerror();
- }
- else
- {
- //load gJointMatUnaligned into gJointMatAligned
- for (joint_num = 0; joint_num < reference_mesh->mJointRenderData.size(); ++joint_num)
- {
- gJointMatAligned[joint_num].loadu(gJointMatUnaligned[joint_num]);
- }
- }
-}
-
-//--------------------------------------------------------------------
-// DrawElementsBLEND and utility code
-//--------------------------------------------------------------------
-
-// compare_int is used by the qsort function to sort the index array
-int compare_int(const void *a, const void *b)
-{
- if (*(U32*)a < *(U32*)b)
- {
- return -1;
- }
- else if (*(U32*)a > *(U32*)b)
- {
- return 1;
- }
- else return 0;
-}
-
-//--------------------------------------------------------------------
-// LLViewerJointMesh::drawShape()
-//--------------------------------------------------------------------
-U32 LLViewerJointMesh::drawShape( F32 pixelArea, bool first_pass, bool is_dummy)
-{
- if (!mValid || !mMesh || !mFace || !mVisible ||
- !mFace->getVertexBuffer() ||
- mMesh->getNumFaces() == 0 ||
- LLGLSLShader::sCurBoundShaderPtr == NULL)
- {
- return 0;
- }
-
- U32 triangle_count = 0;
-
- S32 diffuse_channel = LLDrawPoolAvatar::sDiffuseChannel;
-
- stop_glerror();
-
- //----------------------------------------------------------------
- // setup current color
- //----------------------------------------------------------------
- if (is_dummy)
- gGL.diffuseColor4fv(LLVOAvatar::getDummyColor().mV);
- else
- gGL.diffuseColor4fv(mColor.mV);
-
- stop_glerror();
-
- LLGLSSpecular specular(LLColor4(1.f,1.f,1.f,1.f), 0.f);
-
- //----------------------------------------------------------------
- // setup current texture
- //----------------------------------------------------------------
- llassert( !(mTexture.notNull() && mLayerSet) ); // mutually exclusive
-
- LLViewerTexLayerSet *layerset = dynamic_cast<LLViewerTexLayerSet*>(mLayerSet);
- if (mTestImageName)
- {
- gGL.getTexUnit(diffuse_channel)->bindManual(LLTexUnit::TT_TEXTURE, mTestImageName);
-
- if (mIsTransparent)
- {
- gGL.diffuseColor4f(1.f, 1.f, 1.f, 1.f);
- }
- else
- {
- gGL.diffuseColor4f(0.7f, 0.6f, 0.3f, 1.f);
- }
- }
- else if( !is_dummy && layerset )
- {
- if( layerset->hasComposite() )
- {
- gGL.getTexUnit(diffuse_channel)->bind(layerset->getViewerComposite());
- }
- else
- {
- gGL.getTexUnit(diffuse_channel)->bind(LLViewerTextureManager::getFetchedTexture(IMG_DEFAULT));
- }
- }
- else if ( !is_dummy && mTexture.notNull() )
- {
- gGL.getTexUnit(diffuse_channel)->bind(mTexture);
- }
- else
- {
- gGL.getTexUnit(diffuse_channel)->bind(LLViewerTextureManager::getFetchedTexture(IMG_DEFAULT));
- }
-
- U32 start = mMesh->mFaceVertexOffset;
- U32 end = start + mMesh->mFaceVertexCount - 1;
- U32 count = mMesh->mFaceIndexCount;
- U32 offset = mMesh->mFaceIndexOffset;
-
- LLVertexBuffer* buff = mFace->getVertexBuffer();
-
- if (mMesh->hasWeights())
- {
- if ((mFace->getPool()->getShaderLevel() > 0))
- {
- if (first_pass)
- {
- uploadJointMatrices();
- }
- }
-
- buff->setBuffer();
- buff->drawRange(LLRender::TRIANGLES, start, end, count, offset);
- }
- else
- {
- gGL.pushMatrix();
- LLMatrix4 jointToWorld = getWorldMatrix();
- gGL.multMatrix((GLfloat*)jointToWorld.mMatrix);
- buff->setBuffer();
- buff->drawRange(LLRender::TRIANGLES, start, end, count, offset);
- gGL.popMatrix();
- }
- gPipeline.addTrianglesDrawn(count);
-
- triangle_count += count;
-
- return triangle_count;
-}
-
-//-----------------------------------------------------------------------------
-// updateFaceSizes()
-//-----------------------------------------------------------------------------
-void LLViewerJointMesh::updateFaceSizes(U32 &num_vertices, U32& num_indices, F32 pixel_area)
-{
- //bump num_vertices to next multiple of 4
- num_vertices = (num_vertices + 0x3) & ~0x3;
-
- // Do a pre-alloc pass to determine sizes of data.
