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-rw-r--r--indra/newview/llviewerjointmesh.cpp1050
1 files changed, 525 insertions, 525 deletions
diff --git a/indra/newview/llviewerjointmesh.cpp b/indra/newview/llviewerjointmesh.cpp
index cf228a97e2..ebc9b88709 100644
--- a/indra/newview/llviewerjointmesh.cpp
+++ b/indra/newview/llviewerjointmesh.cpp
@@ -1,525 +1,525 @@
- /**
- * @file llviewerjointmesh.cpp
- * @brief Implementation of LLViewerJointMesh class
- *
- * $LicenseInfo:firstyear=2001&license=viewerlgpl$
- * Second Life Viewer Source Code
- * Copyright (C) 2010, Linden Research, Inc.
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation;
- * version 2.1 of the License only.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
- * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
- * $/LicenseInfo$
- */
-
-//-----------------------------------------------------------------------------
-// Header Files
-//-----------------------------------------------------------------------------
-#include "llviewerprecompiledheaders.h"
-
-#include "llfasttimer.h"
-#include "llrender.h"
-
-#include "llapr.h"
-#include "llbox.h"
-#include "lldrawable.h"
-#include "lldrawpoolavatar.h"
-#include "lldrawpoolbump.h"
-#include "lldynamictexture.h"
-#include "llface.h"
-#include "llglheaders.h"
-#include "llviewertexlayer.h"
-#include "llviewercamera.h"
-#include "llviewercontrol.h"
-#include "llviewertexturelist.h"
-#include "llviewerjointmesh.h"
-#include "llvoavatar.h"
-#include "llsky.h"
-#include "pipeline.h"
-#include "llviewershadermgr.h"
-#include "llmath.h"
-#include "v4math.h"
-#include "m3math.h"
-#include "m4math.h"
-#include "llmatrix4a.h"
-#include "llperfstats.h"
-
-#if !LL_DARWIN && !LL_LINUX
-extern PFNGLWEIGHTPOINTERARBPROC glWeightPointerARB;
-extern PFNGLWEIGHTFVARBPROC glWeightfvARB;
-extern PFNGLVERTEXBLENDARBPROC glVertexBlendARB;
-#endif
-
-//-----------------------------------------------------------------------------
-//-----------------------------------------------------------------------------
-// LLViewerJointMesh
-//-----------------------------------------------------------------------------
-//-----------------------------------------------------------------------------
-
-
-//-----------------------------------------------------------------------------
-// LLViewerJointMesh()
-//-----------------------------------------------------------------------------
-LLViewerJointMesh::LLViewerJointMesh()
- :
- LLAvatarJointMesh()
-{
-}
-
-
-//-----------------------------------------------------------------------------
-// ~LLViewerJointMesh()
-// Class Destructor
-//-----------------------------------------------------------------------------
-LLViewerJointMesh::~LLViewerJointMesh()
-{
-}
-
-const S32 NUM_AXES = 3;
-
-// register layoud
-// rotation X 0-n
-// rotation Y 0-n
-// rotation Z 0-n
-// pivot parent 0-n -- child = n+1
-
-static LLMatrix4 gJointMatUnaligned[32];
-static LLMatrix4a gJointMatAligned[32];
-static LLMatrix3 gJointRotUnaligned[32];
-static LLVector4 gJointPivot[32];
-
-//-----------------------------------------------------------------------------
-// uploadJointMatrices()
-//-----------------------------------------------------------------------------
-void LLViewerJointMesh::uploadJointMatrices()
-{
- S32 joint_num;
- LLPolyMesh *reference_mesh = mMesh->getReferenceMesh();
- LLDrawPool *poolp = mFace ? mFace->getPool() : NULL;
- bool hardware_skinning = (poolp && poolp->getShaderLevel() > 0);
-
- //calculate joint matrices
- for (joint_num = 0; joint_num < reference_mesh->mJointRenderData.size(); joint_num++)
- {
- LLMatrix4 joint_mat = *reference_mesh->mJointRenderData[joint_num]->mWorldMatrix;
-
- if (hardware_skinning)
- {
- joint_mat *= LLDrawPoolAvatar::getModelView();
- }
- gJointMatUnaligned[joint_num] = joint_mat;
- gJointRotUnaligned[joint_num] = joint_mat.getMat3();
- }
-
- bool last_pivot_uploaded{ false };
- S32 j = 0;
-
- //upload joint pivots
- for (joint_num = 0; joint_num < reference_mesh->mJointRenderData.size(); joint_num++)
- {
- LLSkinJoint *sj = reference_mesh->mJointRenderData[joint_num]->mSkinJoint;
- if (sj)
- {
- if (!last_pivot_uploaded)
- {
- LLVector4 parent_pivot(sj->mRootToParentJointSkinOffset);
- parent_pivot.mV[VW] = 0.f;
- gJointPivot[j++] = parent_pivot;
- }
-
- LLVector4 child_pivot(sj->mRootToJointSkinOffset);
- child_pivot.mV[VW] = 0.f;
-
- gJointPivot[j++] = child_pivot;
-
- last_pivot_uploaded = true;
- }
- else
- {
- last_pivot_uploaded = false;
- }
- }
-
- //add pivot point into transform
- for (S32 i = 0; i < j; i++)
- {
- LLVector3 pivot;
- pivot = LLVector3(gJointPivot[i]);
- pivot = pivot * gJointRotUnaligned[i];
- gJointMatUnaligned[i].translate(pivot);
- }
-
- // upload matrices
- if (hardware_skinning)
- {
- GLfloat mat[45*4];
- memset(mat, 0, sizeof(GLfloat)*45*4);
-
- for (joint_num = 0; joint_num < reference_mesh->mJointRenderData.size(); joint_num++)
- {
- gJointMatUnaligned[joint_num].transpose();
-
- for (S32 axis = 0; axis < NUM_AXES; axis++)
- {
- F32* vector = gJointMatUnaligned[joint_num].mMatrix[axis];
- U32 offset = LL_CHARACTER_MAX_JOINTS_PER_MESH*axis+joint_num;
- memcpy(mat+offset*4, vector, sizeof(GLfloat)*4);
- }
- }
- stop_glerror();
- if (LLGLSLShader::sCurBoundShaderPtr)
- {
- LLGLSLShader::sCurBoundShaderPtr->uniform4fv(LLViewerShaderMgr::AVATAR_MATRIX, 45, mat);
- }
- stop_glerror();
- }
- else
- {
- //load gJointMatUnaligned into gJointMatAligned
- for (joint_num = 0; joint_num < reference_mesh->mJointRenderData.size(); ++joint_num)
- {
- gJointMatAligned[joint_num].loadu(gJointMatUnaligned[joint_num]);
- }
- }
-}
-
-//--------------------------------------------------------------------
-// DrawElementsBLEND and utility code
-//--------------------------------------------------------------------
-
-// compare_int is used by the qsort function to sort the index array
-int compare_int(const void *a, const void *b)
-{
- if (*(U32*)a < *(U32*)b)
- {
- return -1;
- }
- else if (*(U32*)a > *(U32*)b)
- {
- return 1;
- }
- else return 0;
-}
-
-//--------------------------------------------------------------------
-// LLViewerJointMesh::drawShape()
-//--------------------------------------------------------------------
-U32 LLViewerJointMesh::drawShape( F32 pixelArea, bool first_pass, bool is_dummy)
-{
- if (!mValid || !mMesh || !mFace || !mVisible ||
- !mFace->getVertexBuffer() ||
- mMesh->getNumFaces() == 0 ||
- LLGLSLShader::sCurBoundShaderPtr == NULL)
- {
- return 0;
- }
-
- U32 triangle_count = 0;
-
- S32 diffuse_channel = LLDrawPoolAvatar::sDiffuseChannel;
-
- stop_glerror();
-
- //----------------------------------------------------------------
- // setup current color
- //----------------------------------------------------------------
- if (is_dummy)
- gGL.diffuseColor4fv(LLVOAvatar::getDummyColor().mV);
- else
- gGL.diffuseColor4fv(mColor.mV);
-
- stop_glerror();
-
- LLGLSSpecular specular(LLColor4(1.f,1.f,1.f,1.f), 0.f);
-
- //----------------------------------------------------------------
- // setup current texture
- //----------------------------------------------------------------