- if (mMesh && mValid)
- {
- mMesh->mFaceVertexOffset = num_vertices;
- mMesh->mFaceVertexCount = mMesh->getNumVertices();
- mMesh->mFaceIndexOffset = num_indices;
- mMesh->mFaceIndexCount = mMesh->getSharedData()->mNumTriangleIndices;
-
- mMesh->getReferenceMesh()->mCurVertexCount = mMesh->mFaceVertexCount;
-
- num_vertices += mMesh->getNumVertices();
- num_indices += mMesh->mFaceIndexCount;
- }
-}
-
-//-----------------------------------------------------------------------------
-// updateFaceData()
-//-----------------------------------------------------------------------------
-
-void LLViewerJointMesh::updateFaceData(LLFace *face, F32 pixel_area, bool damp_wind, bool terse_update)
-{
- //IF THIS FUNCTION BREAKS, SEE LLPOLYMESH CONSTRUCTOR AND CHECK ALIGNMENT OF INPUT ARRAYS
-
- mFace = face;
-
- if (!mFace->getVertexBuffer())
- {
- return;
- }
-
- LLDrawPool *poolp = mFace->getPool();
- bool hardware_skinning = (poolp && poolp->getShaderLevel() > 0);
-
- if (!hardware_skinning && terse_update)
- { //no need to do terse updates if we're doing software vertex skinning
- // since mMesh is being copied into mVertexBuffer every frame
- return;
- }
-
- LL_PROFILE_ZONE_SCOPED;
-
- LLStrider<LLVector3> verticesp;
- LLStrider<LLVector3> normalsp;
- LLStrider<LLVector2> tex_coordsp;
- LLStrider<F32> vertex_weightsp;
- LLStrider<LLVector4> clothing_weightsp;
- LLStrider<U16> indicesp;
-
- // Copy data into the faces from the polymesh data.
- if (mMesh && mValid)
- {
- const U32 num_verts = mMesh->getNumVertices();
-
- if (num_verts)
- {
- face->getVertexBuffer()->getIndexStrider(indicesp);
- face->getGeometryAvatar(verticesp, normalsp, tex_coordsp, vertex_weightsp, clothing_weightsp);
-
- verticesp += mMesh->mFaceVertexOffset;
- normalsp += mMesh->mFaceVertexOffset;
-
- F32* v = (F32*) verticesp.get();
- F32* n = (F32*) normalsp.get();
-
- U32 words = num_verts*4;
-
- LLVector4a::memcpyNonAliased16(v, (F32*) mMesh->getCoords(), words*sizeof(F32));
- LLVector4a::memcpyNonAliased16(n, (F32*) mMesh->getNormals(), words*sizeof(F32));
-
-
- if (!terse_update)
- {
- vertex_weightsp += mMesh->mFaceVertexOffset;
- clothing_weightsp += mMesh->mFaceVertexOffset;
- tex_coordsp += mMesh->mFaceVertexOffset;
-
- F32* tc = (F32*) tex_coordsp.get();
- F32* vw = (F32*) vertex_weightsp.get();
- F32* cw = (F32*) clothing_weightsp.get();
-
- S32 tc_size = (num_verts*2*sizeof(F32)+0xF) & ~0xF;
- LLVector4a::memcpyNonAliased16(tc, (F32*) mMesh->getTexCoords(), tc_size);
- S32 vw_size = (num_verts*sizeof(F32)+0xF) & ~0xF;
- LLVector4a::memcpyNonAliased16(vw, (F32*) mMesh->getWeights(), vw_size);
- LLVector4a::memcpyNonAliased16(cw, (F32*) mMesh->getClothingWeights(), num_verts*4*sizeof(F32));
- }
-
- const U32 idx_count = mMesh->getNumFaces()*3;
-
- indicesp += mMesh->mFaceIndexOffset;
-
- U16* __restrict idx = indicesp.get();
- S32* __restrict src_idx = (S32*) mMesh->getFaces();
-
- const S32 offset = (S32) mMesh->mFaceVertexOffset;
-
- for (S32 i = 0; i < idx_count; ++i)
- {
- *(idx++) = *(src_idx++)+offset;
- }
- }
- }
-}
-
-
-
-//-----------------------------------------------------------------------------
-// updateLOD()
-//-----------------------------------------------------------------------------