- llassert( !(mTexture.notNull() && mLayerSet) ); // mutually exclusive
-
- LLViewerTexLayerSet *layerset = dynamic_cast<LLViewerTexLayerSet*>(mLayerSet);
- if (mTestImageName)
- {
- gGL.getTexUnit(diffuse_channel)->bindManual(LLTexUnit::TT_TEXTURE, mTestImageName);
-
- if (mIsTransparent)
- {
- gGL.diffuseColor4f(1.f, 1.f, 1.f, 1.f);
- }
- else
- {
- gGL.diffuseColor4f(0.7f, 0.6f, 0.3f, 1.f);
- }
- }
- else if( !is_dummy && layerset )
- {
- if( layerset->hasComposite() )
- {
- gGL.getTexUnit(diffuse_channel)->bind(layerset->getViewerComposite());
- }
- else
- {
- gGL.getTexUnit(diffuse_channel)->bind(LLViewerTextureManager::getFetchedTexture(IMG_DEFAULT));
- }
- }
- else if ( !is_dummy && mTexture.notNull() )
- {
- gGL.getTexUnit(diffuse_channel)->bind(mTexture);
- }
- else
- {
- gGL.getTexUnit(diffuse_channel)->bind(LLViewerTextureManager::getFetchedTexture(IMG_DEFAULT));
- }
-
- U32 start = mMesh->mFaceVertexOffset;
- U32 end = start + mMesh->mFaceVertexCount - 1;
- U32 count = mMesh->mFaceIndexCount;
- U32 offset = mMesh->mFaceIndexOffset;
-
- LLVertexBuffer* buff = mFace->getVertexBuffer();
-
- if (mMesh->hasWeights())
- {
- if ((mFace->getPool()->getShaderLevel() > 0))
- {
- if (first_pass)
- {
- uploadJointMatrices();
- }
- }
-
- buff->setBuffer();
- buff->drawRange(LLRender::TRIANGLES, start, end, count, offset);
- }
- else
- {
- gGL.pushMatrix();
- LLMatrix4 jointToWorld = getWorldMatrix();
- gGL.multMatrix((GLfloat*)jointToWorld.mMatrix);
- buff->setBuffer();
- buff->drawRange(LLRender::TRIANGLES, start, end, count, offset);
- gGL.popMatrix();
- }
- gPipeline.addTrianglesDrawn(count);
-
- triangle_count += count;
-
- return triangle_count;
-}
-
-//-----------------------------------------------------------------------------
-// updateFaceSizes()
-//-----------------------------------------------------------------------------
-void LLViewerJointMesh::updateFaceSizes(U32 &num_vertices, U32& num_indices, F32 pixel_area)
-{
- //bump num_vertices to next multiple of 4
- num_vertices = (num_vertices + 0x3) & ~0x3;
-
- // Do a pre-alloc pass to determine sizes of data.
- if (mMesh && mValid)
- {
- mMesh->mFaceVertexOffset = num_vertices;
- mMesh->mFaceVertexCount = mMesh->getNumVertices();
- mMesh->mFaceIndexOffset = num_indices;
- mMesh->mFaceIndexCount = mMesh->getSharedData()->mNumTriangleIndices;
-
- mMesh->getReferenceMesh()->mCurVertexCount = mMesh->mFaceVertexCount;
-
- num_vertices += mMesh->getNumVertices();
- num_indices += mMesh->mFaceIndexCount;
- }
-}
-
-//-----------------------------------------------------------------------------
-// updateFaceData()
-//-----------------------------------------------------------------------------
-
-void LLViewerJointMesh::updateFaceData(LLFace *face, F32 pixel_area, bool damp_wind, bool terse_update)
-{
- //IF THIS FUNCTION BREAKS, SEE LLPOLYMESH CONSTRUCTOR AND CHECK ALIGNMENT OF INPUT ARRAYS
-
- mFace = face;
-
- if (!mFace->getVertexBuffer())
- {
- return;
- }
-
- LLDrawPool *poolp = mFace->getPool();
- bool hardware_skinning = (poolp && poolp->getShaderLevel() > 0);
-
- if (!hardware_skinning && terse_update)
- { //no need to do terse updates if we're doing software vertex skinning
- // since mMesh is being copied into mVertexBuffer every frame
- return;
- }
-
- LL_PROFILE_ZONE_SCOPED;
-
- LLStrider<LLVector3> verticesp;
- LLStrider<LLVector3> normalsp;
- LLStrider<LLVector2> tex_coordsp;
- LLStrider<F32> vertex_weightsp;
- LLStrider<LLVector4> clothing_weightsp;
- LLStrider<U16> indicesp;
-
- // Copy data into the faces from the polymesh data.
- if (mMesh && mValid)
- {
- const U32 num_verts = mMesh->getNumVertices();
-
- if (num_verts)
- {
- face->getVertexBuffer()->getIndexStrider(indicesp);
- face->getGeometryAvatar(verticesp, normalsp, tex_coordsp, vertex_weightsp, clothing_weightsp);
-
- verticesp += mMesh->mFaceVertexOffset;
- normalsp += mMesh->mFaceVertexOffset;
-
- F32* v = (F32*) verticesp.get();
- F32* n = (F32*) normalsp.get();
-
- U32 words = num_verts*4;
-
- LLVector4a::memcpyNonAliased16(v, (F32*) mMesh->getCoords(), words*sizeof(F32));
- LLVector4a::memcpyNonAliased16(n, (F32*) mMesh->getNormals(), words*sizeof(F32));
-
-
- if (!terse_update)
- {
- vertex_weightsp += mMesh->mFaceVertexOffset;
- clothing_weightsp += mMesh->mFaceVertexOffset;
- tex_coordsp += mMesh->mFaceVertexOffset;
-
- F32* tc = (F32*) tex_coordsp.get();
- F32* vw = (F32*) vertex_weightsp.get();
- F32* cw = (F32*) clothing_weightsp.get();
-
- S32 tc_size = (num_verts*2*sizeof(F32)+0xF) & ~0xF;
- LLVector4a::memcpyNonAliased16(tc, (F32*) mMesh->getTexCoords(), tc_size);
- S32 vw_size = (num_verts*sizeof(F32)+0xF) & ~0xF;
- LLVector4a::memcpyNonAliased16(vw, (F32*) mMesh->getWeights(), vw_size);
- LLVector4a::memcpyNonAliased16(cw, (F32*) mMesh->getClothingWeights(), num_verts*4*sizeof(F32));
- }
-
- const U32 idx_count = mMesh->getNumFaces()*3;
-
- indicesp += mMesh->mFaceIndexOffset;
-
- U16* __restrict idx = indicesp.get();
- S32* __restrict src_idx = (S32*) mMesh->getFaces();
-
- const S32 offset = (S32) mMesh->mFaceVertexOffset;
-
- for (S32 i = 0; i < idx_count; ++i)
- {
- *(idx++) = *(src_idx++)+offset;
- }
- }
- }
-}
-
-
-
-//-----------------------------------------------------------------------------
-// updateLOD()
-//-----------------------------------------------------------------------------
-bool LLViewerJointMesh::updateLOD(F32 pixel_area, bool activate)
-{
- bool valid = mValid;
- setValid(activate, true);
- return (valid != activate);
-}
-
-// static
-void LLViewerJointMesh::updateGeometry(LLFace *mFace, LLPolyMesh *mMesh)
-{
- LLStrider<LLVector3> o_vertices;
- LLStrider<LLVector3> o_normals;
-
- //get vertex and normal striders
- LLVertexBuffer* buffer = mFace->getVertexBuffer();
- buffer->getVertexStrider(o_vertices, 0);
- buffer->getNormalStrider(o_normals, 0);
-
- F32* __restrict vert = o_vertices[0].mV;
- F32* __restrict norm = o_normals[0].mV;
-
- const F32* __restrict weights = mMesh->getWeights();
- const LLVector4a* __restrict coords = (LLVector4a*) mMesh->getCoords();
- const LLVector4a* __restrict normals = (LLVector4a*) mMesh->getNormals();
-
- U32 offset = mMesh->mFaceVertexOffset*4;
- vert += offset;
- norm += offset;
-
- for (U32 index = 0; index < mMesh->getNumVertices(); index++)
- {
- // equivalent to joint = floorf(weights[index]);
- S32 joint = _mm_cvtt_ss2si(_mm_load_ss(weights+index));
- F32 w = weights[index] - joint;
-
- LLMatrix4a gBlendMat;
-
- if (w != 0.f)
- {
- // blend between matrices and apply
- gBlendMat.setLerp(gJointMatAligned[joint+0],
- gJointMatAligned[joint+1], w);
-
- LLVector4a res;
- gBlendMat.affineTransform(coords[index], res);
- res.store4a(vert+index*4);
- gBlendMat.rotate(normals[index], res);
- res.store4a(norm+index*4);
- }
- else
- { // No lerp required in this case.