-bool LLViewerJointMesh::updateLOD(F32 pixel_area, bool activate)
-{
- bool valid = mValid;
- setValid(activate, true);
- return (valid != activate);
-}
-
-// static
-void LLViewerJointMesh::updateGeometry(LLFace *mFace, LLPolyMesh *mMesh)
-{
- LLStrider<LLVector3> o_vertices;
- LLStrider<LLVector3> o_normals;
-
- //get vertex and normal striders
- LLVertexBuffer* buffer = mFace->getVertexBuffer();
- buffer->getVertexStrider(o_vertices, 0);
- buffer->getNormalStrider(o_normals, 0);
-
- F32* __restrict vert = o_vertices[0].mV;
- F32* __restrict norm = o_normals[0].mV;
-
- const F32* __restrict weights = mMesh->getWeights();
- const LLVector4a* __restrict coords = (LLVector4a*) mMesh->getCoords();
- const LLVector4a* __restrict normals = (LLVector4a*) mMesh->getNormals();
-
- U32 offset = mMesh->mFaceVertexOffset*4;
- vert += offset;
- norm += offset;
-
- for (U32 index = 0; index < mMesh->getNumVertices(); index++)
- {
- // equivalent to joint = floorf(weights[index]);
- S32 joint = _mm_cvtt_ss2si(_mm_load_ss(weights+index));
- F32 w = weights[index] - joint;
-
- LLMatrix4a gBlendMat;
-
- if (w != 0.f)
- {
- // blend between matrices and apply
- gBlendMat.setLerp(gJointMatAligned[joint+0],
- gJointMatAligned[joint+1], w);
-
- LLVector4a res;
- gBlendMat.affineTransform(coords[index], res);
- res.store4a(vert+index*4);
- gBlendMat.rotate(normals[index], res);
- res.store4a(norm+index*4);
- }
- else
- { // No lerp required in this case.
- LLVector4a res;
- gJointMatAligned[joint].affineTransform(coords[index], res);
- res.store4a(vert+index*4);
- gJointMatAligned[joint].rotate(normals[index], res);
- res.store4a(norm+index*4);
- }
- }
-
- buffer->unmapBuffer();
-}
-
-void LLViewerJointMesh::updateJointGeometry()
-{
- if (!(mValid
- && mMesh
- && mFace
- && mMesh->hasWeights()
- && mFace->getVertexBuffer()
- && LLViewerShaderMgr::instance()->getShaderLevel(LLViewerShaderMgr::SHADER_AVATAR) == 0))
- {
- return;
- }
-
- uploadJointMatrices();
- updateGeometry(mFace, mMesh);
-}
-
-void LLViewerJointMesh::dump()
-{
- if (mValid)
- {
- LL_INFOS() << "Usable LOD " << mName << LL_ENDL;
- }
-}
-
-// End
+ /** + * @file llviewerjointmesh.cpp + * @brief Implementation of LLViewerJointMesh class + * + * $LicenseInfo:firstyear=2001&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2010, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +//----------------------------------------------------------------------------- +// Header Files +//----------------------------------------------------------------------------- +#include "llviewerprecompiledheaders.h" + +#include "llfasttimer.h" +#include "llrender.h" + +#include "llapr.h" +#include "llbox.h" +#include "lldrawable.h" +#include "lldrawpoolavatar.h" +#include "lldrawpoolbump.h" +#include "lldynamictexture.h" +#include "llface.h" +#include "llglheaders.h" +#include "llviewertexlayer.h" +#include "llviewercamera.h" +#include "llviewercontrol.h" +#include "llviewertexturelist.h" +#include "llviewerjointmesh.h" +#include "llvoavatar.h" +#include "llsky.h" +#include "pipeline.h" +#include "llviewershadermgr.h" +#include "llmath.h" +#include "v4math.h" +#include "m3math.h" +#include "m4math.h" +#include "llmatrix4a.h" +#include "llperfstats.h" + +#if !LL_DARWIN && !LL_LINUX +extern PFNGLWEIGHTPOINTERARBPROC glWeightPointerARB; +extern PFNGLWEIGHTFVARBPROC glWeightfvARB; +extern PFNGLVERTEXBLENDARBPROC glVertexBlendARB; +#endif + +//----------------------------------------------------------------------------- +//----------------------------------------------------------------------------- +// LLViewerJointMesh +//----------------------------------------------------------------------------- +//----------------------------------------------------------------------------- + + +//----------------------------------------------------------------------------- +// LLViewerJointMesh() +//----------------------------------------------------------------------------- +LLViewerJointMesh::LLViewerJointMesh() + : + LLAvatarJointMesh() +{ +} + + +//----------------------------------------------------------------------------- +// ~LLViewerJointMesh() +// Class Destructor +//----------------------------------------------------------------------------- +LLViewerJointMesh::~LLViewerJointMesh() +{ +} + +const S32 NUM_AXES = 3; + +// register layoud +// rotation X 0-n +// rotation Y 0-n +// rotation Z 0-n +// pivot parent 0-n -- child = n+1 + +static LLMatrix4 gJointMatUnaligned[32]; +static LLMatrix4a gJointMatAligned[32]; +static LLMatrix3 gJointRotUnaligned[32]; +static LLVector4 gJointPivot[32]; + +//----------------------------------------------------------------------------- +// uploadJointMatrices() +//----------------------------------------------------------------------------- +void LLViewerJointMesh::uploadJointMatrices() +{ + S32 joint_num; + LLPolyMesh *reference_mesh = mMesh->getReferenceMesh(); + LLDrawPool *poolp = mFace ? mFace->getPool() : NULL; + bool hardware_skinning = (poolp && poolp->getShaderLevel() > 0); + + //calculate joint matrices + for (joint_num = 0; joint_num < reference_mesh->mJointRenderData.size(); joint_num++) + { + LLMatrix4 joint_mat = *reference_mesh->mJointRenderData[joint_num]->mWorldMatrix; + + if (hardware_skinning) + { + joint_mat *= LLDrawPoolAvatar::getModelView(); + } + gJointMatUnaligned[joint_num] = joint_mat; + gJointRotUnaligned[joint_num] = joint_mat.getMat3(); + } + + bool last_pivot_uploaded{ false }; + S32 j = 0; + + //upload joint pivots + for (joint_num = 0; joint_num < reference_mesh->mJointRenderData.size(); joint_num++) + { + LLSkinJoint *sj = reference_mesh->mJointRenderData[joint_num]->mSkinJoint; + if (sj) + { + if (!last_pivot_uploaded) + { + LLVector4 parent_pivot(sj->mRootToParentJointSkinOffset); + parent_pivot.mV[VW] = 0.f; + gJointPivot[j++] = parent_pivot; + } + + LLVector4 child_pivot(sj->mRootToJointSkinOffset); + child_pivot.mV[VW] = 0.f; + + gJointPivot[j++] = child_pivot; + + last_pivot_uploaded = true; + } + else + { + last_pivot_uploaded = false; + } + } + + //add pivot point into transform + for (S32 i = 0; i < j; i++) + { + LLVector3 pivot; + pivot = LLVector3(gJointPivot[i]); + pivot = pivot * gJointRotUnaligned[i]; + gJointMatUnaligned[i].translate(pivot); + } + + // upload matrices + if (hardware_skinning) + { + GLfloat mat[45*4]; + memset(mat, 0, sizeof(GLfloat)*45*4); + + for (joint_num = 0; joint_num < reference_mesh->mJointRenderData.size(); joint_num++) + { + gJointMatUnaligned[joint_num].transpose(); + + for (S32 axis = 0; axis < NUM_AXES; axis++) + { + F32* vector = gJointMatUnaligned[joint_num].mMatrix[axis]; + U32 offset = LL_CHARACTER_MAX_JOINTS_PER_MESH*axis+joint_num; + memcpy(mat+offset*4, vector, sizeof(GLfloat)*4); + } + } + stop_glerror(); + if (LLGLSLShader::sCurBoundShaderPtr) + { + LLGLSLShader::sCurBoundShaderPtr->uniform4fv(LLViewerShaderMgr::AVATAR_MATRIX, 45, mat); + } + stop_glerror(); + } + else + { + //load gJointMatUnaligned into gJointMatAligned + for (joint_num = 0; joint_num < reference_mesh->mJointRenderData.size(); ++joint_num) + { + gJointMatAligned[joint_num].loadu(gJointMatUnaligned[joint_num]); + } + } +} + +//-------------------------------------------------------------------- +// DrawElementsBLEND and utility code +//-------------------------------------------------------------------- + +// compare_int is used by the qsort function to sort the index array +int compare_int(const void *a, const void *b) +{ + if (*(U32*)a < *(U32*)b) + { + return -1; + } + else if (*(U32*)a > *(U32*)b) + { + return 1; + } + else return 0; +} + +//-------------------------------------------------------------------- +// LLViewerJointMesh::drawShape() +//-------------------------------------------------------------------- +U32 LLViewerJointMesh::drawShape( F32 pixelArea, bool first_pass, bool is_dummy) +{ + if (!mValid || !mMesh || !mFace || !mVisible || + !mFace->getVertexBuffer() || + mMesh->getNumFaces() == 0 || + LLGLSLShader::sCurBoundShaderPtr == NULL) + { + return 0; + } + + U32 triangle_count = 0; + + S32 diffuse_channel = LLDrawPoolAvatar::sDiffuseChannel; + + stop_glerror(); + + //---------------------------------------------------------------- + // setup current color + //---------------------------------------------------------------- + if (is_dummy) + gGL.diffuseColor4fv(LLVOAvatar::getDummyColor().mV); + else + gGL.diffuseColor4fv(mColor.mV); + + stop_glerror(); + + LLGLSSpecular specular(LLColor4(1.f,1.f,1.f,1.f), 0.f); + + //---------------------------------------------------------------- + // setup current texture + //---------------------------------------------------------------- + llassert( !(mTexture.notNull() && mLayerSet) ); // mutually exclusive + + LLViewerTexLayerSet *layerset = dynamic_cast<LLViewerTexLayerSet*>(mLayerSet); + if (mTestImageName) + { + gGL.getTexUnit(diffuse_channel)->bindManual(LLTexUnit::TT_TEXTURE, mTestImageName); + + if (mIsTransparent) + { + gGL.diffuseColor4f(1.f, 1.f, 1.f, 1.f); + } + else + { + gGL.diffuseColor4f(0.7f, 0.6f, 0.3f, 1.f); + } + } + else if( !is_dummy && layerset ) + { + if( layerset->hasComposite() ) + { + gGL.getTexUnit(diffuse_channel)->bind(layerset->getViewerComposite()); + } + else + { + gGL.getTexUnit(diffuse_channel)->bind(LLViewerTextureManager::getFetchedTexture(IMG_DEFAULT)); + } + } + else if ( !is_dummy && mTexture.notNull() ) + { + gGL.getTexUnit(diffuse_channel)->bind(mTexture); + } + else + { + gGL.getTexUnit(diffuse_channel)->bind(LLViewerTextureManager::getFetchedTexture(IMG_DEFAULT)); + } + + U32 start = mMesh->mFaceVertexOffset; + U32 end = start + mMesh->mFaceVertexCount - 1; + U32 count = mMesh->mFaceIndexCount; + U32 