- LLVector4a res;
- gJointMatAligned[joint].affineTransform(coords[index], res);
- res.store4a(vert+index*4);
- gJointMatAligned[joint].rotate(normals[index], res);
- res.store4a(norm+index*4);
- }
- }
-
- buffer->unmapBuffer();
-}
-
-void LLViewerJointMesh::updateJointGeometry()
-{
- if (!(mValid
- && mMesh
- && mFace
- && mMesh->hasWeights()
- && mFace->getVertexBuffer()
- && LLViewerShaderMgr::instance()->getShaderLevel(LLViewerShaderMgr::SHADER_AVATAR) == 0))
- {
- return;
- }
-
- uploadJointMatrices();
- updateGeometry(mFace, mMesh);
-}
-
-void LLViewerJointMesh::dump()
-{
- if (mValid)
- {
- LL_INFOS() << "Usable LOD " << mName << LL_ENDL;
- }
-}
-
-// End
+ /**
+ * @file llviewerjointmesh.cpp
+ * @brief Implementation of LLViewerJointMesh class
+ *
+ * $LicenseInfo:firstyear=2001&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2010, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+
+//-----------------------------------------------------------------------------
+// Header Files
+//-----------------------------------------------------------------------------
+#include "llviewerprecompiledheaders.h"
+
+#include "llfasttimer.h"
+#include "llrender.h"
+
+#include "llapr.h"
+#include "llbox.h"
+#include "lldrawable.h"
+#include "lldrawpoolavatar.h"
+#include "lldrawpoolbump.h"
+#include "lldynamictexture.h"
+#include "llface.h"
+#include "llglheaders.h"
+#include "llviewertexlayer.h"
+#include "llviewercamera.h"
+#include "llviewercontrol.h"
+#include "llviewertexturelist.h"
+#include "llviewerjointmesh.h"
+#include "llvoavatar.h"
+#include "llsky.h"
+#include "pipeline.h"
+#include "llviewershadermgr.h"
+#include "llmath.h"
+#include "v4math.h"
+#include "m3math.h"
+#include "m4math.h"
+#include "llmatrix4a.h"
+#include "llperfstats.h"
+
+#if !LL_DARWIN && !LL_LINUX
+extern PFNGLWEIGHTPOINTERARBPROC glWeightPointerARB;
+extern PFNGLWEIGHTFVARBPROC glWeightfvARB;
+extern PFNGLVERTEXBLENDARBPROC glVertexBlendARB;
+#endif
+
+//-----------------------------------------------------------------------------
+//-----------------------------------------------------------------------------
+// LLViewerJointMesh
+//-----------------------------------------------------------------------------
+//-----------------------------------------------------------------------------
+
+
+//-----------------------------------------------------------------------------
+// LLViewerJointMesh()
+//-----------------------------------------------------------------------------
+LLViewerJointMesh::LLViewerJointMesh()
+ :
+ LLAvatarJointMesh()
+{
+}
+
+
+//-----------------------------------------------------------------------------
+// ~LLViewerJointMesh()
+// Class Destructor
+//-----------------------------------------------------------------------------
+LLViewerJointMesh::~LLViewerJointMesh()
+{
+}
+
+const S32 NUM_AXES = 3;
+
+// register layoud
+// rotation X 0-n
+// rotation Y 0-n
+// rotation Z 0-n
+// pivot parent 0-n -- child = n+1
+
+static LLMatrix4 gJointMatUnaligned[32];
+static LLMatrix4a gJointMatAligned[32];
+static LLMatrix3 gJointRotUnaligned[32];
+static LLVector4 gJointPivot[32];
+
+//-----------------------------------------------------------------------------
+// uploadJointMatrices()
+//-----------------------------------------------------------------------------
+void LLViewerJointMesh::uploadJointMatrices()
+{
+ S32 joint_num;
+ LLPolyMesh *reference_mesh = mMesh->getReferenceMesh();
+ LLDrawPool *poolp = mFace ? mFace->getPool() : NULL;
+ bool hardware_skinning = (poolp && poolp->getShaderLevel() > 0);
+
+ //calculate joint matrices
+ for (joint_num = 0; joint_num < reference_mesh->mJointRenderData.size(); joint_num++)
+ {
+ LLMatrix4 joint_mat = *reference_mesh->mJointRenderData[joint_num]->mWorldMatrix;
+
+ if (hardware_skinning)
+ {
+ joint_mat *= LLDrawPoolAvatar::getModelView();
+ }
+ gJointMatUnaligned[joint_num] = joint_mat;
+ gJointRotUnaligned[joint_num] = joint_mat.getMat3();
+ }
+
+ bool last_pivot_uploaded{ false };
+ S32 j = 0;
+
+ //upload joint pivots
+ for (joint_num = 0; joint_num < reference_mesh->mJointRenderData.size(); joint_num++)
+ {
+ LLSkinJoint *sj = reference_mesh->mJointRenderData[joint_num]->mSkinJoint;
+ if (sj)
+ {
+ if (!last_pivot_uploaded)
+ {
+ LLVector4 parent_pivot(sj->mRootToParentJointSkinOffset);
+ parent_pivot.mV[VW] = 0.f;
+ gJointPivot[j++] = parent_pivot;
+ }
+
+ LLVector4 child_pivot(sj->mRootToJointSkinOffset);
+ child_pivot.mV[VW] = 0.f;
+
+ gJointPivot[j++] = child_pivot;
+
+ last_pivot_uploaded = true;
+ }
+ else
+ {
+ last_pivot_uploaded = false;
+ }
+ }
+
+ //add pivot point into transform
+ for (S32 i = 0; i < j; i++)
+ {
+ LLVector3 pivot;
+ pivot = LLVector3(gJointPivot[i]);
+ pivot = pivot * gJointRotUnaligned[i];
+ gJointMatUnaligned[i].translate(pivot);
+ }
+
+ // upload matrices
+ if (hardware_skinning)
+ {
+ GLfloat mat[45*4];
+ memset(mat, 0, sizeof(GLfloat)*45*4);
+
+ for (joint_num = 0; joint_num < reference_mesh->mJointRenderData.size(); joint_num++)
+ {
+ gJointMatUnaligned[joint_num].transpose();
+
+ for (S32 axis = 0; axis < NUM_AXES; axis++)
+ {
+ F32* vector = gJointMatUnaligned[joint_num].mMatrix[axis];
+ U32 offset = LL_CHARACTER_MAX_JOINTS_PER_MESH*axis+joint_num;
+ memcpy(mat+offset*4, vector, sizeof(GLfloat)*4);
+ }
+ }
+ stop_glerror();
+ if (LLGLSLShader::sCurBoundShaderPtr)
+ {
+ LLGLSLShader::sCurBoundShaderPtr->uniform4fv(LLViewerShaderMgr::AVATAR_MATRIX, 45, mat);
+ }
+ stop_glerror();
+ }
+ else
+ {
+ //load gJointMatUnaligned into gJointMatAligned
+ for (joint_num = 0; joint_num < reference_mesh->mJointRenderData.size(); ++joint_num)
+ {
+ gJointMatAligned[joint_num].loadu(gJointMatUnaligned[joint_num]);
+ }
+ }
+}
+
+//--------------------------------------------------------------------
+// DrawElementsBLEND and utility code
+//--------------------------------------------------------------------
+
+// compare_int is used by the qsort function to sort the index array
+int compare_int(const void *a, const void *b)
+{
+ if (*(U32*)a < *(U32*)b)
+ {
+ return -1;
+ }
+ else if (*(U32*)a > *(U32*)b)
+ {
+ return 1;
+ }
+ else return 0;
+}
+
+//--------------------------------------------------------------------
+// LLViewerJointMesh::drawShape()
+//--------------------------------------------------------------------
+U32 LLViewerJointMesh::drawShape( F32 pixelArea, bool first_pass, bool is_dummy)
+{
+ if (!mValid || !mMesh || !mFace || !mVisible ||
+ !mFace->getVertexBuffer() ||
+ mMesh->getNumFaces() == 0 ||
+ LLGLSLShader::sCurBoundShaderPtr == NULL)
+ {
+ return 0;
+ }
+
+ U32 triangle_count = 0;
+
+ S32 diffuse_channel = LLDrawPoolAvatar::sDiffuseChannel;
+
+ stop_glerror();
+
+ //----------------------------------------------------------------
+ // setup current color
+ //----------------------------------------------------------------
+ if (is_dummy)
+ gGL.diffuseColor4fv(LLVOAvatar::getDummyColor().mV);
+ else
+ gGL.diffuseColor4fv(mColor.mV);
+
+ stop_glerror();
+
+ LLGLSSpecular specular(LLColor4(1.f,1.f,1.f,1.f), 0.f);
+
+ //----------------------------------------------------------------
+ // setup current texture
+ //----------------------------------------------------------------