offset = mMesh->mFaceIndexOffset; + + LLVertexBuffer* buff = mFace->getVertexBuffer(); + + if (mMesh->hasWeights()) + { + if ((mFace->getPool()->getShaderLevel() > 0)) + { + if (first_pass) + { + uploadJointMatrices(); + } + } + + buff->setBuffer(); + buff->drawRange(LLRender::TRIANGLES, start, end, count, offset); + } + else + { + gGL.pushMatrix(); + LLMatrix4 jointToWorld = getWorldMatrix(); + gGL.multMatrix((GLfloat*)jointToWorld.mMatrix); + buff->setBuffer(); + buff->drawRange(LLRender::TRIANGLES, start, end, count, offset); + gGL.popMatrix(); + } + gPipeline.addTrianglesDrawn(count); + + triangle_count += count; + + return triangle_count; +} + +//----------------------------------------------------------------------------- +// updateFaceSizes() +//----------------------------------------------------------------------------- +void LLViewerJointMesh::updateFaceSizes(U32 &num_vertices, U32& num_indices, F32 pixel_area) +{ + //bump num_vertices to next multiple of 4 + num_vertices = (num_vertices + 0x3) & ~0x3; + + // Do a pre-alloc pass to determine sizes of data. + if (mMesh && mValid) + { + mMesh->mFaceVertexOffset = num_vertices; + mMesh->mFaceVertexCount = mMesh->getNumVertices(); + mMesh->mFaceIndexOffset = num_indices; + mMesh->mFaceIndexCount = mMesh->getSharedData()->mNumTriangleIndices; + + mMesh->getReferenceMesh()->mCurVertexCount = mMesh->mFaceVertexCount; + + num_vertices += mMesh->getNumVertices(); + num_indices += mMesh->mFaceIndexCount; + } +} + +//----------------------------------------------------------------------------- +// updateFaceData() +//----------------------------------------------------------------------------- + +void LLViewerJointMesh::updateFaceData(LLFace *face, F32 pixel_area, bool damp_wind, bool terse_update) +{ + //IF THIS FUNCTION BREAKS, SEE LLPOLYMESH CONSTRUCTOR AND CHECK ALIGNMENT OF INPUT ARRAYS + + mFace = face; + + if (!mFace->getVertexBuffer()) + { + return; + } + + LLDrawPool *poolp = mFace->getPool(); + bool hardware_skinning = (poolp && poolp->getShaderLevel() > 0); + + if (!hardware_skinning && terse_update) + { //no need to do terse updates if we're doing software vertex skinning + // since mMesh is being copied into mVertexBuffer every frame + return; + } + + LL_PROFILE_ZONE_SCOPED; + + LLStrider<LLVector3> verticesp; + LLStrider<LLVector3> normalsp; + LLStrider<LLVector2> tex_coordsp; + LLStrider<F32> vertex_weightsp; + LLStrider<LLVector4> clothing_weightsp; + LLStrider<U16> indicesp; + + // Copy data into the faces from the polymesh data. + if (mMesh && mValid) + { + const U32 num_verts = mMesh->getNumVertices(); + + if (num_verts) + { + face->getVertexBuffer()->getIndexStrider(indicesp); + face->getGeometryAvatar(verticesp, normalsp, tex_coordsp, vertex_weightsp, clothing_weightsp); + + verticesp += mMesh->mFaceVertexOffset; + normalsp += mMesh->mFaceVertexOffset; + + F32* v = (F32*) verticesp.get(); + F32* n = (F32*) normalsp.get(); + + U32 words = num_verts*4; + + LLVector4a::memcpyNonAliased16(v, (F32*) mMesh->getCoords(), words*sizeof(F32)); + LLVector4a::memcpyNonAliased16(n, (F32*) mMesh->getNormals(), words*sizeof(F32)); + + + if (!terse_update) + { + vertex_weightsp += mMesh->mFaceVertexOffset; + clothing_weightsp += mMesh->mFaceVertexOffset; + tex_coordsp += mMesh->mFaceVertexOffset; + + F32* tc = (F32*) tex_coordsp.get(); + F32* vw = (F32*) vertex_weightsp.get(); + F32* cw = (F32*) clothing_weightsp.get(); + + S32 tc_size = (num_verts*2*sizeof(F32)+0xF) & ~0xF; + LLVector4a::memcpyNonAliased16(tc, (F32*) mMesh->getTexCoords(), tc_size); + S32 vw_size = (num_verts*sizeof(F32)+0xF) & ~0xF; + LLVector4a::memcpyNonAliased16(vw, (F32*) mMesh->getWeights(), vw_size); + LLVector4a::memcpyNonAliased16(cw, (F32*) mMesh->getClothingWeights(), num_verts*4*sizeof(F32)); + } + + const U32 idx_count = mMesh->getNumFaces()*3; + + indicesp += mMesh->mFaceIndexOffset; + + U16* __restrict idx = indicesp.get(); + S32* __restrict src_idx = (S32*) mMesh->getFaces(); + + const S32 offset = (S32) mMesh->mFaceVertexOffset; + + for (S32 i = 0; i < idx_count; ++i) + { + *(idx++) = *(src_idx++)+offset; + } + } + } +} + + + +//----------------------------------------------------------------------------- +// updateLOD() +//----------------------------------------------------------------------------- +bool LLViewerJointMesh::updateLOD(F32 pixel_area, bool activate) +{ + bool valid = mValid; + setValid(activate, true); + return (valid != activate); +} + +// static +void LLViewerJointMesh::updateGeometry(LLFace *mFace, LLPolyMesh *mMesh) +{ + LLStrider<LLVector3> o_vertices; + LLStrider<LLVector3> o_normals; + + //get vertex and normal striders + LLVertexBuffer* buffer = mFace->getVertexBuffer(); + buffer->getVertexStrider(o_vertices, 0); + buffer->getNormalStrider(o_normals, 0); + + F32* __restrict vert = o_vertices[0].mV; + F32* __restrict norm = o_normals[0].mV; + + const F32* __restrict weights = mMesh->getWeights(); + const LLVector4a* __restrict coords = (LLVector4a*) mMesh->getCoords(); + const LLVector4a* __restrict normals = (LLVector4a*) mMesh->getNormals(); + + U32 offset = mMesh->mFaceVertexOffset*4; + vert += offset; + norm += offset; + + for (U32 index = 0; index < mMesh->getNumVertices(); index++) + { + // equivalent to joint = floorf(weights[index]); + S32 joint = _mm_cvtt_ss2si(_mm_load_ss(weights+index)); + F32 w = weights[index] - joint; + + LLMatrix4a gBlendMat; + + if (w != 0.f) + { + // blend between matrices and apply + gBlendMat.setLerp(gJointMatAligned[joint+0], + gJointMatAligned[joint+1], w); + + LLVector4a res; + gBlendMat.affineTransform(coords[index], res); + res.store4a(vert+index*4); + gBlendMat.rotate(normals[index], res); + res.store4a(norm+index*4); + } + else + { // No lerp required in this case. + LLVector4a res; + gJointMatAligned[joint].affineTransform(coords[index], res); + res.store4a(vert+index*4); + gJointMatAligned[joint].rotate(normals[index], res); + res.store4a(norm+index*4); + } + } + + buffer->unmapBuffer(); +} + +void LLViewerJointMesh::updateJointGeometry() +{ + if (!(mValid + && mMesh + && mFace + && mMesh->hasWeights() + && mFace->getVertexBuffer() + && LLViewerShaderMgr::instance()->getShaderLevel(LLViewerShaderMgr::SHADER_AVATAR) == 0)) + { + return; + } + + uploadJointMatrices(); + updateGeometry(mFace, mMesh); +} + +void LLViewerJointMesh::dump() +{ + if (mValid) + { + LL_INFOS() << "Usable LOD " << mName << LL_ENDL; + } +} + +// End |