+ llassert( !(mTexture.notNull() && mLayerSet) ); // mutually exclusive
+
+ LLViewerTexLayerSet *layerset = dynamic_cast<LLViewerTexLayerSet*>(mLayerSet);
+ if (mTestImageName)
+ {
+ gGL.getTexUnit(diffuse_channel)->bindManual(LLTexUnit::TT_TEXTURE, mTestImageName);
+
+ if (mIsTransparent)
+ {
+ gGL.diffuseColor4f(1.f, 1.f, 1.f, 1.f);
+ }
+ else
+ {
+ gGL.diffuseColor4f(0.7f, 0.6f, 0.3f, 1.f);
+ }
+ }
+ else if( !is_dummy && layerset )
+ {
+ if( layerset->hasComposite() )
+ {
+ gGL.getTexUnit(diffuse_channel)->bind(layerset->getViewerComposite());
+ }
+ else
+ {
+ gGL.getTexUnit(diffuse_channel)->bind(LLViewerTextureManager::getFetchedTexture(IMG_DEFAULT));
+ }
+ }
+ else if ( !is_dummy && mTexture.notNull() )
+ {
+ gGL.getTexUnit(diffuse_channel)->bind(mTexture);
+ }
+ else
+ {
+ gGL.getTexUnit(diffuse_channel)->bind(LLViewerTextureManager::getFetchedTexture(IMG_DEFAULT));
+ }
+
+ U32 start = mMesh->mFaceVertexOffset;
+ U32 end = start + mMesh->mFaceVertexCount - 1;
+ U32 count = mMesh->mFaceIndexCount;
+ U32 offset = mMesh->mFaceIndexOffset;
+
+ LLVertexBuffer* buff = mFace->getVertexBuffer();
+
+ if (mMesh->hasWeights())
+ {
+ if ((mFace->getPool()->getShaderLevel() > 0))
+ {
+ if (first_pass)
+ {
+ uploadJointMatrices();
+ }
+ }
+
+ buff->setBuffer();
+ buff->drawRange(LLRender::TRIANGLES, start, end, count, offset);
+ }
+ else
+ {
+ gGL.pushMatrix();
+ LLMatrix4 jointToWorld = getWorldMatrix();
+ gGL.multMatrix((GLfloat*)jointToWorld.mMatrix);
+ buff->setBuffer();
+ buff->drawRange(LLRender::TRIANGLES, start, end, count, offset);
+ gGL.popMatrix();
+ }
+ gPipeline.addTrianglesDrawn(count);
+
+ triangle_count += count;
+
+ return triangle_count;
+}
+
+//-----------------------------------------------------------------------------
+// updateFaceSizes()
+//-----------------------------------------------------------------------------
+void LLViewerJointMesh::updateFaceSizes(U32 &num_vertices, U32& num_indices, F32 pixel_area)
+{
+ //bump num_vertices to next multiple of 4
+ num_vertices = (num_vertices + 0x3) & ~0x3;
+
+ // Do a pre-alloc pass to determine sizes of data.
+ if (mMesh && mValid)
+ {
+ mMesh->mFaceVertexOffset = num_vertices;
+ mMesh->mFaceVertexCount = mMesh->getNumVertices();
+ mMesh->mFaceIndexOffset = num_indices;
+ mMesh->mFaceIndexCount = mMesh->getSharedData()->mNumTriangleIndices;
+
+ mMesh->getReferenceMesh()->mCurVertexCount = mMesh->mFaceVertexCount;
+
+ num_vertices += mMesh->getNumVertices();
+ num_indices += mMesh->mFaceIndexCount;
+ }
+}
+
+//-----------------------------------------------------------------------------
+// updateFaceData()
+//-----------------------------------------------------------------------------
+
+void LLViewerJointMesh::updateFaceData(LLFace *face, F32 pixel_area, bool damp_wind, bool terse_update)
+{
+ //IF THIS FUNCTION BREAKS, SEE LLPOLYMESH CONSTRUCTOR AND CHECK ALIGNMENT OF INPUT ARRAYS
+
+ mFace = face;
+
+ if (!mFace->getVertexBuffer())
+ {
+ return;
+ }
+
+ LLDrawPool *poolp = mFace->getPool();
+ bool hardware_skinning = (poolp && poolp->getShaderLevel() > 0);
+
+ if (!hardware_skinning && terse_update)
+ { //no need to do terse updates if we're doing software vertex skinning
+ // since mMesh is being copied into mVertexBuffer every frame
+ return;
+ }
+
+ LL_PROFILE_ZONE_SCOPED;
+
+ LLStrider<LLVector3> verticesp;
+ LLStrider<LLVector3> normalsp;
+ LLStrider<LLVector2> tex_coordsp;
+ LLStrider<F32> vertex_weightsp;
+ LLStrider<LLVector4> clothing_weightsp;
+ LLStrider<U16> indicesp;
+
+ // Copy data into the faces from the polymesh data.
+ if (mMesh && mValid)
+ {
+ const U32 num_verts = mMesh->getNumVertices();
+
+ if (num_verts)
+ {
+ face->getVertexBuffer()->getIndexStrider(indicesp);
+ face->getGeometryAvatar(verticesp, normalsp, tex_coordsp, vertex_weightsp, clothing_weightsp);
+
+ verticesp += mMesh->mFaceVertexOffset;
+ normalsp += mMesh->mFaceVertexOffset;
+
+ F32* v = (F32*) verticesp.get();
+ F32* n = (F32*) normalsp.get();
+
+ U32 words = num_verts*4;
+
+ LLVector4a::memcpyNonAliased16(v, (F32*) mMesh->getCoords(), words*sizeof(F32));
+ LLVector4a::memcpyNonAliased16(n, (F32*) mMesh->getNormals(), words*sizeof(F32));
+
+
+ if (!terse_update)
+ {
+ vertex_weightsp += mMesh->mFaceVertexOffset;
+ clothing_weightsp += mMesh->mFaceVertexOffset;
+ tex_coordsp += mMesh->mFaceVertexOffset;
+
+ F32* tc = (F32*) tex_coordsp.get();
+ F32* vw = (F32*) vertex_weightsp.get();
+ F32* cw = (F32*) clothing_weightsp.get();
+
+ S32 tc_size = (num_verts*2*sizeof(F32)+0xF) & ~0xF;
+ LLVector4a::memcpyNonAliased16(tc, (F32*) mMesh->getTexCoords(), tc_size);
+ S32 vw_size = (num_verts*sizeof(F32)+0xF) & ~0xF;
+ LLVector4a::memcpyNonAliased16(vw, (F32*) mMesh->getWeights(), vw_size);
+ LLVector4a::memcpyNonAliased16(cw, (F32*) mMesh->getClothingWeights(), num_verts*4*sizeof(F32));
+ }
+
+ const U32 idx_count = mMesh->getNumFaces()*3;
+
+ indicesp += mMesh->mFaceIndexOffset;
+
+ U16* __restrict idx = indicesp.get();
+ S32* __restrict src_idx = (S32*) mMesh->getFaces();
+
+ const S32 offset = (S32) mMesh->mFaceVertexOffset;
+
+ for (S32 i = 0; i < idx_count; ++i)
+ {
+ *(idx++) = *(src_idx++)+offset;
+ }
+ }
+ }
+}
+
+
+
+//-----------------------------------------------------------------------------
+// updateLOD()
+//-----------------------------------------------------------------------------
+bool LLViewerJointMesh::updateLOD(F32 pixel_area, bool activate)
+{
+ bool valid = mValid;
+ setValid(activate, true);
+ return (valid != activate);
+}
+
+// static
+void LLViewerJointMesh::updateGeometry(LLFace *mFace, LLPolyMesh *mMesh)
+{
+ LLStrider<LLVector3> o_vertices;
+ LLStrider<LLVector3> o_normals;
+
+ //get vertex and normal striders
+ LLVertexBuffer* buffer = mFace->getVertexBuffer();
+ buffer->getVertexStrider(o_vertices, 0);
+ buffer->getNormalStrider(o_normals, 0);
+
+ F32* __restrict vert = o_vertices[0].mV;
+ F32* __restrict norm = o_normals[0].mV;
+
+ const F32* __restrict weights = mMesh->getWeights();
+ const LLVector4a* __restrict coords = (LLVector4a*) mMesh->getCoords();
+ const LLVector4a* __restrict normals = (LLVector4a*) mMesh->getNormals();
+
+ U32 offset = mMesh->mFaceVertexOffset*4;
+ vert += offset;
+ norm += offset;
+
+ for (U32 index = 0; index < mMesh->getNumVertices(); index++)
+ {
+ // equivalent to joint = floorf(weights[index]);
+ S32 joint = _mm_cvtt_ss2si(_mm_load_ss(weights+index));
+ F32 w = weights[index] - joint;
+
+ LLMatrix4a gBlendMat;
+
+ if (w != 0.f)
+ {
+ // blend between matrices and apply
+ gBlendMat.setLerp(gJointMatAligned[joint+0],
+ gJointMatAligned[joint+1], w);
+
+ LLVector4a res;
+ gBlendMat.affineTransform(coords[index], res);
+ res.store4a(vert+index*4);
+ gBlendMat.rotate(normals[index], res);
+ res.store4a(norm+index*4);
+ }
+ else
+ { // No lerp required in this case.
+ LLVector4a res;
+ gJointMatAligned[joint].affineTransform(coords[index], res);
+ res.store4a(vert+index*4);
+ gJointMatAligned[joint].rotate(normals[index], res);
+ res.store4a(norm+index*4);
+ }
+ }
+
+ buffer->unmapBuffer();
+}
+
+void LLViewerJointMesh::updateJointGeometry()
+{
+ if (!(mValid
+ && mMesh
+ && mFace
+ && mMesh->hasWeights()
+ && mFace->getVertexBuffer()
+ && LLViewerShaderMgr::instance()->getShaderLevel(LLViewerShaderMgr::SHADER_AVATAR) == 0))
+ {
+ return;
+ }
+
+ uploadJointMatrices();
+ updateGeometry(mFace, mMesh);
+}
+
+void LLViewerJointMesh::dump()
+{
+ if (mValid)
+ {
+ LL_INFOS() << "Usable LOD " << mName << LL_ENDL;
+ }
+}
+
+// End